DE60127937D1 - Verfahren zur änderung der blickpunkte mit hilfe von drucksensitiven mitteln, aufzeichnungsmedium mit entsprechendem programm und unterhaltungssystem - Google Patents

Verfahren zur änderung der blickpunkte mit hilfe von drucksensitiven mitteln, aufzeichnungsmedium mit entsprechendem programm und unterhaltungssystem

Info

Publication number
DE60127937D1
DE60127937D1 DE60127937T DE60127937T DE60127937D1 DE 60127937 D1 DE60127937 D1 DE 60127937D1 DE 60127937 T DE60127937 T DE 60127937T DE 60127937 T DE60127937 T DE 60127937T DE 60127937 D1 DE60127937 D1 DE 60127937D1
Authority
DE
Germany
Prior art keywords
pressure sensitive
recording media
entertainment system
sensitive means
appropriate program
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60127937T
Other languages
English (en)
Other versions
DE60127937T2 (de
Inventor
Nobuhiro Komata
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Computer Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment Inc filed Critical Sony Computer Entertainment Inc
Publication of DE60127937D1 publication Critical patent/DE60127937D1/de
Application granted granted Critical
Publication of DE60127937T2 publication Critical patent/DE60127937T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6669Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
DE60127937T 2000-01-14 2001-01-12 Verfahren zur änderung der blickpunkte mit hilfe von drucksensitiven mitteln, aufzeichnungsmedium mit entsprechendem programm und unterhaltungssystem Expired - Lifetime DE60127937T2 (de)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2000040256 2000-01-14
JP2000040256 2000-01-14
PCT/JP2001/000137 WO2001051148A2 (en) 2000-01-14 2001-01-12 Method for changing viewpoints using pressure-sensitive means, recording medium providing software program therefor, and entertainment system

Publications (2)

Publication Number Publication Date
DE60127937D1 true DE60127937D1 (de) 2007-05-31
DE60127937T2 DE60127937T2 (de) 2008-01-17

Family

ID=18563671

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60127937T Expired - Lifetime DE60127937T2 (de) 2000-01-14 2001-01-12 Verfahren zur änderung der blickpunkte mit hilfe von drucksensitiven mitteln, aufzeichnungsmedium mit entsprechendem programm und unterhaltungssystem

Country Status (6)

Country Link
US (2) US6749506B2 (de)
EP (1) EP1255594B1 (de)
JP (1) JP2003519856A (de)
DE (1) DE60127937T2 (de)
TW (1) TW529964B (de)
WO (1) WO2001051148A2 (de)

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US20040180719A1 (en) * 2002-12-04 2004-09-16 Philip Feldman Game controller support structure and isometric exercise system and method of facilitating user exercise during game interaction
US7727117B2 (en) 2002-12-04 2010-06-01 Ialabs-Ca, Llc Method and apparatus for operatively controlling a virtual reality scenario with a physically demanding interface
US7121982B2 (en) * 2002-12-04 2006-10-17 Powergrid Fitness, Inc. Computer interactive isometric exercise system and method for operatively interconnecting the exercise system to a computer system for use as a peripheral
US20060090022A1 (en) * 2004-10-22 2006-04-27 Intergraph Hardware Technologies Company Input device for controlling movement in a three-dimensional virtual environment
US20060223634A1 (en) * 2005-04-04 2006-10-05 Philip Feldman Game controller connection system and method of selectively connecting a game controller with a plurality of different video gaming systems
US7331226B2 (en) * 2005-05-20 2008-02-19 Powergrid Fitness, Inc. Force measurement system for an isometric exercise device
US8210943B1 (en) 2006-05-06 2012-07-03 Sony Computer Entertainment America Llc Target interface
JP5427343B2 (ja) 2007-04-20 2014-02-26 任天堂株式会社 ゲームコントローラ
JP5133022B2 (ja) * 2007-10-04 2013-01-30 任天堂株式会社 プログラム、情報処理装置、情報処理システムおよび情報処理方法
JP5427346B2 (ja) * 2007-10-05 2014-02-26 任天堂株式会社 荷重検出プログラム、荷重検出装置、荷重検出システムおよび荷重検出方法
JP5080196B2 (ja) 2007-10-09 2012-11-21 任天堂株式会社 プログラム、情報処理装置、情報処理システムおよび情報処理方法
JP4382844B2 (ja) 2007-10-31 2009-12-16 任天堂株式会社 調整用加重機、および調整用加重方法
US8342926B2 (en) * 2008-07-13 2013-01-01 Sony Computer Entertainment America Llc Game aim assist
JP5361349B2 (ja) * 2008-11-28 2013-12-04 任天堂株式会社 情報処理装置、コンピュータプログラム、情報処理システム、および情報処理方法
JP5806443B2 (ja) * 2008-12-26 2015-11-10 任天堂株式会社 生体情報管理システム
JP5271121B2 (ja) * 2009-03-09 2013-08-21 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法
JP5436909B2 (ja) * 2009-03-30 2014-03-05 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法
JP5161182B2 (ja) * 2009-09-28 2013-03-13 任天堂株式会社 情報処理プログラム及び情報処理装置
JP5610735B2 (ja) * 2009-09-29 2014-10-22 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および、情報処理システム
JP5496591B2 (ja) 2009-09-30 2014-05-21 任天堂株式会社 情報処理プログラム及び情報処理装置
US8717202B1 (en) * 2013-03-14 2014-05-06 Aimpad, LLC Force sensitive input devices and methods
US10510317B2 (en) 2016-06-03 2019-12-17 Apple Inc. Controlling display performance with target presentation times
US10388054B2 (en) * 2016-06-03 2019-08-20 Apple Inc. Controlling display performance using animation based refresh rates
US11061482B2 (en) 2019-01-04 2021-07-13 Aimpad, LLC Force sensitive input devices and methods

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Also Published As

Publication number Publication date
WO2001051148A2 (en) 2001-07-19
US20030064803A1 (en) 2003-04-03
US6726566B2 (en) 2004-04-27
US20010009035A1 (en) 2001-07-19
EP1255594B1 (de) 2007-04-18
TW529964B (en) 2003-05-01
EP1255594A2 (de) 2002-11-13
WO2001051148A3 (en) 2002-02-07
JP2003519856A (ja) 2003-06-24
DE60127937T2 (de) 2008-01-17
US6749506B2 (en) 2004-06-15

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