CN1217510A - Hand-held LCD game computer, ROM packaged in case and connected with said game computor, and combination of both them - Google Patents

Hand-held LCD game computer, ROM packaged in case and connected with said game computor, and combination of both them Download PDF

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Publication number
CN1217510A
CN1217510A CN98117465A CN98117465A CN1217510A CN 1217510 A CN1217510 A CN 1217510A CN 98117465 A CN98117465 A CN 98117465A CN 98117465 A CN98117465 A CN 98117465A CN 1217510 A CN1217510 A CN 1217510A
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China
Prior art keywords
crystal display
liquid crystal
partly
operating means
key
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Granted
Application number
CN98117465A
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Chinese (zh)
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CN1139043C (en
Inventor
横井军平
菅一成
风藤孝诚
角田典保
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Bandai Co Ltd
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Bandai Co Ltd
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Priority claimed from JP32713497A external-priority patent/JP3198084B2/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Liquid Crystal (AREA)
  • Control Of Indicators Other Than Cathode Ray Tubes (AREA)
  • Devices For Indicating Variable Information By Combining Individual Elements (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention aims to provide a hand-held LCD game machine wherein the rectangular LCD display unit is used in lengthwise when the game is proceeded in vertical scrolling manners, while the rectangular LCD display is used in sideways when the game is in horizontal scrolling manners. A first operation mechanism is provided at the operation location of one thumb and a second operation mechanism is provided at the operation location of the other thumb while the game machine is held by two hands. A game cartridge is installed in the hand-held LCD games machine which uses a LCD to display the game. The first operation mechanism and the second operation mechanism are separately allocated on one side near the LCD display unit. A third operation mechanism that has the same function as the first operation mechanism is allocated on the other side of the LCD display unit away from the first operation mechanism.

Description

The box-packed ROM of hand-held LCD game machine, logotype with it and both combinations
The present invention relates to a kind of hand-held LCD game machine, with the box-packed ROM of this hand-held LCD game machine logotype and the combination of this hand-held LCD game machine and described box-packed ROM, wherein, the player inserts the box-packed ROM that includes the memory cell that has stored game program data, hold game machine with two, promote the progress of recreation on liquid-crystal display section by utilizing two thumbs to handle such as each keys and the such operating means of switch.
As everyone knows, LCD (LCD panel) be used as the hand-held LCD game machine demonstration partly and the process of a recreation can be programmed so that wait this process that advances by vertical scrolling and horizontal rolling.
Figure 27 shows a kind of planimetric map of traditional hand-held LCD game machine, and recreation is to be advanced by one that inserts box-packed ROM that includes the memory cell that has stored game program data in this game machine.Figure 28 shows from the side view of this hand-held LCD game machine of arrow A direction observation.In these views, the traditional hand-held LCD game machine of label 1 expression, basically be square and be used to show that the liquid crystal display part 2 of game process is placed in the central authorities of game machine usually, being used for during playing level or vertical direction moves character machine and is placed in partly 2 bottom left middle positions slightly of liquid crystal display at the cross type cursor key 3 (first operating means) that intersects with outer garden shape and protrude of stipulating described character during the game process when selecting character as required, here, when with the hands holding game machine 1, the player can operate described key with left hand thumb B, be used to make character to produce such as jumping and the passive movement key 4a of defensive type motion such as accumbency and being used to makes character produce active movement key 4b such as the offensiveness motion to be used as motion key (second operating means) and to place liquid crystal display part 2 bottom right middle position slightly with having certain interval to each other, can operate this key with right hand thumb c here.The initiating key 5 that is used to begin to play is placed in partly 2 lower right side of liquid crystal display, and available here right hand thumb c operates this key, and loudspeaker 6 is placed in partly 2 top center of liquid crystal display.In addition, thus the switch of game machine 7, sound volume button 8 and being used to changes liquid crystal display partly can be operated by bimanual arbitrary finger the change button 9 of the 2 brightness side that is placed in game machine.Have again at the back side of game machine 1 to form an insertion part 11, be used for inserting the box-packed ROM10 and this box-packed ROM that include the memory cell that has write down game program data and be inserted into this insertion part 11.
When the box-packed ROM10 that includes the memory cell that has write down games inserts in the game machine 1, one be used for during playing mobile character on level or the vertical direction and when game process is selected character as required the motor function of a character of regulation be assigned to cross type cursor key 3, thereby make cross type cursor key 3 have this operating function, the allokinetic function that is used to each character is produced such as jump and accumbency makes each character produce passive movement key 4a and the active movement key 4b that is assigned to motion key 4 such as the function of active movement with being used to, this passive movement operating function that makes motion key 4 have and be used to character is produced such as jump and accumbency makes character produce the operating function of active movement with being used to, whereby so that the player can enter games.
In traditional game machine 1, liquid crystal display partly 2 shape is foursquare basically, so it can adapt to the recreation of passing through vertical scrolling or horizontal rolling execution of arbitrary type.When liquid crystal display partly 2 when being foursquare basically, on display, remain with a wasted space according to the type of recreation, for example be the liquid crystal display part on 2 left and right sides and utilizing in the Games Software that horizontal rolling carries out the partly part of both sides up and down on 2 of liquid crystal display partly in the Games Software that utilizes vertical scrolling to carry out, therefore in this interval, show and carry out a described recreation unwanted character and background.
Because the LCD that partly uses in 2 in liquid crystal display is very expensive, institute is so that the whole cost increase of hand-held LCD game machine.By do not damage game process as technical theme as far as possible little retrieval process of its surf zone and trial-production are made in the process of low-cost hand-held LCD game machine, the inventor is on the basis of following understanding, promptly the liquid-crystal display section both sides all are to be the liquid crystal display part that foursquare liquid crystal display both sides partly form a rectangle substantially by cut away what use in the traditional game machine on the basis of wasted space in any Games Software of being carried out by vertical scrolling or horizontal rolling.The inventor utilizes this mode to obtain a surprising knowledge, promptly operating means should be arranged to and when utilizing vertical scrolling to carry out described software, use described rectangle liquid crystal display partly in the longitudinal direction, and when usage level is rolled the execution Games Software, on Width, use described rectangle liquid crystal display partly, thereby reach technical goal.
The present invention also provides one can work as recreation and separately be arranged on a pair of operating means receiving inputted signal in the liquid crystal display length direction partly from corresponding to each other and separately be arranged on the device of a pair of operating means receiving inputted signal in this liquid crystal display part length direction from corresponding to each other when recreation when liquid crystal display length direction screen partly carries out when described liquid crystal display horizontal screen partly carries out by the side at game machine housing or box-packed ROM.
These technical matterss can be solved by following means of the present invention:
Hand-held LCD game machine according to first aspect present invention comprises:
Be positioned in and when with the hands controlling, can utilize a thumb to operate first generation device and can utilize another thumb to operate first operating means of a position of second operating means; Rectangle liquid crystal display in the hand-held LCD game machine partly, wherein, the box-packed ROM that includes the memory cell that has stored game program data by insertion carries out recreation according to game program data in this liquid crystal display partly, first operating means and second operating means are arranged near the described liquid crystal display side partly with being separated from each other, and three operating means identical with function in first or second operating means is set to divide near the opposite side that partly continues from described liquid crystal display and with the first operation dress and is arranged.
According to a second aspect of the invention, the 3rd operating means have with first aspect present invention hand-held LCD game machine in the second operating means identical functions.
In a third aspect of the present invention, the 3rd device has the function that has second operating means that is used to replace the first operating means function with the first operating means identical functions and first operating means.
Hand-held LCD game machine according to fourth aspect present invention comprises:
Be arranged on when with the hands holding this game machine and can operate first operating means and can operate first operating means of a position of second operating means with another thumb by enough thumbs: the rectangle liquid crystal display in the hand-held LCD game machine partly, wherein, include box-packed ROM execution recreation in this liquid crystal display partly of the memory cell that has stored game program data by insertion; First operating means and second operating means be set at respectively the liquid crystal liquid that has between described operating means show partly two couples each other the liquid crystal liquid of face elephant show near the both sides facing each other in the side partly, respectively and first operating means have congenerous the 3rd operating means and and four operating means of second behaviour's device with identical function be separately positioned near the respect to one another other both sides with liquid-crystal display section between the described operating means.
According to a fifth aspect of the invention, when the operating function utilization corresponding with game program data is inserted into according to the present invention first the box-packed ROM in any one hand-held LCD game machine of fourth aspect when being assigned to described operating means, this operating means just has operating function.
According to a sixth aspect of the invention, be used in liquid crystal display when partly laterally laterally the box-packed ROM of the memory cell of the game program data of screen process is inserted into the hand-held LCD game machine on the screen when including to have stored, variant function is assigned to correspond to each other and separately is arranged on the partly a pair of operating means on length direction of this liquid crystal display, with stored when being used on this liquid crystal display length direction screen partly radially the box-packed ROM of the memory cell of the game program data of screen process and being inserted into described hand-held LCD game machine when including, variant operating function is assigned to correspond to each other and separately is arranged on the partly a pair of operating means on vertically of this liquid crystal display.
According to a seventh aspect of the invention, when include stored be used for liquid crystal display partly horizontal screen and when vertically the box-packed ROM of the memory cell of the game program data of the vertical and horizontal screen process on the screen is inserted into the hand-held LCD game machine, at the game program data that is used for the vertical and horizontal screen under situation about carrying out on the liquid crystal display horizontal screen partly, the function that has nothing in common with each other is assigned to correspond to each other and separately is arranged on a pair of operating means in the liquid crystal display partly vertically, with at the game program data that is used for the vertical and horizontal screen by under situation about carrying out in the liquid crystal display of any one handheld game machine partly aspect first to the 5th according to the present invention, the operating function that has nothing in common with each other is assigned to correspond to each other and separately is arranged on a pair of operating means that liquid crystal display is partly radially gone up.
According to an eighth aspect of the invention, being assigned to respectively is that one group a operating function of operating means comprises and being used in any one handheld game machine instruction shows respectively in liquid crystal display partly aspect first to the 7th according to the present invention the character or the function of background moving direction.
According to a ninth aspect of the invention, in hand-held LCD game machine according to eighth aspect present invention, designated instruction character or the background moving direction function operations device of being useful on is made up of the bond switching of 4 cross types configurations, and extends and stretch out and divide the described bond switching each the part of pushing to the separation that described point tilts with X-shaped by the mediad four direction from projection.
According to the tenth aspect of the invention, according to the present invention aspect first to the 9th in any one hand-held LCD game machine, a device is provided, be used for and will separately be arranged on operating function signal input that liquid crystal liquid shows the operating means on the length direction partly and be assigned to and be used in described liquid crystal display partly the laterally game program data of screen process from a pair of corresponding to each other, described device also be used for will from a pair of correspond to each other separately be arranged on liquid crystal display partly the operating function signal input of the operating means in the longitudinal direction be assigned to and be used for the partly game program data of length screen process on the length direction of liquid crystal display.
According to an eleventh aspect of the invention, according to the present invention aspect first to the tenth in any one hand-held LCD game machine, provide a kind of vertical and horizontal to determine device, be used for determining being used for liquid crystal display partly laterally the game program data of the horizontal screen process on the screen still be used at the liquid crystal display vertical vertical game program data of the screen process memory cell of box-packed ROM of memory cell of game program data that has been stored in the storage that is inserted into the hand-held LCD game machine and comprises on the screen partly.
The box-packed ROM of the 12 aspect comprises a storage unit according to the present invention, be used for storing the game program data that is applicable to first to the tenth any one hand-held LCD game machine of one side according to the present invention, wherein, when the game program data that is used for horizontal screen process in liquid crystal display partly is stored in described memory cell, comprise that one is used for that variant operating function is assigned to a pair of corresponding to each other and separately is arranged on the partly means of the operating means in the length direction of liquid crystal display, and when being used in liquid crystal display when partly vertically vertically the game program data handled of screen is stored in described memory cell on the screen, comprise that one is used for the function that has nothing in common with each other is assigned to correspond to each other separately being arranged on the means of the device in the liquid-crystal display section longitudinal direction.
The box-packed ROM of the 13 aspect comprises a storage unit according to the present invention, be used for storing the game program data that is applicable to first to the tenth any hand-held LCD game machine of one side according to the present invention, wherein, be used for character or background liquid crystal display partly laterally on the screen and liquid crystal display partly vertically radially the and laterally games of screen that move of screen be stored in the described memory cell, comprise with described program and to be used at games under the situation that liquid crystal display is partly laterally carried out on the screen, variant function is assigned to a pair of means that separately are arranged on the operating means on the liquid crystal display part length direction with corresponding to each other, with at games under the situation of carrying out on liquid crystal display vertical screen partly, be used for variant operating function is assigned to correspond to each other separately being arranged on the partly means of operating means on the longitudinal direction of liquid crystal display.
The box-packed ROM of the 14 aspect comprises a memory cell according to the present invention, be used for storing the game program data that is applicable to the present invention's first to the tenth any hand-held LCD game machine of one side, wherein, a data storing apparatus is provided, has been used for determining game program data that is used for the horizontal screen process on the partly horizontal screen of liquid crystal display that stores at described memory cell or the game program data that is used for vertical screen process on the partly vertical screen of liquid crystal display.
In the box-packed ROM of the 15 direction, be used for storing according to the present invention that the memory cell of the box-packed ROM of the memory cell of game program data provides a data storing apparatus aspect the 14 including according to the present invention.
A sixteenth aspect of the present invention is the combination of hand-held LCD game machine and box-packed ROM, wherein, according to the present invention first to the tenth on the one hand in any one hand-held LCD game machine and any onely in the 12 to the 15 aspect according to the present invention comprise storage and have the box-packed ROM of the memory cell of game program data to be incorporated into together.
Explain most preferred embodiment of the present invention below in conjunction with accompanying drawing.
First embodiment
Fig. 1 is a plan view, and it shows according to a hand-held LCD game machine of the present invention, and Fig. 2 shows the plan view that hand-held LCD shown in Figure 1 is played and half-twist also with the hands grips.In these two accompanying drawings, the numeral identical or corresponding part identical with numeral among Figure 27 and Figure 28, its horizontal rectangle liquid crystal display part part 13 of hand-held LCD game machine of label 12 expressions is set at its central authorities basically, when with the hands controlling game machine 12, the cruciform shape cursor key (first operating means) 3 of available left hand thumb B operation is set at liquid crystal display partly near 13 long side 13a place, the upper end left end, have between the passive movement key 4a of available right hand thumb C operation and active movement key 4b two keys one with gap a line be arranged near the long 13a of the survey right-hand member of upper end and with cursor key 3 at a distance of certain distance and as a pair of active key (second operating means) 4 settings.In addition, motion key (the 3rd operating means) 14 identical with active key 4 functions and that be made up of passive movement key 14a and active movement key 14b and cursor key 3 are arranged on the liquid crystal display of extending from upper end long side 13a left end partly on the left of the lower end of the short side 13b in 13 left sides with having certain distance.
The initiating key 5 that is used to begin to play is set at partly 13 position, bottom right and can being operated by hand thumb C of liquid crystal display, loudspeaker 6 is arranged on partly 13 upper central place of liquid crystal display, switch 7, sound knob 8 and being used to change liquid crystal display partly 13 brightness change the side that knob 9 is arranged on game machine 12, so that utilizing left hand or right hand thumb operates, on the back side of game machine 12, form and insert part 11, be used to insert and comprise the box-packed ROM10 of memory cell that storage has game program data, and box-packed ROM box 10 is inserted into and inserts partly in 11.
Using method is described below.
When utilization is used for wherein inserting recreation of the box-packed ROM10 object for appreciation of Games Software of the horizontal scrolling that promotes recreation by horizontal scrolling, utilize both hands to hold game machine 12, so that make liquid crystal display, utilize left hand thumb B operation cursor key 3 and utilize the passive movement key 4a and the active movement key 4b of right hand thumb C operational movement key 4 partly 13 by as shown in Figure 1 horizontal placements.
When utilization is used for wherein inserting recreation of the box-packed ROM object for appreciation of Games Software of the vertical scrolling that promotes recreation by vertical scrolling, game machine 12 is rotated 90 ° and also with the hands holds so that make liquid crystal display part 13 be in length direction shown in Figure 2, utilizes left hand thumb B operation cursor key B and utilizes the right hand thumb C operation passive movement key 14a and the active movement key 14b of the motion key 14 of setting in addition.
In this embodiment, partly to be the center be similar to 90 ° position from the position rotation of motion key 4 that additional movement key 14 is provided with cursor 3 near 13 because in liquid crystal display, so, can play a recreation and needn't consider that described liquid crystal display partly is vertical or horizontal placement with good operability, in addition, because cursor key 3, the position of activate key 4 and additional activation key 14 is provided with, be rotated 90 ° and hand griping position change even make at game machine 12, also can utilize and before hand griping position changes employed identical thumb operate game machine 12, it is any inharmonious that the player can not feel to operate.
Have, cursor key 3 and motion key 4 and cursor key 3 and motion key 14 can be arranged at liquid crystal display partly near every side of 13 and be provided with enough distances and touch mutually to avoid each thumb again.
Fig. 3 is a plan view that shows hand-held LCD game machine of the present invention, and utilization and Fig. 1 and Fig. 2 and Figure 27 and identical label shown in Figure 28 are represented identical or corresponding part.
In a hand-held LCD game machine 15 of the present invention, with the cursor key 3 that is used as the identical key of the cross type key of cursor key 3 among above-mentioned first embodiment, motion key 4 and additional movement key 14, cursor key (first operating means) 3 is set near the position of the enough left hand thumbs of the described bond energy B operation the long side 13c left side, liquid crystal display part 13 lower ends, this key can be by the position of right hand thumb c operation near the motion key (second operating means) 16 that has an identical function with motion key 4 was set at long side 13c right side, lower end, the cursor key (the 3rd operating means) that has an identical function with cursor key 3 is set near the partly position the short side 13b upsides of 13 left sides of the liquid crystal display of extending from the left side of the long side 13c of low side, be used for slide switch 18 that function with cursor key 3 is transformed into motion key 16 identical functions be set at game machine 15 upper surfaces can be with the position of left-handed operation.
When pushing the right part of motion key 16, obtain and push the identical motion of passive movement key 4a, when pushing its left part, obtain and push the identical motion of active movement key 4b.
In this embodiment, because the function of cursor key 3 can be switched on the motion key 16, so when utilizing liquid crystal display partly to play games in the horizontal, can operate cursor key 3 with left hand thumb B, with right hand thumb C operational movement key 16, and when utilizing liquid crystal display part 13 to play games in the vertical, can operate cursor key 17 and can use right hand thumb C to operate with left hand thumb key B by changing the cursor key 3 of tool and motion key 16 identical functions.
In addition, the upper and lower part of motion key 16 can have the attached assist energy corresponding with Games Software.
The 3rd embodiment
The plan view of Fig. 4 shows according to a hand-held LCD game machine of the present invention, represents identical or corresponding part with label identical shown in Fig. 1, Fig. 2 and Fig. 3 and Figure 27 and 28.
In hand-held LCD game machine 19 according to the present invention, utilize the diamond button of forming by four buttons that are arranged on each tube place, top of diamond to replace cruciform shape key, motion key 16 and the additional movement key 17 that uses in the cursor key 3 of game machine 15 in above-mentioned second embodiment.The diamond ammonium that has an identical function with cursor key 3 is turned round cursor key (second operating means) 20 and is arranged near the position that liquid crystal display partly can enough left hand thumb B operations the long side 13c in the 13 lower ends left side, the diamond motion key (first operating means) 21 that has an identical function with motion key 16 is set near this key long side 13c of the low side right side and can utilizes the position of right hand thumb C operation and be set at partly 13 right short side 13d upside vicinity of long side 13c extends on the right side along the lower end liquid crystal display with diamond knob cursor key (the 3rd operating means) 22 that cursor key 20 has an identical function, wherein, the upper and lower button of diamond button cursor key 20 is used for moving up and down the character of recreation, its LR-button is used for the character of move left and right recreation, the top button of diamond button motion key 21 is passive movement key 4a, right side button is active movement key 4b, and left button is an initiating key 5.
In addition, the following button of diamond button motion key 21 is supplemental button 23 that have with the Games Software corresponding function.
The plan view of Fig. 5 show a hand-held LCD game machine of the present invention and and Fig. 1, Fig. 2 and Fig. 3 and Figure 27 part identical or corresponding with numeral identical shown in 28.
In the hand-held LCD game machine 24 of this embodiment, place place, each summit of cruciform and the cruciform shape cursor key of can be respectively forming with the bond switchinges of left hand thumb B operation 25 (first operating means) and have two button motion keys 26 (second operating means) that bond switching that certain intervals and available right hand thumb C operate forms to each other by 4 and be placed near two the side 13b and 13a that faces with each other among liquid crystal display part 13 two opposite sides that face with each other by two, has liquid crystal display part 13 between these keys thereby when liquid crystal display part 13 is used as horizontal screen, make, near two the side 13a and 13c that has the second cruciform shape cursor key 27 (the 3rd operating means) of said function and available left hand thumb B operation and be set at respectively that liquid crystal display partly faces with each other in 13 two opposite sides that face with each other with the second motion key 28 (the 4th operating means) that motion key 26 has identical function and an available right hand thumb C operation with cruciform shape cursor key 25, thus when liquid crystal display partly 13 parts of liquid crystal display when being used as vertical screen between described key.Include storage be used for having character or background motion horizontal screen process and/or liquid crystal display partly the box-packed ROM10 (not shown) of the memory cell of the game program data of 13 horizontal screen horizontal direction scrollings be inserted in the game machine 24 and carry out described games, when with the hands holding game machine 24 as shown in Figure 5 so that liquid crystal display partly 13 when laterally being placed, be used to make character to produce the last bond switching 251 that is assigned to cruciform shape cursor key 25 such as the operating function of the motion that upwards raises, be used to make character to be assigned to the left button switch 252 of cruciform shape cursor key 25 to the operating function of left movement, be used to make character to produce that the function that moves downward such as accumbency is assigned to the following bond switching 253 of cruciform shape cursor key 25 and the function that is used to character is moved right is assigned to the right button switch of cruciform shape cursor key 25, thereby make cruciform shape cursor key 25 have the function of instruction moving direction and direction of motion, be assigned to the last bond switching 261 of motion key 26 and be used to make character to produce the following bond switching 262 that is assigned to motion key 26 such as the function of utilizing motions such as weapon of offense with the function that is used to character is produced such as jumping, this makes motion key 26 have the function of definite peculair motion.
When comprise that storage is used for utilizing character or background to move and/or liquid crystal display partly the box-packed ROM10 of the memory cell of the game program data of vertical screen process of the scrolling of 13 vertical screen vertical direction be inserted in the game machine 24 and when carrying out described games, thereby, game machine 24 between both hands, make LCD Panel 13 be in lengthwise position in case being held, with be assigned to the last bond switching 251 same operation functions that are used for horizontal screen cursor key 25 be used to make character produce the last bond switching 271 that just is assigned to the second decussation cursor key 27 such as the operating function that moves upward, the operating function that has the same operation function with the left button switch 252 that is assigned to the cursor key 25 that is used for horizontal screen and be used to character is moved to left is assigned to the left button switch 272 of the second decussation cursor key 27, have the operating function that identical function is used to character is moved down with the following bond switching 253 that is used for horizontal screen cursor key 25 and just be assigned to the following bond switching 273 of the second decussation cursor key 27 and the right button switch 274 that the identical operating function that character is moved to right with right button switch 254 functions that are used for horizontal screen cursor key 25 just is assigned to the second cross fork-shaped cursor key 27, this make cruciform shape cursor key 27 be used for horizontal screen cursor key 25 and have identical being used to and instruct the function of moving direction and direction of motion.Be used to make character to produce the last bond switching 281 that is assigned to the second motion key 28 with the operating function that is used for the last bond switching 261 same operation functions of horizontal screen motion key 26 such as jumping, identically with following bond switching 262 functions that are used for horizontal screen motion key 26 be used to make character to produce the following bond switching 282 that is assigned to the second motion key 28 such as the operating function of the motion that utilizes weapon attacking, this makes the second motion key 28 have and the function that is used for determining peculair motion that is used for horizontal screen motion key 26 identical functions.
Have, label 5 expression initiating keys and 70 expressions are used to change the options button such as the item of a weapon again.
In this embodiment, the cruciform shape cursor key 25 of designated one group of operating function and motion key 26 are set at partly 13 both sides of liquid crystal display when liquid crystal display part 13 is used as horizontal screen, designated have with the second cross-shaped cursor key 27 of this group operating function same operation function and the second motion key 28 partly 13 be set at partly 13 both sides of liquid crystal display when being used as vertical screen in liquid crystal display, can real equally have a recreation that good operability ground is used for the recreation of horizontal screen and is used for vertical screen with above-mentioned first to the 3rd.
The 5th embodiment
Fig. 6 shows a hand-held LCD game machine and is suitable for the box-packed ROM that uses and shows with the hands holding this hand-held LCD computing machine so that the horizontal state of its LCD Panel in this game machine.Wherein box-packed ROM represents with the dotted line of unexpected misfortune alternately.The planimetric map of Fig. 7 shows with the hands to be held hand-held LCD game machine shown in Figure 6 and makes its liquid crystal display partly be in lengthwise position; The planimetric map of Fig. 8 shows the directionkeys shown in Fig. 6 and Fig. 7; Fig. 9 shows the sectional view of cutting open along Fig. 8 D-D line, this Figure illustrates the throw-over gear of directionkeys; Figure 10 is the sectional view of cutting open along Fig. 8 E-E line, the figure shows the throw-over gear of directionkeys; The planimetric map of Figure 11 shows the conversion ring of Fig. 9, throw-over gear shown in Figure 10, wherein represents conductive material with unexpected misfortune dotted line alternately; The block diagram of Figure 12 shows the circuit layout of Fig. 6 and hand-held LCD game machine shown in Figure 7 and box-packed ROM; The logical circuit of Figure 13 shows operation shown in Figure 12 partly; Figure 14 has described to the flow process of Figure 21 and has been stored in an example that is included in the games in the memory cell among the box-packed ROM.In these accompanying drawings, represent identical or corresponding part with label identical shown in Fig. 1 and Fig. 2 and Figure 27 and 28.
Hand-held LCD game machine 29 in this embodiment uses the directionkeys of the cruciform bond switching of the game machine 24 in the 4th embodiment as designated character and cursor direction, wherein, when first direction key 30 (first operating means) and second direction key 31 (the 3rd operating means) are used as horizontal screen when liquid crystal display part 13, be separately positioned near the left side of the short side of left end, wherein two key line spread and with first direction key 30 definite key 32 (second operating means) separated by a distance had to each other one be spaced apart and arranged in from liquid crystal display partly the short side 13b of 13 left ends near the right side of the long side 13c in continuous lower end, be used for the button of volume knob 8 of converting digital form and initiating key 5 and be separately positioned on liquid crystal liquid and show partly near 13 the long side 13c of low side.
First direction key 30 comprises first bond switching 301 that places upside when liquid crystal display part 13 is used as horizontal screen shown in Figure 6, places second bond switching 302 in left side, places down the 3rd bond switching 303 and the quadruple linkage switch 304 that places the right side of example.Second direction key 31 comprises the 5th bond switching 311 that places upside when liquid-crystal display section 13 also is used as horizontal screen, place the left side the 6th bond switching 312, place the 7th bond switching 313 of downside and place the 8th bond switching 314 on right side, determine that key 32 comprises the 9th bond switching 321 that places downside when liquid-crystal display section 13 also is used as horizontal screen and the tenth bond switching 322 that places upside.
Each bond switching in described a plurality of bond switching comprises that the key top (label on following each key top is identical with the label of bond switching) (pushing partly) of each bond switching is at the switch pattern 34, the cup-shaped recovery retaining member 35 of the button with flat centre that is providing on the switch pattern 34 that form on game machine 29 substrates 33 and the conductive member 36 that provides, as shown in Figure 9 on the cup-shaped recovery retaining member 35 flat centre lower surfaces of described button.In addition, although do not illustrate, in initiating key 5 and button 8, also used key switch structure.
, each key top contacts because thereby stretching out the lower surface that makes described key top and retaining member 35 flat upper surfaces from 37 surfaces, chamber that form game machine 29 frameworks, so when pressing described key top with the thumb ammonium, retaining member 35 distortion, the ring closure of conductive member 36 contact-making switch patterns 34 and bond switching, when pushing after the disappearance on key top, retaining member 35 recovers its original shape, and conductive member 36 breaks away from from switch pattern 34, and the ring of described bond switching is opened.
The utilization partition wall 38 that stretch out with the X-shaped shape on 37 surfaces from the chamber is cut apart first key top 301 of first direction key 30 respectively, second key top 302, triple bond top 303 and the 304 and the 5th key top, quadruple linkage top 311, the 6th key top 312, the 313 and the 8th key top, the 7th key top 314, X-shaped partition wall 38 are in central part 38a place projection, and wall partly 38b extends to a plurality of points on four direction from central part 38a, and described point has the shape that sinks to 37 surfaces, chamber around the adjacent key top, shown in Fig. 8,9 and 10.
In other words, because directionkeys 30 and 31 each four keys tops are provided separately and set in the key top part near a less position, X-shaped partition wall 38 centers be maintained at X-shaped partition wall 38 centers partly 38a and adjacent wall partly the center between the 38b partly near, so when utilizing the thumb that is placed on the part 38a of X-shaped partition wall 38 centers to push a key top, the key top that is positioned at this key top opposite side will not be pressed, and moving up and down of the key that is pressed top also will not be subjected to the interference on other key top.Because wall part 38 is extended to described some inclination along 4 directions, so the outer garden on adjacent key top is partly also utilized the thumb that is placed on the X-shaped partition wall 38 core 38a to push the adjacent key top from 38 releases of X partition wall simultaneously.
Referring to Figure 12, the circuit structure of game machine 29 and box-packed ROM10 is described below.
In the substrate of box-packed ROM10, be provided with during playing storage be used for horizontal scrolling, vertical scrolling or level, vertical scrolling the two the routine data of enjoying visiting program ROM 39 (memory cell), be used for temporary program ROM 39 and handle related data and be used to be temporarily stored in the box side-connector 42 of carrying out games (such as the item number certificate and remove) the game process desired data that occurs and the RAM40 of translation data therebetween and being connected to program ROM 39 and RAM40 through bus 41 by data.
On the subtracter 33 of game machine 29, be provided with and be used for the main body side unitor 43 that is connected with the tape one side unitor 42 of box-packed ROM10, be used for read the system LSI 44 that game program data execution recreation is controlled and is used for liquid crystal display part 13 displayed image are controlled from program ROM 39 on by the basis of player's operator input signal, process LCD common driver 45 and LCD segment driver 46 are connected to the liquid crystal display part 13 on the LSI44, be used to produce the operation that makes system LSI 44 and constitute initiating key 5 partly the clock signal of 48 synchronization timings crystal oscillator 47 and in first and second directionkeys 30 of carrying out the recreation manipulate and 31 and definite key 32.In addition, omitted loudspeaker 6, be used for button, the power switch 7 of sound knob 8, brightness changes knob 9 and their peripherals and power supply.
System LSI 44 comprise be used at first to register, ram system zone and identity marking show format and on each input signal basis from the program ROM 39 of box-packed ROM10 read game program data and carry out this program and the output result to the CPU core 49 of each device; The pierce circuit 50 that is used for clock signal on the basis of the pulse signal that produces by crystal oscillator 47; Be used for to/from the bus interface 51 of box-packed ROM10 I/O data, be used for the internal RAM 52 of temporary various data such as video data and voice data; The various data transmission that are used for controlling the data area of internal RAM 52 without the control of CPU core 49 and will be stored in internal RAM 52 are given the dma controller 54 on the RAM52 of being connected to of display controller 53 and voice controller (not shown); Be used for will be internally the RAM52 transmission become the display controller that is connected to dma controller 54 53 of video data such as data processing such as coordinate, type matrix screens; Be used for converting video data to liquid crystal liquid the LCD interface 55 of 13 can data presented, being connected to display controller and providing between LCD common driver 45 and LCD segment driver 46 is provided partly; Be used for attended operation keyed jointing mouth 56 partly; Be used to connect the internal bus 57 of CPU core 49, bus interface 51, internal RAM 52, dma controller 54, display controller 53, LCD interface 55 and keyed jointing mouth 56.
As shown in figure 13, in operation partly in 48, the control by CPU core 49 therein is connected to from the signal wire KEYOUT2 of the key scanning output signal of keyed jointing mouth S6 output on the outgoing side of NOT-circuit 58 of input side, and is connected to three anti-phase diodes repeatedly; At an end that is connected with each end in the 9th key entry switch 321, the ten key entry switches 322 and the initiating key 5 on the input side of each diode; The other end of each end is connected to power supply to guide to voltage " H " through pull-up resistor R in the keyed jointing mouth 56 simultaneously; The 9th other end of keying in the end of switch 321 is connected to the input end of NOT-circuit 59, described NOT-circuit 59 is connected with the signal wire KEYIN3 of the key scanning input signal that will be read by CPU core 49, similarly, the tenth other end of keying in switch 322 ends links to each other with the input end of the NOT-circuit 60 that is connected with signal wire KEYIN2; And the other end of initiating key 5 ends is connected to and the NOT-circuit 61 that links to each other with signal wire KEYIN1.
Be connected with at its input end on the output terminal of NOT-circuit 62 of signal wire KEYOUT1 of key scanning input signal and be connected in parallel to four anti-phase diodes; Be connected with second respectively at the input side of each diode and key in an end of switch 302 ends, the 3rd keys in an end of switch 303 ends, and quadruple linkage is gone into an end and first of switch 304 ends and keyed in an end of switch 301 ends; And other end of each end is connected to power supply so that cause voltage H through upper resistance R in the keyed jointing mouth 56; The other end of second bond switching, 302 ends is connected to the input side of NOT-circuit 59; The other end of triple bond switch terminals P is connected to the input side of NOT-circuit 60, and the other end of quadruple linkage switch 304 ends is connected to the input side of NOT-circuit 61; And the other end of first bond switching, 301 ends is connected to the input side of NOT-circuit 63, and NOT-circuit 63 is connected with signal wire KEYINO.
In addition, the signal wire KEYOUTO of key scanning input signal is connected to the outgoing side of NOT-circuit 64 of the input side of NOT-circuit 64 therein, is connected in parallel to four anti-phase diodes; Be connected with an end of the 6th bond switching 312 ends, an end of the 7th bond switching 313, an end of an end of the 8th bond switching 314 and the 5th bond switching 311 respectively at the input side of each diode; And the other end of each end in the keyed jointing mouth 56 is connected on the power supply to cause voltage H through pull-up resistor R; The other end of the 6th bond switching 312 ends is connected to the input side of NOT-circuit 59; The other end of the 7th bond switching 313 ends is connected to the input side of NOT-circuit 60; The other end of the 8th bond switching 314 ends is connected to the input side of NOT-circuit 61; And the other end of the 5th bond switching 311 ends is connected to the input side of NOT-circuit 63.
In this manner, the key scanning input signal in the CPU core 49 reading key interfaces 56 and determine that described on-off circuit is opened or close.In other words, when described switch opens, all input signal cable KEYIN2, KEYIN1, KEYIN3 and KEYIN0 are expressed as a kind of " L " state, promptly all output signal line KEYOUT2, KEYOUT1 and KEYOUT0 are configured to " L " state, and to close described on-off circuit be whether the existence of " H " key scanning input signal of being caused by input signal cable KEYIN3, KEYIN2, KEYIN1 and the KEYIN0 corresponding with the correspondent button on-off circuit is determined by pushing a particular switch.Therefore, in order to be identified for closing the switch of described circuit, utilize the mistiming to scan out signal one by one from signal wire KEYOUT2, KEYOUT1 and KEYOUT0 input " H " key scanning, can determine the signal wire KEYIN3 of output " H " signal then, KEYIN2 and KEYIN1, KEYIN0 also can discern the bond switching that is suggested.
The operation of the game machine 29 that is made of above-mentioned composition is described below.
When being used for wherein liquid crystal display partly the 13 box-packed ROM10 that are used as the horizontal scrollings recreation of horizontal screen (character or background are moved or scrolling in the horizontal direction) be inserted into game machine 29, tape side-connector 42 is connected on the main body side connector 43 and passes through the operation energized of switch 7, and CPU core 49 is read the game program data of box-packed ROM10 program ROM 39 through bus interface 51.At the games that are used for horizontal scrolling shown in Figure 14,, from program ROM 39, read video data and it temporarily is stored in the internal RAM 52 in order to carry out an order that shows game name.Control by dma controller 54, temporarily be stored in data in the internal RAM 52 and be transmitted to display controller 53 and utilize this display controller 53 that these data-switching are become a some video data, the control that these video datas are utilized CPU core 49 sends liquid crystal display partly 13 and partly show the title (step S1) of described recreation on 13 the horizontal screen in liquid crystal display to by LCD interface 55 and through LCD common driver 45 and LCD segment driver 46.
Then, if the game program data of being read by CPU core 49 is a subroutine 1 that is used to carry out the assigned operation function, so as shown in figure 15, in order to determine whether initiating key 5 is pressed, the key scanning input signal of determining to input to from signal wire KEYIN3, KEYIN2 and KEYIN1 keyed jointing mouth 56 from the signal wire KEYOUT2 of keyed jointing mouth 56 output " H " key scanning output signal (step S2) and CPU core 49 is " L " or " H " (step S3).When from signal wire KEYIN1 input " H " key scanning input signal, make recreation beginning (step S6) as having pushed initiating key 5.
In the time of among recreation is in process, if execution subroutine 1 determines whether key 32 is pressed, so, output " H " key scanning output signal (step S2) and " H " key scanning input signal is transfused to signal wire KEYIN3 on signal wire KEYOUT2, be used for determining that the operating function " A " such as actions such as jump or attacks is assigned to the 9th bond switching 321 of definite key 32 and obtains reflection at game process, if from signal wire KEYIN2 input " H " key scanning input signal, be used for determining that structure is set and the operating function " B " of selection is assigned to the tenth bond switching 322 (step S5) of definite key 32 and obtain reflection at game process.
As shown in figure 16, during game process, when execution subroutine 2 (being used to specify the means of operating function) when determining whether to have pushed first direction key 30, control by CPU core 49, " H " key scanning output signal is exported to signal wire KEYOUT1 (step S7) from keyed jointing mouth 56, when CPU core 49 is determined by signal wire KEYIN3, KEYIN2, the key scanning input signal of KEYIN1 and KEYIN0 input is " L " or " H " (step S8) and " H " key scanning input signal by when signal wire KEYIN3 imports, operating function " LEFT " is assigned to second bond switching 302 of first direction key 30, partly specifies such as being moved to the left game character or Left Arrow (step S9) on 13 the horizontal screen in liquid crystal display being used for; When from signal wire KEYIN2 input " H " key scanning input signal, operating function " Down " be assigned to liquid crystal display partly on 13 the horizontal screen the 3rd bond switching 303 of first direction key 30 so that specify the downward direction (step S10) of the effective exercise that hits such as downward merit; When from signal wire KEYIN1 input " H " key scanning input signal, operating function " RIGHT " is assigned to the quadruple linkage switch 304 of first direction key 30, is used to specify move right on the horizontal screen of liquid crystal display part 13 character or Right Arrow (step S11); When from signal wire KEYIN0 input " H " key scanning input signal, operating function " UP " is assigned to first bond switching 301 of first direction key 30, be used for liquid crystal display partly on 13 the horizontal screen such as the direction (step S12) of the effective exercise of upwards attacking; When simultaneously from signal wire KEYIN3 and KEYIN0 input " H " key scanning input signal, operating function " UPPER LEFT " function is assigned to first bond switching 301 and second bond switching 302 of first direction key 30 simultaneously, so as liquid crystal display partly on 13 the horizontal screen such as to the upper left side of the effective exercise of upper left attack to (step S13); When simultaneously from signal wire KEYIN3 and KEYIN2 input " H " key scanning input signal, operating function " LOWER LEFT " is assigned to second bond switching 302 and the 3rd bond switching 303 of first direction key 30 simultaneously, so that specify the lower left of the effective exercise of attacking to left down to (step S14) on the horizontal screen of liquid crystal display part 13; When simultaneously from signal wire KEYIN1 and KEYIN0 input " H " key scanning input signal, operating function " UPPER RIGHT " is assigned to first bond switching 301 and the quadruple linkage switch 304 of first direction key 30 simultaneously, be used for liquid crystal display partly specify on 13 the horizontal screen such as to the upper right side of the effective exercise of upper right attack to (step S15); When simultaneously from signal wire KEYIN2 and KEYIN1 input " H " key scanning input signal, operating function " LOWER RIGHT " is assigned to the 3rd bond switching 303 and quadruple linkage switch 304 of first direction key 30 simultaneously, be used for liquid crystal display partly specify on 13 the horizontal screen can game process reflect such as the lower right of the effective exercise that hits to the bottom right merit to (step S16).
As shown in figure 17, after subroutine 2, when whether execution subroutine 3 (being used to specify operating function) has been pressed with definite the 2nd directionkeys 31, exports " H " key scannings by the control of CPU core 49 from keyed jointing mouth 56 and output signal to signal wire KEYOUT0 (step S17); When CPU core 49 is determined from signal wire KEYIN3, KEYIN2, KEYIN1 and KEYIN0 to the key scanning input signal of keyed jointing mouth 56 be " L " or " H " (step S18) and " H " key scanning input signal be from signal wire KEYIN3 input the time, operating function " LEFT " is assigned to the 6th bond switching 312 of second direction key 31, is used to specify the left identical with subroutine 2 step S9 to (step S19); When from signal wire KEYIN2 input " H " key scanning input signal, operating function " Down " is assigned to the 7th bond switching 313 of second direction key 31, is used to specify the downward direction (step S20) identical with subroutine 2 step S9; When from signal wire KEYIN1 input " H " key scanning input signal, operating function " RIGHT " is assigned to the 8th bond switching 314 of second direction key 31, is used to specify identical with subroutine 2 step S11 to right (step S21); When from signal wire KEYIN0 input " H " key scanning input signal, operating function " UP " is assigned to the 5th bond switching 311 of second direction key 31, be used to specify identical with subroutine 2 step S12 upward to direction (step S22); When importing " H " key scanning input signal simultaneously from signal wire KEYIN3 and KEYIN0, operating function " UPPER LEFT " is assigned to the 5th bond switching 311 and the 6th bond switching 312 of second direction key 31 simultaneously, be used to specify with the identical upper left side of subroutine 2 step S13 to direction (step S23); When importing " H " key scanning input signal simultaneously from signal wire KEYIN3 and KEYIN2, operating function " LOWERLEFT " is assigned to the 6th bond switching 312 and the 7th bond switching 313 of second direction key 31 simultaneously, be used to specify with subroutine 2 step S14 lower lefts to identical direction (step S24); When importing " H " key scanning input signal simultaneously from signal wire KEYIN1 and KEYIN0, operating function " UPPER RIGHT " is assigned to the 5th bond switching 311 and the 8th bond switching 314 of second direction key 31 simultaneously, is used to specify the upper right side identical with subroutine 2 step S15 to (step S25); When simultaneously from signal wire KEYIN2 and KEYIN1 input " H " key scanning input signal, operating function " LOWER RIGHT " is assigned to the 7th bond switching 313 and the 8th bond switching 314 of second direction key 31 simultaneously, be used to specify the lower right identical with subroutine 2 step S16 to (step S26), these all will obtain reflection in game process.
In addition, in subroutine 1 to 3, if all signal wire KEYIN3, KEYIN2, KEYIN1 and KEYIN0 are " L ", then CPU core 49 determines not push any bond switching.
By the end of present description, first and second directionkeys have the function of instruction moving direction and direction of motion etc., determine that key 32 has the function of definite peculair motion and order etc.In addition, be used for the recreation of horizontal scrolling, program can make the bond switching of second direction key 31 invalid and specify other the attached operating function that helps according to the kind of recreation.
When being used for wherein liquid crystal display partly the 13 box-packed ROM that are used as the character (character or background move or scrolling in vertical direction) of the vertical scrollings recreation of vertical screen operator be inserted into game machine 29, at the games that are used for vertical scrolling shown in Figure 180, after on vertical screen of liquid crystal display part 13, having shown title, when execution subroutine 4 (being used to specify the means of operating function) in playing as shown in figure 19, control by CPU core 49 is determined from signal wire KEYIN3 to signal wire KEYOUT2 output " H " key scanning output signal (step S28) and CPU49 from keyed jointing mouth 56, KEYIN2 and KEYIN1 input to the key scanning input signal (step S29) of keyed jointing mouth 56; When from signal wire KEYIN3 during to CPU49 input " H " key scanning input signal, attached in the vertical scrolling recreation help operating function " E " be assigned to designated be useful on determine to determine in the horizontal scrolling recreation such as jump and merit hit operating function " A " definite key 32 the 9th bond switching 321 (step S30) and in game process, obtain reflecting; When " H " key scanning input signal during from signal wire KEYIN2, another auxiliary operation function " F " in the vertical scrolling recreation is assigned to the tenth bond switching 322 (step S31) of designated definite key 32 that the B operating function that is used for determining structure setting and operation in the horizontal scrolling recreation arranged and obtains reflection at game process; When from signal wire KEYIN1 input " H " scan input signal, be equivalent to initiating key 5 beginning that is pressed (step S32) and plays.
During playing, carry out subroutine 5 " H " key scanning input signal shown in Figure 20 and be exported to signal wire KEYIN1 (step S33), result (step S34) as a judgement, when " H " key scanning input signal when signal wire KEYIN3 imports, be used for determining such as jumping and the operating function " A " (this function is assigned to the 9th bond switching 321 of determining key 32 in the horizontal scrolling recreation) of motion such as attack is assigned in the horizontal scrolling recreation designated oriented left to second bond switching 302 (step S35) of the first direction key 30 of operating function and obtain reflecting in game process.When from signal wire KEYIN2 input " H " key scanning input signal, the operating function " B " that is used for determining structure setting and selection that is assigned to the tenth bond switching 322 of determining key 32 in the horizontal scrolling recreation is assigned at the 3rd bond switching 303 (step S36) of the designated first direction key 30 that " Down " operating function arranged of horizontal scrolling recreation and is reflected in game process; When from signal wire KEYIN1 input " H " key scanning input signal, other subsidiary function " D " is assigned to the quadruple linkage switch 304 (step S37) of the designated first direction key 30 that " RIGHT " operating function arranged in the horizontal scrolling recreation and obtains reflection in game process; When from signal wire KEYIN0 input " H " key scanning input signal, another one auxiliary operation function " C " be assigned in the horizontal scrolling recreation designated have upward to " UP " operating function first direction key 30 first bond switching 301 (step S38) and in game process, obtain reflection.
During game process, export subroutine 6 shown in Figure 21 (being used to specify the means of operating function), " H " key scanning output signal is exported to signal wire KEYIN0 (step S39), as the result who judges (step S40), when from signal wire KEYIN3 input " H " key scanning input signal, the operating function " Down " that is used for the downward direction of the effective exercise of appointment such as downward attack on LCD Panel is assigned to the 6th bond switching 312 (step S41) of second direction key 31 and obtains reflection at game process, when from signal wire KEYIN2 input " H " key scanning input signal, the operating function " RIGHT " that is used for the dextrad of appointment such as character and cursor right on liquid-crystal display section 13 vertical screens is assigned to the 7th bond switching 313 (step S42) of second direction key 31 and obtains reflection at game process, when " H " key scanning input signal is during from signal wire KEYIN1, be used for liquid crystal display partly specify on 13 vertical screens such as the effective exercise of upwards attack upward to operating function " UP " be assigned to the 8th bond switching 314 (step 43) of second direction key 31 and reflect at game process; When " H " key scanning input signal of input during from signal wire KEYIN0, the operating function " LEFT " that is used for the left-hand of appointment such as move to left character and cursor on LCD Panel 13 vertical screens is assigned to the 5th bond switching 311 (step S44) of second direction key 31 and is reflected in game process; When " H " key scanning input signal of input during simultaneously from signal wire KEYIN3 and KEYIN0, be used for the identical appointment of subroutine 2 step S14 lower right to operating function " LOWER LEFT " be assigned to the 5th bond switching 311 and the 6th bond switching 312 (step S45) of second direction key 31 simultaneously and be reflected in game process; When " H " key scanning input signal of input during simultaneously from signal wire KEY1N3 and KEYIN2, with the identical appointment of subroutine 2 step S16 lower right to operating function " LOWER RIGHT " be assigned to the 6th bond switching 312 and the 7th bond switching 313 (step S46) of second direction key 31 simultaneously and be reflected in the game process; When " H " key scanning input signal of input during simultaneously from signal wire KEYIN1 and KEYIN0, with the identical appointment of subroutine 2 step S13 upper left side to operating function " UPPER LEFT " be assigned to the 5th bond switching 311 and the 8th bond switching 314 (step S47) of second direction key 31 simultaneously and be reflected in the games; With when " H " key scanning input signal of input during simultaneously from signal wire KEYIN2 and KEYIN1, with the identical appointment of subroutine 2 step S15 upper right side to operating function " UPPERRIGHT " be assigned to the 7th bond switching 313 and the 8th bond switching 314 (step S48) of second direction key 31 simultaneously and be reflected in the games.
In addition, be used for the recreation of vertical scrolling, determine key 32 the 9th and the tenth bond switching 321 and 322 and first and the quadruple linkage switch 301 and 304 of first direction key 30 can be programmed to invalid.
Partly 13 be used for vertical screen during playing and when laterally the box-packed ROM that play of the vertical and levels of screen are inserted into game machine being used for wherein liquid crystal display, when on horizontal screen, carrying out recreation, carry out Figure 15 to subroutine 1,2 and 3 shown in Figure 17, and when changing to vertical pattern execution recreation from horizontal screen, then carry out the subroutine 4,5 and 6 shown in Figure 16 to 19.In other words, for example as shown in Figure 6, operate and make liquid crystal display partly 13 become horizontal screen (laterally screen pattern) and carry out in the process of recreation with the hands holding game machine 29, when be used for liquid crystal display partly specify on the 13 horizontal screens such as move upward upward to operating function " UP " operating position that is assigned to first bond switching 301 of first direction key 30 and game machine 29 be changed to liquid crystal display partly 13 when becoming vertical screen (vertical screen pattern), be assigned to first direction key 30 first bond switchinges 301 be used to specify upward to operating function " UP " be assigned to the 8th bond switching 314 of second direction key now.
In addition, determine key 32 selections such as the operating function that moves and attack by utilizing, the operating function that is assigned to first and second directionkeys 30 and 31 may only designated moving direction or direction of attack.
In this embodiment, owing to partly move and/or the program of the game process of scrolling character and background provides that to be used for will be respectively that the right operating function of different operating function " makes progress " to horizontal direction on 13 being used for having in liquid crystal display, " upper left ", left "; the lower-left ", " lower-left ", " bottom right ", " to the right " and " upper right " and operating function " A " and " B " be assigned to separately be arranged on liquid crystal display partly 13 correspondent button on vertically to the means (subroutine 1 of first direction key 30 and second direction key 31,2 and 3), move and/or the program of the game process of scrolling character or background provides that to be used for will be respectively that the right operating function of different operating function " makes progress " being used for having on liquid-crystal display section 13 vertical screens to horizontal direction, " upper left ", " left ", " lower-left ", " downwards ", " bottom right ", " to the right " and " upper right " and operating function " A " and " B " be assigned to separately be arranged on liquid crystal display partly 13 correspondent button on vertically to the means (subroutine 4 of second direction key 31 and first direction key 31,5 and 6), with be used for vertical and recreation horizontal scrolling, when on horizontal screen, playing, carry out and be used to specify the means (subroutine 1 that is used for the horizontal scrolling operating function, 2 and 3), be used to specify the means (subroutine 4 that is used for the vertical scrolling operating function and when on vertical screen, playing, carry out, 5 and 6), so, be used for the recreation of horizontal screen, the recreation that is used for the recreation of vertical screen and is used for horizontal and vertical screen has good operability.
In addition, in this embodiment, because the key of 4 bond switchinges of each key top (pushing partly) is set between the X-shaped partition wall 38 in first and second directionkeys 30 and 31, so each bond switching can be independently operated, because adjacent key can be pushed simultaneously with first and second directionkeys 30 and 31 and can be used as directionkeys and definite key, so these 4 bond switchinges can be given two kinds of sensations of player, be that they are independent button, also can be used as a button and put together and can provide good operability to game machine 29.
In addition, the key heights of roofs that 37 shell faces stretch out from the chamber is given regulation earlier, and therefore, on-off circuit can be closed and may not be higher or lower than partly 38a of center when the central part 38a that is placed on X-shaped partition wall 38 when thumb went up.
Can use conductive rubber as conductive material.
The 6th embodiment
Hand-held LCD game machine and the box-packed ROM of this embodiment are described to Figure 23 referring to Fig. 6 to 13, Figure 22 below.
Figure 22 shows scan register, the block diagram of Figure 23 shows an operating function memory, Figure 23 (a) shows operating function memory and Figure 23 (b) of being used for horizontal screen and shows the operating function memory that is used for vertical screen, wherein, scan register 65 (being used to specify the means of operating function signal) is set in the keyed jointing mouth 56, when the circuit of each bond switching during by each self-closing, register 5,301-304,311-314, in 321 and 322 each is respectively charged into marker bit " 1 " (operating function signal), and when the adjacent key on-off circuit is closed simultaneously, register 301/302,302/303,303/304,304/301,311/312,312/313,313/314,314/311 marker bit " 1 " (operating function signal) of packing into.In addition, in the RAM of the box-packed ROM storing apparatus 40 corresponding, provide the operating function memory of forming by operating function memory 66 that is used for horizontal screen and the operating function memory 67 that is used for vertical screen with scan register 65.
When the box-packed ROM10 that is used for the horizontal scrolling recreation is inserted into game machine 29, laterally showing the exercise question of playing on the screen.
During game process, when will " H " key scanning output signal through the control of CPU 49 exporting to signal wire KEYOUT1 so that determine whether first direction key 30 is pressed and when signal wire KEYIN3 imported " H " key scanning input signal, marker bit " 1 " was loaded into the register 302 of scan register 65 from keyed jointing mouth 56.Scan register 65 always is scanned and works as marker bit " 1 " when being loaded in the register 302 in keyed jointing mouth 56, and the conduct that is used to specify the direction that moves to left that partly moves to left on the 12 horizontal screens in liquid crystal display such as character and cursor is used for horizontal screen 66 and is stored in the process that the control of operating function corresponding with described mark in the operating function memory " LEFT " quilt by CPU49 is assigned to second bond switching 302 of first direction key 30 and is reflected in recreation.Carry out the identical operations function to be used for other motion.
When the box-packed ROM10 that is used for the vertical scrolling recreation is inserted into game machine 29, vertically showing the exercise question of playing on the screen.Then, during game process, when " H " key scanning input signal is exported to signal wire KEYOUT0 and import the register 313/314 that " H " key scanning input signal and marker bit " 1 " be loaded into scan register 65 simultaneously from signal wire KEYIN2 and KEYIN1, be used to specify such as pushing the 7th bond switching 313 and the 8th bond switching 314 of second direction key 31 simultaneously and in game process, reflect to upper right moving direction and as the operating function " UPPER RIGHT " that is applied to operating function in vertical screen 67 operating function memories being designated as by the control of CPU49 on the vertical screen of LCD Panel with described mark.Carry out the identical operations function to be used for other motion.
When the box-packed ROM10 that is used for the recreation of vertical scrolling and horizontal scrolling inserts game machine 29, at the exercise question that shows recreation on horizontal screen or the vertical screen with when on horizontal screen, playing, appointment is used for the operating function of the operating function memory of horizontal screen 66, and when on vertical screen, playing, specify the operating function of the operating function memory that is used for vertical screen 67 and be reflected in the process of recreation.
In addition, when in body interior RAM52, providing operating function memory 66 and 67, can from program ROM 39, read each running program data and be stored in operating function memory 66 and 67 so that they are corresponding to scan register 65.
By the end of so far, specified from an operating function signal of first direction key 30 and 32 inputs of definite key in the recreation that is used for horizontal scrolling, described first direction key 30 and definite key 32 are a pair ofly to correspond to each other and separately be arranged on partly 13 operating means on vertically of liquid crystal display, with specified from the operating function signal of second direction key 31 and 30 inputs of first direction key being used for vertical scrolling recreation, described second direction key 31 and first direction key 30 are a pair ofly to correspond to each other and separately be arranged on the partly operating means on 13 longitudinal directions of liquid crystal display.
In this embodiment, in case game shows are activated, each operating function data will be stored among the RAM that is used for preserving among the box-packed ROM or the body interior RAM corresponding with the key scanning output signal, so that will be assigned to each bond switching that is in primary importance with each operating function vertical and that horizontal scrolling is corresponding.
The 7th embodiment
Referring to Fig. 6-11, Figure 13-21 and Figure 24-26 descriptions are according to hand-held LCD game machine and the box-packed ROM of this embodiment below.
The block diagram of Figure 24 shows the layout according to hand-held LCD game machine of the present invention and box-packed ROM circuit.The block diagram of Figure 25 shows vertical or horizontal definite memory, the flow process of Figure 26 has been described an example of vertical or horizontal definite program, wherein, the 68th, the vertical or horizontal definite memory that in the program ROM of box-packed ROM10, provides (data-storing device), the 69th, be connected to the inside ROM on system LSI 44 internal buss 57.Be stored in vertical or horizontal definite memory 68 by 2 vertical and horizontal specified datas of forming, when the game program data that is used for horizontal screen (laterally screen pattern) is stored in program ROM 39, vertical and horizontal specified data " 00 " is stored in vertical and horizontal and determines in the memory 68, when the game program data that is used for vertical screen (vertically screen pattern) is stored, data " 01 " are stored in the vertical and horizontal memory 68, when the game program data that is used for vertical and horizontal screen (vertical and horizontal screen pattern) was stored in program ROM 39 and uses horizontal screen pattern to begin described recreation, data " 11 " were stored.In addition, being used for reading vertical and horizontal determines to provide in the memory intrinsic program ROM39 specified address vertical and horizontal of data to determine that program is stored in body interior ROM69.
In this embodiment, in case box-packed ROM10 is inserted into game machine 29 and power supply is offered main body, utilizing after CPU49 controls the formative initial setting program of execution such as the memory that is stored in inner ROM 69, carrying out vertical and horizontal and determine that program and CPU49 read out in the vertical and horizontal specified data (step S50) that the specified address places provide in the program ROM 39 vertical and horizontal are determined memory.Then, if described vertical and horizontal specified data is " 00 " (step S51), show on the horizontal screen of liquid crystal display part 13 that so described recreation is one and is used for the identity marking (step S52) of horizontal screen and the program shown in the execution graph 14-17.In addition, if described vertical and horizontal specified data is " 01 " (step S51), partly show that in liquid crystal display a described recreation of expression is the identity marking (step S53) that is used for vertical screen and the program shown in the execution graph 18-21 on vertical screen of 13.In addition, if the vertical and horizontal specified data is " 10 " (step S51), partly show that in liquid crystal display a described recreation of expression is one and is used for the vertical and horizontal screen and is the mark sign (step S54) of utilizing the recreation that horizontal screen pattern begins on 13 the horizontal screen, if the vertical and horizontal specified data is " 11 " (step S51), described recreation of expression of demonstration is that recreation and this recreation that is used for vertical screen and horizontal screen is to identify the also program of execution graph 14-21 with the mark that vertical screen pattern begins on vertical screen of LCD13 so.
In addition, can provide vertical and horizontal to determine memory separately according to program ROM 39.In addition, vertical and horizontal determine that program can be constituted rather than is stored among the inner ROM69 by circuit.
In this embodiment, owing to be that the vertical and horizontal that provide in box-packed ROM10 are determined memory 68, so can determine simply that whether and hand-held LCD game machine 29 of the present invention is complementary and the player can carry out this affirmation between beginning to play box-packed ROM10.
The 8th embodiment
Below in conjunction with Fig. 6-11, Figure 13-26 describes hand-held LCD game machine and box-packed ROM in this embodiment.
In this embodiment, scan register 65 is provided in the keyed jointing mouth 56 and wherein provides vertical and horizontal to determine that above-mentioned the 7th embodiment of memory 68 is used to wherein provide the 6th embodiment of operating function memory in the RAM of storing apparatus 40 in box-packed ROM10.
In this embodiment, determine that the vertical and horizontal specified data in the memory 68 is " 00 " if be stored in vertical and horizontal, show on the horizontal screen of liquid crystal display part 13 that so a described recreation of expression is an identity marking that is used for horizontal screen; If described vertical and horizontal specified data is " 01 ", show on vertical screen of liquid crystal display part 13 that then a described recreation of expression is an identity marking that is used for vertical screen recreation; If described vertical and horizontal specified data is " 10 ", then partly show that in liquid crystal display a described recreation of expression is one and is used for vertical screen and horizontal screen and be the identity marking that utilizes the recreation that horizontal screen pattern begins on 13 the horizontal screen; If with the vertical and horizontal specified data be " 11 ", then partly show that in liquid crystal display a described recreation of expression is one and is used for the vertical screen and the horizontal identity marking of screen and the recreation that begins with vertical pattern on vertical screen of 13, and each operating function is stored among the RAM of storing apparatus 40 in the operating function memory 66 and 67 corresponding with each register scan register 65 that provide.The same with above-mentioned the 6th embodiment, each operating function designated and in game process, obtain the reflection.
In this embodiment, can obtain and the above-mentioned the 6th and the 7th identical effect of embodiment.In addition, can in the internal RAM 57 of main body, provide operating function memory 66 and 67.
The 9th embodiment
Below in conjunction with Fig. 1,2 and Fig. 6-21 hand-held LCD game machine and the box-packed ROM of this embodiment are described.
This embodiment has used the above-mentioned first hand-held LCD game machine on the 5th embodiment basis, is that with the difference of the 5th embodiment the key top of described cursor key 3 (directionkeys) is to have the whole X-shape key top in annular garden week and intersects to give prominence to and motion key 4 and 14 leaves cursor key 3 respectively and is provided with separately.In addition, compare with the 5th embodiment, described bond switching other structure except that the key top does not change.
In this embodiment, when the box-packed ROM10 that is used for horizontal screen recreation is inserted into game machine 12, as the liquid crystal display of horizontal screen partly the last bond switching of 13 cursor key 3 to operate with the mode that first bond switching 301 of directionkeys 30 is identical under horizontal screen pattern in game machine 29, the left side keys switch of directionkeys 30 is operated in the mode identical with second bond switching 302 of directionkeys 30, the following bond switching of cursor key 3 is operated in the mode identical with the 3rd bond switching 303 of directionkeys 30, and the right hand side keys switch of cursor key 3 is operated in the mode identical with game machine 29 quadruple linkage switches 304.In addition, the passive movement key 4a of motion key 4 is to be in game machine 29 that the identical mode of the tenth bond switching 322 of definite key 32 under the horizontal screen pattern is operated and the passive movement key 4b of motion key 4 operates in the mode identical with the 9th bond switching 321 of definite key 32.
When the box-packed ROM10 that is used for vertical screen recreation is inserted into game machine 12, as the liquid crystal display of vertical screen partly the last bond switching (the right button switch under the horizontal screen pattern) of 13 cursor key 3 operated to be in the identical mode of the 8th bond switching 314 of directionkeys 31 under vertical screen pattern with game machine 29, the left side keys switch of cursor key 3 (laterally screen pattern under side switch) is by to operate with the 5th bond switching 311 identical modes of directionkeys 31, the following bond switching of cursor key 3 (laterally screen pattern down left-side switch) by with the 6th bond switching 312 identical modes of directionkeys 31 operate with the right hand side keys switch (the following bond switching under the horizontal screen pattern) of cursor key 3 by to operate with the 7th bond switching 313 identical modes of game machine 29, in addition, the passive movement key 14a of motion key 14 by with the passive movement key 14b of patterns operation identical and motion key 14 with the 3rd bond switching 303 of directionkeys 30 under game machine 29 vertical screen patterns by to operate with second bond switching, the 302 identical modes of directionkeys 30.
In this embodiment, can obtain the same effect of above-mentioned the 5th embodiment except relating to the directionkeys structure.
The tenth embodiment
Hand-held LCD game machine and the box-packed ROM of this embodiment are described referring to Fig. 3, Fig. 6-13, Figure 22 and 23 below.
This embodiment practicality the above-mentioned first embodiment hand-held LCD game machine 15 on the 6th real embodiment basis, and operating function memory 66 and 67 is set among the inside ROM57 of main body, be that with the difference of the 5th embodiment game machine 29 the key top of cursor key 3 and 17 (directionkeys) is to have the whole X-shape key top in annular garden week and intersect to stretch out and a slide switch 18 is provided, and is used for the function of cursor key 3 is converted to and motion key 16 identical functions.In addition, as broad as long shown in other structure of the bond switching except that the key top and Fig. 9-11.
In this embodiment, if the register correspondence of the first direction key 301 of directionkeys 30 was in the last bond switching of cursor key 3 during scan register 65 shown in Figure 22 made corresponding to game machine 29 when liquid crystal display part 13 is used as horizontal screen, make that the register corresponding with second bond switching 302 is corresponding to the left side keys switch, make corresponding to the register correspondence of the 3rd bond switching 303 in bond switching down, make register correspondence corresponding to quadruple linkage switch 304 in the right hand side keys switch, make register correspondence corresponding to the 5th bond switching 311 of directionkeys 31 in the game machine 29 in the last bond switching of cursor key 17, make register correspondence corresponding to the 6th bond switching 312 in the left side keys switch, make corresponding to the register correspondence of the 7th bond switching 313 in bond switching down, make corresponding to the register correspondence of the 8th bond switching 314 in the right hand side keys switch and the register correspondence of determining key 32 the 9th bond switching 321 in making corresponding to game machine 29 in the following bond switching of motion key 16 and provide the register corresponding to be inserted into the horizontal screen pattern that meets that game machine 15 and switch 18 be conditioned corresponding to right hand side keys switch and the box-packed ROM10 that is used for horizontal screen recreation with the tenth bond switching 322, from program ROM 39, read each operating function data so, and with these data-storings be used for horizontal screen with the scan register 65 corresponding operating function memories that provide.In addition, if being adjusted to, switch 18 meets vertical screen pattern, each operating function data is stored in the operating function memory that is used for vertical screen 67, if and described switch is conditioned to such an extent that conform to the vertical and horizontal screen pattern, data are stored in operating function memory 66 and 67 so.
Have, the last bond switching and the left side keys switch of motion key 16 can be used as collateral key again.
In this embodiment, except the effect that relates to directionkeys 30 and 31 structures, can obtain identical effect with above-mentioned the 6th embodiment.
The 11 embodiment
Hand-held LCD game machine and the box-packed ROM of this embodiment are described below in conjunction with Fig. 4 and Fig. 6-21.
This embodiment has used the hand-held LCD game machine 19 of above-mentioned the 3rd embodiment on the 5th embodiment basis.
In this embodiment, when the box-packed ROM10 that is used for horizontal screen recreation is inserted into game machine 19, the liquid crystal display that is used as horizontal screen partly 13 cursor key 20 last bond switching by with game machine 29 in first bond switching, the 301 identical modes of directionkeys 30 operate, the left side keys switch of cursor key 20 is by operating with second bond switching, the 302 identical modes of directionkeys 30, the following bond switching of cursor key 20 by with the 3rd bond switching 303 identical modes of directionkeys 30 operate with the right hand side keys switch of cursor key 20 by to operate with game machine 29 quadruple linkage switches 304 identical modes.In addition, the passive movement key 21a of motion key 21 is to determine that with game machine 29 the tenth bond switching 322 identical modes of keys 32 operate passive movement key 4b with motion key 21 to operate with definite key 32 the tenth bond switching 321 identical modes.
When the box-packed ROM10 that is used for vertical screen recreation is inserted into game machine 19, as the liquid crystal display of vertical screen partly the last bond switching of 13 cursor key 22 by to operate with the identical mode of game machine 29 directionkeys 31 the 8th bond switching, the left side keys switch of cursor key 22 is by to operate with the 5th bond switching 311 identical modes of directionkeys 31, the following bond switching of cursor key 22 by with the 6th bond switching 312 identical modes of directionkeys 31 operate with the right side cursor key of cursor key 22 by to operate with the 8th bond switching 314 identical modes of game machine 29 directionkeys 31, the left side keys switch of cursor 22 is by operating with the 5th bond switching 311 identical modes of directionkeys 31, the following bond switching of cursor key 22 by with the 6th bond switching 312 identical modes of directionkeys 31 operate with the right hand side keys switch of cursor key 22 by with the same way as operation of game machine 29 the 7th bond switching 313.In addition, the passive movement key 4a of motion key 21 by with the passive movement key 4b that determines the same way as operation of the 9th bond switching 322 of keys 32 and motion key 21 with game machine 29 by to operate with the tenth bond switching 321 identical modes of definite key 32.
In this embodiment, can obtain identical effect with above-mentioned the 5th embodiment.
The 12 embodiment
Hand-held LCD game machine and the box-packed ROM of this embodiment are described to Figure 21 referring to Fig. 5 and Fig. 6.
This embodiment uses the hand-held LCD game machine 24 among above-mentioned the 4th embodiment on above-mentioned the 5th embodiment basis.
In this embodiment, when the box-packed ROM10 that is used for horizontal screen recreation is inserted into game machine 24, the liquid crystal display that is used as horizontal screen partly 13 cursor key 25 last bond switching 251 with game machine 29 in first bond switching, the 301 identical modes of directionkeys 30 work, the left side keys switch 252 of cursor key 25 to be working with second bond switching, the 302 identical modes of directionkeys 30, the following bond switching 253 of cursor key 25 with the right hand side keys switch 254 of mode work identical and cursor key 25 with the 3rd bond switching 303 of directionkeys 30 to work with the quadruple linkage switch 304 identical modes of game machine 29.In addition, the last bond switching 261 of motion key 26 with the following bond switching 262 of mode work identical and motion key 26 with the 9th bond switching 322 of definite key 32 of game machine 29 to work with definite key 32 the tenth bond switching 321 identical modes.
When the box-packed ROM that is used for vertical screen recreation is inserted into game machine 24, the liquid crystal display that is used as vertical screen partly the last bond switching 271 of 13 cursor key 27 to work with the 8th bond switching 314 identical modes of game machine 29 directionkeys 31, the left side keys switch 272 of cursor key 27 to be working with the 5th bond switching 311 identical modes of directionkeys 31, the following bond switching 273 of cursor key 27 with the right hand side keys switch 274 of the 6th bond switching 312 same way as work of directionkeys 31 and cursor key 27 to work with the 7th bond switching 313 identical modes of game machine 29.In addition, the last bond switching 281 of motion key 28 with the following bond switching 282 of mode work identical and motion key 28 with the 3rd bond switching 303 of game machine 29 directionkeys 30 to work with second bond switching, the 302 identical modes of directionkeys 30.
In this embodiment, can obtain identical effect with above-mentioned the 5th embodiment.
Have, the above-mentioned the 6th and the 7th embodiment can be applied among above-mentioned first, third and fourth embodiment again.
Described operating function means the motion of moving, stopping and jumping of control character or the demonstration and the function that does not show of character.For example, when an operating function was assigned to directionkeys, character moved towards described direction.
Although as be used for liquid crystal display partly top rail on the screen laterally the example of the game program data of screen process character or background movement and/or the scrolling on the horizontal direction on the horizontal screen described; As be used for liquid crystal display partly laterally on the screen and liquid crystal display partly vertically on the screen example of the game program data of vertical and horizontal screen process described character or background and moved and/or the game program data process of scrolling and character or background move and/or the process of scrolling in vertical screen vertical direction in horizontal screen level direction; But described game program data can be to move and/or the game program data of the horizontal screen process of scrolling or be used for character or background moves and/or the game program data of vertical screen process of scrolling or be used for character or background moves and/or the process of scrolling and character or background move and/or the game program data of the vertical and horizontal screen process of the process of scrolling in vertical screen level direction in horizontal screen vertical direction in vertical screen level direction in the horizontal vertical direction of screen for character or background.
As mentioned above, according to the present invention, owing to be provided with operating means, so can be used to utilize vertically operating and its position change being carried out laterally operating of Games Software process for utilizing horizontal scrolling of Games Software process that vertical scrolling carries out by rectangle liquid crystal display position is partly become, substantially be that foursquare liquid crystal display is partly compared, it is very little that the size of liquid crystal display LCD partly can be done, thereby can reduce the cost of hand-held LCD game machine and make the hand-held LCD game machine exquisite more.
In addition, because can be from a pair of and liquid crystal display vertical read output signal the operating means that is arranged of screen branch partly, so when player's use utilizes the Games Software process of vertical scrolling, the rectangle liquid crystal display partly works in lengthwise position, signal can by from the liquid crystal display a pair of operating means that partly laterally the screen branch is arranged read, when the player utilizes horizontal scrolling to carry out the Games Software process, the rectangle liquid crystal display partly works in the lateral attitude, and described recreation can have good operability.
In addition, be game process unwanted character of institute and the background of representing in square liquid crystal display traditional hand-held LCD game machine wasted space partly substantially owing to do not use, so can realize the minimizing of Games Software cost using.
Therefore, industrial applicability of the present invention is very high.
Brief description of the drawings
Fig. 1 shows the plan view of hand-held LCD game machine of the present invention;
Fig. 2 is the planimetric map that hand-held LCD game machine half-twist shown in Figure 1 is also with the hands controlled;
Fig. 3 is the planimetric map of hand-held LCD game machine of the present invention;
Fig. 4 is the planimetric map of hand-held LCD game machine of the present invention;
Fig. 5 is the planimetric map of hand-held LCD game machine of the present invention;
Fig. 6 show according to hand-held LCD game machine of the present invention and and the shared box-packed ROM of this hand-held LCD game machine;
Fig. 7 shows and with the hands grips hand-held LCD game machine shown in Figure 1 and make it be in the planimetric map of lengthwise position;
Fig. 8 shows the directionkeys among Fig. 6 and Fig. 7;
Fig. 9 shows along the longitudinal diagram of directionkeys throw-over gear D-D line shown in Figure 8;
Figure 10 shows along the longitudinal diagram of directionkeys throw-over gear E-E line shown in Figure 8;
Figure 11 is a planimetric map of describing Fig. 9 and 10 described throw-over gear on-off circuits;
The circuit block diagram of Figure 12 shows the layout of Fig. 6 and hand-held LCD game machine shown in Figure 7 and box-packed ROM;
Figure 13 shows operation shown in Figure 12 logical circuit partly;
The flow process of Figure 14 is used for explaining an example that is stored in the games in the memory cell that is included in box-packed ROM;
The flow process of Figure 15 is used for explaining an example that is stored in the games in the memory cell that is included in box-packed ROM;
The flow process of Figure 16 has been described an example that is stored in the games in the memory cell that is included among the box-packed ROM;
The flow process of Figure 17 has been described and has been stored in an example that is included among the box-packed ROM games in the memory cell;
The flow process of Figure 18 has been described and has been stored in the example that is included among the box-packed ROM games in the memory cell;
The flow process of Figure 19 shows and is stored in the example that is included in the interior games of memory cell among the box-packed ROM;
The flow process of Figure 20 has been described and has been stored in the example that is included among the box-packed ROM games in the memory cell;
The flow process of Figure 21 has been described and has been stored in the example that is included among the box-packed ROM games in the memory cell;
Figure 22 shows a scan register;
The block diagram of Figure 23 shows an operating function memory;
The circuit block diagram of Figure 24 shows the circuit arrangement according to hand-held LCD game machine of the present invention and box-packed ROM;
The block diagram of Figure 25 shows vertical and horizontal according to the present invention and determines memory;
The flow process of Figure 26 shows the example that vertical and horizontal are determined program;
The plan view of Figure 27 shows traditional hand-held LCD game machine;
Figure 28 shows the side view of the hand-held LCD game machine of seeing from the arrow A direction shown in Figure 27.
