EP2064697A4 - Photographic mapping in a simulation - Google Patents

Photographic mapping in a simulation

Info

Publication number
EP2064697A4
EP2064697A4 EP07840440.7A EP07840440A EP2064697A4 EP 2064697 A4 EP2064697 A4 EP 2064697A4 EP 07840440 A EP07840440 A EP 07840440A EP 2064697 A4 EP2064697 A4 EP 2064697A4
Authority
EP
European Patent Office
Prior art keywords
simulation
photographic mapping
photographic
mapping
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP07840440.7A
Other languages
German (de)
French (fr)
Other versions
EP2064697A2 (en
Inventor
Yuchiang Cheng
Chad M Nelson
David Castelnuovo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
World Golf Tour Inc
Original Assignee
World Golf Tour Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by World Golf Tour Inc filed Critical World Golf Tour Inc
Publication of EP2064697A2 publication Critical patent/EP2064697A2/en
Publication of EP2064697A4 publication Critical patent/EP2064697A4/en
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • A63F2300/695Imported photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
EP07840440.7A 2006-07-19 2007-07-19 Photographic mapping in a simulation Ceased EP2064697A4 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US83204706P 2006-07-19 2006-07-19
US11/779,787 US7847808B2 (en) 2006-07-19 2007-07-18 Photographic mapping in a simulation
PCT/US2007/073887 WO2008011515A2 (en) 2006-07-19 2007-07-19 Photographic mapping in a simulation

Publications (2)

Publication Number Publication Date
EP2064697A2 EP2064697A2 (en) 2009-06-03
EP2064697A4 true EP2064697A4 (en) 2015-10-28

Family

ID=38957617

Family Applications (1)

Application Number Title Priority Date Filing Date
EP07840440.7A Ceased EP2064697A4 (en) 2006-07-19 2007-07-19 Photographic mapping in a simulation

Country Status (4)

Country Link
US (1) US7847808B2 (en)
EP (1) EP2064697A4 (en)
JP (1) JP2009544107A (en)
WO (1) WO2008011515A2 (en)

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US9132352B1 (en) * 2010-06-24 2015-09-15 Gregory S. Rabin Interactive system and method for rendering an object
JP5673081B2 (en) * 2010-12-24 2015-02-18 ブリヂストンスポーツ株式会社 Golf club head evaluation simulation method
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JP5514774B2 (en) 2011-07-13 2014-06-04 株式会社ソニー・コンピュータエンタテインメント GAME DEVICE, GAME CONTROL METHOD, GAME CONTROL PROGRAM, AND RECORDING MEDIUM
US20130016099A1 (en) * 2011-07-13 2013-01-17 2XL Games, Inc. Digital Rendering Method for Environmental Simulation
US9345957B2 (en) 2011-09-30 2016-05-24 Microsoft Technology Licensing, Llc Enhancing a sport using an augmented reality display
US8847988B2 (en) 2011-09-30 2014-09-30 Microsoft Corporation Exercising applications for personal audio/visual system
US9606992B2 (en) 2011-09-30 2017-03-28 Microsoft Technology Licensing, Llc Personal audio/visual apparatus providing resource management
US20130083003A1 (en) * 2011-09-30 2013-04-04 Kathryn Stone Perez Personal audio/visual system
US9286711B2 (en) 2011-09-30 2016-03-15 Microsoft Technology Licensing, Llc Representing a location at a previous time period using an augmented reality display
US9268406B2 (en) 2011-09-30 2016-02-23 Microsoft Technology Licensing, Llc Virtual spectator experience with a personal audio/visual apparatus
KR101262362B1 (en) * 2012-01-31 2013-05-08 (주) 골프존 Virtual golf simulation apparatus for supporting generation of virtual putting green and method therefor
US9582516B2 (en) 2013-10-17 2017-02-28 Nant Holdings Ip, Llc Wide area augmented reality location-based services
CN104407696B (en) * 2014-11-06 2016-10-05 北京京东尚科信息技术有限公司 The virtual ball simulation of mobile device and the method for control
JP5870367B1 (en) * 2015-06-30 2016-03-01 株式会社Gpro Golf course photo display device and golf course photo display method
CN113055548A (en) * 2020-09-23 2021-06-29 视伴科技(北京)有限公司 Method and device for previewing event activities
EP4244705A4 (en) * 2020-11-13 2024-01-31 Magic Leap Inc Transmodal input fusion for multi-user group intent processing in virtual environments
US11640725B2 (en) 2021-05-28 2023-05-02 Sportsbox.ai Inc. Quantitative, biomechanical-based analysis with outcomes and context
KR102608451B1 (en) * 2021-10-05 2023-12-04 주식회사 에스지케이 Virtual golf device and method of operating virtual golf device providing real images of green area
US11425283B1 (en) * 2021-12-09 2022-08-23 Unity Technologies Sf Blending real and virtual focus in a virtual display environment
WO2023204467A1 (en) * 2022-04-19 2023-10-26 주식회사 인반트 Virtual environment-based simulation system
US11779809B1 (en) 2022-07-29 2023-10-10 Topgolf International, Inc. Method and system utilizing a golf shot API proxy

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See also references of WO2008011515A2 *

Also Published As

Publication number Publication date
US20080018667A1 (en) 2008-01-24
JP2009544107A (en) 2009-12-10
US7847808B2 (en) 2010-12-07
EP2064697A2 (en) 2009-06-03
WO2008011515A2 (en) 2008-01-24
WO2008011515A3 (en) 2008-11-06

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