EP1298601A2 - Method of determining the progress of a game - Google Patents
Method of determining the progress of a game Download PDFInfo
- Publication number
- EP1298601A2 EP1298601A2 EP02019940A EP02019940A EP1298601A2 EP 1298601 A2 EP1298601 A2 EP 1298601A2 EP 02019940 A EP02019940 A EP 02019940A EP 02019940 A EP02019940 A EP 02019940A EP 1298601 A2 EP1298601 A2 EP 1298601A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- fields
- field
- game
- control unit
- target
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Definitions
- the invention relates to a method for determination a course of a playing field, consisting of a Majority of playing fields that have a starting field with a Connect target field, according to the preamble of the claim 1.
- DE 37 02 134 C2 describes a coin-operated game device known which is used to reproduce a playing field in the form a grid-like path network for one from a starting field randomly controlled from one of several possible target fields running light points, and with a one Random generator containing video processor for control of the entire game flow.
- a network running Light point in the area of nodes its direction of travel change.
- the disadvantage is that between the Starting field and the target field a constant, unchanged Path network is available. Through the constant start-finish course the player gets a monotony very quickly, which leads to the termination of the game.
- the object of the invention is a generic to further develop coin-operated amusement machines in such a way that the gameplay varied and with greater incentive to play takes place.
- the process according to the invention has the advantage that the course of the game path from the start field to the finish field one always a different length and the other a different course from the previous game having. Also the number of possible crossing points of the Game paths are different, so the player of Game to game a new interesting and varied Game situation finds, whereby a Game fatigue effect does not occur so quickly and that Player continuously sufficient entertainment and Game tension is offered.
- a coin-operated game device 1 has a color screen 2, on which a playing field 3 in the form of an inner city map is shown.
- the city center plan includes essentially different colored fields 4, which lead to a Street block are joined together, the one starting field 5 and comprises at least one target field 6, 7.
- Below the color screen 2 is a display means 8 for showing the DM balance in the form of an electronic display attached, which indicates the status of the coin balance becomes.
- Above the color screen 2 is a coin opening 9 provided that a money return button 10 assigned.
- the Effects of actuating an operating element explained in more detail below.
- the route network of the inner city map starts at the common starting field 5. From this Starting field 5 form the individual fields 4 strung together Streets that reach the target fields 6, 7 lead. Between the starting field 5 and the target fields 6, 7 there is a different
- Adjacent to the playing field 3 are in a display area 16 of the color screen 2 two game symbols with associated Cubes 17, 18 arranged. After an operation of the control element 15 are from a pseudo random generator the control unit, not shown achieved results with the cubes 17, 18 shown. With the points indicated by the cube 17, the user can the game device 1 move his figure in the field. The game device 1 moves with that indicated by the cube 18 Score his figure in the playing field from starting field 5 to Target field 6, 7 further. The user of the game device 1 can by operating the controls 11 - 14 in which direction his figure should move. The User of the game device 1 now tries to least number of fields 4 from the starting field 5 the target field 6, 7 to reach.
- a Pseudo random generator of the control unit from a predetermined Number of fields 4 determines how many fields 4 arranged between the start field 5 and the target fields 6, 7 should be. According to the number of between Starting field 5 and target field 6, 7 fields 4 to be covered the position of the target field 6 and the target field changes 7. The position of the start field 5 is maintained.
- FIG. 2 shows a block diagram 20 as a basic illustration the circuit structure of the coin-operated Game device 1 shown.
- the coin operated game device 1 comprises a control unit 21 with a pseudo random generator comprehensive microcomputer and a Video processor 22.
- the video processor 22 supplies the Color screen 2 and is coupled to the control unit, the one with a coin unit 23, the controls 11-15 and a tone generator 24 with an associated electromagnetic Converter 25 is connected.
- a supply unit 26 takes over the power supply of the whole Game device 1. From a mains transformer the required Tension derived, rectified and the various assemblies of the game device 1 available posed.
