US20050127608A1 - Card game and method of playing - Google Patents

Card game and method of playing Download PDF

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Publication number
US20050127608A1
US20050127608A1 US11/000,775 US77504A US2005127608A1 US 20050127608 A1 US20050127608 A1 US 20050127608A1 US 77504 A US77504 A US 77504A US 2005127608 A1 US2005127608 A1 US 2005127608A1
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playing cards
cards
card game
playing
wager
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US11/000,775
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Reginald Groves
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Individual
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Individual
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00157Casino or betting games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games

Definitions

  • Certain embodiments of the present invention relate to a card-type game. More particularly, certain embodiments of the present invention relate to the game and methods and systems for playing a card-type game in conjunction with wagering. It is to be appreciated, however, that the method of playing a card game may find further applications in areas outside of the wagering arena.
  • casino games such as roulette can be intimidating.
  • roulette incorporates many alternate ways of wagering and these wagering alternatives can confuse non-initiated players. Therefore, players unfamiliar with roulette and other casino games may hesitate to play. Consequently, there is a need for a casino-style game that provides easily understood wagering principles while, at the same time, provides the excitement associated with other casino games. Also, providing a casino-style game in a format or using a media that is likely already familiar to a player is desirable.
  • An embodiment of the present invention provides a method of playing a card game.
  • the method comprises providing at least one deck of playing cards and shuffling the deck such that the playing cards are put into a substantially unknown random order.
  • the game and method may further comprise placing at least one wager by betting a monetary amount and attempting to correctly guess a number of points that will be totaled during a current round of play.
  • the method further includes dealing each of the playing cards in an arrangement and revealing a face of each of the playing cards.
  • the cards or representation of cards may be dealt or displayed in an arrangement whereby the cards are adjacent one another and revealing a face of each of the playing cards.
  • the game and method may also comprise totaling a number of points associated with the dealt playing cards based on at least a number of revealed sums of a target number within said arrangement.
  • the method also includes paying any winning wager according to the monetary amount bet and odds associated with the winning wager.
  • An embodiment of the present invention provides a processor-based system for implementing a virtual card game.
  • the processor-based system comprises at least one processor to execute playing of the virtual card game, and wherein the playing of the virtual card game comprises the steps of providing at least one virtual deck of playing cards, electronically shuffling the at least one virtual deck of playing cards such that the playing cards are put into a substantially unknown random order, electronically placing at least one wager and attempting to correctly guess a number of points that will be totaled during a current round of play.
  • Representations of cards may be electronically dealt, such that the playing cards are positioned in an arrangement and revealing a face of each of the playing cards.
  • the game Based upon the revealed cards, the game electronically totals a number of points associated with the dealt playing cards based on at least a number of revealed sums of a target number within said arrangement, and electronically pays any winning wager according to the monetary amount bet and odds associated with the winning wager.
  • the system may further comprise a program memory interfacing to the at least one processor to store software associated with the virtual card game and a user interface connecting to the at least one processor to allow a player of the virtual card game to select various functional inputs of the virtual card game.
  • the system may further comprise an image memory interfacing to the at least one processor to store image data of the virtual card game to be displayed.
  • the system may also include a display controller interfacing to the image memory to extract image data from the image memory in a controlled manner and to convert the image data to video data.
  • a display interfacing to the display controller may accept the video data from the display controller such that the video data is presented to the player on the display.
  • Alternative embodiments may implement the game and method in an instant lottery ticket game format, wherein representations of cards are selectively revealed. Such representations may typically be masked or covered in some way, and subsequently selectively revealed to play the game.
  • the wager placed on the game could also be selected by the player, or the odds of winning chosen by a player, as a part of playing the game, or such variables may be set by the game distributor, as desired.
  • the placing of a wager by the player may simply comprise buying the lottery ticket.
  • FIG. 1 is an exemplary flowchart of an embodiment of a method of playing a card game, in accordance with various aspects of the present invention.
  • FIG. 2 illustrates a first exemplary embodiment of a playing surface layout to accommodate betting for a non-virtual version of the method of FIG. 1 , in accordance with various aspects of the present invention.
  • FIG. 3 illustrates an exemplary schematic block diagram of an embodiment of a processor-based system for implementing a virtual card game using the method of FIG. 1 , in accordance with various aspects of the present invention.
  • FIG. 4 illustrates an exemplary embodiment of a user interface image displayed by the processor-based system of FIG. 3 showing an arrangement of dealt cards face down, in accordance with various aspects of the present invention.
  • FIG. 5 illustrates a first exemplary embodiment of an image displayed by the processor-based system of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • FIG. 6 illustrates a second exemplary embodiment of an image displayed by the processor-based system of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • FIG. 7 illustrates a third exemplary embodiment of an image displayed by the processor-based system of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • FIG. 8 illustrates a fourth exemplary embodiment of an image displayed by the processor-based system of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • FIG. 9 illustrates a fifth exemplary embodiment of an image displayed by the processor-based system of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • playing cards shall mean actual playing cards or any other representation of playing cards, whether electronically, printed or otherwise.
  • shuffling shall mean any physical or other representation or step of mixing playing cards in a normal random fashion, whether electronically or otherwise.
  • the term “dealing or dealt” shall mean any physical or other representation or step of disposing the cards into a desired format to be revealed and/or displaying the playing cards or representations, whether electronically or otherwise.
  • wagering or placing at least one wager shall mean any physical or other representation or step of placing monetary or psuedo-monetary bets in a normal gambling sense, whether electronically or otherwise. It should also be understood that no wagering is necessary to play or enjoy the game as described according to embodiments herein.
  • the term “paying” shall mean any physical or other representation or step of paying on a monetary or psuedo-monetary bet in a normal gambling sense, whether electronically or otherwise. It should again be understood that no payment is necessary to play or enjoy the game as described according to embodiments herein.
  • cutting shall mean any physical or other representation or step of reordering playing cards in a normal random fashion, whether electronically or otherwise. It should also be understood that the cutting of the deck of cards may be unnecessary as the cards could be suitably randomized by shuffling alone.
  • FIG. 1 is an exemplary flowchart 100 of an embodiment of a method of playing a card game, in accordance with various aspects of the present invention.
  • step 110 at least one deck of playing cards is provided.
  • step 120 the at least one deck of playing cards is shuffled such that the playing cards are put into a substantially unknown random order.
  • step 130 at least one wager is placed by betting a monetary amount and attempting to correctly guess a number of points that will be totaled during a current round of play.
  • each of the playing cards are dealt in an arrangement and a face of each of the playing cards is revealed.
  • step 150 a number of points associated with the dealt playing cards is totaled based on at least a number of revealed sums of a target number within the arrangement.
  • step 160 any winning wager is paid according to the monetary amount bet and odds associated with the winning wager.
  • FIG. 2 illustrates an exemplary embodiment of a playing surface layout 200 to accommodate betting for a non-virtual version of the method 100 of FIG. 1 , in accordance with various aspects of the present invention.
  • the playing surface 200 may be in the form of a casino table or a board game, for example.
  • the dealing circle 230 is equipped with fifty-two boxes, generally indicated by the numeral 240 .
  • the dealer fills each of the boxes 240 with a playing card until all fifty-two playing cards of a standard deck have been dealt.
  • the dealer can begin dealing at starting box 250 , and may deal the playing cards in a clockwise or a counterclockwise direction around the dealing circle 230 .
  • the dealer may first deal all cards face down around the circle and then reveal the dealt cards one at a time going around the circle, or the dealer may simply deal each card around the circle face up directly from the start.
  • the circular type of dealing arrangement as shown provides a unique display of the cards or representations. As each card may be dealt consecutively, the circular type of layout enables easy viewing and anticipation in a player as the cards are dealt. Any winning combinations are easily identified as the cards are dealt, as well as positions of bonus points and the like.
  • the circular type of configuration also is an aesthetically pleasing arrangement, particularly as the cards are being dealt in the configuration as shown, in that the cards overlap one another slightly, but reveal the face values sufficiently to view the cards easily.
  • non-standard decks may be used as well, in accordance with various alternative embodiments of the present invention, in which case the number of boxes on the playing surface to deal the cards into may be other than fifty-two. Also, multiple decks of playing cards may be used, in accordance with various alternative embodiments of the present invention. Further, the cards may be dealt in some other arrangement such as, for example, the Klondike manner associated with the game of solitaire.
  • players may place bets (i.e., wagers) by positioning chips in any of the boxes 221 - 227 , typically before the cards are dealt.
  • Placing chips in the box 221 indicates that a player is betting that the total accrued points for the current round of play will be one.
  • Placing chips in the box 227 indicates that a player is betting that the total accrued points for the current round of play will be seven.
  • the boxes 222 - 226 correspond to bets corresponding to total accrued points of two through six.
  • the layout 200 of FIG. 2 accommodates players on multiple sides of the betting circle 230 . Other betting layout arrangements are possible as well, in accordance with various embodiments of the present invention.
  • step 150 of FIG. 1 the number of points accrued during the round is totaled and a determination is made if the player has won the wager placed on the round.
  • the number of points accrued during a round depends on the number of revealed sums of a target number present during the specific deal of the cards.
  • Target numbers may range from two to twenty, in accordance with an embodiment of the present invention.
  • a target number of twelve may be designated (i.e., predetermined).
  • Each of the playing cards is assigned a face value.
  • an Ace is assigned a value of one
  • a seven is assigned a value of seven
  • a ten is assigned a value of ten
  • all of the face cards i.e., Jack, Queen, King
  • Points are typically awarded when the combined face values of any two consecutive playing cards placed around the dealing circle 230 sum to twelve, the target number. That is, for every combination of two consecutive playing cards around the dealing circle 230 that sum to the target number, a point is awarded or accrued.
  • other numbers of consecutive playing cards may be summed instead of two such as, for example, three consecutive playing cards, or four consecutive playing cards.
  • the player is credited with two points because the ten and the two sum to the target number twelve, and the two and the Queen also sum to the target number twelve.
  • consecutively dealt playing cards are, for example, a seven, a five, a nine, and a three
  • the player is credited with two points.
  • the seven and the five achieve the target number and the nine and the three achieve the target number.
  • consecutively dealt playing cards are a six, another six, a three, a four, a seven, and a nine
  • bonus points may be awarded in various ways.
  • the starting box 250 and the boxes 251 and 252 on either side of the starting box 250 may be highlighted. Bonus points may be awarded when the combination of playing cards placed in the starting box 250 and the box 251 and/or the combination of playing cards placed in the starting box 250 and the box 252 sum to the target number.
  • the dealer is dealing in a counter-clockwise direction
  • the first playing card dealt is placed in the starting box 250 and the second playing card dealt is placed in the box 251 .
  • a bonus point may be added to the total number of points accrued.
  • another bonus point may be added to the total number of points accrued.
  • another bonus point (in addition to the two bonus points already awarded) may be added to the total number of points accrued, in accordance with an embodiment of the present invention.
  • Other variations can allow other methods of accruing points and bonus points as well, in accordance with various embodiments of the present invention.
  • the method of play described herein may be adapted to a computerized format (i.e., a processor-based system) including, but not limited to, the Internet and servers, personal computers, and video games (e.g., a handheld device or a video kiosk system, similar to a video poker system for example). It is further contemplated that the method of play described herein may be adapted to a mechanical apparatus including, but not limited to, a slot machine-type apparatus.
  • FIG. 3 illustrates an exemplary schematic block diagram of an embodiment of a processor-based system 300 for implementing a virtual card game using the method 100 of FIG. 1 , in accordance with various aspects of the present invention.
  • the system 300 comprises a processor 310 , a program memory 320 storing virtual card game software 325 , a user interface 330 , an image memory 340 , a display controller 350 , and a display 360 .
  • the processor 310 interfaces to the program memory 300 and executes the virtual card game software 325 .
  • the user interface 330 connects to the processor 310 to allow a player of the virtual card game to select various functional inputs of the virtual card game.
  • the image memory 340 interfaces to the processor 310 to store image data to be displayed.
  • the display controller 350 interfaces to the image memory 340 to extract image data from the image memory in a controlled manner and convert the image data to video data.
  • the display 360 interfaces to the display controller 350 to accept video data from the display controller 350 such that the video data is presented to a player on the display 360 .
  • the virtual card game software 325 is the executable program to run the virtual card game.
  • the user interface 330 may comprise, for example, a keyboard, a mouse, a touch-screen (i.e., the user interface 330 is combined with the display 360 ), or push buttons.
  • the functional inputs controlled through the user interface 330 include, for example, an ability to select a monetary amount per wager, an ability to select at least one guessed number of points for wagering, and an ability to select that a virtual deck of playing cards be shuffled and/or cut and dealt.
  • FIG. 4 illustrates an exemplary embodiment of a user interface image 400 displayed by the processor-based system 300 of FIG. 3 showing an arrangement of dealt cards 410 face down, in accordance with various aspects of the present invention.
  • the arrangement 410 may be a substantially circular arrangement of fifty-two playing cards.
  • the cards are electronically dealt and displayed in a clockwise or counterclockwise direction for example.
  • the first card dealt is card 420 and the last card dealt is card 430 .
  • Certain card positions may be designated or highlighted bonus positions, in accordance with an embodiment of the present invention.
  • the first and last cards 420 and 430 are in bonus positions.
  • the second card 421 is in a bonus position.
  • Other bonus positions may be designated as well, in accordance with various embodiments of the present invention.
  • cards on the right, left, and bottom of the circular arrangement of cards 410 may be designated as bonus positions.
  • Bonus points are awarded when consecutive or adjacent cards that sum to the target number appear in the designated bonus positions. For example, if two cards that sum to the target number appear in the designated bonus positions 420 and 421 , a point is awarded for the sum and an extra bonus point is awarded since the sum is in designated bonus positions. Similarly, if a sum appears in designated bonus positions 420 and 430 , a point is awarded for the sum and an extra bonus point is awarded since the sum is in designated bonus positions.
  • the cards are electronically turned over one by one, sequentially, starting with card 420 and ending with card 430 (when going clockwise).
  • the total frequency of occurrence of sum target numbers and bonus points are automatically (i.e., electronically) totaled and are displayed to the player. If the totaled number of points equals the wagered number of points, then a won amount is credited to an account of the player and is displayed to the player based on a bet amount and odds associated with the bet, in accordance with an embodiment of the present invention.
  • FIG. 5 illustrates a first example image 500 displayed by the processor-based system 300 of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • the target number is designated as twelve.
  • four occurrences of the sum target number appear in the revealed arrangement of cards including a seven/five combination 510 , a three/nine combination 520 , a ten/two combination 530 , and a seven/five combination 540 .
  • the total number of accrued points for the current round is four 590 , one point for each occurrence of the target number. If a player wagered on the total number of points being four, then the player's wager is a winning wager.
  • a player may have wagered $20 that the total number of accrued points would be four for the current round. If the odds of the total points being four are, for example, 3-to-1, then the player will win $60 (based on the $20 bet and the 3-to-1 odds).
  • a wagered dollar amount is entered in box 550 and a wagered number of points is entered in box 560 .
  • the current odds are displayed in box 570 and the resultant total winnings, if any, are displayed in box 580 , in accordance with an embodiment of the present invention.
  • Other embodiments showing, for example, a current account with a total dollar amount are possible as well.
  • the total account value may have a bet amount automatically deducted (debit the account value) when placing a bet, and have a winning amount credited to the account upon winning.
  • a notification may be displayed to the player when the player wins a wager. Similarly, a notification may be displayed to the player when the player loses a wager.
  • FIG. 6 illustrates a second exemplary embodiment of an image 600 displayed by the processor-based system 300 of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • the target number is designated as twelve.
  • four basic occurrences of sum target numbers appear in the revealed arrangement of cards including a two/King combination 610 , a Jack/two combination 620 , a two/King combination 630 , and a Jack/two combination 640 , totaling to 4 points.
  • the first card dealt 650 and the last card dealt 660 also sum to the target number accounting for a bonus point.
  • the cards 650 and 660 constitute an additional sum and count as a point. Therefore, the total number of accrued points is six 670 (i.e., a winning wager for the current round corresponds to a bet of 6 points).
  • FIG. 7 illustrates a third exemplary embodiment of an image 700 displayed by the processor-based system 300 of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • FIG. 7 no occurrences of sum target numbers appeared in the current round and, therefore, the total number of target hits is zero 710 .
  • a player may bet on zero pairs coming up.
  • FIG. 8 illustrates a fourth exemplary embodiment of an image 800 displayed by the processor-based system 300 of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • the target number is designated as twelve.
  • four basic occurrences of sum target numbers appear in the revealed arrangement of cards including a Jack/two combination 810 , a two/King combination 820 , a two/Jack combination 830 , and a five/seven combination 840 .
  • the Jack/two combination 810 appears in the bonus positions 420 and 421 (see FIG. 4 )
  • an extra bonus point is awarded. Therefore, the total number of accrued points is five 850 .
  • FIG. 9 illustrates a fifth exemplary embodiment of an image 900 displayed by the processor-based system 300 of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • the target number is designated as twelve.
  • eleven basic occurrences of sum target numbers appear in the revealed arrangement of cards including a three/nine combination 910 , a five/seven combination 920 , a three/nine combination 930 , a seven/five combination 940 , a Queen/two combination 950 , a four/eight combination 960 , a three/nine combination 970 , a Jack/two combination 980 , a two/Queen combination 990 , a ten/two combination 1000 , and a two/Queen combination 1010 .
  • No bonus points are accrued and, therefore, the total number of accrued target points is eleven 1020 .
  • the game may provide a doubling or kicker feature, wherein the player's payout on a given bet is doubled or enhanced in the following circumstances.
  • the kicker or doubling feature may be automatically invoked upon the playing of multiple game rounds by a player.
  • the player doubles or enhances the winning from a previous hand or the bet on a current hand in the event that successive rounds result in the same number of winning pairs.
  • the game may be implemented such that the doubling or kicker feature is only invoked if a player bets the last rounds winnings, for example.
  • the game may include a doubling or kicker button, such as shown at 1050 , which is selected by the player to invoke this feature or may be a separate bet placed by the player in a given round, related to a previously played round.
  • the player may be docked or charged a percentage of winnings in the current or prior round as an example.
  • the game may be played using representations of cards, which may be “shuffled” or randomized for use in playing the game.
  • the game may be played in the style of an instant lottery game, where representations of cards are printed on a ticket or other medium, such as in the format shown in prior embodiments, and selectively revealed to play the game.
  • Such representations may typically be masked or covered in some way, and subsequently selectively revealed, such as by scratching, to play the game.
  • the wager placed on the game could also be selected by the player, or the odds of winning chosen by a player, as a part of playing the game, or such variables may be set by the game distributor, as desired.
  • the placing of a wager by the player may simply comprise buying the lottery ticket, or different pricing for tickets could be provided for differing odds games. In any event, the wagering scheme used may make instant winning possible. Such an embodiment constitutes a non-virtual version of the method of FIG. 1 .
  • the various wagering options may be implemented on a physical playing surface layout where real playing cards and chips are used to place wagers.
  • Such an embodiment may utilize a dealer to shuffle, cut, and deal the cards, and at least one player to place wagers.
  • Such an embodiment constitutes a non-virtual version of the method of FIG. 1 .
  • a player “buys in” or purchases chips of a specific color or pattern distinct from any other player currently playing.
  • Certain embodiments of the present invention contemplate distinct chip patterns for each player.
  • another embodiment includes standard color chips corresponding to a specific monetary denomination.
  • the rationale behind the distinct chip patterns of certain embodiments is to permit the players, dealer and staff to easily distinguish one player's wagers from the others.
  • the method of the present invention may be practiced by a single player or by multiple players, wherein the player(s) play against a house dealer, against a player banker, or each other in a no bank format.
  • the game may be played simply for fun, without wagering.
  • the odds may be modified to accommodate variables and preferences of individual casinos or houses. For instance, a specific casino may choose to structure the odds to attract players where others may choose to hold back on the odds giving the house an edge over the players.
  • a player may use other forms of wagers including, but not limited to, cash and coins while playing the game of the present invention.
  • embodiments of the present invention provide a system and method for playing a card game based on revealed sums of a target number. Normal points and bonus points are totaled based on a number of revealed sums of the target number in an arrangement of dealt cards and based on whether or not the revealed sums appear in pre-designated bonus positions in the arrangement.
  • the card game may be played manually on a non-virtual playing surface or may be played as an electronic or on-line game on a processor-based platform, in accordance with certain embodiments of the present invention.

Abstract

A system and method for playing a card game are disclosed. The card game may be played with a real deck of cards and an associated playing surface or with a virtual deck of cards as part of a virtual card game on a processor-based platform. The method comprises providing at least one deck of playing cards and shuffling the deck such that the playing cards are put into a substantially unknown random order. The method may further comprise placing at least one wager by betting a monetary amount and selecting a target number wherein points are awarded for each occurrence of the target number, that will be totaled during a current round of play. The cards are positioned in an arrangement and selectively revealed. The number of points associated with the current round may be attained from the dealt playing cards based on at least a number of revealed sums of a target number within the arrangement. The method may also include paying any winning wager according to the monetary amount bet and odds associated with the winning wager. The game may also be implemented via an instant lottery game as an example.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS/INCORPORATION BY REFERENCE
  • This application claims priority to provisional U.S. Patent Application Ser. No. 60/526,344, filed on Dec. 1, 2003, which is incorporated herein by reference in its entirety.
  • TECHNICAL FIELD
  • Certain embodiments of the present invention relate to a card-type game. More particularly, certain embodiments of the present invention relate to the game and methods and systems for playing a card-type game in conjunction with wagering. It is to be appreciated, however, that the method of playing a card game may find further applications in areas outside of the wagering arena.
  • BACKGROUND OF THE INVENTION
  • Oftentimes, to non-initiated players, casino games such as roulette can be intimidating. For example, roulette incorporates many alternate ways of wagering and these wagering alternatives can confuse non-initiated players. Therefore, players unfamiliar with roulette and other casino games may hesitate to play. Consequently, there is a need for a casino-style game that provides easily understood wagering principles while, at the same time, provides the excitement associated with other casino games. Also, providing a casino-style game in a format or using a media that is likely already familiar to a player is desirable.
  • Further limitations and disadvantages of conventional, traditional, and proposed approaches will become apparent to one of skill in the art, through comparison of such systems and methods with the present invention as set forth in the remainder of the present application with reference to the drawings.
  • BRIEF SUMMARY OF THE INVENTION
  • An embodiment of the present invention provides a method of playing a card game. The method comprises providing at least one deck of playing cards and shuffling the deck such that the playing cards are put into a substantially unknown random order. The game and method may further comprise placing at least one wager by betting a monetary amount and attempting to correctly guess a number of points that will be totaled during a current round of play. The method further includes dealing each of the playing cards in an arrangement and revealing a face of each of the playing cards. The cards or representation of cards may be dealt or displayed in an arrangement whereby the cards are adjacent one another and revealing a face of each of the playing cards. The game and method may also comprise totaling a number of points associated with the dealt playing cards based on at least a number of revealed sums of a target number within said arrangement. The method also includes paying any winning wager according to the monetary amount bet and odds associated with the winning wager.
  • An embodiment of the present invention provides a processor-based system for implementing a virtual card game. The processor-based system comprises at least one processor to execute playing of the virtual card game, and wherein the playing of the virtual card game comprises the steps of providing at least one virtual deck of playing cards, electronically shuffling the at least one virtual deck of playing cards such that the playing cards are put into a substantially unknown random order, electronically placing at least one wager and attempting to correctly guess a number of points that will be totaled during a current round of play. Representations of cards may be electronically dealt, such that the playing cards are positioned in an arrangement and revealing a face of each of the playing cards. Based upon the revealed cards, the game electronically totals a number of points associated with the dealt playing cards based on at least a number of revealed sums of a target number within said arrangement, and electronically pays any winning wager according to the monetary amount bet and odds associated with the winning wager. The system may further comprise a program memory interfacing to the at least one processor to store software associated with the virtual card game and a user interface connecting to the at least one processor to allow a player of the virtual card game to select various functional inputs of the virtual card game. The system may further comprise an image memory interfacing to the at least one processor to store image data of the virtual card game to be displayed. The system may also include a display controller interfacing to the image memory to extract image data from the image memory in a controlled manner and to convert the image data to video data. A display interfacing to the display controller may accept the video data from the display controller such that the video data is presented to the player on the display.
  • Alternative embodiments may implement the game and method in an instant lottery ticket game format, wherein representations of cards are selectively revealed. Such representations may typically be masked or covered in some way, and subsequently selectively revealed to play the game. In such an embodiment, the wager placed on the game could also be selected by the player, or the odds of winning chosen by a player, as a part of playing the game, or such variables may be set by the game distributor, as desired. The placing of a wager by the player may simply comprise buying the lottery ticket.
  • These and other advantages and novel features of the present invention, as well as details of an illustrated embodiment thereof, will be more fully understood from the following description and drawings.
  • BRIEF DESCRIPTION OF SEVERAL VIEWS OF THE DRAWINGS
  • FIG. 1 is an exemplary flowchart of an embodiment of a method of playing a card game, in accordance with various aspects of the present invention.
  • FIG. 2 illustrates a first exemplary embodiment of a playing surface layout to accommodate betting for a non-virtual version of the method of FIG. 1, in accordance with various aspects of the present invention.
  • FIG. 3 illustrates an exemplary schematic block diagram of an embodiment of a processor-based system for implementing a virtual card game using the method of FIG. 1, in accordance with various aspects of the present invention.
  • FIG. 4 illustrates an exemplary embodiment of a user interface image displayed by the processor-based system of FIG. 3 showing an arrangement of dealt cards face down, in accordance with various aspects of the present invention.
  • FIG. 5 illustrates a first exemplary embodiment of an image displayed by the processor-based system of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • FIG. 6 illustrates a second exemplary embodiment of an image displayed by the processor-based system of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • FIG. 7 illustrates a third exemplary embodiment of an image displayed by the processor-based system of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • FIG. 8 illustrates a fourth exemplary embodiment of an image displayed by the processor-based system of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • FIG. 9 illustrates a fifth exemplary embodiment of an image displayed by the processor-based system of FIG. 3 after a current round of play, in accordance with various aspects of the present invention.
  • DETAILED DESCRIPTION OF THE INVENTION
  • As used herein, various terms are used, but are not intended to be limiting in terms of the meaning thereof, with the concepts according to the invention being implemented in any of a variety of ways. For example, the term “playing cards” shall mean actual playing cards or any other representation of playing cards, whether electronically, printed or otherwise.
  • As used herein, the term “shuffling” shall mean any physical or other representation or step of mixing playing cards in a normal random fashion, whether electronically or otherwise.
  • As used herein, the term “dealing or dealt” shall mean any physical or other representation or step of disposing the cards into a desired format to be revealed and/or displaying the playing cards or representations, whether electronically or otherwise.
  • As used herein, the term “wagering or placing at least one wager” shall mean any physical or other representation or step of placing monetary or psuedo-monetary bets in a normal gambling sense, whether electronically or otherwise. It should also be understood that no wagering is necessary to play or enjoy the game as described according to embodiments herein.
  • As used herein, the term “paying” shall mean any physical or other representation or step of paying on a monetary or psuedo-monetary bet in a normal gambling sense, whether electronically or otherwise. It should again be understood that no payment is necessary to play or enjoy the game as described according to embodiments herein.
  • As used herein, the term “cutting” shall mean any physical or other representation or step of reordering playing cards in a normal random fashion, whether electronically or otherwise. It should also be understood that the cutting of the deck of cards may be unnecessary as the cards could be suitably randomized by shuffling alone.
  • FIG. 1 is an exemplary flowchart 100 of an embodiment of a method of playing a card game, in accordance with various aspects of the present invention. In step 110, at least one deck of playing cards is provided. In step 120, the at least one deck of playing cards is shuffled such that the playing cards are put into a substantially unknown random order. In step 130, at least one wager is placed by betting a monetary amount and attempting to correctly guess a number of points that will be totaled during a current round of play. In step 140, each of the playing cards are dealt in an arrangement and a face of each of the playing cards is revealed. In step 150, a number of points associated with the dealt playing cards is totaled based on at least a number of revealed sums of a target number within the arrangement. In step 160, any winning wager is paid according to the monetary amount bet and odds associated with the winning wager.
  • It should also be understood that although standard cards may be used, other non-standard decks may be used as well, in accordance with various alternative embodiments of the present invention. Further, the number of boxes on the playing surface to deal the cards into may be other than fifty-two. Also, multiple decks of playing cards may be used, in accordance with various alternative embodiments of the present invention. Further, the cards may be dealt in some other arrangement such as, for example, the Klondike manner associated with the game of solitaire.
  • FIG. 2 illustrates an exemplary embodiment of a playing surface layout 200 to accommodate betting for a non-virtual version of the method 100 of FIG. 1, in accordance with various aspects of the present invention. The playing surface 200 may be in the form of a casino table or a board game, for example. As seen in FIG. 2, the dealing circle 230 is equipped with fifty-two boxes, generally indicated by the numeral 240. The dealer fills each of the boxes 240 with a playing card until all fifty-two playing cards of a standard deck have been dealt. As discussed herein below, to facilitate point variation, there may be a specific starting point and ending point for the dealing of the playing cards. For example, the dealer can begin dealing at starting box 250, and may deal the playing cards in a clockwise or a counterclockwise direction around the dealing circle 230. The dealer may first deal all cards face down around the circle and then reveal the dealt cards one at a time going around the circle, or the dealer may simply deal each card around the circle face up directly from the start. The circular type of dealing arrangement as shown provides a unique display of the cards or representations. As each card may be dealt consecutively, the circular type of layout enables easy viewing and anticipation in a player as the cards are dealt. Any winning combinations are easily identified as the cards are dealt, as well as positions of bonus points and the like. The circular type of configuration also is an aesthetically pleasing arrangement, particularly as the cards are being dealt in the configuration as shown, in that the cards overlap one another slightly, but reveal the face values sufficiently to view the cards easily.
  • Other non-standard decks may be used as well, in accordance with various alternative embodiments of the present invention, in which case the number of boxes on the playing surface to deal the cards into may be other than fifty-two. Also, multiple decks of playing cards may be used, in accordance with various alternative embodiments of the present invention. Further, the cards may be dealt in some other arrangement such as, for example, the Klondike manner associated with the game of solitaire.
  • Referring to FIG. 2, players may place bets (i.e., wagers) by positioning chips in any of the boxes 221-227, typically before the cards are dealt. Placing chips in the box 221 indicates that a player is betting that the total accrued points for the current round of play will be one. Placing chips in the box 227 indicates that a player is betting that the total accrued points for the current round of play will be seven. The boxes 222-226 correspond to bets corresponding to total accrued points of two through six. The layout 200 of FIG. 2 accommodates players on multiple sides of the betting circle 230. Other betting layout arrangements are possible as well, in accordance with various embodiments of the present invention.
  • During a round of play, after all bets are placed and the cards have been dealt in a consecutive arrangement and the faces of the cards are revealed, the resultant total number of points are accrued and compared to the bets (i.e., wagers). In step 150 of FIG. 1, the number of points accrued during the round is totaled and a determination is made if the player has won the wager placed on the round. The number of points accrued during a round depends on the number of revealed sums of a target number present during the specific deal of the cards.
  • Target numbers may range from two to twenty, in accordance with an embodiment of the present invention. For example, a target number of twelve may be designated (i.e., predetermined). Each of the playing cards is assigned a face value. For example, an Ace is assigned a value of one, a seven is assigned a value of seven, a ten is assigned a value of ten, and all of the face cards (i.e., Jack, Queen, King) are assigned a value of ten. Points are typically awarded when the combined face values of any two consecutive playing cards placed around the dealing circle 230 sum to twelve, the target number. That is, for every combination of two consecutive playing cards around the dealing circle 230 that sum to the target number, a point is awarded or accrued. However, in accordance with alternative embodiments of the present invention, other numbers of consecutive playing cards may be summed instead of two such as, for example, three consecutive playing cards, or four consecutive playing cards.
  • For example, if consecutively dealt playing cards are a ten, a two, and a Queen, the player is credited with two points because the ten and the two sum to the target number twelve, and the two and the Queen also sum to the target number twelve.
  • In addition, if consecutively dealt playing cards are, for example, a seven, a five, a nine, and a three, the player is credited with two points. When summed, the seven and the five achieve the target number and the nine and the three achieve the target number. As another example, if consecutively dealt playing cards are a six, another six, a three, a four, a seven, and a nine, then only one combination of the target number twelve appears and, therefore, the player is awarded only one point.
  • To facilitate point variation, bonus points may be awarded in various ways. For example, the starting box 250 and the boxes 251 and 252 on either side of the starting box 250 may be highlighted. Bonus points may be awarded when the combination of playing cards placed in the starting box 250 and the box 251 and/or the combination of playing cards placed in the starting box 250 and the box 252 sum to the target number. For example, when the dealer is dealing in a counter-clockwise direction, the first playing card dealt is placed in the starting box 250 and the second playing card dealt is placed in the box 251. If the combination of the two playing cards respectively positioned in the starting box 250 and the box 251 sum to the target number, a bonus point may be added to the total number of points accrued. Furthermore, if during the round the combination of the first playing card placed in starting box 250 and the last playing card placed in the box 252 sum to the target number, another bonus point may be added to the total number of points accrued.
  • Additionally, if during a round the first two playing cards dealt sum to the target number, and the first playing card and the last playing card sum to the target number, another bonus point (in addition to the two bonus points already awarded) may be added to the total number of points accrued, in accordance with an embodiment of the present invention. Other variations can allow other methods of accruing points and bonus points as well, in accordance with various embodiments of the present invention.
  • Additionally, as one ordinarily skilled in the art can appreciate, and it is contemplated that the method of play described herein may be adapted to a computerized format (i.e., a processor-based system) including, but not limited to, the Internet and servers, personal computers, and video games (e.g., a handheld device or a video kiosk system, similar to a video poker system for example). It is further contemplated that the method of play described herein may be adapted to a mechanical apparatus including, but not limited to, a slot machine-type apparatus.
  • FIG. 3 illustrates an exemplary schematic block diagram of an embodiment of a processor-based system 300 for implementing a virtual card game using the method 100 of FIG. 1, in accordance with various aspects of the present invention. The system 300 comprises a processor 310, a program memory 320 storing virtual card game software 325, a user interface 330, an image memory 340, a display controller 350, and a display 360.
  • The processor 310 interfaces to the program memory 300 and executes the virtual card game software 325. The user interface 330 connects to the processor 310 to allow a player of the virtual card game to select various functional inputs of the virtual card game. The image memory 340 interfaces to the processor 310 to store image data to be displayed. The display controller 350 interfaces to the image memory 340 to extract image data from the image memory in a controlled manner and convert the image data to video data. The display 360 interfaces to the display controller 350 to accept video data from the display controller 350 such that the video data is presented to a player on the display 360.
  • The virtual card game software 325 is the executable program to run the virtual card game. The user interface 330 may comprise, for example, a keyboard, a mouse, a touch-screen (i.e., the user interface 330 is combined with the display 360), or push buttons. The functional inputs controlled through the user interface 330 include, for example, an ability to select a monetary amount per wager, an ability to select at least one guessed number of points for wagering, and an ability to select that a virtual deck of playing cards be shuffled and/or cut and dealt.
  • FIG. 4 illustrates an exemplary embodiment of a user interface image 400 displayed by the processor-based system 300 of FIG. 3 showing an arrangement of dealt cards 410 face down, in accordance with various aspects of the present invention. The arrangement 410 may be a substantially circular arrangement of fifty-two playing cards. The cards are electronically dealt and displayed in a clockwise or counterclockwise direction for example. The first card dealt is card 420 and the last card dealt is card 430. Certain card positions may be designated or highlighted bonus positions, in accordance with an embodiment of the present invention. For example, the first and last cards 420 and 430 are in bonus positions. Also, the second card 421 is in a bonus position. Other bonus positions may be designated as well, in accordance with various embodiments of the present invention. For example, cards on the right, left, and bottom of the circular arrangement of cards 410 may be designated as bonus positions.
  • Bonus points are awarded when consecutive or adjacent cards that sum to the target number appear in the designated bonus positions. For example, if two cards that sum to the target number appear in the designated bonus positions 420 and 421, a point is awarded for the sum and an extra bonus point is awarded since the sum is in designated bonus positions. Similarly, if a sum appears in designated bonus positions 420 and 430, a point is awarded for the sum and an extra bonus point is awarded since the sum is in designated bonus positions.
  • When a player uses, for example, a mouse to click on the “Deal” button 470, the cards are electronically turned over one by one, sequentially, starting with card 420 and ending with card 430 (when going clockwise). The total frequency of occurrence of sum target numbers and bonus points are automatically (i.e., electronically) totaled and are displayed to the player. If the totaled number of points equals the wagered number of points, then a won amount is credited to an account of the player and is displayed to the player based on a bet amount and odds associated with the bet, in accordance with an embodiment of the present invention.
  • FIG. 5 illustrates a first example image 500 displayed by the processor-based system 300 of FIG. 3 after a current round of play, in accordance with various aspects of the present invention. The target number is designated as twelve. As can be seen from FIG. 5, four occurrences of the sum target number appear in the revealed arrangement of cards including a seven/five combination 510, a three/nine combination 520, a ten/two combination 530, and a seven/five combination 540. As a result, the total number of accrued points for the current round is four 590, one point for each occurrence of the target number. If a player wagered on the total number of points being four, then the player's wager is a winning wager. For example, during the current round, a player may have wagered $20 that the total number of accrued points would be four for the current round. If the odds of the total points being four are, for example, 3-to-1, then the player will win $60 (based on the $20 bet and the 3-to-1 odds). A wagered dollar amount is entered in box 550 and a wagered number of points is entered in box 560. The current odds are displayed in box 570 and the resultant total winnings, if any, are displayed in box 580, in accordance with an embodiment of the present invention. Other embodiments showing, for example, a current account with a total dollar amount, are possible as well. For example, the total account value may have a bet amount automatically deducted (debit the account value) when placing a bet, and have a winning amount credited to the account upon winning.
  • In accordance with an embodiment of the invention, a notification may be displayed to the player when the player wins a wager. Similarly, a notification may be displayed to the player when the player loses a wager.
  • FIG. 6 illustrates a second exemplary embodiment of an image 600 displayed by the processor-based system 300 of FIG. 3 after a current round of play, in accordance with various aspects of the present invention. Again, the target number is designated as twelve. As can be seen from FIG. 6, four basic occurrences of sum target numbers appear in the revealed arrangement of cards including a two/King combination 610, a Jack/two combination 620, a two/King combination 630, and a Jack/two combination 640, totaling to 4 points. However, the first card dealt 650 and the last card dealt 660 also sum to the target number accounting for a bonus point. Also the cards 650 and 660 constitute an additional sum and count as a point. Therefore, the total number of accrued points is six 670 (i.e., a winning wager for the current round corresponds to a bet of 6 points).
  • FIG. 7 illustrates a third exemplary embodiment of an image 700 displayed by the processor-based system 300 of FIG. 3 after a current round of play, in accordance with various aspects of the present invention. As can be seen from FIG. 7, no occurrences of sum target numbers appeared in the current round and, therefore, the total number of target hits is zero 710. In accordance with an embodiment of the present invention, a player may bet on zero pairs coming up.
  • FIG. 8 illustrates a fourth exemplary embodiment of an image 800 displayed by the processor-based system 300 of FIG. 3 after a current round of play, in accordance with various aspects of the present invention. Again, the target number is designated as twelve. As can be seen from FIG. 8, four basic occurrences of sum target numbers appear in the revealed arrangement of cards including a Jack/two combination 810, a two/King combination 820, a two/Jack combination 830, and a five/seven combination 840. However, since the Jack/two combination 810 appears in the bonus positions 420 and 421 (see FIG. 4), an extra bonus point is awarded. Therefore, the total number of accrued points is five 850.
  • FIG. 9 illustrates a fifth exemplary embodiment of an image 900 displayed by the processor-based system 300 of FIG. 3 after a current round of play, in accordance with various aspects of the present invention. Again, the target number is designated as twelve. As can be seen from FIG. 9, eleven basic occurrences of sum target numbers appear in the revealed arrangement of cards including a three/nine combination 910, a five/seven combination 920, a three/nine combination 930, a seven/five combination 940, a Queen/two combination 950, a four/eight combination 960, a three/nine combination 970, a Jack/two combination 980, a two/Queen combination 990, a ten/two combination 1000, and a two/Queen combination 1010. No bonus points are accrued and, therefore, the total number of accrued target points is eleven 1020.
  • In accordance with another aspect of the invention, which may be incorporated into any of the embodiments discussed herein, the game may provide a doubling or kicker feature, wherein the player's payout on a given bet is doubled or enhanced in the following circumstances. As an example, in a processor-based system such as described herein, the kicker or doubling feature may be automatically invoked upon the playing of multiple game rounds by a player. In an embodiment, the player doubles or enhances the winning from a previous hand or the bet on a current hand in the event that successive rounds result in the same number of winning pairs. Thus for example, in the round shown in the example of FIG. 9, there were eleven points based upon winning target pairs and/or bonus points. With the doubling or kicker feature, when the next hand or round is played, if the points achieved equals eleven, the player will obtain double or enhanced winnings based on the current bet or another basis. If desired, the game may be implemented such that the doubling or kicker feature is only invoked if a player bets the last rounds winnings, for example. Alternatively, the game may include a doubling or kicker button, such as shown at 1050, which is selected by the player to invoke this feature or may be a separate bet placed by the player in a given round, related to a previously played round. In the event of losing the kicker or doubled wager, the player may be docked or charged a percentage of winnings in the current or prior round as an example.
  • Alternatively, the game may be played using representations of cards, which may be “shuffled” or randomized for use in playing the game. For example, the game may be played in the style of an instant lottery game, where representations of cards are printed on a ticket or other medium, such as in the format shown in prior embodiments, and selectively revealed to play the game. Such representations may typically be masked or covered in some way, and subsequently selectively revealed, such as by scratching, to play the game. In such an embodiment, the wager placed on the game could also be selected by the player, or the odds of winning chosen by a player, as a part of playing the game, or such variables may be set by the game distributor, as desired. The placing of a wager by the player may simply comprise buying the lottery ticket, or different pricing for tickets could be provided for differing odds games. In any event, the wagering scheme used may make instant winning possible. Such an embodiment constitutes a non-virtual version of the method of FIG. 1.
  • In accordance with an embodiment of the present invention, the various wagering options may be implemented on a physical playing surface layout where real playing cards and chips are used to place wagers. Such an embodiment may utilize a dealer to shuffle, cut, and deal the cards, and at least one player to place wagers. Such an embodiment constitutes a non-virtual version of the method of FIG. 1. In such an embodiment, a player “buys in” or purchases chips of a specific color or pattern distinct from any other player currently playing.
  • Certain embodiments of the present invention contemplate distinct chip patterns for each player. However, another embodiment includes standard color chips corresponding to a specific monetary denomination. The rationale behind the distinct chip patterns of certain embodiments is to permit the players, dealer and staff to easily distinguish one player's wagers from the others.
  • It may be appreciated that numerous playing variations and combinations could be applied to the fundamental principles of the present invention. The method of the present invention may be practiced by a single player or by multiple players, wherein the player(s) play against a house dealer, against a player banker, or each other in a no bank format. As also mentioned, the game may be played simply for fun, without wagering.
  • Although certain embodiments suggest payoff odds for specific wagers, it is contemplated that the odds may be modified to accommodate variables and preferences of individual casinos or houses. For instance, a specific casino may choose to structure the odds to attract players where others may choose to hold back on the odds giving the house an edge over the players.
  • It is further contemplated in another embodiment of the present invention that a player may use other forms of wagers including, but not limited to, cash and coins while playing the game of the present invention.
  • In still another embodiment of the present invention, one ordinarily skilled in the art would realize that the present invention could be played using more than one deck of cards. Additionally, it is understood that custom cards may be used in lieu of standard conventional playing cards. Accordingly, the odds of each wager would change to correspond to the probability of a specific wager in light of the use of multiple decks or custom cards.
  • In summary, embodiments of the present invention provide a system and method for playing a card game based on revealed sums of a target number. Normal points and bonus points are totaled based on a number of revealed sums of the target number in an arrangement of dealt cards and based on whether or not the revealed sums appear in pre-designated bonus positions in the arrangement. The card game may be played manually on a non-virtual playing surface or may be played as an electronic or on-line game on a processor-based platform, in accordance with certain embodiments of the present invention.
  • While the invention has been described with reference to certain embodiments, it will be understood by those skilled in the art that various changes may be made and equivalents may be substituted without departing from the scope of the invention. In addition, many modifications may be made to adapt a particular situation or material to the teachings of the invention without departing from its scope. Therefore, it is intended that the invention not be limited to the particular embodiment disclosed, but that the invention will include all embodiments falling within the scope of the appended claims.

Claims (28)

1. A method of playing a card game, said method comprising:
providing at least one deck of playing cards;
shuffling said at least one deck of playing cards such that said playing cards in said deck are put into a substantially unknown random order;
dealing each of said playing cards in an arrangement and revealing a face of each of said playing cards; and
totaling a number of points associated with said dealt playing cards based on at least a number of revealed sums of a preselected target number within said arrangement.
2. The method of claim 1, further comprising the steps of placing at least one wager on at least one preselected target number and paying on any winning wagers based upon a current round of play.
3. The method of claim 1 wherein each of said playing cards are dealt consecutively face down to form said arrangement and subsequently revealed sequentially maintaining said arrangement.
4. The method of claim 3 wherein the arrangement is a circular type of arrangement, and the ending card is adjacent to the beginning card.
5. The method of claim 1 further comprising cutting said shuffled deck at least once to change an order of said cards.
6. The method of claim 1 wherein said deck of playing cards comprises a conventional deck of fifty-two playing cards.
7. The method of claim 1 wherein any one of said revealed sums of a target number is achieved by identifying the face values of any two consecutive cards within said arrangement that sum to said target number.
8. The method of claim 1 wherein any one of said sum revealed sums of a target number is achieved by identifying the face values of a predetermined number of consecutive cards within said arrangement that sum to said target number.
9. The method of claim 2 wherein a winning wager includes any wager whose guessed totaled number of points corresponds to an actual number of totaled points for said current round of play.
10. The method of claim 1, wherein a doubling or point increasing feature is provided upon successive rounds of play wherein the same point totals were obtained.
11. The method of claim 10, wherein the player places a wager, and the wager is enhanced in the event that successive rounds of play result in the same point totals.
12. The method of claim 1 wherein said deck of playing cards is virtual and said method is implemented as an electronic card game.
13. The method of claim 1 wherein said deck of playing cards is virtual and said method is implemented as a computer-based card game.
14. The method of claim 1 wherein said card game is played virtually on a processor-based apparatus, and wherein said processor-based apparatus comprises a personal computer which is programmed, via software, to implement at least said method.
15. The method of claim 1 wherein said card game is played virtually on a processor-based apparatus, and wherein said processor-based apparatus comprises a hand-held electronic device which is programmed, via software, to implement at least said method.
16. The method of claim 1 wherein said card game is played virtually on a processor-based apparatus, and wherein said processor-based apparatus comprises a standalone video-kiosk type of electronic system which is programmed, via software, to implement at least said method.
17. The method of claim 1 wherein said card game is played virtually by accessing a software implementation of said card game from a server, via the Internet, using a personal computer.
18. The method of claim 1 further comprising debiting an account for each placed wager.
19. The method of claim 1 further comprising crediting an account for each winning wager.
20. The method of claim 1 further comprising notifying a player of said card game when said player wins and/or loses a wager.
21. The method of claim 1 wherein said number of points includes bonus points.
22. The method of claim 1 wherein said arrangement is provided on an instant lottery ticket, which is initially covered and selectively revealed by the user.
23. A processor-based system for implementing a virtual card game, said processor-based system comprising:
at least one processor to execute playing of said virtual card game, and wherein said playing of said virtual card game comprises the steps of providing at least one virtual deck of playing cards, electronically shuffling said at least one virtual deck of playing cards such that said playing cards in said deck are put into a substantially unknown random order, electronically placing at least one wager by betting a monetary amount and attempting to correctly guess a number of points that will be totaled during a current round of play, electronically dealing each of said playing cards consecutively to form an arrangement and revealing a face of each of said playing cards, electronically totaling a number of points associated with said electronically dealt playing cards based on at least a number of revealed sums of a target number within said arrangement, and electronically paying any winning wager according to said monetary amount bet and odds associated with said winning wager;
a program memory interfacing to said at least one processor to store software associated with said virtual card game;
a user interface connecting to said at least one processor to allow a player of said virtual card game to select various functional inputs of said virtual card game;
an image memory interfacing to said at least one processor to store image data of said virtual card game to be displayed;
a display controller interfacing to said image memory to extract image data from said image memory in a controlled manner and to convert said image data to video data; and
a display interfacing to said display controller to accept said video data from said display controller such that said video data is presented to said player on said display.
24. The system of claim 23 wherein said user interface comprises at least one of a keyboard, a mouse, a touch-screen, and push-buttons.
25. The system of claim 23 wherein said various functional inputs include at least one of an ability to select a monetary amount per wager, an ability to select a total number of points per wager, and an ability to select that a virtual deck of playing cards be shuffled and/or cut.
26. The system of claim 23 wherein an amount of a monetary account and an amount per wager are displayed on said display.
27. The system of claim 23 wherein a notification of a winning and/or losing a wager is displayed to a player of said virtual card game on said display.
28. An instant lottery card game system comprising:
at least one game piece on which to execute playing of said card game, wherein the game piece has thereon a dealt representation of at least one deck of playing cards which have been placed in randomized order, with said representation being selectively revealed by a player, such that a face of each of said playing cards is revealed, wherein upon revealing said playing cards, a total number of points associated with said revealed cards is obtained, based on the number of revealed cards totaling a target number within said revealed playing cards arrangement.
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US20080108420A1 (en) * 2006-10-17 2008-05-08 Reginald Groves Gaming device and method for playing game

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