US20070021209A1 - Video game controller with rechargeable battery system - Google Patents
Video game controller with rechargeable battery system Download PDFInfo
- Publication number
- US20070021209A1 US20070021209A1 US11/513,211 US51321106A US2007021209A1 US 20070021209 A1 US20070021209 A1 US 20070021209A1 US 51321106 A US51321106 A US 51321106A US 2007021209 A1 US2007021209 A1 US 2007021209A1
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- United States
- Prior art keywords
- controller
- wireless
- rechargeable battery
- adapter
- game
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
Abstract
A wireless computer game controller with rechargeable batteries that may be recharged while the batteries are installed on the controller and/or while the controller is in operation. Disposable batteries may also power the controller. In one embodiment, a communication cable connects the controller with a stand-alone computer game console such that the rechargeable battery pack is recharged directly from the game console through the communication cable. The cable not only establishes a communication link to facilitate the transmission of both command signals and audio/video signals between the controller and computer device, but it also deliver a recharge signal to the battery pack through the game controller. In another embodiment, the rechargeable battery pack is recharged through a stand-alone cradle that receives either the controller while the batteries are mounted to the controller or the battery pack separate from controller. The cradle may be part of an adapter assembly that converts the game console into a wireless transmitter/receiver.
Description
- This application is a continuation application of U.S. Ser. No. 11/071,591 filed on Mar. 4, 2005 and claims the benefit of U.S. provisional application No. 60/647,800 filed Jan. 31, 2005, each of which are hereby incorporated by reference.
- 1. Field of the Invention
- The present invention relates to video game controllers and more specifically to a wireless controller with rechargeable battery pack that may be recharged while installed on the wireless controller, or a wireless controller with disposable batteries that may be powered by a power cable if the batteries become depleted.
- 2. Description of the Related Art
- Computer video games are well known in the art. Such devices range from small hand held all-in-one units, to larger stand-alone units which interact with stand alone controllers and stand alone video display devices. Small hand held devices are very portable. However, the graphics and sophistication game play are substantially inferior to stand alone units due limited processing power and associated peripherals. For more sophisticated play, stand alone computer units provide tremendous processing power and work with associated peripheral devices, such as a remote controller and television display in an attempt to bring the player a more dramatic gaming experience to that of hand held devices. These devices are widely available on the market and are well know in the art.
- A central stand-alone console contains all the essential processing components to run a computer game. A controller is connected to communicate operation control commands from a user. A separate display is connected to the gaming device to display interactive video gaming images. As previously mentioned, this conventional arrangement is well known in the art.
- With the tremendous commercial success of stand alone computer gaming systems, and entire peripheral market has emerged ranging from advanced video controllers, joysticks, steering wheel devices for racing games, multi-tap controllers, vibrating controllers, video stands, audio systems and the like. Programmable controllers are also available which allow a user to customize the operation of control buttons and to even store and retrieved such customized arrangements.
- As a game is played, a player or players control various visual aspects of the game using either the hard-wired or wireless controllers. All of the controllers require power to operate but power sources can be cumbersome or inefficient, especially for wireless controllers. The need exists for a wireless controller that can accommodate alkaline batteries and/or a rechargeable batteries where the rechargeable batteries can be recharged in an efficient and useful manner.
- The present invention is directed to a wireless computer game controller with rechargeable batteries that may be recharged while the batteries are installed on the controller and/or while the controller is in operation.
- In one embodiment, a communication cable connects the controller with a stand-alone computer game console such that the rechargeable battery pack is recharged directly from the game console through the communication cable. The cable not only establishes a communication link to facilitate the transmission of both command signals and audio/video signals between the controller and computer device, but it also delivers a recharge voltage to the battery pack through the game controller.
- In another embodiment, the rechargeable battery pack is recharged through a stand-alone cradle that receives either the controller while the batteries are mounted to the controller or the battery pack separate from controller. The cradle may be part of an adapter assembly that converts the game console into a wireless transmitter/receiver. The adapter/receiver can act as the rechargeable cradle while the controller is not being used and may require to be recharged during breaktime.
- In another embodiment, the rechargeable battery pack is recharged by connecting a power cable directly to the controller and/or directly to the battery pack while the battery pack is mounted to the controller.
- In another embodiment, the controller may be powered with disposable (e.g., alkaline) batteries that may be powered by connecting a power cable directly to the controller when the disposable batteries are depleted.
- These and other features of the present invention will become more apparent with reference to the following drawings and associated description.
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FIG. 1 shows an example interactive computer graphics system with wireless controllers. -
FIG. 2 is a top plan view of a controller according to one embodiment of the present invention. -
FIG. 3 is a bottom view of a controller shown inFIG. 2 . -
FIG. 4 is an enlarged view of the front of the controller as viewed along view line IV-IV shown inFIG. 2 . -
FIG. 5 is a side view of the controller ofFIG. 2 . -
FIG. 6 is a bottom view of the controller ofFIG. 2 shown in conjunction with a controller cable used to both sending two-way communication signals between the game console and the controller as well as sending a charging signal to recharge to batteries of the controller. -
FIG. 7 is an enlarged view of the front of the controller as viewed along view line VII-VII shown inFIG. 6 . -
FIG. 8 is an illustration of a wireless adapter and a controller power cable used to send a charging signal to recharge to batteries of the controller. -
FIG. 9 is an enlarged view of the front of the controller similar to the view shown inFIG. 7 . -
FIG. 10 illustrates a generic and conceptual charge circuit for the rechargeable battery pack. -
FIG. 11 illustrates a specific recharge circuit for a wireless controller and rechargeable battery pack for use with the XBox® game system. -
FIGS. 12 and 13 illustrate specific recharge circuits for a wireless controller and rechargeable battery pack for use with the XBox® game system. -
FIG. 14 illustrates a specific recharge circuit for a wireless controller and rechargeable battery pack for use with the PS2® game system. -
FIG. 15 illustrates a specific circuit for wireless/wired controller that can be powered by disposable batteries or by a direct power cable when the batteries are low. -
FIG. 1 shows an example interactivecomputer graphics system 50.System 50 can be used to play interactive video games with interesting stereo sound. It can also be used for a variety of other applications. - In this example,
system 50 is capable of processing, interactively in real time, a signal in response to real time inputs fromhandheld controllers application using system 50, the user first connects amain unit 54 to his or her television set or othervideo display device 56 or other display device by connecting acable 58 between the two.Main unit 54 produces both video signals and audio signals for controlling thevideo display device 56. The video signals are what controls the images displayed on thetelevision screen 59, and the audio signals are played back as sound throughtelevision stereo loudspeakers - The user also needs to connect
main unit 54 to a power source. This power source may be a conventional AC adapter (not shown) that plugs into a standard home electrical wall socket and converts the house current into a lower DC voltage signal suitable for powering themain unit 54. Batteries could be used in other implementations. - The user may use
hand controllers main unit 54.Controls television 56 should move.Controls Controllers controllers controls such controllers main unit 54 by cables or wirelessly via electromagnetic (e.g., radio or infrared) waves. - To play an application such as a game, the user selects an appropriate storage medium 62 (e.g., CD, DVD, etc.) storing the video game or other application he or she wants to play, and inserts that storage medium into a
slot 64 inmain unit 54.Storage medium 62 may, for example, be a specially encoded and/or encrypted optical and/or magnetic disk that stores commands for graphics and audio processor 114 and/or instructions controlling main processor 110 to develop such commands. The user may operate apower switch 66 to turn onmain unit 54 and cause the main unit to begin running the video game or other application based on the software stored in thestorage medium 62. The user may operate controllers 52 to provide inputs tomain unit 54. For example, operating acontrol other controls storage medium 62, thevarious controls controller -
FIG. 2 depicts a wireless video game controller according to one embodiment of the present invention in the form of a hand heldunit 100 ergonomically formed to be held by a hand(s) of a user. The hand heldunit 100 includes a plurality of operating members for manipulation of the users hand to facilitate wireless interaction with a game console. The 2.4 GHz (operating frequency) controller may be the programmable type, include a vibratory member for heightened tactile game play as well as lighted buttons etc. Thecontroller 100 preferably includes six (6) Digital Action Buttons; 2 Trigger Buttons; a Turbo Function Button; a Power ON/OFF switch; and other suitable buttons/switches. The controller also includesrubberized grips 104 for comfortable handling, and dual expansion slots may also be provided on the remote controller. - With reference to
FIG. 3 , thewireless controller 100 is powered by 2 “AA” Alkaline Batteries or a 3V DCRechargeable Battery Pack 130 adapted to fit in thebattery compartment 101 of thecontroller 100 shown inFIG. 3 .FIG. 4 is a partial detailed view of the area designated by view lines IV-IV ofFIG. 2 . With reference toFIG. 4 , the controller further includesbattery charging port 106 withLED charging indicator 108, as well as a 3position vibration switch 109 known to those of skill in the art. With the embodiment ofFIG. 4 , therechargeable batteries 130 may be recharged by a conventional power cable (not shown). - The present invention also provides a mechanical or
electrical switch 102 on the controller that is closed when therechargeable battery pack 130 is placed in thebattery compartment 101. Due to the physical shape of thebattery pack 130, an actuator on thebattery pack 130 closes theswitch 102. However, when conventional disposable batteries are used, theswitch 102 is not closed. In other words, an electro-mechanical actuator/switch 102 functions as charging circuit activation switch to recharge thebattery pack 130 when therechargeable battery pack 130 is disposed in thebattery compartment 101 due to the physical interaction between the battery pack 103 andswitch 102. When thebattery pack 130 is not present or whenalkaline batteries 130 are disposed in thebattery compartment 101, the electro-mechanical actuator 102 is not activated and the control circuitry delivers power directly to thecontroller 100. -
FIG. 10 shows a generic and conceptual charge circuit for therechargeable battery pack 130.Switch 102 is closed only when therechargeable battery pack 130 is placed in thecompartment 101 and a mechanical actuator on thebattery pack 130 closes theswitch 102. -
FIG. 11 shows a specific recharge circuit for awireless controller 200 andrechargeable battery pack 230 for use with the XBox® game system. The circuit ofFIG. 11 allows the controller to be played without charging thebattery pack 230 during game play. The circuit ofFIG. 11 is used in the system shown inFIG. 6 withcable 200 and plugs 210, 220. Power from an AC adaptor with no charge circuit implementation is connected toport 204. With thecontroller 200 in the ‘off’ position, power to charge batteries is provided through port 206 (or port 204).Switch 202 is closed only when therechargeable battery pack 230 is placed in the compartment 201 of the controller and a mechanical actuator on thebattery pack 230 closes theswitch 202. -
FIG. 12 shows a specific recharge circuit for awireless controller 300 andrechargeable battery pack 330 for use with the XBox® game system. The circuit ofFIG. 12 allows thebattery pack 330 to be charged during game play or with thecontroller 300 in the ‘off’ position. The circuit ofFIG. 12 is also used in the system shown inFIG. 6 withcable 200 and plugs 210, 220. Power from an AC adaptor with a charge circuit is applied directly to the batteries throughport 304 for charging when the controller on/off switch is in the ‘off’ position. With thecontroller 300 in the ‘on’ or ‘off’ position, trickle charge is provided throughport 206.Switch 302 is closed only when therechargeable battery pack 330 is placed in the compartment of the controller and a mechanical actuator on thebattery pack 330 closes theswitch 302. -
FIG. 13 shows a specific recharge circuit for awireless controller 400 andrechargeable battery pack 430 for use with the XBox® game system. The circuit ofFIG. 13 allows thebattery pack 430 to be charged during game play or with thecontroller 300 in the off position.Switch 402 is closed only when therechargeable battery pack 430 is placed in the compartment of the controller and a mechanical actuator on thebattery pack 430 closes theswitch 402. Power (5 Volts) from an AC adaptor may be applied throughport 404 for charging. With thecontroller 400 in the ‘off’ position (i.e., switch 406), theswitch 408 and switch 409 provide power to the controller and provide full charge capability to therechargeable battery pack 430. When thecontroller 400 is in the ‘on’ position (i.e., switch 406), a re-charge trickle charge is sent to the rechargeable batteries during use of thecontroller 400. Input power to thecontroller 400 is supplied through a two-connector cable connected to either the adapter/receiver or a game console. -
FIG. 14 shows a specific recharge circuit for awireless controller 500 andrechargeable battery pack 530 for use with the PS2® game system. The circuit ofFIG. 14 allows thebattery pack 530 to be charged during game play or with thecontroller 500 in the ‘off’ position.Switch 502 is closed only when therechargeable battery pack 530 is placed in the compartment of the controller and a mechanical actuator on thebattery pack 530 closes theswitch 502. Power (8 Volts) from an AC adaptor may be applied throughport 504 for charging. With thecontroller 500 in the ‘off’ position (i.e., switch 506), theswitch 508 and switch 509 provide power to the controller and provide full charge capability to therechargeable battery pack 530. When thecontroller 500 is in the ‘on’ position (i.e., switch 506), a re-charge trickle charge is sent to the rechargeable batteries during use of thecontroller 500. Input power to thecontroller 500 is supplied through a two-connector cable connected to either the adapter/receiver or a game console. -
FIG. 15 shows a specific circuit for wireless/wired controller 600 that can be powered bydisposable batteries 630 or by a direct power cable when thebatteries 630 are low.Switch 602 is used to connect/disconnect the batteries from the circuit. When no external power is applied to the controller 600 atinput port 604, the controller 600 is configured to function from thebatteries 630. When external power is connected to the controller atinput port 604, the batteries are disconnected and the controller 600 is powered from the external power source. The relay s shown with no power applied from the external power source. -
FIG. 5 is a side view of thecontroller 100 shown inFIG. 2 . -
FIG. 6 shows one embodiment of the recharging capability of the present invention; namely, acommunication cable 200 facilitates communication with a stand-alonecomputer gaming console 54 is also provided to recharge the battery pack. Thecommunication cable 200 is adapted to interface with the controller ports of thegame console 54 at thefirst end plug 210 and to interface with thecontroller 100 at the second endcontroller cable plug 220 at thecontroller cable port 150. Seecontroller cable port 150 shown inFIG. 7 . When therechargeable batteries 130 shown inFIG. 6 need to be recharged, thecable 200 can be plugged into both theconsole 54 and thecontroller 100 to recharge the batteries orbattery pack 130. Thecable 200 also delivers control signal between thecontroller 100 and thegame console 54. In this case, it is possible to facilitate communication between thegame console 54 and thecontroller 100 while recharging the batteries. In this embodiment, the wireless controller functions as a conventional wired controller to facilitate play while charging. SeeFIGS. 11 and 12 . -
FIG. 8 shows an alternate system for charging the batteries of the controller where apower plug 300 delivers a charging signal from thewireless adapter 350 to thecontroller 100. As known in the art, theconventional game console 54 may be converted for wireless communication by theadapter 350 which interfaces with thegame console 54 at theconsole plug 360 which fits into the controller port of thegame console 54. Thewireless controller 100 sends and received wireless signals to and from thereceiver unit 351, which signals are then transmitted to the game console through the controller port of thegame console 54. Thereceiver unit 351 is provided with apower jack 352 that receives thepower plug 310, and theother end 320 of the power plug is connected to the controller 1000 at a chargingport 190 shown inFIG. 9 . In this embodiment, the wireless controller functions as a wireless controller that communicates with the wireless transmitter/receiver unit 351 during the charging operation. SeeFIGS. 13 and 14 . - This invention also envisions a combination of the features of
FIGS. 6-9 , where thewireless controller 100 may include both the controller cable port 150 (seeFIG. 7 ) as well as the power charging port 190 (seeFIG. 9 ) to provide a versatile charging arrangement that permits both wired or wireless communication during the charging operation. - Thus, the
controller 100 has the ability to communicate with the gaming console through dual channels. First, the controller has wireless transmission/receiver circuitry to wirelessly communicate to the gaming platform via the receiver/transmitter unit 350 and establish wireless two-way communication there between. Circuitry for the wired connection is also provided to allow direct connection viacontroller cable 200 shown inFIGS. 6 and 7 . The wired circuitry may include a simple detection circuit, detecting the voltage supplied by the console viacable 200 to select transmission through the wired circuitry. This detection isolates the wireless transmission circuitry during said connection. Furthermore, the detection circuitry shunts/diverts voltage to the recharging circuitry to facilitate charging of the batteries. SeeFIGS. 10-15 . Thus the ability to use multiple sources of voltage (through direct coupling to gaming platform, connection towireless receiver 350, or to a dedicated voltage source such as a conventional converter) coupled with the capability to communicate to the game platform through dual mediums (wired or wireless) affords tremendous flexibility and convenient to the user. For example, when the batteries are low, the player may still use the wireless controller viacable 200 and simultaneous play and recharge the battery. Thus, a player need not invest in additional wired controller as a back up for times when the batteries run out. Furthermore, thereceiver unit 350 may be formed as a cradle unit corresponding to a shape of the controller to both provide a storage bay for the wireless controller and provide a physical direct connection to charge the battery pack avoiding the necessity forcable 300. Such an arrangement provides an incentive to maintain the controller in this dedicated location and ensures that the batteries within the controller are always sufficiently charged to facilitate play and thus avoid recharging down time. - The
controller 100 also has dual sources for recharging the batter pack. As previously mentioned, voltage may be drawn from voltage supplied through thewired cable 200 coupled directly to the gaming platform. However,controller 100 may also be provided with supplemental charge port to be connected to an alternate voltage source such as adedicated power cable 300 through a connection to theadapter receiver unit 350 or from another power source. - Although the
power plug 300 is shown as a separate cord, it will be understood by those of skill in the art that thepower plug 300 may be integrated into thewireless adapter unit 350. Similarly, theadapter unit 350 may be formed as a cradle for the controller such that the controller may be electrically connected to the adapter unit by sitting directly on the adapter when the controller is not being used. In this case, the battery charge port 106 (seeFIG. 4 ) mates directly with a jack on theadapter 351. When cradled in this manner, the controller batteries may be recharged without connecting or disconnecting separate cables. The controller simply cradles with the adapter unit for the purpose of recharging thecontroller batteries 130. - It is also noted that the present invention provides a special safety device (e.g., charging circuit activation switch 102) that prevents accidental charging of disposable batteries through the controller charging port. The charging circuitry is “closed” when the specially designed battery pack is mounted to the controller by a mechanical actuator that physically closes a switch in the recharging circuit. See
FIGS. 10-15 . - It will also be apparent to those of skill in the art that the detachable controller cable shown in
FIGS. 6 and 8 provides alternative means of power with simultaneous two-way communication even when batteries are not available. - The invention also envisions an idle sleep mode for the battery-powered controller to conserve power when the controller is not is use. Likewise, the smart circuit design of this invention detects when power from detachable controller cable is available in order to isolate and preserve battery power.
- Moreover, the invention allows the use of either disposable batteries or a rechargeable battery pack.
- While the foregoing invention has been shown and described with reference to specific embodiments, it will be understood by those of skill in the art that various changes in form and detail may be made therein without departing from the spirit and scope of the present invention.
Claims (14)
1-21. (canceled)
22. A battery recharging system in combination with a wireless computer game controller, said combination comprising:
at least one rechargeable battery adapted to be electrically connected to said wireless computer game controller for powering said wireless computer game controller;
a wireless adapter that converts the game console into a wireless transmitter/receiver by sending and receiving wireless control signals with said wireless computer game controller and delivering said control signals to a control port of a game console; said wireless adapter being electrically connected to an electrical power supply for recharging said rechargeable battery, said wireless adapter also electrically connected to said at least one rechargeable battery and recharging said rechargeable battery simultaneously while the wireless controller is in operation and said adapter is sending and receiving wireless control signals with said wireless computer game controller and delivering said control signals through said control port.
23. The combination according to claim 22 , wherein said wireless adapter is configured to connect to said power supply by direct connection to a voltage source through said game port of said game console.
24. The combination of claim 22 , wherein said wireless controller communicates with said game console solely by wireless communication through said adapter.
25. The system of claim 22 , wherein said wireless adapter is configured to deliver power directly to said at least one rechargeable battery.
26. The controller of claim 22 , further comprising a detection circuit for detecting a voltage supplied via said game console and adapted to shunt/divert voltage to a recharging circuitry to facilitate recharging the at least one rechargeable battery.
27. The system of claim 26 , wherein said rechargeable battery is recharged through a cradle formed as part of the wireless adapter and being the battery pack separate from controller.
28. The combination of claim 23 , wherein said wireless controller communicates with said game console solely by wireless communication through said adapter.
29. The system of claim 23 , wherein said wireless adapter is configured to deliver power directly to said at least one rechargeable battery.
30. The system of claim 24 , wherein said wireless adapter is configured to deliver power directly to said at least one rechargeable battery.
31. The system of claim 28 , wherein said wireless adapter is configured to deliver power directly to said at least one rechargeable battery.
32. A battery recharging system in combination with a wireless computer game controller and associated dedicated computer gaming console, said combination comprising:
at least one rechargeable battery adapted for connection to and powering said on said wireless computer game controller;
an adapter for converting a game console into a wireless transmitter/receiver by sending and receiving wireless control signals with said wireless computer game controller and delivering said control signals to a control port of a game console, said adapter being in electrical connection to a power source through said game port to recharge said at least one rechargeable battery;
33. The system of claim 32 , further comprising a detection circuit for detecting a voltage supplied via said game port of said console, said detection circuit adapted to divert/shunt voltage to recharging circuitry to facilitate charging of the rechargeable battery.
34. The system of claim 33 , wherein said rechargeable battery is recharged through a cradle formed as part of said adapter while the rechargeable battery is either mounted to the controller or separate from controller.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US11/513,211 US20070021209A1 (en) | 2005-01-31 | 2006-08-31 | Video game controller with rechargeable battery system |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
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US64780005P | 2005-01-31 | 2005-01-31 | |
US11/071,591 US20060172801A1 (en) | 2005-01-31 | 2005-03-04 | Video game controller with rechargeable battery system |
US11/513,211 US20070021209A1 (en) | 2005-01-31 | 2006-08-31 | Video game controller with rechargeable battery system |
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Application Number | Title | Priority Date | Filing Date |
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US11/071,591 Continuation US20060172801A1 (en) | 2005-01-31 | 2005-03-04 | Video game controller with rechargeable battery system |
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US20070021209A1 true US20070021209A1 (en) | 2007-01-25 |
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Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
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US11/071,591 Abandoned US20060172801A1 (en) | 2005-01-31 | 2005-03-04 | Video game controller with rechargeable battery system |
US11/119,770 Expired - Fee Related US6992462B1 (en) | 2005-01-31 | 2005-05-03 | Video game controller with rechargeable battery system |
US11/513,211 Abandoned US20070021209A1 (en) | 2005-01-31 | 2006-08-31 | Video game controller with rechargeable battery system |
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US11/071,591 Abandoned US20060172801A1 (en) | 2005-01-31 | 2005-03-04 | Video game controller with rechargeable battery system |
US11/119,770 Expired - Fee Related US6992462B1 (en) | 2005-01-31 | 2005-05-03 | Video game controller with rechargeable battery system |
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US (3) | US20060172801A1 (en) |
JP (1) | JP2006204885A (en) |
CA (1) | CA2509117A1 (en) |
DE (1) | DE102005027007A1 (en) |
FR (1) | FR2881585A1 (en) |
GB (1) | GB2422733A (en) |
WO (1) | WO2006085901A1 (en) |
Cited By (13)
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US20060172801A1 (en) * | 2005-01-31 | 2006-08-03 | Saied Hussaini | Video game controller with rechargeable battery system |
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WO2020040949A1 (en) * | 2018-08-24 | 2020-02-27 | Sony Interactive Entertainment LLC | Wireless charging adapter with game control keys for computer game controller |
US10661161B2 (en) * | 2018-08-24 | 2020-05-26 | Sony Interactive Entertainment LLC | Wireless charging adapter with game control keys for computer game controller |
CN112969514A (en) * | 2018-08-24 | 2021-06-15 | 索尼互动娱乐有限责任公司 | Wireless charging adapter with game control key for computer game controller |
Also Published As
Publication number | Publication date |
---|---|
JP2006204885A (en) | 2006-08-10 |
CA2509117A1 (en) | 2006-07-31 |
GB0511363D0 (en) | 2005-07-13 |
WO2006085901A1 (en) | 2006-08-17 |
US20060172801A1 (en) | 2006-08-03 |
DE102005027007A1 (en) | 2006-08-03 |
FR2881585A1 (en) | 2006-08-04 |
GB2422733A (en) | 2006-08-02 |
US6992462B1 (en) | 2006-01-31 |
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