US20080227542A1 - Game system having a plurality of stations provided with display units - Google Patents

Game system having a plurality of stations provided with display units Download PDF

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Publication number
US20080227542A1
US20080227542A1 US12/010,418 US1041808A US2008227542A1 US 20080227542 A1 US20080227542 A1 US 20080227542A1 US 1041808 A US1041808 A US 1041808A US 2008227542 A1 US2008227542 A1 US 2008227542A1
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Prior art keywords
player
game
face image
cpu
display
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US12/010,418
Inventor
Kazumasa Yoshizawa
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Universal Entertainment Corp
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Aruze Corp
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Assigned to ARUZE CORP. reassignment ARUZE CORP. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: YOSHIZAWA, KAZUMASA
Publication of US20080227542A1 publication Critical patent/US20080227542A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3206Player sensing means, e.g. presence detection, biometrics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means

Definitions

  • the present invention relates to a game system in which a plurality of stations each having a second display unit is installed.
  • WO-A1-97026061 An example of conventional multi-player games, such as poker games which use cards or the like, is disclosed in WO-A1-97026061.
  • An example of multi-player-tournament games is disclosed in WO-A1-00071218.
  • An example of game systems for providing award to players through a network in gambling is disclosed in WO-A1-02041233.
  • facial expressions of other players have an effect on psychology of players and are considerable factor in playing the game.
  • the players play the game side by side, it is difficult to directly recognize the facial expressions of other players visually. Accordingly, it is difficult to guess whether the game proceeds to be advantageous to other players, and thus it is difficult to set up a strategy, and thereby amusement in the game becomes insufficient in terms of tactically playing the game.
  • One of objects of the present invention is to provide a new entertaining feature that cannot be provided by using the conventional technology.
  • one of objects of the present invention is to provide a game system capable of increasing enjoyment of tactical play in a game and enjoyment of participating in the game.
  • a game system that provides a game in which a plurality of players participate, the game system including: a plurality of stations that are provided for each of the players to play the game; a plurality of camera devices that are respectively provided in each of the stations and capture facial images of the respective players; a plurality of display units that are respectively provided in each of the stations and display images related to the game; and a controller that operates to: control at least one of the camera devices to capture the facial images; and control at least one of the display units to display the facial images captured by the camera devices.
  • FIG. 1 is a diagram showing an example of an image displayed on a liquid crystal display included in a station of a game system according to an embodiment of the present invention
  • FIG. 2 is a schematic perspective view showing the appearance of a game system according to the embodiment
  • FIG. 3 is a schematic top view of a game system according to the embodiment.
  • FIG. 4 is a schematic perspective view showing the appearance of a station included in a game system according to the embodiment.
  • FIG. 5 is a diagram showing an example of an image displayed on a front display
  • FIG. 6 is a block diagram showing the internal configuration of a game system according to the embodiment.
  • FIG. 7 is a block diagram showing the internal configuration of a station according to the embodiment.
  • FIG. 8 is a flowchart showing a game process according to the embodiment.
  • FIG. 9 is a flowchart showing a game process according to the embodiment.
  • FIG. 10 is a flowchart showing a subroutine for a process of transmitting a command for receiving a selection which is performed by a main control unit;
  • FIG. 11 is a flowchart showing a subroutine for a selection information receiving process which is performed by a main control unit;
  • FIG. 12 is a flowchart showing a subroutine for a process of displaying the face image of a designated player which is performed at regular time intervals by the station and the main control unit, independently of the game process shown in FIGS. 9 and 10 ;
  • FIG. 13 a perspective view showing the appearance of a game system according to another embodiment.
  • FIG. 1 is a diagram showing an example of an image displayed on a liquid crystal display included in a station of a game system according to the embodiment.
  • FIG. 2 is a schematic perspective view showing the appearance of a game system according to the embodiment.
  • FIG. 3 is a schematic top view of a game system according to the embodiment.
  • FIG. 4 is a schematic perspective view showing the appearance of a station included in a game system according to the embodiment.
  • ten player face image display sections 76 are arranged on the upper side of a liquid crystal display 10 included in a station 3 of a game system 1 (see FIG. 2 ) according to the embodiment.
  • Alphabets of A to J displayed in the player face image display sections 76 correspond to stations 3 a to 3 j (see FIGS. 2 and 3 ) of the game system 1 .
  • a face image hereinafter, also referred to as a face image
  • a face image of a man currently participating in the game is displayed.
  • FIG. 1 shows the liquid crystal display 10 of the station 3 b , and the face image of a player is not displayed in the player face image display section 76 of “B” corresponding to the station 3 b.
  • faces of players playing a game in the stations 3 are captured by using cameras 16 (see FIGS. 2 and 4 ) installed to the stations 3 and the acquired images are displayed in the player face image display sections 76 of the liquid crystal display 10 of each station 3 .
  • the images captured by the cameras 16 are motion pictures. As long as a game is played in two or more stations 3 , image capturing operations performed by the cameras 16 installed to the stations 3 in which the game is played are continuously performed. In particular, from a time when coins are inserted into the station 3 to a time when all the coins are paid out or consumed in the station 3 , an image capturing operation performed by the camera 16 installed to the station 3 is performed. The image acquired by the image capturing operation is immediately displayed in the player face image display sections 76 of the liquid crystal display 10 .
  • the face image data acquired by the image capturing operation is stored in a RAM 42 (see FIG. 6 ), to be described later.
  • the liquid crystal display 10 serves as a second display unit according to the present invention.
  • a special face image display section 77 is arranged in an approximate center of the liquid crystal display 10 on the lower side.
  • the face image of a player who satisfies a predetermined condition in the embodiment, a condition that a raise is made in Hold'em Poker
  • the face image of the player is not displayed.
  • the face image of a player designated by the player playing the game in the station 3 may be displayed.
  • a player selection section 78 for selecting a player whose face image is to be displayed is arranged. The player can select a player whose face image is to be displayed by using a touch panel 11 (see FIG. 4 ) disposed above the liquid crystal display 10 .
  • the face image of the selected player is displayed on the special face image display section 77 on the basis of the face image data stored in the RAM 42 .
  • Each main display 2 has a front display 21 on which information on the game (hereinafter, also referred to as game information) and the like are displayed, speakers 22 that are disposed above the front display 21 and output music or effect sounds in accordance with progress of the game, and LEDs 23 that are turned on for providing various visual effects.
  • game information information on the game
  • LEDs 23 that are turned on for providing various visual effects.
  • ten stations 3 are disposed in the game system 1 so as to surround two main displays 2 .
  • the description of “being disposed to surround a main display” means that a plurality of stations are installed in a range (there may be a discontinued portion) covering larger than 180 degrees to the left and right sides of the main display in which the display screen of the main display can be viewed.
  • the number of the stations may be two or more and is not limited to ten.
  • a camera 16 used for capturing an image of a player's face is disposed on the inner side of the upper face of the station 3 .
  • a liquid crystal display 10 for displaying an image (see FIG. 1 ) relating to an operation, the result of a game, or the like is disposed.
  • a touch panel 11 for a player to input an operation is disposed on the upper side of the liquid crystal display 10 .
  • an operation button 12 for performing a payout operation and a coin insertion slot 13 for inserting a coin or medal is disposed.
  • a bill insertion slot 14 for inserting a bill is disposed in the upper right end of the front side of the station 3 .
  • a coin payout opening 15 for paying out a player coins or medals corresponding to stored credits in a case where a payout operation is performed is disposed.
  • Hold'em Poker is performed as a game.
  • a dealer deals two cards to each player.
  • Each player refers to the cards dealt to him and selects one behavior among betting chips (hereinafter, also abbreviated as “bet”), betting chips of the same amount as the former player (hereinafter, referred to as “call”), raising the bet amount (hereinafter, also referred to as “raise”), and completing a game without placing a bet (hereinafter, also referred to as “fold”).
  • this selection is called as a bet selection.
  • the dealer opens three cards (called “Flop”) from among his holding cards.
  • the Flop is display on the front display 21 , as described below.
  • each player performs a bet selection.
  • the dealer opens a fifth card (called “River”). Then, each player performs a bet selection.
  • FIG. 5 is a diagram showing an example of an image displayed on the front display.
  • a dealer 30 is displayed in an approximate center of the front display 21 .
  • a table 31 is displayed below the dealer 30 .
  • five card images 32 representing five cards and a chip image 33 representing bet chips are displayed.
  • game information display sections 35 in which face images and game information of the players are displayed are arranged.
  • Alphabets of A to J displayed in the game information display sections 35 correspond to stations 3 a to 3 j , and the face image of a player in the corresponding station 3 is continuously displayed in each game information display section 35 .
  • the game information is displayed.
  • the game information includes the number of bets, which have been placed until now, of each player and information on the bet selection.
  • cards dealt first to the players are displayed in the game information display sections 35 by replacing the face images.
  • game information on a player who has a turn to perform a bet selection is displayed in the game information display section 35 corresponding to the station 3 .
  • an enlarged face image displaying section 36 is arranged in the left end of the upper portion of the front display 21 .
  • the face image of a player who has a turn to receive a card or make a bet selection is displayed in an enlarged size.
  • a pot display section 34 for displaying the total amount of chips currently bet is arranged.
  • an image displayed on one front display 21 between the front displays 21 of two main displays 2 is configured to be the same as an image displayed on the other front display 21 , it may be configured that different images are displayed on the two front displays in accordance with the progress of a game.
  • the face images of all the players participating in the game are configured to be continuously displayed on the front display 21 in the embodiment, the method of displaying the face images is not limited thereto.
  • the face images may be configured to be displayed only at a predetermined timing (for example, when a bet selection is made or a card is dealt) or when a predetermined condition (for example, when the amount of the pot exceeds a predetermined amount or a raise of an amount equal to or greater than a predetermined amount is made) is satisfied.
  • only the face image of a player who has a turn to receive a card or make a bet selection may be configured to be displayed, or only the face image of a player who satisfies a predetermined condition (for example, a player who makes a raise) is satisfied may be configured to be displayed.
  • a predetermined condition for example, a player who makes a raise
  • the position for displaying the face image is not limited to the example shown in FIG. 5 .
  • ten player face image display sections 76 are arranged on the upper side of the liquid crystal display 10 .
  • face images of players captured by the cameras 16 installed to stations 3 other than the station 3 are displayed.
  • a bet display section 71 for displaying the current number of bets of the player is arranged.
  • a special face image display section 77 for displaying the face image of a player who satisfies a predetermined condition (in the embodiment, a condition that a raise is made in Hold'em Poker) in the game or the face image of a player designated by the player playing the game in the station 3 is arranged.
  • a predetermined condition in the embodiment, a condition that a raise is made in Hold'em Poker
  • a player selection section 78 for selecting a player to be displayed in the special player face image display section 77 is arranged.
  • the player can designate the player whose face image is to be displayed by touching a portion on the touch panel 11 corresponding to an alphabet of a station 3 in which the player whose face image is wanted to be displayed plays the game.
  • the touch panel 11 serves as an input device according to the present invention.
  • a bet selection section 72 for selecting a “bet”, a call selection section 73 for selecting a “call”, a raise selection section 74 for selecting a “raise”, and a fold selection section 75 for selecting a “fold” are arranged for the bet selection.
  • the player can perform the bet selection by touching a portion on the touch panel 11 corresponding to a selection section.
  • FIG. 6 is a block diagram showing the internal configuration of the game system according to the embodiment.
  • the game system 1 has a main control unit 40 , a plurality of stations 3 connected to the main control unit 40 , and two main displays 2 .
  • the main control unit 40 includes a microcomputer 45 basically having a CPU 41 , a RAM 42 , a ROM 43 , a timer 90 , and a bus 44 for data transmission therebetween, as a core component.
  • the main control unit 40 corresponds to a controller according to the present invention.
  • the ROM 43 various programs, data tables, and the like for performing processes required for controlling the game system 1 are stored.
  • the RAM 42 temporarily stores various types of data calculated by the CPU 41 and the face image data acquired by image capturing operations of the cameras 16 .
  • the RAM 42 corresponds to a memory according to the present invention.
  • the timer 90 measures a time.
  • the CPU 41 is connected to an image processing circuit 47 , a voice circuit 48 , an LED drive circuit 49 , and a communication interface 50 through an I/O interface 46 .
  • the front display 21 is connected to the image processing circuit 47 .
  • the speakers 22 are connected to the voice circuit 48 .
  • the LEDs 23 are connected to the LED drive circuit 49 .
  • Ten stations 3 are connected to the communication interface 50 .
  • the main control unit 40 also performs operations for outputting an image signal to be displayed on the front display 21 and controlling drive of the speakers 22 and LEDs 23 .
  • FIG. 7 is a block diagram showing the internal configuration of the station according to the embodiment.
  • the station 3 includes a microcomputer 55 basically having a CPU 51 , a RAM 52 , a ROM 53 , and a bus 54 for data transmission therebetween, as a core component.
  • the RAM 52 is a memory for temporarily storing the number of credits currently stored in the station 3 or various types of data calculated by the CPU 51 .
  • the CPU 51 is connected to a liquid crystal panel drive circuit 57 , a touch panel drive circuit 58 , a hopper drive circuit 59 , a payout completion signal circuit 60 , a coin insertion detection signal circuit 67 , a bill detection signal circuit 64 , an operation signal circuit 66 , a camera 16 , and a communication interface 61 , through an I/O interface 56 .
  • a liquid crystal display 10 is connected to the LCD drive circuit 57 .
  • a touch panel 11 is connected to the touch panel drive circuit 58 .
  • a hopper 62 is connected to the hopper drive circuit 59 .
  • a coin detecting unit 63 is connected to the payout completion signal circuit 60 .
  • a coin insertion detecting unit 68 is connected to the coin insertion detection signal circuit 67 .
  • a bill detecting unit 65 is connected to the bill detection signal circuit 64 .
  • An operation button 12 is connected to the operation signal circuit 66 .
  • the hopper 62 is disposed inside the station 3 and pays out coins from the coin payout opening 15 on the basis of a control signal output from the CPU 51 .
  • the coin detecting unit 63 is disposed inside the coin payout opening 15 . When detecting payout of a predetermined number of coins from the coin payout opening 15 , the coin detecting unit 63 transmits a signal to the CPU 51 .
  • the coin insertion detecting unit 68 When detecting insertion of a coin into the coin insertion slot 13 , the coin insertion detecting unit 68 detects the amount of the coin and transmits a detection signal indicating the detected amount to the CPU 51 .
  • the bill detecting unit 65 When receiving a bill, the bill detecting unit 65 detects the amount of the bill and transmits a detection signal indicating the detected amount to the CPU 51 .
  • the operation button 12 is used for performing a payout operation in a case where payout of coins is determined.
  • the camera 16 is used for capturing an image of a face of a player playing a game.
  • face image data acquired by an image capturing operation of the camera 16 is transmitted to the CPU 41 and the CPU 51 .
  • FIGS. 8 and 9 are flowcharts showing a game process according to the embodiment.
  • Step S 1 shown in FIG. 8 the CPU 51 determines whether a coin is inserted by a player. When it is determined that a coin has not been inserted, the process proceeds back to Step S 1 . On the other hand, when it is determined that a coin has been inserted, the CPU 51 adds credits corresponding to the inserted coin to the credits stored in the RAM 52 , in Step S 2 .
  • Step S 3 the CPU 51 transmits a coin detection signal to the CPU 41 of the main control unit 40 .
  • Step S 4 the CPU 51 receives dealing card information, which is information on two cards dealt to the player, from the CPU 41 of the main control unit 40 .
  • the dealing card information includes numbers, alphabets, and marks.
  • Step S 5 the CPU 51 displays the two cards on the liquid crystal display 10 on the basis of the dealing card information received in Step S 4 (see FIG. 1 ).
  • Step S 6 the CPU 51 receives a bet selection.
  • the player performs the bet selection on the touch panel 11 .
  • Step S 7 the CPU 51 performs a process for transmitting information (hereinafter, also referred to as selection information) on the bet selection input by the player to the CPU 41 and subtracting credits corresponding to the bet chips from the credits stored in the RAM 52 .
  • the selection information includes information on the number of chips betted by the player.
  • the main control unit 40 When receiving the selection information, the main control unit 40 performs a process for displaying the received selection information in the game information display section 35 of the front display 21 , a process for accumulating and storing credits corresponding to the bet chips in the RAM 42 , a process for recording a face of the player, a process for determining three cards to be Flop and displaying the determined cards on the front display 21 , and a process for transmitting a direction signal for receiving a bet selection to the CPU 51 .
  • the CPU 51 receives the direction signal for receiving a bet selection from the CPU 41 (Step S 8 ), receives the bet selection (Step S 9 ), and transmits the selection information to the CPU 41 and subtracts the credits corresponding to the bet chips from the credits stored in the RAM 52 (Step S 10 ).
  • the main control unit 40 When receiving the selection information, the main control unit 40 performs a process for displaying the received selection information in the game information display section 35 of the front display 21 , a process for accumulating and storing credits corresponding to the bet chips in the RAM 42 , a process for recording a face of the player, a process for determining a card to be Turn and displaying the determined card on the front display 21 , and a process for transmitting a direction signal for receiving a bet selection to the CPU 51 .
  • the CPU 51 receives the direction signal for receiving a bet selection from the CPU 41 (Step S 11 ), receives a bet selection (Step S 12 ), transmits the selection information to the CPU 41 , and subtracts credits corresponding to the bet chips from the credits stored in the RAM 52 (Step S 13 shown in FIG. 9 ).
  • the main control unit 40 When receiving the selection information, the main control unit 40 performs a process for displaying the received selection information in the game information display section 35 of the front display 21 , a process for accumulating and storing credits corresponding to the bet chips in the RAM 42 , a process for recording a face of the player, a process for determining a card to be River and displaying the determined card on the front display 21 , and a process for transmitting a direction signal for receiving a bet selection to the CPU 51 .
  • the CPU 51 receives the direction signal for receiving a bet selection from the CPU 41 (Step S 14 ), receives bet selection (Step S 15 ), transmits the selection information to the CPU 41 , and subtracts credits corresponding to the bet chips from the credits stored in the RAM 52 (Step S 16 ).
  • Step S 17 the CPU 51 receives information (hereinafter, also referred to as payout information) on the number of payouts from the CPU 41 .
  • the CPU 51 receives information on the credit amount that has been accumulatively stored in the RAM 42 of the main control unit 40 from the CPU 41 .
  • Step S 18 the CPU 51 pays out credits on the basis of the payout information received in Step S 17 .
  • the CPU 51 stores the information on the credit amount accumulatively stored in the RAM 42 which has been received from the CPU 41 in the RAM 52 . Then, when the operation button 12 is pressed, the CPU 51 pays out coins corresponding to the number of credits stored in the RAM 52 from the coin payout opening 15 .
  • Step S 18 After the process of Step S 18 is performed, the game process is completed.
  • Step S 101 the CPU 41 receives a coin detection signal from the CPU 51 of the station 3 .
  • Step S 102 the CPU 41 determines two cards to be dealt to each player by using random numbers.
  • Step S 103 the CPU 41 transmits information on the cards determined in Step S 102 to the CPU 51 .
  • Step S 104 the CPU 41 displays the player's face image (that is, the face image of a player who has a turn to receive a card) received from the camera 16 of the station 3 that has transmitted the card information in Step S 103 in the enlarged face image displaying section 36 of the front display 21 .
  • the player's face image that is, the face image of a player who has a turn to receive a card
  • Step S 105 After the processes of Steps S 103 and S 104 are performed for all the stations 3 , the process proceeds to Step S 105 .
  • Step S 105 the CPU 41 performs a selection information receiving process. This process will be described later in detail with reference to FIG. 11 .
  • Step S 106 the CPU 41 displays the selection information received in Step S 105 in the game information display section 35 of the front display 21 and accumulates and stores credits corresponding to the bet chips in the RAM 42 on the basis of the received selection information.
  • Step S 107 After the processes of Steps S 105 and S 106 are performed for all the stations 3 , the process proceeds to Step S 107 .
  • Step S 107 the CPU 41 starts recording (capturing) the players' faces.
  • the CPU 41 starts a process of storing the face image data of players received from the stations 3 in the RAM 42 .
  • the CPU 41 performs a process of Step S 108 , to be described later, when five seconds elapses after the start of the recording operation, and completes the recording operation when five seconds elapses after the completion of the process of Step S 108 .
  • the recording operation is started five seconds before the process of Step S 108 is performed, and is completed five seconds after the completion of the process of Step S 108 .
  • Step S 108 the CPU 41 determines three cards by using random numbers and displays the determined cards as Flop on the table 31 of the front display 21 .
  • Step S 109 the CPU 41 performs a process for transmitting a command for receiving a selection. This process will be described later in detail with reference to FIG. 10 .
  • Step S 110 the CPU 41 performs the selection information receiving process. Then, in Step S 111 , the CPU 41 displays the selection information received in Step S 110 in the game information display section 35 of the front display 21 and accumulates and stores credits corresponding to the bet chips in the RAM 42 on the basis of the received selection information.
  • Step S 112 After the processes of Steps S 109 to S 111 are performed for all the stations 3 , the process proceeds to Step S 112 .
  • Step S 112 the CPU 41 starts the operation for recording players' faces.
  • the CPU 41 performs a process of Step S 113 , to be described later, when five seconds elapses after the start of the recording operation, and completes the recording operation when five seconds elapses after the completion of the process of Step S 113 .
  • the recording operation is started five seconds before the start of the process of Step S 113 , and is completed five seconds after the completion of the process of Step S 113 .
  • the face image data stored in the RAM 42 in Step S 107 is removed.
  • Step S 113 the CPU 41 determines one card by using a random number and displays the determined card as Turn on the table 31 of the front display 21 .
  • Step S 114 the CPU 41 performs a process for transmitting a command for receiving a selection.
  • Step S 115 shown in FIG. 9 the CPU 41 performs the selection information receiving process. Then, in Step S 116 , the CPU 41 displays the selection information received in Step S 115 in the game information display section 35 of the front display 21 and accumulates and stores credits corresponding to the bet chips in the RAM 42 on the basis of the received selection information.
  • Step S 117 After the processes of Steps S 114 to S 116 are performed for all the stations 3 , the process proceeds to Step S 117 .
  • Step S 117 the CPU 41 starts the operation for recording players' faces.
  • the CPU 41 performs a process of Step S 118 , to be described later, when five seconds elapses after the start of the recording operation, and completes the recording operation when five seconds elapses after the completion of the process of Step S 118 .
  • the recording operation is started five seconds before the start of the process of Step S 118 , and is completed five seconds after the completion of the process of Step S 118 .
  • the face image data stored in the RAM 42 in Step S 112 is removed.
  • Step S 118 the CPU 41 determines one card by using a random number and displays the determined card as River on the table 31 of the front display 21 .
  • Step S 119 the CPU 41 performs a process for transmitting a command for receiving a selection.
  • Step S 120 the CPU 41 performs the selection information receiving process.
  • Step S 121 the CPU 41 displays the selection information received in Step S 120 in the game information display section 35 of the front display 21 and accumulates and stores credits corresponding to the bet chips in the RAM 42 on the basis of the received selection information.
  • Step S 122 After the processes of Steps S 119 to S 121 are performed for all the stations 3 , the process proceeds to Step S 122 .
  • Step S 122 the CPU 41 performs a Showdown process.
  • the CPU 41 displays each two cards that have been dealt to a player using each station 3 in the game information display section 35 corresponding to the station 3 .
  • Step S 122 the CPU 41 compares the hands with one another.
  • the CPU 41 determines a strongest hand among hands made by combining two cards dealt to one player and three cards among five cards displayed on the table 31 of the front display 21 as the hand of the player. After the same process as that described above is performed for all the players remaining in the game, the CPU 41 compares the hands of the players to one another and determines a player whose hand is the strongest.
  • Step S 124 the CPU 41 transmits the payout information to the CPU 51 .
  • the CPU 41 transmits the information on the credit amount accumulatively stored in the RAM 42 to the CPU 51 .
  • Step S 124 After the process of Step S 124 is performed, the game process is completed.
  • FIG. 10 is a flowchart showing a subroutine for the process for transmitting a command for receiving a selection which is performed by the main control unit in Steps S 109 and S 114 shown in FIG. 8 and Step S 119 shown in FIG. 9 .
  • Step S 201 the CPU 41 transmits a direction signal for receiving a bet selection to the CPU 51 .
  • the station 3 When receiving the direction signal for receiving a bet selection, the station 3 performs a process of receiving the bet selection and a process of transmitting the input selection information to the CPU 41 .
  • Step S 202 the CPU 41 displays the player's face image (that is, the face image of a player who has a turn to perform a bet selection) received from the camera 16 of the station 3 that has transmitted the direction signal for receiving a bet selection in Step S 201 in the enlarged face image displaying section 36 of the front display 21 .
  • the player's face image that is, the face image of a player who has a turn to perform a bet selection
  • Step S 202 After the process of Step S 202 is performed, the subroutine is completed.
  • FIG. 11 is a flowchart showing a subroutine for the selection information receiving process which is performed by the main control unit in Steps S 105 and S 110 shown in FIG. 8 and Step S 115 and Step S 120 shown in FIG. 9 .
  • Step S 301 the CPU 41 receives the selection information from the CPU 51 . Then, in Step S 302 , the CPU 41 determines whether the player using the station 3 has made a raise on the basis of the selection information received in Step S 301 . When it is determined that the player using the station 3 has not made a raise, this sub routine is completed.
  • the CPU 41 transmits the face image data of the player received from the station 3 to the CPUs 51 of stations 3 other than the station 3 in Step S 303 .
  • the special face image display section 77 of the liquid crystal display 10 of the station that has received the face image data a face image on the basis of the received face image data is displayed (see FIG. 1 ).
  • the face image of the player who has made a raise is displayed for five seconds in the special face image display section 77 .
  • the face images of the players are sequentially displayed.
  • the method of displaying the face image of a player who has made a raise is not limited thereto in the present invention.
  • the face image of a player who has made a raise is displayed until the next bet selection is performed, and the display of the face image of the player may be configured to be stopped in a case where the player does not make a raise in the bet selection.
  • the face image data of the players who have made raises is stored in a memory, and it may be configured that the face images are sequentially displayed on the basis of the stored face image data in a case where there is a plurality of players who have made raises.
  • FIG. 12 is a flowchart showing a subroutine for a process of displaying the face image of a designated player which is performed at regular time intervals by the station and the main control unit, independently of the game process shown in FIGS. 8 and 9 .
  • This subroutine is executed only when an input for designating a player whose face is to be displayed is performed by the player.
  • Step S 401 the CPU 51 of the station 3 determines whether an input for designating a player whose face image is to be displayed is performed by the player. In this process, the CPU 51 determines whether an alphabet in the player selection section 78 (see FIG. 1 ) is selected through the touch panel 11 . When it is determined that an input for designating the player whose face image is to be displayed is not performed, the process proceeds back to S 401 .
  • the CPU 51 determines the designated player in Step S 402 . In this process, the CPU 51 determines which alphabet has been selected in Step S 401 .
  • Step S 403 the CPU 51 transmits information on the designated player (hereinafter, referred to as designated player information) to the CPU 41 of the main control unit 40 .
  • Step S 501 the CPU 41 of the main control unit 40 receives the designated player information from the CPU 51 of the station 3 .
  • Step S 502 the CPU 41 transmits the face image data received from the station 3 in which the designated player plays a game to the CPU 51 . That is, the CPU 41 transmits the face image data obtained by the 10 seconds recording (refer to Steps S 107 and S 112 shown in FIG. 8 , and Step S 117 shown in FIG. 9 ) to the CPU 51 .
  • Step S 404 the CPU 51 of the station 3 receives the face image data of the designated player from the CPU 41 .
  • Step S 405 the CPU 51 displays the face image of the designated player on the basis of the face image data received in Step S 404 in the special face image display section 77 of the liquid crystal display 10 of the station 3 for ten seconds.
  • the face image of a player who has made a raise is already displayed in the special face image display section 77 when an input for designating a player whose face image is to be displayed is performed by a player, the face image of the designated player is displayed preferentially.
  • the face image of a designated player is displayed in the special face image display section 77 when a player makes a raise, the face image of the player who has made a raise is displayed preferentially.
  • the method of displaying the face image of the designated player and the face image of the player who has made a raise is not limited thereto.
  • Step S 405 After the process of Step S 405 is performed, this subroutine is completed.
  • the game system 1 includes a liquid crystal display 10 (second display unit) and ten stations 3 for players' playing the game each having a camera 16 for capturing an image of the face of a player playing the game.
  • the game system 1 includes a main control unit 40 (controller) programmed to perform the following processes of “(a)” to “(c)”.
  • a predetermined condition for displaying the face image of the player in an enlarged size in the present invention is not limited thereto.
  • it may be configured that the face image of a player is displayed in an enlarged size when the player makes a call or the player makes raises a predetermined number of times or more.
  • it may be configured that the face image of a player is displayed in an enlarged size when the number of bets of the player exceeds a predetermined amount.
  • the face image of the player who has made the raise is configured to be displayed on the liquid crystal displays 10 of stations 3 other than the station 3 in which the player who has made the raise plays the game in an enlarged size.
  • the face image of a player who satisfies a predetermined condition may be displayed on the second display unit of the station in which the player plays the game in an enlarged size.
  • the image capturing operations are continuously performed by the cameras 16 , however, the method of capturing images by the cameras is not limited thereto.
  • the image capturing operations may be performed only at predetermined timings (for example, at a time when a bet selection is made or a card is dealt) or only when a predetermined condition (for example, a condition that the amount of the pot exceeds a predetermined amount or a raise of an amount equal to or larger than a predetermined amount is made) is satisfied.
  • the face images displayed on the second display unit according to the present invention is not limited thereto.
  • the face image of a player designated by the player using the station and the face image of a player who satisfies a predetermined condition may be configured to be displayed.
  • the face image of a player playing the game in the station may be configured to be displayed.
  • the face image of a player designated by the player playing the game is displayed on the liquid crystal display 10 of the station 3 to which the selection operation is input
  • the face image of the selected player may be displayed on second display units of stations other than the station to which the selection operation is input.
  • the face images are configured to be continuously displayed on the liquid crystal display 10 in the embodiment, the present invention is not limited thereto.
  • the face images may be configured to be displayed only at predetermined timings (for example, at a time when a bet selection is made or a card is dealt) or only when a predetermined condition (for example, a condition that the amount of the pot exceeds a predetermined amount or a raise of an amount equal to or larger than a predetermined amount is made) is satisfied.
  • the positions in which the face images are displayed on the second display unit are not limited to those shown in the example of FIG. 1 .
  • the face images of the players are configured to be recorded (the face image data is stored in the RAM 42 ) when Flop, Turn, or River is displayed on the front display 21
  • timings for storing the face image data acquired by the image capturing operations according to the present invention is not limited thereto.
  • the face image data may be configured to be stored in a memory when a bet selection is made or a card is dealt, and the face image data may be configured to be stored in the memory when an input direction is made by the player.
  • the process of storing the face image data in the memory may be configured to be continuously performed.
  • the game system 1 has two main displays 2 disposed back to back has been described in the embodiment, the game system according to the present invention is not limited thereto.
  • FIG. 13 a perspective view showing the appearance of a game system according to another embodiment.
  • a game system 100 has one main display, and it is configured that all the players participating in the game play the game while viewing the same main display.
  • the present invention can be applied to a game system having one main display.
  • the present invention can be applied to a game system without a first display unit.
  • the present invention can be applied to a game system including a plurality of stations each having a camera and a second display unit and the face image of a player designated by the player playing the game in the station is controlled to be displayed on the second display unit.
  • the game performed by the game system is not limited to specific a game as long as a plurality of players can participate in the game.
  • a game system in which the faces of the players playing the game in the stations are captured by using the cameras installed to the stations, and images of the players' faces which have been captured by the cameras are displayed on the second display units of the stations.
  • each player can recognize facial expressions of other players.
  • each player can set up a strategy on the basis of the facial expressions of other players, and it is possible to increase enjoyment of game tactics.
  • each player can have a realistic feeling that the player competes with the players whose face images are displayed. Consequently, it is possible to increase enjoyment of participating in the game.
  • a game system in which the faces of the players playing the game in the stations are captured by using the cameras installed to the stations, and images of the players' faces which have been captured by the cameras are displayed on the second display units of the stations.
  • a face image of a player using a station in which a predetermined condition (for example, in Hold'em Poker, a raise is made) is satisfied, is displayed on the second display units of the stations in an enlarged size.
  • each player can recognize facial expressions of other players.
  • each player can set up a strategy on the basis of the facial expressions of other players, and it is possible to increase enjoyment of game tactics.
  • each player can have a realistic feeling that the player competes with the players whose face images are displayed. Consequently, it is possible to increase enjoyment of participating in the game.
  • a game system in which the faces of the players playing the game in the stations are captured by using the cameras installed to the stations, face image data representing images of the captured image of the players' faces is stored in the memory, and the face image on the basis of the face image data selected by the input from the input device is displayed on the second display unit of a station in which the input operation is performed.
  • each player can recognize facial expressions of other players.
  • a player can set up a strategy on the basis of facial expressions of other players, and it is possible to increase enjoyment of game tactics.
  • each player can have a realistic feeling that the player competes with the players whose face images are displayed. Consequently, it is possible to increase enjoyment of participating in the game.
  • the face image on the basis of the face image data stored in the memory can be frequently displayed on the second display unit, a player can frequently check the facial expression of a competitive player as is necessary. As a result, the facial expressions of various players at various timings can be checked, and it is possible to set up a precise strategy.
  • a game system having the above-described new entertaining feature that has not been in the conventional technology, that is, a game system capable of increasing enjoyment of game tactics and enjoyment of participating in the game.

Abstract

A game system provides a game in which a plurality of players participate and includes: a plurality of stations that are provided for each of the players to play the game; a plurality of camera devices that are respectively provided in each of the stations and capture facial images of the respective players; a plurality of display units that are respectively provided in each of the stations and display images related to the game; and a controller that operates to: control at least one of the camera devices to capture the facial images; and control at least one of the display units to display the facial images captured by the camera devices.

Description

    CROSS-REFERENCE TO THE RELATED APPLICATION(S)
  • The present application is based upon and claims priority from prior Japanese Patent Application No. 2007-015299, filed on Jan. 25, 2007, the entire content of which are incorporated herein by reference.
  • TECHNICAL FIELD
  • The present invention relates to a game system in which a plurality of stations each having a second display unit is installed.
  • BACKGROUND
  • An example of conventional multi-player games, such as poker games which use cards or the like, is disclosed in WO-A1-97026061. An example of multi-player-tournament games is disclosed in WO-A1-00071218. An example of game systems for providing award to players through a network in gambling is disclosed in WO-A1-02041233.
  • In a game in which a plurality of players participates, facial expressions of other players have an effect on psychology of players and are considerable factor in playing the game. However, when the players play the game side by side, it is difficult to directly recognize the facial expressions of other players visually. Accordingly, it is difficult to guess whether the game proceeds to be advantageous to other players, and thus it is difficult to set up a strategy, and thereby amusement in the game becomes insufficient in terms of tactically playing the game.
  • In addition, since other players' faces cannot be seen, a player cannot have a realistic feeling that the player competes with other players, and enjoyment of participating in a multi-player game cannot be acquired sufficiently.
  • SUMMARY
  • One of objects of the present invention is to provide a new entertaining feature that cannot be provided by using the conventional technology. In particular, one of objects of the present invention is to provide a game system capable of increasing enjoyment of tactical play in a game and enjoyment of participating in the game.
  • According to one aspect of the invention, there is provided a game system that provides a game in which a plurality of players participate, the game system including: a plurality of stations that are provided for each of the players to play the game; a plurality of camera devices that are respectively provided in each of the stations and capture facial images of the respective players; a plurality of display units that are respectively provided in each of the stations and display images related to the game; and a controller that operates to: control at least one of the camera devices to capture the facial images; and control at least one of the display units to display the facial images captured by the camera devices.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • In the accompanying drawings:
  • FIG. 1 is a diagram showing an example of an image displayed on a liquid crystal display included in a station of a game system according to an embodiment of the present invention;
  • FIG. 2 is a schematic perspective view showing the appearance of a game system according to the embodiment;
  • FIG. 3 is a schematic top view of a game system according to the embodiment;
  • FIG. 4 is a schematic perspective view showing the appearance of a station included in a game system according to the embodiment;
  • FIG. 5 is a diagram showing an example of an image displayed on a front display;
  • FIG. 6 is a block diagram showing the internal configuration of a game system according to the embodiment;
  • FIG. 7 is a block diagram showing the internal configuration of a station according to the embodiment;
  • FIG. 8 is a flowchart showing a game process according to the embodiment;
  • FIG. 9 is a flowchart showing a game process according to the embodiment;
  • FIG. 10 is a flowchart showing a subroutine for a process of transmitting a command for receiving a selection which is performed by a main control unit;
  • FIG. 11 is a flowchart showing a subroutine for a selection information receiving process which is performed by a main control unit;
  • FIG. 12 is a flowchart showing a subroutine for a process of displaying the face image of a designated player which is performed at regular time intervals by the station and the main control unit, independently of the game process shown in FIGS. 9 and 10; and
  • FIG. 13 a perspective view showing the appearance of a game system according to another embodiment.
  • DETAILED DESCRIPTION
  • Embodiments of the present invention will now be described with reference to the accompanying drawings.
  • FIG. 1 is a diagram showing an example of an image displayed on a liquid crystal display included in a station of a game system according to the embodiment. FIG. 2 is a schematic perspective view showing the appearance of a game system according to the embodiment. FIG. 3 is a schematic top view of a game system according to the embodiment. FIG. 4 is a schematic perspective view showing the appearance of a station included in a game system according to the embodiment.
  • As shown in FIG. 1, on the upper side of a liquid crystal display 10 included in a station 3 of a game system 1 (see FIG. 2) according to the embodiment, ten player face image display sections 76 are arranged. Alphabets of A to J displayed in the player face image display sections 76 correspond to stations 3 a to 3 j (see FIGS. 2 and 3) of the game system 1. In each player face image display section 76, a face image (hereinafter, also referred to as a face image) of a player using a corresponding station 3 is displayed. For example, in the player face image display section 76 of “A”, a face image of a man currently participating in the game is displayed. Although, in the player face image display sections 76 of “C” to “J”, the same types of face images as displayed in the player face image display section 76 of “A” are displayed, however, in FIG. 1, the face images are omitted. In the embodiment, the face image of a player playing the game in a station 3 is not displayed in the player face image display sections 76 of the station. For example, FIG. 1 shows the liquid crystal display 10 of the station 3 b, and the face image of a player is not displayed in the player face image display section 76 of “B” corresponding to the station 3 b.
  • In the game system 1, faces of players playing a game in the stations 3 are captured by using cameras 16 (see FIGS. 2 and 4) installed to the stations 3 and the acquired images are displayed in the player face image display sections 76 of the liquid crystal display 10 of each station 3.
  • In the embodiment, the images captured by the cameras 16 are motion pictures. As long as a game is played in two or more stations 3, image capturing operations performed by the cameras 16 installed to the stations 3 in which the game is played are continuously performed. In particular, from a time when coins are inserted into the station 3 to a time when all the coins are paid out or consumed in the station 3, an image capturing operation performed by the camera 16 installed to the station 3 is performed. The image acquired by the image capturing operation is immediately displayed in the player face image display sections 76 of the liquid crystal display 10. In addition, when it is a predetermined timing (in the embodiment, in a Hold'em Poker game, when Flop, Turn, or River, to be described later, is displayed), the face image data acquired by the image capturing operation is stored in a RAM 42 (see FIG. 6), to be described later.
  • The liquid crystal display 10 serves as a second display unit according to the present invention.
  • In an approximate center of the liquid crystal display 10 on the lower side, a special face image display section 77 is arranged. In the special face image display section 77, the face image of a player who satisfies a predetermined condition (in the embodiment, a condition that a raise is made in Hold'em Poker) in the game is displayed in an enlarged size. In the embodiment, in the special face image display section 77 of the station 3 in which the player satisfying the predetermined condition plays the game, the face image of the player is not displayed.
  • In the special face image display section 77, the face image of a player designated by the player playing the game in the station 3 may be displayed. In the right end of the liquid crystal display 10 on the upper side, a player selection section 78 for selecting a player whose face image is to be displayed is arranged. The player can select a player whose face image is to be displayed by using a touch panel 11 (see FIG. 4) disposed above the liquid crystal display 10.
  • When an operation for selecting a player whose face image is to be displayed is performed, the face image of the selected player is displayed on the special face image display section 77 on the basis of the face image data stored in the RAM 42.
  • Next, the game system 1 according to the embodiment will be described.
  • As shown in FIG. 2, two main displays 2 are disposed in back-to-back arrangement in the game system 1. Each main display 2 has a front display 21 on which information on the game (hereinafter, also referred to as game information) and the like are displayed, speakers 22 that are disposed above the front display 21 and output music or effect sounds in accordance with progress of the game, and LEDs 23 that are turned on for providing various visual effects.
  • As shown in FIGS. 2 and 3, ten stations 3 (in a counter clockwise direction from the lower left end in FIG. 2, referred to as a station 3 a, a station 3 b, . . . , a station 3 i, and a station 3 j) are disposed in the game system 1 so as to surround two main displays 2. The description of “being disposed to surround a main display” means that a plurality of stations are installed in a range (there may be a discontinued portion) covering larger than 180 degrees to the left and right sides of the main display in which the display screen of the main display can be viewed. When two main displays are arranged in back-to-back arrangement as in the embodiment, a case where the main displays are interposed between pluralities of stations and each plurality of stations is installed in positions in which one of the display screens of the main displays can be viewed is included in the description of “being disposed to surround the main display”.
  • According to an embodiment, the number of the stations may be two or more and is not limited to ten.
  • As shown in FIG. 4, on the inner side of the upper face of the station 3, a camera 16 used for capturing an image of a player's face is disposed.
  • In front of the camera 16, a liquid crystal display 10 for displaying an image (see FIG. 1) relating to an operation, the result of a game, or the like is disposed.
  • On the upper side of the liquid crystal display 10, a touch panel 11 for a player to input an operation is disposed.
  • In front of the liquid crystal display 10, an operation button 12 for performing a payout operation and a coin insertion slot 13 for inserting a coin or medal is disposed.
  • In the upper right end of the front side of the station 3, a bill insertion slot 14 for inserting a bill is disposed. Below the bill insertion slot 14, a coin payout opening 15 for paying out a player coins or medals corresponding to stored credits in a case where a payout operation is performed is disposed.
  • In the game system 1, Hold'em Poker is performed as a game.
  • Here, the Hold'em Poker rule will be described.
  • In Hold'em Poker, one set (52 cards) of playing cards excluding Joker is used.
  • First, a dealer deals two cards to each player. Each player refers to the cards dealt to him and selects one behavior among betting chips (hereinafter, also abbreviated as “bet”), betting chips of the same amount as the former player (hereinafter, referred to as “call”), raising the bet amount (hereinafter, also referred to as “raise”), and completing a game without placing a bet (hereinafter, also referred to as “fold”). Hereinafter, this selection is called as a bet selection.
  • Next, the dealer opens three cards (called “Flop”) from among his holding cards. In the game system 1 according to the embodiment, the Flop is display on the front display 21, as described below. Here, each player performs a bet selection.
  • Next, the dealer opens a fourth card (called “Turn”). Then, each player performs a bet selection.
  • Next, the dealer opens a fifth card (called “River”). Then, each player performs a bet selection.
  • Next, all the cards (cards dealt first) held by players remaining in the game are open (called Showdown), and each player makes a hand by combining two holding cards and three cards from among five cards of the dealer. All the bet chips are given to a player who has made the strongest hand by comparing the hands of the players.
  • When the hands in Hold'em Poker are arranged in the order of their strength, there are royal flush, straight flush, four cards, full house, flush, straight, three cards, two pairs, one pair, and no pair.
  • Next, images displayed on the front display 21 and the liquid crystal display 10 during a game will be described.
  • FIG. 5 is a diagram showing an example of an image displayed on the front display.
  • As shown in FIG. 5, in an approximate center of the front display 21, a dealer 30 is displayed.
  • Below the dealer 30, a table 31 is displayed. On the table 31, five card images 32 representing five cards and a chip image 33 representing bet chips are displayed.
  • In addition, below the table 31, game information display sections 35 in which face images and game information of the players are displayed are arranged. Alphabets of A to J displayed in the game information display sections 35 correspond to stations 3 a to 3 j, and the face image of a player in the corresponding station 3 is continuously displayed in each game information display section 35. In each game information display section 35, the game information is displayed. The game information includes the number of bets, which have been placed until now, of each player and information on the bet selection. In addition, when a Showdown process is performed, cards dealt first to the players are displayed in the game information display sections 35 by replacing the face images.
  • When there is a station 3 that is not used for the game, game information on a player who has a turn to perform a bet selection is displayed in the game information display section 35 corresponding to the station 3.
  • In the left end of the upper portion of the front display 21, an enlarged face image displaying section 36 is arranged. In the enlarged face image displaying section 36, the face image of a player who has a turn to receive a card or make a bet selection is displayed in an enlarged size.
  • In the right end of the upper portion of the front display 21, a pot display section 34 for displaying the total amount of chips currently bet is arranged.
  • In the embodiment, although an image displayed on one front display 21 between the front displays 21 of two main displays 2 is configured to be the same as an image displayed on the other front display 21, it may be configured that different images are displayed on the two front displays in accordance with the progress of a game.
  • Although the face images of all the players participating in the game are configured to be continuously displayed on the front display 21 in the embodiment, the method of displaying the face images is not limited thereto. For example, the face images may be configured to be displayed only at a predetermined timing (for example, when a bet selection is made or a card is dealt) or when a predetermined condition (for example, when the amount of the pot exceeds a predetermined amount or a raise of an amount equal to or greater than a predetermined amount is made) is satisfied. In addition, for example, only the face image of a player who has a turn to receive a card or make a bet selection may be configured to be displayed, or only the face image of a player who satisfies a predetermined condition (for example, a player who makes a raise) is satisfied may be configured to be displayed. The position for displaying the face image is not limited to the example shown in FIG. 5.
  • Next, the image displayed on the liquid crystal display 10 will be described in detail with reference to FIG. 1.
  • As shown in FIG. 1, on the upper side of the liquid crystal display 10, ten player face image display sections 76 are arranged. In the player face image display sections 76 of each station 3, face images of players captured by the cameras 16 installed to stations 3 other than the station 3 are displayed.
  • In the left end of the lower portion of the player face image displaying section 76, two card images 70 representing two cards dealt to the player at the start of the game are shown.
  • Below the card images 70, a bet display section 71 for displaying the current number of bets of the player is arranged.
  • In an approximate center portion of the liquid crystal display 10 on the lower side, a special face image display section 77 for displaying the face image of a player who satisfies a predetermined condition (in the embodiment, a condition that a raise is made in Hold'em Poker) in the game or the face image of a player designated by the player playing the game in the station 3 is arranged.
  • In the right end of the liquid crystal display 10 on the upper side, a player selection section 78 for selecting a player to be displayed in the special player face image display section 77 is arranged. The player can designate the player whose face image is to be displayed by touching a portion on the touch panel 11 corresponding to an alphabet of a station 3 in which the player whose face image is wanted to be displayed plays the game.
  • The touch panel 11 serves as an input device according to the present invention.
  • Below the player selection section 78, a bet selection section 72 for selecting a “bet”, a call selection section 73 for selecting a “call”, a raise selection section 74 for selecting a “raise”, and a fold selection section 75 for selecting a “fold” are arranged for the bet selection. The player can perform the bet selection by touching a portion on the touch panel 11 corresponding to a selection section.
  • Next, the internal configuration of the game system 1 will be described.
  • FIG. 6 is a block diagram showing the internal configuration of the game system according to the embodiment.
  • As shown in FIG. 6, the game system 1 has a main control unit 40, a plurality of stations 3 connected to the main control unit 40, and two main displays 2.
  • The main control unit 40 includes a microcomputer 45 basically having a CPU 41, a RAM 42, a ROM 43, a timer 90, and a bus 44 for data transmission therebetween, as a core component. The main control unit 40 corresponds to a controller according to the present invention. In the ROM 43, various programs, data tables, and the like for performing processes required for controlling the game system 1 are stored. The RAM 42 temporarily stores various types of data calculated by the CPU 41 and the face image data acquired by image capturing operations of the cameras 16. The RAM 42 corresponds to a memory according to the present invention. The timer 90 measures a time.
  • The CPU 41 is connected to an image processing circuit 47, a voice circuit 48, an LED drive circuit 49, and a communication interface 50 through an I/O interface 46.
  • The front display 21 is connected to the image processing circuit 47. The speakers 22 are connected to the voice circuit 48. The LEDs 23 are connected to the LED drive circuit 49. Ten stations 3 are connected to the communication interface 50.
  • The main control unit 40 also performs operations for outputting an image signal to be displayed on the front display 21 and controlling drive of the speakers 22 and LEDs 23.
  • Next, the internal configuration of the station 3 will be described.
  • FIG. 7 is a block diagram showing the internal configuration of the station according to the embodiment.
  • As shown in FIG. 7, the station 3 includes a microcomputer 55 basically having a CPU 51, a RAM 52, a ROM 53, and a bus 54 for data transmission therebetween, as a core component.
  • In the ROM 53, various programs, data tables, and the like required for performing processes of controlling the station 3 are stored. The RAM 52 is a memory for temporarily storing the number of credits currently stored in the station 3 or various types of data calculated by the CPU 51.
  • The CPU 51 is connected to a liquid crystal panel drive circuit 57, a touch panel drive circuit 58, a hopper drive circuit 59, a payout completion signal circuit 60, a coin insertion detection signal circuit 67, a bill detection signal circuit 64, an operation signal circuit 66, a camera 16, and a communication interface 61, through an I/O interface 56.
  • A liquid crystal display 10 is connected to the LCD drive circuit 57. A touch panel 11 is connected to the touch panel drive circuit 58. A hopper 62 is connected to the hopper drive circuit 59. A coin detecting unit 63 is connected to the payout completion signal circuit 60. A coin insertion detecting unit 68 is connected to the coin insertion detection signal circuit 67. A bill detecting unit 65 is connected to the bill detection signal circuit 64. An operation button 12 is connected to the operation signal circuit 66.
  • The hopper 62 is disposed inside the station 3 and pays out coins from the coin payout opening 15 on the basis of a control signal output from the CPU 51.
  • The coin detecting unit 63 is disposed inside the coin payout opening 15. When detecting payout of a predetermined number of coins from the coin payout opening 15, the coin detecting unit 63 transmits a signal to the CPU 51.
  • When detecting insertion of a coin into the coin insertion slot 13, the coin insertion detecting unit 68 detects the amount of the coin and transmits a detection signal indicating the detected amount to the CPU 51.
  • When receiving a bill, the bill detecting unit 65 detects the amount of the bill and transmits a detection signal indicating the detected amount to the CPU 51.
  • The operation button 12 is used for performing a payout operation in a case where payout of coins is determined.
  • The camera 16 is used for capturing an image of a face of a player playing a game. In the embodiment, face image data acquired by an image capturing operation of the camera 16 is transmitted to the CPU 41 and the CPU 51.
  • Next, a process performed in the game system 1 will be described.
  • FIGS. 8 and 9 are flowcharts showing a game process according to the embodiment.
  • First, a process performed in each station 3 will be described.
  • In Step S1 shown in FIG. 8, the CPU 51 determines whether a coin is inserted by a player. When it is determined that a coin has not been inserted, the process proceeds back to Step S1. On the other hand, when it is determined that a coin has been inserted, the CPU 51 adds credits corresponding to the inserted coin to the credits stored in the RAM 52, in Step S2.
  • In Step S3, the CPU 51 transmits a coin detection signal to the CPU 41 of the main control unit 40.
  • In Step S4, the CPU 51 receives dealing card information, which is information on two cards dealt to the player, from the CPU 41 of the main control unit 40. The dealing card information includes numbers, alphabets, and marks.
  • In Step S5, the CPU 51 displays the two cards on the liquid crystal display 10 on the basis of the dealing card information received in Step S4 (see FIG. 1).
  • In Step S6, the CPU 51 receives a bet selection. In this step, the player performs the bet selection on the touch panel 11.
  • In Step S7, the CPU 51 performs a process for transmitting information (hereinafter, also referred to as selection information) on the bet selection input by the player to the CPU 41 and subtracting credits corresponding to the bet chips from the credits stored in the RAM 52. The selection information includes information on the number of chips betted by the player.
  • When receiving the selection information, the main control unit 40 performs a process for displaying the received selection information in the game information display section 35 of the front display 21, a process for accumulating and storing credits corresponding to the bet chips in the RAM 42, a process for recording a face of the player, a process for determining three cards to be Flop and displaying the determined cards on the front display 21, and a process for transmitting a direction signal for receiving a bet selection to the CPU 51.
  • Next, the CPU 51 receives the direction signal for receiving a bet selection from the CPU 41 (Step S8), receives the bet selection (Step S9), and transmits the selection information to the CPU 41 and subtracts the credits corresponding to the bet chips from the credits stored in the RAM 52 (Step S10).
  • When receiving the selection information, the main control unit 40 performs a process for displaying the received selection information in the game information display section 35 of the front display 21, a process for accumulating and storing credits corresponding to the bet chips in the RAM 42, a process for recording a face of the player, a process for determining a card to be Turn and displaying the determined card on the front display 21, and a process for transmitting a direction signal for receiving a bet selection to the CPU 51.
  • Next, the CPU 51 receives the direction signal for receiving a bet selection from the CPU 41 (Step S11), receives a bet selection (Step S12), transmits the selection information to the CPU 41, and subtracts credits corresponding to the bet chips from the credits stored in the RAM 52 (Step S13 shown in FIG. 9).
  • When receiving the selection information, the main control unit 40 performs a process for displaying the received selection information in the game information display section 35 of the front display 21, a process for accumulating and storing credits corresponding to the bet chips in the RAM 42, a process for recording a face of the player, a process for determining a card to be River and displaying the determined card on the front display 21, and a process for transmitting a direction signal for receiving a bet selection to the CPU 51.
  • Next, the CPU 51 receives the direction signal for receiving a bet selection from the CPU 41 (Step S14), receives bet selection (Step S15), transmits the selection information to the CPU 41, and subtracts credits corresponding to the bet chips from the credits stored in the RAM 52 (Step S16).
  • In Step S17, the CPU 51 receives information (hereinafter, also referred to as payout information) on the number of payouts from the CPU 41.
  • In particular, the CPU 51 receives information on the credit amount that has been accumulatively stored in the RAM 42 of the main control unit 40 from the CPU 41.
  • In Step S18, the CPU 51 pays out credits on the basis of the payout information received in Step S17.
  • In particular, the CPU 51 stores the information on the credit amount accumulatively stored in the RAM 42 which has been received from the CPU 41 in the RAM 52. Then, when the operation button 12 is pressed, the CPU 51 pays out coins corresponding to the number of credits stored in the RAM 52 from the coin payout opening 15.
  • After the process of Step S18 is performed, the game process is completed.
  • Next, a process performed by the main control unit 40 will be described.
  • In Step S101, the CPU 41 receives a coin detection signal from the CPU 51 of the station 3.
  • In Step S102, the CPU 41 determines two cards to be dealt to each player by using random numbers.
  • In Step S103, the CPU 41 transmits information on the cards determined in Step S102 to the CPU 51.
  • In Step S104, the CPU 41 displays the player's face image (that is, the face image of a player who has a turn to receive a card) received from the camera 16 of the station 3 that has transmitted the card information in Step S103 in the enlarged face image displaying section 36 of the front display 21.
  • After the processes of Steps S103 and S104 are performed for all the stations 3, the process proceeds to Step S105.
  • In Step S105, the CPU 41 performs a selection information receiving process. This process will be described later in detail with reference to FIG. 11. Then, in Step S106, the CPU 41 displays the selection information received in Step S105 in the game information display section 35 of the front display 21 and accumulates and stores credits corresponding to the bet chips in the RAM 42 on the basis of the received selection information.
  • After the processes of Steps S105 and S106 are performed for all the stations 3, the process proceeds to Step S107.
  • In Step S107, the CPU 41 starts recording (capturing) the players' faces. In particular, the CPU 41 starts a process of storing the face image data of players received from the stations 3 in the RAM 42. The CPU 41 performs a process of Step S108, to be described later, when five seconds elapses after the start of the recording operation, and completes the recording operation when five seconds elapses after the completion of the process of Step S108. In other words, the recording operation is started five seconds before the process of Step S108 is performed, and is completed five seconds after the completion of the process of Step S108.
  • In Step S108, the CPU 41 determines three cards by using random numbers and displays the determined cards as Flop on the table 31 of the front display 21.
  • In Step S109, the CPU 41 performs a process for transmitting a command for receiving a selection. This process will be described later in detail with reference to FIG. 10.
  • In Step S110, the CPU 41 performs the selection information receiving process. Then, in Step S111, the CPU 41 displays the selection information received in Step S110 in the game information display section 35 of the front display 21 and accumulates and stores credits corresponding to the bet chips in the RAM 42 on the basis of the received selection information.
  • After the processes of Steps S109 to S111 are performed for all the stations 3, the process proceeds to Step S112.
  • In Step S112, the CPU 41 starts the operation for recording players' faces. The CPU 41 performs a process of Step S113, to be described later, when five seconds elapses after the start of the recording operation, and completes the recording operation when five seconds elapses after the completion of the process of Step S113. In other words, the recording operation is started five seconds before the start of the process of Step S113, and is completed five seconds after the completion of the process of Step S113. When this process is performed, the face image data stored in the RAM 42 in Step S107 is removed.
  • In Step S113, the CPU 41 determines one card by using a random number and displays the determined card as Turn on the table 31 of the front display 21.
  • In Step S114, the CPU 41 performs a process for transmitting a command for receiving a selection.
  • In Step S115 shown in FIG. 9, the CPU 41 performs the selection information receiving process. Then, in Step S116, the CPU 41 displays the selection information received in Step S115 in the game information display section 35 of the front display 21 and accumulates and stores credits corresponding to the bet chips in the RAM 42 on the basis of the received selection information.
  • After the processes of Steps S114 to S116 are performed for all the stations 3, the process proceeds to Step S117.
  • In Step S117, the CPU 41 starts the operation for recording players' faces. The CPU 41 performs a process of Step S118, to be described later, when five seconds elapses after the start of the recording operation, and completes the recording operation when five seconds elapses after the completion of the process of Step S118. In other words, the recording operation is started five seconds before the start of the process of Step S118, and is completed five seconds after the completion of the process of Step S118. When this process is performed, the face image data stored in the RAM 42 in Step S112 is removed.
  • In Step S118, the CPU 41 determines one card by using a random number and displays the determined card as River on the table 31 of the front display 21.
  • In Step S119, the CPU 41 performs a process for transmitting a command for receiving a selection.
  • Next, in Step S120, the CPU 41 performs the selection information receiving process. Then, in Step S121, the CPU 41 displays the selection information received in Step S120 in the game information display section 35 of the front display 21 and accumulates and stores credits corresponding to the bet chips in the RAM 42 on the basis of the received selection information.
  • After the processes of Steps S119 to S121 are performed for all the stations 3, the process proceeds to Step S122.
  • In Step S122, the CPU 41 performs a Showdown process.
  • In particular, the CPU 41 displays each two cards that have been dealt to a player using each station 3 in the game information display section 35 corresponding to the station 3.
  • In Step S122, the CPU 41 compares the hands with one another.
  • In particular, first, the CPU 41 determines a strongest hand among hands made by combining two cards dealt to one player and three cards among five cards displayed on the table 31 of the front display 21 as the hand of the player. After the same process as that described above is performed for all the players remaining in the game, the CPU 41 compares the hands of the players to one another and determines a player whose hand is the strongest.
  • In Step S124, the CPU 41 transmits the payout information to the CPU 51.
  • In particular, the CPU 41 transmits the information on the credit amount accumulatively stored in the RAM 42 to the CPU 51.
  • After the process of Step S124 is performed, the game process is completed.
  • FIG. 10 is a flowchart showing a subroutine for the process for transmitting a command for receiving a selection which is performed by the main control unit in Steps S109 and S114 shown in FIG. 8 and Step S119 shown in FIG. 9.
  • In Step S201, the CPU 41 transmits a direction signal for receiving a bet selection to the CPU 51.
  • When receiving the direction signal for receiving a bet selection, the station 3 performs a process of receiving the bet selection and a process of transmitting the input selection information to the CPU 41.
  • In Step S202, the CPU 41 displays the player's face image (that is, the face image of a player who has a turn to perform a bet selection) received from the camera 16 of the station 3 that has transmitted the direction signal for receiving a bet selection in Step S201 in the enlarged face image displaying section 36 of the front display 21.
  • After the process of Step S202 is performed, the subroutine is completed.
  • FIG. 11 is a flowchart showing a subroutine for the selection information receiving process which is performed by the main control unit in Steps S105 and S110 shown in FIG. 8 and Step S115 and Step S120 shown in FIG. 9.
  • In Step S301, the CPU 41 receives the selection information from the CPU 51. Then, in Step S302, the CPU 41 determines whether the player using the station 3 has made a raise on the basis of the selection information received in Step S301. When it is determined that the player using the station 3 has not made a raise, this sub routine is completed.
  • On the other hand, when it is determined that the player using the station 3 has made a raise, the CPU 41 transmits the face image data of the player received from the station 3 to the CPUs 51 of stations 3 other than the station 3 in Step S303. In the special face image display section 77 of the liquid crystal display 10 of the station that has received the face image data, a face image on the basis of the received face image data is displayed (see FIG. 1).
  • In the embodiment, the face image of the player who has made a raise is displayed for five seconds in the special face image display section 77. When there is a plurality of players who have made raises, the face images of the players are sequentially displayed.
  • However, the method of displaying the face image of a player who has made a raise is not limited thereto in the present invention. For example, the face image of a player who has made a raise is displayed until the next bet selection is performed, and the display of the face image of the player may be configured to be stopped in a case where the player does not make a raise in the bet selection. The face image data of the players who have made raises is stored in a memory, and it may be configured that the face images are sequentially displayed on the basis of the stored face image data in a case where there is a plurality of players who have made raises.
  • Next, a process of displaying the face image of a player designated by the player playing a game in the station 3 in the liquid crystal display 10 of the station 3 will be described.
  • FIG. 12 is a flowchart showing a subroutine for a process of displaying the face image of a designated player which is performed at regular time intervals by the station and the main control unit, independently of the game process shown in FIGS. 8 and 9.
  • This subroutine is executed only when an input for designating a player whose face is to be displayed is performed by the player.
  • First, in Step S401, the CPU 51 of the station 3 determines whether an input for designating a player whose face image is to be displayed is performed by the player. In this process, the CPU 51 determines whether an alphabet in the player selection section 78 (see FIG. 1) is selected through the touch panel 11. When it is determined that an input for designating the player whose face image is to be displayed is not performed, the process proceeds back to S401.
  • On the other hand, when it is determined that an input for designating the player whose face image is to be displayed is performed, the CPU 51 determines the designated player in Step S402. In this process, the CPU 51 determines which alphabet has been selected in Step S401.
  • In Step S403, the CPU 51 transmits information on the designated player (hereinafter, referred to as designated player information) to the CPU 41 of the main control unit 40.
  • In Step S501, the CPU 41 of the main control unit 40 receives the designated player information from the CPU 51 of the station 3.
  • In Step S502, the CPU 41 transmits the face image data received from the station 3 in which the designated player plays a game to the CPU 51. That is, the CPU 41 transmits the face image data obtained by the 10 seconds recording (refer to Steps S107 and S112 shown in FIG. 8, and Step S117 shown in FIG. 9) to the CPU 51.
  • Next, in Step S404, the CPU 51 of the station 3 receives the face image data of the designated player from the CPU 41.
  • Next, in Step S405, the CPU 51 displays the face image of the designated player on the basis of the face image data received in Step S404 in the special face image display section 77 of the liquid crystal display 10 of the station 3 for ten seconds.
  • In the embodiment, if the face image of a player who has made a raise is already displayed in the special face image display section 77 when an input for designating a player whose face image is to be displayed is performed by a player, the face image of the designated player is displayed preferentially. In addition, if the face image of a designated player is displayed in the special face image display section 77 when a player makes a raise, the face image of the player who has made a raise is displayed preferentially.
  • However, according to the present invention, the method of displaying the face image of the designated player and the face image of the player who has made a raise is not limited thereto.
  • After the process of Step S405 is performed, this subroutine is completed.
  • As described above, the game system 1 according to the embodiment includes a liquid crystal display 10 (second display unit) and ten stations 3 for players' playing the game each having a camera 16 for capturing an image of the face of a player playing the game. The game system 1 includes a main control unit 40 (controller) programmed to perform the following processes of “(a)” to “(c)”.
  • (a) A process of controlling an operation for capturing image of the faces of the players playing the game in the stations 3 having the cameras 16 by using the cameras 16.
  • (b) A process of controlling an operation for displaying images of the players' faces captured by the cameras 16 of the stations 3 in which the game is played on the liquid crystal displays 10 of the stations 3.
  • (c) In a case where a predetermined condition is satisfied in at least one of the stations 3, a process of displaying a face image of a player in the at least one of the stations 3, in which the predetermined condition is satisfied, in the liquid crystal displays 10 of the stations 3 in which the game is played in an enlarged size.
  • In the embodiment, when a player makes a raise, it is configured that the face image of the player is displayed on the liquid crystal display 10 in an enlarged size. However, a predetermined condition for displaying the face image of the player in an enlarged size in the present invention is not limited thereto. For example, it may be configured that the face image of a player is displayed in an enlarged size when the player makes a call or the player makes raises a predetermined number of times or more. Furthermore, it may be configured that the face image of a player is displayed in an enlarged size when the number of bets of the player exceeds a predetermined amount.
  • In the embodiment, when a player makes a raise, the face image of the player who has made the raise is configured to be displayed on the liquid crystal displays 10 of stations 3 other than the station 3 in which the player who has made the raise plays the game in an enlarged size. However, the face image of a player who satisfies a predetermined condition may be displayed on the second display unit of the station in which the player plays the game in an enlarged size.
  • In the embodiment, although the image capturing operations are continuously performed by the cameras 16, however, the method of capturing images by the cameras is not limited thereto. For example, the image capturing operations may be performed only at predetermined timings (for example, at a time when a bet selection is made or a card is dealt) or only when a predetermined condition (for example, a condition that the amount of the pot exceeds a predetermined amount or a raise of an amount equal to or larger than a predetermined amount is made) is satisfied.
  • In addition, on the liquid crystal display 10 of a station 3, although the face images of all the players participating in the game in stations 3 other than the station are configured to be displayed in the embodiment, the face images displayed on the second display unit according to the present invention is not limited thereto. For example, only the face image of a player designated by the player using the station and the face image of a player who satisfies a predetermined condition may be configured to be displayed. Furthermore, for example, the face image of a player playing the game in the station may be configured to be displayed.
  • In the embodiment, although the face image of a player designated by the player playing the game is displayed on the liquid crystal display 10 of the station 3 to which the selection operation is input, in the present invention, the face image of the selected player may be displayed on second display units of stations other than the station to which the selection operation is input.
  • Although the face images are configured to be continuously displayed on the liquid crystal display 10 in the embodiment, the present invention is not limited thereto. For example, the face images may be configured to be displayed only at predetermined timings (for example, at a time when a bet selection is made or a card is dealt) or only when a predetermined condition (for example, a condition that the amount of the pot exceeds a predetermined amount or a raise of an amount equal to or larger than a predetermined amount is made) is satisfied.
  • In the present invention, the positions in which the face images are displayed on the second display unit are not limited to those shown in the example of FIG. 1.
  • In the embodiment, although the face images of the players are configured to be recorded (the face image data is stored in the RAM 42) when Flop, Turn, or River is displayed on the front display 21, timings for storing the face image data acquired by the image capturing operations according to the present invention is not limited thereto. For example, the face image data may be configured to be stored in a memory when a bet selection is made or a card is dealt, and the face image data may be configured to be stored in the memory when an input direction is made by the player. Furthermore, for example, the process of storing the face image data in the memory may be configured to be continuously performed.
  • Although a case where the game system 1 has two main displays 2 disposed back to back has been described in the embodiment, the game system according to the present invention is not limited thereto.
  • Hereinafter, an example of a game system having a configuration other than the configuration of the game system 1 will be described.
  • FIG. 13 a perspective view showing the appearance of a game system according to another embodiment. As shown in FIG. 13, a game system 100 has one main display, and it is configured that all the players participating in the game play the game while viewing the same main display.
  • As described above, the present invention can be applied to a game system having one main display.
  • In the above-described embodiment, a case where the game system has a main display as a first display unit and a plurality of the players play the game while viewing the main display has been described. However, the present invention can be applied to a game system without a first display unit. For example, the present invention can be applied to a game system including a plurality of stations each having a camera and a second display unit and the face image of a player designated by the player playing the game in the station is controlled to be displayed on the second display unit.
  • Although a case where Hold'em Poker is played as a game has been described in the above-described embodiments, the game performed by the game system is not limited to specific a game as long as a plurality of players can participate in the game.
  • As described above with reference to the embodiments, there is provided a game system in which the faces of the players playing the game in the stations are captured by using the cameras installed to the stations, and images of the players' faces which have been captured by the cameras are displayed on the second display units of the stations.
  • Thus, since images of other player's faces are displayed on the second display unit of each station, each player can recognize facial expressions of other players. As a result, each player can set up a strategy on the basis of the facial expressions of other players, and it is possible to increase enjoyment of game tactics.
  • In addition, since the images of other players are displayed on each second display unit, each player can have a realistic feeling that the player competes with the players whose face images are displayed. Consequently, it is possible to increase enjoyment of participating in the game.
  • Accordingly, it is possible to provide an entertaining feature that has not been provided by using a conventional technology.
  • There is also provided a game system in which the faces of the players playing the game in the stations are captured by using the cameras installed to the stations, and images of the players' faces which have been captured by the cameras are displayed on the second display units of the stations. In addition, a face image of a player using a station, in which a predetermined condition (for example, in Hold'em Poker, a raise is made) is satisfied, is displayed on the second display units of the stations in an enlarged size.
  • Thus, since images of other player's faces are displayed on the second display unit of each station, each player can recognize facial expressions of other players. As a result, each player can set up a strategy on the basis of the facial expressions of other players, and it is possible to increase enjoyment of game tactics.
  • In addition, since the images of other players are displayed on each second display unit, each player can have a realistic feeling that the player competes with the players whose face images are displayed. Consequently, it is possible to increase enjoyment of participating in the game.
  • In addition, since a face image of a player in a station, in which a predetermined condition is satisfied, is displayed on the second display units of the stations in an enlarged size, a strong impression that the player satisfies the predetermined condition on other players can be made.
  • Accordingly, it is possible to provide an entertaining feature that has not been provided by using a conventional technology.
  • There is also provided a game system in which the faces of the players playing the game in the stations are captured by using the cameras installed to the stations, face image data representing images of the captured image of the players' faces is stored in the memory, and the face image on the basis of the face image data selected by the input from the input device is displayed on the second display unit of a station in which the input operation is performed.
  • Thus, since the image of the player's face is displayed on the second display unit, each player can recognize facial expressions of other players. As a result, a player can set up a strategy on the basis of facial expressions of other players, and it is possible to increase enjoyment of game tactics.
  • In addition, since the images of other players are displayed on each second display unit, each player can have a realistic feeling that the player competes with the players whose face images are displayed. Consequently, it is possible to increase enjoyment of participating in the game.
  • The face image on the basis of the face image data stored in the memory can be frequently displayed on the second display unit, a player can frequently check the facial expression of a competitive player as is necessary. As a result, the facial expressions of various players at various timings can be checked, and it is possible to set up a precise strategy.
  • Accordingly, it is possible to provide an entertaining feature that has not been provided by using a conventional technology.
  • There is provided a game system having the above-described new entertaining feature that has not been in the conventional technology, that is, a game system capable of increasing enjoyment of game tactics and enjoyment of participating in the game.
  • While the embodiments of the present invention have been described as above, the embodiments are merely detailed examples of the present invention, and therefore the present invention is not particularly limited thereto, and the design of detailed configurations of each means and the like may be changed appropriately. The advantages described in the embodiments of the present invention are merely examples of appropriate advantages that are generated from the present invention, and therefore the advantages of the present invention are not limited thereto.
  • In the description of the present invention described above, distinctive features of the present invention have been focused for easy understanding thereof. The present invention is not limited to the embodiments described in the detailed description and may be applied to other embodiments, and the present invention can be applied to various application fields. The terms and expressions used in this specification are not for limiting the interpretation of the present invention but for precisely describing the present invention. It will be understood that those skilled in the art can easily deduce a different configuration, a system, or a method belonging to the concept of the present invention from the concept of the present invention described in this specification. Accordingly, the description of Claims should be considered to include equivalent configurations without departing from the spirit and scope of the present invention. The purpose of the abstract is to enable Patent Trademark Office, general public organizations, or a technical person or the like belonging to the technical field of the present invention who is not familiar with patents, legal terms, or professional terms to acquire the technical contents and essence of the present application in an easy manner by performing a simple research. Accordingly, the abstract is not intended to limit the scope of the present invention which should be determined by Claims. In order to sufficiently understand the object and distinctive advantages of the present invention, it is required to fully refer to disclosed documents and the like.
  • The above-described detailed description of the present invention includes processes executed by a computer. The purpose of the descriptions and expressions as above is to enable those skilled in the art to efficiently understand the present invention. In this specification, steps used for inducing one result should be understood as processes without self contradiction. In each step, transmission, reception, record, or the like of electric or magnetic signals is performed. In the processes of the steps, although these signals are represented by bits, values, symbols, letters, terms, numbers, or the like, however, it should be considered that those representations are used only for the convenience of descriptions. Although the processes of the steps may have been described as expressions common to human behavior, basically, the processes described in this specification are performed by various apparatuses. In addition, other configurations required to perform the processes in the steps are apparent from the descriptions above.

Claims (5)

1. A game system that provides a game in which a plurality of players participate, the game system comprising:
a plurality of stations that are provided for each of the players to play the game;
a plurality of camera devices that are respectively provided in each of the stations and capture facial images of the respective players;
a plurality of display units that are respectively provided in each of the stations and display images related to the game; and
a controller that operates to:
control at least one of the camera devices to capture the facial images; and
control at least one of the display units to display the facial images captured by the camera devices.
2. The game system according to claim 1, wherein the controller operates to control the camera devices to capture the facial images of all the players currently playing the game.
3. The game system according to claim 1, wherein the controller further operates, when a predetermined condition is satisfied in any one of the stations, to control the display units that are provided in the stations other than a target station, in which the predetermined condition is satisfied, to display the facial image captured by the camera device provided in the target station in an enlarged size.
4. The game system according to claim 1 further comprising:
a memory device; and
a plurality of input devices that are respectively provided in each of the stations and allow the respective players to input commands for playing the game,
wherein the controller further operates to:
store the facial images captured by the camera devices in the memory device;
allow the players to select at least one of the facial images stored in the memory device through the input devices; and
control the display units to display the selected facial images.
5. The game system according to claim 4, wherein the input devices are touch panels respectively provided on a screen of each of the display units.
US12/010,418 2007-01-25 2008-01-24 Game system having a plurality of stations provided with display units Abandoned US20080227542A1 (en)

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TW200848131A (en) 2008-12-16
ZA200800736B (en) 2008-11-26
CN101229437A (en) 2008-07-30
JP2008178596A (en) 2008-08-07
AU2008200406A1 (en) 2008-08-14
KR20080070565A (en) 2008-07-30

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