CN1733344B - Gaming machine - Google Patents

Gaming machine Download PDF

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Publication number
CN1733344B
CN1733344B CN2005100899329A CN200510089932A CN1733344B CN 1733344 B CN1733344 B CN 1733344B CN 2005100899329 A CN2005100899329 A CN 2005100899329A CN 200510089932 A CN200510089932 A CN 200510089932A CN 1733344 B CN1733344 B CN 1733344B
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China
Prior art keywords
game
probability
change pattern
symbol
pattern
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Expired - Fee Related
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CN2005100899329A
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Chinese (zh)
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CN1733344A (en
Inventor
冈田和生
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Universal Entertainment Corp
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Universal Entertainment Corp
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Priority claimed from JP2004228546A external-priority patent/JP2006043137A/en
Priority claimed from JP2004228592A external-priority patent/JP2006043139A/en
Priority claimed from JP2004228518A external-priority patent/JP2006043134A/en
Priority claimed from JP2004228613A external-priority patent/JP2006043143A/en
Priority claimed from JP2004228463A external-priority patent/JP2006043133A/en
Application filed by Universal Entertainment Corp filed Critical Universal Entertainment Corp
Publication of CN1733344A publication Critical patent/CN1733344A/en
Application granted granted Critical
Publication of CN1733344B publication Critical patent/CN1733344B/en
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Abstract

In the slot machine 1 , in a case that the symbol combination stopped and displayed through the variable display portions 21 to 25 becomes three symbols ''SARDINE'' which are stopped and displayed at the same time with no relation to the activated pay lines in the base game or the bonus game, or in a case that five symbols ''WILD'' are stopped and displayed on the activated pay line, or in a casethat the JP is won (S 62 : YES), the first reel strip 101 variably moving, stopping and displaying the symbols on the variable display portion 21 is changed to the sixth reel strip in which more the symbol ''WILD'' and the symbol ''SARDINE'' are included, till any one of the termination conditions is satisfied form the next game, thereby the game state shifts to the probability change mode in which the probability to win the winning symbol combination increases in comparison with the normal mode (S 63 ).

Description

Game machine
Technical field
The present invention relates to a kind of game machine, wherein symbols displayed becomes and predetermined obtaining under the situation of winning the corresponding symbol combination of symbol combination, to the game medium of player pays predetermined quantity stopping also on the variable display means.Particularly, the present invention relates to a kind of game machine, this game machine can be by producing a kind of specific game state (wherein, increased and can stop on the variable display means and show the predetermined probability of winning symbol combination that obtains) and make under the situation that the player do not lose interest to recreation, multiple recreation provided to the player.
The present invention relates to a kind of game machine, wherein repeat and continue to carry out the variable demonstration of symbol and stop and showing the recreation of these symbols.Particularly, the present invention relates to a kind of game machine, wherein when with the relevant predetermined quantity of recreation (the corresponding recreation of this quantity lasting and increase cumulatively) when becoming predetermined value, game state is converted to the particular game pattern, in this particular game pattern, predetermined obtaining wins that symbol combination stops and the probability that being presented on the variable display means increases, thereby can multiple recreation is provided and it is lost interest to recreation to the player.
In addition, the present invention relates to a kind of game machine, wherein repeat and continue to carry out the variable demonstration of symbol and stop and showing the recreation of these symbols.Particularly, the present invention relates to a kind of game machine, wherein when calculating elapsed time from predetermined standard time and be the scheduled time, game state is converted to the particular game pattern, in this particular game pattern, predetermined obtaining wins that symbol combination stops and the probability that being presented on the variable display means increases, thereby can multiple recreation is provided and it is lost interest to recreation to the player.
The present invention relates to a kind of game machine, wherein repeat and continue to carry out the variable demonstration of symbol and stop and showing the recreation of these symbols.Particularly, the present invention relates to a kind of game machine, wherein based on the raffle result, game state is converted to the particular game pattern, in this particular game pattern, predetermined obtaining wins that symbol combination stops and the probability that being presented on the variable display means increases, thereby can multiple recreation is provided and it is lost interest to recreation to the player.
In addition, the present invention relates to a kind of game machine, wherein repeat and continue to carry out the variable demonstration of symbol and stop and showing the recreation of these symbols.Particularly, the present invention relates to a kind of game machine, wherein when the measured lasting corresponding payment rate with recreation becomes estimated rate, game state is converted to the particular game pattern, in this particular game pattern, predetermined obtaining wins that symbol combination stops and the probability that being presented on the variable display means increases, thereby can multiple recreation is provided and it is lost interest to recreation to the player.
The present invention relates to a kind of game machine, wherein repeat and continue to carry out the variable demonstration of symbol and stop and showing the recreation of these symbols.Particularly, the present invention relates to a kind of game machine, wherein when the predetermined quantity of the game medium of accumulating with the estimated rate storage becomes predetermined quantity, game state is converted to the particular game pattern, in this particular game pattern, predetermined obtaining wins that symbol combination stops and the probability that being presented on the variable display means increases, thereby can multiple recreation is provided and it is lost interest to recreation to the player.
Background technology
Traditionally, a kind of slot machine as game machine (slot machine) has been proposed, wherein determine that according to random number each variable display portions in variable display means divides symbols displayed, and payment is according to divide shown symbol combination to pay in variable display portions.
In above-mentioned slot machine, for the method for gaming that attracts player's notice, general method provides bonus game.For example, this bonus game is meant in the recreation that realizes that predetermined symbol carries out when arranging in slot machine, and wherein can carry out the recreation of pre-determined number and needn't insert coin, perhaps compares with basic game, internal symbol can easily be arranged at the fixed time, and this provides favourable situation for the player.For example, as examining as shown in Japanese communique 2003-180908 number, a kind of video slot game machine is disclosed, wherein carry out such bonus game: in the time of when stop at a line (head line) more than the aiming symbol TS on two the rotating cylinder on, when its aiming symbol TS stopped at rotating cylinder on the line and is fixed, all the other rotating cylinders rotated pre-determined number once more automatically.
Yet, in the disclosed in the above referred-to references video slot game machine,, in the recreation stream of each recreation, do not change although provide basic game and these two kinds of game modes of bonus game and feasible recreation various.Therefore, although can improve the player expectation that game mode becomes the favourable state of player is transformed into bonus game up to game mode, but through after the scheduled time, game mode only turns back to basic game once more after game mode is transformed into bonus game.Therefore, make player's expectation step-down and the interest of recreation reduced.Preset all that for each slot machine game mode is transformed into the condition of bonus game from basic game, so the player can reckon with the time that is transformed into bonus game.Therefore, the diversity of expectation recreation also, that is, game mode can be transformed into new game pattern outside the bonus game the unpredictable time the player.
Summary of the invention
Made the present invention in order to address the above problem, the object of the present invention is to provide a kind of game machine, wherein game mode is transformed into the particular game pattern the player the unpredictable time, in this particular game pattern, obtain and win that symbol combination stops and the probability that being presented on the variable display means increases, even thereby also can produce the fluctuation of game medium payment in identical game mode, and game characteristic can variation and the player is lost interest.
To achieve these goals, according to an aspect of the present invention, provide a kind of game machine, it comprises:
Display unit, it has a plurality of variable display portions branches, shows multiple symbol changeably in each variable display portions is divided;
Stop control, symbols displayed stops control being used for stopping also to each variable display portions branch;
Payment mechanism, it is when become the game medium of paying predetermined quantity when being scheduled to obtain the win symbol combination by the symbol combination that stops and symbols displayed forms in each variable display portions is divided;
Conversion equipment is used for game state is transformed into the particular game pattern, in this particular game pattern, by described stop control, stops and showing being scheduled to obtain the probability increase of winning symbol combination by the variable display portions branch.
Notifying device is used for notice and by described conversion equipment game state is transformed into described particular game pattern; And
The termination condition selecting arrangement is used for selecting termination condition in a plurality of conditions,
Wherein, described conversion equipment is obtaining under the situation of winning the satisfied beginning condition of being scheduled to of symbol combination, keeps this particular game pattern till satisfying predetermined termination condition,
Wherein, described notifying device notice is by the selected termination condition of this termination condition selecting arrangement.
As the game machine of above-mentioned structure in, by described conversion equipment, game state is transformed into the particular game pattern, in this particular game pattern, utilizes described stop control, stops and showing the predetermined probability increase of winning symbol combination that obtains by the variable display portions branch.Thus, can in game process, the player the unpredictable time change game state in every way, and can produce the fluctuation of game medium payment.Therefore, the game state of slot machine can be diversified, and the player will never lose interest to recreation.
When describing in detail below reading in conjunction with the accompanying drawings, above and other objects of the present invention and novel feature will become clear according to following detailed description.Yet, should be appreciated that these accompanying drawings only are used for illustrative purposes, be not intended to limit scope of the present invention.
Description of drawings
Description of drawings embodiments of the invention, and be used from specification one and explain purpose of the present invention, advantage and principle, in conjunction with the accompanying drawings and constitute this specification part.
In the accompanying drawings:
Fig. 1 is the stereogram of expression according to the contour structure of the slot machine of first embodiment;
Fig. 2 is the front view that expression divides according to the variable display portions of the slot machine of first embodiment;
Fig. 3 is the front view according to the control panel of the slot machine of first embodiment;
Fig. 4 is an explanatory diagram, schematically represents by adopting first rotating cylinder to bring to the 5th rotating cylinder band variable symbols displayed row on each variable display portions is divided;
Fig. 5 is the schematic diagram of expression symbol " LOBSTER ";
Fig. 6 is the block diagram that schematically shows according to the control system of the slot machine of first embodiment;
Fig. 7 is the block diagram that schematically shows the liquid crystal display drive circuit of LCD;
Fig. 8 is the explanatory diagram that is illustrated in storage area among the ROM of first embodiment;
Fig. 9 is the explanatory diagram that is illustrated in storage area among the RAM of first embodiment;
Figure 10 is an explanatory diagram, and expression is used to carry out stop the also symbol raffle table of the raffle of displaying symbol on variable display portions is divided;
Figure 11 is the explanatory diagram that the expression probability changes the end raffle table of pattern, determines whether to continue probability according to it and changes pattern;
Figure 12 is the explanatory diagram of expression payoff table, has shown to obtain in this payoff table to win symbol combination and payment thereof;
Figure 13 is the explanatory diagram that is illustrated in the rotating cylinder band that is adopted in normal mode and the probability change pattern, Figure 13 (a) rotating cylinder band of being illustrated in the normal mode to be adopted wherein, and Figure 13 (b) is illustrated in the rotating cylinder band that is adopted in the probability change pattern;
Figure 14 is an explanatory diagram, and schematically expression is by the 6th rotating cylinder band variable symbols displayed row on variable display portions is divided;
Figure 15 is the flow chart of the master processor program that carries out in the slot machine of first embodiment;
Figure 16 is the flow chart of the beginning received processing program that carries out in the slot machine of first embodiment;
Figure 17 is the flow chart of the raffle handling procedure that carries out in the slot machine of first embodiment;
Figure 18 is the flow chart of the basic game handling procedure that carries out in the slot machine of first embodiment;
Figure 19 is the flow chart of the bonus game handling procedure that carries out in the slot machine of first embodiment;
Figure 20 is the flow chart that the probability change pattern of carrying out in the slot machine of first embodiment changes handling procedure;
Figure 21 is the front view of the following LCD of expression when game state is transformed into probability change pattern;
Figure 22 finishes the front view of LCD at present when probability change pattern;
Figure 23 is the flow chart of the raffle handling procedure that carries out in the slot machine of second embodiment;
Figure 24 is the flow chart that the bonus game that carries out in the slot machine of second embodiment is handled preface;
Figure 25 is an explanatory diagram, and what expression was adopted in a second embodiment wins symbol combination raffle table for obtaining of normal mode;
Figure 26 is an explanatory diagram, and what expression was adopted in a second embodiment wins symbol combination raffle table for obtaining of probability change pattern;
Figure 27 is the flow chart that the probability change pattern of carrying out in the slot machine of the 3rd embodiment changes handling procedure;
Figure 28 is an explanatory diagram, is illustrated in the termination condition raffle table that adopts among the 3rd embodiment;
Figure 29 is the front view that shows the following LCD of termination condition on it;
Figure 30 is the explanatory diagram that is illustrated in storage area among the RAM of the 4th embodiment;
Figure 31 is the flow chart that the probability change pattern of carrying out in the slot machine of the 4th embodiment changes handling procedure;
Figure 32 is the flow chart that the probability change pattern of carrying out in the slot machine of the 5th embodiment changes handling procedure;
Figure 33 is the flow chart that the probability change pattern of carrying out in the slot machine of the 6th embodiment changes handling procedure;
Figure 34 is the flow chart that the probability change pattern of carrying out in the slot machine of the 7th embodiment changes handling procedure;
Figure 35 is the explanatory diagram that is illustrated in storage area among the ROM of the 8th embodiment;
Figure 36 is the explanatory diagram that probability changes the conversion raffle table of pattern, determines according to this raffle table whether game state is transformed into probability and changes pattern;
Figure 37 is the flow chart that the probability change pattern of carrying out in the slot machine of the 8th embodiment changes handling procedure;
Figure 38 is the flow chart that the probability change pattern of carrying out in the slot machine of the 9th embodiment changes handling procedure;
Figure 39 is the flow chart that the probability change pattern of carrying out in the slot machine of the tenth embodiment changes handling procedure;
Figure 40 is the flow chart that the probability change pattern of carrying out in the slot machine of the 11 embodiment changes handling procedure;
Figure 41 is the flow chart that the probability change pattern of carrying out in the slot machine of the 12 embodiment changes handling procedure; And
Figure 42 is the flow chart that the probability change pattern of carrying out in the slot machine of the 13 embodiment changes handling procedure.
The specific embodiment
Below, describe according to game machine of the present invention based on the first to the 13 embodiment that with the invention process is slot machine with reference to the accompanying drawings.
(first embodiment)
At first, with reference to Fig. 1 to Fig. 3 contour structure according to the slot machine of first embodiment is described.Fig. 1 is the stereogram of expression according to the contour structure of the slot machine of first embodiment.Fig. 2 is the front view that expression divides according to the variable display portions of the slot machine of first embodiment.Fig. 3 is the front view of expression according to the control panel of the slot machine of first embodiment.
In Fig. 1, slot machine 1 has the integrally-built rack 2 that forms slot machine 1.Last LCD 3 is arranged on the front upper of rack 2, and down LCD 4 is set in place on the device front panel 20 of the forward, central part of rack 2.Here, last LCD 3 is made of normally used LCD, and LCD 4 also is made of normally used LCD down.
On last LCD 3, show the information relevant with recreation, for example method for gaming, obtain type and the payment and the various effect of win symbol combination.Down showing present value of retaining that has of player (credit) on the LCD 4, and showing that in the central five variable display portions divide 21,22,23,24 and 25.In addition, when roll in the portion position down from upper position, divide in each variable display portions to show the various symbols that to describe after a while on 21 to 25 changeably, after this stop and showing various symbols.
Therefore, the slot machine 1 of first embodiment is so-called video slot game machine, wherein by divide the video rotating cylinder of realizing on 21 to 25 and showing to carry out slot machine game (two kinds of patterns of inserting coins, i.e. basic game and bonus game) in each variable display portions of following LCD 4.Here, in slot machine game (basic game and bonus game) according to first embodiment, each variable display portions divide stop on 21 to 25 and symbols displayed be respectively three (totally 15 symbols).
Particularly, as shown in Figure 2, variable display portions divides 21 to 25 to be divided into first respectively and to stop viewing area 211,221,231,241,251, second stops viewing area 212,222,232,242,252, and the 3rd stop viewing area 213,223,233,243,253, stops on each stop area 211~213,221~223,231~233,241~243,251~253 and show these symbols.
In slot machine game (basic game and bonus game), there are 25 pay lines that form by five stop areas in the stop area 211~213,221~223,231~233,241~243,251~253.If each pay lines is effective, and stop respectively in each stop area and during displaying symbol, specific symbol is arranged with specific pattern on effective pay lines, then provides payment to the player.Here, each bar pay lines will be described.
The first pay lines L1 stops viewing area 212,222,232,242 and 252 by second and forms.The second pay lines L2 stops viewing area 211,221,231,241 and 251 by first and forms.The 3rd pay lines L3 stops viewing area 213,223,233,243 and 253 by the 3rd and forms.The 4th pay lines L4 stops viewing area 211,221,231,241 by first and the 3rd stop area 253 forms.The 5th pay lines L5 stops viewing area 251 and the 3rd by first and stops viewing area 213,223,233,243 and form.The 6th pay lines L6 stops viewing area 211,221,231,241 and second by first and stops viewing area 252 and form.The 7th pay lines L7 stops viewing area 252 and the 3rd by second and stops viewing area 213,223,233,243 and form.The 8th pay lines L8 stops viewing area 211,221,231,251 and second by first and stops viewing area 242 and form.The 9th pay lines L9 stops viewing area 242 and the 3rd by second and stops viewing area 213,223,233,253 and form.The tenth pay lines L10 stops viewing area the 211,221,231 and the 3rd by first and stops viewing area 243,253 and form.The 11 pay lines L11 stops viewing area the 241,251 and the 3rd by first and stops viewing area 213,223,233 and form.Twelve earthly branches is paid line L12 and is stopped viewing area the 211,221,231,251 and the 3rd by first and stop viewing area 243 and form.The 13 pay lines L13 stops viewing area 241 and the 3rd by first and stops viewing area 213,223,233,253 and form.The 14 pay lines L14 stops viewing area 241,251 and second by first and stops viewing area 212,222,232 and form.The 15 pay lines L15 stops viewing area the 212,222,232 and the 3rd by second and stops viewing area 243,253 and form.The 16 pay lines L16 stops viewing area 241 and second by first and stops viewing area 212,222,232,252 and form.The 17 pay lines L17 stops viewing area the 212,222,232,252 and the 3rd by second and stops viewing area 243 and form.The 18 pay lines L18 stops viewing area 251 and second by first and stops viewing area 212,222,232,242 and form.The 19 pay lines L19 stops viewing area the 212,222,232,242 and the 3rd by second and stops viewing area 253 and form.The 20 pay lines L20 stops viewing area 241,251, second by first and stops viewing area the 212,222 and the 3rd and stop viewing area 233 and form.The 21 pay lines L21 stops viewing area 231, second by first and stops viewing area the 212,222 and the 3rd and stop viewing area 243,253 and form.Second twelve earthly branches is paid line L22 and is stopped viewing area 221,241, second by first and stop viewing area 212 and the 3rd and stop viewing area 233,253 and form.The 23 pay lines L23 stops viewing area 231,251, second by first and stops viewing area 212 and the 3rd and stop viewing area 223,243 and form.The 24 pay lines L24 stops viewing area the 211,231 and the 3rd by first and stops viewing area 223,243,253 and form.The 25 pay lines L25 stops viewing area the 221,241,251 and the 3rd by first and stops viewing area 213,233 and form.
Here, will in 25 pay lines, effective pay lines be called " effectively pay lines ".
On following LCD 4, below dividing 21 to 25, variable display portions is formed with JP (jackpot) summation display part 11.Here, jackpot (being designated hereinafter simply as JP) is meant particular system, promptly Yu Ding a plurality of slot machines are online, and the coin predetermined percentage (%) that will be made a bet in a plurality of slot machines is added on the reservation bonus pool, and obtain as the people and to win predetermined obtaining when winning symbol combination, the JP that he or she can obtain this accumulation rewards.In first embodiment, accumulation is by percent 10 several (%) of retaining of making a bet of the operation of console 5 (will describe after a while) in 20 slot machines that comprise slot machine 1 in the amusement arcade.The number that retains that in JP summation display part 11, shows accumulation at present.
In addition, be transformed at game state under the situation of probability change pattern, in this probability change pattern, compare with the normal game pattern, win and obtain the probability of winning symbol combination (will describe after a while) and increase, variable display portions divide 21 to 25 and JP summation display part 11 outside the viewing area in show character " realized probability change pattern! " (perhaps " SPECIAL TIME (special time)! ") reach five seconds, thereby being transformed into probability, notice player state changes pattern (referring to Figure 21).On the other hand,, show that then " probability change pattern finishes character if probability change pattern finishes! " (perhaps " FINISHED SPECIAL TIME (having finished special time)! ") reach five seconds, thus notify player's probability change pattern to finish (referring to Figure 22).
Here, the method for notifying the player to realize that probability change pattern and probability change pattern finish can be expressed by other diction sentence, and is not limited to the method for the above-mentioned character of demonstration on following LCD 4.In addition, can be by on display, showing specific image or reading aloud these characters by loudspeaker and notify the player.
Below following LCD 4, be provided with outstanding forward control panel 5.As shown in Figure 3, on control panel 5, begin to collect button 31 and game rule button 32 arranging to be equipped with from its high order end.Begin to arrange from its high order end and be equipped with every line 1 and annotate button 33, every line 2 and annotate buttons 34, every line 3 and annotate buttons 35, every line 5 and annotate buttons 36, every line 8 and annotate buttons 37 and obtain and win beginning feature button 38 in the centre.In addition, begin red to play 1 line button 39, play 2 line buttons 40, play 5 line buttons 41, play 25 line buttons 43 of object for appreciation of 20 line buttons 42, black and make a bet and hold bottom button 44 arranging down to be equipped with from its high order end.As shown in Figure 1, on the right side of control panel 5, be provided with coin slot 9 and bank note insertion section 10.
Here, collecting button 31 is buttons of pressing when basic game finishes, when pressing when collecting button 31, will with in recreation, obtain retain the coin that number equates and pay in the coin pallet 16 by the save storehouse (hopper) 71 (referring to Fig. 6) that is installed in the slot machine 1 from a pair coin mouth 15.Here, collect switch 45 and be connected, and, switching signal is outputed to CPU 50 (referring to Fig. 6) according to collecting pressing of button 31 with collection button 31.
Game rule button 32 is buttons of pressing when the method for operating of unclear recreation, and when pressing game rule button 32, shows various help informations on last LCD 3 or following LCD 4.Game rule switch 46 links to each other with game rule button 32, and according to the pressing of game rule button 32, switching signal is outputed to CPU 50 (referring to Fig. 6) from game rule switch 46.
Coin slot 9 is provided with coin sensor 49, when coin being dropped in the coin slot 9, by coin sensor 49 the coin detection signal is outputed to CPU 50 (referring to Fig. 6), and corresponding the retaining of coin of accumulating and being thrown.Bank note inserts mouth 10 and is provided with bank note sensor 67, in the time of in bank note being inserted into bank note insertion mouth 10, by the bank note sensor bank note detection signal is outputed to CPU 50 (referring to Fig. 6), and corresponding the retaining of bank note of accumulating and being inserted.
It is whenever by next time to each bar pay lines button that retains of making a bet in present the retaining of obtaining of player that every line 1 is annotated button 33.Every line 1 annotates that button 33 is subsidiary to have 1 to annotate switch 57, when pressing every line 1 and annotate button 33, annotates pressing of button 33 according to every line 1 and switching signal is annotated switch 57 from 1 outputs to CPU 50 (referring to Fig. 6).It is to press according to it each bar pay lines is annotated the button that begins to play with 2 that every line 2 is annotated button 34.This every line 2 annotates that buttons 34 are subsidiary to have 2 to annotate switches 58, when pressing every line 2 and annotate buttons 34, switching signal is annotated switches 58 from 2 output to CPU 50 (referring to Fig. 6).
It is to press according to it each bar pay lines is annotated the button that begins to play with 3 that every line 3 is annotated button 35.This every line 3 annotates that buttons 35 are subsidiary to have 3 to annotate switches 59, when pressing every line 3 and annotate buttons 35, switching signal is annotated switches 59 from 3 output to CPU 50 (referring to Fig. 6).It is to press according to it each bar pay lines is annotated the button that begins to play with 5 that every line 5 is annotated button 36.This every line 5 annotates that buttons 36 are subsidiary to have 5 to annotate switches 60, when pressing every line 5 and annotate buttons 36, annotates pressing of buttons 36 according to every line 5 and switching signal is annotated switches 60 from 5 outputs to CPU 50 (referring to Fig. 6).
It is to press according to it each bar pay lines is annotated the button that begins to play with 8 that every line 8 is annotated button 37.This every line 8 annotates that buttons 37 are subsidiary to have 8 to annotate switches 61, and when pressing every line 8 and annotate buttons 37, annotates pressing of buttons 37 according to this every line 8 switching signal is outputed to CPU 50 (referring to Fig. 6) from 8 notes switches 61.
Therefore, as the number of making a bet, existence 1 notes, 2 notes, 3 notes, 5 notes and 8 notes, this can make a bet by pressing every line 1 notes button 33, every line 2 notes buttons 34, every line 3 notes buttons 35, every line 5 notes buttons 36 and every line 8 notes buttons 37.
Obtain that to win beginning feature button 38 be to press beginning according to it after a while the bonus game of describing or the payment that will obtain to be increased to button in retaining in bonus game.Obtain and win beginning feature button 38 subsidiary obtaining and win beginning switches 47, and obtain when winning beginning feature button 38, switching signal is begun switch 47 and outputs to CPU 50 (referring to Fig. 6) from obtaining to win when pressing.
1 line button 39 of red object for appreciation is to press according to it to begin recreation, simultaneously effective number of pay lines is left the button of " 1 ".1 line button of red object for appreciation 39 attaches 1 wiretap 62, and when pressing 1 line button 39 of red object for appreciation, switching signal is exported to CPU 50 (referring to Fig. 6) from 1 wiretap 62.Playing 2 line buttons 40 is to press according to it to begin recreation, simultaneously effective number of pay lines is left the button of " 2 ".Play that 2 line buttons 40 are subsidiary 2 wiretaps 63, and when pressing 2 line buttons 40 of object for appreciation, switching signal is exported to CPU 50 (referring to Fig. 6) from 2 wiretaps 63.
Playing 5 line buttons 41 is to press according to it to begin recreation, simultaneously effective number of pay lines is left the button of " 5 ".Play that 5 line buttons 41 are subsidiary 5 wiretaps 64, and when pressing 5 line buttons 41 of object for appreciation, switching signal is exported to CPU 50 (referring to Fig. 6) from 5 wiretaps 64.Playing 20 line buttons 42 is to press according to it to begin recreation, simultaneously effective number of pay lines is left the button of " 20 ".Play that 20 line buttons 42 are subsidiary 20 wiretaps 65, and when pressing 20 line buttons 42 of object for appreciation, switching signal is exported to CPU 50 (referring to Fig. 6) from 20 wiretaps 65.
It is to press according to it to begin recreation that black is played 25 line buttons 43, simultaneously effective number of pay lines is left the button of " 25 ".25 line buttons of black object for appreciation 43 attach 25 wiretaps 66, and when pressing 25 line buttons 43 of black object for appreciation, switching signal is exported to CPU 50 (referring to Fig. 6) from 25 wiretaps 66.
Therefore, as effective number of pay lines, have " 1 " bar pay lines, " 2 " bar pay lines, " 5 " bar pay lines, " 20 " bar pay lines and " 25 " bar pay lines, this can be definite by pressing 1 line button 39 of redness object for appreciation, 2 line buttons 40 of object for appreciation, 5 line buttons 41 of object for appreciation, 20 line buttons 42 of object for appreciation and black object for appreciation 25 line buttons 43.
When pressing 1 line button 39 of red object for appreciation, the above-mentioned first pay lines L1 is effective.When pressing 2 line buttons 40 of object for appreciation, the first pay lines L1 and the second pay lines L2 are effective.Equally, when pressing 5 line buttons 41 of object for appreciation, five pay lines L5 are effective for first pay lines to the.When pressing 20 line buttons 42 of object for appreciation, 20 pay lines L20 are effective for first pay lines to the.When pressing 25 line buttons 43 of black object for appreciation, 25 pay lines L25 are effective for first pay lines to the.
Each of red play 1 line button 39, play 2 line buttons 40, play 5 line buttons 41, playing that 20 line buttons 42 and black plays in 25 line buttons 43 all is following button: this button use current make a bet number and effectively number of pay lines begin to play and begin each variable display portions on LCD 4 down and divide on 21 to 25 displaying symbol changeably.
Making a bet, to hold bottom button 44 are buttons of pressing when the player leaves the seat and be transformed into the double recreation of making a bet (double down game) after bonus game finishes.Here, also use the recreation of carrying out that retains that in bonus game, obtains, will omit explanation it although the double recreation of making a bet is meant by adopting 1 line button 39 of red object for appreciation and black to play 25 line buttons 43.
44 subsidiary the making a bet that hold bottom button of making a bet keep switches 48, and hold bottom button 44 the time when pressing to make a bet, and switching signal is outputed to CPU 50 (referring to Fig. 6) from the reservation switch 48 of making a bet.
Be formed with a pair coin mouth 15 in the bottom of rack 2, and be provided with the coin pallet 16 that is used to receive from the coin of paying 15 payments of coin mouth.Be provided with coin test section 73 (describing after a while) (referring to Fig. 6) in paying coin mouth 15, this coin test section 73 is made of the save storehouse 71 and the sensor that can discharge coin one by one.73 pairs of quantity from the coin of pair coin mouth 15 payments of coin test section are counted.Here, can discharge and print the receipt that coin number (value) arranged on it, rather than the direct payment coin.At this moment, the player takes this receipt paper the sales counter of amusement arcade to, thereby can this receipt be replaced with commodity at sales counter.
Next, with reference to Fig. 4 descriptor row, these symbol ranks show that changeably these symbol ranks all are presented on the following LCD 4 in basic game and bonus game when each variable display portions divides 21 to roll on 25.In Fig. 4, by the symbol rank of the first rotating cylinder band 101 expression with divide in variable display portions that variable symbols displayed is listed as corresponding on 21, by the symbol rank of the second rotating cylinder band 102 expression with divide in variable display portions that variable symbols displayed is listed as corresponding on 22, by the symbol rank of the 3rd rotating cylinder band 103 expression with divide in variable display portions that variable symbols displayed is listed as corresponding on 23, by the symbol rank of the 4th rotating cylinder band 104 expression with divide on 24 variable symbols displayed row corresponding in variable display portions, and by the symbol rank of the 5th rotating cylinder band 105 expressions with divide in variable display portions that variable symbols displayed is listed as corresponding on 25.
Here, the point data that is used to form at the image of the symbol rank shown in the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105 is stored among the image ROM 82.
Here, symbol rank by 101 to 105 expressions of first to the 5th rotating cylinder band has the symbol rank that differs from one another respectively, and, and constitute each symbol rank by 13 symbols by arbitrary combination " LOBSTER (lobster) ", " SHARK (shark) ", " FISH (fish) ", " PUNK (guitarist) ", " OCTOPUS (octopus) ", " CRAB (crab) ", " WORM (worm) ", " A ", " K ", " Q ", " J ", " WILD (wild) " and " SARDINE (sardine) ".
In these symbols, the symbol of the lobster shown in symbol " LOBSTER " presentation graphs 5.Although " SHARK ", " FISH ", " PUNK ", " OCTOPUS ", " CRAB ", " WORM ", " SARDINE " are not shown, each symbol is represented shark, fish respectively, is had the people of guitar, octopus, crab, worm and sardine.Among " A ", " K ", " Q ", " J " and " WILD " each shows the symbol of English character respectively.
When " LOBSTER ", " SHARK " that begin to stop and showing predetermined quantity along the first pay lines L1 to the, 25 pay lines L25 from its left end, " FISH ", " PUNK ", " OCTOPUS ", " CRAB ", " WORM ", " A ", " K ", " Q ", " J ", the predetermined number that retains is increased to retain (referring to Figure 12) that the player obtains.
" SARDINE " is so-called scatter pay (scatter symbol), if and divide on 21 to 25 in variable display portions and irrespectively to stop altogether with pay lines and show plural " SARDINE " symbol, the then predetermined number that retains is increased to retain (referring to Figure 12) that the player obtains.In addition, as hereinafter described, " SARDINE " is the bonus game conversion symbol that is transformed into bonus game, and if divide on 21 to 25 in variable display portions and irrespectively to stop altogether with pay lines and show " SARDINE " symbol more than four, then game state is transformed into bonus game.
" WILD " is omnipotent symbol, it can replace among " LOBSTER ", " SHARK ", " FISH ", " PUNK ", " OCTOPUS ", " CRAB ", " WORM ", " A ", " K ", " Q " and " J " any one, but can not replace " SARDINE " (scatter pay).
Red play 1 line button 39 when pressing, play 2 line buttons 40, play 5 line buttons 41, play that 20 line buttons 42 and black are played any in 25 line buttons 43 and when beginning to play, symbol rank shown in the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105 divides on 21 to 25 in each variable display portions and rolls towards lower position from upper position, and through on each variable display portions is divided, stopping after the scheduled time and showing three symbols.
In addition, preestablish various obtaining and win symbol combination (referring to Figure 12) according to multiple set of symbols is incompatible, and when winning the corresponding symbol combination of symbol combination when stopping on effective pay lines with obtaining, will obtain with this and win the corresponding payment of symbol combination and be increased to and retain.With pay lines irrespectively, stop at the same time and show that game state is transformed into bonus game under the situation more than four " SARDINE " symbols.
On the other hand, if irrespectively stop simultaneously with pay lines and show more than three " SARDINE " symbols, if five " WILD " symbols stop or obtaining when having won JP, then game state is transformed into probability change pattern, in this pattern, obtain and win the probability that symbol combination stops on effective pay lines and increase.Here, will describe probability after a while in detail and change pattern.
Next, the structure of the control system in the slot machine 1 is described with reference to Fig. 6.Fig. 6 is the block diagram that schematically shows the control system of slot machine 1.
In Fig. 6, the control system of slot machine 1 is made of CPU 50 basically, and ROM 51 links to each other with CPU 50 with RAM 52.In ROM 51, store after a while master processor program, basic game handling procedure, bonus game handling procedure, the probability described change the mode treatment program, stop the raffle of displaying symbol symbol raffle table (referring to Figure 10), finish raffle table (referring to Figure 11) that probability changes the raffle of pattern, based on stopping and the symbols displayed combination is set to obtain and won symbol combination and set based on obtaining and win the payoff table that retains (referring to Figure 12) that combination paid and be used to control slot machine 1 required other various programs and tables of data (referring to Fig. 8).RAM 52 be the counter that uses when being used for the termination condition of stores processor probability change pattern temporarily (obtain the recreation that retains counter, always plays the number count device, in probability change pattern, carries out that retains that always retains counter, in probability change pattern, obtains that retains of winning the symbol combination counter, obtaining altogether recreation number count device, making a bet retains counter) and the various memory of data (referring to Fig. 9) calculated by CPU 50.
The clock pulse generator 53 and the frequency divider 54 that are used to generate the standard time clock pulse link to each other with CPU50, and the random number generator 55 and the random number sampling circuit 56 that are used to generate random number also link to each other with CPU 50.In obtaining the various raffles of winning symbol combination etc., use the random number of sampling by random number sampling circuit 56.In addition, collect the collection switch 45 that button 31 attaches, the game rule switch 46 that game rule button 32 attaches, every line 1 is annotated the 1 notes switch 57 that button 33 attaches, every line 2 is annotated the 2 notes switches 58 that button 34 attaches, every line 3 is annotated the 3 notes switches 59 that button 35 attaches, every line 5 is annotated the 5 notes switches 60 that button 36 attaches, every line 8 is annotated the 8 notes switches 61 that button 37 attaches, obtain 38 subsidiary the obtaining of win beginning feature button and win beginning switch 47,1 wiretap 62 that 1 line button of red object for appreciation 39 attaches, play 2 wiretaps 63 that 2 line buttons 40 attach, play 5 wiretaps 64 that 5 line buttons 41 attach, play 20 wiretaps 65 that 20 line buttons 42 attach, black is played 25 subsidiary wiretaps 66 of 25 line buttons 43 and 44 subsidiary the making a bet that hold bottom button of making a bet keep switches 48 and link to each other with CPU 50 respectively.CPU 50 is according to controlling from the switching signal of each switch output by pressing each button, to carry out and the corresponding various operations of each button.
In addition, the coin sensor 49 that is arranged in the coin slot 9 links to each other with CPU 50 respectively with bank note sensor 67 in being arranged on bank note insertion section 10.Coin sensor 49 detects the coin that drops into from coin slot 9, and CPU 50 calculates the quantity of the coin that has dropped into according to the coin detection signal from 49 outputs of coin sensor.Bank note sensor 67 detects the kind and the sum of 10 bank note that insert from the bank note insertion section, and CPU 50 calculates the number that retains that equates with the total amount of bank note according to the bank note detection signal from 67 outputs of bank note sensor.
Save storehouse 71 links to each other with CPU 50 by save storehouse drive circuit 70.When from CPU 50 during to save storehouse drive circuit 70 output drive signals, save storehouse 71 is from paying the coin of coin mouth 15 payment predetermined quantities.
Coin test section 73 is finished signal circuit 72 by payment and is linked to each other with CPU 50.Coin test section 73 is arranged on to be paid in the coin mouth 15, and when coin test section 73 detects when paying a coin mouth 15 and paid the coin of predetermined quantity, coin is paid detection signal output to payment from coin test section 73 and finish signal circuit 72, thereby payment is finished signal circuit 72 and signal is finished in payment outputed to CPU 50.In addition, last LCD 3 links to each other with CPU 50 by liquid crystal display drive circuit 74 with following LCD 4, and goes up LCD 3 and controlled by CPU 50 with following LCD 4.
Here, as shown in Figure 7, liquid crystal display drive circuit 74 is made of program ROM 81, image ROM 82, image control CPU 83, work RAM 84, VDP (video display processor) 85 and video-ram 86.In program ROM 81, store the image control program and the various option table of the demonstration that is used to control LCD 3 and following LCD 4.In image ROM 82, for example, store and be used to form the point data to the image of the symbol rank of the 5th rotating cylinder band 101 to 105 expressions by first among Figure 14, these images are presented at down on the LCD 4 (perhaps variable display portions divides 21 to 25).
Image control CPU 83 is based on the parameter of being set by CPU 50, according to the image control program that is stored in advance in the program ROM 81, the image on determining to be presented in the point data in being stored in image ROM 82 in advance on LCD 3 and the following LCD 4.In addition, on following LCD 4, the JP summation (retaining number) that is stored among the JP summation storage area 52F of RAM 52 is presented in the JP summation display part 11.In addition, work RAM 84 is used as temporary storage when image control CPU 83 carries out image control programs.VDP 85 forms and the corresponding image of being determined by image control CPU 83 of displaying contents, and these images are exported to LCD 3 and following LCD 4.Thus, for example, go up rolling and demonstration at following LCD 4 (perhaps variable display portions divides 21 to 25) by the symbol rank of first to the 5th rotating cylinder band, 101 to 105 expressions.Here, video-ram 86 is used as temporary storage when VDP 85 forms image.
LED 78 links to each other with CPU 50 by led drive circuit 77.The front of slot machine 1 is provided with many LED 78, and it is controlled, so that basis is opened or closed by led drive circuit 77 from the driving signal of CPU 50 when realizing various effect.Particularly, in slot machine 1, in the probability change pattern of describing after a while, open LED 78, thereby realize various effects according to first embodiment.
In addition, sound out-put circuit 79 links to each other with CPU 50 with loudspeaker 80, and when realizing various effect, loudspeaker 80 is according to the sound that generates various effects from the output signal of sound out-put circuit 79.Particularly, in slot machine 1, play the music different, thereby realize various effects with normal condition according to first embodiment.
In addition, the timer 87 of Measuring Time links to each other with CPU 50.The temporal information of timer 87 is transferred to CPU 50, and CPU 50 describes as the back according to the end of the temporal information in timer 87 probability change pattern.
In ROM 51, as shown in Figure 8, be used for determining to divide each symbol of 21 to 25 to stop that viewing area 211~213,221~223,231~233,241~243,251~253 stops and the symbol raffle table 51A game state of symbols displayed is in that probability changes pattern then determines for each recreation that probability changes the raffle table 51B whether pattern finish and wherein stores at each and stops the payoff table 51C that obtains win symbol combination and payment thereof that to stop on the viewing area and shows if be provided with in variable display portions according to random number.
In RAM 52, as shown in Figure 9, be provided be used for game state be transformed into probability change pattern after slot machine 1 be at present under the situation that probability changes pattern counting cumulatively win obtain the number of times of winning symbol combination (referring to Figure 12) obtain win symbol combination counter 52A, be used to count current player obtained after beginning to play retain always retain counter 52B, be used for game state be transformed into probability change pattern after the situation of probability change pattern following obtain to retain retain counter 52C, be used to count and beginning to play total recreation number count device 52D of the quantity of playing afterwards by current player, be used to count the recreation number count device 52E that after game state is transformed into probability change pattern, changes following the quantity of playing of situation of pattern at probability, and several counter 52G that makes a bet that makes a bet of being made a bet of counting and then after being used for beginning to play by current player.In addition, in RAM 52, be provided with the JP summation storage area 52F that is used to store current JP (jackpot) summation.
Next, come descriptor raffle table 51A with reference to Figure 10, this raffle table is stored among the ROM 51, and in slot machine 1, by adopting five variable display portions to divide 21 to 25 to carry out under the situation of basic game and bonus game, stop to stop in the viewing area 211~213,221~223,231~233,241~243,251~253 (referring to Fig. 2) and use this raffle table during displaying symbol at each.Figure 10 is an explanatory diagram, and expression is used for stopping the symbol raffle table that symbols displayed is raffled to dividing in variable display portions.
Symbol raffle table 51A is the random number that is used for according to by random number sampling circuit 56 sampling, at the raffle table of being raffled by second symbol that stops stopping on the first pay lines L1 that viewing area 212,222,232,242 and 252 constitutes.By determining to stop the symbol to stop on viewing area 212,222,232,242 and 252, also can determine to stop to stop on viewing area 211,221,231,241 and 251 symbols displayed and stop to stop symbols displayed on viewing area 213,223,233,243 and 253 according to the symbol arrangement in the rotating cylinder band (referring to Fig. 4) the 3rd first second.Particularly, stop and being presented at first stopping on viewing area 211,221,231,241 and 251 with the corresponding symbol of Code Number of beguine, and stop and being presented at the 3rd stopping on viewing area 213,223,233,243 and 253 with the corresponding symbol of Code Number of beguine according to the definite Code Number big of random number according to the definite Code Number little of random number.
In slot machine 1 according to first embodiment, divide 21 to 25 for each variable display portions, determine on the first pay lines L1, to stop and symbols displayed.In symbol raffle table 51A, as shown in figure 10, begin Code Number " 00 "~" 29 " are distributed to the symbol rank of being represented by the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105 Fig. 4 and the 6th symbol rotating cylinder band 106 (will describe after a while, referring to Figure 14) respectively from topmost.And be provided with and each Code Number random number corresponding.
When the recreation beginning, CPU 50 control random number sampling circuits 56 are with five random numbers of sampling, thereby divide 21 to 25 correspondingly with each variable display portions, and divide 21 to 25 to determine to stop the symbol to stop on the viewing area 212,222,232,242,252 second for each variable display portions.
Below, will describe by 101 expressions of the first rotating cylinder band and in variable display portions and divide the also symbols displayed row that roll on 21.
If the random number by 56 sampling of random number sampling circuit is " 0 ", the symbol " J " (English character) that then is assigned Code Number " 00 " stops and being presented at stopping on the viewing area 212; If random number is " 1 ", the symbol " Q " (English character) that then is assigned Code Number " 01 " stops and being presented at stopping on the viewing area 212; If random number is " 2 ", the symbol " LOBSTER " that then is assigned Code Number " 02 " stops and being presented at stopping on the viewing area 212; If random number is " 3 ", the symbol " J " (English character) that then is assigned Code Number " 03 " stops and being presented at stopping on the viewing area 212; If random number is " 4 ", the symbol " Q " (English character) that then is assigned Code Number " 04 " stops and being presented at stopping on the viewing area 212; If random number is " 5 ", the symbol " CRAB " that then is assigned Code Number " 05 " stops and being presented at stopping on the viewing area 212; If random number is " 6 ", the symbol " A " (English character) that then is assigned Code Number " 06 " stops and being presented at stopping on the viewing area 212; If random number is " 7 ", the symbol " WORM " that then is assigned Code Number " 07 " stops and being presented at stopping on the viewing area 212; If random number is " 8 ", the symbol " K " (English character) that then is assigned Code Number " 08 " stops and being presented at stopping on the viewing area 212; If random number is " 9 ", the symbol " FISH " that then is assigned Code Number " 09 " stops and being presented at stopping on the viewing area 212; And if random number is " 10 ", the symbol " PUNK " (people with guitar) that then is assigned Code Number " 10 " stops and being presented at stopping on the viewing area 212.
If random number is " 11 ", the symbol " Q " (English character) that then is assigned Code Number " 11 " stops and being presented at stopping on the viewing area 212; If random number is " 12 ", the symbol " SHARK " that then is assigned Code Number " 12 " stops and being presented at stopping on the viewing area 212; If random number is " 13 ", the symbol " WILD " (English character) that then is assigned Code Number " 13 " stops and being presented at stopping on the viewing area 212; If random number is " 14 ", the symbol " K " (English character) that then is assigned Code Number " 14 " stops and being presented at stopping on the viewing area 212; If random number is " 15 ", the symbol " A " (English character) that then is assigned Code Number " 15 " stops and being presented at stopping on the viewing area 212; If random number is " 16 ", the symbol " OCTOPUS " that then is assigned Code Number " 16 " stops and being presented at stopping on the viewing area 212; If random number is " 17 ", the symbol " J " (English character) that then is assigned Code Number " 17 " stops and being presented at stopping on the viewing area 212; If random number is " 18 ", the symbol " Q " (English character) that then is assigned Code Number " 18 " stops and being presented at stopping on the viewing area 212; And if random number is " 19 ", the symbol " FISH " that then is assigned Code Number " 19 " stops and being presented at stopping on the viewing area 212.
If random number is " 20 ", the symbol " K " (English character) that then is assigned Code Number " 20 " stops and being presented at stopping on the viewing area 212; If random number is " 21 ", the symbol " J " (English character) that then is assigned Code Number " 21 " just stops and being presented at stopping on the viewing area 212; If random number is " 22 ", the symbol " SARDINE " that then is assigned Code Number " 22 " stops and being presented at stopping on the viewing area 212; If random number is " 23 ", the symbol " CRAB " that then is assigned Code Number " 23 " stops and being presented at stopping on the viewing area 212; If random number is " 24 ", the symbol " WILD " (English character) that then is assigned Code Number " 24 " stops and being presented at stopping on the viewing area 212; If random number is " 25 ", the symbol " WORM " that then is assigned Code Number " 25 " stops and being presented at stopping on the viewing area 212; If random number is " 26 ", the symbol " Q " (English character) that then is assigned Code Number " 26 " stops and being presented at stopping on the viewing area 212; If random number is " 27 ", the symbol " CRAB " that then is assigned Code Number " 27 " stops and being presented at stopping on the viewing area 212; If random number is " 28 ", the symbol " A " (English character) that then is assigned Code Number " 28 " stops and being presented at stopping on the viewing area 212; And if random number is " 29 ", the symbol " FISH " that then is assigned Code Number " 29 " stops and being presented at stopping on the viewing area 212.
Here, in the symbol rank of representing by the second rotating cylinder band 102 of Fig. 4 (symbol of this symbol rank divides rolling and demonstration on 22 in variable display portions), carry out above-mentioned demonstration control similarly.In the symbol rank of representing by the 3rd rotating cylinder band 103 of Fig. 4 (symbol of this symbol rank divides rolling and demonstration on 23 in variable display portions), carry out above-mentioned demonstration control similarly.In the symbol rank of representing by the 4th rotating cylinder band 104 of Fig. 4 (symbol of this symbol rank divides rolling and demonstration on 24 in variable display portions), carry out above-mentioned demonstration control similarly.In the symbol rank of representing by the 5th rotating cylinder band 105 of Fig. 4 (symbol of this symbol rank divides rolling and demonstration on 25 in variable display portions), carry out above-mentioned demonstration control similarly.In addition, in after a while with the probability change pattern of describing, in the symbol rank of representing by the 6th rotating cylinder band 106 of Figure 14 (symbol of this symbol rank divides rolling and demonstration on 21 in variable display portions), carry out above-mentioned demonstration control similarly.
Raffle table 51B is such raffle table,, when a game over, determines that based on the random number of being sampled by random number sampling circuit 56 current probability changes pattern and whether finishes in probability change pattern that is.Here, will describe raffle table 51B after a while in detail.
Next, be described in the slot machine 1 by using five variable display portions to divide 21 to 25 to carry out obtaining under the situation of basic game and bonus game and win symbol combination and payment thereof with reference to Figure 12.Figure 12 is the explanatory diagram of payoff table 51C, is illustrated in by using five variable display portions to divide 21 to 25 to carry out obtaining under the situation of basic game and bonus game and win symbol combination and payment thereof, and has represented to be the payments under the situation of " 1 " at the number of making a bet.Therefore, if the number of making a bet for " 1 ", then adds the payment number shown in Figure 12 to and to retain, and if the number of making a bet greater than " 2 ", then the value that obtains multiplying each other by make a bet number and the payment number shown in Figure 12 is added to and is retained.Here, got rid of the situation of winning JP that obtains.
Here, describe obtaining in the basic game particularly and win symbol combination and payment thereof, as shown in figure 12, if symbol " LOBSTER " divides effective pay lines on 21 and 22 to stop continuously and shows (if beginning to occur continuously two symbols " LOBSTER " (this situation is called " 2K ") from left end) along variable display portions, then can obtain to pay number " 10 ".If symbol " LOBSTER " divides effective pay lines on 21 to 23 to stop continuously and shows (if beginning to occur continuously three symbols " LOBSTER " (this situation is called " 3K ") from left end) along variable display portions, then can obtain to pay number " 320 ".In addition, if symbol " LOBSTER " divides effective pay lines on 21 to 24 to stop continuously and shows (if beginning to occur continuously four symbols " LOBSTER " (this situation is called " 4K ") from left end) along variable display portions, then can obtain to pay number " 2500 ".If symbol " LOBSTER " divides effective pay lines on 21 to 25 to stop continuously and shows (if beginning to occur continuously five symbols " LOBSTER " (this situation is called " 5K ") from left end) along variable display portions, then can obtain to pay number " 6000 ".
In addition, under the situation that begins to play of making a bet with maximum (25 pay lines is the situation of maximum number 8 all effectively and for the number average of making a bet of each bar pay lines), if five symbols " LOBSTER " divide effective pay lines on 21 to 25 to stop continuously and show along variable display portions, then obtain and win JP (jackpot) rather than payment " 6000 ".Won JP if obtain, then can obtain in JP summation display part 11 show retain number (referring to Fig. 1) be corresponding and retain.
For symbol " SHARK ", if symbol " SHARK " divides effective pay lines on 21 and 22 to stop continuously and shows (if beginning to occur continuously two symbols " SHARK " (this situation is called " 2K ") from left end) along variable display portions, then can obtain to pay number " 3 ".If symbol " SHARK " divides effective pay lines on 21 to 23 to stop continuously and shows (if beginning to occur continuously three symbols " SHARK " (this situation is called " 3K ") from left end) along variable display portions, then can obtain to pay number " 25 ".In addition, if symbol " SHARK " divides effective pay lines on 21 to 24 to stop continuously and shows (if beginning to occur continuously four symbols " SHARK " (this situation is called " 4K ") from left end) along variable display portions, then can obtain to pay number " 150 ".If symbol " SHARK " divides effective pay lines on 21 to 25 to stop continuously and shows (if beginning to occur continuously five symbols " SHARK " (this situation is called " 5K ") from left end) along variable display portions, then can obtain to pay number " 1000 ".
For symbol " FISH ", if symbol " FISH " divides effective pay lines on 21 and 22 to stop continuously and shows (if beginning to occur continuously two symbols " FISH " (this situation is called " 2K ") from left end) along variable display portions, then can obtain to pay number " 2 ".If symbol " FISH " divides effective pay lines on 21 to 23 to stop continuously and shows (if beginning to occur continuously three symbols " FISH " (this situation is called " 3K ") from left end) along variable display portions, then can obtain to pay number " 15 ".In addition, if symbol " FISH " divides effective pay lines on 21 to 24 to stop continuously and shows (if beginning to occur continuously four symbols " FISH " (this situation is called " 4K ") from left end) along variable display portions, then can obtain to pay number " 120 ".If symbol " FISH " divides effective pay lines on 21 to 25 to stop continuously and shows (if beginning to occur continuously five symbols " FISH " (this situation is called " 5K ") from left end) along variable display portions, then can obtain to pay number " 500 ".
For symbol " PUNK " (people) with guitar, if symbol " PUNK " divides effective pay lines on 21 and 22 to stop continuously and shows (if beginning to occur continuously two symbols " PUNK " (this situation is called " 2K ") from left end) along variable display portions, then can obtain to pay number " 2 ".If symbol " PUNK " divides effective pay lines on 21 to 23 to stop continuously and shows (if beginning to occur continuously three symbols " PUNK " (this situation is called " 3K ") from left end) along variable display portions, then can obtain to pay number " 10 ".In addition, if symbol " PUNK " divides effective pay lines on 21 to 24 to stop continuously and shows (if beginning to occur continuously four symbols " PUNK " (this situation is called " 4K ") from left end) along variable display portions, then can obtain to pay number " 120 ".If symbol " PUNK " divides effective pay lines on 21 to 25 to stop continuously and shows (if beginning to occur continuously five symbols " PUNK " (this situation is called " 5K ") from left end) along variable display portions, then can obtain to pay number " 400 ".
For symbol " OCTOPUS ", if symbol " OCTOPUS " divides effective pay lines on 21 and 22 to stop continuously and shows (if beginning to occur continuously two symbols " OCTOPUS " (this situation is called " 2K ") from left end) along variable display portions, then can obtain to pay number " 2 ".If symbol " OCTOPUS " divides effective pay lines on 21 to 23 to stop continuously and shows (if beginning to occur continuously three symbols " OCTOPUS " (this situation is called " 3K ") from left end) along variable display portions, then can obtain to pay number " 8 ".In addition, if symbol " OCTOPUS " divides effective pay lines on 21 to 24 to stop continuously and shows (if beginning to occur continuously four symbols " OCTOPUS " (this situation is called " 4K ") from left end) along variable display portions, then can obtain to pay number " 50 ".If symbol " OCTOPUS " divides effective pay lines on 21 to 25 to stop continuously and shows (if beginning to occur continuously five symbols " OCTOPUS " (this situation is called " 5K ") from left end) along variable display portions, then can obtain to pay number " 300 ".
For symbol " CRAB ", if symbol " CRAB " divides effective pay lines on 21 to 23 to stop continuously and shows (if beginning to occur continuously three symbols " CRAB " (this situation is called " 3K ") from left end) along variable display portions, then can obtain to pay number " 7 ".In addition, if symbol " CRAB " divides effective pay lines on 21 to 24 to stop continuously and shows (if beginning to occur continuously four symbols " CRAB " (this situation is called " 4K ") from left end) along variable display portions, then can obtain to pay number " 50 ".If symbol " CRAB " divides effective pay lines on 21 to 25 to stop continuously and shows (if beginning to occur continuously five symbols " CRAB " (this situation is called " 5K ") from left end) along variable display portions, then can obtain to pay number " 200 ".
For symbol " WORM ", if symbol " WORM " divides effective pay lines on 21 to 23 to stop continuously and shows (if beginning to occur continuously three symbols " WORM " (this situation is called " 3K ") from left end) along variable display portions, then can obtain to pay number " 6 ".In addition, if symbol " WORM " divides effective pay lines on 21 to 24 to stop continuously and shows (if beginning to occur continuously four symbols " WORM " (this situation is called " 4K ") from left end) along variable display portions, then can obtain to pay number " 40 ".If symbol " WORM " divides effective pay lines on 21 to 25 to stop continuously and shows (if beginning to occur continuously five symbols " WORM " (this situation is called " 5K ") from left end) along variable display portions, then can obtain to pay number " 150 ".
For symbol " A " (English character), if symbol " A " divides effective pay lines on 21 to 23 to stop continuously and shows (if beginning to occur continuously three symbols " A " (this situation is called " 3K ") from left end) along variable display portions, then can obtain to pay number " 5 ".In addition, if symbol " A " divides effective pay lines on 21 to 24 to stop continuously and shows (if beginning to occur continuously four symbols " A " (this situation is called " 4K ") from left end) along variable display portions, then can obtain to pay number " 25 ".If symbol " A " divides effective pay lines on 21 to 25 to stop continuously and shows (if beginning to occur continuously five symbols " A " (this situation is called " 5K ") from left end) along variable display portions, then can obtain to pay number " 120 ".
For symbol " K " (English character), if symbol " K " divides effective pay lines on 21 to 23 to stop continuously and shows (if beginning to occur continuously three symbols " K " (this situation is called " 3K ") from left end) along variable display portions, then can obtain to pay number " 5 ".In addition, if symbol " K " divides effective pay lines on 21 to 24 to stop continuously and shows (if beginning to occur continuously four symbols " K " (this situation is called " 4K ") from left end) along variable display portions, then can obtain to pay number " 25 ".If symbol " K " divides effective pay lines on 21 to 25 to stop continuously and shows (if beginning to occur continuously five symbols " K " (this situation is called " 5K ") from left end) along variable display portions, then can obtain to pay number " 120 ".
For symbol " Q " (English character), if symbol " Q " divides effective pay lines on 21 to 23 to stop continuously and shows (if beginning to occur continuously three symbols " Q " (this situation is called " 3K ") from left end) along variable display portions, then can obtain to pay number " 5 ".In addition, if symbol " Q " divides effective pay lines on 21 to 24 to stop continuously and shows (if beginning to occur continuously four symbols " Q " (this situation is called " 4K ") from left end) along variable display portions, then can obtain to pay number " 20 ".If symbol " Q " divides effective pay lines on 21 to 25 to stop continuously and shows (if beginning to occur continuously five symbols " Q " (this situation is called " 5K ") from left end) along variable display portions, then can obtain to pay number " 100 ".
For symbol " J " (English character), if symbol " J " divides effective pay lines on 21 to 23 to stop continuously and shows (if beginning to occur continuously three symbols " J " (this situation is called " 3K ") from left end) along variable display portions, then can obtain to pay number " 5 ".In addition, if symbol " J " divides effective pay lines on 21 to 24 to stop continuously and shows (if beginning to occur continuously four symbols " J " (this situation is called " 4K ") from left end) along variable display portions, then can obtain to pay number " 20 ".If symbol " J " divides effective pay lines on 21 to 25 to stop continuously and shows (if beginning to occur continuously five symbols " J " (this situation is called " 5K ") from left end) along variable display portions, then can obtain to pay number " 100 ".
Under the situation that realizes above-mentioned payment on many effective pay lines, all payments are all added to retaining.
On the other hand, for symbol " SARDINE ", this symbol is a scatter pay, if divide on 21 to 25 with effective pay lines and irrespectively to occur (stop and showing) two symbols " SARDINE " in variable display portions, that is,, then can obtain to pay number " 2 " if realize the situation of " 2K ".If divide on 21 to 25 with effective pay lines and irrespectively to occur (stop and showing) three symbols " SARDINE " in variable display portions, that is, if the situation of realization " 3K " then can obtain to pay number " 5 ".If divide on 21 to 25 with effective pay lines and irrespectively to occur (stop and showing) four symbols " SARDINE " in variable display portions, that is, if the situation of realization " 4K " then can obtain to pay number " 10 ".In addition, if divide on 21 to 25 with effective pay lines and irrespectively to occur (stop and showing) five symbols " SARDINE " in variable display portions, that is, if the situation of realization " 5K " then can obtain to pay number " 125 ".
Here, only consider the payment that obtains by symbol " SARDINE ", will add to and retain by the payment number shown in Figure 12 being multiply by the payment number that total number of making a bet calculates (product of make a bet number and effective pay lines number).At this moment, if exist, then this payment is also added to retaining based on other payment beyond the payment of symbol " SARDINE ".
For symbol " SARDINE ", this symbol still is transformed into the trigger symbol of bonus game, and divide on 21 to 25 with effective pay lines in variable display portions and irrespectively to occur altogether under (stop and showing) situation more than four symbols " SARDINE ", not only can obtain above-mentioned payment, and game state also can be transformed into bonus game.
Below, bonus game will be described.Bonus game is the recreation that begins when realizing specified conditions during the basic game, and in many cases, bonus game is more favourable for the player.Here, if game state is transformed into bonus game, then when game state is transformed into bonus game, can also automatically carries out 15~25 recreation continuously according to the result of the raffle of being carried out, and not need any retaining of making a bet.
Here, use the quantity of the quantity of make a bet number and effective pay lines when game state is converted to bonus game as make a bet number and effective pay lines in bonus game.Although obtaining in bonus game won identical in symbol combination and the above-mentioned basic game of Zhi Fuyu thereof, but symbol " SHARK " is handled as symbol " LOBSTER ", and under the situation that occurs (stop and showing) four symbols " SARDINE " altogether, game state can be transformed into bonus game once more.Here, as shown in figure 12, obtain when winning symbol combination owing to set the payment of symbol " LOBSTER " to such an extent that be higher than symbol " SHARK " when winning, therefore greatly possible is, the player can obtain many retaining and need not consume and retain.
In the slot machine 1 according to first embodiment, if realized predetermined condition during basic game and bonus game, then game state is transformed into probability change pattern.Here, probability change pattern is meant the particular game pattern, if irrespectively stop simultaneously with pay lines during basic game and bonus game and show three symbols " SARDINE " if stop five symbols " WILD " and if obtain and win JP then realize this pattern on pay lines.
If satisfy a condition in the above-mentioned condition, then (here from next recreation, recreation be meant up to divide the variable demonstration of begin symbol on 21 to 25 in each variable display portions, symbol stops and showing thereon time afterwards) rise till satisfying predetermined termination condition, game state be transformed into probability change pattern (wherein, win obtain the probability of winning symbol combination (referring to Figure 12) become be higher than normal game state).
Particularly, dividing on 21 to 25 in variable display portions respectively in the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105 that move changeably, stop and showing, realizing that by the first rotating cylinder band 101 being replaced by the 6th rotating cylinder band 106 probability changes pattern.Figure 13 (a) is illustrated in the schematic diagram that divides on 21 to 25 the rotating cylinder band that moves changeably, stops and showing in the normal mode respectively in variable display portions, and Figure 13 (b) is the schematic diagram that is illustrated in rotating cylinder band in the probability change pattern.Figure 14 is the schematic diagram of expression by the 6th rotating cylinder band 106 variable symbols displayed row on variable display portions is divided.
Shown in Figure 13 (a), although in normal mode, by adopting five rotating cylinder bands (promptly, the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105) play, but shown in Figure 13 (b), in probability change pattern, divide the rotating cylinder band that shows on 21 to become the 6th rotating cylinder band 106 from the first rotating cylinder band 101 in variable display portions.
In the 6th rotating cylinder band 106, include a plurality of symbols " WILD " (English character) and symbol " SARDINE ", as shown in figure 14.Particularly, although in the first rotating cylinder band 101, only comprise two symbols " WILD ", in the 6th rotating cylinder band 106, comprise eight symbols " WILD ".Although in the first rotating cylinder band 101, only comprise a symbol " SARDINE ", in the 6th rotating cylinder band 106, comprise four symbols " SARDINE ".Here, as mentioned above, symbol " WILD " can replace the symbol (symbol " LOBSTER ", symbol " SHARK ", symbol " FISH ", symbol " PUNK ", symbol " OCTOPUS ", symbol " CRAB ", symbol " WORM ", symbol " A ", symbol " K ", symbol " Q ", symbol " J ") except symbol " SARDINE ", and because the increase of the quantity of symbol " WILD ", thereby in probability change pattern, obtain and win the arbitrary probability increase that obtains the win symbol combination shown in Figure 12.Equally, symbol " SARDINE " is a scatter pay, if stop and being presented at variable display portions dividing on 21 to 25 with the irrespectively total symbol " SARDINE " of effective pay lines more than two, then can obtain to retain, and the probability that two symbols " SARDINE " stop in probability change pattern increases by this scatter pay.In addition, symbol " SARDINE " still is transformed into game state the conversion symbol of bonus game, and since the increase of symbol " SARDINE " quantity also increase so be transformed into the probability of bonus game.Therefore, be transformed into probability according to game state and change pattern, the player can obtain more payment (increase of payment rate) than normal mode with the identical number of making a bet.
When satisfying predetermined termination condition, finish for the recreation probability change pattern that wherein satisfies predetermined termination condition.Termination condition in the slot machine 1 of first embodiment is corresponding to following any situation: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) if obtain JP; (4), win obtaining shown in Figure 12 and win in the symbol combination any and reach 15 times if after game state is transformed into probability change pattern; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation; (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); (10) if game state be transformed into probability change pattern after through three minutes; (11) if determine that in the raffle of carrying out for each recreation probability change pattern finishes; (12) if the payment rate surpasses 90%; And (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.If satisfy this termination condition, then probability change pattern finishes in this recreation.
Next, will above-mentioned termination condition be described.
At first, termination condition: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) all to change the beginning condition of pattern identical with probability if obtain among the JP each, and stop on 21 to 25 and symbols displayed satisfies this termination condition according to dividing in variable display portions.Here, begin recreation (if 25 pay lines (25) all effectively if make a bet with maximum, and the number of making a bet for the effective pay lines of each bar is set at eight (8)), then on dividing pay lines in 21 to 25, variable display portions stops continuously and shows under the situation of five symbols " LOBSTER " realizing obtaining JP.CPU 50 definite symbols stop and showing, change pattern thereby finish probability after finishing current recreation.
According to when the current player who plays in slot machine 1 begins to play, perhaps game state is transformed into the predetermined number that counting is relevant with recreation when prior probability changes pattern (win and obtain the number of times of winning symbol combination, the recreation quantity that retains number, carried out that is obtained), and this count value reaches predetermined value, just satisfy each termination condition: (4) if after game state is transformed into probability change pattern, wins obtaining shown in Figure 12 and wins in the symbol combination any and reach 15 times; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation.
Here, in RAM 52, count above-mentioned each counter number cumulatively, if and the slot machine 1 current probability change pattern that is in, then the number of times that obtains the win symbol combination that will win after game state is transformed into probability change pattern is stored in to obtain and wins among the symbol combination counter 52A.Will be after recreation beginning retaining to be stored in and always retain among the counter 52B by current player's acquisition.If being in probability, slot machine 1 changes pattern the retaining to be stored in and retain among the counter 52C of acquisition after beginning to play.Recreation quantity that will current player carried out after beginning to play is stored among total recreation counter 52D.In addition, change pattern and be transformed into probability at game state and change the recreation number of being played after the pattern and be stored among the counter 52E that plays if slot machine 1 is in probability.CPU 50 determines that the Counter Value that is stored among the RAM 52 reaches predetermined value, and finishes probability change pattern after current recreation is finished.
According to the current time and game state be transformed into probability change pattern after elapsed time, satisfy following each termination condition: (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); And (10) if game state be transformed into probability change pattern after through three minutes.Here, measure the current time and elapsed time after game state is transformed into probability change pattern by timer 87 (referring to Fig. 6).CPU 50 determines to reach the scheduled time by the time that timer 87 is measured, and finishes probability change pattern after current recreation is finished.
According in probability change pattern whenever one the recreation (here, recreation be meant up to divide in each variable display portions 21 on 25 begin symbol variable demonstration, symbol stops and showing thereon time afterwards) the raffle result that carried out when finishing, satisfy termination condition: (11) are if determine that in the raffle of carrying out for each recreation probability change pattern finishes.Figure 11 is the end raffle table that the probability that is used to obtain above-mentioned raffle result changes pattern.
As shown in figure 11, sign-off table 51B be in probability change pattern when a game over, the raffle table of raffling according to random number " 0 "~" 9 " of being sampled by random number sampling circuit 56.According to the random number that is obtained, being determined to continue to keep by CPU 50 still is to finish this probability to change pattern.
Particularly, if in the scope of " 0 "~" 8 ", then continuing to keep probability, random number changes pattern.On the other hand, if random number is " 9 ", then after current recreation is finished, finishes probability and change pattern.
In addition, according to respect to by the several rates of paying that retain of retaining of players bet (payment rate), satisfy termination condition: (12) are if the payment rate surpasses 90%.CPU 50 retains counter 52C and calculates the payment rate according to always retaining counter 52B and making a bet among the RAM 52, and when CPU 50 determines that current payment rates surpass 90%, end probability change pattern current recreation is finished after.
In addition, retain number according to the JP that is accumulated till the current time, satisfy termination condition: (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.In slot machine 1, be accumulated in 20 slot machines that comprise slot machine 1 of installing in the amusement arcade by what operation control panel 5 was made a bet and retain 10% of number (retains corresponding to a coin) according to first embodiment.Current JP summation is stored among the JP summation storage area 52F (referring to Fig. 9) of RAM 52, and the JP of current accumulation retains digital display and is shown in the JP summation display part 11.In addition, the JP summation that CPU 50 determines to be stored among the JP summation storage area 52F retains above 100,000, and finishes probability change pattern after current recreation is finished.
Here, termination condition can be set at such situation: satisfy more than two above-mentioned termination condition (1) to (13), rather than satisfy in the termination condition (1) to (13) any.For example, the quantity of playing after game state is transformed into probability change pattern surpasses 20 times plays and stops simultaneously and show under the situation of three symbols " SARDINE ", can finish probability and change pattern.
Next, be described in the master processor program that carries out in the slot machine 1 with reference to Figure 15.Figure 15 is the flow chart of master processor program.Here,, in ROM 51 that is arranged at slot machine 1 and RAM 52, and carry out by the procedure stores shown in the flow chart of Figure 15 to 20 by CPU 50.
In Figure 15, at first in step (below be abbreviated as " S ") 1, carry out beginning shown in Figure 16 and receive and handle.This processing is used for annotating the operation that button 33, every line 2 notes buttons 34, every line 3 notes buttons 35, every line 5 notes buttons 36, every line 8 notes buttons 37,1 line button 39 of red object for appreciation, 2 line buttons 40 of object for appreciation, 5 line buttons 41 of object for appreciation, 20 line buttons 42 of object for appreciation or black are played 25 line buttons 43 according to every line 1, and reception is annotated the switching signal that 65,25 wiretaps of switch 60,8 notes 64,20 wiretaps of 63,5 wiretaps of 62,2 wiretaps of 61,1 wiretap of switch 66 are exported from 1 notes switch, 57,2 notes switches, 58,3 notes switches 59,5.When the switching signal that receives from the output of each switch, the recreation beginning.
In S2,, carry out in the raffle shown in Figure 17 and handle (describing after a while) according to switching signal from 66 outputs of 65,25 wiretaps of 64,20 wiretaps of 63,5 wiretaps of 62,2 wiretaps of 1 wiretap.
Here, bonus game (if divide 21 to 25 on irrespectively to stop simultaneously with pay lines and show symbol " SARDINE " more than four in variable display portions), the then bonus game of after current basic game finishes, describing after a while (referring to Figure 19) have been won if obtain.
Next, in S3, the basic game of carrying out is as shown in figure 18 handled (describing after a while).Then, process forwards S4 to, and determines whether to obtain and won bonus game.Particularly, during raffle in S2 is handled, irrespectively stop altogether and shows, then obtain win bonus game (S4: be) more than four symbols " SARDINE " if divide on 21 to 25 with effective pay lines in variable display portions.Thus, process forwards S5 to, and carrying out the bonus game processing (describing after a while) shown in Figure 19 afterwards, finishes master processor program.On the other hand, in the raffle of S2 is handled, if divide on 21 to 25 in variable display portions irrespectively all not stop and showing symbol " SARDINE " more than four with effective pay lines, then do not obtain win bonus game (S4: not), thereby the end master processor program.
Next, be described in beginning to receive and handling of in S1, carrying out in the slot machine 1 according to first embodiment with reference to Figure 16.Figure 16 is the flow chart of the beginning received processing program that carries out in the slot machine 1 according to first embodiment.
Beginning to receive in the processing, at first, CPU 50 determined whether through the scheduled time (for example, 15 seconds) in S11.Here, (S11: not), then process forwards S13 to if determine not pass through the scheduled time, on the other hand, if determine to have passed through the scheduled time (S11: be), then in S12, implementation effect demonstration on last LCD 3 or following LCD 4, process forwards S13 to then.
In S13, determined whether to carry out the operation that 1 line button 39 of red object for appreciation, 2 line buttons 40 of object for appreciation, 5 line buttons 41 of object for appreciation, 20 line buttons 42 of object for appreciation or black are played 25 line buttons 43.Here, if determine not carry out the red operation (S13: deny) of playing 1 line button 39 grade, then process turns back to S11, and repeats said process.On the other hand, if determined to carry out the operation (S13: be) of 1 line button 39 grade of red object for appreciation, then process turns back to the master processor program of Figure 15, even and the raffle that when implementation effect is demonstrated, also forwards among the S2 handle.
Here, in definite processing of S13, can carry out this among the S13 according to other input signal outside the aforesaid operations signal and determine.
Then, in S14, the addition of carrying out JP and making a bet several is handled.At JP with in making a bet addition several and handling, the number that always retains that will make a bet in current recreation is added to making a bet of RAM 52 and retains among the counter 52G.Here, calculate the numbers that retain in a recreation by effective pay lines " quantity " being multiply by every pay lines number of making a bet.For example, in S13, annotate buttons 35 and play 20 line buttons 42 if press every line 3 in succession, then making a bet 3 for every in 20 effective pay lines retains, therefore by retain counter 52G counting totally 60 retain.
To in current recreation, make a bet retain the number (one retains corresponding to a coin) 10% cumulatively addition as JP.Current JP retains number and is stored among the JP summation storage area 52F of RAM 52, and this JP summation is upgraded by new making a bet.Therefore the JP summation that shows in JP summation display part 11 is also upgraded.For example, pressing every line 3 in S13 in succession annotates under the situation of button 35 and 20 line buttons 42 of object for appreciation, making a bet 3 for every in 20 effective pay lines retains, and therefore retains on the JP summation that is added among the JP summation storage area 52F as 60 10% 6 of retaining.
Next, be described in the raffle handling procedure that in S2, carries out in the slot machine 1 according to first embodiment with reference to Figure 17.Figure 17 is the flow chart of the raffle handling procedure that carries out in according to the slot machine of first embodiment.
In this raffle was handled, at first, the symbol of carrying out among the S21 was determined to handle.Here, in basic game, divide 21 to 25, determine on the first pay lines L1, to stop and symbols displayed for each variable display portions.Particularly, by random number sampling circuit 56 five random numbers of sampling,, and determine Code Number with reference to the symbol raffle table 51A shown in Figure 10 to divide 21 to 25 correspondingly with each variable display portions.In addition, according in this Code Number and the first rotating cylinder band, 101 to the 6th rotating cylinder bands 106 each, determine to divide to stop on 21 to 25 and symbols displayed in each variable display portions.At this moment, although in normal mode, stop on 21 and symbols displayed, in probability change pattern, determine to stop also symbols displayed by employing the 6th rotating cylinder band 106 (rather than first rotating cylinder band 101) by adopting the first rotating cylinder band 101 to determine to divide in variable display portions.
After symbol stops and being presented on effective pay lines, in S22, carry out to obtain and win symbol combination and determine to handle, process turns back to the master processor program among Figure 15 and the basic game that forwards among the S3 is handled then.Here, specifically, in obtaining the definite processing of win symbol combination,, determine to obtain win symbol combination and payment thereof according to symbol of in S21, determining and the payoff table 51C of Figure 12.
Here, change pattern, as mentioned above,, move changeably, stop and showing that variable display portions divides 21 symbol then by adopting the 6th rotating cylinder band 106 (referring to Figure 14) rather than the first rotating cylinder band 101 if slot machine 1 is in probability.To be set to differ from one another in the first rotating cylinder band 101 and sign pattern on the 6th rotating cylinder band 106 and (compare with the first rotating cylinder band 101, in the 6th rotating cylinder band 106, include more symbols " WILD " and " SARDINE "), obtain the probability difference of winning symbol combination (will in probability change pattern, win obtain the probability of winning symbol combination set to such an extent that be higher than normal mode) thereby make to win.
Next, be described in the basic game handling procedure that in S3, carries out in the slot machine 1 according to first embodiment with reference to Figure 18.Figure 18 is at the flow chart according to the basic game handling procedure in the slot machine of first embodiment.
In basic game is handled, at first, in S31, according to switching signal (switching signal that among the S1 of Figure 15, receives), divide the rolling of carrying out each symbol on 21 to 25 in variable display portions from 64,20 wiretaps 65 of 63,5 wiretaps of 62,2 wiretaps of 1 wiretap or 25 wiretap 66 outputs.
In S32, stop each symbol and divide rolling on 21 to 25 in variable display portions.
In addition, in S33, according to stopping on 21 to 25 and obtaining of showing won the corresponding symbol combination of symbol combination with dividing in variable display portions, the payment that Zhi Fuyu determines according to the payoff table 51C among Figure 12 is corresponding to retain etc.
Then, in S34, carry out according in S22, win obtain win symbol combination determined obtain win number of times, to the current time by quantity (comprising basic game and bonus game) that the player played and the renewal processing of the payment number that retains of paying in the payment processes of S33.Obtain win number of times, recreation quantity and payment number each value by continue the cumulatively calculating of CPU 50 according to recreation, and result of calculation is stored among the RAM 52.
Particularly, counting is from retaining of beginning to play and obtained by current player, and this count value is stored in always retains among the counter 52B.Count current player and begin to start at the quantity of being played, and this count value is stored among total recreation number count device 52D from recreation.
In addition, in addition, change pattern, then count being transformed into probability at game state and obtaining obtaining of win after changing pattern and win the number of times that meets combination, and this count value is stored in obtains among the win symbol combination counter 52A if slot machine 1 is in probability at present.Counting game state be transformed into probability change pattern after the retaining of acquisition, and this count value be stored in retain among the counter 52C.Counting is transformed into probability at game state and changes the recreation quantity of being played after the pattern, and this count value is stored among the recreation number count device 52E.
Then, in S35, carry out probability change pattern and change processing, that is, the current game state in slot machine 1 changes between pattern and the normal mode (game state except probability change pattern (comprising basic game and bonus game)) at probability and changes.Here, will describe probability change pattern after a while and change processing.After the processing in carrying out S35, process turns back to master processor program and is transformed into definite processing among the S4.
Next, being described in the bonus game that carries out in the slot machine 1 according to first embodiment with reference to Figure 19 in S5 handles.Figure 19 is the flow chart that the bonus game that carries out in according to the slot machine of first embodiment is handled.
In bonus game is handled, at first, in S41, set the recreation quantity N of bonus game.According to random number, in 10 to 25 recreation, select bonus game quantity by 56 sampling of random number sampling circuit.The bonus game quantity that sets is stored among the RAM 52.
Next, the symbol of carrying out in S41 in the bonus game is determined to handle.Here, in bonus game, divide 21 to 25 to determine on the first pay lines L1, to stop and symbols displayed for each variable display portions.Particularly, as mentioned above,,, and determine Code Number according to the symbol raffle table 51A shown in Figure 10 to divide 21 to 25 correspondingly with each variable display portions by five random numbers of random number sampling circuit 56 sampling.In addition, according to this Code Number and the first rotating cylinder band, 101 to the 6th rotating cylinder bands 106, determine to divide each symbol that stops on 21 to 25 and show in each variable display portions.At this moment, although in normal mode, stop on 21 and symbols displayed, in probability change pattern, determine this symbol by employing the 6th rotating cylinder band 106 (rather than first rotating cylinder band 101) by adopting the first rotating cylinder band 101 to determine to divide in variable display portions.
If symbol stops and being presented on effective pay lines, then determines to obtain win symbol combination and payment thereof according to symbol of determining and the payoff table 51C in Figure 12 in S21 in S43.Yet, in bonus game, symbol " SHARK " is handled as symbol " LOBSTER ".
Here, be under the situation that probability changes pattern, as mentioned above,, move changeably, stop and showing that variable display portions divides 21 symbol by the 6th rotating cylinder band 106 (referring to Figure 16) rather than the first rotating cylinder band 101 at slot machine 1.To be set to differ from one another in the first rotating cylinder band 101 and sign pattern on the 6th rotating cylinder band 106 and (compare with the first rotating cylinder band 101, in the 6th rotating cylinder band 106, comprise more symbols " WILD " and " SARDINE "), obtain the probability difference of winning symbol combination (will in probability change pattern, win obtain the probability of winning symbol combination set to such an extent that be higher than normal mode) thereby make to win.
In addition, winning symbol combination obtaining of S43 determines in the processing, determine whether to obtain and win the trigger symbol combination that is transformed into bonus game (such situation promptly, divides on 21 to 25 in variable display portions irrespectively to stop with effective pay lines and show four symbols " SARDINE ") (S44).If determine to obtain the trigger symbol combination (S44: be) of winning bonus game, then redefine the number of repetition n of bonus game, and the number of repetition that will determine is added to recreation quantity N upward (S45) by raffle.Thus, if obtain the win bonus game in bonus game, then the residue number of repetition of bonus game increases.Specifically, for example, the first time process forward bonus game with number of times 20 to and in the tenth secondary bonus game, obtain under the situation of winning bonus game number of times 17, after this carry out bonus game 25 times (20 times-12 times+17 times).On the other hand, win trigger symbol combination (S44: deny) if determine not obtain, then process forwards S46 to.
In the rotation of S46 is handled, divide the rolling of automatically carrying out each symbol on 21 to 25 in variable display portions.
Stopping during control handles of S47, stop each symbol and divide rolling on 21 to 25 in variable display portions.
Here, although in normal mode, pass through to adopt the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105 (referring to Fig. 4), divide on 21 to 25 in variable display portions and to move changeably, to stop and displaying symbol, if change pattern, then move changeably, stop and showing that variable display portions divides 21 symbol by employing the 6th rotating cylinder band 106 (referring to Figure 14) but slot machine 1 is in probability.
And, in the payment processes of S48, according to stopping on 21 to 25 and obtaining of showing won the corresponding symbol combination of symbol combination with in S47, dividing in variable display portions, corresponding the retaining of payment that Zhi Fuyu determines according to the payoff table 51C among Figure 12 (yet, in bonus game, symbol " SHARK " is considered as symbol " LOBSTER " and handles).
Then, in S49, carry out according in S43, win obtain win symbol combination determined obtain win number of times, to the current time by quantity (comprising basic game and bonus game) that the player played and the renewal processing of the payment number that retains of paying in the payment processes of S48.Obtain win number of times, recreation quantity and payment number each value by continue the cumulatively calculating of CPU 50 according to recreation, and result of calculation is stored among the RAM 52.
Particularly, count current player, and this count value is stored in always retains among the counter 52B from retaining of beginning to play and obtained.Count current player and start at the quantity of being played from beginning to play, and this count value is stored among total recreation number count device 52D.
In addition, in addition, change pattern, then count being transformed into probability at game state and obtaining obtaining of win after changing pattern and win the number of times that meets combination, and this count value is stored in obtains among the win symbol combination counter 52A if slot machine 1 is in probability at present.Counting game state be transformed into probability change pattern after the retaining of acquisition, and this count value be stored in retain among the counter 52C.Counting is transformed into probability at game state and changes the recreation quantity of being played after the pattern, and this count value is stored among the recreation number count device 52E.
Then, in S50, carry out probability change pattern and change processing, that is, the current game state in slot machine 1 changes between pattern and the normal mode (game state except probability change pattern (comprising basic game and bonus game)) at probability and changes.Here, will describe probability change pattern after a while and change processing.Then, process forwards S51 to.
In S51, CPU 50 reads the recreation quantity N of the bonus game that is stored among the RAM 52, and subtracts " 1 " from the recreation quantity that is read.In addition, the recreation quantity N after will subtracting is stored among the RAM 52 once more.
Then, in S52, CPU 50 determines whether the recreation times N of bonus game reaches the number of times of determining in S41.Particularly, whether become " 0 " and carry out this and determine according to being stored in recreation quantity N among the RAM 52.If recreation quantity N is not " 0 ", (S52: not), then process turns back to S42 and repeats said process if promptly determine not reach the number of times of determining by the execution number of times of bonus game in S41.On the other hand, if recreation quantity N is " 0 ", if promptly the execution number of times of bonus game reaches the number of times of determining (S52: be) in S41, then the bonus game handling procedure finishes.
Next, be described in the probability change pattern of carrying out among S35 and the S50 with reference to Figure 20 and change processing.Figure 20 is changing the flow chart of handling according to the probability change pattern in the slot machine of first embodiment.
Change in the processing in probability change pattern, at first, CPU 50 determines in S61 whether slot machine 1 is in probability at present and changes pattern.Here, slot machine 1 has basic game and these two game states of bonus game, in addition, basic game and bonus game all have probability change pattern and these two kinds of game modes of normal mode (game state except probability change pattern (comprising basic game and bonus game)).If satisfied predetermined condition, then each pattern changes mutually.
If slot machine 1 is in probability at present and changes pattern (S61: not), whether obtaining of then determining to determine in S22 or S43 is won symbol combination and become and be transformed into the trigger symbol combination (S62) that probability changes pattern.In the slot machine 1 of first embodiment, as mentioned above, (1) is if irrespectively stop simultaneously with effective pay lines and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) if with the making a bet of maximum (25 pay lines all effectively and will be set at 8 state for the number average of making a bet of the effective pay lines of each bar) begin recreation and on effective pay lines, divide 21 to 25 to stop continuously and show five symbols " LOBSTER " by variable display portions, then game state is transformed into probability and changes pattern.Therefore, CPU50 determine whether to obtain win satisfy in the above-mentioned condition (1) to (3) any obtain the win symbol combination.
Winning under the situation that obtains the win symbol combination (S62: be), game state is transformed into probability change pattern in S63.If being transformed into probability, game state changes pattern, then from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the 6th rotating cylinder band 106 (referring to Figure 13) from the first rotating cylinder band 101 in variable display portions, and, divide on 21 to 25 in variable display portions and move changeably, stop and displaying symbol by adopting the second rotating cylinder band, 102 to the 6th rotating cylinder bands 106.Here, in the 6th rotating cylinder band 106, as shown in figure 14, compare, comprise more symbols " WILD " and " SARDINE ", thereby win the probability increase that obtaining shown in Figure 12 won symbol combination with the first rotating cylinder band 101.Therefore, be transformed into probability according to game state and change pattern, with the identical number of making a bet, the player can obtain than the payment of Duoing in the normal mode (increase of payment rate).
On the other hand, win symbol combination (S62: deny) if determine not win to obtain, then probability change pattern changes the processing end.
In addition, after game state is transformed into probability change pattern, as shown in figure 21, following LCD 4 divide except variable display portions 21 to 25 and JP summation display part 11 the viewing area on show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S64).Thus, can notify the player to realize that probability changes pattern.Then, probability change pattern finishes.
On the other hand, change pattern (S61: be), then carry out changing the end raffle of pattern and handle (S65) as the probability that probability changes one of the termination condition of pattern if current game state is a probability.Probability of use changes the end raffle of pattern and shows 51B (referring to Figure 11), by carry out the end raffle processing that probability changes pattern according to being raffled by the random number " 0 " to " 9 " of random number sampling circuit 56 sampling.If random number is " 9 ", then in S66, satisfied a termination condition.
Next, determine whether to satisfy any and finished the termination condition (S66) that probability changes pattern.In the slot machine 1 of first embodiment, the termination condition for above-mentioned is provided with situation: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) if with the making a bet of maximum (25 pay lines all effectively and will be set at 8 state for the number average of making a bet of the effective pay lines of each bar) begin recreation and on effective pay lines, divide 21 to 25 to stop continuously and show five symbols " LOBSTER " by variable display portions; (4), win obtaining shown in Figure 12 and win in the symbol combination any and reach 15 times if after game state is transformed into probability change pattern; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation; (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); (10) if game state be transformed into probability change pattern after through three minutes; (11) if determine that in the raffle of carrying out for each recreation probability change pattern finishes; (12) if the payment rate surpasses 90%; And (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.If satisfy this termination condition, then probability change pattern finishes in this recreation.
Particularly, win the incompatible definite termination condition of set of symbols (1)~(3) according to definite obtaining in S22 or S43.According to obtaining of RAM 52 win symbol counter 52A, always retain counter 52B, retain counter 52C, always the count value of storing in each of number count device 52D and recreation number count device 52E of playing is determined termination condition (4)~(8).Determine termination condition (9)~(10) according to the measured value of the timer 87 that links to each other with CPU 50.The end raffle result who changes pattern according to probability in S65 determines termination condition (11).According to determining termination condition (12) with the payment rate that retains counter 52G calculating of making a bet by always retaining counter 52B.In addition, determine termination condition (13) according to the JP summation among the JP summation storage area 52F that is stored in RAM 52.
If determine to have satisfied any termination condition (S66: be) by CPU 50, then probability change pattern finishes (S67).After probability change pattern finishes, from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the first rotating cylinder band 101 from the 6th rotating cylinder band 106 in variable display portions, and, move changeably, stop and showing that variable display portions divides 21 to 25 symbol by adopting the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105.
In addition, after probability change pattern finishes, as shown in figure 22, LCD 4 down divide except variable display portions 21 to 25 and JP summation display part 11 the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S68).Thus, can notify player's probability change pattern to finish.Then, probability change pattern changes the processing end.
On the other hand, (S66: not), then probability change pattern continues and probability change pattern change processing end if determine not satisfy any termination condition.
As mentioned above, in the slot machine 1 of first embodiment, in basic game or bonus game, divide 21 to 25 to stop and symbols displayed combination becomes under the situation of three symbols " SARDINE " (they with effectively pay lines irrespectively stop simultaneously and show) by variable display portions, perhaps on effective pay lines, stop and showing under the situation of five symbols " WILD ", perhaps obtaining (S62: be) under the situation of having won JP, from next recreation, till satisfying any termination condition, divide motion changeably on 21 in variable display portions, stopping also, the first rotating cylinder band 101 of displaying symbol becomes the 6th rotating cylinder band 106 (wherein comprising more symbols " WILD " and symbol " SARDINE "), thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S63).Therefore, can in game process, the unpredictable time change game state in many ways, and can produce the fluctuation of the payment of game medium the player.Therefore, the game state of slot machine 1 can be diversified, and the player will never lose interest to recreation.
After game state is transformed into probability change pattern, following LCD 4 divide except variable display portions 21 to 25 and JP summation display part 11 the viewing area on, show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S64).Thus, the player can learn and realize that in game process probability changes pattern, therefore can improve the expectation to recreation.In probability change pattern, can improve the tactics of the game that increases the number of making a bet etc.
In addition, after probability change pattern finishes, LCD 4 down divide except variable display portions 21 to 25 and JP summation display part 11 the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S68).Thus, can notify player's probability change pattern to finish.Therefore, the player can learn that probability change pattern finishes, and like this after probability change pattern finishes, can improve the tactics of the game that reduces the number of making a bet etc.
(second embodiment)
Next, with reference to Figure 23 to Figure 26 slot machine according to second embodiment is described.Here, in the explanation of back, the identical Reference numeral that uses in the slot machine 1 of first embodiment that describes based on Fig. 1 to 22 is represented identical or corresponding structural detail in the slot machine 1 with second embodiment.
Contour structure according to the slot machine 1 among the contour structure of the slot machine of second embodiment and first embodiment is substantially the same.And various controls processing are in a second embodiment handled substantially the same with the various controls in the slot machine 1 of first embodiment.
Yet the difference of the slot machine 1 of the slot machine among second embodiment and first embodiment is following aspect.Promptly, in the slot machine 1 of first embodiment, when control character divides 21 on 25 the time to stop at variable display portions, sample five random numbers to divide 21 to 25 corresponding to each variable display portions by random number sampling circuit 56, and according to the Code Number of determining by the symbol raffle table 51A of the random number of being sampled and Figure 10, and the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105 are (in probability change pattern, the second rotating cylinder band, 102 to the 6th rotating cylinder bands 106), determine to stop displaying symbol (S21, S42), and according to this payoff table 51C that stops displaying symbol and Figure 12 determine to obtain win symbol combination and payment thereof.Therewith relatively, in the slot machine of second embodiment, directly determine to obtain the win symbol combination according to random number.
In slot machine 1, during probability change pattern,, divide on 21 in variable display portions and move changeably, modulate and displaying symbol by the first rotating cylinder band 101 is become the 6th rotating cylinder band 106, obtain the probability increase of winning symbol combination thereby win.Therewith relatively, in the slot machine 1 of second embodiment, change the table rather than the rotating cylinder band that when determining according to random number to obtain the win symbol combination, use.Therefore, in the slot machine of second embodiment, obtain the probability of winning symbol combination, do not need to change the rotating cylinder symbol in order to increase to win.Therefore, second embodiment not only can be applicable to use the slot machine of video rotating cylinder (describing after a while), and can be applicable to use the slot machine of mechanical rotating cylinder.
At first, in the slot machine of second embodiment, be described in the raffle of carrying out among the S2 of master processor program with reference to Figure 23 and handle.Figure 23 is the flow chart of the raffle handling procedure carried out in the slot machine of second embodiment.Here, the procedure stores shown in the flow chart of Figure 23 and 24 in the ROM 51 and RAM 52 of the slot machine that is arranged at second embodiment, and is carried out by CPU 50.
In raffle is handled, at first, obtain the raffle of winning symbol combination and handle.Here, in basic game, obtain by employing by CPU 50 and to win symbol combination raffle table 51D and 51E and carry out and stop at variable display portions and divide the raffle of winning symbol combination that obtains on 21 to 25 being controlled to be.Determined to obtain win symbol combination after, process turns back to the master processor program among Figure 15 and the basic game that forwards among the S3 is handled.In addition, in basic game was handled, control character stopped according to winning symbol combination by definite the obtaining of raffling.
Below, the obtaining of adopting in the win symbol combination raffle processing of obtaining that is described in S71 won symbol combination raffle table 51D and 51E.
In the slot machine of second embodiment, will in normal mode (game state except probability change pattern), obtain the win symbol combination raffle table 51E that obtains that uses in the raffle of winning symbol combination raffle table 51D and in probability change pattern, obtaining the win symbol combination that obtains that uses in the raffle of winning symbol combination and be stored among the ROM 51.At normal mode, determine to obtain the win symbol combination according to the win symbol combination raffle table 51D that obtains that is used for normal mode, and in probability change pattern, determine to obtain the win symbol combination according to the win symbol combination raffle table 51E that obtains that is used for probability change pattern.
At first, with reference to Figure 25, win symbol combination raffle table 51D with being described in the obtaining of normal mode that be used for of using in the normal mode.Figure 25 is the explanatory diagram of winning symbol combination raffle table that obtains of representing to be used in a second embodiment normal mode.
As shown in figure 25, in the scope of random number of in obtaining win symbol combination raffle table 51D, using 0~11999.If in 0~49 scope, then obtain and win the bonus game trigger by the random number of random number sampling circuit 56 sampling.In this case, irrespectively stop simultaneously with effective pay lines and show, and game state is transformed into bonus game more than four symbols " SARDINE ".If in 50~51 scope, then obtain win " LOBSTER " and obtain the win symbol combination by the random number of random number sampling circuit 56 sampling.On effective pay lines, stop and showing more than five symbols " LOBSTER ".If in 52~57 scope, then obtain win " SHARK " and obtain the win symbol combination by the random number of random number sampling circuit 56 sampling.In this case, on effective pay lines, stop and showing five symbols " SHARK ".With top similar,, random number obtains the win symbol combination if in 58~97 scope, then obtaining win " FISH ".If random number in 98~177 scope, then obtains win " PUNK " and obtains the win symbol combination.If random number in 178~277 scope, then obtains win " OCTOPUS " and obtains the win symbol combination.If random number in 278~477 scope, then obtains win " CRAB " and obtains the win symbol combination.If random number in 478~777 scope, then obtains win " WORM " and obtains the win symbol combination.If random number in 778~1177 scope, then obtains win " A " and obtains the win symbol combination.If random number in 1178~1577 scope, then obtains win " K " and obtains the win symbol combination.If random number in 1578~1977 scope, then obtains win " Q " and obtains the win symbol combination.If random number in 1978~2377 scope, then obtains win " J " and obtains the win symbol combination.If random number in 2378~2577 scope, then obtains win " SARDINE " and obtains the win symbol combination.In this case, irrespectively stop with effective pay lines and show three symbols " SARDINE ".If random number in 2578~2677 scope, then obtains win " WILD " and obtains the win symbol combination.In this case, on effective pay lines, stop and showing five symbols " WILD ".
On the other hand, if random number in 2678~11999 scope, does not then obtain the win symbol combination.In this case, stop and showing and obtain the symbol combination of winning outside the symbol combination.
Next, with reference to Figure 26, win symbol combination raffle table 51E with being described in the obtaining of probability change pattern that be used for of using in the probability change pattern.Figure 26 represents to be used in a second embodiment the explanatory diagram of winning symbol combination raffle table that obtains that probability changes pattern.
As shown in figure 26, to win symbol combination raffle table 51D similar with being used for obtaining of normal mode, wins in the scope of random number 0~11999 of using among the symbol combination raffle table 51E obtaining.If in 0~74 scope, then obtain and win the bonus game trigger by the random number of random number sampling circuit 56 sampling.In this case, irrespectively stop simultaneously with effective pay lines and show symbol " SARDINE ", and game state is transformed into bonus game more than four.If in 75~77 scope, then obtain win " LOBSTER " and obtain the win symbol combination by the random number of random number sampling circuit 56 sampling.On effective pay lines, stop and showing more than five symbols " LOBSTER ".If in 78~86 scope, then obtain win " SHARK " and obtain the win symbol combination by the random number of random number sampling circuit 56 sampling.In this case, on effective pay lines, stop and showing five symbols " SHARK ".With top similar,, random number obtains the win symbol combination if in 87~146 scope, then obtaining win " FISH ".If random number in 147~266 scope, then obtains win " PUNK " and obtains the win symbol combination.If random number in 267~416 scope, then obtains win " OCTOPUS " and obtains the win symbol combination.If random number in 417~716 scope, then obtains win " CRAB " and obtains the win symbol combination.If random number in 717~1016 scope, then obtains win " WORM " and obtains the win symbol combination.If random number in 1017~1616 scope, then obtains win " A " and obtains the win symbol combination.If random number in 1617~2216 scope, then obtains win " K " and obtains the win symbol combination.If random number in 2217~2816 scope, then obtains win " Q " and obtains the win symbol combination.If random number in 2817~3416 scope, then obtains win " J " and obtains the win symbol combination.If random number in 3417~3616 scope, then obtains win " SARDINE " and obtains the win symbol combination.In this case, irrespectively stop with effective pay lines and show three symbols " SARDINE ".
On the other hand, if random number in 3617~11999 scope, does not then obtain the win symbol combination.In this case, stop and showing and obtain the symbol combination of winning outside the symbol combination.
Here, for example, obtain and win to reward trigger and stop simultaneously and show that the probability more than four symbol " SARDINE " is 50/12000 in normal mode, and in probability change pattern, be 75/12000.Obtain win " LOBSTER " symbol combination and on effective pay lines, stop and showing that the probability more than five symbol " LOBSTER " is 2/12000 in normal mode, and in probability change pattern, be 3/12000.With top similar, obtain in the win symbol combination at other, compare with normal mode, it is higher to win the probability that obtains the win symbol combination in probability change pattern.Therefore, be transformed into probability according to game state and change pattern, the payment (increase of payment rate) that the number acquisition of making a bet that the player can be identical is Duoed than normal mode.
Next, being described in the bonus game that carries out among the S5 of slot machine of second embodiment with reference to Figure 24 handles.Figure 24 is the flow chart that the bonus game in the slot machine of second embodiment is handled.
In bonus game is handled, at first, in S81, set the recreation quantity N of bonus game.According to random number, in 10 to 25 recreation, select the recreation quantity of bonus game by 56 sampling of random number sampling circuit.The recreation quantity N of bonus game is stored among the RAM 52.
Next, in S82, carry out obtaining in the bonus game and win symbol combination raffle processing.Here, in bonus game, obtain by employing by CPU 50 and to win symbol combination raffle table and carry out and stop at variable display portions and divide the raffle of winning symbol combination that obtains on 21 to 25 being controlled to be.Particularly, as mentioned above,, and win symbol combination raffle table 51D and carry out the raffle of winning symbol combination that obtains at normal mode according to being used for obtaining of normal mode by random number sampling circuit 56 sampling random numbers.Change obtaining of pattern and win symbol combination raffle table 51E and carry out the raffle of winning symbol combination that obtains according to being used for probability in probability change pattern.
In addition, win during the symbol combination raffle handles, determine whether to obtain and won the trigger symbol combination (S83) that is transformed into bonus game obtaining of S82.If determine to obtain the trigger symbol combination (S83: be) of having won bonus game, then redefine the number of repetition n (S84) of bonus game by raffle.Thus, won bonus game if obtain in the bonus game process, then the residue number of repetition of bonus game increases.Specifically, for example, the first time process forward bonus game with number of times 20 to and in the tenth secondary bonus game, obtain under the situation of winning bonus game number of times 17, after this carry out bonus game 25 times (20 times-12 times+17 times).On the other hand, win trigger symbol combination (S83: deny) if determine not obtain, then process forwards S86 to.
In addition, in the rotation of S85 is handled, divide the rolling of automatically carrying out symbol on 21 to 25 in variable display portions.
In addition, stopping in the control processing of S86, the raffle result who wins symbol combination that obtains according in S82 stops at the rolling that variable display portions is divided the symbol that rolls on 21 to 25.
In the payment processes of S87, Zhi Fuyu is according to corresponding the retaining of the determined payment of payoff table 51C among Figure 12 (yet symbol in bonus game " SHARK " is handled as symbol " LOBSTER ").
Then, in S88, carry out according to raffle result in S82 determined obtain win obtaining of symbol combination win number of times, to the current time by quantity (comprising basic game and bonus game) that the player played and the renewal processing of the payment number that retains of paying in the payment processes of S87.Obtain each value of winning number of times, recreation quantity and payment number and calculate cumulatively according to continuing of recreation, and result of calculation is stored among the RAM 52 by CPU 50.
Particularly, count current player, and this count value is stored in always retains among the counter 52B from retaining that recreation beginning is obtained.The quantity of counting from beginning to play and play by current player, and this count value is stored among total recreation number count device 52D.
In addition, in addition, change pattern, then count being transformed into probability at game state and winning to obtain after changing pattern and win the number of times that meets combination, and this count value is stored in obtains among the win symbol combination counter 52A if slot machine 1 is in probability at present.Counting game state be transformed into probability change pattern after the retaining of acquisition, and this count value be stored in retain among the counter 52C.Counting is transformed into probability at game state and changes the recreation quantity of being played after the pattern, and this count value is stored among the recreation number count device 52E.
Next, in S89, carry out probability change pattern and change processing (S50 is referring to Figure 20), that is, the current game state in slot machine 1 changes change between pattern and the normal mode (game state except probability change pattern (comprising basic game and bonus game)) at probability.Then, process forwards S90 to.
In S90, CPU 50 reads the recreation quantity N of the bonus game that is stored among the RAM 52, and subtracts " 1 " from the recreation quantity that is read.In addition, the recreation quantity N after will subtracting is stored among the RAM 52 once more.
Then, in S91, CPU 50 determines whether the recreation times N of bonus game reaches the number of times of determining in S81.Particularly, whether become " 0 " and carry out this and determine according to being stored in recreation quantity N among the RAM 52.If recreation quantity N is not " 0 ", (S91: not), then process turns back to S82 and repeats said process if promptly determine not reach the number of times of determining by the execution number of times of bonus game in S81.On the other hand, if recreation quantity N is " 0 ", if promptly the execution number of times of bonus game reaches the number of times of determining (S91: be) in S81, then the bonus game handling procedure finishes.
As mentioned above, in the slot machine 1 of second embodiment, in basic game or bonus game, divide 21 to 25 to stop and symbols displayed combination becomes under the situation of three symbols " SARDINE " (they with effectively pay lines irrespectively stop simultaneously and show) by variable display portions, perhaps on effective pay lines, stop and showing under the situation of five symbols " WILD ", perhaps obtaining (S62: be) under the situation of having won JP, from next recreation, before satisfying any termination condition, in obtaining win symbol combination raffle processing, obtain and win employed the obtaining of symbol combination raffle and win symbol combination raffle table and win symbol combination raffle table 51D and become and be used for probability and change obtaining of pattern and win symbol combination raffle table 51E from being used for obtaining of normal mode, thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S63).Therefore, the situation that is transformed into bonus game with game state is different, can the unpredictable time change game state in many ways the player in game process, and can produce the fluctuation of game medium payment.Therefore, the game state of slot machine 1 can be diversified, and the player will never lose interest to recreation.
(the 3rd embodiment)
Next, with reference to Figure 27 to Figure 29 slot machine according to the 3rd embodiment is described.Here, in the explanation of back, represent identical or corresponding structural detail in the slot machine 1 with first embodiment with the identical Reference numeral that uses in the slot machine 1 of first embodiment that describes based on Fig. 1 to 22.
Contour structure according to the slot machine 1 among the contour structure of the slot machine of the 3rd embodiment and first embodiment is substantially the same.And the various controls processing in the 3rd embodiment are handled substantially the same with the various controls in the slot machine 1 of first embodiment.
Yet the difference of the slot machine 1 of the slot machine among the 3rd embodiment and first embodiment is following aspect.That is, in the slot machine 1 of first embodiment, set the termination condition of 13 kinds of conditions, and when satisfying any condition, current probability change pattern finishes as probability change pattern.Therewith relatively, in the slot machine of the 3rd embodiment, in 13 termination conditions, select a condition, and change pattern by using selected termination condition to finish probability.
Next, be described in the probability change pattern of carrying out in the slot machine of the 3rd embodiment with reference to Figure 27 and change processing.Figure 27 is the flow chart that the probability change pattern in the slot machine of the 3rd embodiment changes handling procedure.Here, will be arranged among the ROM 51 or RAM 52 of slot machine of the 3rd embodiment, and carry out by CPU 50 in the procedure stores shown in the flow chart of Figure 27.
Change in the processing in probability change pattern, at first, CPU 50 determines in S101 whether slot machine is in probability at present and changes pattern.Here, slot machine has basic game and these two game states of bonus game, in addition, basic game and bonus game all have probability change pattern and these two kinds of game modes of normal mode (game state except probability change pattern (comprising basic game and bonus game)).If satisfied predetermined condition, then each pattern changes mutually.
If slot machine is in probability at present and changes pattern (S101: not), whether obtaining of then determining to determine in S22 or S43 is won symbol combination and become and be transformed into the trigger symbol combination (S10) that probability changes pattern.In the slot machine of the 3rd embodiment, as mentioned above, (1) is if irrespectively stop simultaneously with effective pay lines and show three symbols " SARDINE "; (2) if effectively stopping five symbols " WILD " on the pay lines; (3) if with the making a bet of maximum (25 pay lines all effectively and will be set at 8 state for the number average of making a bet of the effective pay lines of each bar) begin recreation and on effective pay lines, divide 21 to 25 to stop continuously and show five symbols " LOBSTER " by variable display portions, then game state is transformed into probability and changes pattern.Therefore, determine whether to obtain win satisfy in the above-mentioned condition (1) to (3) any obtain the win symbol combination.
Winning under the situation that obtains the win symbol combination (S102: be), game state is transformed into probability change pattern in S103.If being transformed into probability, game state changes pattern, then from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the 6th rotating cylinder band 106 (referring to Figure 13) from the first rotating cylinder band 101 in variable display portions, and, divide on 21 to 25 in variable display portions and move changeably, stop and displaying symbol by adopting the second rotating cylinder band, 102 to the 6th rotating cylinder bands 106.Here, in the 6th rotating cylinder band 106, as shown in figure 14, compare, comprise more symbols " WILD " and " SARDINE ", thereby win the probability increase that obtaining shown in Figure 12 won symbol combination with the first rotating cylinder band 101.Therefore, be transformed into probability according to game state and change pattern, with the identical number of making a bet, the player can obtain than the payment of Duoing in the normal mode (increase of payment rate).
On the other hand, win symbol combination (S102: deny) if determine not win to obtain, then probability change pattern changes the processing end.
In addition, after game state is transformed into probability change pattern, as shown in figure 21, following LCD 4 divide except variable display portions 21 to 25 and JP summation display part 11 the viewing area on show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S104).Thus, can notify the player to realize that probability changes pattern.
Next, in S105, carry out the termination condition raffle of the raffle of carrying out termination condition and handle.In slot machine, preestablish 13 kinds of termination conditions as finishing the condition that probability changes pattern according to the 3rd embodiment.Particularly, these conditions are: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) won JP if obtain; (4), win any and obtain and win symbol combination and reach 15 times if after game state is transformed into probability change pattern; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation; (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); (10) if game state be transformed into probability change pattern after through three minutes; (11) if determine that in the raffle of carrying out for each recreation probability change pattern finishes; (12) if the payment rate surpasses 90%; And (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.
In the slot machine of the 3rd embodiment, in above-mentioned 13 kinds of termination conditions that set, select a condition, and the termination condition that will select is as finishing the termination condition that probability changes pattern.
Show in the processing at termination condition,, carry out raffle according to random number " 0 "~" 12 " of sampling by random number sampling circuit 56 by adopting the termination condition raffle table 51F shown in Figure 28.Figure 28 is the explanatory diagram that is illustrated in the termination condition raffle table that uses in the termination condition raffle processing.
As shown in figure 28, termination condition raffle table 51F is when game state is transformed into probability change pattern, according to random number " 0 "~" 12 " by 56 sampling of random number sampling circuit, carries out the raffle table of termination condition raffle.Determine to finish the termination condition that probability changes pattern by CPU 50 according to the random number that is obtained.
Particularly, if random number is " 0 ", then termination condition is set at condition (1) and during probability change pattern, irrespectively stops simultaneously and show three symbols " SARDINE " with effective pay lines.If random number is " 1 ", then termination condition is set at condition (2) and on pay lines, stops five symbols " WILD ".If random number is " 2 ", then termination condition is set at condition (3) and obtains and won JP.If random number is " 3 ", then termination condition is set at condition (4) after game state is transformed into probability change pattern, win any and obtain and win symbol combination and reach 15 times.If random number is " 4 ", then termination condition is set at condition (5) from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain).If random number is " 5 ", then termination condition is set at condition (6) coin that the player obtained after game state is transformed into probability change pattern and surpasses 1,000 coin (if retaining above 1,000 of obtaining retains).If random number is " 6 ", then termination condition is set at condition (7) and surpasses 500 recreation from the recreation beginning recreation quantity that the player carried out.If random number is " 7 ", then termination condition is set at condition (8) and is transformed into the probability quantity of playing after changing pattern at game state and surpasses 20 times and play.If random number is " 8 ", then termination condition is set at condition (9) current time and becomes among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45) any.If random number is " 9 ", then termination condition is set at condition (10) game state be transformed into probability change pattern after through three minutes.If random number is " 10 ", then termination condition is set at condition (11) and determines that in the raffle of carrying out for each recreation probability change pattern finishes.If random number is " 11 ", then termination condition is set at condition (12) payment rate and surpasses 90%.If random number is " 12 ", the current number that retains that then termination condition is set at that condition (13) shows in JP summation display part 11 surpasses 100,000 and retains.
After the raffle of carrying out termination condition, LCD 4 down divide except variable display portions 21 to 25 and JP summation display part 11 the viewing area on, show the termination condition of selecting according to the raffle result (S106).Figure 29 is a front view of representing to show on it following LCD 4 of termination condition.
In Figure 29, shown that in the raffle of the termination condition of S105 is handled termination condition becomes condition (8) and is transformed into the probability quantity of playing after changing pattern at game state and surpasses the situation of playing for 20 times.As shown in figure 29, according to the character 92 of the expression termination condition that on following LCD 4, shows, can notify the player termination condition during playing.Therefore, the player who plays can learn that probability changes pattern and according to which condition finishes.
On the other hand, change pattern (S101: be), then carry out changing the end raffle of pattern and handle (S107) as the probability that probability changes one of the termination condition of pattern if current game state is a probability.Probability of use changes the end raffle of pattern and shows 51B (referring to Figure 11), by carry out the end raffle processing that probability changes pattern according to being raffled by random number " 0 "~" 9 " of random number sampling circuit 56 sampling.If random number is " 9 ", then in S108, satisfied a termination condition.
Next, determine whether to satisfy in S105 a selected termination condition (S108) in termination condition (1)~(13).Particularly, win the incompatible definite termination condition of set of symbols (1)~(3) according to definite obtaining in S22 or S43.According to win obtaining of RAM 52 symbol counter 52A, always retain counter 52B, retain counter 52C, always the count value of storing in each of number count device 52D and recreation number count device 52E of playing is determined termination condition (4)~(8).Determine termination condition (9)~(10) according to the measured value of the timer 87 that links to each other with CPU 50.The end raffle result who changes pattern according to probability in S107 determines termination condition (11).Determine termination condition (12) according to always retaining counter 52B with the payment rate that retains counter 52G calculating of making a bet.In addition, determine termination condition (13) according to the JP summation among the JP summation storage area 52F that is stored in RAM 52.
If determine to have satisfied selected termination condition (S108: be) by CPU 50, then probability change pattern finishes (S109).After probability change pattern finishes, divide the rotating cylinder band of displaying symbol on 21 to become the first rotating cylinder band 101 from the 6th rotating cylinder band 106 in variable display portions, and by adopting the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105, move changeably, stop and showing that variable display portions divides 21 to 25 symbol from next recreation.
In addition, after probability change pattern finishes, as shown in figure 22, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S110).Thus, can notify player's probability change pattern to finish.Then, probability change pattern changes the processing end.
On the other hand, (S108: not), then probability change pattern continues and probability change pattern change processing end if determine not satisfy selected termination condition.
As mentioned above, in slot machine 1 according to the 3rd embodiment, in basic game or bonus game, divide 21 to 25 to stop and symbols displayed combination becomes under the situation of three symbols " SARDINE " (they with effectively pay lines irrespectively stop simultaneously and show) by variable display portions, perhaps on effective pay lines, stop and showing under the situation of five symbols " WILD ", perhaps obtaining (S102: be) under the situation of having won JP, from next recreation, before satisfying by the definite termination condition of raffle (S105), divide motion changeably on 21 in variable display portions, stopping also, the first rotating cylinder band 101 of displaying symbol becomes the 6th rotating cylinder band (wherein comprising more symbols " WILD " and symbol " SARDINE "), thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S103).Therefore, can in game process, the unpredictable time change game state in many ways, and can produce the fluctuation of game medium payment the player.Therefore, the game state of slot machine 1 can be diversified, and the player will never lose interest to recreation.In addition, because the raffle (S105) that finishes to be carried out when the termination condition of probability change pattern is transformed into probability change pattern with each game state changes, therefore increased the recreation pattern and improved game characteristic.Because termination condition is presented at down (S106) on the LCD 4, therefore the player who plays can learn that probability change pattern finishes and increased player's purpose.Further improved tactics of the game.
(the 4th embodiment)
Next, with reference to Figure 30 and 31 slot machine according to the 4th embodiment is described.Here, in the explanation of back, the identical Reference numeral that uses in the slot machine 1 of first embodiment that describes based on Fig. 1 to 22 is represented the identical or corresponding structural detail in the slot machine 1 of the 4th embodiment.
Contour structure according to the slot machine 1 among the contour structure of the slot machine of the 4th embodiment and first embodiment is substantially the same.Various controls processing in the 4th embodiment are handled substantially the same with the various controls in the slot machine 1 of first embodiment.
Yet the difference of the slot machine 1 of the slot machine among the 4th embodiment and first embodiment is following aspect.Promptly, in the slot machine 1 of first embodiment, if realized predetermined condition (irrespectively stop simultaneously and show three symbols " SARDINE ", on pay lines, stop five symbols " WILD " and obtain and one of win among the JP) with pay lines, then game state is transformed into probability change pattern, wherein wins the probability that obtains win symbol combination (referring to Figure 12) and is higher than normal mode.On the contrary, in the slot machine of the 4th embodiment, win arbitrary obtain win that symbol combination reaches 30 times or surpass 1000 coin or 5000 coin (the retaining of player surpasses 1000 and retain or 5000 retain) from the coin number that the player that begins to play obtains or the recreation quantity of being undertaken by the player surpasses 100 recreation or the situation of playing for 300 times under, game state is transformed into probability and changes pattern, wherein obtains the win symbol combination and stops to increase with the probability that aligns on pay lines.
In order to realize above-mentioned aspect, in RAM 52 according to the slot machine of the 4th embodiment, except obtain win symbol combination counter 52A, always retain counter 52B, retain counter 52C and (be used for changing under the pattern situation at probability, counting is transformed into retaining that probability obtained after changing pattern at game state), always play number count device 52D with recreation number count device 52E, JP summation storage area 52F, making a bet retains outside the counter 52G (they all with shown in Fig. 9 identical), also be provided with and always obtain the inferior counter 52H of win.This always obtains wins time counter 52H counting and wins after beginning to play and obtain the number of times of winning symbol combination.
In the slot machine 1 according to the 4th embodiment, if realized predetermined condition during basic game and bonus game, then recreation is transformed into probability change pattern.Here, probability change pattern is meant the particular game pattern, if obtain win arbitrary obtain win that symbol combination reaches that if the coin number that is obtained by the player from beginning to play for 30 times surpasses 1000 coin or 5000 coin (the retaining of player surpasses 1000 and retain or 5000 retain) if or surpass 100 recreation or 300 recreation by the recreation quantity that the player carries out, then realize this pattern.
If satisfied any in the above-mentioned condition, then (here from next recreation, recreation be meant up to divide the variable demonstration of begin symbol on 21 to 25 in each variable display portions, symbol stops and showing thereon time afterwards), before satisfying predetermined termination condition, game state be transformed into probability change pattern (wherein, win obtain the probability of winning symbol combination (referring to Figure 12) become be higher than normal game state).According to the predetermined quantity of when the current player who plays with slot machine begins to play games, being played (obtain and win the recreation quantity that retains number, carries out that obtaining of symbol combination won number of times, acquisition), determine whether to have satisfied this condition.Here, each count value all is stored among the RAM 52 cumulatively, and will be obtained to retain to be stored in by current player and always retain the counter 52B from beginning recreation.The recreation quantity that to be undertaken by current player from beginning to play is stored in total recreation number count device 52D.In addition, will win from the current player that begins to play and obtain the number of times of winning symbol combination and be stored in always to obtain and win the number count device 52H.CPU 50 determines that the count value that is stored among the RAM 52 reaches predetermined value, thereby (here from next recreation, recreation be meant up to divide the variable demonstration of begin symbol on 21 to 25 in each variable display portions, symbol stops and showing thereon time afterwards) rise, before satisfying predetermined termination condition, game state be transformed into probability change pattern (wherein, win obtain the probability of winning symbol combination (referring to Figure 12) become be higher than normal game state).
Next, be described in the probability change pattern of carrying out among S35 and the S50 with reference to Figure 31 and change processing.Figure 31 is changing the flow chart of handling according to the probability change pattern in the slot machine of the 4th embodiment.
Change in the processing in probability change pattern, at first, CPU 50 determines in S161 whether slot machine 1 is in probability at present and changes pattern.Here, slot machine 1 has basic game and these two game states of bonus game, in addition, basic game and bonus game all have probability change pattern and these two kinds of game modes of normal mode (game state except probability change pattern (comprising basic game and bonus game)).If satisfied predetermined condition, then each pattern changes mutually.
If slot machine 1 is not in probability at present and changes pattern (S161: not), what then obtain RAM 52 always retains counter 52B, total play number count device 52D and always obtain each value (S162) of winning counter 52H.
Then, CPU 50 determines whether the count value that is obtained is predetermined value (S163).Here, in the slot machine of the 4th embodiment, if obtain win arbitrary obtain win that symbol combination reaches that if the coin number that is obtained by the player from beginning to play for 30 times surpasses 1000 coin or 5000 coin (the retaining of player surpasses 1000 and retain or 5000 retain) if or surpass 100 recreation or 300 recreation by the recreation quantity that the player carries out, then game state is transformed into probability and changes pattern.
Therefore, CPU 50 determines always to obtain whether the count value of winning counter 52H is 30, and whether the count value that always retains counter 52B is 1000 or 5000, and whether the count value of the number count device 52D that always plays is 100 or 300.
If determine that the count value that is obtained is above-mentioned predetermined value (S163: be), then game state is transformed into probability change pattern in S164.After game state is transformed into probability change pattern, from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the 6th rotating cylinder band 106 (referring to Figure 13) from the first rotating cylinder band 101 in variable display portions, and, divide on 21 to 25 in variable display portions and move changeably, stop and displaying symbol by adopting the second rotating cylinder band, 102 to the 6th rotating cylinder bands 106.Here, in the 6th rotating cylinder band 106, as shown in figure 14, compare, comprise more symbols " WILD " and " SARDINE ", thereby win the probability increase that obtaining shown in Figure 12 won symbol combination with the first rotating cylinder band 101.Therefore, be transformed into probability according to game state and change pattern, with the identical number of making a bet, the player can obtain than the payment of Duoing in the normal mode (increase of payment rate).
On the other hand, not that (S163: not), then probability change pattern changes the processing end to above-mentioned predetermined value if determine the count value that is obtained.
In addition, after game state is transformed into probability change pattern, as shown in figure 21, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S165).Thus, can notify the player to realize that probability changes pattern.Then, probability change pattern changes the processing end.
On the other hand, change pattern (S161: be), then carry out changing the end raffle of pattern and handle (S166) as the probability that probability changes one of the termination condition of pattern if current game state is a probability.Probability of use changes the end raffle of pattern and shows 51B (referring to Figure 11), by carry out the end raffle processing that probability changes pattern according to being raffled by random number " 0 "~" 9 " of random number sampling circuit 56 sampling.If random number is " 9 ", then satisfied a termination condition among the S167.
Next, determine whether to satisfy any and finished the termination condition (S167) that probability changes pattern.In the slot machine 1 of the 4th embodiment, the termination condition for above-mentioned is provided with situation: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) if with the making a bet of maximum (25 pay lines all effectively and will be set at 8 state for the number average of making a bet of the effective pay lines of each bar) begin recreation and on effective pay lines, divide 21 to 25 to stop continuously and show five symbols " LOBSTER " by variable display portions; (4), win obtaining shown in Figure 12 and win in the symbol combination any and reach 15 times if after game state is transformed into probability change pattern; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation; (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); (10) if game state be transformed into probability change pattern after through three minutes; (11) if determine that in the raffle of carrying out for each recreation probability change pattern finishes; (12) if the payment rate surpasses 90%; And (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.If satisfy this termination condition, then probability change pattern finishes in this recreation.
Particularly, win the incompatible definite termination condition of set of symbols (1)~(3) according to definite obtaining in S22 or S43.According to win obtaining of RAM 52 symbol counter 52A, always retain counter 52B, retain counter 52C, always the count value of storing in each of number count device 52D and recreation number count device 52E of playing is determined termination condition (4)~(8).Determine termination condition (9)~(10) according to the measured value of the timer 87 that links to each other with CPU 50.The end raffle result who changes pattern according to probability in S65 determines termination condition (11).According to determining termination condition (12) with the payment rate that retains counter 52G calculating of making a bet by always retaining counter 52B.In addition, determine termination condition (13) according to the JP summation among the JP summation storage area 52F that is stored in RAM 52.
If determine to have satisfied any termination condition (S167: be) by CPU 50, then probability change pattern finishes (S168).After probability change pattern finishes, divide the rotating cylinder band of displaying symbol on 21 to become the first rotating cylinder band 101 from the 6th rotating cylinder band 106 in variable display portions, and by the employing first rotating cylinder band 101 to the 5th rotating cylinder bands 105, move changeably, stop and showing that variable display portions divides 21 to 25 symbol from next recreation.
In addition, after probability change pattern finishes, as shown in figure 22, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S169).Thus, can notify player's probability change pattern to finish.Then, probability change pattern changes the processing end.
On the other hand, (S167: not), then probability change pattern continues and probability change pattern change processing end if determine not satisfy any termination condition.
As mentioned above, in the slot machine 1 of the 4th embodiment, during basic game or bonus game, win arbitrary obtaining and win symbol combination and reach under 30 times the situation obtaining, perhaps under the situation of coin number that obtains by the player that begin to play above 1000 coin or 5000 coin, perhaps under the situation of the recreation quantity of being undertaken recreation or 300 recreation (S163: be) above 100 times by the player, from next recreation, up to satisfying any termination condition, divide motion changeably on 21 in variable display portions, stopping also, the first rotating cylinder band 101 of displaying symbol becomes the 6th rotating cylinder band 106 (wherein comprising more symbols " WILD " and symbol " SARDINE "), thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S164).Therefore, can in game process, the unpredictable time change game state in many ways, and can make the payment of game medium produce fluctuation the player.Therefore, the game state of slot machine 1 can be diversified, and the player will never lose interest to recreation.
After game state is transformed into probability change pattern, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on, show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S165).Thus, the player can learn and realize that in game process probability changes pattern, therefore can improve the expectation to recreation.In probability change pattern, can improve the tactics of the game that increases the number of making a bet etc.
In addition, after probability change pattern finishes, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on, show that " probability change pattern finishes in expression! " character 91 reach five seconds (S169).Thus, can notify player's probability change pattern to finish.Therefore, the player can learn that probability change pattern finishes, and like this after probability change pattern finishes, can improve the tactics of the game that reduces the number of making a bet etc.
(the 5th embodiment)
Next, with reference to Figure 32 slot machine according to the 5th embodiment is described.Here, in the explanation of back, the identical Reference numeral that uses in the slot machine 1 of the 4th embodiment that describe based on Figure 30 and 31 is represented identical or corresponding structural detail in the slot machine 1 with the 4th embodiment.
Contour structure according to the slot machine 1 among the contour structure of the slot machine of the 5th embodiment and the 4th embodiment is substantially the same.Various controls processing in the 5th embodiment are handled substantially the same with the various controls in the slot machine 1 of the 4th embodiment.
Yet the difference of the slot machine of slot machine among the 5th embodiment and the 4th embodiment is following aspect.That is, in the slot machine of the 4th embodiment, set the termination condition of 13 kinds of conditions, and when satisfying any condition, current probability change pattern finishes as probability change pattern.Relative therewith, in the slot machine of the 5th embodiment, in 13 termination conditions, select a condition, and change pattern by using selected termination condition to finish probability.
Next, be described in the probability change pattern of carrying out in the slot machine of the 5th embodiment with reference to Figure 32 and change processing.Figure 32 is the flow chart that the probability change pattern in the slot machine of the 5th embodiment changes handling procedure.Here, will be arranged among the ROM 51 or RAM 52 of slot machine of the 5th embodiment, and carry out by CPU 50 in the procedure stores shown in the flow chart of Figure 32.
Change in the processing in probability change pattern, at first, CPU 50 determines in S201 whether slot machine is in probability at present and changes pattern.Here, slot machine has basic game and these two game states of bonus game, in addition, basic game and bonus game all have probability change pattern and these two kinds of game modes of normal mode (game state except probability change pattern (comprising basic game and bonus game)).If satisfied predetermined condition, then each pattern changes mutually.
If slot machine is not in probability at present and changes pattern (S201: not), what then obtain RAM52 always retains counter 52B, total play number count device 52D and always obtain each value (S202) of winning counter 52H.
Then, determine whether the count value that is obtained is predetermined value (S203).Here, in the slot machine of the 5th embodiment, if if if obtain and win arbitrary obtaining and win symbol combination and reach the coin number that is obtained by the player from beginning to play for 30 times and surpass 1000 coin or 5000 coin or surpass 100 recreation or 300 recreation by the recreation quantity that the player carries out, then game state is transformed into probability change pattern.
Therefore, CPU 50 determines always to obtain whether the count value of winning counter 52H is 30, and whether the count value that always retains counter 52B is 1000 or 5000, and whether the count value of the number count device 52D that always plays is 100 or 300.
If determine that the count value that is obtained is above-mentioned predetermined value (S203: be), then game state is transformed into probability change pattern in S204.If being transformed into probability, game state changes pattern, then from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the 6th rotating cylinder band 106 (referring to Figure 13) from the first rotating cylinder band 101 in variable display portions, and, divide on 21 to 25 in variable display portions and move changeably, stop and showing these symbols by adopting the second rotating cylinder band, 102 to the 6th rotating cylinder bands 106.Here, in the 6th rotating cylinder band 106, as shown in figure 14, compare, comprise more symbols " WILD " and " SARDINE ", thereby win the probability increase that obtaining shown in Figure 12 won symbol combination with the first rotating cylinder band 101.Therefore, be transformed into probability according to game state and change pattern, with the identical number of making a bet, the player can obtain than the payment of Duoing in the normal mode (increase of payment rate).
On the other hand, not that (S203: not), then probability change pattern changes the processing end to above-mentioned predetermined value if determine the count value that is obtained.
In addition, after game state is transformed into probability change pattern, as shown in figure 21, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S205).Thus, can notify the player to realize that probability changes pattern.
Next, in S206, carry out the termination condition raffle of the raffle of carrying out termination condition and handle.In slot machine, preestablish 13 kinds of termination conditions as finishing the condition that probability changes pattern according to the 3rd embodiment.Particularly, these conditions are: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) won JP if obtain; (4), win any and obtain and win symbol combination and reach 15 times if after game state is transformed into probability change pattern; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation; (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); (10) if game state be transformed into probability change pattern after through three minutes; (11) if determine that in the raffle of carrying out for each recreation probability change pattern finishes; (12) if the payment rate surpasses 90%; And (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.
In the slot machine of the 5th embodiment, in above-mentioned 13 kinds of termination conditions that set, select a condition, and the termination condition that will select is as finishing the termination condition that probability changes pattern.
Show in the processing at termination condition,, carry out raffle according to random number " 0 "~" 12 " of sampling by random number sampling circuit 56 by adopting the termination condition raffle table 51F shown in Figure 28.Figure 28 is the explanatory diagram that is illustrated in the termination condition raffle table that uses in the termination condition raffle processing.
As shown in figure 28, termination condition raffle table 51F is when game state is transformed into probability change pattern, according to the raffle table that carries out the termination condition raffle by random number " 0 "~" 12 " of random number sampling circuit 56 sampling.Determine to finish the termination condition that probability changes pattern by CPU 50 according to the random number that is obtained.
Particularly, if random number is " 0 ", then termination condition is set at condition (1) and during probability change pattern, irrespectively stops simultaneously and show three symbols " SARDINE " with effective pay lines.If random number is " 1 ", then termination condition is set at condition (2) and on pay lines, stops five symbols " WILD ".If random number is " 2 ", then termination condition is set at condition (3) and obtains and won JP.If random number is " 3 ", then termination condition is set at condition (4) after game state is transformed into probability change pattern, win any and obtain and win symbol combination and reach 15 times.If random number is " 4 ", then termination condition is set at condition (5) from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain).If random number is " 5 ", then termination condition is set at condition (6) coin that the player obtained after game state is transformed into probability change pattern and surpasses 1,000 coin (if retaining above 1,000 of obtaining retains).If random number is " 6 ", then termination condition is set at condition (7) and surpasses 500 recreation from the recreation beginning recreation quantity that the player carried out.If random number is " 7 ", then termination condition is set at condition (8) and is transformed into the probability quantity of playing after changing pattern at game state and surpasses 20 times and play.If random number is " 8 ", then termination condition is set at condition (9) current time and becomes among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45) any.If random number is " 9 ", then termination condition is set at condition (10) game state be transformed into probability change pattern after through three minutes.If random number is " 10 ", then termination condition is set at condition (11) and determines that in the raffle of carrying out for each recreation probability change pattern finishes.If random number is " 11 ", then termination condition is set at condition (12) payment rate and surpasses 90%.If random number is " 12 ", the current number that retains that then termination condition is set at that condition (13) shows in JP summation display part 11 surpasses 100,000 and retains.
After the raffle of carrying out termination condition, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on, show the termination condition of selecting according to the raffle result (S207).Figure 29 is a front view of representing to show on it following LCD 4 of termination condition.
In Figure 29, shown that in the raffle of the termination condition of S106 is handled termination condition becomes condition (8) and is transformed into the probability quantity of playing after changing pattern at game state and surpasses the situation of playing for 20 times.As shown in figure 29, by showing the character 92 of representing termination condition on the LCD 4 down, can notify the player termination condition during playing.Therefore, the player who plays can learn that probability change pattern finishes according to this condition.
On the other hand, change pattern (S201: be), then carry out changing the end raffle of pattern and handle (S208) as the probability that probability changes one of the termination condition of pattern if current game state is a probability.Probability of use changes the end raffle of pattern and shows 51B (referring to Figure 11), by carry out the end raffle processing that probability changes pattern according to being raffled by random number " 0 "~" 9 " of random number sampling circuit 56 sampling.If random number is " 9 ", then in S209, satisfied a termination condition.
Next, determine whether to satisfy in S105 selected in termination condition (1)~(13) termination condition (S209).Particularly, win the incompatible definite termination condition of set of symbols (1)~(3) according to definite obtaining in S22 or S43.According to win obtaining of RAM 52 symbol counter 52A, always retain counter 52B, retain counter 52C, always the count value of storing in each of number count device 52D and recreation number count device 52E of playing is determined termination condition (4)~(8).Determine termination condition (9)~(10) according to the measured value of the timer 87 that links to each other with CPU 50.The end raffle result who changes pattern according to probability in S107 determines termination condition (11).Retain counter 52G and calculate the payment rate and determine termination condition (12) according to always retaining counter 52B and making a bet.In addition, determine termination condition (13) according to the JP summation among the JP summation storage area 52F that is stored in RAM 52.
If determine to have satisfied selected termination condition (S209: be) by CPU 50, then probability change pattern finishes (S210).After probability change pattern finishes, divide the rotating cylinder band of displaying symbol on 21 to become the first rotating cylinder band 101 from the 6th rotating cylinder band 106 in variable display portions, and by adopting the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105, move changeably, stop and showing that variable display portions divides 21 to 25 symbol from next recreation.
In addition, after probability change pattern finishes, as shown in figure 22, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on, show that " probability change pattern finishes in expression! " character 91 reach five seconds (S211).Thus, can notify player's probability change pattern to finish.Then, probability change pattern changes the processing end.
On the other hand, (S209: not), then probability change pattern continues and probability change pattern change processing end if determine not satisfy selected termination condition.
As mentioned above, in slot machine 1 according to the 5th embodiment, during basic game or bonus game, obtain win and divide 21 to 25 to stop and symbols displayed combination reaches under 30 times the situation by variable display portions beginning to play from the player, perhaps under the situation of coin number that obtains by the player that begin to play above 1000 coin or 5000 coin, perhaps under the situation of the recreation quantity of being undertaken recreation or 300 recreation (S203: be) above 100 times by the player, from next recreation, till satisfying by the definite termination condition of raffle (S205), divide motion changeably on 21 in variable display portions, stopping also, the first rotating cylinder band 101 of displaying symbol becomes the 6th rotating cylinder band (wherein comprising more symbols " WILD " and symbol " SARDINE "), thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S204).Therefore, can in game process, the unpredictable time change game state in many ways, and the payment of game medium can be different the player.Therefore, the game state of slot machine 1 can be diversified, and the player will never lose interest to recreation.In addition, be transformed into probability according to each game state and change the raffle (S205) that pattern carries out and change, therefore increased the recreation pattern and improved game characteristic owing to finish termination condition that probability changes pattern.Because termination condition is presented at down (S206) on the LCD 4, therefore the player who plays can learn that probability change pattern finishes and increased player's purpose.In addition, improved tactics of the game.
(the 6th embodiment)
Next, with reference to Figure 33 and 34 slot machine according to the 6th embodiment is described.Here, in the explanation of back, the identical Reference numeral that uses in the slot machine 1 of first embodiment that describes based on Fig. 1 to 22 is represented the identical or corresponding structural detail in the slot machine 1 of the 6th embodiment.
Contour structure according to the slot machine 1 among the contour structure of the slot machine of the 6th embodiment and first embodiment is substantially the same.Various controls processing in the 6th embodiment are handled substantially the same with the various controls in the slot machine 1 of first embodiment.
Yet the difference of the slot machine 1 of the slot machine among the 6th embodiment and first embodiment is following aspect.Promptly, in the slot machine 1 of first embodiment, if realized predetermined condition (irrespectively stop simultaneously and show three symbols " SARDINE ", on pay lines, stop five symbols " WILD " and obtain and one of won among the JP) with pay lines, then game state is transformed into probability change pattern, wherein wins the probability that obtains win symbol combination (referring to Figure 12) and is higher than normal mode.Relative therewith, in the slot machine of the 6th embodiment, become in the time under the time (in the 6th embodiment for 9:00PM), 12 of open amusement arcade and 21 s' the situation, game state is transformed into probability and changes pattern, wherein obtains to win that symbol combination stops and the probability that aliging increases on pay lines.Here, (referring to Fig. 6) counts the described time by timer 87, and this timer can pick up counting from amusement arcade's opening.
In the slot machine 1 according to the 6th embodiment, if realized predetermined condition during basic game and bonus game, then game state is transformed into probability change pattern.Here, probability change pattern is meant the particular game pattern, if the time become the amusement arcade open hour (in the 6th embodiment for 9:00AM) if or the time be if that 12 or time are 21 points, then realize this particular game pattern.Determine whether to have realized these conditions according to clocking information from the timer 87 that links to each other with CPU 50.Here, timer 87 is the devices that pick up counting from amusement arcade's opening, and CPU 50 determines to become the open hour (9 point) from the time of timer 87 transmission, 12 points (through three hours) and 21 points (through 12 hours), thereby (here from next recreation, a recreation is meant up to the variable demonstration that divides begin symbol on 21 to 25 in each variable display portions, symbol stops and showing thereon time afterwards), up to satisfying predetermined termination condition, game state be transformed into probability change pattern (wherein, win obtain the probability of winning symbol combination (referring to Figure 12) become be higher than normal game state).
Next, be described in the probability change pattern of carrying out among S35 and the S50 with reference to Figure 33 and change processing.Figure 33 is changing the flow chart of handling according to the probability change pattern in the slot machine of the 6th embodiment.
Change in the processing in probability change pattern, at first, CPU 50 determines in S361 whether slot machine 1 is in probability at present and changes pattern.Here, slot machine 1 has basic game and these two game states of bonus game, in addition, basic game and bonus game all have probability change pattern and these two kinds of game modes of normal mode (game state except probability change pattern (comprising basic game and bonus game)).If satisfied predetermined condition, then each pattern changes mutually.
Change pattern (S361: deny) if slot machine 1 is not in probability at present, then CPU 50 acquisitions are by the time of timer 87 timing.
Then, CPU 50 determines whether the timing that is obtained is the scheduled time (S363).Here, in the slot machine of the 6th embodiment, when open hour, current time that timing becomes the amusement arcade were or at 12 at 21, game state was transformed into probability and changes pattern.
Therefore, CPU 50 determines whether become the time (9 point) of amusement arcade after just open, passed through three hours (12 point) from picking up counting and passed through 12 hours (21 point) from picking up counting from the time that amusement arcade's opening picks up counting by timer 87.
If determine that according to timing the time becomes the scheduled time (S363: be), then in S364, game state is transformed into probability and changes pattern.If being transformed into probability, game state changes pattern, then from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the 6th rotating cylinder band 106 (referring to Figure 13) from the first rotating cylinder band 101 in variable display portions, and, divide on 21 to 25 in variable display portions and move changeably, stop and showing these symbols by adopting the second rotating cylinder band, 102 to the 6th rotating cylinder bands 106.Here, in the 6th rotating cylinder band 106, as shown in figure 14, compare, comprise more symbols " WILD " and " SARDINE ", thereby win the probability increase that obtaining shown in Figure 12 won symbol combination with the first rotating cylinder band 101.Therefore, be transformed into probability according to game state and change pattern, with the identical number of making a bet, the player can obtain than the payment of Duoing in the normal mode (increase of payment rate).
On the other hand, win symbol combination (S363: deny) if determine not win to obtain, then probability change pattern changes the processing end.
In addition, after game state is transformed into probability change pattern, as shown in figure 21, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S365).Thus, can notify the player to realize that probability changes pattern.Then, probability change pattern changes the processing end.
On the other hand, change pattern (S361: be), then carry out changing the end raffle of pattern and handle (S366) as the probability that probability changes one of the termination condition of pattern if current game state is a probability.Probability of use changes the end raffle of pattern and shows 51B (referring to Figure 11), by carry out the end raffle processing that probability changes pattern according to being raffled by random number " 0 "~" 9 " of random number sampling circuit 56 sampling.If random number is " 9 ", then in S367, satisfied a termination condition.
Next, determine whether to satisfy any and finished the termination condition (S367) that probability changes pattern.In the slot machine 1 of first embodiment, the termination condition for above-mentioned is provided with situation: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) if with the making a bet of maximum (25 pay lines all effectively and will be set at 8 state for the number average of making a bet of the effective pay lines of each bar) begin recreation and on effective pay lines, divide 21 to 25 to stop continuously and show five symbols " LOBSTER " by variable display portions; (4), win obtaining shown in Figure 12 and win in the symbol combination any and reach 15 times if after game state is transformed into probability change pattern; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation; (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); (10) if game state be transformed into probability change pattern after through three minutes; (11) if determine that in the raffle of carrying out for each recreation probability change pattern finishes; (12) if the payment rate surpasses 90%; And (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.If satisfy this termination condition, then probability change pattern finishes in this recreation.
Particularly, win the incompatible definite termination condition of set of symbols (1)~(3) according to definite obtaining in S22 or S43.According to win obtaining of RAM 52 symbol counter 52A, always retain counter 52B, retain counter 52C, always the count value of storing in each of number count device 52D and recreation number count device 52E of playing is determined termination condition (4)~(8).Determine termination condition (9)~(10) according to the measured value of the timer 87 that links to each other with CPU 50.The end raffle result who changes pattern according to probability in S65 determines termination condition (11).According to determining termination condition (12) with the payment rate that retains counter 52G calculating of making a bet by always retaining counter 52B.In addition, determine termination condition (13) according to the JP summation among the JP summation storage area 52F that is stored in RAM 52.
If determine to have satisfied any termination condition (S367: be) by CPU 50, then probability change pattern finishes (S368).After probability change pattern finishes, divide the rotating cylinder band of displaying symbol on 21 to become the first rotating cylinder band 101 from the 6th rotating cylinder band 106 in variable display portions, and by adopting the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105, move changeably, stop and showing that variable display portions divides 21 to 25 symbol from next recreation.
In addition, after probability change pattern finishes, as shown in figure 22, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S369).Thus, can notify player's probability change pattern to finish.Then, probability change pattern changes the processing end.
On the other hand, (S367: not), then probability change pattern continues and probability change pattern change processing end if determine not satisfy any termination condition.
As mentioned above, in the slot machine 1 of first embodiment, during basic game or bonus game, become 9 points in the current time, under 12 and 21 s' the situation (S363: be), play till satisfying any termination condition from next, divide motion changeably on 21 in variable display portions, stopping also, the first rotating cylinder band 101 of displaying symbol becomes the 6th rotating cylinder band 106 (wherein comprising more symbols " WILD " and symbol " SARDINE "), thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S364).Therefore, can in game process, the unpredictable time change game state in many ways, and can produce the fluctuation of game medium payment the player.Therefore, the game state of slot machine 1 can be diversified, and the player will never lose interest to recreation.Game state is converted to probability when just having opened (9 points, at this moment seldom the player comes the amusement arcade) in the amusement arcade and changes pattern, these are different with other amusement arcade, thereby this amusement arcade can attract many clients.
After game state is transformed into probability change pattern, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on, show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S365).Thus, the player can learn and realize that in game process probability changes pattern, therefore can improve the expectation to recreation.In probability change pattern, can improve the tactics of the game that increases the number of making a bet etc.
In addition, after probability change pattern finishes, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on, show that " probability change pattern finishes in expression! " character 91 reach five seconds (S369).Thus, can notify player's probability change pattern to finish.Therefore, the player can learn that probability change pattern finishes, and like this after probability change pattern finishes, can improve the tactics of the game that reduces the number of making a bet etc.
(the 7th embodiment)
Next, with reference to Figure 34 slot machine according to the 7th embodiment is described.Here, in the explanation of back, the identical Reference numeral that uses in the slot machine 1 of the 6th embodiment that describes based on Figure 33 is represented identical or corresponding structural detail in the slot machine 1 with the 6th embodiment.
Contour structure according to the slot machine 1 among the contour structure of the slot machine of the 7th embodiment and the 6th embodiment is substantially the same.Various controls processing in the 7th embodiment are handled substantially the same with the various controls in the slot machine 1 of the 6th embodiment.
Yet the difference of the slot machine of slot machine among the 7th embodiment and the 6th embodiment is following aspect.That is, in the slot machine of the 6th embodiment, set the termination condition of 13 kinds of conditions, and when satisfying any condition, current probability change pattern finishes as probability change pattern.Relative therewith, in the slot machine of the 7th embodiment, in 13 termination conditions, select a condition, and change pattern by using selected termination condition to finish probability.
Next, be described in the probability change pattern of carrying out in the slot machine of the 7th embodiment with reference to Figure 34 and change processing.Figure 34 is the flow chart that the probability change pattern in the slot machine of the 7th embodiment changes handling procedure.Here, will be arranged among the ROM 51 or RAM 52 of slot machine of the 7th embodiment, and carry out by CPU 50 in the procedure stores shown in the flow chart of Figure 34.
Change in the processing in probability change pattern, at first, CPU 50 determines in S401 whether slot machine is in probability at present and changes pattern.Here, slot machine has basic game and these two game states of bonus game, in addition, basic game and bonus game all have probability change pattern and these two kinds of game modes of normal mode (game state except probability change pattern (comprising basic game and bonus game)).If satisfied predetermined condition, then each pattern changes mutually.
Change pattern (S401: deny) if slot machine is not in probability at present, then CPU 50 acquisitions are by the time (S402) of timer 87 timing.
Then, CPU 50 determines whether the time that is obtained is the scheduled time (S403).Here, in the slot machine of the 7th embodiment, when the time, to become the amusement arcade be 12 or 21 open hour, the current time after just open, game state was transformed into probability and changes pattern.CPU 50 determines whether become after the amusement arcade is open soon time (9 point), passed through three hours (12 point) from picking up counting and passed through 12 hours (21 point) from picking up counting from the time that amusement arcade's opening picks up counting by timer 87.
If determine that timing is the scheduled time (S403: be), then game state is transformed into probability change pattern in S404.If being transformed into probability, game state changes pattern, then from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the 6th rotating cylinder band 106 (referring to Figure 13) from the first rotating cylinder band 101 in variable display portions, and, divide on 21 to 25 in variable display portions and move changeably, stop and displaying symbol by adopting the second rotating cylinder band, 102 to the 6th rotating cylinder bands 106.Here, in the 6th rotating cylinder band 106, as shown in figure 14, compare, comprise more symbols " WILD " and " SARDINE ", thereby win the probability increase that obtaining shown in Figure 12 won symbol combination with the first rotating cylinder band 101.Therefore, be transformed into probability according to game state and change pattern, with the identical number of making a bet, the player can obtain than the payment of Duoing in the normal mode (increase of payment rate).
On the other hand, not that (S403: not), then probability change pattern changes the processing end to above-mentioned predetermined value if determine the count value that is obtained.
In addition, after game state is transformed into probability change pattern, as shown in figure 21, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S405).Thus, can notify the player to realize that probability changes pattern.
Next, in S406, carry out the termination condition raffle of the raffle of carrying out termination condition and handle.In slot machine, preestablish 13 kinds of termination conditions as finishing the condition that probability changes pattern according to the 7th embodiment.Particularly, these conditions are: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) won JP if obtain; (4), win obtaining shown in Figure 12 and win in the symbol combination any and reach 15 times if after game state is transformed into probability change pattern; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation; (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); (10) if game state be transformed into probability change pattern after through three minutes; (11) if determine that in the raffle of carrying out for each recreation probability change pattern finishes; (12) if the payment rate surpasses 90%; And (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.
In the slot machine of the 7th embodiment, in above-mentioned 13 kinds of termination conditions that set, select a condition, and the termination condition that will select is as finishing the termination condition that probability changes pattern.
Show in the processing at termination condition,, carry out raffle according to random number " 0 "~" 12 " of sampling by random number sampling circuit 56 by adopting the termination condition raffle table 51F shown in Figure 28.Figure 28 is the explanatory diagram that is illustrated in the termination condition raffle table that uses in the termination condition raffle processing.
As shown in figure 28, termination condition raffle table 51F is when game state is transformed into probability change pattern, according to the raffle table that carries out the termination condition raffle by random number " 0 "~" 12 " of random number sampling circuit 56 sampling.Determine to finish the termination condition that probability changes pattern by CPU 50 according to the random number that is obtained.
Particularly, if random number is " 0 ", then termination condition is set at condition (1) and during probability change pattern, irrespectively stops simultaneously and show three symbols " SARDINE " with effective pay lines.If random number is " 1 ", then termination condition is set at condition (2) and on pay lines, stops five symbols " WILD ".If random number is " 2 ", then termination condition is set at condition (3) and obtains win JP.If random number is " 3 ", then termination condition is set at condition (4) after game state is transformed into probability change pattern, win any and obtain and win symbol combination and reach 15 times.If random number is " 4 ", then termination condition is set at condition (5) from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain).If random number is " 5 ", then termination condition is set at condition (6) coin that the player obtained after game state is transformed into probability change pattern and surpasses 1,000 coin (if retaining above 1,000 of obtaining retains).If random number is " 6 ", then termination condition is set at condition (7) and surpasses 500 recreation from the recreation beginning recreation quantity that the player carried out.If random number is " 7 ", then termination condition is set at condition (8) and is transformed into the probability quantity of playing after changing pattern at game state and surpasses 20 times and play.If random number is " 8 ", then termination condition is set at condition (9) current time and becomes among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45) any.If random number is " 9 ", then termination condition is set at condition (10) game state be transformed into probability change pattern after through three minutes.If random number is " 10 ", then termination condition is set at condition (11) and determines that in the raffle of carrying out for each recreation probability change pattern finishes.If random number is " 11 ", then termination condition is set at condition (12) payment rate and surpasses 90%.If random number is " 12 ", the current number that retains that then termination condition is set at that condition (13) shows in JP summation display part 11 surpasses 100,000 and retains.
After the raffle of carrying out termination condition, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on, show the termination condition of selecting according to the raffle result (S407).Figure 29 is a front view of representing to show on it following LCD 4 of termination condition.
In Figure 29, shown that in the raffle of the termination condition of S406 is handled termination condition becomes condition (8) and is transformed into the probability quantity of playing after changing pattern at game state and surpasses the situation of playing for 20 times.As shown in figure 29, by showing the character 92 of representing termination condition on the LCD 4 down, can notify the player termination condition during playing.Therefore, the player who plays can learn that probability change pattern finishes according to this condition.
On the other hand, change pattern (S401: be), then carry out changing the end raffle of pattern and handle (S408) as the probability that probability changes one of the termination condition of pattern if current game state is a probability.Probability of use changes the end raffle of pattern and shows 51B (referring to Figure 11), by carry out the end raffle processing that probability changes pattern according to being raffled by random number " 0 "~" 9 " of random number sampling circuit 56 sampling.If random number is " 9 ", then in S409, satisfied a termination condition.
Next, determine whether to satisfy in S406 a selected termination condition (S409) in termination condition (1)~(13).Particularly, win the incompatible definite termination condition of set of symbols (1)~(3) according to definite obtaining in S22 or S43.According to win obtaining of RAM 52 symbol counter 52A, always retain counter 52B, retain counter 52C, always the count value of storing in each of number count device 52D and recreation number count device 52E of playing is determined termination condition (4)~(8).Determine termination condition (9)~(10) according to the measured value of the timer 87 that links to each other with CPU 50.The end raffle result who changes pattern according to probability in S107 determines termination condition (11).According to determining termination condition (12) with the payment rate that retains counter 52G calculating of making a bet by always retaining counter 52B.In addition, determine termination condition (13) according to the JP summation among the JP summation storage area 52F that is stored in RAM 52.
If determine to have satisfied selected termination condition (S409: be) by CPU 50, then probability change pattern finishes (S410).After probability change pattern finishes, divide the rotating cylinder band of displaying symbol on 21 to become the first rotating cylinder band 101 from the 6th rotating cylinder band 106 in variable display portions, and by the employing first rotating cylinder band 101 to the 5th rotating cylinder bands 105, move changeably, stop and showing that variable display portions divides 21 to 25 symbol from next recreation.
In addition, after probability change pattern finishes, as shown in figure 22, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S411).Thus, can notify player's probability change pattern to finish.Then, probability change pattern changes the processing end.
On the other hand, (S409: not), then probability change pattern continues and probability change pattern change processing end if determine not satisfy selected termination condition.
As mentioned above, in slot machine 1 according to the 7th embodiment, during basic game or bonus game, become 9 points in the current time, in the time of one of in 12 and 21 (S403: be), from next recreation, till satisfying by the definite termination condition of raffle (S405), divide motion changeably on 21 in variable display portions, stopping also, the first rotating cylinder band 101 of displaying symbol becomes the 6th rotating cylinder band (wherein comprising more symbols " WILD " and symbol " SARDINE "), thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S404).Therefore, can in game process, the unpredictable time change game state in many ways, and can produce the fluctuation of game medium payment the player.Therefore, the game state of slot machine 1 can be diversified, and the player will never lose interest to recreation.Game state is converted to probability when just having opened (9 points, at this moment seldom the player comes the amusement arcade) in the amusement arcade and changes pattern, these are different with other amusement arcade, thereby this amusement arcade can attract many clients.
In addition, be transformed into probability according to each game state and change the raffle (S405) that pattern carries out and change, therefore increased the recreation pattern and improved game characteristic owing to finish termination condition that probability changes pattern.And because termination condition is presented at down (S406) on the LCD 4, therefore the player who plays can learn that probability change pattern finishes and increased player's purpose.In addition, improved tactics of the game.
(the 8th embodiment)
Next, with reference to Figure 35 to 38 slot machine according to the 8th embodiment is described.Here, in the explanation of back, the identical Reference numeral that uses in the slot machine 1 of first embodiment that describes based on Fig. 1 to 22 is represented identical or corresponding structural detail in the slot machine 1 with the 8th embodiment.
Contour structure according to the slot machine 1 among the contour structure of the slot machine of the 8th embodiment and first embodiment is substantially the same.Various controls processing in the 8th embodiment are handled substantially the same with the various controls in the slot machine 1 of first embodiment.
Yet the difference of the slot machine 1 of the slot machine among the 8th embodiment and first embodiment is following aspect.Promptly, in the slot machine 1 of first embodiment, if realized predetermined condition (irrespectively stop simultaneously and show three symbols " SARDINE ", on pay lines, stop five symbols " WILD " and obtain and one of win among the JP) with pay lines, then game state is transformed into probability change pattern, wins the probability that obtains win symbol combination (referring to Figure 12) in this pattern and is higher than normal mode.Therewith relatively, in the slot machine of the 8th embodiment, a recreation (here, recreation be meant up to divide in each variable display portions 21 on 25 begin symbol variable demonstration, symbol stops and showing thereon time afterwards) finish after, carry out game state and whether be transformed into probability changes pattern (wherein, obtaining the win symbol combination stops to increase with the probability that aligns) on pay lines raffle from next recreation.For the raffle result, if determine that game state is transformed into probability and changes pattern, then from next recreation, till satisfying any termination condition, game state becomes probability and changes pattern in this recreation.
In order to realize above-mentioned aspect, as shown in figure 35, in ROM 51 according to the slot machine of the 8th embodiment, except various programs, symbol raffle table 51A (is used for determining to divide each symbol of 21 to 25 to stop viewing area 211~213 in variable display portions according to random number, 221~223,231~233,241~243, stop among 251~253 (referring to Fig. 2) and symbols displayed), raffle table 51B (changes pattern if game state is in probability, then whenever a recreation finish just determine that probability changes pattern and whether finishes) and payoff table 51C (wherein, store at each and stop to stop on the viewing area and obtaining of showing won symbol combination and payment thereof) outside, also be provided with probability change pattern conversion raffle table 51D.Here, it is not that probability changes under the situation of pattern that probability change pattern conversion raffle table 51D is used at game state, raffles to determine whether that waiting to begin probability changes pattern.
In the slot machine of the 8th embodiment, during basic game and bonus game, if satisfied predetermined condition, then game state is transformed into probability change pattern.Here, probability change pattern is meant the particular game pattern, according to whenever a game over determines whether to be transformed into this pattern by the random number of the random number sampling circuit 56 sampling raffle result who is obtained that raffles.Here, the probability change pattern conversion raffle table 51D that is stored among the ROM 51 by use carries out raffle.Figure 36 is the explanatory diagram of expression probability change pattern conversion raffle table.
As shown in figure 36, probability change pattern conversion raffle table 51D is such raffle table,, whenever a game over, carries out raffle by this raffle table according to random number " 0 "~" 9 " of being sampled by random number sampling circuit 56 in normal mode that is.CPU 50 determines according to the random number that is obtained whether game state is transformed into probability and changes pattern, changes pattern thereby be transformed into probability with normal mode continuation recreation or game state.
Particularly, if random number in the scope of " 0 "~" 8 ", then game state is not transformed into probability and changes pattern and continue recreation with normal mode.On the other hand, if random number is " 9 ", then game state is transformed into probability change pattern after current recreation is finished.If being transformed into probability, game state changes pattern, then (here from next recreation, recreation be meant up to divide the variable demonstration of begin symbol on 21 to 25 in each variable display portions, symbol stops and showing thereon time afterwards) rise, till having satisfied predetermined termination condition, win and obtain the probability of winning symbol combination (referring to Figure 13) and become and be higher than normal mode.
Next, be described in the probability change pattern of carrying out among S35 and the S50 with reference to Figure 37 and change processing.Figure 37 is changing the flow chart of handling according to the probability change pattern in the slot machine of the 8th embodiment.
Change in the processing in probability change pattern, at first, CPU 50 determines in S561 whether slot machine 1 is in probability at present and changes pattern.Here, slot machine 1 has basic game and these two game states of bonus game, in addition, basic game and bonus game all have probability change pattern and these two kinds of game modes of normal mode (game state except probability change pattern (comprising basic game and bonus game)).If satisfied predetermined condition, then each pattern changes mutually.
If the slot machine 1 current probability that is not in changes pattern (S561: not), then carry out probability change pattern conversion raffle and handle, determine wherein whether game state is transformed into probability and changes pattern (S562).Change in the pattern conversion process at probability, raffle by the random number of random number sampling circuit 56 sampling by probability of use change pattern conversion raffle table 51D (referring to Figure 36) basis.
Then, CPU 50 determines according to the raffle result who obtains whether game state is transformed into probability and changes pattern (S563) in S562.Particularly, if the random number of being sampled is " 9 ", then game state is transformed into probability and changes pattern, and if the random number of being sampled in the scope of " 0 "~" 8 ", then game state can not be transformed into probability change pattern, and continues recreation (referring to Figure 36) with normal mode.
Determining that game state is transformed under the situation that probability changes pattern (S563: be), game state is transformed into probability and changes pattern in S564.If being transformed into probability, game state changes pattern, then from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the 6th rotating cylinder band 106 (referring to Figure 13) from the first rotating cylinder band 101 in variable display portions, and, divide on 21 to 25 in variable display portions and move changeably, stop and showing these symbols by adopting the second rotating cylinder band, 102 to the 6th rotating cylinder bands 106.Here, in the 6th rotating cylinder band 106, as shown in figure 14, compare, comprise more symbols " WILD " and " SARDINE ", thereby win the probability increase that obtaining shown in Figure 12 won symbol combination with the first rotating cylinder band 101.Therefore, be transformed into probability according to game state and change pattern, with the identical number of making a bet, the player can obtain than the payment of Duoing in the normal mode (increase of payment rate).
On the other hand, win symbol combination (S363: deny) if determine not win to obtain, then probability change pattern changes the processing end.
In addition, after game state is transformed into probability change pattern, as shown in figure 21, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S365).Thus, can notify the player to realize that probability changes pattern.Then, probability change pattern finishes.
On the other hand, change pattern (S561: be), then carry out changing the end raffle of pattern and handle (S566) as the probability that probability changes one of the termination condition of pattern if current game state is a probability.Probability of use changes the end raffle of pattern and shows 51B (referring to Figure 11), by carry out the end raffle processing that probability changes pattern according to being raffled by the random number " 0 " to " 9 " of random number sampling circuit 56 sampling.If random number is " 9 ", then in S567, satisfied a termination condition.
Next, determine whether to satisfy any and finished the termination condition (S567) that probability changes pattern.In the slot machine 1 of first embodiment, the termination condition for above-mentioned is provided with situation: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) if with the making a bet of maximum (25 pay lines all effectively and will be set at 8 state for the number average of making a bet of the effective pay lines of each bar) begin recreation and on effective pay lines, divide 21 to 25 to stop continuously and show five symbols " LOBSTER " by variable display portions; (4), win obtaining shown in Figure 12 and win in the symbol combination any and reach 15 times if after game state is transformed into probability change pattern; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation; (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); (10) if game state be transformed into probability change pattern after through three minutes; (11) if determine that in the raffle of carrying out for each recreation probability change pattern finishes; (12) if the payment rate surpasses 90%; And (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.If satisfy this termination condition, then probability change pattern finishes in this recreation.
Particularly, win the incompatible definite termination condition of set of symbols (1)~(3) according to definite obtaining in S22 or S43.According to win obtaining of RAM 52 symbol counter 52A, always retain counter 52B, retain counter 52C, always the count value of storing in each of number count device 52D and recreation number count device 52E of playing is determined termination condition (4)~(8).Determine termination condition (9)~(10) according to the measured value of the timer 87 that links to each other with CPU 50.The end raffle result who changes pattern according to probability in S65 determines termination condition (11).According to determining termination condition (12) with the payment rate that retains counter 52G calculating of making a bet by always retaining counter 52B.In addition, determine termination condition (13) according to the JP summation among the JP summation storage area 52F that is stored in RAM 52.
If determine to have satisfied any termination condition (S567: be) by CPU 50, then probability change pattern finishes (S568).After probability change pattern finishes, from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the first rotating cylinder band 101 from the 6th rotating cylinder band 106 in variable display portions, and by adopting the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105, variable display portions divides 21 to 25 symbol to move changeably, stop and showing.
In addition, after probability change pattern finishes, as shown in figure 22, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S569).Thus, can notify player's probability change pattern to finish.Then, probability change pattern changes the processing end.
On the other hand, (S567: not), then probability change pattern continues and probability change pattern change processing end if determine not satisfy any termination condition.
As mentioned above, in the slot machine 1 of the 8th embodiment, during basic game or bonus game, raffle and determine whether game state is transformed into probability and changes pattern (S562), and for the raffle result, if determine that game state is transformed into probability and changes pattern (S563: be), then from next recreation, till satisfying any termination condition, divide motion changeably on 21 in variable display portions, stopping also, the first rotating cylinder band 101 of displaying symbol becomes the 6th rotating cylinder band 106 (wherein comprising more symbols " WILD " and symbol " SARDINE "), thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S564).Therefore, can in game process, the unpredictable time change game state in many ways, and can produce the fluctuation of game medium payment the player.Therefore, the game state of slot machine 1 can be diversified, and the player will never lose interest to recreation.
After game state is transformed into probability change pattern, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on, show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S565).Thus, the player can learn and realize that in game process probability changes pattern, therefore can improve the expectation to recreation.In probability change pattern, can improve the tactics of the game that increases the number of making a bet etc.
In addition, after probability change pattern finishes, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S569).Thus, can notify player's probability change pattern to finish.Therefore, the player can learn that probability change pattern finishes, and like this after probability change pattern finishes, can improve the tactics of the game that reduces the number of making a bet etc.
(the 9th embodiment)
Next, with reference to Figure 38 slot machine according to the 9th embodiment is described.Here, in the explanation of back, the identical Reference numeral that uses in the slot machine 1 of the 8th embodiment that describes based on Figure 35 to 37 is represented identical or corresponding structural detail in the slot machine 1 with the 8th embodiment.
Contour structure according to the slot machine 1 among the contour structure of the slot machine of the 9th embodiment and the 8th embodiment is substantially the same.Various controls processing in the 9th embodiment are handled substantially the same with the various controls in the slot machine 1 of the 8th embodiment.
Yet the difference of the slot machine of slot machine among the 9th embodiment and the 8th embodiment is following aspect.That is, in the slot machine of the 8th embodiment, set the termination condition of 13 kinds of conditions, and when satisfying any condition, current probability change pattern finishes as probability change pattern.Therewith relatively, in the slot machine of the 9th embodiment, in 13 termination conditions, select a condition, and change pattern by using selected termination condition to finish probability.
Next, be described in the probability change pattern of carrying out in the slot machine of the 9th embodiment with reference to Figure 38 and change processing.Figure 38 is the flow chart that the probability change pattern in the slot machine of the 9th embodiment changes handling procedure.Here, will be arranged among the ROM 51 or RAM 52 of slot machine of the 9th embodiment, and carry out by CPU 50 in the procedure stores shown in the flow chart of Figure 38.
Change in the processing in probability change pattern, at first, CPU 50 determines in S601 whether slot machine is in probability at present and changes pattern.Here, slot machine has basic game and these two game states of bonus game, in addition, basic game and bonus game all have probability change pattern and these two kinds of game modes of normal mode (game state except probability change pattern (comprising basic game and bonus game)).If satisfied predetermined condition, then each pattern changes mutually.
If being in probability at present, slot machine do not change pattern (S601: not), then carry out probability change pattern conversion raffle and handle (determining wherein, whether game state will be transformed into probability and change pattern) (S602).In probability change pattern conversion raffle, carry out raffle by random number " 0 "~" 9 " of random number sampling circuit 56 sampling by probability of use change pattern raffle table 51D (referring to Figure 35) basis.
Then, CPU 50 determines according to the raffle result who obtains whether game state is transformed into probability and changes pattern (S603) in S602.Particularly, if the random number of being sampled is " 9 ", then game state is transformed into probability and changes pattern, and if the random number of being sampled in the scope of " 0 "~" 8 ", then game state can not be transformed into probability change pattern, and continues recreation (referring to Figure 35) with normal mode.
If determine that game state is transformed into probability and changes pattern (S603: be), then game state is transformed into probability change pattern in S604.If being transformed into probability, game state changes pattern, then from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the 6th rotating cylinder band 106 (referring to Figure 13) from the first rotating cylinder band 101 in variable display portions, and, divide on 21 to 25 in variable display portions and move changeably, stop and displaying symbol by adopting the second rotating cylinder band, 102 to the 6th rotating cylinder bands 106.Here, in the 6th rotating cylinder band 106, as shown in figure 14, compare, comprise more symbols " WILD " and " SARDINE ", thereby win the probability increase that obtaining shown in Figure 12 won symbol combination with the first rotating cylinder band 101.Therefore, be transformed into probability according to game state and change pattern, with the identical number of making a bet, the player can obtain than the payment of Duoing in the normal mode (increase of payment rate).
On the other hand, not that (S603: not), then probability change pattern changes the processing end to above-mentioned predetermined value if determine the count value that is obtained.
In addition, after game state is transformed into probability change pattern, as shown in figure 21, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S605).Thus, can notify the player to realize that probability changes pattern.
Next, in S606, carry out the termination condition raffle of the raffle of carrying out termination condition and handle.In slot machine, preestablish 13 kinds of termination conditions as finishing the condition that probability changes pattern according to the 9th embodiment.Particularly, these conditions are: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) won JP if obtain; (4), win obtaining shown in Figure 12 and win in the symbol combination any and reach 15 times if after game state is transformed into probability change pattern; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation; (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); (10) if game state be transformed into probability change pattern after through three minutes; (11) if determine that in the raffle of carrying out for each recreation probability change pattern finishes; (12) if the payment rate surpasses 90%; And (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.
In the slot machine of the 9th embodiment, in above-mentioned 13 kinds of termination conditions that set, select a condition, and the termination condition that will select is as finishing the termination condition that probability changes pattern.
Show in the processing at termination condition,, carry out raffle according to random number " 0 "~" 12 " of sampling by random number sampling circuit 56 by adopting the termination condition raffle table 51F shown in Figure 28.Figure 28 is the explanatory diagram that is illustrated in the termination condition raffle table that uses in the termination condition raffle processing.
As shown in figure 28, termination condition raffle table 51F is when game state is transformed into probability change pattern, according to the raffle table that carries out the termination condition raffle by random number " 0 "~" 12 " of random number sampling circuit 56 sampling.Determine to finish the termination condition that probability changes pattern by CPU 50 according to the random number that is obtained.
Particularly, if random number is " 0 ", then termination condition is set at condition (1) and during probability change pattern, irrespectively stops simultaneously and show three symbols " SARDINE " with effective pay lines.If random number is " 1 ", then termination condition is set at condition (2) and on pay lines, stops five symbols " WILD ".If random number is " 2 ", then termination condition is set at condition (3) and obtains and won JP.If random number is " 3 ", then termination condition is set at condition (4) after game state is transformed into probability change pattern, win any and obtain and win symbol combination and reach 15 times.If random number is " 4 ", then termination condition is set at condition (5) from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain).If random number is " 5 ", then termination condition is set at condition (6) coin that the player obtained after game state is transformed into probability change pattern and surpasses 1,000 coin (if retaining above 1,000 of obtaining retains).If random number is " 6 ", then termination condition is set at condition (7) and surpasses 500 recreation from the recreation beginning recreation quantity that the player carried out.If random number is " 7 ", then termination condition is set at condition (8) and is transformed into the probability quantity of playing after changing pattern at game state and surpasses 20 times and play.If random number is " 8 ", then termination condition is set at condition (9) current time and becomes among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45) any.If random number is " 9 ", then termination condition is set at condition (10) game state be transformed into probability change pattern after through three minutes.If random number is " 10 ", then termination condition is set at condition (11) and determines that in the raffle of carrying out for each recreation probability change pattern finishes.If random number is " 11 ", then termination condition is set at condition (12) payment rate and surpasses 90%.If random number is " 12 ", the current number that retains that then termination condition is set at that condition (13) shows in JP summation display part 11 surpasses 100,000 and retains.
After the raffle of carrying out termination condition, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on, show the termination condition of selecting according to the raffle result (S607).Figure 29 is a front view of representing to show on it following LCD 4 of termination condition.
In Figure 29, shown that in the raffle of the termination condition of S606 is handled termination condition becomes condition (8) and is transformed into the probability quantity of playing after changing pattern at game state and surpasses the situation of playing for 20 times.As shown in figure 29, by showing the character 92 of representing termination condition on the LCD 4 down, can notify the player termination condition during playing.Therefore, the player who plays can learn that probability change pattern finishes according to this condition.
On the other hand, change pattern (S601: be), then carry out changing the end raffle of pattern and handle (S608) as the probability that probability changes one of the termination condition of pattern if current game state is a probability.Probability of use changes the end raffle of pattern and shows 51B (referring to Figure 11), by carry out the end raffle processing that probability changes pattern according to being raffled by random number " 0 "~" 9 " of random number sampling circuit 56 sampling.If random number is " 9 ", then in S609, satisfied a termination condition.
Next, determine whether to satisfy the termination condition (S609) in selected termination condition (1)~(13) in S608.Particularly, win the incompatible definite termination condition of set of symbols (1)~(3) according to definite obtaining in S22 or S43.According to win obtaining of RAM 52 symbol counter 52A, always retain counter 52B, retain counter 52C, always the count value of storing in each of number count device 52D and recreation number count device 52E of playing is determined termination condition (4)~(8).Determine termination condition (9)~(10) according to the measured value of the timer 87 that links to each other with CPU 50.The end raffle result who changes pattern according to probability in S107 determines termination condition (11).According to determining termination condition (12) with the payment rate that retains counter 52G calculating of making a bet by always retaining counter 52B.In addition, determine termination condition (13) according to the JP summation among the JP summation storage area 52F that is stored in RAM 52.
If determine to have satisfied selected termination condition (S609: be) by CPU 50, then probability change pattern finishes (S610).After probability change pattern finishes, from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the first rotating cylinder band 101 from the 6th rotating cylinder band 106 in variable display portions, and, move changeably, stop and showing that variable display portions divides 21 to 25 symbol by adopting the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105.
In addition, after probability change pattern finishes, as shown in figure 22, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S611).Thus, can notify player's probability change pattern to finish.Then, probability change pattern changes the processing end.
On the other hand, (S609: not), then probability change pattern continues and probability change pattern change processing end if determine not satisfy selected termination condition.
As mentioned above, in slot machine 1 according to the 9th embodiment, during basic game or bonus game, carry out raffle to determine whether game state is transformed into probability and changes pattern (S620), and for the raffle result, if determine that game state will be transformed into probability and change pattern (S603: be), then from next recreation, till having satisfied by the definite termination condition of raffle (S605), divide the rotating cylinder band of displaying symbol on 21 to become the 6th rotating cylinder band (wherein from the first rotating cylinder band 101 in variable display portions, comprise more symbols " WILD " and symbol " SARDINE "), thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S604).Therefore, can in game process, the unpredictable time change game state in many ways, and can produce the fluctuation of game medium payment the player.Therefore, the game state of slot machine 1 can be diversified, and the player will never lose interest to recreation.Game state is converted to probability when just having opened (9 points, at this moment seldom the player comes the amusement arcade) in the amusement arcade and changes pattern, these are different with other amusement arcade, thereby this amusement arcade can attract many clients.
In addition, be transformed into probability according to each game state and change the raffle (S605) that pattern carries out and change, therefore increased the recreation pattern and improved game characteristic owing to finish termination condition that probability changes pattern.And because termination condition is presented at down (S606) on the LCD 4, therefore the player who plays can learn that probability change pattern finishes and increased player's purpose.In addition, improved tactics of the game.
(the tenth embodiment)
Next, with reference to Figure 39 slot machine according to the tenth embodiment is described.Here, in the explanation of back, the identical Reference numeral that uses in the slot machine 1 of first embodiment that describes based on Fig. 1 to 22 is represented identical or corresponding structural detail in the slot machine 1 with the tenth embodiment.
Contour structure according to the slot machine 1 among the contour structure of the slot machine of the tenth embodiment and first embodiment is substantially the same.Various controls processing in the tenth embodiment are handled substantially the same with the various controls in the slot machine 1 of first embodiment.
Yet the difference of the slot machine 1 of the slot machine among the tenth embodiment and first embodiment is following aspect.Promptly, in the slot machine 1 of first embodiment, if realized predetermined condition (irrespectively stop simultaneously and show three symbols " SARDINE ", on pay lines, stop five symbols " WILD " and obtain and one of won among the JP) with pay lines, then game state is transformed into probability change pattern, wherein wins the probability that obtains win symbol combination (referring to Figure 12) and is higher than normal mode.Therewith relatively, in the slot machine of the tenth embodiment, if the payment rate of slot machine (retain and the player of payment made a bet retain several ratios) becomes less than 85%, then game state is transformed into probability change pattern, wherein obtains the win symbol combination and stops to increase with the probability that aligns on pay lines.Here, calculate this payment rate according to the counter 52B that always retains that is stored in RAM 52 at present with the count value that retains among the counter 52G of making a bet by CPU 50.
In order to realize this aspect, in the slot machine of the tenth embodiment, during basic game and bonus game, if satisfy predetermined condition, then game state is transformed into probability change pattern.Here, probability change pattern is the particular game pattern, under the payment rate of slot machine (retaining and several ratio that retains by the player made a bet of payment) becomes less than 85% situation, determines whether to be transformed into this pattern.Calculate this condition according to the counter 52B that always retains that is stored in RAM 52 at present with the count value that retains among the counter 52G of making a bet by CPU 50.Here, it is current by always retaining that the player obtained always to retain counter 52B counting, retains counter 52G and count down to the current time and always retain number by the player made a bet and make a bet.
CPU 50 determines that the payment rate is less than 85%, thereby (here from next recreation, recreation be meant up to divide the variable demonstration of begin symbol on 21 to 25 in each variable display portions, symbol stops and showing thereon time afterwards) rise, game state is transformed into probability change pattern (wherein, win the probability that obtains win symbol combination (referring to Figure 12) and be higher than normal mode) till having satisfied predetermined termination condition.
Next, be described in the probability change pattern of carrying out among S35 and the S50 with reference to Figure 39 and change processing.Figure 39 is the flow chart that the probability change pattern in the slot machine of the tenth embodiment changes handling procedure.
Change in the processing in probability change pattern, at first, CPU 50 determines in S761 whether slot machine 1 is in probability at present and changes pattern.Here, slot machine 1 has basic game and these two game states of bonus game, in addition, basic game and bonus game all have probability change pattern and these two kinds of game modes of normal mode (game state except probability change pattern (comprising basic game and bonus game)).If satisfied predetermined condition, then each pattern changes mutually.
If the slot machine 1 current probability that is not in changes pattern (S761: not), then obtain to be stored in always retaining counter 52B and make a bet and retaining count value among the counter 52G of RAM 52, and calculate current payment rate (retain and the player of payment made a bet retain several ratios) in slot machine (S762).Here, particularly, calculate the payment rate according to " the count value ÷ that always retains counter 52B makes a bet and retains the count value of counter 52G ".
Then, CPU 50 determines whether the payment rate of being calculated is estimated rate (S763).Here, in the slot machine of the tenth embodiment, when the payment rate of slot machine less than 85% the time, game state is transformed into probability and changes pattern.
Therefore, CPU 50 determines whether the payment rate of being calculated becomes less than 85%.
The payment rate of determining to be obtained less than 85% situation under (S763: be), game state is transformed into probability and changes pattern in S764.If being transformed into probability, game state changes pattern, then from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the 6th rotating cylinder band 106 (referring to Figure 13) from the first rotating cylinder band 101 in variable display portions, and, divide on 21 to 25 in variable display portions and move changeably, stop and displaying symbol by adopting the second rotating cylinder band, 102 to the 6th rotating cylinder bands 106.Here, in the 6th rotating cylinder band 106, as shown in figure 14, compare, comprise more symbols " WILD " and " SARDINE ", thereby win the probability increase that obtaining shown in Figure 12 won symbol combination with the first rotating cylinder band 101.Therefore, be transformed into probability according to game state and change pattern, with the identical number of making a bet, the player can obtain than the payment of Duoing in the normal mode (increase of payment rate).
On the other hand, (S763: not), then probability change pattern changes the processing end if determine the payment rate to be not less than 85%.
In addition, after game state is transformed into probability change pattern, as shown in figure 21, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S765).Thus, can notify the player to realize that probability changes pattern.Then, probability change pattern finishes.
On the other hand, change pattern (S761: be), then carry out changing the end raffle of pattern and handle (S766) as the probability that probability changes one of the termination condition of pattern if current game state is a probability.Probability of use changes the end raffle of pattern and shows 51B (referring to Figure 11), by carry out the end raffle processing that probability changes pattern according to being raffled by the random number " 0 " to " 9 " of random number sampling circuit 56 sampling.If random number is " 9 ", then in S567, satisfied a termination condition.
Next, determine whether to satisfy any and finished the termination condition (S767) that probability changes pattern.In the slot machine 1 of first embodiment, for above-mentioned termination condition, the setting situation: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) if with the making a bet of maximum (25 pay lines all effectively and will be set at 8 state for the number average of making a bet of the effective pay lines of each bar) begin recreation, and on effective pay lines, divide 21 to 25 to stop continuously and show five symbols " LOBSTER " by variable display portions; (4), win obtaining shown in Figure 12 and win in the symbol combination any and reach 15 times if after game state is transformed into probability change pattern; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation; (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); (10) if game state be transformed into probability change pattern after through three minutes; (11) if determine that in the raffle of carrying out for each recreation probability change pattern finishes; (12) if the payment rate surpasses 90%; And (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.If satisfy this condition, then probability change pattern finishes in this recreation.
Particularly, win the incompatible definite termination condition of set of symbols (1)~(3) according to definite obtaining in S22 or S43.According to win obtaining of RAM 52 symbol counter 52A, always retain counter 52B, retain counter 52C, always the count value of storing in each of number count device 52D and recreation number count device 52E of playing is determined termination condition (4)~(8).Determine termination condition (9)~(10) according to the measured value of the timer 87 that links to each other with CPU 50.The end raffle result who changes pattern according to probability in S65 determines termination condition (11).According to determining termination condition (12) with the payment rate that retains counter 52G calculating of making a bet by always retaining counter 52B.In addition, determine termination condition (13) according to the JP summation among the JP summation storage area 52F that is stored in RAM 52.
If determine to have satisfied any termination condition (S767: be) by CPU 50, then probability change pattern finishes (S768).After probability change pattern finishes, from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the first rotating cylinder band 101 from the 6th rotating cylinder band 106 in variable display portions, and, move changeably, stop and showing that variable display portions divides 21 to 25 symbol by adopting the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105.
In addition, after probability change pattern finishes, as shown in figure 22, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S769).Thus, can notify player's probability change pattern to finish.Then, probability change pattern changes the processing end.
On the other hand, (S767: not), then probability change pattern continues and probability change pattern change processing end if determine not satisfy any termination condition.
As mentioned above, in the slot machine 1 of the tenth embodiment, during basic game or bonus game, the payment rate of current slot machine less than 85% situation under (S763: be), from next recreation, till satisfying any termination condition, divide motion changeably on 21 in variable display portions, stopping also, the first rotating cylinder band 101 of displaying symbol becomes the 6th rotating cylinder band 106 (wherein comprising more symbols " WILD " and symbol " SARDINE "), thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S764).Therefore, can in game process, the unpredictable time change game state in many ways, and can cause the fluctuation of game medium payment the player.Therefore, the game state of slot machine 1 can be diversified, and the player will never lose interest to recreation.For player as new hand with low payment rate, change pattern by game state being transformed into probability, the amusement arcade can obtain patron (repeater), thus this amusement arcade can attract many clients.
After game state is transformed into probability change pattern, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on, show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S765).Thus, the player can learn and realize that in game process probability changes pattern, therefore can improve the expectation to recreation.In probability change pattern, can improve the tactics of the game that increases the number of making a bet etc.
In addition, after probability change pattern finishes, LCD 4 down divide except variable display portions 21 to 25 and JP summation display part 11 the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S769).Thus, can notify player's probability change pattern to finish.Therefore, the player can learn that probability change pattern finishes, and like this after probability change pattern finishes, can improve the tactics of the game that reduces the number of making a bet etc.
(the 11 embodiment)
Next, with reference to Figure 40 slot machine according to the 11 embodiment is described.Here, in the explanation of back, the identical Reference numeral that uses in the slot machine 1 of the tenth embodiment that describes based on Figure 39 is represented identical or corresponding structural detail in the slot machine 1 with the tenth embodiment.
Contour structure according to the slot machine 1 among the contour structure of the slot machine of the 11 embodiment and the tenth embodiment is substantially the same.Various controls processing in the 11 embodiment are handled substantially the same with the various controls in the slot machine 1 of the tenth embodiment.
Yet the difference of the slot machine of slot machine among the 11 embodiment and the tenth embodiment is following aspect.That is, in the slot machine of the tenth embodiment, set the termination condition of 13 kinds of conditions, and when satisfying any condition, current probability change pattern finishes as probability change pattern.Therewith relatively, in the slot machine of the 11 embodiment, in 13 termination conditions, select a condition, and change pattern by using selected termination condition to finish probability.
Next, be described in the probability change pattern of carrying out in the slot machine of the 11 embodiment with reference to Figure 40 and change processing.Figure 40 is the flow chart that the probability change pattern in the slot machine of the 11 embodiment changes handling procedure.Here, will be arranged among the ROM 51 or RAM 52 of slot machine of the 11 embodiment, and carry out by CPU 50 in the procedure stores shown in the flow chart of Figure 40.
Change in the processing in probability change pattern, at first, CPU 50 determines in S801 whether slot machine is in probability at present and changes pattern.Here, slot machine has basic game and these two game states of bonus game, in addition, basic game and bonus game all have probability change pattern and these two kinds of game modes of normal mode (game state except probability change pattern (comprising basic game and bonus game)).If satisfied predetermined condition, then each pattern changes mutually.
If determine that slot machine is not in probability at present and changes pattern (S801: not), then obtain to be stored in always retaining counter 52B and make a bet and retaining count value among the counter 52G of RAM 52, and calculate current payment rate (retain and the player of payment made a bet retain several ratios) in slot machine (S802) according to these two count values.Here, calculate the payment rate according to " the count value ÷ that always retains counter 52B makes a bet and retains the count value of counter 52G ".
Then, CPU 50 determines whether the payment rate of being calculated is estimated rate (S803).Here, in the slot machine of the 11 embodiment, when the payment rate of slot machine less than 85% the time, game state is transformed into probability and changes pattern.
Therefore, CPU 50 determines whether the payment rate of calculating becomes less than 85% in S802.
If the payment rate of determining to be obtained is less than 85% (S803: be), then from next recreation, game state is transformed into probability change pattern in S804.If being transformed into probability, game state changes pattern, then divide the rotating cylinder band of displaying symbol on 21 to become the 6th rotating cylinder band 106 (referring to Figure 13) from the first rotating cylinder band 101 in variable display portions, and, divide on 21 to 25 in variable display portions and move changeably, stop and displaying symbol by adopting the second rotating cylinder band, 102 to the 6th rotating cylinder bands 106.Here, in the 6th rotating cylinder band 106, as shown in figure 14, compare, comprise more symbols " WILD " and " SARDINE ", thereby win the probability increase that obtaining shown in Figure 12 won symbol combination with the first rotating cylinder band 101.Therefore, be transformed into probability according to game state and change pattern, with the identical number of making a bet, the player can obtain than the payment of Duoing in the normal mode (increase of payment rate).
On the other hand, (S803: not), then probability change pattern changes the processing end if determine the payment rate to be not less than 85%.
In addition, after game state is transformed into probability change pattern, as shown in figure 21, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S805).Thus, can notify the player to realize that probability changes pattern.Then, probability change pattern finishes.
Next, in S806, carry out the termination condition raffle of the raffle of carrying out termination condition and handle.In slot machine, preestablish 13 kinds of termination conditions as finishing the condition that probability changes pattern according to the 11 embodiment.Particularly, these conditions are: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) won JP if obtain; (4), win any and obtain and win symbol combination and reach 15 times if after game state is transformed into probability change pattern; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation; (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); (10) if game state be transformed into probability change pattern after through three minutes; (11) if determine that in the raffle of carrying out for each recreation probability change pattern finishes; (12) if the payment rate surpasses 90%; And (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.
In the slot machine of the 11 embodiment, in above-mentioned 13 kinds of termination conditions that set, select a condition, and the termination condition that will select is as finishing the termination condition that probability changes pattern.
Show in the processing at termination condition,, carry out raffle according to random number " 0 "~" 12 " of sampling by random number sampling circuit 56 by adopting the termination condition raffle table 51F shown in Figure 28.Figure 28 is the explanatory diagram that is illustrated in the termination condition raffle table that uses in the termination condition raffle processing.
As shown in figure 28, termination condition raffle table 51F is when game state is transformed into probability change pattern, according to the raffle table that carries out the termination condition raffle by random number " 0 "~" 12 " of random number sampling circuit 56 sampling.Determine to finish the termination condition that probability changes pattern by CPU 50 according to the random number that is obtained.
Particularly, if random number is " 0 ", then termination condition is set at condition (1) and during probability change pattern, irrespectively stops simultaneously and show three symbols " SARDINE " with effective pay lines.If random number is " 1 ", then termination condition is set at condition (2) and on pay lines, stops five symbols " WILD ".If random number is " 2 ", then termination condition is set at condition (3) and obtains and won JP.If random number is " 3 ", then termination condition is set at condition (4) after game state is transformed into probability change pattern, win any and obtain and win symbol combination and reach 15 times.If random number is " 4 ", then termination condition is set at condition (5) from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain).If random number is " 5 ", then termination condition is set at condition (6) coin that the player obtained after game state is transformed into probability change pattern and surpasses 1,000 coin (if retaining above 1,000 of obtaining retains).If random number is " 6 ", then termination condition is set at condition (7) and surpasses 500 recreation from the recreation beginning recreation quantity that the player carried out.If random number is " 7 ", then termination condition is set at condition (8) and is transformed into the probability quantity of playing after changing pattern at game state and surpasses 20 times and play.If random number is " 8 ", then termination condition is set at condition (9) current time and becomes among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45) any.If random number is " 9 ", then termination condition is set at condition (10) game state be transformed into probability change pattern after through three minutes.If random number is " 10 ", then termination condition is set at condition (11) and determines that in the raffle of carrying out for each recreation probability change pattern finishes.If random number is " 11 ", then termination condition is set at condition (12) payment rate and surpasses 90%.If random number is " 12 ", the current number that retains that then termination condition is set at that condition (13) shows in JP summation display part 11 surpasses 100,000 and retains.
After the raffle of carrying out termination condition, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on, show the termination condition of selecting according to the raffle result (S807).Figure 29 is a front view of representing to show on it following LCD 4 of termination condition.
In Figure 29, shown that in the raffle of the termination condition of S808 is handled termination condition becomes condition (8) and is transformed into the probability quantity of playing after changing pattern at game state and surpasses the situation of playing for 20 times.As shown in figure 29, by showing the character 92 of representing termination condition on the LCD 4 down, can notify the player termination condition during playing.Therefore, the player who plays can learn that probability change pattern finishes according to this condition.
On the other hand, change pattern (S801: be), then carry out changing the end raffle of pattern and handle (S808) as the probability that probability changes one of the termination condition of pattern if current game state is a probability.Probability of use changes the end raffle of pattern and shows 51B (referring to Figure 11), by carry out the end raffle processing that probability changes pattern according to being raffled by random number " 0 "~" 9 " of random number sampling circuit 56 sampling.If random number is " 9 ", then in S809, satisfied a termination condition.
Next, determine whether to satisfy in S808 selected in termination condition (1)~(13) termination condition (S809).Particularly, win the incompatible definite termination condition of set of symbols (1)~(3) according to definite obtaining in S22 or S43.According to win obtaining of RAM 52 symbol counter 52A, always retain counter 52B, retain counter 52C, always the count value of storing in each of number count device 52D and recreation number count device 52E of playing is determined termination condition (4)~(8).Determine termination condition (9)~(10) according to the measured value of the timer 87 that links to each other with CPU 50.The end raffle result who changes pattern according to probability in S107 determines termination condition (11).According to determining termination condition (12) with the payment rate that retains counter 52G calculating of making a bet by always retaining counter 52B.In addition, determine termination condition (13) according to the JP summation among the JP summation storage area 52F that is stored in RAM 52.
If determine to have satisfied selected termination condition (S809: be) by CPU 50, then probability change pattern finishes (S810).After probability change pattern finishes, from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the first rotating cylinder band 101 from the 6th rotating cylinder band 106 in variable display portions, and, move changeably, stop and showing that variable display portions divides 21 to 25 symbol by adopting the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105.
In addition, after probability change pattern finishes, as shown in figure 22, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S811).Thus, can notify player's probability change pattern to finish.Then, probability change pattern changes the processing end.
On the other hand, (S809: not), then probability change pattern continues and probability change pattern change processing end if determine not satisfy selected termination condition.
As mentioned above, in slot machine 1 according to the 11 embodiment, during basic game or bonus game, the payment rate of current slot machine less than 85% situation under (S803: be), then from next recreation, till satisfying by the definite termination condition of raffle (S805), divide motion changeably on 21 in variable display portions, stopping also, the first rotating cylinder band 101 of displaying symbol becomes the 6th rotating cylinder band (wherein comprising more symbols " WILD " and symbol " SARDINE "), thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S804).Therefore, can in game process, the unpredictable time change game state in many ways, and can produce the fluctuation of game medium payment the player.Therefore, the game state of slot machine 1 can be diversified, and the player will never lose interest to recreation.For player as new hand with low payment rate, change pattern by game state being transformed into probability, the amusement arcade can obtain the patron, thus this amusement arcade can attract many clients.
In addition, change the raffle (S805) that pattern is carried out owing to be transformed into probability according to each game state, the termination condition that the end probability changes pattern changes, and has therefore increased the recreation pattern and has improved game characteristic.Because termination condition is presented at down (S806) on the LCD 4, therefore the player who plays can learn that probability change pattern finishes and increased player's purpose.In addition, improved tactics of the game.
(the 12 embodiment)
Next, with reference to Figure 41 slot machine according to the 12 embodiment is described.Here, in the explanation of back, the identical Reference numeral that uses in the slot machine 1 of first embodiment that describes based on Fig. 1 to 22 is represented identical or corresponding structural detail in the slot machine 1 with the 12 embodiment.
Contour structure according to the slot machine 1 among the contour structure of the slot machine of the 12 embodiment and first embodiment is substantially the same.Various controls processing in the 12 embodiment are handled substantially the same with the various controls in the slot machine 1 of first embodiment.
Yet the difference of the slot machine 1 of the slot machine among the 12 embodiment and first embodiment is following aspect.Promptly, in the slot machine 1 of first embodiment, if realized predetermined condition (irrespectively stop simultaneously and show three symbols " SARDINE ", on pay lines, stop five symbols " WILD " and obtain and one of win among the JP) with pay lines, then game state is transformed into probability change pattern, wherein wins the probability that obtains win symbol combination (referring to Figure 12) and is higher than normal mode.Relatively, in the slot machine of the 12 embodiment, if the number that retains of JP (jackpot) retains less than 100000, this JP retain number several for making a bet of accumulating of the operation by 20 slot machines (slot machine that comprises the 12 embodiment) retains 10%, then game state is transformed into probability change pattern, wherein obtains the win symbol combination and stops to increase with the probability that aligns on pay lines.Here, although by repeat to make a bet operation with JP retain number addition cumulatively, when win JP is obtained in the arbitrary position among the player who is playing 20 slot machines, will count the corresponding payment that retains with retaining of in current JP, accumulating.At this moment, the JP summation is reset to " 0 " and addition cumulatively once more.
The summation of current JP is stored among the JP summation storage area 52F of RAM 52 and is presented in the JP summation display part 11.
In order to realize above-mentioned aspect, in the slot machine of the 12 embodiment, during basic game and bonus game, if satisfied predetermined condition, then game state is transformed into probability change pattern.Here, probability change pattern is the particular game pattern, the accumulation as JP retain the number less than 100000 situations about retaining under game state be transformed into this pattern.JP retain number corresponding to the arbitrary position in the player who plays 20 slot machines (slot machine game that comprises the 12 embodiment) obtain when winning JP by be accumulated in retaining of being made a bet in 20 slot machines several 10% obtain retain number.The number that retains of current JP is stored among the JP summation storage area 52F of RAM 52.
If CPU 50 determines that the JP summation that reads from JP summation storage area 52F retains less than 100000, then (here from next recreation, recreation be meant up to divide the variable demonstration of begin symbol on 21 to 25 in each variable display portions, symbol stops and showing thereon time afterwards) rise, till satisfying predetermined termination condition, game state be transformed into probability change pattern (wherein, win obtain the probability of winning symbol combination (referring to Figure 12) become be higher than normal game state).
Next, be described in the probability change pattern of carrying out among S35 and the S50 with reference to Figure 41 and change processing.Figure 41 is changing the flow chart of handling according to the probability change pattern in the slot machine of the 12 embodiment.
Change in the processing in probability change pattern, at first, CPU 50 determines in S961 whether slot machine 1 is in probability at present and changes pattern.Here, slot machine 1 has basic game and these two game states of bonus game, in addition, basic game and bonus game all have probability change pattern and these two kinds of game modes of normal mode (game state except probability change pattern (comprising basic game and bonus game)).If satisfied predetermined condition, then each pattern changes mutually.
If being in probability at present, slot machine 1 changes pattern (S961: not), then obtain to be stored in the storage number (S962) of the current JP among the JP summation storage area 52F of RAM 52.For each recreation, with S13 in make a bet retain number addition JP summation cumulatively in the JP of S14 and several additions of making a bet are handled accordingly.
Then, CPU 50 determines whether the JP summation that is obtained retains (S963) less than 100000.If determine that the JP summation retains (S963: be) less than 100000, then game state is transformed into probability change pattern in S964.If being transformed into probability, game state changes pattern, then from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the 6th rotating cylinder band 106 (referring to Figure 13) from the first rotating cylinder band 101 in variable display portions, and, divide on 21 to 25 in variable display portions and move changeably, stop and displaying symbol by adopting the second rotating cylinder band, 102 to the 6th rotating cylinder bands 106.Here, in the 6th rotating cylinder band 106, as shown in figure 14, compare, comprise more symbols " WILD " and " SARDINE ", thereby win the probability increase that obtaining shown in Figure 12 won symbol combination with the first rotating cylinder band 101.Therefore, be transformed into probability according to game state and change pattern, with the identical number of making a bet, the player can obtain than the payment of Duoing in the normal mode (increase of payment rate).
On the other hand, if determine that the JP summation that is obtained is not less than 100000 and retains (S963: deny), then probability change pattern changes the processing end.
In addition, after game state is transformed into probability change pattern, as shown in figure 21, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S965).Thus, can notify the player to realize that probability changes pattern.Then, probability change pattern changes the processing end.
On the other hand, change pattern (S961: be), then carry out changing the end raffle of pattern and handle (S966) as the probability that probability changes one of the termination condition of pattern if current game state is a probability.Probability of use changes the end raffle of pattern and shows 51B (referring to Figure 11), by carry out the end raffle processing that probability changes pattern according to being raffled by the random number " 0 " to " 9 " of random number sampling circuit 56 sampling.If random number is " 9 ", then in S967, satisfied a termination condition.
Next, determine whether to satisfy any and finished the termination condition (S967) that probability changes pattern.In the slot machine 1 of first embodiment, the termination condition for above-mentioned is provided with situation: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) if with the making a bet of maximum (25 pay lines all effectively and will be set at 8 state for the number average of making a bet of the effective pay lines of each bar) begin recreation, and on effective pay lines, divide 21 to 25 to stop continuously and show five symbols " LOBSTER " by variable display portions; (4), win obtaining shown in Figure 12 and win in the symbol combination any and reach 15 times if after game state is transformed into probability change pattern; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation; (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); (10) if game state be transformed into probability change pattern after through three minutes; (11) if determine that in the raffle of carrying out for each recreation probability change pattern finishes; (12) if the payment rate surpasses 90%; And (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.If satisfy this termination condition, then probability change pattern finishes in this recreation.
Particularly, win the incompatible definite termination condition of set of symbols (1)~(3) according to definite obtaining in S22 or S43.According to win obtaining of RAM 52 symbol counter 52A, always retain counter 52B, retain counter 52C, always the count value of storing in each of number count device 52D and recreation number count device 52E of playing is determined termination condition (4)~(8).Determine termination condition (9)~(10) according to the measured value of the timer 87 that links to each other with CPU 50.The end raffle result who changes pattern according to probability in S65 determines termination condition (11).According to determining termination condition (12) with the payment rate that retains counter 52G calculating of making a bet by always retaining counter 52B.In addition, determine termination condition (13) according to the JP summation among the JP summation storage area 52F that is stored in RAM 52.
If determine to have satisfied any termination condition (S967: be) by CPU 50, then probability change pattern finishes (S968).After probability change pattern finishes, from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the first rotating cylinder band 101 from the 6th rotating cylinder band 106 in variable display portions, and, move changeably, stop and showing that variable display portions divides 21 to 25 symbol by adopting the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105.
In addition, after probability change pattern finishes, as shown in figure 22, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S969).Thus, can notify player's probability change pattern to finish.Then, probability change pattern changes the processing end.
On the other hand, (S967: not), then probability change pattern continues and probability change pattern change processing end if determine not satisfy any termination condition.
As mentioned above, in the slot machine 1 of the 12 embodiment, during basic game or bonus game, the JP of slot machine summation less than 100000 situations about retaining under (S963: be), then from next recreation, till satisfying any termination condition, divide motion changeably on 21 in variable display portions, stopping also, the first rotating cylinder band 101 of displaying symbol becomes the 6th rotating cylinder band 106 (wherein, comprise more symbols " WILD " and symbol " SARDINE "), thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S964).Therefore, can in game process, the unpredictable time change game state in many ways, and can produce the fluctuation of game medium payment the player.Therefore, the game state of slot machine 1 can be diversified, and the player will never lose interest to recreation.For player as new hand with low payment rate, change pattern by game state being transformed into probability, the amusement arcade can obtain the patron, thus this amusement arcade can attract many clients.
After game state is transformed into probability change pattern, following LCD 4 divide except variable display portions 21 to 25 and JP summation display part 11 the viewing area on, show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S965).Thus, the player can learn and realize that in game process probability changes pattern, therefore can improve the expectation to recreation.In probability change pattern, can improve the tactics of the game that increases the number of making a bet etc.
In addition, after probability change pattern finishes, LCD 4 down divide except variable display portions 21 to 25 and JP summation display part 11 the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S969).Thus, can notify player's probability change pattern to finish.Therefore, the player can learn that probability change pattern finishes, and like this after probability change pattern finishes, can improve the tactics of the game that reduces the number of making a bet etc.
(the 13 embodiment)
Next, with reference to Figure 42 slot machine according to the 13 embodiment is described.Here, in the explanation of back, the identical Reference numeral that uses in the slot machine 1 of the 12 embodiment that describes based on Figure 41 is represented identical or corresponding structural detail in the slot machine 1 with the 12 embodiment.
Contour structure according to the slot machine 1 among the contour structure of the slot machine of the 13 embodiment and the 12 embodiment is substantially the same.Various controls processing in the 13 embodiment are handled substantially the same with the various controls in the slot machine 1 of the 12 embodiment.
Yet the difference of slot machine among the 13 embodiment and the slot machine of the 12 embodiment is following aspect.That is, in the slot machine of the 12 embodiment, set the termination condition of 13 kinds of conditions, and when satisfying any condition, current probability change pattern finishes as probability change pattern.Relatively, in the slot machine of the 13 embodiment, in 13 termination conditions, select a condition, and change pattern by using selected termination condition to finish probability.
Next, be described in the probability change pattern of carrying out in the slot machine of the 13 embodiment with reference to Figure 42 and change processing.Figure 42 is the flow chart that the probability change pattern in the slot machine of the 13 embodiment changes handling procedure.Here, will be arranged among the ROM 51 or RAM 52 of slot machine of the 13 embodiment, and carry out by CPU 50 in the procedure stores shown in the flow chart of Figure 42.
Change in the processing in probability change pattern, at first, CPU 50 determines in S1001 whether slot machine is in probability at present and changes pattern.Here, slot machine has basic game and these two game states of bonus game, in addition, basic game and bonus game all have probability change pattern and these two kinds of game modes of normal mode (game state except probability change pattern (comprising basic game and bonus game)).If satisfied predetermined condition, then each pattern changes mutually.
If determine that slot machine is in probability at present and changes pattern (S1101: not), the current JP that then obtains to be stored among the JP summation storage area 52F of RAM 52 retains number (S1102).For each recreation, in handling, the JP of S14 and several additions of making a bet retain number addition JP summations cumulatively corresponding to what in S13, make a bet.
Then, CPU 50 determines whether the JP summation that is obtained retains (S1103) less than 100000.If determine that the JP summation retains (S1103: be) less than 100000, then game state is transformed into probability change pattern in S1104.If being transformed into probability, game state changes pattern, then from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the 6th rotating cylinder band 106 (referring to Figure 13) from the first rotating cylinder band 101 in variable display portions, and, divide on 21 to 25 in variable display portions and move changeably, stop and displaying symbol by adopting the second rotating cylinder band, 102 to the 6th rotating cylinder bands 106.Here, in the 6th rotating cylinder band 106, as shown in figure 14, compare, comprise more symbols " WILD " and " SARDINE ", thereby win the probability increase that obtaining shown in Figure 12 won symbol combination with the first rotating cylinder band 101.Therefore, be transformed into probability according to game state and change pattern, can obtain than the payment of Duoing in the normal mode (increase of payment rate) with identical several players that make a bet.
On the other hand, if determine that the JP summation is not less than 100000 and retains (S1103: deny), then probability change pattern changes the processing end.
In addition, after game state is transformed into probability change pattern, as shown in figure 21, the following variable display portions of LCD 4 divide 21 to 25 and JP summation display part 11 outside the viewing area on show that expression " has realized that probability changes pattern! " character 90 reach five seconds (S1105).Thus, can notify the player to realize that probability changes pattern.
Next, in S1106, carry out the termination condition raffle of the raffle of carrying out termination condition and handle.In slot machine, preestablish 13 kinds of termination conditions as finishing the condition that probability changes pattern according to the 13 embodiment.Particularly, these conditions are: (1) is if irrespectively stop simultaneously with effective pay lines during probability change pattern and show three symbols " SARDINE "; (2) if on pay lines, stop five symbols " WILD "; (3) win JP if obtain; (4), win any and obtain and win symbol combination and reach 15 times if after game state is transformed into probability change pattern; (5) if from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain); (6) if the coin that the player obtained after game state is transformed into probability change pattern surpasses 1,000 coin (if retaining above 1,000 of obtaining retains); (7) if surpass 500 recreation from the recreation beginning recreation quantity that the player carried out; (8) if the quantity of playing after game state is transformed into probability change pattern surpasses 20 recreation; (9) if the current time become any among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45); (10) if game state be transformed into probability change pattern after through three minutes; (11) if determine that in the raffle of carrying out for each recreation probability change pattern finishes; (12) if the payment rate surpasses 90%; And (13) are if the current number that retains that shows in JP summation display part 11 retains above 100,000.
In the slot machine of the 13 embodiment, in above-mentioned 13 kinds of termination conditions that set, select a condition, and the termination condition that will select is as finishing the termination condition that probability changes pattern.
Show in the processing at termination condition,, carry out raffle according to random number " 0 "~" 12 " of sampling by random number sampling circuit 56 by adopting the termination condition raffle table 51F shown in Figure 28.Figure 28 is the explanatory diagram that is illustrated in the termination condition raffle table that uses in the termination condition raffle processing.
As shown in figure 28, termination condition raffle table 51F is when game state is transformed into probability change pattern, according to the raffle table that carries out the termination condition raffle by random number " 0 "~" 12 " of random number sampling circuit 56 sampling.Determine to finish the termination condition that probability changes pattern by CPU 50 according to the random number that is obtained.
Particularly, if random number is " 0 ", then termination condition is set at condition (1) and during probability change pattern, irrespectively stops simultaneously and show three symbols " SARDINE " with effective pay lines.If random number is " 1 ", then termination condition is set at condition (2) and on pay lines, stops five symbols " WILD ".If random number is " 2 ", then termination condition is set at condition (3) and obtains and won JP.If random number is " 3 ", then termination condition is set at condition (4) after game state is transformed into probability change pattern, win any and obtain and win symbol combination and reach 15 times.If random number is " 4 ", then termination condition is set at condition (5) from the recreation beginning coin that the player obtained more than 10,000 coin (if the player obtained retain surpass 10,000 retain).If random number is " 5 ", then termination condition is set at condition (6) coin that the player obtained after game state is transformed into probability change pattern and surpasses 1,000 coin (if retaining above 1,000 of obtaining retains).If random number is " 6 ", then termination condition is set at condition (7) and surpasses 500 recreation from the recreation beginning recreation quantity that the player carried out.If random number is " 7 ", then termination condition is set at condition (8) and is transformed into the probability quantity of playing after changing pattern at game state and surpasses 20 times and play.If random number is " 8 ", then termination condition is set at condition (9) current time and becomes among 10: 45 (10:45), 13: 15 (13:15) and 21: 45 (21:45) any.If random number is " 9 ", then termination condition is set at condition (10) game state be transformed into probability change pattern after through three minutes.If random number is " 10 ", then termination condition is set at condition (11) and determines that in the raffle of carrying out for each recreation probability change pattern finishes.If random number is " 11 ", then termination condition is set at condition (12) payment rate and surpasses 90%.If random number is " 12 ", the current number that retains that then termination condition is set at that condition (13) shows in JP summation display part 11 surpasses 100,000 and retains.
After the raffle of carrying out termination condition, LCD 4 down divide except variable display portions 21 to 25 and JP summation display part 11 the viewing area on, show the termination condition of selecting according to the raffle result (S1107).Figure 29 is a front view of representing to show on it following LCD 4 of termination condition.
In Figure 29, shown that in the raffle of the termination condition of S1106 is handled termination condition becomes condition (8) and is transformed into the probability quantity of playing after changing pattern at game state and surpasses the situation of playing for 20 times.As shown in figure 29, by showing the character 92 of representing termination condition on the LCD 4 down, can notify the player termination condition during playing.Therefore, the player who plays can learn that probability change pattern finishes according to this condition.
On the other hand, change pattern (S1101: be), then carry out changing the end raffle of pattern and handle (S1108) as the probability that probability changes one of the termination condition of pattern if current game state is a probability.Probability of use changes the end raffle of pattern and shows 51B (referring to Figure 11), by carry out the end raffle processing that probability changes pattern according to being raffled by random number " 0 "~" 9 " of random number sampling circuit 56 sampling.If random number is " 9 ", then in S1109, satisfied a termination condition.
Next, determine whether to satisfy the termination condition (S1109) in selected termination condition (1)~(13) in S1106.Particularly, win the incompatible definite termination condition of set of symbols (1)~(3) according to definite obtaining in S22 or S43.According to win obtaining of RAM 52 symbol counter 52A, always retain counter 52B, retain counter 52C, always the count value of storing in each of number count device 52D and recreation number count device 52E of playing is determined termination condition (4)~(8).Determine termination condition (9)~(10) according to the measured value of the timer 87 that links to each other with CPU 50.The end raffle result who changes pattern according to probability in S107 determines termination condition (11).According to determining termination condition (12) with the payment rate that retains counter 52G calculating of making a bet by always retaining counter 52B.In addition, determine termination condition (13) according to the JP summation among the JP summation storage area 52F that is stored in RAM 52.
If determine to have satisfied selected termination condition (S1109: be) by CPU 50, then probability change pattern finishes (S1110).After probability change pattern finishes, from next recreation, divide the rotating cylinder band of displaying symbol on 21 to become the first rotating cylinder band 101 from the 6th rotating cylinder band 106 in variable display portions, and, move changeably, stop and showing that variable display portions divides 21 to 25 symbol by adopting the first rotating cylinder band, 101 to the 5th rotating cylinder bands 105.
In addition, after probability change pattern finishes, as shown in figure 22, the variable display portions of LCD 4 down divide 21 to 25 and JP summation display part 11 outside the viewing area on show that " probability change pattern finishes in expression! " character 91 reach five seconds (S1111).Thus, can notify player's probability change pattern to finish.Then, probability change pattern changes the processing end.
On the other hand, (S1109: not), then probability change pattern continues and probability change pattern change processing end if determine not satisfy selected termination condition.
As mentioned above, in slot machine 1 according to the 11 embodiment, during basic game or bonus game, the JP of current slot machine summation less than 100000 situations about retaining under (S1103: be), then from next recreation, till satisfying by the definite termination condition of raffle (S805), divide motion changeably on 21 in variable display portions, stopping also, the first rotating cylinder band 101 of displaying symbol becomes the 6th rotating cylinder band 106 (wherein, comprise more symbols " WILD " and symbol " SARDINE "), thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S804).Therefore, can in game process, the unpredictable time change game state in many ways, and can produce the fluctuation of game medium payment the player.Therefore, the game state of slot machine 1 can be diversified, and the player will never lose interest to recreation.
In addition, change the raffle (S1105) that pattern is carried out, change, so increased the recreation pattern and improved game characteristic because the termination condition of end probability change pattern is transformed into probability according to each game state.Because termination condition is presented at down (S1106) on the LCD 4, therefore the player who plays can learn that probability change pattern finishes and increased player's purpose.In addition, improved tactics of the game.
Here, the present invention is not limited to the foregoing description, can make various variants and modifications within the scope of the invention.
For example, although in the first to the 13 embodiment, in basic game and bonus game, begin condition game state conversion and arrive probability change pattern by satisfying it, but also can be only in basic game or only in bonus game, begin the condition game state and be transformed into probability and change pattern by satisfying it.
For termination condition (1), although need stop and showing three symbols " SARDINE " (they each all be scatter pay) simultaneously, but stop at the same time and show under the situation of three other symbols (for example, symbol " FISH ") also satisfying this termination condition (1).
Can conceivablely be to provide an operating means with change beginning condition and termination condition, and can change these conditions by operating means in amusement arcade's side.For example, although in first to the 3rd embodiment, " being transformed into probability at game state wins any after changing pattern and obtain the win symbol combination and reach 15 times " become a termination condition, but can imagine that also obtaining termination condition can be changed into such condition, that is, being transformed into probability at game state wins any after changing pattern and obtains the win symbol combination and reach 20 times.
Although in the first to the 13 embodiment, probability change pattern current when satisfying termination condition finishes really, but also can imagine to obtain, when satisfying termination condition, further raffle, and select probability change pattern to continue or finish according to the raffle result.
Although in the 3rd, the 5th, the 7th, the 9th, the 11 and the 13 embodiment, similar to first embodiment, when game state is transformed into probability change pattern, by the first rotating cylinder band 101 being become the 6th rotating cylinder band 106 (these two rotating cylinder bands all divide displaying symbol on 21 in variable display portions), win and obtain the probability increase of winning symbol combination, but also can imagine and obtain, similar to second embodiment, be used to obtain the raffle table of winning the symbol combination raffle by changing, win and obtain the probability increase of winning symbol combination according to random number.
In the slot machine 1 of second embodiment, in basic game or bonus game, divide 21 to 25 to stop and symbols displayed combination becomes under the situation of three symbols " SARDINE " (they with effectively pay lines irrespectively stop simultaneously and show) by variable display portions, perhaps on effective pay lines, stop and showing under the situation of five symbols " WILD ", perhaps obtaining under the situation of winning JP (S62: be), win the symbol combination raffle and obtain in handling and win employed the obtaining of symbol combination raffle and win symbol combination raffle table and win symbol combination raffle table 51D and become and be used for probability and change obtaining of pattern and win symbol combination raffle table 51E obtaining from being used for obtaining of normal mode, thereby game state is transformed into probability changes pattern (wherein, compare with normal mode, win and obtain the probability increase of winning symbol combination) (S63).
Yet second embodiment also can be amended as follows.Promptly, according to the same terms in the 4th embodiment, win arbitrary obtaining and win symbol combination and reach under 30 times the situation obtaining, perhaps the player track down and recover from beginning to play the coin number surpass under the situation of 1000 coin or 5000 coin, perhaps surpass under the situation of 100 recreation or 300 recreation (S163: be), win the symbol combination raffle and obtain in handling and win employed the obtaining of symbol combination raffle and win symbol combination raffle table and can win symbol combination raffle table 51D and become and be used for probability and change obtaining of pattern and win symbol combination raffle table 51E obtaining from being used for obtaining of normal mode in the recreation quantity of being undertaken by the player.
According to the same terms among the 6th embodiment, under the situation about one of becoming in 9 points, 12 and 21 in the current time (S363: be), win the symbol combination raffle and obtain in handling and win employed the obtaining of symbol combination raffle and win symbol combination raffle table and can win symbol combination raffle table 51D and become and be used for probability and change obtaining of pattern and win symbol combination raffle table 51E obtaining from being used for obtaining of normal mode.
In addition, according to the same terms among the 8th embodiment, raffle to determine whether game state is transformed into probability and changes pattern (S562), and determine that as the raffle result game state is transformed into probability and changes pattern (S563: be), thereby win the symbol combination raffle and obtain in handling and win employed the obtaining of symbol combination raffle and win symbol combination raffle table and can win symbol combination raffle table 51D and become and be used for probability and change obtaining of pattern and win symbol combination raffle table 51E obtaining from being used for obtaining of normal mode.
According to the same terms among the tenth embodiment, the payment rate of current slot machine less than 85% situation under (S763: be), win the symbol combination raffle and obtain in handling and win employed the obtaining of symbol combination raffle and win symbol combination raffle table and can win symbol combination raffle table 51D and become and be used for probability and change obtaining of pattern and win symbol combination raffle table 51E obtaining from being used for obtaining of normal mode.
In addition, according to the same terms among the 12 embodiment, the JP of current slot machine summation less than 100000 situations about retaining under (S963: be), win the symbol combination raffle and obtain in handling and win employed the obtaining of symbol combination raffle and win symbol combination raffle table and can win symbol combination raffle table 51D and become and be used for probability and change obtaining of pattern and win symbol combination raffle table 51E obtaining from being used for obtaining of normal mode.
For example, in slot machine 1 according to the 4th and the 5th embodiment, although be provided be used for counting respectively the recreation quantity of playing by the player, paid retain number, win and obtain the counting device of winning number of times that obtains of winning symbol combination, this counting device can be arranged on the outside of slot machine.Below, will the modified example that this counting device wherein is arranged on the slot machine outside be described.
This counting device is arranged in the modified example of outside of slot machine 1 therein, and many slot machines 1 that are installed in the amusement arcade link to each other with server by network.And each slot machine 1 is configured to transmit and receive various information by network between server.
Here, server controls is installed in many slot machines in the amusement arcade, and gives the specific differentiation of each slot machine 1 number respectively, thereby server number is judged from the source of release of the data of each slot machine 1 transmission according to distinguishing.Transmitting under the data conditions slot machine 1 that number comes specific data to transmit by described specific differentiation to slot machine 1 from server.
When the recreation beginning, the CPU 50 of slot machine 1 transmits the signal that expression begins to play by the interface circuit that is arranged in the slot machine 1 to server.If determining to stop also, symbols displayed then wins the signal that obtains the win symbol combination by the interface circuit that is arranged in the slot machine 1 to server transmission expression corresponding to arbitrary win symbol combination that obtains.In addition, if win symbol combination and paid and retain, then transmit expression to server and paid and retain several signals by being arranged on interface circuit in the slot machine 1 according to having won to obtain.
The signal that transmits from slot machine 1, the specification signal of specifying slot machine 1 is arranged, that is, this signal is attached with expression, and it is in the data by that slot machine 1 in many slot machines 1 of server controls.For example, given zone branch " 005 " being distributed at the signal that is begun to play by slot machine 1 in many slot machines 1 of server controls and expression is under the situation of " 1 ", when in this slot machine 1, beginning to play, transmit for example signal of " 005-1 " to server.
On the other hand, for each slot machine 1, according to the signal that transmits from slot machine 1, server will play number of times, obtain and win obtaining of symbol combination and win that retaining of number of times and payment is several to be stored in the memory that is arranged at server.If determine all to be stored in recreation number of times in the memory, obtain and win obtaining of symbol combination and win number of times and payment retain in the number one and (for example reach predetermined value by the CPU in the server, the recreation number of times is 100 recreation, obtain and win obtaining of symbol combination to win number of times be that the number that retains of 30 times and payment is 1000 to retain), then transmit a signal that reaches predetermined value representing above-mentioned number to pairing slot machine 1 by interface circuit.Then, the slot machine that receives this signal is handled, and changes pattern from next recreation game state is transformed into probability.
As mentioned above, in server, be provided for therein counting in the modified example of counting device (it is present in the outside of slot machine 1) of recreation quantity etc., many slot machines 1 can be controlled together, thereby the game machine in the amusement arcade, for example slot machine can be easily be controlled at.
For example, in the slot machine 1 according to the 6th and the 7th embodiment, be used for the time set that picks up counting from the scheduled time although be provided with, this time set can be arranged on the outside of slot machine.Below, will the modified example that this time set wherein is arranged on the outside of slot machine be described.
This time set is arranged in the modified example of outside of slot machine 1 therein, and many slot machines 1 that are installed in the amusement arcade link to each other with server by network.And each slot machine 1 is configured to transmit and receive various information by network between server.
Here, server controls is installed in many slot machines in the amusement arcade, and gives the specific differentiation of each slot machine 1 number respectively, thereby server number is judged the source of release of the data of transmitting from each slot machine 1 according to this specific differentiation.Transmitting under the data conditions slot machine 1 that number comes specific data to transmit by described specific differentiation to slot machine 1 from server.
When the main power source of slot machine 1 was connected, the CPU 50 of slot machine 1 transmitted the signal that the expression main power source is connected by the interface circuit that is arranged in the slot machine 1 to server.
The signal that transmits from slot machine 1, the specification signal of specifying slot machine 1 is arranged, that is, this signal is attached with and is illustrated in it and is the data by that slot machine 1 in many slot machines 1 of server controls.For example, at the signal of given zone branch " 005 " being distributed to being connected by slot machine 1 in many slot machines 1 of server controls and expression main power source is under the situation of " 1 ", transmits for example signal of " 005-1 " to server when connecting main power source in this slot machine 1.
On the other hand, according to the signal that transmits from slot machine 1, server begins counting and opens elapsed time from the amusement arcade by being arranged on the timer that has clocking capability in the server.The open time of being counted (for example reaches the scheduled time from the amusement arcade by timer if determined by the CPU in the server, three hours), (for example reach the scheduled time if perhaps determine the current time of representing by the clocking capability of this timer, afternoons nine point), then will represent that by interface circuit the signal of above-mentioned situation sends pairing slot machine 1 to.Then, in the slot machine that receives this signal, from next recreation, game state is transformed into probability and changes pattern.
As mentioned above, in server, be provided with therein in the time set modified example of (it is present in the outside of slot machine 1), can control many slot machines 1 together, thereby can easily be controlled at the game machine in the amusement arcade, for example slot machine.
In the 6th and the 7th embodiment, although during basic game or bonus game, need current recreation (for example to become the scheduled time, 9 points, ten two points, 21 points) such condition is as game state being transformed into the beginning condition that probability changes pattern, but should the beginning condition also can be changed into such condition, promptly sky and time become predetermined day (for example, Monday, Thursday) and the scheduled time (for example, 9 points, ten two points, 21 points) in a week.
For example, according to the tenth and the slot machine 1 of the 11 embodiment in, although be provided with the payment rate measurement mechanism that is used to measure payment, should payment rate measurement mechanism also can be arranged on the outside of slot machine.Below, will the modified example that should payment rate measurement mechanism also can be arranged on the outside of slot machine be described wherein.
Therein should payment rate measurement mechanism also can be arranged in the modified example of outside of slot machine 1, many slot machines 1 that are installed in the amusement arcade link to each other with server by network.And each slot machine 1 is configured to transmit and receive various information by network between server.
Here, server controls is installed in many slot machines in the amusement arcade, and gives the specific differentiation of each slot machine 1 number respectively, thereby server number is judged the source of release of the data of transmitting from each slot machine 1 according to this specific differentiation.Transmitting under the data conditions slot machine 1 that number comes specific data to transmit by described specific differentiation to slot machine 1 from server.
When beginning recreation, the CPU 50 of slot machine 1 transmits expression to server and makes a bet and retain several signals by being arranged on interface circuit in the slot machine 1.Obtain when winning symbol combination and paying its payment when having won, transmit expression to server and pay and retain several signals by transmitting interface circuit.
The signal that transmits from slot machine 1, the specification signal of specifying slot machine 1 is arranged, that is, this signal is attached with expression, and it is the data by which slot machine 1 in many slot machines 1 of server controls.For example, given zone branch " 005 " being distributed at 60 signals that retain and begin to play of being made a bet by slot machine 1 in many slot machines 1 of server controls and expression is under the situation of " 060 ", transmits for example signal of " 005-060 " to server when beginning to play in slot machine 1.
On the other hand, for each slot machine 1, according to the signal that transmits from slot machine 1, server is stored in the number that retains that retains number and paid of being made a bet in the memory that is arranged at server cumulatively.Calculate the payment rate by the CPU in the server according to the number that retains that retains number and payment of making a bet to the current time, if and determine that the payment rate of being calculated (for example is less than estimated rate, 80%) value then will represent that by interface circuit above-mentioned signal sends pairing slot machine 1 to.Then, be transformed into probability from next recreation game state and change pattern.
As mentioned above, in server, be provided with therein in the payment rate measurement mechanism modified example of (it is present in the outside of slot machine 1), can control many slot machines 1 together, thereby can easily be controlled at the game machine in the amusement arcade, for example slot machine.
For example, according to the 12 and the slot machine 1 of the 13 embodiment in, be used to store JP and retain several accumulation storage devices although be provided with, this accumulation storage device also can be arranged on the outside of slot machine 1.Below, will the modified example that this accumulation storage device wherein is arranged on the outside of slot machine 1 be described.
This accumulation storage device also can be arranged in the modified example of outside of slot machine 1 therein, and many slot machines 1 that are installed in the amusement arcade link to each other with server by network.And each slot machine 1 is configured to transmit and receive various information by network between server.
Here, server controls is installed in many slot machines in the amusement arcade, and gives the specific differentiation of each slot machine 1 number respectively, thereby server number is judged the source of release of the data of transmitting from each slot machine 1 according to this specific differentiation.Transmitting under the data conditions slot machine 1 that number comes specific data to transmit by described specific differentiation to slot machine 1 from server.
When beginning recreation, the CPU 50 of slot machine 1 transmits expression to server and makes a bet and retain several signals by being arranged on interface circuit in the slot machine 1.
The signal that transmits from slot machine 1, the specification signal of specifying slot machine 1 is arranged, that is, this signal is attached with and is illustrated in its data for which slot machine 1 in many slot machines 1 of server controls.For example, given zone branch " 005 " being distributed at 60 signals that retain and begin to play of being made a bet by slot machine 1 in many slot machines 1 of server controls and expression is under the situation of " 060 ", transmits for example signal of " 005-060 " to server when beginning to play in slot machine 1.
On the other hand, according to the signal that transmits from slot machine 1, server retains number with the number of counting with estimated rate (for example, 10%) that retains that retains of being made a bet in all coupled slot machines as JP, is stored in cumulatively in the memory that is arranged at server.If determine that by the CPU in the server JP retains number and reaches predetermined summation (for example, 100000 retain), then will represent that by interface circuit the signal of above-mentioned situation sends pairing slot machine 1 to.Then, the slot machine that receives this signal is handled, and to play from next, game state is transformed into probability and changes pattern.
As mentioned above, in server, be provided for therein storing in the modified example of accumulation storage device (it is present in the outside of slot machine 1) of the JP value of retaining, many slot machines 1 can be controlled together, thereby the game machine in the amusement arcade, for example slot machine can be easily be controlled at.
In the 12 and the 13 embodiment, although 10% addition cumulatively that retains that JP (jackpot) will be made a bet in comprising 20 slot machines of slot machine 1 also can be with 10% addition cumulatively that retains of only being made a bet in a slot machine.
The cross reference of related application
The application is based on following Japanese patent application formerly and require their priority: the No.2004-228546 that submits on August 4th, 2004, the No.2004-228592 that submits on August 4th, 2004, the No.2004-228613 that submits on August 4th, 2004, the No.2004-228463 that submits on August 4th, 2004, the No.2004-228518 that submits on August 4th, 2004 and the No.2004-228409 that submits on August 4th, 2004 are incorporated in its content herein by reference.

Claims (13)

1. game machine comprises:
Display unit, it has a plurality of variable display portions branches, shows multiple symbol changeably in each variable display portions is divided;
Stop control is used for stopping and symbols displayed stops control dividing in each variable display portions;
Payment mechanism is used for paying the game medium of predetermined quantity when stopping and symbol combination that symbols displayed forms becomes predetermined obtaining when winning symbol combination by dividing in each variable display portions;
Conversion equipment is used for game state is transformed into the particular game pattern, in this particular game pattern, is stopped by the variable display portions branch and show being scheduled to obtain the probability increase of winning symbol combination by described stop control;
Notifying device is used for notice and by described conversion equipment game state is transformed into described particular game pattern; And
The termination condition selecting arrangement is used for selecting termination condition in a plurality of conditions,
Wherein, obtain under the situation of winning the satisfied predetermined beginning condition of symbol combination described, described conversion equipment keeps described particular game pattern, till satisfying predetermined termination condition,
Wherein, described notifying device notice is by the selected termination condition of this termination condition selecting arrangement.
2. game machine according to claim 1, wherein, described stop control comprises:
Be used to generate the random number generating apparatus of random number;
Symbol combination determination means is used for determining symbol combination corresponding to the random number that is generated by this random number generating apparatus;
Wherein, described stop control stops control to symbol, thereby corresponding to the symbol combination of being determined that by this symbol device is determined, stops in each variable display portions is divided and show described symbol.
3. game machine according to claim 1, wherein, described predetermined termination condition is set at such condition, promptly, after game state was transformed into the particular game pattern, stopping also in each variable display portions is divided, symbols displayed had constituted the predetermined symbol combination.
4. game machine according to claim 1, wherein, described notifying device notice has satisfied described termination condition.
5. game machine according to claim 1 wherein, repeats and lasting such recreation, and wherein said symbol shows changeably on each variable display portions is divided and stops.
6. game machine according to claim 5 also comprises:
Counting device is used for the continuation corresponding to recreation, counts the predetermined quantity about recreation cumulatively;
Wherein, when the count results by this counting device counting became predetermined value, described conversion equipment was converted to described particular game pattern with game state.
7. game machine according to claim 6, wherein, described counting device is counted the quantity by the game medium of described payment mechanism payment cumulatively.
8. game machine according to claim 6, wherein, described counting device is counted the recreation quantity of carrying out cumulatively in this game machine.
9. game machine according to claim 6 wherein, is set at such condition with described predetermined termination condition, that is, after game state was transformed into the particular game pattern, the count results of being counted by described counting device became predetermined value.
10. game machine according to claim 5 also comprises:
Time set is used for timing from standard time institute's elapsed time;
Wherein, when the time by this time set timing became the scheduled time, described conversion equipment was transformed into described particular game pattern with game state.
11. game machine according to claim 5 also comprises:
The raffle device is used for the continuation corresponding to recreation, carries out the raffle whether game state is transformed into the particular game pattern;
Wherein, when determining the conversion game state according to the raffle result by this raffle device, described conversion equipment is transformed into described particular game pattern with game state.
12. game machine according to claim 5 also comprises:
Payment rate measurement mechanism is used for measuring the payment rate corresponding to the continuation of recreation;
Wherein, when the payment rate of being measured by this payment rate measurement mechanism became estimated rate, described conversion equipment was transformed into described particular game pattern with game state.
13. game machine according to claim 5 also comprises:
The accumulation storage device is used for the continuation corresponding to recreation, is stored in the game medium in the game medium of being made a bet in a plurality of game machines cumulatively with estimated rate;
Wherein, when satisfying predetermined condition, described payment mechanism Zhi Fuyu is stored in the game medium of the quantity correspondence in this accumulation storage device, and
Wherein, when the game medium quantity in being stored in this accumulation storage device reached predetermined quantity, described conversion equipment was transformed into described particular game pattern with game state.
CN2005100899329A 2004-08-04 2005-08-04 Gaming machine Expired - Fee Related CN1733344B (en)

Applications Claiming Priority (18)

Application Number Priority Date Filing Date Title
JP2004-228592 2004-08-04
JP2004228546A JP2006043137A (en) 2004-08-04 2004-08-04 Game machine
JP2004228592A JP2006043139A (en) 2004-08-04 2004-08-04 Game machine
JP2004-228518 2004-08-04
JP2004228518A JP2006043134A (en) 2004-08-04 2004-08-04 Game machine
JP2004-228409 2004-08-04
JP2004228592 2004-08-04
JP2004228463 2004-08-04
JP2004-228463 2004-08-04
JP2004228613A JP2006043143A (en) 2004-08-04 2004-08-04 Game machine
JP2004228463A JP2006043133A (en) 2004-08-04 2004-08-04 Game machine
JP2004228409 2004-08-04
JP2004228518 2004-08-04
JP2004228409A JP2006043127A (en) 2004-08-04 2004-08-04 Game machine
JP2004228613 2004-08-04
JP2004-228546 2004-08-04
JP2004228546 2004-08-04
JP2004-228613 2004-08-05

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CN1733344B true CN1733344B (en) 2010-07-21

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AU2011203186A1 (en) 2010-07-01 2012-01-19 Aristocrat Technologies Australia Pty Limited A method of gaming, a gaming system, and a game controller
JP2012100778A (en) * 2010-11-08 2012-05-31 Universal Entertainment Corp Gaming machine
JP2012100780A (en) * 2010-11-08 2012-05-31 Universal Entertainment Corp Gaming machine
JP2012100781A (en) * 2010-11-08 2012-05-31 Universal Entertainment Corp Gaming machine
JP2014087583A (en) 2012-10-01 2014-05-15 Universal Entertainment Corp Slot machine
JP2014069003A (en) 2012-10-01 2014-04-21 Universal Entertainment Corp Slot machine
US9159201B2 (en) 2012-10-01 2015-10-13 Universal Entertainment Corporation Slot machine including a plurality of video reel strips
JP6277438B2 (en) * 2016-03-15 2018-02-14 株式会社コナミデジタルエンタテインメント Game machine and computer program thereof

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