EP0806024A1 - Spielgerätesystem - Google Patents
SpielgerätesystemInfo
- Publication number
- EP0806024A1 EP0806024A1 EP96902252A EP96902252A EP0806024A1 EP 0806024 A1 EP0806024 A1 EP 0806024A1 EP 96902252 A EP96902252 A EP 96902252A EP 96902252 A EP96902252 A EP 96902252A EP 0806024 A1 EP0806024 A1 EP 0806024A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game device
- game
- device system
- telephone
- central computer
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000005540 biological transmission Effects 0.000 claims abstract description 24
- 230000008878 coupling Effects 0.000 claims description 24
- 238000010168 coupling process Methods 0.000 claims description 24
- 238000005859 coupling reaction Methods 0.000 claims description 24
- 238000004891 communication Methods 0.000 description 3
- 230000002457 bidirectional effect Effects 0.000 description 2
- 238000012544 monitoring process Methods 0.000 description 2
- 241000167854 Bourreria succulenta Species 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 235000019693 cherries Nutrition 0.000 description 1
- 238000012790 confirmation Methods 0.000 description 1
- HVCNNTAUBZIYCG-UHFFFAOYSA-N ethyl 2-[4-[(6-chloro-1,3-benzothiazol-2-yl)oxy]phenoxy]propanoate Chemical compound C1=CC(OC(C)C(=O)OCC)=CC=C1OC1=NC2=CC=C(Cl)C=C2S1 HVCNNTAUBZIYCG-UHFFFAOYSA-N 0.000 description 1
- 230000002349 favourable effect Effects 0.000 description 1
- 238000009434 installation Methods 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 238000012423 maintenance Methods 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 230000007935 neutral effect Effects 0.000 description 1
- 230000008569 process Effects 0.000 description 1
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- 230000033764 rhythmic process Effects 0.000 description 1
- 230000001360 synchronised effect Effects 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
- 230000003442 weekly effect Effects 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3248—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/3218—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects wherein at least part of the system is portable
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3251—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3276—Games involving multiple players wherein the players compete, e.g. tournament
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3281—Games involving multiple players wherein game attributes are transferred between players, e.g. points, weapons, avatars
Definitions
- the invention relates to a gaming device system with the generic features of claim 1.
- Such a game device system is known, for example, from WO 94/11696, whereby for the purpose of organizing tournaments, in particular on electronic darts, or to enable the interaction of remote players, it is proposed to connect spatially separated game devices by means of remote data transmission and to display the score Synchronize display of game results achieved.
- the remote data transmission between the individual gaming devices is preferably carried out via the telephone network.
- a central computer for evaluating the gaming results of all gaming devices can also be connected to the remote data transmission.
- a similar system for playing on a number of entertainment devices set up at a distance from one another is known from WO 94/25928, a bidirectional connecting line being provided between the gaming devices.
- the entertainment or gaming devices are connected to one another or networked with one another via a modem and remote data transmission line.
- the game-relevant data can also be displayed directly on the other devices, the results of the opponents being compared with one another and being shown in the respective displays of the game devices as total or subtraction results.
- This gaming device system is designed in particular for entertainment device centers, the incoming and outgoing signals of the entertainment devices in question being processed with a central computer, so that central control and allocation of the used money stakes is also made possible.
- the remote data transmission line can also be connected to a separate one Persona computer of an operator who can directly evaluate the data at the machine operator.
- an electronic tournament system using video game devices is also known, each of which has a display device and is connected to a central computer via a data line.
- the identification data of the individual players and their credit are stored in the central computer.
- Each player receives a card containing his identification, which he inserts into a card reader of the gaming device before the start of a game.
- the computer evaluates the game results and determines a winner. This data about the winner is then fed to the individual gaming devices via the data line and displayed there.
- a game device system is known from EP-A-0 015 081, wherein several game devices are connected to a central computer via remote data transmission, for example a telephone line.
- program information is transmitted to the individual game devices in order to change the game variants.
- the remote data transmission can also be used to send the game results achieved on the individual gaming devices to the central computer, for example to determine the game frequency, the frequency of winnings and the like on a single device.
- the play equipment is relatively complex.
- At least one input device in the form of a joystick for video game devices, an electronic dart field for an electronic dart or for a slot machine, a keyboard, a random generator each, and a cash acceptance and cash payment device are required on each gaming device.
- interfaces, modems and the like are also required when connecting to the central computer.
- These components of the play equipment are sometimes quite complicated and -3- also require careful monitoring and control in the case of slot machines with an integrated random generator. However, this monitoring and, if necessary, maintenance at regular intervals prescribed by law is very complex since the technical personnel must travel to the installation site of the individual play equipment. It is often difficult to agree with the owner of the restaurant, in which, for example, the slot machine is installed, so that such a visit is often only possible in the evening or at night while the restaurant is open.
- the object of the invention is to create a game device system with a plurality of game devices which are arranged at a distance from one another, the game devices and thus the system as a whole being constructed in a significantly simpler manner and nevertheless allowing national participation in the game.
- the arrangement of the (single) random generator in the central computer can achieve a substantial reduction in the amount of equipment used.
- the random generator can control hundreds or even thousands of the connected gaming devices at the same time in a parallel or synchronous manner. It is essential here that the gaming devices themselves only need minimal equipment in the form of a display in order to display the winning symbol combination determined by the random number generator, and a coupling device in order to enable the connection to the central computer to participate in the winning determination.
- This connection or coupling device z. B. in the form of a magnetic card reader is also preferably used to identify the player.
- This expedient identification takes place through the coupling device integrated in the respective gaming device or arranged in the immediate vicinity, with which the player participates in the continuous game and thus also in the determination of the winnings.
- an automatic, cashless debiting of a predetermined participation fee in the game is advantageously carried out online or, if a win, a corresponding credit is also booked online.
- a buffered debit or charge can also be made on a prepaid card (chip card).
- the proposed game device system with a plurality of games devices placed or located at a distance from one another is particularly suitable for carrying out a number lottery.
- the usual lottery system with only weekly or semi-weekly implementation a significant increase in the frequency of the "drawing" of the winning symbol combinations is possible.
- the determination of the winning number and its display z. B. be carried out every minute, so that the game needs of a large number of game participants can be met simultaneously.
- the simultaneous participation of a large number of potential players in several countries or even worldwide is possible.
- an already existing electronic device for example a personal computer, a laptop, a car telephone or a portable telephone (cell phone), can serve as the gaming device for displaying the determined winning symbol combination.
- This also makes the identification of the participating players much easier, so that the debiting of the predetermined participation fee can be done online in a particularly simple manner.
- the attendance fee which varies depending on the time of day, can also be covered by the telephone charges customary for the different occupancy areas.
- a particularly low participation fee can be offered in order to create an incentive to play here. Likewise, if the participation fee remains the same, the chance of winning or the amount paid out can be increased accordingly.
- a telephone or data transmission satellite can be used in a particularly advantageous manner as the central computer, since a large number of potential game participants is thereby reached.
- the game participants are identified by the so-called PIN number, so that the participation fee is debited and any profit is allocated to the right person.
- the final digit of the personal PIN code serve as a "lot number".
- the identity card with a corresponding identification number, a magnetic card, a bank card or credit card or the respective telephone number of the game participant can also serve as the coupling element.
- the starting digit or the fourth, fifth or sixth digit of the corresponding number can also serve as the winning criterion.
- the respective game variant e.g. "Final digit wins; chance of winning 1: 9" etc.
- blocks of numbers, digits or letters for example the first letter of the family name, can serve as a winning criterion "drawn" by the random number generator and serve to identify the game participant.
- These allocation data are stored in the central computer via the coupling element and can be determined immediately after "drawing" by the random generator, so that the corresponding profit allocation can be made via the respective telephone number, bank card number or the like can be made in the manner of "electronic banking".
- FIG. 1 shows a schematic overall representation of the gaming device system
- Fig. 2 is an enlarged view of the display of the game device, which can also be designed as a display on a television screen, a mobile phone, a computer screen or the like.
- the number of play equipment 2 can be several thousand or include more, as already existing electronic devices can be used as game devices 2.
- a specially designed game device 2 in the form of a game car 2a as is used particularly for use in arcades for public use, essentially conventional television sets 2b,
- the display 8 is shown in the version as a slot machine 2a in the form of overlapping disks, but can also be designed as a light strip, light ring or the like, in order to maintain the familiar appearance here.
- a device for remote data transmission 3 and a display or a display 8 for receiving the determined winning symbol are required.
- the remote data transmission 3 can be wired, in particular via the telephone network or wirelessly in the case of mobile phones 2e.
- the game devices 2 are connected to a receiver 4 for the data sent by the game devices 2 and thus to a central computer 5, which is preferably formed by a high-performance computer with high processing speeds and a large storage capacity.
- a transmitter 6 is also connected to the central computer 5 and transmits the winning combinations, for example winning numbers, winning symbols or winning letters or combinations thereof, to the displays 8 of the gaming devices 2.
- the winning symbols are determined or "drawn" by a single central random generator 7.
- the winning symbols can also be symbols known from the slot machine sector, such as. B. three cherries, three aces, three crowns, which are shown on the disc or tape display of the slot machine 2a.
- the winning number is "793", which can also be assigned a letter as a further winning symbol combination.
- This determined winning symbol combination X is transmitted from the transmitter (or several transmitters) 6 via the bidirectional remote data transmission 3 to the individual connected game devices 2 and is shown there.
- the subscriber data fed in via the receiver 4 are indexed in the memory of the central computer 5 after this winning combination and likewise the corresponding profit allocation is transmitted via the remote data transmission 3 if the profit is won.
- the profit is booked onto the inserted value card.
- the remote data transmission 3 can also be carried out by several regional, intermediate transmitting stations 3a.
- the unit formed from the receiver 4, the central computer 5, the transmitter 6 and the random generator 7 can also be accommodated in the transmitting station 3a, but can also be arranged via other data connections in another country, for example overseas, or on a telecommunications satellite indicated here 10 can be accommodated. This enables a very large number of potential game participants to be reached.
- the telecommunications satellite 10 can be fixed in an orbiting or geostationary career.
- a connection or coupling device 9 is provided on the respective gaming device 2.
- This coupling device 9 is preferably designed as a card reader, as is indicated here with the card input slot 9a.
- a prepaid card in particular as a so-called chip card with a value of z. B. DM 100, - are inserted, which causes the coupling and participation in the game.
- the winnings achieved can be booked directly onto the credit so that the player can redeem them at the point of sale.
- the coupling device 9 also has a special registration number, which registration number can simultaneously form the possible winning number, provided that this is "drawn" by the random number generator 7.
- the receiver 4 and the central computer 5 When the game is played, the receiver 4 and the central computer 5 also register the registration number of the sending game device and, depending on the game variant, for example if the final number matches, a corresponding profit allocation is transmitted to this respective game device 2 via the transmitter 6. If the winning number X thus partially or completely matches the registration number as the identification number, the inserted card can, for example, be upgraded in the card reader 9a of the coupling device 9, as is described in more detail in connection with FIG. 2.
- connection or coupling device 9 can also be formed as a decoder with a specific registration number, as shown in the embodiment 2b of the gaming device 2 in the form of a television receiver.
- the display 8 of the respective winning numbers can be queried by screen text or similar devices.
- the coupling device 9 can also be carried out by a modem with a specific registration number.
- the use of the personal computer also makes it possible to display the last winning numbers drawn on the display 8, so that the user can match a suitable chance of winning before being coupled into the data network.
- the use of the personal computer 2c also offers the possibility of participating in the game with several subscriber numbers.
- a key switch 11 can be provided on the modem as a coupling device 9, for example.
- a corresponding transmitter can also be provided on the personal computer 2c for making direct contact with the central computer 5 via a data network.
- a particularly simple embodiment of the coupling device 9 exists in the embodiment 2d as a stationary telephone, which has, for example, the telephone connection with the end number "22307". This telephone number, which is uniquely assigned to a person, thus serves both as a "lot number" and as identification for a possible profit allocation.
- the telephone subscriber can clearly prove to the gaming machine system operator that he was coupled into the gaming machine system 1 at a certain time and thus at a certain competition, for example at 8:38 p.m. the end number "307" was drawn.
- the winning numbers ascertained by the random number generator 7 can also be represented for the purpose of a more precise overview with the assignment of the "drawing minute" in the daily newspaper or via screen text in neutral media.
- the gaming device 2 as a mobile phone
- simple and problem-free coupling and participation in the gaming device system 1 is also possible.
- a direct determination of a possible winner online is also possible with the usual magnetic card, for example with the personal identification number with the final digit "8473”, since the relevant transmitter data from the mobile phone 2e via the receiver 4 in the central computer 5 before "drawing” the Winning number are determined and stored by the random number generator 7.
- the game number can thus be displayed to the game participant and also here, for example, the match in the final digit "3".
- the participation fee for the game is preferably debited via the usual telephone participation fee. Instead of allocating a certain amount of money, smaller units can also be allocated free units.
- the winnings amount can be shown on the display 8 of the mobile telephone 2e and then a corresponding notification and transfer to the participant be sent.
- An alternative is that the winning amount is credited to a known account in the gaming device system 1 by means of the central computer 5.
- the debiting or profit posting is carried out preferably via a connected bank.
- the use of a credit card or a bank card as a coupling element at the card input slot 9a of the coupling device 9 is particularly suitable for this purpose, since this also provides the bank details in coded form and the corresponding profit allocation can then be made via the credit institution.
- FIG. 2 shows a display 8, as can be used in one of the game devices 2a to 2e.
- the game variant that has just been carried out is initially displayed, for example that the last three digits of an identification number, whether it be the registration number, the decoder number, the telephone number or the PIN number, are won.
- the profit for an applicable letter for the first letter of the family name could also be listed here as an additional profit variant.
- the last winning number X for example the number “793”, is shown on the display 8.
- the current number of participants who have just been coupled into the game system can also be displayed, as well as further game-relevant data, such as the next special or joker game taking place.
- the potential game participant will have the chance of winning, for example if the final digit of z. B. "1 to 9" is displayed.
- the chance of winning can be given as "1 in 200".
- the display 8 described above on the display or screen is continuously present when it is designed as an arcade device 2a, whereas this display can be called up on a television set according to the embodiment 2b via a specific channel or screen text.
- Additional game information may also be included, for example the current time, the game rhythm, e.g. B. every minute and other information such as the number of participants, the number of previous winnings, the last payout percentages or the last twenty winning numbers. This data is continuously updated by the gaming device system 1.
- the player If the player has decided to participate, he can enter a corresponding value card or his personal credit or bank card on the coupling device 9, if necessary by typing in an additional number code, and is thus connected or coupled to the gaming device system 1. The same is done after selecting a specific telephone number in the devices according to the embodiment 2d and 2e. The participant then receives a confirmation that he will participate in the next "drawing", with the corresponding participation fee being debited from the value or credit card inserted into the card entry slot 9a. At the same time, the personal data, ie the "lot number", is fed into the central computer 5 via the receiver 4 via the remote data transmission 3.
- a specific time limit is set for each game until it is saved and registered can take place as a player, for example the first thirty seconds of a minute for a minute.
- the random number generator 7 determines the winning number X, and the central computer 5 determines and notifies the winners or the winning gaming devices 2. If a credit or bank card is available, the profit can be allocated online directly to the personal account. If a prepaid card e.g. B. is used in the form of a conventional phone card, the profit amount can be credited here or additional free units for using a data network, such as. B. on the Internet, as special games. In the case of arcade devices, which are generally accessible to the public, an account balance indicator 9b and also a printer 9c can also be provided, with which a possible win, for.
- This prepaid card with a face value of e.g. B. DM 100, - also has the advantage that the player remains anonymous when playing on the slot machine 2a and the remote data transmission 3 is relieved of online booking processes.
- the profit transaction in particular in the case of larger amounts, is preferably carried out directly into a bank or an account whose owner is identified by the credit card number or PIN number or the telephone number.
- a corresponding account can also be set up with the gaming machine system operator.
- certain maximum bets per day of, for example, DM 500 can also be set, similar to casinos.
- the game system described results in a very high data throughput even with thousands of players, so that the individual winnings can be determined in a matter of seconds. As a result, there is a significantly higher frequency of draws and thus opportunities to win compared to the usual number lottery.
- the system is characterized by particularly simple handling and user-friendliness, as a result of which this gaming device system 1 can be integrated by the respective operators (“providers”), particularly in data networks, such as the Internet.
Abstract
Description
Claims
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE19502613A DE19502613A1 (de) | 1995-01-27 | 1995-01-27 | Spielgerätesystem |
PCT/EP1996/000306 WO1996023289A1 (de) | 1995-01-27 | 1996-01-25 | Spielgerätesystem |
DE19502613 | 1997-01-27 |
Publications (2)
Publication Number | Publication Date |
---|---|
EP0806024A1 true EP0806024A1 (de) | 1997-11-12 |
EP0806024B1 EP0806024B1 (de) | 1999-09-15 |
Family
ID=7752494
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP96902252A Expired - Lifetime EP0806024B1 (de) | 1995-01-27 | 1996-01-25 | Spielgerätesystem |
Country Status (18)
Country | Link |
---|---|
US (1) | US6117013A (de) |
EP (1) | EP0806024B1 (de) |
JP (1) | JPH10512984A (de) |
KR (1) | KR100415862B1 (de) |
CN (1) | CN1098510C (de) |
AT (1) | ATE184721T1 (de) |
AU (1) | AU4664296A (de) |
BR (1) | BR9606847A (de) |
CZ (1) | CZ294347B6 (de) |
DE (2) | DE19502613A1 (de) |
FI (1) | FI973046A (de) |
HU (1) | HUP9800695A3 (de) |
NO (1) | NO316247B1 (de) |
PL (1) | PL321544A1 (de) |
RU (1) | RU2174258C2 (de) |
SK (1) | SK284750B6 (de) |
UA (1) | UA48961C2 (de) |
WO (1) | WO1996023289A1 (de) |
Cited By (5)
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US7850528B2 (en) | 2001-09-28 | 2010-12-14 | Igt | Wireless game player |
US7918728B2 (en) | 2001-06-15 | 2011-04-05 | Igt | Personal gaming device and method of presenting a game |
US8087988B2 (en) | 2001-06-15 | 2012-01-03 | Igt | Personal gaming device and method of presenting a game |
US8226474B2 (en) | 2006-09-08 | 2012-07-24 | Igt | Mobile gaming devices for use in a gaming network having gaming and non-gaming zones |
US8282475B2 (en) | 2001-06-15 | 2012-10-09 | Igt | Virtual leash for personal gaming device |
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FR2752074B1 (fr) * | 1996-08-05 | 1999-02-19 | Gemplus Sca | System for managing the transfer of units of value in a chip card game system |
DE19701300B4 (de) * | 1997-01-16 | 2006-04-20 | Bally Wulff Holding Gmbh & Co. Kg | Spielautomatensystem mit einer Mehrzahl von Spielstellen |
ZA985939B (en) | 1997-07-08 | 2000-01-10 | Aristocrat Leisure Ind Pty Ltd | Slot machine game and system with improved jackpot feature. |
CZ43498A3 (cs) * | 1998-02-13 | 2000-03-15 | Petr Juraczko | Zařízení k dálkovému provozování sázkové kanceláře |
MY121817A (en) * | 1998-02-19 | 2006-02-28 | Swisscom Mobile Ag | Game system, corresponding method and adapted devices |
AT3034U1 (de) * | 1998-06-04 | 1999-08-25 | Grubmueller Walter | Wettsystem für zahlenwetten |
US6339842B1 (en) | 1998-06-10 | 2002-01-15 | Dennis Sunga Fernandez | Digital television with subscriber conference overlay |
DE19840694A1 (de) | 1998-08-25 | 2000-03-02 | Deutsche Telekom Ag | Verfahren und Anordnung für ein Online-Spielesystem |
JP2000237450A (ja) * | 1999-02-17 | 2000-09-05 | Namco Ltd | ゲームシステム及び情報記憶媒体 |
FR2793333B1 (fr) * | 1999-05-03 | 2002-04-05 | Bernard Chataignier | Dispositif a memoire contenant des droits |
WO2001015450A1 (en) * | 1999-05-28 | 2001-03-01 | Nokia Corporation | Real-time, interactive and personalized video services |
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US7988559B2 (en) | 2001-03-08 | 2011-08-02 | Igt | Computerized gaming system, method and apparatus |
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- 1996-01-25 HU HU9800695A patent/HUP9800695A3/hu unknown
- 1996-01-25 PL PL96321544A patent/PL321544A1/xx unknown
- 1996-01-25 AT AT96902252T patent/ATE184721T1/de not_active IP Right Cessation
- 1996-01-25 RU RU97114747/09A patent/RU2174258C2/ru active IP Right Revival
- 1996-01-25 BR BR9606847A patent/BR9606847A/pt not_active Application Discontinuation
- 1996-01-25 DE DE59603068T patent/DE59603068D1/de not_active Expired - Lifetime
- 1996-01-25 WO PCT/EP1996/000306 patent/WO1996023289A1/de active IP Right Grant
- 1996-01-25 AU AU46642/96A patent/AU4664296A/en not_active Abandoned
- 1996-01-25 CZ CZ19972296A patent/CZ294347B6/cs not_active IP Right Cessation
- 1996-01-25 JP JP8522633A patent/JPH10512984A/ja active Pending
- 1996-01-25 EP EP96902252A patent/EP0806024B1/de not_active Expired - Lifetime
- 1996-01-25 KR KR1019970705140A patent/KR100415862B1/ko not_active IP Right Cessation
- 1996-01-25 US US08/875,572 patent/US6117013A/en not_active Expired - Fee Related
- 1996-01-25 CN CN96191944A patent/CN1098510C/zh not_active Expired - Fee Related
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US7918728B2 (en) | 2001-06-15 | 2011-04-05 | Igt | Personal gaming device and method of presenting a game |
US8087988B2 (en) | 2001-06-15 | 2012-01-03 | Igt | Personal gaming device and method of presenting a game |
US8282475B2 (en) | 2001-06-15 | 2012-10-09 | Igt | Virtual leash for personal gaming device |
US8622842B2 (en) | 2001-06-15 | 2014-01-07 | Igt | Virtual leash for personal gaming device |
US7850528B2 (en) | 2001-09-28 | 2010-12-14 | Igt | Wireless game player |
US8226474B2 (en) | 2006-09-08 | 2012-07-24 | Igt | Mobile gaming devices for use in a gaming network having gaming and non-gaming zones |
US8858323B2 (en) | 2006-09-08 | 2014-10-14 | Igt | Mobile gaming devices for use in a gaming network having gaming and non-gaming zones |
Also Published As
Publication number | Publication date |
---|---|
EP0806024B1 (de) | 1999-09-15 |
CZ229697A3 (en) | 1997-12-17 |
CZ294347B6 (cs) | 2004-12-15 |
PL321544A1 (en) | 1997-12-08 |
ATE184721T1 (de) | 1999-10-15 |
NO973355L (no) | 1997-09-05 |
AU4664296A (en) | 1996-08-14 |
DE19502613A1 (de) | 1996-08-01 |
KR19980701744A (ko) | 1998-06-25 |
UA48961C2 (uk) | 2002-09-16 |
FI973046A (fi) | 1997-09-19 |
HUP9800695A3 (en) | 1999-05-28 |
NO973355D0 (no) | 1997-07-21 |
NO316247B1 (no) | 2003-12-29 |
US6117013A (en) | 2000-09-12 |
WO1996023289A1 (de) | 1996-08-01 |
SK284750B6 (sk) | 2005-11-03 |
FI973046A0 (fi) | 1997-07-18 |
KR100415862B1 (ko) | 2004-04-28 |
RU2174258C2 (ru) | 2001-09-27 |
CN1098510C (zh) | 2003-01-08 |
HUP9800695A2 (hu) | 1998-07-28 |
DE59603068D1 (de) | 1999-10-21 |
BR9606847A (pt) | 1997-11-25 |
SK101397A3 (en) | 1998-02-04 |
CN1174620A (zh) | 1998-02-25 |
JPH10512984A (ja) | 1998-12-08 |
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