US20040082380A1 - System for providing an interface for a gaming device - Google Patents

System for providing an interface for a gaming device Download PDF

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Publication number
US20040082380A1
US20040082380A1 US10/661,128 US66112803A US2004082380A1 US 20040082380 A1 US20040082380 A1 US 20040082380A1 US 66112803 A US66112803 A US 66112803A US 2004082380 A1 US2004082380 A1 US 2004082380A1
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US
United States
Prior art keywords
player
tracking device
set forth
player tracking
processor
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/661,128
Inventor
Jeffrey George
John-Paul Pochin
Edward Sepich
David Smiley
Terry Tyndall
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Gaming Inc
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US10/661,128 priority Critical patent/US20040082380A1/en
Assigned to KONAMI GAMING, INC. reassignment KONAMI GAMING, INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: SEPICH, EDWARD, GEORGE, JEFFREY, POCHIN, JOHN-PAUL, SMILEY, DAVID, TYNDALL, TERRY
Publication of US20040082380A1 publication Critical patent/US20040082380A1/en
Priority to PCT/US2004/029214 priority patent/WO2005027062A1/en
Priority to US11/276,315 priority patent/US9367985B2/en
Priority to US11/841,206 priority patent/US20070287541A1/en
Priority to US13/312,791 priority patent/US8545322B2/en
Priority to US14/014,188 priority patent/US9452351B2/en
Priority to US14/163,928 priority patent/US20140135130A1/en
Abandoned legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3234Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players

Definitions

  • the present invention relates generally to gaming machines, and more particularly, to a system and method for providing a player interface to a player of a gaming machine.
  • Players may also be given an incentive through a player tracking club.
  • a player is identified during play by a player tracking ID card and/or a player identification number (PIN).
  • PIN player identification number
  • the player tracking system tracks the player's play and awards player tracking points according to established criteria.
  • the player tracking points may be redeemed for prizes, such as complimentary meals or merchandise.
  • the player track ID card is entered into a player ID card located on the electronic gaming machine.
  • a separate, numeric key pad is used to enter the PIN.
  • a separate display screen may be used to display information or instructions to the player.
  • the present invention is aimed at one or more of the problems as set forth above.
  • a player tracking device for providing a player interface to a player of a gaming machine.
  • the player tracking device is coupled to the gaming machine.
  • the device includes a processor, an ID card reader, a display and a keypad.
  • the ID Card reader is coupled to the processor.
  • the display is coupled to the processor for displaying a bezel and information to the player.
  • the keypad is coupled to the processor for receiving input from the player.
  • the processor instructs the display to display instructions for inserting a player ID Card into the ID Card reader and for displaying cycling media.
  • a device for providing an interface to a gaming machine for use by a user is provided.
  • the player tracking device is coupled to the gaming machine.
  • the device includes a processor, an ID card reader, a display, and a keypad.
  • a device for providing an interface to a gaming machine includes a processor, an ID Card reader coupled to the processor, a display coupled to the processor for displaying a bezel and information within the bezel.
  • the device also including a keypad coupled to the processor for receiving input. The processor instructing the display to media.
  • FIG. 1 is block diagram of a system for providing a player interface to a player of a gaming machine, according to an embodiment of the present invention
  • FIG. 2 is a block diagram of a gaming machine for use with the system of FIG. 1;
  • FIG. 3A is a diagrammatic illustration of an interface, according to an embodiment of the present invention.
  • FIG. 3B is a diagrammatic illustration of an interface, according to an embodiment of the present invention.
  • FIG. 3C is a diagrammatic illustration of an interface, according to an embodiment of the present invention.
  • FIG. 3D is a diagrammatic illustration of an interface, according to an embodiment of the present invention.
  • Gaming machines 12 may include, but are note limited to electronic gaming machines or EGM (such as video slot, video poker machines, or video arcade games), electric gaming machines, virtual gaming machines, e.g., for online gaming, and an interface to a table management system (not shown) for table games.
  • EGM electronic gaming machines
  • EGM such as video slot, video poker machines, or video arcade games
  • electric gaming machines virtual gaming machines, e.g., for online gaming
  • table management system not shown
  • the system 10 and method 50 , 52 , 54 , 56 may be embodied or implemented via an entertaining management and monitoring system 14 which is shown in block diagram form in FIG. 1.
  • the entertainment and monitoring system 14 may include may additional functions such as, real-time multi-site, slot accounting, player tracking, cage credit and vault, sports book data collection, Point of Sale (POS) accounting, keno accounting, bingo accounting, and table game accounting, a wide area progressive jackpot, and electronic funds transfer (EFT).
  • POS Point of Sale
  • EFT electronic funds transfer
  • the system 10 may include a plurality of gaming machines 12 .
  • eight electronic gaming machines 12 A- 12 H are shown.
  • the present invention is not limited to any number or type of machines 12 .
  • the machines 12 are organized into banks (not shown), each bank containing a plurality of machines 12 .
  • Other types of gaming machines which may be included (see above) are indicated with reference number 121 .
  • the gaming machines 12 are connected via a network 16 to one or more host computers 18 , which are generally located at a remote or central location.
  • the computer 18 includes a computer program application 20 which maintains one or more databases 22 .
  • the database(s) are Oracle database(s).
  • the computer program application 20 and databases 22 may be used to record, track, and report accounting information regarding the gaming machines 12 and players of the gaming machines 12 . Additionally, the computer program application 20 and databases 22 may be used to maintain information related to player tracking accounts (see below).
  • the gaming machines 12 are playable by a player 24 .
  • the player 24 may select one of the gaming machines 12 C to play and insert a coin, credit, coupon, and/or player tracking card (not shown) into the chosen gaming machine 12 C.
  • the gaming machines 12 C have an associated number of credits or coins required in order to play.
  • the game is played and an award in the form of credits may be awarded based on a pay table of the gaming machine 12 .
  • FIG. 2 a block diagram of a suitable electronic gaming machine 12 C is shown.
  • the machine 12 C comprises a game controller 26 , or central processing unit (CPU), a coin-bill management device 28 , a display processor 30 , a RAM 32 as a memory device and a ROM 34 (generally provided as an EPROM).
  • the CPU 26 is mainly composed of a microprocessor unit and performs various calculations and motion control necessary for the progress of the game.
  • the coin-bill management device 28 detects the insertion of a coin or a bill and performs a necessary process for managing the coin and the bill.
  • the display processor 30 interprets commands issued from the CPU 26 and displays desirable images on a display 36 .
  • the RAM 32 temporarily stores programs and data necessary for the progress of the game
  • the ROM 34 stores, in advance, programs and data for controlling basic operation of the machine 12 C, such as the booting operation thereof, game code and graphics.
  • Input to the gaming device 12 C may be accomplished via mechanical switches or buttons or via a touchscreen interface (not shown).
  • Such gaming machines 12 are well known in the art and are therefore not further discussed.
  • the player 24 is identified via the player tracking card and/or a player identification number entered into player tracking device 38 at each gaming machine 12 (see below).
  • Player tracking accounts may be used, generally, to provide bonuses to a player, in addition to the award designated by, in the case of a video slot or poker machine, the gaming machine's 12 paytable. These bonuses may be awarded to the player 24 based a set of criteria, including, but not limited to, a) the player's play on the machine 12 C, b) the player's overall play, c) play during a predetermined period of time, and d) the player's birthday or anniversary, or e) any other definable criteria.
  • bonuses may be awarded on a random basis, i.e., to a randomly chosen player or randomly chosen game 12 . Bonuses may also be awarded in a discretionary manner or based on other criteria, such as, purchases made at a gift shop or other affiliated location.
  • the player tracking device 38 includes a processor 40 , a player identification card reader 42 and/or a numeric keypad 44 , and a display 46 .
  • the display 46 is a touchscreen panel and the numeric keypad 44 is implemented thereon.
  • the player 24 may be identified by entry of a player tracking card into the player identification card reader 42 and/or entry of a player identification number (PIN) on the numeric key pad 46 .
  • the play tracking device 38 may also be used to communicate information between the computer 18 and the corresponding gaming machine 12 C.
  • the player tracking device 40 may also be used to track bonus points, i.e., incentive points or credits, downloaded from the computer 18 .
  • the bonuses are awarded as bonus points.
  • the bonus points are incentive points.
  • the bonus points are credits.
  • the incentive points may converted to credits using a predetermined ratio.
  • the predetermined ratio may be 1 or any other desired ratio.
  • the predetermined ratio may also be varied based on determined criteria, e.g., the gaming machine 12 being played, the player, or the time of day.
  • Incentive points may be designated as cashable or non-cashable.
  • the incentive points in a player account may be downloaded to one of the gaming machines 12 for play.
  • Incentive points stored in the player account may be designated as cashable or non-cashable.
  • the player account may include only cashable incentive points.
  • the player account may include only non-cashable incentive points.
  • the player account may include both cashable and non-cashable incentive points.
  • the player account may include incentive points, cashable and/or non-cashable, and credits, cashable and/or non-cashable.
  • Cashable credits, or incentive points converted into credits may be downloaded to a gaming machine 12 .
  • any remaining credits may be cashed out, i.e., retrieved as coins or placed on a printed ticket or player tracking card for redemption or play on another gaming machine 12 .
  • Non-cashable credits must be played. When the player stops playing gaming machine 12 C, any remaining non-cashable credits which were downloaded to the gaming machine 12 C are either lost or uploaded back to the player account (see below).
  • the database 22 tracks the player account for each player in the player tracking system.
  • the following is tracked for each player: account number, incentive points, name, cashable credits and non-cashable credits.
  • bonus points in the form of incentive points, cashable credits and non-cashable credits may be awarded.
  • bonus points are awarded via electronic vouchers, i.e., records in the database 22 .
  • a voucher is created each time bonus points are awarded.
  • Each voucher has a voucher number and an amount (in the case a dollar or credit amount).
  • Each voucher is assigned to a player account and includes the player account number to which it is assigned.
  • Each voucher may include additional parameters or fields based on the needs of the system 10 . For example, an expiration date could be included which gives a date at which the respective voucher expires.
  • the voucher may also designate the bonus points as cashable or non-cashable.
  • the computer 18 may create a first voucher and assign a first number of bonus points to the first voucher.
  • the computer 18 may also create a second voucher and assign a second number of bonus points to the second voucher.
  • the first and second vouchers may be assigned to a player account.
  • Each voucher has a parameter.
  • the parameter of the first voucher has a first value and the parameter of the second voucher has a second value.
  • the bonus points are incentive points which may be converted to credits and downloaded to the gaming machine 12 C.
  • the bonus points are credits which may be downloaded to the gaming machine 12 C.
  • the gaming machine 12 C may display to the player 24 a list of the vouchers which have been assigned to their player account.
  • the player 24 may then indicate at least one voucher to download.
  • the list may displayed whenever appropriate, for example, when the player 24 is identified to the system 10 , when the player requests the list (through a menu system), when a new voucher has been created, or any other suitable time.
  • the list may be displayed on the display 36 .
  • the list may be displayed on the player tracking device display 44 .
  • the first and second values of the parameters of the first and second vouchers 48 may be equal or different.
  • the parameter relates to an expiration date of the respective voucher.
  • the expiration date may be a function of the date of the voucher was created.
  • the expiration dates of the first and second vouchers may be different if the vouchers were created on different days or may be the same if created on the same day.
  • the parameter is one of cashable and non-cashable.
  • the computer 18 may designed a voucher as cashable or non-cashable. Typically, this is defined by predefined criteria based on how the voucher was created.
  • the bonus points for a specific voucher are incentive points
  • the incentive points may be converted to credits prior to downloading to the gamine machine 12 C. As described above, this is done using a predetermined ration which may be 1 or some other ratio.
  • the gaming machine 12 may provide an indication to the player 24 when the first voucher or second voucher has been assigned to the player account.
  • the indication may be an audio signal and/or a visual signal.
  • the parameter may be an expiration date of the respective voucher.
  • Each voucher may also include a second parameter designating the respective bonus points as being cashable or non-cashable.
  • the computer 18 may convert the first number of bonus points to a first number of credits and download the first number of credits to the player tracking device 38 .
  • the gaming machine 12 has a credit meter for tracking available credits for play of the gaming machine by the player 24 .
  • the computer 18 may convert the first number of bonus points to a first number of credits and download the first number of credits to the credit meter.
  • the parameter may be one lump-sum and pay for play.
  • the computer 18 may convert the first number of bonus points to credits and download the credits to the credit meter if the first voucher is designated as lump-sum.
  • the gaming machine 12 is capable of accepting a variable wager.
  • the variable wager has a maximum wager value or MAX BET.
  • the maximum wager value is equal to the lesser of a value defined by the configuration of the gaming machine 12 , a value defined by the incentive setup, or the remaining balance of bonus points.
  • the computer 18 converts the first number of bonus points associated with the first voucher to a first number of credits and downloads the first number of bonus points to the player tracking device 38 as credits.
  • the gaming machine 12 C allows the player 24 to place a wager and play the gaming machine 12 C.
  • the gaming machine 12 C decrements the wager from the credit meter, decrements the maximum wager from the player tracking device 38 , and credits the maximum wager to the credit meter in response to the player 24 playing the gaming machine 12 C.
  • the player account is credited with a first number of bonus points.
  • the bonus points are downloaded to the player tracking device 38 as credits.
  • the player 24 places a wager and the gaming machine 12 is played. If the total of the player's wagers (over one or more games) is greater or equal to a predetermined value, i.e., a predetermined match play amount, then the match play amount is decremented from the player tracking device 38 and the match play amount is credited to the credit meter. Otherwise, the player 24 may place another wager.
  • the player tracking device 38 provides an interface for interaction between the player 24 or other user (not shown), such as a slot employee or slot technician, and the host computer 18 , i.e., player tracking system.
  • the display 44 is a touchscreen display which allows information to be displayed to the player 24 or user, as well as provide interactive buttons or menus for receiving input.
  • the keypad 46 may be implemented on the display 46 and displayed on the display 44 as appropriate or required.
  • the display 44 displays a bezel 50 .
  • Other information may be displayed within the bezel 50 .
  • the bezel 50 includes a modifiable parameter for indicating information, e.g., to a slot employee.
  • the modifiable parameter may be color, but other parameters may be used.
  • the bezel may blink, change colors, or cycle in some other manner to convey information.
  • the modifiable parameter may be one of (at least) first and second values which are indicative of predetermined criteria of the player 24 .
  • the first value such as the color red
  • the second value such as the color blue
  • the processor 40 may instruct the display 44 to display instructions for inserting a player ID Card into the ID card reader 42 .
  • the display may other media, e.g., audio and/or video and/or pictures, in a cyclical manner.
  • the types of media that may be displayed on the player tracking device 38 include, but are not limited to local attractions, general in-house advertisements, paid advertisements by local merchants, show reviews, promotional alerts, security alerts, community service advisories, emergency directions, featured videos, a current Keno board.
  • a first sample screen image 52 A is shown.
  • the screen image 52 A is shown within the bezel 50 and includes a title bar 54 with instructions to “insert your card”, a player's club welcome image 56 , an advertising media 58 , and a plurality of buttons 60 .
  • the player's club welcome image 56 may be player selectable which may cause the player tracking device 38 to display a screen or series of screens for allowing the player to enroll in the player tracking system.
  • selection of the player's club welcome image may page a host (not shown) who could enroll the player in the player tracking club.
  • the host may be enroll the player using a remote device (not shown).
  • the advertising media 58 may include an image and/or (live or streaming) video and/or audio media.
  • buttons 60 allow the player 24 to interact with the host computer 18 .
  • buttons may be provided which allow the player 24 to page a host (a slot host or a drink hostess), page security (or security employee), or to navigate to a main menu (not shown).
  • the player tracking device 38 allows the player 24 to interact with the player tracking system to view information and to interact with the player's account.
  • the display may a bonus point total, a session bonus point total, and an available cash play.
  • the player tracking device 38 may display a list of vouchers assigned to the player 24 .
  • the player 24 may be allowed to select a voucher to download.
  • the player tracking device 38 allows the player 24 to send and receive messages to a spouse, friend, or slot employee.
  • the messages may be text and/or video and/or audio messages.
  • the player tracking device 38 allows the player 24 to conference call a spouse, friend, or slot employee.
  • the conference call may be text and/or video and/or audio messages.
  • the media containing a machine glossary of terms.
  • the media may include a live video feed from a selected security camera.
  • the player tracking device 38 may provide a live video feed 62 of a remote location (not shown).
  • the remote location may be a childcare facility at which a child of the player 24 may be enrolled.
  • the player tracking device 38 for confirms that a child of the player 24 is enrolled at the child care facility through a personal identification number (PIN). If the PIN entered on the numeric or alphanumeric keypad 46 is valid, the live feed 62 is displayed.
  • PIN personal identification number
  • the player tracking device 38 may alert a technician in response to an error condition of the gaming machine 12 .
  • the player tracking device identifies the technician by an ID card inserted into the ID card reader and/or an identification number entered on the keypad 46 .
  • the tracking device 38 may display technical instructions, e.g., repair instructions, or debugging information to the slot technician.
  • the technical instructions or debugging information may be in the form of text, video, and/or audio.
  • the keypad 46 may be used for entering repair or verification codes by user. With specific reference to FIG. 3D, the keypad 46 may be used to enter verification codes related to hopper fills or jackpot fills.
  • the verification codes relate to the gaming machine 12 which is coupled to the player tracking device 38 on which the code is entered.
  • a verification code may be related to another of the gaming machines 12 .

Abstract

A device for providing an interface to a gaming machine. The device includes a processor, an ID Card reader coupled to the processor, a display coupled to the processor for displaying a bezel and information within the bezel. The device also including a keypad coupled to the processor for receiving input. The processor instructing the display to media.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • The present application claims priority to U.S. Provisional Application Serial No. ______ (Not Assigned), filed Sep. 11, 2003 (Attorney Docket No. 60,518-169) and is a continuation-in-part application of U.S. patent application Ser. No. 09/967,571, filed Sep. 28, 2001.[0001]
  • FIELD OF THE INVENTION
  • The present invention relates generally to gaming machines, and more particularly, to a system and method for providing a player interface to a player of a gaming machine. [0002]
  • BACKGROUND OF THE INVENTION
  • The growth and competition in the casino gaming market in recent years and the increasingly sophisticated and complex technology being integrated into the gaming environment, at the individual game, casino management, and auditing levels, presents both challenges and opportunities to game manufacturers, gaming establishment operators, and regulatory agencies. The technological capabilities and requirements of, for example, advanced electronic games, multi-site gaming operations, detailed player tracking, wide area progressive jackpots, and various alternatives to the use of currency and coins by players, all present a potentially huge pool of ever-changing data which can be of great value to casino operators (from a management standpoint) and to regulators from an audit/compliance standpoint. [0003]
  • One area that has received a lot of attention in recent years has been providing added bonuses or incentives to players of electronic gaming machines, such as video slot machines video poker machines. An award may be selected at random or be based on a player's previous level of play. Once a player has met the selected criteria, the award in credits paid from the machine's hopper is released. [0004]
  • Players may also be given an incentive through a player tracking club. Usually, a player is identified during play by a player tracking ID card and/or a player identification number (PIN). The player tracking system tracks the player's play and awards player tracking points according to established criteria. The player tracking points may be redeemed for prizes, such as complimentary meals or merchandise. [0005]
  • Typically, the player track ID card is entered into a player ID card located on the electronic gaming machine. A separate, numeric key pad is used to enter the PIN. Furthermore, a separate display screen may be used to display information or instructions to the player. [0006]
  • However, standard systems are inflexible and do not provide the casino operator with the maximum benefit and advantages available from the information and systems now available. [0007]
  • The present invention is aimed at one or more of the problems as set forth above. [0008]
  • SUMMARY OF THE INVENTION AND ADVANTAGES
  • In one aspect of the present invention, a player tracking device for providing a player interface to a player of a gaming machine is provided. The player tracking device is coupled to the gaming machine. The device includes a processor, an ID card reader, a display and a keypad. The ID Card reader is coupled to the processor. The display is coupled to the processor for displaying a bezel and information to the player. The keypad is coupled to the processor for receiving input from the player. The processor instructs the display to display instructions for inserting a player ID Card into the ID Card reader and for displaying cycling media. [0009]
  • In another aspect of the present invention, a device for providing an interface to a gaming machine for use by a user is provided. The player tracking device is coupled to the gaming machine. The device includes a processor, an ID card reader, a display, and a keypad. [0010]
  • In still another aspect of the present invention, a device for providing an interface to a gaming machine is provided. The device includes a processor, an ID Card reader coupled to the processor, a display coupled to the processor for displaying a bezel and information within the bezel. The device also including a keypad coupled to the processor for receiving input. The processor instructing the display to media.[0011]
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Other advantages of the present invention will be readily appreciated as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings wherein: [0012]
  • FIG. 1 is block diagram of a system for providing a player interface to a player of a gaming machine, according to an embodiment of the present invention; [0013]
  • FIG. 2 is a block diagram of a gaming machine for use with the system of FIG. 1; [0014]
  • FIG. 3A is a diagrammatic illustration of an interface, according to an embodiment of the present invention; [0015]
  • FIG. 3B is a diagrammatic illustration of an interface, according to an embodiment of the present invention; [0016]
  • FIG. 3C is a diagrammatic illustration of an interface, according to an embodiment of the present invention; and, [0017]
  • FIG. 3D is a diagrammatic illustration of an interface, according to an embodiment of the present invention.[0018]
  • DETAILED DESCRIPTION OF THE INVENTION
  • I. Overview [0019]
  • With reference to the drawings and in operation, the present invention provides a [0020] system 10 and method 50, 52, 54, 56, 58 for providing a player interface to a player of a gaming machine 12. Gaming machines 12 may include, but are note limited to electronic gaming machines or EGM (such as video slot, video poker machines, or video arcade games), electric gaming machines, virtual gaming machines, e.g., for online gaming, and an interface to a table management system (not shown) for table games.
  • II. Gaming System [0021]
  • In one embodiment, the [0022] system 10 and method 50, 52, 54, 56 may be embodied or implemented via an entertaining management and monitoring system 14 which is shown in block diagram form in FIG. 1. The entertainment and monitoring system 14 may include may additional functions such as, real-time multi-site, slot accounting, player tracking, cage credit and vault, sports book data collection, Point of Sale (POS) accounting, keno accounting, bingo accounting, and table game accounting, a wide area progressive jackpot, and electronic funds transfer (EFT). Such systems are disclosed in U.S. patent application Ser. No. 09/967,571, filed Sep. 28, 2001 and U.S. Provisional Application Serial No. ______ (Not Assigned), filed Sep. 11, 2003 (Attorney Docket No. 60,518-169), both of which are hereby incorporated by reference.
  • As shown, the [0023] system 10 may include a plurality of gaming machines 12. In the illustrated embodiment, eight electronic gaming machines 12A-12H are shown. However, it should be noted that the present invention is not limited to any number or type of machines 12. In one embodiment, the machines 12 are organized into banks (not shown), each bank containing a plurality of machines 12. Other types of gaming machines which may be included (see above) are indicated with reference number 121.
  • The [0024] gaming machines 12 are connected via a network 16 to one or more host computers 18, which are generally located at a remote or central location. The computer 18 includes a computer program application 20 which maintains one or more databases 22. In one embodiment, the database(s) are Oracle database(s).
  • The [0025] computer program application 20 and databases 22 may be used to record, track, and report accounting information regarding the gaming machines 12 and players of the gaming machines 12. Additionally, the computer program application 20 and databases 22 may be used to maintain information related to player tracking accounts (see below).
  • In general, the [0026] gaming machines 12 are playable by a player 24. The player 24 may select one of the gaming machines 12C to play and insert a coin, credit, coupon, and/or player tracking card (not shown) into the chosen gaming machine 12C. Generally, the gaming machines 12C have an associated number of credits or coins required in order to play. In the case of video slot or poker games, the game is played and an award in the form of credits may be awarded based on a pay table of the gaming machine 12.
  • With reference to FIG. 2, a block diagram of a suitable [0027] electronic gaming machine 12C is shown.
  • The [0028] machine 12C comprises a game controller 26, or central processing unit (CPU), a coin-bill management device 28, a display processor 30, a RAM 32 as a memory device and a ROM 34 (generally provided as an EPROM). The CPU 26 is mainly composed of a microprocessor unit and performs various calculations and motion control necessary for the progress of the game. The coin-bill management device 28 detects the insertion of a coin or a bill and performs a necessary process for managing the coin and the bill. The display processor 30 interprets commands issued from the CPU 26 and displays desirable images on a display 36. The RAM 32 temporarily stores programs and data necessary for the progress of the game, and the ROM 34 stores, in advance, programs and data for controlling basic operation of the machine 12C, such as the booting operation thereof, game code and graphics.
  • Input to the [0029] gaming device 12C may be accomplished via mechanical switches or buttons or via a touchscreen interface (not shown). Such gaming machines 12 are well known in the art and are therefore not further discussed.
  • The [0030] player 24 is identified via the player tracking card and/or a player identification number entered into player tracking device 38 at each gaming machine 12 (see below). Player tracking accounts may be used, generally, to provide bonuses to a player, in addition to the award designated by, in the case of a video slot or poker machine, the gaming machine's 12 paytable. These bonuses may be awarded to the player 24 based a set of criteria, including, but not limited to, a) the player's play on the machine 12C, b) the player's overall play, c) play during a predetermined period of time, and d) the player's birthday or anniversary, or e) any other definable criteria. Additionally, bonuses may be awarded on a random basis, i.e., to a randomly chosen player or randomly chosen game 12. Bonuses may also be awarded in a discretionary manner or based on other criteria, such as, purchases made at a gift shop or other affiliated location.
  • In one embodiment, the [0031] player tracking device 38 includes a processor 40, a player identification card reader 42 and/or a numeric keypad 44, and a display 46. In one embodiment, the display 46 is a touchscreen panel and the numeric keypad 44 is implemented thereon.
  • The [0032] player 24 may be identified by entry of a player tracking card into the player identification card reader 42 and/or entry of a player identification number (PIN) on the numeric key pad 46. The play tracking device 38 may also be used to communicate information between the computer 18 and the corresponding gaming machine 12C. The player tracking device 40 may also be used to track bonus points, i.e., incentive points or credits, downloaded from the computer 18.
  • III. Player Incentives—Bonus Points [0033]
  • In one aspect of the present invention, the bonuses are awarded as bonus points. In one embodiment, the bonus points are incentive points. In another embodiment, the bonus points are credits. [0034]
  • The incentive points may converted to credits using a predetermined ratio. The predetermined ratio may be 1 or any other desired ratio. The predetermined ratio may also be varied based on determined criteria, e.g., the [0035] gaming machine 12 being played, the player, or the time of day. Incentive points may be designated as cashable or non-cashable. As described below, the incentive points in a player account may be downloaded to one of the gaming machines 12 for play.
  • Incentive points stored in the player account may be designated as cashable or non-cashable. In one embodiment, the player account may include only cashable incentive points. In another embodiment, the player account may include only non-cashable incentive points. In a third embodiment, the player account may include both cashable and non-cashable incentive points. [0036]
  • In still another embodiment, the player account may include incentive points, cashable and/or non-cashable, and credits, cashable and/or non-cashable. [0037]
  • Cashable credits, or incentive points converted into credits, may be downloaded to a [0038] gaming machine 12. When the player has finished playing the gaming machine 12, any remaining credits may be cashed out, i.e., retrieved as coins or placed on a printed ticket or player tracking card for redemption or play on another gaming machine 12.
  • Non-cashable credits must be played. When the player stops playing [0039] gaming machine 12C, any remaining non-cashable credits which were downloaded to the gaming machine 12C are either lost or uploaded back to the player account (see below).
  • The [0040] database 22 tracks the player account for each player in the player tracking system. In the illustrated example, the following is tracked for each player: account number, incentive points, name, cashable credits and non-cashable credits. Thus in this example, bonus points in the form of incentive points, cashable credits and non-cashable credits may be awarded.
  • In one aspect of the present invention, bonus points are awarded via electronic vouchers, i.e., records in the [0041] database 22. A voucher is created each time bonus points are awarded. Each voucher has a voucher number and an amount (in the case a dollar or credit amount). Each voucher is assigned to a player account and includes the player account number to which it is assigned. Each voucher may include additional parameters or fields based on the needs of the system 10. For example, an expiration date could be included which gives a date at which the respective voucher expires. The voucher may also designate the bonus points as cashable or non-cashable.
  • In one aspect of the present invention the [0042] computer 18 may create a first voucher and assign a first number of bonus points to the first voucher. The computer 18 may also create a second voucher and assign a second number of bonus points to the second voucher. The first and second vouchers may be assigned to a player account. Each voucher has a parameter. The parameter of the first voucher has a first value and the parameter of the second voucher has a second value.
  • In one embodiment, the bonus points are incentive points which may be converted to credits and downloaded to the [0043] gaming machine 12C.
  • In another embodiment, the bonus points are credits which may be downloaded to the [0044] gaming machine 12C.
  • In one embodiment, the [0045] gaming machine 12C may display to the player 24 a list of the vouchers which have been assigned to their player account. The player 24 may then indicate at least one voucher to download. The list may displayed whenever appropriate, for example, when the player 24 is identified to the system 10, when the player requests the list (through a menu system), when a new voucher has been created, or any other suitable time. In one embodiment, the list may be displayed on the display 36. In another embodiment, the list may be displayed on the player tracking device display 44.
  • The first and second values of the parameters of the first and second vouchers [0046] 48 may be equal or different. For example, in one embodiment the parameter relates to an expiration date of the respective voucher. The expiration date may be a function of the date of the voucher was created. Thus, the expiration dates of the first and second vouchers may be different if the vouchers were created on different days or may be the same if created on the same day.
  • In another embodiment, the parameter is one of cashable and non-cashable. The [0047] computer 18 may designed a voucher as cashable or non-cashable. Typically, this is defined by predefined criteria based on how the voucher was created.
  • If the bonus points for a specific voucher are incentive points, the incentive points may be converted to credits prior to downloading to the [0048] gamine machine 12C. As described above, this is done using a predetermined ration which may be 1 or some other ratio.
  • In one embodiment, the [0049] gaming machine 12 may provide an indication to the player 24 when the first voucher or second voucher has been assigned to the player account. For example, the indication may be an audio signal and/or a visual signal.
  • In one embodiment, the parameter may be an expiration date of the respective voucher. Each voucher may also include a second parameter designating the respective bonus points as being cashable or non-cashable. [0050]
  • In one embodiment, the [0051] computer 18 may convert the first number of bonus points to a first number of credits and download the first number of credits to the player tracking device 38.
