DE60141615D1 - Videospielsystem - Google Patents
VideospielsystemInfo
- Publication number
- DE60141615D1 DE60141615D1 DE60141615T DE60141615T DE60141615D1 DE 60141615 D1 DE60141615 D1 DE 60141615D1 DE 60141615 T DE60141615 T DE 60141615T DE 60141615 T DE60141615 T DE 60141615T DE 60141615 D1 DE60141615 D1 DE 60141615D1
- Authority
- DE
- Germany
- Prior art keywords
- video game
- game system
- video
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000201350 | 2000-07-03 | ||
JP2001192780A JP2002095863A (ja) | 2000-07-03 | 2001-06-26 | プログラム実行システム、プログラム実行装置、記録媒体及びプログラム、並びに視点を切り換える方法及び照準を切り換える方法 |
Publications (1)
Publication Number | Publication Date |
---|---|
DE60141615D1 true DE60141615D1 (de) | 2010-05-06 |
Family
ID=26595277
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60141615T Expired - Fee Related DE60141615D1 (de) | 2000-07-03 | 2001-06-29 | Videospielsystem |
Country Status (4)
Country | Link |
---|---|
US (1) | US6602139B2 (de) |
EP (1) | EP1170043B1 (de) |
JP (1) | JP2002095863A (de) |
DE (1) | DE60141615D1 (de) |
Families Citing this family (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2379299B (en) * | 2001-09-04 | 2006-02-08 | Imagination Tech Ltd | A texturing system |
US20050174337A1 (en) * | 2004-02-11 | 2005-08-11 | Nielsen Paul S. | Electronic handheld drawing and gaming system using television monitor |
US7235012B2 (en) * | 2004-08-23 | 2007-06-26 | Brain Box Concepts, Inc. | Video game controller with side or quick look feature |
AU2005292264B2 (en) * | 2004-10-01 | 2009-06-11 | Wms Gaming Inc. | System and method for 3D image manipulation in gaming machines |
US7963833B2 (en) * | 2004-10-15 | 2011-06-21 | Microsoft Corporation | Games with targeting features |
JP4388878B2 (ja) | 2004-10-19 | 2009-12-24 | 任天堂株式会社 | 入力処理プログラムおよび入力処理装置 |
JP4262217B2 (ja) * | 2005-04-26 | 2009-05-13 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
JP2006305176A (ja) * | 2005-04-28 | 2006-11-09 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP4260770B2 (ja) * | 2005-05-09 | 2009-04-30 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
WO2007146264A2 (en) * | 2006-06-12 | 2007-12-21 | Wms Gaming Inc. | Wagering machines having three dimensional game segments |
US8187092B2 (en) * | 2006-06-14 | 2012-05-29 | Dixon Donald F | Wagering game with multiple viewpoint display feature |
US8882594B2 (en) * | 2007-04-05 | 2014-11-11 | Microsoft Corporation | Control scheme for real time strategy game |
JP5451136B2 (ja) * | 2008-03-31 | 2014-03-26 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
CN108525294B (zh) * | 2018-04-04 | 2021-07-27 | 网易(杭州)网络有限公司 | 射击游戏的控制方法和装置 |
US10682572B2 (en) * | 2018-07-25 | 2020-06-16 | Cameron Wilson | Video game reticle |
CN112138385B (zh) * | 2020-10-28 | 2022-07-29 | 腾讯科技(深圳)有限公司 | 虚拟射击道具的瞄准方法、装置、电子设备及存储介质 |
Family Cites Families (22)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS6177924A (ja) | 1984-09-25 | 1986-04-21 | Mitsubishi Electric Corp | パソコン入力用マウス |
JPH0340155A (ja) | 1989-07-07 | 1991-02-20 | Matsushita Electric Ind Co Ltd | プロトコルデータユニット編集解析装置 |
JP3040155B2 (ja) | 1990-11-29 | 2000-05-08 | 御木本製薬株式会社 | スクラブ洗浄料 |
US5624117A (en) * | 1994-07-28 | 1997-04-29 | Sugiyama Electron Co., Ltd. | Game machine controller |
EP0782104B1 (de) * | 1995-05-19 | 2004-03-24 | Sega Enterprises, Ltd. | Bildverarbeitungsgerät, bildverarbeitungsverfahren, speichermedium, und computerprogramm |
WO1997000713A1 (en) * | 1995-06-23 | 1997-01-09 | Apple Computer, Inc. | Method and apparatus for controlling images with a centrally located displacement control device |
JPH0924160A (ja) * | 1996-07-11 | 1997-01-28 | Sega Enterp Ltd | 電子遊戯機器 |
JP3187439B2 (ja) * | 1996-08-21 | 2001-07-11 | コナミ株式会社 | コマンド入力方法及び記録媒体 |
US6217444B1 (en) * | 1996-09-24 | 2001-04-17 | Konami Co., Ltd. | Simulative golf game system and a method for providing a simulative golf game and a storage medium for storing a simulative golf game program |
US6280323B1 (en) * | 1996-11-21 | 2001-08-28 | Konami Co., Ltd. | Device, method and storage medium for displaying penalty kick match cursors in a video soccer game |
JP3426105B2 (ja) * | 1997-04-25 | 2003-07-14 | 任天堂株式会社 | ビデオゲームシステムおよびビデオゲーム用記憶媒体 |
JPH1190042A (ja) * | 1997-09-22 | 1999-04-06 | Sony Computer Entertainment Inc | ゲーム機用操作装置 |
JPH11128533A (ja) * | 1997-10-30 | 1999-05-18 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
JPH11151376A (ja) * | 1997-11-20 | 1999-06-08 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
JPH11239670A (ja) * | 1998-02-25 | 1999-09-07 | Sony Corp | 携帯用電子機器 |
JP3824788B2 (ja) * | 1998-09-28 | 2006-09-20 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置、ビデオゲームにおけるゲーム画面の視点切替方法及びビデオゲームにおけるゲーム画面の視点切替プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
JP3017986B1 (ja) * | 1998-11-26 | 2000-03-13 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
JP2000157731A (ja) * | 1998-11-30 | 2000-06-13 | Square Co Ltd | ゲーム装置、記録媒体およびキャラクタ動作設定方法 |
JP4095227B2 (ja) * | 2000-03-13 | 2008-06-04 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置、ビデオゲームにおける背景音出力設定方法及び背景音出力設定プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
JP2002042149A (ja) * | 2000-05-19 | 2002-02-08 | Sony Computer Entertainment Inc | 表示制御プログラムが記憶された記憶媒体、エンタテインメント装置および表示制御プログラム |
JP2002282538A (ja) * | 2001-01-19 | 2002-10-02 | Sony Computer Entertainment Inc | 音声制御プログラム、音声制御プログラムを記録したコンピュータ読み取り可能な記憶媒体、音声制御プログラムを実行するプログラム実行装置、音声制御装置及び音声制御方法 |
US7137891B2 (en) * | 2001-01-31 | 2006-11-21 | Sony Computer Entertainment America Inc. | Game playing system with assignable attack icons |
-
2001
- 2001-06-26 JP JP2001192780A patent/JP2002095863A/ja active Pending
- 2001-06-29 EP EP01305652A patent/EP1170043B1/de not_active Expired - Lifetime
- 2001-06-29 US US09/896,833 patent/US6602139B2/en not_active Expired - Lifetime
- 2001-06-29 DE DE60141615T patent/DE60141615D1/de not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
EP1170043A2 (de) | 2002-01-09 |
US20020054018A1 (en) | 2002-05-09 |
JP2002095863A (ja) | 2002-04-02 |
US6602139B2 (en) | 2003-08-05 |
EP1170043B1 (de) | 2010-03-24 |
EP1170043A3 (de) | 2003-08-20 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition | ||
8339 | Ceased/non-payment of the annual fee |