US9098297B2
(en)
*
|
1997-05-08 |
2015-08-04 |
Nvidia Corporation |
Hardware accelerator for an object-oriented programming language
|
US6480205B1
(en)
|
1998-07-22 |
2002-11-12 |
Nvidia Corporation |
Method and apparatus for occlusion culling in graphics systems
|
US6844880B1
(en)
|
1999-12-06 |
2005-01-18 |
Nvidia Corporation |
System, method and computer program product for an improved programmable vertex processing model with instruction set
|
US6452595B1
(en)
*
|
1999-12-06 |
2002-09-17 |
Nvidia Corporation |
Integrated graphics processing unit with antialiasing
|
US7209140B1
(en)
|
1999-12-06 |
2007-04-24 |
Nvidia Corporation |
System, method and article of manufacture for a programmable vertex processing model with instruction set
|
USRE42534E1
(en)
*
|
2000-07-28 |
2011-07-12 |
Adrian Sfarti |
Bicubic surface real-time tesselation unit
|
US7245299B2
(en)
*
|
2003-05-12 |
2007-07-17 |
Adrian Sfarti |
Bicubic surface real-time tesselation unit
|
US8692844B1
(en)
|
2000-09-28 |
2014-04-08 |
Nvidia Corporation |
Method and system for efficient antialiased rendering
|
US7136063B2
(en)
*
|
2001-03-19 |
2006-11-14 |
Microsoft Corporation |
Triangle management in triangular meshes based on a tri-edge structure
|
EP1255227A1
(de)
*
|
2001-04-27 |
2002-11-06 |
STMicroelectronics Limited |
Vertexindexverarbeitungsgerät
|
US6816161B2
(en)
*
|
2002-01-30 |
2004-11-09 |
Sun Microsystems, Inc. |
Vertex assembly buffer and primitive launch buffer
|
GB2415118B
(en)
*
|
2002-05-10 |
2006-04-05 |
Imagination Tech Ltd |
An interface and method of interfacing between a parametic modelling unit and a polygon based rendering system
|
US6980209B1
(en)
*
|
2002-06-14 |
2005-12-27 |
Nvidia Corporation |
Method and system for scalable, dataflow-based, programmable processing of graphics data
|
US7259765B2
(en)
|
2003-04-04 |
2007-08-21 |
S3 Graphics Co., Ltd. |
Head/data scheduling in 3D graphics
|
US7148888B2
(en)
*
|
2003-04-04 |
2006-12-12 |
Via Technologies, Inc. |
Head/data request in 3D graphics
|
US8775997B2
(en)
|
2003-09-15 |
2014-07-08 |
Nvidia Corporation |
System and method for testing and configuring semiconductor functional circuits
|
US8788996B2
(en)
|
2003-09-15 |
2014-07-22 |
Nvidia Corporation |
System and method for configuring semiconductor functional circuits
|
US8732644B1
(en)
|
2003-09-15 |
2014-05-20 |
Nvidia Corporation |
Micro electro mechanical switch system and method for testing and configuring semiconductor functional circuits
|
US8711161B1
(en)
|
2003-12-18 |
2014-04-29 |
Nvidia Corporation |
Functional component compensation reconfiguration system and method
|
US7639252B2
(en)
*
|
2004-08-11 |
2009-12-29 |
Ati Technologies Ulc |
Unified tessellation circuit and method therefor
|
US8723231B1
(en)
|
2004-09-15 |
2014-05-13 |
Nvidia Corporation |
Semiconductor die micro electro-mechanical switch management system and method
|
US8711156B1
(en)
|
2004-09-30 |
2014-04-29 |
Nvidia Corporation |
Method and system for remapping processing elements in a pipeline of a graphics processing unit
|
US7295204B2
(en)
*
|
2004-12-14 |
2007-11-13 |
Adrian Sfarti |
Rapid zippering for real time tesselation of bicubic surfaces
|
US8021193B1
(en)
*
|
2005-04-25 |
2011-09-20 |
Nvidia Corporation |
Controlled impedance display adapter
|
US8427496B1
(en)
|
2005-05-13 |
2013-04-23 |
Nvidia Corporation |
Method and system for implementing compression across a graphics bus interconnect
|
US7793029B1
(en)
|
2005-05-17 |
2010-09-07 |
Nvidia Corporation |
Translation device apparatus for configuring printed circuit board connectors
|
US7612775B2
(en)
*
|
2005-07-28 |
2009-11-03 |
The Boeing Company |
Real-time conformal terrain rendering
|
US8412872B1
(en)
|
2005-12-12 |
2013-04-02 |
Nvidia Corporation |
Configurable GPU and method for graphics processing using a configurable GPU
|
US8417838B2
(en)
|
2005-12-12 |
2013-04-09 |
Nvidia Corporation |
System and method for configurable digital communication
|
US7483029B2
(en)
*
|
2005-12-15 |
2009-01-27 |
Nvidia Corporation |
GPU having raster components configured for using nested boustrophedonic patterns to traverse screen areas
|
US9123173B2
(en)
*
|
2005-12-15 |
2015-09-01 |
Nvidia Corporation |
Method for rasterizing non-rectangular tile groups in a raster stage of a graphics pipeline
|
US8698811B1
(en)
|
2005-12-15 |
2014-04-15 |
Nvidia Corporation |
Nested boustrophedonic patterns for rasterization
|
US9117309B1
(en)
|
2005-12-19 |
2015-08-25 |
Nvidia Corporation |
Method and system for rendering polygons with a bounding box in a graphics processor unit
|
US8390645B1
(en)
|
2005-12-19 |
2013-03-05 |
Nvidia Corporation |
Method and system for rendering connecting antialiased line segments
|
US7587082B1
(en)
|
2006-02-17 |
2009-09-08 |
Cognitech, Inc. |
Object recognition based on 2D images and 3D models
|
US8928676B2
(en)
|
2006-06-23 |
2015-01-06 |
Nvidia Corporation |
Method for parallel fine rasterization in a raster stage of a graphics pipeline
|
US8085264B1
(en)
|
2006-07-26 |
2011-12-27 |
Nvidia Corporation |
Tile output using multiple queue output buffering in a raster stage
|
US9070213B2
(en)
*
|
2006-07-26 |
2015-06-30 |
Nvidia Corporation |
Tile based precision rasterization in a graphics pipeline
|
US7843468B2
(en)
*
|
2006-07-26 |
2010-11-30 |
Nvidia Corporation |
Accellerated start tile search
|
US8427487B1
(en)
|
2006-11-02 |
2013-04-23 |
Nvidia Corporation |
Multiple tile output using interface compression in a raster stage
|
US8237738B1
(en)
|
2006-11-02 |
2012-08-07 |
Nvidia Corporation |
Smooth rasterization of polygonal graphics primitives
|
US8482567B1
(en)
|
2006-11-03 |
2013-07-09 |
Nvidia Corporation |
Line rasterization techniques
|
US7808512B1
(en)
|
2006-12-19 |
2010-10-05 |
Nvidia Corporation |
Bounding region accumulation for graphics rendering
|
US8203564B2
(en)
*
|
2007-02-16 |
2012-06-19 |
Qualcomm Incorporated |
Efficient 2-D and 3-D graphics processing
|
US8724483B2
(en)
|
2007-10-22 |
2014-05-13 |
Nvidia Corporation |
Loopback configuration for bi-directional interfaces
|
US9064333B2
(en)
|
2007-12-17 |
2015-06-23 |
Nvidia Corporation |
Interrupt handling techniques in the rasterizer of a GPU
|
US8780123B2
(en)
|
2007-12-17 |
2014-07-15 |
Nvidia Corporation |
Interrupt handling techniques in the rasterizer of a GPU
|
US7928979B2
(en)
|
2008-02-01 |
2011-04-19 |
Microsoft Corporation |
Efficient geometric tessellation and displacement
|
US8643644B2
(en)
*
|
2008-03-20 |
2014-02-04 |
Qualcomm Incorporated |
Multi-stage tessellation for graphics rendering
|
US8923385B2
(en)
|
2008-05-01 |
2014-12-30 |
Nvidia Corporation |
Rewind-enabled hardware encoder
|
US8681861B2
(en)
|
2008-05-01 |
2014-03-25 |
Nvidia Corporation |
Multistandard hardware video encoder
|
US8741798B2
(en)
*
|
2008-05-29 |
2014-06-03 |
Emmett M. Cunningham |
Catalysts for hydrocarbon oxidation
|
US8120607B1
(en)
*
|
2008-05-30 |
2012-02-21 |
Nvidia Corporation |
Boundary transition region stitching for tessellation
|
US8169437B1
(en)
*
|
2008-07-09 |
2012-05-01 |
Nvidia Corporation |
Distributed tessellation topology generator
|
US20100164954A1
(en)
*
|
2008-12-31 |
2010-07-01 |
Sathe Rahul P |
Tessellator Whose Tessellation Time Grows Linearly with the Amount of Tessellation
|
US8482560B2
(en)
*
|
2008-12-31 |
2013-07-09 |
Intel Corporation |
Image forming techniques
|
US20110063309A1
(en)
|
2009-09-16 |
2011-03-17 |
Nvidia Corporation |
User interface for co-processing techniques on heterogeneous graphics processing units
|
US8537158B2
(en)
*
|
2009-12-02 |
2013-09-17 |
Microsoft Corporation |
Parallel triangle tessellation
|
US9530189B2
(en)
|
2009-12-31 |
2016-12-27 |
Nvidia Corporation |
Alternate reduction ratios and threshold mechanisms for framebuffer compression
|
US9331869B2
(en)
|
2010-03-04 |
2016-05-03 |
Nvidia Corporation |
Input/output request packet handling techniques by a device specific kernel mode driver
|
US20110216068A1
(en)
*
|
2010-03-08 |
2011-09-08 |
Sathe Rahul P |
Edge processing techniques
|
US9171350B2
(en)
|
2010-10-28 |
2015-10-27 |
Nvidia Corporation |
Adaptive resolution DGPU rendering to provide constant framerate with free IGPU scale up
|
KR101766383B1
(ko)
*
|
2011-07-26 |
2017-08-09 |
한국전자통신연구원 |
지면 고도 데이터 다운 사이징 방법 및 이를 위한 장치
|
US9142060B2
(en)
|
2012-08-30 |
2015-09-22 |
Qualcomm Incorporated |
Computation reduced tessellation
|
US9082204B2
(en)
|
2012-08-30 |
2015-07-14 |
Qualcomm Incorporated |
Storage structures for stitching primitives in graphics processing
|
US9076260B2
(en)
|
2012-08-30 |
2015-07-07 |
Qualcomm Incorporated |
Stitching for primitives in graphics processing
|
US9305397B2
(en)
|
2012-10-24 |
2016-04-05 |
Qualcomm Incorporated |
Vertex order in a tessellation unit
|
US9607407B2
(en)
|
2012-12-31 |
2017-03-28 |
Nvidia Corporation |
Variable-width differential memory compression
|
US9591309B2
(en)
|
2012-12-31 |
2017-03-07 |
Nvidia Corporation |
Progressive lossy memory compression
|
CN109166587B
(zh)
*
|
2013-01-15 |
2023-02-03 |
韩国电子通信研究院 |
处理信道信号的编码/解码装置及方法
|
US9947084B2
(en)
*
|
2013-03-08 |
2018-04-17 |
Nvidia Corporation |
Multiresolution consistent rasterization
|
US9710894B2
(en)
|
2013-06-04 |
2017-07-18 |
Nvidia Corporation |
System and method for enhanced multi-sample anti-aliasing
|
US9832388B2
(en)
|
2014-08-04 |
2017-11-28 |
Nvidia Corporation |
Deinterleaving interleaved high dynamic range image by using YUV interpolation
|
US10068372B2
(en)
|
2015-12-30 |
2018-09-04 |
Advanced Micro Devices, Inc. |
Method and apparatus for performing high throughput tessellation
|
DE112021000927T5
(de)
|
2020-01-29 |
2023-01-26 |
Uiarmor.Com Llc |
Systeme, Verfahren und Vorrichtungen für die Bildverarbeitung
|
US11127109B1
(en)
|
2020-03-23 |
2021-09-21 |
Samsung Electronics Co., Ltd. |
Methods and apparatus for avoiding lockup in a graphics pipeline
|
US11158031B1
(en)
|
2021-05-24 |
2021-10-26 |
ReportsNow, Inc. |
Systems, methods, and devices for image processing
|
WO2022250654A1
(en)
*
|
2021-05-24 |
2022-12-01 |
Uiarmor.Com Llc |
Systems, methods, and devices for image processing
|
WO2023043993A1
(en)
|
2021-09-16 |
2023-03-23 |
Nvidia Corporation |
Displaced micro-meshes for ray and path tracing
|