  • In another embodiment, the [0052] gaming machine 12 has a credit meter for tracking available credits for play of the gaming machine by the player 24. The computer 18 may convert the first number of bonus points to a first number of credits and download the first number of credits to the credit meter.
  • In one embodiment, the parameter may be one lump-sum and pay for play. The [0053] computer 18 may convert the first number of bonus points to credits and download the credits to the credit meter if the first voucher is designated as lump-sum.
  • In one embodiment of the present invention, the [0054] gaming machine 12 is capable of accepting a variable wager. The variable wager has a maximum wager value or MAX BET. In one embodiment, the maximum wager value is equal to the lesser of a value defined by the configuration of the gaming machine 12, a value defined by the incentive setup, or the remaining balance of bonus points. The computer 18 converts the first number of bonus points associated with the first voucher to a first number of credits and downloads the first number of bonus points to the player tracking device 38 as credits. The gaming machine 12C allows the player 24 to place a wager and play the gaming machine 12C. The gaming machine 12C decrements the wager from the credit meter, decrements the maximum wager from the player tracking device 38, and credits the maximum wager to the credit meter in response to the player 24 playing the gaming machine 12C.
  • In another embodiment of the present invention, the player account is credited with a first number of bonus points. The bonus points are downloaded to the [0055] player tracking device 38 as credits. The player 24 places a wager and the gaming machine 12 is played. If the total of the player's wagers (over one or more games) is greater or equal to a predetermined value, i.e., a predetermined match play amount, then the match play amount is decremented from the player tracking device 38 and the match play amount is credited to the credit meter. Otherwise, the player 24 may place another wager.
  • One suitable system for crediting a player with bonus points is described in U.S. patent application Ser. No. ______ (Not Assigned), filed concurrently with the present application (Attorney Docket No. 60,518-159), which is hereby incorporated by reference. [0056]
  • IV. The Player Tracking Device Interface [0057]
  • With reference to FIG. 2, in one aspect of the present invention, the [0058] player tracking device 38 provides an interface for interaction between the player 24 or other user (not shown), such as a slot employee or slot technician, and the host computer 18, i.e., player tracking system. As discussed above in one embodiment, the display 44 is a touchscreen display which allows information to be displayed to the player 24 or user, as well as provide interactive buttons or menus for receiving input. Furthermore, the keypad 46 may be implemented on the display 46 and displayed on the display 44 as appropriate or required.
  • In one aspect of the present invention, the [0059] display 44 displays a bezel 50. Other information may be displayed within the bezel 50.
  • In one embodiment, the [0060] bezel 50 includes a modifiable parameter for indicating information, e.g., to a slot employee. The modifiable parameter may be color, but other parameters may be used. For example, the bezel may blink, change colors, or cycle in some other manner to convey information.
  • In one embodiment, the modifiable parameter may be one of (at least) first and second values which are indicative of predetermined criteria of the [0061] player 24. For example, the first value (such as the color red) may be indicative of a hot player and the second value (such as the color blue) may be indicative of a mild player.
  • If the [0062] game machine 12C is not currently being played, the processor 40 may instruct the display 44 to display instructions for inserting a player ID Card into the ID card reader 42. Additionally, the display may other media, e.g., audio and/or video and/or pictures, in a cyclical manner.
  • The types of media that may be displayed on the [0063] player tracking device 38 include, but are not limited to local attractions, general in-house advertisements, paid advertisements by local merchants, show reviews, promotional alerts, security alerts, community service advisories, emergency directions, featured videos, a current Keno board.
  • With specific reference to FIG. 3A, a first [0064] sample screen image 52A is shown. The screen image 52A is shown within the bezel 50 and includes a title bar 54 with instructions to “insert your card”, a player's club welcome image 56, an advertising media 58, and a plurality of buttons 60.
  • The player's club [0065] welcome image 56 may be player selectable which may cause the player tracking device 38 to display a screen or series of screens for allowing the player to enroll in the player tracking system. Alternatively, selection of the player's club welcome image may page a host (not shown) who could enroll the player in the player tracking club. The host may be enroll the player using a remote device (not shown).
  • The [0066] advertising media 58 may include an image and/or (live or streaming) video and/or audio media.
  • The [0067] buttons 60 allow the player 24 to interact with the host computer 18. For example as shown in FIGS. 3A and 3B, buttons may be provided which allow the player 24 to page a host (a slot host or a drink hostess), page security (or security employee), or to navigate to a main menu (not shown).
  • In another aspect of the present invention, the [0068] player tracking device 38 allows the player 24 to interact with the player tracking system to view information and to interact with the player's account. For example with specific reference to FIG. 3B, once the player 24 has been identified to the player tracking system, the display may a bonus point total, a session bonus point total, and an available cash play.
  • Furthermore, as discussed above, the [0069] player tracking device 38 may display a list of vouchers assigned to the player 24. The player 24 may be allowed to select a voucher to download.
  • In another aspect of the present invention, the [0070] player tracking device 38 allows the player 24 to send and receive messages to a spouse, friend, or slot employee. The messages may be text and/or video and/or audio messages.
  • In another aspect of the present invention, the [0071] player tracking device 38 allows the player 24 to conference call a spouse, friend, or slot employee. The conference call may be text and/or video and/or audio messages.
  • In another embodiment, the, the media containing a machine glossary of terms. [0072]
  • In still another embodiment, the media may include a live video feed from a selected security camera. [0073]
  • With specific reference to FIG. 3C, in still another embodiment, the [0074] player tracking device 38 may provide a live video feed 62 of a remote location (not shown). For example, the remote location may be a childcare facility at which a child of the player 24 may be enrolled. In one embodiment, the player tracking device 38 for confirms that a child of the player 24 is enrolled at the child care facility through a personal identification number (PIN). If the PIN entered on the numeric or alphanumeric keypad 46 is valid, the live feed 62 is displayed.
  • With reference to FIG. 3D, in a further aspect of the present invention, the [0075] player tracking device 38 may alert a technician in response to an error condition of the gaming machine 12. The player tracking device identifies the technician by an ID card inserted into the ID card reader and/or an identification number entered on the keypad 46. In one embodiment, the tracking device 38 may display technical instructions, e.g., repair instructions, or debugging information to the slot technician. The technical instructions or debugging information may be in the form of text, video, and/or audio.
  • In another embodiment, the [0076] keypad 46 may be used for entering repair or verification codes by user. With specific reference to FIG. 3D, the keypad 46 may be used to enter verification codes related to hopper fills or jackpot fills.
  • In one embodiment, the verification codes relate to the [0077] gaming machine 12 which is coupled to the player tracking device 38 on which the code is entered. In another embodiment, a verification code may be related to another of the gaming machines 12.
  • Obviously, many modifications and variations of the present invention are possible in light of the above teachings. The invention may be practiced otherwise than as specifically described within the scope of the appended claims [0078]

Claims (41)

What is claimed is:
1. A player tracking device for providing a player interface to a player of a gaming machine, the player tracking device coupled to the gaming machine, comprising:
a processor;
an ID Card reader coupled to the processor;
a display coupled to the processor for displaying a bezel and information to the player, the information being displayed within the bezel; and,
a keypad coupled to the processor for receiving input from the player, the processor instructing the display to display instructions for inserting a player ID Card into the ID Card reader and for displaying cycling media.
2. A player tracking device, as set forth in claim 1, the display being a touch-screen display.
3. A player tracking device, as set forth in claim 2, the keypad being implemented by the touch-screen display.
4. A player tracking device, as set forth in claim 1, wherein the cycling media includes at least one of local attractions, general in-house advertisements, paid advertisements by local merchants, show reviews, promotional alerts, security alerts, community service advisories, emergency directions, featured videos, a Keno board.
5. A player tracking device, as set forth in claim 1, the bezel having a modifiable parameter for indicating information to a slot employee.
6. A player tracking device, as set forth in claim 5, the modifiable parameter being color.
7. A player tracking device, as set forth in claim 5, the modifiable parameter having one of first and second values.
8. A player tracking device, as set forth in claim 7, the first and second values being associated with predetermined criteria of the player.
9. A player tracking device, as set forth in claim 7, the first value being indicative of a hot player, the second value being indicative of a mild player.
10. A player tracking device, as set forth in claim 1, the processor being coupled to a host computer, the host computer for managing a database containing player information, the player information including bonus points, the player tracking device for identifying a player, the display for displaying to the player at least one of a bonus point total, a session bonus point total, and an available cash play.
11. A player tracking device, as set forth in claim 10, the display for displaying a button for allowing the player to page a slot employee.
12. A player tracking device, as set forth in claim 11, the slot employee being a security employee.
13. A player tracking device, as set forth in claim 1, the display for displaying a list of vouchers assigned to the player, the player being allowed to select a voucher to download, each voucher having an associated number of bonus points.
14. A player tracking device, as set forth in claim 13, the bonus points being incentive points.
15. A player tracking device, as set forth in claim 13, the bonus points being credits.
16. A player tracking device, as set forth in claim 15, the player tracking device for allowing the player to download the credits to the gaming machine.
17. A player tracking device, as set forth in claim 13, each voucher being designated as cashable or non-cashable.
18. A player tracking device, as set forth in claim 1, the player tracking device for allowing to player to send and receive messages to one of a spouse, friend, or slot employee.
19. A player tracking device, as set forth in claim 18, the message being at least one of text, video, and audio.
20. A player tracking device, as set forth in claim 1, the player tracking device for allowing to player to conference call one of a spouse, friend, or slot employee.
21. A player tracking device, as set forth in claim 20, the conference call being one of audio and audio/video.
22. A player tracking device, as set forth in claim 1, the player being identified by at least one of a player ID card inserted in the ID card reader and a identification number entered on the keypad.
23. A player tracking device, as set forth in claim 22, the display being a touchscreen, the keypad being implemented on the touchscreen.
24. A player tracking device, as set forth in claim 1, the player tracking device for providing a live video feed of a remote location.
25. A player tracking device, as set forth in claim 24, the remote location being a childcare facility.
26. A player tracking device, as set forth in claim 25, the player tracking device for confirming that a child of the player is enrolled at the child care facility.
27. A player tracking device, as set forth in claim 1, the player tracking device for alerting a technician in response to an error condition of the gaming machine.
28. A player tracking device, as set forth in claim 27, the player tracking device for identifying the technician one of an ID card inserted into the ID card reader and a identification number entered on the keypad.
29. A player tracking device, as set forth in claim 28, the device for displaying technical instructions to the slot technician.
30. A device for providing an interface to a gaming machine for use by a user, the player tracking device coupled to the gaming machine, comprising:
a processor;
an ID Card reader coupled to the processor;
a display coupled to the processor for displaying a bezel and information to the player, the information being displayed within the bezel; and,
a keypad coupled to the processor for receiving input from the user and for displaying media to the users.
31. A device, as set forth in claim 30, the media including technical instructions.
32. A device, as set forth in claim 31, the technical instructions being in the form of streaming video.
33. A device, as set forth in claim 31, the technical instructions being related to a repair of the gaming machine.
34. A device, as set forth in claim 30, the keypad for entering repair codes by the user.
35. A device, as set forth in claim 30, the keypad for entering verification of machine activity.
36. A device, as set forth in claim 30, the device coupled to a second device of a second gaming machine, the keypad for entering verification of machine activity related to the second gaming machine.
37. A device, as set forth in claim 30, the media containing debugging information related to the gaming machine.
38. A device, as set forth in claim 30, the media containing a machine glossary of terms.
39. A device, as set forth in claim 30, media containing a live video feed from a selected security camera.
40. A player tracking device for providing a player interface to a player of a gaming machine, the player tracking device coupled to the gaming machine, comprising:
a processor;
an ID Card reader coupled to the processor;
a display coupled to the processor for displaying a bezel and information to the player, the information being displayed within the bezel; and,
a keypad coupled to the processor for receiving input from the player, the processor instructing the display to display instructions for inserting a player ID Card into the ID Card reader and for displaying a live video feed of a remote location.
41. A player tracking device, as set forth in claim 40, the remote location being a childcare facility.
US10/661,128 2001-09-28 2003-09-12 System for providing an interface for a gaming device Abandoned US20040082380A1 (en)

Priority Applications (7)

Application Number Priority Date Filing Date Title
US10/661,128 US20040082380A1 (en) 2001-09-28 2003-09-12 System for providing an interface for a gaming device
PCT/US2004/029214 WO2005027062A1 (en) 2003-09-11 2004-09-08 System for providing an interface for a gaming device
US11/276,315 US9367985B2 (en) 2003-09-12 2006-02-23 System for providing an interface for a gaming device
US11/841,206 US20070287541A1 (en) 2001-09-28 2007-08-20 Tracking display with proximity button activation
US13/312,791 US8545322B2 (en) 2001-09-28 2011-12-06 Gaming machine with proximity sensing touchless display
US14/014,188 US9452351B2 (en) 2001-09-28 2013-08-29 Gaming machine with proximity sensing touchless display
US14/163,928 US20140135130A1 (en) 2001-09-28 2014-01-24 Gaming machine with proximity sensing touchless display

Applications Claiming Priority (2)

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US09/967,571 US20030069071A1 (en) 2001-09-28 2001-09-28 Entertainment monitoring system and method
US10/661,128 US20040082380A1 (en) 2001-09-28 2003-09-12 System for providing an interface for a gaming device

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US09/967,571 Continuation-In-Part US20030069071A1 (en) 2001-09-28 2001-09-28 Entertainment monitoring system and method

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US11/276,315 Continuation-In-Part US9367985B2 (en) 2003-09-12 2006-02-23 System for providing an interface for a gaming device
US11/841,206 Continuation-In-Part US20070287541A1 (en) 2001-09-28 2007-08-20 Tracking display with proximity button activation

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US09/967,571 Abandoned US20030069071A1 (en) 2001-09-28 2001-09-28 Entertainment monitoring system and method
US10/661,140 Abandoned US20040092305A1 (en) 2001-09-28 2003-09-12 System and method for retrieving player attendance information in a gaming system
US10/661,233 Abandoned US20050075165A1 (en) 2001-09-28 2003-09-12 System and method for retrieving voucher information assigned to a player in a player tracking system
US10/661,131 Abandoned US20040092303A1 (en) 2001-09-28 2003-09-12 System and method for retrieving player information in a player tracking system
US10/661,395 Abandoned US20040116185A1 (en) 2001-09-28 2003-09-12 System and method for processing a cash ticket in a gaming system
US10/660,959 Abandoned US20040082386A1 (en) 2001-09-28 2003-09-12 System and method for processing a hopper fill in a gaming system
US10/661,392 Abandoned US20040113360A1 (en) 2001-09-28 2003-09-12 System and method for enrolling a player in a player tracking system
US10/661,129 Abandoned US20040092314A1 (en) 2001-09-28 2003-09-12 System and method for retrieving device information
US10/661,865 Abandoned US20040092307A1 (en) 2001-09-28 2003-09-12 System and method for redemption of printed vouchers
US10/661,390 Expired - Lifetime US7303470B2 (en) 2001-09-28 2003-09-12 System and method for assigning a voucher to a player in a player tracking system
US10/661,128 Abandoned US20040082380A1 (en) 2001-09-28 2003-09-12 System for providing an interface for a gaming device
US10/661,391 Abandoned US20040116184A1 (en) 2001-09-28 2003-09-12 System and method for processing a table rating for a player
US10/661,145 Abandoned US20040092306A1 (en) 2001-09-28 2003-09-12 System and method for processing an alert in a gaming system
US10/662,101 Abandoned US20050027381A1 (en) 2001-09-28 2003-09-12 System and method for adjusting points assigned to a player in a player tracking system
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US10/661,198 Abandoned US20040259632A1 (en) 2001-09-28 2003-09-12 System and method for crediting a player of a gaming machine
US11/094,605 Expired - Lifetime US7303475B2 (en) 2001-09-28 2005-03-30 Entertainment monitoring system and method
US11/214,358 Active 2025-09-01 US9033788B2 (en) 2001-09-28 2005-08-29 Entertainment management system with multi-lingual support
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US09/967,571 Abandoned US20030069071A1 (en) 2001-09-28 2001-09-28 Entertainment monitoring system and method
US10/661,140 Abandoned US20040092305A1 (en) 2001-09-28 2003-09-12 System and method for retrieving player attendance information in a gaming system
US10/661,233 Abandoned US20050075165A1 (en) 2001-09-28 2003-09-12 System and method for retrieving voucher information assigned to a player in a player tracking system
US10/661,131 Abandoned US20040092303A1 (en) 2001-09-28 2003-09-12 System and method for retrieving player information in a player tracking system
US10/661,395 Abandoned US20040116185A1 (en) 2001-09-28 2003-09-12 System and method for processing a cash ticket in a gaming system
US10/660,959 Abandoned US20040082386A1 (en) 2001-09-28 2003-09-12 System and method for processing a hopper fill in a gaming system
US10/661,392 Abandoned US20040113360A1 (en) 2001-09-28 2003-09-12 System and method for enrolling a player in a player tracking system
US10/661,129 Abandoned US20040092314A1 (en) 2001-09-28 2003-09-12 System and method for retrieving device information
US10/661,865 Abandoned US20040092307A1 (en) 2001-09-28 2003-09-12 System and method for redemption of printed vouchers
US10/661,390 Expired - Lifetime US7303470B2 (en) 2001-09-28 2003-09-12 System and method for assigning a voucher to a player in a player tracking system

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US10/661,391 Abandoned US20040116184A1 (en) 2001-09-28 2003-09-12 System and method for processing a table rating for a player
US10/661,145 Abandoned US20040092306A1 (en) 2001-09-28 2003-09-12 System and method for processing an alert in a gaming system
US10/662,101 Abandoned US20050027381A1 (en) 2001-09-28 2003-09-12 System and method for adjusting points assigned to a player in a player tracking system
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US10/661,133 Abandoned US20040092304A1 (en) 2001-09-28 2003-09-12 System and method for processing a jackpot in a gaming system
US10/661,198 Abandoned US20040259632A1 (en) 2001-09-28 2003-09-12 System and method for crediting a player of a gaming machine
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US12/269,489 Abandoned US20090069079A1 (en) 2001-09-28 2008-11-12 Entertainment monitoring system and method

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US20040082386A1 (en) 2004-04-29
US20060052169A1 (en) 2006-03-09
US20040132531A1 (en) 2004-07-08
US20040092305A1 (en) 2004-05-13
US20090069079A1 (en) 2009-03-12
US20040092306A1 (en) 2004-05-13
US7303470B2 (en) 2007-12-04
US20050027381A1 (en) 2005-02-03
US20040116184A1 (en) 2004-06-17
US20030069071A1 (en) 2003-04-10
US20040092303A1 (en) 2004-05-13
US20040259632A1 (en) 2004-12-23
CA2398869C (en) 2013-02-19
US20040116185A1 (en) 2004-06-17
US9033788B2 (en) 2015-05-19
US20050181864A1 (en) 2005-08-18
US20040092307A1 (en) 2004-05-13
US20040113360A1 (en) 2004-06-17
US20040127291A1 (en) 2004-07-01
US20040092304A1 (en) 2004-05-13
CA2398869A1 (en) 2003-03-28
US20050075165A1 (en) 2005-04-07
US7303475B2 (en) 2007-12-04
US20040092314A1 (en) 2004-05-13
US20060009282A1 (en) 2006-01-12

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