US20060234818A1 - Match-play version basketball process - Google Patents

Match-play version basketball process Download PDF

Info

Publication number
US20060234818A1
US20060234818A1 US11/106,413 US10641305A US2006234818A1 US 20060234818 A1 US20060234818 A1 US 20060234818A1 US 10641305 A US10641305 A US 10641305A US 2006234818 A1 US2006234818 A1 US 2006234818A1
Authority
US
United States
Prior art keywords
match
rounds
basketball
round
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/106,413
Inventor
Lee Wilson
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US11/106,413 priority Critical patent/US20060234818A1/en
Publication of US20060234818A1 publication Critical patent/US20060234818A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • This invention relates to the Gaming Industry in general, and to wagering on basketball games in particular. It provides the gaming industry with six new ways to bet on basketball games.
  • the invention is a process for creating “matches” from conventional basketball games by pretending that the official game time is divided into sixteen consecutive “rounds” of equal duration, for the express purpose of making wagers. All wagers are based on the number of points scored by each team in each round.
  • the process consists of dividing a conventional basketball game's official time limit into sixteen consecutive rounds of equal duration, and keeping score accordingly, All wagers are based on the rounds, similar to match-play golf games in which bets are based on the eighteen holes.
  • a team's score for a round is an amount equal to the difference between its total score at the end of the round minus its total score at the beginning of the round. These numbers may be recorded on a scorecard.
  • the team that wins the most rounds is declared winner of the match.
  • the match is ended when one team's lead is greater than the number rounds remaining to be played, i.e., when it becomes impossible for one of the teams to gain at least a tie in the match.
  • the invention creates these six new wagers:
  • NASSAU The bettor backs the same team for three equal bets: (1) The first eight rounds, (2) The second eight rounds and (3) All sixteen rounds. (See the sample scorecard below.)
  • PRESS If the bettor loses the bet on the first eight, he may demand a second bet in the same amount as the main bet, on the second eight. The house may not refuse. All sixteen rounds are counted even though the match may end in fewer.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The Match-Play-Version Basketball Process is a method of wagering on conventional basketball games, which is employed while observing conventional basketball games via television or in person at an arena. The product of the Process is called a “match” to distinguish it from the actual game, for wagering purposes only. It has no official standing. The process consists of dividing the official time limit into sixteen consecutive segments of equal duration, called “rounds,” and keeping score accordingly, by awarding one point to the team that scores the most points in each round. The winner of the most rounds wins the match. All wagers are based entirely and exclusively on the rounds; thus the total score of the game is irrelevant to the ad hoc match that it breeds.

Description

    BACKGROUND OF THE INVENTION
  • 1. Field of the Invention
  • This invention relates to the Gaming Industry in general, and to wagering on basketball games in particular. It provides the gaming industry with six new ways to bet on basketball games.
  • 2. Description of Related Art
  • The practice of betting on the outcome, i.e., final score, of basketball games, is almost as old as the game itself, and, more recently, some Casinos have experimented with some contrived bets. Such bet are based directly on the score of the game. This invention creates wagers based on the score of artificial “matches” that are drawn from the game, and heretofore did not exist. The closest comparable art would be the practice of betting on match-play golf games.
  • I have long enjoyed watching the Ryder Cup, The Presidents Cup and other match-play golf events on television, while I find the majority of stroke-play events somewhat tedious. I have also never cared for watching basketball games on television for much the same reason. Some time ago I was struck by the whimsical thought that it was too bad that basketball games cannot be somehow set up as matches, a lá golf. That notion resurfaced occasionally until one day it occurred to me that basketball could, indeed, create its equivalent of golf's eighteen-holes by simply dividing its traditional time-limit into sixteen equal segments, called rounds, to borrow a boxing term. Thus the match-play basketball concept was born. It soon occurred to me that while the concept may never be considered seriously as an alternative to the century-old conventional time-limit game, it could be very useful as an ad hoc gaming device—a fringe benefit, as it were.
  • SUMMARY OF THE INVENTION
  • The invention is a process for creating “matches” from conventional basketball games by pretending that the official game time is divided into sixteen consecutive “rounds” of equal duration, for the express purpose of making wagers. All wagers are based on the number of points scored by each team in each round.
  • DESCRIPTION OF THE DRAWING
  • Not Applicable
  • DETAILED DESCRIPTION OF THE INVENTION
  • Heretofore, wagering on basketball games consisted almost exclusively of the age-old, conventional, win-or-lose bets on the final score. This invention creates the opportunities to make a variety of new wagers and thus increases the opportunities for legal gaming establishments to gain new revenue, not to mention the increased pleasure it brings to those who enjoy wagering on basketball games.
  • The process consists of dividing a conventional basketball game's official time limit into sixteen consecutive rounds of equal duration, and keeping score accordingly, All wagers are based on the rounds, similar to match-play golf games in which bets are based on the eighteen holes.
  • The process is conducted as follows:
  • (1) At the end of each round, by simple arithmetic, it is determined how many points each team has scored during that round. That is, a team's score for a round is an amount equal to the difference between its total score at the end of the round minus its total score at the beginning of the round. These numbers may be recorded on a scorecard.
  • (2) The team that scores the most points in a round is declared winner of that round.
  • (3) The team that wins the most rounds is declared winner of the match. The match is ended when one team's lead is greater than the number rounds remaining to be played, i.e., when it becomes impossible for one of the teams to gain at least a tie in the match.
  • The invention creates these six new wagers:
  • 1. WINNER. The betttor predicts which team will win the match. In the event of a tied match, the house must refund to the customer a sum equal to the amount of his bet.
  • 2. REVERSAL. The bettor predicts that the loser of the game will be the winner of the match.
  • 3. DURATION. The match is ended as soon as it becomes impossible for one of the participants to gain at least a tie, while the actual game continues, of course. Thus, the duration bet requires the bettor to predict the number of rounds that will be completed in the match, from the maximum of sixteen rounds to the minimum of nine rounds.
  • 4. SKINS. (A) No carry-overs: The bettor backs one of the teams throughout the match, and bets a predetermined amount of money on his team for each round. Halved (tied) rounds do not count. (B) With carry-overs: Same as (A) above except that bets on halved (tied) rounds are added to the bet on the next round. (C) Press: If the bettor falls three or more rounds behind, he may demand a second bet in the same amount as the main bet, on the next round. The house may not refuse the bet. All sixteen rounds are counted even though the match may end in fewer.
  • 5. NASSAU. The bettor backs the same team for three equal bets: (1) The first eight rounds, (2) The second eight rounds and (3) All sixteen rounds. (See the sample scorecard below.) PRESS: If the bettor loses the bet on the first eight, he may demand a second bet in the same amount as the main bet, on the second eight. The house may not refuse. All sixteen rounds are counted even though the match may end in fewer.
  • 6. PARLAY. The bettor bets that a designated team will win a specific set of rounds, consecutive or scattered, with accumulated winnings after each round bet on the next round. Halved rounds are treated as losses.
    Match-Play Version Basketball
    Professional Scorecard ©
    Event: Regular Season Game Date: Feb. 10, 2005 Place: Seattle, WA
    TEAM A SCORE TEAM B SCORE MATCH WINNER RATIO
    Sacramento Kings 107 Seattle Sonics 115 Seattle 2/0
    3-Minute Mark 9:00 6:00 3:00 0:00 9:00 6:00 3:00 0:00 9:00 6:00 3:00 0:00 9:00 6:00 3:00 0:00
    Round 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Game A Sac. 9 13 19 28 32 37 45 52 63 68 74 81 88 96 103 107
    B Seat. 6 11 14 26 36 42 46 54 54 67 73 77 88 96 102 115
    Match A Sac. 9 4 6 9 4 5 8 7 11 5 6 7 7 8 7 4
    B Seat. 6 5 3 12 10 6 4 8 0 13 6 4 11 8 6 13
    A Sac. 1 0 1 0
    B Seat. 0 0 1 2 1 2 1 2 2 1 2 2 1 2
  • Above is a sample of the form for recording an actual game score and the match-play score at the same time. It is the scorecard for the Seattle Sonics-Sacramento Kings game on Feb. 10, 2005. It shows that in the match the Sonics never held more than a two-round lead, and, adopting a golfing term, they were dormie after fifteen rounds. That is, they were one round ahead with one round to play, so the worst they could have done was to gain a tie in the match. Since Match-Play Version basketball is entirely a gaming industry device, unrecognized by organized basketball, ties go unresolved.

Claims (5)

1. The petitioner claims patent protection equivalent to copyright protection afforded inventors of other forms of intellectual property, e.g., authors and composers.
2. The petitioner claims the right to prevent the use of The Match-Play Version Basketball Process for commercial gaming purposes by unauthorized persons or organizations.
3. The petitioner claims the right to grant licenses for use of the process to other persons or organizations for legal gaming activities.
4. The petitioner claims the right to charge reasonable fees for such licenses.
5. The petitioner claims the right to redress from unauthorized commercial users of the process.
US11/106,413 2005-04-15 2005-04-15 Match-play version basketball process Abandoned US20060234818A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/106,413 US20060234818A1 (en) 2005-04-15 2005-04-15 Match-play version basketball process

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US11/106,413 US20060234818A1 (en) 2005-04-15 2005-04-15 Match-play version basketball process

Publications (1)

Publication Number Publication Date
US20060234818A1 true US20060234818A1 (en) 2006-10-19

Family

ID=37109219

Family Applications (1)

Application Number Title Priority Date Filing Date
US11/106,413 Abandoned US20060234818A1 (en) 2005-04-15 2005-04-15 Match-play version basketball process

Country Status (1)

Country Link
US (1) US20060234818A1 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090228209A1 (en) * 2006-02-28 2009-09-10 Kimmo Alanen Methods and apparatuses for assisted navigation systems
US20100265257A1 (en) * 2004-11-24 2010-10-21 Microsoft Corporation Character manipulation
US20150051025A1 (en) * 2013-08-01 2015-02-19 Lee H. Wilson Roundball

Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5374060A (en) * 1993-06-24 1994-12-20 Total Communication Programs, Inc. Method of wagering at a racetrack
US5743525A (en) * 1996-07-01 1998-04-28 Haddad; George N. Sporting event wagering system
US5816575A (en) * 1997-06-09 1998-10-06 Harry M. Weiss Expanded blackjack card game and method
US5868391A (en) * 1997-09-30 1999-02-09 Abood; Bryce Card game
US5944314A (en) * 1998-02-28 1999-08-31 Stavinsky; Emil G. Method for playing a card game
US5954334A (en) * 1998-02-02 1999-09-21 Parker, Jr.; Richard Lowell Method of playing a card game
US6131908A (en) * 1996-08-28 2000-10-17 Palmer; James G. Method of playing a casino-type card game
US6158742A (en) * 1998-01-10 2000-12-12 Platt; David Ersel Vampire count hide and go seek game
US6309307B1 (en) * 1999-03-12 2001-10-30 Lawrence A. Krause Casino/lottery/sports styled wagers and games for parimutuel racing operations
US6375190B1 (en) * 2000-10-02 2002-04-23 Robert William Kocher Double-hit blackjack
US6488281B2 (en) * 1999-12-07 2002-12-03 Bob Stupak Minimum loss, maximum win wagering system
US6527270B2 (en) * 2001-02-13 2003-03-04 Casino Advisory Services, Inc. Method of effecting multiple wagers on a sports or other event
US6955353B2 (en) * 2001-02-27 2005-10-18 Europrint Holdings Limited Universal lottery game ticket and a lottery game and a method of playing the lottery game using the ticket

Patent Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5374060A (en) * 1993-06-24 1994-12-20 Total Communication Programs, Inc. Method of wagering at a racetrack
US5743525A (en) * 1996-07-01 1998-04-28 Haddad; George N. Sporting event wagering system
US6131908A (en) * 1996-08-28 2000-10-17 Palmer; James G. Method of playing a casino-type card game
US5816575A (en) * 1997-06-09 1998-10-06 Harry M. Weiss Expanded blackjack card game and method
US5868391A (en) * 1997-09-30 1999-02-09 Abood; Bryce Card game
US6158742A (en) * 1998-01-10 2000-12-12 Platt; David Ersel Vampire count hide and go seek game
US5954334A (en) * 1998-02-02 1999-09-21 Parker, Jr.; Richard Lowell Method of playing a card game
US5944314A (en) * 1998-02-28 1999-08-31 Stavinsky; Emil G. Method for playing a card game
US6309307B1 (en) * 1999-03-12 2001-10-30 Lawrence A. Krause Casino/lottery/sports styled wagers and games for parimutuel racing operations
US6488281B2 (en) * 1999-12-07 2002-12-03 Bob Stupak Minimum loss, maximum win wagering system
US6375190B1 (en) * 2000-10-02 2002-04-23 Robert William Kocher Double-hit blackjack
US6527270B2 (en) * 2001-02-13 2003-03-04 Casino Advisory Services, Inc. Method of effecting multiple wagers on a sports or other event
US6955353B2 (en) * 2001-02-27 2005-10-18 Europrint Holdings Limited Universal lottery game ticket and a lottery game and a method of playing the lottery game using the ticket

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100265257A1 (en) * 2004-11-24 2010-10-21 Microsoft Corporation Character manipulation
US20090228209A1 (en) * 2006-02-28 2009-09-10 Kimmo Alanen Methods and apparatuses for assisted navigation systems
US8620580B2 (en) 2006-02-28 2013-12-31 Nokia Corporation Methods and apparatuses for assisted navigation systems
US20150051025A1 (en) * 2013-08-01 2015-02-19 Lee H. Wilson Roundball

Similar Documents

Publication Publication Date Title
US5314193A (en) Method of playing a wagering casino type
US7584967B2 (en) Casino game with card pick player choice (U-PIK)
US7165769B2 (en) Systems and methods for card games that simulate non-card casino table games
US6612580B1 (en) Method of playing a modified blackjack game
US7648140B2 (en) Method and apparatus for playing a blackjack game with side wagers
US20100252998A1 (en) System and method of predicting outcome of sporting events
US5984309A (en) Sweepstakes poker
US20030222400A1 (en) Split pairs blackjack side bet
US20080116641A1 (en) Modified blackjack game
US6902166B2 (en) Method of playing a card game
US20010040344A1 (en) Card game and method of play
US20030160387A1 (en) Hole, course, or tournament style golf game
US5695193A (en) Method of playing a dice game
US7175179B2 (en) Method of playing a twenty-one game using unknown shared cards (“Suspense 21”)
US20080122179A1 (en) System and Method for Playing Community Hand Poker Games
US20060234818A1 (en) Match-play version basketball process
US20130300063A1 (en) Wagering game and table
US20110309580A1 (en) Method of playing a casino game
CA2502136A1 (en) Two-to-one blackjack variation card game and method therefor
US8485528B2 (en) Wagering game
US20150018073A1 (en) Fantasy gaming
US7591470B2 (en) Modified blackjack game
US20110127721A1 (en) Method of playing a casino game
US20090102128A1 (en) Method For Playing Modified Blackjack
AU2008252071B2 (en) Wagering System

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- AFTER EXAMINER'S ANSWER OR BOARD OF APPEALS DECISION