US20070015580A1 - Mobile terminals for supplementing game module resources and methods and computer program products for operating the same - Google Patents

Mobile terminals for supplementing game module resources and methods and computer program products for operating the same Download PDF

Info

Publication number
US20070015580A1
US20070015580A1 US11/183,422 US18342205A US2007015580A1 US 20070015580 A1 US20070015580 A1 US 20070015580A1 US 18342205 A US18342205 A US 18342205A US 2007015580 A1 US2007015580 A1 US 2007015580A1
Authority
US
United States
Prior art keywords
game
mobile terminal
user
game module
interface
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/183,422
Inventor
Wesley Hunter
David Herndon
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Mobile Communications AB
Original Assignee
Sony Ericsson Mobile Communications AB
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Ericsson Mobile Communications AB filed Critical Sony Ericsson Mobile Communications AB
Priority to US11/183,422 priority Critical patent/US20070015580A1/en
Assigned to SONY ERICCSON MOBILE COMMUNICATIONS AB reassignment SONY ERICCSON MOBILE COMMUNICATIONS AB ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: HERNDON, DAVID, HUNTER, WESLEY K.
Priority to JP2008522763A priority patent/JP4787324B2/en
Priority to EP06738289.5A priority patent/EP1904200B1/en
Priority to CN2006800260464A priority patent/CN101222958B/en
Priority to PCT/US2006/009211 priority patent/WO2007011428A1/en
Publication of US20070015580A1 publication Critical patent/US20070015580A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Definitions

