US20080252009A1 - Method and layout for a craps game - Google Patents
Method and layout for a craps game Download PDFInfo
- Publication number
- US20080252009A1 US20080252009A1 US11/890,348 US89034807A US2008252009A1 US 20080252009 A1 US20080252009 A1 US 20080252009A1 US 89034807 A US89034807 A US 89034807A US 2008252009 A1 US2008252009 A1 US 2008252009A1
- Authority
- US
- United States
- Prior art keywords
- point
- game
- craps
- roll
- wager
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00157—Casino or betting games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/322—Casino tables, e.g. tables having integrated screens, chip detection means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
Definitions
- the invention is directed to a game.
- the invention is directed to a well-known wagering game of chance, known as “Craps.” More particularly, the invention is an improved method applicable to the game of craps and directed to a novel type of wager.
- Standard craps is most often played at a casino or like venue.
- the game involves a shooter and a number of players, who wager on the outcome of game play performed by the shooter.
- the shooter uses dice in performing game play.
- the placing of wagers on the outcome of game play is at the heart of craps.
- Craps is played on an elongated game table having a horizontal top surrounded by a sidewall to form a sunken pit or a game play arena or area.
- the game table has a number of marked areas which correspond to various wagers, and are so marked—upon which betting “chips” may be positioned. Many of the various wagers will be explained more fully below.
- the game of craps requires use of a pair of identical dice, each of which is a cube-shaped game piece. Each of the dice has six faces. Each of the six faces of an individual die has a different arrangement of circular patches or pits, also known as pips, dots or spots, totaling respectively to one through six in number and wherein spots on opposite sides add up to seven.
- craps played according to the standard rules, the player throwing or rolling the dice is known as the “shooter.”
- a primary objective of craps is to bet whether the shooter will roll a selected number of dots or a certain combination of dots, determined by examining and adding the number of dots showing on upper faces of the dice after being rolled onto the game table and coming to rest on the table.
- the bet may also take the form of wagering on whether two or more rolls will generate a selected result.
- the first roll of the dice which is performed during the come-out phase and is known as the come-out roll or initial come-out
- Rolling a 7 or an 11 at the come-out roll is known as “passing.” If the shooter rolls a 2, 3, or 12, this is known as a “craps” and the shooter loses.
- Rolling any other number (4, 5, 6, 8, 9, or 10) is called the “point.”
- Rolling a point during the come-out roll brings the game into the point phase.
- the basic objective of the game at the point phase is to roll the point again before a 7 is rolled. Winning at this stage of the game is also known as passing. If a 7 is rolled before the point number, the shooter has “sevened-out” or has rolled an “out 7” and loses. If the shooter rolls neither the point nor a 7, the round continues and the shooter continues to rolls the dice.
- the game of craps becomes more complicated when the large number of betting options is considered. Players are permitted to place wagers on the outcome of the shooter's dice rolls.
- the craps player may make simple bets, consisting of the selection of one betting option, or combinations of betting options in the hopes of increasing the odds of winning, increasing the possible amount of winnings or hedging a bet, for example.
- the complex types and combinations of craps wagers illustrate the subtle strategy, which may be employed during game play.
- the typical and most simple wager is one of the “pass” or “pass line” and “don't pass” bets. These wagers must be committed to and placed before the come-out roll. The player with a pass line bet wins on the come out roll if the roll totals 7 or 11. The pass line bet is also a wager that a point will be rolled before an out 7 on any roll subsequent to the come-out roll.
- a don't pass wager is the opposite of a pass bet.
- the player In placing the don't pass wager, the player is betting that the shooter will roll a 2, 3 or 12 on the come-out roll, or an out 7 before making the point. As such, this bet is a wager against the shooter and sometimes called a “wrong” bet.
- the “come” bet can only be taken after a point is established. It is a wager that the shooter will roll a 7 or 11 on the next roll, or make a point. A come bet can be made on every roll of the dice only after the shooter has established a point. Analogous to the don't pass wager, the don't come wager can only be taken after a point is established. It is a wager that the shooter will roll a 2, 3 or 12 on the next roll, or will not make the point before rolling a 7.
- An “odds bet” is one or more additional bet made on an established pass, don't pass, come or don't come bet.
- the “place to win” bet is a bet that the shooter will roll the number that a “win” bet is placed on, i.e., 4, 5, 6, 8, 9 or 10, before a 7 is rolled.
- the “place to lose” bet is a bet that the shooter will roll a 7 before the number that a “lose” bet is placed on, i.e., when a 4, 5, 6, 8, 9 or 10, is rolled.
- the proposition bets are wagers that the next roll will be a specific number. These include the 2, 3, 7, 11, and 12 bets, the “any craps” bet, the “field,” “hop” and “horn” bets.
- the “field” bet for example, is a single roll bet that the shooter will roll a 2, 3, 4, 9, 10, 11 or 12, on the next roll.
- Other bets which tend to be played less frequently, include the “place number” bets and the “proposition” bets.
- a place number bet is a wager that a particular number will roll before a 7 does, or vice versa.
- a “hard ways bet” is a bet that the shooter will roll either a 2, 3, 4, or 5 as a double, before it is thrown in any other combination, or before a 7 is rolled.
- An “any seven” is a bet that the shooter will roll a 7 on the next roll.
- An “any craps” is a bet that the shooter will roll a 2, 3 or 12 on the next roll.
- a “craps two” is a bet that the shooter will roll a 2 on the next roll.
- a “craps twelve” is a bet that the shooter will roll a 12 on the next roll.
- a “craps three” is a bet that the shooter will roll a 3 on the next roll.
- An “eleven” is a bet that the shooter will roll an 11 on the next roll.
- a “big 6” is a bet that a 6 will be rolled before a 7.
- a “big 8” is a bet that an 8 will be rolled before a 7.
- the game of craps is made rich, challenging and interesting by the diverse array of wagers and combinations of wagers available to the players. For at least this reason, there is a demand for the development of new wagering options; especially those which are not complicated to incorporate into any versions of craps.
- the invention satisfies the demand.
- the invention takes, in one embodiment, the form of a wager in a standard game of craps.
- the invention may take the form of a wager in a game of craps, which deviates from a standard game of craps.
- the wager is easily performed and does not require substantial revisions to the rules or game play table for a standard craps game.
- the invention is an improvement to the games of craps in the form of a simply executed bet, which provides the player a new wagering option, referred to hereinafter as a “Point 7” and alternately a “P7” or “0.7”.
- An alternate wager which may be considered a variant of the Point 7 wager, is also set out herein and referred to hereinafter as a “7 Point 7” and alternately “7P7” or “7.7”.
- the Point 7 and 7P7 bets are wagers made during a craps game, which may otherwise be played according to conventional rules of play.
- the craps table will preferably be modified to include a wager area indicated as corresponding to a Point 7 wager and/or a 7P7 wager for each participating player.
- the outcome of the Point 7 and 7P7 wagers is determined according to alternate embodiments of the invention and is thus dependent upon the course of play of the craps game, wherein all other wagers under conventional rules may be independent of whether or not a Point 7 wager or a 7P7 is placed.
- the Point 7 wager and the 7P7 wagers are each preferably made before the shooter performs the initial come out dice toss. Each player wishing to make one or both wagers may do so by making a Point 7 or a 7P7 wager indication by placing his or her chip(s) on the appropriate player wager area on the lay-out directly. In the alternate, and in most conventional craps venues, the player conveys a wager request to the dealer, who places the wager on the appropriate area of the table for the player.
- a dealer will retrieve the chip(s) and place the chip(s) upon the corresponding wager areas, designated for a Point 7 or a 7P7 respectively. These wagers will then remain in the respective areas until the outcome of game play result in a payout, a push (the wager remains on the table and further game play determines the outcome) or a loss, in response to outcomes of dice throws by the shooter.
- the shooter throws his or her initial come out toss. If the outcome is a 2, 3, 7, 11 or 12, no payout is made to each player who made a Point 7 wager, and the players lose their wager.
- the dealer notes the point as usual, and play continues. If the next roll is a 7, i.e., the roll immediately after establishing the point, each player who has made the Point 7 wager wins the bet (e.g., 8 for 1 or 7:1). If the roll immediately after establishing the point is not a 7, players who have made the Point 7 wager lose their bet.
- the 7 Point 7 wager is made before the shooter performs the initial come out dice toss.
- Each player wishing to make a 7 Point 7 wager may do so by making a 7 Point 7 wager indication by placing his or her chip(s) on the appropriate player wager area on the lay-out directly below their gaming position.
- the player conveys a wager request to the dealer, who places the wager on the 7 Point 7 area of the table for the player.
- the come out roll occurs to generate a number according to the combined number of dots showing from the two dice rolled. If the come out roll is a 7, then the player who made the 7P7 wager may win a payout (for example at 2:1). If the come out roll is a 2, 3, 11 or 12 the 7P7 wager loses. If a point is established (i.e., 4, 5, 6, 8, 9, 10), the dice is rolled again. If the roll immediately after establishing the point is a 7, the player receives a payout (for example at 3:1). If the roll immediately after establishing the point is not a 7, the players who have made the 7P7 wager lose the bet.
- a point i.e., 4, 5, 6, 8, 9, 10
- the wagers for the Point 7 wager and/or the 7 Point 7 wager may be made after the come out roll.
- an improved craps game having enhanced enjoyment based on a novel set of optional wagers including generally the steps of, in a preferred embodiment, of establishing a point, which is immediately followed by a 7, wherein the player having made the Point 7 wager wins.
- Another aspect of the invention is to provide an improved craps game having enhanced enjoyment based on a novel wager, wherein if a 7 is rolled on the come out roll players who have made the wager receive a payout and if the come out roll establishes a point, which is immediately followed by a roll of a 7, players who have made the wager receive a payout.
- FIG. 1 is an embodiment of a portion of game play area, table or felt of a craps game incorporating Point 7 wagering areas and 7 Point 7 wagering areas;
- FIG. 2 is a flow chart illustrating methods of embodiments of the invention.
- FIG. 3 is a flow chart illustrating alternate methods of embodiments of the invention.
- FIG. 1 depicts a partial view of a game play area or table or felt 10 of a craps game table for a game of craps according to one embodiment of the invention.
- the game play area 10 includes the conventional wagering areas such as the pass bar 12 , don't pass bar 14 , field 16 , any craps 18 , come 20 and don't come 22 .
- a Point 7 wagering area 24 is provided on the game play area 10 .
- individual Point 7 areas 26 will be provided for each potential player.
- Each of the Point 7 areas 26 may be indicated as a P7 enclosed within a circle or other shaped area.
- the Point 7 areas 26 may be anywhere on the game play area 10 .
- the invention contemplates positioning the Point 7 wager at any usable position on the game play area 10 .
- a pair of dice (not shown) is physically rolled onto the game play area 10 of the craps game table.
- Other forms of the game, video, arcade, internet-delivered and so on are contemplated by the invention.
- the invention may be incorporated into any craps or craps-like game.
- the game play area of aspects of the craps game incorporating the invention may be virtual, i.e., depicted by a video screen or the like in an electronic representation of craps.
- the screen may be part of a stand alone computer display whereby most or all aspects of the craps game is played on the computer.
- the screen may be part of an internet game of craps depicted on a computer screen or similarly in communication with a remote game system via a wired or wireless connection or some other form of communication.
- the craps game may be a hybrid version of the above, wherein the game play is displayed by a screen and other aspects or steps of the game are performed by people.
- the dice may be virtual and randomly generated by a computer or the like. It will be understood that the invention may be incorporated into any craps or craps-like game regardless of how the game is presented, played, displayed and so on and not limited by how the game is executed.
- the invention also contemplates providing 7P7 areas 32 for enabling players and others to place a 7P7 wager.
- the 7P7 areas 32 may be provided in addition to or in place of the Point 7 areas 26 .
- the number of 7P7 areas 32 should be sufficient to permit all of the players to elect to place a 7P7 wager.
- lesser numbers of Point 7 areas 26 or 7P7 areas 32 may be provided.
- the 7P7 areas may be any suitable shape or area, circular, rectangular, triangular, star shaped and so on, and may include any suitable designation or icon or indication to identify that the area is for use in the 7P7 wager.
- the 7P7 areas 32 may include “7P7” within a circle or “7.7” or any other suitable marking.
- the areas 32 for the 7 Point 7 wager may be a bar between the Pass Line 12 and the Don't Pass Bar 14 as presently shown. It will be understood that the 7P7 areas 32 can be anywhere on the play area 10 .
- FIG. 2 a flowchart is provided, which depicts methods of playing craps incorporating the Point 7 wagering aspect of the invention.
- shooter means a person or persons who shoot from an initial come out to a seven out. In that the person who is serving as the shooter may leave the game in mid-play, any player who serves thereupon in substitution as shooter in his or her place is included by, and within the meaning of, the term shooter.
- the game may be considered to begin with the provision 100 of a pair of dice and a game table or game play area 10 (see FIG. 1 ), and where the game table has been provided 100 with at least one Point 7 wager area 26 .
- Players may play by placing one or more bets in the areas marked for wagering (see FIG. 1 ) before the shooter rolls the dice.
- the Point 7 wager 102 is made before the shooter performs the initial come out dice toss. Each player making a Point 7 wager 102 does so by making a Point 7 wager indication by placing his or her chip(s) on the appropriate player wager area 26 (see FIG. 1 ) on the lay-out directly below their gaming position. In the alternate, and more typically, the player may request the dealer place the wager on the Point 7 area 26 of the table and in response, the dealer places the wager.
- a dealer will retrieve the chip(s) and place the chip(s) upon the corresponding wager areas, designated for a Point 7. These Point 7 wagers will then remain in the respective wager areas until the Point 7 wagers are won or lost, in response to outcomes of dice throws by the shooter.
- the shooter then throws his or her initial come out toss 104 .
- a determination is made of the result of the dice roll 106 .
- the dealer notes the point as usual and play continues 108 . If the next roll 112 is a 7, i.e., from the roll immediately after establishing the point, each of the players who have made the Point 7 wager wins the bet 114 , and receives a payout (e.g., at 8 for 1, or 7:1). If the roll immediately after establishing the point is not a 7, players who have made the Point 7 wager lose the bet 116 , and the wager is collected.
- FIG. 3 a flowchart is provided, which depicts methods of playing craps incorporating the 7 Point 7 wagering aspect of the invention.
- the game may be considered to begin with the provision 120 of a pair of dice and a game table or game play area 10 (see FIG. 1 ), and where the game table has been provided 120 with a 7 Point 7 wager area.
- Players may play by placing one or more bets in one or more of the areas 32 marked for wagering (see FIG. 1 ) before the shooter rolls the dice.
- the 7 Point 7 wager area may be anywhere on the game play area 10 .
- the 7 Point 7 wager 122 is made before the shooter performs the initial come out dice toss. Each player making a 7 Point 7 wager does so by making a 7 Point 7 wager indication by placing his or her chip(s) or other markers on an appropriate player wager area 32 (see FIG. 1 ), typically on the lay-out directly below their gaming position. In the alternate, and more typically, the player may request the dealer place the wager on their 7 Point 7 area 32 of the table and in response, the dealer or other authorized person places the wager.
- a dealer will retrieve the chip(s) and place the chip(s) upon the corresponding wager areas, designated for a 7 Point 7.
- the 7 Point 7 wagers will then remain in the respective wager areas 32 until the 7 Point 7 wagers are won or lost, in response to outcomes of dice throws by the shooter.
- the shooter then throws his or her initial come out toss 124 .
- a determination is made of the result of the dice roll 126 . If the outcome is a 7, a payout is made 128 to each player who made the 7 Point 7 wager (e.g., at 2:1). In this case, the round is over and the player loses the wager. If the come out roll is a 2, 3, 11 or 12, the 7 Point 7 wager loses 132 and the round is over and the player loses the wager.
- the dealer notes the point as usual and play continues 130 . If the next roll 134 is a 7, i.e., from the roll immediately after establishing the point, each of the players who have made the 7 Point 7 wager wins the bet, and receives a payout 136 (e.g., 3:1). If the roll immediately after establishing the point is not a 7, players who have made the 7 Point 7 wager lose the bet 138 , and the wager is a loser and is collected.
Abstract
The invention includes methods of playing craps. Point 7 and/or 7 Point 7 wagering area(s) are provided. Bets are placed on the areas. A come out roll is performed. A subsequent roll is performed if the come out roll does not terminate the round, and a payout is awarded to players who placed Point 7 wagers if the come out roll is a point and the subsequent roll is a 7. The invention includes awarding a payout to players who participated in the 7 Point 7 wager if the come out roll is a 7. The invention further includes performing a subsequent roll immediately following the come out roll, if the come out roll does not terminate the round, and awarding a payout to each player who participated in the 7 Point 7 wager if the come out roll is a point and the subsequent roll is a 7.
Description
- This application claims benefit of U.S. Provisional Application No. 60/922,763, filed Apr. 10, 2007.
- 1. Field of the Invention
- The invention is directed to a game. In particular, the invention is directed to a well-known wagering game of chance, known as “Craps.” More particularly, the invention is an improved method applicable to the game of craps and directed to a novel type of wager.
- 2. Description of the Prior Art
- Standard craps is most often played at a casino or like venue. The game involves a shooter and a number of players, who wager on the outcome of game play performed by the shooter. The shooter uses dice in performing game play. The placing of wagers on the outcome of game play is at the heart of craps.
- The details of game play and the rules in conventional craps are well known. However, to appreciate how the invention is applied to craps, it would be useful to summarize game play and some of the standard rules to provide a frame for describing the invention.
- Craps is played on an elongated game table having a horizontal top surrounded by a sidewall to form a sunken pit or a game play arena or area. The game table has a number of marked areas which correspond to various wagers, and are so marked—upon which betting “chips” may be positioned. Many of the various wagers will be explained more fully below. In addition to the table, the game of craps requires use of a pair of identical dice, each of which is a cube-shaped game piece. Each of the dice has six faces. Each of the six faces of an individual die has a different arrangement of circular patches or pits, also known as pips, dots or spots, totaling respectively to one through six in number and wherein spots on opposite sides add up to seven.
- In craps, played according to the standard rules, the player throwing or rolling the dice is known as the “shooter.” In short, a primary objective of craps is to bet whether the shooter will roll a selected number of dots or a certain combination of dots, determined by examining and adding the number of dots showing on upper faces of the dice after being rolled onto the game table and coming to rest on the table. The bet may also take the form of wagering on whether two or more rolls will generate a selected result.
- The first roll of the dice, which is performed during the come-out phase and is known as the come-out roll or initial come-out, the shooter wins by rolling either a 7 or an 11. Rolling a 7 or an 11 at the come-out roll is known as “passing.” If the shooter rolls a 2, 3, or 12, this is known as a “craps” and the shooter loses. Rolling any other number (4, 5, 6, 8, 9, or 10) is called the “point.”
- Rolling a point during the come-out roll brings the game into the point phase. The basic objective of the game at the point phase is to roll the point again before a 7 is rolled. Winning at this stage of the game is also known as passing. If a 7 is rolled before the point number, the shooter has “sevened-out” or has rolled an “out 7” and loses. If the shooter rolls neither the point nor a 7, the round continues and the shooter continues to rolls the dice.
- The game of craps becomes more complicated when the large number of betting options is considered. Players are permitted to place wagers on the outcome of the shooter's dice rolls. The craps player may make simple bets, consisting of the selection of one betting option, or combinations of betting options in the hopes of increasing the odds of winning, increasing the possible amount of winnings or hedging a bet, for example. The complex types and combinations of craps wagers illustrate the subtle strategy, which may be employed during game play.
- The typical and most simple wager is one of the “pass” or “pass line” and “don't pass” bets. These wagers must be committed to and placed before the come-out roll. The player with a pass line bet wins on the come out roll if the roll totals 7 or 11. The pass line bet is also a wager that a point will be rolled before an out 7 on any roll subsequent to the come-out roll.
- A don't pass wager is the opposite of a pass bet. In placing the don't pass wager, the player is betting that the shooter will roll a 2, 3 or 12 on the come-out roll, or an out 7 before making the point. As such, this bet is a wager against the shooter and sometimes called a “wrong” bet.
- Similar to the pass line wager, the “come” bet can only be taken after a point is established. It is a wager that the shooter will roll a 7 or 11 on the next roll, or make a point. A come bet can be made on every roll of the dice only after the shooter has established a point. Analogous to the don't pass wager, the don't come wager can only be taken after a point is established. It is a wager that the shooter will roll a 2, 3 or 12 on the next roll, or will not make the point before rolling a 7.
- An “odds bet” is one or more additional bet made on an established pass, don't pass, come or don't come bet. For example, the “place to win” bet is a bet that the shooter will roll the number that a “win” bet is placed on, i.e., 4, 5, 6, 8, 9 or 10, before a 7 is rolled. The “place to lose” bet is a bet that the shooter will roll a 7 before the number that a “lose” bet is placed on, i.e., when a 4, 5, 6, 8, 9 or 10, is rolled.
- The proposition bets are wagers that the next roll will be a specific number. These include the 2, 3, 7, 11, and 12 bets, the “any craps” bet, the “field,” “hop” and “horn” bets. The “field” bet, for example, is a single roll bet that the shooter will roll a 2, 3, 4, 9, 10, 11 or 12, on the next roll. Other bets, which tend to be played less frequently, include the “place number” bets and the “proposition” bets. A place number bet is a wager that a particular number will roll before a 7 does, or vice versa. These include the “place,” “buy,” “lay” and “lose” bets, the “big 6” and “big 8,” and finally the “hard 4,” “hard 6,” “hard 8” and “hard 10.” A “hard ways bet” is a bet that the shooter will roll either a 2, 3, 4, or 5 as a double, before it is thrown in any other combination, or before a 7 is rolled. An “any seven” is a bet that the shooter will roll a 7 on the next roll. An “any craps” is a bet that the shooter will roll a 2, 3 or 12 on the next roll. A “craps two” is a bet that the shooter will roll a 2 on the next roll. A “craps twelve” is a bet that the shooter will roll a 12 on the next roll. A “craps three” is a bet that the shooter will roll a 3 on the next roll. An “eleven” is a bet that the shooter will roll an 11 on the next roll. A “big 6” is a bet that a 6 will be rolled before a 7. A “big 8” is a bet that an 8 will be rolled before a 7.
- This review of many of the wagers and game play of the game of craps is in no way complete, and should be understood to encompass a general scheme of the game for illustrative purposes only. Furthermore, it will be understood that the rules may be different in different venues and one with ordinary skill in the art will understand that the invention may be applied to most or all of these versions of craps as well. It will be understood that the embodiments of the invention detailed herein are contemplated as being incorporated into any and all versions of craps played and any current and future methods of playing craps.
- The game of craps is made rich, challenging and interesting by the diverse array of wagers and combinations of wagers available to the players. For at least this reason, there is a demand for the development of new wagering options; especially those which are not complicated to incorporate into any versions of craps. The invention satisfies the demand.
- The invention takes, in one embodiment, the form of a wager in a standard game of craps. In the alternate, the invention may take the form of a wager in a game of craps, which deviates from a standard game of craps. The wager is easily performed and does not require substantial revisions to the rules or game play table for a standard craps game. The invention is an improvement to the games of craps in the form of a simply executed bet, which provides the player a new wagering option, referred to hereinafter as a “
Point 7” and alternately a “P7” or “0.7”. An alternate wager, which may be considered a variant of thePoint 7 wager, is also set out herein and referred to hereinafter as a “7Point 7” and alternately “7P7” or “7.7”. - The
Point 7 and 7P7 bets are wagers made during a craps game, which may otherwise be played according to conventional rules of play. The craps table will preferably be modified to include a wager area indicated as corresponding to aPoint 7 wager and/or a 7P7 wager for each participating player. The outcome of thePoint 7 and 7P7 wagers is determined according to alternate embodiments of the invention and is thus dependent upon the course of play of the craps game, wherein all other wagers under conventional rules may be independent of whether or not aPoint 7 wager or a 7P7 is placed. - The
Point 7 wager and the 7P7 wagers are each preferably made before the shooter performs the initial come out dice toss. Each player wishing to make one or both wagers may do so by making aPoint 7 or a 7P7 wager indication by placing his or her chip(s) on the appropriate player wager area on the lay-out directly. In the alternate, and in most conventional craps venues, the player conveys a wager request to the dealer, who places the wager on the appropriate area of the table for the player. - As noted above, in a method of game play, once a
Point 7 or a 7P7 wager is made by placement of at least one selected wager or chip(s) on each participating player's respective player betting area, a dealer will retrieve the chip(s) and place the chip(s) upon the corresponding wager areas, designated for aPoint 7 or a 7P7 respectively. These wagers will then remain in the respective areas until the outcome of game play result in a payout, a push (the wager remains on the table and further game play determines the outcome) or a loss, in response to outcomes of dice throws by the shooter. - The shooter throws his or her initial come out toss. If the outcome is a 2, 3, 7, 11 or 12, no payout is made to each player who made a
Point 7 wager, and the players lose their wager. - If the outcome is a point (4, 5, 6, 8, 9, or 10), the dealer notes the point as usual, and play continues. If the next roll is a 7, i.e., the roll immediately after establishing the point, each player who has made the
Point 7 wager wins the bet (e.g., 8 for 1 or 7:1). If the roll immediately after establishing the point is not a 7, players who have made thePoint 7 wager lose their bet. - The 7
Point 7 wager is made before the shooter performs the initial come out dice toss. Each player wishing to make a 7Point 7 wager may do so by making a 7Point 7 wager indication by placing his or her chip(s) on the appropriate player wager area on the lay-out directly below their gaming position. In the alternate, and in most conventional craps venues, the player conveys a wager request to the dealer, who places the wager on the 7Point 7 area of the table for the player. - After wagers are placed, the come out roll occurs to generate a number according to the combined number of dots showing from the two dice rolled. If the come out roll is a 7, then the player who made the 7P7 wager may win a payout (for example at 2:1). If the come out roll is a 2, 3, 11 or 12 the 7P7 wager loses. If a point is established (i.e., 4, 5, 6, 8, 9, 10), the dice is rolled again. If the roll immediately after establishing the point is a 7, the player receives a payout (for example at 3:1). If the roll immediately after establishing the point is not a 7, the players who have made the 7P7 wager lose the bet.
- In another embodiment of the invention, the wagers for the
Point 7 wager and/or the 7Point 7 wager may be made after the come out roll. - Accordingly, it is one aspect of the invention to provide an improved craps game having enhanced enjoyment based on a novel set of optional wagers including generally the steps of, in a preferred embodiment, of establishing a point, which is immediately followed by a 7, wherein the player having made the
Point 7 wager wins. Another aspect of the invention is to provide an improved craps game having enhanced enjoyment based on a novel wager, wherein if a 7 is rolled on the come out roll players who have made the wager receive a payout and if the come out roll establishes a point, which is immediately followed by a roll of a 7, players who have made the wager receive a payout. - This, and additional objects, advantages, features and benefits of the invention will become apparent from the following specification.
-
FIG. 1 is an embodiment of a portion of game play area, table or felt of a crapsgame incorporating Point 7 wagering areas and 7Point 7 wagering areas; -
FIG. 2 is a flow chart illustrating methods of embodiments of the invention; and -
FIG. 3 is a flow chart illustrating alternate methods of embodiments of the invention. - Referring to the drawings,
FIG. 1 depicts a partial view of a game play area or table or felt 10 of a craps game table for a game of craps according to one embodiment of the invention. Thegame play area 10 includes the conventional wagering areas such as thepass bar 12, don't passbar 14,field 16, anycraps 18, come 20 and don't come 22. In one embodiment of the invention, aPoint 7wagering area 24 is provided on thegame play area 10. Preferably,individual Point 7areas 26 will be provided for each potential player. Each of thePoint 7areas 26 may be indicated as a P7 enclosed within a circle or other shaped area. ThePoint 7areas 26 may be anywhere on thegame play area 10. - The invention contemplates positioning the
Point 7 wager at any usable position on thegame play area 10. In the table form of the game, a pair of dice (not shown) is physically rolled onto thegame play area 10 of the craps game table. Other forms of the game, video, arcade, internet-delivered and so on are contemplated by the invention. - The invention may be incorporated into any craps or craps-like game. It will be understood that the game play area of aspects of the craps game incorporating the invention may be virtual, i.e., depicted by a video screen or the like in an electronic representation of craps. The screen may be part of a stand alone computer display whereby most or all aspects of the craps game is played on the computer. The screen may be part of an internet game of craps depicted on a computer screen or similarly in communication with a remote game system via a wired or wireless connection or some other form of communication. The craps game may be a hybrid version of the above, wherein the game play is displayed by a screen and other aspects or steps of the game are performed by people. The dice may be virtual and randomly generated by a computer or the like. It will be understood that the invention may be incorporated into any craps or craps-like game regardless of how the game is presented, played, displayed and so on and not limited by how the game is executed.
- The invention also contemplates providing
7P7 areas 32 for enabling players and others to place a 7P7 wager. The7P7 areas 32 may be provided in addition to or in place of thePoint 7areas 26. The number of7P7 areas 32 should be sufficient to permit all of the players to elect to place a 7P7 wager. Of course, lesser numbers ofPoint 7areas 26 or 7P7areas 32 may be provided. Like thePoint 7areas 26, the 7P7 areas may be any suitable shape or area, circular, rectangular, triangular, star shaped and so on, and may include any suitable designation or icon or indication to identify that the area is for use in the 7P7 wager. For example, the7P7 areas 32 may include “7P7” within a circle or “7.7” or any other suitable marking. Theareas 32 for the 7Point 7 wager may be a bar between thePass Line 12 and the Don't PassBar 14 as presently shown. It will be understood that the7P7 areas 32 can be anywhere on theplay area 10. - Referring now to
FIG. 2 , a flowchart is provided, which depicts methods of playing craps incorporating thePoint 7 wagering aspect of the invention. It is to be understood that the term “shooter” means a person or persons who shoot from an initial come out to a seven out. In that the person who is serving as the shooter may leave the game in mid-play, any player who serves thereupon in substitution as shooter in his or her place is included by, and within the meaning of, the term shooter. - Without being limited by the example given herein to illustrate embodiments of the invention, the game may be considered to begin with the
provision 100 of a pair of dice and a game table or game play area 10 (seeFIG. 1 ), and where the game table has been provided 100 with at least onePoint 7wager area 26. Players may play by placing one or more bets in the areas marked for wagering (seeFIG. 1 ) before the shooter rolls the dice. - The
Point 7wager 102 is made before the shooter performs the initial come out dice toss. Each player making aPoint 7wager 102 does so by making aPoint 7 wager indication by placing his or her chip(s) on the appropriate player wager area 26 (seeFIG. 1 ) on the lay-out directly below their gaming position. In the alternate, and more typically, the player may request the dealer place the wager on thePoint 7area 26 of the table and in response, the dealer places the wager. - As noted above, in a method of game play, once a
Point 7 wager is made 102 by placement of at least one selected chip or some type of indicator on each participating player's respective player betting area, a dealer will retrieve the chip(s) and place the chip(s) upon the corresponding wager areas, designated for aPoint 7. ThesePoint 7 wagers will then remain in the respective wager areas until thePoint 7 wagers are won or lost, in response to outcomes of dice throws by the shooter. - The shooter then throws his or her initial come out
toss 104. A determination is made of the result of thedice roll 106. There is nopayout 110 to players who made thePoint 7 wager where the roll totals 2, 3, 7, 11, or 12. In this case, the round is over and the player loses the wager. - If the shooter throws his or her initial come out
toss 104 and the outcome of thedice roll 106 is a point (4, 5, 6, 8, 9, or 10) the dealer notes the point as usual and play continues 108. If thenext roll 112 is a 7, i.e., from the roll immediately after establishing the point, each of the players who have made thePoint 7 wager wins thebet 114, and receives a payout (e.g., at 8 for 1, or 7:1). If the roll immediately after establishing the point is not a 7, players who have made thePoint 7 wager lose thebet 116, and the wager is collected. - It will be understood that all other rules of the game of craps are unaffected by the invention.
- Referring now to
FIG. 3 , a flowchart is provided, which depicts methods of playing craps incorporating the 7Point 7 wagering aspect of the invention. Without being limited by the example given herein to illustrate embodiments of the invention, the game may be considered to begin with theprovision 120 of a pair of dice and a game table or game play area 10 (see FIG. 1), and where the game table has been provided 120 with a 7Point 7 wager area. Players may play by placing one or more bets in one or more of theareas 32 marked for wagering (seeFIG. 1 ) before the shooter rolls the dice. The 7Point 7 wager area may be anywhere on thegame play area 10. - The 7
Point 7wager 122 is made before the shooter performs the initial come out dice toss. Each player making a 7Point 7 wager does so by making a 7Point 7 wager indication by placing his or her chip(s) or other markers on an appropriate player wager area 32 (seeFIG. 1 ), typically on the lay-out directly below their gaming position. In the alternate, and more typically, the player may request the dealer place the wager on their 7Point 7area 32 of the table and in response, the dealer or other authorized person places the wager. - As noted above, in a method of game play, once a 7
Point 7 wager is made 122 by placement of at least one selected chip or some type of indicator on each participating player's respective player betting area, a dealer will retrieve the chip(s) and place the chip(s) upon the corresponding wager areas, designated for a 7Point 7. The 7Point 7 wagers will then remain in therespective wager areas 32 until the 7Point 7 wagers are won or lost, in response to outcomes of dice throws by the shooter. - The shooter then throws his or her initial come out
toss 124. A determination is made of the result of thedice roll 126. If the outcome is a 7, a payout is made 128 to each player who made the 7Point 7 wager (e.g., at 2:1). In this case, the round is over and the player loses the wager. If the come out roll is a 2, 3, 11 or 12, the 7Point 7 wager loses 132 and the round is over and the player loses the wager. - If the shooter throws his or her initial come out
toss 124 and the outcome of theroll 126 is a point (4, 5, 6, 8, 9, or 10) the dealer notes the point as usual and play continues 130. If thenext roll 134 is a 7, i.e., from the roll immediately after establishing the point, each of the players who have made the 7Point 7 wager wins the bet, and receives a payout 136 (e.g., 3:1). If the roll immediately after establishing the point is not a 7, players who have made the 7Point 7 wager lose thebet 138, and the wager is a loser and is collected. - To those skilled in the art to which this invention pertains, the above-described preferred embodiment may be subject to change or modification. Such change or modification can be carried out without departing from the scope of the invention, which is intended to be limited only by the scope of the appended claims.
Claims (15)
1. A method of playing a craps game, wherein the game includes a game table layout having a plurality of designated wagering areas, comprising:
providing on the game table layout at least one Point 7 wagering area;
placing one or more bets on one or more of the at least one Point 7 wagering area;
performing a come out roll;
performing a subsequent roll immediately following the come out roll if the come out roll does not terminate the round; and
awarding a payout to each of the players who participated in said placing of a bet on the Point 7 wagering area if the come out roll is a point and the subsequent roll is a 7.
2. A method of playing a craps game, wherein the game includes a game table layout having a plurality of designated wagering areas, comprising:
providing on the game table layout at least one 7 Point 7 wagering area;
placing one or more bets on one or more of the at least one 7 Point 7 wagering area;
performing a come out roll; and
awarding a payout to each player who participated in said placing of a bet on the 7 Point 7 wagering area if the come out roll is a 7.
3. The method of playing a craps game of claim 2 , wherein the payout is made at 2:1 if the come out roll is a 7.
4. The method of playing a craps game of claim 2 , further comprising:
performing a subsequent roll immediately following the come out roll if the come out roll does not terminate the round; and
awarding a payout to each of player who participated in said placing of a bet on the 7 Point 7 wagering area if the come out roll is a point and the subsequent roll is a 7.
5. The method of playing a craps game of claim 4 , wherein the payout is made at 3:1 if the come out roll is a point and the subsequent roll is a 7.
6. The method of any of claims 1 -5, wherein game play of said craps game is performed on one or a craps game felt, a craps game table, a video game display craps game table, or a computer monitor.
7. The method of any of claims 1 -5, wherein dice outcome is randomly generated during game play of said craps game.
8. The method of claim 7 , wherein dice outcome is randomly generated by a computer during game play of said craps game.
9. The method of claim 1 , wherein the at least one Point 7 wagering area includes one or more wagering area adjacent an Any Craps area of the game table layout.
10. The method of claim 2 , wherein the at least one 7 Point 7 wagering area includes one or more wagering area between a Pass Line areas and a Don't Pass Bar area of the game table layout.
11. A game table layout, comprising:
a conventional craps layout; and
one or more Point 7 wagering area including Point 7 indicia.
12. The game table layout of claim 11 , wherein the Point 7 indicia is one of “Point 7”, “P7”, and “0.7”.
13. A game table layout, comprising:
a conventional craps layout; and
one or more 7 Point 7 wagering area including 7 Point 7 indicia.
14. The game table layout of claim 13 , wherein the 7 Point 7 indicia is one of “7 Point 7”, “7P7”, and “7.7”.
15. A game table layout, comprising:
a conventional craps layout; and
one or more wagering area including Point 7 indicia and one or more wagering area including 7 Point 7 indicia.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/890,348 US20080252009A1 (en) | 2007-04-10 | 2007-08-06 | Method and layout for a craps game |
US11/983,119 US20080252010A1 (en) | 2007-04-10 | 2007-11-07 | Method and layout for a craps game |
US13/730,160 US20130116036A1 (en) | 2007-04-10 | 2012-12-28 | Method and layout for a craps game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US92276307P | 2007-04-10 | 2007-04-10 | |
US11/890,348 US20080252009A1 (en) | 2007-04-10 | 2007-08-06 | Method and layout for a craps game |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/983,119 Continuation-In-Part US20080252010A1 (en) | 2007-04-10 | 2007-11-07 | Method and layout for a craps game |
Publications (1)
Publication Number | Publication Date |
---|---|
US20080252009A1 true US20080252009A1 (en) | 2008-10-16 |
Family
ID=39853004
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/890,348 Abandoned US20080252009A1 (en) | 2007-04-10 | 2007-08-06 | Method and layout for a craps game |
Country Status (1)
Country | Link |
---|---|
US (1) | US20080252009A1 (en) |
Citations (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5487547A (en) * | 1994-09-13 | 1996-01-30 | Hobert; Marcus V. | Craps layout arrangement having jackpot area |
US5490670A (en) * | 1994-09-13 | 1996-02-13 | Hobert; Marcus V. | Craps layout arrangement with jackpot wagering area and randomized jackpot sequences |
US5490672A (en) * | 1994-03-23 | 1996-02-13 | Johnston; Chris | Golf swing practice/training device |
US5513851A (en) * | 1995-04-11 | 1996-05-07 | Harris; Stephen M. | Casino dice table game |
US5728002A (en) * | 1994-09-13 | 1998-03-17 | Hobert; Marcus V. | Craps game layout with a jackpot wagering area offering multiple wagers |
US5788240A (en) * | 1997-02-28 | 1998-08-04 | Feinberg; Isadore | Method of playing a keno-type craps game |
US20050194736A1 (en) * | 2004-03-02 | 2005-09-08 | Lowery Jeffery R. | Craps game with jackpot |
US20050253334A1 (en) * | 2004-02-25 | 2005-11-17 | Stacy Friedman | Method of playing a dice game side bet |
US20080061505A1 (en) * | 2006-09-08 | 2008-03-13 | Shuffle Master, Inc. | Craps pass bet |
US20080099991A1 (en) * | 2006-11-01 | 2008-05-01 | Shuffle Master, Inc. | Method of providing a running side bet wager on craps |
US20080272544A1 (en) * | 2003-03-10 | 2008-11-06 | Andrew Schwartz | Method of playing game |
-
2007
- 2007-08-06 US US11/890,348 patent/US20080252009A1/en not_active Abandoned
Patent Citations (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5490672A (en) * | 1994-03-23 | 1996-02-13 | Johnston; Chris | Golf swing practice/training device |
US5487547A (en) * | 1994-09-13 | 1996-01-30 | Hobert; Marcus V. | Craps layout arrangement having jackpot area |
US5490670A (en) * | 1994-09-13 | 1996-02-13 | Hobert; Marcus V. | Craps layout arrangement with jackpot wagering area and randomized jackpot sequences |
US5728002A (en) * | 1994-09-13 | 1998-03-17 | Hobert; Marcus V. | Craps game layout with a jackpot wagering area offering multiple wagers |
US5785596A (en) * | 1994-09-13 | 1998-07-28 | Hobert; Marcus V. | Craps layout arrangement with jackpot wagering area and mechanically generated randomized jackpot sequences |
US5513851A (en) * | 1995-04-11 | 1996-05-07 | Harris; Stephen M. | Casino dice table game |
US5788240A (en) * | 1997-02-28 | 1998-08-04 | Feinberg; Isadore | Method of playing a keno-type craps game |
US20080272544A1 (en) * | 2003-03-10 | 2008-11-06 | Andrew Schwartz | Method of playing game |
US20050253334A1 (en) * | 2004-02-25 | 2005-11-17 | Stacy Friedman | Method of playing a dice game side bet |
US20050194736A1 (en) * | 2004-03-02 | 2005-09-08 | Lowery Jeffery R. | Craps game with jackpot |
US20080061505A1 (en) * | 2006-09-08 | 2008-03-13 | Shuffle Master, Inc. | Craps pass bet |
US20080099991A1 (en) * | 2006-11-01 | 2008-05-01 | Shuffle Master, Inc. | Method of providing a running side bet wager on craps |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US10702763B2 (en) | Methods and systems for playing baccarat jackpot | |
US10147279B2 (en) | Methods and systems for playing baccarat jackpot with an option for insurance betting | |
US7389990B2 (en) | Method of playing a card game involving a dealer | |
US7578506B2 (en) | Three card blackjack | |
US8182321B2 (en) | Methods and systems for playing baccarat jackpot | |
US7874901B2 (en) | Poker game method and system | |
US8210920B2 (en) | Methods and systems for playing baccarat jackpot | |
US8668564B2 (en) | Jackpot method and system | |
US6464225B1 (en) | Method and apparatus for playing a dice game | |
US7377514B1 (en) | Proposition wager for a card game | |
US8177615B2 (en) | Blackjack game for electronic gaming devices | |
US20100295247A1 (en) | Blackjack game with optional in between side wager | |
US9704348B2 (en) | Jackpot method and system | |
US20110001288A1 (en) | Bet the house blackjack | |
US20120074647A1 (en) | Blackjack side bet on different suited cards | |
US6926277B2 (en) | Simplified single throw craps game | |
US7819402B2 (en) | Dice game for wagering | |
US20080139268A1 (en) | Casino Card Game | |
US20130116036A1 (en) | Method and layout for a craps game | |
US20100164173A1 (en) | Method for playing a dice game | |
US20080252009A1 (en) | Method and layout for a craps game | |
US20110127721A1 (en) | Method of playing a casino game | |
CA2643504A1 (en) | Method and layout for a craps game |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |