EP1298601A2 - Method of determining the progress of a game - Google Patents

Method of determining the progress of a game Download PDF

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Publication number
EP1298601A2
EP1298601A2 EP02019940A EP02019940A EP1298601A2 EP 1298601 A2 EP1298601 A2 EP 1298601A2 EP 02019940 A EP02019940 A EP 02019940A EP 02019940 A EP02019940 A EP 02019940A EP 1298601 A2 EP1298601 A2 EP 1298601A2
Authority
EP
European Patent Office
Prior art keywords
fields
field
game
control unit
target
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP02019940A
Other languages
German (de)
French (fr)
Other versions
EP1298601A3 (en
Inventor
Michael Gauselmann
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
IGT Germany Gaming GmbH
Original Assignee
Atronic International GmbH
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Atronic International GmbH filed Critical Atronic International GmbH
Publication of EP1298601A2 publication Critical patent/EP1298601A2/en
Publication of EP1298601A3 publication Critical patent/EP1298601A3/en
Withdrawn legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

Definitions

  • the invention relates to a method for determination a course of a playing field, consisting of a Majority of playing fields that have a starting field with a Connect target field, according to the preamble of the claim 1.
  • DE 37 02 134 C2 describes a coin-operated game device known which is used to reproduce a playing field in the form a grid-like path network for one from a starting field randomly controlled from one of several possible target fields running light points, and with a one Random generator containing video processor for control of the entire game flow.
  • a network running Light point in the area of nodes its direction of travel change.
  • the disadvantage is that between the Starting field and the target field a constant, unchanged Path network is available. Through the constant start-finish course the player gets a monotony very quickly, which leads to the termination of the game.
  • the object of the invention is a generic to further develop coin-operated amusement machines in such a way that the gameplay varied and with greater incentive to play takes place.
  • the process according to the invention has the advantage that the course of the game path from the start field to the finish field one always a different length and the other a different course from the previous game having. Also the number of possible crossing points of the Game paths are different, so the player of Game to game a new interesting and varied Game situation finds, whereby a Game fatigue effect does not occur so quickly and that Player continuously sufficient entertainment and Game tension is offered.
  • a coin-operated game device 1 has a color screen 2, on which a playing field 3 in the form of an inner city map is shown.
  • the city center plan includes essentially different colored fields 4, which lead to a Street block are joined together, the one starting field 5 and comprises at least one target field 6, 7.
  • Below the color screen 2 is a display means 8 for showing the DM balance in the form of an electronic display attached, which indicates the status of the coin balance becomes.
  • Above the color screen 2 is a coin opening 9 provided that a money return button 10 assigned.
  • the Effects of actuating an operating element explained in more detail below.
  • the route network of the inner city map starts at the common starting field 5. From this Starting field 5 form the individual fields 4 strung together Streets that reach the target fields 6, 7 lead. Between the starting field 5 and the target fields 6, 7 there is a different
  • Adjacent to the playing field 3 are in a display area 16 of the color screen 2 two game symbols with associated Cubes 17, 18 arranged. After an operation of the control element 15 are from a pseudo random generator the control unit, not shown achieved results with the cubes 17, 18 shown. With the points indicated by the cube 17, the user can the game device 1 move his figure in the field. The game device 1 moves with that indicated by the cube 18 Score his figure in the playing field from starting field 5 to Target field 6, 7 further. The user of the game device 1 can by operating the controls 11 - 14 in which direction his figure should move. The User of the game device 1 now tries to least number of fields 4 from the starting field 5 the target field 6, 7 to reach.
  • a Pseudo random generator of the control unit from a predetermined Number of fields 4 determines how many fields 4 arranged between the start field 5 and the target fields 6, 7 should be. According to the number of between Starting field 5 and target field 6, 7 fields 4 to be covered the position of the target field 6 and the target field changes 7. The position of the start field 5 is maintained.
  • FIG. 2 shows a block diagram 20 as a basic illustration the circuit structure of the coin-operated Game device 1 shown.
  • the coin operated game device 1 comprises a control unit 21 with a pseudo random generator comprehensive microcomputer and a Video processor 22.
  • the video processor 22 supplies the Color screen 2 and is coupled to the control unit, the one with a coin unit 23, the controls 11-15 and a tone generator 24 with an associated electromagnetic Converter 25 is connected.
  • a supply unit 26 takes over the power supply of the whole Game device 1. From a mains transformer the required Tension derived, rectified and the various assemblies of the game device 1 available posed.

Abstract

Method for determining the behavior of a game field, comprising a number of fields that link together a start field and a target field for use with a coin operated gaming machine. Accordingly at the beginning of each game the control unit determines how many fields (4) there are between the start field (5) and the target fields (6, 7).

Description

Die Erfindung bezieht sich auf ein Verfahren zur Ermittlung eines Verlaufs eines Spielfeldes, bestehend aus einer Mehrzahl von Spielfeldern, die ein Startfeld mit einem Zielfeld verbinden, gemäß dem Oberbegriff des Patentanspruches 1.The invention relates to a method for determination a course of a playing field, consisting of a Majority of playing fields that have a starting field with a Connect target field, according to the preamble of the claim 1.

Aus der DE 37 02 134 C2 ist ein münzbetätigtes Spielgerät bekannt, welches zur Wiedergabe eines Spielfeldes in Form eines gitterförmigen Wegenetzes für einen von einem Startfeld aus zu einem von mehreren möglichen Zielfeldern zufallsgesteuert laufenden Lichtpunkten, und mit einem einen Zufallsgenerator enthaltenden Videoprozessor zur Steuerung des gesamten Spielablaufes, umfaßt. Durch Betätigung der zugeordneten Bedienelemente kann ein wegenetzlaufender Lichtpunkt im Bereich von Knotenpunkten seine Laufrichtung verändern. Von Nachteil ist jedoch dabei, daß zwischen dem Startfeld und dem Zielfeld ein konstantes, unverändertes Wegenetz vorliegt. Durch den gleichbleibenden Start-Ziel-Verlauf entsteht bei dem Spieler sehr schnell eine Eintönigkeit, die zum Abbruch des Spielgeschehens führt.DE 37 02 134 C2 describes a coin-operated game device known which is used to reproduce a playing field in the form a grid-like path network for one from a starting field randomly controlled from one of several possible target fields running light points, and with a one Random generator containing video processor for control of the entire game flow. By pressing the assigned controls can be a network running Light point in the area of nodes its direction of travel change. The disadvantage, however, is that between the Starting field and the target field a constant, unchanged Path network is available. Through the constant start-finish course the player gets a monotony very quickly, which leads to the termination of the game.

Aufgabe der Erfindung ist es, einen gattungsbildenden münzbetätigten Unterhaltungsautomaten derart weiterzubilden, daß der Spielablauf abwechslungsreicher und mit größerem Spielanreiz stattfindet.The object of the invention is a generic to further develop coin-operated amusement machines in such a way that the gameplay varied and with greater incentive to play takes place.

Diese Aufgabe wird erfindungsgemäß durch die kennzeichnenden Merkmale der Patentansprüche 1 und 6 gelöst.This object is achieved by the characterizing Features of claims 1 and 6 solved.

Weitergehende Ausgestaltungen sind den Unteransprüchen entnehmbar.Further developments are the subclaims removable.

Das erfindungsgemäße Verfahren weist den Vorteil auf, daß der Verlauf des Spielweges vom Startfeld zum Zielfeld zum einen stets eine unterschiedliche Länge und zum anderen einen unterschiedlichen Verlauf zum vorangegangenen Spiel aufweist. Auch die Anzahl möglicher Kreuzungspunkte der Spielwege ist unterschiedlich, so daß der Spieler von Spiel zu Spiel eine neue interessante und abwechslungsreiche Spielsituation vorfindet, wodurch ein Spielmüdigkeitseffekt nicht so schnell auftritt und dem Spieler fortlaufend ausreichend Unterhaltung und Spielspannung angeboten wird. The process according to the invention has the advantage that the course of the game path from the start field to the finish field one always a different length and the other a different course from the previous game having. Also the number of possible crossing points of the Game paths are different, so the player of Game to game a new interesting and varied Game situation finds, whereby a Game fatigue effect does not occur so quickly and that Player continuously sufficient entertainment and Game tension is offered.

Die Erfindung wird in der nachfolgenden Beschreibung anhand eines Ausführungsbeispieles, das in der Zeichnung dargestellt ist, näher erläutert. Es zeigt:

Figur 1:
eine Vorderansicht eines Spielgerätes nach der Erfindung und
Figur 2:
eine Prinzipdarstellung des schaltungsgemäßen Aufbaues des Spielgerätes nach Figur 1 als Block schaltbild.
The invention is explained in more detail in the following description using an exemplary embodiment which is illustrated in the drawing. It shows:
Figure 1:
a front view of a game device according to the invention and
Figure 2:
a schematic diagram of the circuit structure of the game device according to Figure 1 as a block diagram.

Ein münzbetätigtes Spielgerät 1 besitzt einen Farbbildschirm 2, auf dem ein Spielfeld 3 in Form eines Innenstadtplanes dargestellt ist. Der Innenstadtplan umfaßt im wesentlichen verschiedenfarbige Felder 4, die zu einem Straßenzug zusammengefügt sind, der ein Startfeld 5 und mindestens ein Zielfeld 6, 7 umfaßt. Unterhalb des Farbbildschirmes 2 ist ein Anzeigemittel 8 zur Darstellung des DM-Guthabenstandes in Form eines elektronischen Displays angebracht, mit dem der Status des Münzguthabens anzeigt wird. Oberhalb des Farbbildschirmes 2 ist eine Münzeinwurföffnung 9 vorgesehen, der eine Geldrückgabetaste 10 zugeordnet ist. Unterhalb des Farbbildschirmes 2 befinden sich Bedienelemente 11 - 15, die mit einer nicht näher dargestellten microprozessoraufweisenden Steuereinheit verbunden sind. Durch Betätigung der Bedienelemente 11 - 15 ist der Ablauf des Spielgeschehens beeinflußbar. Die Auswirkungen einer Betätigung eines Bedienelementes werden nachfolgend näher erläutert. Das Wegenetz des Innenstadtplans beginnt an dem gemeinsamen Startfeld 5. Von diesem Startfeld 5 aus bilden die einzelnen Felder 4 aneinandergereiht Straßenzüge, die an den Zielfeldern 6, 7 münden. Zwischen dem Startfeld 5 und den Zielfeldern 6, 7 liegt eine unterschiedliche Anzahl von Feldern 4. A coin-operated game device 1 has a color screen 2, on which a playing field 3 in the form of an inner city map is shown. The city center plan includes essentially different colored fields 4, which lead to a Street block are joined together, the one starting field 5 and comprises at least one target field 6, 7. Below the color screen 2 is a display means 8 for showing the DM balance in the form of an electronic display attached, which indicates the status of the coin balance becomes. Above the color screen 2 is a coin opening 9 provided that a money return button 10 assigned. Are located below the color screen 2 controls 11 - 15 that are not closer to one shown microprocessor-containing control unit are connected. By operating the controls 11 - 15 the course of the game can be influenced. The Effects of actuating an operating element explained in more detail below. The route network of the inner city map starts at the common starting field 5. From this Starting field 5 form the individual fields 4 strung together Streets that reach the target fields 6, 7 lead. Between the starting field 5 and the target fields 6, 7 there is a different number of fields 4.

Benachbart zu dem Spielfeld 3 sind in einem Anzeigebereich 16 des Farbbildschirmes 2 zwei Spielsymbole mit zugeordnetem Würfel 17, 18 angeordnet. Nach einer Betätigung des Bedienelementes 15 werden von einem Pseudozufallsgenerator der nicht näher dargestellten Steuereinheit erzielte Ergebnisse mit den Würfeln 17, 18 dargestellt. Mit den vom Würfel 17 angezeigten Punkten kann der Benutzer des Spielgerätes 1 seine Figur im Spielfeld bewegen. Das Spielgerät 1 bewegt mit der vom Würfel 18 angezeigten Punktzahl seine Figur im Spielfeld vom Startfeld 5 zum Zielfeld 6, 7 weiter. Der Benutzer des Spielgerätes 1 kann durch Betätigung der Bedienelemente 11 - 14 bestimmen, in welche Richtung sich seine Figur fortbewegen soll. Der Benutzer des Spielgerätes 1 versucht nunmehr, mit der geringsten Anzahl von Feldern 4 vom Startfeld 5 das Zielfeld 6, 7 zu erreichen.Adjacent to the playing field 3 are in a display area 16 of the color screen 2 two game symbols with associated Cubes 17, 18 arranged. After an operation of the control element 15 are from a pseudo random generator the control unit, not shown achieved results with the cubes 17, 18 shown. With the points indicated by the cube 17, the user can the game device 1 move his figure in the field. The game device 1 moves with that indicated by the cube 18 Score his figure in the playing field from starting field 5 to Target field 6, 7 further. The user of the game device 1 can by operating the controls 11 - 14 in which direction his figure should move. The User of the game device 1 now tries to least number of fields 4 from the starting field 5 the target field 6, 7 to reach.

Zu Beginn eines jeden gemünzten Spieles wird mittels eines Pseudozufallsgenerators der Steuereinheit aus einer vorgegebenen Anzahl von Feldern 4 ermittelt, wieviele Felder 4 zwischen dem Startfeld 5 und den Zielfeldern 6, 7 angeordnet werden sollen. Entsprechend der Zahl der zwischen Startfeld 5 und Zielfeld 6, 7 zurückzulegenden Felder 4 verändert sich die Position des Zielfeldes 6 und des Zielfeldes 7. Die Position des Startfeldes 5 wird beibehalten.At the beginning of each coin game, a Pseudo random generator of the control unit from a predetermined Number of fields 4 determines how many fields 4 arranged between the start field 5 and the target fields 6, 7 should be. According to the number of between Starting field 5 and target field 6, 7 fields 4 to be covered the position of the target field 6 and the target field changes 7. The position of the start field 5 is maintained.

In der Figur 2 ist ein Blockschaltbild 20 als Prinzipdarstellung des schaltungsgemäßen Aufbaues des münzbetätigten Spielgerätes 1 dargestellt. Das münzbetätigte Spielgerät 1 umfaßt eine Steuereinheit 21 mit einem einen Pseudozufallsgenerator umfassenden Mikrocomputer sowie einen Videoprozessor 22. Der Videoprozessor 22 versorgt den Farbbildschirm 2 und ist mit der Steuereinheit gekoppelt, die mit einer Münzeinheit 23, den Bedienelementen 11 - 15 und einer Tonerzeugung 24 mit einem zugehörigen elektromagnetischen Wandler 25 verbunden ist. Eine Versorgungseinheit 26 übernimmt die Spannungsversorgung des gesamten Spielgerätes 1. Von einem Netztrafo werden die erforderlichen Spannungen abgeleitet, gleichgerichtet und den verschiedenen Baugruppen des Spielgerätes 1 zur Verfügung gestellt.FIG. 2 shows a block diagram 20 as a basic illustration the circuit structure of the coin-operated Game device 1 shown. The coin operated game device 1 comprises a control unit 21 with a pseudo random generator comprehensive microcomputer and a Video processor 22. The video processor 22 supplies the Color screen 2 and is coupled to the control unit, the one with a coin unit 23, the controls 11-15 and a tone generator 24 with an associated electromagnetic Converter 25 is connected. A supply unit 26 takes over the power supply of the whole Game device 1. From a mains transformer the required Tension derived, rectified and the various assemblies of the game device 1 available posed.

Claims (6)

Verfahren zur Ermittlung eines Verlaufs eines Spielfeldes, bestehend aus einer Mehrzahl von Feldern, die ein Startfeld mit einem Zielfeld verbinden, für einen münzbetätigten Unterhaltungsautomaten mit einer Spieleinrichtung und einer einen Microcomputer umfassenden Steuereinheit für die Ablaufsteuerung, Bedienelemente, die mit der Steuereinheit verbunden sind und durch deren Betätigung der Spielablauf beeinflußbar ist,
dadurch gekennzeichnet, daß zu Beginn eines jeden Spieles von der Steuereinheit ermittelt wird, wieviele Felder 4 zwischen dem Startfeld 5 und den Zielfeldern 6,7 liegen.
Method for determining a course of a playing field, consisting of a plurality of fields, which connect a starting field with a target field, for a coin-operated amusement machine with a game device and a control unit comprising a microcomputer for the sequence control, operating elements which are connected to the control unit and by the actuation of which the game flow can be influenced,
characterized in that at the beginning of each game the control unit determines how many fields 4 are between the starting field 5 and the target fields 6, 7.
Verfahren nach Anspruch 1,
dadurch gekennzeichnet, daß aus einer vorgegebenen Anzahl von Feldern 4 mit einem Pseudozufallsgenerator der Steuereinheit die Anzahl der zur Verwendung kommenden Felder 4 ermittelt wird.
Method according to claim 1,
characterized in that the number of fields 4 to be used is determined from a predetermined number of fields 4 with a pseudo random generator of the control unit.
Verfahren nach Anspruch 1 und/oder 2,
dadurch gekennzeichnet, daß zwischen dem Startfeld 5 und den Zielfeldern 6, 7 eine unterschiedliche Anzahl von Feldern 4 angeordnet ist.
Method according to claim 1 and / or 2,
characterized in that a different number of fields 4 is arranged between the starting field 5 and the target fields 6, 7.
Verfahren nach einem oder mehreren der vorangegangenen Ansprüche,
dadurch gekennzeichnet, daß die Position des Startfeldes 5 in der als Farbbildschirm 2 ausgebildeten Spieleinrichtung konstant ist.
Method according to one or more of the preceding claims,
characterized in that the position of the start field 5 in the game device designed as a color screen 2 is constant.
Verfahren nach Anspruch 1 und/oder 2,
dadurch gekennzeichnet, daß zu Beginn eines Spieles von der Steuereinheit mittels eines Pseudozufallsgenerators ermittelt wird, welches der in der Steuereinheit hinterlegten Wegenetze eines Innenstadtplanes mit der als Farbbildschirm 2 ausgebildeten Spieleinrichtung zur Anzeige gebracht wird.
Method according to claim 1 and / or 2,
characterized in that, at the start of a game, the control unit uses a pseudo random generator to determine which of the route networks of a city center map stored in the control unit is displayed with the game device designed as a color screen 2.
Vorrichtung zur Durchführung des Verfahrens nach Anspruch 1 und/oder 5,
dadurch gekennzeichnet, daß die Spieleinrichtung als Farbbildschirm 2 ausgebildet ist.
Device for carrying out the method according to claim 1 and / or 5,
characterized in that the game device is designed as a color screen 2.
EP02019940A 2001-09-28 2002-09-05 Method of determining the progress of a game Withdrawn EP1298601A3 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE10148126 2001-09-28
DE10148126A DE10148126A1 (en) 2001-09-28 2001-09-28 Method for determining a course of a playing field, consisting of a plurality of playing fields that connect a starting field with a target field

Publications (2)

Publication Number Publication Date
EP1298601A2 true EP1298601A2 (en) 2003-04-02
EP1298601A3 EP1298601A3 (en) 2004-07-28

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Family Applications (1)

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EP02019940A Withdrawn EP1298601A3 (en) 2001-09-28 2002-09-05 Method of determining the progress of a game

Country Status (4)

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US (1) US6997802B2 (en)
EP (1) EP1298601A3 (en)
AU (1) AU2002301257B2 (en)
DE (1) DE10148126A1 (en)

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US7744458B2 (en) 2000-08-28 2010-06-29 Igt Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays)
US8043155B2 (en) 2004-10-18 2011-10-25 Igt Gaming device having a plurality of wildcard symbol patterns
US8784181B2 (en) 2009-08-14 2014-07-22 Igt Gaming system and method for providing a casual wagering game
US9028318B2 (en) 2012-09-27 2015-05-12 Igt Gaming system and method for providing a game which populates symbols along a path
US9418510B2 (en) 2009-11-12 2016-08-16 Igt Gaming system, gaming device and method for providing a game having a dynamic award scheme
US9633511B2 (en) 2012-09-27 2017-04-25 Igt Gaming system and method for providing a game which populates symbols along a path
US10186106B2 (en) 2016-09-21 2019-01-22 Igt Gaming system and method for determining awards based on interacting symbols

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US8992301B2 (en) 2012-09-27 2015-03-31 Igt Gaming system and method for providing a game which populates symbols along a path
US8784191B1 (en) 2013-03-07 2014-07-22 Igt Gaming system and method for providing a symbol elimination game
US8851979B2 (en) 2013-03-07 2014-10-07 Igt Gaming system and method for providing a symbol elimination game

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Cited By (13)

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US7785191B2 (en) 2000-08-28 2010-08-31 Igt Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays)
US7744458B2 (en) 2000-08-28 2010-06-29 Igt Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays)
US8043155B2 (en) 2004-10-18 2011-10-25 Igt Gaming device having a plurality of wildcard symbol patterns
US8419524B2 (en) 2004-10-18 2013-04-16 Igt Gaming device having a plurality of wildcard symbol patterns
US8727866B2 (en) 2004-10-18 2014-05-20 Igt Gaming device having a plurality of wildcard symbol patterns
US8784181B2 (en) 2009-08-14 2014-07-22 Igt Gaming system and method for providing a casual wagering game
US9168456B2 (en) 2009-08-14 2015-10-27 Igt Gaming system and method for providing a casual wagering game
US10467853B2 (en) 2009-11-12 2019-11-05 Igt Gaming system, gaming device and method for providing a game having a dynamic award scheme
US9418510B2 (en) 2009-11-12 2016-08-16 Igt Gaming system, gaming device and method for providing a game having a dynamic award scheme
US9028318B2 (en) 2012-09-27 2015-05-12 Igt Gaming system and method for providing a game which populates symbols along a path
US9881459B2 (en) 2012-09-27 2018-01-30 Igt Gaming system and method for providing a game which populates symbols along a path
US9633511B2 (en) 2012-09-27 2017-04-25 Igt Gaming system and method for providing a game which populates symbols along a path
US10186106B2 (en) 2016-09-21 2019-01-22 Igt Gaming system and method for determining awards based on interacting symbols

Also Published As

Publication number Publication date
DE10148126A1 (en) 2003-04-17
EP1298601A3 (en) 2004-07-28
AU2002301257B2 (en) 2007-06-21
US6997802B2 (en) 2006-02-14
US20030064766A1 (en) 2003-04-03

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