Abstract
Description
Die Erfindung bezieht sich auf ein Verfahren zur Ermittlung
eines Verlaufs eines Spielfeldes, bestehend aus einer
Mehrzahl von Spielfeldern, die ein Startfeld mit einem
Zielfeld verbinden, gemäß dem Oberbegriff des Patentanspruches
1.The invention relates to a method for determination
a course of a playing field, consisting of a
Majority of playing fields that have a starting field with a
Connect target field, according to the preamble of the
Aus der DE 37 02 134 C2 ist ein münzbetätigtes Spielgerät bekannt, welches zur Wiedergabe eines Spielfeldes in Form eines gitterförmigen Wegenetzes für einen von einem Startfeld aus zu einem von mehreren möglichen Zielfeldern zufallsgesteuert laufenden Lichtpunkten, und mit einem einen Zufallsgenerator enthaltenden Videoprozessor zur Steuerung des gesamten Spielablaufes, umfaßt. Durch Betätigung der zugeordneten Bedienelemente kann ein wegenetzlaufender Lichtpunkt im Bereich von Knotenpunkten seine Laufrichtung verändern. Von Nachteil ist jedoch dabei, daß zwischen dem Startfeld und dem Zielfeld ein konstantes, unverändertes Wegenetz vorliegt. Durch den gleichbleibenden Start-Ziel-Verlauf entsteht bei dem Spieler sehr schnell eine Eintönigkeit, die zum Abbruch des Spielgeschehens führt.DE 37 02 134 C2 describes a coin-operated game device known which is used to reproduce a playing field in the form a grid-like path network for one from a starting field randomly controlled from one of several possible target fields running light points, and with a one Random generator containing video processor for control of the entire game flow. By pressing the assigned controls can be a network running Light point in the area of nodes its direction of travel change. The disadvantage, however, is that between the Starting field and the target field a constant, unchanged Path network is available. Through the constant start-finish course the player gets a monotony very quickly, which leads to the termination of the game.
Aufgabe der Erfindung ist es, einen gattungsbildenden münzbetätigten Unterhaltungsautomaten derart weiterzubilden, daß der Spielablauf abwechslungsreicher und mit größerem Spielanreiz stattfindet.The object of the invention is a generic to further develop coin-operated amusement machines in such a way that the gameplay varied and with greater incentive to play takes place.
Diese Aufgabe wird erfindungsgemäß durch die kennzeichnenden
Merkmale der Patentansprüche 1 und 6 gelöst.This object is achieved by the characterizing
Features of
Weitergehende Ausgestaltungen sind den Unteransprüchen entnehmbar.Further developments are the subclaims removable.
Das erfindungsgemäße Verfahren weist den Vorteil auf, daß der Verlauf des Spielweges vom Startfeld zum Zielfeld zum einen stets eine unterschiedliche Länge und zum anderen einen unterschiedlichen Verlauf zum vorangegangenen Spiel aufweist. Auch die Anzahl möglicher Kreuzungspunkte der Spielwege ist unterschiedlich, so daß der Spieler von Spiel zu Spiel eine neue interessante und abwechslungsreiche Spielsituation vorfindet, wodurch ein Spielmüdigkeitseffekt nicht so schnell auftritt und dem Spieler fortlaufend ausreichend Unterhaltung und Spielspannung angeboten wird. The process according to the invention has the advantage that the course of the game path from the start field to the finish field one always a different length and the other a different course from the previous game having. Also the number of possible crossing points of the Game paths are different, so the player of Game to game a new interesting and varied Game situation finds, whereby a Game fatigue effect does not occur so quickly and that Player continuously sufficient entertainment and Game tension is offered.
Die Erfindung wird in der nachfolgenden Beschreibung anhand eines Ausführungsbeispieles, das in der Zeichnung dargestellt ist, näher erläutert. Es zeigt:
- Figur 1:
- eine Vorderansicht eines Spielgerätes nach der Erfindung und
- Figur 2:
- eine Prinzipdarstellung des schaltungsgemäßen
Aufbaues des Spielgerätes nach
Figur 1 als Block schaltbild.
- Figure 1:
- a front view of a game device according to the invention and
- Figure 2:
- a schematic diagram of the circuit structure of the game device according to Figure 1 as a block diagram.
Ein münzbetätigtes Spielgerät 1 besitzt einen Farbbildschirm
2, auf dem ein Spielfeld 3 in Form eines Innenstadtplanes
dargestellt ist. Der Innenstadtplan umfaßt im
wesentlichen verschiedenfarbige Felder 4, die zu einem
Straßenzug zusammengefügt sind, der ein Startfeld 5 und
mindestens ein Zielfeld 6, 7 umfaßt. Unterhalb des Farbbildschirmes
2 ist ein Anzeigemittel 8 zur Darstellung des
DM-Guthabenstandes in Form eines elektronischen Displays
angebracht, mit dem der Status des Münzguthabens anzeigt
wird. Oberhalb des Farbbildschirmes 2 ist eine Münzeinwurföffnung
9 vorgesehen, der eine Geldrückgabetaste 10
zugeordnet ist. Unterhalb des Farbbildschirmes 2 befinden
sich Bedienelemente 11 - 15, die mit einer nicht näher
dargestellten microprozessoraufweisenden Steuereinheit
verbunden sind. Durch Betätigung der Bedienelemente 11 -
15 ist der Ablauf des Spielgeschehens beeinflußbar. Die
Auswirkungen einer Betätigung eines Bedienelementes werden
nachfolgend näher erläutert. Das Wegenetz des Innenstadtplans
beginnt an dem gemeinsamen Startfeld 5. Von diesem
Startfeld 5 aus bilden die einzelnen Felder 4 aneinandergereiht
Straßenzüge, die an den Zielfeldern 6, 7
münden. Zwischen dem Startfeld 5 und den Zielfeldern 6, 7
liegt eine unterschiedliche Anzahl von Feldern 4. A coin-operated
Benachbart zu dem Spielfeld 3 sind in einem Anzeigebereich
16 des Farbbildschirmes 2 zwei Spielsymbole mit zugeordnetem
Würfel 17, 18 angeordnet. Nach einer Betätigung
des Bedienelementes 15 werden von einem Pseudozufallsgenerator
der nicht näher dargestellten Steuereinheit
erzielte Ergebnisse mit den Würfeln 17, 18 dargestellt.
Mit den vom Würfel 17 angezeigten Punkten kann der Benutzer
des Spielgerätes 1 seine Figur im Spielfeld bewegen.
Das Spielgerät 1 bewegt mit der vom Würfel 18 angezeigten
Punktzahl seine Figur im Spielfeld vom Startfeld 5 zum
Zielfeld 6, 7 weiter. Der Benutzer des Spielgerätes 1 kann
durch Betätigung der Bedienelemente 11 - 14 bestimmen, in
welche Richtung sich seine Figur fortbewegen soll. Der
Benutzer des Spielgerätes 1 versucht nunmehr, mit der
geringsten Anzahl von Feldern 4 vom Startfeld 5 das Zielfeld
6, 7 zu erreichen.Adjacent to the
Zu Beginn eines jeden gemünzten Spieles wird mittels eines
Pseudozufallsgenerators der Steuereinheit aus einer vorgegebenen
Anzahl von Feldern 4 ermittelt, wieviele Felder
4 zwischen dem Startfeld 5 und den Zielfeldern 6, 7 angeordnet
werden sollen. Entsprechend der Zahl der zwischen
Startfeld 5 und Zielfeld 6, 7 zurückzulegenden Felder 4
verändert sich die Position des Zielfeldes 6 und des Zielfeldes
7. Die Position des Startfeldes 5 wird beibehalten.At the beginning of each coin game, a
Pseudo random generator of the control unit from a predetermined
Number of
In der Figur 2 ist ein Blockschaltbild 20 als Prinzipdarstellung
des schaltungsgemäßen Aufbaues des münzbetätigten
Spielgerätes 1 dargestellt. Das münzbetätigte Spielgerät
1 umfaßt eine Steuereinheit 21 mit einem einen Pseudozufallsgenerator
umfassenden Mikrocomputer sowie einen
Videoprozessor 22. Der Videoprozessor 22 versorgt den
Farbbildschirm 2 und ist mit der Steuereinheit gekoppelt,
die mit einer Münzeinheit 23, den Bedienelementen 11 - 15
und einer Tonerzeugung 24 mit einem zugehörigen elektromagnetischen
Wandler 25 verbunden ist. Eine Versorgungseinheit
26 übernimmt die Spannungsversorgung des gesamten
Spielgerätes 1. Von einem Netztrafo werden die erforderlichen
Spannungen abgeleitet, gleichgerichtet und
den verschiedenen Baugruppen des Spielgerätes 1 zur Verfügung
gestellt.FIG. 2 shows a block diagram 20 as a basic illustration
the circuit structure of the coin-operated
Claims (6)
dadurch gekennzeichnet, daß zu Beginn eines jeden Spieles von der Steuereinheit ermittelt wird, wieviele Felder 4 zwischen dem Startfeld 5 und den Zielfeldern 6,7 liegen.Method for determining a course of a playing field, consisting of a plurality of fields, which connect a starting field with a target field, for a coin-operated amusement machine with a game device and a control unit comprising a microcomputer for the sequence control, operating elements which are connected to the control unit and by the actuation of which the game flow can be influenced,
characterized in that at the beginning of each game the control unit determines how many fields 4 are between the starting field 5 and the target fields 6, 7.
dadurch gekennzeichnet, daß aus einer vorgegebenen Anzahl von Feldern 4 mit einem Pseudozufallsgenerator der Steuereinheit die Anzahl der zur Verwendung kommenden Felder 4 ermittelt wird.Method according to claim 1,
characterized in that the number of fields 4 to be used is determined from a predetermined number of fields 4 with a pseudo random generator of the control unit.
dadurch gekennzeichnet, daß zwischen dem Startfeld 5 und den Zielfeldern 6, 7 eine unterschiedliche Anzahl von Feldern 4 angeordnet ist.Method according to claim 1 and / or 2,
characterized in that a different number of fields 4 is arranged between the starting field 5 and the target fields 6, 7.
dadurch gekennzeichnet, daß die Position des Startfeldes 5 in der als Farbbildschirm 2 ausgebildeten Spieleinrichtung konstant ist.Method according to one or more of the preceding claims,
characterized in that the position of the start field 5 in the game device designed as a color screen 2 is constant.
dadurch gekennzeichnet, daß zu Beginn eines Spieles von der Steuereinheit mittels eines Pseudozufallsgenerators ermittelt wird, welches der in der Steuereinheit hinterlegten Wegenetze eines Innenstadtplanes mit der als Farbbildschirm 2 ausgebildeten Spieleinrichtung zur Anzeige gebracht wird.Method according to claim 1 and / or 2,
characterized in that, at the start of a game, the control unit uses a pseudo random generator to determine which of the route networks of a city center map stored in the control unit is displayed with the game device designed as a color screen 2.
dadurch gekennzeichnet, daß die Spieleinrichtung als Farbbildschirm 2 ausgebildet ist.Device for carrying out the method according to claim 1 and / or 5,
characterized in that the game device is designed as a color screen 2.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE10148126 | 2001-09-28 | ||
DE10148126A DE10148126A1 (en) | 2001-09-28 | 2001-09-28 | Method for determining a course of a playing field, consisting of a plurality of playing fields that connect a starting field with a target field |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1298601A2 true EP1298601A2 (en) | 2003-04-02 |
EP1298601A3 EP1298601A3 (en) | 2004-07-28 |
Family
ID=7700788
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP02019940A Withdrawn EP1298601A3 (en) | 2001-09-28 | 2002-09-05 | Method of determining the progress of a game |
Country Status (4)
Country | Link |
---|---|
US (1) | US6997802B2 (en) |
EP (1) | EP1298601A3 (en) |
AU (1) | AU2002301257B2 (en) |
DE (1) | DE10148126A1 (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7744458B2 (en) | 2000-08-28 | 2010-06-29 | Igt | Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays) |
US8043155B2 (en) | 2004-10-18 | 2011-10-25 | Igt | Gaming device having a plurality of wildcard symbol patterns |
US8784181B2 (en) | 2009-08-14 | 2014-07-22 | Igt | Gaming system and method for providing a casual wagering game |
US9028318B2 (en) | 2012-09-27 | 2015-05-12 | Igt | Gaming system and method for providing a game which populates symbols along a path |
US9418510B2 (en) | 2009-11-12 | 2016-08-16 | Igt | Gaming system, gaming device and method for providing a game having a dynamic award scheme |
US9633511B2 (en) | 2012-09-27 | 2017-04-25 | Igt | Gaming system and method for providing a game which populates symbols along a path |
US10186106B2 (en) | 2016-09-21 | 2019-01-22 | Igt | Gaming system and method for determining awards based on interacting symbols |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7192349B2 (en) * | 2001-08-31 | 2007-03-20 | Igt | Gaming device having multiple round bonus scheme with residual awards |
US7419431B2 (en) * | 2003-01-09 | 2008-09-02 | Atronic International Gmbh | Game for a gaming device having displayed symbols creating a maze |
US20060030405A1 (en) * | 2004-08-06 | 2006-02-09 | Alan Robertson | Apparatus, system, and method for automated generation of a virtual environment for software applications |
US8821240B2 (en) * | 2004-11-16 | 2014-09-02 | Wms Gaming Inc. | Wagering game with collection of objects to influence game outcome |
US8506380B2 (en) | 2008-11-14 | 2013-08-13 | Igt | Gaming system, gaming device, and method for enabling a player to select volatility using game symbols |
US9214067B2 (en) | 2012-09-06 | 2015-12-15 | Igt | Gaming system and method for providing a streaming symbols game |
US9533214B2 (en) | 2012-09-25 | 2017-01-03 | Igt | Gaming system and method for providing plays of multiple games |
US8992301B2 (en) | 2012-09-27 | 2015-03-31 | Igt | Gaming system and method for providing a game which populates symbols along a path |
US8784191B1 (en) | 2013-03-07 | 2014-07-22 | Igt | Gaming system and method for providing a symbol elimination game |
US8851979B2 (en) | 2013-03-07 | 2014-10-07 | Igt | Gaming system and method for providing a symbol elimination game |
Family Cites Families (8)
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US3404889A (en) * | 1964-09-25 | 1968-10-08 | Charles Warner | Electrical game apparatus having multiple circuit paths to be selectively completed and interrupted by opposing players |
US3516671A (en) * | 1967-06-15 | 1970-06-23 | Gerald Estrin | Board game apparatus with path forming pieces |
US4240638A (en) * | 1978-01-06 | 1980-12-23 | Marvin Glass & Associates | Microprocessor controlled game apparatus |
US4465283A (en) * | 1982-05-17 | 1984-08-14 | Pilette Deborah L | Maze type game board with alternately colored spaces |
DE3702134C2 (en) * | 1987-01-24 | 1996-03-14 | Nsm Ag | Coin operated game machine |
US5333878A (en) * | 1993-10-25 | 1994-08-02 | Calhoun Christopher A | Maze type board game |
JP3270929B2 (en) * | 1999-09-30 | 2002-04-02 | コナミ株式会社 | Maze automatic generation method, recording medium, and video game device |
US6659464B1 (en) * | 2000-10-25 | 2003-12-09 | Team Smartypants!, Inc. | GridBloc strategy game |
-
2001
- 2001-09-28 DE DE10148126A patent/DE10148126A1/en not_active Withdrawn
-
2002
- 2002-09-05 EP EP02019940A patent/EP1298601A3/en not_active Withdrawn
- 2002-09-25 US US10/256,180 patent/US6997802B2/en not_active Expired - Lifetime
- 2002-09-30 AU AU2002301257A patent/AU2002301257B2/en not_active Ceased
Non-Patent Citations (1)
Title |
---|
Keine Recherche * |
Cited By (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7785191B2 (en) | 2000-08-28 | 2010-08-31 | Igt | Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays) |
US7744458B2 (en) | 2000-08-28 | 2010-06-29 | Igt | Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays) |
US8043155B2 (en) | 2004-10-18 | 2011-10-25 | Igt | Gaming device having a plurality of wildcard symbol patterns |
US8419524B2 (en) | 2004-10-18 | 2013-04-16 | Igt | Gaming device having a plurality of wildcard symbol patterns |
US8727866B2 (en) | 2004-10-18 | 2014-05-20 | Igt | Gaming device having a plurality of wildcard symbol patterns |
US8784181B2 (en) | 2009-08-14 | 2014-07-22 | Igt | Gaming system and method for providing a casual wagering game |
US9168456B2 (en) | 2009-08-14 | 2015-10-27 | Igt | Gaming system and method for providing a casual wagering game |
US10467853B2 (en) | 2009-11-12 | 2019-11-05 | Igt | Gaming system, gaming device and method for providing a game having a dynamic award scheme |
US9418510B2 (en) | 2009-11-12 | 2016-08-16 | Igt | Gaming system, gaming device and method for providing a game having a dynamic award scheme |
US9028318B2 (en) | 2012-09-27 | 2015-05-12 | Igt | Gaming system and method for providing a game which populates symbols along a path |
US9881459B2 (en) | 2012-09-27 | 2018-01-30 | Igt | Gaming system and method for providing a game which populates symbols along a path |
US9633511B2 (en) | 2012-09-27 | 2017-04-25 | Igt | Gaming system and method for providing a game which populates symbols along a path |
US10186106B2 (en) | 2016-09-21 | 2019-01-22 | Igt | Gaming system and method for determining awards based on interacting symbols |
Also Published As
Publication number | Publication date |
---|---|
DE10148126A1 (en) | 2003-04-17 |
EP1298601A3 (en) | 2004-07-28 |
AU2002301257B2 (en) | 2007-06-21 |
US6997802B2 (en) | 2006-02-14 |
US20030064766A1 (en) | 2003-04-03 |
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