EP0587622A4 - Sports training device. - Google Patents

Sports training device.

Info

Publication number
EP0587622A4
EP0587622A4 EP19920910878 EP92910878A EP0587622A4 EP 0587622 A4 EP0587622 A4 EP 0587622A4 EP 19920910878 EP19920910878 EP 19920910878 EP 92910878 A EP92910878 A EP 92910878A EP 0587622 A4 EP0587622 A4 EP 0587622A4
Authority
EP
European Patent Office
Prior art keywords
sportsperson
sequence
movements
jsr
ram
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP19920910878
Other languages
German (de)
French (fr)
Other versions
EP0587622B1 (en
EP0587622A1 (en
Inventor
Ronald Gerry Dawson
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP0587622A1 publication Critical patent/EP0587622A1/en
Publication of EP0587622A4 publication Critical patent/EP0587622A4/en
Application granted granted Critical
Publication of EP0587622B1 publication Critical patent/EP0587622B1/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • A63B69/3623Training appliances or apparatus for special sports for golf for driving
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0686Timers, rhythm indicators or pacing apparatus using electric or electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • A63B24/0006Computerised comparison for qualitative assessment of motion sequences or the course of a movement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • A63B24/0006Computerised comparison for qualitative assessment of motion sequences or the course of a movement
    • A63B2024/0012Comparing movements or motion sequences with a registered reference
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • A63B24/0006Computerised comparison for qualitative assessment of motion sequences or the course of a movement
    • A63B2024/0012Comparing movements or motion sequences with a registered reference
    • A63B2024/0015Comparing movements or motion sequences with computerised simulations of movements or motion sequences, e.g. for generating an ideal template as reference to be achieved by the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music

