US20070093295A1 - Wireless controller for game machine - Google Patents
Wireless controller for game machine Download PDFInfo
- Publication number
- US20070093295A1 US20070093295A1 US11/258,321 US25832105A US2007093295A1 US 20070093295 A1 US20070093295 A1 US 20070093295A1 US 25832105 A US25832105 A US 25832105A US 2007093295 A1 US2007093295 A1 US 2007093295A1
- Authority
- US
- United States
- Prior art keywords
- axis solid
- solid static
- static gyro
- gyro
- display
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Abstract
A wireless controller for a display of a game machine comprises a gun body having a substrate; a Y axis solid static gyro and an X axis solid static gyro being installed on the substrate; the Y axis solid static gyro and X axis solid static gyro being connected to a direction detector. When the Y axis solid static gyro or the X axis solid static gyro moves, the direction detector will sense the moving directions of the Y axis solid static gyro and the X axis solid static gyro. Signals related to the moving direction is transferred wirelessly to wireless receiver which is further connected to a computer through an USB interface so that the movement of the gun body can be displayed on a screen of a display of the computer.
Description
- The present invention relates to game machines, and in particular to a wireless controller for a game machine, wherein it only needs to move the gun body three-directionally. The figures in the game machine will act corresponding to the action of the gun body. Various switches are used to provide the actions of moving forwards and backwards, viewing at various directions, aiming, shooting, and filling ammunition so that the user plays the game as in a real environment. Furthermore, the present invention can be used with a conventional cathode ray tube, a liquid crystal display of a notebook computer, a liquid crystal TV, a projection TV, and a conventional TV.
- In the prior art shooting game of a game machine, a joystick or a mouse is used to operate the figures in the display. The actions of for example moving forwards and backwards, viewing at various directions, aiming, shooting, and filling ammunition are performed by operating a computer keyboard or a mouse. For example the action of triggering or aiming is performed by operating a computer keyboard or a mouse. As a result, the gamer does not feel that he (or she) plays in a real environment.
- Furthermore, in one improvement, all the operations are integrated in a gun shape controller which is called as light gun. The light gun has a plurality of control keys thereon, such as a trigger, moving keys at various directions, a start key, a stop key, etc. The viewing action of the figure is performed by moving the control keys at corresponding directions. The principle of aiming is that a front end of the light gun has a reflected round sheet which is adhered to a transparent plastic mirror. When the trigger is triggered, the screw of the display will flash in a short time and have a dull period (the game is stopped temporarily). Then the scanning lines are operated corresponding to the X and Y coordinates of the shooting in the screen so that the user can aim and shoot. The defects of the light gun are that it is used only in the conventional cathode ray tube (CRT) display, which is not suitable to be used in other displays (such as liquid crystal display TVs, projector TVs, etc). Most of these devices are wired-connected. Another defect of this light gun is that in aiming or shooting, the screen has a white frame in a short time. If the trigger is operated continuously, the white frame is retained until the trigger is released. Besides, the light gun only has the action of shooting. Other actions, such as jumping, viewing leftwards or rightwards, squat, etc., cannot be performed. These actions must be performed by pressing other keys by the other hand. Thereby the use of the present invention is inconvenient.
- Accordingly, the primary object of the present invention is to provide a wireless controller for a game machine, wherein only needs to move the gun body three-directionally. The figures in the game machine will act corresponding to the action of the gun body. Thereby various switches are used to provide the actions of moving forwards and backwards, viewing at various directions, aiming, shooting, and filling ammunition so that the user plays the game as in a real environment. Furthermore, the present invention can be used with a conventional cathode ray tube, a liquid crystal display of a notebook computer, a liquid crystal TV, a projection TV, and a conventional TV.
- To achieve above objects, the present invention provides a wireless controller for a display of a game machine which comprises a gun body having a substrate; a Y axis solid static gyro and an X axis solid static gyro being installed on the substrate; the Y axis solid static gyro and X axis solid static gyro being connected to a direction detector; a central processing unit being installed at a lower side of the substrate; when the Y axis solid static gyro or the X axis solid static gyro moves, the direction detector will sense the moving directions of the Y axis solid static gyro and the X axis solid static gyro; signals related to the moving direction being transferred wirelessly to wireless receiver which is further connected to a computer through an USB interface so that the movement of the gun body can be displayed on a screen of a display of the computer.
- The various objects and advantages of the present invention will be more readily understood from the following detailed description when read in conjunction with the appended drawing.
-
FIG. 1 is a schematic view about the installation of the X axis solid static gyro and Y axis solid static gyro according to the present invention. -
FIG. 2 shows the connections of the gun body, direction detector and the computer. -
FIG. 3 shows one embodiment about the gun body and a CRT display of a computer. -
FIG. 4 shows the embodiment about the present invention with a notebook computer. - In order that those skilled in the art can further understand the present invention, a description will be described in the following in details. However, these descriptions and the appended drawings are only used to cause those skilled in the art to understand the objects, features, and characteristics of the present invention, but not to be used to confine the scope and spirit of the present invention defined in the appended claims.
- Referring to
FIGS. 1 and 2 , a wireless controller for a game machine is illustrated. The controller has the following elements. - A
gun body 1 has asubstrate 2. A Y axis solidstatic gyro 20 and an X axis solidstatic gyro 21 below the Y axis solidstatic gyro 20 are installed on thesubstrate 2. The Y axis solidstatic gyro 20 and X axis solidstatic gyro 21 are connected to adirection detector 22. Acentral processing unit 24 is installed at a lower side of thesubstrate 2. When the Y axis solidstatic gyro 20 or the X axis solidstatic gyro 21 moves, thedirection detector 22 will sense the moving directions of the Y axis solidstatic gyro 20 and the X axis solidstatic gyro 21. Thedirection detector 22 is connected to an A/D (analog to digital)conversion unit 23. The A/D conversion unit 23 is connected to thecentral processing unit 24. - A
switch unit 25 includes aforward movement switch 250 and abackward movement switch 251, anomnidirectional viewing switch 252, anaim switch 253, ashooting switch 254, afilling ammunition switch 255 are installed on thegun body 1. Thecentral processing unit 24 is connected to acharge unit 26 and abattery set 27. Thecharge unit 26 supplies power to thecentral processing unit 24 and thedirection detector 22. Thecentral processing unit 24 is connected to awireless transmission module 28. A digital signal for moving thegun body 1 is transmitted to awireless receiving module 31 which is connected to acomputer 3 through aUSB interface module 30. The digital signal is corresponding to a point on a display of thecomputer 3. With the operation of theswitch unit 25, the user can play the game machine as in a real environment. - Referring to
FIGS. 3 and 4 , in the present invention, thegun body 1 can be used with a conventionalcathode ray tube 4, aliquid crystal display 50 of a notebook computer, a liquid crystal TV, a projection TV, and a conventional TV. The user only needs to move thegun body 1 three-dimensionally. The actions of the figures in the game will be corresponding to the actions of the operators. Furthermore, with the various switches, the actions of moving forwards and backwards, viewing at various directions, aiming, shooting, and filling ammunition can be performed so that the user plays the game as in a real environment. - Advantages of the present invention will be described herein. The user only needs to move the gun body three-directionally. The figures in the game machine will act corresponding to the action of the gun body. Thereby various switches are used so as to provide the actions of moving forwards and backwards, viewing at various directions, aiming, shooting, and filling ammunition so that the user plays the game as in a real environment. Furthermore, the present invention can be used with a conventional
cathode ray tube 4, aliquid crystal display 50 of a notebook computer, a liquid crystal TV, a projection TV, and a conventional TV. - The present invention is thus described, it will be obvious that the same may be varied in many ways. Such variations are not to be regarded as a departure from the spirit and scope of the present invention, and all such modifications as would be obvious to one skilled in the art are intended to be included within the scope of the following claims.
Claims (3)
1. A wireless controller for a display of a game machine comprising:
a gun body having a substrate;
a Y axis solid static gyro and an X axis solid static gyro installed on the substrate;
a direction detector; the Y axis solid static gyro and X axis solid static gyro being connected to a direction detector; when the Y axis solid static gyro or the X axis solid static gyro moves, the direction detector will sense the moving directions of the Y axis solid static gyro and the X axis solid static gyro; and
a wireless receiver; signals related to the moving direction being transferred wirelessly to wireless receiver which is further connected to a computer through an USB interface so that the movement of the gun body can be displayed on a screen of a display of the computer.
2. The wireless controller for a game machine as claimed in claim 1 , wherein the display is selected from one of a liquid crystal display (LCD), a projection display (projector), and a cathode ray tube (CRT) display.
3. A wireless controller for a display of a game machine comprising:
a gun body having a substrate;
a Y axis solid static gyro and an X axis solid static gyro installed on the substrate; the Y axis solid static gyro and X axis solid static gyro;
a direction detector connected with the Y axis solid static gyro and X axis solid static gyro; when the Y axis solid static gyro or the X axis solid static gyro moves, the direction detector will sense the moving directions of the Y axis solid static gyro and the X axis solid static gyro;
a central processing unit being installed at a lower side of the substrate;
an A/D (analog to digital) conversion unit connected to the direction detector; the A/D conversion unit being connected to the central processing unit;
a switch unit including a forward movement switch and a backward movement switch, an omnidirectional viewing switch, an aim switch, a shooting switch, and a filling ammunition switch being installed on a gun body;
a power charge unit and a battery set; the power charge unit supplying power to the central processing unit and the direction detector; and
a wireless transmission module connected to the central processing unit; a digital signal for moving the gun body being transmitted to a wireless receiving module which is connected to a computer through a USB interface module; the digital signal being corresponding to a point on a display of the computer;
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/258,321 US20070093295A1 (en) | 2005-10-26 | 2005-10-26 | Wireless controller for game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/258,321 US20070093295A1 (en) | 2005-10-26 | 2005-10-26 | Wireless controller for game machine |
Publications (1)
Publication Number | Publication Date |
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US20070093295A1 true US20070093295A1 (en) | 2007-04-26 |
Family
ID=37986027
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/258,321 Abandoned US20070093295A1 (en) | 2005-10-26 | 2005-10-26 | Wireless controller for game machine |
Country Status (1)
Country | Link |
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US (1) | US20070093295A1 (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080188277A1 (en) * | 2007-02-01 | 2008-08-07 | Ritter Janice E | Electronic Game Device And Method Of Using The Same |
CN101829428A (en) * | 2010-04-14 | 2010-09-15 | 深圳市腾阳机电设备有限公司 | Computer game magnetic gun |
CN111589101A (en) * | 2020-05-22 | 2020-08-28 | 福建启森科技有限公司 | Wireless somatosensory simulation counterwork system and counterwork method thereof |
Citations (8)
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US6164808A (en) * | 1996-02-09 | 2000-12-26 | Murata Mfg. Co., Ltd. | Three-dimensional data input device |
US20020137567A1 (en) * | 2001-01-03 | 2002-09-26 | Vision Electronics., Ltd. | Wireless light beam gun |
US20030006961A1 (en) * | 2001-07-09 | 2003-01-09 | Yuly Shipilevsky | Method and system for increasing computer operator's productivity |
US20040095317A1 (en) * | 2002-11-20 | 2004-05-20 | Jingxi Zhang | Method and apparatus of universal remote pointing control for home entertainment system and computer |
US20040180720A1 (en) * | 2003-06-06 | 2004-09-16 | Herschel Nashi | Video game contoller with integrated microphone and speaker |
US6902482B1 (en) * | 1997-11-25 | 2005-06-07 | Thomas G. Woolston | Interactive electronic game having gyroscopic output effect |
US20050202870A1 (en) * | 2003-12-26 | 2005-09-15 | Mitsuru Kawamura | Information processing device, game device, image generation method, and game image generation method |
US20060246969A1 (en) * | 2004-12-30 | 2006-11-02 | Microsoft Corporation | Systems and methods for quickly selecting video games |
-
2005
- 2005-10-26 US US11/258,321 patent/US20070093295A1/en not_active Abandoned
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
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US6164808A (en) * | 1996-02-09 | 2000-12-26 | Murata Mfg. Co., Ltd. | Three-dimensional data input device |
US6902482B1 (en) * | 1997-11-25 | 2005-06-07 | Thomas G. Woolston | Interactive electronic game having gyroscopic output effect |
US20020137567A1 (en) * | 2001-01-03 | 2002-09-26 | Vision Electronics., Ltd. | Wireless light beam gun |
US20030006961A1 (en) * | 2001-07-09 | 2003-01-09 | Yuly Shipilevsky | Method and system for increasing computer operator's productivity |
US20040095317A1 (en) * | 2002-11-20 | 2004-05-20 | Jingxi Zhang | Method and apparatus of universal remote pointing control for home entertainment system and computer |
US20040180720A1 (en) * | 2003-06-06 | 2004-09-16 | Herschel Nashi | Video game contoller with integrated microphone and speaker |
US20050202870A1 (en) * | 2003-12-26 | 2005-09-15 | Mitsuru Kawamura | Information processing device, game device, image generation method, and game image generation method |
US20060246969A1 (en) * | 2004-12-30 | 2006-11-02 | Microsoft Corporation | Systems and methods for quickly selecting video games |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080188277A1 (en) * | 2007-02-01 | 2008-08-07 | Ritter Janice E | Electronic Game Device And Method Of Using The Same |
US20100311485A1 (en) * | 2007-02-01 | 2010-12-09 | Mattel, Inc. | Electronic Game Device and Method of Using the Same |
US8651953B2 (en) | 2007-02-01 | 2014-02-18 | Mattel, Inc. | Electronic game device and method of using the same |
CN101829428A (en) * | 2010-04-14 | 2010-09-15 | 深圳市腾阳机电设备有限公司 | Computer game magnetic gun |
WO2011127725A1 (en) * | 2010-04-14 | 2011-10-20 | 深圳市腾阳机电设备有限公司 | Gun-shaped game controller |
CN111589101A (en) * | 2020-05-22 | 2020-08-28 | 福建启森科技有限公司 | Wireless somatosensory simulation counterwork system and counterwork method thereof |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: HAICOM ELECTRONICS CORP., TAIWAN Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:LIOU, CHII-MOON;REEL/FRAME:017135/0597 Effective date: 20051002 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |