US1129423A - Card game. - Google Patents

Card game. Download PDF

Info

Publication number
US1129423A
US1129423A US72310512A US1912723105A US1129423A US 1129423 A US1129423 A US 1129423A US 72310512 A US72310512 A US 72310512A US 1912723105 A US1912723105 A US 1912723105A US 1129423 A US1129423 A US 1129423A
Authority
US
United States
Prior art keywords
cards
group
card
symbols
color
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US72310512A
Inventor
George S Parker
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Parker Brothers Inc
Original Assignee
Parker Brothers Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Parker Brothers Inc filed Critical Parker Brothers Inc
Priority to US72310512A priority Critical patent/US1129423A/en
Application granted granted Critical
Publication of US1129423A publication Critical patent/US1129423A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards

Definitions

  • the five figures illustrate respec tively specimen cards from five diderent suits which may be of any convenient num ber of cards, but conveniently and prefen ably of twelve.
  • Fig. 1 associated with the grou symbols upon the card Fig. 1 are in ex numerals, in the present instance the numeral 3, preferably arranged in each instance so as to appear, when in position for reading, immediately above the group'symbol itself, and also preferably printed in the characteristic color of the cards ofthat group, to wit, black.
  • the cards also bear in addition to the group symbols and index numerals,
  • main value symbols expressed in numerical design and being diflerent in design from the group symbol
  • main value symbols are used preferably in pairs, arranged as shown, in position to be read from opposite ends of the card, and appear in conspicuous and relatively large dimensions, printed in or emphasized by the special color of the group to which the card properly belongs and with each offset in relation to the other as illustrated to facilitate convenient and ready identification in reading, on account of the natural tendency of the eye to follow to the right in identifying any device or card from its neighbor; and also for the purpose of saving table space when cards are lapped over each other, as frequently occurs in building games and particularly in the second game mentioned below, that the respective large main. value numerical symbols may be plainly observable both as to their value and the color which emphasizes them, as they lie in a lapped group or 'row, without reference to the small indices, or uncovering to display the whole card.
  • FIG. 3 constitutes a member, may have its index numerals and main value symbols emphasized in the characteristic color green, the index numerals in this particular suit being associated with the group symbol, a cross, also emphasized in the characteristic color green and appearing uniformly upon all 110 the cards of that particular group:
  • a fourth group of which Fig. (lis a member, may have its index numerals and main value symbols emphasized in the characteristic color yellow, and the group symbol appearing uniformly upon all the cards of the group might, for instance, be as illustrated, a star, of conventional outline and also emphasized in the group color, yellow.
  • a fifth group of which the card Fig.
  • the group symbols uniformly emphasize the one color which characterizes .or distinguishes that particular group, said symbols also exhibit ing in all the cards of the group the same or identical contour and design symbol displayed upon the cards of one suit difiershowever, both in respect to the color emphasized and also with respect to the contour and design, from the group symbols of all the other groups in the game.
  • the group symbols of the game illustrative of my invention furnish a means for identifying and differentiating, for associating. and for separating the cards which is different from anything in the art heretofore known to me, and this, when associated or combined with the index numerals and main value symbols differing in design from the group symbols, as heretofore described and as illustrated in the drawing, provides for a variety and novelty of games not practicable with cards, heretofore known to me, such for example as playing cards.
  • the differentiation of suits by color may be effected under the disclosure and protection of my Patent No. 952.939, dated Mar. 22, 1910.
  • the following brief descriptions of'two games that may be played with the cards of my invention illustrate the variety of games that may be played with the same.
  • the entire pack is dealt out one card. at a time, equally to four players, two of whom play as partners against the opposite two.
  • Each player is likely to hold portions of each of the five groups or suits.
  • the object of the game is to capturethe' deer cards (all of which bear the head of a deer) which are the counting cards of this particular game and which score the partners capturing them according to the respective value indicated by the number on each card.
  • each trick counts a certain number of points, preferably two points for each trick taken.
  • Two of the groups or suits are selected as trump suits, one of the suits being solely powerful in the trumps of the partners Z and ZZ.
  • the group hands of one pair of partners and one of the suits being solely powerful in the hands of the opposing partners.
  • the red bulls are the trumps for the partners A and AA
  • the black tigers the The deer suit comprises the cards which are valuable to capture.
  • the two remaining suits are necessary to balance the play, but are simply ordinary in their functions.
  • the play is in turn around the table until four cards are played, which constitutes a trick and is then set aside, the winner beginning the next trick as in ordinary games.
  • a player plays a card of his opposing partners trumps group, it is absolutely valueless for his side.
  • a or his partner AA play 12 black tiger card, it
  • a handof ten cards is dealt to each player, of whom there may be from two to five, each playing individually, the balance of the pack being turned face down and is drawn from in each players turn in order to refresh his hand before his play.
  • the cards as played are parked across the table in parallel rows.
  • a player playing from his hand to form or build on to these rows any cards forming a direct sequence of three or more cards in a row, or a cross section of cards of the same number.
  • a card game comprising .at least 'four groups of cards providing at least one suit of trump cards, a suit of counting cards, and balancing suits, the cards of all of said suits bearing respectively small group symbols placed near the upperleft hand and lower right hand corners of said cards, the group symbols of each group being identical with all the others ofthe same group but difi'er- .entiated both in design and color from all the group symbols of all the other groups, in combination with small numerical index value symbols positioned in the same COKE,
  • ners with the group symbols, and correrespective cards being emphasized by a predominating color corresponding in each in stance in color wlth the group symbols of the same cards, said pairs of main value symbols being expressed by numerical figures reading respectively up and down on each card, the upper numerical symbols being ofl'set to the right of the lower to- Wardthe right hand side of the card when in position to be read, thereby constituting combined'main value symbols and numerical index value symbols extending into the upper right hand and lower left hand corners of the card.

Description

G. S. PARKER.
CARD GAME.
APPLICATION FILED SEPT. 30, 1912.
Lmmw Patented Feb. 23, 1915.
K022571653 es.
6me Q.
George 5. Parker.
& g ,mm.g ww.
see an? E GEORGE S PARKER, OF SALEM, MASSACHUSETTS, JhSSIGrNQR TO PARKER BROTHERS, INCORPORATED, F PURTLANJD, MAINE, A CORPORATION OF MAINE.
CARD GAME.
Patented Feb. as, rare,
Application filed September 30, 1912. serial No. 723,105.
i which will enable them to be used in the playing of numerous games not heretofore practicable.
My invention will be. best understood from a description of a specific embodiment thereof illustrated in part in the accompanying drawing.
Referring to the said drawing, five figures illustrate five specimen cards illustrative of my invention.
Referring to the drawing, in the particular embodiment of my invention there illustrated, the five figures illustrate respec tively specimen cards from five diderent suits which may be of any convenient num ber of cards, but conveniently and prefen ably of twelve.
Taking the card illustrated in Figure 1, it will be observed that in the opposite upper left-hand and lower right-hand corners of the card there is conspicuously displayed what ll call for convenience a group symbol, which in the card of Fig. 1 comprises the representation of the head of a tiger, printed in a color characteristic of the group of which said card forms one, which may be understood to be for instance black. It will be observed then, that the group symbol of the suit of which the card Fig. 1 forms a member, presents a characteristic group color, to wit, black, and also a characteristic contour and design.
Closely. associated with the grou symbols upon the card Fig. 1 are in ex numerals, in the present instance the numeral 3, preferably arranged in each instance so as to appear, when in position for reading, immediately above the group'symbol itself, and also preferably printed in the characteristic color of the cards ofthat group, to wit, black. The cards also bear in addition to the group symbols and index numerals,
indicated elsewhere on the cards.
one or more larger sized main value symbols expressed in numerical design and being diflerent in design from the group symbol These main value symbols are used preferably in pairs, arranged as shown, in position to be read from opposite ends of the card, and appear in conspicuous and relatively large dimensions, printed in or emphasized by the special color of the group to which the card properly belongs and with each offset in relation to the other as illustrated to facilitate convenient and ready identification in reading, on account of the natural tendency of the eye to follow to the right in identifying any device or card from its neighbor; and also for the purpose of saving table space when cards are lapped over each other, as frequently occurs in building games and particularly in the second game mentioned below, that the respective large main. value numerical symbols may be plainly observable both as to their value and the color which emphasizes them, as they lie in a lapped group or 'row, without reference to the small indices, or uncovering to display the whole card.
In the specimen game illustrated all the cards of the group of which the card Fig. it constitutes a member will have their consecutively numbered main symbols correspondingly upon each card with the consecutively numbered. index numerals all emphasized in the characteristic or distinguishing group color, and upon each card of the group will appear uniformly the characteristic group symbol, hereinthe tigers head, also emphasized in the group color. Another group, for example as illustrated by the card Fig. 2, will have itsindex numeral and main value symbols emphasized in a different characteristic color, for example red, and the index numerals upon the respective cards will have associated with them the characteristic group symbol of that particular suit, which in the present instance is the bulls head, emphasized in the group color, red. A third vsuit, of which the card Fig. 3 constitutes a member, may have its index numerals and main value symbols emphasized in the characteristic color green, the index numerals in this particular suit being associated with the group symbol, a cross, also emphasized in the characteristic color green and appearing uniformly upon all 110 the cards of that particular group: A fourth group, of which Fig. (lis a member, may have its index numerals and main value symbols emphasized in the characteristic color yellow, and the group symbol appearing uniformly upon all the cards of the group might, for instance, be as illustrated, a star, of conventional outline and also emphasized in the group color, yellow. A fifth group, of which the card Fig. 5 constitutes a member, would have, for instance, its index numerals and its main value symbols emphasized in the characteristic group color, blue, and associated with the index numerals would be a group symbol, for instance the head of a deer, appearing uniformly upon the cards of the group and emphasized in the characteristic or. group color, blue. Thus, in the cards of each group the group symbols uniformly emphasize the one color which characterizes .or distinguishes that particular group, said symbols also exhibit ing in all the cards of the group the same or identical contour and design symbol displayed upon the cards of one suit difiershowever, both in respect to the color emphasized and also with respect to the contour and design, from the group symbols of all the other groups in the game. Thus, the group symbols of the game illustrative of my invention furnish a means for identifying and differentiating, for associating. and for separating the cards which is different from anything in the art heretofore known to me, and this, when associated or combined with the index numerals and main value symbols differing in design from the group symbols, as heretofore described and as illustrated in the drawing, provides for a variety and novelty of games not practicable with cards, heretofore known to me, such for example as playing cards. The differentiation of suits by color may be effected under the disclosure and protection of my Patent No. 952.939, dated Mar. 22, 1910.
The following brief descriptions of'two games that may be played with the cards of my invention illustrate the variety of games that may be played with the same. For example, the entire pack is dealt out one card. at a time, equally to four players, two of whom play as partners against the opposite two. Each player is likely to hold portions of each of the five groups or suits. The object of the game is to capturethe' deer cards (all of which bear the head of a deer) which are the counting cards of this particular game and which score the partners capturing them according to the respective value indicated by the number on each card. In addition each trick counts a certain number of points, preferably two points for each trick taken. Two of the groups or suits are selected as trump suits, one of the suits being solely powerful in the trumps of the partners Z and ZZ.
. The group hands of one pair of partners and one of the suits being solely powerful in the hands of the opposing partners. Thus, for example, the red bulls are the trumps for the partners A and AA, and the black tigers the The deer suit comprises the cards which are valuable to capture. The two remaining suits are necessary to balance the play, but are simply ordinary in their functions. The play is in turn around the table until four cards are played, which constitutes a trick and is then set aside, the winner beginning the next trick as in ordinary games. In this game, if a player plays a card of his opposing partners trumps group, it is absolutely valueless for his side. Thus, if A or his partner AA play 12 black tiger card, it
is without any value whatsoever, but if he led 12 red bull he would capture the trick of four cards, because no other card could take it. A player. has in each turn the option of three things, namely, following the suit led, or playing one of his own trumps, or playinga' deer If he has a card coming under either of these headings, he is obliged to play such a card. Otherwise he may throw away. Any deer card is defenseless against a card of any other suit, but is valuable in accordance with its value number to either set of partners capturing it. If a player should lead by playing a card of an opponents trump symbol, it is valueless and cannot capture the trick, as the card counts as zero, but during that round it must be treated as the suit which is led.
The character of the pack and its novel uses, as for example, in the unusual but practical and absorbing game above briefly described, gives opportunity for an entirely new field of mental skill and action in play.
Another example of gamefor which these cards are devised and which also possesses elements of allowing considerable skill in play is as follows: A handof ten cards is dealt to each player, of whom there may be from two to five, each playing individually, the balance of the pack being turned face down and is drawn from in each players turn in order to refresh his hand before his play. The cards as played are parked across the table in parallel rows. A player playing from his hand to form or build on to these rows any cards forming a direct sequence of three or more cards in a row, or a cross section of cards of the same number. In the course of play this develops five more or less incomplete rows, the corresponding cards of each group being placed side by side as they are played and a player may build in either horizontally or vertically three or more cards in a row. Thus, if a sequence of 7, 8, 9 red bull lies para player having an 8 black tiger may ,allel with a sequence of 8, 9 10 blue deer,
place the 8 in the vised, used in five niaenaa vertical intersecting row, as it will constitute thereby a vertical line of three 8s, the object being always to fill in forming a sort of parquetry of cards, so long as his play will complete or create three cards in a row either horizontally or verticallyi' Sequent rows occupy the longest portion of the field there being but five vertical or intersecting rows. The play is bydrawing and discarding to gather to gether cards that will enable a player to aid in completingthis field of cards which ll term a parquet or plaza, at the same time disposing of the cards in his hand. The efi'ect ot the game being a contest be tween interlocking solitaire play for which purpose the peculiar cards which I have degroups or suite and carrying sequences 0 numerical figures on cards further distinguishable by color and symbols, furnishes the only satisfactory means of play,
Claim:
A card game comprising .at least 'four groups of cards providing at least one suit of trump cards, a suit of counting cards, and balancing suits, the cards of all of said suits bearing respectively small group symbols placed near the upperleft hand and lower right hand corners of said cards, the group symbols of each group being identical with all the others ofthe same group but difi'er- .entiated both in design and color from all the group symbols of all the other groups, in combination with small numerical index value symbols positioned in the same COKE,
ners with the group symbols, and correrespective cards being emphasized by a predominating color corresponding in each in stance in color wlth the group symbols of the same cards, said pairs of main value symbols being expressed by numerical figures reading respectively up and down on each card, the upper numerical symbols being ofl'set to the right of the lower to- Wardthe right hand side of the card when in position to be read, thereby constituting combined'main value symbols and numerical index value symbols extending into the upper right hand and lower left hand corners of the card.
In testimony whereof, l[ have signed my name to this specification, in the presence of two subscribing witnesses.-
enonen s. PARKER,
Witnesses:
ARTHUR E. Carson, Evnnn'rr S. EMERY."
US72310512A 1912-09-30 1912-09-30 Card game. Expired - Lifetime US1129423A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US72310512A US1129423A (en) 1912-09-30 1912-09-30 Card game.

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US72310512A US1129423A (en) 1912-09-30 1912-09-30 Card game.

Publications (1)

Publication Number Publication Date
US1129423A true US1129423A (en) 1915-02-23

Family

ID=3197558

Family Applications (1)

Application Number Title Priority Date Filing Date
US72310512A Expired - Lifetime US1129423A (en) 1912-09-30 1912-09-30 Card game.

Country Status (1)

Country Link
US (1) US1129423A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4294451A (en) * 1979-08-27 1981-10-13 Wollner Robert A Slot machine card game
US4355812A (en) * 1980-10-20 1982-10-26 Mccullough Robert W Stack of cards representing dice and backgammon game
USD382306S (en) * 1996-05-03 1997-08-12 Bommarito Peter J Deck of playing cards

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4294451A (en) * 1979-08-27 1981-10-13 Wollner Robert A Slot machine card game
US4355812A (en) * 1980-10-20 1982-10-26 Mccullough Robert W Stack of cards representing dice and backgammon game
USD382306S (en) * 1996-05-03 1997-08-12 Bommarito Peter J Deck of playing cards

Similar Documents

Publication Publication Date Title
US5118109A (en) Instant poker game card
US7988153B2 (en) Westernized mahjong game composed of specialized playing cards or tiles
EP1787694A2 (en) Multi-Deck playing card set and method of playing card games using same
US1412204A (en) Game apparatus
US1472657A (en) Game
US4332386A (en) Euchre score board
US1571488A (en) Educational game
US3649023A (en) Method of playing a game wherein cards cover board sections
US1568206A (en) Playing cards
US1129423A (en) Card game.
US7503564B2 (en) Multi-function playing element and method of using in a card or tile game
US5863040A (en) Game comprising a pack of cards
US1558690A (en) Game apparatus
US2105837A (en) Game apparatus
US20080272547A1 (en) "Gotcha" card game system & method
US1532722A (en) Playing-card game
US6695313B1 (en) Playing card deck particularly suited for blackjack
US1165984A (en) Game device.
US20150108718A1 (en) Ball & jacks playing cards game
US2453907A (en) Game
US952939A (en) Game-cards.
US2016767A (en) Place-card tally
US1679652A (en) Checker-game board
US3734510A (en) Matching answer game
US2006521A (en) Contract bridge game card