Definitions

  • the invention relates to training a sportsperson for som sporting activity and, in particular, to regulating the move- ments of the sportsperson engaged in that activity.
  • Th invention has application to all kinds of sports and to a wide range of sportspersons including a novice commencing to • learn the rudiments of some sport as well as someone more proficient seeking to improve performance.
  • predetermined signals are used as timing synchronizers to induce and guide the execution of movements by a sportsperson engaged in a particular sporting activity.
  • the signals may be produced by an electronic device which has been programmed to generate a sequence of auditory pulses having predetermined character ⁇ istics.
  • the predetermined signals are dependent upon the particular sporting activity.
  • characte- ristics of the sequential pulses are derived from a prior analysis of the movements involved in an appropriate sporting behaviour.
  • the prior analysis may be based upon an optimum model of performance where the sportsperson is being trained to achieve an output for which there is an accepted standard.
  • the prior analysis may be based upon a model derived from a study of the sportsperson 1 s own behaviour.
  • the derived model may be used repetitively by that particular sportsperson in order to achieve consistency in timing.
  • a number of models may be analysed so that the sportsperson may experiment with different timing strategies.
  • the model may be a human one or it may be mechanical.
  • stimulus parameters are derived. These parameters may include the onset of movement of a body part, the duration of move ⁇ ment and the relative timing of movements of different parts of the body. Other information such as speed or force of movement may be included.
  • the stimulus parameters are used to vary characteristics of the auditory pulses such as intensity or duration or quality or the like to relate to movements of different parts of the body and/or to provide other information concerning the particular movement.
  • the stimulus parameters are fed into a programmable computer by such means as a keyboard.
  • the auditory pulses are relayed to the sportsperson by audio output means.
  • the audio output means include an individual earpiece for each sportsperson.
  • the audio output means may include a radio link to a remote sportsperson. In either case, timing information may be relayed directly and instantaneously to a sportsperson.
  • Fig.1 is a block diagram illustrating a sports training device in accordance with the invention.
  • Figs.2a and 2b combined show a circuit diagram illustrating one embodiment of a sports training device in accordance with the invention.
  • sports-synch and “sports-pacer”, respectively.
  • sports training device may be designed so as to be suitable for use in both applications.
  • separate devices may be designed specifically for one or other application.
  • the sports-synch is intended primarily for what may be described as discrete activities such as hitting a golf ball or hitting a cricket ball. Such activities can be made more precise if the onset and duration of various body movements can be signalled precisely to the sportsperson. Incidentally, those two particularised activities illustrate the flexi ⁇ bility of the sports-synch to control self-contained, intern ⁇ ally triggered actions as occur in golf as well as actions which have external timing requirements as in cricket.
  • the ideal golf swing involves synchronous movement of several parts of the body.
  • a sequential signal pattern may be based on an analysis of the golf swing using a human or mechanical model.
  • the synchrony may be signalled to the golfer by a sequence of different auditory tones which signal the onset of movement for different body parts.
  • the whole sequence commences with a brief synchronous tone .burst at, for example, 2 per second. This tone burst acts as an onset signal and may be triggered at the golfer's discretion.
  • Th golfer will learn which tones are the trigger for movement o particular parts of the body and will then practise to put the sequence together with the timing indicated. Thus, th golfer will learn to maintain consistency in timing.
  • the sports-synch also has application to cricket battin strokes. Efficient stroke-play in cricket involves a multi ⁇ plicity of decisions in a short space of time. Sports-sync will enable a batsman to practise the timing of specificall identified shots.
  • the timing sequence of the shot could be based upon an ideal model or, alternatively, on an individual model as, for example, in the case of juniors whose body proportions do not allow them to approach the ideal.
  • each shot will be identified by a different tonal sequence and, preferably, a different onset signal for the commencement of each shot.
  • the advantage of using the bowling machine is that the batsman could practise a certain shot over and over again provided that the bowling machine is set up to deliver a ball at constant length and velocity.
  • the timing sequence would preferably be initiated remotely from the bowling machine by, for example, a radio link. If a human bowler were to be used, the timing sequence for the shot could be initiated remotely by a third party such as a coach.
  • each tone would be programmed in advance from a model such that the sequence for an activity may be triggered in full from a single input.
  • the single input trigger could be initiated manually or by a remote signal from another device such as a bowling machine.
  • the sports-synch could also be reprogrammed by the user in order to change various features of the total event to suit the individual.
  • the sports-synch may be used in other activities which culmi ⁇ nate in a precise movement which has a timing prerequisite such as high- umping, bowling a cricket ball, putting, etc. All of these activities involve a single sequence of events which should be tailor-made and then initiated singly.
  • the sports-pacer is intended for the timing of measured repetitive movements such as occurs in running and swimming.
  • the essential purpose of this device is to deliver auditory signals which are to be synchronized with the mode of propulsion (e.g., a pace in running or a swimming stroke) such that the pacing feature is immediately convert ⁇ ible into a measure of velocity.
  • a sports-pacer acts as a speedometer for the athlete.
  • the accuracy of the speedo ⁇ meter function is dependent upon measurements of the partic- ular athlete performing over set distances so that paces or strokes per distance can be converted to pulses per unit time. Given this information, it is possible to programme a training regimen for an athlete or a full race without the athlete having constantly to check a time-piece.
  • the device would be flexible enough to correct for changes in terrain, simply by the athlete or coach noting the change in distance travelled over changes in slope of running surface.
  • a race like a marathon could be pro ⁇ grammed from start to finish.
  • the athlete in full knowledge of his speed throughout the race, would be able to preset his pace for the race in advance.
  • An athlete would also be able to test out different strategies for racing given that the pacer would enable the athlete to race at different velocities at different stages of the race, with a precise knowledge of what those velocities are.
  • An application of the device which differs slightly from the prior examples is to aid in synchronizing the run-up of a bowler in cricket.
  • Fast bowlers in particular need a precise rhythm when they bowl.
  • a sports-pacer would be able to provide a series of pulses to pace each step in the run-up and the subsequent arm movements leading to the delivery of the ball.
  • a sports-pacer needs to be a more flexible device than a sports-synch.
  • the device would have inbuilt programmes of performance based, for example, upon the measurement of world-class athletes in appropriate races which can be used as a model.
  • the device could also be based upon individual programmes over set distances.
  • the sports training device illustrated in Fig.1 is suitable for both the sports-synch and sports-pacer applications.
  • the device comprises a programmable electronic system made up of three main components.
  • the first is an input device with a keypad which is used to select programmes (if there is more than one programme) and input stimulus parameters.
  • the second is a computer and tone generator with an associated memory made with programmable microchips.
  • the third is an audio amplifier and speaker, through which the sounds generated by the computer are relayed to a sportsperson.
  • the device allows the user to select sounds covering a wide range of frequencies and intensities and arrange them in sequence.
  • the sequence can then be played, on command from the keypad, through any of a number of speaker or earpiece outputs.
  • the device may also contain a display which indicates to the user the precise details (frequency, duration, sequence, etc.) of the information currently programmed.
  • the output characteristics of the device can cover the whole range of audible frequencies of sound, th tonal durations may range from milliseconds to seconds an the total duration of the auditory sequences can be as shor as milliseconds or as long as hours.
  • the device may includ means whereby a number of different auditory sequences can b stored concurrently. Further, the device may incorporate mor than one programme. In this event, the appropriate programm and auditory sequence may be selected through operation of the keypad.
  • the audio output means used to relay a sequence of auditory tones to a sportsperson comprises an earpiece which may be worn by the sportsperson.
  • individual earpieces may be supplied to each person.
  • the audio output means should include a radio link.
  • the training device be battery powered.
  • Figs. 2a and 2b depict a circuit diagram for a sports train ⁇ ing device according to one embodiment of the invention.
  • the training device may be used either as a sports-synch or a sports-pacer.
  • the major differences in function result from the way in which tonal sequences are selected by the programme and are stored in the hardware and triggered by the sportsperson.
  • Tonal sequences are selected by the programme and are stored in the hardware and triggered by the sportsperson.
  • preparatory signals start off a sequence. These are followed by a series of tones, whose frequency and inter-pulse- intervals have been selected so as to guide a whole-body action involving the movement of many parts.
  • the range of tones used will be less extensive, since it is the repetitive feature of a part ⁇ icular movement which will be signalled; however, the output will be such as to cover the repetitive movement sequence for the total duration of a sporting activity, such as the running of a marathon, which takes over two hours.
  • the circuit shown in Figs. 2a and 2b represents a programmable tone sequence generator which is controlled by a Motorola (MC 68705C8) microcontroller UI.
  • the controller UI monitors the input keys of keyboard KI and performs all timing and tone selection functions for the device operation in either of its sports-synch or sports-pacer applications.
  • the tones and times are stored in the processor ROM and are accessed by the CPU to generate precisely controlled tones and accurate durations.
  • the circuit also includes a reset generator (MC34064) which monitors the power supply and holds controller UI in a reset condition during power failure or low battery voltage.
  • Volt ⁇ age regulator (MC78L05) U3 regulates the battery voltage to give +5 volts for the digital circuit.
  • a generator U4 generates -5 volts from the +5 supply for the microchip of tone generator (ML2035) U5 which takes serial data from controller UI via the SPI in hexidecimal format to produce sine wave.
  • a low power amplifier (LM386) U6 takes sine wav from tone generator U5 and provides sufficient power to driv low impedance head phones or earpiece. The power is provided by a 9 volt battery Bl.
  • Control Register >Status Register j I/O Data Register
  • SCCR2 EQU $0F ;Control Reg 2 scsR: EQU $10 »Status Reg SCDAT: EQU $11 ;l/0 Data Reg
  • Timer Count LO jTimer alternate Count HI .Timer alternate Count LO
  • RAMDATA EQU $58 RAM data IN/OUT RAMADDL: EQU $59 RAMADDH: EQU $5A
  • Temp store Temp store A Temp store X Temp store for ascon Temp store for ascon Tone counter- Flag register- No. of notes in sequence Temp store Key number
  • Bits 4567 outputs STA DDRC .Bits 3210 inputs
  • JSR STOREIT is the sequence number
  • FOUND ;Get note value (2nd column) jDis lay in next LCD position jtest for a sharp, note in TEMP ;High or low note
  • the following code gets the period of the t ⁇ ne (3 bytes) displays and stores it ready for ascon
  • NXTDIG LDA DIGIT5-i,X Get next digit
  • NXTBYTE INC RAMADDL iNext byte
  • RAMR JSR RRAM ;No, read the address RTS
  • Data -format in ram is 4 bytes long.
  • the 1st fc 2nd bytes contain the tone frequency.
  • the 3rd fc 4th byte has the period in multiples of 10 milliseconds
  • MEMCLR JSR CLRMEM iDisp1ay MEMORY EMPTY BRA SQUEND
  • JMP TOPA Show menu message again Finished playing sequence.
  • NTKEY BRSET 7,PD,NTKEY Wait for key press
  • BEEP3 JPoint to 1st tone in table JNo of tones to play (3) i (value of X+No. of tones)
  • i$7FFF Address of ram pointer ⁇ Hi byte
  • DELAYM Uses X and MSEC to give a varrible length delay in O.OOi SEC increments.
  • RTN CLR TCR JStop clock RTS ;Return
  • This code gets the contents of free running counter stores it in a tempory location, adds contents of
  • Interupt Service Routine Gets the current value of timer counter, adds TICL fc H to it and stores it back into timer Output Compare Reg
  • Tone timer counts down in irnS decrements to zero then sets tone end flag.
  • TIMTBL FCB ⁇ OO, ⁇ 01,'l' FCB ⁇ 01, ⁇ 02,'2' FCB ⁇ 02, ⁇ 03, '3* FCB ⁇ 03,*04, '4' FCB ⁇ 04, ⁇ 05,'5' FCB *08,*0 ⁇ ,' ⁇ ' FCB *09, ⁇ 07, '7' FCB ⁇ 0A, ⁇ 08, '8' FCB ⁇ 0B, ⁇ 09, '9' FCB ⁇ OC, OO, '0'

Abstract

A sports training device provides synchronisation signals to induce and guide movements of a sportsperson engaged in a sporting activity. The device comprises a digital logic computer and a tone generator, the computer logic being programmed to activate the tone generator in accordance with stimulus parameters. Means are provided to input into the computer predetermined stimulus parameters based upon a behavioural analysis of models of relevant movement sequences of the sporting activity to cause the tone generator to generate a sequence of auditory pulses having predetermined characteristics. These characteristics such as intensity, duration, quality and the like relate to movements of different parts of the body and/or provide other information concerning the particular movement. The device also includes audio output means through which the generated sounds are relayed to the sportsperson as a preview and guide to the sporting activity.

Description

SPORTS TRAINING DEVICE
Field of Invention
The invention relates to training a sportsperson for som sporting activity and, in particular, to regulating the move- ments of the sportsperson engaged in that activity. Th invention has application to all kinds of sports and to a wide range of sportspersons including a novice commencing to • learn the rudiments of some sport as well as someone more proficient seeking to improve performance.
Background of Invention
Although related to the particular activity, sports training has, generally speaking, followed a miscellany of procedures varying from the casual to the systematic. The latter category has involved the employment of coaches, special training facilities and an assortment of sophisticated equip¬ ment. Timing an activity has been commoplace. The invention concentrates on temporal intervals between specific movements and on temporal proportionality of complex movements.
Description of the Invention
Broadly, in accordance with the invention, predetermined signals are used as timing synchronizers to induce and guide the execution of movements by a sportsperson engaged in a particular sporting activity. The signals may be produced by an electronic device which has been programmed to generate a sequence of auditory pulses having predetermined character¬ istics.
In the first place, the predetermined signals are dependent upon the particular sporting activity. In addition, characte- ristics of the sequential pulses are derived from a prior analysis of the movements involved in an appropriate sporting behaviour. The prior analysis may be based upon an optimum model of performance where the sportsperson is being trained to achieve an output for which there is an accepted standard. Alternatively, the prior analysis may be based upon a model derived from a study of the sportsperson1s own behaviour. For example, the derived model may be used repetitively by that particular sportsperson in order to achieve consistency in timing. In another example, a number of models may be analysed so that the sportsperson may experiment with different timing strategies. The model may be a human one or it may be mechanical.
From the analysis of the appropriate sporting behaviour, stimulus parameters are derived. These parameters may include the onset of movement of a body part, the duration of move¬ ment and the relative timing of movements of different parts of the body. Other information such as speed or force of movement may be included. The stimulus parameters are used to vary characteristics of the auditory pulses such as intensity or duration or quality or the like to relate to movements of different parts of the body and/or to provide other information concerning the particular movement. The stimulus parameters are fed into a programmable computer by such means as a keyboard. The auditory pulses are relayed to the sportsperson by audio output means. Preferably, the audio output means include an individual earpiece for each sportsperson. The audio output means may include a radio link to a remote sportsperson. In either case, timing information may be relayed directly and instantaneously to a sportsperson.
In accordance with the invention, a sports training device to provide synchronisation signals to induce and guide movements of a sportsperson engaged in a sporting activity comprises a digital logic computer and a tone generator, the computer logic being programmed to activate the tone generator in accordance with stimulus parameters, means to input into the computer predetermined stimulus parameters based upon a behavioural analysis of models of relevant movement sequences of the sporting activity to cause the tone generator to generate a sequence of auditory pulses having predetermined characteristics and audio output means through which the generated sounds are relayed to the sportsperson as a preview and guide to the sporting activity.
Brief Description of the Drawings
Fig.1 is a block diagram illustrating a sports training device in accordance with the invention; and
Figs.2a and 2b combined show a circuit diagram illustrating one embodiment of a sports training device in accordance with the invention.
Detailed Description of the Embodiments
To illustrate the invention, two applications thereof will be discussed. For convenience, these applications will be identified as "sports-synch" and "sports-pacer", respectively. A single sports training device may be designed so as to be suitable for use in both applications. Alternatively, separate devices may be designed specifically for one or other application.
The sports-synch is intended primarily for what may be described as discrete activities such as hitting a golf ball or hitting a cricket ball. Such activities can be made more precise if the onset and duration of various body movements can be signalled precisely to the sportsperson. Incidentally, those two particularised activities illustrate the flexi¬ bility of the sports-synch to control self-contained, intern¬ ally triggered actions as occur in golf as well as actions which have external timing requirements as in cricket.
The ideal golf swing involves synchronous movement of several parts of the body. A sequential signal pattern may be based on an analysis of the golf swing using a human or mechanical model. The synchrony may be signalled to the golfer by a sequence of different auditory tones which signal the onset of movement for different body parts. Preferably, the whole sequence commences with a brief synchronous tone .burst at, for example, 2 per second. This tone burst acts as an onset signal and may be triggered at the golfer's discretion. Th golfer will learn which tones are the trigger for movement o particular parts of the body and will then practise to put the sequence together with the timing indicated. Thus, th golfer will learn to maintain consistency in timing.
The sports-synch also has application to cricket battin strokes. Efficient stroke-play in cricket involves a multi¬ plicity of decisions in a short space of time. Sports-sync will enable a batsman to practise the timing of specificall identified shots. The timing sequence of the shot could be based upon an ideal model or, alternatively, on an individual model as, for example, in the case of juniors whose body proportions do not allow them to approach the ideal.
An analysis of skilled ball hitting (e.g., Bootsma and Wier- ingen, 1988) indicates that the external trigger for ball hitting is consistently related to the distance the ball is from the eyes. For this reason, the onset of the timing signals generated by a sports-synch for cricket shots will preferably be based upon an analysis of a practised profess- ional playing against a conventional bowling machine. Thus, unlike the sports-synch for golf, the device for cricket is externally triggered. However, like the golfing version, the sports-synch for cricket will generate tones identifying the movement of the certain parts of the body. A batsman will learn which tones relate to particular body parts. He will then practise the shot, initially without a ball and then, ideally, with a bowling machine. Each shot will be identified by a different tonal sequence and, preferably, a different onset signal for the commencement of each shot. The advantage of using the bowling machine is that the batsman could practise a certain shot over and over again provided that the bowling machine is set up to deliver a ball at constant length and velocity. In this event, the timing sequence would preferably be initiated remotely from the bowling machine by, for example, a radio link. If a human bowler were to be used, the timing sequence for the shot could be initiated remotely by a third party such as a coach. Thus the timing of each tone would be programmed in advance from a model such that the sequence for an activity may be triggered in full from a single input. The single input trigger could be initiated manually or by a remote signal from another device such as a bowling machine. The sports-synch could also be reprogrammed by the user in order to change various features of the total event to suit the individual.
The sports-synch may be used in other activities which culmi¬ nate in a precise movement which has a timing prerequisite such as high- umping, bowling a cricket ball, putting, etc. All of these activities involve a single sequence of events which should be tailor-made and then initiated singly.
On the other hand, the sports-pacer is intended for the timing of measured repetitive movements such as occurs in running and swimming. The essential purpose of this device is to deliver auditory signals which are to be synchronized with the mode of propulsion (e.g., a pace in running or a swimming stroke) such that the pacing feature is immediately convert¬ ible into a measure of velocity. Thus, a sports-pacer acts as a speedometer for the athlete. The accuracy of the speedo¬ meter function is dependent upon measurements of the partic- ular athlete performing over set distances so that paces or strokes per distance can be converted to pulses per unit time. Given this information, it is possible to programme a training regimen for an athlete or a full race without the athlete having constantly to check a time-piece.
Preferably, the device would be flexible enough to correct for changes in terrain, simply by the athlete or coach noting the change in distance travelled over changes in slope of running surface. Thus, a race like a marathon could be pro¬ grammed from start to finish. The athlete, in full knowledge of his speed throughout the race, would be able to preset his pace for the race in advance.
An athlete would also be able to test out different strategies for racing given that the pacer would enable the athlete to race at different velocities at different stages of the race, with a precise knowledge of what those velocities are.
An application of the device which differs slightly from the prior examples is to aid in synchronizing the run-up of a bowler in cricket. Fast bowlers in particular need a precise rhythm when they bowl. A sports-pacer would be able to provide a series of pulses to pace each step in the run-up and the subsequent arm movements leading to the delivery of the ball.
A sports-pacer needs to be a more flexible device than a sports-synch. The device would have inbuilt programmes of performance based, for example, upon the measurement of world-class athletes in appropriate races which can be used as a model. The device could also be based upon individual programmes over set distances.
The sports training device illustrated in Fig.1 is suitable for both the sports-synch and sports-pacer applications. The device comprises a programmable electronic system made up of three main components. The first is an input device with a keypad which is used to select programmes (if there is more than one programme) and input stimulus parameters. The second is a computer and tone generator with an associated memory made with programmable microchips. The third is an audio amplifier and speaker, through which the sounds generated by the computer are relayed to a sportsperson.
The device allows the user to select sounds covering a wide range of frequencies and intensities and arrange them in sequence. The sequence can then be played, on command from the keypad, through any of a number of speaker or earpiece outputs. The device may also contain a display which indicates to the user the precise details (frequency, duration, sequence, etc.) of the information currently programmed. The output characteristics of the device can cover the whole range of audible frequencies of sound, th tonal durations may range from milliseconds to seconds an the total duration of the auditory sequences can be as shor as milliseconds or as long as hours. The device may includ means whereby a number of different auditory sequences can b stored concurrently. Further, the device may incorporate mor than one programme. In this event, the appropriate programm and auditory sequence may be selected through operation of the keypad.
Preferably, the audio output means used to relay a sequence of auditory tones to a sportsperson comprises an earpiece which may be worn by the sportsperson. In the case where the same sequence of auditory tones is to be relayed to more than one sportsperson, individual earpieces may be supplied to each person. Where the sportsperson is remotely located as in a marathon, the audio output means should include a radio link.
To give greater portability, it is preferred that the training device be battery powered.
Figs. 2a and 2b depict a circuit diagram for a sports train¬ ing device according to one embodiment of the invention. With this circuit and the computer programme hereinafter detailed, the training device may be used either as a sports-synch or a sports-pacer. The major differences in function result from the way in which tonal sequences are selected by the programme and are stored in the hardware and triggered by the sportsperson. In the case of the sports-synch function, preparatory signals start off a sequence. These are followed by a series of tones, whose frequency and inter-pulse- intervals have been selected so as to guide a whole-body action involving the movement of many parts. In the case of the sports-pacer function, the range of tones used will be less extensive, since it is the repetitive feature of a part¬ icular movement which will be signalled; however, the output will be such as to cover the repetitive movement sequence for the total duration of a sporting activity, such as the running of a marathon, which takes over two hours.
The circuit shown in Figs. 2a and 2b represents a programmable tone sequence generator which is controlled by a Motorola (MC 68705C8) microcontroller UI. The controller UI monitors the input keys of keyboard KI and performs all timing and tone selection functions for the device operation in either of its sports-synch or sports-pacer applications. The tones and times are stored in the processor ROM and are accessed by the CPU to generate precisely controlled tones and accurate durations.
The circuit also includes a reset generator (MC34064) which monitors the power supply and holds controller UI in a reset condition during power failure or low battery voltage. Volt¬ age regulator (MC78L05) U3 regulates the battery voltage to give +5 volts for the digital circuit. A generator U4 generates -5 volts from the +5 supply for the microchip of tone generator (ML2035) U5 which takes serial data from controller UI via the SPI in hexidecimal format to produce sine wave. A low power amplifier (LM386) U6 takes sine wav from tone generator U5 and provides sufficient power to driv low impedance head phones or earpiece. The power is provided by a 9 volt battery Bl.
For the operation of the training device in the manner described, a programme suitable for use with the circuit shown in Figs. 2a and 2b is as follows:-
JProgramable tone sequence generator
5* EQUATES *
5Port A Data/address LO Bus
5Port B address HI Bus
5Port C 0123 In, 4567 Out iPort D Inputs only
Data Direction Registers
51/0 Port 5Out Port ; In/Out Port
;# Serial Periphial Interface Registers
>Control Register >Status Register j I/O Data Register
;* Serial Co ms Interface Registers
BRR: EQU $0D jBaud Rate Register
SCCRi: EQU $0E jControl Reg 1
SCCR2: EQU $0F ;Control Reg 2 scsR: EQU $10 »Status Reg SCDAT: EQU $11 ;l/0 Data Reg
5* Timer Registers
JTi er Control Reg jTimer Status Reg jInput Capture Reg HI
; Input Capture Reg LO iOutput Compare HI
;Output Compare LO
;Timer Count HI
;Timer Count LO jTimer alternate Count HI .Timer alternate Count LO
;* Timer Registers in RAM
TISR O.OOi second counter TISR 0.1 second counter
NE MSECL: EQU $5ό NEWMSECH: EQU $57 ;* Ram Pointers
RAMDATA: EQU $58 RAM data IN/OUT RAMADDL: EQU $59 RAMADDH: EQU $5A
Next RAM address
Temp store Temp store A Temp store X Temp store for ascon Temp store for ascon Tone counter- Flag register- No. of notes in sequence Temp store Key number
LCD position pointer Storeit
Note sequence counter TISR period counte lo TISR period counter hi
5End of RAM Lo byte ?End of RAM Hi byte
.ORG $1FF4
;SPI ;scι »Timer ; IRQ ;swι ;Reset .ORG $1000
zc:
CVB:
.ORG $100
INIT: SEI jDisable MCU interupts RSP ;Reset stack pointer
LDA £$FF » STA DDRA jSet up I/O ports STA DDRB }Makes PA fc PB outputs
CLR PA ;PA = 0 CLR PB ;PB = o. CLR PRC ;PC = o
LDA £$F0 }Port C, Bits 4567 outputs STA DDRC .Bits 3210 inputs
XXXXX Initilize control bus and MCU ram AvAv vAXv
BSET 7,PB ;CS/E0 for battery ram HI BCLR 4,PRC ;Address Latch Enable LO BSET 5,PRC ;Ram fc LCD R/W HI BCLR 6,PRC ϊLCD strobe line LO BSET 7,PRC .Sine strobe line LO
CLR FLAG ;Flaq=0
***** Initilize SPI fc SCI ****
Baud rate = 9600/4MHz = 480072MHz
Enable receiver
**** Initilize RAM addresses fc sequence counter ****
Point to tσp of RAM $7FFF Get contents
Next byte $7FFE
Next byte $7FFD Restore sequence number counter from ram.
**** INITIALIZE THE LCD ****
**** LCD ADDRESS A0=0 fc A0=1 ****
iStart clock, ims ticks jFunction set jFunction set JFunction set jDisplay on cursor off
5Entry mode, INC address iWrite LCD control reg ;Start clock ;Delay = i S .Wait ImS jSetup 200 loops of logo sign jbefore beeping every 5 loops »Sound 3 beeps
***** FLASH <<SYNCR0 - SPORT>> MESSAGE ***** ***** Wait for Menu select keypress *****
;Clear LCD Home cursor
5Display SYNCRO - TECH
;Start Millisecond timer i ∑ seconds on
;Check for keypress jAre they equal
;No then check again jStop clock jClear display and home cursor 5Display menu JSR STCLK JStart Millisecond timer
LDX £30 ;3 seconds on
FLSH: BRCLR 7,PD,MSELC jCheck for keypress
CPX HSEC .Are they equal
BNE FLSH ;No then check again
CLR TCR .Stop clock
DEC TIMOUT 5Loop counter
BNE LOGO .Keep checking for a keypress
LDA £05 5Reset loop counter
STA TIMOUT ;for 5 counts
BRA TOPB jKeep checking for a keypress
***** Menue select routine *****
MSELC: CLR TCR jStop clock LDA PRC .Read PORTC AND £$0F jMask off top 4 bits CMP £$06 ;lf key other than 6,7,E,F BEQ PLYONY ;selected warning beep sounded CMP £$07 ; rogram reverts to logo/menu. BEQ RSTMEM }Key=$06, play notes no store. CMP £$0E ;Bit 0,flag=0 BEQ PLYSTR ;Key=$07, Reset memory to $0000 CMP £$0F ;Key=$0E, Play and store notes. BEQ PLYMEM y notes in memory.
DPYMNU: JSR PEEP JSetup beep for 1 beep JSR KEYRL 5Wait till key released BRA DPYMENU ;Sho menu message again
.Keep sca ing keys
RSTMEM: JMP RSTRAM »Reset memory to $0000
PLYMEM: JMP PLAYNUM IPlay what's in memory
TNEND: JMP T0NEND .End tone sequence
SETFLG: JMP SETC
CLRFLG JMP CLRC
PLYONY: BSET 0,FLAG Play fc store flag = 1 JSR PLYNSTR Set for play only JSR BNK0N BRA UP
PLYSTR: BCLR 0,FLAG .Play fc store flag = 0
LDA SEQCNT ; If 1st sequence put end of
CMP £$30 jsequnce marker in 1st ram loc
BNE N0TFST ;Then 2nd loc is sequence number
LDA £$FF »$FF is placed in ram 1st byte
STA SCALE j to signify that the next byte
JSR STOREIT ; is the sequence number
NOTFST: INC SEQCNT ;Add 1 tϋ sequence number and
JSR SEQSAVE ;store it in RAM $7FFD ;Get the sequence number-
;and store it
; in next free RAM byte
;Display 'SEQ No: ' ;Sequence number address ;Display sequence number ;for 2.5 seconds
**** Tone selection program starts here ****
Counter for positioning data i LCD. Initial value =$03 Clear rowb position counter- Notes message Wait till key released Get note from keys Save it Set flag for upper tones
Clear- flag for lowe tones
Exit collect notes routine if key =$0F
Point to last line in table. Compare to 1st colum in table, Got a match, go found No then point to next line in table.
;No match, then try again,
FOUND: ;Get note value (2nd column) jDis lay in next LCD position jtest for a sharp, note in TEMP ;High or low note
LDA KEYTBL+2,X Note value (3rd fc 4th column)
STA MSBY
LDA KEYTBL+3,X
STA LSBY
BRA SCLE HIGHC: LDA KEYTBL+4,X Note value (5th fc 6th column)
STA MSBY
LDA KEYTBL+5.X
STA LSBY
SCLE: BRSET 0,FLAG,JPONY flf flag set play only
LDA MSBY
STA SCALE
JSR STOREIT Store tone frequency
LDA LSBY
STA SCALE
JSR STOREIT Store tone frequency
The following code gets the period of the tσne (3 bytes) displays and stores it ready for ascon
JSR TSTKEY jGet fc test 1st key write to LCD
LDA TEMPA .
STA DIGIT2 }Save 1st digit ready for ascon
LDA £$2E .Decimal point
JSR WLCD 5Write to LCD
JSR TSTKEY .Get fc test 2nd key write to LCD
LDA TEMPA
STA DIGIT3 .Save 2nd digit ready fo ascon
JSR TSTKEY .Get fc test 3rd key write to LCD
LDA TEMPA *
STA DIGIT4 ;Save 3rd digit ready for- ascon
LDA £$30 jPut zero on end of digits
JSR WLCD . in LCD
The following code takes the 5 BCD digits stored in DIGIT1-5 and converts them to binary The result is stored in MSDIGIT fc LSDIGIT. Digits 1 fc 5 are always zero.
CLR DIGIT1 .Digits 1 fc 5 always zero
CLR DIGITS ieg. tone on =01.230 sees
CLR MSDIGIT jClear upper byte
LDA DIGIT1 ;6et most significant digit
STA LSDIGIT jStore in lower byte
LDX £$04 jSet index for 4 digits
NXTDIG: LDA DIGIT5-i,X Get next digit
JSR MULTEN
DEC X
BNE NXTDIG . Relitive jump to large
The following code positions the notes and times in the LCD eg. (A 1.110 B 2.220) X 2 lines
Point to next data group in L If =03 then put 4 spaces in L
If =02 then go to line 2 i L
If =01 then put $ spaces in L
Ifnot 3,2, or 1 then must be Initialise data counter to $0
;Ram full if 2,flag is set jPlay note no store jNext note
RFUL; JMP DPYMNU ;Return to the menu TONEND: BRSET 0 , FLAG, TEND Return to menu if tone only LDA £$FF Put $FF in next free byte to STA SCALE JSR STOREIT indicate end of a tone sequence
TEND : JMP DPYMNU Return to the menu
• ______________________
SETC: BSET 1 , FLA6 Set high tones flag
JMP UP Return to key checking routine
CLRC: BCLR 1 , FLAG Clear high tones flag
JMP UP Return to key checking routine
SETROWB: JSR ROWB Set l d to 2nd line BRA FULTST Return to main routine
SPFOUR: LDX £$04 Output 4 spaces to LCD
MORES: LDA £$20
JSR WLCD
DEC X
BNE MORES
BRA FULTST Return tσ main routine
TSTKEY: JSR KEYRL Wait for key release JSR NTKEY CMP £$0C Key > C then no good BH ERROR CMP £$08 Key < 8 then more tests needed BLO TEST BRA OK 8 < key < C then key is ok
TEST: CMP £$05 BLO OK If key < 5 then key is ok ERROR: JSR PEEP Beep if key is wrong BRA TSTKEY Then test next key
OK: Key ok then search table NXTLIN: for a match Found one
No then keep looking
AOK: Ascii numbers for LCD
BEQ SETSHP BCLR 3,FLAG No sharps BRA NOSHP
Sharp note
Places a £ symbol after D,F,G,A fc C in LCD If set then play fc store Point to next vac LCD positi If set then play fc store Point to next vac LCD positi 20 positions in 2nd line At the end yet No then get next note Clear rowb position counter- Yes then 2nd ro of LCD Return iOutput two spaces to LCD ;Output one space to LCD ;Return
5* Play note sequence
Play it message
Wait till key released
Get sequence number- from keys
Compare to $05
Branch if less than 6
06,07 not valid keys
OB,OC,0D,0E,0F are not valid keys
Warning tone
Keep looking for a valid key jPoint to last line in table.
;Compare to 1st col in table.
;Got a match, go found jNo then point to jnext line in table.
;No match, then try again.
;Get sequence Num (2nd column)
;Store it fo a moment jDisplay in next LCD position jStart at $0000
5 iRead the 1st location CMP £$AA 5 If memory has $AA in 1st BEQ MEMCLR 5 location then memory is clear
FINDSEQ: CMP £$FF
BEQ FOUNDIT 5Play the sequence
LDA RAMADDH .j
CMP £$7C jEnd of usable RAM yet?
BEQ PANIC jThen end search
FNDSEQ: BSR NXTBYTE >
BRA FINDSEQ 5Keep looking
NXTBYTE: INC RAMADDL iNext byte
BNE RAMR ;$FF bytes done yet
INC RAMADDH ;Yes new block then
RAMR: JSR RRAM ;No, read the address RTS
FOUN IT: BSR NXTBYTE
CMP TEMP
BNE FNDSEQ
JSR SHOWIT ;Display 'FOUND SEQUENCE No.'
LDA RAMDATA jGet the sequence number
JSR WLCD iDisplay the number
Data -format in ram is 4 bytes long. The 1st fc 2nd bytes contain the tone frequency. The 3rd fc 4th byte has the period in multiples of 10 milliseconds
MEMCLR: JSR CLRMEM iDisp1ay MEMORY EMPTY BRA SQUEND
PANIC: JSR FAULT JDisplay ' 32K BYTES SEARCHED SQUEND : CLR MSBY
CLR LSBY
JSR TONE Inhibit tone generator
BCLR 6,FLAG Set for normal timer counters
LDX £10 Wait 1.0 sec before sounding
JSR DELAYH 3 beeps and returning to menu.
JMP TOPA Show menu message again Finished playing sequence.
**** Get Key program starts here Ay AY AyXy
NTKEY: BRSET 7,PD,NTKEY Wait for key press LDA PRC iGet key AND £$0F jMask off top bits RTS 5Return, $00-$0F in ACC
GETKEY: BRSET 7,PD,GETKEY iWait for key press
LDA PRC iGet key
AND £$0F JMask off top bits
ADD £$30 5Convert hex to ASCII
JSR WLCD {Display not® in LCD
JSR KEYRL jWait for key release RTS JReturn
•,X.ViX.VXVXVXVX.V.X-V,7.- fr****** fr***
!* TONE GENERATION SUBROUTINES * _Laf__m ___.rτ¥..yVn
PEEP: jPoint to 1st tone in table jNo of tones to play (1) 5 (value of X+No. of tones)
BEEP3: JPoint to 1st tone in table JNo of tones to play (3) i (value of X+No. of tones)
BEEP: JGet MSBY of tone frequency from itable and Save in MSBY iPoint to LSBY }Get LSBY of tone frequency from itable and Save in MSBY jPlay the tone jSave X iStart the timer ifor a 300 mS period
LOOP: . I
{Time up? no check again jStop the timer iYes then restore X JPoint to next tone iCheck if more tones ;No more tones?
CLR MSBY ;Clear tone stores CLR LSBY jThen stop the tones BRA SENDT
TONE Swaps the order of the bytes SENDT Sends the tones to tone generator
iSave MSBY iGet the LSBY
. iMirror bits iSave mirrored bits in MSBY ϊ iRetrive the MSBY iMirror bits iSave mirrored bits in LSBY
.Load LSB to the SPI data iregister and initiate transfer .Wait till finished .Load MSB to the SPI data
STA SPDR iregister and initiate transfer
ERE: BRCLR 7,SPSR,ERE .Wait till finished
BSET 7,PRC iStrobe in data
BCLR 7,PRC
RTS
This routine takes the binary value in NUMBER and produces the mirror immage of the bits. The result of this bit manipulation is left in TEMP. Loop counter
{Rotate bit into carry bit ;Rotate carry into next bit J8 bits yet j AAAAAAAAAAAAAAAAAAAAAAA***1 / V V V \f V V ϊ* * ϊ* BATTERY RAM SUBROUTINES * ϊ* * i* RAM address range $0000 - $7FFF * i* RAM address $7FFE fc $7FFF contains pointer to 1st * ϊ* vacant RAM address. * i* RAMDATA contains the data to be writen to and read * i* from the RAM. The 1st free location holds $AA * ϊ* *
{XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
•fXvAv πwλAvXVXVXw.AVAV,AyAV.AYVA,AV VA,,AVXVAVAVAVΛVX,V.XVXiV.-XVX,VX>„X.Xι ._Xι_X.X^Xi'XV.X.V.V.Λv vΛvAvXvXvΛvXvΛvΛuΛv7i
;* Routine to store data in battery backed ram *
{* At the end of this subroutine addresses $7FFF fc E * i* contain the address of the next free byte in ram. * i* The data in this byte is $AA. *
• I ^X.X. " --tf -tf-V- v.-V. «.-V v v v v v v. v v v v v v v v f ΛV Λ V- ΛV Λ V- A V A V A V A Vι A Vi A V VA V v^ Λ v A v A v - 7V1--^V A v - Λ vT7 vΓ
i$7FFF = Address of ram pointer {Hi byte
JGet the contents of $7FFF fo iRAM pointer Hi byte.
DEC RAMADDL J$7FFE = Lo byte JSR RRAM SRead RAM address $7FFE for STA RAMPNTL iRAM pointer Lo byte.
;RAMPNT HfcL now contain the address of next free ram byte jTh ε address has to be put into RAMADDR H fc L
STA RAMADDL JPut Lo byte in RAMADDL LDA RAMPNTH * STA RAMADDH jPut Hi byte in RAMADDH LDA SCALE iGet tone frequency STA RAMDATA iPut it where WRAM can get it JSR WRAM JStore it in RAM
{** The following code increments ram address counter * {** and stores it back to $7FFF fc $7FFE, next free byte *
{Point to next ram address i= 00 yet? No, then away {Yes, then point to next block {The battery ram is full
AWAY: iSet RAM address to $7FFF
. i
{Get next RAM address Hi byte {Put it where WRAM can get it {Store it in RAM ($7FFF)
DEC RAMADDL iSet RAM addres to $7FFE
LDA RAMPNTL iGet next RAM address Lo byte
STA RAMDATA iPut it where WRAM can get it
JSR WRAM iStore it in RAM ($7FFE) RTS {Return
ϊ* The following code writes $FF then $00 then $55 * i* then $AA in turn to all 32K bytes of RAM. * i* The sequence counter is reset to zero ($7FFD) . *
{* $AA is then writen to the 1st byte of RAM. *
RSTRAM: JSR TESTMSGA {RAM message CLR RAMADDH {Point to bottom of RAM
CLR RAMADDL
BLOCK: JSR TESTING {Test RAM
INC RAMADDL {Next byte
BNE BLOCK {$00 yet? No then do some more
INC RAMADDH {Yes then next block
BPL BLOCK {$7FFF bytes done yet
JSR TESTMSGB {Finished message
LDX £20 J
JSR DELAYH {Display for 2 sees
LDA £$AA
CMP RAMDATA jDoes it =$AA
BEQ D 5Yes then keep going Z=l
JMP FAULTY {No then fault Z=0
D: RTS {Last test leaves RAM i location = $AA
FAULTY: JSR WRNMSG {Sound warning beep RTS
SEQSAVE: LDA £$7F iSequence number address STA RAMADDH i in RAM= $7FFD LDA £$FD STA RAMADDL LDA SEQCNT iGet sequence count STA RAMDATA iPut it where WRAM can get it JSR WRAM iWrite to RAM ($7FFF) RTS iReturn
SEQGET: LDA £$7F {Sequence number address STA RAMADDH 5 in RAM= $7FFD LDA £$FD STA RAMADDL JSR RRAM {Get number in RAM STA SEQCNT {Put it in counter RTS {Return
V V VV V V \
A A A AA A7 fYYYYYYYYYYYY YYYY..I x VxVxYxYxYxVxYxYxYxYxVxYxYxVxYxYxVxY
* *
* LIQUID CRYSTAL DISPLAY SUBROUTINES *
* LCDIR Sets address A0=0 RS=0 *
* LCDDR Sets address A0=1 RS=i *
* WCTRL Writes to control register R/W=0 *
* RCTRL Reads control register R/W=i *
* WLCD Writes to data register R/W=0 *
* PORTC Bitό Provides strobe pulse for LCD *
* LCBUSY DB7=1 Then LCD Busy. Returns when DB7=0 *
* NOTE: All LCD subroutines should leave control *
* lines in original state. * y vyy v trxV.x.V.x-Yx,Vx.V.x-Y.x-Y,xVx. xV,xVxVxYxVxVxV
ROWA: LDA £$80 JSet cursor to 1st row
BRA WCTRL ϊ
ROWB: LDA £$C0 {Set cursor to 2nd row WCTRL: JSR LCDIR JSet LCD IR address A0=0/RS=0
STA PA jWrite control word to LCD
BCLR 5,PRC JR/W = 0
BSET 6,PRC JE = 1 Strobe E line on LCD
BCLR 6,PRC JE = 0
BSET 5,PRC JR/W = 1
RTS {Return
RCTRL: JSR LCDIR JSet LCD IR address (RS =0) CLR PA > STA DDRA ;P0RTA=input BSET 6,PRC {Strobe E line on LCD (R/W=i) LDA PA JRead BCLR 6,PRC JE = 0 RTS iReturns with LCD data in ACC
WLCD: JSR LCDDR JSet LCD IR address (RS =1) STA PA jWrite data word to LCD
BNKON: LDA £$0D jDisplay on/off control
JSR WCTRL jDisplay on cursor off
LDX £01
JSR DELAYM JWait imS RTS
BNKOFF: LDA £$OC Display on/off control
JSR WCTRL {Display on cursor off
LDX £01
JSR DELAYM JWait ImS RTS
. Y v y Y \ I A A A A 7 IP'XVXVXYXVXYXYXVXVXYXYXYXV7, f rx,γx v .xYx Y7 \
J* MISCELANEOUS SUBROUTINES * ϊ* ADDRESS LATCH ENABLE, *
{ * SAVE AfcX, RESTORE AfcX, * i* KEYRL, DELAY * {**********
ALE: BSET 4,PRC {ALE = 1 BCLR 4,PRC {ALE = 0 RTS JReturn
SAVE: STA TEMPA {Save A STX TEMPX {Save X RTS {Return
RESTORE: LDA TEMPA {Restore A LDX TEMPX {Restore X RTS {Return
DELAYM Uses X and MSEC to give a varrible length delay in O.OOi SEC increments.
DELAY Uses X and HSEC to give a varrible length delay in 0.1 SEC increments.
DELAYM: JSR TIMEINIT {Start clock L00P2: CPX MSEC ;Compare X with LOW counter
BNE L00P2 Loop till equal
BRA RTN jStop clock and return
DELAYH: JSR STCLK jStart clock L00P3: CPX HSEC Compare X with HIGH counter
BNE L00P3 {Loop till equal
RTN: CLR TCR JStop clock RTS ;Return
KEYRL: BRCLR 7,PD,KEYRL JWait till key released RTS JReturn J ******************************************************* J * LCD Messages *
next
next
TESTMSGB: JSR ROWB {2nd line Df display
CLR X 5 «0
REPTV: LDA MESGB,X {Get character
JSR WLCD {Display it
INC X •
>
CPX £20 {20 chrs yet
BCS REPTV {No keep going RTS {Return. LCD cusor left at next
{position.
DPYSEQ: {Clear LCD
JX=0
REPTW: {Get character
{Display it
I
{8 chrs yet
{No keep going {Return. LCD cusor left at next
{position.
{X=0
{Get character
{Display it
»
{20 chrs yet
{No keep going
{2nd line
{X«0
{Get character
JDisplay it
»
{20 chrs yet
{No keep going {Return WRNMSG: CLR X RPTZ: LDA WRNMESG,X JGet character JSR WLCD iDisp1ay it INC X CPX £20 i20 chrs yet BCS RPTZ {No keep going RTS {Return rt Y Y*■__*x****xxxy-j f V V V V V
Timer Subroutines * ********** f*
TIMEINIT: LDA £*F0 Initialise TISR to give a ImS
STA TICL time delay
LDA £*01 Hex *01F4-4 =$01F0
STA TICH Dec 0500-4 =0496 eg, 500 x 2uS=lms
This code gets the contents of free running counter stores it in a tempory location, adds contents of
TICL fc TICH to it, then stores it back into the Output
Compare Register
Zero milliseconds Zero hunthseconds Enable Bit 6 for interupt
Clear Flags
Clear processor interupt Return frXYXYVΛXYVΛYAVAVAYAAVAYYAVAXYXVXVXVXVXVXYXVXYXYXYXYXVXYXVXYXYYAXYYAXVXYXYXVXYAV XYTY*YAXYXYXYXVXYXVXY i* Timer Interupt Service Routine * e****xxxxxxxxxxxxx***********xxxxxxxxxxxxxx******
TISR: SEI
Interupt Service Routine Gets the current value of timer counter, adds TICL fc H to it and stores it back into timer Output Compare Reg
If clock = 2uS period of interupt = 2uS * 500 = imS STA TOCRH LDA TEMP2L STA TOCRL
BRSET 6,FLAG,T0TM Set for tone timer
MSEC counter +1
100 ImS counts yet No then return Yes then zero counter lOOmS counter
Tone timer, counts down in irnS decrements to zero then sets tone end flag.
Tone period finished
T imer F l ags C l eared
Return From Interupt J* LCD MESSAGES *
' <<SYNCRO - SPORT>> * MENU: SELECT NUMBER.' *l:PLAY/SAVE 2:REPLAY' 3:PLAY ONLY 4:MEMRST' PLAY ONLY NO STORE ' NOTE/TIME: ' 'PLAY SEQUENCE: '
MEMORY EMPTY ' 32K BYTES MEMORY ' RESET
RAM CLEARED ' 32K BYTES CHECKED ' 'Found sequence No ' 'TESTING 32K BYTE RAM* Finished testing RAM' 'SEQ No: '
'<<< WARNING >>>' '< RAM IS FULL >* '<<< RAM FAULTY >>>' {****** XXXXXXXXXX*X************************************ f* TABLES fc CONSTANTS *
KEYTBL: FCB ΦOO, 'D',Φ0C,Φ27,Φ18,ΦE4 FCB ΦOl, 'E',Φ0C,ΦE0,Φ19,ΦC0 FCB Φ02, 'F' ,Φ0D,ΦA4,*1B,*48 FCB Φ03, 'F' ,*0E,Φ74,Φ1C,ΦE8 FCB Φ04, '6' ,Φ0F,Φ50,Φ1E,*A0 FCB Φ05, '6',Φ10,*39,*20,*72 FCB Φ08, 'A',Φ11,Φ30,Φ22,Φ60 FCB Φ09, 'A',Φll,ΦόE,Φ22,ΦDC FCB ΦOA, 'B',*13,Φ4A,Φ2ό,Φ94 FCB ΦOB, 'C ,*14,*70,Φ28,ΦE0 FCB OC, 'C ,Φ15,ΦA8,Φ2B,Φ50 FCB ΦOD, 'D',Φ16,ΦF2,Φ2D,*E4 FCB Φ07, 'R' ,*00,*00,ΦOO,ΦOO
SEQTBL: FCB ΦOO, '1' FCB ΦOl, '2' FCB Φ02,'3' FCB Φ03,'4' FCB Φ04,'5' FCB Φ05,'6' FCB Φ08,'7' FCB Φ09, '8' FCB ΦOA, '9'
TIMTBL: FCB ΦOO,Φ01,'l' FCB Φ01,Φ02,'2' FCB Φ02,Φ03, '3* FCB Φ03,*04, '4' FCB Φ04,Φ05,'5' FCB *08,*0ώ,'ό' FCB *09,Φ07, '7' FCB Φ0A,Φ08, '8' FCB Φ0B,Φ09, '9' FCB ΦOC, OO, '0'
TONETBL: FCB Φ0C,Φ27 FCB Φ0D,ΦA4 FCB Φ0F,Φ50 FCB Φ11,Φ30 FCB Φ13,Φ4A FCB Φ15,ΦA8 FCB Φ18,Φ4E FCB Φ1B,Φ48 FCB Φ1E,ΦA0 FCB $22,$60
END The software and hardware, as described, are subject to modification as may be necessary to adapt the training device to a variety of other athletic functions which have not been described specifically in this application. Other changes and modifications will be apparent to persons skilled in the art and may be made without departing from the broad concepts of the invention as herein described and claimed.

Claims

1. A sports training device to provide synchronisation signals to induce and guide movements of a sportsperson engaged in a sporting activity comprising a digital logic computer and a tone generator, the computer logic being programmed to activate the tone generator in accordance with stimulus parameters, means to input into the computer predetermined stimulus parameters based upon a behavioural analysis of models of relevant movement sequences of the sporting activity to cause the tone generator to generate a sequence of auditory pulses having predetermined characteristics and audio output means through which the generated sounds are relayed to the sportsperson as a preview and guide to the sporting activity.
2. A device as claimed in Claim 1, wherein the sequence of auditory pulses signal the onset of specific movements to be performed by the sportsperson.
3. A device as claimed in Claim 1, wherein the sequence of auditory pulses signal the onset and duration of specific movements to be performed by the sportsperson.
4. A device as claimed in Claim 1, wherein the predetermined characteristics of the pulses relate to movements of different parts of the body.
5. A device as claimed in Claim 4, wherein the predetermined characteristics also signal additional information concerning the movements to be performed. 6. A device as claimed in Claim 1, wherein said audio output means includes an earpiece to be worn by the sportsperson.
7. A device as claimed in Claim 1, wherein the audio output means includes a radio link.
8. A device as claimed in Claim 1, wherein the means to input stimulus parameters includes a keyboard.
9. A device as claimed in Claim 1, including means whereby a number of different auditory sequences may be stored concurrently.
10. A device as claimed in Claim 1, wherein means are included to store a plurality of programmes.
EP92910878A 1991-05-22 1992-05-22 Sports training device Expired - Lifetime EP0587622B1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AUPK627691 1991-05-22
AU6276/91 1991-05-22
PCT/AU1992/000237 WO1992021106A1 (en) 1991-05-22 1992-05-22 Sports training device

Publications (3)

Publication Number Publication Date
EP0587622A1 EP0587622A1 (en) 1994-03-23
EP0587622A4 true EP0587622A4 (en) 1994-03-24
EP0587622B1 EP0587622B1 (en) 1997-03-26

Family

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Application Number Title Priority Date Filing Date
EP92910878A Expired - Lifetime EP0587622B1 (en) 1991-05-22 1992-05-22 Sports training device

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EP (1) EP0587622B1 (en)
JP (1) JP3308529B2 (en)
KR (1) KR100218640B1 (en)
AU (1) AU650755B2 (en)
CA (1) CA2109413C (en)
DE (1) DE69218597T2 (en)
WO (1) WO1992021106A1 (en)

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AT3169U1 (en) 1999-04-21 1999-11-25 Wagner Herrmann GOLF TRAINING DEVICE AND GOLF TRAINING SYSTEM
NZ545188A (en) * 2003-07-14 2008-12-24 Fusion Sport Internat Pty Ltd Sports training and testing methods, apparatus and system
JP4770313B2 (en) * 2005-07-27 2011-09-14 ソニー株式会社 Audio signal generator
US9248358B2 (en) 2012-04-10 2016-02-02 Apexk Inc. Interactive cognitive-multisensory interface apparatus and methods for assessing, profiling, training, and improving performance of athletes and other populations
CA2867304A1 (en) 2012-08-22 2016-04-09 Apexk Inc. Concussion rehabilitation device and method
US10478698B2 (en) 2012-04-10 2019-11-19 Apexk Inc. Interactive cognitive-multisensory interface apparatus and methods for assessing, profiling, training, and/or improving performance of athletes and other populations
CN111768758B (en) * 2020-07-24 2023-04-07 四川大学华西医院 Self-service basic life support assessment system based on video interpretation technology

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Also Published As

Publication number Publication date
DE69218597D1 (en) 1997-04-30
AU1769992A (en) 1992-12-30
JPH06507556A (en) 1994-09-01
DE69218597T2 (en) 1997-11-13
AU650755B2 (en) 1994-06-30
KR100218640B1 (en) 1999-09-01
WO1992021106A1 (en) 1992-11-26
JP3308529B2 (en) 2002-07-29
EP0587622B1 (en) 1997-03-26
CA2109413A1 (en) 1992-11-23
CA2109413C (en) 2002-07-02
EP0587622A1 (en) 1994-03-23

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