EP1827632A2 - System-level bonus game and related methods - Google Patents

System-level bonus game and related methods

Info

Publication number
EP1827632A2
EP1827632A2 EP05803314A EP05803314A EP1827632A2 EP 1827632 A2 EP1827632 A2 EP 1827632A2 EP 05803314 A EP05803314 A EP 05803314A EP 05803314 A EP05803314 A EP 05803314A EP 1827632 A2 EP1827632 A2 EP 1827632A2
Authority
EP
European Patent Office
Prior art keywords
bonus
gaming
player
gaming devices
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP05803314A
Other languages
German (de)
French (fr)
Other versions
EP1827632A4 (en
Inventor
Ronald C. Gallaway
Carmen Dimichele
Melissa Juenger
Bill Decoux
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SG Gaming Inc
Original Assignee
Bally Gaming Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US11/225,770 external-priority patent/US20060287098A1/en
Application filed by Bally Gaming Inc filed Critical Bally Gaming Inc
Publication of EP1827632A2 publication Critical patent/EP1827632A2/en
Publication of EP1827632A4 publication Critical patent/EP1827632A4/en
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/323Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the player is informed, e.g. advertisements, odds, instructions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3269Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine

Definitions

  • Gaming machines have been developed having various features to capture and maintain player interest. Traditionally, gaming machines garner player interest by providing the player with the opportunity to win cash awards based upon a player's wager. Accordingly, various types of games or game features have been developed to provide players with the opportunity to win large sums of money for a small wager. For example, games may include one or more bonus games or the opportunity to win progressive jackpots in order to maintain player interest.
  • games may include one or more bonus games or the opportunity to win progressive jackpots in order to maintain player interest.
  • progressive games are typically part of a large network of gaming machines that are located within multiple casinos. As such, a player may have the opportunity to win a progressive jackpot at any casino having the progressive game. Thus, it is difficult to maintain casino patronage solely based upon the award size.
  • gaming machines have grown in sophistication and features to maintain player interest.
  • gaming machines have been developed to include animation, stereo-quality sound, graphics, and the like to provide a fuller gaming experience for players.
  • gaming machines have been developed that include secondary displays to provide players with access to gambling-related information, news, and advertisements.
  • casino operators have developed various programs in order to obtain and maintain casino patronage. For example, casinos offer player club programs that provide player with prizes, awards, or compensation in the form of free rooms, meals, and drinks in order to induce players to gamble at their establishments. Additionally, casinos may have promotions such as slot tournaments or the like to attract players. However, these promotions have to be planned in advance and require substantial resources to promote and operate. [0005] Thus, there is a continuing need for a gaming machines and gaming systems having bonus mechanisms that provide casino operators with administrative flexibility and profitability. Furthermore, there is a continuing need for a gaming system or methodology that provides increased player excitement.
  • various embodiments are directed to a bonus gaming system for monitoring and controlling bonus sessions on one or more gaming devices in a gaming system on at least one gaming floor.
  • the bonus gaming system awards players for reaching certain predetermined point accumulations during a specified period of time.
  • the bonus gaming system allows a casino operator to retain player patronage by providing a flexible and readily adjustable bonus gaming system.
  • the bonus gaming system allows a casino operator to schedule the triggering of a bonus session, limit bonus sessions to qualified players, and operate the bonus gaming system in one or more locations.
  • a casino operator can further customize the various parameters of the bonus gaming system. For example, the casino operator can select the types of games that participate in the bonus sessions by criteria such as denomination, type of game, or gaming device location.
  • the bonus gaming system includes one or more gaming devices interconnected via a network, a player tracking system in communication with the gaming devices, and a bonus gaming system in communication with the gaming devices.
  • the bonus gaming system monitors and controls bonus sessions presented on the gaming devices, wherein the bonus sessions include a plurality of bonus levels, wherein the bonus sessions include a plurality of bonus levels that increase in bonus value in response to duration of game play by a player in order to maintain continued play by the player.
  • the bonus gaming system includes one or more gaming devices interconnected via a network, a player tracking system in communication with the gaming devices, and a processing and control system interconnected to the gaming devices via the network.
  • the player tracking system includes an embedded player tracking user interface incorporated into the gaming devices.
  • the processing and control system manages and configures the bonus sessions presented on the gaming devices, wherein the bonus sessions include a plurality of bonus levels, wherein the bonus levels increase in bonus value in response to a total amount wagered by a player in order to maintain continued play by the player.
  • a bonus gaming system In addition to various embodiments of a bonus gaming system, various methods of managing a bonus game for a gaming system having one or more networked gaming devices.
  • player information is obtained from a player, and a gaming session is activated on a gaming device. Once the gaming session has been activated, the bonus gaming system determines whether a triggering event is satisfied.
  • a bonus session that includes a plurality of bonus levels is configured and initiated in response to the triggering event being identified.
  • the bonus gaming system also provides bonus session information to the player. During the player's gaming session, the system monitors the points accumulated by the player. A bonus prize is awarded to the player when the player obtains a predetermined number of points to achieve a particular bonus level.
  • FIG. 1 illustrates one embodiment of a bonus game having a plurality of levels
  • FIG. 2 illustrates one embodiment of a bonus gaming system
  • FIG. 3 illustrates one view of a map of a casino gaming floor via a graphical user interface of the bonus gaming system
  • FIG. 4 is a flow diagram of one method of playing a system-level bonus game.
  • Various embodiments are directed to a gaming system for managing system-level bonus games that are designed to include a plurality of bonus levels.
  • the bonus gaming system manages and configures the bonus game for a scalable number of gaming devices using a centrally-connected user interface.
  • the bonus game is readily customizable according to various parameters selected by the casino operator such as, but not limited to, bonus game scheduling, eligible gaming devices, and eligible players.
  • the casino operator may also determine the number of points a player needs to accumulate to achieve a particular bonus level.
  • a system award is dispensed to the player.
  • the casino patron is enticed to stay and play a gaming machine for an extended period of time in view of earning various system awards.
  • the bonus gaming system provides each player with the opportunity to win a system award when the player reaches each bonus level.
  • an embedded additional user interface is preferably integrated into a gaming machine and acts to increase user excitement by providing a richer gaming experience.
  • An embedded additional user interface provides enhanced player satisfaction and excitement, as well as improved gaming device reliability, interactivity, flexibility, security, and accountability.
  • the user interface is sometimes referred to herein as ""additional” in that the user interface is separate from the gaming screen (or other gaming presentation).
  • the user interface is sometimes referred to herein as "embedded” in that the user interface includes its own processor in some embodiments.
  • such a user interface is sometimes referred to as a player tracking user interface because this device often uses player-specific information to maximize its usefulness and functionality.
  • FIG. 1 illustrates one embodiment of a bonus game 12 having three levels 14.
  • the bonus game 12 may have a plurality of levels.
  • base points 16 and bonus points 18 may be earned in the bonus game 12.
  • the base points 12 correlate to a player's gaming activity in the base game, and the bonus points 18 are additional points that may be awarded to the player during the course of the bonus session to allow the player to achieve the next bonus level more rapidly.
  • each level 14 of the bonus game 12 may have the same number of points.
  • level 1 may require a minimum of 1000 points to a maximum of 2000 points
  • level 2 may require a minimum of 2001 points to a maximum of 3000 points
  • level 3 may require a minimum of 3001 points and maximum of 4000.
  • casino operators may adjust the point requirements for each bonus level 14 such that each subsequent level has a higher or lower point requirement.
  • the bonus game 12 may be configured by the borois gaming system 10 to produce any combination of point requirements for each level 14.
  • the bonus game 12 may include bonus points 18 in addition to the base points 16.
  • the bonus points 18 may be a multiple of the base points 16.
  • a 2x multiplier may be used to double the player's points (i.e., the player earns 1 base point, and 1 bonus point);
  • a 3x multiplier may be used to triple the player's points (i.e., the player earns 1 base point, and 2 bonus points);
  • a 4x multiplier may be used to quadruple the player's points (i.e., the player earns 1 base point, and 3 bonus points).
  • the bonus gaming system 10 may be used to configure the number and value of the multipliers for each level 14. Accordingly, for example, one or more multipliers may be used for each bonus level 14. In an alternative embodiment, the bonus game (not shown) may only be based upon base points 16.
  • earning points in the bonus game 12 is based upon the player's time of play with respect to the base game (not shown). Accordingly, the longer the player plays the base game, the more base points 16 (and, in some embodiments, bonus points 18) that player earns for the bonus game 12.
  • the bonus game 12 may be configured to have one point correspond to a particular game play duration for the base game (e.g., five minutes of playing the base game corresponds to one bonus point). As those skilled in the art will appreciate, the bonus gaming system 10 may be used to modify the relationship between game play duration and resulting bonus points.
  • points 16, 18 earned in the bonus game 12 may be based upon "coin-in.” That is, the points 16, 18 earned are based upon the wagers made by the player. Accordingly, the more money the player wagers in the base game, the more points 16, 18 the player earns in the bonus game 12.
  • bonus points 16, 18 may be earned based upon other criteria such as, but not limited to, number of max bets, bets per hour, number of wagers per hour, or a combination thereof.
  • points 16, 18 earned in the bonus game 12 may be based upon "coin-out" values. That is, the points 16, 18 earned are based upon winning outcomes in the base game.
  • a winning outcome of five credits in the base game may correlate to ten points earned in the bonus game 12.
  • the bonus gaming system 10 may set forth the relationship (i.e. ratio or correlation) between a player criteria performance (e.g., coin-in, number of max bets, bets per hour, etc.) in the base game and tlie points earned in the bonus game 12.
  • a player criteria performance e.g., coin-in, number of max bets, bets per hour, etc.
  • FIG. 2 shows a bonus gaming system 10 that enables configuration and management of a bonus game presented on one or more gaming devices 30 (e.g., gaming machines, gaming machine component, system components, network components, kiosks, signage, gaming-related devices, and the like) on tbie gaming floors of incorporated gaming venues .
  • gaming venues include casinos, Class II venues, and lottery venues.
  • gaming devices 30 and system components are incorporated into a broadband-networked gaming floor, instead of operating independently (or quasi-independently) as stand-alone platforms and basic monitoring systems.
  • the bonus gaming system 10 includes a system server 40 that is in communication with the gaming devices 30 or various components associated with the gaming device.
  • the bonus gaming system 10 also includes a desktop computer 50 (or other portable computer or hand held device) that is in communication with tbie server 40 and enables operators to manage the gaming floor from the computer.
  • the computer 50 allows operators to manage the gaming floor via a graphical user interface 70 on the computer.
  • the system 10 is capable of administrating gaming floors ranging in size from a single slot floor to a worldwide gaming enterprise.
  • the system 10 administrates a system-level bonus game.
  • the system 10 may also administrate gaming devices 30 on the gaming floors that are multi-platform, multi-theme, multi-percentage, and niulti- denomination.
  • each of the gaming devices 30 incorporate multiple game platforms, incorporate multiple game titles (stored locally or remotely), are capable of being configured to generate multiple different payout percentages, and are capable of offering multiple different monetary denominations for game play.
  • the gaming devices 30 may offer a single game option such as mechanical slots, video slots, video poker, video blackjack, keno, Class II bingo, or the like. Central management of all these gaming options is enabled from the graphical user interface 70.
  • a graphical user interface 70 is accessible via a gaming floor operator's computer 50.
  • a graphical user interface 70 displays a map 74 of the slot floor 76.
  • this map 76 of slot floor 40 includes multiple selectable layers 80.
  • Gaming- related information is organized by layer 80 with each layer displaying a different category of gaming-related information.
  • a first layer 80 displayed on the graphical user interface 70 shows game themes (i.e., game titles) that are currently populating the slot floor.
  • game themes i.e., game titles
  • each game theme is emphasized with a distinct color in order to differentiate one game theme from another game theme.
  • a second layer 80 of the map 76 displays information that relates to the bonus game.
  • each layer 80 displayed on the graphical user interface 70 presents different gaming related information including, by way of example only, and not by way of limitation, device volume settings, coin-in activity, coin-out activity, meters, other accounting information, security information, and player rating information.
  • the graphical user interface 70 may be used to configure various parameters of the bonus game.
  • One such parameter is the number of levels of the bonus game.
  • casino operators can set the bonus game to have any number of levels via the graphical user interface VO.
  • the bonus game includes a plurality of levels.
  • the bonus game may be configured with four bonus levels.
  • the bonus game may include any number of levels.
  • the graphical user interface 70 may be used to configure each bonus level.
  • the initial bonus level has a low number of points and each subsequent level requires a greater number of points to achieve the next level. Accordingly, a player may initially win a small award and also obtain larger awards the longer the player plays the game.
  • the bonus game may be configured such that each bonus level has same ntunber of points per bonus level.
  • Another parameter of the bonus game that is controlled by the graphical usex interface 70 relates to the scheduling of the bonus game.
  • the casino operator may select the appropriate start and stop dates for the bonus game promotion.
  • the casino operator may be select one or more days, months, or customized periods of time.
  • the casino operator may select to run the bonus game promotion during slow times (e.g., slow times during the day, month, or year).
  • the bonus game may be scheduled to trigger for special events such as a player's birthday, anniversary, or the like.
  • Another parameter of the game relates to selecting the gaming devices 30 that present the bonus game.
  • a scalable number of gaming devices 30 may be selected to participate in the bonus session. From the graphical user interface 70, casino operators may select participating gaming devices 30 based upon location, denomination, game type, or a combination thereof. Accordingly, the selected gaming devices 30 may be located in a particular bank of gaming devices in one casino. Alternatively, the gaming devices 30 may be located in multiple sites (e.g., one or more casinos or any other location where gaming is permitted). These multiple sites may be located in the same state or in different states. In another embodiment, the multiple sites may be affiliated (i.e., owned or controlled by a single corporate entity) or unaffiliated (e.g., unaffiliated Indian gaming casinos).
  • operators may, for example, select all quarter denomination gaming devices to present the bonus game to qualified players.
  • the interface 70 may be used to select, for example, all video poker games.
  • the selection of gaming devices 30 that present the bonus game may be based upon any criteria set by the casino operator.
  • the bonus game is also configurable with respect to player participation. That is, only particular player types may be eligible to participate in the bonus gaming session.
  • the "player type" is a player that is enrolled in the casino's player club.
  • the bonus system may be configured to allow any player to participate. For example, a group (e.g. tour bus group) may be eligible to participate in a bonus session.
  • the player type may be based upon the player's status. For example, only VIP or players having achieved a particular player level are eligible to participate in the bonus session.
  • the gaming devices 30 either include or are associated with a player tracking system 100.
  • the player tracking system 100 is a separate system that is in communication with the bonus gaming system 10.
  • the player tracking system 100 may be integrated into the bonus gaming server 40.
  • the player tracking system 100 is a player card reader 110 and an associated central system 120.
  • the reader 110 is capable of reading information contained on a player card and transmitting this information to the tracking central system 120, which in turn transmits the data to the bonus gaming system 10, or directly transmit this information to the bonus gaming system.
  • the player tracking system 100 is a player card reader/writer tbmt can read and write information to a player card.
  • Information that may be read from the card includes, but is not limited to, the player's name, rating, and/or accrued points.
  • the player tracking system 100 includes biometric information including, bat not limited to, fingerprints or signatures to verify the identity of the cardholder.
  • the gaming devices 30 may include an embedded additional user interface 20.
  • the embedded additional user interface 20 includes a web content capable display screen and an embedded processor.
  • the web content capable display screen presents web information to a user via the display screen.
  • the embedded processor preferably utilizes an internal operating system and communicates with the gaming processor.
  • the embedded processor reads incoming data, translates the data into a web protocol (web authoring language), if necessary, and maps the data to the web content capable display screen. In this manner, the web content capable display screen increases user excitement by providing a richer gaming experience.
  • the display allows the player to input information, make selections, receive promotional information or other types of information including, but not limited to, notification that the player has won a system award.
  • the gaming devices 30 either include or are associated with signage and kiosks.
  • gaming-related signage relates to adverti sing signage that is typically in a reconfigurable electronic format.
  • gaming-related kiosks are machines that provide gaming-related service but do not provide actual ganxe play itself.
  • Gaming-related kiosks may include both patron-oriented services and maintenance-oriented features.
  • patron-oriented services include the ability to sign on to rewards services, view account status and history, redeem payout tickets and promotional "comps," request help from an attendant, order drinks, make dinner reservations, reserve taxis, purchase show tickets, conduct banking transactions, and the like.
  • Maintenance- oriented features include providing information such as coin-in, coin-out, malfunctions, jackpots, tilt conditions, game software version, and the like.
  • the server 40 of the bonus gaming system 10 may include a datastore 130 capable of sorting and grouping data from the gaming devices 30 for the purpose of inventory management.
  • a property e.g. casino
  • a property is able to maintain up-to-date information on gaming floor inventory for a multitude of inventory parameters.
  • These inventory parameters include, by way of example only, and not by way of limitation, the name of the embedded additional user interface, the hardware revision of the embedded additional user interface, the firmware revision of the embedded additional user interface, the content of the embedded additional user interface, the make/model of the game monitoring unit (GMU), the hardware revision of the GMU, the firmware revision of the GMU, the make/model of the gaming machine, the hardware revision of the gaming machine, the firmware revision of the gaming machine, and the physical location of the gaming machine.
  • GMU game monitoring unit
  • the system is able to analyze, automate, schedule, and control the options, operation, and configuration for thousands of machines.
  • the system 10 is capable of providing this control from a single property to many properties that may span states, countries, and even throughout the world.
  • a map 74 is presented via the graphical use interface 70 of the system 10, which is used to present information to a casino administrator in an easily understandable format. In this manner, a casino administrator is able to see historical results and then schedule changes in the slot floor using the map 74, presented via the graphical use interface 70.
  • the bonus gaming system 10 enables control of game theme (i.e., game title), game percentage payout, and game denomination.
  • game theme i.e., game title
  • game percentage payout i.e., game denomination
  • the system 10 is able to control and manage a multi-platform, multi-theme, multi-percentage, and multi- denomination gaming floor.
  • one embodiment of the system 10 also includes platform-specific control over functions such as the volume setting of the device, speed of play, hopper limits, and the like.
  • these functions further include, by way of example only, and not by way of limitation: access to logs, platform-specific reports, and asset information (e.g., software and hardware bills of material).
  • bonus gaming system 10 relates to various methods of managing a system-level bonus game.
  • the casino operator configures and manages the bonus game at a system level in step 401.
  • the various bonus game parameters for one or more gaming devices may be determined by the casino operator at a remote location.
  • the bonus game parameters include, but are not limited to, the schedule of the bonus game, the number of bonus levels, the number of points per level, participating gaming devices, and player eligibility.
  • the bonus session may be initiated when the bonus gaming system obtains player information in step 402.
  • player information is obtained when the player inserts his/her player card into the card reader 110.
  • the player may input a PIN number or other identification means to initiate the bonus session.
  • the bonus gaming system 10 determines whether the appropriate bonus parameters are satisfied before initiating the bonus session. For example, the system determines whether the player is eligible to participate in the bonus session. If the player meets the requisite requirements, the bonus session is initiated.
  • the number bonus levels, points per bonus level, or system awards for each level may be adjusted based upon the player's data. For example, a high roller may be eligible to receive more valuable system awards for fewer points as compared to a regular player.
  • the gaming device 30 presents bonus game information to the player in step 404.
  • the player is then notified that he is a participant in the bonus session.
  • the player is notified of the rules and/or instructions regarding the bonus game.
  • the bonus game information is presented as a multimedia message on the embedded additional user interface 20.
  • the multimedia message may include graphics, animation, video clips, sound, or a combination thereof.
  • a message may be displayed to the player on a two-line digital display (e.g., LED, LCD, VD, or the like).
  • a two-line digital display e.g., LED, LCD, VD, or the like.
  • other gaming device embodiments may include displays having one or more lines.
  • step 405 the system 10 monitors the player's gaming activity during the course of play in the base game. This information regarding the player's activity may be sent by the gaming device to the bonus gaming system 10 in step 406. Alternatively, the bonus gaming system 10 may poll the gaming devices 30 for the player's gaming activity. The player's gaming activity may be information such as, but not limited to, the player's wager per game, number of max bets, number of games played, coin-in (i.e., total amount of money wagered), coin-out, or a combination thereof. Additionally, other information relating to the gaming device 30 may also be sent to the bonus gaming system 10.
  • the bonus system 10 determines the number of base 16 and, optionally, bonus points 18 accrued by the player, wherein the accrued points are based upon the player's gaming activity in the base game. In step 408, the bonus system 10 may award the player with a system award when the player achieves prescribed point levels for each bonus level.
  • the system awards are promotional awards that are purchased with promotional money as opposed to wagered money.
  • the system awards may include, but are not limited to, cash, merchandise, services, or any combination thereof.
  • the cash award dispensed by the system 10 is a predetermined amount of cash or credit (redeemable for cash).
  • the player may receive a $15 award when reaching the first bonus level, $25 dollars when reaching the second bonus level, and $50 dollars when reaching the third bonus level.
  • the system award is merchandise such as, but not limited to, a house, car, motorcycle, jewelry, or the like.
  • the system award may be services such as, but not limited to, vacations, spa packages, free hotel rooms, free meals, and/or free drinks.
  • any combination of system awards may be distributed to the player during the course of a bonus game. For example, a free meal may be given away when reaching the first bonus level, a cash prize may be awarded when reaching the second level, and jewelry may be awarded when reaching the third level.
  • a multiplier may be triggered during the bonus session.
  • the trigger for the multiplier may be a random event or based upon a predetermined criterion.
  • the multiplier may be triggered when a player has continuously played on the same gaming machine for a particular time duration or has been playing at a particular wagering rate (e.g., number of bets per hour, number of max bets per hour, or dollars per hour).
  • the multiplier may be capped at particular bonus levels. For example, at bonus level two, the multiplier may be 2x, 3x, or 4x whereas higher multipliers are available at higher bonus levels.
  • the points earned may be multiplied by a factor of 2, 3, 4, or any other multiplier factor.
  • the multiplier may be applied to a cash-based system award. That is, the system award may be multiplied by a particular factor.
  • a signal is immediately transmitted to the gaming device 30, notifying the player(s) of a system award.
  • a multimedia message may be presented on the embedded additional user interface 20 notifying the player that they had been rewarded with a particular system award as a result of achieving a particular bonus level.
  • the player is notified that they have won a system award when the player removes his player tracking card from the gaming device 30.
  • the gaming device 30 may have lights, sounds or other means of notifying a player that they have won a system award.
  • the gaming device 30 has a graphical display that notifies a player that they have won a system award.
  • a casino representative goes to the winning machine and personally notifies the player that they have won a system award.
  • a casino representative goes to the winning machine and personally notifies the player that they have won a system award.
  • the award is downloaded to the player's account for redemption.
  • the player can then redeem the cash prize on the gaming device 30 by taking a positive action such as, but not limited to, depressing a button or requesting that the award be downloaded to the gaming machine.
  • the gaming device 30 prints out a voucher that is redeemable for the award.
  • a player supplies biometric data such as, but not limited to, a fingerprint or signature to redeem the prize at the gaming device 30.
  • the player inputs a PIN number in order to redeem the prize.
  • the gaming device 30 may have any means for verifying the identity of a player that is known or developed in the art.

Abstract

Bonus gaming systems for monitoring and controlling one or more gaming devices in a gaming system on at least one gaming floor are disclosed herein. The system includes one or more gaming devices interconnected via a network, a player tracking system in communication with the gaming devices, and a bonus gaming system in communication with the gaming devices. The bonus gaming system monitors and controls bonus sessions presented on the gaming devices, wherein the bonus sessions includes a plurality of bonus levels, wherein the bonus levels increase in bonus value in response to duration of game play by a player in order to maintain continued play by the player.

Description

SYSTEM-LEVEL BONUS GAME AND RELATED METHODS COPYRIGHT NOTICE
[0001] A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
BACKGROUND
[0002] Gaming machines have been developed having various features to capture and maintain player interest. Traditionally, gaming machines garner player interest by providing the player with the opportunity to win cash awards based upon a player's wager. Accordingly, various types of games or game features have been developed to provide players with the opportunity to win large sums of money for a small wager. For example, games may include one or more bonus games or the opportunity to win progressive jackpots in order to maintain player interest. However, progressive games are typically part of a large network of gaming machines that are located within multiple casinos. As such, a player may have the opportunity to win a progressive jackpot at any casino having the progressive game. Thus, it is difficult to maintain casino patronage solely based upon the award size.
[0003] Accordingly, over the years, gaming machines have grown in sophistication and features to maintain player interest. For example, gaming machines have been developed to include animation, stereo-quality sound, graphics, and the like to provide a fuller gaming experience for players. Furthermore, gaming machines have been developed that include secondary displays to provide players with access to gambling-related information, news, and advertisements.
[0004] Furthermore, casino operators have developed various programs in order to obtain and maintain casino patronage. For example, casinos offer player club programs that provide player with prizes, awards, or compensation in the form of free rooms, meals, and drinks in order to induce players to gamble at their establishments. Additionally, casinos may have promotions such as slot tournaments or the like to attract players. However, these promotions have to be planned in advance and require substantial resources to promote and operate. [0005] Thus, there is a continuing need for a gaming machines and gaming systems having bonus mechanisms that provide casino operators with administrative flexibility and profitability. Furthermore, there is a continuing need for a gaming system or methodology that provides increased player excitement.
SUMMARY
[0006] Briefly, and in general terms, various embodiments are directed to a bonus gaming system for monitoring and controlling bonus sessions on one or more gaming devices in a gaming system on at least one gaming floor. For example, the bonus gaming system awards players for reaching certain predetermined point accumulations during a specified period of time. Accordingly, the bonus gaming system allows a casino operator to retain player patronage by providing a flexible and readily adjustable bonus gaming system. The bonus gaming system allows a casino operator to schedule the triggering of a bonus session, limit bonus sessions to qualified players, and operate the bonus gaming system in one or more locations. Furthermore, a casino operator can further customize the various parameters of the bonus gaming system. For example, the casino operator can select the types of games that participate in the bonus sessions by criteria such as denomination, type of game, or gaming device location.
[0007] In one embodiment, the bonus gaming system includes one or more gaming devices interconnected via a network, a player tracking system in communication with the gaming devices, and a bonus gaming system in communication with the gaming devices. The bonus gaming system monitors and controls bonus sessions presented on the gaming devices, wherein the bonus sessions include a plurality of bonus levels, wherein the bonus sessions include a plurality of bonus levels that increase in bonus value in response to duration of game play by a player in order to maintain continued play by the player.
[0008] In another embodiment, the bonus gaming system includes one or more gaming devices interconnected via a network, a player tracking system in communication with the gaming devices, and a processing and control system interconnected to the gaming devices via the network. The player tracking system includes an embedded player tracking user interface incorporated into the gaming devices. The processing and control system manages and configures the bonus sessions presented on the gaming devices, wherein the bonus sessions include a plurality of bonus levels, wherein the bonus levels increase in bonus value in response to a total amount wagered by a player in order to maintain continued play by the player.
[0009] In addition to various embodiments of a bonus gaming system, various methods of managing a bonus game for a gaming system having one or more networked gaming devices. According to one method, player information is obtained from a player, and a gaming session is activated on a gaming device. Once the gaming session has been activated, the bonus gaming system determines whether a triggering event is satisfied. A bonus session that includes a plurality of bonus levels is configured and initiated in response to the triggering event being identified. The bonus gaming system also provides bonus session information to the player. During the player's gaming session, the system monitors the points accumulated by the player. A bonus prize is awarded to the player when the player obtains a predetermined number of points to achieve a particular bonus level.
[0010] Other features and advantages will become apparent from the following detailed description, taken in conjunction with the accompanying drawings, which illustrate by way of example, the features of the various embodiments.
BRIEF DESCRIPTION OF THE DRAWING
[0011] FIG. 1 illustrates one embodiment of a bonus game having a plurality of levels; [0012] FIG. 2 illustrates one embodiment of a bonus gaming system;
[0013] FIG. 3 illustrates one view of a map of a casino gaming floor via a graphical user interface of the bonus gaming system; and
[0014] FIG. 4 is a flow diagram of one method of playing a system-level bonus game.
DETAILED DESCRIPTION
[0015] Various embodiments are directed to a gaming system for managing system-level bonus games that are designed to include a plurality of bonus levels. The bonus gaming system manages and configures the bonus game for a scalable number of gaming devices using a centrally-connected user interface. The bonus game is readily customizable according to various parameters selected by the casino operator such as, but not limited to, bonus game scheduling, eligible gaming devices, and eligible players. The casino operator may also determine the number of points a player needs to accumulate to achieve a particular bonus level. [0016] In use, as the player earns points to advance to the next level, a system award is dispensed to the player. As a result, the casino patron is enticed to stay and play a gaming machine for an extended period of time in view of earning various system awards. In contrast to a progressive award (where a single large prize is dispensed) or a cash rebate program (where a player receives a percentage of his wager), the bonus gaming system provides each player with the opportunity to win a system award when the player reaches each bonus level.
[0017] As described below, an embedded additional user interface is preferably integrated into a gaming machine and acts to increase user excitement by providing a richer gaming experience. An embedded additional user interface provides enhanced player satisfaction and excitement, as well as improved gaming device reliability, interactivity, flexibility, security, and accountability. The user interface is sometimes referred to herein as ""additional" in that the user interface is separate from the gaming screen (or other gaming presentation). Further, the user interface is sometimes referred to herein as "embedded" in that the user interface includes its own processor in some embodiments. Moreover, such a user interface is sometimes referred to as a player tracking user interface because this device often uses player-specific information to maximize its usefulness and functionality.
[0018] Referring now to the drawings, wherein like reference numerals denote like or corresponding parts throughout the drawings, and more particularly to FIGS. 1-4, there are shown various embodiments of a bonus gaming system 10. Specifically, FIG. 1 illustrates one embodiment of a bonus game 12 having three levels 14. However, as those skilled in the art will appreciate, the bonus game 12 may have a plurality of levels. According to the embodiment shown in FIG. 1, base points 16 and bonus points 18 may be earned in the bonus game 12. Generally, the base points 12 correlate to a player's gaming activity in the base game, and the bonus points 18 are additional points that may be awarded to the player during the course of the bonus session to allow the player to achieve the next bonus level more rapidly. Also, each level 14 of the bonus game 12 may have the same number of points. For example, level 1 may require a minimum of 1000 points to a maximum of 2000 points, level 2 may require a minimum of 2001 points to a maximum of 3000 points, and level 3 may require a minimum of 3001 points and maximum of 4000. In alternate embodiments, casino operators may adjust the point requirements for each bonus level 14 such that each subsequent level has a higher or lower point requirement. However, as those skilled in the art will appreciate, the bonus game 12 may be configured by the borois gaming system 10 to produce any combination of point requirements for each level 14.
[0019] As shown in FIG. 1, the bonus game 12 may include bonus points 18 in addition to the base points 16. In one embodiment, the bonus points 18 may be a multiple of the base points 16. For example, at level 1, a 2x multiplier may be used to double the player's points (i.e., the player earns 1 base point, and 1 bonus point); at level 2, a 3x multiplier may be used to triple the player's points (i.e., the player earns 1 base point, and 2 bonus points); and at level 3, a 4x multiplier may be used to quadruple the player's points (i.e., the player earns 1 base point, and 3 bonus points). As those skilled in the art will appreciate, the bonus gaming system 10 may be used to configure the number and value of the multipliers for each level 14. Accordingly, for example, one or more multipliers may be used for each bonus level 14. In an alternative embodiment, the bonus game (not shown) may only be based upon base points 16.
[0020] In one embodiment, earning points in the bonus game 12 is based upon the player's time of play with respect to the base game (not shown). Accordingly, the longer the player plays the base game, the more base points 16 (and, in some embodiments, bonus points 18) that player earns for the bonus game 12. In one embodiment, the bonus game 12 may be configured to have one point correspond to a particular game play duration for the base game (e.g., five minutes of playing the base game corresponds to one bonus point). As those skilled in the art will appreciate, the bonus gaming system 10 may be used to modify the relationship between game play duration and resulting bonus points.
[0021] In another embodiment, points 16, 18 earned in the bonus game 12 may be based upon "coin-in." That is, the points 16, 18 earned are based upon the wagers made by the player. Accordingly, the more money the player wagers in the base game, the more points 16, 18 the player earns in the bonus game 12. Alternatively, bonus points 16, 18 may be earned based upon other criteria such as, but not limited to, number of max bets, bets per hour, number of wagers per hour, or a combination thereof. In yet another embodiment, points 16, 18 earned in the bonus game 12 may be based upon "coin-out" values. That is, the points 16, 18 earned are based upon winning outcomes in the base game. For example, a winning outcome of five credits in the base game may correlate to ten points earned in the bonus game 12. As those skilled in the art will appreciate, the bonus gaming system 10 may set forth the relationship (i.e. ratio or correlation) between a player criteria performance (e.g., coin-in, number of max bets, bets per hour, etc.) in the base game and tlie points earned in the bonus game 12.
[0022] Turning now to FIG. 2 shows a bonus gaming system 10 that enables configuration and management of a bonus game presented on one or more gaming devices 30 (e.g., gaming machines, gaming machine component, system components, network components, kiosks, signage, gaming-related devices, and the like) on tbie gaming floors of incorporated gaming venues . Preferably, such gaming venues include casinos, Class II venues, and lottery venues. In one embodiment of the bonus gaming system 10, gaming devices 30 and system components are incorporated into a broadband-networked gaming floor, instead of operating independently (or quasi-independently) as stand-alone platforms and basic monitoring systems.
[0023] As shown in FIG. 2, the bonus gaming system 10 includes a system server 40 that is in communication with the gaming devices 30 or various components associated with the gaming device. The bonus gaming system 10 also includes a desktop computer 50 (or other portable computer or hand held device) that is in communication with tbie server 40 and enables operators to manage the gaming floor from the computer. In one embodiment, the computer 50 allows operators to manage the gaming floor via a graphical user interface 70 on the computer.
[0024] The system 10 is capable of administrating gaming floors ranging in size from a single slot floor to a worldwide gaming enterprise. In one embodiment, the system 10 administrates a system-level bonus game. In another embodiment, the system 10 may also administrate gaming devices 30 on the gaming floors that are multi-platform, multi-theme, multi-percentage, and niulti- denomination. Otherwise stated, in such an. embodiment, each of the gaming devices 30 (or at least some gaming devices) incorporate multiple game platforms, incorporate multiple game titles (stored locally or remotely), are capable of being configured to generate multiple different payout percentages, and are capable of offering multiple different monetary denominations for game play. Alternatively, the gaming devices 30 may offer a single game option such as mechanical slots, video slots, video poker, video blackjack, keno, Class II bingo, or the like. Central management of all these gaming options is enabled from the graphical user interface 70.
[0025] Accordingly, in one embodiment of the bonus gaming system 10, a graphical user interface 70 is accessible via a gaming floor operator's computer 50. In such an embodiment, as shown in FIG. 3, a graphical user interface 70 displays a map 74 of the slot floor 76. Preferably, this map 76 of slot floor 40 includes multiple selectable layers 80. Gaming- related information is organized by layer 80 with each layer displaying a different category of gaming-related information. In one specific, non- limiting embodiment, a first layer 80 displayed on the graphical user interface 70 shows game themes (i.e., game titles) that are currently populating the slot floor. Preferably, each game theme is emphasized with a distinct color in order to differentiate one game theme from another game theme. Continuing, in this specific, non-limiting embodiment, a second layer 80 of the map 76 displays information that relates to the bonus game. In this manner, each layer 80 displayed on the graphical user interface 70 presents different gaming related information including, by way of example only, and not by way of limitation, device volume settings, coin-in activity, coin-out activity, meters, other accounting information, security information, and player rating information.
[0026] As briefly mentioned above, the graphical user interface 70 may be used to configure various parameters of the bonus game. One such parameter is the number of levels of the bonus game. Accordingly, casino operators can set the bonus game to have any number of levels via the graphical user interface VO. In one embodiment, the bonus game includes a plurality of levels. For example, the bonus game may be configured with four bonus levels. As those skilled in the art will appreciate, the bonus game may include any number of levels.
[0027] In addition to selecting the number of levels, the graphical user interface 70 may be used to configure each bonus level. In one erαbodiment, the initial bonus level has a low number of points and each subsequent level requires a greater number of points to achieve the next level. Accordingly, a player may initially win a small award and also obtain larger awards the longer the player plays the game. Alternatively, the bonus game may be configured such that each bonus level has same ntunber of points per bonus level.
[0028] Another parameter of the bonus game that is controlled by the graphical usex interface 70 relates to the scheduling of the bonus game. The casino operator may select the appropriate start and stop dates for the bonus game promotion. In various embodiments, the casino operator may be select one or more days, months, or customized periods of time. For example, the casino operator may select to run the bonus game promotion during slow times (e.g., slow times during the day, month, or year). In an alternate embodiment, the bonus game may be scheduled to trigger for special events such as a player's birthday, anniversary, or the like.
[0029] Another parameter of the game relates to selecting the gaming devices 30 that present the bonus game. A scalable number of gaming devices 30 may be selected to participate in the bonus session. From the graphical user interface 70, casino operators may select participating gaming devices 30 based upon location, denomination, game type, or a combination thereof. Accordingly, the selected gaming devices 30 may be located in a particular bank of gaming devices in one casino. Alternatively, the gaming devices 30 may be located in multiple sites (e.g., one or more casinos or any other location where gaming is permitted). These multiple sites may be located in the same state or in different states. In another embodiment, the multiple sites may be affiliated (i.e., owned or controlled by a single corporate entity) or unaffiliated (e.g., unaffiliated Indian gaming casinos). Alternatively, operators may, for example, select all quarter denomination gaming devices to present the bonus game to qualified players. With respect to the game type, the interface 70 may be used to select, for example, all video poker games. As those skilled in the art will appreciate, the selection of gaming devices 30 that present the bonus game may be based upon any criteria set by the casino operator.
[0030] The bonus game is also configurable with respect to player participation. That is, only particular player types may be eligible to participate in the bonus gaming session. Generally, the "player type" is a player that is enrolled in the casino's player club. However, the bonus system may be configured to allow any player to participate. For example, a group (e.g. tour bus group) may be eligible to participate in a bonus session. Alternatively, the player type may be based upon the player's status. For example, only VIP or players having achieved a particular player level are eligible to participate in the bonus session.
[0031] Referring back to FIG. 2, in one embodiment, the gaming devices 30 either include or are associated with a player tracking system 100. According to one embodiment, the player tracking system 100 is a separate system that is in communication with the bonus gaming system 10. Alternatively, the player tracking system 100 may be integrated into the bonus gaming server 40. In one embodiment, the player tracking system 100 is a player card reader 110 and an associated central system 120. In another embodiment, the reader 110 is capable of reading information contained on a player card and transmitting this information to the tracking central system 120, which in turn transmits the data to the bonus gaming system 10, or directly transmit this information to the bonus gaming system. In another embodiment, the player tracking system 100 is a player card reader/writer tbmt can read and write information to a player card. Information that may be read from the card includes, but is not limited to, the player's name, rating, and/or accrued points. In another embodiment, the player tracking system 100 includes biometric information including, bat not limited to, fingerprints or signatures to verify the identity of the cardholder.
[0032] Additionally, the gaming devices 30 may include an embedded additional user interface 20. The embedded additional user interface 20 includes a web content capable display screen and an embedded processor. Preferably, the web content capable display screen presents web information to a user via the display screen. The embedded processor preferably utilizes an internal operating system and communicates with the gaming processor. Preferably, the embedded processor reads incoming data, translates the data into a web protocol (web authoring language), if necessary, and maps the data to the web content capable display screen. In this manner, the web content capable display screen increases user excitement by providing a richer gaming experience. Furthermore, the display allows the player to input information, make selections, receive promotional information or other types of information including, but not limited to, notification that the player has won a system award.
[0033] In one embodiment, the gaming devices 30 either include or are associated with signage and kiosks. In this regard, gaming-related signage relates to adverti sing signage that is typically in a reconfigurable electronic format. In this context, gaming-related kiosks are machines that provide gaming-related service but do not provide actual ganxe play itself. Gaming-related kiosks may include both patron-oriented services and maintenance-oriented features. In one embodiment, patron-oriented services include the ability to sign on to rewards services, view account status and history, redeem payout tickets and promotional "comps," request help from an attendant, order drinks, make dinner reservations, reserve taxis, purchase show tickets, conduct banking transactions, and the like. Maintenance- oriented features include providing information such as coin-in, coin-out, malfunctions, jackpots, tilt conditions, game software version, and the like.
[0034] Additionally, the server 40 of the bonus gaming system 10 may include a datastore 130 capable of sorting and grouping data from the gaming devices 30 for the purpose of inventory management. In this regard, a property (e.g. casino) is able to maintain up-to-date information on gaming floor inventory for a multitude of inventory parameters. These inventory parameters include, by way of example only, and not by way of limitation, the name of the embedded additional user interface, the hardware revision of the embedded additional user interface, the firmware revision of the embedded additional user interface, the content of the embedded additional user interface, the make/model of the game monitoring unit (GMU), the hardware revision of the GMU, the firmware revision of the GMU, the make/model of the gaming machine, the hardware revision of the gaming machine, the firmware revision of the gaming machine, and the physical location of the gaming machine.
[0035] In one embodiment of the bonus gaming system 10, the system is able to analyze, automate, schedule, and control the options, operation, and configuration for thousands of machines. The system 10 is capable of providing this control from a single property to many properties that may span states, countries, and even throughout the world. Preferably, a map 74 is presented via the graphical use interface 70 of the system 10, which is used to present information to a casino administrator in an easily understandable format. In this manner, a casino administrator is able to see historical results and then schedule changes in the slot floor using the map 74, presented via the graphical use interface 70.
[0036] In another embodiment, the bonus gaming system 10 enables control of game theme (i.e., game title), game percentage payout, and game denomination. Thus, the system 10 is able to control and manage a multi-platform, multi-theme, multi-percentage, and multi- denomination gaming floor. Additionally, one embodiment of the system 10 also includes platform-specific control over functions such as the volume setting of the device, speed of play, hopper limits, and the like. Moreover, these functions further include, by way of example only, and not by way of limitation: access to logs, platform-specific reports, and asset information (e.g., software and hardware bills of material).
[0037] Another aspect of the bonus gaming system 10 relates to various methods of managing a system-level bonus game. Referring now to FIG. 4, the casino operator configures and manages the bonus game at a system level in step 401. Accordingly, the various bonus game parameters for one or more gaming devices may be determined by the casino operator at a remote location. The bonus game parameters include, but are not limited to, the schedule of the bonus game, the number of bonus levels, the number of points per level, participating gaming devices, and player eligibility.
[0038] Once the bonus game has been configured, the bonus session may be initiated when the bonus gaming system obtains player information in step 402. According to one method, player information is obtained when the player inserts his/her player card into the card reader 110. Alternatively, the player may input a PIN number or other identification means to initiate the bonus session. In step 403, the bonus gaming system 10 then determines whether the appropriate bonus parameters are satisfied before initiating the bonus session. For example, the system determines whether the player is eligible to participate in the bonus session. If the player meets the requisite requirements, the bonus session is initiated.
[0039] Alternatively, when a player inserts his player card into a gaming device 30 that is participating the bonus game, the number bonus levels, points per bonus level, or system awards for each level may be adjusted based upon the player's data. For example, a high roller may be eligible to receive more valuable system awards for fewer points as compared to a regular player.
[0040] Once the player data has been received by the gaming system 10, the gaming device 30 presents bonus game information to the player in step 404. In one method, the player is then notified that he is a participant in the bonus session. In another method, the player is notified of the rules and/or instructions regarding the bonus game. In one method, the bonus game information is presented as a multimedia message on the embedded additional user interface 20. The multimedia message may include graphics, animation, video clips, sound, or a combination thereof. Alternatively, a message may be displayed to the player on a two-line digital display (e.g., LED, LCD, VD, or the like). As those skilled in the art will appreciate, other gaming device embodiments may include displays having one or more lines.
[0041] In step 405, the system 10 monitors the player's gaming activity during the course of play in the base game. This information regarding the player's activity may be sent by the gaming device to the bonus gaming system 10 in step 406. Alternatively, the bonus gaming system 10 may poll the gaming devices 30 for the player's gaming activity. The player's gaming activity may be information such as, but not limited to, the player's wager per game, number of max bets, number of games played, coin-in (i.e., total amount of money wagered), coin-out, or a combination thereof. Additionally, other information relating to the gaming device 30 may also be sent to the bonus gaming system 10. In step 407, the bonus system 10 determines the number of base 16 and, optionally, bonus points 18 accrued by the player, wherein the accrued points are based upon the player's gaming activity in the base game. In step 408, the bonus system 10 may award the player with a system award when the player achieves prescribed point levels for each bonus level. [0042] The system awards are promotional awards that are purchased with promotional money as opposed to wagered money. The system awards may include, but are not limited to, cash, merchandise, services, or any combination thereof. In one embodiment, the cash award dispensed by the system 10 is a predetermined amount of cash or credit (redeemable for cash). For example, the player may receive a $15 award when reaching the first bonus level, $25 dollars when reaching the second bonus level, and $50 dollars when reaching the third bonus level. In another embodiment, the system award is merchandise such as, but not limited to, a house, car, motorcycle, jewelry, or the like. In another embodiment, the system award may be services such as, but not limited to, vacations, spa packages, free hotel rooms, free meals, and/or free drinks. As those skilled in the art will appreciate, any combination of system awards may be distributed to the player during the course of a bonus game. For example, a free meal may be given away when reaching the first bonus level, a cash prize may be awarded when reaching the second level, and jewelry may be awarded when reaching the third level.
[0043] In another method, a multiplier may be triggered during the bonus session. The trigger for the multiplier may be a random event or based upon a predetermined criterion. For example, the multiplier may be triggered when a player has continuously played on the same gaming machine for a particular time duration or has been playing at a particular wagering rate (e.g., number of bets per hour, number of max bets per hour, or dollars per hour). In one method, the multiplier may be capped at particular bonus levels. For example, at bonus level two, the multiplier may be 2x, 3x, or 4x whereas higher multipliers are available at higher bonus levels. When the multiplier has been activated, the points earned may be multiplied by a factor of 2, 3, 4, or any other multiplier factor. Alternatively, the multiplier may be applied to a cash-based system award. That is, the system award may be multiplied by a particular factor.
[0044] In one method, when the system 10 determines that a player has achieved a predetermined point level, a signal is immediately transmitted to the gaming device 30, notifying the player(s) of a system award. For example, a multimedia message may be presented on the embedded additional user interface 20 notifying the player that they had been rewarded with a particular system award as a result of achieving a particular bonus level. In another embodiment, the player is notified that they have won a system award when the player removes his player tracking card from the gaming device 30. Optionally, the gaming device 30 may have lights, sounds or other means of notifying a player that they have won a system award. In another embodiment, the gaming device 30 has a graphical display that notifies a player that they have won a system award. In still another method, a casino representative goes to the winning machine and personally notifies the player that they have won a system award. As those skilled in the art will appreciate, one or more of the above- mentioned embodiments may be combined together to notify a player that they have won a system award.
[0045] In one method, once a player has won a system award, the award is downloaded to the player's account for redemption. The player can then redeem the cash prize on the gaming device 30 by taking a positive action such as, but not limited to, depressing a button or requesting that the award be downloaded to the gaming machine. In another method, the gaming device 30 prints out a voucher that is redeemable for the award. In yet another method, a player supplies biometric data such as, but not limited to, a fingerprint or signature to redeem the prize at the gaming device 30. Alternatively, the player inputs a PIN number in order to redeem the prize. As those skilled in the art will appreciate, it is contemplated that the gaming device 30 may have any means for verifying the identity of a player that is known or developed in the art.
[0046] The various embodiments described above are provided by way of illustration only and should not be construed to limit the claimed invention. Those skilled in the art will readily recognize various modifications and changes that may be made to the claimed invention without following the example embodiments and applications illustrated and described herein, and without departing from the true spirit and scope of the claimed invention, which is set forth in the following claims.

Claims

What is claimed:
1. A bonus gaming system for monitoring and controlling one or more gaming devices in a gaming system on at least one gaming floor, the system comprising: one or more gaming devices interconnected via a network; a player tracking system in communication with the gaming devices; and a bonus gaming system in communication with the gaming devices, wherein the bonus gaming system monitors and controls bonus sessions presented on the gaming devices, wherein the bonus sessions include a plurality of bonus levels that increase in bonus value in response to duration of game play by a player in order to maintain continued play by the player.
2. The system of claim 1, further comprising a back-end graphical user interface in communication with the bonus gaming system, wherein the graphical user interface enables monitoring and configuration of one or more triggering events and bonus parameters of the bonus session for each gaming device.
3. The bonus gaming system of claim 0, wherein the bonus parameters include the location of the gaming devices, denomination of the gaming devices, type of game or games provided on the gaming devices, number of points per bonus level, number of bonus levels, or a combination thereof.
4. The bonus gaming system of claim 0, wherein the triggering event is a particular player status, a predetermined time, a predetermined day, or a combination thereof.
5. The bonus gaming system of claim 1, wherein the player tracking system further comprises a player tracking user interface incorporated into each gaming device.
6. The bonus gaming system of claim 1, further comprises a processing and control system interconnected to the gaming devices via the network, wherein the processing and control system manages and configures one or more gaming parameters of the gaming devices.
7. The bonus gaming system of claim 6, wherein the gaming parameters include game theme, game percentage payout, and game play denominations.
8. A bonus gaming system for monitoring and controlling one or more gaming devices in a gaming system on at least one gaming floor, the system comprising: one or more gaming devices interconnected via a network; a player tracking system in communication with the gaming devices, wherein the player tracking system includes a player tracking user interface incorporated into each gaming device; and a processing and control system interconnected to the gaming devices via the network, wherein the processing and control system manages and configures the bonus sessions presented on the gaming devices, wherein the bonus sessions include a plurality of bonus levels, wherein the bonus levels increase in bonus value in response to a total amount wagered by a player in order to maintain continued play by the player.
9. The bonus gaming system of claim 8, wherein the processing and control system determines the gaming devices participating in the bonus sessions, triggering events for the initiating the bonus sessions, bonus parameters of the bonus sessions, or a combination thereof.
10. The bonus gaming system of claim 9, wherein the triggering event is a particular player status, a predetermined time, a predetermined day, or a combination thereof.
11. The bonus gaming system of claim 9, wherein the bonus parameters include the location of the gaming devices, denomination of the gaming devices, type of game or games provided on the gaming devices, number of points per bonus level, number of bonus levels, or a combination thereof.
12. The bonus gaming system of claim 8, a processing and control system further manages and configures one or more gaming parameters of the gaming devices.
13. The bonus gaming system of claim 8, wherein the gaming parameters include game theme, game percentage payout, and game play denominations.
14. The bonus system of claim 8, further comprising a back-end graphical user interface in communication with the bonus gaming system, wherein the graphical user interface enables monitoring and configuration of one or more triggering events and bonus parameters of the bonus session for each gaming device.
15. A method for managing a bonus game for a gaming system having one or more networked gaming devices, comprising: obtaining player information from a player; activating a gaming session on a gaming device; initiating a bonus session that includes a plurality of bonus levels in response to one or more triggering events being identified; configuring parameters for the bonus session; providing bonus session information to the player; monitoring points accumulated by the player during the gaming session; and awarding a bonus prize to the player when the player obtains a predetermined number of points to achieve a particular bonus level.
16. The method of claim 15, wherein obtaining player information further comprises retrieving information from a player card.
17. The method of claim 15, wherein obtaining player information further comprises receiving information provided by the player.
18. The method of claim 15, wherein the triggering event is a predetermined time, a predetermined day, a particular gaming device, one or more gaming devices having a particular denomination, one or more gaming device at a particular location on a gaming floor, or a combination thereof.
19. The method of claim 15, wherein configuring the parameters for the bonus session comprises determining point levels for each bonus level.
20. The method of claim 19, further comprising adjusting point levels based upon obtained player information.
21. The method of claim 15 , wherein notifying the player that the initiation of the bonus session further comprises displaying a multimedia message.
22. The method of claim 15, further comprising presenting one or more multimedia messages when each bonus level is achieved.
23. The method of claim 15, further comprising triggering a multiplier during the bonus session.
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