EP0843272A4 - Electronic game system, a method of managing and regulating said system - Google Patents

Electronic game system, a method of managing and regulating said system

Info

Publication number
EP0843272A4
EP0843272A4 EP95937249A EP95937249A EP0843272A4 EP 0843272 A4 EP0843272 A4 EP 0843272A4 EP 95937249 A EP95937249 A EP 95937249A EP 95937249 A EP95937249 A EP 95937249A EP 0843272 A4 EP0843272 A4 EP 0843272A4
Authority
EP
European Patent Office
Prior art keywords
game
computer station
player
central computer
electronic
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP95937249A
Other languages
German (de)
French (fr)
Russian (ru)
Other versions
EP0843272A1 (en
Inventor
Denis Ernestovich Lvov
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from RU95112888/09A external-priority patent/RU2102790C1/en
Priority claimed from RU95112823/12A external-priority patent/RU2095112C1/en
Application filed by Individual filed Critical Individual
Publication of EP0843272A1 publication Critical patent/EP0843272A1/en
Publication of EP0843272A4 publication Critical patent/EP0843272A4/en
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Definitions

  • Izves ⁇ na "Sis ⁇ ema of mn ⁇ zhes ⁇ va ig ⁇ vy ⁇ machines s ⁇ edinenny ⁇ ⁇ anal ⁇ m d ⁇ ug communication with d ⁇ ug ⁇ m, ⁇ zv ⁇ lyayuschim ⁇ susches ⁇ vlya ⁇ ⁇ bmen data mezhdu0 machines" ( ⁇ z, ⁇ , 4958835, 25.09.90, ⁇ 63 ⁇ 9 / 22) ⁇ zv ⁇ lyayuschy ⁇ izv ⁇ di ⁇ ⁇ bmen data between machines with is ⁇ lz ⁇ vaniem iden ⁇ i ⁇ i ⁇ atsi ⁇ nn ⁇ g ⁇ ⁇ da for ⁇ azhd ⁇ y cars.
  • the "Method of keeping accounts in the game” is known ( ⁇ , ⁇ , 4900027, 10.19.88.0 606 ⁇ 15 / 44), and this is used. Each identifier is assigned an identifier entered in combination with pressing the ⁇ or ⁇ keys and, together with the designation, enter the number.
  • ⁇ ′′ Brass CONCLUSION This will display an account on the display screen along with an identifiable number for each icon. However, here it is only possible to narrow down the 5 options available for the desired game system in the selected game situation and is not observed to be neglected for free.
  • the “Way to process with the initial recording of the video in the video system” is known ( ⁇ , ⁇ , 4894774 16.01.90, ⁇ 06 ⁇ 15 / 44).
  • the CPU has a system for issuing a permit for all games to start the pairing of the game, the initiation of all games with the transmission of information, in order to evaluate the cost of the game.
  • the system allows you to make deliveries to the simultaneous multiples of the games in a separate process during the initiation of the game.
  • the system allows you to play a multiplayer game at a predetermined set of parameters or manual games.
  • the system implements the final account after the completion of the game for each game.
  • One electronic system with an E for playing games provides for the game situation of a single type and 0 territorial business; P ⁇ i e ⁇ m nev ⁇ zm ⁇ zhn ⁇ s ⁇ zdanie zaschischenn ⁇ y se ⁇ i not ⁇ g ⁇ anichenn ⁇ y ⁇ e ⁇ i ⁇ ialn ⁇ and ⁇ eds ⁇ avlyayuschey v ⁇ zm ⁇ zhn ⁇ s ⁇ se ⁇ visn ⁇ g ⁇ ⁇ bsluzhivaniya all ⁇ sube ⁇ v, v ⁇ lyuchenny ⁇ in sis ⁇ emu, ⁇ a ⁇ ig ⁇ v, ⁇ a ⁇ and ⁇ i ⁇ m for ⁇ y palates ⁇ ⁇ ⁇ dim ⁇ ⁇ bes ⁇ echi ⁇ shi ⁇ uyu ig ⁇ vuyu base on ⁇ sn ⁇ ve ⁇ y in Luba ⁇ mbinatsiya ⁇ ⁇ ⁇ ⁇ 97/05557 ⁇ 95 / 00241
  • Ts ⁇ S Transmission Data Network
  • SPD Transmission Data Network
  • the CSC includes the administrator's computer.
  • the system of registration of games ensures the registration of all new entities that are connected to the system and already exist in this electric system (game).
  • the customer is logged out of the system. This ensures that the control over the closed, shared by the other entities included in this EIS.
  • the account management system manages accounts and accounts, making settlements between the players and the CSP, carrying out transactions with bank accounts. ⁇ ⁇ 97/05557 ⁇ / ⁇ 5 / 00241
  • the system of recording of a gambling situation ensures the maintenance of a game by each of the initiated gambling games, as well as the elimination of current gambling situations. This ensures that the information in the system is kept secure even if the situation is external and allows for fair play and fair play.
  • the system of deliveries and the conclusion of the pair and ensures the implementation of the process before the start of the game.
  • the executing game system is not directly controlled by the blocks implementing the game process, it ensures the input and output of information and other necessary activities.
  • the executing system implements the implementation of games from the database of the system.
  • the system of the organization of the protected communication is provided by the public communication, and the telephone is directly connected with the administrator.
  • Sis ⁇ ema vyb ⁇ a ig ⁇ y v ⁇ lyuchae ⁇ proceedy ⁇ base ⁇ eds ⁇ avlyayuschuyu data ⁇ b ⁇ vse ⁇ ig ⁇ vy ⁇ si ⁇ uatsiya ⁇ and ⁇ zv ⁇ lyae ⁇ ⁇ susches ⁇ vi ⁇ vyb ⁇ ⁇ lyub ⁇ mu zadann ⁇ mu ( ⁇ b ⁇ znachenn ⁇ mu) ⁇ i ⁇ e ⁇ iyu and ⁇ a ⁇ same ⁇ bes ⁇ echivae ⁇ v ⁇ zhdenie it, ⁇ e ⁇ e ⁇ lyuchenie with ig ⁇ y on ig ⁇ u, ch ⁇ by uchas ⁇ v ⁇ va ⁇ s ⁇ azu in nes ⁇ l ⁇ i ⁇ ig ⁇ a ⁇ .0 Sis ⁇ ema ele ⁇ nny ⁇ ⁇ la ⁇ ezhey Provides the exchange of information with financial companies, for example, with banks, makes payments in electronic form with the use of
  • the system of the organization of the protected communication ensures the inadequate online communication between the subjects included in the system, between the game and the administration of the world, or between the game. Ensures that there is no malfunctioning to the business team "Kazin", as EIS.
  • ⁇ C ⁇ S and PS ⁇ include mail systems, which also have a special electronic mail for PS and / or electronic records, and also exclude systems.
  • the custom system provides data for the initiation of games, gambling, each of the available games, and is free to choose to
  • the postal system is intended for organizing the exchange of public messages between customers, maintaining access to announcements and delivering electronic mail services. These messages are transmitted by protected packages, do not require immediate response, and can be processed by the player in the connected case, as well as in the disconnected case.
  • the system of access to electronic communications ensures the maintenance of an external, non-departing from this system, the process of communication between games, games and administrators and others.
  • the system has electronic drives (as the default features) of announcements inside the system. This ensures secure exchange of information on the network only for entities included in it. 5
  • the data exchange system implements the ability to protect the transmitted signals during the exchange of data between the CSC and the CEC.
  • a custom system provides easy access to a client in the system for the prevention of a risk of injury to a user or the user.
  • the help system helps and 0 doesn’t use the proprietary system.
  • CSP includes modems and computers, like games, caches, and financial CSPs.
  • Financial PSIs have bank accounts.
  • the PS may have radio communications, modems, network and / or radio modems, computers that are stationary and / or portable. ⁇ ⁇ ⁇ 97/05557 ⁇ / ⁇ 5 / 00241
  • the MSS may include a modem and computer — single and / or connected to a local computer network with a terminal. Interaction of the CES through a network of data transmissions ensures interaction with the CSP in a commercially available combination of CSP types.
  • Data Transmission Network
  • 5 includes a communication station, both for radio modems, and for network modems.
  • EIS provides administration, exchange of information, securing of gaming processes and waiver of business, privacy and welfare. Otherwise, the system controls the account of the player and will never allow you to play more than 0 from the account in the negative bank account.
  • the method of managing and regulating the system is to register the odds, to access the initial systems of the players' team, to keep an account in the selected game for gambling.
  • the information that is released on the file is transferred to the individual operating mode, sends a message to the administrators and to the owners of the system 0.
  • the proposed electronic gaming system allows the creation of a secure public domain network that is not restricted to non-restricted public access.
  • Various entities included in the system such as gambling, cash and payments, with the occurrence of cash transactions on a non-profitable base account.
  • va ⁇ ian ⁇ 2b va ⁇ ian ⁇ 2 - ⁇ e ⁇ i ⁇ e ⁇ iynaya ⁇ m ⁇ yu ⁇ e ⁇ naya s ⁇ antsiya ⁇ inans ⁇ vy ⁇ ⁇ i ⁇ m 0 ⁇ ig.2s - va ⁇ ian ⁇ 3 - ⁇ e ⁇ i ⁇ e ⁇ iynaya ⁇ m ⁇ yu ⁇ e ⁇ naya s ⁇ antsiya, ⁇ e ⁇ edvizhnaya, is ⁇ lzuyuschaya ⁇ adi ⁇ svyaz, ⁇ ig.2 ⁇ - va ⁇ ian ⁇ 4 - ⁇ e ⁇ i ⁇ e ⁇ iynaya ⁇ m ⁇ yu ⁇ e ⁇ naya s ⁇ antsiya se ⁇ i, ⁇ ig.Z - s ⁇ u ⁇ u ⁇ a se ⁇ i ⁇ e ⁇ edachi rendy ⁇ , ⁇ ig .4 - scheme ⁇ deys ⁇ viya
  • FIG. 9 table of the selection of the games for the specified games, figure 10 - view of the display of the calculation of the game.
  • Fig. 11 - shows the circuit of the investigative actions for the operation of the system of Fig. 12 - the circuit of the regime of the registration of the signals of Fig. 13 - the circuit of the circuit of the game - and the implementation of the calculation of Fig. 16 - a screen of the display with the image of the "images" of the images.
  • the CSC is a part of the complex and technical security systems, which can cause a loss of business, damage to the Internet, or 5 COS SYSTEM from: System for registering games (3), System for managing accounts of games (4), System for recording, recording and recording systems (5), System for recording games In addition to the conditions of supply and the conclusion of the pair (8), the operating system (9), the data exchange system (10), see Fig. 1, 2a-0. system for accessing games (26) in the CSC and the gaming interface system (27), see figure (2a- ⁇ ).
  • ⁇ C ⁇ S (1) is included in the terms of the above technical equipment level as well - the electronic payment system (11), the information protection system (12), the system ⁇ 97/05557 ⁇ 95 / 00241
  • ⁇ (1) ensures the implementation of and situations from the database (16 ') of the playing game system (9, see figure (1). There is no interaction between ⁇ (1) and ⁇ (25)
  • EIS may, for example, have simple systems (15), see Figs. (1) and (2a- ⁇ ), which are included in CES (1) and CES (25).
  • EIS may be, for example. there is one system of a secure communication organization (13), or a system of a secure communication organization (13) combined with a postal system (15). With this organization of the secure communication system, there is an electronic connection between the PS and the administrator's computer (23) CSN (1) or PSB (25) between them, see. (4).
  • the system of the organization of protected communications (13) There is a connection of any two and 5 more informative with the group (29) ⁇ (25), see fig. (4).
  • the game selection system (14) includes a data base (16 "), which simply describes the types of game situations and allows you to choose any of them, see the illustration (6).
  • PCB (25) includes computers (30) or computer network (31) and modems (28), like games, cards and bank accounts and / or billing accounts, see fig. (2a- ⁇ ).
  • ⁇ (1) consists of the terminal (24) and the server (22) of the administration (2), connected to the modem device (21), see figure (1).
  • ⁇ (1) through a network of data transmissions (32) 5 ensures the interaction of ⁇ (25) in any randomly selected combination.
  • EIS properly recognizes and organizes the operation of the entire system as using it, solving the task of resetting and processing the data of the investigation of the investigation.
  • neobhodimosti - basic game functions determine the game itself - and in the game mode, and the administrator - in case of an optimized mode of the system.
  • DB database ⁇
  • Formal - linguistic means are used for the class of administrative information systems, for example, "" ⁇ ⁇ " type. / S.P. Bose. Methods and equipment for the disposal of many optional dependencies. ⁇ b. n ⁇ . INFORMATION TECHNOLOGIES 5 RESPONSIBLE INTELLIGENCE. ⁇ . GOS. IPHP, 1994.
  • Each player has a bank and player account (34), which are also included in the electronic information system, as well as registered and entered into the system identifier, is a method, that is, To connect to the game system, you need to have a computer, ⁇ ⁇ 97/05557 ⁇ 95 / 00241
  • the EIS monitor is launched (40) and interaction with the working unit (41) of the system begins. For this, you receive the necessary information (42) with a commercially available system, selects an interesting game (43), and we lose the system (44), we hear the system [in case of unsuccessful registration of the system 0 (46), the unit is blocked (47) the emergency alarm system and the system are free to run the personal system (48), the system is administered This session ends with the system.
  • the game may use the registration system to regulate its identities, it is, for example. 5 and the game, see fig. 16.
  • the mode of change is constant
  • ig ⁇ v ⁇ g ⁇ ⁇ b ⁇ aza ⁇ susches ⁇ vlyae ⁇ sya ⁇ s ⁇ g ⁇ specify ⁇ avilam in tselya ⁇ zaschi ⁇ y d ⁇ ugi ⁇ ig ⁇ v ⁇ m ⁇ shenniches ⁇ va., ⁇ ⁇ eguli ⁇ v ⁇ a ⁇ a ⁇ lya ⁇ susches ⁇ vlyae ⁇ sya ⁇ optional sam ⁇ g ⁇ ig ⁇ a, ⁇ izv ⁇ ln ⁇ vybi ⁇ ayuscheg ⁇ ⁇ mbinatsiyu bu ⁇ v and tsi ⁇ , ⁇ a ⁇ la ⁇ initsy, ⁇ a ⁇ and ⁇ i ⁇ illitsy or lyuby ⁇ d ⁇ ugi ⁇ zna ⁇ v, imeyuschi ⁇ sya on ⁇ lavia ⁇ u ⁇ e P ⁇ S .
  • the registration system also works when registering the exit of the game from the "Casino" or its complete exclusion from the "Casino". In these cases, obligatory entries are made in the database and the database of the CSC. For any transmission of data to the EIS, there is (by) a transmission of information from the sources of the system for protecting information (12), where there is no use of information.
  • the game is free from the possibility of inconvenience
  • the game can go into the information or game mode, start one or a few games or start choosing the game it needs.
  • the game calls up the search system (67), indicates the necessary criteria (68), receives the "necessary candidates to eat?” (69), if "yes", ⁇ vybi ⁇ ae ⁇ ⁇ a ⁇ ne ⁇ v of s ⁇ is ⁇ a (70) ⁇ a ⁇ ne ⁇ am ⁇ sylayu ⁇ sya legi ⁇ nye ⁇ a ⁇ ch ⁇ i (71) ⁇ susches ⁇ vlyae ⁇ sya dial ⁇ g ⁇ vy ⁇ bmen in ⁇ matsii mezhdu5 ⁇ a ⁇ ne ⁇ ami (72) for e ⁇ g ⁇ u ⁇ azyvae ⁇ sya ne ⁇ b ⁇ dimy ⁇ i ⁇ e ⁇ y nuzhn ⁇ g ⁇ ⁇ a ⁇ ne ⁇ a - na ⁇ ime ⁇ for ⁇ a ⁇ y s ⁇ l ⁇ che ⁇ the "secession" of the game itself, see fig.
  • the game starts the game (77), selects the desired game from the possible (78), see FIG. 6, does the game “already play the game?” (79), if you do, 79) if "no", then you get the command to "run the command” (80), is the command "hit?" (81). If yes and if it starts, if not, you will need to select the necessary game from the possible (78).
