EP0836872A3 - A television game machine - Google Patents
A television game machine Download PDFInfo
- Publication number
- EP0836872A3 EP0836872A3 EP97114606A EP97114606A EP0836872A3 EP 0836872 A3 EP0836872 A3 EP 0836872A3 EP 97114606 A EP97114606 A EP 97114606A EP 97114606 A EP97114606 A EP 97114606A EP 0836872 A3 EP0836872 A3 EP 0836872A3
- Authority
- EP
- European Patent Office
- Prior art keywords
- road image
- game machine
- player
- player mode
- controller
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/04—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
- G09B9/05—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles the view from a vehicle being simulated
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Abstract
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP22160296 | 1996-08-22 | ||
JP221602/96 | 1996-08-22 |
Publications (2)
Publication Number | Publication Date |
---|---|
EP0836872A2 EP0836872A2 (en) | 1998-04-22 |
EP0836872A3 true EP0836872A3 (en) | 1998-07-01 |
Family
ID=16769338
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP97114606A Withdrawn EP0836872A3 (en) | 1996-08-22 | 1997-08-22 | A television game machine |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP0836872A3 (en) |
CN (1) | CN1101713C (en) |
AU (1) | AU708134B2 (en) |
TW (1) | TW419389B (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3269797B2 (en) * | 1997-12-12 | 2002-04-02 | 株式会社ナムコ | Image generation device and information storage medium |
US6155928A (en) * | 1998-05-19 | 2000-12-05 | The Coca-Cola Company | Modular portable gaming simulator systems and methods |
JP3527504B1 (en) * | 2003-03-31 | 2004-05-17 | コナミ株式会社 | GAME DEVICE, GAME METHOD, AND PROGRAM |
DE602004007394T2 (en) | 2004-10-26 | 2008-03-06 | Ford Global Technologies, LLC, Dearborn | Injection valve leakage current limit |
CN103706114B (en) * | 2013-11-27 | 2018-05-08 | 北京智明星通科技股份有限公司 | A kind of system and method for operating touch screen game |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4998199A (en) * | 1987-10-02 | 1991-03-05 | Namco Ltd. | Game machine system with machine grouping feature |
US5299810A (en) * | 1991-03-21 | 1994-04-05 | Atari Games Corporation | Vehicle simulator including cross-network feedback |
JPH06182053A (en) * | 1992-09-10 | 1994-07-05 | Sega Enterp Ltd | Video game apparatus with function of offering premium |
US5354202A (en) * | 1990-08-01 | 1994-10-11 | Atari Games Corporation | System and method for driver training with multiple driver competition |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5405151A (en) * | 1992-11-20 | 1995-04-11 | Sega Of America, Inc. | Multi-player video game with cooperative mode and competition mode |
JPH08224375A (en) * | 1995-02-21 | 1996-09-03 | Taito Corp | Racing game device |
-
1997
- 1997-08-21 AU AU35196/97A patent/AU708134B2/en not_active Ceased
- 1997-08-21 TW TW086112006A patent/TW419389B/en not_active IP Right Cessation
- 1997-08-22 EP EP97114606A patent/EP0836872A3/en not_active Withdrawn
- 1997-08-22 CN CN97117494A patent/CN1101713C/en not_active Expired - Fee Related
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4998199A (en) * | 1987-10-02 | 1991-03-05 | Namco Ltd. | Game machine system with machine grouping feature |
US5354202A (en) * | 1990-08-01 | 1994-10-11 | Atari Games Corporation | System and method for driver training with multiple driver competition |
US5299810A (en) * | 1991-03-21 | 1994-04-05 | Atari Games Corporation | Vehicle simulator including cross-network feedback |
JPH06182053A (en) * | 1992-09-10 | 1994-07-05 | Sega Enterp Ltd | Video game apparatus with function of offering premium |
Non-Patent Citations (1)
Title |
---|
PATENT ABSTRACTS OF JAPAN vol. 018, no. 525 (C - 1257) 5 October 1994 (1994-10-05) * |
Also Published As
Publication number | Publication date |
---|---|
AU3519697A (en) | 1998-02-26 |
CN1101713C (en) | 2003-02-19 |
AU708134B2 (en) | 1999-07-29 |
CN1175472A (en) | 1998-03-11 |
TW419389B (en) | 2001-01-21 |
EP0836872A2 (en) | 1998-04-22 |
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Legal Events
Date | Code | Title | Description |
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PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
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AK | Designated contracting states |
Kind code of ref document: A2 Designated state(s): DE GB |
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PUAL | Search report despatched |
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Kind code of ref document: A3 Designated state(s): AT BE CH DE DK ES FI FR GB GR IE IT LI LU MC NL PT SE |
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17P | Request for examination filed |
Effective date: 19981217 |
|
AKX | Designation fees paid |
Free format text: DE GB |
|
RBV | Designated contracting states (corrected) |
Designated state(s): DE GB |
|
17Q | First examination report despatched |
Effective date: 20020725 |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
18D | Application deemed to be withdrawn |
Effective date: 20021205 |