US20060046813A1 - Online multimedia crossword puzzle - Google Patents

Online multimedia crossword puzzle Download PDF

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Publication number
US20060046813A1
US20060046813A1 US11/216,975 US21697505A US2006046813A1 US 20060046813 A1 US20060046813 A1 US 20060046813A1 US 21697505 A US21697505 A US 21697505A US 2006046813 A1 US2006046813 A1 US 2006046813A1
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Prior art keywords
display
recited
crossword puzzle
item
information
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Abandoned
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US11/216,975
Inventor
Rolf Beyer
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Deutsche Telekom AG
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Deutsche Telekom AG
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Assigned to DEUTSCHE TELEKOM AG reassignment DEUTSCHE TELEKOM AG ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: BEYER, ROLF
Publication of US20060046813A1 publication Critical patent/US20060046813A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0421Electric word or number games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0423Word games, e.g. scrabble
    • A63F2003/0428Crosswords
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time

Definitions

  • the prize can be provided in the form of an item of digital sound and/or video information.
  • the prize can be forwarded by SMS or MMS.
  • FIG. 4 shows an application of the method of the present invention, in which a selection of letters is offered for the data to be input.

Abstract

A method for controlling a computer system for representing a crossword puzzle on a display includes providing descriptive fields of the crossword puzzle addressable via a keypad cursor or a pointer device for selecting a description text for display or making an entry. A descriptive field of the crossword puzzle is interactively selected so as to display the description text and/or play back an item of sound information and/or display an item of image information and/or display video information.

Description

  • Priority is claimed to German patent application no. 10 2004 042 907.3, filed Sep. 1, 2004, the entire subject matter of which is hereby incorporated by reference herein.
  • The present invention relates to a method and device for an interactive multimedia game, in particular a crossword puzzle, which is designed such that it can be used with multimedia systems.
  • BACKGROUND
  • In the prior art, there are known a number of systems used for entering crossword puzzles, such as described in U.S. Pat. No. 3,863,931 and U.S. Pat. No. 2,170,664.
  • Also known are a number of methods for bringing about a solution to a crossword puzzle, such as described in German patent document DE 198 44 254.
  • The publications German patent document DE 199 23 066, U.S. Pat. No. 436,973 and U.S. Pat. No. 5,566,942 describe solutions that allow “paper crossword puzzles” to be transferred to a (special) computer.
  • German patent document DE 101 56 579 describes input aids, in particular in the form of handwriting recognition of individual letters.
  • SUMMARY OF THE INVENTION
  • It is an object of the present invention to provide a method and device for representing a crossword puzzle on a display, allowing intuitive use, especially on small mobile computers, so that user prompting is simplified and the system requirements are reduced.
  • The present invention provides a method for controlling a computer system for representing a crossword puzzle on a display, the fields of the crossword puzzle being designed to be interactive. The descriptive fields can be selected interactively, whereby a description text is displayed and/or an item of sound information is played back and/or an item of image information is displayed and/or items of video information are displayed. The fields are addressable via a keypad cursor or a pointer device in order to be selected for display of the description or to make an entry.
  • The computer may be a mobile terminal device which preferably has a network interface, such as a cellular phone, a PDA, or a smart phone.
  • In a further embodiment, in small displays, the field in which the keypad cursor or the pointer device is placed is displayed enlarged, it being preferred to display the content as well as the descriptive digital information. Thus, a digital zoom function occurs.
  • Thus, in the case of input fields, for example, it is possible to display an input matrix of letters which is selectable using the keypad cursor or the pointer device. This input matrix can already limit the letters to be selected.
  • The solution word can also be filled in automatically. To this end, the letters determining the solution word are automatically displayed in the solution word without a transfer taking place. This solution can then be sent online over a network, and a prize can be provided as digital data, preferably also online.
  • Thus, the prize can be provided in the form of an item of digital sound and/or video information. The prize can be forwarded by SMS or MMS.
  • To allow the game to be continued at a later point in time, it is possible to store digital information about the status for later continuation, preferably with an identity login. This data describes the actions performed up to that point. Storage can be performed both locally and on the server.
  • The crossword puzzle represents an item of digital information that can be loaded over the Internet or intranet and which is preferably stored in the form of Java, Javascript, html, xhtml, net, so that it can be executed by the computer; the game logic being executed, either completely, partially, or not at all, on the computer, or alternatively on a network server.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 shows an example of a crossword puzzle as known from the prior art.
  • FIG. 2 illustrates an application of the method of the present invention, in which a descriptive field is displayed larger.
  • FIG. 3 illustrates an application of the method of the present invention, in which a descriptive field is displayed as a video.
  • FIG. 4 shows an application of the method of the present invention, in which a selection of letters is offered for the data to be input.
  • DETAILED DESCRIPTION
  • FIG. 1 shows a crossword puzzle as is known, but represented on a digital system. This allows the puzzle to be launched online, for example, as a Java application.
  • According to an embodiment of the present invention, all fields are interactive, i.e., they are not a scanned copy. The descriptive fields can be addressed via the cursor keys and activated by a mouse click. This is shown in FIG. 2, which illustrates an activation.
  • In the process, either the description text is set off (displayed as a box), or else WAV files, images and/or video clips may be launched. Examples: “Who sang this song . . . , indicate the last name” (FIG. 3), or “In which city is this building located,” is displayed.
  • Fields to be filled in can be addressed via the cursor keys and activated by a mouse click. Here, further help is provided by an “input aid”. A matrix of, for example, 16 letters is displayed, from which the presumably correct letter can be selected (FIG. 4).
  • The solution word is determined automatically (the relevant fill-in fields are, for example, highlighted in color), but may also be filled in manually, as the case may be. Transmission of the solution can be done by pressing a button (checking may be performed within the program).
  • If the solution is correct, the customer gets an “instant prize” in the form of an “attractive multimedia file” (see below). One hook could be the “instant prize”, for example, a video clip (e.g., 3 seconds) of a VIP or of an important event, as in “Win a smile from Britney Spears” (or a wink from Robbie Williams).
  • In an embodiment, it is possible to forward the “prize” to friends by MMS, with some advertising added.
  • In an embodiment, the URL of the puzzle is reachable over the Internet, for example, via T-Zones, or to be sent via advertising SMS.

Claims (20)

1. A method for controlling a computer system for representing a crossword puzzle on a display, the method comprising:
providing descriptive fields of the crossword puzzle addressable via at least one of a keypad cursor and a pointer device so as to at least one of select a description text for display and make an entry; and
interactively selecting a descriptive field of the crossword puzzle so as to at least one of display the description text, play back an item of sound information, display an item of image information, and display video information.
2. The method as recited in claim 1 wherein the interactively selecting is performed so as to display a selected descriptive field in an enlarged manner.
3. The method as recited in claim 2 wherein the interactively selecting is performed so as to display a content of the selected descriptive field.
4. The method as recited in claim 1 further comprising displaying an input matrix of letters selectable using at least one of the keypad cursor and the pointer device.
5. The method as recited in claim 1 further comprising filling in the solution word automatically.
6. The method as recited in claim 1 further comprising sending a solution online over a network.
7. The method as recited in claim 6 further comprising providing a prize in digital form.
8. The method as recited in claim 1 further comprising providing a prize in a form of an item of at least one of digital sound and video information.
9. The method as recited in claim 8 wherein the providing the prize is performed by SMS or MMS.
10. The method as recited in claim 1 further comprising storing digital status information for later continuation of the interactively selecting.
11. The method as recited in claim 10 further comprising performing the later continuation using an identity login.
12. The method as recited in claim 1 wherein the computer system includes a mobile terminal device.
13. The method as recited in claim 12 wherein the mobile terminal device includes a network interface.
14. The method as recited in claim 12 wherein the mobile terminal device includes at least one of a cellular phone, a PDA and a smart phone.
15. The method as recited in claim 1 wherein the crossword puzzle represents items of digital information loadable over an internet or intranet.
16. The method as recited in claim 15 wherein the items of digital information are stored in a form of at least one of Java, Javascript, html, xhtml and net so as to be executable by the computer system, a game logic of the crossword puzzle being at least partially executable on at least one of the computer system and a network server.
17. A computer readable medium having stored thereon computer executable process steps operative to perform a method for controlling a computer system for representing a crossword puzzle on a display, the method comprising:
providing descriptive fields of the crossword puzzle addressable via at least one of a keypad cursor and a pointer device so as to at least one of select a description text for display and make an entry; and
interactively selecting a descriptive field of the crossword puzzle so as to at least one of display the description text, play back an item of sound information, display an item of image information, and display video information.
18. The computer readable medium as recited in claim 17 wherein the interactively selecting is performed so as to display a selected descriptive field in an enlarged manner.
19. The computer readable medium as recited in claim 1 further comprising displaying an input matrix of letters selectable using at least one of the keypad cursor and the pointer device.
20. A computer system for representing a crossword puzzle, the computer system comprising:
a display; and
a processing device configured to perform a method for representing the crossword puzzle on the display, the method comprising:
providing descriptive fields of the crossword puzzle addressable via at least one of a keypad cursor and a pointer device so as to at least one of select a description text for display and make an entry; and
interactively selecting a descriptive field of the crossword puzzle so as to at least one of display the description text, play back an item of sound information, display an item of image information, and display video information.
US11/216,975 2004-09-01 2005-08-31 Online multimedia crossword puzzle Abandoned US20060046813A1 (en)

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DE102004042907A DE102004042907A1 (en) 2004-09-01 2004-09-01 Online multimedia crossword puzzle
DE102004042907.3 2004-09-01

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