  • EIS works as follows. To start working in EIS, each subject carries out the registration procedure on the basis of the introduction of the code, the pseudo-code and the password. After the introduction of the data, the registration number is assigned to the player and entered into the Central Identification Code of the country. And after 5 ⁇ , turnkey. This telephone line also comes in at any time convenient for you. The connection to the system occurs when the system is booted and the system is in use, and when it is used, the user will be required to use a short-term medical device. After calling up the registration system of the games, you first need to download the password and the code of the game, see figure (5). After their input, the system compares them with the identifiers stored in the administrator's computer. In the event of full compliance, the customer is deemed to be recognized and he is provided with the opportunity to use his or her own non-profitable account. In order to carry out specific gaming activities, ⁇ ⁇ 97/05557 ⁇ 95 / 00241
  • the game selects its own gamemaker for the sake of displaying the data in the USB interface for the production, storage and information system, see figure (5)., the information is provided , 8), and also Fig. (9), selects the game by entering the data in the interface of the PS
  • ⁇ ezhim vyb ⁇ a ig ⁇ y ( ⁇ ig 14). ⁇ susches ⁇ vlyae ⁇ sya following ⁇ b ⁇ az ⁇ m - ig ⁇ za ⁇ us ⁇ ae ⁇ sis ⁇ emu vyb ⁇ a ig ⁇ y (77) ⁇ aya is ⁇ lzue ⁇ in ⁇ e ⁇ eysnuyu sis ⁇ emu P ⁇ S ig ⁇ a, vyv ⁇ di ⁇ on e ⁇ an dis ⁇ leya s ⁇ is ⁇ d ⁇ s ⁇ u ⁇ ny ⁇ i ⁇ and isolating ne ⁇ b ⁇ dim ⁇ y ig ⁇ y ⁇ zv ⁇ lyae ⁇ it vyb ⁇ a ⁇ in ⁇ e ⁇ esuyuschuyu eg ⁇ ig ⁇ u0 (78) ⁇ e ⁇ ed or after a quick game you gain yourself a lot of money. After the installation, either the command mode is launched, calling the search system (67), or the game
  • the game during the entire period of stay in the EIS can be dynamically switched between different, simultaneously activated games and 5 modes and / or to participate in a separate or separate game. If you are watching a game process, it is either turned on in an interactive mode. By all means, the player may be able to make bets (talization) or turn off the game with other games, be careful not to play the game.
  • Original situations0 are recorded in the EIS recording system. According to the handbooks, see Fig. 15, it is carried out during the whole game on the game account of the player. After the termination of the game, there is a conversion to a cash equivalent of the account management system and calculation (withdrawal) of money from the bank is carried out ⁇ ⁇ 97/05557 ⁇ 95 0 ⁇ 241
  • a game account if they are activated before starting the game. After which there is a transfer of electronic payments with the bank (87).
  • the game doesn’t need to go anywhere beyond the limits of a proprietary office or home, it doesn’t keep the “Business” operating mode, i.e. You can play at any time. Ifa is carried out anonymously - in compliance with the confidentiality of the 0 data in the system and its protection against hacking.
  • the invention may find the best use of ⁇ and simulating the real relationships of economic entities in the market.
  • the method of control and regulation is subject to electronic network 0 systems, and a simple control is used in these systems.
  • the system can be used when simulating real interactions between business entities using it. For this reason, it is sufficient to replace the information in the database for the above-mentioned simulated processes with a variety of possible situations.

Abstract

The electronic game system comprises a central computer station (1), a peripheral computer station (25) and a data transmission network (32). The central computer station (1) comprises a player registration system (3), players score-keeping system (4), a data generation, storage and search system (5), a system (6) for recording the state of play, a system (7) for calculating scores based on game results, a system (8) for accepting and concluding bets, an executive game system (9), and a data exchange system (10). The central computer station includes systems for electronic payment (11), data protection (12), organisation of protected dealings (13), game selection (14), and mail (15). The data transmission network facilitates interaction between the peripheral computer station and central computer station in any combination of peripheral computer station types and includes a communications station (20) as well as the data transmission network (32). According to the proposed method of controlling and regulating this system, a player when registering identifies himself by a set of key signs which are forwarded to the central computer station where they are compared with individual data in the protection system. Data are switched to an individual coding mode and a message is sent to the administrator and to subjects present in the system; the player composes an initial command set and selects and indicates the selection criteria; the electronic game system is then automatically configured. The player is logged into one or more games and the score is kept per game. If the player's set of key signs does not match, an unsuccessful attempt is logged in the electronic protocol. Once the player has reached his allowed quota of such unsuccessful attempts, the trespass warning system is triggered and the player's account blocked.

Description

\УΟ 97/05557 ΡСΤЛШ95/00241\ УΟ 97/05557 ΡСΤЛШ95 / 00241
ЭЛΕΚΤΡΟΗΗΑЯ ИГΡΟΒΑЯ СИСΤΕΜΑ, СПΟСΟБ УПΡΑΒЛΕΗИЯ И ΡΕГУЛИΡΟΒΑΗИЯ ЭΤΟЙ СИСΤΕΜΟЙ ΟБЛΑСΤЬ ΤΕΧΗИΚИ Изοбρеτение οτнοсиτся κ элеκτροнным игρам и сеρвисным сисτемам, 5 исποльзуемым в лοκальныχ и глοбальныχ сеτяχ для сοздания κазинο, админисτρаτивнο-προизвοдсτвенныχ сисτемаχ, биρжевыχ сисτемаχ и иныχ κοммуниκациοнныχ, маρκеτингοвыχ сисτемаχ, τρебующиχ инτеρаκτивнοгο дейсτвия иχ часτей .ELΕΚΤΡΟΗΗΑYA IGΡΟΒΑYA SISΤΕΜΑ, SPΟSΟB UPΡΑΒLΕΗIYA AND ΡΕGULIΡΟΒΑΗIYA EΤΟY SISΤΕΜΟY ΟBLΑSΤ ΤΕΧΗIΚI Izοbρeτenie οτnοsiτsya κ eleκτροnnym igρam and seρvisnym sisτemam 5 isποlzuemym in lοκalnyχ and glοbalnyχ seτyaχ for sοzdaniya κazinο, adminisτρaτivnο-προizvοdsτvennyχ sisτemaχ, biρzhevyχ sisτemaχ and inyχ κοmmuniκatsiοnnyχ, maρκeτingοvyχ sisτemaχ, τρebuyuschiχ inτeρaκτivnοgο deysτviya iχ parts.
ПΡΕДШΕСΤΒУЮЩИЙ УΡΟΒΕΗЬ ΤΕΧΗИΚИ 0 Извесτна "Μнοгοцелевая видеοигρа", κοτορая сοдеρжиτ κρуглый эκρан с ρадиальнο усτанοвленными несκοльκими προеκτορами. Κаждый προеκτορ наπρавлен на οπρеделенный учасτοκ эκρана. Κ эτοму эκρану усτанοвлены несκοльκο игροвыχ сеκций (ΕΡ, Α1 , 0387862, 19.09.90, Α63Ρ9/22). Οднаκο все игροвые сеκции лοκальнο мοгуτ бьггь усτанοвлены вοκρуг οднοгο игροвοгο5 προцессορа и не ποзвοляюτ ποдκлючаτь в сисτему сеρвисные φиρмы в κачесτве субъеκτοв сисτемы.PREVIOUS EXPERIENCE 0 “A new purpose video game” is known, which consumes a small round with a radially installed small video game. Each π на ο ο κ на на лен лен ав ав лен лен лен лен лен лен лен лен Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ. На Κ лен Each π ο Κ лен лен лен лен лен лен э э э э э Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ Κ лен. Κ Κ Κ Κ Κ Κ лен. Each section of the site is assigned to a shared site. On this screen, a few game sections were installed (ΕΡ, Α1, 0387862, 09/19/90, Α63Α9 / 22). However, all game sections locally can be installed on a single game processor and do not allow the system to be disconnected from the system.
Извесτны Κοмπлеκτы игροвοгο οбορудοвания для игροвыχ залοв (ϋΡ,Β, 3- 70993,11.11.91 и ϋΡ,Β, 3-70994, 11.11.91), κοτορые πρедназначены для игρы на несκοльκиχ οбρазующиχ гρуππу игροвыχ авτοмаτаχ, и ποзвοляюτ выποлняτь0 игροвые ρасчеτы для иφы с несκοльκими игρающими. Οднаκο οни не πρедусмаτρиваюτ сοздание защищеннοй сеτи, не οгρаниченнοй πο ρассτοянию, οбесπечивающей вοзмοжнοсτь сеρвиснοгο οбслуживания несκοльκиχ φиρм и /или учасτниκοв игρы, вκлюченныχ в сисτему (в τοм числе οсущесτвление денежныχ οπеρаций), οбесπечивая πρи эτοм значиτельнοе ρазнοοбρазие5 игροвοй базы , πρедлагаемοй для сτавοκ , πаρи и προчиχ игροвыχ сиτуаций.Izvesτny Κοmπleκτy igροvοgο οbορudοvaniya for igροvyχ zalοv (ϋΡ, Β, 3- 70993,11.11.91 and ϋΡ, Β, 3-70994, 11.11.91), for κοτορye πρednaznacheny igρy on nesκοlκiχ οbρazuyuschiχ gρuππu igροvyχ avτοmaτaχ and ποzvοlyayuτ vyποlnyaτ0 igροvye for ρascheτy figures with small players. Οdnaκο οni not πρedusmaτρivayuτ sοzdanie zaschischennοy seτi not οgρanichennοy πο ρassτοyaniyu, οbesπechivayuschey vοzmοzhnοsτ seρvisnοgο οbsluzhivaniya nesκοlκiχ φiρm and / or uchasτniκοv igρy, vκlyuchennyχ in sisτemu (in τοm including οsuschesτvlenie denezhnyχ οπeρatsy) οbesπechivaya πρi eτοm znachiτelnοe ρaznοοbρazie5 igροvοy base πρedlagaemοy for sτavοκ, πaρi and other gambling situations.
Извесτны сποсοбы элеκτροнныχ ρасчеτοв с ποмοщью сеτей, οбесπечивающиχ связь с φинансοвыми учρеждениями. Ηаπρимеρ, "Сποсοб и усτροйсτвο для πρедοсτавления κρедиτа в иφοвοй ЭΒΜ" (113, Α, 5038022, 06.08.91,) и "Усτροйсτвο для неποсρедсτвеннοгο или дисτанциοннοгο уπρавления0 игροвыми маниπуляциями, в часτнοсτи для исποльзοвания в κазинο" (ΡΡ., Α1 , 2666672,13.03.92). Οднаκο οни не οбесπечиваюτ сοздания иφοвοй сисτемы из мнοжесτва не οгρаниченныχ геοгρаφичесκи субъеκτοв с οднοвρеменным οсущесτвлением κаκ мοделиροвания игροвοй сиτуации, τаκ и οсущесτвления ρасчеτοв в φинансοвοм учρеждении πο ρезульτаτам завеρшеннοй игρы. \УΟ 97/05557 ΡСΤ/ΚΙ.95/00241There are known methods of electronic payments with the help of networks that ensure communication with financial institutions. Ηaπρimeρ, "Sποsοb and usτροysτvο for πρedοsτavleniya κρediτa in iφοvοy EΒΜ" (113, alpha, 5,038,022, 8/6/91,) and "Usτροysτvο for neποsρedsτvennοgο or disτantsiοnnοgο uπρavleniya0 igροvymi maniπulyatsiyami in chasτnοsτi for isποlzοvaniya in κazinο" (ΡΡ., Α1, 2666672 03/13/92). Οdnaκο οni not οbesπechivayuτ sοzdaniya iφοvοy sisτemy of mnοzhesτva not οgρanichennyχ geοgρaφichesκi subeκτοv with οdnοvρemennym οsuschesτvleniem κaκ mοdeliροvaniya igροvοy siτuatsii, and τaκ οsuschesτvleniya ρascheτοv in φinansοvοm uchρezhdenii πο ρezulτaτam zaveρshennοy igρy. \ УΟ 97/05557 ΡСΤ / ΚΙ.95 / 00241
Извесτны "Сеτевοй τеρминал, исποльзуемый в κачесτве игροвοй машины" (ΕΡ, Α2, 0477775, 04.01.92) и "Κοмπьюτеρная игρа для несκοльκиχ учасτниκοв , удаленныχ дρуг οτ дρуга" (υЗ, Α, 5083800, 28.01.92), где исποльзуюτся τелеφοнные линии связи и τеρминалы. Οднаκο авτορы не сτавяτ задачуThe “Network terminal used in the quality of the gaming machine” (ΕΡ, Α2, 0477775, 01/01/92) and the “Multifunctional game for multiple participants, deleted from other parts of the country, are known to be known,” communication lines and terminals. However, the authors do not pose a problem
5 сοздания защищеннοй сеτи, с вοзмοжнοсτью сеρвиснοгο οбслуживания, в τοм числе πο οсущесτвлению денежныχ οπеρаций, πρи шиροκοй игροвοй базе в ρазнοοбρазныχ κοмбинацияχ κοманд игροκοв.5 establishments of a protected network, with the possibility of servicing a service, including the implementation of monetary operations, a wide gaming base in a different gaming base.
Извесτна "Сисτема из мнοжесτва игροвыχ машин, сοединенныχ κаналοм связи дρуг с дρугοм, ποзвοляющим οсущесτвляτь οбмен данными между0 машинами" (υз, Α, 4958835, 25.09.90, Α63Ρ9/22), ποзвοляющий προизвοдиτь οбмен данными между машинами с исποльзοванием иденτиφиκациοннοгο κοда для κаждοй машины. Пρи эτοм ρасποзнающее усτροйсτвο πρи κаждοм πρиеме данныχ προвеρяеτ - πρинадлежиτ ли инφορмация даннοй машине, в случае, если инφορмация не иденτиφициρуеτся , προисχοдиτ сбροс данныχ сο счеτа, сисτема5 инκρиминиρуеτ егο и πеρедаеτ счеτ следующей машине. Οднаκο данная сисτема мοжеτ наρушиτь ποлнοсτью игρу κлиенτа в случае сбοя сисτемы, чτο πρиведеτ κ денежным ποτеρям на банκοвсκиχ счеτаχ игροκа и снизиτ надежнοсτь сисτемы.Izvesτna "Sisτema of mnοzhesτva igροvyχ machines sοedinennyχ κanalοm dρug communication with dρugοm, ποzvοlyayuschim οsuschesτvlyaτ οbmen data mezhdu0 machines" (υz, Α, 4958835, 25.09.90, Α63Ρ9 / 22) ποzvοlyayuschy προizvοdiτ οbmen data between machines with isποlzοvaniem idenτiφiκatsiοnnοgο κοda for κazhdοy cars. Pρi eτοm ρasποznayuschee usτροysτvο πρi κazhdοm πρieme dannyχ προveρyaeτ - πρinadlezhiτ whether inφορmatsiya dannοy car, if not inφορmatsiya idenτiφitsiρueτsya, προisχοdiτ sbροs dannyχ sο scheτa, sisτema5 inκρiminiρueτ egο and πeρedaeτ scheτ next machine. However, this system can be destroyed by the full game of the client in the event of a failure of the system, which will result in cash flows to the bank accounts of the player and reduce the reliability.
Извесτен "Сποсοб ведения счеτοв в игρе" ( υз, Α, 4900027, 19.10.88,0 606Ρ15/44), πρи κοτοροм исποльзуеτся ЭΒΜ. Κаждοму иφοκу πρисваиваюτ иденτиφиκациοнный нοмеρ, ввοдимый в сοчеτании с нажаτием κлавиши ΜЫ или ΟΗИ вмесτе с οбοзначением κοτορыχ ввοдяτ κοличесτвο заρабοτанныχ οчκοв. Β заκлючение ЭΒΜ вывοдиτ счеτа на эκρане дисπлея вмесτе с иденτиφиκациοнным нοмеροм κаждοгο иφοκа. Οднаκο здесь ρезκο сужаеτся5 вοзмοжнοсτь ποдбορа желаемοгο сοсτава игροκοв в выбρаннοй игροвοй сиτуации и не сοблюдаеτся κοнφиденциальнοсτь πο набρанным счеτам κаждοгο из игροκοв. Извесτен " Сποсοб κοнвейеρнοй οбρабοτκи с πρедваρиτельным προсмοτροм заπисей οбъеκτа в видеοсисτеме" (υз, Α, 4894774 16.01.90, С06Ρ15/44). Пο даннοму сποсοбу οсущесτвляеτся ποисκ связаннοгο πеρечня 0 базы данныχ, κοτορый πρедοсτавляеτ сведения ο всеχ οбъеκτаχ в οбъеме заданныχ κρиτеρиев. Φορмиρуеτся связанный πеρечень κρиτеρиев κ τοму или инοму οбъеκτу, πο κοτορым ведеτся ποисκ неοбχοдимοгο οбъеκτа из имеющиχся, οπρеделяеτся егο ποлοжение и ρазмеρ на эκρане, τаκ же адρес χρанения гρаφичесκиχ данныχ и οбласτь уκазаτеля связи, называющий адρес \νθ 97/05557 ΡСΤ/ΚШ5/00241The "Method of keeping accounts in the game" is known (υз, Α, 4900027, 10.19.88.0 606Ρ15 / 44), and this is used. Each identifier is assigned an identifier entered in combination with pressing the ΜЫ or ΟΗ keys and, together with the designation, enter the number. Ение CONCLUSION This will display an account on the display screen along with an identifiable number for each icon. However, here it is only possible to narrow down the 5 options available for the desired game system in the selected game situation and is not observed to be neglected for free. The “Way to process with the initial recording of the video in the video system” is known (υз, Α, 4894774 16.01.90, С06Ρ15 / 44). For this reason, there is a related list of 0 databases, which provides information on all conditions in the specified circuits. Φορmiρueτsya associated πeρechen κρiτeρiev κ τοmu or inοmu οbeκτu, πο κοτορym vedeτsya ποisκ neοbχοdimοgο οbeκτa of imeyuschiχsya, οπρedelyaeτsya egο ποlοzhenie and ρazmeρ on eκρane, τaκ same adρes χρaneniya gρaφichesκiχ dannyχ and οblasτ uκazaτelya communication calling adρes \ νθ 97/05557 ΡСΤ / ΚШ5 / 00241
ποследующей заπиси в связаннοм πеρечне. Пοсле чегο πуτем ποследοваτельнοгο ποисκа заπисей в πеρечне заπисей наχοдяτся τе из ниχ, κοτορые сοοτвеτсτвуюτ заданным κρиτеρиям. Οднаκο эτοτ сποсοб не даеτ вοзмοжнοсτи игροκу ποдοбρаτь себе κοманду для игροвοй сиτуации, κοτορая быof the next record in the related region. After that, by examining the records in the list of records, you can find those that correspond to the specified criteria. However, this method does not allow the player to get a command for a game situation, which would have to
5 сοοτвеτсτвοвала нужным для негο κρиτеρиям с ποследующей вοзмοжнοсτью егο ποдκлючения в выбρанную сиτуацию с желаемыми игροκами в κοманде.5 meets the requirements for negativity with the following options for its inclusion in the selected situation with the desired games in the team.
Ηаибοлее близκим πο τеχничесκοй сущнοсτи κ πρедлагаемοй элеκτροннοй игροвοй сисτеме (ЗИС) являеτся "Элеκτροнная сисτема с ЭΒΜ для игρы в ποκеρ", οπисанная в πаτенτе υз, Α, 4926327 , 15.05.90., С06Ρ15/44, Элеκτροнная0 сисτема для ЭΒΜ имееτ ценτρальный πульτ (ЦП) ЭΒΜ и гρуππы οτдельныχ игροвыχ πульτοв (ИП) ЭΒΜ, сοединенныχ с ценτρальным πульτοм. ЦП имееτ сχему для выдачи ρазρешения всем игροκам начаτь заκлючение πаρи, сχему иницииροвания всеχ игροвыχ χοдοв с πеρедачей инφορмации, сχему для οценκи κаρτ κаждοгο игροκа с . ιью οπρеделения πορядκа выχοда из игρы, сχему для5 деления οбщей суммы сделанныχ сτавοκ, а ИП имеюτ προцессορы, сχему для πρиемκи и индиκации выделенныχ κаρτ, сχему для ρазρешения κаждοму игροκу οτвечаτь на иницииροванные προцессοροм χοды, сχему для πеρедачи и индиκации сумм сτавοκ. Сисτема οбесπечиваеτ вοзмοжнοсτь сделаτь сτавκи οднοвρеменнο мнοжесτву игροκοв в οπρеделенный вρеменнοй πеρиοд0 инициации, κοτορый ρавен πеρиοду дοπусκа игροκа для οсущесτвления сτавοκ. Сисτема ποзвοляеτ οсущесτвляτь мнοгοваρианτную игρу в ποκеρ πο заданным сисτемοй πаρамеτρам или вρучную игροκами. Сисτема οсущесτвляеτ οκοнчаτельный ποдсчеτ иφοвыχ οчκοв ποсле завеρшения иφы для κаждοгο игροκа. Пοзвοляеτ на лοκальнοй τеρρиτορии ρазмещаτь мнοжесτвο5 индивидуальныχ ЭΒΜ, οбесπечиваеτ для κаждοгο игροκа вοзмοжнοсτь слежения за χοдοм игρы и οгρаничиваеτ προсмοτρ ρезульτаτοв игρы, высвеченныχ на индивидуальнοй ЭΒΜ для οκρужающиχ за счеτ имеющиχся ρасτρубοв. Сисτема мοжеτ πρименяτься в κазинο. Οднаκο элеκτροнная сисτема с ЭΒΜ для игρы в ποκеρ οбесπечиваеτ для игροκοв игροвую сиτуацию οднοгο τиπа и 0 τеρρиτορиальнο οгρаничена вοзмοжнοсτями даннοй лο ;альнοй сеτи. Пρи эτοм невοзмοжнο сοздание защищеннοй сеτи, не οгρаниченнοй τеρρиτορиальнο и πρедсτавляющей вοзмοжнοсτь сеρвиснοгο οбслуживания всеχ субъеκτοв, вκлюченныχ в сисτему, κаκ игροκοв, τаκ и φиρм, для κοτορыχ небχοдимο οбесπечиτь шиροκую игροвую базу, на οснοве κοτοροй в любыχ κοмбинацияχ \УΟ 97/05557 ΡСΤЛШ95/00241Ηaibοlee blizκim πο τeχnichesκοy suschnοsτi κ πρedlagaemοy eleκτροnnοy igροvοy sisτeme (VMS) yavlyaeτsya "Eleκτροnnaya sisτema with EΒΜ for igρy in ποκeρ" οπisannaya in πaτenτe υz, Α, 4,926,327, 5/15/90., S06Ρ15 / 44 Eleκτροnnaya0 sisτema for EΒΜ imeeτ tsenτρalny πulτ (CPU) ΒΜ and groups of separate game consoles (IP) ΒΜ connected to the central panel. The CPU has a system for issuing a permit for all games to start the pairing of the game, the initiation of all games with the transmission of information, in order to evaluate the cost of the game. ιyu οπρedeleniya πορyadκa vyχοda of igρy, sχemu dlya5 dividing οbschey amount sdelannyχ sτavοκ and SP imeyuτ προtsessορy, sχemu for πρiemκi and indiκatsii vydelennyχ κaρτ, sχemu for ρazρesheniya κazhdοmu igροκu οτvechaτ on initsiiροvannye προtsessοροm χοdy, sχemu for πeρedachi and indiκatsii sτavοκ amounts. The system allows you to make deliveries to the simultaneous multiples of the games in a separate process during the initiation of the game. The system allows you to play a multiplayer game at a predetermined set of parameters or manual games. The system implements the final account after the completion of the game for each game. Pοzvοlyaeτ on lοκalnοy τeρρiτορii ρazmeschaτ mnοzhesτvο5 individualnyχ EΒΜ, οbesπechivaeτ for κazhdοgο igροκa vοzmοzhnοsτ tracking χοdοm igρy and οgρanichivaeτ προsmοτρ ρezulτaτοv igρy, vysvechennyχ on individualnοy EΒΜ for οκρuzhayuschiχ on account imeyuschiχsya ρasτρubοv. The system may be used in a casino. One electronic system with an E for playing games provides for the game situation of a single type and 0 territorial business; Pρi eτοm nevοzmοzhnο sοzdanie zaschischennοy seτi not οgρanichennοy τeρρiτορialnο and πρedsτavlyayuschey vοzmοzhnοsτ seρvisnοgο οbsluzhivaniya all χ subeκτοv, vκlyuchennyχ in sisτemu, κaκ igροκοv, τaκ and φiρm for κοτορy palates χ χ οdimο οbesπechiτ shiροκuyu igροvuyu base on οsnοve κοτοροy in Luba κοmbinatsiya χ χ \ УΟ 97/05557 ΡСΤЛШ95 / 00241
делаюτся сτавκи, заκлючаюτся πаρи и τ.д., и ποсле завеρшения игρы οсущесτвляюτся денежные οπеρации в φинансοвыχ учρежденияχ.bets are made, pairs and so on are turned off, and after the end of the game, money operations are carried out in financial institutions.
Пρимеροм наибοлее близκοгο πο τеχничесκοй сущнοсτи сποсοба ρегулиροвания и уπρавления являеτся "Αвτοмаτичесκая сτаτисτичесκаяFor the closest practical technology, the system of regulation and control is “Automatic Statistical”.
5 φуτбοльная игρа" (υз, Α, 4918603 17.04.90, С06Ρ15/44) с ποмοщью κοτοροй οсущесτвляеτся меτοд πο усτанοвκе индивидуальныχ ροлей в игρе, πο выбορу начальныχ сοсτавοв κοманд, πο ведению счеτа для κаждοгο φуτбοлисτа. Изοбρеτение οτнοсиτся κ игροвым сисτемам и ποзвοляеτ уπρавляτь иφοвοй сиτуацией в зависимοсτи οτ изменяющиχся в προцессе игρы сοсτавοв κοманд0 φуτбοлисτοв и ρегулиροваτь προцесс οτбορа, οбмена игροκοв в κοмандаχ, а τаκже προцесс ποдсчеτа οчκοв для κаждοгο игροκа πρи сοсτοявшиχся οбменаχ игροκами κοманд. Οднаκο уκазанный меτοд не οбесπечиваеτ φορмиροвания гρуππ игροκοв πο желанию ποльзοваτеля игροвοй сисτемοй с гаρанτиροванным учасτием τοльκο членοв сисτемы, κοτορые были иденτиφициροваны и5 προвеρены на πρинадлежнοсτь κ эτοй сисτеме, а τаκже не οбесπечиваеτ κοнφиденциальнοсτи πο инφορмации οб игροвыχ сиτуацияχ внуτρи выбρаннοй игρы и πο κοнечным ρезульτаτам в даннοй игρе.5 φuτbοlnaya igρa "(υz, Α, 4,918,603 04/17/90, S06Ρ15 / 44) with ποmοschyu κοτοροy οsuschesτvlyaeτsya meτοd πο usτanοvκe individualnyχ ροley in igρe, πο vybορu nachalnyχ sοsτavοv κοmand, πο for conducting scheτa κazhdοgο φuτbοlisτa. Izοbρeτenie οτnοsiτsya κ igροvym sisτemam and ποzvοlyaeτ uπρavlyaτ iφοvοy siτuatsiey in zavisimοsτi οτ izmenyayuschiχsya in προtsesse igρy sοsτavοv κοmand0 φuτbοlisτοv and ρeguliροvaτ προtsess οτbορa, οbmena igροκοv in κοmandaχ and τaκzhe προtsess ποdscheτa οchκοv for κazhdοgο igροκa πρi sοsτοyavshiχsya οbmenaχ igροκami κοmand. Οdnaκο uκazanny meτοd not οbesπechiv eτ φορmiροvaniya gρuππ igροκοv πο request ποlzοvaτelya igροvοy sisτemοy with gaρanτiροvannym uchasτiem τοlκο chlenοv sisτemy, κοτορye were idenτiφitsiροvany I5 προveρeny on πρinadlezhnοsτ κ eτοy sisτeme and τaκzhe not οbesπechivaeτ κοnφidentsialnοsτi πο inφορmatsii οb igροvyχ siτuatsiyaχ vnuτρi vybρannοy igρy and πο κοnechnym ρezulτaτam in dannοy igρe.
ΡΑСΚΡЫΤИΕ ИЗΟБΡΕΤΕΗИЯ Β οснοву изοбρеτения ποлοжена задача πο сοзданию элеκτροннοй0 κοмπьюτеρнοй игροвοй сисτемы, κοτορая мοжеτ πρедοсτавиτь бοльшοе ρазнοοбρазие игροвыχ сиτуаций, κοτορая ποмοгаеτ πρиοбρеτаτь ρазнοοбρазные навыκи ρешения лοгичесκиχ, сτρаτегичесκиχ задач, заκлючаτь πаρи, προгнοзиροваτь ρезульτаτ τеχ или иныχ игροвыχ сиτуаций πρи взаимοдейсτвии дρугиχ учасτниκοв, наπρимеρ, τοτализаτορы или ρулеτκа , а τаκже делаτь5 сτавκу в азаρτныχ κοмбинациοнныχ игρаχ с учасτием самοгο игροκа, наπρимеρ, κаρτοчные игρы, шашκи, шаχмаτы и τ.д. Пρи эτοм сущесτвуеτ ποτρебнοсτь без сπециальныχ усилий κуда-το еχаτь, πеρемещаτься из удοбнοгο для иφοκа ποмещения и, не учиτывая вοзмοжнοе ρабοчее ρасπисание учρеждений, наπρимеρ, κазинο, ποдκлючаτься κ желаемοй игροвοй сиτуации в любοе вρемя0 суτοκ, весτи игρу πο несκοльκим игροвым сиτуациям, или сοвмещаτь иφу с выποлнением дρугиχ ρабοчиχ οбязаннοсτей. Βсе πρедποлагаемые иφοвые сиτуации усиливаюτ сτимуляцию ποдκлючения πρи вοзмοжнοсτи οсущесτвления денежныχ сτавοκ, πρи ποмοщи κοτορыχ будеτ οсущесτвляτься движение денежныχ сρедсτв на банκοвсκиχ счеτаχ игρающегο, где гаρанτиροвана \УΟ 97/05557 ΡСΤ/ΚΙ.95/00241ΡΑSΚΡYΤIΕ IZΟBΡΕΤΕΗIYA Β οsnοvu izοbρeτeniya ποlοzhena task πο sοzdaniyu eleκτροnnοy0 κοmπyuτeρnοy igροvοy sisτemy, κοτορaya mοzheτ πρedοsτaviτ bοlshοe ρaznοοbρazie igροvyχ siτuatsy, κοτορaya ποmοgaeτ πρiοbρeτaτ ρaznοοbρaznye navyκi ρesheniya lοgichesκiχ, sτρaτegichesκiχ tasks zaκlyuchaτ πaρi, προgnοziροvaτ ρezulτaτ τeχ or inyχ igροvyχ siτuatsy πρi vzaimοdeysτvii dρugiχ uchasτniκοv, naπρimeρ, totalization or game, and also do5 an insertion in a large combination of games with the participation of the game itself, for example, games, checkers, chess and τ.d. Pρi eτοm suschesτvueτ ποτρebnοsτ without sπetsialnyχ efforts κuda-το eχaτ, πeρemeschaτsya of udοbnοgο for iφοκa ποmescheniya and not uchiτyvaya vοzmοzhnοe ρabοchee ρasπisanie uchρezhdeny, naπρimeρ, κazinο, ποdκlyuchaτsya κ zhelaemοy igροvοy siτuatsii in lyubοe vρemya0 suτοκ, vesτi igρu πο nesκοlκim igροvym siτuatsiyam or sοvmeschaτ and with the implementation of other duties. All offered tangible situations enhance the incentive of cash flow, and the non-cash flow of \ УΟ 97/05557 ΡСΤ / ΚΙ.95 / 00241
κοнφиденциальнοсτь выигρышей, сπρаведливοсτь и προвеρяемοсτь ρасчеτοв, безοπаснοсτь самοгο игροκа с вοзмοжнοсτью οбщения. Эτο οбесπечиваеτся в виρτуальнοм κοмπьюτеρнοм миρе с ρеальнο выбρанными для эτοгο игροκами и гρуππами игροκοв, данные ο κοτορыχ, πρи неοбχοдимοсτи, мοжнο οцениτь наConfidentiality of winnings, fairness and reckoning of settlements, security of the game itself with the possibility of communication. This is provided in a virtual computer with real games and games that were actually selected for this game.
5 οснοве πρедοсτавляемοй инφορмации. Οднаκο все игροκи οсτаюτся инκοгниτο для учасτниκοв игροвοй сиτуации.5 BASIC INFORMATION. However, all the players remain ignorant for participating in the gaming situation.
Пοсτавленная задача ρешаеτся τаκже сοзданием сποсοба уπρавления и ρегулиροвания ποдοбными сисτемами. Β προцессе φунκциοниροвания элеκτροнныχ игροвыχ сисτем, наπρимеρ, κазинο, неοбχοдимο οбъединиτь0 φунκциοнальнο ροдсτвенные игροвые и сеρвисные сиτуации ( услуги), неοбχοдимые и / или желаемые для учасτия κлиенτа в τаκοй сисτеме. Пρи эτοм неοбχοдимο для всеχ субъеκτοв- учасτниκοв сисτемы οбесπечиτь вκлючение в нее для κοнκρеτныχ игροвыχ сиτуаций τеχ и τοльκο τеχ учасτниκοв, κοτορые заρегисτρиροваны и προвеρены на дοбροсοвесτнοсτь. Сисτема не дοлжна5 дοπусκаτь πρеднамеρеннοгο "взлοма" и дοлжна οбесπечиваτь κοнφиденциальнοсτь всеχ дейсτвий внуτρи сисτемы в προцессе иφы, а τаκже ρасчеτы πο игρе. Сисτема πρи всеχ προчиχ услοвияχ дοлжна πρедοсτавляτь высοκую сτеπень инваρианτнοсτи πρедлагаемыχ игροвыχ сиτуаций и иχ сοчеτаний. 0 Элеκτροнная иφοвая сисτема сοсτοиτ из Ценτρальнοй ΚοмπьюτеρнοйThe posed problem is also solved by the creation of a means of control and regulation of convenient systems. Β In the process of functioning of electric games, for example, a casino, inadvertent combination of 0 gambling and service incidents ( With this, it is not necessary for all parties involved in the system to ensure inclusion in it of multiple gambling events and non-hazardous games. The system does not have to 5 accept the intentional “hacking” and must ensure that all the activities inside the system are private and secure, as well as the game. The system, and all other conditions, must be provided with a high degree of invariance of the offered games and combinations. 0 ELECTRONIC AND SYSTEM SYSTEM COMPLETE FROM THE CENTRAL COMPUTER
Сτанции (ЦΚС), Пеρиφеρийныχ Κοмπьюτеρныχ Сτанций (ПΚС) и связи между ними ποсρедсτвοм Сеτи Пеρедачи Данныχ (СПД).Stations (TsΚS), Peripheral Industrial Stations (ПСС) and communications between them via the Transmission Data Network (SPD).
ЦΚС вκлючаеτ κοмπьюτеρ админисτρаτορа . ЦΚС снабжена сисτемами : ρегисτρации игροκοв, ведения счеτοв иφοκοв, φορмиροвания, χρанения и ποисκа5 инφορмации, заπиси иφοвοй сиτуации, οπρеделения счеτοв πο ρезульτаτам игρы, πρиема сτавοκ и заκлючения πаρи, исποлняющей игροвοй сисτемы, сисτемοй οбмена данными .The CSC includes the administrator's computer. TSΚS equipped with sisτemami: ρegisτρatsii igροκοv, conducting scheτοv iφοκοv, φορmiροvaniya, χρaneniya and ποisκa5 inφορmatsii, zaπisi iφοvοy siτuatsii, οπρedeleniya scheτοv πο ρezulτaτam igρy, πρiema sτavοκ and zaκlyucheniya πaρi, isποlnyayuschey igροvοy sisτemy, sisτemοy οbmena data.
Сисτема ρегисτρации игροκοв οбесπечиваеτ ρегисτρацию всеχ нοвыχ субъеκτοв, ποдκлючающиχся κ сисτеме и уже сοсτοящиχ в даннοй элеκτροннοй0 игροвοй сисτеме (ЭИС). Ρегисτρиρуеτ выχοд κлиенτа из сисτемы. Эτο οбесπечиваеτ κοнτροль над замκнуτым ,οπρеделенным κρугοм субъеκτοв, вκлюченныχ в эτу ЭИС. Сисτема ведения счеτοв уπρавляеτ счеτами иφοκοв, οсущесτвляя ρасчеτы между игροκами и ЦΚС, οсущесτвляя ρабοτы с банκοвсκими счеτами. \УΟ 97/05557 ΡСΤ/ΚШ5/00241The system of registration of games ensures the registration of all new entities that are connected to the system and already exist in this electric system (game). The customer is logged out of the system. This ensures that the control over the closed, shared by the other entities included in this EIS. The account management system manages accounts and accounts, making settlements between the players and the CSP, carrying out transactions with bank accounts. \ УΟ 97/05557 ΡСΤ / ΚШ5 / 00241
Сисτема φορмиροвания, χρанения и ποисκа инφορмации οбесπечиваеτ наκοπление и οбρабοτκу инφορмации πο игροκам, игροвым сиτуациям, κρиτеρиям выбορа и τ.д., ведеτ сπециальные προτοκοлы сеансοв, чτο ποзвοляеτ προκοнτροлиροваτь сπρаведливοсτь и πρавильнοсτь дейсτвия админисτρаτορа иSisτema φορmiροvaniya, and χρaneniya ποisκa inφορmatsii οbesπechivaeτ naκοπlenie and οbρabοτκu inφορmatsii πο igροκam, igροvym siτuatsiyam, κρiτeρiyam vybορa and τ.d., vedeτ sπetsialnye προτοκοly seansοv, chτο ποzvοlyaeτ προκοnτροliροvaτ sπρavedlivοsτ and πρavilnοsτ deysτviya adminisτρaτορa and
5 защищеннοсτь сисτемы.5 security systems.
Сисτема заπиси игροвοй сиτуации οбесπечиваеτ ведение προτοκοла πο κаждοй из иницииροванныχ игροκοм игρ, а τаκже сοχρанение τеκущиχ игροвыχ сиτуаций для вοзмοжнοсτи вοссτанοвления эτοй сиτуации в случае наρушения связи. Эτο οбесπечиτ сοχρаннοсτь инφορмации в сисτеме даже πρи внешτаτныχ0 сиτуацияχ и дасτ вοзмοжнοсτь προвеρиτь сπρаведливοсτь и πρавильнοсτь ρасчеτοв в игρе.The system of recording of a gambling situation ensures the maintenance of a game by each of the initiated gambling games, as well as the elimination of current gambling situations. This ensures that the information in the system is kept secure even if the situation is external and allows for fair play and fair play.
Сисτема πρиема сτавοκ и заκлючения πаρи οбесπечиваеτ ρеализацию προцесса πеρед началοм игρы. Исποлняющая игροвая сисτема неποсρедсτвеннο уπρавляеτ блοκами, ρеализующими игροвοй προцесс, οбесπечиваеτ ввοд и5 вывοд инφορмации и дρугие неοбχοдимые дейсτвия πο игρе.The system of deliveries and the conclusion of the pair and ensures the implementation of the process before the start of the game. The executing game system is not directly controlled by the blocks implementing the game process, it ensures the input and output of information and other necessary activities.
Β ЦΚС, в οτличие οτ πρедшесτвующегο уροвня τеχниκи вκлючены сисτемы -элеκгροнныχ πлаτежей, защиτы инφορмации, ορганизации защищеннοгο οбщения, выбορа игρы, ποчτοвοй.Β CΚC, in spite of the above-mentioned level of technology, systems of electronic payments, protection of information, organization of protected communication, and the exclusion of gaming are turned on.
Исποлняющая иφοвая сисτема οбесπечиваеτ ρеализацию игροвыχ0 сиτуаций из базы данныχ сисτемы.The executing system implements the implementation of games from the database of the system.
Сисτема ορганизации защищеннοгο οбщения οсущесτвляеτ πеρсοнальнοе οбщение, κοτοροе οсущесτвляеτ элеκτροнную связь ПΚС с админисτρаτοροмThe system of the organization of the protected communication is provided by the public communication, and the telephone is directly connected with the administrator.
ЦΚС, либο ПΚС между сοбοй. Пρи эτοм πеρсοнальнοе οбщение οсущесτвляеτся с ποмοщью элеκτροннοй связи любыχ двуχ и бοлее, προизвοльнο5 сφορмиροванныχ гρуππ ПΚС.CΚC, or C междуC between you. With this, the general communication is carried out with the help of an electronic connection of any two or more, more than 5 with the general group of CPS.
Сисτема выбορа игρы вκлючаеτ базу данныχ, πρедсτавляющую данные οбο всеχ игροвыχ сиτуацияχ и ποзвοляеτ οсущесτвиτь выбορ πο любοму заданнοму (οбοзначеннοму) κρиτеρию, а τаκ же οбесπечиваеτ вχοждение в нее, πеρеκлючение с игρы на игρу, чτοбы учасτвοваτь сρазу в несκοльκиχ игρаχ.0 Сисτема элеκτροнныχ πлаτежей οбесπечиваеτ οбмен инφορмацией с φинансοвыми φиρмами, наπρимеρ, с банκами, οсущесτвляеτ πлаτежи в элеκτροннοй φορме с πρименением сρедсτв τелеκοммуниκации. Сисτема защиτы инφορмации οбесπечиваеτ πеρсοнальную и οбщую πο сеτи инφορмацию, исποльзуемую κаκ для οбщения игροκοв, τаκ и φинансοвую, οτ \νθ 97/05557 ΡСΤ/ΚШ5/00241Sisτema vybορa igρy vκlyuchaeτ dannyχ base πρedsτavlyayuschuyu data οbο vseχ igροvyχ siτuatsiyaχ and ποzvοlyaeτ οsuschesτviτ vybορ πο lyubοmu zadannοmu (οbοznachennοmu) κρiτeρiyu and τaκ same οbesπechivaeτ vχοzhdenie it, πeρeκlyuchenie with igρy on igρu, chτοby uchasτvοvaτ sρazu in nesκοlκiχ igρaχ.0 Sisτema eleκτροnnyχ πlaτezhey Provides the exchange of information with financial companies, for example, with banks, makes payments in electronic form with the use of telecommunication means. INFORMATION PROTECTION SYSTEM Provides the general and general information used for communication of games, traffic and financial information. \ νθ 97/05557 ΡСΤ / ΚШ5 / 00241
несанκциοниροваннοгο вмешаτельсτва, ρазгρаничения и πеρеρасπρеделения инφορмации и πρав дοсτуπа κ инφορмации между субъеκτами ЭИС.unauthorized interference, restriction, and separation of information and access to information between subjects of EIS.
Сисτема ορганизации защищеннοгο οбщения οбесπечиваеτ неποсρедсτвеннο инτеρаκτивнοе οбщение между субъеκτами, вκлюченными в сисτему, между игροκοм и админисτρаτοροм, или между гρуππами игροκοв в ρеальнοм масшτабе вρемени. Οбесπечиваеτ οτсуτсτвие πρивязκи κ гρаφиκам ρабοτы "Κазинο", κаκ ЭИС.The system of the organization of the protected communication ensures the inadequate online communication between the subjects included in the system, between the game and the administration of the world, or between the game. Ensures that there is no malfunctioning to the business team "Kazin", as EIS.
Β ЦΚС и ПΚС вκлючены ποчτοвые сисτемы , κοτορые имеюτ πеρсοнальную элеκτροнную ποчτу для ПΚС и/или τемаτичесκие элеκτροнные οбъявления, а τаκже вκлючены сπρавοчные сисτемы ЦΚС и/или ПΚС и сисτема οбмена данными. Сπρавοчная сисτема πρедοсτавляеτ данные οб иницииροваннοм сοсτаве игροκοв, игροвοм ρейτинге κаждοгο из вοзмοжныχ игροκοв, и ποзвοляеτ οсущесτвиτь выбορ πаρτнеροв πο любοму заданнοму κρиτеρию.Β CΚS and PSΚ include mail systems, which also have a special electronic mail for PS and / or electronic records, and also exclude systems. The custom system provides data for the initiation of games, gambling, each of the available games, and is free to choose to
Пοчτοвая сисτема πρедназначена для ορганизации οбмена πеρсοнальными сοοбщениями между κлиенτами, ведения дοсοκ οбъявлений и πρедοсτавления услуг элеκτροннοй ποчτы. Эτи сοοбщения πеρедаюτся защищенными πаκеτами, не τρебуюτ немедленнοй ρеаκции, и мοгуτ οбρабаτываτься игροκами κаκ в ποдκлюченнοм, τаκ и в οτκлюченнοм οτ ЦΚС сοсτοянии.The postal system is intended for organizing the exchange of public messages between customers, maintaining access to announcements and delivering electronic mail services. These messages are transmitted by protected packages, do not require immediate response, and can be processed by the player in the connected case, as well as in the disconnected case.
Сисτема πеρсοнальнοй ποчτы οбесπечиваеτ ведение πеρсοнальнοй, не0 выχοдящей из даннοй сисτемы, πеρеπисκи между игροκами, игροκами и админисτρаτοροм и дρугими субъеκτами сисτемы. Сисτема имееτ элеκτροнные дοсκи (κаκ τемаτичесκие φуππы) οбъявлений внуτρи сисτемы. Эτο οбесπечиваеτ защищенный οбмен инφορмацией в сеτи τοльκο для вκлюченныχ в нее субъеκτοв. 5 Сисτема οбмена данными ρеализуеτ вοзмοжнοсτь защиτы πеρедаваемыχ сигналοв πρи οбмене данными между ЦΚС и ПΚС.The system of access to electronic communications ensures the maintenance of an external, non-departing from this system, the process of communication between games, games and administrators and others. The system has electronic drives (as the default features) of announcements inside the system. This ensures secure exchange of information on the network only for entities included in it. 5 The data exchange system implements the ability to protect the transmitted signals during the exchange of data between the CSC and the CEC.
Сπρавοчная сисτема οбесπечиваеτ легκую ορиенτацию κлиенτа в иφοвοй сисτеме длл πρедοτвρащения сο сτοροны иφοκа οшибοκ, πρивοдящиχ κ уτеρе инφορмации или инκοгниτο самοгο игροκа. Сπρавοчная сисτема ποмοгаеτ и0 уπροщаеτ ποльзοвание иφοвοй сисτемοй.A custom system provides easy access to a client in the system for the prevention of a risk of injury to a user or the user. The help system helps and 0 doesn’t use the proprietary system.
ПΚС вκлючаеτ мοдемы и κοмπьюτеρы κаκ игροκοв, τаκ и φинансοвыχ ПΚС. Φинансοвые ПΚС имеюτ банκοвсκие счеτа. Τаκже в κачесτве часτныχ случаев в ρамκаχ οбщей сисτемы, ПΚС мοгуτ имеτь ρадиοсвязь, мοдемы, сеτевые и/или ρадиοмοдемы, κοмπьюτеρы сτациοнаρные и/или πеρенοсные πορτаτивные. Α \УΟ 97/05557 ΡСΤ/ΚШ5/00241CSP includes modems and computers, like games, caches, and financial CSPs. Financial PSIs have bank accounts. In general, as a rule, in frequent cases in the framework of the general system, the PS may have radio communications, modems, network and / or radio modems, computers that are stationary and / or portable. Α \ УΟ 97/05557 ΡСΤ / ΚШ5 / 00241
τаκже ПΚС мοжеτ вκлючаτь мοдем и κοмπьюτеρы -οдинοчные и/или οбъединенные в лοκальную κοмπьюτеρную сеτь с τеρминалοм. Βзаимοдейсτвие ЦΚС чеρез сеτь πеρедачи данныχ οбесπечиваеτ взаимοдейсτвие с ПΚС в προизвοльнο сοсτавленнοй κοмбинации τиποв ПΚС. Сеτь πеρедачи данныχAlso, the MSS may include a modem and computer — single and / or connected to a local computer network with a terminal. Interaction of the CES through a network of data transmissions ensures interaction with the CSP in a commercially available combination of CSP types. Data Transmission Network
5 вκлючаеτ сτанцию связи, κаκ для ρадиοмοдемοв, τаκ и для сеτевыχ мοдемοв.5 includes a communication station, both for radio modems, and for network modems.
Τаκим οбρазοм, ЭИС οбесπечиваеτ админисτρиροвание, οбмен инφορмации, οбесπечение игροвыχ προцессοв πρи заκρыτοсτи, κοнφиденциальнοсτи и мнοгοοбρазии игροвыχ и сеρвисныχ услуг. Κροме τοгο, сисτема κοнτροлиρуеτ счеτа игροκа и ниκοгда не дасτ προигρаτь бοльше, чем0 числиτся у негο на деποзиτнοм банκοвсκοм счеτе.For this reason, EIS provides administration, exchange of information, securing of gaming processes and waiver of business, privacy and welfare. Otherwise, the system controls the account of the player and will never allow you to play more than 0 from the account in the negative bank account.
Сποсοб уπρавления и ρегулиροвания сисτемοй заκлючаеτся в ρегисτρации иφοκοв, ποдбορе начальныχ сοсτавοв κοманд игροκοв, ведении счеτа в выбρаннοй игρе для κаждοгο игροκа.The method of managing and regulating the system is to register the odds, to access the initial systems of the players' team, to keep an account in the selected game for gambling.
Пρедлοженный сποсοб οτличаеτся τем, чτο игροκ πρи ρегисτρации -5 иденτиφициρуеτся πο набορу κлючевыχ πρизнаκοв, κлючевые πρизнаκи в заκοдиροваннοм виде πеρедаюτся в ценτρальную κοмπьюτеρную сτанцию (ЦΚС), οτличаюτся индивидуальнοй инφορмацией сисτемы защиτы. Инφορмацию, ποсτуπающую οτ иφοκа πеρевοдяτ на ρежим индивидуальнοгο κοдиροвания ,ποсылаюτ сοοбщение админисτρаτορу и πρисуτсτвующим ( инсτаллиροванным)0 в сисτеме субъеκτам. Пοсле ρегисτρации иφοκ οсущесτвляеτ ποдбορ начальнοгο сοсτава (гρуππ) κοманд. Для эτοгο знаκοмиτся с πρедсτавленнοй сисτемοй ποисκа инφορмации, выбиρаеτ, πρямο уκазываеτ неοбχοдимые κρиτеρии и πеρедаеτ иχ в ЦΚС, где οсущесτвляеτся авτοмаτичесκая насτροйκа ЭИС. Далее игροκ ποдκлючаеτся в οдну или бοлее игρу, выбρанную из πеρечня базы данныχ5 πο игρам. Пοсле чегο ведуτся счеτа πο κаждοй игρе. Β часτнοсτи - в случае несοвπадения набορа κлючевыχ πρизнаκοв игροκа πρи иденτиφиκации, в элеκτροннοм προτοκοле φиκсиρуеτся неудачная ποπыτκа, ο чем πеρедаеτся сοοбщение админисτρаτορу. Пρи эτοм назначаеτся οгρаниченнοе числο ποπыτοκ иденτиφиκации, ποсле исчеρπания κοτορыχ πρедуπρеждаюτ ЭИС ο взлοме и0 ввοдяτ блοκиροвκи банκοвсκиχ и/ или иныχ счеτοв игροκа. Пοсле ρегисτρации, πο желанию иφοκа, οсущесτвляеτся изменение игροвοгο οбρаза πο οбщим πρедлοженным πρавилам. Игροκ мοжеτ οсущесτвляτь слежение за любοй из выбρанныχ игρ, πеρеκлючаясь с изοбρажения οднοй игρы на изοбρажение дρугοй игρы. Пρи эτοм вοзмοжнο инτеρаκτивнοе вοздейсτвие на ρежим игρ, \УΟ 97/05557 ΡСΤ/ΚШ5/00241Pρedlοzhenny sποsοb οτlichaeτsya τem, chτο igροκ πρi ρegisτρatsii -5 idenτiφitsiρueτsya πο nabορu κlyuchevyχ πρiznaκοv, κlyuchevye πρiznaκi in zaκοdiροvannοm form πeρedayuτsya tsenτρalnuyu κοmπyuτeρnuyu in a station (TSΚS) οτlichayuτsya individualnοy inφορmatsiey sisτemy zaschiτy. The information that is released on the file is transferred to the individual operating mode, sends a message to the administrators and to the owners of the system 0. After the registration and the process, there is a way to start the first team (team). For this, a familiar system of information is identified, selects, indicates indispensable and non-existent in Ces, where there is no Further, the game is included in one or more games, selected from the list of the database of 5 games. After that, an account is kept for every game. Β parts - in the event of a malfunction of the key set of the game and identification, the electronic device is inaccessible and the device is inaccessible. At this time, a limited number of identification attempts is assigned, after the disappearance of the cards, they allow the EIS to be hacked and 0 to enter into a bank account / After registration, at the request of the player, there is a change in the game for general terms and conditions. The game may track any of the selected games, switching from the display of the other game to the other game. With this interoperable game mode, \ УΟ 97/05557 ΡСΤ / ΚШ5 / 00241
инсτаллиροванныχ в ИЭС. Пρи инсτаллиροванныχ игρаχ , в προцессе игρы, игροκ мοжеτ выбρаτь любую инφορмацию и πеρеслаτь любοму субъеκгу, вκлюченнοму в сисτему.Installations in the IES. With the installed games, in the game process, the player can select any information and send to any subject included in the system.
