DE19802684A1 - Computer game networked over internet - Google Patents

Computer game networked over internet

Info

Publication number
DE19802684A1
DE19802684A1 DE19802684A DE19802684A DE19802684A1 DE 19802684 A1 DE19802684 A1 DE 19802684A1 DE 19802684 A DE19802684 A DE 19802684A DE 19802684 A DE19802684 A DE 19802684A DE 19802684 A1 DE19802684 A1 DE 19802684A1
Authority
DE
Germany
Prior art keywords
game
shares
manufacturer
electronic
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
DE19802684A
Other languages
German (de)
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
GMEINER HERBERT
GMEINER MICHAEL
Original Assignee
GMEINER HERBERT
GMEINER MICHAEL
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by GMEINER HERBERT, GMEINER MICHAEL filed Critical GMEINER HERBERT
Priority to DE19802684A priority Critical patent/DE19802684A1/en
Publication of DE19802684A1 publication Critical patent/DE19802684A1/en
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet

Abstract

The game comprises a number of computer terminals (1) linked over the internet to a provider. The game is configured with part of the games software installed on the computers and part on smart cards that allow a predetermined number of game attempts. Attempts are only debited when two players are competing and free training exercises are allowed by single individuals.

Description

Jeder Spieler besitzt ein Taschencomputer (Hardware), der mittels einer Datenleitung mit einem oder mehreren Mitspielern verbunden wird. Ein Teil der Software ist fest installiert; der Rest auf einem austauschbaren Datenträger, Chipkarte etc.Each player has a pocket computer (hardware), which is connected to a or several players. Part of the software is permanently installed; the rest on a removable medium, chip card Etc.

Auf diesem Datenträger sind z. B. 10 Einzelspiele/Leben als Guthaben verbucht und seine Persönlichen Daten abgespeichert. Jeder Einzelne Spieler versucht dem anderen ein Spielpunkt/Leben durch Gewinn zu nehmen um es bei sich zu verbuchen. Solange ein Spieler keinen Gegner hat kann er seine Spielstärke trainieren in dem er beliebig oft gegen seinen eigenen Computer spielt.On this disk z. B. 10 individual games / life booked as credit and his personal Data saved. Each individual player tries one game point / life for the other To take profit to book it with yourself. As long as a player has no opponent, he can train his skill level as often as he likes playing against his own computer.

Kommt es zu einem realen Spiel, (zwei Spieler verbunden mittels einer Daten/Steuerleitung) steigt die Spannung weil bei jedem verlorenen Spiel der Wert der Karte beim Verlierer sinkt, beim Gewinner aber gut geschrieben wird (Wertsteigerung). Diese Datenträger müssen so ausgelegt werden, daß sie mehrere hundert gewonnene Spiele verbuchen können.If there is a real game (two players connected via a data / control line) increases the tension because with every lost game the value of the card decreases with the loser with Winner but well written (increase in value). These disks must be designed to have hundreds of games won can book.

Wer sein Spielguthaben verloren hat muß sich eine neue Karte kaufen, bzw. aufladen lassen, oder ein Gönner gibt ihm einige Spiele ab, in dem er sie elektronisch von seiner Chipkarte auf die seine umbucht kann.If you have lost your game balance, you have to buy a new card, have it topped up, or buy one Patron hands him some games by electronically transferring them from his chip card to his can be rebooked.

Szenarioscenario

Dieses Spielsystem würde sich in allen Altersklassen sowie Gesellschaftsschichten etablieren, und unter ihnen eine rege Kommunikation herstellen. Auch über Ländergrenzen hinweg kann man weltweit eine Commerzielle Spielstruktur via Internet aufbauen.This game system would establish itself in all age groups and social classes, and establish lively communication among them. Even across national borders, a commercial game structure can be accessed worldwide via the Internet build up.

  • 1) Man könnte so etwas wie ein dynamisches System aufstellen!
    Wenn z. B. ein Spieler mit einer neuen Karte (Anfänger) gegen einen Favoriten spielt und gewinnt der schon über 200 Spiele auf seiner Karte verbucht hat so bekommt er 5 Spiele gutgeschrieben, verliert er so wird ihm nur 1 Spiel abgezogen.
    1) You could set up something like a dynamic system!
    If e.g. B. a player with a new card (beginner) plays against a favorite and wins, who has already booked over 200 games on his card, he gets 5 games credited, if he loses, only 1 game is deducted.
  • 2) Z.B. in Spielhallen steht ein Gerät wo 20 Spieler unterschiedlicher Stärke gegeneinander spielen, mit einem Zufallsgenerator wird der jeweilige Gegenspieler dem anderen zugewiesen, eine echte Alternative zu den Spielhallen mit ihren Automaten.2) e.g. in arcades there is a device where 20 players of different strengths play against each other a random generator is assigned to the other opponent, a real one Alternative to the arcades with their machines.
  • 3) Das System hat eine gute Infrastruktur, so daß man es auch an den Computer anschließen und via Internet Weltweit damit spielen kann.3) The system has a good infrastructure, so that you can also connect it to the computer and via Internet can play with it worldwide.
  • 4) Vom Hersteller wird eine elektronische Bank eingerichtet, die es ermöglicht Gewinn- Überschüsse auf seinem eigenen Konto zu deponieren.4) The manufacturer sets up an electronic bank that enables profit- Deposit surpluses in his own account.
  • 5) Auf Grund dieser Konten wird eine Weltrangliste erstellt und Medien wirksam veröffentlicht.5) On the basis of these accounts, a world ranking is created and media published effectively.
  • 6) Dieses System bekommt eine große Eigendynamik wenn z. B. nach 20 Millionen verkaufter Chipkarten eine neue Generation von Spielen gestartet wird, und das vorherige gestoppt.
    So wird die Zahl der Gladiatoren immer kleiner doch das Punktekonto der übergebliebenen Spieler immer größer.
    6) This system gets its own momentum when e.g. B. after 20 million chip cards sold, a new generation of games is started and the previous one is stopped.
    So the number of gladiators is getting smaller but the points account of the remaining players is getting bigger.

So können von Jahr zu Jahr die Spiele höher stilisiert werden, die man wie Meisterschaften von Schachspielern kommerziell vermarkten wird.From year to year, the games that are like championships of Commercialize chess players.

Dies sind nur einige Beispiele, gemessen an den sogenannten "Gameboys" und den neuen "Tamagotchis" wäre dies, eine Erhebliche Steigerung an Globaler Spielfreude und Spielkultur.These are just a few examples, measured against the so-called "Gameboys" and the new ones "Tamagotchis" would be this, a significant increase in global gaming pleasure and Game culture.

ZusammenfassungSummary

  • 1) Spiel mit Globaler Vernetzungsmöglichkeit.1) Game with global connectivity.
  • 2) Es können nur Spielanteile gewonnen werden, die alleine vom Hersteller ausgegeben wurden.2) Only game shares that were issued by the manufacturer alone can be won.
  • 3) Mit jedem Spiel das gewonnen wurde steigt der Wert der Chipkarte.3) With every game won, the value of the chip card increases.
  • 4) Jeder Spieler kann Anteile von seinem Punktekonto durch elektronische Umbuchung verkaufen.4) Every player can sell shares from his points account by electronic transfer.

Claims (1)

Commerzielles Spiel mit Globaler Vernetzungsmöglichkeit, wo nur Spielanteile gewonnen werden, die vom Hersteller in Umlauf gebracht wurden und durch ein elektronisches Spielerkonto zurückgeführt werden, um anschließend eine comerzielle Vermarktung durchzuführen, gekennzeichnet durch folgende Merkmale:
  • a) nur Spielanteile gewonnen werden, die vom Hersteller in Umlauf gebracht wurden.
  • b) mit jedem Spiel das zwischen zwei Personen ausgetragen wird, der Wert der Speicherkarte auf der sich die Spielanteile befinden, steigt oder fällt, je nach Ausgang des Spieles.
  • c) die Spielstärke ständig trainiert werden kann, ohne Spielanteile zu verlieren solange man gegen den Computer spielt.
  • d) die einzelne Besitzer Spielanteile durch elektronische Umbuchung verkaufen können.
  • e) vom Hersteller eine elektronische Bank eingerichtet ist die es dem Spieler ermöglicht größere Überschüsse seiner Spielanteile auf seinem Konto zu Deponieren.
  • f) aufgrund der unter Pos. e) aufgeführten Einrichtung, eine Weltrangliste der besten Spieler vom Hersteller aufgestellt wird, die comerziell vermarktet werden kann.
  • g) daß durch Ausgabe spezieller Spielanteile, Vereine (z. B. Schachclubs) in der Lage sind Ligas zu gründen die National und International via Internet gegen einander Spielen.
Commercial game with global connectivity, where only those parts of the game that have been put into circulation by the manufacturer and are returned through an electronic player account, in order to then carry out commercial marketing, are characterized by the following features:
  • a) only game shares are won that have been put into circulation by the manufacturer.
  • b) with each game played between two people, the value of the memory card on which the game components are located rises or falls, depending on the outcome of the game.
  • c) the skill level can be trained constantly without losing game shares as long as you play against the computer.
  • d) the individual owners can sell game shares through electronic rebooking.
  • e) the manufacturer has set up an electronic bank which enables the player to deposit larger surpluses of his game shares in his account.
  • f) based on the facility listed under item e), a world ranking of the best players by the manufacturer is drawn up, which can be marketed commercially.
  • g) that by issuing special game shares, clubs (e.g. chess clubs) are able to establish leagues that play nationally and internationally against each other via the Internet.
DE19802684A 1998-01-24 1998-01-24 Computer game networked over internet Ceased DE19802684A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
DE19802684A DE19802684A1 (en) 1998-01-24 1998-01-24 Computer game networked over internet

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DE19802684A DE19802684A1 (en) 1998-01-24 1998-01-24 Computer game networked over internet

Publications (1)

Publication Number Publication Date
DE19802684A1 true DE19802684A1 (en) 1998-12-17

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
DE19802684A Ceased DE19802684A1 (en) 1998-01-24 1998-01-24 Computer game networked over internet

Country Status (1)

Country Link
DE (1) DE19802684A1 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001015786A2 (en) * 1999-08-31 2001-03-08 Stegami.Com Pte. Ltd. Method and system for using encoded interactive games
WO2001024475A2 (en) * 1999-09-27 2001-04-05 Bull Cp8 Method and architecture for remote monitoring of a user station via an internet-type network
EP1191492A2 (en) * 2000-09-21 2002-03-27 Sega Corporation Network game method and network game system
US8799350B2 (en) 2001-08-02 2014-08-05 Gemalto Sa Method and device for establishing network communication compatibility of terminals

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1993023125A1 (en) * 1992-05-14 1993-11-25 Codemasters Limited Connecting computer games via a communication network
WO1995030944A2 (en) * 1994-05-02 1995-11-16 John Franco Franchi Open architecture casino operating system

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1993023125A1 (en) * 1992-05-14 1993-11-25 Codemasters Limited Connecting computer games via a communication network
WO1995030944A2 (en) * 1994-05-02 1995-11-16 John Franco Franchi Open architecture casino operating system

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001015786A2 (en) * 1999-08-31 2001-03-08 Stegami.Com Pte. Ltd. Method and system for using encoded interactive games
WO2001015786A3 (en) * 1999-08-31 2002-01-10 Stegami Com Pte Ltd Method and system for using encoded interactive games
WO2001024475A2 (en) * 1999-09-27 2001-04-05 Bull Cp8 Method and architecture for remote monitoring of a user station via an internet-type network
FR2803706A1 (en) * 1999-09-27 2001-07-13 Bull Cp8 METHOD AND ARCHITECTURE OF REMOTE CONTROL OF A USER STATION VIA AN INTERNET-TYPE NETWORK AND THEIR APPLICATION TO A CHIP CARD DEMONSTRATOR
WO2001024475A3 (en) * 1999-09-27 2001-10-25 Bull Cp8 Method and architecture for remote monitoring of a user station via an internet-type network
US7185064B1 (en) 1999-09-27 2007-02-27 Cp8 Technologies Method and architecture for remote control of a user station via an internet-type network and application thereof to a smart card demonstrator
EP1191492A2 (en) * 2000-09-21 2002-03-27 Sega Corporation Network game method and network game system
EP1191492A3 (en) * 2000-09-21 2003-12-10 Sega Corporation Network game method and network game system
US6929550B2 (en) 2000-09-21 2005-08-16 Sega Corporation Network game method and network game system
US8799350B2 (en) 2001-08-02 2014-08-05 Gemalto Sa Method and device for establishing network communication compatibility of terminals

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