DE69724075D1 - Bildverarbeitungsgerät, spielmaschine mit diesem bildverarbeitungsgerät, bildverarbeitungsverfarhen und -medium - Google Patents
Bildverarbeitungsgerät, spielmaschine mit diesem bildverarbeitungsgerät, bildverarbeitungsverfarhen und -mediumInfo
- Publication number
- DE69724075D1 DE69724075D1 DE69724075T DE69724075T DE69724075D1 DE 69724075 D1 DE69724075 D1 DE 69724075D1 DE 69724075 T DE69724075 T DE 69724075T DE 69724075 T DE69724075 T DE 69724075T DE 69724075 D1 DE69724075 D1 DE 69724075D1
- Authority
- DE
- Germany
- Prior art keywords
- image processing
- processing device
- medium
- game machine
- image
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6653—Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP7502696 | 1996-03-28 | ||
JP7502696 | 1996-03-28 | ||
PCT/JP1997/000999 WO1997036261A1 (fr) | 1996-03-28 | 1997-03-25 | Processeur d'images, console de jeu faisant appel a celui-ci , technique et appareil de traitement d'images |
Publications (2)
Publication Number | Publication Date |
---|---|
DE69724075D1 true DE69724075D1 (de) | 2003-09-18 |
DE69724075T2 DE69724075T2 (de) | 2004-06-17 |
Family
ID=13564267
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69724075T Expired - Lifetime DE69724075T2 (de) | 1996-03-28 | 1997-03-25 | Bildverarbeitungsgerät, spielmaschine mit diesem bildverarbeitungsgerät, bildverarbeitungsverfarhen und -medium |
Country Status (8)
Country | Link |
---|---|
US (2) | US6126545A (de) |
EP (1) | EP0841640B1 (de) |
JP (2) | JP3068205B2 (de) |
KR (1) | KR100463906B1 (de) |
CN (1) | CN1136521C (de) |
DE (1) | DE69724075T2 (de) |
TW (1) | TW346611B (de) |
WO (1) | WO1997036261A1 (de) |
Families Citing this family (61)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1177821A3 (de) | 1995-05-10 | 2005-01-05 | Nintendo Co., Limited | Steuergerät mit analogem Joystick |
DE69628727T2 (de) | 1995-10-09 | 2004-05-13 | Nintendo Co., Ltd. | System zum bearbeiten von dreidimensionalen bildinformationen |
JP3544268B2 (ja) | 1995-10-09 | 2004-07-21 | 任天堂株式会社 | 三次元画像処理装置およびそれを用いた画像処理方法 |
JP3524247B2 (ja) | 1995-10-09 | 2004-05-10 | 任天堂株式会社 | ゲーム機およびそれを用いたゲーム機システム |
US6022274A (en) | 1995-11-22 | 2000-02-08 | Nintendo Co., Ltd. | Video game system using memory module |
US6155926A (en) | 1995-11-22 | 2000-12-05 | Nintendo Co., Ltd. | Video game system and method with enhanced three-dimensional character and background control |
JP4033477B2 (ja) * | 1996-06-21 | 2008-01-16 | 株式会社バンダイナムコゲームス | 画像生成装置及び情報記憶媒体 |
JP4093620B2 (ja) * | 1996-06-21 | 2008-06-04 | 株式会社バンダイナムコゲームス | 3次元ゲーム装置及び情報記憶媒体 |
US6139434A (en) | 1996-09-24 | 2000-10-31 | Nintendo Co., Ltd. | Three-dimensional image processing apparatus with enhanced automatic and user point of view control |
JP3009633B2 (ja) * | 1997-04-03 | 2000-02-14 | コナミ株式会社 | 画像装置、画像表示方法および記録媒体 |
US6409596B1 (en) * | 1997-09-12 | 2002-06-25 | Kabushiki Kaisha Sega Enterprises | Game device and image displaying method which displays a game proceeding in virtual space, and computer-readable recording medium |
JPH11128533A (ja) * | 1997-10-30 | 1999-05-18 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
JPH11151376A (ja) | 1997-11-20 | 1999-06-08 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
JPH11207029A (ja) * | 1998-01-28 | 1999-08-03 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける画面表示方法及び画面表示プログラムが格納された可読記録媒体 |
US20020010019A1 (en) * | 1998-03-16 | 2002-01-24 | Kazukuni Hiraoka | Game machine, and image processing method for use with the game machine |
JP3342393B2 (ja) * | 1998-03-19 | 2002-11-05 | 株式会社コナミコンピュータエンタテインメントジャパン | ビデオゲーム装置、コンピュータ読み取り可能な記録媒体 |
JP3765453B2 (ja) * | 1998-04-27 | 2006-04-12 | 株式会社ハドソン | 3dcgアニメーションの画像表示方法及びその装置並びにプログラムを記録した記録媒体 |
