US20080280669A1 - Method and apparatus for conducting a game of chance - Google Patents

Method and apparatus for conducting a game of chance Download PDF

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Publication number
US20080280669A1
US20080280669A1 US11/948,164 US94816407A US2008280669A1 US 20080280669 A1 US20080280669 A1 US 20080280669A1 US 94816407 A US94816407 A US 94816407A US 2008280669 A1 US2008280669 A1 US 2008280669A1
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Prior art keywords
game
slot machine
player
machine game
interface
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Abandoned
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US11/948,164
Inventor
Steven N. Kane
Dow K. Hardy
Mark E. Herrmann
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Scientific Games Holdings Ltd
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GameLogic Inc
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Priority to US11/948,164 priority Critical patent/US20080280669A1/en
Assigned to GAMELOGIC INC. reassignment GAMELOGIC INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: KANE, STEVEN N., HERRMANN, MARK E., HARDY, DOW K.
Publication of US20080280669A1 publication Critical patent/US20080280669A1/en
Assigned to VELOCITY FINANCIAL GROUP, INC. reassignment VELOCITY FINANCIAL GROUP, INC. SECURITY AGREEMENT Assignors: GAMELOGIC INC.
Assigned to SANKATY CREDIT OPPORTUNITIES IV, L.P. reassignment SANKATY CREDIT OPPORTUNITIES IV, L.P. SECURITY AGREEMENT Assignors: GAMELOGIC INC.
Assigned to GAMELOGIC INC. reassignment GAMELOGIC INC. TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENT RIGHTS Assignors: VELOCITY VENTURE FUNDING, LLC (F/K/A VELOCITY FINANCIAL GROUP, INC.)
Assigned to GAMELOGIC INC. reassignment GAMELOGIC INC. TERMINATION AND RELEASE OF PATENT SECURITY AGREEMENT Assignors: SANKATY CREDIT OPPORTUNITIES IV, L.P.
Assigned to SCIENTIFIC GAMES HOLDINGS LIMITED reassignment SCIENTIFIC GAMES HOLDINGS LIMITED ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: GAMELOGIC INC.
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/323Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the player is informed, e.g. advertisements, odds, instructions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Definitions

  • the field of the invention relates generally to video gaming, and more particularly, to systems for conducting casino-based gaming.
  • Slot machines are gaming machines that typically have three or more reels with each reel having multiple symbols or indicia.
  • the reels spin when a player pulls a handle or pushes a button.
  • the order and combination of symbols on all three reels that appear when the reels stop spinning determine whether the player won or lost and the amount of the winning, if any.
  • the amount a player wins or loses is based upon a predetermined pay table. For variety, a player that plays a conventional slot machine game may be given an option to choose the number of bet lines to play and the size of the bet per bet line prior to each spin of the reels.
  • a player may receive additional rewards for frequent play of casino games, including slot machine games.
  • a player enrolls in a frequent player account to qualify for such rewards.
  • a frequent player card associated with the player's account tracks game play information, which may include, for example, frequency and amount of play, as well as number and size of bets.
  • Video slot games typically have a pre-set theme. These themes may be based on popular television game shows (e.g., the well-known Wheel of Fortune or The Price is Right game shows), television series (e.g., The Simpsons television series), or any other themes (e.g., clowns, funny characters, or movies).
  • popular television game shows e.g., the well-known Wheel of Fortune or The Price is Right game shows
  • television series e.g., The Simpsons television series
  • any other themes e.g., clowns, funny characters, or movies.
  • a method for permitting a player to personalize his or her gaming experience.
  • the player may personalize a gaming interface according to his or her preferences.
  • Such personalization information can include, for example, information that identifies or alters one or more features of the gaming interface.
  • a player may alter the sounds played from bells to music, or from lights to sounds, among other features and combinations of features.
  • the type and amount of features a player may personalize is not limited by the present invention, but it should be appreciated that the user may personalize any number and combination of features.
  • a player may mix and match aspects of the traditional gaming interface to generate a personalized interface on a game by game basis.
  • a player may save, load, and/or restore his or her personalization information, encouraging continued and return play.
  • a player personalizes one or more features of a slot machine gaming interface. Personalization of the slot machine game features may include increasing or decreasing the number of reels, customizing the sounds, selecting new game themes, personalizing game responses to game event triggers, determining whether the slot machine game may trigger a bonus game, among others.
  • a player may transfer his or her personalization information to another slot machine game within a casino or to a slot machine game provided by the same or different game operator to permit the user to more freely access their personalization of the game.
  • Another aspect of the invention provides a method for allowing a player to personalize his or her gaming experience through choices made at a personal computer. These choices may be then transferred to a slot machine game.
  • a player is able to design a game interface of his or her choice and save it to a frequent player's card.
  • a player may load saved personalization information from the frequent player's card to personalize a slot machine game.
  • Personalization information may also include music of the players choice, where a player may bring his or her own music or select music made available at the gaming machine.
  • a slot machine game comprising a game interface
  • the game interface is adapted to permit at least one player to personalize the slot machine game.
  • the slot machine game is executed by a gaming operator.
  • the slot machine game comprises at least one of a video gaming machine, a mechanical machine, or an online game.
  • the game interface is adapted to permit the at least one player to personalize at least one visual element of the slot machine game.
  • the game interface is adapted to permit the at least one player to personalize at least one audio element of the slot machine game.
