DE60133984D1 - Videospielsystem, Spielfigurkontrollverfahren, und lesbares Aufzeichungsmedium mit Programm für das Spielfigurkontrollverfahren - Google Patents
Videospielsystem, Spielfigurkontrollverfahren, und lesbares Aufzeichungsmedium mit Programm für das SpielfigurkontrollverfahrenInfo
- Publication number
- DE60133984D1 DE60133984D1 DE60133984T DE60133984T DE60133984D1 DE 60133984 D1 DE60133984 D1 DE 60133984D1 DE 60133984 T DE60133984 T DE 60133984T DE 60133984 T DE60133984 T DE 60133984T DE 60133984 D1 DE60133984 D1 DE 60133984D1
- Authority
- DE
- Germany
- Prior art keywords
- character control
- game character
- game
- record medium
- control method
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000287462A JP3479504B2 (ja) | 2000-09-21 | 2000-09-21 | ビデオゲーム装置、キャラクタ行動制御方法及びキャラクタ行動制御プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
Publications (1)
Publication Number | Publication Date |
---|---|
DE60133984D1 true DE60133984D1 (de) | 2008-06-26 |
Family
ID=18771203
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60133984T Expired - Lifetime DE60133984D1 (de) | 2000-09-21 | 2001-09-21 | Videospielsystem, Spielfigurkontrollverfahren, und lesbares Aufzeichungsmedium mit Programm für das Spielfigurkontrollverfahren |
Country Status (4)
Country | Link |
---|---|
US (1) | US6878065B2 (de) |
EP (1) | EP1213044B1 (de) |
JP (1) | JP3479504B2 (de) |
DE (1) | DE60133984D1 (de) |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2006192246A (ja) * | 2004-12-13 | 2006-07-27 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
JP3911511B2 (ja) * | 2004-12-21 | 2007-05-09 | 株式会社光栄 | キャラクタ集団移動制御プログラム、記憶媒体及びゲーム装置 |
JP4116039B2 (ja) * | 2006-01-27 | 2008-07-09 | 株式会社スクウェア・エニックス | ゲーム装置、ゲームの進行方法、並びにプログラム及び記録媒体 |
US20070213884A1 (en) * | 2006-03-08 | 2007-09-13 | Visteon Global Technologies, Inc. | Method of implementing PC game auto-play in vehicle applications |
JP4125760B2 (ja) * | 2006-03-15 | 2008-07-30 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
US9327191B2 (en) * | 2006-05-08 | 2016-05-03 | Nintendo Co., Ltd. | Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints |
JP5330640B2 (ja) * | 2006-05-09 | 2013-10-30 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
JP5349853B2 (ja) * | 2008-06-27 | 2013-11-20 | 株式会社タイトー | ロックオン条件設定プログラム及びゲーム機 |
US8342926B2 (en) * | 2008-07-13 | 2013-01-01 | Sony Computer Entertainment America Llc | Game aim assist |
JP5937792B2 (ja) | 2011-06-03 | 2016-06-22 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
JP5869236B2 (ja) * | 2011-06-03 | 2016-02-24 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
JP6049020B2 (ja) * | 2011-09-06 | 2016-12-21 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
JP5548177B2 (ja) | 2011-09-28 | 2014-07-16 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、および、プログラム |
JP5596837B2 (ja) * | 2013-08-21 | 2014-09-24 | 株式会社タイトー | ロックオン条件設定プログラム及びゲーム機 |
CN105194871B (zh) * | 2015-09-14 | 2017-03-22 | 网易(杭州)网络有限公司 | 一种控制游戏角色的方法 |
JP6335865B2 (ja) * | 2015-12-01 | 2018-05-30 | 株式会社スクウェア・エニックス | プログラム、およびシステム |
WO2017171567A1 (en) * | 2016-03-30 | 2017-10-05 | Bloober Team S.A. | The method of simultaneous playing in single-player video games |
JP6588177B1 (ja) * | 2019-03-07 | 2019-10-09 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理装置、及び情報処理システム |
JP7233399B2 (ja) * | 2020-06-23 | 2023-03-06 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
CN113827964A (zh) * | 2021-09-28 | 2021-12-24 | 网易(杭州)网络有限公司 | 游戏操作方法、装置和电子设备 |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5498002A (en) * | 1993-10-07 | 1996-03-12 | Gechter; Jerry | Interactive electronic games and screen savers with multiple characters |
US5682469A (en) * | 1994-07-08 | 1997-10-28 | Microsoft Corporation | Software platform having a real world interface with animated characters |
JP3839501B2 (ja) * | 1994-10-13 | 2006-11-01 | 株式会社スクウェア・エニックス | ビデオ・ゲーム装置,その制御方法および制御装置,ならびにビデオ・ゲームのためのメモリ・カートリッジ |
US5577185A (en) * | 1994-11-10 | 1996-11-19 | Dynamix, Inc. | Computerized puzzle gaming method and apparatus |
US6031549A (en) * | 1995-07-19 | 2000-02-29 | Extempo Systems, Inc. | System and method for directed improvisation by computer controlled characters |
US5880731A (en) * | 1995-12-14 | 1999-03-09 | Microsoft Corporation | Use of avatars with automatic gesturing and bounded interaction in on-line chat session |
JP3571452B2 (ja) * | 1996-02-16 | 2004-09-29 | 株式会社ハドソン | 階層変換画像処理方法 |
AU718608B2 (en) * | 1996-03-15 | 2000-04-20 | Gizmoz Israel (2002) Ltd. | Programmable computer graphic objects |
JP3745475B2 (ja) | 1996-12-06 | 2006-02-15 | 株式会社セガ | ゲーム装置及び画像処理装置 |
US6088042A (en) * | 1997-03-31 | 2000-07-11 | Katrix, Inc. | Interactive motion data animation system |
US6377263B1 (en) * | 1997-07-07 | 2002-04-23 | Aesthetic Solutions | Intelligent software components for virtual worlds |
JPH11128533A (ja) | 1997-10-30 | 1999-05-18 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
JP2000116944A (ja) | 1998-10-16 | 2000-04-25 | Square Co Ltd | ゲーム装置、キャラクタの戦闘表示制御方法、及び、プログラムを記録した機械読み取り可能な情報記録媒体 |
US6692357B2 (en) * | 1998-11-19 | 2004-02-17 | Nintendo Co., Ltd. | Video game apparatus and method with enhanced player object action control |
-
2000
- 2000-09-21 JP JP2000287462A patent/JP3479504B2/ja not_active Expired - Lifetime
-
2001
- 2001-09-19 US US09/956,167 patent/US6878065B2/en not_active Expired - Lifetime
- 2001-09-21 EP EP01122506A patent/EP1213044B1/de not_active Expired - Lifetime
- 2001-09-21 DE DE60133984T patent/DE60133984D1/de not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
EP1213044B1 (de) | 2008-05-14 |
US6878065B2 (en) | 2005-04-12 |
JP2002095868A (ja) | 2002-04-02 |
US20020034979A1 (en) | 2002-03-21 |
EP1213044A2 (de) | 2002-06-12 |
EP1213044A3 (de) | 2004-08-11 |
JP3479504B2 (ja) | 2003-12-15 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8327 | Change in the person/name/address of the patent owner |
Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD., TOKYO, JP |
|
8327 | Change in the person/name/address of the patent owner |
Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD, TOKIO/T, JP |
|
8364 | No opposition during term of opposition |