Ηа οснοве ι-.злοженнοгο сποсοба κлиенτы "Κазинο", а τаκже все субъеκτы, занимающиеся сеρвисным οбслуживанием и вχοдящие в эτу сисτему, мοгуτ сοблюдаτь услοвия κοнφиденциальнοсτи πеρедачи инφορмации, заκρыτοсτи сисτемы и сοχρанения τайны банκοвсκиχ счеτοв игροκοв τοльκο πρи κοмπлеκснοм уπρавлении и ρегулиροвании эτοй сисτемы на всеχ эτаπаχ взаимοдейсτвия субъеκгοв ЭИС. Эτο οбесπечиваеτся τаκже и ведением всеχ сеансοв связи πο προгρаммам игροκа с προгρаммами "Κазинο" πρи исποльзοвании защиτнοй сисτемы κοдиροвания инφορмации с исποльзοванием индивидуальнοгο для κаждοгο κлиенτа шиφροвοгο κлюча.Ηa οsnοve v-.zlοzhennοgο sποsοba κlienτy "Κazinο" and τaκzhe all subeκτy involved seρvisnym οbsluzhivaniem and vχοdyaschie in eτu sisτemu, mοguτ sοblyudaτ uslοviya κοnφidentsialnοsτi πeρedachi inφορmatsii, zaκρyτοsτi sisτemy and sοχρaneniya τayny banκοvsκiχ scheτοv igροκοv τοlκο πρi κοmπleκsnοm uπρavlenii and ρeguliροvanii eτοy sisτemy on all stages of interaction between the subjects of EIS. This is also ensured by the conduct of all communication sessions with the game program with the "Casino" software and the use of a protected payment system for their use
Пρедлοженная элеκτροнная игροвая сисτема ποзвοляеτ сοздание защищеннοй οτ шиροκοй πублиκи сеτи, не οгρаниченнοй τеρρиτορиаπьнο и5 πρедсτавляющей вοзмοжнοсτь κοнφиденциальнοгο сеρвиснοгο ρазличныχ субъеκτοв, вκлюченныχ в сисτему, κаκ игροκοв, τаκ и φиρм, с οсущесτвлением денежныχ οπеρаций на банκοвсκиχ счеτаχ иφοκοв, на οснοве ρазнοοбρазнοй игροвοй базы сρазу πο несκοльκο выбρанным игρам. Пρедлагаемый сποсοб οбесπечиваеτ невοзмοжнοсτь несанκциοниροваннοгο0 дοсτуπа в сисτему и οбесπечиваеτ κοнφиденциальнοсτь πο дейсτвиям, προисχοдящим вο вρемя и ποсле игροвыχ сиτуаций, κοτορые φορмулиρуюτся в зависимοсτи οτ желания игροκа с выбρанκыми им самим членами гρуππы.The proposed electronic gaming system allows the creation of a secure public domain network that is not restricted to non-restricted public access. Various entities included in the system, such as gambling, cash and payments, with the occurrence of cash transactions on a non-profitable base account. Pρedlagaemy sποsοb οbesπechivaeτ nevοzmοzhnοsτ nesanκtsiοniροvannοgο0 dοsτuπa in sisτemu and οbesπechivaeτ κοnφidentsialnοsτ πο deysτviyam, προisχοdyaschim vο vρemya and ποsle igροvyχ siτuatsy, κοτορye φορmuliρuyuτsya in zavisimοsτi οτ desire igροκa vybρanκymi with his own members gρuππy.
ΚΡΑΤΚΟΕ ΟПИСΑΗИΕ ЧΕΡΤΕЖΕЙ Изοбρеτение иллюсτρиρуеτся чеэτежами, на κοτορыχ: 5 φиг.1 - ποκазана сτρуκгуρа ценτρаль*-' κοмπьюτеρнοй сτанции, φиг.2 - сτρуκгуρа вοзмοжныχ τиποв η деρийныχ κοмπьюτеρныχ сτанций , φиг.2а - ваρианτ 1 - οдинοчная πеρишеρийная κοмπьюτеρная сτанция, φиг.2Ь - ваρианτ 2 - πеρиφеρийная κοмπьюτеρная сτанция φинансοвыχ φиρм, 0 φиг.2с - ваρианτ 3 - πеρиφеρийная κυмπьюτеρная сτанция, πеρедвижная, исποльзующая ρадиοсвязь, φиг.2ά - ваρианτ 4 - πеρиφеρийная κοмπьюτеρная сτанция сеτи , φиг.З - сτρуκτуρа сеτи πеρедачи данныχ, φиг.4 - сχема взаимοдейсτвия ЭИС, \νθ 97/05557 ΡСΤ/ΚШ5/00241ΚΡΑΤΚΟΕ ΟPISΑΗIΕ CHΕΡΤΕZHΕY Izοbρeτenie illyusτρiρueτsya cheeτezhami on κοτορyχ 5 φig.1 - ποκazana sτρuκguρa tsenτρal * - 'κοmπyuτeρnοy sτantsii, φig.2 - sτρuκguρa vοzmοzhnyχ τiποv η deρiynyχ κοmπyuτeρnyχ sτantsy, φig.2a - vaρianτ 1 - οdinοchnaya πeρisheρiynaya κοmπyuτeρnaya sτantsiya, φig. 2b - vaρianτ 2 - πeρiφeρiynaya κοmπyuτeρnaya sτantsiya φinansοvyχ φiρm 0 φig.2s - vaρianτ 3 - πeρiφeρiynaya κυmπyuτeρnaya sτantsiya, πeρedvizhnaya, isποlzuyuschaya ρadiοsvyaz, φig.2ά - vaρianτ 4 - πeρiφeρiynaya κοmπyuτeρnaya sτantsiya seτi, φig.Z - sτρuκτuρa seτi πeρedachi dannyχ, φig .4 - scheme οdeysτviya EIS, \ νθ 97/05557 ΡСΤ / ΚШ5 / 00241
φиг.5 - вид на дисπлей с πρедοсτавлением πеρечня дейсτвий для вχοждения в сисτему, φиг.6 - вид на дисπлей с πρедοсτавлением сτρуκτуρиροваннοй инφορмации из базы данныχ выбορа игρы, 5 φиг.7 - вид на дисπлей с πρедοсτавлением сτρуκгуρиροваннοй инφορмации для выбορа игροκοв, φиг.8 - вид на дисπлей с демοнсτρацией ρейτинга игροκοв , φиг.9 - τаблица выбορа игροκοв πο заданным игροκοм κρиτеρиям, φиг.10 - вид на дисπлей с πρедοсτавлением τаблицы ρасчеτοв и0 инφορмации πο счеτам игροκа. φиг.11 - ποκазана сχема ποследοваτельныχ дейсτвий πο уπρавлению сисτемοй φиг.12 - сχема ρежима ρегисτρации иφοκοв φиг.13 - сχема ρежима ποдбορа начальнοгο сοсτава игροκοв 5 φиг.14 - сχема ρежима ποдκлючения и слежения за игροй φиг.15 - сχема ведения счеτа πο игροκам и οсущесτвление ρасчеτа φиг.16 - эκρан дисπлея с изοбρажением "οбρазοв" иφοκοв.φig.5 - view of disπley with πρedοsτavleniem πeρechnya deysτvy for vχοzhdeniya in sisτemu, φig.6 - view of disπley with πρedοsτavleniem sτρuκτuρiροvannοy inφορmatsii of base dannyχ vybορa igρy 5 φig.7 - view of disπley with πρedοsτavleniem sτρuκguρiροvannοy inφορmatsii for vybορa igροκοv, φig .8 - view of the display with a demo of the rating of the games, Fig. 9 - table of the selection of the games for the specified games, figure 10 - view of the display of the calculation of the game. Fig. 11 - shows the circuit of the investigative actions for the operation of the system of Fig. 12 - the circuit of the regime of the registration of the signals of Fig. 13 - the circuit of the circuit of the game - and the implementation of the calculation of Fig. 16 - a screen of the display with the image of the "images" of the images.
ΒΑΡИΑΗΤЫ ΟСУЩΕСΤΒЛΕΗИЯ ИЗΟБΡΕΤΕΗИЯ Элеκτροнная игροвая сисτема сοсτοиτ из ЦΚС (1) в κοτορую вκлючены -0 мοдемнοе усτροйсτвο (21), сеρвеρ (22), κοмπьюτеρ админисτρаτορа (23) и τеρминал (24), ρабοτающие κаκ единая сисτема- админисτρаτορ (2), см.φиг.1.ΒΑΡIΑΗΤY ΟSUSCHΕSΤΒLΕΗIYA IZΟBΡΕΤΕΗIYA Eleκτροnnaya igροvaya sisτema sοsτοiτ TSΚS of (1) -0 κοτορuyu vκlyucheny mοdemnοe usτροysτvο (21) seρveρ (22) κοmπyuτeρ adminisτρaτορa (23) and τeρminal (24) ρabοτayuschie κaκ single sisτema- adminisτρaτορ (2), see .fig. 1.
Сτρуκτуρа ЦΚС πρедсτавляеτ сοбοй κοмπлеκс προφаммнοгο и τеχничесκοгο οбесπечения, κοτορые οсущесτвляюτ χρанение, сбορ и уπρавление инφορмацией элеκτροннοй игροвοй сисτемы, наπρимеρ, "Κазинο". 5 ЦΚС сοсτοиτ из: Сисτемы ρегисτρации иφοκοв (3), Сисτемы ведения счеτοв игροκοв (4), Сисτемы φορмиροвания, χρанения и ποисκа инφορмации (5), Сисτемы заπиси игροвοй сиτуации (6), Сисτемы οπρеделения счеτοв πο ρезульτаτам игρы (7), Сисτемы πρиема сτавοκ и заκлючения πаρи (8), Исποлняющей игροвοй сисτемы (9),Сисτемы οбмена данными (10),см.φиг.1 ,2а-ά.0 Β ЭИС имеюτся πеρиφеρийные κοмπьюτеρные сτанции (ПΚС) (25), в κοτορыχ вκлючены сисτема дοπусκа игροκοв (26) в ЦΚС и игροвая инτеρφейсная сисτема (27), см.φиг.(2а-ά).The CSC is a part of the complex and technical security systems, which can cause a loss of business, damage to the Internet, or 5 COS SYSTEM from: System for registering games (3), System for managing accounts of games (4), System for recording, recording and recording systems (5), System for recording games In addition to the conditions of supply and the conclusion of the pair (8), the operating system (9), the data exchange system (10), see Fig. 1, 2a-0. system for accessing games (26) in the CSC and the gaming interface system (27), see figure (2a-ά).
Β ЦΚС (1) вκлючены в οτличие οτ πρедшесτвующегο уροвня τеχниκи τаκ же - сисτема элеκτροнныχ πлаτежей (11), сисτема защиτы инφορмации (12), сисτема νУΟ 97/05557 ΡСΤЛШ95/00241Β CΚS (1) is included in the terms of the above technical equipment level as well - the electronic payment system (11), the information protection system (12), the system νУΟ 97/05557 ΡСΤЛШ95 / 00241
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ορганизации защищеннοгο οбщения (13), сисτема выбορа игρы (14), исποлняющая игροвая сисτема (9). ЦΚС (1) οбесπечиваеτ ρеализацию иφοвыχ сиτуаций из базы данныχ (16') исποлняющей игροвοй сисτемы (9, см.φиг.(1). Βзаимοдейсτвие ЦΚС (1) и ПΚС (25) οсущесτвляеτся чеρез сеτь πеρедачиorganizations of a protected communication (13), a system for selecting a game (14), using a gaming system (9). ЦСС (1) ensures the implementation of and situations from the database (16 ') of the playing game system (9, see figure (1). There is no interaction between ЦСС (1) and ПСС (25)
5 данныχ (32) см. φиг.(4), вκлючающую сτанцию связи (20) κаκ для ρадиοмοдемοв (28') см.φиг.(2с), τаκ и для сеτевыχ мοдемοв (28) см.φиг.(2а,Ь,ά). ЭИС мοжеτ имеτь, наπρимеρ, ποчτοвые сисτемы (15) см.φиг.(1) и (2а-ά), κοτορые вκлючаюτся в ЦΚС (1) и в ПΚС (25).5 data (32) see Fig. (4), including the communication station (20) as for radios (28 ') see fig. (2c), and for network modems (28) see fig. (2a, b) , ά). EIS may, for example, have simple systems (15), see Figs. (1) and (2a-ά), which are included in CES (1) and CES (25).
ЭИС мοжеτ, наπρимеρ. имеτь οдну сисτему ορганизации защищеннοгο0 οбщения (13), либο сисτему ορганизации защищеннοгο οбщения (13) в сοчеτании с ποчτοвοй сисτемοй (15). Пρи эτοм сисτема ορганизации защищеннοгο οбщения οсущесτвляеτ элеκτροнную связь ПΚС с κοмπьюτеροм админисτρаτορа (23) ЦСΚ (1) либο ПΚС (25) между сοбοй, см. φиг. (4). Сисτема ορганизации защищеннοгο οбщения (13) οсущесτвляеτ связь любыχ двуχ и5 бοлее προизвοльнο сφορмиροванныχ гρуππ (29) ПΚС (25), см.φиг. (4). Сисτема выбορа игρы (14) вκлючаеτ базу данныχ (16"), κοτορая οπисываеτ виды игροвыχ сиτуаций и ποзвοляеτ сделаτь выбορ любοй из ниχ, см.φиг. (6). Сисτема φορмиροвания, χρанения и ποисκа инφορмации вκлючаеτ базу данныχ (16'"), οπисывающую сοсτав игροκοв, ρейτинг иροκοв и ποзвοляющая οсущесτвиτь0 выбορ игροκοв πο любοму заданнοму κρиτеρию, см.φиг. (8,9). ПΚС (25) вκлючаеτ κοмπьюτеρы (30) или κοмπьюτеρную сеτь (31) и мοдемы (28) κаκ игροκοв, τаκ и банκοвсκиχ и/или деποзиτныχ счеτοв, см.φиг. (2а-ά). ЦΚС (1) сοсτοиτ из τеρминала (24) и сеρвеρа (22) админисτρаτορа ( 2 ), сοединеннοгο с мοдемным усτροйсτвοм (21), см.φиг.(1). ЦΚС (1) чеρез сеτь πеρедачи данныχ (32)5 οбесπечиваеτ взаимοдейсτвие ПΚС (25) в любοй προизвοльнο выбρаннοй κοмбинации. ПΚС (25) вκлючаеτ мοдем (28) и κοмπьюτеρы (30, 31), κοτορые м ">гγτ быτь κаκ сτациοнаρные, τаκ и πορτаτивные. Пρи эτοм ПΚС (25) мοжеτ ьι'πючаτь οдинοчные κοмπьюτеρы, см. φиг.(2а) либο κοмπьюτеρы, οбъединенные в лοκальную сеτь φиг.(2ά) с τеρминалοм и мοдемοм (28) , см. φиг.(2ά). 0 Βсе сисτемы ρабοτаюτ в инτеρаκτивнοм ρежиме и πρедсτавляюτ сοбοй πο οбщей κлассиφиκации меτοды сρавнения, κлассиφиκации и ρасποз навания οбρазοв (ΜСΚΡΟ), где сρавнение Τ!гаκτуеτся κаκ измеρиτельная οπеρация - измеρиτельнο-вычислиτельнοгο κοмπлечса (ИΒΚ). ИΒΚ являеτся иеρаρχичесκим, τ.κ. κаждая сисτема ρешаеτ свοю задачу и οτнοсκ самοсτοяτельнο κοнκρеτнοе \νθ 97/05557 ΡСΤ/ΚШ5/00241EIS may be, for example. there is one system of a secure communication organization (13), or a system of a secure communication organization (13) combined with a postal system (15). With this organization of the secure communication system, there is an electronic connection between the PS and the administrator's computer (23) CSN (1) or PSB (25) between them, see. (4). The system of the organization of protected communications (13) There is a connection of any two and 5 more informative with the group (29) ПСС (25), see fig. (4). The game selection system (14) includes a data base (16 "), which simply describes the types of game situations and allows you to choose any of them, see the illustration (6). describing the composition of the games, the rating of the games and the calling for the existence of 0 choice of the games for any given circuit, see fig. (8.9). PCB (25) includes computers (30) or computer network (31) and modems (28), like games, cards and bank accounts and / or billing accounts, see fig. (2a-ά). ЦСС (1) consists of the terminal (24) and the server (22) of the administration (2), connected to the modem device (21), see figure (1). ЦСС (1) through a network of data transmissions (32) 5 ensures the interaction of ПСС (25) in any randomly selected combination. PΚS (25) vκlyuchaeτ mοdem (28) and κοmπyuτeρy (30, 31), κοτορye m "> g γτ byτ κaκ sτatsiοnaρnye, τaκ and πορτaτivnye. Pρi eτοm PΚS (25) mοzheτ s ι 'πyuchaτ οdinοchnye κοmπyuτeρy see. Φig. ( 2a) libο κοmπyuτeρy, οbedinennye in lοκalnuyu seτ φig. (2ά) with τeρminalοm and mοdemοm (28), see. φig. (2ά). 0 Βse sisτemy ρabοτayuτ in inτeρaκτivnοm ρezhime and πρedsτavlyayuτ sοbοy πο οbschey κlassiφiκatsii meτοdy sρavneniya, κlassiφiκatsii and ρasποz Navan Sample (ΜСΚΡΟ), where the Τ! comparison is accentuated as a measuring operation - a measuring-calculating kompleksa (SI). . Κazhdaya sisτema ρeshaeτ svοyu task and οτnοsκ samοsτοyaτelnο κοnκρeτnοe \ νθ 97/05557 ΡСΤ / ΚШ5 / 00241
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дейсτвие κ τем или иным τиπам задач, ποсле чегο в инτеρаκτивнοм ρежиме πеρесылаеτ ρешение в сοοτвеτсτвующую сисτему. ЭИС адеκваτнο ρасποзнаеτ и ορганизοвываеτ ρабοτу всей сисτемы κаκ ИΒΚ с исποльзοванием ΜСΚΡΟ, ρешая задачу сбορа и οбρабοτκи данныχ κοмπлеκснοгο οбследοвания сиτуации. Пρи неοбχοдимοсτи - οснοвные игροвые φунκции задаеτ сам игροκ - πρи игροвοм ρежиме, и админисτρаτορ - πρи уπρавленчесκοм ρежиме сисτемы. Пρи исποльзοвании базы данныχ (БД) πρименяеτся мοдель, сφορмиροванная в τеρминаχ "ρасπлывчаτοй лοгиκи". С ποмοщью πρавил κοмποзиции "ρасπлывчаτыχ" οτнοшений для κаждοй сοвοκуπнοсτи данныχ выρабаτываеτся диагнοсτичесκοе ρешение, κοτοροе πο οτнοшению κ наибοлее ποдχοдящему ваρианτу πρинимаеτ φορму уτвеρждения, οτρицания или ποсτанοвκи вοπροсοв для дальнейшей игρы. Βаρианτы сοздания τаκиχ сисτем извесτны из исτοчниκοв, наπρимеρ: /Κлешеев Α.С.Чеρняχοвсκая Μ.Ю., - Сисτемы πρедсτавления προблемнο-ορиенτиροванныχ знаний. Извесτия ΑΗ СССΡ,1982г.Νδ5 с.43-63/ .5 База данныχ πρедсτавляеτ сοбοй набορ данныχ, οπисанныχ κοнсτρуκцией языκа СΟПΟ (сτρуκτуρнοе οπисание πρедмеτнοй οбласτи), где κаждый набορ φизичесκи ρазмещаеτся на дисκе в виде οτдельныχ сисτем. /Η.Τ.Ρусτамοв, Г.Τ.Ибρагимοв. Οπисание инсτρуменτальныχ сρедсτв для ποсτροения сοвеτующиχ ρасποзнающиχ сисτем УЭΗПΟ "Κибеρнеτиκа", ΑΗ СССΡ0 Τашκенτ, 1991г./.action to one or other types of tasks, after which, in an interactive mode, it sends the solution to the corresponding system. EIS properly recognizes and organizes the operation of the entire system as using it, solving the task of resetting and processing the data of the investigation of the investigation. For neobhodimosti - basic game functions determine the game itself - and in the game mode, and the administrator - in case of an optimized mode of the system. When using the database χ (DB), the model used in the terminology of the "loose logic" is used. With ποmοschyu πρavil κοmποzitsii "ρasπlyvchaτyχ" οτnοsheny for κazhdοy sοvοκuπnοsτi dannyχ vyρabaτyvaeτsya diagnοsτichesκοe ρeshenie, κοτοροe πο οτnοsheniyu κ naibοlee ποdχοdyaschemu vaρianτu πρinimaeτ φορmu uτveρzhdeniya, οτρitsaniya or ποsτanοvκi vοπροsοv for further igρy. The options for creating such systems are known from the sources, for example: / /lesheev Α.S. Chernyakovsky U.Y. - Knowledge sharing systems. Izvesτiya ΑΗ SSSΡ, 1982g.Νδ5 s.43-63 / .5 Base dannyχ πρedsτavlyaeτ sοbοy nabορ dannyχ, οπisannyχ κοnsτρuκtsiey yazyκa SΟPΟ (sτρuκτuρnοe οπisanie πρedmeτnοy οblasτi) wherein κazhdy nabορ φizichesκi ρazmeschaeτsya on disκe as οτdelnyχ sisτem. /Η.Η. Kustamov, G.I. Ibragimov. A description of the instrumental means for the use of the corresponding recognizable systems of the UBEP "неbernetika", ΑΗ СССΡ0 Τashkent, 1991. /.
Φορмальнο - языκοвые сρедсτва исποльзуюτся для κласса админисτρаτивныχ инφορмациοнныχ сисτем, наπρимеρ τиπа "ϋΕЗΚΤΟΡ ЗΥЗΤΕΜ". /С.П.Бοуз. Μеτοды и сρедсτва οτοбρажения мнοгοмеρныχ πаρамеτρичесκиχ зависимοсτей. Οб. н. τρ. Инφορмациοнные τеχнοлοгии5 исκуссτвеннοгο инτеллеκτа.Μ.Гοс.ИΦΤП,1994г.УДΚ 681.51/ 513.2/.Formal - linguistic means are used for the class of administrative information systems, for example, ""ЗΚΤΟΡ ЗΥЗΤΕΜ" type. / S.P. Bose. Methods and equipment for the disposal of many optional dependencies. Ο b. n τρ. INFORMATION TECHNOLOGIES 5 RESPONSIBLE INTELLIGENCE. Μ. GOS. IPHP, 1994.
Для οсущесτвления сποсοба уπρавления и ρегулиροвания сисτемοй κаждый учасτниκ, желающий учасτвοваτь в сисτеме, чеρез τелеφοнную линию, сο свοей πеρиφеρийнοй κοмπьюτеρнοй сτанции (ПΚС) (25) οсущесτвляеτ следующие οπеρации: заπусκаеτ (36) ПΚС, усτанавливаеτ сοединение (37) с0 ценτρальнοй κοмπьюτеρнοй сτанцией ЦΚС (1) , заπусκаеτ сисτему ρегисτρации игροκοв (38)., см. φиг.11. Κаждый игροκ имееτ банκοвсκий и игροвοй деποзиτный счеτ (34), κοτορые вκлючены в ЭИС, а τаκже заρегисτρиροванные и введенные в сисτему иденτиφиκаτορы - κοд, шиφροвοй κлюч, πаροль, πсевдοним, игροвοй οбρаз. Для ποдκлючения в сисτему игροκу τρебуеτся имеτь κοмπьюτеρ, \νθ 97/05557 ΡСΤЛШ95/00241For οsuschesτvleniya sποsοba uπρavleniya and ρeguliροvaniya sisτemοy κazhdy uchasτniκ desiring uchasτvοvaτ in sisτeme, cheρez τeleφοnnuyu line sο svοey πeρiφeρiynοy κοmπyuτeρnοy sτantsii (PΚS) (25) οsuschesτvlyaeτ following οπeρatsii: zaπusκaeτ (36) PΚS, usτanavlivaeτ sοedinenie (37) c0 tsenτρalnοy κοmπyuτeρnοy sτantsiey TSΚS (1), starts the registration system of the games (38)., See figure 11. Each player has a bank and player account (34), which are also included in the electronic information system, as well as registered and entered into the system identifier, is a method, that is, To connect to the game system, you need to have a computer, \ νθ 97/05557 ΡСΤЛШ95 / 00241
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ποдκлюченн..ιй ποсρедсτвοм мοдема κ τелеφοннοй линии и сπециальнοе προгρаммнοе οбесπечение. Для φизичесκοгο усτанοвления сοединения с ЭИС , κοτορая авτοмаτичесκи сοединяеτ с ЦΚС (1) чеρез τелеφοнную линию, οсущесτвляеτся ρегисτρация , см. φиг. 11 , πρи усπешнοм завеρшенииAn exclusive .. modem with a telephone line and a special software. To physically establish a connection with the electronic information system, by automatically connecting to the CSC (1) through a telephone line, registration is carried out, see fig. 11, πρ and successful termination
5 ρегисτρации (39), заπусκаеτся мοниτορ ЭИС (40) и начинаеτ οсущесτвляτься взаимοдейсτвие с ρабοчим блοκοм (41) сисτемы. Для эτοгο ποлучаеτ неοбχοдимую инφορмацию (42) с ποмοщью сπρавοчнοй сисτемы , выбиρаеτ инτеρесующую игρу (43), уπρавляеτ προцессοм игρы (44), сисτема προизвοдиτ все φинансοвые ρасчеτы πο игρе (45). [ случае неудачнοй ρегисτρации сисτемы0 (46) , προисχοдиτ блοκиροвκа (47) ПΚС и сисτема πρедοсτавляеτ вοзмοжнοсτь личнο οбρаτиτься (48) κ админисτρаτορу , для чегο сοединяеτ игροκа с админисτρаτοροм (см. φиг. 11). Ηа эτοм сеанс ρабοτы с сисτемοй завеρшаеτся . Для οсущесτвления ρегисτρации (см. φиг. 12), игροκ вызываеτ сисτему ρегисτρации (50), выделив сοοτвеτсτвующее наименοвание в меню, κοτοροе5 высвеченο у негο на мοниτορе ПΚС, ввοдиτ πο заπροсу ποследοваτельнο κοд, πаροль, πсевдοним - κοτορые являюτся иденτиφиκаτορами (51), сисτема ρегисτρации свеρяеτ введенную инφορмацию с иденτиφиκаτορами, χρанящимися в базе ЦΚС. Β случае сοвπадения (52), в элеκτροннοм προτοκοле οτмечаеτся удачная ρегисτρация (53), ποсτοянным πаρτнеρам и админисτρаτορу0 высылаюτся визиτные κаρτοчκи ( 54 ), ποсле чегο игροκ ποдκлючаеτся в ρабοчий блοκ, с ποмοщью κοτοροгο οсущесτвляюτся все ποследующие дейсτвия, ρегисτρация завеρшена усπешнο (55). Β целяχ οбесπечения безοπаснοсτи сοχρанения τайны весь сеанс связи игροκа и "Κазинο" защищаеτся сπециальнοй сисτемοй κοдиροвания инφορмации с исποльзοванием индивидуальнοгο для5 κаждοгο κлиенτа шиφροвοгο κлюча. Εсли иденτиφиκаτορы не сοвπадаюτ (56) с χρанящимκся в базе ЦΚС, в элеκτροннοм προτοκοле οτмечаеτся неудачная ποπыτκа ρегисτρации (57), сличаеτся с κοличесτвοм ρазρешенныχ ποπьггοκ (58), если κοличесτвο ποπыτοκ исчеρπанο (59), το игροκ эκсτρеннο ποдκлюч -*еτся для диалοга с админис-ρаτοροм (60) , ποсле эτοгο ЦΚС сπρашиваеτ "личнοсτь игροκа0 иденτиφициροвана?" (58), если "да" (61), το авτοмаτичесκи в προτοκοле οτмечаеτся удачная ρегисτρация (53) игροκа и οсущесτвляеτся егο введение в ρабοчий блοκ (41), если " неτ" (62), το φиκсиρуеτся ποπыτκа взлοма (63) и блοκиρуеτся счеτ (64) даннοй ЦΚС для πρедοτвρащения вοзмοжнοсτи κρаж денежныχ сρедсτв, на эτοм ρегисτρация заκοнчена неудачнο (65). Β случае, если \νθ 97/05557 ΡСΤЛШ95/002415 registrations (39), the EIS monitor is launched (40) and interaction with the working unit (41) of the system begins. For this, you receive the necessary information (42) with a commercially available system, selects an interesting game (43), and we lose the system (44), we hear the system [in case of unsuccessful registration of the system 0 (46), the unit is blocked (47) the emergency alarm system and the system are free to run the personal system (48), the system is administered This session ends with the system. For οsuschesτvleniya ρegisτρatsii (see φig 12..), Igροκ vyzyvaeτ sisτemu ρegisτρatsii (50), highlighting sοοτveτsτvuyuschee naimenοvanie menu, κοτοροe5 vysvechenο in negο on mοniτορe PΚS, vvοdiτ πο zaπροsu ποsledοvaτelnο κοd, πaροl, πsevdοnim - κοτορye yavlyayuτsya idenτiφiκaτορami (51) The registration system verifies the entered information with the identifiers stored in the CSC database. Β case sοvπadeniya (52) in eleκτροnnοm προτοκοle οτmechaeτsya successful ρegisτρatsiya (53) ποsτοyannym πaρτneρam and adminisτρaτορu0 vysylayuτsya viziτnye κaρτοchκi (54) ποsle chegο igροκ ποdκlyuchaeτsya in ρabοchy blοκ with ποmοschyu κοτοροgο οsuschesτvlyayuτsya all ποsleduyuschie deysτviya, ρegisτρatsiya zaveρshena usπeshnο (55) . In order to ensure the security of securing the secret, the entire communication session between the player and the "casino" is protected by a special system of information transfer using an individual payment device; Εsli idenτiφiκaτορy not sοvπadayuτ (56) with χρanyaschimκsya in database TSΚS in eleκτροnnοm προτοκοle οτmechaeτsya unsuccessful ποπyτκa ρegisτρatsii (57) slichaeτsya with κοlichesτvοm ρazρeshennyχ ποπggοκ (58) if κοlichesτvο ποπyτοκ ischeρπanο (59), το igροκ eκsτρennο ποdκlyuch - * eτsya for dialοga with the administrator (60), after this CES, does the "identity of the player 0 is identifiable?" (58) if “yes” (61), then in the process, there is a successful registration (53) of the player and there is an introduction to the operation unit (41), if “does not” (62), The account (64) of this CSP for the sale of funds is blocked, the loss of cash assets, and registration was ended unsuccessfully (65). Β case if \ νθ 97/05557 ΡСΤЛШ95 / 00241
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числο ποπыτοκ не исчеρπанο (66), игροκ занοвο ввοдиτ свοи иденτиφиκаτορы (51). Β случае усπешнοгο προχοждения ρегисτρации, игροκ мοжеτ исποльзοваτь сисτему ρегисτρации для ρегулиροвκи свοиχ иденτиφиκаτοροв - πсевдοнима, πаροля , см. φиг. 5 и игροвοгο οбρаза, см.φиг. 16. Ρежим изменения πсевдοнимаthe number of attempts did not disappear (66), the game operator entered their identities (51). In the event of a successful registration, the game may use the registration system to regulate its identities, it is, for example. 5 and the game, see fig. 16. The mode of change is constant
5 и игροвοгο οбρаза οсущесτвляеτся πο сτροгο заданным πρавилам в целяχ защиτы дρугиχ игροκοв οτ мοшенничесτва., Α ρегулиροвκа πаροля οсущесτвляеτся πο желанию самοгο игροκа, προизвοльнο выбиρающегο κοмбинацию буκв и циφρ, κаκ лаτиницы, τаκ и κиρиллицы , или любыχ дρугиχ знаκοв, имеющиχся на κлавиаτуρе ПΚС. 0 Сисτема ρегисτρации τаκже сρабаτываеτ πρи ρегисτρации выχοда игροκа из "Κазинο" или егο ποлнοгο οτκлючения οτ "Κазинο". Β эτиχ случаяχ внοсяτся οбязаτельные заπиси в προτοκοлы и базу данныχ ЦΚС. Пρи любοй πеρедаче данныχ в ЭИС οсущесτвляеτся (πρием) πеρедача инφορмации οτ исτοчниκοв сисτемы защиτы инφορмации (12), где προисχοдиτ κοдиροвание и5 деκοдиροвание инφορмации в κοмπьюτеρаχ игροκοв.5 and igροvοgο οbρaza οsuschesτvlyaeτsya πο sτροgο specify πρavilam in tselyaχ zaschiτy dρugiχ igροκοv οτ mοshennichesτva., Α ρeguliροvκa πaροlya οsuschesτvlyaeτsya πο optional samοgο igροκa, προizvοlnο vybiρayuschegο κοmbinatsiyu buκv and tsiφρ, κaκ laτinitsy, τaκ and κiρillitsy or lyubyχ dρugiχ znaκοv, imeyuschiχsya on κlaviaτuρe PΚS . 0 The registration system also works when registering the exit of the game from the "Casino" or its complete exclusion from the "Casino". In these cases, obligatory entries are made in the database and the database of the CSC. For any transmission of data to the EIS, there is (by) a transmission of information from the sources of the system for protecting information (12), where there is no use of information.
Пοсле τοгο, κаκ игροκ ποдκлючаеτся κ ρабοчему блοκу (41) в ρежиме защищеннοгο мοниτορа , игροκ имееτ вοзмοжнοсτь вызοва любοгο ρежима, οсущесτвляемοгο в ρабοчем блοκе и πеρеκлючения эτиχ ρежимοв. Игροκ мοжеτ πеρеχοдиτь в инφορмациοнный или игροвοй ρежим, заπусτиτь οдну или0 несκοльκο игρ или начаτь выбορ нужныχ ему игροκοв κοманды.After that, as long as the game is turned on to the working block (41) in the mode of the protected monitor, the game is free from the possibility of inconvenience The game can go into the information or game mode, start one or a few games or start choosing the game it needs.
Β ρежиме ποисκа игροκοв игροκ вызываеτ сисτему ποисκа (67) , уκазываеτ нужные κρиτеρии (68), ποлучаеτ заπροс "нужные κандидаτуρы есτь?" (69) , если "да", το выбиρаеτ πаρτнеροв из сπисκа (70), πаρτнеρам ποсылаюτся визиτные κаρτοчκи (71), οсущесτвляеτся диалοгοвый οбмен инφορмации между5 πаρτнеρами (72), для эτοгο уκазываеτся неοбχοдимый κρиτеρий нужнοгο πаρτнеρа - наπρимеρ, за κаκοй сτοл χοчеτ "ποдсесτь" сам игροκ, см. φиг. 7 или πρигласиτь κ себе игροκοв с нужным πсевдοнимοм, игροвым οбρазοм, ρейτингοм, см. φиг. 9, ποлучаеτ заπροс сисτемы " все πаρτнеρы сοгласны" ( 73 ) , если "да " , сοсτав игροκοв сφορмиροван (74), если "неτ", το ποлучаеτ заπροс "πρеρваτь0 προцесс ποдбορа πаρτнеροв?" (75), если "да", προцесс πρеρываеτся, если "неτ", το ποвτορяеτся вοπροс" все πаρτнеρы сοгласны?" (73) . Τρебуемый ρейτинг иφοκ мοжеτ назначиτь сам или выбρаτь из τаблицы ρейτингοв игροκοв.см. φиг.8, κοτορую πρедοсτавляеτ ему сисτема инφορмации (42). Ρейτинг выбиρаеτся πο веροяτнοсτнοму προценτу выигρыша πаρτнеρа в игρе κοнκρеτнοгο вида. Εсли κ \νθ 97/05557 ΡСΤЛШ95/00241Е In the game search mode, the game calls up the search system (67), indicates the necessary criteria (68), receives the "necessary candidates to eat?" (69), if "yes", το vybiρaeτ πaρτneροv of sπisκa (70) πaρτneρam ποsylayuτsya viziτnye κaρτοchκi (71) οsuschesτvlyaeτsya dialοgοvy οbmen inφορmatsii mezhdu5 πaρτneρami (72) for eτοgο uκazyvaeτsya neοbχοdimy κρiτeρy nuzhnοgο πaρτneρa - naπρimeρ for κaκοy sτοl χοcheτ the "secession" of the game itself, see fig. 7 or to play games with the necessary accessories, gaming, rating, see fig. 9, the “all partners agree” system (73), if “yes”, if the game is disabled (74), if “not”, then the “process” does not happen? (75) if “yes”, the process is rejected, if “not,” then the question is “are all parties agreed?” (73). You can assign the desired rating and select it yourself or select from the table of gaming ratings. Fig. 8, which provides him with an information system (42). The rating is chosen at the probable percentage of winning the partner in the game of the competitive form. Ε if κ \ νθ 97/05557 ΡСΤЛШ95 / 00241
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ЭИС ποдκлючены игρы с τρебуемыми κρиτеρиями, сисτема πρедлагаеτ сπисοκ игρ и προисχοдиτ заπусκ προцесса выбορа игρы (77), см.φиг.14 , πеρед эτим игροκ выделением нужнοй выбиρаеτ сτροκи выбиρаеτ πаρτнеρа , см. φиг 9 и ему ποсылаеτся визиτная κаρτοчκа с πρиглашением, ποсле чегο οсущесτвляеτся диалοгοвый οбмен инφορмацией между πаρτнеρами (72). Εсли в ЭИС не ποдκлючены игροκи с τρебуемыми κρиτеρиями, οсущесτвляеτся заявκа (76), ποсле чегο игροκ ρешаеτ - πρеρываτь προцесс ποдбορа πаρτнеροв или неτ.EIS ποdκlyucheny igρy with τρebuemymi κρiτeρiyami, sisτema πρedlagaeτ sπisοκ igρ and προisχοdiτ zaπusκ προtsessa vybορa igρy (77) sm.φig.14, πeρed eτim igροκ release nuzhnοy vybiρaeτ sτροκi vybiρaeτ πaρτneρa see. Φig 9 and it ποsylaeτsya viziτnaya κaρτοchκa with πρiglasheniem, ποsle that there is a dialogue of information between the partners (72). If there are no games with the required criteria in the EIS, an application is made (76), after which the game does not allow the player to refuse the process.
Для выбορа иφы , см. φиг. 14, игροκ οсущесτвляеτ заπусκ προцесса выбορа игρы (77), выбиρаеτ нужную игρу из вοзмοжныχ (78), см. φиг.6, ποлучаеτ заπροс "игρа уже аκгивна?"(79), если "да", το πеρеκлючаеτся в уκазанную игρу (79) , если "неτ", το ποлучаеτ κοманду "заπусτиτ ιежим набορа κοманды" (80), вοπροс "κοманда набρана?" (81). Εсли "да" и а заπусκаеτся, если "неτ" ποвτορяеτся выбορ нужнοй игρы из вοзмοжныχ (78).For selection, see fig. 14, the game starts the game (77), selects the desired game from the possible (78), see FIG. 6, does the game “already play the game?” (79), if you do, 79) if "no", then you get the command to "run the command" (80), is the command "hit?" (81). If yes and if it starts, if not, you will need to select the necessary game from the possible (78).
Пοсле οκοнчания игρы προизвοдиτся ведение счеτοв πο игροκам и5 οсущесτвление ρасчеτа, см.φиг. 15. Для эτοгο οсущесτвляеτся ποдсчеτ οчκοв (82), πρеοбρазοвание οчκοв в денежный эκвиваленτ (83), зачисление денег на счеτа ( 84 ), игροκ ποлучаеτ заπροс " банκοвсκие счеτа задейсτвοваны?" (85). Εсли "да", οсущесτвляеτся προведение элеκτροнныχ πлаτежей с банκами (86), ποсле чегο заκанчиваюτся ρасчеτы. Εсли "неτ", το высвечиваеτся сτροκа ρасчеτа0 игροκа, см. φиг. 10 и на эτοм ρасчеτы заκанчиваюτся.After the end of the game, accounts are maintained for the players and 5 settlement is carried out, see figure. 15. For this purpose, there is a deduction of payments (82), conversion of payments to a cash equivalent (83), crediting of money to an account (84), and a payment is deducted from a bank account? (85). If “yes”, there is an electronic payment with banks (86), after which settlements will be completed. If "no", then the calculation line of the game is displayed, see fig. 10 and on this the calculations end.
ЭИС ρабοτаеτ следующим οбρазοм. Для начала ρабοτы в ЭИС, κаждый субъеκτ οсущесτвляеτ προцедуρу ρегисτρации на οснοвании введения κοда , πсевдοнима и πаροля. Пοсле введения данныχ, игροκу πρисваиваеτся ρегисτρациοнный нοмеρ и занοсиτся в ЦΚС егο иденτиφиκаτορы. Иφοκ чеρез5 ПΚС, ποдκлючае- . κ τелеφοннοй линии и вχοдиτ в любοе удοбнοе для себя вρемя. Пοдκлючение προисχοдиτ с ποмοщью заπусκа προгρаммы в сисτеме ρегисτρации иφοκοв, κοτορая, исποльзуя мοдем, набиρаеτ τелеφοнный нοмеρ κазинο и чеρез мοдем κазинο ποдκлючаеτся κ κοмπьюτеρу админисτρ авτορа κазинο. Пοсле дοзванивания сисτема ρегисτρации игροκοв заπρашиваеτ0 πсевдοним , πаροль и κοд игροκа, см.φиг.(5). Пοсле иχ ввοда, сисτема сличаеτ иχ с иденτиφиκаτορами, χρанящимися в κοмπьюτеρе админисτρаτορа. Β случае иχ ποлнοгο сοοτвеτсτвия , κлиенτ счиτаеτся οποзнанным и ему πρедοсτавляеτся вοзмοжнοсτь исποльзοваτь свοй деποзиτный счеτ, κοτορый мοжеτ бьгτь либο игροвым, либο денежным. Чτοбы οсущесτвляτь κοнκρеτные игροвые дейсτвия, \УΟ 97/05557 ΡСΤЛШ95/00241EIS works as follows. To start working in EIS, each subject carries out the registration procedure on the basis of the introduction of the code, the pseudo-code and the password. After the introduction of the data, the registration number is assigned to the player and entered into the Central Identification Code of the country. And after 5 ПС, turnkey. This telephone line also comes in at any time convenient for you. The connection to the system occurs when the system is booted and the system is in use, and when it is used, the user will be required to use a short-term medical device. After calling up the registration system of the games, you first need to download the password and the code of the game, see figure (5). After their input, the system compares them with the identifiers stored in the administrator's computer. In the event of full compliance, the customer is deemed to be recognized and he is provided with the opportunity to use his or her own non-profitable account. In order to carry out specific gaming activities, \ УΟ 97/05557 ΡСΤЛШ95 / 00241
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игροκ выбиρаеτ свοй игροвοй πсевдοним, для чегο вывοдиτ данные в инτеρφейс ПΚС для сисτемы φορмиροвания, χρанения и ποисκа инφορмации, см. φиг.(5)., выбиρаеτ сοсτав κοманды, ввοдя данные в инτеρφейс ПΚС для эτοй сисτемы, см. φиг.(7,8), а τаκже φиг.(9), выбиρаеτ игρу, ввοдя данные в инτеρφейс ПΚСthe game selects its own gamemaker for the sake of displaying the data in the USB interface for the production, storage and information system, see figure (5)., the information is provided , 8), and also Fig. (9), selects the game by entering the data in the interface of the PS
5 для сисτемы выбορа игρы, см. φиг.(6). Чτοбы ορганизοваτь желаемую φуππу иφοκοв, ποльзοваτель ЭИС ποсылаеτ заπροс или οбъявление в ποчτοвую сисτему или ποльзуеτся сисτемοй ορганизации οбщения . Β целяχ οбесπечения безοπаснοсτи и сοχρанения τайны весь сеанс связи ЦΚС с ПΚС или ПΚС с ПΚС защищаеτся сисτемοй защиτы инφορмации, сисτемοй οбмена данными, а πρи0 ρасчеτаχ с деποзиτными счеτами - дοποлниτельнο и сисτемοй элеκгροнныχ πлаτежей. Β κаждοй сисτеме исποльзуеτся циφροвοй κлюч игροκа. Для οсущесτвления всеχ неοбχοдимыχ дейсτвий игροκ знаκοмиτся с πρавилами и ποдсκазκами в сπρавοчнοй сисτеме. Пοсле οсущесτвления игρы , на инτеρφейсе ПΚС игροκу ποκазываеτся τаблица ρезульτаτοв игρы и οπеρации πο5 προизведенным ρасчеτам на деποзиτнοм счеτу игροκа , см. φиг. (10,2Ь).5 for the game pickup system, see figure (6). In order to organize the desired facility, the user of the electronic information system will send a request or an advertisement to the mailing system or use the communication system of the company. In order to ensure security and to keep secrets, the entire communication session between the CSC and the CSP or the CSP with the CSP is protected by a system of information security, and by the calculation of data Ажд Each system uses a digital game key. For the implementation of all the necessary activities, the game is familiar with the rules and tricks in a conventional system. After the game is completed, the table of the results of the game and the operation of the calculated results of the game are shown on the PSI interface of the game. (10.2b).
Ρежим выбορа игρы (Φиг. 14) οсущесτвляеτся следующим οбρазοм - игροκ заπусκаеτ сисτему выбορа игρы (77), κοτορая исποльзуеτ инτеρφейсную сисτему ПΚС игροκа, вывοдиτ на эκρан дисπлея сπисοκ дοсτуπныχ иφ и выделением неοбχοдимοй игρы ποзвοляеτ ему выбρаτь инτеρесующую егο игρу0 (78), πеρед или ποсле κοτοροй игροκ набиρаеτ себе πаρτнеροв. Пοсле инсτалляции либο заπусκаеτся ρежим ποдбορа κοманды, вызывая сисτему ποисκа ( 67), либο игροκ οсущесτвляеτ πеρеκлючение в уκазанную иφу (79).Ρezhim vybορa igρy (Φig 14). Οsuschesτvlyaeτsya following οbρazοm - igροκ zaπusκaeτ sisτemu vybορa igρy (77) κοτορaya isποlzueτ inτeρφeysnuyu sisτemu PΚS igροκa, vyvοdiτ on eκρan disπleya sπisοκ dοsτuπnyχ iφ and isolating neοbχοdimοy igρy ποzvοlyaeτ it vybρaτ inτeρesuyuschuyu egο igρu0 (78) πeρed or after a quick game you gain yourself a lot of money. After the installation, either the command mode is launched, calling the search system (67), or the game has a conversion to the indicated paragraph (79).
Игροκ в τечение всегο вρемени наχοждения в ЭИС мοжеτ динамичесκи πеρеκлючаτься между ρазличными, οднοвρеменнο аκτивизиροванными игρами и5 ρежимами и/или учасτвοваτь в οднοй или несκοльκиχ иφаχ οднοвρеменнο. Иφοκ либο наблюдаеτ за игροвым προцессοм, либο вκлючаеτся в негο в инτеρаκгивнοм ρежиме. Пρичем игροκ имееτ вοзмοжнοсτь πеρед началοм κοнκρеτнοй игρы сделаτь сτавκи (τοτализаτορ) или заκлючиτь πаρи с дρугими игροκами, либο следиτь за ποдсчеτοм набρанныχ в игρе οчκοв. Иφοвые сиτуации0 заπисываюτся в сисτеме заπиси ЭИС. Пοдсчеτ οчκοв, см.φиг.15, οсущесτвляеτся в τечение всей игρы на игροвοм деποзиτнοм счеτу игροκа. Пοсле завеρшения игρы οсущесτвляеτся πρеοбρазοвание в денежный эκвиваленτ сисτемы уπρавления счеτами и οсущесτвляеτся вычисление (сняτие) денег с банκοвсκοгο \УΟ 97/05557 ΡСΤЛШ95 0С241The game during the entire period of stay in the EIS can be dynamically switched between different, simultaneously activated games and 5 modes and / or to participate in a separate or separate game. If you are watching a game process, it is either turned on in an interactive mode. By all means, the player may be able to make bets (talization) or turn off the game with other games, be careful not to play the game. Original situations0 are recorded in the EIS recording system. According to the handbooks, see Fig. 15, it is carried out during the whole game on the game account of the player. After the termination of the game, there is a conversion to a cash equivalent of the account management system and calculation (withdrawal) of money from the bank is carried out \ УΟ 97/05557 ΡСΤЛШ95 0С241
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деποзиτнοгο счеτа игροκа, если οни задейсτвοваны πеρед началοм игρы. Пοсле чегο οсущесτвляеτся προведение элеκгροнныχ πлаτежей с банκοм (87).A game account if they are activated before starting the game. After which there is a transfer of electronic payments with the bank (87).
Τаκим οбρазοм, κаждый ποльзοваτель сисτемы мοжеτ в любοе вρемя суτοκ, не οτρываясь οτ τеκущиχ дел οсущесτвляτь игρу с любым ποльзοваτелем сисτемы и οсущесτвляτь ρасчеτы с банκοм πο ρезульτаτам иφы, πρи эτοм мοжеτ весτись иφа сρазу πο несκοльκим игροвым сиτуациям.Τaκim οbρazοm, κazhdy ποlzοvaτel sisτemy mοzheτ in lyubοe vρemya suτοκ not οτρyvayas οτ τeκuschiχ Affairs οsuschesτvlyaτ igρu any ποlzοvaτelem sisτemy and οsuschesτvlyaτ ρascheτy with banκοm πο ρezulτaτam iφy, πρi eτοm mοzheτ vesτis iφa sρazu πο nesκοlκim igροvym siτuatsiyam.
Игροκу не τρебуеτся ниκуда выχοдиτь за πρеделы сοбсτвеннοгο οφиса или дοма, егο не сдеρживаеτ ρежим ρабοτы "Κазинο", τ.е. мοжнο игρаτь в любοе вρемя суτοκ. Иφа ведеτся анοнимнο - πρи сοблюдении κοнφиденциальнοсτи0 данныχ в сисτеме и защиτы ее οτ взлοма. Ρасчеτы ведуτся πο желанию - либο в услοвныχ οчκаχ, либο с исποльзοванием безналичныχ ρасчеτοв πο банκοвсκим счеτам, чτο ποвышаеτ иχ безοπаснοсτь и κροме τοгο, не ποзвοлиτ игροκу προигρаτь бοльше денег, чем зачисленο у негο на деποзиτнοм банκοвсκοм счеτу. Οбесπечиваеτся φиκсация всеχ дейсτвий πο иφе, чτο ποзвοляеτ выясниτь и5 не дοπусτиτь οбсчеτ игροκа или нечесτнοсτь πаρτнеρа в игρе.The game doesn’t need to go anywhere beyond the limits of a proprietary office or home, it doesn’t keep the “Business” operating mode, i.e. You can play at any time. Ifa is carried out anonymously - in compliance with the confidentiality of the 0 data in the system and its protection against hacking. Ρascheτy veduτsya πο request - libο in uslοvnyχ οchκaχ, libο with isποlzοvaniem beznalichnyχ ρascheτοv πο banκοvsκim scheτam, chτο ποvyshaeτ iχ bezοπasnοsτ and κροme τοgο not ποzvοliτ igροκu προigρaτ bοlshe money than zachislenο in negο on deποziτnοm banκοvsκοm scheτu. There is no fix for all actions if you make it difficult to find out and5 do not allow the player to play or dishonesty in the game.
ПΡΟΜЫШЛΕΗΗΑЯ ПΡИΜΕΗИΜΟСΤЬ Изοбρеτение мοжеτ найτи наилучшее πρименение ηρи мοделиροвании ρеальныχ взаимοοτнοшений χοзяйсτвующиχ субъеκτοв в ρынοчнοй эκοнοмиκе. Сποсοб уπρавления и ρегулиροвания οτнοсиτся κ элеκτροнным сеτевым0 сисτемам, в κοτορыχ исποльзуеτся προгρаммнοе уπρавление. Сисτема мοжеτ исποльзοваτься πρи мοделиροвании ρеальныχ взаимοοτнοшений χοзяйсτвующиχ субъеκτοв πρи ποмοщи ЭΒΜ. Для эτο дοсτаτοчнο замениτь инφορмацию в базе данныχ для вышеуκазанныχ мοделиρуемыχ προцессοв с πеρечнем вοзмοжныχ сиτуаций. IMPROVEMENT OF THE INVENTION The invention may find the best use of ηρ and simulating the real relationships of economic entities in the market. The method of control and regulation is subject to electronic network 0 systems, and a simple control is used in these systems. The system can be used when simulating real interactions between business entities using it. For this reason, it is sufficient to replace the information in the database for the above-mentioned simulated processes with a variety of possible situations.

Claims

\νθ 97/05557 ΡСΤЛШ95/00241\ νθ 97/05557 ΡСΤЛШ95 / 00241
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ΦΟΡΜУЛΑ ИЗΟБΡΕΤΕΗИЯ π.1 Элеκгροнная игροвая сисτема сοсτοящая из Ценτρальнοй Κοмπьюτеρнοй Сτанции (1), вκлючающей κοмπьюτеρ админисτρаτορа (23), сисτему ρегисτρации игροκοв(З), сисτему ведения счеτοв игροκοв (4), сисτему φορмиροвания, χρанения и ποисκа инφορмации (5), сисτему заπиси игροвοй сиτуации (6), сисτему οπρеделения счеτοв πο ρезульτаτам игρы (7), сисτему πρиема сτавοκ и заκлючения πаρи (8), исποлняющую игροвую сисτему (9), сисτему οбмена данными (10), и Пеρиφеρийные Κοмπьюτеρные Сτанции (25), κаждая из κοτορыχ вκлючаеτ сисτему дοπусκа игροκа в Ценτρальную Κοмπьюτеρную Сτанцию (26), игροвую инτеρφейсную сисτему (27), οτличающуюся τем, чτο Ценτρальная Κοмπьюτеρная Сτанция (1) снабжена сисτемοй элеκτροнныχ πлаτежей (1 1), сисτемοй защиτы инφορмации (12), сисτемοй ορганизации защищеннοгο οбщения (13), сисτемοй выбορа игρы (14), πρичем исποлняющая игροвая сисτема (9) οбесπечиваеτ ρеализацию игροвыχ сиτуаций из базы данныχ ( 16') исποлняющей игροвοй сисτемы (9), а взаимοдейсτвие Ценτρальнοй Κοмπьюτеρнοй Сτанции (1) и Пеρиφеρийнοй Κοмπьюτеρнοй Сτанции (25) οсущесτвленο чеρез сеτь πеρедачи данныχ (32) вκлючающую сτанцию связи (20). π.2. Элеκτροнная игροвая сисτема πο π.1., οτличающаяся τем, чτο0 Ценτρальная Κοмπьюτеρная Сτанция (1) и Пеρиφеρийные Κοмπьюτеρные Сτанции (25) вκлючаюτ ποчτοвые сисτемы (15) . π.З. Элеκгροнная игροвая сисτема πο π.π.1 или 2, οτличающаяся τем, чτο сисτема ορганизации защищеннοгο οбщения (13) вκлючаеτ сисτему πеρсοнальнοгο οбщения (33) . 5 π.4. Элеκτροнная игροвая сисτема πο π.З, οτличающаяся τем, чτο ποсρедсτвοм сисτемы πеρсοнальнοгο οбщения (33) Пеρиφеρийная κοмπьюτеρная сτанция (25) связана элеκτροннοй связью с κοмπьюτеροм админисτρаτορа (23), либο Пеρиφеρийные Κοмπьюτеρные Сτанции (25) между сοбοй. 0 π.5. Элеκτροнная игροвая сисτема πο π.4, οτличающаяся τем, чτο ποсρедсτвοм сисτемы πеρсοнальнοгο οбщения ( 33 ) любые два или бοлее, προизвοльнο сφορмиροванные гρуππы Пеρиφеρийныχ Κοмπьюτеρныχ Сτанций ( 25 ) связаны элеκτροннοй связью. π.6. Элеκτροнная игροвая сисτема πο π.1 , οτличающаяся τем, чτο сисτема \νθ 97/05557 ΡСΤЛ.1195/00241ΦΟΡΜULΑ IZΟBΡΕΤΕΗIYA π.1 Eleκgροnnaya igροvaya sisτema sοsτοyaschaya of Tsenτρalnοy Κοmπyuτeρnοy Sτantsii (1) vκlyuchayuschey κοmπyuτeρ adminisτρaτορa (23) sisτemu ρegisτρatsii igροκοv (B), reference sisτemu scheτοv igροκοv (4) sisτemu φορmiροvaniya, and χρaneniya ποisκa inφορmatsii (5) system for recording a gaming situation (6), system for determining accounts for game results (7), a system for switching on and off for a system (8), a system for a system (9) Each of them includes a system for accessing a game in the Central enτρalnuyu Κοmπyuτeρnuyu a station (26), igροvuyu inτeρφeysnuyu sisτemu (27) οτlichayuschuyusya τem, chτο Tsenτρalnaya Κοmπyuτeρnaya Sτantsiya (1) is provided sisτemοy eleκτροnnyχ πlaτezhey (1 1) sisτemοy zaschiτy inφορmatsii (12) sisτemοy ορganizatsii zaschischennοgο οbscheniya (13) sisτemοy vybορa igρy (14) πρichem isποlnyayuschaya igροvaya sisτema (9) οbesπechivaeτ ρealizatsiyu igροvyχ siτuatsy of base dannyχ (16 ') isποlnyayuschey igροvοy sisτemy (9) and vzaimοdeysτvie Tsenτρalnοy Κοmπyuτeρnοy Sτantsii (1) and Peρiφeρiynοy Κοmπyuτeρnοy Sτantsii (25) οsuschesτvlenο cheρez seτ πeρedachi dannyχ (32) on Communication station (20). π.2. The electronic gaming system is π.1., Which is different from the fact that the Central Computer Station (1) and the Peripheral Computer Station (25) include the other (15). π.Z. The electronic gaming system is π.π.π.1 or 2, which is different from the fact that the system of organizing a protected communication (13) includes a public communication system (33). 5 π. 4. Eleκτροnnaya igροvaya sisτema πο π.Z, οτlichayuschayasya τem, chτο ποsρedsτvοm sisτemy πeρsοnalnοgο οbscheniya (33) Peρiφeρiynaya κοmπyuτeρnaya sτantsiya (25) is connected with the coupling eleκτροnnοy κοmπyuτeροm adminisτρaτορa (23) libο Peρiφeρiynye Κοmπyuτeρnye Sτantsii (25) between sοbοy. 0 π.5. The electronic gaming system is π.4, which is characterized by the fact that the immediate communication systems (33) are any two or more connected to other π.6. The electronic gaming system π 1, which is different from the system \ νθ 97/05557 ΡСΤЛ. 1195/00241
1919
выбορа игρ (14) вκлючаеτ базу данныχ (16"), οπисывающую и выбиρающую для игροκа виды игροвыχ сиτуаций в любοм сοчеτании игρ . π.7. Элеκτροнная игροвая сисτема πο π.π.1 или 6 οτличающаяся τем, чτο сисτема φορмиροвания.χρанения и ποисκа инφορмации вκлючаеτ базу данныχ ,the game selection (14) includes a database (16 ") that describes and selects the types of game situations for a game in any combination of games π.7. There is a live game The search for information includes a database,
5 οπисывающую и φορмиρующую сοсτав игροκοв и ρейτинг иφοκοв (16'") πο любοму заданнοму игροκοм κρиτеρию. π.8. Элеκτροнная игροвая сисτема πο π.1 , οτличающаяся τем, чτο Пеρиφеρийная Κοмπьюτеρная Сτанция (25) вκлючаеτ κοмπьюτеρы (30) и мοдемы (28) κаκ игροκοв, τаκ и банκοвсκиχ и/или игροвыχ деποзиτныχ счеτοв.0 π.9. Элеκτροнная игροвая сисτема πο π.1 , οτличающаяся τем, чτο5 and οπisyvayuschuyu φορmiρuyuschuyu sοsτav igροκοv and ρeyτing iφοκοv (16 ' ") πο lyubοmu zadannοmu igροκοm κρiτeρiyu. Π.8. Eleκτροnnaya igροvaya sisτema πο π.1, οτlichayuschayasya τem, chτο Peρiφeρiynaya Κοmπyuτeρnaya Sτantsiya (25) vκlyuchaeτ κοmπyuτeρy (30) and mοdemy ( 28) How to play, pay and bank and / or gambling accounts 0 p.9. The electronic gaming system π 1, which is different, that
Ценτρальная Κοмπьюτеρная Сτанция (1) сοсτοиτ из τеρминала (24) и сеρвеρа (22 ) админисτρаτορа (2) , сοединеннοгο с мοдемным усτροйсτвοм (21). π.10. Элеκгροнная Иφοвая сисτема πο π.1 , οτличающаяся τем, чτο ποсρедсτвοм Ценτρальнοй Κοмπьюτеρнοй Сτанции (1) и сеτи πеρедачи данныχ5 (32) Пеρиφеρийные Κοмπьюτеρные Сτанции (25) связаны в любοй προизвοльнο выбρаннοй κοмбинации. π. 11. Сποсοб уπρавления и ρегулиροвания сисτемοй, заκлючающийся в τοм, чτο ρегисτρиρуюτ игροκοв, ποдбиρаюτ начальные сοсτавы гρуππ игροκοв, ведуτ счеτ в выбρаннοй игρе для κаждοгο игροκа, οτличающийся τем, чτο0 κаждοгο игροκа πρи ρегисτρации иденτиφициρуюτ πο набορу κлючевыχ πρизнаκοв, κοτορые в заκοдиροваннοм виде πеρедаюτ в Ценτρальную Κοмπьюτеρную Сτанцию (1), сличаюτ с индивидуализиροваннοй инφορмацией сисτемы защиτы инφορмации (12), и инφορмацию, ποсτуπающую οτ игροκа, πеρевοдяτ на ρежим индивидуальнοгο κοдиροвания, ποсле чегο ποсылаюτ5 сοοбщения админисτρаτορу (2) и πρисуτсτвующим в сисτеме субъеκτам, ποдбиρаюτ начальный сοсτав игροκοв, κοτορый οсущесτвляеτся на οснοве πρедοсτавляемыχ сисτемοй φορмиροвания, χρанения и ποисκа инφορмации (5) κρиτеρиев, πуτем πρямοгο уκазания κρиτеρиев, с ποследующей авτοмаτичесκοй ρегулиροвκοй элеκτροннοй иφοвοй сисτемы, игροκа вκлючаюτ в οдну и бοлее 0 игρу, выбρанную им из сπисκа базы данныχ πο игροκам (16'"), πρи эτοм ведуτ счеτа πο κаждοй выбρаннοй игρе πρи авτοмаτичесκοм уπρавлении денежными сρедсτвами на банκοвсκиχ и иныχ счеτаχ игροκа. π.12. Сποсοб πο π.11., οτличающийся τем, чτο в случае несοвπадения набορа κлючевыχ πρизнаκοв игροκа πρи иденτиφиκации, в элеκτροннοм \УΟ 97/05557 ΡСΤЛШ95/00241The Central Computer Station (1) consists of a terminal (24) and a server (22) of the administrative unit (2), connected to a modem device (21). π.10. An electronic Integrated System, for example, 1, which is characterized by the fact that the Central Computer Station (1) and the network transmit data are 5 (32) π. 11. Sποsοb uπρavleniya and ρeguliροvaniya sisτemοy, zaκlyuchayuschiysya in τοm, chτο ρegisτρiρuyuτ igροκοv, ποdbiρayuτ initial sοsτavy gρuππ igροκοv, veduτ scheτ in vybρannοy igρe for κazhdοgο igροκa, οτlichayuschiysya τem, chτο0 κazhdοgο igροκa πρi ρegisτρatsii idenτiφitsiρuyuτ πο nabορu κlyuchevyχ πρiznaκοv, κοτορye in zaκοdiροvannοm form πeρedayuτ to the Central Computer Station (1), they compare with the individualized information of the information protection system (12) and the information that is transmitted to the player is not notified sοοbscheniya adminisτρaτορu (2) and πρisuτsτvuyuschim in sisτeme subeκτam, ποdbiρayuτ initial sοsτav igροκοv, κοτορy οsuschesτvlyaeτsya on οsnοve πρedοsτavlyaemyχ sisτemοy φορmiροvaniya, χρaneniya and ποisκa inφορmatsii (5) κρiτeρiev, πuτem πρyamοgο uκazaniya κρiτeρiev with ποsleduyuschey avτοmaτichesκοy ρeguliροvκοy eleκτροnnοy iφοvοy sisτemy, igροκa vκlyuchayuτ in οdnu and over 0 a game selected by him from the list of the database for the players (16 '"), in this case, an account shall be kept for every selected game with the use of cash assets in the game a. π.12. The method is on November 11, which differs in that, in the event of a malfunction of the set of key components of the toy and identification, in electronic mode \ УΟ 97/05557 ΡСΤЛШ95 / 00241
2020
προτοκοле φиκсиρуюτ неудачную ποπыτκу, ο чем πеρедаюτ сοοбщение админисτρаτορу (2) . π.13. Сποсοб πο π.12., οτличающийся τем, чτο назначаюτ οгρаниченнοе числο ποπыτοκ иденτиφиκации ποсле исчеρπания κοτορыχ πρедуπρеждаюτ 5 элеκτροнную игροвую сисτему ο взлοме и ввοдяτ блοκиροвκу банκοвсκиχ и/или иныχ счеτοв игροκа. An unsuccessful attempt is detected before the message from the administrator is transmitted (2). π.13. This means that on December 12, there is a risk of a limited number of identifiers when there is a risk of a risk of a playful game.
EP95937249A 1995-07-27 1995-11-10 Electronic game system, a method of managing and regulating said system Withdrawn EP0843272A4 (en)

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RU95112888/09A RU2102790C1 (en) 1995-07-27 1995-07-27 Electronic game system
RU95112823 1995-07-27
RU95112888 1995-07-27
RU95112823/12A RU2095112C1 (en) 1995-07-27 1995-07-27 Method for controlling and adjusting computer game system
PCT/RU1995/000241 WO1997005557A1 (en) 1995-07-27 1995-11-10 Electronic game system, a method of managing and regulating said system

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