  • the present invention relates to mobile terminals and methods and computer program products for operating the same and, more particularly, to audio circuits, methods and computer program products for processing an audio signal of such devices.
  • a variety of consumer devices including mobile devices, such as mobile terminals, include both a processor and user input/output devices, such as displays, speakers, microphones and the like.
  • the processor is generally configured to process different forms of media content, such as audio files, pictures, animations and the like.
  • the processor is also generally configured to process voice and/or video content that may be associated with a phone call voice connection established to the mobile terminal or a data connection.
  • Another popular consumer device is a game console.
  • users of game consoles have a need to be able to save to memory and/or load into memory levels achieved, game progress, and other game related information to allow them to maintain the status of a game in progress for restarting on their own game console or for installation on another game console to run a game on a different game console.
  • This ability to save game information is generally supported by game consoles through the use of removable memory cards that may be plugged into the game console.
  • very motivated gamers would enjoy playing their favorite games anywhere and whenever an opportunity to do so arises.
  • a game user may not have a memory card on his or her person to allow them to load or save their game data. Therefore, game users may not always be able to take advantage of the ability to save user data and game progress information.
  • mobile terminals include a portable housing and a wireless communication network interface circuit in the housing.
  • a memory is coupled to the housing and a user interface is in the housing.
  • a data interface in the housing is configured to be operatively coupled to a game module and a controller in the housing is configured to couple the memory and/or the user interface of the mobile terminal to the game module through the data interface to supplement resources of the game module using the memory and/or the user interface.
  • the controller is configured to obtain user data associated with a game from the game module and to save the obtained user data in the memory responsive to a user request.
  • the controller may also be configured to provide saved user data from the memory to the game module.
  • the data interface may be, for example, a Bluetooth interface, an infrared interface and/or a data cable interface, which data cable interface may be a serial bus interface.
  • the memory may be a removable memory.
  • the user interface includes a display of the mobile terminal and the controller is configured to couple the display of the mobile terminal to the game module for use by the game module in displaying supplemental game user information while continuing display of graphics associated with a game on a display of the game module.
  • the user interface may include a user input interface and the controller may be configured to couple the user input interface to the game module to allow a user to obtain information associated with the game from the game module based on a user request input to the game module through the user input interface of the mobile terminal.
  • the supplemental information is inventory information associated with a character of the game, a map associated with the game, a playbook associated with the game and/or a character to character communication visual interface associated with the game.
  • the user input interface may be a keypad of the mobile terminal and the information associated with the game may be inventory information associated with a character of the game.
  • methods of supplementing game module resources with a mobile terminal include communicatively linking the mobile terminal to the game module using a data interface of the mobile terminal.
  • a memory and/or a user interface of the mobile terminal are utilized to supplement resources of the game module.
  • utilizing a memory and/or a user interface includes obtaining user data associated with a game from the game module and saving the obtained user data in the memory responsive to a user request. Saved user data may be provided from the memory to the game module.
  • the user interface includes a display of the mobile terminal and utilizing a memory and/or a user interface includes coupling the display of the mobile terminal to the game module and using the display of the mobile terminal to display supplemental game user information while continuing display of graphics associated with a game on a display of the game module.
  • the user interface may include a user input interface and utilizing a memory and/or a user interface may include coupling the user input interface of the mobile terminal to the game module and inputting a user request to the game module through the user input interface of the mobile terminal to obtain information associated with the game from the game module.
  • the present invention also includes computer program products for supplementing game module resources with a mobile terminal.
  • FIG. 1 is a schematic block diagram of a mobile terminal according to some embodiments of the present invention and an exemplary base station transceiver and gaming module.
  • FIG. 2 is a flowchart illustrating methods for supplementing game module resources according to some embodiments of the present invention.
  • FIG. 3 is a flowchart illustrating methods for supplementing game module resources according to some embodiments of the present invention.
  • FIG. 4 is a flowchart illustrating methods for supplementing game module resources according to some embodiments of the present invention.
  • a “mobile terminal” includes both devices having only a wireless signal receiver without transmit abilities and devices having both receive and transmit hardware capable of two-way communication over a two-way communication link.
  • Such devices may include cellular or other communications devices with or without a multi-line display; Personal Communications System (PCS) terminals that may combine a voice and data processing, facsimile and/or data communications capabilities; Personal Digital Assistants (PDA) that can include a radio frequency receiver and a pager, Internet/Intranet access, Web browser, organizer, calendar and/or a global positioning system (GPS) receiver; and/or conventional laptop and/or palmtop computers or other appliances, which include a radio frequency receiver.
  • PCS Personal Communications System
  • PDA Personal Digital Assistants
  • GPS global positioning system
  • mobile terminals may be portable, transportable, installed in a vehicle (aeronautical, maritime, or land-based), or situated and/or configured to operate locally and/or in a distributed fashion at any other location(s) on earth and/or in space.
  • a “mobile device” includes mobile terminals as well as mobile devices that do not support wireless communications.
  • FIG. 1 a schematic block circuit diagram is provided illustrating a mobile terminal including a data interface to a gaming module in accordance with some embodiments of the present invention.
  • FIG. 1 illustrates a mobile terminal 22 and a base station transceiver 24 of a wireless communications network.
  • the mobile terminal 22 includes a portable housing 23 and may include, a keyboard 26 , a display 28 , a speaker 32 , a microphone 34 , a transceiver 36 , and a memory 38 , any of which may communicate with a controller (processor) 42 .
  • the mobile terminal 22 includes a data interface 29 , which also communicates with the processor 42 .
  • the processor 42 can be any commercially available or custom microprocessor.
  • the data interface 29 is configured to be operatively coupled to a game module 50 .
  • the data interface 29 may be a data cable, an infrared (IR) port and/or a Bluetooth transmitter circuit that may be used to transmit user data and game progress information from the game module 50 to the mobile terminal 22 for storage thereof by the controller 42 in the memory 38 .
  • the data cable may be, for example, a serial bus interface, such as a Universal Serial Bus (USB) interface.
  • USB Universal Serial Bus
  • the game module 50 includes an interface that may be communicatively coupled to the base station transceiver 24
  • the data interface 29 may be provided by the transceiver 36 and need not be a separate interface circuit as illustrated schematically in FIG. 1 .
  • the transceiver 36 typically includes a transmitter circuit 44 and a receiver circuit 46 , which respectively transmit outgoing radio frequency signals to the base station transceiver 24 and receive incoming radio frequency signals, such as voice call and data signals, from the base station transceiver 24 via an antenna 48 .
  • the antenna 48 may be an embedded antenna, a retractable antenna or any antenna known to those having skill in the art without departing from the scope of the present invention.
  • the radio frequency signals transmitted between the mobile terminal 22 and the base station transceiver 24 may include both traffic and control signals (e.g., paging signals/messages for incoming calls), which are used to establish and maintain a voice call communication with another party or to transmit and/or receive data, such as e-mail or MMS messages, with a remote device.
  • the processor 42 may support various functions of the mobile terminal 22 , including functions related to the audio signal processing circuit 29 of the mobile terminal 22 according to some embodiments of the present invention.
  • the base station transceiver 24 is a radio transceiver(s) that defines a cell in a cellular network and communicates with the mobile terminal 22 and other mobile terminals in the cell using a radio-link protocol. Although only a single base station transceiver 24 is shown, it will be understood that many base station transceivers may be connected through, for example, a mobile switching center and other devices, to define a wireless communications network.
  • the controller 42 is configured to couple the memory 38 and/or one of the user interface devices, such as the display 28 or the keypad 26 , to the game module 50 through the data interface 29 . More particularly, the controller 42 is configured to allow use of the data interface 29 to supplement resources of the game module 50 using the memory 38 , display 28 and/or keypad 26 of the mobile terminal 22 . As such, on occasions when a user of a game module 50 does not have a memory card on hand, but has their mobile terminal 22 available, the user of the game module 50 may save their progress/status for a game underway on the game module 50 on their mobile terminal 22 .
  • This ability may be particularly advantageous as a user of the game module 50 may be more likely to be carrying the mobile terminal 22 on their person more often than a memory card.
  • Such an ability to save a game user's progress information to a mobile phone to support gaming may provide an added advantageous capability to the mobile phone by providing convenience to a user who is likely to have the mobile phone on their person at most times.
  • the user game data could be transmitted through the data interface 29 and stored internally, using non-volatile memory. It may also be stored externally, using a removable memory card or the like, depending upon the types of memory 38 available to the mobile terminal 22 .
  • multimedia and connectivity features of various mobile terminals 22 may allow for additional supplementation of game module resources in manners other than the usage of memory to save user game progress data and the like.
  • the data interface 29 may be utilized by the controller 42 to allow the mobile terminal 22 to be used as a “gaming companion.”
  • the mobile terminal 22 could be used as part of the game.
  • the mobile terminal 22 could be the game player interface to the inventory of a game character.
  • a level map as well as a current location of a character could be displayed on the display 28 of the mobile terminal 22 .
  • an associated play book and current play selection could be displayed on the display 28 of the mobile terminal 22 in a manner that would allow it to be kept secret from an opponent.
  • various military-style games have game characters that communicate character to character through a visual interface, which typically stops game play on a game module 50 .
  • This communication visual interface could instead be displayed on the display 28 of the mobile terminal 22 , which may eliminate the need for a pause in action.
  • using the mobile terminal 22 as a resource for game maps, inventory and the like may allow for a better, more continuous game experience, without the need for diverting into the display of menus and the like on a display 51 of the game module 50 that may interrupt game play.
  • user and game progress data from the game module 50 may be uploaded through the interface 29 and stored in the memory 38 by the controller 42 .
  • user and game data progress from the memory 38 may be downloaded through the data interface 29 to the game module 50 to allow a user to resume play, for example, at a stop point of a game in progress.
  • a user input interface such as a keypad 26
  • the controller 42 may be coupled by the controller 42 through the data interface 29 to the game module 50 to allow a user to obtain information associated with a game from the game module 50 based on a user request input to the game module 50 through the keypad 26 or other user input interface with the mobile terminal 22 .
  • the display 28 of the mobile terminal 22 may also be coupled by the controller 42 through the data interface 29 to the game module 50 to allow display of supplemental game user information while continuing display of graphics associated with the game on the display 51 of the game module 50 .
  • the supplemental information for display may include inventory information associated with the character of the game, maps associated with the game, a play book associated with the game, and/or a character to character communication visual interface associated with the game as discussed above.
  • FIG. 2 operations begin at Block 200 by communicatively linking the mobile terminal 22 to the game module using the data interface 29 of the mobile terminal 22 .
  • a memory 38 and/or user interface 26 , 28 of the mobile terminal 22 are utilized to supplement resources of the game module (Block 210 ).
  • FIG. 3 illustrates various operations for some embodiments of the present invention corresponding to Block 210 of FIG. 2 .
  • user data associated with a game is obtained from the game module (Block 300 ).
  • the obtained user data is saved in the memory of the mobile terminal responsive to the user request (Block 310 ).
  • the saved user data may be provided from the memory back to the game module (Block 315 ).
  • a display of the mobile terminal is coupled to the game module (Block 400 ).
  • the display of the mobile terminal is used to display supplemental game user information while continuing display of graphics associated with the game on a display of the game module (Block 410 ).
  • a user input interface of the mobile terminal that is coupled to the game module (Block 420 ).
  • a user request is input to the game module through the user input interface, such as a keypad, of the mobile terminal to obtain information associated with the game from the game module (Block 430 ).
  • game character inventory information could be obtained by user request through a keypad 26 of the mobile terminal 22 and displayed for a user on the display 28 of the mobile terminal 22 .
  • the present invention may be embodied as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, a software embodiment or an embodiment combining software and hardware aspects all generally referred to herein as a “circuit” or “module.” Furthermore, the present invention may take the form of a computer program product on a computer-usable storage medium having computer-usable program code embodied in the medium. Any suitable computer readable medium may be utilized including hard disks, CD-ROMs, optical storage devices, a transmission media such as those supporting the Internet or an intranet, or magnetic storage devices.
  • Computer program code for carrying out operations of the present invention may be written in an object oriented programming language such as Java®, Smalltalk or C++.
  • the computer program code for carrying out operations of the present invention may also be written in conventional procedural programming languages, such as the “C” programming language and/or a lower level assembler language.
  • the program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer.
  • the remote computer may be connected to the user's computer through a local area network (LAN) or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider).
  • LAN local area network
  • WAN wide area network
  • Internet Service Provider for example, AT&T, MCI, Sprint, EarthLink, MSN, GTE, etc.
  • These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function/act specified in the flowchart and/or block diagram block or blocks.
  • the computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
  • each block may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s).
  • the function(s) noted in the blocks may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently or the blocks may sometimes be executed in the reverse order, depending on the functionality involved.

Abstract

Mobile terminals include a portable housing and a wireless communication network interface circuit in the housing. A memory is coupled to the housing and a user interface is in the housing. A data interface in the housing is configured to be operatively coupled to a game module and a controller in the housing is configured to couple the memory and/or the user interface of the mobile terminal to the game module through the data interface to supplement resources of the game module using the memory and/or the user interface. Methods and computer program products are also provided.

Description

    BACKGROUND OF THE INVENTION
  • The present invention relates to mobile terminals and methods and computer program products for operating the same and, more particularly, to audio circuits, methods and computer program products for processing an audio signal of such devices.
  • A variety of consumer devices, including mobile devices, such as mobile terminals, include both a processor and user input/output devices, such as displays, speakers, microphones and the like. For such devices, the processor is generally configured to process different forms of media content, such as audio files, pictures, animations and the like. For mobile terminals, the processor is also generally configured to process voice and/or video content that may be associated with a phone call voice connection established to the mobile terminal or a data connection.
  • Another popular consumer device is a game console. In general, users of game consoles have a need to be able to save to memory and/or load into memory levels achieved, game progress, and other game related information to allow them to maintain the status of a game in progress for restarting on their own game console or for installation on another game console to run a game on a different game console. This ability to save game information is generally supported by game consoles through the use of removable memory cards that may be plugged into the game console. However, very motivated gamers would enjoy playing their favorite games anywhere and whenever an opportunity to do so arises. As a result, frequently, a game user may not have a memory card on his or her person to allow them to load or save their game data. Therefore, game users may not always be able to take advantage of the ability to save user data and game progress information.
  • SUMMARY OF THE INVENTION
  • In some embodiments of the present invention, mobile terminals include a portable housing and a wireless communication network interface circuit in the housing. A memory is coupled to the housing and a user interface is in the housing. A data interface in the housing is configured to be operatively coupled to a game module and a controller in the housing is configured to couple the memory and/or the user interface of the mobile terminal to the game module through the data interface to supplement resources of the game module using the memory and/or the user interface.
  • In other embodiments of the present invention, the controller is configured to obtain user data associated with a game from the game module and to save the obtained user data in the memory responsive to a user request. The controller may also be configured to provide saved user data from the memory to the game module. The data interface may be, for example, a Bluetooth interface, an infrared interface and/or a data cable interface, which data cable interface may be a serial bus interface. The memory may be a removable memory.
  • In further embodiments of the present invention, the user interface includes a display of the mobile terminal and the controller is configured to couple the display of the mobile terminal to the game module for use by the game module in displaying supplemental game user information while continuing display of graphics associated with a game on a display of the game module. The user interface may include a user input interface and the controller may be configured to couple the user input interface to the game module to allow a user to obtain information associated with the game from the game module based on a user request input to the game module through the user input interface of the mobile terminal.
  • In other embodiments of the present invention, the supplemental information is inventory information associated with a character of the game, a map associated with the game, a playbook associated with the game and/or a character to character communication visual interface associated with the game. The user input interface may be a keypad of the mobile terminal and the information associated with the game may be inventory information associated with a character of the game.
  • In yet further embodiments of the present invention, methods of supplementing game module resources with a mobile terminal include communicatively linking the mobile terminal to the game module using a data interface of the mobile terminal. A memory and/or a user interface of the mobile terminal are utilized to supplement resources of the game module.
  • In other embodiments of the present invention, utilizing a memory and/or a user interface includes obtaining user data associated with a game from the game module and saving the obtained user data in the memory responsive to a user request. Saved user data may be provided from the memory to the game module.
  • In yet other embodiments of the present invention, the user interface includes a display of the mobile terminal and utilizing a memory and/or a user interface includes coupling the display of the mobile terminal to the game module and using the display of the mobile terminal to display supplemental game user information while continuing display of graphics associated with a game on a display of the game module. The user interface may include a user input interface and utilizing a memory and/or a user interface may include coupling the user input interface of the mobile terminal to the game module and inputting a user request to the game module through the user input interface of the mobile terminal to obtain information associated with the game from the game module.
  • While described above primarily with reference to apparatus and method aspects, it will be understood that the present invention also includes computer program products for supplementing game module resources with a mobile terminal.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a schematic block diagram of a mobile terminal according to some embodiments of the present invention and an exemplary base station transceiver and gaming module.
  • FIG. 2 is a flowchart illustrating methods for supplementing game module resources according to some embodiments of the present invention.
  • FIG. 3 is a flowchart illustrating methods for supplementing game module resources according to some embodiments of the present invention.
  • FIG. 4 is a flowchart illustrating methods for supplementing game module resources according to some embodiments of the present invention.
  • DETAILED DESCRIPTION OF EXEMPLARY EMBODIMENTS
  • Specific exemplary embodiments of the invention now will be described with reference to the accompanying drawings. This invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art. The terminology used in the detailed description of the particular exemplary embodiments illustrated in the accompanying drawings is not intended to be limiting of the invention. In the drawings, like numbers refer to like elements.
  • As used herein, the singular forms “a”, “an” and “the” are intended to include the plural forms as well, unless expressly stated otherwise. It will be further understood that the terms “includes,” “comprises,” “including” and/or “comprising,” when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. It will be understood that when an element is referred to as being “connected” or “coupled” to another element, it can be directly connected or coupled to the other element or intervening elements may be present. Furthermore, “connected” or “coupled” as used herein may include wirelessly connected or coupled. As used herein, the term “and/or” includes any and all combinations of one or more of the associated listed items.
  • Unless otherwise defined, all terms (including technical and scientific terms) used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. It will be further understood that terms, such as those defined in commonly used dictionaries, should be interpreted as having a meaning that is consistent with their meaning in the context of the relevant art and will not be interpreted in an idealized or overly formal sense unless expressly so defined herein.
  • As used herein, a “mobile terminal” includes both devices having only a wireless signal receiver without transmit abilities and devices having both receive and transmit hardware capable of two-way communication over a two-way communication link. Such devices may include cellular or other communications devices with or without a multi-line display; Personal Communications System (PCS) terminals that may combine a voice and data processing, facsimile and/or data communications capabilities; Personal Digital Assistants (PDA) that can include a radio frequency receiver and a pager, Internet/Intranet access, Web browser, organizer, calendar and/or a global positioning system (GPS) receiver; and/or conventional laptop and/or palmtop computers or other appliances, which include a radio frequency receiver. As used herein, “mobile terminals” may be portable, transportable, installed in a vehicle (aeronautical, maritime, or land-based), or situated and/or configured to operate locally and/or in a distributed fashion at any other location(s) on earth and/or in space. As used herein, a “mobile device” includes mobile terminals as well as mobile devices that do not support wireless communications.
  • Embodiments of the present invention will now be described below with respect to FIGS. 1 through 4. Referring first to FIG. 1, a schematic block circuit diagram is provided illustrating a mobile terminal including a data interface to a gaming module in accordance with some embodiments of the present invention. FIG. 1 illustrates a mobile terminal 22 and a base station transceiver 24 of a wireless communications network. The mobile terminal 22 includes a portable housing 23 and may include, a keyboard 26, a display 28, a speaker 32, a microphone 34, a transceiver 36, and a memory 38, any of which may communicate with a controller (processor) 42. Furthermore, the mobile terminal 22 includes a data interface 29, which also communicates with the processor 42. The processor 42 can be any commercially available or custom microprocessor.
  • The data interface 29 is configured to be operatively coupled to a game module 50. For example, the data interface 29 may be a data cable, an infrared (IR) port and/or a Bluetooth transmitter circuit that may be used to transmit user data and game progress information from the game module 50 to the mobile terminal 22 for storage thereof by the controller 42 in the memory 38. The data cable may be, for example, a serial bus interface, such as a Universal Serial Bus (USB) interface. Furthermore, where the game module 50 includes an interface that may be communicatively coupled to the base station transceiver 24, the data interface 29 may be provided by the transceiver 36 and need not be a separate interface circuit as illustrated schematically in FIG. 1.
