US20070270201A1 - Method and apparatus for conducting a ring-in game - Google Patents

Method and apparatus for conducting a ring-in game Download PDF

Info

Publication number
US20070270201A1
US20070270201A1 US11/437,217 US43721706A US2007270201A1 US 20070270201 A1 US20070270201 A1 US 20070270201A1 US 43721706 A US43721706 A US 43721706A US 2007270201 A1 US2007270201 A1 US 2007270201A1
Authority
US
United States
Prior art keywords
game
ring
communications device
wireless communications
personal identification
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/437,217
Inventor
Mark Olmstead
Johnney R. Weaver
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US11/437,217 priority Critical patent/US20070270201A1/en
Priority to US11/478,429 priority patent/US20070281788A1/en
Priority to PCT/US2007/011804 priority patent/WO2007136686A2/en
Publication of US20070270201A1 publication Critical patent/US20070270201A1/en
Priority to US12/498,039 priority patent/US20090270181A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising

Definitions

  • the present invention relates to a method and apparatus for conducting a ring-in game.
  • the present invention relates to a method and apparatus for conducting a ring-in game in which a user purchases a multi-function personal identification card for goods and services unrelated to the game, and in return, as a promotional bonus, is provided one or more entries into certain promotional sweepstakes games.
  • the prepaid phone cards used in these games are typically multi-layered or folded pieces of paper or cardboard that are preprinted and stored on a roll inside the game terminal.
  • the prepaid phone cards used in these games are “read-only” devices that can only be read by card readers in the game terminal. Once these prepaid phone cards are printed, the data cannot be changed and no more data can be added.
  • Certain indicia is printed on each $1.00 prepaid phone card, including a personal identification number (PIN) that is required to use the prepaid phone cards from any telephone, bar codes, and other graphical indicia that instruct the game terminal on what images to display and what prizes, if any, have been won.
  • PIN personal identification number
  • each game terminal is a separate stand-alone machine. Because the prepaid phone cards are preprinted, there is no need or capability to interconnect or network the game terminals together. This greatly reduces the number, type, and style of games that can be played. In other words, the participants cannot choose between different games, cannot compete against each other on different game terminals, and cannot play the game over computer networks, such as the Internet. In addition, the game terminals cannot be monitored and maintained from a remote location over a computer network.
  • Another problem with these types of games of chance is that most participants purchase the prepaid phone card for the sole purpose of entering the game of chance, not to use the prepaid phone cards to buy telephone airtime.
  • the participant purchases the prepaid phone cards he participates in the game of chance, whether he wants to or not.
  • the regulatory authorities in many jurisdictions have determined that these games are illegal lotteries.
  • the reasoning is that, because the prepaid phone card has a nominal value, the participants are giving consideration merely to play a game of chance, not to buy and use the prepaid phone cards to make telephone calls. This is evidenced by the fact that these $1.00 prepaid phone cards are often found unused in trash receptacles outside of establishments that sell such prepaid phone cards and offer such games of chance.
  • PID personal identification
  • the wireless communications device capable of being invited to participate in a ring-in game via a wireless network.
  • the wireless communications device comprises a memory capable of storing an electronic personal identification number associated with the ring-in game and a main processor associated with the memory capable of communicating with the wireless network, wherein the main processor receives at least a first invitation to participate in a ring-in game.
  • It is an another object of the present invention to provide a network for conducting a ring-in game comprising a wireless communications device capable of being invited to participate in the ring-in game via the network, a memory capable of storing an electronic personal identification number associated with the ring-in game, and a main processor associated with the memory capable of communicating with the wireless network, wherein the main processor receives at least a first invitation to participate in a ring-in game.
  • It is still another object of the present invention to provide a method for conducting a ring-in game including providing an electronic personal identification number associated with the purchase of goods and services unrelated to the ring-in game, providing at least one wireless communications device capable of being invited to participate in the ring-in game via a wireless network, providing readable and writeable digital storage means for storing digital data related to the ring-in game and the goods and services unrelated to the ring-in game, and providing a plurality of Internet cafe sites capable of data communication with the at least one wireless communications device.
  • the method for conducting a ring-in game includes providing at least one data center for storing and retrieving data associated with a website and capable of data communication with the Internet cafe and the at least one wireless communications device, providing at least one access system capable of data communication with the at least one wireless communications device, the Internet cafe, and the data center, placing the wireless communications device, the Internet cafe, the data center, the access system, and the means for activating and reactivating the electronic personal identification module in data communication, providing an entry into a corresponding number of entry units into the ring-in game, playing the ring-in game on the wireless communications device, in response to an invitation to join the ring-in game via the wireless network, and displaying the results of the ring-in game selection on a display of the wireless communications device.
  • FIG. 1 is a graphical representation of an exemplary sweepstakes network, according to one embodiment of the present invention
  • Sweepstakes network 100 comprises an Internet cafe 110 , a data center 130 , an access system 150 , an Internet 160 , and a wireless communications device 200 .
  • Wireless communication device 200 is capable of accessing Internet cafe 110 via RF communication link 201 or via Internet 160 through communication link 161 , as described in more detail below.
  • Internet cafe 110 comprises a plurality of terminals 114 and at least one point of sale (POS) terminal 120 , networked together via a communication link 119 .
  • POS point of sale
  • Internet cafe 110 is networked via a communication link 131 to data center 130 and networked to the Internet 160 via communication link 161 .
  • Internet cafe 110 data center 130 , access system 150 , and Internet 160 may be combined in different configurations into one or more networks and/or one or more servers located either at Internet cafe 110 or remote from Internet cafe 110 .
  • TX/RX circuitry 210 receives from antenna 205 an incoming signal transmitted by for example, Internet cafe 110 or by a wireless network provider via Internet 160 .
  • TX/RX circuitry 210 processes and sends the incoming signal to the speaker (i.e., voice data) or to main processor 220 for further processing (e.g., web browsing, interactive video game data).
  • TX/RX circuitry 210 receives analog or digital voice data from the microphone or other outgoing data (e.g., web data, e-mail, interactive video game data) from main processor 230 .
  • TX/RX circuitry 210 transmits a radio frequency (RF) signal that is transmitted via antenna 205 .
  • RF radio frequency
  • main processor 220 is a microprocessor or microcontroller.
  • Memory 230 is coupled to main processor 220 .
  • part of memory 230 comprises a random access memory (RAM) and another part of memory 230 comprises a Flash memory, which acts as a read-only memory (ROM).
  • RAM random access memory
  • ROM read-only memory
  • Main processor 220 executes basic operating system (OS) program 232 stored in memory 230 in order to control the overall operation of wireless communication device 200 .
  • main processor 220 controls the reception of signals and the transmission of signals by TX/RX circuitry 210 , in accordance with well-known principles.
  • Main processor 220 is capable of executing other processes and programs resident in memory 220 ; including ePID module 234 and ePID program 235 .
  • Main processor 230 may move data into or out of memory 230 , as required by an executing process.
  • Main processor 220 is also coupled to display/keypad 225 .
  • the user of wireless communications device 200 uses the keypad to enter data into wireless communications device 200 .
  • the display may be a liquid crystal display capable of rendering text and/or at least various graphics from Internet cafe 110 and/or Internet 160 . Alternate embodiments may use other types of displays.
  • wireless communications device 200 is given by way of example and that for simplicity and clarity, only so much of the construction and operation of wireless communications device 200 as is unique to the present invention or necessary for an understanding of the present invention is shown and described.
  • wireless communications device 200 is shown as having an ePID module 234 in memory 230
  • wireless communications device 200 comprises the ability to transfer the ePIN into the random access memory associated with memory 230 .
  • the ring-in sweepstakes game is capable of being loaded into the random access memory associated with memory 230 and is further capable of being displayed on the display of wireless communications device.
  • a network provider such as for example a wireless network provider, of wireless communications device 200
  • a wireless network provider, of wireless communications device 200 may allow its members to redeem ePIN's and/or recharge ePID module 234 in exchange for rollover minutes or redeem for any other type of promotional offer made by the wireless network provider.
  • ePID module 234 of wireless communications device 200 may be used for: (1) prepaid access time including phone time, Internet access time, wireless network access time and other like access time; (2) purchase of products and merchandise located either at Internet cafe 110 , the network provider, or through Internet 160 ; (3) generating free sweepstakes entries into the ring-in sweepstakes game; (4) awarding promotional ring-in sweepstakes game points; and (5) redeeming winning points at the Internet cafe 110 location or through Internet 160 .
  • FIG. 3 is a high-level flow diagram 300 , illustrating the operation of an exemplary ring-in sweepstakes game according to one embodiment of the present invention.
  • Participation in the ring-in sweepstakes game begins with an initiation step 302 , in which the user registers for the ring-in sweepstakes game.
  • the user of wireless communications device 200 may purchase a PID card 112 for valuable goods and services and decide to enter the optional sweepstakes, such as for example, the ring-in sweepstakes game.
  • the user registers for the ring-in sweepstakes game via a website, for example, “www.hello-money.com”, in which the user also includes a valid wireless communications device phone number.
  • the user of wireless communications device 200 may be given a predetermined time period in which to respond to the invitation to join the ring-in sweepstakes game.
  • the ring-in may provide the user with information about the type of ring-in sweepstakes game, the duration of the sweepstakes game, and the odds of winning the sweepstakes game.
  • the number of minutes of access time currently available on ePID module 234 may be displayed on a first portion of the display
  • the number or amount of promotional sweepstakes entries available on ePID module 234 may be displayed on a second portion of the display
  • the number or amount of credits or “wins” currently available on ePID module 234 may be displayed on a third portion of the display
  • the status of the current ring-in sweepstakes game in progress may be displayed on a fourth portion of the video display.
  • the function of ePID module 234 is substantially similar to the operation of PID card 112 , as described above.
  • web server 134 of data center 130 may initiate a ring-in sweepstakes game with multiple wireless communications devices.
  • the ring-in sweepstakes game may be initiated with a series of qualification rounds inviting multiple users to join in the ring-in sweepstakes game.
  • web server 134 of data center 130 may invite the winners of the qualification rounds to join multiple playoff rounds and even a championship round. In this manner, web server 134 of data center 130 may initiate multiple ring-in sweepstakes game involving multiple users.
  • web server 134 of data center 130 calculates and determines how many, if any, prizes are to be awarded for that play.
  • ePID module 234 is not preprogrammed at the time of sale and registration with any winning or losing combination of data. The user must choose to participate in the optional promotional ring-in sweepstakes game and submit an entry via a website in order to play the sweepstakes game and win any prizes. Accordingly, the calculations and determinations of prizes are conducted by web server 134 of data center 130 and are promotional ring-in sweepstakes game in response to entries made by users from wireless communications devices.
  • ePID module 234 is preprogrammed at the time of sale and registration with a predetermined winning and losing combination of data.
  • the user may choose to participate in the optional promotional ring-in sweepstakes game or the user may merely choose to communicate with instant validation terminal 115 a to win any prizes. Accordingly, the calculations and determinations of prizes are predetermined and preprogrammed on ePID module 234 at the time of activation.
  • step 316 a determination is made as to whether the user may advance to the next round and if the user wishes to continue to play the next round of the ring-in sweepstakes game. If the user decides to continue to play the next round of the ring-in sweepstakes game, the process continues back to step 306 , in which the user awaits web server 134 of data center 130 to initiate the next round of the ring-in sweepstakes game. On the other hand, if the user decides not to continue playing the next round of the ring-in sweepstakes game, or if the user did not advance to the next round, the process ends with step 318 .
  • step 318 when the user decides to end the ring-in sweepstakes game, the user may depress a portion of the display that is displaying a graphical image depicting end ring-in sweepstakes game or the user may use the keypad of wireless communications device 200 , thereby sending corresponding signals and data to ePID module 234 identifying that the user no longer wishes to participate in the ring-in sweepstakes game.
  • ePID module 234 may then be used to access time for example to place telephone calls or access the Internet via wireless communications device 200 .

Abstract

A wireless communications device for use in a wireless network is capable of being invited to participate in a ring-in game, via the wireless network. The wireless communications device includes a memory capable of storing an electronic personal identification number associated with the ring-in game and a main processor associated with the memory capable of communicating with the wireless network, wherein the main processor receives at least a first invitation to participate in a ring-in game.

Description

    BACKGROUND
  • 1. Field of the Invention
  • This application contains technical disclosure in common with U.S. patent application Ser. No. 11/320,232, filed on 27 Dec. 2005 and entitled “METHOD AND APPARATUS FOR CONDUCTING A SWEEPSTAKES”.
  • 2. Field of the Invention
  • The present invention relates to a method and apparatus for conducting a ring-in game. In particular, the present invention relates to a method and apparatus for conducting a ring-in game in which a user purchases a multi-function personal identification card for goods and services unrelated to the game, and in return, as a promotional bonus, is provided one or more entries into certain promotional sweepstakes games.
  • 3. Description of Related Art
  • Sweepstakes, raffles, and lotteries have been around for centuries. People enjoy the experience of entering a sweepstakes and hoping to win the “grand” prize. In most sweepstakes, the participant purchases a ticket, or entry, for a nominal amount of money in exchange for a chance to win prizes that are valued significantly higher than the cost of the ticket. Most often, the odds of the participant of winning the best prizes are very high. However, to entice new participants to play, to keep participants interested in playing the sweepstakes, or to entice the participants to play the sweepstakes again, prizes having nominal values close to or below the cost of the entry are often awarded. The participant's odds of winning these nominally valued prizes are typically close to 1:1.
  • Although the sweepstakes industry is heavy regulated, it remains very large and lucrative. Indeed, with the advent in recent years of prepaid vouchers, such as prepaid gasoline cards, prepaid credit cards, and prepaid phone cards, new games of chance and methods of conducting sweepstakes have been developed. For example, one of these new games of chance involves the purchase of a $1.00 “emergency” prepaid phone card that provides about one minute of telephone airtime and an entry in a game of chance. In this example, a person inserts currency into a game terminal and, in return, receives a corresponding number of $1.00 “emergency” prepaid phone cards.
  • The prepaid phone cards used in these games are typically multi-layered or folded pieces of paper or cardboard that are preprinted and stored on a roll inside the game terminal. The prepaid phone cards used in these games are “read-only” devices that can only be read by card readers in the game terminal. Once these prepaid phone cards are printed, the data cannot be changed and no more data can be added. Certain indicia is printed on each $1.00 prepaid phone card, including a personal identification number (PIN) that is required to use the prepaid phone cards from any telephone, bar codes, and other graphical indicia that instruct the game terminal on what images to display and what prizes, if any, have been won. Thus, the “winning” and “losing” prepaid phone cards are predetermined.
  • One problem with these games is that each game terminal is a separate stand-alone machine. Because the prepaid phone cards are preprinted, there is no need or capability to interconnect or network the game terminals together. This greatly reduces the number, type, and style of games that can be played. In other words, the participants cannot choose between different games, cannot compete against each other on different game terminals, and cannot play the game over computer networks, such as the Internet. In addition, the game terminals cannot be monitored and maintained from a remote location over a computer network.
  • Another problem with these types of games of chance is that most participants purchase the prepaid phone card for the sole purpose of entering the game of chance, not to use the prepaid phone cards to buy telephone airtime. When the participant purchases the prepaid phone cards, he participates in the game of chance, whether he wants to or not. Because people only purchase these “emergency” prepaid phone cards to participate in the game, the regulatory authorities in many jurisdictions have determined that these games are illegal lotteries. The reasoning is that, because the prepaid phone card has a nominal value, the participants are giving consideration merely to play a game of chance, not to buy and use the prepaid phone cards to make telephone calls. This is evidenced by the fact that these $1.00 prepaid phone cards are often found unused in trash receptacles outside of establishments that sell such prepaid phone cards and offer such games of chance.
  • Although there have been great strides made in the area of conducting sweepstakes, many shortcomings remain.
  • SUMMARY OF THE INVENTION
  • There is a need for a game in which a user purchases a multi-function personal identification (PID) card for valuable goods and services unrelated to the game, and, in return, receives one or more free game entries that can be used to participate in one or more sweepstakes-type games.
  • Therefore, it is an object of the present invention to provide an apparatus and method for conducting a ring-in game in which a user purchases an electronic personal identification card for valuable goods and services unrelated to a game, and, on a transactional basis, is provided with a single optional entry into a first ring-in game and a corresponding number of optional entries into other ring-in games.
  • This object is achieved by providing a wireless communications device capable of being invited to participate in a ring-in game via a wireless network. The wireless communications device comprises a memory capable of storing an electronic personal identification number associated with the ring-in game and a main processor associated with the memory capable of communicating with the wireless network, wherein the main processor receives at least a first invitation to participate in a ring-in game.
  • It is an another object of the present invention to provide a network for conducting a ring-in game comprising a wireless communications device capable of being invited to participate in the ring-in game via the network, a memory capable of storing an electronic personal identification number associated with the ring-in game, and a main processor associated with the memory capable of communicating with the wireless network, wherein the main processor receives at least a first invitation to participate in a ring-in game.
  • It is still another object of the present invention to provide a method for conducting a ring-in game including providing an electronic personal identification number associated with the purchase of goods and services unrelated to the ring-in game, providing at least one wireless communications device capable of being invited to participate in the ring-in game via a wireless network, providing readable and writeable digital storage means for storing digital data related to the ring-in game and the goods and services unrelated to the ring-in game, and providing a plurality of Internet cafe sites capable of data communication with the at least one wireless communications device.
  • According to another embodiment of the present invention, the method for conducting a ring-in game includes providing at least one data center for storing and retrieving data associated with a website and capable of data communication with the Internet cafe and the at least one wireless communications device, providing at least one access system capable of data communication with the at least one wireless communications device, the Internet cafe, and the data center, placing the wireless communications device, the Internet cafe, the data center, the access system, and the means for activating and reactivating the electronic personal identification module in data communication, providing an entry into a corresponding number of entry units into the ring-in game, playing the ring-in game on the wireless communications device, in response to an invitation to join the ring-in game via the wireless network, and displaying the results of the ring-in game selection on a display of the wireless communications device.
  • These and other advantages and features of the present invention will become readily apparent to those skilled in the art upon examination of the subsequent detailed description and accompanying drawings. Accordingly additional advantages and features of the present invention and the scope thereof are pointed out with particularity in the claims and form a part hereof.
  • DESCRIPTION OF THE DRAWINGS
  • The novel features believed characteristic of the invention are set forth in the appended claims. However, the invention itself, as well as a preferred mode of use, and further objectives and advantages thereof, will best be understood by reference to the following detailed description when read in conjunction with the accompanying drawings, wherein:
  • FIG. 1 is a graphical representation of an exemplary sweepstakes network, according to one embodiment of the present invention;
  • FIG. 2 is a graphical representation of the wireless communications device of FIG. 1, according to one embodiment of the present invention; and
  • FIG. 3 is a flowchart illustrating the operation of an exemplary ring-in sweepstakes game, according to one embodiment of the present invention.
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
  • Reference will now be made to the following detailed description of the exemplary embodiments of the present invention. Those skilled in the art will recognize that the present invention provides many inventive concepts and novel features, that are merely illustrative, and are not to be construed as restrictive. Accordingly, the specific embodiments discussed herein are given by way of example and do not limit the scope of the present invention.
  • Referring now to FIG. 1 in the drawings, a preferred embodiment of a sweepstakes network 100 according to the present invention is illustrated. Sweepstakes network 100 comprises an Internet cafe 110, a data center 130, an access system 150, an Internet 160, and a wireless communications device 200. Wireless communication device 200 is capable of accessing Internet cafe 110 via RF communication link 201 or via Internet 160 through communication link 161, as described in more detail below. Internet cafe 110 comprises a plurality of terminals 114 and at least one point of sale (POS) terminal 120, networked together via a communication link 119. In addition, Internet cafe 110 is networked via a communication link 131 to data center 130 and networked to the Internet 160 via communication link 161. Additionally, Internet cafe 110 further comprises at least one personal identification (PID) card 112, which is preferably similar to a credit card, including a digital storage means, such as a magnetic strip, located, for example, on the back of PID card 112. However, it should be understood that PID card 112 and the digital storage means may be any of a wide variety of digital storage devices, including diskettes, memory cards, memory sticks, or any other suitable digital data storage and transfer devices. Before PID card 112 can be redeemed for valuable goods and services, PID card 112 must be activated, as described in more detail below. Internet cafe 110 may be, for example, any point-of-sale retail site offering goods and/or services to users, including phone supplies, wireless access, computer use or the like.
  • Data center 130 comprises a database server 132 and a web server 134, networked together via a communication link 133. In addition, data center 130 is networked via communication link 131 to Internet cafe 110, networked via communication link 151 to access system 150, and networked to the Internet 160 via communication link 163.
  • Access system 150 comprises one or more access systems, such as, for example, phone access system 170, wireless access system 180, and Internet access system 190. The scope of the present invention, however, encompasses other additional or alternative access systems within access system 150. In addition, access system 150 is networked via communication link 151 to data center 130 and networked to the Internet 160 via communication link 165. In the illustrated embodiment, Internet access system 190 comprises database server 192, database 194, and management terminal 196. In addition, database server 192 is networked via communication link 193 to database 194 which is networked via communication link 195 to management terminal 196. Additionally, phone access system 170 and wireless access system 180 each may comprise a database server (not shown), a database (not shown), and a management terminal (not shown), similar to those shown and described in relation to Internet access system 190.
  • In addition, Internet cafe 110 may be networked together, and may be networked to data center 130, access system 150, or both, by communication links 131 and 151 or communication links 161, 163, and 165 via Internet 160. Communication links 119, 131, 133, 151, 161, 163, 165, 193 and 195 may comprise modems, telephone lines, the Internet, satellites, wireless connections, or any combination thereof for sending and receiving digital data and signals. Communication links 119, 131, 133, 151, 161, 163, 165, 193 and 195 provide a fast, efficient, reliable, and secure means for transferring digital data between Internet cafe 110, data center 130, access system 150 and Internet 160.
  • In one embodiment of the present invention, selected data is periodically transferred back and forth between Internet cafe 110 and data center 130 via communication link 131. For example, the number of personal identification numbers (PINs) available for activation and the number, type, and amount of accumulated transactions may be reported by each Internet cafe 110 to at least one data center 130 at a predetermined basis, i.e. an hourly basis. If the number of PINs available at one Internet cafe 110 reaches a predetermined number, then data center 130 transfers more PINs to that Internet cafe 110. This periodic polling of Internet cafe 110 ensures that data center 130 always has enough computing capacity to continuously conduct and control the sweepstakes games. In addition, Internet cafe 110 may be polled or alternatively may send the data periodically to at least one data center 130.
  • It will be appreciated that in alternate embodiments the functions and operations of Internet cafe 110, data center 130, access system 150, and Internet 160 may be combined in different configurations into one or more networks and/or one or more servers located either at Internet cafe 110 or remote from Internet cafe 110.
  • Referring now to FIG. 2 in the drawings, an exemplary wireless communications device 200, according to the present invention is illustrated in greater detail. Wireless communications device 200 comprises an antenna 205, a transmit/receive (TX/RX) circuitry 210, a speaker/microphone 215, a main processor 220, a display/keypad 225, and a memory 230. Memory 230 comprises a basic operating system (OS) program 232 and an electronic personal identification (ePID) module 234. The ePID module 234 comprises an ePID program 235, which is a subroutine that provides a digital storage means for electronically tracking and storing electronic personal identification in ePID module 234.
  • TX/RX circuitry 210 receives from antenna 205 an incoming signal transmitted by for example, Internet cafe 110 or by a wireless network provider via Internet 160. TX/RX circuitry 210 processes and sends the incoming signal to the speaker (i.e., voice data) or to main processor 220 for further processing (e.g., web browsing, interactive video game data). Likewise TX/RX circuitry 210 receives analog or digital voice data from the microphone or other outgoing data (e.g., web data, e-mail, interactive video game data) from main processor 230. TX/RX circuitry 210 transmits a radio frequency (RF) signal that is transmitted via antenna 205.
  • In one advantageous embodiment of the present invention, main processor 220 is a microprocessor or microcontroller. Memory 230 is coupled to main processor 220. According to an advantageous embodiment of the present invention, part of memory 230 comprises a random access memory (RAM) and another part of memory 230 comprises a Flash memory, which acts as a read-only memory (ROM).
  • Main processor 220 executes basic operating system (OS) program 232 stored in memory 230 in order to control the overall operation of wireless communication device 200. For example, main processor 220 controls the reception of signals and the transmission of signals by TX/RX circuitry 210, in accordance with well-known principles. Main processor 220 is capable of executing other processes and programs resident in memory 220; including ePID module 234 and ePID program 235. Main processor 230 may move data into or out of memory 230, as required by an executing process. Main processor 220 is also coupled to display/keypad 225. The user of wireless communications device 200 uses the keypad to enter data into wireless communications device 200. The display may be a liquid crystal display capable of rendering text and/or at least various graphics from Internet cafe 110 and/or Internet 160. Alternate embodiments may use other types of displays.
  • In a preferred embodiment of the present invention, ePID module 234 is primarily responsible for establishing and maintaining an electronic personal identification number (ePIN) in memory 230. Before ePID module 234 can be used to place telephone calls, access the Internet, or the like, ePID module 234 must be activated. Activation of ePID module 234 is performed by establishing communication with Internet cafe 110 or Internet 160 via RF communication link 201 and writing an ePIN in memory 230. It will be appreciated that it is not necessary that ePID module 234 be used at the same Internet cafe 110 at which ePID module 234 was activated. Should the user choose to participate in a ring-in sweepstakes game, ePID module 234 may be used at any time, location, or at any Internet cafe 110, provided the ePIN associated with ePID module 234 has not expired (for instances in which the ePIN associated with ePID module 234 includes an expiration date).
  • It is understood that wireless communications device 200 is given by way of example and that for simplicity and clarity, only so much of the construction and operation of wireless communications device 200 as is unique to the present invention or necessary for an understanding of the present invention is shown and described. Moreover, although wireless communications device 200 is shown as having an ePID module 234 in memory 230, in an alternate embodiment wireless communications device 200 comprises the ability to transfer the ePIN into the random access memory associated with memory 230. In another alternate embodiment, the ring-in sweepstakes game is capable of being loaded into the random access memory associated with memory 230 and is further capable of being displayed on the display of wireless communications device.
  • In an alternate embodiment of the present invention, a network provider, such as for example a wireless network provider, of wireless communications device 200, may provide its members with ePIN's and/or recharge ePID module 234 at a predetermined time, for example at the execution of a contract for network services, upon receipt of payment for monthly services, or at any other predetermined times. In addition, or as an alternative, a wireless network provider, of wireless communications device 200, may allow its members to redeem ePIN's and/or recharge ePID module 234 in exchange for rollover minutes or redeem for any other type of promotional offer made by the wireless network provider. In addition, a wireless network provider, of wireless communications device 200, may provide its members with ePIN's and/or recharge ePID module 234 as a reward for access time purchased at either fixed time increments or excess time above the contractually agreed amount of time for network services. Accordingly, ePID module 234 of wireless communications device 200 may be used for: (1) prepaid access time including phone time, Internet access time, wireless network access time and other like access time; (2) purchase of products and merchandise located either at Internet cafe 110, the network provider, or through Internet 160; (3) generating free sweepstakes entries into the ring-in sweepstakes game; (4) awarding promotional ring-in sweepstakes game points; and (5) redeeming winning points at the Internet cafe 110 location or through Internet 160.
  • FIG. 3 is a high-level flow diagram 300, illustrating the operation of an exemplary ring-in sweepstakes game according to one embodiment of the present invention. Participation in the ring-in sweepstakes game begins with an initiation step 302, in which the user registers for the ring-in sweepstakes game. The user of wireless communications device 200 may purchase a PID card 112 for valuable goods and services and decide to enter the optional sweepstakes, such as for example, the ring-in sweepstakes game. At step 302, the user registers for the ring-in sweepstakes game via a website, for example, “www.hello-money.com”, in which the user also includes a valid wireless communications device phone number. In an alternate embodiment of the present invention, the user may register for the ring-in sweepstakes game via a website and include an email address, a text message address, a “land-line” phone number, or any other address or phone number as contact information for the ring-in sweepstakes game. The website for registering for the ring-in sweepstakes game may be maintained in web server 134 of data center 130, or any other website hosting service, according to particular needs.
  • Then, at step 304, data center 130 acknowledges the user registration for the ring-in sweepstakes game in process step 302 or, if the user is already registered for the ring-in sweepstakes game, data center 130 sends an acknowledgment message, such as for example, a text message, to the user through the Internet via communications link 163. Although a text message is described as performing the acknowledgement of the user registration for the ring-in sweepstakes game, the present invention contemplates any suitable message or combination of messages sent to the user as an acknowledgement message.
  • Next, at step 306, web server 134 of data center 130, initiates a ring-in sweepstakes game with wireless communications device 200, such as for example Texas Hold-em poker sweepstakes game, or any other type of sweepstakes game. Web server 134 rings wireless communications device 200 to invite the user to participate in the ring-in sweepstakes game. The ring-in may cause wireless communications device to ring and provide a pre-recorded voice message, provide a text message, initiate ePID module 234 to display an invitation message on the display, or any other type of action taken by wireless communications device 200 to invite the user of wireless communications device 200 to join the ring-in sweepstakes game. In a preferred embodiment of the present invention, the user of wireless communications device 200 may be given a predetermined time period in which to respond to the invitation to join the ring-in sweepstakes game. In addition or as an alternative, the ring-in may provide the user with information about the type of ring-in sweepstakes game, the duration of the sweepstakes game, and the odds of winning the sweepstakes game.
  • In an alternate embodiment of the present invention, the user of wireless communications device 200 may be provided with an option to participate in the ring-in sweepstakes game via another access terminal other than wireless communications device 200. As an example and not by way of limitation, the user of wireless communications device 200 may participate in the ring-in sweepstakes game via a desktop computer, a laptop computer, or any other type of access terminal operable to play the ring-in sweepstakes game. Accordingly, if the user of wireless communications device 200 chooses to utilize another access terminal, then the ring-in may provide a password or code to the user of wireless communications device 200, including a predetermined time period in which to respond to the invitation to join the ring-in sweepstakes game, via the other access terminal. For example, the user of wireless communications device 200 may utilize a desktop computer to access a website via the Internet or other network system, associated with the ring-in sweepstakes game, including logging into the ring-in sweepstakes game using the given password or code.
  • Next, at step 308, the user of wireless communications device 200 responds to the invitation to join the ring-in sweepstakes game, in an appropriate time frame and enters the ring-in sweepstakes game. Then in step 310, ePID module 234 is used by wireless communications device 200 and ePID program 235 to display the status of the quantity of promotional sweepstakes points. During step 310, selected images are displayed at selected portions of the display of wireless communications device 200 at selected times. As set forth above, the number of minutes of access time currently available on ePID module 234 may be displayed on a first portion of the display, the number or amount of promotional sweepstakes entries available on ePID module 234 may be displayed on a second portion of the display, the number or amount of credits or “wins” currently available on ePID module 234 may be displayed on a third portion of the display, and the status of the current ring-in sweepstakes game in progress may be displayed on a fourth portion of the video display. In this manner, the function of ePID module 234 is substantially similar to the operation of PID card 112, as described above.
  • Although an example sweepstakes game has been described as a Texas Hold-em poker sweepstakes game with a single user of wireless communications device 200, the present invention contemplates any suitable type or style of ring-in sweepstakes game. For example, web server 134 of data center 130, may initiate a ring-in sweepstakes game with multiple wireless communications devices. The ring-in sweepstakes game may be initiated with a series of qualification rounds inviting multiple users to join in the ring-in sweepstakes game. In addition or as an alternative, web server 134 of data center 130 may invite the winners of the qualification rounds to join multiple playoff rounds and even a championship round. In this manner, web server 134 of data center 130 may initiate multiple ring-in sweepstakes game involving multiple users.
  • In an alternate embodiment of the present invention, the ring-in sweepstakes game may be initiated by wireless communications device 200. In this manner, wireless network device 200 initiates the ring-in sweepstakes game and may invite web server 134 of data center 130 to play (i.e. the user of wireless network device 200 plays against the computer), or any wireless communication device registered for the ring-in sweepstakes game (i.e. the user of wireless network device 200 plays against other users on a peer to peer network).
  • The process continues with step 312, in which the user joins the ring-in sweepstakes game. This is done by selecting one of the designated graphical images on the display of wireless communications device 200, depicting the desired ring-in sweepstakes game. Initiation of the game causes main processor 220 and ePID program 235 of ePID module 234 of wireless communications device 200 to send signals and/or data over RF communication link 201 to web server 134 of data center 130. Also, after initiating the game, either main processor 220 or ePID program 235 of ePID module 234 in communication with web server 134 of data center 130 will cause the display of wireless communications device 200 to initiate a simulation of the ring-in sweepstakes game being played. For example, if a Texas Hold-em poker sweepstakes game had been initiated; graphical images or movies may be displayed to simulate the poker game being played at preprogrammed intervals.
  • Then, in calculation step 314, web server 134 of data center 130 calculates and determines how many, if any, prizes are to be awarded for that play. In a preferred embodiment of the present invention, ePID module 234 is not preprogrammed at the time of sale and registration with any winning or losing combination of data. The user must choose to participate in the optional promotional ring-in sweepstakes game and submit an entry via a website in order to play the sweepstakes game and win any prizes. Accordingly, the calculations and determinations of prizes are conducted by web server 134 of data center 130 and are promotional ring-in sweepstakes game in response to entries made by users from wireless communications devices. In an alternate embodiment of the present invention, ePID module 234 is preprogrammed at the time of sale and registration with a predetermined winning and losing combination of data. Thus, the user may choose to participate in the optional promotional ring-in sweepstakes game or the user may merely choose to communicate with instant validation terminal 115 a to win any prizes. Accordingly, the calculations and determinations of prizes are predetermined and preprogrammed on ePID module 234 at the time of activation.
  • In the preferred embodiment of the present invention, after web server 134 of data center 130 calculates and determines whether a prize has been won, the process continues, in which web server 134 of data center 130 transmits selected digital signals and data to the appropriate wireless communications device 200 via RF communication link 201. Once the data has been received by wireless communications device 200, main processor 220 and ePID program 235 of ePID module 234 may cause corresponding audio and video messages, such as “You're a Winner!” or “You're Advanced to the Next Round!” to be displayed on the display of wireless communications device 200. In addition, main processor 220 and ePID program 235 of ePID module 234 may activate graphics and the speaker to enhance the experience of playing the ring-in sweepstakes game. After each ring-in sweepstakes game session, the process continues with an inquiry step 316, in which a determination is made as to whether the user may advance to the next round and if the user wishes to continue to play the next round of the ring-in sweepstakes game. If the user decides to continue to play the next round of the ring-in sweepstakes game, the process continues back to step 306, in which the user awaits web server 134 of data center 130 to initiate the next round of the ring-in sweepstakes game. On the other hand, if the user decides not to continue playing the next round of the ring-in sweepstakes game, or if the user did not advance to the next round, the process ends with step 318.
  • Finally, as represented by step 318, when the user decides to end the ring-in sweepstakes game, the user may depress a portion of the display that is displaying a graphical image depicting end ring-in sweepstakes game or the user may use the keypad of wireless communications device 200, thereby sending corresponding signals and data to ePID module 234 identifying that the user no longer wishes to participate in the ring-in sweepstakes game. This causes ePID program 235 on wireless communications device 200 to write the final status to ePID module 234. ePID module 234 may then be used to access time for example to place telephone calls or access the Internet via wireless communications device 200.
  • It is understood that other operations can be implemented within the scope of the invention. It is also understood that the sequence of the operation shown can be varied without departing from the scope or principles of the present invention.
  • It is apparent that an invention with significant advantages has been described and illustrated. Although the present invention is shown in a limited number of forms, it is not limited to just these forms, but is amenable to various changes and modifications without departing from the spirit thereof.

Claims (20)

1. For use in a wireless network, a wireless communications device capable of being invited to participate in a ring-in game via the wireless network, the wireless communications device comprising:
a memory capable of storing an electronic personal identification number associated with the ring-in game; and
a main processor associated with the memory capable of communicating with the wireless network, wherein the main processor receives at least a first invitation to participate in a ring-in game.
2. The wireless communications device according to claim 1, wherein the electronic personal identification number is associated with the purchase of goods and services unrelated to the ring-in game.
3. The wireless communications device according to claim 1, wherein the memory comprises an electronic personal identification module capable of maintaining the personal identification number in the memory of the wireless communications device.
4. The wireless communications device according to claim 3, wherein the electronic personal identification module comprises an electronic personal identification program capable of providing a digital storage means for electronically tracking and storing electronic personal identification in the electronic personal identification module.
5. The wireless communications device according to claim 3, wherein the electronic personal identification module is capable of being activated by at least one website at one of a plurality of data centers of the wireless network.
6. The wireless communications device according to claim 3, wherein the electronic personal identification module is capable of data communication with at least one access system of the wireless network for storing and retrieving access time associated with the electronic personal identification number.
7. The wireless communications device according to claim 1, wherein a user of the wireless communications device responds to the invitation to join the ring-in game and the main processor of the wireless communications device initiates the ring-in game on the display of the wireless communications device.
8. The wireless communications device according to claim 1, wherein the wireless communications device is a cellular telephone.
9. A network for conducting a ring-in game comprising:
a wireless communications device capable of being invited to participate in the ring-in game via the network;
a memory capable of storing an electronic personal identification number associated with the ring-in game; and
a main processor associated with the memory capable of communicating with the wireless network, wherein the main processor receives at least a first invitation to participate in a ring-in game.
10. The network according to claim 9, further comprising:
a plurality of Internet cafe sites capable of data communication with at least one wireless communications device;
at least one data center capable of data communication with the plurality of Internet cafe sites and the at least one wireless communications device; and
at least one access system capable of data communication with the plurality of Internet cafe sites, the at least one data center, and the at least one wireless communications device.
11. The network according to claim 10, wherein at least one of the plurality of Internet cafe sites further comprises:
at least one personal identification card purchaseable for goods and services unrelated to the sweepstakes at the plurality of Internet cafe sites;
an electronic personal identification number associated with the at least one personal identification card; and
readable and writeable digital storage means for storing digital data related to the sweepstakes and the goods and services unrelated to the sweepstakes.
12. The network according to claim 10, wherein at least one of the plurality of Internet cafe sites further comprises:
at least one sweepstakes terminal capable of data communications with at least one point of sale terminal associated with the Internet cafe.
13. The network according to claim 12, wherein the at least one sweepstakes terminal comprises:
readable and writeable means for accessing digital data associated with the at least one personal identification card;
means for playing at least one sweepstakes game;
wherein, upon playing at least one sweepstakes game, the user may redeem any winnings for additional access time at any appropriate time while playing the at least one sweepstakes game.
14. The network according to claim 12, wherein the Internet cafe further comprises at least one instant validation terminal comprising:
readable and writeable means for accessing digital data associated with the at least one personal identification card;
wherein, upon accessing digital data associated with the at least one personal identification card, an instant validation is performed upon any predetermined winnings provided at the time of activation of the at least one personal identification card.
15. The network according to claim 14, wherein the at least one instant validation terminal further comprises:
communication means for accessing digital data associated with the at least one wireless communications device;
wherein, upon communication with the digital data associated with the at least one wireless communications device, an instant validation is performed upon any predetermined winnings provided at the time of activation of the electronic personal identification module in the wireless communications device.
16. The network according to claim 9, wherein the wireless communications device further comprises:
readable and writeable means for accessing digital data associated with the electronic personal identification number;
means for playing the ring-in game;
means for updating the electronic personal identification module with the sweepstakes results; and
means for data communication with at least one access system for storing and purchasing access time associated with the electronic personal identification module;
wherein upon purchase of access time from at least one of the at least one access systems, an entry is provided into the ring-in game and a corresponding number of entry units is provided for corresponding access time purchased unrelated to the ring-in game.
17. The network according to claim 9, wherein the ring-in game is a Texas Hold-em poker game.
18. A method for conducting a ring-in game comprising the steps of:
providing an electronic personal identification number associated with the purchase of goods and services unrelated to the ring-in game;
providing at least one wireless communications device capable of being invited to participate in the ring-in game via a wireless network;
providing readable and writeable digital storage means for storing digital data related to the ring-in game and the goods and services unrelated to the ring-in game;
providing a plurality of Internet cafe sites capable of data communication with the at least one wireless communications device;
providing at least one data center for storing and retrieving data associated with a website and capable of data communication with the Internet cafe and the at least one wireless communications device;
providing at least one access system capable of data communication with the at least one wireless communications device, the Internet cafe, and the data center;
placing the wireless communications device, the Internet cafe, the data center, the access system, and the means for activating and reactivating the electronic personal identification module in data communication;
providing an entry into a corresponding number of entry units into the ring-in game;
playing the ring-in game on the wireless communications device, in response to an invitation to join the ring-in game via the wireless network; and
displaying the results of the ring-in game selection on a display of the wireless communications device.
19. The method according to claim 18, further comprising the steps of:
providing means for reactivating the electronic personal identification module via the wireless network;
reactivating the electronic personal identification module for additional goods and services unrelated to the ring-in game; and
providing a corresponding number of entry units into the ring-in game.
20. The method according to claim 18, wherein the goods and services unrelated to the ring-in game are associated with the access system and comprise at least one of prepaid wireless phone access time, prepaid wireless network access time, or prepaid Internet access time.
US11/437,217 2006-05-19 2006-05-19 Method and apparatus for conducting a ring-in game Abandoned US20070270201A1 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
US11/437,217 US20070270201A1 (en) 2006-05-19 2006-05-19 Method and apparatus for conducting a ring-in game
US11/478,429 US20070281788A1 (en) 2006-05-19 2006-06-29 Method and apparatus for conducting a ring-in game
PCT/US2007/011804 WO2007136686A2 (en) 2006-05-19 2007-05-17 Method and apparatus for conducting a ring-in game
US12/498,039 US20090270181A1 (en) 2006-05-19 2009-07-06 Method and apparatus for conducting a ring-in game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US11/437,217 US20070270201A1 (en) 2006-05-19 2006-05-19 Method and apparatus for conducting a ring-in game

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US11/478,429 Continuation-In-Part US20070281788A1 (en) 2006-05-19 2006-06-29 Method and apparatus for conducting a ring-in game

Publications (1)

Publication Number Publication Date
US20070270201A1 true US20070270201A1 (en) 2007-11-22

Family

ID=38712604

Family Applications (1)

Application Number Title Priority Date Filing Date
US11/437,217 Abandoned US20070270201A1 (en) 2006-05-19 2006-05-19 Method and apparatus for conducting a ring-in game

Country Status (1)

Country Link
US (1) US20070270201A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100178986A1 (en) * 2009-01-13 2010-07-15 Igt Gaming involving devices in multiple locations
US9734669B1 (en) * 2012-04-02 2017-08-15 Dynamics Inc. Cards, devices, systems, and methods for advanced payment game of skill and game of chance functionality

Citations (28)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4815741A (en) * 1984-11-05 1989-03-28 Small Maynard E Automated marketing and gaming systems
US5348299A (en) * 1992-05-06 1994-09-20 Ltb Game Enterprises Electronic gaming apparatus
US5377975A (en) * 1992-05-06 1995-01-03 Clapper, Jr.; Ronald C. Electronic gaming apparatus and method
US5536008A (en) * 1992-05-06 1996-07-16 Clapper, Jr.; Ronald C. Electronic gaming apparatus and method
US5609337A (en) * 1992-05-06 1997-03-11 Clapper, Jr.; Ronald C. Gaming ticket dispenser apparatus and method of play
US5810664A (en) * 1992-05-06 1998-09-22 Clapper, Jr.; Ronald C. Electronic gaming apparatus and method
US5928082A (en) * 1992-05-06 1999-07-27 Clapper, Jr.; Ronald C. Voucher and game ticket combination and apparatus and method used therewith
US5941771A (en) * 1995-03-17 1999-08-24 Haste, Iii; Thomas E. Electronic gaming machine and method
US5980385A (en) * 1992-05-06 1999-11-09 Clapper, Jr.; Ronald C. Electronic apparatus and method of assisting in the play of a game and tickets used therewith
US5984309A (en) * 1998-04-20 1999-11-16 Michael A. Meczka Sweepstakes poker
US6028920A (en) * 1997-09-30 2000-02-22 Creative Games International, Inc. Pre-paid phone card system with promotional link
US6183362B1 (en) * 1996-05-24 2001-02-06 Harrah's Operating Co. National customer recognition system and method
US6266647B1 (en) * 1997-11-03 2001-07-24 Xtec, Incorporated Methods and apparatus for electronically storing and retrieving value information on a portable card
US6267672B1 (en) * 1998-10-21 2001-07-31 Ayecon Entertainment, L.L.C. Product sales enhancing internet game system
US20010034635A1 (en) * 2000-01-26 2001-10-25 Gil Winters System and method for utilizing a fully-integrated, on-line digital collectible award redemption and instant win program
US20010039511A1 (en) * 1999-12-10 2001-11-08 Noel Duckworth Lottery award promotional method and system
US20020028708A1 (en) * 2000-08-04 2002-03-07 Steven Busch Odds accelerator for promotional type sweepstakes, games and contests
US20020099607A1 (en) * 1999-08-27 2002-07-25 Bertrand Sosa Online promotional scheme
US20020153410A1 (en) * 2001-04-19 2002-10-24 Wayne Santini Prepaid cellular phone easy activation model
US6527175B1 (en) * 1997-01-21 2003-03-04 Michael J. Dietz Instant multiple play gaming ticket and validation system
US6598024B1 (en) * 1997-03-21 2003-07-22 Walker Digital, Llc Method and system for processing supplementary product sales at a point-of-sale terminal
US20030186739A1 (en) * 2002-03-29 2003-10-02 International Game Technology Cashless bonusing for gaming machines
US6690779B2 (en) * 1997-03-19 2004-02-10 Walker Digital, Llc Method and apparatus for awarding and redeeming prepaid telephone time
US20050096135A1 (en) * 2003-11-04 2005-05-05 Houchin Robert E. Method and apparatus for conducting a sweepstakes
US20050181875A1 (en) * 2004-02-18 2005-08-18 Coin Mechanisms, Inc. Mobile lottery, gaming and wagering system and method
US6942569B2 (en) * 2002-06-11 2005-09-13 Anthony Petracca Drawing for winners over the internet using receipts and zipcodes
US20060259361A1 (en) * 2005-05-11 2006-11-16 Barhydt William J System and method for mobile loyalty program
US20060255541A1 (en) * 2005-05-06 2006-11-16 Mcbride Scott Flat line hold 'em poker game

Patent Citations (34)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4815741A (en) * 1984-11-05 1989-03-28 Small Maynard E Automated marketing and gaming systems
US5645485A (en) * 1992-05-06 1997-07-08 Clapper, Jr.; Ronald C. Multi-ply ticket and electronic ticket dispensing mechanism
US5377975A (en) * 1992-05-06 1995-01-03 Clapper, Jr.; Ronald C. Electronic gaming apparatus and method
US5487544A (en) * 1992-05-06 1996-01-30 Clapper, Jr.; Ronald C. Electronic gaming apparatus and method
US5536008A (en) * 1992-05-06 1996-07-16 Clapper, Jr.; Ronald C. Electronic gaming apparatus and method
US5609337A (en) * 1992-05-06 1997-03-11 Clapper, Jr.; Ronald C. Gaming ticket dispenser apparatus and method of play
US6056289A (en) * 1992-05-06 2000-05-02 Clapper, Jr.; Ronald C. Voucher and game ticket combination and apparatus and method used therewith
US5749784A (en) * 1992-05-06 1998-05-12 Clapper, Jr.; Ronald C. Electronic gaming apparatus and method
US5810664A (en) * 1992-05-06 1998-09-22 Clapper, Jr.; Ronald C. Electronic gaming apparatus and method
US5928082A (en) * 1992-05-06 1999-07-27 Clapper, Jr.; Ronald C. Voucher and game ticket combination and apparatus and method used therewith
US5980385A (en) * 1992-05-06 1999-11-09 Clapper, Jr.; Ronald C. Electronic apparatus and method of assisting in the play of a game and tickets used therewith
US5348299A (en) * 1992-05-06 1994-09-20 Ltb Game Enterprises Electronic gaming apparatus
US5941771A (en) * 1995-03-17 1999-08-24 Haste, Iii; Thomas E. Electronic gaming machine and method
US6183362B1 (en) * 1996-05-24 2001-02-06 Harrah's Operating Co. National customer recognition system and method
US6527175B1 (en) * 1997-01-21 2003-03-04 Michael J. Dietz Instant multiple play gaming ticket and validation system
US6690779B2 (en) * 1997-03-19 2004-02-10 Walker Digital, Llc Method and apparatus for awarding and redeeming prepaid telephone time
US6598024B1 (en) * 1997-03-21 2003-07-22 Walker Digital, Llc Method and system for processing supplementary product sales at a point-of-sale terminal
US6134309A (en) * 1997-09-30 2000-10-17 Creative Games International, Inc. Pre-paid phone card system with promotional link
US6028920A (en) * 1997-09-30 2000-02-22 Creative Games International, Inc. Pre-paid phone card system with promotional link
US6266647B1 (en) * 1997-11-03 2001-07-24 Xtec, Incorporated Methods and apparatus for electronically storing and retrieving value information on a portable card
US5984309A (en) * 1998-04-20 1999-11-16 Michael A. Meczka Sweepstakes poker
US6267672B1 (en) * 1998-10-21 2001-07-31 Ayecon Entertainment, L.L.C. Product sales enhancing internet game system
US20020099607A1 (en) * 1999-08-27 2002-07-25 Bertrand Sosa Online promotional scheme
US20010039511A1 (en) * 1999-12-10 2001-11-08 Noel Duckworth Lottery award promotional method and system
US20010034635A1 (en) * 2000-01-26 2001-10-25 Gil Winters System and method for utilizing a fully-integrated, on-line digital collectible award redemption and instant win program
US6656050B2 (en) * 2000-08-04 2003-12-02 Steven Busch Odds accelerator for promotional type sweepstakes, games, and contests
US20020028708A1 (en) * 2000-08-04 2002-03-07 Steven Busch Odds accelerator for promotional type sweepstakes, games and contests
US20020153410A1 (en) * 2001-04-19 2002-10-24 Wayne Santini Prepaid cellular phone easy activation model
US20030186739A1 (en) * 2002-03-29 2003-10-02 International Game Technology Cashless bonusing for gaming machines
US6942569B2 (en) * 2002-06-11 2005-09-13 Anthony Petracca Drawing for winners over the internet using receipts and zipcodes
US20050096135A1 (en) * 2003-11-04 2005-05-05 Houchin Robert E. Method and apparatus for conducting a sweepstakes
US20050181875A1 (en) * 2004-02-18 2005-08-18 Coin Mechanisms, Inc. Mobile lottery, gaming and wagering system and method
US20060255541A1 (en) * 2005-05-06 2006-11-16 Mcbride Scott Flat line hold 'em poker game
US20060259361A1 (en) * 2005-05-11 2006-11-16 Barhydt William J System and method for mobile loyalty program

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100178986A1 (en) * 2009-01-13 2010-07-15 Igt Gaming involving devices in multiple locations
US8221241B2 (en) * 2009-01-13 2012-07-17 Igt Gaming involving devices in multiple locations
US9734669B1 (en) * 2012-04-02 2017-08-15 Dynamics Inc. Cards, devices, systems, and methods for advanced payment game of skill and game of chance functionality

Similar Documents

Publication Publication Date Title
US10977897B2 (en) System for implementing enhanced gaming and prizing parameters in an electronic environment
US8833650B1 (en) Online shopping sites for redeeming loyalty points
US20080146337A1 (en) Method for Gaming and Gaming System
TW581705B (en) System, method and article of manufacture for providing a progressive-type prize awarding scheme in an intermittently accessed network game environment
TWI236924B (en) Prize redemption system for games executed over a wide area network
US20090227320A1 (en) Method for lottery corporations to run online gaming
US20110009177A1 (en) Apparatus, systems, and methods for implementing enhanced gaming and prizing parameters in an electronic environment
US20100137053A1 (en) Mobile scratch off advertising system
CN101009011A (en) Method for offering reward by online game
US20070155468A1 (en) Method and apparatus for conducting a sweepstakes
US7316614B2 (en) Method and apparatus for conducting a sweepstakes
US20150310697A1 (en) Bearer raffle with enhanced security and execution features
US10071305B2 (en) Method and system for conducting and linking play of a lottery game with a televised game show simultaneously with a play-at-home version of the game show
US20070162330A1 (en) Method and apparatus for conducting a sweepstakes
CN103370109A (en) A lottery system and methods thereof
US20160101348A1 (en) Method and System to Conduct a Lottery Game Having a Televised Bonus Game Component
US20070270201A1 (en) Method and apparatus for conducting a ring-in game
WO2011090746A1 (en) System and method for increasing player engagement and player acquisition via a social gaming system
KR20010025372A (en) Method and System for managing sports betting game on Internet
US20070281788A1 (en) Method and apparatus for conducting a ring-in game
US20180225691A1 (en) Method, system, and program product for conveying purchase enhancements
WO2005048150A1 (en) Method and system for servicing online game with lotto
CN107909411A (en) A kind of wechat lottery drawing method and system based on commodity
CN108053232A (en) A kind of wechat lottery drawing method and system based on commodity
KR20030012309A (en) System for advertizing using game-type lottery and method of same

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION