US20040219966A1 - Gaming apparatus - Google Patents
Gaming apparatus Download PDFInfo
- Publication number
- US20040219966A1 US20040219966A1 US10/801,474 US80147404A US2004219966A1 US 20040219966 A1 US20040219966 A1 US 20040219966A1 US 80147404 A US80147404 A US 80147404A US 2004219966 A1 US2004219966 A1 US 2004219966A1
- Authority
- US
- United States
- Prior art keywords
- symbol
- win
- gaming apparatus
- designation
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 230000001419 dependent effect Effects 0.000 claims description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 230000000694 effects Effects 0.000 description 1
- 238000000034 method Methods 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- This invention relates to gaming apparatus.
- Gaming machines for playing card games for example poker and blackjack are well known.
- gaming apparatus comprising: symbol providing means for providing a plurality of symbols, each symbol having a respective win designation; display means for displaying each symbol to a user; symbol control means for providing each symbol with a viewable condition in which the respective win designation can be displayed on the display means, and a non-viewable condition in which the respective win designation cannot be viewed; and selection means operable by the user for selecting each symbol in turn, wherein upon selection of each symbol, the respective symbol is disposed in its viewable condition, and win means for registering the final symbol to be selected and providing a win in accordance with the win designation of said final symbol.
- the selection means is operable to select each symbol on specific selection of the respective symbol by the user.
- the selection means may be configured to select the aforesaid final symbol when the user has selected the penultimate symbol.
- the symbols may be representations of cards in which one face thereof includes the respective win designation.
- the symbols may include representations of playing cards.
- the win designations may represent values, for example monetary values, or may represent multiples of an amount, for example of a monetary amount.
- the win designations may be the same each time the apparatus is used. In another embodiment, the win designations may vary each time the apparatus is used.
- a gaming assembly comprising a plurality of gaming apparatus associated with each other, wherein at least one of the symbols has a variable win designation, said variable win designation being dependent upon a proportion of money entered into each of said apparatus for the purpose of playing.
- the selection of the aforesaid symbol results in the user winning the amount of money accumulated from each of said gaming apparatus.
- the gaming apparatus is substantially as described in any of paragraphs three to seven above.
- FIG. 1 is a front view of a gaming apparatus in use
- FIG. 2 is a front view of a gaming apparatus shown in FIG. 1 after it has been further used;
- FIG. 3 is a diagrammatic cross-sectional side view of the apparatus shown in FIG. 1;
- FIG. 4 shows a gaming assembly
- FIGS. 1 and 2 of the drawings there is shown gaming apparatus 10 for playing a game.
- the apparatus 10 can be, if desired, used for playing a main game, with the game the subject of the present invention being supplementary to the main game.
- the main game may be, for example, a game of poker, as described below.
- the apparatus 10 comprises a housing 12 for housing the components thereof.
- Display means in the form of a screen 14 is provided in an upper region of the housing 12 .
- operating means in the form of a plurality of buttons 16 A-E are provided below.
- a win retrieval arrangement defining an aperture 18 which leads to a chute 20 to enable the user to retrieve coins or tokens in the event of a win, as will be explained below.
- a payment arrangement 22 At the top of the housing 12 there is provided a payment arrangement 22 , to enable a user to effect payment for playing the game.
- the payment arrangement 22 comprises an insert slot 24 via which a user can insert coins or tokens, and a reject slot 26 through which inappropriate coins or tokens can be rejected.
- FIG. 3 shows a diagrammatic sectional side view of the apparatus in FIGS. 1 and 2.
- the components are represented schematically.
- the components of the apparatus 10 comprise a central processing means or processor 28 for controlling the gaming apparatus 10 .
- the screen 14 is electronically connected to the processor 28 , as represented by the broken line 30 .
- the apparatus 10 also comprises coin storage means 34 for storing coins which are inserted into the apparatus when the apparatus is to be played.
- the coin storage means 34 communicates with the coin receiving slot 24 via a coin conduit 36 .
- a coin reader 38 is provided on the coin conduit 36 to determine the value of coins inserted into the coin receiving slot 24 .
- the coin reader 38 detects an inappropriate coin, for example a coin of the wrong denomination, it will be rejected via the coin reject slot 26 .
- the coin reader 38 is electronically connected to the processor 28 so that information relating to the amount of money or tokens inserted is transmitted to the processor 28 .
- the electronic connection between the coin reader 38 and the processor 28 is represented by the broken line 40 .
- the coin storage means 34 is connected to the processor 26 by an electronic connection represented by the broken line 42 .
- Dispensing means 44 is provided on the coin storage means 34 .
- the dispensing means 44 is electronically connected to the processor 28 by a connection represented by the broken line 48 .
- the coins in the coin storage means 34 can be sorted into respective different denominations for dispensing by the dispensing means 44 .
- the connection 42 of the coin storage means 34 to the processor 28 allows the transfer of information relating to the number and amount of coins stored in the coin storage means 34 to the processor 28 .
- the processor 28 directs the dispensing means 44 to dispense coins from the coin storage means 34 onto the chute 20 to the value of the amount won.
- the coins won can be retrieved from the chute 20 via the aperture 18 by the player.
- the operating buttons 16 A-E are electronically connected to the processor 28 as shown by the broken line 50 .
- the processor 28 causes the screen 14 to display representations of five cards 52 A- 52 E, as shown in FIGS. 1 and 2.
- Each of the cards 52 A- 52 E is provided with a win designation, which, in the embodiment shown, is in the form of an amount of money to be won.
- the representations of the cards are displayed on the screen 14 in a non-viewable condition, i.e. face down, so that the user cannot see the win designations on each card 52 A-E.
- the user selects which cards are to be rejected by the processor 28 .
- Four of the cards 52 A-E are selected for rejection and the remaining one of the cards 52 A-E is the card which provides the user with the win.
- each of the cards 52 A-E corresponds to a respective one of the operating buttons 16 A-E.
- each of the cards 52 A-E is shown face down, i.e. so that the user can see only to backs of the cards 52 A-E.
- FIG. 1 shows a stage of the game where three cards, namely cards 52 C, 52 D and 52 E have been selected already so that these cards are in their respective viewable conditions, and the win designations of these cards are visible.
- the cards 52 A and 52 B have not yet been selected so that these cards are in their respective non-viewable conditions, and the win designation of these cards cannot be seen by the user.
- the user selects which of the cards 52 A-E is to be rejected by pressing the appropriate button 16 A-E. For example, if he wishes to select the card 52 E, the button 16 E would be pressed. Similarly, to select the card 52 C, the button 16 C would be pressed, and so on.
- the buttons 16 A-E are pressed, the corresponding card is moved to its viewable condition, for example by the display means simulating the cards being turned over so that its respective win designation can be seen by the user.
- the remaining or final card is the card which will provide the user with a win.
- the remaining card is then automatically moved to its viewable condition by the processor 28 to reveal the value of the win designation of the card. For example, as shown in FIG. 2, all of the cards 52 A- 52 E have been selected. If the final card to be selected was the card 52 B, the player would win the amount shown on the card 52 B, namely £500.
- the win designations on each card could be multiples of the amount inserted into the slot 24 of the apparatus 10 , and could be, for example, “ ⁇ 1000”, “ ⁇ 500”, “ ⁇ 250”, “ ⁇ 100” and “ ⁇ 50”. It will be appreciated that the win designations could be of any value and, if desired, at least one of them could represent a win of zero.
- buttons 16 A to E could be replaced by the screen 14 being in the form of a touch sensitive screen, whereby a user touching the screen 14 on one of the representations of the cards 52 A to E could cause the win designation of that card to be revealed.
- a further modification is that there could be any number of cards 52 , for example seven or ten, each having appropriate win designation.
- the apparatus could be programmed to operate with the use of notes and/or credit cards or debit cards.
- the payment arrangement 22 would be modified, in a known way, to deal with such payment methods.
- the win retrieval arrangement might need to be modified in a way known in the art.
- the game described in the gaming apparatus 10 could be a stand alone game or a supplementary game to a further game played on the apparatus 10 .
- the gaming apparatus 10 could be programmed to enable the user to play a game of poker or blackjack.
- the gaming apparatus could be programmed to enable the user to play a game in the form of a standard slot machine type game.
- Such games are well known in this field and will not be described in detail in this application.
- the game described above could be accessed on any desired basis, for example randomly or by achieving certain card or reel combinations in the main game.
- the buttons 100 shown in FIGS. 1 and 2 are provided to enable the user to operate the main game.
- FIG. 4 there is shown a game assembly 150 comprising a plurality of game apparatus 10 linked to a central processor unit 152 .
- Each of the game apparatus 10 operates independently of the others, with the exception that the central processor registers that a proportion of the money inputted to each game, for example 3%, is available to win by the players on any of the gaming apparatus 10 comprised in the gaming assembly.
- one of the cards 52 A-E shown on each gaming apparatus could have as its win designation the amount of money which has been stored by the central processor 152 since the last time that particular card was selected as the final card. If this card is selected by the user as the final card, then the user would win the amount which is stored by the central processor.
Abstract
Gaming apparatus (10) comprising a processor (28) operable to display a plurality of symbols (52A-52E) on a screen (14), each symbol having a respective win designation. Symbol control means in the form of operating buttons (16A-E) enable a user to select a symbol whereby to move the symbol from a non-viewable condition in which the respective win designation cannot be viewed, to a viewable condition in which the win designation is revealed. Upon selection of each symbol, the respective symbol is disposed of with only the final symbol to be selected providing a win in accordance with the win designation of that symbol.
Description
- This invention relates to gaming apparatus.
- Gaming machines for playing card games, for example poker and blackjack are well known.
- According to one aspect of this invention, there is provided gaming apparatus comprising: symbol providing means for providing a plurality of symbols, each symbol having a respective win designation; display means for displaying each symbol to a user; symbol control means for providing each symbol with a viewable condition in which the respective win designation can be displayed on the display means, and a non-viewable condition in which the respective win designation cannot be viewed; and selection means operable by the user for selecting each symbol in turn, wherein upon selection of each symbol, the respective symbol is disposed in its viewable condition, and win means for registering the final symbol to be selected and providing a win in accordance with the win designation of said final symbol.
- Preferably, the selection means is operable to select each symbol on specific selection of the respective symbol by the user. The selection means may be configured to select the aforesaid final symbol when the user has selected the penultimate symbol.
- The symbols may be representations of cards in which one face thereof includes the respective win designation. The symbols may include representations of playing cards.
- The win designations may represent values, for example monetary values, or may represent multiples of an amount, for example of a monetary amount.
- In one embodiment, the win designations may be the same each time the apparatus is used. In another embodiment, the win designations may vary each time the apparatus is used.
- According to another aspect of this invention, there is provided a gaming assembly comprising a plurality of gaming apparatus associated with each other, wherein at least one of the symbols has a variable win designation, said variable win designation being dependent upon a proportion of money entered into each of said apparatus for the purpose of playing.
- Preferably, the selection of the aforesaid symbol results in the user winning the amount of money accumulated from each of said gaming apparatus.
- Preferably the gaming apparatus is substantially as described in any of paragraphs three to seven above.
- An embodiment of the invention will now be described by way of example only, with reference to the accompanying drawings, in which:—
- FIG. 1 is a front view of a gaming apparatus in use;
- FIG. 2 is a front view of a gaming apparatus shown in FIG. 1 after it has been further used;
- FIG. 3 is a diagrammatic cross-sectional side view of the apparatus shown in FIG. 1; and
- FIG. 4 shows a gaming assembly.
- Referring to FIGS. 1 and 2 of the drawings, there is shown
gaming apparatus 10 for playing a game. Theapparatus 10 can be, if desired, used for playing a main game, with the game the subject of the present invention being supplementary to the main game. The main game may be, for example, a game of poker, as described below. - The
apparatus 10 comprises ahousing 12 for housing the components thereof. Display means in the form of ascreen 14 is provided in an upper region of thehousing 12. Below thescreen 14 there is provided operating means in the form of a plurality ofbuttons 16A-E, the purpose of which will be described below. Underneath thebuttons 16A-E there is provided a win retrieval arrangement defining anaperture 18 which leads to achute 20 to enable the user to retrieve coins or tokens in the event of a win, as will be explained below. - At the top of the
housing 12 there is provided apayment arrangement 22, to enable a user to effect payment for playing the game. Thepayment arrangement 22 comprises aninsert slot 24 via which a user can insert coins or tokens, and areject slot 26 through which inappropriate coins or tokens can be rejected. - FIG. 3 shows a diagrammatic sectional side view of the apparatus in FIGS. 1 and 2. In FIG. 2, the components are represented schematically. The components of the
apparatus 10 comprise a central processing means orprocessor 28 for controlling thegaming apparatus 10. Thescreen 14 is electronically connected to theprocessor 28, as represented by thebroken line 30. - The
apparatus 10 also comprises coin storage means 34 for storing coins which are inserted into the apparatus when the apparatus is to be played. The coin storage means 34 communicates with thecoin receiving slot 24 via acoin conduit 36. Acoin reader 38 is provided on thecoin conduit 36 to determine the value of coins inserted into thecoin receiving slot 24. - In the event that the
coin reader 38 detects an inappropriate coin, for example a coin of the wrong denomination, it will be rejected via thecoin reject slot 26. - The
coin reader 38 is electronically connected to theprocessor 28 so that information relating to the amount of money or tokens inserted is transmitted to theprocessor 28. The electronic connection between thecoin reader 38 and theprocessor 28 is represented by thebroken line 40. - The coin storage means34 is connected to the
processor 26 by an electronic connection represented by thebroken line 42. - Dispensing means44 is provided on the coin storage means 34. The dispensing means 44 is electronically connected to the
processor 28 by a connection represented by thebroken line 48. - The coins in the coin storage means34 can be sorted into respective different denominations for dispensing by the dispensing means 44. The
connection 42 of the coin storage means 34 to theprocessor 28 allows the transfer of information relating to the number and amount of coins stored in the coin storage means 34 to theprocessor 28. When a player wins, theprocessor 28 directs the dispensing means 44 to dispense coins from the coin storage means 34 onto thechute 20 to the value of the amount won. The coins won can be retrieved from thechute 20 via theaperture 18 by the player. - The
operating buttons 16A-E are electronically connected to theprocessor 28 as shown by thebroken line 50. - In use, when a player inserts coins to an appropriate value into the
coin receiving slot 24. Theprocessor 28 then causes thescreen 14 to display representations of fivecards 52A-52E, as shown in FIGS. 1 and 2. Each of thecards 52A-52E is provided with a win designation, which, in the embodiment shown, is in the form of an amount of money to be won. The representations of the cards are displayed on thescreen 14 in a non-viewable condition, i.e. face down, so that the user cannot see the win designations on eachcard 52A-E. - In order to play the game, the user then selects which cards are to be rejected by the
processor 28. Four of thecards 52A-E are selected for rejection and the remaining one of thecards 52A-E is the card which provides the user with the win. - In more detail, each of the
cards 52A-E corresponds to a respective one of theoperating buttons 16A-E. As explained above, each of thecards 52A-E is shown face down, i.e. so that the user can see only to backs of thecards 52A-E. FIG. 1 shows a stage of the game where three cards, namelycards cards - In order to play the game, the user selects which of the
cards 52A-E is to be rejected by pressing theappropriate button 16A-E. For example, if he wishes to select the card 52E, the button 16E would be pressed. Similarly, to select thecard 52C, thebutton 16C would be pressed, and so on. Each time one of thebuttons 16A-E is pressed, the corresponding card is moved to its viewable condition, for example by the display means simulating the cards being turned over so that its respective win designation can be seen by the user. After the user has selected four of thecards 52A-E, and these four cards thereby being rejected, the remaining or final card is the card which will provide the user with a win. The remaining card is then automatically moved to its viewable condition by theprocessor 28 to reveal the value of the win designation of the card. For example, as shown in FIG. 2, all of thecards 52A-52E have been selected. If the final card to be selected was thecard 52B, the player would win the amount shown on thecard 52B, namely £500. - If desired, the win designations on each card could be multiples of the amount inserted into the
slot 24 of theapparatus 10, and could be, for example, “×1000”, “×500”, “×250”, “×100” and “×50”. It will be appreciated that the win designations could be of any value and, if desired, at least one of them could represent a win of zero. - Various modifications can be made without departing from the scope of the invention, for example when each of the
cards 52A-E is selected, it could be removed from the screen, or represented in some way to show that the user has not won this amount. Also, thebuttons 16A to E could be replaced by thescreen 14 being in the form of a touch sensitive screen, whereby a user touching thescreen 14 on one of the representations of thecards 52A to E could cause the win designation of that card to be revealed. A further modification is that there could be any number of cards 52, for example seven or ten, each having appropriate win designation. - Also, if desired, the apparatus could be programmed to operate with the use of notes and/or credit cards or debit cards. In such cases, the
payment arrangement 22 would be modified, in a known way, to deal with such payment methods. Also, the win retrieval arrangement might need to be modified in a way known in the art. - The game described in the
gaming apparatus 10 could be a stand alone game or a supplementary game to a further game played on theapparatus 10. For example, thegaming apparatus 10 could be programmed to enable the user to play a game of poker or blackjack. Alternatively, the gaming apparatus could be programmed to enable the user to play a game in the form of a standard slot machine type game. Such games are well known in this field and will not be described in detail in this application. The game described above could be accessed on any desired basis, for example randomly or by achieving certain card or reel combinations in the main game. Thebuttons 100 shown in FIGS. 1 and 2 are provided to enable the user to operate the main game. - Referring to FIG. 4, there is shown a
game assembly 150 comprising a plurality ofgame apparatus 10 linked to acentral processor unit 152. Each of thegame apparatus 10 operates independently of the others, with the exception that the central processor registers that a proportion of the money inputted to each game, for example 3%, is available to win by the players on any of thegaming apparatus 10 comprised in the gaming assembly. - In operation, one of the
cards 52A-E shown on each gaming apparatus could have as its win designation the amount of money which has been stored by thecentral processor 152 since the last time that particular card was selected as the final card. If this card is selected by the user as the final card, then the user would win the amount which is stored by the central processor. - Whilst endeavouring in the foregoing specification to draw attention to those features of the invention believed to be of particular importance it should be understood that the Applicant claims protection in respect of any patentable feature or combination of features hereinbefore referred to and/or shown in the drawings whether or not particular emphasis has been placed thereon.
Claims (15)
1-14. (Canceled)
15. Gaming apparatus comprising: symbol providing means for providing a plurality of symbols, each symbol having a respective win designation; display means for displaying each symbol to a user; symbol control means for providing each symbol with a viewable condition in which the respective win designation can be displayed on the display means, and a non-viewable condition in which the respective win designation cannot be viewed; and selection means operable by the user for selecting each symbol in turn, wherein upon selection of each symbol, the respective symbol is disposed in its viewable condition, and win means for registering the final symbol to be selected and providing a win in accordance with the win designation of said final symbol.
16. Gaming apparatus according to claim 15 , in which the selection means is operable to select each symbol on specific selection of the respective symbol by the user.
17. Gaming apparatus according to claim 15 , in which the selection means is configured to select the aforesaid final symbol when the user has selected the penultimate symbol.
18. Gaming apparatus according to claim 15 , in which the symbols are representations of cards in which one face thereof includes the respective win designation.
19. Gaming apparatus according to claim 18 , in which the symbols include representations of playing cards.
20. Gaming apparatus according to claim 15 , in which the win designations represent values.
21. Gaming apparatus according to claim 20 , in which the win designations represent monetary valves.
22. Gaming apparatus according to claim 15 , in which the win designations represent multiples of an amount.
23. Gaming apparatus according to claim 22 , in which the win designations represent multiples of monetary amount.
24. Gaming apparatus according to claim 15 , in which the win designations are the same each time the apparatus is used.
25. Gaming apparatus according to claim 15 , in which the win designations vary each time the apparatus is used.
26. A gaming assembly comprising a plurality of gaming apparatus associated with each other, wherein at least one of the symbols has a variable win designation, said variable win designation being dependent upon a proportion of money entered into each of said apparatus for the purpose of playing.
27. A gaming assembly according to claim 26 , in which the selection of the aforesaid symbol results in the user winning the amount of money accumulated from each of said gaming apparatus.
28. A gaming assembly according to claim 26 , in which the gaming apparatus comprises symbol providing means for providing a plurality of symbols, each symbol having a respective win designation; display means for displaying each symbol to a user; symbol control means for providing each symbol with a viewable condition in which the respective win designation can be displayed on the display means, and a non-viewable condition in which the respective win designation cannot be viewed; and selection means operable by the user for selecting each symbol in turn, wherein upon selection of each symbol, the respective symbol is disposed in its viewable condition, and win means for registering the final symbol to be selected and providing a win in accordance with the win designation of said final symbol.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0305834.4 | 2003-03-14 | ||
GBGB0305834.4A GB0305834D0 (en) | 2003-03-14 | 2003-03-14 | Gaming apparatus |
Publications (1)
Publication Number | Publication Date |
---|---|
US20040219966A1 true US20040219966A1 (en) | 2004-11-04 |
Family
ID=9954757
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/801,474 Abandoned US20040219966A1 (en) | 2003-03-14 | 2004-03-12 | Gaming apparatus |
Country Status (2)
Country | Link |
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US (1) | US20040219966A1 (en) |
GB (2) | GB0305834D0 (en) |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
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US20020151350A1 (en) * | 2000-10-11 | 2002-10-17 | Baerlocher Anthony J. | Gaming device having apparatus and method for producing an award through award elimination or replacement |
US6485367B1 (en) * | 2001-07-27 | 2002-11-26 | Wms Gaming Inc. | Self-learning gaming machine |
US6511375B1 (en) * | 2000-06-28 | 2003-01-28 | Igt | Gaming device having a multiple selection group bonus round |
US20030114220A1 (en) * | 2001-12-19 | 2003-06-19 | Mcclintic Monica A. | Gaming method, device, and system including adventure bonus game |
US6726565B2 (en) * | 2001-09-21 | 2004-04-27 | Igt | Gaming device having an input-output value bonus scheme |
US6875108B1 (en) * | 2000-10-11 | 2005-04-05 | Igt | Gaming device having multiple selection large award bonus scheme |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2236421B (en) * | 1989-09-27 | 1993-10-27 | Conimaster Mfg Ltd | Improvements in or relating to a coin or token freed machine |
US7722451B2 (en) * | 2002-02-28 | 2010-05-25 | Igt | Gaming device having improved offer and acceptance game with masked offers |
-
2003
- 2003-03-14 GB GBGB0305834.4A patent/GB0305834D0/en not_active Ceased
-
2004
- 2004-03-12 GB GB0405570A patent/GB2399933B/en not_active Expired - Fee Related
- 2004-03-12 US US10/801,474 patent/US20040219966A1/en not_active Abandoned
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6511375B1 (en) * | 2000-06-28 | 2003-01-28 | Igt | Gaming device having a multiple selection group bonus round |
US20020151350A1 (en) * | 2000-10-11 | 2002-10-17 | Baerlocher Anthony J. | Gaming device having apparatus and method for producing an award through award elimination or replacement |
US6875108B1 (en) * | 2000-10-11 | 2005-04-05 | Igt | Gaming device having multiple selection large award bonus scheme |
US6485367B1 (en) * | 2001-07-27 | 2002-11-26 | Wms Gaming Inc. | Self-learning gaming machine |
US6726565B2 (en) * | 2001-09-21 | 2004-04-27 | Igt | Gaming device having an input-output value bonus scheme |
US20030114220A1 (en) * | 2001-12-19 | 2003-06-19 | Mcclintic Monica A. | Gaming method, device, and system including adventure bonus game |
Also Published As
Publication number | Publication date |
---|---|
GB2399933A (en) | 2004-09-29 |
GB0405570D0 (en) | 2004-04-21 |
GB0305834D0 (en) | 2003-04-16 |
GB2399933B (en) | 2006-05-17 |
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AS | Assignment |
Owner name: PROJECT LEISURE LIMITED, UNITED KINGDOM Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:BOULTON, ANTHONY DENNIS;REEL/FRAME:014663/0443 Effective date: 20040406 |
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STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |