US20080246218A1 - Poker game - Google Patents

Poker game Download PDF

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Publication number
US20080246218A1
US20080246218A1 US11/732,529 US73252907A US2008246218A1 US 20080246218 A1 US20080246218 A1 US 20080246218A1 US 73252907 A US73252907 A US 73252907A US 2008246218 A1 US2008246218 A1 US 2008246218A1
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Prior art keywords
player
hand
house
starting
cards
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Abandoned
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US11/732,529
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Richard Brian Lopez
Patrick M. Crawford
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Rolled Up Gaming Partners
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Rolled Up Gaming Partners
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Priority to US11/732,529 priority Critical patent/US20080246218A1/en
Assigned to ROLLED UP GAMING PARTNERS reassignment ROLLED UP GAMING PARTNERS ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: LOPEZ, RICHARD
Assigned to LOPEZ, RICHARD reassignment LOPEZ, RICHARD ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: CRAWFORD, PATRICK
Publication of US20080246218A1 publication Critical patent/US20080246218A1/en
Priority to US12/802,599 priority patent/US20100320689A1/en
Priority to US13/066,875 priority patent/US20110304099A1/en
Priority to US13/738,998 priority patent/US20130231169A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack

Definitions

  • the present invention is an improved poker game.
  • poker games In some variations, such as Hold 'Em and Omaha, each player is dealt an initial starting hand of two or four cards respectively. In both Hold 'Em and Omaha, after each player is dealt an initial starting hand, five community cards (or a board) is dealt and each player makes the best possible five-card hand using a combination of the starting hands and the board cards.
  • other poker games such as Seven-Card Stud and Razz
  • each player's starting hand consists of three cards and then each player receives four additional cards to complete the individual's hand.
  • a typical poker game once an individual's hand is completed it is compared against the hands of one or more opponents and the winner receives an award.
  • the player's completed hand is compared against a pay table to determine if any award will be made.
  • the present invention is ideally suited for Hold 'Em, but may be applied to other poker variations. It may be played either in a live format or on an electronic gaming machine.
  • the invention is characterized by a player receiving a plurality of cards from which he makes a plurality of starting hands. For instance, in the preferred embodiment using Hold 'Em, the player receives six cards from which he makes three starting hands. In the preferred embodiment, each starting hand will have a separate wager associated with it. Preferably, each wager will be equal and will be determined prior to the player receiving his initial cards and will remain constant throughout the game.
  • the player's opponent typically a house or bank, also may receive a number of cards capable of making a plurality of starting hands. However, in the preferred embodiment, the house will only make a single starting hand and the excess cards will be discarded. The number of cards the house receives may be the same as the player or may be different.
  • the hands are completed. In the preferred Hold 'Em embodiment, this is done by dealing a board of five community cards and the same five community cards are used to complete all of the player's starting hands as well as the house's starting hand. After the hands have been completed, the house's hand and player's hands are compared. If the player's first hand is of higher value than the house's hand, the player receives an award based upon the wager associated with the first hand. If the player wins the first hand, his second hand is compared to the house's hand and an award paid if it is of higher value than the house's hand. However, if the player loses the first hand, the wagers associated with the first hand, the second hand—and any subsequent hand—is forfeited.
  • the third hand (and any other subsequent hand) is only eligible for an award if the player wins the prior hand.
  • “win” may mean anything as defined by the house rules for the game. But typically, “win” will mean any hand having a higher poker value than the player's opponent. It may also mean a tie, such as when the community cards form a straight and neither the house nor the player can make a higher straight or flush. Alternatively, ties may be counted as a loss. In the preferred embodiment, a tie will be treated as “no action” and the player's wager associated with the hand will not be forfeited and the subsequent hand will be evaluated.
  • the amount the player is awarded for a win is preferably determined by a pay table.
  • the pay table amounts will increase for subsequent hands, such that the player generally receives larger awards for winning a subsequent hand than for winning a prior hand.
  • the pay table may be simple such that the player's award is the same regardless of the rank of hand he makes, or the pay table may be complex such that the rank of the player's hand determines the amount of the award.
  • a simple pay table is used for all three hands—the first hand pays even money for a win, the second hand pays three times the wager and the third hand pays ten times the wager.
  • Three Card Poker In Three Card Poker the player makes an ante and then the player and house each receive three cards. The player then determines if he wishes to play or forfeit his ante. If he does not wish to play on, he folds and forfeits his ante. If he wishes to play on he places another wager matching the ante. Then the dealer reveals the house hand and if it is a Queen high or better hand (i.e., a qualifying hand) the house plays against the player(s). If the house doesn't qualify, all players that elected to play on receive a matching wager on their ante, but there is no action on the second wager.
  • a Queen high or better hand i.e., a qualifying hand
  • the house hand is compared to the player's hand or players' hands, and if the player(s) wins( ), both wagers are paid a matching award.
  • the game also offers a third wager option where the rank of the player's hand is evaluated against a complex pay table to determine if an award is paid, and of what size the award would be.
  • Pai Gow Poker Another such house game is Pai Gow Poker.
  • Pai Gow Poker the player places a single wager and receives seven cards. The dealer also receives seven cards. The player separates his cards into a five-card hand and a two-card hand. The dealer does the same. The hands are then revealed and if the player's five-card hand beats the dealer's five-card hand and the player's two-card hand beats the dealer's two-card hand the player wins an award matching his wager. If the player loses both hands, the player loses his wager. If the player loses one hand and wins one hand, the game is a push.
  • the house has an edge in the game by requiring the player to pay a five percent commission on all winning wagers.
  • Poker games may also be played on an electronic gaming machine.
  • Electronic gaming machines also generally referred to as slot machines, have long been a mainstay of the gaming industry.
  • the most popular form of video poker is five-card draw.
  • five-card draw the player places a wager before receiving a starting hand of five cards. The player may discard none to all of the cards in the starting hand to receive replacement cards.
  • the five card hand formed by the held cards and the replacement cards is then compared to a complex pay table to determine a pay out, if any, to be given to the player.
  • Another variation of the standard five-card draw video poker game is Multi-Strike Poker. This game is described in U.S. Pat. No. 6,612,927.
  • FIG. 1 is a table layout for playing the preferred embodiment with a dealer.
  • FIG. 2 is a gaming machine that may be used for playing the present invention electronically.
  • FIG. 3 is schematic of the internal components of a gaming machine such as the one shown in FIG. 2 .
  • One embodiment of the present invention may be played on a table 50 as shown in FIG. 1 .
  • a dealer employed by the casino stands behind the table 50 with access to a tray 55 .
  • the tray 55 holds chips of various denominations used to pay out players' winning wagers.
  • Each player sits at the table 50 behind a player position 60 .
  • each player position has a first hand position 62 a , a second hand position 62 b and a third hand position 62 c .
  • Each hand position 62 also has an associated wager circle 64 located directly in front of the hand position 62 where players place their wagers on the hand.
  • the table 50 also has at least one legend 66 showing the pay table associated with each hand. In the preferred embodiment as illustrated by the legend 66 on the table 50 shown in FIG. 1 , the first wager pays even money for a win, the second wager pays three to one for a win and the third wager pays ten to one for a win.
  • Play of the game begins by each player placing a wager in the wager circles 64 of their player position 60 .
  • a wager must be placed in each wager circle 64 of each occupied player position 60 and each wager must be of equal value.
  • the dealer deals a number of cards to each occupied player position 60 and to the dealer from a randomly shuffled deck of cards. Preferably it is a standard fifty-two card deck.
  • the dealer deals six cards to each player as well as six cards to the dealer. The player then examines his number of cards and divides them into the required number of starting hands and places each starting hand in its respective hand position 62 .
  • each player makes three starting hands consisting of two cards.
  • the first starting hand is placed in the first position 62 a .
  • the second starting hand is placed in the second position 62 b .
  • the third starting hand is placed in the third position 62 c .
  • the cards are dealt face down and players are not permitted to look at the cards of the other players.
  • Each hand is placed face down in its hand position 62 .
  • the dealer turns his cards face up and forms one starting hand. In the preferred embodiment, this will involve making one two-card starting hand from six cards.
  • the dealer will preferably use pre-defined rules to create the house starting hand. In the preferred embodiment, the rules dictate that the dealer plays the highest pair in his six cards and if no pairs are present, the dealer plays his two highest cards in rank. Other rules for setting the house hand may be used. These rules may result in either a statistically superior or inferior starting hand for the house, as desired. It will be appreciated by those skilled in the art that adjusting the rules to arrive at a statistically superior starting band will lower the player's expected return on his wager, while a statistically inferior hand will raise the player's expected return.
  • the dealer has determined the “house-way” to set his starting hand, the remaining cards from the dealer's hand are discarded and the house's starting hand is placed face up in a house starting hand position 68 .
  • He players' first starting hands located in the first hand positions 62 a may be turned face up. Alternatively, all of the players' starting hands may be turned face up.
  • the dealer will then complete at least the player's first starting hand, as well as the dealer's hand. In the preferred embodiment where the game is Hold 'Em, this is done simultaneously by dealing five community cards.
  • the community cards are placed in a community card location 70 . Preferably, these same community cards will be used to complete the player's other hands as well. Thus, it makes no difference if all of the player's hands are turned face up at once.
  • the dealer will compare it to the dealer's completed hand.
  • the dealer will collect not only the player's first hand, but also each additional hand along with each wager in the player's associated wager circles 64 . Thus, losing the first hand costs the player not only his first wager, but all other wagers as well.
  • the dealer pays the player according to the legend 66 , i.e., an amount equal to one times the amount in the wager circle 64 associated with the first hand position 62 a .
  • the dealer will preferably evaluate the players' hands in an orderly manner. For instance, the dealer may evaluate the left-most player's first hand first and then move clock-wise around the table evaluating the first hand of any additional players.
  • the dealer will also evaluate the player's second hand formed by the cards in the player's second hand position 62 b and the cards in the community card location 70 and compare the player's second hand to the dealer's hand. Again, if the player loses the second hand the dealer will collect the player's second starting hand and third starting hand and the wagers associated therewith. If the player wins the second hand, the dealer will make the pay out defined by the legend 66 and proceed to evaluate the player's third hand and make any required pay outs.
  • Gaming device 100 has the features of a conventional slot machine.
  • the gaming device 100 shown in FIG. 2 is what is commonly referred to as an upright slot machine and the player can operate it while standing or sitting. Most often the gaming device 100 is preferably mounted on a stand. (Not shown.)
  • an up-right slot machine is shown in FIG. 2 , it can be appreciated that the gaming device 100 can be any other style of gaming machine known in the art including, but not limited to a pub-style table-top or slant-top game which a player can operate while sitting.
  • the gaming device 100 can be constructed with varying cabinet and display designs.
  • Gaming device 100 can incorporate any primary game including, but not limited to the present invention, reel slots, traditional video poker, blackjack, keno or bingo.
  • Gaming device 100 shown in FIG. 2 has a video display 105 for displaying symbols such as playing cards used in the present invention.
  • the display devices may display any visual representation or exhibition, including but not limited to video images or movement of physical objects.
  • the display devices can be a video monitor or screen, a liquid crystal display or any other display mechanism.
  • these display devices may preferably include touch screens.
  • gaming device 100 preferably includes one or more wager accepting mechanisms.
  • the primary wager accepting mechanism on the gaming device 100 shown in FIG. 2 may be a bill validator 110 .
  • the bill validator 110 may also accept other forms of payment including, but not limited to tickets, smart cards, debit cards and credit cards. Alternatively, some of these forms of payment may be accepted through a card reader 130 .
  • the card reader 130 may include any type of card reading device, such as a magnetic card reader or an optical card reader. The player will insert a card, such as a player tracking card or a credit card into the card reader 130 which will then read data from the card.
  • the card reader 130 may be used to read and/or write from and/or to the inserted card.
  • a number of credits corresponding to the amount deposited is shown in a credit display 140 .
  • money is credited to the machine 100 and shown on the credit display 140 .
  • the player determines the wager amount.
  • the machine 100 may have any number of mechanisms known in the art for allowing a player to determine his wager. As the player is selecting the wager amount, this wager amount is displayed on a bet display 160 . As the bet display 160 amount is incrementing, the credit meter 140 amount is decreasing by the corresponding amount.
  • FIG. 3 is a block diagram of the general electronic configuration that may be incorporated in gaming device 100 .
  • the configuration preferably includes a processor 200 .
  • the processor 200 is preferably a microcontroller-based platform or microprocessor which is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards.
  • One or more secondary processors may also be employed in conjunction with the primary processor to control certain aspects of the game function.
  • the gaming device 100 also includes a memory device 210 for storing program code or other data.
  • This memory device 210 can include both read only memory (ROM) 205 and random access memory (RAM) 207 .
  • ROM read only memory
  • RAM random access memory
  • One of the functions performed by a program or sub-program in the processor 200 may be a random number generator (RNG) using any of several methods known to those skilled in the art.
  • the electronic configuration of the gaming device 100 may also include one or more input devices 220 , one or more display devices 230 , a sound card 240 , and one or more speakers 250 .
  • the input devices 220 may include but are not limited to a deal/draw button 145 , a bet one credit button 170 , a max bet button 150 and a cash out button 180 . Initiating the cash out button 180 may result in the player's balance from the credit meter 140 being deposited into a tray 190 in the form of coin, cash, a ticket or any other suitable media. Additional buttons 171 , 172 , 173 , 174 , 175 and 176 may be provided for arranging the player's starting hands. In situations where a touch screen 260 is used, a touch screen controller 265 and touch screen 260 are connected to a video controller 270 and the processor 200 .
  • FIG. 3 shows the processor 200 and memory device 210 residing on the gaming device 100 , it should be appreciated that it is possible for both the processor 200 and memory device 210 to reside at a central location instead of at the gaming device 100 . In such a situation, a network server may be used to communicate to the gaming device over an Internet connection, local area network (LAN), or wide area network (WAN).
  • LAN local area network
  • WAN wide area network
  • the processor 200 and memory device 210 are generally referred to herein as the controller.
  • the present invention may offer a payout for what is commonly known as a “Bad Beat.”
  • Bad Beat jackpots have been offered to poker players in live card rooms for sometime.
  • these jackpots are progressive in nature (although they may be of a predetermined fixed amount) and are awarded to a player that loses with a very powerful poker hand (for instance Four of a Kind or a Straight Flush).
  • a percentage of the progressive amount is also awarded to the player that had the better hand and another percentage may be awarded to the other players at the table or in the card room.
  • a Bad Beat may award the player with the losing hand 50% of the jackpot, the player with the winning hand 30% of the jackpot, the other players at the table may split 10% of the jackpot and the other players in the card room at different tables may split the remaining 10% of the jackpot.
  • this jackpot would be a progressive amount that increases as the play on the game continues and multiple tables 50 or gaming devices 100 could be linked in a manner well known in the art to provide for even larger and faster growing jackpots.
  • the player may either win the entire jackpot when he has a hand of a given rank that is beaten or he may win a portion of the jackpot for either having his hand beaten, beating a powerful hand, or playing at the same table 60 —or in the case where multiple gaming machines 100 or tables 60 have been linked—being involved in a game when another player on another gaming machine 100 or table 60 experiences a Bad Beat.
  • the initial jackpot amount of the Bad Beat and the rate at which any progressive amount is increased can be adjusted to adjust the total expected payback percentage to the player.
  • the addition of the Bad Beat may also change the optimal strategy involved for any given game and the strategy will likely change as the progressive amount increases.
  • players may also place what are known as “side wagers.” These wagers may result in a pay out in addition to the standard pay out indicated by the legend 66 or the pay table if the player's hand is of a specified ranking, e.g., a royal flush.
  • the side wager may be associated with a single specific starting hand or all of the starting hands. Additionally, the player may be awarded a pay out for a side wager even if the player lost the associated starting hand. For instance, the player may receive an award for a side wager if he makes a straight flush even though the house beat his hand with a higher straight flush.

Abstract

The method of the present invention involves a poker game in which a player is dealt a plurality of cards from which he makes a plurality, N, of starting hands. Each starting hand has a wager associated with it. After the player sets his starting hands, an opposing house starting hand is created, preferably from a number of cards capable of creating a plurality of starting hands. The player's first starting hand is completed as is the opposing house hand. If the player's first completed hand beats the opposing hand, the player receives an award and the player's next completed hand is compared to the opposing hand. If the player's first completed hand loses to the opposing hand, all wagers are lost and the game is over. This process continues until all N starting hands have been completed and evaluated or until the player loses the nth starting hand resulting in all nth to N wagers being lost.

Description

    BACKGROUND OF THE INVENTION
  • The present invention is an improved poker game. There are a number of variations of poker games. In some variations, such as Hold 'Em and Omaha, each player is dealt an initial starting hand of two or four cards respectively. In both Hold 'Em and Omaha, after each player is dealt an initial starting hand, five community cards (or a board) is dealt and each player makes the best possible five-card hand using a combination of the starting hands and the board cards. In other poker games such as Seven-Card Stud and Razz, each player's starting hand consists of three cards and then each player receives four additional cards to complete the individual's hand. In a typical poker game, once an individual's hand is completed it is compared against the hands of one or more opponents and the winner receives an award. In other poker games, such as video poker, the player's completed hand is compared against a pay table to determine if any award will be made.
  • SUMMARY OF THE INVENTION
  • The present invention is ideally suited for Hold 'Em, but may be applied to other poker variations. It may be played either in a live format or on an electronic gaming machine. The invention is characterized by a player receiving a plurality of cards from which he makes a plurality of starting hands. For instance, in the preferred embodiment using Hold 'Em, the player receives six cards from which he makes three starting hands. In the preferred embodiment, each starting hand will have a separate wager associated with it. Preferably, each wager will be equal and will be determined prior to the player receiving his initial cards and will remain constant throughout the game. The player's opponent, typically a house or bank, also may receive a number of cards capable of making a plurality of starting hands. However, in the preferred embodiment, the house will only make a single starting hand and the excess cards will be discarded. The number of cards the house receives may be the same as the player or may be different.
  • Once the player has set his plurality of starting hands and the house has set its starting hand, the hands are completed. In the preferred Hold 'Em embodiment, this is done by dealing a board of five community cards and the same five community cards are used to complete all of the player's starting hands as well as the house's starting hand. After the hands have been completed, the house's hand and player's hands are compared. If the player's first hand is of higher value than the house's hand, the player receives an award based upon the wager associated with the first hand. If the player wins the first hand, his second hand is compared to the house's hand and an award paid if it is of higher value than the house's hand. However, if the player loses the first hand, the wagers associated with the first hand, the second hand—and any subsequent hand—is forfeited.
  • Similarly, the third hand (and any other subsequent hand) is only eligible for an award if the player wins the prior hand. As used herein, “win” may mean anything as defined by the house rules for the game. But typically, “win” will mean any hand having a higher poker value than the player's opponent. It may also mean a tie, such as when the community cards form a straight and neither the house nor the player can make a higher straight or flush. Alternatively, ties may be counted as a loss. In the preferred embodiment, a tie will be treated as “no action” and the player's wager associated with the hand will not be forfeited and the subsequent hand will be evaluated.
  • The amount the player is awarded for a win is preferably determined by a pay table. Preferably the pay table amounts will increase for subsequent hands, such that the player generally receives larger awards for winning a subsequent hand than for winning a prior hand. The pay table may be simple such that the player's award is the same regardless of the rank of hand he makes, or the pay table may be complex such that the rank of the player's hand determines the amount of the award. In the preferred embodiment, a simple pay table is used for all three hands—the first hand pays even money for a win, the second hand pays three times the wager and the third hand pays ten times the wager.
  • DESCRIPTION OF THE PRIOR ART
  • Traditional poker played in a casino is a game where the players bet against each other and the house takes a percentage of the bets. However, other poker variants have become popular where a player or multiple players may play a game against the house.
  • These games are played in the pit, alongside other traditional casino games such as black jack. One such game is Three Card Poker. In Three Card Poker the player makes an ante and then the player and house each receive three cards. The player then determines if he wishes to play or forfeit his ante. If he does not wish to play on, he folds and forfeits his ante. If he wishes to play on he places another wager matching the ante. Then the dealer reveals the house hand and if it is a Queen high or better hand (i.e., a qualifying hand) the house plays against the player(s). If the house doesn't qualify, all players that elected to play on receive a matching wager on their ante, but there is no action on the second wager. If the house qualifies, the house hand is compared to the player's hand or players' hands, and if the player(s) wins( ), both wagers are paid a matching award. The game also offers a third wager option where the rank of the player's hand is evaluated against a complex pay table to determine if an award is paid, and of what size the award would be.
  • Another such house game is Pai Gow Poker. In Pai Gow Poker the player places a single wager and receives seven cards. The dealer also receives seven cards. The player separates his cards into a five-card hand and a two-card hand. The dealer does the same. The hands are then revealed and if the player's five-card hand beats the dealer's five-card hand and the player's two-card hand beats the dealer's two-card hand the player wins an award matching his wager. If the player loses both hands, the player loses his wager. If the player loses one hand and wins one hand, the game is a push. The house has an edge in the game by requiring the player to pay a five percent commission on all winning wagers.
  • Poker games may also be played on an electronic gaming machine. Electronic gaming machines, also generally referred to as slot machines, have long been a mainstay of the gaming industry. The most popular form of video poker is five-card draw. In five-card draw, the player places a wager before receiving a starting hand of five cards. The player may discard none to all of the cards in the starting hand to receive replacement cards. The five card hand formed by the held cards and the replacement cards is then compared to a complex pay table to determine a pay out, if any, to be given to the player. Another variation of the standard five-card draw video poker game is Multi-Strike Poker. This game is described in U.S. Pat. No. 6,612,927.
  • It is therefore an object of the present invention to provide a new type of poker game that offers players a new and stimulating type of strategic decision.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a table layout for playing the preferred embodiment with a dealer.
  • FIG. 2 is a gaming machine that may be used for playing the present invention electronically.
  • FIG. 3 is schematic of the internal components of a gaming machine such as the one shown in FIG. 2.
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • One embodiment of the present invention may be played on a table 50 as shown in FIG. 1. A dealer employed by the casino stands behind the table 50 with access to a tray 55. The tray 55 holds chips of various denominations used to pay out players' winning wagers. Each player sits at the table 50 behind a player position 60. In the preferred embodiment, each player position has a first hand position 62 a, a second hand position 62 b and a third hand position 62 c. Each hand position 62 also has an associated wager circle 64 located directly in front of the hand position 62 where players place their wagers on the hand. Preferably, the table 50 also has at least one legend 66 showing the pay table associated with each hand. In the preferred embodiment as illustrated by the legend 66 on the table 50 shown in FIG. 1, the first wager pays even money for a win, the second wager pays three to one for a win and the third wager pays ten to one for a win.
  • Play of the game begins by each player placing a wager in the wager circles 64 of their player position 60. In the preferred embodiment, a wager must be placed in each wager circle 64 of each occupied player position 60 and each wager must be of equal value. Once all of the wagers have been placed, the dealer deals a number of cards to each occupied player position 60 and to the dealer from a randomly shuffled deck of cards. Preferably it is a standard fifty-two card deck. In the preferred embodiment, the dealer deals six cards to each player as well as six cards to the dealer. The player then examines his number of cards and divides them into the required number of starting hands and places each starting hand in its respective hand position 62. In the preferred embodiment, each player makes three starting hands consisting of two cards. The first starting hand is placed in the first position 62 a. The second starting hand is placed in the second position 62 b. The third starting hand is placed in the third position 62 c. Preferably, the cards are dealt face down and players are not permitted to look at the cards of the other players. Each hand is placed face down in its hand position 62.
  • Once each player has placed his hands in the desired hand positions 62, the dealer turns his cards face up and forms one starting hand. In the preferred embodiment, this will involve making one two-card starting hand from six cards. The dealer will preferably use pre-defined rules to create the house starting hand. In the preferred embodiment, the rules dictate that the dealer plays the highest pair in his six cards and if no pairs are present, the dealer plays his two highest cards in rank. Other rules for setting the house hand may be used. These rules may result in either a statistically superior or inferior starting hand for the house, as desired. It will be appreciated by those skilled in the art that adjusting the rules to arrive at a statistically superior starting band will lower the player's expected return on his wager, while a statistically inferior hand will raise the player's expected return. Once the dealer has determined the “house-way” to set his starting hand, the remaining cards from the dealer's hand are discarded and the house's starting hand is placed face up in a house starting hand position 68.
  • After the dealer has set the house starting hand, He players' first starting hands located in the first hand positions 62 a may be turned face up. Alternatively, all of the players' starting hands may be turned face up. The dealer will then complete at least the player's first starting hand, as well as the dealer's hand. In the preferred embodiment where the game is Hold 'Em, this is done simultaneously by dealing five community cards. The community cards are placed in a community card location 70. Preferably, these same community cards will be used to complete the player's other hands as well. Thus, it makes no difference if all of the player's hands are turned face up at once. After the player's first hand is completed, the dealer will compare it to the dealer's completed hand. If the player loses the first hand, the dealer will collect not only the player's first hand, but also each additional hand along with each wager in the player's associated wager circles 64. Thus, losing the first hand costs the player not only his first wager, but all other wagers as well. If the player wins the first hand, the dealer pays the player according to the legend 66, i.e., an amount equal to one times the amount in the wager circle 64 associated with the first hand position 62 a. When there are more than one occupied player position 60 at the table, the dealer will preferably evaluate the players' hands in an orderly manner. For instance, the dealer may evaluate the left-most player's first hand first and then move clock-wise around the table evaluating the first hand of any additional players.
  • If the player wins the first hand, the dealer will also evaluate the player's second hand formed by the cards in the player's second hand position 62 b and the cards in the community card location 70 and compare the player's second hand to the dealer's hand. Again, if the player loses the second hand the dealer will collect the player's second starting hand and third starting hand and the wagers associated therewith. If the player wins the second hand, the dealer will make the pay out defined by the legend 66 and proceed to evaluate the player's third hand and make any required pay outs.
  • Once all of the players' hands have either been completed and evaluated or have been “killed” by virtue of the player losing a previous hand, the game is completed and play of the game starts over by players replacing wagers in the wager circles 64.
  • In addition to the gaming table 50 illustrated in FIG. 1, the present invention may also be deployed on a gaming device 100 as illustrated in FIG. 2. Gaming device 100 has the features of a conventional slot machine. The gaming device 100 shown in FIG. 2 is what is commonly referred to as an upright slot machine and the player can operate it while standing or sitting. Most often the gaming device 100 is preferably mounted on a stand. (Not shown.) Although an up-right slot machine is shown in FIG. 2, it can be appreciated that the gaming device 100 can be any other style of gaming machine known in the art including, but not limited to a pub-style table-top or slant-top game which a player can operate while sitting. The gaming device 100 can be constructed with varying cabinet and display designs.
  • Gaming device 100 can incorporate any primary game including, but not limited to the present invention, reel slots, traditional video poker, blackjack, keno or bingo. Gaming device 100 shown in FIG. 2 has a video display 105 for displaying symbols such as playing cards used in the present invention.
  • It should be appreciated that the display devices may display any visual representation or exhibition, including but not limited to video images or movement of physical objects. The display devices can be a video monitor or screen, a liquid crystal display or any other display mechanism. Furthermore, it should be appreciated that these display devices may preferably include touch screens.
  • As shown in FIG. 2, gaming device 100 preferably includes one or more wager accepting mechanisms. The primary wager accepting mechanism on the gaming device 100 shown in FIG. 2 may be a bill validator 110. The bill validator 110 may also accept other forms of payment including, but not limited to tickets, smart cards, debit cards and credit cards. Alternatively, some of these forms of payment may be accepted through a card reader 130. The card reader 130 may include any type of card reading device, such as a magnetic card reader or an optical card reader. The player will insert a card, such as a player tracking card or a credit card into the card reader 130 which will then read data from the card. The card reader 130 may be used to read and/or write from and/or to the inserted card. There may also be a coin slot 120 on the gaming device 100 in which a player can insert coins or tokens.
  • After a player inserts money in the gaming device 100, either via the coin slot 120, the bill validator 110 or the card reader 130, a number of credits corresponding to the amount deposited is shown in a credit display 140. After money is credited to the machine 100 and shown on the credit display 140, the player then determines the wager amount. The machine 100 may have any number of mechanisms known in the art for allowing a player to determine his wager. As the player is selecting the wager amount, this wager amount is displayed on a bet display 160. As the bet display 160 amount is incrementing, the credit meter 140 amount is decreasing by the corresponding amount.
  • FIG. 3 is a block diagram of the general electronic configuration that may be incorporated in gaming device 100. The configuration preferably includes a processor 200. The processor 200 is preferably a microcontroller-based platform or microprocessor which is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards. One or more secondary processors may also be employed in conjunction with the primary processor to control certain aspects of the game function.
  • The gaming device 100 also includes a memory device 210 for storing program code or other data. This memory device 210 can include both read only memory (ROM) 205 and random access memory (RAM) 207. One of the functions performed by a program or sub-program in the processor 200 may be a random number generator (RNG) using any of several methods known to those skilled in the art. In addition to the memory device 210, the electronic configuration of the gaming device 100 may also include one or more input devices 220, one or more display devices 230, a sound card 240, and one or more speakers 250.
  • The input devices 220 may include but are not limited to a deal/draw button 145, a bet one credit button 170, a max bet button 150 and a cash out button 180. Initiating the cash out button 180 may result in the player's balance from the credit meter 140 being deposited into a tray 190 in the form of coin, cash, a ticket or any other suitable media. Additional buttons 171, 172, 173, 174, 175 and 176 may be provided for arranging the player's starting hands. In situations where a touch screen 260 is used, a touch screen controller 265 and touch screen 260 are connected to a video controller 270 and the processor 200.
  • Although FIG. 3 shows the processor 200 and memory device 210 residing on the gaming device 100, it should be appreciated that it is possible for both the processor 200 and memory device 210 to reside at a central location instead of at the gaming device 100. In such a situation, a network server may be used to communicate to the gaming device over an Internet connection, local area network (LAN), or wide area network (WAN). The processor 200 and memory device 210 are generally referred to herein as the controller.
  • In addition to the pay outs already discussed, the present invention may offer a payout for what is commonly known as a “Bad Beat.” Bad Beat jackpots have been offered to poker players in live card rooms for sometime. Typically these jackpots are progressive in nature (although they may be of a predetermined fixed amount) and are awarded to a player that loses with a very powerful poker hand (for instance Four of a Kind or a Straight Flush). In some situations, a percentage of the progressive amount is also awarded to the player that had the better hand and another percentage may be awarded to the other players at the table or in the card room. (For instance, a Bad Beat may award the player with the losing hand 50% of the jackpot, the player with the winning hand 30% of the jackpot, the other players at the table may split 10% of the jackpot and the other players in the card room at different tables may split the remaining 10% of the jackpot.) In games like Hold 'Em where the players all use common community cards, there may also be requirements that one or both of the player's starting cards must play. Because the player of the present invention is playing against a house hand, it would be quite simple to add a Bad Beat jackpot to a game employing the present invention. Preferably, this jackpot would be a progressive amount that increases as the play on the game continues and multiple tables 50 or gaming devices 100 could be linked in a manner well known in the art to provide for even larger and faster growing jackpots. Like the Bad Beats offered in card rooms, the player may either win the entire jackpot when he has a hand of a given rank that is beaten or he may win a portion of the jackpot for either having his hand beaten, beating a powerful hand, or playing at the same table 60—or in the case where multiple gaming machines 100 or tables 60 have been linked—being involved in a game when another player on another gaming machine 100 or table 60 experiences a Bad Beat. It should be appreciated that the initial jackpot amount of the Bad Beat and the rate at which any progressive amount is increased can be adjusted to adjust the total expected payback percentage to the player. The addition of the Bad Beat may also change the optimal strategy involved for any given game and the strategy will likely change as the progressive amount increases.
  • In addition to the wagers placed in the wager circles 64, players may also place what are known as “side wagers.” These wagers may result in a pay out in addition to the standard pay out indicated by the legend 66 or the pay table if the player's hand is of a specified ranking, e.g., a royal flush. The side wager may be associated with a single specific starting hand or all of the starting hands. Additionally, the player may be awarded a pay out for a side wager even if the player lost the associated starting hand. For instance, the player may receive an award for a side wager if he makes a straight flush even though the house beat his hand with a higher straight flush.
  • Other combinations, orders of operation, additions and modifications to the foregoing may also be made without departing from the scope of the present invention. Thus, the foregoing should be considered illustrative rather than limiting the invention, which is defined only by the following claims.

Claims (13)

1. A method of playing a game of poker comprising:
(a) accepting a number of wagers from a player;
(b) dealing a number of player cards to the player, the number of said player cards being sufficient to form at least N starting hands, where N is at least greater than one;
(c) allowing the player to organize the player cards into N player starting hands, each of said N player starting hands designated as a first through Nth player starting hand, wherein each of said player starting hands is associated with at least one of said number of wagers;
(d) dealing a number of house cards to the house, the number of said house cards being sufficient to form at least a single house starting hand;
(e) organizing the said house cards into a single house starting hand and discarding the remaining house cards;
(f) completing a house poker hand using the single house starting hand;
(g) completing at least a first poker hand of the player using the first player starting hand;
(h) comparing the completed first poker hand of the player to the completed house poker hand;
(i) awarding the player a payout if the player's completed first poker hand is superior to the completed house poker hand.
2. The method of claim 1 wherein the steps (g) through (i) are repeated for the second through Nth player starting hands until either one of the player's completed hands is inferior to the house poker hand or the player has received an award for all N starting hands.
3. The method of claim 2 wherein if a player's completed nth poker hand is inferior to the house poker hand, each wager associated with the nth through Nth poker hand is collected by the house.
4. The method of claim 3 wherein the amount of the payout awarded to the player is determined, at least in part, by a pay table.
5. The method of claim 4 wherein there is a plurality of pay tables and the specific pay table used to determine the size of the award is dependent, at least in part, upon the nth poker hand being compared.
6. The method of claim 5 wherein the number of wagers is equal to N and each wager is associated with exactly one of said N starting hands and each wager is of equal value.
7. The method of claim 6 wherein the game of poker is Hold 'Em, such that each player starting hand contains two cards, and the steps of completing each hand is performed by dealing five community cards from which the player and house make their best five-card poker hands.
8. The method of claim 7 wherein N is equal to three and the number of player cards is six.
9. The method of claim 8 wherein the amount awarded to the player for a superior first poker hand is equal to the wager associated with the first poker hand, and the amount awarded to the player for a superior second poker hand is equal to three times the wager associated with the second poker hand, and the amount awarded to the player for a superior third poker hand is equal to ten times the wager associated with the third poker hand.
10. The method of claim 9 wherein the step of dealing a starting hand to the house involves dealing six cards to the house from which the house forms a two-card starting hand.
11. The method of claim 1 wherein the player receives a jackpot if he has a Bad Beat.
12. The method of claim 11 wherein the jackpot is a progressive.
13. The method of claim 1 wherein the player may place a secondary wager associated with one or more of the N starting hands and wherein the player receives a secondary award if the associated starting hand is of a specified rank.
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US13/066,875 US20110304099A1 (en) 2007-04-04 2011-04-27 Poker game
US13/738,998 US20130231169A1 (en) 2007-04-04 2013-04-11 Poker Game

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