JP3824788B2 (ja) | 1998-09-28 | 2006-09-20 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置、ビデオゲームにおけるゲーム画面の視点切替方法及びビデオゲームにおけるゲーム画面の視点切替プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
JP2000153063A (ja) * | 1998-11-19 | 2000-06-06 | Nintendo Co Ltd | ビデオゲーム装置およびビデオゲーム用情報記憶媒体 |
JP3924966B2 (ja) * | 1998-11-24 | 2007-06-06 | 株式会社セガ | ゲーム装置 |
AU3673900A (en) * | 1999-04-09 | 2000-11-14 | Sony Computer Entertainment Inc. | Method and apparatus for performing perspective transformation |
JP2001009156A (ja) | 1999-06-30 | 2001-01-16 | Square Co Ltd | コンピュータ読み取り可能な記録媒体、ゲームの表示制御方法およびゲーム装置 |
JP2001149640A (ja) * | 1999-09-16 | 2001-06-05 | Sega Corp | ゲーム機およびゲーム処理方法並びにプログラムを記録した記録媒体 |
EP1125609A3 (de) | 2000-01-21 | 2005-03-30 | Sony Computer Entertainment Inc. | Unterhaltungsvorrichtung, Aufzeichungsmedium und Objektdarstellungsverfahren |
JP2001269482A (ja) * | 2000-03-24 | 2001-10-02 | Konami Computer Entertainment Japan Inc | ゲームシステム、ゲーム用プログラムを記録したコンピュータ読み取り可能な記録媒体及び画像表示方法 |
JP3347124B2 (ja) * | 2000-04-28 | 2002-11-20 | 株式会社コナミコンピュータエンタテインメントジャパン | ゲームシステムおよびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体 |
EP1174167B1 (de) | 2000-07-17 | 2006-12-27 | Sony Computer Entertainment Inc. | Programmausführungssystem, Programmausführungsvorrichtung, Aufzeichungsmedium und entsprechendes computerausführbares Programm |
JP3561463B2 (ja) | 2000-08-11 | 2004-09-02 | コナミ株式会社 | 3dビデオゲームにおける擬似カメラ視点移動制御方法及び3dビデオゲーム装置 |
JP2002292119A (ja) * | 2001-03-29 | 2002-10-08 | Square Co Ltd | ビデオゲームプログラム、ビデオゲームプログラムを記録した記録媒体、ビデオゲームにおけるキャラクタ移動制御方法及びゲーム装置 |
FR2823890A1 (fr) * | 2001-04-19 | 2002-10-25 | Nemosoft | Procede d'animation d'une scene, notamment d'un jeu video et produit obtenu |
JP3816375B2 (ja) * | 2001-11-15 | 2006-08-30 | 株式会社スクウェア・エニックス | ビデオゲーム装置、ビデオゲームにおけるキャラクタの表示方法、プログラム及び記録媒体 |
JP3843242B2 (ja) * | 2002-02-28 | 2006-11-08 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、およびゲーム装置 |
JP4079358B2 (ja) * | 2002-12-06 | 2008-04-23 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、及びプログラム |
JP4355512B2 (ja) * | 2003-04-17 | 2009-11-04 | 任天堂株式会社 | 画像処理装置および画像処理プログラム |
JP4673570B2 (ja) | 2004-03-31 | 2011-04-20 | 株式会社セガ | 画像生成装置、画像表示方法及びプログラム |
JP4474640B2 (ja) * | 2004-05-11 | 2010-06-09 | 株式会社セガ | 画像処理プログラム、ゲーム処理プログラムおよびゲーム情報処理装置 |
JP4563266B2 (ja) * | 2005-06-29 | 2010-10-13 | 株式会社コナミデジタルエンタテインメント | ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム |
WO2007010596A1 (ja) * | 2005-07-19 | 2007-01-25 | Fujitsu Limited | 画像判定方法、画像判定装置および画像判定方法をコンピュータに実行させるプログラムを記録した記録媒体 |
JP2007068581A (ja) * | 2005-09-02 | 2007-03-22 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
US9327191B2 (en) * | 2006-05-08 | 2016-05-03 | Nintendo Co., Ltd. | Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints |
JP5179020B2 (ja) * | 2006-05-09 | 2013-04-10 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法 |
US7775882B2 (en) * | 2006-06-12 | 2010-08-17 | Kabushiki Kaisha Sega | Game apparatus for changing a visual point position of a virtual camera in conjunction with an attack by and enemy character |
US8277316B2 (en) * | 2006-09-14 | 2012-10-02 | Nintendo Co., Ltd. | Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting |
JP5089147B2 (ja) * | 2006-11-27 | 2012-12-05 | 株式会社タイトー | カメラ制御方法および該カメラ制御を取り入れたcgゲーム装置 |
US8834245B2 (en) * | 2007-08-17 | 2014-09-16 | Nintendo Co., Ltd. | System and method for lock on target tracking with free targeting capability |
JP5421655B2 (ja) * | 2009-05-28 | 2014-02-19 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
JP5507893B2 (ja) * | 2009-05-29 | 2014-05-28 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び画像生成システム |
JP5148652B2 (ja) * | 2010-03-31 | 2013-02-20 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び画像生成システム |
JP5161256B2 (ja) * | 2010-03-31 | 2013-03-13 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及び、画像生成装置 |
JP2011215886A (ja) * | 2010-03-31 | 2011-10-27 | Namco Bandai Games Inc | プログラム、情報記憶媒体、及び、画像生成装置 |
US8734250B2 (en) * | 2012-10-05 | 2014-05-27 | Wargaming.Net Llp | Control of vehicles in three dimensional space |
US8641526B1 (en) | 2012-10-05 | 2014-02-04 | Warmaging.net LLP | Using input from a mouse device to control a video game vehicle |
AU2014295814B2 (en) * | 2013-07-23 | 2019-07-11 | Ayvri Holdings Pty Ltd | Geo-located activity visualisation, editing and sharing |
JP6042495B2 (ja) * | 2015-07-03 | 2016-12-14 | 株式会社カプコン | プログラム、および、当該プログラムを実行するコンピュータを備えた画像処理装置 |
JP7140465B2 (ja) * | 2016-06-10 | 2022-09-21 | 任天堂株式会社 | ゲームプログラム、情報処理装置、情報処理システム、ゲーム処理方法 |
JP7020926B2 (ja) * | 2018-01-09 | 2022-02-16 | 株式会社コーエーテクモゲームス | プログラム、画像処理方法、及び画像処理装置 |
DE102019002951A1 (de) | 2018-04-25 | 2019-10-31 | Avago Technologies International Sales Pte. Limited | Pixelspeicherung für graphische Bildspeicher |
US10922848B2 (en) * | 2018-04-25 | 2021-02-16 | Avago Technologies International Sales Pte. Limited | Pixel storage for graphical frame buffers |
CN109718548B (zh) * | 2018-12-19 | 2019-11-26 | 网易(杭州)网络有限公司 | 一种游戏中虚拟镜头控制的方法及装置 |
CN111672104B (zh) * | 2020-06-05 | 2022-05-10 | 腾讯科技(深圳)有限公司 | 虚拟场景的显示方法、装置、终端及存储介质 |
JP7233399B2 (ja) * | 2020-06-23 | 2023-03-06 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB8320357D0 (en) * | 1983-07-28 | 1983-09-01 | Quantel Ltd | Video graphic simulator systems |
US5209662A (en) * | 1989-06-30 | 1993-05-11 | Honda Giken Kogyo Kabushiki Kaisha | Riding simulation system of motorcycle |
CA2040273C (en) * | 1990-04-13 | 1995-07-18 | Kazu Horiuchi | Image displaying system |
JPH0693937B2 (ja) * | 1991-05-30 | 1994-11-24 | 株式会社セガ・エンタープライゼス | 競争遊戯機の映像同期化装置 |
US5415550A (en) * | 1992-07-20 | 1995-05-16 | Honda Giken Kogyo Kabushiki Kaisha | Riding simulation system |
JP2502438B2 (ja) * | 1992-08-13 | 1996-05-29 | コナミ株式会社 | ゲ―ム装置 |
JP3311830B2 (ja) * | 1993-09-20 | 2002-08-05 | 株式会社東芝 | 3次元動画作成装置 |
US6320582B1 (en) * | 1995-12-07 | 2001-11-20 | Sega Enterprises, Ltd. | Image generation apparatus, image generation method, game machine using the method, and medium |
-
1997
- 1997-03-18 TW TW086103335A patent/TW346611B/zh not_active IP Right Cessation
- 1997-03-25 US US08/973,336 patent/US6126545A/en not_active Expired - Lifetime
- 1997-03-25 EP EP97907466A patent/EP0841640B1/de not_active Expired - Lifetime
- 1997-03-25 CN CNB971902208A patent/CN1136521C/zh not_active Expired - Lifetime
- 1997-03-25 JP JP9534249A patent/JP3068205B2/ja not_active Expired - Fee Related
- 1997-03-25 DE DE69724075T patent/DE69724075T2/de not_active Expired - Lifetime
- 1997-03-25 KR KR1019970708048A patent/KR100463906B1/ko not_active IP Right Cessation
- 1997-03-25 WO PCT/JP1997/000999 patent/WO1997036261A1/ja active IP Right Grant
-
2000
- 2000-01-14 JP JP2000007048A patent/JP2000187742A/ja not_active Withdrawn
- 2000-02-11 US US09/502,935 patent/US6354944B1/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
DE69724075T2 (de) | 2004-06-17 |
US6126545A (en) | 2000-10-03 |
EP0841640B1 (de) | 2003-08-13 |
JP3068205B2 (ja) | 2000-07-24 |
KR19990014706A (ko) | 1999-02-25 |
JP2000187742A (ja) | 2000-07-04 |
KR100463906B1 (ko) | 2005-07-21 |
EP0841640A1 (de) | 1998-05-13 |
TW346611B (en) | 1998-12-01 |
CN1183155A (zh) | 1998-05-27 |
US6354944B1 (en) | 2002-03-12 |
WO1997036261A1 (fr) | 1997-10-02 |
EP0841640A4 (de) | 1999-07-07 |
CN1136521C (zh) | 2004-01-28 |
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