CN1592899A - 游戏玩家动态管理 - Google Patents
游戏玩家动态管理 Download PDFInfo
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- CN1592899A CN1592899A CNA038015471A CN03801547A CN1592899A CN 1592899 A CN1592899 A CN 1592899A CN A038015471 A CNA038015471 A CN A038015471A CN 03801547 A CN03801547 A CN 03801547A CN 1592899 A CN1592899 A CN 1592899A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
- G06F15/16—Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/40—Support for services or applications
- H04L65/403—Arrangements for multi-party communication, e.g. for conferences
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/104—Peer-to-peer [P2P] networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
- G06F15/16—Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
- G06F15/163—Interprocessor communication
- G06F15/173—Interprocessor communication using an interconnection network, e.g. matrix, shuffle, pyramid, star, snowflake
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/104—Peer-to-peer [P2P] networks
- H04L67/1044—Group management mechanisms
- H04L67/1048—Departure or maintenance mechanisms
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/104—Peer-to-peer [P2P] networks
- H04L67/1044—Group management mechanisms
- H04L67/1051—Group master selection mechanisms
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/14—Session management
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/54—Presence management, e.g. monitoring or registration for receipt of user log-on information, or the connection status of the users
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L69/00—Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
- H04L69/30—Definitions, standards or architectural aspects of layered protocol stacks
- H04L69/32—Architecture of open systems interconnection [OSI] 7-layer type protocol stacks, e.g. the interfaces between the data link level and the physical level
- H04L69/322—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions
- H04L69/329—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions in the application layer [OSI layer 7]
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/02—Details
- H04L12/16—Arrangements for providing special services to substations
- H04L12/18—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
- H04L12/185—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast with management of multicast group membership
Abstract
Description
Claims (24)
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US38173602P | 2002-05-17 | 2002-05-17 | |
US60/381,736 | 2002-05-17 | ||
US10/211,128 | 2002-07-31 | ||
US10/211,128 US20030217135A1 (en) | 2002-05-17 | 2002-07-31 | Dynamic player management |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1592899A true CN1592899A (zh) | 2005-03-09 |
CN100583078C CN100583078C (zh) | 2010-01-20 |
Family
ID=29423165
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN03801547A Expired - Lifetime CN100583078C (zh) | 2002-05-17 | 2003-03-18 | 用于管理在线会话中的参与者的方法和系统 |
Country Status (11)
Country | Link |
---|---|
US (6) | US20030217135A1 (zh) |
EP (1) | EP1506491B1 (zh) |
JP (1) | JP3964905B2 (zh) |
KR (1) | KR100638073B1 (zh) |
CN (1) | CN100583078C (zh) |
AT (1) | ATE355561T1 (zh) |
AU (1) | AU2003224728A1 (zh) |
DE (1) | DE60312153T2 (zh) |
ES (1) | ES2282619T3 (zh) |
TW (1) | TWI311265B (zh) |
WO (1) | WO2003100643A1 (zh) |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN100377530C (zh) * | 2005-09-28 | 2008-03-26 | 华为技术有限公司 | 移动终端在联网游戏中断时自动恢复的方法及其系统 |
CN101622041A (zh) * | 2007-02-27 | 2010-01-06 | 索尼爱立信移动通讯股份有限公司 | 用于在通信设备之间使用基于事件的信息交换启动游戏会话的系统和方法 |
CN1852295B (zh) * | 2005-12-30 | 2010-06-09 | 华为技术有限公司 | 一种网络游戏系统及其实现网络游戏的方法 |
CN101778657A (zh) * | 2007-08-23 | 2010-07-14 | 科乐美数码娱乐株式会社 | 网络游戏系统、网络游戏系统的控制方法、游戏装置、游戏装置的控制方法、程序及信息存储介质 |
CN102763097A (zh) * | 2009-11-09 | 2012-10-31 | 美国索尼电脑娱乐有限责任公司 | 用于对等协作游戏的等级服务器系统 |
CN103535008A (zh) * | 2011-02-01 | 2014-01-22 | 时间游戏娱乐公司 | 用于交互式体验的系统和方法及其控制器 |
CN104582807A (zh) * | 2012-06-29 | 2015-04-29 | 玩族工作室 | 非线性游戏玩法的改进配置 |
CN104254372B (zh) * | 2012-03-21 | 2019-01-08 | 索尼电脑娱乐美国公司 | 用于为另一用户保留模拟内的位置的方法和设备 |
Families Citing this family (60)
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US8458754B2 (en) | 2001-01-22 | 2013-06-04 | Sony Computer Entertainment Inc. | Method and system for providing instant start multimedia content |
US7711847B2 (en) | 2002-04-26 | 2010-05-04 | Sony Computer Entertainment America Inc. | Managing users in a multi-user network game environment |
US7606920B2 (en) * | 2002-05-17 | 2009-10-20 | Sony Computer Entertainment America Inc. | Method and apparatus for controlling communication ports for an online session of a multi-user application by associating each of the ports with a protocol and designating an active port |
US7421471B2 (en) * | 2002-05-17 | 2008-09-02 | Sony Computer Entertainment America Inc. | Configuration switching: dynamically changing between network communication architectures |
US20030217135A1 (en) * | 2002-05-17 | 2003-11-20 | Masayuki Chatani | Dynamic player management |
US8224985B2 (en) | 2005-10-04 | 2012-07-17 | Sony Computer Entertainment Inc. | Peer-to-peer communication traversing symmetric network address translators |
US8131802B2 (en) | 2007-10-05 | 2012-03-06 | Sony Computer Entertainment America Llc | Systems and methods for seamless host migration |
US8060626B2 (en) | 2008-09-22 | 2011-11-15 | Sony Computer Entertainment America Llc. | Method for host selection based on discovered NAT type |
US8560707B2 (en) | 2007-10-05 | 2013-10-15 | Sony Computer Entertainment America Llc | Seamless host migration based on NAT type |
US7097562B2 (en) * | 2003-06-03 | 2006-08-29 | Wms Gaming Inc. | Peer-to-peer distributed gaming application network |
US7603464B2 (en) * | 2003-06-04 | 2009-10-13 | Sony Computer Entertainment Inc. | Method and system for identifying available resources in a peer-to-peer network |
WO2005029270A2 (en) * | 2003-09-19 | 2005-03-31 | Wildtangent, Inc. | Joint consumption of content invitation methods and apparatus |
US8010633B2 (en) * | 2003-10-20 | 2011-08-30 | Sony Computer Entertainment America Llc | Multiple peer-to-peer relay networks |
US7269590B2 (en) * | 2004-01-29 | 2007-09-11 | Yahoo! Inc. | Method and system for customizing views of information associated with a social network user |
CA2580239C (en) | 2004-09-21 | 2016-04-26 | Timeplay Entertainment Corporation | System, method and handheld controller for multi-player gaming |
JP4782446B2 (ja) * | 2005-03-15 | 2011-09-28 | 株式会社バンダイナムコゲームス | ネットワークゲームシステム及び管理サーバ |
DE102005034694A1 (de) * | 2005-07-25 | 2007-02-01 | Siemens Ag | Verfahren zur Einrichtung von Dienstbeziehungen in einem dezentralen Netzwerk |
JP5501546B2 (ja) * | 2005-10-04 | 2014-05-21 | 任天堂株式会社 | ゲームシステム、ゲーム装置およびゲームプログラム |
JP5005210B2 (ja) * | 2005-11-11 | 2012-08-22 | 任天堂株式会社 | ネットワークゲームシステム、ネットワークゲームプログラムおよびネットワーク構築方法 |
JP4001896B2 (ja) * | 2005-11-30 | 2007-10-31 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、サーバ及び端末機 |
US20070136476A1 (en) * | 2005-12-12 | 2007-06-14 | Isaac Rubinstein | Controlled peer-to-peer network |
US9604146B2 (en) | 2006-01-06 | 2017-03-28 | International Business Machines Corporation | Apparatus and method to play a multiplayer, online game |
DE602006004157D1 (de) * | 2006-02-17 | 2009-01-22 | Mitel Networks Corp | Verfahren, Netzwerk und IP Gerät zur beschleunigten Bekanntgabe eines defekten Servers |
EP1953655A3 (en) * | 2007-02-01 | 2008-12-31 | Acei Ab | Transaction processing system and method |
US20080220870A1 (en) * | 2007-03-02 | 2008-09-11 | Emmanuel Zavolas | Method and system for providing a seamless tournament system for multiplayer games |
US7995478B2 (en) | 2007-05-30 | 2011-08-09 | Sony Computer Entertainment Inc. | Network communication with path MTU size discovery |
US8825012B2 (en) * | 2007-09-14 | 2014-09-02 | Unwired Planet, Llc | User data notification in a mobile communications system |
US9483405B2 (en) | 2007-09-20 | 2016-11-01 | Sony Interactive Entertainment Inc. | Simplified run-time program translation for emulating complex processor pipelines |
US7856501B2 (en) | 2007-12-04 | 2010-12-21 | Sony Computer Entertainment Inc. | Network traffic prioritization |
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- 2003-03-18 KR KR1020047007074A patent/KR100638073B1/ko active IP Right Grant
- 2003-03-18 WO PCT/US2003/008682 patent/WO2003100643A1/en active IP Right Grant
- 2003-03-18 AU AU2003224728A patent/AU2003224728A1/en not_active Abandoned
- 2003-03-18 ES ES03721413T patent/ES2282619T3/es not_active Expired - Lifetime
- 2003-03-18 DE DE60312153T patent/DE60312153T2/de not_active Expired - Lifetime
- 2003-03-18 EP EP03721413A patent/EP1506491B1/en not_active Expired - Lifetime
- 2003-03-18 JP JP2004508027A patent/JP3964905B2/ja not_active Expired - Lifetime
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2006
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2010
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2014
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CN100377530C (zh) * | 2005-09-28 | 2008-03-26 | 华为技术有限公司 | 移动终端在联网游戏中断时自动恢复的方法及其系统 |
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CN101622041B (zh) * | 2007-02-27 | 2015-09-09 | 索尼爱立信移动通讯股份有限公司 | 用于在通信设备之间使用基于事件的信息交换启动游戏会话的系统和方法 |
CN101622041A (zh) * | 2007-02-27 | 2010-01-06 | 索尼爱立信移动通讯股份有限公司 | 用于在通信设备之间使用基于事件的信息交换启动游戏会话的系统和方法 |
CN101778657A (zh) * | 2007-08-23 | 2010-07-14 | 科乐美数码娱乐株式会社 | 网络游戏系统、网络游戏系统的控制方法、游戏装置、游戏装置的控制方法、程序及信息存储介质 |
CN101778657B (zh) * | 2007-08-23 | 2013-03-27 | 科乐美数码娱乐株式会社 | 网络游戏系统、网络游戏系统的控制方法、游戏装置、以及游戏装置的控制方法 |
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CN102763097A (zh) * | 2009-11-09 | 2012-10-31 | 美国索尼电脑娱乐有限责任公司 | 用于对等协作游戏的等级服务器系统 |
CN103535008A (zh) * | 2011-02-01 | 2014-01-22 | 时间游戏娱乐公司 | 用于交互式体验的系统和方法及其控制器 |
US11285384B2 (en) | 2011-02-01 | 2022-03-29 | Timeplay Inc. | Systems and methods for interactive experiences and controllers therefor |
CN104254372B (zh) * | 2012-03-21 | 2019-01-08 | 索尼电脑娱乐美国公司 | 用于为另一用户保留模拟内的位置的方法和设备 |
CN104582807A (zh) * | 2012-06-29 | 2015-04-29 | 玩族工作室 | 非线性游戏玩法的改进配置 |
CN104582807B (zh) * | 2012-06-29 | 2018-01-09 | 快速存档互动公司 | 非线性游戏玩法的改进配置 |
Also Published As
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CN100583078C (zh) | 2010-01-20 |
EP1506491A4 (en) | 2005-08-17 |
US7831666B2 (en) | 2010-11-09 |
JP3964905B2 (ja) | 2007-08-22 |
TW200307212A (en) | 2003-12-01 |
TWI311265B (en) | 2009-06-21 |
US20100287239A1 (en) | 2010-11-11 |
EP1506491A1 (en) | 2005-02-16 |
US20140256449A1 (en) | 2014-09-11 |
US20060190540A1 (en) | 2006-08-24 |
US20030217135A1 (en) | 2003-11-20 |
DE60312153D1 (de) | 2007-04-12 |
EP1506491B1 (en) | 2007-02-28 |
US8793315B2 (en) | 2014-07-29 |
AU2003224728A1 (en) | 2003-12-12 |
US20060173958A1 (en) | 2006-08-03 |
US9762631B2 (en) | 2017-09-12 |
KR100638073B1 (ko) | 2006-10-26 |
JP2005520265A (ja) | 2005-07-07 |
WO2003100643A1 (en) | 2003-12-04 |
US10659500B2 (en) | 2020-05-19 |
ES2282619T3 (es) | 2007-10-16 |
DE60312153T2 (de) | 2007-11-15 |
US20180013802A1 (en) | 2018-01-11 |
US7792902B2 (en) | 2010-09-07 |
ATE355561T1 (de) | 2006-03-15 |
KR20040099256A (ko) | 2004-11-26 |
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