US20040266507A1 - Multi-hand poker game method and device with wager allocation - Google Patents

Multi-hand poker game method and device with wager allocation Download PDF

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US20040266507A1
US20040266507A1 US10/412,697 US41269703A US2004266507A1 US 20040266507 A1 US20040266507 A1 US 20040266507A1 US 41269703 A US41269703 A US 41269703A US 2004266507 A1 US2004266507 A1 US 2004266507A1
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game
hand
player
wager
display
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Dual Cooper
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Konami Gaming Inc
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack

Definitions

  • the present invention relates to Poker game methods and devices.
  • Poker game methods and devices are well known.
  • a game processor and an electronic display such as a video display, VRT, plasma display or the like.
  • Means are provided for the player to make a wager. These means include a coin or token acceptor, cash validator, debit or credit card reader or means for wagering accumulated game credits.
  • the processor randomly selects data representing five playing cards from a data structure storing data representing typically a single deck of cards.
  • the card data may represent a single deck of 52 playing cards or a deck including one or more Jokers, if the game is in a Joker's Wild format.
  • the selected cards are displayed to the player.
  • the player then has the option, through suitable means such as a touch screen display input device or buttons, keyboard or mouse, to discard any unwanted cards from the initial five card holding.
  • the processor replaces the discarded cards with other randomly selected cards to define a final, five card, Poker holding for the player. This final holding is compared to a schedule of winning Poker holdings which may be as follows:
  • a typical pay schedule according to the prior art may be a follows Royal Flush 800:1 Straight Flush 100:1 Four of a Kind 25:1 Full House 9:1 Flush 7:1 Straight 5:1 Three of a Kind 3:1 Two Pair 2:1 Pair of Jacks or better 1:1
  • the aforementioned video Poker games are based upon a five card draw Poker game where cards can be discarded and replaced.
  • U.S. Pat. No. 5,664,781 discloses a stud Poker game where each player, prior to dealing a plurality of hands, makes a wager as to which hand(s) will have the highest ranked outcome among a plurality of hands. During dealing the player may increase their wager. According to the rules of 5-card Stud and 7-card Stud some of the cards are dealt face up and some are dealt face down. The patent also states that the game may be provided by an electronic device.
  • U.S. Pat. No. 5,823,873 there is disclosed an electronic draw Poker game where a player plays multiple hands. From a primary first hand, held cards are replicated into the other wagered upon hands and each hand is completed to a Poker holding of five cards each. Each hand is compared to a schedule of winning outcomes and where winning outcomes are obtained, the player receives an award.
  • an electronic device for a player to play a Poker game which includes a computer processor having a data structure storing data representing at least one deck of playing cards.
  • Apparatus for the player to make a wager to play a hand of the game is provided as well as a video display.
  • the processor is configured to control the display to display at least one indicia for each of a plurality of game hands.
  • the processor may control the display to display, for each hand of play, a logo, image or preferably the backs of five cards of undisclosed value and suit.
  • Apparatus is provided for the player to allocate wager(s) to any, some or all game hands and prompt play.
  • the wager may be allocated to a single hand, between several hands or a portion allocated to each game hand.
  • the processor is configured to randomly select and display a plurality of cards from said data structure representing a Stud Poker holding for each game hand and to compare each holding with a schedule of winning or losing Stud Poker holdings to determine for each hand whether it is a winning or losing outcome. For each hand representing a winning outcome the processor is configured to issue an award to the player.
  • Also set forth is a method for the play of an electronic game including providing a computer processor and a display.
  • the player makes a wager and allocates the wager between a plurality of game hands.
  • Play is prompted and the processor, in response to prompting play, randomly selects and displays for each game hand a plurality of playing cards defining for each game hand a Poker holding.
  • the holding of each game hand is compared to a predetermined schedule of winning and losing Poker holdings and for winning holdings with an allocated wager, the method includes issuing an award to the player.
  • the device and method of the present invention afford the player the excitement and opportunity to allocate game wagers between a plurality of game hands of undisclosed value.
  • the device and method may impart some information to the player in advance of allocation of the wager to increase the excitement of the game. Still further the player has the opportunity of obtaining multiple winning outcomes.
  • FIG. 1 illustrates a device according to the present invention
  • FIG. 2 illustrates the display of game hand indicia prior to revelation of the stud Poker hand holdings and after allocation of wagers
  • FIG. 3 illustrates the display of the revealed game hands
  • FIG. 4 is a logic flow diagram for one embodiment of the present invention.
  • FIG. 1 shows a device 10 configured for the play of the game and method of the present invention. It should be understood that while the following description is directed to a gaming device of the type shown in FIG. 1, the game method may be embodied in other devices such as hand held devices such as PDAs and other hand held devices, personal computers and the like. Further the game method may be practiced by interactive play on the Internet.
  • the device 10 includes a housing 12 which contains the device computer processor (not shown) of conventional design.
  • the housing 12 supports a video display 14 which may be a VRT, plasma display or other electronic display.
  • the processor is configured to control the display 14 and the various inputs and outputs for the device 10 .
  • the device 10 housing 12 mounts a tray 16 to receive tokens dispensed from the device 10 .
  • a player inputs a wager by, for example, depositing tokens or wagering accumulated game credits.
  • the player may depress a Bet One button 18 to wager in single credit increments of a desired amount up to the maximum amount permitted by the device 10 , e.g. 10 credits.
  • a Max Bet button 20 permits the player to wager the maximum permitted at once. The amount wagered by the player for a hand of play are debited from the credit meter as is known.
  • a Draw button 22 to permit the player to prompt the processor for the play of a hand of play as hereinafter described.
  • the device 10 also includes a Call button 24 for the player to call an attendant.
  • the Call Button is operatively connected to illuminate the light of the candle 26 to beacon for assistance.
  • a Cash out button 28 if depressed by the player, controls the processor to dispense the accumulated credits to the player in the form of, for example, coins, tokens, cash, script printed voucher or as writing the amount onto an instrument such as a credit or debit card or as transmitting an electronic credit to the player's casino account. Where coins or tokens are dispensed, they are dispensed from a hopper (not shown) of conventional design in the housing 12 into the tray 16 .
  • the player makes the wager by allocating wagers to one, some or all of a plurality of game hands. As shown in FIG. 1, as an example, three game hands 30 a - c are shown. Initially the processor controls the display 14 to display indicia representing each of the game hands 30 a - c available for wagering. These indicia may be logos, designs, icons or other displays. As shown, and to convey to players that the game is a Poker game, the processor controls the display 14 to display for each game hand 30 a - c indicia representing the backs of five playing cards as best shown in FIG. 2.
  • buttons 32 b, c for game hands 30 b, c are same holds true for the buttons 32 b, c for game hands 30 b, c .
  • the player by depressing the corresponding button 32 a - c can wager the desired amount for one, some or all of the game hands 30 a - c.
  • the processor is configured to control the display 14 to display the amount wagered for each game hand 30 a - c . As shown in FIG. 2 there is shown an example where the player has wagered 6 credits on game hand 30 a , 2 credits on game hand 30 b and 2 credits on game hand 30 c . It should be noted that when the wagers are made, the cards for each game hand 30 a - c remain undisclosed to the player.
  • the player may make a block wager of credits, e.g. 10 credits, and using the data input means allocate the block wager between the game hands 30 a - c .
  • the player can allocate the entire wager to one game hand 30 a - c , among several game hands 30 a - c or, as suggested in FIG. 2, spread the wager(s) among the undisclosed game hands 30 a - c.
  • FIG. 5 illustrates the method of play. According to one embodiment.
  • the player inputs a block wager, e.g. 10 credits, and at 36 allocates the wager among the undisclosed game hands 30 a - c .
  • the processor at 37 is prompted to play the game.
  • the processor randomly selects at 38 from a first data structure 40 the cards for each game hand 30 a - c .
  • the first data structure 40 is a memory storage device which stores data representing the cards for play of the game.
  • the first data structure 40 may be configured to contain data representing each card of at least one deck of fifty-two playing cards. If the game is based on a Joker's Wild format the first data structure 40 stores data representing each card of at least one deck of at fifty-three playing cards, i.e. fifty-two cards plus at least one Joker.
  • the processor controls the display 14 to display at 42 the cards for each game hand 30 a - c . As shown in the example of FIG. 3, the processor has selected and displayed the following cards for the game hands 30 a - c.
  • Game Hand 30 b K 10 ⁇ 4 7 J
  • Game Hand 30 c A A ⁇ 2 J 4
  • the processor is configured to compare the holdings of each game hand 30 a - c to determine if each is a winning or losing outcome.
  • a second data structure 46 is provided which stores data representing a schedule of winning outcomes. An example of the data representing winning outcomes is as shown in Table 1. TABLE 1 Royal Flush Straight Flush 4 of a Kind Full House Flush Straight 3 of a Kind 2 Pair Pair of 10s or Better
  • game hand 30 a has a winning outcome of 3 of a kind
  • game hand 30 b is a loser with no winning holding
  • game hand 30 c is a winning outcome holding of a pair of Aces.
  • the processor determines for each game hand 30 a - c whether it has a winning or losing outcome. If the game hand has a winning outcome holding at 50 the processor is configured to issue an award corresponding to the amount wagered on the game hand 30 a - c and the holding. The game is then concluded and the player is prompted to enter and allocate wagers for playing another set of game hands 30 a - c.
  • FIG. 4 another embodiment of the method and device of the present invention will now be described.
  • the player enters a block wager at 34 and prompts play at 37 .
  • the processor selects cards at 38 in the manner described above; however the cards for each hand remain as of yet undisclosed.
  • the player then allocates their wager between the game hands and thereafter depresses the draw button 22 to prompt the processor at 39 to display the cards for the game hands 30 a - c .
  • the holdings for the game hands 30 a - c are compared at 44 and for winning hands determined at 48 awards are issued at 50 .
  • FIG. 6 yet another embodiment of the present invention will be described.
  • the undisclosed, selected cards of the game hands 30 a - c are compared at 44 prior to allocation of the player's wager. If at 44 the processor determines that one or more of the game hands 30 a - c has a wining outcome at 52 the processor controls the display 14 to display information to the player regarding the presence of a winning game hand 30 a - c .
  • the processor may control the display 14 to display the presence of one or more winning hands or may display the presence of the actual holding, e.g. “4 of a Kind” without indicating which hand includes the “4 of a Kind”.
  • This information increases the excitement since the player may attempt to guess which game hand(s) has the winning holding(s) and allocate all of the wager to that hand to maximize the award. For example, if the processor selects the cards and one of the as of yet undisclosed game hands has a 4 of a Kind, the player may guess that it is in game hand 30 b and allocate the entire wager, e.g. 10 credits, to game hand 30 b in an attempt to maximize the award.
  • the game method may provide for the player to allocate the game hand 30 a - c wagers as they are being made or the method may require an initial block wager with subsequent allocation. Where outcome information is imparted to the player, an initial block wager is required to initiate play.
  • the processor may be configured to include a wager input protocol whereby as wagers are made they are allocated, according to the protocol, to the game hands.
  • the player can override the protocol.

Abstract

A device and method are set forth for playing a game where the player allocates a game wager among a plurality of game hands, the cards of which are undisclosed. Upon allocation, the cards of the game hands are revealed and the player wins or loses based upon the holding of each game hand. In a further embodiment, information concerning winning holdings may be imparted to the player prior to allocation and revelation of the game hands cards.

Description

    FIELD OF THE INVENTION
  • The present invention relates to Poker game methods and devices. [0001]
  • BACKGROUND
  • Poker game methods and devices according to the prior art are well known. In one embodiment, known as video Poker, there is included a game processor and an electronic display such as a video display, VRT, plasma display or the like. Means are provided for the player to make a wager. These means include a coin or token acceptor, cash validator, debit or credit card reader or means for wagering accumulated game credits. [0002]
  • Once a player has entered a wager and prompted play, the processor randomly selects data representing five playing cards from a data structure storing data representing typically a single deck of cards. The card data may represent a single deck of 52 playing cards or a deck including one or more Jokers, if the game is in a Joker's Wild format. The selected cards are displayed to the player. The player then has the option, through suitable means such as a touch screen display input device or buttons, keyboard or mouse, to discard any unwanted cards from the initial five card holding. The processor replaces the discarded cards with other randomly selected cards to define a final, five card, Poker holding for the player. This final holding is compared to a schedule of winning Poker holdings which may be as follows: [0003]
  • Royal Flush [0004]
  • Straight Flush [0005]
  • Four of a Kind [0006]
  • Full House [0007]
  • Flush [0008]
  • Straight [0009]
  • Three of a Kind [0010]
  • Two Pair [0011]
  • Pair of Jacks or better [0012]
  • Any other holdings are deemed losing holdings. For winning holdings the player receives an award based upon the holding and the amount wagered on the hand of play. A typical pay schedule according to the prior art may be a follows [0013]
    Royal Flush 800:1 
    Straight Flush 100:1 
    Four of a Kind 25:1 
    Full House 9:1
    Flush 7:1
    Straight 5:1
    Three of a Kind 3:1
    Two Pair 2:1
    Pair of Jacks or better 1:1
  • It has been known to adopt other pay schedules to make fours of a kind more attractive (higher pays). [0014]
  • The aforementioned video Poker games are based upon a five card draw Poker game where cards can be discarded and replaced. [0015]
  • It has also been known to provide for a Stud Poker game where the player does not have the opportunity to discard and replace cards. In Fulton, U.S. Pat. No. 5,820,460, the disclosure of which is hereby incorporated by reference, there is disclosed a video Stud Poker game where the player has the option of placing a second wager after exposure of four cards of a five card stud Poker hand. [0016]
  • Feola, U.S. Pat. No. 5,664,781 discloses a stud Poker game where each player, prior to dealing a plurality of hands, makes a wager as to which hand(s) will have the highest ranked outcome among a plurality of hands. During dealing the player may increase their wager. According to the rules of 5-card Stud and 7-card Stud some of the cards are dealt face up and some are dealt face down. The patent also states that the game may be provided by an electronic device. [0017]
  • Johnson, U.S. Pat. No. 5,573,249 discloses a game where a plurality of seven card Stud Poker hands are partially displayed. The player allocates his wager to what he thinks will be the highest ranking final hand. The remainder of the cards are revealed and if the player has wagered on the highest hand they are paid on their wager. [0018]
  • In Moody, U.S. Pat. No. 5,823,873, there is disclosed an electronic draw Poker game where a player plays multiple hands. From a primary first hand, held cards are replicated into the other wagered upon hands and each hand is completed to a Poker holding of five cards each. Each hand is compared to a schedule of winning outcomes and where winning outcomes are obtained, the player receives an award. [0019]
  • There is a need for entertaining games which provide the player with an opportunity to win an award such as a jackpot and which provide a degree of excitement and entertainment. In this regard there is a need for a game where a player can select which, some or all of a plurality of hands to allocate a wager to, cards unseen, with the proposition being that when the cards of the hand are displayed, the hand will have a winning Stud Poker ranking. There is also a need in this regard to provide the player with the opportunity to obtain more than one winning outcome. [0020]
  • There is also a need for such a game where, prior to allocation, if one or more of the unseen hands has a winning holding the player is so informed so the player may attempt to allocate a greater portion of the wager to the winning hand(s). [0021]
  • SUMMARY OF THE INVENTION
  • There is, therefore, set forth according to the present invention an electronic device for a player to play a Poker game which includes a computer processor having a data structure storing data representing at least one deck of playing cards. Apparatus for the player to make a wager to play a hand of the game is provided as well as a video display. The processor is configured to control the display to display at least one indicia for each of a plurality of game hands. For example, the processor may control the display to display, for each hand of play, a logo, image or preferably the backs of five cards of undisclosed value and suit. Apparatus is provided for the player to allocate wager(s) to any, some or all game hands and prompt play. The wager may be allocated to a single hand, between several hands or a portion allocated to each game hand. The processor is configured to randomly select and display a plurality of cards from said data structure representing a Stud Poker holding for each game hand and to compare each holding with a schedule of winning or losing Stud Poker holdings to determine for each hand whether it is a winning or losing outcome. For each hand representing a winning outcome the processor is configured to issue an award to the player. [0022]
  • In another embodiment, before the player allocates wager(s) to game hands, cards are selected for each game hand; but remain undisclosed. The processor is configured to determine if any game hand has a winning or losing Stud Poker outcome and if at least one game hand has a winning outcome, display information that the group of game hands includes one with the winning outcome. In one embodiment the processor is configured to display information to the player of the nature of at least one of the winning holdings, e.g. one of the undisclosed game hands has a four-of-a-kind. After determination and display of any game hand information, the player allocates their wager. Thus the player may decide to allocate all of the wager to one game hand hoping it to be the one representing the winning outcome. [0023]
  • Also set forth is a method for the play of an electronic game including providing a computer processor and a display. The player makes a wager and allocates the wager between a plurality of game hands. Play is prompted and the processor, in response to prompting play, randomly selects and displays for each game hand a plurality of playing cards defining for each game hand a Poker holding. The holding of each game hand is compared to a predetermined schedule of winning and losing Poker holdings and for winning holdings with an allocated wager, the method includes issuing an award to the player. [0024]
  • In a further embodiment, prior to allocation, the processor may select the cards for the game hands and determine which, if any, have a winning outcome and based upon that determination display information to the player that at least one game hand has a winning outcome without disclosing which hand. The player may then allocate the wager in hopes of allocating all or most of the wager to the winning hand(s). [0025]
  • Accordingly, the device and method of the present invention afford the player the excitement and opportunity to allocate game wagers between a plurality of game hands of undisclosed value. In a further embodiment the device and method may impart some information to the player in advance of allocation of the wager to increase the excitement of the game. Still further the player has the opportunity of obtaining multiple winning outcomes.[0026]
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • These and other features and advantages will become better appreciated as the same becomes better understood with reference to the description, claims and drawings wherein: [0027]
  • FIG. 1 illustrates a device according to the present invention; [0028]
  • FIG. 2 illustrates the display of game hand indicia prior to revelation of the stud Poker hand holdings and after allocation of wagers; [0029]
  • FIG. 3 illustrates the display of the revealed game hands; [0030]
  • FIG. 4 is a logic flow diagram for one embodiment of the present invention; [0031]
  • FIG. 5 is a logic flow diagram for another embodiment of the present invention; and [0032]
  • FIG. 6 is a logic flow diagram for another embodiment of the present invention where the device and method impart game hand outcome information prior to wager allocation.[0033]
  • DESCRIPTION
  • Turning to the drawings FIG. 1 shows a [0034] device 10 configured for the play of the game and method of the present invention. It should be understood that while the following description is directed to a gaming device of the type shown in FIG. 1, the game method may be embodied in other devices such as hand held devices such as PDAs and other hand held devices, personal computers and the like. Further the game method may be practiced by interactive play on the Internet.
  • The [0035] device 10 includes a housing 12 which contains the device computer processor (not shown) of conventional design. The housing 12 supports a video display 14 which may be a VRT, plasma display or other electronic display. The processor is configured to control the display 14 and the various inputs and outputs for the device 10.
  • To permit the player to make a wager, apparatus (not shown) is provided of conventional configuration. The [0036] device 10 may include a token acceptor to accept coin or token wagers, a cash validator to accept cash, script or printed voucher wagers and/or credit or debit card readers. As is known, the player may input tokens, cash, script or electronic funds to accumulate game credits available for wagering. A credit meter (not shown) of known configuration is displayed on the device 10 to display the game credits available to the player for wagering. In a gaming environment these game credits represent money currency units, e.g. dollars, quarters, nickels, or the like. The device 10 processor communicates with the wager apparatus and credit meter to display the number of credits available, display debiting of credits when wagered and to display the pay of game credits to the meter for winning outcomes.
  • Where the [0037] device 10 is embodied as a novelty device, fictitious game credits are provided for novelty wagering.
  • The [0038] device 10 housing 12 mounts a tray 16 to receive tokens dispensed from the device 10.
  • To play the device [0039] 10 a player inputs a wager by, for example, depositing tokens or wagering accumulated game credits. For wagering of game credits, the player may depress a Bet One button 18 to wager in single credit increments of a desired amount up to the maximum amount permitted by the device 10, e.g. 10 credits. A Max Bet button 20 permits the player to wager the maximum permitted at once. The amount wagered by the player for a hand of play are debited from the credit meter as is known. Also shown is a Draw button 22 to permit the player to prompt the processor for the play of a hand of play as hereinafter described.
  • With continuing reference to FIG. 1, the [0040] device 10 also includes a Call button 24 for the player to call an attendant. The Call Button is operatively connected to illuminate the light of the candle 26 to beacon for assistance. A Cash out button 28, if depressed by the player, controls the processor to dispense the accumulated credits to the player in the form of, for example, coins, tokens, cash, script printed voucher or as writing the amount onto an instrument such as a credit or debit card or as transmitting an electronic credit to the player's casino account. Where coins or tokens are dispensed, they are dispensed from a hopper (not shown) of conventional design in the housing 12 into the tray 16.
  • The player makes the wager by allocating wagers to one, some or all of a plurality of game hands. As shown in FIG. 1, as an example, three [0041] game hands 30 a-c are shown. Initially the processor controls the display 14 to display indicia representing each of the game hands 30 a-c available for wagering. These indicia may be logos, designs, icons or other displays. As shown, and to convey to players that the game is a Poker game, the processor controls the display 14 to display for each game hand 30 a-c indicia representing the backs of five playing cards as best shown in FIG. 2. It should be understood that while the following description is directed to the method where three game hands 30 a-c are displayed, that two or more game hands may be displayed and played by the player. For example, the processor may be configured for the play of five or ten game hands and preferably four. To allocate wagers suitable means are provided for instructing the processor for the wager to be applied to each game hand. For example, the display 14 may be a touch screen display. Other suitable means may be provided such as a keyboard, mouse or other data input means. As shown in FIG. 1 three buttons 32 a-c are provided, each corresponding to a game hand 30 a-c. By depressing button 32 a, the player may wager on game hand 30 a the desired amount. The same holds true for the buttons 32 b, c for game hands 30 b, c. Thus the player by depressing the corresponding button 32 a-c can wager the desired amount for one, some or all of the game hands 30 a-c.
  • The processor is configured to control the [0042] display 14 to display the amount wagered for each game hand 30 a-c. As shown in FIG. 2 there is shown an example where the player has wagered 6 credits on game hand 30 a, 2 credits on game hand 30 b and 2 credits on game hand 30 c. It should be noted that when the wagers are made, the cards for each game hand 30 a-c remain undisclosed to the player.
  • As an alternative embodiment, the player may make a block wager of credits, e.g. 10 credits, and using the data input means allocate the block wager between the game hands [0043] 30 a-c. The player can allocate the entire wager to one game hand 30 a-c, among several game hands 30 a-c or, as suggested in FIG. 2, spread the wager(s) among the undisclosed game hands 30 a-c.
  • FIG. 5 illustrates the method of play. According to one embodiment. At [0044] 34 the player inputs a block wager, e.g. 10 credits, and at 36 allocates the wager among the undisclosed game hands 30 a-c. Depressing the draw button 22 (or touching a designated region on the touch screen display 14), the processor at 37 is prompted to play the game. At 38 the processor randomly selects at 38 from a first data structure 40 the cards for each game hand 30 a-c. The first data structure 40 is a memory storage device which stores data representing the cards for play of the game. The first data structure 40 may be configured to contain data representing each card of at least one deck of fifty-two playing cards. If the game is based on a Joker's Wild format the first data structure 40 stores data representing each card of at least one deck of at fifty-three playing cards, i.e. fifty-two cards plus at least one Joker.
  • Upon selection of the cards by the processor, the processor controls the [0045] display 14 to display at 42 the cards for each game hand 30 a-c. As shown in the example of FIG. 3, the processor has selected and displayed the following cards for the game hands 30 a-c.
  • [0046] Game Hand 30 a: Q
    Figure US20040266507A1-20041230-P00900
    Figure US20040266507A1-20041230-P00900
    4⋄ Q⋄ Q
    Figure US20040266507A1-20041230-P00901
    Figure US20040266507A1-20041230-P00901
    10
    Figure US20040266507A1-20041230-P00902
  • [0047] Game Hand 30 b: K
    Figure US20040266507A1-20041230-P00900
    Figure US20040266507A1-20041230-P00900
    10⋄ 4
    Figure US20040266507A1-20041230-P00900
    7
    Figure US20040266507A1-20041230-P00901
    J
    Figure US20040266507A1-20041230-P00902
  • Game Hand [0048] 30 c: A
    Figure US20040266507A1-20041230-P00900
    A⋄ 2
    Figure US20040266507A1-20041230-P00900
    J
    Figure US20040266507A1-20041230-P00900
    Figure US20040266507A1-20041230-P00900
    4
    Figure US20040266507A1-20041230-P00902
  • At [0049] 44 the processor is configured to compare the holdings of each game hand 30 a-c to determine if each is a winning or losing outcome. A second data structure 46 is provided which stores data representing a schedule of winning outcomes. An example of the data representing winning outcomes is as shown in Table 1.
    TABLE 1
    Royal Flush
    Straight Flush
    4 of a Kind
    Full House
    Flush
    Straight
    3 of a Kind
    2 Pair
    Pair of 10s or Better
  • Other schedules of winning outcomes may also be provided. As can be appreciated, and according to the schedule of Table 1, [0050] game hand 30 a has a winning outcome of 3 of a kind, game hand 30 b is a loser with no winning holding and game hand 30 c is a winning outcome holding of a pair of Aces.
  • At [0051] 48 the processor determines for each game hand 30 a-c whether it has a winning or losing outcome. If the game hand has a winning outcome holding at 50 the processor is configured to issue an award corresponding to the amount wagered on the game hand 30 a-c and the holding. The game is then concluded and the player is prompted to enter and allocate wagers for playing another set of game hands 30 a-c.
  • Turning to FIG. 4, another embodiment of the method and device of the present invention will now be described. According to the embodiment of FIG. 4, the player enters a block wager at [0052] 34 and prompts play at 37. The processor selects cards at 38 in the manner described above; however the cards for each hand remain as of yet undisclosed. At 36 the player then allocates their wager between the game hands and thereafter depresses the draw button 22 to prompt the processor at 39 to display the cards for the game hands 30 a-c. The holdings for the game hands 30 a-c are compared at 44 and for winning hands determined at 48 awards are issued at 50.
  • Thus according to the embodiment of FIG. 4, the sequence of card selection and allocation of wagers is reversed; however the method continues to conceal all cards of the game hands [0053] 30 a-c until wagers have been allocated and the device 10 prompted.
  • Turning to FIG. 6 yet another embodiment of the present invention will be described. According to this embodiment, the undisclosed, selected cards of the game hands [0054] 30 a-c are compared at 44 prior to allocation of the player's wager. If at 44 the processor determines that one or more of the game hands 30 a-c has a wining outcome at 52 the processor controls the display 14 to display information to the player regarding the presence of a winning game hand 30 a-c. For example the processor may control the display 14 to display the presence of one or more winning hands or may display the presence of the actual holding, e.g. “4 of a Kind” without indicating which hand includes the “4 of a Kind”. This information increases the excitement since the player may attempt to guess which game hand(s) has the winning holding(s) and allocate all of the wager to that hand to maximize the award. For example, if the processor selects the cards and one of the as of yet undisclosed game hands has a 4 of a Kind, the player may guess that it is in game hand 30 b and allocate the entire wager, e.g. 10 credits, to game hand 30 b in an attempt to maximize the award.
  • After the information is displayed at [0055] 52, the player at 36 allocates their wager and at 39 prompts play. The cards are displayed at 42, and winners determined at 48 and paid at 50.
  • As suggested above the game method may provide for the player to allocate the [0056] game hand 30 a-c wagers as they are being made or the method may require an initial block wager with subsequent allocation. Where outcome information is imparted to the player, an initial block wager is required to initiate play.
  • While the embodiments described above disclose revelation of all [0057] game hands 30 a-c, as an alternative embodiment only the game hands 30 a-c having an allocated wager may be revealed. That is, if the player wagers only on game hands 30 a, b only those hands would be processed by the processor and revealed.
  • Still further, the processor may be configured to include a wager input protocol whereby as wagers are made they are allocated, according to the protocol, to the game hands. Preferably, in such a case, the player can override the protocol. [0058]
  • While I have shown and described certain embodiments of the present invention, it should be understood that it is subject to many modifications and changes without departing from the spirit and scope of the appended claims. As stated above the player may wager on one some or all of the game hands. [0059]

Claims (7)

I claim:
1. An electronic device for a player to play a Poker game comprising:
a computer processor including a data structure storing data representing at least one deck of playing cards;
a video display;
said processor controlling the display to display at least one indicia for each of a plurality of game hands; and
apparatus for the player to allocate at least one wager to any game hand and prompt play, said processor configured to randomly select and display a plurality of cards from said data structure representing a Poker holding for each game hand, to compare each holding with a schedule of winning or losing Poker holdings and for each winning holding issue an award based upon the amount of the wager allocated thereto.
2. The device of claim 1 comprising said processor configured to randomly select and display, for each game hand, five cards from said data structure.
3. The device and method of claim 1 comprising said processor configured to, (i) randomly select the cards for each hand and if any hand includes a winning outcome, display information to the player that at least one hand has winning outcome and thereafter (ii) enable the wager apparatus for the player to allocate their wager and prompt display of said game hands.
4. An electronic device for a player to play a Poker game comprising:
a computer processor including a data structure storing data representing at least one deck of playing cards;
apparatus for the player to make a wager to play a hand of the game;
a video display;
said processor controlling the display to display a plurality of game hands and for each game hand five indicia each represent a position for a playing card ; and
means for the player to allocate said wager among said game hands and prompt play, said processor configured to randomly select and display a card from said data structure representing a Poker holding for each game hand indicia, to compare each holding with a schedule of winning or losing Poker holdings and for each winning holding issue an award based upon the amount of the wager allocated thereto.
5. The device and method of claim 4 comprising said processor configured to, (i) randomly select the cards for each hand and if any hand includes a winning outcome, display information to the player that at least one game hand has winning outcome and thereafter (ii) enable the allocation means for the player to allocate their wager and prompt display of said game hand Poker holdings.
6. A method for the play of an electronic game comprising:
providing a computer processor and a display;
the player making a wager and allocating said wager between a plurality of game hands;
prompting play, said processor in response to prompting play randomly selecting and displaying for each game hand a plurality of playing cards defining for each game hand a Poker holding; and
comparing the Poker holding for each game hand to a predetermined schedule of winning and losing Poker holdings and for winning holdings issuing an award to the player based upon the amount of the wager allocated thereto.
7. The method of claim 6 comprising the processor, prior to display of said cards, comparing the cards for each hand to said predetermined schedule and if any hand includes a winning outcome displaying information to the player that a game hand has a winning combination, said player thereafter allocating said wager to said game hands and prompting the processor to reveal said cards of said game hands.
US10/412,697 2003-06-24 2003-06-24 Multi-hand poker game method and device with wager allocation Abandoned US20040266507A1 (en)

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US20090117990A1 (en) * 2003-12-10 2009-05-07 Wms Gaming Inc. Gaming Machine Having An Enhanced Game Play Scheme
US9230411B2 (en) 2003-12-10 2016-01-05 Bally Gaming, Inc. Gaming machine having an enhanced game play scheme
US20050130731A1 (en) * 2003-12-10 2005-06-16 Englman Allon G. Gaming machine having an enhanced game play scheme
US20050130737A1 (en) * 2003-12-10 2005-06-16 Wms Gaming Inc. Gaming machine having an enhanced game play scheme
US7819737B2 (en) 2003-12-10 2010-10-26 Wms Gaming Inc. Gaming machine having an enhanced game play scheme
US20110003629A1 (en) * 2003-12-10 2011-01-06 Wms Gaming Inc. Gaming Machine Having Enhanced Game Play Scheme
US8123606B2 (en) * 2004-07-30 2012-02-28 Igt Stud bingo
US7955170B2 (en) 2004-07-30 2011-06-07 Igt Providing non-bingo outcomes for a bingo game
US8814652B2 (en) 2004-07-30 2014-08-26 Igt Bingo game with multicard patterns
US8562415B2 (en) 2004-07-30 2013-10-22 Igt Providing non-bingo outcomes for a bingo game
US8002626B2 (en) 2005-01-18 2011-08-23 Wms Gaming Inc. Wagering game with enhancement feature for bonus-triggering event
US20080153563A1 (en) * 2005-01-18 2008-06-26 Englman Allon G Wagering Game with Enhancement Feature for Bonus-Triggering Event
US20060211484A1 (en) * 2005-03-18 2006-09-21 Hornik Jeremy M Wagering game with side-wagering feature on certain outcomes
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US20090137301A1 (en) * 2005-04-06 2009-05-28 Clint Alan Owen Video poker system and method with bet allocation
US20100075745A1 (en) * 2005-04-27 2010-03-25 Gomez Benjamin T Gaming machine with repeated award feature
US8128488B2 (en) * 2005-04-27 2012-03-06 Wms Gaming Inc. Gaming machine with repeated award feature
US20120088564A1 (en) * 2005-09-07 2012-04-12 Igt Multiplay poker wagering game with payout differentiating display of probabilities
US8628396B2 (en) 2005-09-07 2014-01-14 Igt Multiplay poker wagering game with payout differentiating display of probabilities
US8083578B2 (en) * 2005-09-07 2011-12-27 Igt Multiplay poker wagering game with payout differentiating display of probabilities
US8403739B2 (en) * 2005-09-07 2013-03-26 Igt Multiplay poker wagering game with payout differentiating display of probabilities
US20070060238A1 (en) * 2005-09-14 2007-03-15 Bender Eddie L Electronic poker style video game
US8506384B2 (en) 2007-09-18 2013-08-13 Igt Multi-card bingo game features
US9449468B2 (en) 2007-09-18 2016-09-20 Igt Multi-card bingo game features
US9721434B2 (en) 2007-09-18 2017-08-01 Igt Multi-card bingo game features
US9449470B2 (en) 2013-03-15 2016-09-20 Bally Gaming, Inc. Wagering game with upgradable symbol stacks
US10147281B2 (en) 2014-07-24 2018-12-04 Igt Gaming system and method having matching symbol stacks and additional award opportunities
US20190213836A1 (en) * 2018-01-05 2019-07-11 Gamblit Gaming, Llc Dynamic interactive multivariate wagering system

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