US20070093295A1 - Wireless controller for game machine - Google Patents

Wireless controller for game machine Download PDF

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Publication number
US20070093295A1
US20070093295A1 US11/258,321 US25832105A US2007093295A1 US 20070093295 A1 US20070093295 A1 US 20070093295A1 US 25832105 A US25832105 A US 25832105A US 2007093295 A1 US2007093295 A1 US 2007093295A1
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US
United States
Prior art keywords
axis solid
solid static
static gyro
gyro
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/258,321
Inventor
Chii-Moon Liou
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Haicom Electronics Corp
Original Assignee
Haicom Electronics Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Haicom Electronics Corp filed Critical Haicom Electronics Corp
Priority to US11/258,321 priority Critical patent/US20070093295A1/en
Assigned to HAICOM ELECTRONICS CORP. reassignment HAICOM ELECTRONICS CORP. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: LIOU, CHII-MOON
Publication of US20070093295A1 publication Critical patent/US20070093295A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

A wireless controller for a display of a game machine comprises a gun body having a substrate; a Y axis solid static gyro and an X axis solid static gyro being installed on the substrate; the Y axis solid static gyro and X axis solid static gyro being connected to a direction detector. When the Y axis solid static gyro or the X axis solid static gyro moves, the direction detector will sense the moving directions of the Y axis solid static gyro and the X axis solid static gyro. Signals related to the moving direction is transferred wirelessly to wireless receiver which is further connected to a computer through an USB interface so that the movement of the gun body can be displayed on a screen of a display of the computer.

Description

    FIELD OF THE INVENTION
  • The present invention relates to game machines, and in particular to a wireless controller for a game machine, wherein it only needs to move the gun body three-directionally. The figures in the game machine will act corresponding to the action of the gun body. Various switches are used to provide the actions of moving forwards and backwards, viewing at various directions, aiming, shooting, and filling ammunition so that the user plays the game as in a real environment. Furthermore, the present invention can be used with a conventional cathode ray tube, a liquid crystal display of a notebook computer, a liquid crystal TV, a projection TV, and a conventional TV.
  • BACKGROUND OF THE INVENTION
  • In the prior art shooting game of a game machine, a joystick or a mouse is used to operate the figures in the display. The actions of for example moving forwards and backwards, viewing at various directions, aiming, shooting, and filling ammunition are performed by operating a computer keyboard or a mouse. For example the action of triggering or aiming is performed by operating a computer keyboard or a mouse. As a result, the gamer does not feel that he (or she) plays in a real environment.
  • Furthermore, in one improvement, all the operations are integrated in a gun shape controller which is called as light gun. The light gun has a plurality of control keys thereon, such as a trigger, moving keys at various directions, a start key, a stop key, etc. The viewing action of the figure is performed by moving the control keys at corresponding directions. The principle of aiming is that a front end of the light gun has a reflected round sheet which is adhered to a transparent plastic mirror. When the trigger is triggered, the screw of the display will flash in a short time and have a dull period (the game is stopped temporarily). Then the scanning lines are operated corresponding to the X and Y coordinates of the shooting in the screen so that the user can aim and shoot. The defects of the light gun are that it is used only in the conventional cathode ray tube (CRT) display, which is not suitable to be used in other displays (such as liquid crystal display TVs, projector TVs, etc). Most of these devices are wired-connected. Another defect of this light gun is that in aiming or shooting, the screen has a white frame in a short time. If the trigger is operated continuously, the white frame is retained until the trigger is released. Besides, the light gun only has the action of shooting. Other actions, such as jumping, viewing leftwards or rightwards, squat, etc., cannot be performed. These actions must be performed by pressing other keys by the other hand. Thereby the use of the present invention is inconvenient.
  • SUMMARY OF THE INVENTION
  • Accordingly, the primary object of the present invention is to provide a wireless controller for a game machine, wherein only needs to move the gun body three-directionally. The figures in the game machine will act corresponding to the action of the gun body. Thereby various switches are used to provide the actions of moving forwards and backwards, viewing at various directions, aiming, shooting, and filling ammunition so that the user plays the game as in a real environment. Furthermore, the present invention can be used with a conventional cathode ray tube, a liquid crystal display of a notebook computer, a liquid crystal TV, a projection TV, and a conventional TV.
  • To achieve above objects, the present invention provides a wireless controller for a display of a game machine which comprises a gun body having a substrate; a Y axis solid static gyro and an X axis solid static gyro being installed on the substrate; the Y axis solid static gyro and X axis solid static gyro being connected to a direction detector; a central processing unit being installed at a lower side of the substrate; when the Y axis solid static gyro or the X axis solid static gyro moves, the direction detector will sense the moving directions of the Y axis solid static gyro and the X axis solid static gyro; signals related to the moving direction being transferred wirelessly to wireless receiver which is further connected to a computer through an USB interface so that the movement of the gun body can be displayed on a screen of a display of the computer.
  • The various objects and advantages of the present invention will be more readily understood from the following detailed description when read in conjunction with the appended drawing.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a schematic view about the installation of the X axis solid static gyro and Y axis solid static gyro according to the present invention.
  • FIG. 2 shows the connections of the gun body, direction detector and the computer.
  • FIG. 3 shows one embodiment about the gun body and a CRT display of a computer.
  • FIG. 4 shows the embodiment about the present invention with a notebook computer.
  • DETAILED DESCRIPTION OF THE INVENTION
  • In order that those skilled in the art can further understand the present invention, a description will be described in the following in details. However, these descriptions and the appended drawings are only used to cause those skilled in the art to understand the objects, features, and characteristics of the present invention, but not to be used to confine the scope and spirit of the present invention defined in the appended claims.
  • Referring to FIGS. 1 and 2, a wireless controller for a game machine is illustrated. The controller has the following elements.
  • A gun body 1 has a substrate 2. A Y axis solid static gyro 20 and an X axis solid static gyro 21 below the Y axis solid static gyro 20 are installed on the substrate 2. The Y axis solid static gyro 20 and X axis solid static gyro 21 are connected to a direction detector 22. A central processing unit 24 is installed at a lower side of the substrate 2. When the Y axis solid static gyro 20 or the X axis solid static gyro 21 moves, the direction detector 22 will sense the moving directions of the Y axis solid static gyro 20 and the X axis solid static gyro 21. The direction detector 22 is connected to an A/D (analog to digital) conversion unit 23. The A/D conversion unit 23 is connected to the central processing unit 24.
  • A switch unit 25 includes a forward movement switch 250 and a backward movement switch 251, an omnidirectional viewing switch 252, an aim switch 253, a shooting switch 254, a filling ammunition switch 255 are installed on the gun body 1. The central processing unit 24 is connected to a charge unit 26 and a battery set 27. The charge unit 26 supplies power to the central processing unit 24 and the direction detector 22. The central processing unit 24 is connected to a wireless transmission module 28. A digital signal for moving the gun body 1 is transmitted to a wireless receiving module 31 which is connected to a computer 3 through a USB interface module 30. The digital signal is corresponding to a point on a display of the computer 3. With the operation of the switch unit 25, the user can play the game machine as in a real environment.
  • Referring to FIGS. 3 and 4, in the present invention, the gun body 1 can be used with a conventional cathode ray tube 4, a liquid crystal display 50 of a notebook computer, a liquid crystal TV, a projection TV, and a conventional TV. The user only needs to move the gun body 1 three-dimensionally. The actions of the figures in the game will be corresponding to the actions of the operators. Furthermore, with the various switches, the actions of moving forwards and backwards, viewing at various directions, aiming, shooting, and filling ammunition can be performed so that the user plays the game as in a real environment.
  • Advantages of the present invention will be described herein. The user only needs to move the gun body three-directionally. The figures in the game machine will act corresponding to the action of the gun body. Thereby various switches are used so as to provide the actions of moving forwards and backwards, viewing at various directions, aiming, shooting, and filling ammunition so that the user plays the game as in a real environment. Furthermore, the present invention can be used with a conventional cathode ray tube 4, a liquid crystal display 50 of a notebook computer, a liquid crystal TV, a projection TV, and a conventional TV.
  • The present invention is thus described, it will be obvious that the same may be varied in many ways. Such variations are not to be regarded as a departure from the spirit and scope of the present invention, and all such modifications as would be obvious to one skilled in the art are intended to be included within the scope of the following claims.

Claims (3)

1. A wireless controller for a display of a game machine comprising:
a gun body having a substrate;
a Y axis solid static gyro and an X axis solid static gyro installed on the substrate;
a direction detector; the Y axis solid static gyro and X axis solid static gyro being connected to a direction detector; when the Y axis solid static gyro or the X axis solid static gyro moves, the direction detector will sense the moving directions of the Y axis solid static gyro and the X axis solid static gyro; and
a wireless receiver; signals related to the moving direction being transferred wirelessly to wireless receiver which is further connected to a computer through an USB interface so that the movement of the gun body can be displayed on a screen of a display of the computer.
2. The wireless controller for a game machine as claimed in claim 1, wherein the display is selected from one of a liquid crystal display (LCD), a projection display (projector), and a cathode ray tube (CRT) display.
3. A wireless controller for a display of a game machine comprising:
a gun body having a substrate;
a Y axis solid static gyro and an X axis solid static gyro installed on the substrate; the Y axis solid static gyro and X axis solid static gyro;
a direction detector connected with the Y axis solid static gyro and X axis solid static gyro; when the Y axis solid static gyro or the X axis solid static gyro moves, the direction detector will sense the moving directions of the Y axis solid static gyro and the X axis solid static gyro;
a central processing unit being installed at a lower side of the substrate;
an A/D (analog to digital) conversion unit connected to the direction detector; the A/D conversion unit being connected to the central processing unit;
a switch unit including a forward movement switch and a backward movement switch, an omnidirectional viewing switch, an aim switch, a shooting switch, and a filling ammunition switch being installed on a gun body;
a power charge unit and a battery set; the power charge unit supplying power to the central processing unit and the direction detector; and
a wireless transmission module connected to the central processing unit; a digital signal for moving the gun body being transmitted to a wireless receiving module which is connected to a computer through a USB interface module; the digital signal being corresponding to a point on a display of the computer;
US11/258,321 2005-10-26 2005-10-26 Wireless controller for game machine Abandoned US20070093295A1 (en)

Priority Applications (1)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080188277A1 (en) * 2007-02-01 2008-08-07 Ritter Janice E Electronic Game Device And Method Of Using The Same
CN101829428A (en) * 2010-04-14 2010-09-15 深圳市腾阳机电设备有限公司 Computer game magnetic gun
CN111589101A (en) * 2020-05-22 2020-08-28 福建启森科技有限公司 Wireless somatosensory simulation counterwork system and counterwork method thereof

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US6164808A (en) * 1996-02-09 2000-12-26 Murata Mfg. Co., Ltd. Three-dimensional data input device
US20020137567A1 (en) * 2001-01-03 2002-09-26 Vision Electronics., Ltd. Wireless light beam gun
US20030006961A1 (en) * 2001-07-09 2003-01-09 Yuly Shipilevsky Method and system for increasing computer operator's productivity
US20040095317A1 (en) * 2002-11-20 2004-05-20 Jingxi Zhang Method and apparatus of universal remote pointing control for home entertainment system and computer
US20040180720A1 (en) * 2003-06-06 2004-09-16 Herschel Nashi Video game contoller with integrated microphone and speaker
US6902482B1 (en) * 1997-11-25 2005-06-07 Thomas G. Woolston Interactive electronic game having gyroscopic output effect
US20050202870A1 (en) * 2003-12-26 2005-09-15 Mitsuru Kawamura Information processing device, game device, image generation method, and game image generation method
US20060246969A1 (en) * 2004-12-30 2006-11-02 Microsoft Corporation Systems and methods for quickly selecting video games

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6164808A (en) * 1996-02-09 2000-12-26 Murata Mfg. Co., Ltd. Three-dimensional data input device
US6902482B1 (en) * 1997-11-25 2005-06-07 Thomas G. Woolston Interactive electronic game having gyroscopic output effect
US20020137567A1 (en) * 2001-01-03 2002-09-26 Vision Electronics., Ltd. Wireless light beam gun
US20030006961A1 (en) * 2001-07-09 2003-01-09 Yuly Shipilevsky Method and system for increasing computer operator's productivity
US20040095317A1 (en) * 2002-11-20 2004-05-20 Jingxi Zhang Method and apparatus of universal remote pointing control for home entertainment system and computer
US20040180720A1 (en) * 2003-06-06 2004-09-16 Herschel Nashi Video game contoller with integrated microphone and speaker
US20050202870A1 (en) * 2003-12-26 2005-09-15 Mitsuru Kawamura Information processing device, game device, image generation method, and game image generation method
US20060246969A1 (en) * 2004-12-30 2006-11-02 Microsoft Corporation Systems and methods for quickly selecting video games

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080188277A1 (en) * 2007-02-01 2008-08-07 Ritter Janice E Electronic Game Device And Method Of Using The Same
US20100311485A1 (en) * 2007-02-01 2010-12-09 Mattel, Inc. Electronic Game Device and Method of Using the Same
US8651953B2 (en) 2007-02-01 2014-02-18 Mattel, Inc. Electronic game device and method of using the same
CN101829428A (en) * 2010-04-14 2010-09-15 深圳市腾阳机电设备有限公司 Computer game magnetic gun
WO2011127725A1 (en) * 2010-04-14 2011-10-20 深圳市腾阳机电设备有限公司 Gun-shaped game controller
CN111589101A (en) * 2020-05-22 2020-08-28 福建启森科技有限公司 Wireless somatosensory simulation counterwork system and counterwork method thereof

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Legal Events

Date Code Title Description
AS Assignment

Owner name: HAICOM ELECTRONICS CORP., TAIWAN

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:LIOU, CHII-MOON;REEL/FRAME:017135/0597

Effective date: 20051002

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION