|Numéro de publication||US20050164601 A1|
|Type de publication||Demande|
|Numéro de demande||US 10/762,822|
|Date de publication||28 juil. 2005|
|Date de dépôt||22 janv. 2004|
|Date de priorité||22 janv. 2004|
|Numéro de publication||10762822, 762822, US 2005/0164601 A1, US 2005/164601 A1, US 20050164601 A1, US 20050164601A1, US 2005164601 A1, US 2005164601A1, US-A1-20050164601, US-A1-2005164601, US2005/0164601A1, US2005/164601A1, US20050164601 A1, US20050164601A1, US2005164601 A1, US2005164601A1|
|Inventeurs||Peter McEachen, Chi Hui, Steve Smith, Mike Keller, Jason Kanoza|
|Cessionnaire d'origine||Mceachen Peter C., Hui Chi K.(., Steve Smith, Mike Keller, Jason Kanoza|
|Exporter la citation||BiBTeX, EndNote, RefMan|
|Citations de brevets (40), Référencé par (33), Classifications (8), Événements juridiques (1)|
|Liens externes: USPTO, Cession USPTO, Espacenet|
The present invention relates generally as indicated to an educational toy and, more particularly, to an educational toy wherein a child moves around during play.
Children generally enjoy toys and/or activities which allow them to move around during play. For example, children enjoy riding on toy vehicles (e.g., toys that resemble trucks, bikes, cars, trains, etc.) and/or pulling/pushing such vehicles (i.e., wagons, wheelbarrows, shopping carts, etc.). They also enjoy jumping or stepping among stones, bricks, and/or hopscotch squares. While these activities are often extremely enjoyable for the children, and help them to build gross motor skills, they do not often develop mental skills and/or enhance the child's education.
The present invention provides a toy with which a child learns while moving around during play. Not only is the toy enjoyable and helps to develop gross motor skills but, significantly, it also develops mental skills and/or enhances the child's education.
More particularly, the present invention provides a toy comprising a plurality of islands that can be arranged on a surface (e.g., the floor) and a mobile device that can be selectively moved to a location within a predetermined proximity of each of the islands (e.g., contacting the islands or within a certain distance therefrom). An identification tag is associated with each island and contains information that identifies the associated island and distinguishes it from the other islands. A reader reads the identification tag when the mobile device is placed in the predetermined proximity of the corresponding island. A different output (e.g., audio and/or visual) is generated for each of the plurality of islands.
The plurality of islands preferably remain stationary during play, whereby only the mobile device moves to establish proximity. The islands can comprise pads, matts, and/or cards, and at least some of the islands are unique relative to the other islands so that the child can visually distinguish thereamong. The pads/matts/cards can have indicia such as road signs, colors, numbers, animals, plants, vehicles, food, well-known characters, people, and/or household items. When the mobile device is within the predetermined proximity of a particular island, the output corresponds to the learning theme and the island's indicia. For example, the toy could announce the corresponding meaning of the island (e.g., “yield”, “red,” “three,” “octopus,” “tree,” etc.) and/or instruct the child to proceed to another island. A mode selector can be provided so that a variety of learning themes (e.g., different subjects and/or varying maturity levels) can be introduced to the child.
In one embodiment of the invention, the mobile device comprises a body and motion-providing members (e.g., wheels) attached to the body. For example, the mobile body can resemble a vehicle (e.g., truck, car, wagon, wheelbarrow, bike, grocery cart, etc.) and have either a ride-on body or a pull/push body. The predetermined proximity is preferably established by the vehicle's body being positioned over an island.
In another embodiment of the invention, the mobile device comprises an article of clothing (e.g., shoe, glove, knee-pad, sock, etc.) worn by the child. For example, the mobile device can comprise a pair of sandals strapped to the child's feet so that he can selectively move (e.g., walk, run, hop, skip, jump, etc.) from one island to another. The predetermined proximity is preferably established upon direct contact of at least one of the sandals with an island.
The island-identification process can be performed by radio frequency identification techniques. Specifically, for example, a reader can broadcast a radio frequency activation signal to be received by one of the tags when the associated island is within a predetermined proximity of the mobile device. The tag in response transmits identification information to the reader, and the toy uses this information to generate an appropriate output. Alternatively, each tag can comprise a bar code printed on the associated island, and the reader can read the bar code to obtain identification information pertaining to that particular island.
These and other features of the invention are fully described and particularly pointed out in the claims. The following description and annexed drawings set forth in detail certain illustrative embodiments of the invention, these embodiments being indicative of but a few of the various ways in which the principles of the invention may be employed.
Referring now to the drawings, and initially to
Referring now additionally to
Referring now to both
The islands 14 can be placed in a random or arranged manner and can be placed different distances apart depending upon the development of the child and/or the play space available. Accordingly, the toy 10 can “grow” with a child and/or can expand/contract to accommodate different sized play spaces. It may be noted, however, that although the illustrated islands 14 are separated and do not touch each other, connected islands (e.g., connected hopscotch squares) are certainly possible with, and contemplated by, the present invention.
In the embodiment illustrated in
The mobile device 12 and the mobile device 22 each comprise a reader 32 and each of the islands 14 comprises an identification tag 34 that, when read by the reader 32, provides identification information particular to that island 14. In the mobile device 12, the reader 32 is housed within the body 16 and positioned adjacent to its bottom surface so as to be within a certain distance of an island 14 when the mobile device 12 is driven thereover. In the mobile device 22, the reader 32 is housed within the sole 26 of the shoe 24 so as to be adjacent to the identification tag 34 when the child steps on the corresponding island 14. The illustrated identification tags 34 are housed centrally within the islands 14 and, in any event, are housed so that precise positioning of the mobile device 12/22 relative to an island is not necessary.
Referring now additionally to
When the power supply 50 is turned on, the reader's transceiver 38 emits an activation signal, which is broadcast by the antenna 36. Once an identification tag 34 passes through the electromagnetic field created by the broadcast (e.g., when an island 14 is in a predetermined proximity with the mobile device 12/22), the activation signal is received by the radio frequency receiver 40. The integrated circuit 42 is thereby powered, and the stored encoded identification information (e.g., a 32 bit word or 128 bit word) is transmitted and received by the reader's transceiver 38. The transceiver 38 decodes the transmitted identification information and sends it to the processor 52, whereat it acts like a “key” to a database of information stored in the memory device of the processor. In this manner, a different output is generated depending upon which island 14 has been identified by the reader 32. Specifically, the processor 52 (i.e., logic device) instructs the output generator 54 to generate a different response depending upon which island 14 has been identified.
When the mobile device 12/22 is within the predetermined proximity of a particular island 14, the reader 32 reads the corresponding identification tag 34 and the toy 10 generates different outputs depending upon which island 14 has been identified by the reader 32. Moreover, the toy 10 can have different modes of operation (see mode selector 48 in
For an example, when the toy 10 includes the mobile device 12 (
As discussed above, the reader 32 and the tags 34 are designed to establish island-identity through radio frequency patterns. This is the preferred form of the identification, as it requires very little space, is very reliable, and does not require precision positioning. That being said, bar code technology could be used instead, as is shown schematically in
In addition to generating an output when an island 14 has been identified by the mobile device 12/22, the mobile device 12/22 can generate outputs during between-island play time. For example, the “vehicle” mobile device 12 can make engine sounds, “blinker” sounds, illuminate the dashboard, etc. The “sandal” mobile device 22 could make walking sounds, moon-boot sounds, fun “boing” sounds, etc.
Additionally or alternatively, the islands 14 themselves can provide an output when the mobile device 12/22 is in the predetermined proximity thereto. For example, although not specifically shown in the drawings, the tags 34 could each include an LED. When the tag 34 comes within broadcast range of the reader 32, the power obtained by the incoming signal could be sufficient to power the LED (as well as the integrated circuit 42). The islands 14 need not include any separate source of power (e.g., their own batteries) in order to generate an output.
One may now appreciate that the present invention provides a toy 10 that allows a child to learn while moving around during play, whereby the toy 10 develops mental skills and/or enhances the child's education. Although the invention has been shown and described with respect to certain preferred embodiments, it is evident that equivalent and obvious alterations and modifications will occur to others skilled in the art upon the reading and understanding of this specification. The present invention includes all such alterations and modifications.
|Brevet cité||Date de dépôt||Date de publication||Déposant||Titre|
|US41495 *||9 févr. 1864||eastman|
|US59757 *||20 nov. 1866||Improved tool-handle|
|US1211590 *||21 mars 1916||9 janv. 1917||James J Kennedy||Toy.|
|US1223508 *||27 oct. 1916||24 avr. 1917||Walter Meyner||Toy.|
|US3447249 *||5 mai 1966||3 juin 1969||Intertrading Corp Establishmen||Electronic building set|
|US4038775 *||9 juin 1975||2 août 1977||Takara Co, Ltd.||Doll body with magnet and pole pieces and detachable appendages|
|US4176492 *||23 déc. 1977||4 déc. 1979||California R & D Center||Magnetized toy with removable appendages|
|US4205850 *||22 janv. 1979||3 juin 1980||Craig Timothy J||Partner puzzle game|
|US4280809 *||7 févr. 1979||28 juil. 1981||Greenberg Lawrence J||Educational toy|
|US4348191 *||29 oct. 1980||7 sept. 1982||Lipsitz Barry R||Electronic game board|
|US4363482 *||11 févr. 1981||14 déc. 1982||Goldfarb Adolph E||Sound-responsive electronic game|
|US4453920 *||2 août 1982||12 juin 1984||Harte J Richard||Instructional apparatus with multiple types of feedback|
|US4526550 *||13 janv. 1984||2 juil. 1985||Lurito Don J||Combination system and question and answer matching game|
|US4820233 *||13 janv. 1987||11 avr. 1989||Weiner Avish J||Sound-producing amusement devices|
|US4869701 *||22 déc. 1987||26 sept. 1989||Yamaha Corporation||Electrical educational toy|
|US4884974 *||21 déc. 1987||5 déc. 1989||View-Master Ideal Group, Inc.||Interactive talking book and audio player assembly|
|US4968255 *||19 juil. 1988||6 nov. 1990||Video Technology Industries, Inc.||Electronic instructional apparatus|
|US4980919 *||17 févr. 1987||25 déc. 1990||Tsai Yu Ching||Message card type of language practising set for children|
|US5069458 *||9 oct. 1990||3 déc. 1991||Nathaniel Washington||Illuminating peg board game|
|US5120065 *||8 févr. 1991||9 juin 1992||Hasbro, Incorporated||Electronic talking board game|
|US5188533 *||5 sept. 1991||23 févr. 1993||Wood Michael C||Speech synthesizing indicia for interactive learning|
|US5217402 *||7 févr. 1992||8 juin 1993||Mattel, Inc.||Sound producing workbench toy|
|US5269529 *||8 févr. 1993||14 déc. 1993||Clemente Jose R||Pegboard game apparatus|
|US5295889 *||19 août 1992||22 mars 1994||Takara Co., Ltd.||Magnetically jointed toy for emitting stimuli|
|US5334022 *||28 août 1992||2 août 1994||Sony Corporation||Auditory playing device|
|US5607336 *||18 juil. 1995||4 mars 1997||Steven Lebensfeld||Subject specific, word/phrase selectable message delivering doll or action figure|
|US5816886 *||6 févr. 1997||6 oct. 1998||Mattel, Inc.||Sentence forming toy vehicle track set|
|US5850628 *||30 janv. 1997||15 déc. 1998||Hasbro, Inc.||Speech and sound synthesizers with connected memories and outputs|
|US5906369 *||25 juin 1997||25 mai 1999||Hasbro, Inc.||Electronic matching game apparatus including sound generating means and method of game play using the same|
|US6257948 *||13 juil. 1999||10 juil. 2001||Hasbro, Inc.||Talking toy with attachable encoded appendages|
|US6290565 *||21 juil. 1999||18 sept. 2001||Nearlife, Inc.||Interactive game apparatus with game play controlled by user-modifiable toy|
|US6409511 *||18 juin 2001||25 juin 2002||Leapfrog Enterprises, Inc.||Sequence learning toy|
|US6443796 *||19 juin 2000||3 sept. 2002||Judith Ann Shackelford||Smart blocks|
|US6446981 *||1 déc. 2000||10 sept. 2002||The Little Tikes Company||Cart with convertible cover/table|
|US6474659 *||29 déc. 2000||5 nov. 2002||Teknek Toys International, Inc.||Ride-on toy interactive playset|
|US6650870 *||15 juin 1998||18 nov. 2003||Innovision Research & Technology Plc||Data communication apparatus|
|US20010041495 *||19 avr. 2001||15 nov. 2001||Chan Albert Wai||Interactive doll and activity center|
|US20030059757 *||28 août 2002||27 mars 2003||Leapfrog Enterprises, Inc.||Interactive teaching toy|
|US20030171063 *||6 janv. 2003||11 sept. 2003||Leapfrog Enterprises, Inc.||Scanning toy|
|US20050059317 *||17 sept. 2003||17 mars 2005||Mceachen Peter C.||Educational toy|
|Brevet citant||Date de dépôt||Date de publication||Déposant||Titre|
|US7387559 *||15 nov. 2004||17 juin 2008||Mattel, Inc.||Toy vehicles and play sets with contactless identification|
|US7980917||24 mars 2009||19 juil. 2011||Bbc International Llc||Footwear and toy vehicle entertainment device|
|US8123527 *||1 juin 2007||28 févr. 2012||Hoelljes H Christian||Active learning device and method|
|US8164567||8 déc. 2011||24 avr. 2012||Creative Kingdoms, Llc||Motion-sensitive game controller with optional display screen|
|US8169406||13 sept. 2011||1 mai 2012||Creative Kingdoms, Llc||Motion-sensitive wand controller for a game|
|US8184097||6 déc. 2011||22 mai 2012||Creative Kingdoms, Llc||Interactive gaming system and method using motion-sensitive input device|
|US8226493||4 mars 2010||24 juil. 2012||Creative Kingdoms, Llc||Interactive play devices for water play attractions|
|US8248367||20 avr. 2012||21 août 2012||Creative Kingdoms, Llc||Wireless gaming system combining both physical and virtual play elements|
|US8368648||18 mai 2012||5 févr. 2013||Creative Kingdoms, Llc||Portable interactive toy with radio frequency tracking device|
|US8373659||30 avr. 2012||12 févr. 2013||Creative Kingdoms, Llc||Wirelessly-powered toy for gaming|
|US8384668||17 août 2012||26 févr. 2013||Creative Kingdoms, Llc||Portable gaming device and gaming system combining both physical and virtual play elements|
|US8408910||23 févr. 2012||2 avr. 2013||H. Christian Hölljes||Active learning device and method|
|US8475275||11 mai 2012||2 juil. 2013||Creative Kingdoms, Llc||Interactive toys and games connecting physical and virtual play environments|
|US8491389||28 févr. 2011||23 juil. 2013||Creative Kingdoms, Llc.||Motion-sensitive input device and interactive gaming system|
|US8531050||2 nov. 2012||10 sept. 2013||Creative Kingdoms, Llc||Wirelessly powered gaming device|
|US8608535||18 juil. 2005||17 déc. 2013||Mq Gaming, Llc||Systems and methods for providing an interactive game|
|US8686579||6 sept. 2013||1 avr. 2014||Creative Kingdoms, Llc||Dual-range wireless controller|
|US8702515||5 avr. 2012||22 avr. 2014||Mq Gaming, Llc||Multi-platform gaming system using RFID-tagged toys|
|US8708821||13 déc. 2010||29 avr. 2014||Creative Kingdoms, Llc||Systems and methods for providing interactive game play|
|US8711094||25 févr. 2013||29 avr. 2014||Creative Kingdoms, Llc||Portable gaming device and gaming system combining both physical and virtual play elements|
|US8753165||16 janv. 2009||17 juin 2014||Mq Gaming, Llc||Wireless toy systems and methods for interactive entertainment|
|US8758136||18 mars 2013||24 juin 2014||Mq Gaming, Llc||Multi-platform gaming systems and methods|
|US8790180||1 févr. 2013||29 juil. 2014||Creative Kingdoms, Llc||Interactive game and associated wireless toy|
|US8814688||13 mars 2013||26 août 2014||Creative Kingdoms, Llc||Customizable toy for playing a wireless interactive game having both physical and virtual elements|
|US8827810||12 août 2011||9 sept. 2014||Mq Gaming, Llc||Methods for providing interactive entertainment|
|US8888576||21 déc. 2012||18 nov. 2014||Mq Gaming, Llc||Multi-media interactive play system|
|US8913011||11 mars 2014||16 déc. 2014||Creative Kingdoms, Llc||Wireless entertainment device, system, and method|
|US8915785||18 juil. 2014||23 déc. 2014||Creative Kingdoms, Llc||Interactive entertainment system|
|US8961260||26 mars 2014||24 févr. 2015||Mq Gaming, Llc||Toy incorporating RFID tracking device|
|US8961312||23 avr. 2014||24 févr. 2015||Creative Kingdoms, Llc||Motion-sensitive controller and associated gaming applications|
|US9039533||20 août 2014||26 mai 2015||Creative Kingdoms, Llc||Wireless interactive game having both physical and virtual elements|
|US20050148281 *||15 nov. 2004||7 juil. 2005||Jorge Sanchez-Castro||Toy vehicles and play sets with contactless identification|
|US20060273909 *||1 juin 2005||7 déc. 2006||Morad Heiman||RFID-based toy and system|
|Classification aux États-Unis||446/456|
|Classification internationale||G09B1/02, A63H30/00, A63F9/24|
|Classification coopérative||G09B1/02, A63F2009/2489|
|Classification européenne||A63F9/24, G09B1/02|
|22 janv. 2004||AS||Assignment|
Owner name: THE LITTLE TIKES COMPANY, OHIO
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:MCEACHEN, PETER C.;HUI, CHI KONG (STANLEY);SMITH, STEVE;AND OTHERS;REEL/FRAME:014923/0838;SIGNING DATES FROM 20030911 TO 20030924