  • The transceiver 36 typically includes a transmitter circuit 44 and a receiver circuit 46, which respectively transmit outgoing radio frequency signals to the base station transceiver 24 and receive incoming radio frequency signals, such as voice call and data signals, from the base station transceiver 24 via an antenna 48. The antenna 48 may be an embedded antenna, a retractable antenna or any antenna known to those having skill in the art without departing from the scope of the present invention. The radio frequency signals transmitted between the mobile terminal 22 and the base station transceiver 24 may include both traffic and control signals (e.g., paging signals/messages for incoming calls), which are used to establish and maintain a voice call communication with another party or to transmit and/or receive data, such as e-mail or MMS messages, with a remote device. The processor 42 may support various functions of the mobile terminal 22, including functions related to the audio signal processing circuit 29 of the mobile terminal 22 according to some embodiments of the present invention.
  • In some embodiments of the present invention, the base station transceiver 24 is a radio transceiver(s) that defines a cell in a cellular network and communicates with the mobile terminal 22 and other mobile terminals in the cell using a radio-link protocol. Although only a single base station transceiver 24 is shown, it will be understood that many base station transceivers may be connected through, for example, a mobile switching center and other devices, to define a wireless communications network.
  • In various embodiments of the present invention, the controller 42 is configured to couple the memory 38 and/or one of the user interface devices, such as the display 28 or the keypad 26, to the game module 50 through the data interface 29. More particularly, the controller 42 is configured to allow use of the data interface 29 to supplement resources of the game module 50 using the memory 38, display 28 and/or keypad 26 of the mobile terminal 22. As such, on occasions when a user of a game module 50 does not have a memory card on hand, but has their mobile terminal 22 available, the user of the game module 50 may save their progress/status for a game underway on the game module 50 on their mobile terminal 22. This ability may be particularly advantageous as a user of the game module 50 may be more likely to be carrying the mobile terminal 22 on their person more often than a memory card. Such an ability to save a game user's progress information to a mobile phone to support gaming may provide an added advantageous capability to the mobile phone by providing convenience to a user who is likely to have the mobile phone on their person at most times.
  • Where the memory 38 of the mobile terminal 22 is utilized by the game module 50, in certain embodiments of the present invention, the user game data could be transmitted through the data interface 29 and stored internally, using non-volatile memory. It may also be stored externally, using a removable memory card or the like, depending upon the types of memory 38 available to the mobile terminal 22.
  • In addition to use of the memory 38 to supplement the game module 50, multimedia and connectivity features of various mobile terminals 22 may allow for additional supplementation of game module resources in manners other than the usage of memory to save user game progress data and the like. For example, in addition to or as an option to saving game data on the mobile terminal 22, the data interface 29 may be utilized by the controller 42 to allow the mobile terminal 22 to be used as a “gaming companion.” For example, using the mobile terminal's multimedia ability, the mobile terminal 22 could be used as part of the game.
  • One example of such a multimedia usage would be in connection with a game having game characters with an associated inventory. In such instances, the mobile terminal 22 could be the game player interface to the inventory of a game character. By way of further example, for a first person shooter game, a level map as well as a current location of a character could be displayed on the display 28 of the mobile terminal 22. By way of yet further example, in a sports game, an associated play book and current play selection could be displayed on the display 28 of the mobile terminal 22 in a manner that would allow it to be kept secret from an opponent. By way of further example, various military-style games have game characters that communicate character to character through a visual interface, which typically stops game play on a game module 50. This communication visual interface could instead be displayed on the display 28 of the mobile terminal 22, which may eliminate the need for a pause in action. Thus, in various embodiments of the present invention, using the mobile terminal 22 as a resource for game maps, inventory and the like may allow for a better, more continuous game experience, without the need for diverting into the display of menus and the like on a display 51 of the game module 50 that may interrupt game play.
  • As described above, in various embodiments of the present invention, user and game progress data from the game module 50 may be uploaded through the interface 29 and stored in the memory 38 by the controller 42. Similarly, user and game data progress from the memory 38 may be downloaded through the data interface 29 to the game module 50 to allow a user to resume play, for example, at a stop point of a game in progress.
  • In addition, a user input interface, such as a keypad 26, may be coupled by the controller 42 through the data interface 29 to the game module 50 to allow a user to obtain information associated with a game from the game module 50 based on a user request input to the game module 50 through the keypad 26 or other user input interface with the mobile terminal 22. As described in various examples above, the display 28 of the mobile terminal 22 may also be coupled by the controller 42 through the data interface 29 to the game module 50 to allow display of supplemental game user information while continuing display of graphics associated with the game on the display 51 of the game module 50. The supplemental information for display (or that is obtained from the game module 50 responsive to user request) may include inventory information associated with the character of the game, maps associated with the game, a play book associated with the game, and/or a character to character communication visual interface associated with the game as discussed above.
  • Methods for supplementing game module resources with a mobile terminal according to various embodiments of the present invention will now be described with reference to the flow chart illustration of FIGS. 2-4. As seen in FIG. 2, operations begin at Block 200 by communicatively linking the mobile terminal 22 to the game module using the data interface 29 of the mobile terminal 22. A memory 38 and/or user interface 26, 28 of the mobile terminal 22 are utilized to supplement resources of the game module (Block 210).
  • Further embodiments of the present invention will now be described with reference to the flow chart illustration of FIG. 3, which illustrates various operations for some embodiments of the present invention corresponding to Block 210 of FIG. 2. As shown in the embodiments of FIG. 3, user data associated with a game is obtained from the game module (Block 300). The obtained user data is saved in the memory of the mobile terminal responsive to the user request (Block 310). The saved user data may be provided from the memory back to the game module (Block 315).
  • Yet further embodiments of operations for utilizing mobile terminal resources to supplement game module resources will now be described with reference to the flowchart illustration of FIG. 4. As shown in the embodiments of FIG. 4, a display of the mobile terminal is coupled to the game module (Block 400). The display of the mobile terminal is used to display supplemental game user information while continuing display of graphics associated with the game on a display of the game module (Block 410). Also shown in the embodiments of FIG. 4 is the use of a user input interface of the mobile terminal that is coupled to the game module (Block 420). A user request is input to the game module through the user input interface, such as a keypad, of the mobile terminal to obtain information associated with the game from the game module (Block 430). For example, game character inventory information could be obtained by user request through a keypad 26 of the mobile terminal 22 and displayed for a user on the display 28 of the mobile terminal 22.
  • As will be appreciated by one of skill in the art, the present invention may be embodied as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, a software embodiment or an embodiment combining software and hardware aspects all generally referred to herein as a “circuit” or “module.” Furthermore, the present invention may take the form of a computer program product on a computer-usable storage medium having computer-usable program code embodied in the medium. Any suitable computer readable medium may be utilized including hard disks, CD-ROMs, optical storage devices, a transmission media such as those supporting the Internet or an intranet, or magnetic storage devices.
  • Computer program code for carrying out operations of the present invention may be written in an object oriented programming language such as Java®, Smalltalk or C++. However, the computer program code for carrying out operations of the present invention may also be written in conventional procedural programming languages, such as the “C” programming language and/or a lower level assembler language. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer. In the latter scenario, the remote computer may be connected to the user's computer through a local area network (LAN) or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider).
  • Furthermore, the present invention was described in part above with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the invention. It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
  • These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function/act specified in the flowchart and/or block diagram block or blocks.
  • The computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
  • The diagrams of FIGS. 2 through 4 illustrate the architecture, functionality, and operations of some embodiments of methods, systems, and computer program products for supplementing game resources using a mobile terminal. In this regard, each block may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that in other implementations, the function(s) noted in the blocks may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently or the blocks may sometimes be executed in the reverse order, depending on the functionality involved.
  • In the drawings and specification, there have been disclosed exemplary embodiments of the invention. Although specific terms are employed, they are used in a generic and descriptive sense only and not for purposes of limitation, the scope of the invention being defined by the following claims.

Claims (20)

1. A mobile terminal, comprising:
a portable housing;
a wireless communication network interface circuit in the housing;
a memory coupled to the housing;
a user interface in the housing;
a data interface in the housing configured to be operatively coupled to a game module; and
a controller in the housing configured to couple the memory and/or the user interface of the mobile terminal to the game module through the data interface to supplement resources of the game module using the memory and/or the user interface.
2. The mobile terminal of claim 1, wherein the controller is configured to obtain user data associated with a game from the game module and to save the obtained user data in the memory responsive to a user request.
3. The mobile terminal of claim 1, wherein the controller is configured to provide saved user data from the memory to the game module.
4. The mobile terminal of claim 2, wherein the data interface comprises a Bluetooth interface, an infrared interface and/or a data cable interface.
5. The mobile terminal of claim 4, wherein the data cable interface comprises a serial bus interface.
6. The mobile terminal of claim 2, wherein the memory comprises a removable memory.
7. The mobile terminal of claim 2, wherein the user interface comprises a display of the mobile terminal and wherein the controller is configured to couple the display of the mobile terminal to the game module for use by the game module in displaying supplemental game user information while continuing display of graphics associated with a game on a display of the game module.
8. The mobile terminal of claim 7, wherein the user interface further comprises a user input interface and wherein the controller is configured to couple the user input interface to the game module to allow a user to obtain information associated with the game from the game module based on a user request input to the game module through the user input interface of the mobile terminal.
9. The mobile terminal of claim 1, wherein the user interface comprises a display of the mobile terminal and wherein the controller is configured to couple the display of the mobile terminal to the game module for use by the game module in displaying supplemental game user information while continuing display of graphics associated with a game on a display of the game module.
10. The mobile terminal of claim 9, wherein the supplemental information comprises inventory information associated with a character of the game, a map associated with the game, a playbook associated with the game and/or a character to character communication visual interface associated with the game.
11. The mobile terminal of claim 9, wherein the user interface further comprises a user input interface and wherein the controller is configured to couple the user input interface to the game module to allow a user to obtain information associated with the game from the game module based on a user request input to the game module through the user input interface of the mobile terminal.
12. The mobile terminal of claim 1, wherein the user interface comprises a user input interface and wherein the controller is configured to couple the user input interface to the game module to allow a user to obtain information associated with the game from the game module based on a user request input to the game module through the user input interface of the mobile terminal.
13. The mobile terminal of claim 12, wherein the user input interface comprises a keypad of the mobile terminal and wherein the information associated with the game is inventory information associated with a character of the game.
14. A method of supplementing game module resources with a mobile terminal, the method comprising:
communicatively linking the mobile terminal to the game module using a data interface of the mobile terminal; and
utilizing a memory and/or a user interface of the mobile terminal to supplement resources of the game module.
15. The method of claim 14, wherein utilizing a memory and/or a user interface comprises:
obtaining user data associated with a game from the game module; and
saving the obtained user data in the memory responsive to a user request.
16. The method of claim 15 further comprising providing saved user data from the memory to the game module.
17. The method of claim 14, wherein the user interface comprises a display of the mobile terminal and wherein utilizing a memory and/or a user interface comprises:
coupling the display of the mobile terminal to the game module; and
using the display of the mobile terminal to display supplemental game user information while continuing display of graphics associated with a game on a display of the game module.
18. The method of claim 14, wherein the user interface comprises a user input interface and wherein utilizing a memory and/or a user interface comprises:
coupling the user input interface of the mobile terminal to the game module; and
inputting a user request to the game module through the user input interface of the mobile terminal to obtain information associated with the game from the game module.
19. A computer program product for supplementing game module resources with a mobile terminal, the computer program product comprising computer program code embodied in a computer readable medium, the computer program code comprising program code configured to carry out the method of claim 14.
20. A computer program product for supplementing game module resources with a mobile terminal, the computer program product comprising computer program code embodied in a computer readable medium, the computer program code comprising program code configured to carry out the method of claim 15.
US11/183,422 2005-07-18 2005-07-18 Mobile terminals for supplementing game module resources and methods and computer program products for operating the same Abandoned US20070015580A1 (en)

Priority Applications (5)

Application Number Priority Date Filing Date Title
US11/183,422 US20070015580A1 (en) 2005-07-18 2005-07-18 Mobile terminals for supplementing game module resources and methods and computer program products for operating the same
JP2008522763A JP4787324B2 (en) 2005-07-18 2006-03-14 Mobile terminal for supporting resource of game module, method and computer program for controlling the terminal
EP06738289.5A EP1904200B1 (en) 2005-07-18 2006-03-14 Mobile terminals for supplementing game module resources and methods and computer program products for operating the same
CN2006800260464A CN101222958B (en) 2005-07-18 2006-03-14 Mobile terminals for supplementing game module resources and methods for operating the same
PCT/US2006/009211 WO2007011428A1 (en) 2005-07-18 2006-03-14 Mobile terminals for supplementing game module resources and methods and computer program products for operating the same

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US11/183,422 US20070015580A1 (en) 2005-07-18 2005-07-18 Mobile terminals for supplementing game module resources and methods and computer program products for operating the same

Publications (1)

Publication Number Publication Date
US20070015580A1 true US20070015580A1 (en) 2007-01-18

Family

ID=36593044

Family Applications (1)

Application Number Title Priority Date Filing Date
US11/183,422 Abandoned US20070015580A1 (en) 2005-07-18 2005-07-18 Mobile terminals for supplementing game module resources and methods and computer program products for operating the same

Country Status (5)

Country Link
US (1) US20070015580A1 (en)
EP (1) EP1904200B1 (en)
JP (1) JP4787324B2 (en)
CN (1) CN101222958B (en)
WO (1) WO2007011428A1 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2012141693A1 (en) * 2011-04-13 2012-10-18 Razer (Asia-Pacific) Pte Ltd Computer peripheral display and communication device providing an adjunct 3d user interface
US9737803B2 (en) 2011-08-04 2017-08-22 Sandbox Software, Llc System and method for gaming utilizing a mobile device
US20180207522A1 (en) * 2017-01-20 2018-07-26 Essential Products, Inc. Contextual user interface based on video game playback
US10359993B2 (en) 2017-01-20 2019-07-23 Essential Products, Inc. Contextual user interface based on environment

Citations (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4710873A (en) * 1982-07-06 1987-12-01 Marvin Glass & Associates Video game incorporating digitized images of being into game graphics
US5236199A (en) * 1991-06-13 1993-08-17 Thompson Jr John W Interactive media system and telecomputing method using telephone keypad signalling
US6290602B1 (en) * 1997-09-04 2001-09-18 Konami Co., Ltd. Method of controlling development of game reflecting player's personality, video game apparatus and storage medium therefor
US20020006824A1 (en) * 2000-06-07 2002-01-17 Toru Morita Program execution system, program execution device, relay device, and recording medium
US6567845B1 (en) * 1998-07-31 2003-05-20 Sony Computer Entertainment, Inc. System for and method of processing data, and apparatus and method of sending and receiving data
US6623360B1 (en) * 1999-02-17 2003-09-23 Namco Ltd. Game system and information storage medium
US20030211888A1 (en) * 2002-05-13 2003-11-13 Interactive Telegames, Llc Method and apparatus using insertably-removable auxiliary devices to play games over a communications link
US20030236111A1 (en) * 2002-06-21 2003-12-25 Namco Ltd. Game performing method, storage medium, game apparatus, data signal and program
US6716102B2 (en) * 2001-03-09 2004-04-06 Microsoft Corporation Method and apparatus for displaying information regarding stored data in a gaming system
US20040087373A1 (en) * 2002-10-31 2004-05-06 Samsung Electronics Co., Ltd. System and method for interacting with online/offline games using a mobile communication terminal
US20040110564A1 (en) * 2000-12-28 2004-06-10 Thomas Kern Telecommunication system, particularly for transferring software programs, adapted method and slide-in cassette
US6773344B1 (en) * 2000-03-16 2004-08-10 Creator Ltd. Methods and apparatus for integration of interactive toys with interactive television and cellular communication systems
US20050026697A1 (en) * 2003-07-30 2005-02-03 Balahura Robert Eugene System, computer product and method for enabling multi-player gaming on a wireless device
US20050130728A1 (en) * 2001-06-15 2005-06-16 International Game Technology Personal gaming device and method of presenting a game
US6929549B1 (en) * 1999-11-02 2005-08-16 Sony Corporation Game machine system with server device, display device, and game executing device connected by external communication line and method of using the system
US20060025222A1 (en) * 2004-07-27 2006-02-02 Aruze Corp. Gaming machine, service providing system, server and mobile device
US20060030408A1 (en) * 2004-07-19 2006-02-09 Nokia Corporation Game play with mobile communications device synchronization
US20060068910A1 (en) * 2004-09-30 2006-03-30 Microsoft Corporation Game console communication with a device
US20060084503A1 (en) * 2004-10-19 2006-04-20 Inventec Corporation System of Automatically generating personalized games and method thereof
US20070099703A1 (en) * 2003-09-16 2007-05-03 Is-Innovation Systems Ltd Massive role-playing games or other multiplayer games system and method using cellular phone or device
US7445549B1 (en) * 2001-05-10 2008-11-04 Best Robert M Networked portable and console game systems

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11333141A (en) * 1998-05-28 1999-12-07 Mitsubishi Pencil Co Ltd Game device
JP2000115303A (en) * 1998-10-08 2000-04-21 Takami Miyagi Game machine configured by incorporating storage device capable of arbitrary rewritable and reproducible to portable telephone set
JP2001190851A (en) * 2000-01-17 2001-07-17 Canon Inc Home-use game machine system, home-use game machine, intra-home device, mobile device, game machine system, game machine, home-use game machine data exchange method and recording medium
JP2001333155A (en) * 2000-05-19 2001-11-30 Snk Corp Mobile phone, arcade game machine, and storage medium
JP2002078973A (en) * 2000-09-08 2002-03-19 Sharp Corp Game system and recording medium wherein information processing program is recorded
JP2002325977A (en) * 2001-05-01 2002-11-12 Konami Co Ltd Game-processing system and game apparatus and program
JP2004024279A (en) * 2002-05-20 2004-01-29 Open Interface Inc Personal digital assistant and arcade game apparatus
KR100440741B1 (en) * 2002-08-16 2004-07-15 플라인 스튜디오 (주) Game extension device for mobile device
EP1493472B1 (en) * 2003-07-02 2009-02-11 Sony Ericsson Mobile Communications AB Digital gaming device interaction with user via mobile phone

Patent Citations (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4710873A (en) * 1982-07-06 1987-12-01 Marvin Glass & Associates Video game incorporating digitized images of being into game graphics
US5236199A (en) * 1991-06-13 1993-08-17 Thompson Jr John W Interactive media system and telecomputing method using telephone keypad signalling
US6290602B1 (en) * 1997-09-04 2001-09-18 Konami Co., Ltd. Method of controlling development of game reflecting player's personality, video game apparatus and storage medium therefor
US6567845B1 (en) * 1998-07-31 2003-05-20 Sony Computer Entertainment, Inc. System for and method of processing data, and apparatus and method of sending and receiving data
US6623360B1 (en) * 1999-02-17 2003-09-23 Namco Ltd. Game system and information storage medium
US6929549B1 (en) * 1999-11-02 2005-08-16 Sony Corporation Game machine system with server device, display device, and game executing device connected by external communication line and method of using the system
US6773344B1 (en) * 2000-03-16 2004-08-10 Creator Ltd. Methods and apparatus for integration of interactive toys with interactive television and cellular communication systems
US20020006824A1 (en) * 2000-06-07 2002-01-17 Toru Morita Program execution system, program execution device, relay device, and recording medium
US20040110564A1 (en) * 2000-12-28 2004-06-10 Thomas Kern Telecommunication system, particularly for transferring software programs, adapted method and slide-in cassette
US6716102B2 (en) * 2001-03-09 2004-04-06 Microsoft Corporation Method and apparatus for displaying information regarding stored data in a gaming system
US7445549B1 (en) * 2001-05-10 2008-11-04 Best Robert M Networked portable and console game systems
US20050130728A1 (en) * 2001-06-15 2005-06-16 International Game Technology Personal gaming device and method of presenting a game
US20030211888A1 (en) * 2002-05-13 2003-11-13 Interactive Telegames, Llc Method and apparatus using insertably-removable auxiliary devices to play games over a communications link
US20030236111A1 (en) * 2002-06-21 2003-12-25 Namco Ltd. Game performing method, storage medium, game apparatus, data signal and program
US20040087373A1 (en) * 2002-10-31 2004-05-06 Samsung Electronics Co., Ltd. System and method for interacting with online/offline games using a mobile communication terminal
US20050026697A1 (en) * 2003-07-30 2005-02-03 Balahura Robert Eugene System, computer product and method for enabling multi-player gaming on a wireless device
US20070099703A1 (en) * 2003-09-16 2007-05-03 Is-Innovation Systems Ltd Massive role-playing games or other multiplayer games system and method using cellular phone or device
US20060030408A1 (en) * 2004-07-19 2006-02-09 Nokia Corporation Game play with mobile communications device synchronization
US20060025222A1 (en) * 2004-07-27 2006-02-02 Aruze Corp. Gaming machine, service providing system, server and mobile device
US20060068910A1 (en) * 2004-09-30 2006-03-30 Microsoft Corporation Game console communication with a device
US20060084503A1 (en) * 2004-10-19 2006-04-20 Inventec Corporation System of Automatically generating personalized games and method thereof

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2012141693A1 (en) * 2011-04-13 2012-10-18 Razer (Asia-Pacific) Pte Ltd Computer peripheral display and communication device providing an adjunct 3d user interface
US9959008B2 (en) 2011-04-13 2018-05-01 Razer (Asia-Pacific) Pte Ltd. Computer peripheral display and communication device providing an adjunct 3D user interface
US9737803B2 (en) 2011-08-04 2017-08-22 Sandbox Software, Llc System and method for gaming utilizing a mobile device
US20180207522A1 (en) * 2017-01-20 2018-07-26 Essential Products, Inc. Contextual user interface based on video game playback
US10166465B2 (en) * 2017-01-20 2019-01-01 Essential Products, Inc. Contextual user interface based on video game playback
US10359993B2 (en) 2017-01-20 2019-07-23 Essential Products, Inc. Contextual user interface based on environment

Also Published As

Publication number Publication date
JP4787324B2 (en) 2011-10-05
WO2007011428A1 (en) 2007-01-25
CN101222958A (en) 2008-07-16
CN101222958B (en) 2011-09-14
EP1904200B1 (en) 2014-06-18
JP2009502098A (en) 2009-01-22
EP1904200A1 (en) 2008-04-02

Similar Documents

Publication Publication Date Title
US8180399B1 (en) Wireless interface extension for mobile devices
US8019903B2 (en) Removable accessory for a computing device
CN107562405B (en) Audio playing control method and device, storage medium and mobile terminal
US20080104018A1 (en) Personalized Virtual Reality Home Screen for Mobile Devices
US20050176461A1 (en) Modular communication system
CN107730208B (en) System and method for performing mobile phone call and/or messaging operations in a game during execution of a computer game application
US20140031127A1 (en) System and method for transferring gaming elements between peer devices
EP1904200B1 (en) Mobile terminals for supplementing game module resources and methods and computer program products for operating the same
JP4332525B2 (en) Mobile communication terminal
CN112996042A (en) Network acceleration method, terminal device, server and storage medium
AU2005234617B2 (en) Apparatus and method for processing alert message of mobile communication terminal
JPH11290552A (en) Game system using portable communication information terminal
US20070172953A1 (en) Mobile telecommunication terminal having electrical compass module and playing mobile game method using electrical compass module thereof
US7812814B2 (en) Device with game-dependent user interface, method, game module and computer program product therefor
US20070042823A1 (en) Mobile telecommunication terminal having electrical compass module and playing network type mobile game method using electrical compass module thereof
KR20080026856A (en) Method of sending and reception a message in a portable terminal
JP2008302232A (en) Mobile terminal and game system
US8613669B1 (en) Game controller with display and methods therefor
US7379709B2 (en) Bluetooth smart mode switching for security and privacy
KR100625013B1 (en) Method and apparatus for providing idle state contents to a mobile phone
US20080096549A1 (en) Mobile communication terminal
EP1493472B1 (en) Digital gaming device interaction with user via mobile phone
KR20040099682A (en) Local hand phone by bluetooth
KR100621340B1 (en) Mobile Communication Terminal Capable of Saving/Resuming Work State and Method for Saving/Resuming Work State
JP2006115276A (en) Information terminal

Legal Events

Date Code Title Description
AS Assignment

Owner name: SONY ERICCSON MOBILE COMMUNICATIONS AB, SWEDEN

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:HUNTER, WESLEY K.;HERNDON, DAVID;REEL/FRAME:016770/0141

Effective date: 20050713

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION