DE60133984D1 - Videospielsystem, Spielfigurkontrollverfahren, und lesbares Aufzeichungsmedium mit Programm für das Spielfigurkontrollverfahren - Google Patents

Videospielsystem, Spielfigurkontrollverfahren, und lesbares Aufzeichungsmedium mit Programm für das Spielfigurkontrollverfahren

Info

Publication number
DE60133984D1
DE60133984D1 DE60133984T DE60133984T DE60133984D1 DE 60133984 D1 DE60133984 D1 DE 60133984D1 DE 60133984 T DE60133984 T DE 60133984T DE 60133984 T DE60133984 T DE 60133984T DE 60133984 D1 DE60133984 D1 DE 60133984D1
Authority
DE
Germany
Prior art keywords
character control
game character
game
record medium
control method
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60133984T
Other languages
English (en)
Inventor
Masahiro Yamamoto
Kentaro Hisai
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Application granted granted Critical
Publication of DE60133984D1 publication Critical patent/DE60133984D1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
DE60133984T 2000-09-21 2001-09-21 Videospielsystem, Spielfigurkontrollverfahren, und lesbares Aufzeichungsmedium mit Programm für das Spielfigurkontrollverfahren Expired - Lifetime DE60133984D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000287462A JP3479504B2 (ja) 2000-09-21 2000-09-21 ビデオゲーム装置、キャラクタ行動制御方法及びキャラクタ行動制御プログラムが記録されたコンピュータ読み取り可能な記録媒体

Publications (1)

Publication Number Publication Date
DE60133984D1 true DE60133984D1 (de) 2008-06-26

Family

ID=18771203

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60133984T Expired - Lifetime DE60133984D1 (de) 2000-09-21 2001-09-21 Videospielsystem, Spielfigurkontrollverfahren, und lesbares Aufzeichungsmedium mit Programm für das Spielfigurkontrollverfahren

Country Status (4)

Country Link
US (1) US6878065B2 (de)
EP (1) EP1213044B1 (de)
JP (1) JP3479504B2 (de)
DE (1) DE60133984D1 (de)

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JP2006192246A (ja) * 2004-12-13 2006-07-27 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP3911511B2 (ja) * 2004-12-21 2007-05-09 株式会社光栄 キャラクタ集団移動制御プログラム、記憶媒体及びゲーム装置
JP4116039B2 (ja) * 2006-01-27 2008-07-09 株式会社スクウェア・エニックス ゲーム装置、ゲームの進行方法、並びにプログラム及び記録媒体
US20070213884A1 (en) * 2006-03-08 2007-09-13 Visteon Global Technologies, Inc. Method of implementing PC game auto-play in vehicle applications
JP4125760B2 (ja) * 2006-03-15 2008-07-30 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
US9327191B2 (en) * 2006-05-08 2016-05-03 Nintendo Co., Ltd. Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints
JP5330640B2 (ja) * 2006-05-09 2013-10-30 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
JP5349853B2 (ja) * 2008-06-27 2013-11-20 株式会社タイトー ロックオン条件設定プログラム及びゲーム機
US8342926B2 (en) * 2008-07-13 2013-01-01 Sony Computer Entertainment America Llc Game aim assist
JP5937792B2 (ja) 2011-06-03 2016-06-22 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
JP5869236B2 (ja) * 2011-06-03 2016-02-24 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法
JP6049020B2 (ja) * 2011-09-06 2016-12-21 株式会社カプコン ゲームプログラムおよびゲームシステム
JP5548177B2 (ja) 2011-09-28 2014-07-16 株式会社コナミデジタルエンタテインメント ゲーム装置、および、プログラム
JP5596837B2 (ja) * 2013-08-21 2014-09-24 株式会社タイトー ロックオン条件設定プログラム及びゲーム機
CN105194871B (zh) * 2015-09-14 2017-03-22 网易(杭州)网络有限公司 一种控制游戏角色的方法
JP6335865B2 (ja) * 2015-12-01 2018-05-30 株式会社スクウェア・エニックス プログラム、およびシステム
WO2017171567A1 (en) * 2016-03-30 2017-10-05 Bloober Team S.A. The method of simultaneous playing in single-player video games
JP6588177B1 (ja) * 2019-03-07 2019-10-09 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理装置、及び情報処理システム
JP7233399B2 (ja) * 2020-06-23 2023-03-06 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
CN113827964A (zh) * 2021-09-28 2021-12-24 网易(杭州)网络有限公司 游戏操作方法、装置和电子设备

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US5498002A (en) * 1993-10-07 1996-03-12 Gechter; Jerry Interactive electronic games and screen savers with multiple characters
US5682469A (en) * 1994-07-08 1997-10-28 Microsoft Corporation Software platform having a real world interface with animated characters
JP3839501B2 (ja) * 1994-10-13 2006-11-01 株式会社スクウェア・エニックス ビデオ・ゲーム装置,その制御方法および制御装置,ならびにビデオ・ゲームのためのメモリ・カートリッジ
US5577185A (en) * 1994-11-10 1996-11-19 Dynamix, Inc. Computerized puzzle gaming method and apparatus
US6031549A (en) * 1995-07-19 2000-02-29 Extempo Systems, Inc. System and method for directed improvisation by computer controlled characters
US5880731A (en) * 1995-12-14 1999-03-09 Microsoft Corporation Use of avatars with automatic gesturing and bounded interaction in on-line chat session
JP3571452B2 (ja) * 1996-02-16 2004-09-29 株式会社ハドソン 階層変換画像処理方法
AU718608B2 (en) * 1996-03-15 2000-04-20 Gizmoz Israel (2002) Ltd. Programmable computer graphic objects
JP3745475B2 (ja) 1996-12-06 2006-02-15 株式会社セガ ゲーム装置及び画像処理装置
US6088042A (en) * 1997-03-31 2000-07-11 Katrix, Inc. Interactive motion data animation system
US6377263B1 (en) * 1997-07-07 2002-04-23 Aesthetic Solutions Intelligent software components for virtual worlds
JPH11128533A (ja) 1997-10-30 1999-05-18 Nintendo Co Ltd ビデオゲーム装置およびその記憶媒体
JP2000116944A (ja) 1998-10-16 2000-04-25 Square Co Ltd ゲーム装置、キャラクタの戦闘表示制御方法、及び、プログラムを記録した機械読み取り可能な情報記録媒体
US6692357B2 (en) * 1998-11-19 2004-02-17 Nintendo Co., Ltd. Video game apparatus and method with enhanced player object action control

Also Published As

Publication number Publication date
EP1213044B1 (de) 2008-05-14
US6878065B2 (en) 2005-04-12
JP2002095868A (ja) 2002-04-02
US20020034979A1 (en) 2002-03-21
EP1213044A2 (de) 2002-06-12
EP1213044A3 (de) 2004-08-11
JP3479504B2 (ja) 2003-12-15

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Legal Events

Date Code Title Description
8327 Change in the person/name/address of the patent owner

Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD., TOKYO, JP

8327 Change in the person/name/address of the patent owner

Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD, TOKIO/T, JP

8364 No opposition during term of opposition