Label is described
1, hand-held LCD game machine
2, liquid crystal display partly
3,20, cursor key
4,16, motion key
4a, passive movement key
4b, active movement key
5, initiating key
6, loudspeaker
7, switch
8, sound knob
9, change knob
10, box-packed ROM
11, insert partly
12.15.19.24.29. hand-held LCD game machine
13, liquid crystal display partly
14, motion key
17,22, cursor key
23, supplemental button
18, slide switch
30, first direction key
32, determine key
33, substrate
34, switch
35, retaining member
36, conductive member
37, chamber
38, X-shaped partition wall
38a, center are partly
39, program ROM
40, be used to the RAM that preserves
41, bus
42, connector
43, connector
44, system LSI
45, LCD common driver
46, LCD segment driver
47, liquid-crystal apparatus device
48, operation partly
49, CPU nuclear
50, oscillatory circuit
51, bus interface
52, internal RAM
53, display controller
54, dma controller
55, LCD interface
56, keyed jointing mouth
57, internal bus
65, scan register
66, the operating function memory that is used for horizontal screen
67, the operating function memory that is used for vertical screen
68, vertical and horizontal are determined key
69, inner ROM
301.311, bond switching
302.312, bond switching, key top
303.313, bond switching
304.314, bond switching, key top

Claims (16)

1, a kind of hand-held LCD game machine, when with the hands holding this game machine, first operating means is set at this first operating means can be set at the position that this second operating means can be operated with another thumb with the position of thumb operation and second operating means, and the box-packed ROM that includes the memory cell that is used to store game program data by insertion carries out game process according to game program data on LCD Panel, it is characterized in that forming the liquid crystal display part of a rectangle, described first and second operating means separately be arranged on described liquid crystal display partly a side near, be arranged on dividually near the opposite side of the liquid crystal display part of extending from a described side with any one the 3rd operating means with identical function in first or second operating means and first operating means.
2, hand-held LCD game machine as claimed in claim 1 is characterized in that described the 3rd operating means has and the second operating means identical functions.
3, according to the hand-held LCD game machine of claim 1, it is characterized in that described the 3rd operating means have with the first operating means identical operations function and first operating means have with the second operating means identical functions to replace the function of first operating means.
4, a kind of hand-held LCD game machine, when with the hands holding this game machine, first operating means is set at this first operating means can be with the position of thumb operation, second operating means is set at can be with the position of another thumb operation, the box-packed ROM that comprises the memory cell that is used to store game program data by insertion carries out game process according to game program data, it is characterized in that forming the liquid crystal display part of a rectangle, first and second operating means be separately positioned on have the liquid crystal display partly of liquid crystal display between the described operating means partly in the two pairs of sides facing each other two sides facing each other near, have and the 3rd operating means of the first operating means identical function and have and the 4th operating means of the second operating means identical function be separately positioned on liquid crystal display two other side facing each other partly between the described operating means of tool near.
5, as any one hand-held LCD game machine among the claim 1-4, it is characterized in that described operating means just has operating function when utilizing the box-packed ROM be inserted in the described hand-held LCD game machine will the operating function corresponding with game program data to be assigned to described operating means.
6, according to any one hand-held LCD game machine among the claim 1-5, it is characterized in that being used for storing when being used for liquid crystal display partly laterally the box-packed ROM of the memory cell of the game program data of the horizontal process of screen being inserted into described hand-held LCD game machine when including, the operating function that has nothing in common with each other is assigned to the correspondence that is separated from each other and is arranged on a pair of operating means in the liquid crystal display partly vertically, with be used to store when being used for liquid crystal display partly vertically vertically the box-packed ROM of the memory cell of the routine data of screen process being inserted into described hand-held LCD game machine on the screen when including, variant operating function is assigned to the correspondence that is separated from each other and is arranged on the partly a pair of operating key on the longitudinal direction of liquid crystal display.
7, as any one hand-held LCD game machine among the claim 1-5, it is characterized in that being used for partly laterally screen and when vertically the box-packed ROM of the memory cell of the game program data of the vertical and horizontal screen process on the screen is inserted into described hand-held LCD game machine of liquid crystal display when including to be used for storing, the operating function that has nothing in common with each other is used for liquid crystal display at game program data and partly laterally is assigned to the correspondence that is separated from each other on the screen under the situation of vertical and horizontal screen process and is arranged on the partly a pair of operating means on the longitudinal direction of liquid crystal display, with be used to liquid crystal display at game program data partly vertically on the screen during vertical and horizontal screen process, variant function is assigned to correspond to each other and separately is arranged on the partly a pair of operating means on the longitudinal direction of liquid crystal display.
8, as any hand-held LCD game machine among the claim 1-7, it is characterized in that being assigned to is that an operating function of one group operating means comprises respectively be used to instruct the character that shows respectively or the operating function of background moving direction in liquid crystal display partly.
9, hand-held LCD game machine as claimed in claim 8, it is characterized in that 4 bond switchinges that the designated operating means that is useful on instruction character or background moving direction operating function is settled by cruciform shape form, the partition wall that the pushing partly of each bond switching partly extended to 4 directions by the center of protuberance separately stretches out and tilts to described point with X-shaped.
10, as any hand-held LCD game machine among the claim 1-9, it is characterized in that providing a kind of device, be used for separately being arranged on from corresponding to each other liquid crystal display partly the operating function signal of a pair of operating means input on the longitudinal direction be assigned to and be used for the partly horizontal horizontal game program data of screen process on the screen of liquid crystal display, and be used for being arranged on from the correspondence that is separated from each other liquid crystal display partly the operating function signal of a pair of operating means input on the longitudinal direction be assigned to and be used for the partly vertical vertical game program data of screen process on the screen of liquid crystal display.
11, as any hand-held LCD game machine among the claim 1-10, it is characterized in that, be used for determining being used for liquid crystal display partly laterally on the screen laterally the game program data of screen process still be used for liquid crystal display partly vertically on the screen vertically the game program data of the screen process vertical and horizontal that are stored in the memory cell of the box-packed ROM that includes the memory cell that is used to store game program data determine that device is inserted into described hand-held LCD game machine.
12, a kind of box-packed ROM that is applicable to according to any hand-held LCD game machine among the claim 1-11 and includes the memory cell that is used to store game program data, when it is characterized in that laterally the game program data of screen process is stored in described memory cell on being used for the partly horizontal screen of memory cell liquid crystal display, comprise that in described games one is used for corresponding difference in functionality is assigned to correspond to each other separately being arranged on the partly means of a pair of operating means on the longitudinal direction of liquid crystal display, with when being used for liquid crystal display partly vertically vertically the game program data of screen process is stored described memory cell on the screen, in games, comprise being used for corresponding different operating function is assigned to correspond to each other separately being arranged on the partly means of a pair of operating means on the longitudinal direction of liquid crystal display.
13, a kind of box-packed ROM that is applicable among the claim 1-11 hand-held LCD game machine of any and has the memory cell that is used to store game program data, it is characterized in that being used for character wherein or background on liquid crystal display horizontal screen partly and the game program data of the vertical and horizontal screen that partly vertically moves in the screen of liquid crystal display be stored in described memory cell, described games be included in games be used under the situation that liquid crystal display is partly laterally carried out on the screen each different operating function is assigned to correspond to each other separately be arranged on liquid crystal display partly a pair of operating means on the longitudinal direction means and under the situation that liquid crystal display is partly vertically carried out on the screen each different operating function is being assigned to correspond to each other at games and separately is being arranged on the partly means of a pair of operating means on the longitudinal direction of liquid crystal display.
14, a kind of box-packed ROM that is applicable to as hand-held LCD game machine as described in the claim 1-11 and comprises the memory cell that is used to store game program data, it is characterized in that providing a data storing apparatus, be used for determining game program data that is used for horizontal screen process on the horizontal screen of liquid crystal display part that stores at described memory cell or the game program data that is used for vertical screen process on the partly vertical screen of liquid crystal display.
15, comprise the box-packed ROM that is used to store game program data as claim 14, it is characterized in that in described memory cell, providing a data storing apparatus.
16, the combination of hand-held LCD and box-packed ROM, it is characterized in that according among the claim 1-11 any the hand-held LCD game machine and combine according to the tape box that includes the memory cell that is used to store game program data of any among the claim 12-15.
CNB981174655A 1997-11-11 1998-06-25 Hand-held LCD game computer, ROM packaged in case and connected with said game computor, and combination of both them Expired - Fee Related CN1139043C (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP32713497A JP3198084B2 (en) 1996-12-27 1997-11-11 Handheld liquid crystal game machine, cartridge incorporating storage element storing game program data, and game system combining handheld liquid crystal game machine and cartridge
JP327134/1997 1997-11-11
JP327134/97 1997-11-11

Publications (2)

Publication Number Publication Date
CN1217510A true CN1217510A (en) 1999-05-26
CN1139043C CN1139043C (en) 2004-02-18

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CNB981174655A Expired - Fee Related CN1139043C (en) 1997-11-11 1998-06-25 Hand-held LCD game computer, ROM packaged in case and connected with said game computor, and combination of both them

Country Status (3)

Country Link
KR (1) KR19990044750A (en)
CN (1) CN1139043C (en)
TW (1) TW436309B (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN100403216C (en) * 2003-05-05 2008-07-16 英华达股份有限公司 System and method for controlling polling of a signal in a hand-held computing device
US8672767B2 (en) 2003-09-26 2014-03-18 Sony Corporation Portable electronic device

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN100403216C (en) * 2003-05-05 2008-07-16 英华达股份有限公司 System and method for controlling polling of a signal in a hand-held computing device
US8672767B2 (en) 2003-09-26 2014-03-18 Sony Corporation Portable electronic device
US9207718B2 (en) 2003-09-26 2015-12-08 Sony Corporation Portable electronic device
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