CA2298337A1 - Game system with graphics processor - Google Patents
Game system with graphics processor Download PDFInfo
- Publication number
- CA2298337A1 CA2298337A1 CA002298337A CA2298337A CA2298337A1 CA 2298337 A1 CA2298337 A1 CA 2298337A1 CA 002298337 A CA002298337 A CA 002298337A CA 2298337 A CA2298337 A CA 2298337A CA 2298337 A1 CA2298337 A1 CA 2298337A1
- Authority
- CA
- Canada
- Prior art keywords
- processor
- graphics
- vector
- graphics processor
- buffer
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
Abstract
The present invention relates to the architecture and use of a computer system optimized for the efficient modeling of graphics. The computer system has a primary processor and a graphics processor. The primary processor has two vector processor units within it, one which is closely connected to central processor unit. Simultaneously performing complex modeling calculations on the first vector processor and CPU, and geometry transformation calculations on the second vector processor, allows for efficient modeling of graphics. Furthermore, the graphics processor is optimized to rapidly switch between data flows from the two vector processors. In addition, the graphics processor is able to render many pixels simultaneously, and has a local memory on the graphics processor chip that acts as a frame buffer, texture buffer, and z buffer. This allows a high fill rate to the frame buffer.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA002298337A CA2298337C (en) | 2000-02-14 | 2000-02-14 | Game system with graphics processor |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA002298337A CA2298337C (en) | 2000-02-14 | 2000-02-14 | Game system with graphics processor |
Publications (2)
Publication Number | Publication Date |
---|---|
CA2298337A1 true CA2298337A1 (en) | 2001-08-14 |
CA2298337C CA2298337C (en) | 2006-07-25 |
Family
ID=4165291
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002298337A Expired - Lifetime CA2298337C (en) | 2000-02-14 | 2000-02-14 | Game system with graphics processor |
Country Status (1)
Country | Link |
---|---|
CA (1) | CA2298337C (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7450120B1 (en) * | 2003-12-19 | 2008-11-11 | Nvidia Corporation | Apparatus, system, and method for Z-culling |
US9082221B2 (en) | 2008-06-30 | 2015-07-14 | Thomson Licensing | Method for the real-time composition of a video |
CN116198771A (en) * | 2023-03-17 | 2023-06-02 | 华南理工大学 | Two-dimensional rectangular strip packaging method based on deep reinforcement learning |
-
2000
- 2000-02-14 CA CA002298337A patent/CA2298337C/en not_active Expired - Lifetime
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7450120B1 (en) * | 2003-12-19 | 2008-11-11 | Nvidia Corporation | Apparatus, system, and method for Z-culling |
US7755624B1 (en) | 2003-12-19 | 2010-07-13 | Nvidia Corporation | Apparatus, system, and method for Z-culling |
US9082221B2 (en) | 2008-06-30 | 2015-07-14 | Thomson Licensing | Method for the real-time composition of a video |
CN116198771A (en) * | 2023-03-17 | 2023-06-02 | 华南理工大学 | Two-dimensional rectangular strip packaging method based on deep reinforcement learning |
CN116198771B (en) * | 2023-03-17 | 2024-04-09 | 华南理工大学 | Two-dimensional rectangular strip packaging method based on deep reinforcement learning |
Also Published As
Publication number | Publication date |
---|---|
CA2298337C (en) | 2006-07-25 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
EEER | Examination request | ||
MKEX | Expiry |
Effective date: 20200214 |