  • the game interface is adapted to permit the at least one player to personalize at least one game play element of the slot machine game.
  • the at least one game play element includes at least one of a number of reels in the slot machine game, a number of indicia on at least one reel, presence of a bonus game, a type of bonus game, a minimum bet, a maximum bet, and highest odds.
  • the game interface is adapted to permit the at least one player to personalize the slot machine game by selecting a preprogrammed template.
  • the preprogrammed template includes a theme.
  • the game interface is adapted to permit the at least one player to personalize the slot machine game by selecting a template developed by the at least one player.
  • personalization of the slot machine game does not affect the odds of winning.
  • the at least one player personalizes the slot machine game using options provided by the slot machine game.
  • personalizations of game play elements have an associated pay table preprogrammed in the slot machine game.
  • the game interface is adapted to load the template using an input/output device.
  • the input/output devices includes at least one of a card reader, a disk drive, and a removable memory drive.
  • the template is generated before accessing the slot machine game.
  • the template includes at least one of player selected images and sounds.
  • the at least one of player selected images and sounds are stored on the slot machine game.
  • the at least one of player selected images and sounds are stored on a portable memory device.
  • the slot machine game further comprises a first level game and a second level game.
  • an outcome of the first level game has no affect on an outcome of the second level game.
  • the outcome of the first level game is determined randomly.
  • at least a portion of the first level game includes a game script to trigger play of the second level game.
  • a method for playing a slot machine game comprises permitting at least one player to personalize a slot machine game, and permitting the at least one player to play a personalized slot machine game.
  • the method further comprises an act of providing a slot machine game by a gaming operator.
  • permitting the at least one player to personalize the slot machine game includes permitting the at least one player to select at least one of audio elements, visual elements, and game play elements to personalize.
  • an outcome of the slot machine game is predetermined.
  • the act of permitting the at least one player to personalize the slot machine game has no impact on the predetermined outcome.
  • the method further comprises an act of saving the at least one player's personalizations.
  • the method further comprises an act of loading the at least one player's personalizations.
  • the act of permitting the at least one player to personalize the slot machine game further comprises an act of permitting the at least one player to select a preprogrammed template.
  • the method further comprises an act of presenting a personalized pay table in response to selections made by the at least one player.
  • the slot machine game includes a first level game and a second level game. According to another embodiment of the invention, the game play of the first level game does not affect an outcome of the second level game.
  • a game system comprises a component that presents to a user an interface of a slot machine game, a component that permits the user to personalize at least one attribute of the slot machine game, a component that is adapted to store the attribute, and a component that conducts the slot machine game using the stored attribute.
  • the interface is adapted to permit the user to personalize at least one visual element of the slot machine game.
  • the interface is adapted to permit the user to personalize at least one audio element of the slot machine game.
  • the interface is adapted to permit the user to personalize at least one game play element of the slot machine game.
  • the at least one game play element includes at least one of a number of reels in the slot machine game, a number of indicia on at least one reel, presence of a bonus game, a type of bonus game, a minimum bet, a maximum bet, and highest odds.
  • the interface is adapted to permit the user to personalize the slot machine game by selecting a preprogrammed template.
  • the preprogrammed template includes a theme.
  • personalization of the slot machine game does not affect the odds of winning.
  • the interface presents options to the user for personalizing the slot machine game.
  • the personalization of the at least one game play element has an associated pay table.
  • the associated pay table is predetermined.
  • the system further comprises a memory adapted to store the pay table.
  • the interface is adapted to load the preprogrammed template using an input/output device.
  • FIG. 1 is a block diagram of a system for conducting a game according to one embodiment of the present invention
  • FIG. 2 is a flow chart of a process for conducting a game according to one embodiment of the present invention
  • FIG. 3 is a system for conducting a game according to according to one embodiment of the present invention.
  • FIG. 4 is a game interface according to one embodiment of the present invention.
  • FIG. 5 is a game interface according to another embodiment of the present invention.
  • FIG. 6 is a game interface according to another embodiment of the present invention.
  • a player's interaction with a slot machine can be enhanced by permitting the player to personalize their playing experience.
  • Traditional and video slot machines, as well as online slot machines have attributes such as, for example, a specific look of the game and associated sounds that cannot be modified by the player.
  • slot machines have a theme that ties together the reel symbols, sounds, and bonus games.
  • a slot machine with a circus theme may have various clowns and circus animals depicted on the reels with the sound of the spinning reels being accompanied by circus music.
  • a bonus game associated with the slot machine may have the player guess the number of clowns in a small car.
  • One aspect of the present invention relates to allowing a player to personalize the look, sounds, and/or bonus games of a slot machine.
  • Personalizing a slot machine game can involve changes made by the player to the presentation of the game. For example, a player may select a new background that is more pleasing to him or her. Personalizing the game can also involve changing the play of the game itself, its odds, and/or its accompanying payout table. For example, a player may personalize a slot machine game to include four reels instead of three. Such a change may, according to one embodiment, impact the odds of winning the slot machine game. It should be appreciated that the present invention is not limited to selecting any particular number of reels by the player.
  • a player may also personalize characteristics of individual reels.
  • a player may change indicia displayed on the reel. These changes may include, for example, altering one or more symbols appearing as indicia on the reel and may include increasing or decreasing the number of indicia on a reel.
  • additional indicia may be used to alter the odds of winning the slot machine game.
  • changed odds may trigger a corresponding change in the payout table.
  • additional indicia may also be used to trigger a bonus game.
  • a player may also personalize a slot machine game to include a bonus game without needing to select additional indicia.
  • a player may be permitted to personalize the slot machine game by selecting additional reels and increasing or decreasing the number of indicia without altering the odds of winning or the outcome of the slot machine game.
  • an underlying game interface may provide more variety of interfaces to players, thus extending the life of a game interface, which takes a certain amount of effort and investment to create. Thus, the amount of effort needed to provide additional game types is reduced.
  • the outcome of the game e.g., a payout
  • any personalization of the game and/or its interface does not impact the outcome of the slot machine game.
  • Personalization of the slot machine game may also include selecting one or more sounds that occur during the course of play.
  • a player may select music to play upon triggering events—triggering events may include, for example, the occurrence of a win of a game instance, round or other award, an award of points, a jackpot win, a loss, the start of a bonus game, or any event that occurs during the course of play (the spinning of the reels, press of the start button, etc.).
  • a triggering event may be personalized with a particular sound.
  • the sound may include a selected song, a portion of a song, or a number of portions of one or more songs.
  • Songs can include any music in a computer readable format (e.g., the well-known mp3 audio format, ringtone format, or any other format that may be used to store audio information).
  • a player may also personalize other aspects produced by the game responsive to triggering events, including visual effects displayed to the player by the game playing system.
  • Visual effects that may be personalized may include, for example, flashing lights, strobe effects, color changes, and/or other effects.
  • FIG. 6 shows an example game interface 600 according to one embodiment of the present invention suitable for implementing personalization aspects consistent with principles of the present invention.
  • the game includes at least two levels, the first of which includes a slot machine-type game.
  • the slot machine-type game is presented to the player by a computer system in an interface 600 .
  • a slot machine representation may be rendered within interface 600 , with the slot machine having reels having one or more indicia (e.g., indicator 603 ) located on one or more reels (e.g., items 601 A- 601 C).
  • the indicia may be, for example, characters, items, or any other type of elements suitable for use in a slot machine.
  • a player may be permitted to personalize indicia and save the indicia for future play.
  • a set of indicia across the reels (e.g., reels 601 A- 601 C) along one or more lines (e.g., lines 604 ) may correspond to a combination of indicia that are matched to points in a pay table (e.g., pay table 608 ).
  • the pay table may indicate, for instance, a correlation between combinations of indicia and awarded point (or credit) totals.
  • such indicia may include types of fruits, when matched in a particular combination, yield a particular award. If the indicia across one or more lines match that indicated by the pay table, the player may be awarded a corresponding number of points indicated by the pay table.
  • the slot machine representation may also include a spin control 602 which may be any type of control (e.g., a button, level, etc.) that, when activated, causes the slot machine reels to spin.
  • interface 600 may also include a spin indicator 607 that indicates the number of spins remaining for the player. As discussed, the player may be awarded a finite number of spins to accumulate points.
  • interface 600 may include a counter 603 that indicates the current number of accrued points or other credit won by the player.
  • interface 600 may include an indicator 609 that shows the number of points or credits needed to progress to the second level game.
  • the type and layout of the slot machine is not limited to the type and layout shown in FIG. 6 . Rather, it should be appreciated that the slot machine may be any type and layout, and the invention is not limited to any particular slot machine.
  • the slot machine game ends when the player achieves enough points or other credit to proceed on to the second level game, or when the player runs out of spins.
  • a player may bypass play of the slot machine game by selecting control 604 within interface 600 . Selection of element 604 may cause the slot machine game to end. Also, selection of element 604 and/or the ending of the slot machine game may allow the player to progress to the second level game.
  • credits may be accumulated in the first level of the game and when a predetermined number of credits are attained (or the player selects control 604 ), the second level game is activated. According to one embodiment, the outcome of the second level game determines whether the player wins a prize.
  • the second level of the game is a wheel (e.g., wheel 606 ) or other indication capable of indicating whether a prize has been won (or not) by the player.
  • the second level game may or may not be shown within the same interface as the first level game.
  • the interface of the second level game may include an indication (e.g., prize indicator 610 ) of available prizes, which may be placed on sections of a wheel 606 .
  • the wheel is spun, and the wheel stops on a particular prize indicator, which indicates the prize, won for that particular game instance associated with the first and second level game instance.
  • a pointer 605 that points to a particular prize indication on wheel 606 may show the prize won.
  • FIG. 2 shows an example process 200 for personalizing a slot machine.
  • the player may choose to personalize the slot machine (step 204 ) by any method including, for example, selecting a touch screen button on the interface 600 and/or a physical button on the slot machine housing.
  • the slot machine may ask the player if he or she wants to personalize the interface 600 prior to presenting the actual interface 600 .
  • a player may employ a personal computer to access a personalization interface.
  • a player may be permitted by the personalization interface presented by a computer program to personalize the game.
  • the personalization interface may include one or more controls, that, when selected by the user through the personalization interface, permits the user to change aspects of the game and save his or her personal choices. Such choices may be saved in the form of personalization data that is stored in a memory of a computer system or other medium that may be read by such a computer system.
  • a player may store his or her personalization data to a player account card.
  • personalization data may be stored in any location, including storage associated with an electronic player account (e.g., a frequent player account).
  • the personalization interface may be adapted so as to only provide personalization options, and not game play. That is, the personalization interface may be an editing interface for creating and modifying game interfaces. However, the personalization interface may also provide access to the slot machine game.
  • the slot machine may provide a menu to the player in step 208 .
  • the menu may provide, for example, a number of options, including a list of preprogrammed themes, a list of features capable of being personalized, or other option type.
  • a preprogrammed theme may personalize both the interface 600 and the associated sounds. Themes may be based upon location (e.g., Hawaii), entertainment (e.g., the well-known Desperate Housewives television show, the well-known Wheel of Fortune game show, or the well-known Mission Impossible III film), or any other type of attribute (e.g., patriotism).
  • the player may be able to choose which features to personalize and be presented with a number of options for each item to personalize.
  • the player may be able to enter his or her own sounds or graphics through any type of input/output device or method (e.g., downloading through a network).
  • a slot machine may also be able to read a player's account card or through other electronic means determine the starting personalization parameters for a particular player.
  • the player may also be able to personalize the game itself.
  • the player may choose various elements of the game to be modified to suit their own preferences.
  • the player may be permitted to alter the number of reels on the slot machine, whether a bonus game exists, whether the slot machine and bonus game are provided on one interface 600 or are split into two discrete screens, or other attribute of the game.
  • any personalization of the games is anticipated in predetermined pay tables, which may be stored.
  • the pay table that may be displayed in interface 600 could be switched from one for a 3-reel slot to one for a 5-reel slot.
  • Various permutations of possible changes of the game may be determined beforehand and stored in a memory of a gaming system and retrieved to support game play.
  • the slot machine or other game system may determine modifications to the pay table in real-time.
  • the slot machine or other game may configure the interface 600 .
  • the player may begin to the play the slot machine.
  • the game may include a single-level game, such as a slot machine-type game. Prizes may be awarded to the player in one or more game instances of this single-level game.
  • FIG. 4 shows one example game interface 700 representing a single-level game in accordance with one embodiment of the present invention. More particularly, the slot machine-type game is presented to the player by a computer system in an interface 700 .
  • a slot machine representation may be rendered in interface 700 , with the slot machine having reels having one or more indicia (e.g., indicia 702 ) located on one or more reels (e.g., reel 707 ).
  • the indicia may be, for example, characters, items, or any other type of elements suitable for use in a slot machine.
  • a set of indicia across the reels along one or more lines may correspond to a combination of indicia that are matched to points in a pay table (not shown).
  • the pay table may indicate, for instance, a correlation between combinations of indicia along one or more paylines and one or more prizes.
  • such indicia may include elements, when matched in a particular combination along a particular payline, yield a prize. If the indicia across one or more lines match that indicated by the pay table, the player may be awarded a corresponding prize indicated by the pay table.
  • the slot machine representation may also include a spin control 701 which may be any type of control (e.g., a button, level, etc.) that, when activated, causes the slot machine reels to spin.
  • interface 700 may also include a spin indicator 709 that indicates the number of spins remaining for the player to play. As discussed, the player may be awarded a finite number of spins to win prizes.
  • interface 700 may include an indicator 708 that indicates the current amount of accrued winnings won by the player.
  • interface 700 may include an indicator 705 that indicates whether the current spin result translates to a win for the user according to entries in the pay table.
  • the first level game includes a pay table that associates combinations achieved in the slot machine game to prizes won. For instance, particular outcomes as represented in the pay table may be associated with a winning combination appearing on a selected pay line. More particularly, if a combination achieved along a selected pay line matches an entry in the pay table, the player wins the corresponding prize indicated by the pay table. If not, the player does not win any prize associated with that game instance (or selected pay line).
  • the type and layout of the slot machine is not limited to the type and layout shown in FIG. 4 . Rather, it should be appreciated that the slot machine may be any type and layout, and the invention is not limited to any particular slot machine.
  • the slot machine game ends when the player runs out of spins.
  • a player may bypass play of the slot machine game by selecting a control (e.g., a “QUIT” button, not shown) within interface 700 . Selection of such a control may cause the slot machine game to end and reveal any results (e.g., any prizes associated with the game to be awarded to the player).
  • a control e.g., a “QUIT” button, not shown
  • prizes may be awarded in the first level game.
  • one or more win opportunities may be associated with the first level game.
  • the win opportunities may be revealed to the player when, for example, a particular reel outcome is achieved, a winning combination is achieved along one or more pay lines, a particular point total is achieved, or other aspect is achieved in any of the game, either collectively or individually.
  • results of win opportunities may be stored in a server and downloaded to a game-playing computer system prior to play of the game, may be determined dynamically by the game-playing computer system, or may be determined in any other manner.
  • Game interface 700 may be able to be personalized to appear as game interface 800 , shown in FIG. 5 .
  • the player may be permitted to select on or more paylines each of which may be associated with a win opportunity presented to the player in a single spin of a slot machine game.
  • FIG. 5 also shows one example interface 800 that permits selection of multiple paylines.
  • the player is permitted, within an interface (e.g., interface 800 ) to select one or more pay lines in the slot machine game.
  • Upon selection of a “spin” control it is revealed whether the selected paylines include a winning combination.
  • the player may be provided some control of how quickly the game reveals the predetermined outcomes.
  • Interface 800 may also include a representation of a single-level game, such as a slot machine-type game. Prizes may be awarded to the player in one or more game instances of this single-level game.
  • the slot machine-type game is presented to the player by a computer system in an interface 800 .
  • a slot machine representation may be rendered in interface 800 , with the slot machine having reels having one or more indicia (e.g., indicia 802 ) located on one or more reels (e.g., reel 807 ).
  • the indicia may be, for example, characters, items, or any other type of elements suitable for use in a slot machine.
  • a set of indicia across the reels along one or more lines may correspond to a combination of indicia that are matched to points in a pay table (not shown).
  • the pay table may indicate, for instance, a correlation between combinations of indicia along one or more paylines and one or more prizes.
  • such indicia may include elements, when matched in a particular combination along a particular payline, yield a prize. If the indicia across one or more lines match that indicated by the pay table, the player may be awarded a corresponding prize indicated by the pay table.
  • the slot machine representation may also include a spin control 801 which may be any type of control (e.g., a button, level, etc.) that, when activated, causes the slot machine reels to spin.
  • interface 800 may also include a spin indicator 809 that indicates the number of spins remaining for the player to play. As discussed, the player may be awarded a finite number of spins to win prizes.
  • interface 800 may include an indicator 801 that indicates the current amount of accrued winnings won by the player.
  • interface 800 may include an indicator (not shown) that indicates whether the current spin result translates to a win for the user according to entries in the pay table.
  • the first level game includes a pay table that associates combinations achieved in the slot machine game to prizes won. For instance, particular outcomes as represented in the pay table may be associated with a winning combination appearing on a selected pay line. More particularly, if a combination achieved along a selected pay line matches an entry in the pay table, the player wins the corresponding prize indicated by the pay table. If not, the player does not win any prize associated with that game instance (or selected pay line).
  • interface 800 may include additional controls and indications relating to the selection of paylines by the player.
  • interface 800 may include an indicator 808 that indicates the current number of paylines chosen.
  • Interface 800 may also include controls (e.g., controls 810 , 811 ) for selecting paylines.
  • control 811 e.g., a button
  • control 811 may be selected by the player to select one or more paylines.
  • the player by progressively selecting control 811 , may progressively select multiple paylines. That is, with each selection of control 811 , an additional payline may be selected. The player may revert back to the selection of a single payline, for example, by cycling the number of selected paylines (e.g., by selecting an additional payline after the maximum number of paylines have been selected).
  • Another selection control 810 may be provided that permits the selection of a maximum number of paylines within the slot machine game. More particularly, when selected, control 810 may select the maximum number of paylines available to be played in the current slot machine game instance.
  • different paylines may have higher payouts, and thus the player may wish to choose multiple paylines with the prospect of winning a higher-level prize.
  • the result of playing a particular game instance presented to the player may be adjusted to account for the selection of multiple paylines.
  • a game program that presents the result may dynamically determine a result that agrees with the selected paylines, and may dynamically allocate winnings among the selected paylines.
  • the overall result of the game may be predetermined, and the game program may allocate portions of any overall winnings to different paylines. Such an allocation may be performed, for example, based on a set of rules, in a random manner, etc.
  • the type and layout of the slot machine is not limited to the type and layout shown in FIGS. 4 and 5 . Rather, it should be appreciated that the slot machine may be any type and layout, and the invention is not limited to any particular slot machine.
  • the slot machine game ends when the player runs out of spins.
  • a player may bypass play of the slot machine game by selecting a control (e.g., a “QUIT” button) within interface 800 . Selection of such a control may cause the slot machine game to end and reveal any results (e.g., any prizes associated with the game to be awarded to the player).
  • a control e.g., a “QUIT” button
  • a player may be permitted to select one or more paylines to receive an outcome of a win opportunity.
  • the player is presented an indication of a “near miss”, in that one or more paylines selected is close to a winning pay line (e.g., the player selected the wrong pay line).
  • prizes associated with unselected pay lines revealed to the player upon selection of the final pay line may be varied to create the indication of the near miss.
  • the game playing system may determine a presentation of one or more prizes in an unselected pay line so that the player feels that he/she lost by a narrow margin (e.g., by selecting the wrong pay line). Rather, the outcome of the selection according to one embodiment is predetermined. That is, the player may select any pay line(s) and still obtain the same result.
  • the revealed prize distribution among the pay lines presented to the player may be different, however, depending on the pay lines chosen by the player. In this manner, the player feels as if the pay lines (and therefore their corresponding prizes) are not predetermined, and that selection of a particular pay line had an affect on the outcome of the first level game. However, the player's selection has no affect on the outcome of the first level game according to one embodiment of the present invention.
  • FIG. 1 shows an example system 100 according to one embodiment of the invention upon which a game may be played. Further, according to one embodiment, a player may personalize the game using the same or similar system to system 100 .
  • the user (a player) 110 plays (or personalizes) a game through an interface of a host computer system (e.g. host 101 ).
  • Host 101 may be any type of computer system that is capable of playing a game.
  • the host may be, for example, a general-purpose computer system (e.g., a personal computer (PC)) that connects to a network (e.g., the Internet).
  • a network e.g., the Internet
  • the computer system may be coupled to a server system 103 through one or more communication networks 102 .
  • the server may provide a game program 109 that is executed by host 101 for playing the game. More particularly, game program 109 , when executed, may provide an online game that can be played by a user through an interface associated with host 101 .
  • This online game may be, for example, a video slot machine, blackjack, or other online or casino-type game. Access to the online game may be restricted by issuing a ticket to a player with an authorization code, any gaming piece with authorization information, requiring game subscriptions, or by employing other known access restriction systems.
  • the game program may be stored, for example, in a computer-readable medium (e.g., a memory, storage, or other media) associated with server 103 that provides game programs.
  • a computer-readable medium e.g., a memory, storage, or other media
  • the game program may be stored on a web server and downloaded to a client computer over the Internet.
  • Game program 109 may be one of a number of game programs associated with an online game experience. Different game programs may be selectively downloaded to the client, based on, for example, the type of game ticket issued, the game selected for play by the user, the type of client used, or other criteria.
  • Server 103 may also be a general-purpose computer system, or any other type of computer system capable of authenticating tickets, providing game programs, and performing other game-related functions. Further, it should be appreciated that various game functions may be performed by one or more server systems.
  • Server 103 generally includes a processor 104 for executing server-based game functions.
  • Server 103 may also include a memory 105 for storing data associated with game programs.
  • Server 103 may also include one or more network interfaces 106 that couple server 103 to network 102 , which permit server 103 to communicate with one or more hosts.
  • server 103 may include one or more storage entities 107 , including disks or other media for storing data. In one embodiment, storage 107 is adapted to store one or more game programs 109 as discussed above.
  • Server 103 may have any number or type of processor that executes an operating system and one or more application programs.
  • server 103 provides web server content to one or more clients for the purpose of accessing and playing the game.
  • Server 103 may also include a database 108 that is adapted to store one or more outcomes associated with a ticket or other gaming piece. As discussed, the outcome may be indexed using an identifier of the ticket.
  • the game program may be, for example, an online game that includes one or more components downloaded over a communication network (e.g., the Internet).
  • An interface may be, for example, used to access the game, or may be any other interface (e.g., an interface used to access a download website used for downloading game software (e.g., game program 109 )).
  • the interface may be programmed in one or more computer languages (e.g., an HTML, Java, Macromedia Flash, or other type interface) and may include a text entry box in which the player can input the code.
  • the interface may include other ways of entering a code or other parameter (e.g., a glyph printed on a ticket) that allows the user to gain access to the game. It should be appreciated that the invention is not limited to any particular method for entering the code, or any format of the code, and that any type of code or method of entry may be used.
  • a pay table associated with the game may determine payouts. It should be appreciated, however, that payouts are not limited to money, but other types of prizes may be awarded including merchandise, credit, loyalty points or any other representation of value.
  • the odds of winning may be the type of odds experienced in actual (rather than computer-based) games. Alternatively, the odds of winning may not necessarily be “natural” odds of winning any particular type of game, but rather, the odds may be adjusted to obtain the outcome desired (e.g., by the gaming operator).
  • the odds of winning, number of winning tickets, amount of payout per ticket, or other payout parameter may be any amount or number, and the invention is not limited to any particular odds of winning, number of winning tickets, payout amount or type of payout. However, according to one embodiment, the overall odds of winning, amount and type of payout, etc.
  • a system associated with the previously-approved game may provide ticket and outcome information to a system conducting an online game (e.g. server 103 ).
  • the code stored on the server may be used to determine game play as played on the computer system.
  • the game outcome may be “Win $50.”
  • the ticket may indicate that the player receives 10 spins of the slot machine.
  • the outcome of each spin may be predetermined, and the game may retrieve information from the server indicating a predetermined sequence of game play as discussed above.
  • the predetermined sequence may indicate winnings associated with each of the spins, points awarded for each spin (e.g., wherein prizes are not awarded for each spin, but wherein the game experience is still predetermined), and/or an indication of a prize won as a result of playing a second level game (e.g., a prize indicated by a spin of a prize wheel). It should be appreciated that any aspect of game play may be predetermined and associated with the code.
  • only the overall outcome is predetermined (e.g., the total winning associated with the ticket), and the sequence of game play may be determined when the game is played.
  • the $50 winnings (and any intermediate losses) may be allocated to the player at any point over the 10 spins.
  • winnings may be allocated across game instances.
  • winnings may be allocated across items collected while playing a game instance.
  • winnings may be allocated among any other game element, such as a card, payline, or other element. Because the number of items collected may vary depending on the skill of the player, the distribution of prizes among collected items may be determined during game play by the game playing system. Thus, according to one embodiment, the player's skill (or lack thereof) does not affect the overall outcome of the game.
  • This allocation may be determined by the server, the game software executing on the client, or a combination thereof. Further, the game play may be randomized in that a further play using the same ticket may yield a different sequence of game states leading to the same outcome. For example, in the case of a slot machine game as described above, a player may be indicated as winning $50, but the sequence by which the player attains the $50 winning outcome may be different depending on various factors. Such factors may include a randomization function that determines results of individual game plays (e.g., in the case of a series of “spins,” the result of each spin), or some other function. The series of intermediate outcomes may be stored in a database associated with the server as discussed above with respect to game outcomes. Also, the outcomes may be adjusted using a formula or rule-based approach during execution of the game to increase the game drama and heighten the game playing experience.
  • the slot machine may, as the result of each of the spins, produce results that contribute to the overall payout to the player. For instance, after a single spin, a player may be presented an indication that he/she has won $5.
  • the payout to the player as provided from the server database may be, for the series of spins, $50 overall, with particular outcomes for each spin. Additional spin results may provide the additional $45 that the player will receive. Additional spins may add, subtract, or have no affect on the contribution to the outcome of the game.
  • These results of each spin of the slot machine game may be stored in the database of the server, or may be randomly determined by the game program that renders the game. Further, as discussed above, the results of each spin may be “scripted” such that the game experience is more exciting to the player.
  • the series of results may be downloaded to the client at the beginning of the game as a series of entries, and the client may reveal each result as the player progresses through the series of spins.
  • the player may be permitted to select more than one result to be revealed during a single spin of the slot machine (e.g., by selecting multiple pay lines).
  • the results may still be predetermined, but the outcome of each spin may be adjusted so that the multiple pay line result may be revealed.
  • results for each individual spin are not predetermined, but rather are determined by the client in a random manner.
  • the actual outcomes of each spin may be randomly chosen among the possible combination of outcomes that may produce the required payout.
  • the outcomes for each spin of the slot machine game is not stored on the ticket, but rather is stored at the server and downloaded just prior or during game play, or is determined randomly by the client.
  • the client may determine the game experience based on a predetermined set of rules or formulas that, when an overall outcome is provided, allows the client to determine intermediate outcomes in a dynamic way.
  • an additional win opportunity may be used for awarding other prizes not associated with the game, such as, for example, rewards points, coupons, discounts or other promotional items.
  • the game operator may associate an additional prize with the ticket. This association may be performed, for example, in a database of a server (e.g., server 103 ).
  • the player does not make choices in the second level play. That is, the prize wheel or other indication has no other inputs other than the indication to begin the second level of play.
  • the second level of play may be initiated, for instance, upon receiving an indication from the first level game that a particular point or credit total is achieved.
  • the first level game does not have any prize associated with it. More specifically, credits accrued in the first level game cannot be translated into a payout from the first level game. Rather, the play of the first level game determines when and if the second level game is played. According to one embodiment, the result of the second level game alone determines whether a player wins, ties or loses a particular game instance.
  • the result of the second level game may be predetermined, whereas the first level game result (e.g., result of each individual spin) is determined using some random number generator (or RNG).
  • RNG random number generator
  • the player is provided a predetermined result, but the game play that occurs in the first level game is a random number-generated experience which is more similar to actual play in a casino or other online gaming experience.
  • it may be beneficial to provide a predetermined (or scripted) outcome for at least a portion of the first level game so as to allow the player to proceed to the second level game.
  • a player is only permitted to play one instance of the second level game.
  • the player uses provided spins to reach the second level game, and once reached, the player is provided a single result associated with the game. Any spins remaining after the player reaches the second level game are lost. After play of the second level game, the online portion of the game is over.
  • the player may be permitted to play further instances of the slot machine game, with each level of the slot machine game leading to a second level wherein prizes are revealed.
  • These intermediate prize amounts that are revealed with each instance of the slot machine game may be stored in a database of the server, and provided to the client prior to or during game play.
  • intermediate prize amounts may be determined at the client in a random manner (e.g., by randomly selecting a possible combination of intermediate prize amounts that total the overall prize awarded to the player).
  • a game may be determined dynamically by the game system or client based on one or more rules. These rules may be tailored so that the overall result is revealed by the game system in an interesting way.
  • the points awarded for particular combinations of indicia of the slot machine game may be changed according to the spin number so as to increase the game “drama” to maintain player interest. For instance, as the spin number is increased, the points awarded for a particular combination of indicia may also increase. In another example, particular paylines may also be increased or activated based on the spin number, providing an increased level of excitement for the player.
  • a slot machine game is conducted that may include the following additional aspects, either alone or in combination:
  • game play is returned to another game (e.g., a first level game such as a slot machine game).
  • a different game e.g., a card game or other game
  • the player may be permitted to play further instances of the slot machine game, with each slot machine game being capable of revealing any awarded prizes.
  • These intermediate prize amounts that are revealed with each instance of slot machine game may be stored in a database of the server, and provided to the client prior to or during game play.
  • intermediate prize amounts may be determined at the client in a random manner (e.g., by randomly selecting a possible combination of intermediate prize amounts that total the overall prize awarded to the player).
  • a game may be determined dynamically by the game system or client based on one or more rules. These rules may be tailored so that the overall result is revealed by the game system in an interesting way.
  • the ticket may have an overall prize value of $50, and the prize awarded at each instance of the slot machine game (or each spin, card, or other game element with which a win opportunity may be associated) may accumulate to form the $50 prize.
  • the prize awarded at each instance of the slot machine game (or each spin, card, or other game element with which a win opportunity may be associated) may accumulate to form the $50 prize.
  • the result of each game instance is either stored at the server or is determined randomly or dynamically by the client as discussed above.
  • a slot machine game is conducted that may include the following additional aspects, either alone or in combination:
  • a paytable may be used that includes up to 15 entries. If less than 15 paylines are used, the winning combination table may be adjusted to reflect the decreased number of paylines. However, padding may be used (e.g., 13 entries for a 15-line paytable).

Abstract

The field of the invention relates generally to video gaming, and more particularly, to systems for conducting casino-based gaming. A player may be provided the option to personalize the design of the video game. The player may choose design options from pre-set themes or develop a personalized theme. A player may be provided the option to personalize the game itself.

Description

    RELATED APPLICATIONS
  • This application claims priority under 35 U.S.C. § 119(e) to U.S. Provisional Application Ser. No. 60/861,798, entitled “METHOD AND APPARATUS FOR CONDUCTING A GAME OF CHANCE,” filed on Nov. 30, 2006, which is herein incorporated by reference in its entirety.
  • FIELD OF THE INVENTION
  • The field of the invention relates generally to video gaming, and more particularly, to systems for conducting casino-based gaming.
  • BACKGROUND OF THE INVENTION
  • Slot machines are gaming machines that typically have three or more reels with each reel having multiple symbols or indicia. The reels spin when a player pulls a handle or pushes a button. The order and combination of symbols on all three reels that appear when the reels stop spinning determine whether the player won or lost and the amount of the winning, if any. The amount a player wins or loses is based upon a predetermined pay table. For variety, a player that plays a conventional slot machine game may be given an option to choose the number of bet lines to play and the size of the bet per bet line prior to each spin of the reels.
  • A player may receive additional rewards for frequent play of casino games, including slot machine games. Typically, a player enrolls in a frequent player account to qualify for such rewards. A frequent player card associated with the player's account tracks game play information, which may include, for example, frequency and amount of play, as well as number and size of bets.
  • Video slot games (e.g., computer-based video slots, land-based machines, etc.) typically have a pre-set theme. These themes may be based on popular television game shows (e.g., the well-known Wheel of Fortune or The Price is Right game shows), television series (e.g., The Simpsons television series), or any other themes (e.g., clowns, funny characters, or movies).
  • SUMMARY OF THE INVENTION
  • To enhance the playing experience, it would be beneficial for slot machines to provide a more personalized experience to keep players' interest and therefore result in continued and/or return players. According to one aspect of the present invention, a method is provided for permitting a player to personalize his or her gaming experience. According to one aspect of the present invention, the player may personalize a gaming interface according to his or her preferences. Such personalization information can include, for example, information that identifies or alters one or more features of the gaming interface. In one application, a player may alter the sounds played from bells to music, or from lights to sounds, among other features and combinations of features. The type and amount of features a player may personalize is not limited by the present invention, but it should be appreciated that the user may personalize any number and combination of features.
  • According to another aspect, a player may mix and match aspects of the traditional gaming interface to generate a personalized interface on a game by game basis. According to another aspect of the present invention, a player may save, load, and/or restore his or her personalization information, encouraging continued and return play. In one embodiment of the present invention, a player personalizes one or more features of a slot machine gaming interface. Personalization of the slot machine game features may include increasing or decreasing the number of reels, customizing the sounds, selecting new game themes, personalizing game responses to game event triggers, determining whether the slot machine game may trigger a bonus game, among others. Additionally, according to one aspect of the invention, a player may transfer his or her personalization information to another slot machine game within a casino or to a slot machine game provided by the same or different game operator to permit the user to more freely access their personalization of the game.
  • Another aspect of the invention provides a method for allowing a player to personalize his or her gaming experience through choices made at a personal computer. These choices may be then transferred to a slot machine game. In one embodiment, a player is able to design a game interface of his or her choice and save it to a frequent player's card. A player may load saved personalization information from the frequent player's card to personalize a slot machine game. Personalization information may also include music of the players choice, where a player may bring his or her own music or select music made available at the gaming machine.
  • According to one aspect of the present invention, a slot machine game comprising a game interface is provided, wherein the game interface is adapted to permit at least one player to personalize the slot machine game. According to one embodiment of the invention, the slot machine game is executed by a gaming operator. According to another embodiment of the invention, the slot machine game comprises at least one of a video gaming machine, a mechanical machine, or an online game. According to another embodiment of the invention, the game interface is adapted to permit the at least one player to personalize at least one visual element of the slot machine game. According to another embodiment of the invention, the game interface is adapted to permit the at least one player to personalize at least one audio element of the slot machine game. According to another embodiment of the invention, the game interface is adapted to permit the at least one player to personalize at least one game play element of the slot machine game.
  • According to one embodiment of the invention, the at least one game play element includes at least one of a number of reels in the slot machine game, a number of indicia on at least one reel, presence of a bonus game, a type of bonus game, a minimum bet, a maximum bet, and highest odds. According to another embodiment of the invention, the game interface is adapted to permit the at least one player to personalize the slot machine game by selecting a preprogrammed template. According to another embodiment of the invention, the preprogrammed template includes a theme. According to another embodiment of the invention, the game interface is adapted to permit the at least one player to personalize the slot machine game by selecting a template developed by the at least one player. According to another embodiment of the invention, personalization of the slot machine game does not affect the odds of winning.
  • According to one embodiment of the invention, the at least one player personalizes the slot machine game using options provided by the slot machine game. According to another embodiment of the invention, personalizations of game play elements have an associated pay table preprogrammed in the slot machine game. According to another embodiment of the invention, the game interface is adapted to load the template using an input/output device. According to another embodiment of the invention, the input/output devices includes at least one of a card reader, a disk drive, and a removable memory drive. According to another embodiment of the invention, the template is generated before accessing the slot machine game. According to another embodiment of the invention, the template includes at least one of player selected images and sounds. According to another embodiment of the invention, the at least one of player selected images and sounds are stored on the slot machine game. According to another embodiment of the invention, the at least one of player selected images and sounds are stored on a portable memory device.
  • According to one aspect of the present invention, the slot machine game further comprises a first level game and a second level game. According to one embodiment of the invention, an outcome of the first level game has no affect on an outcome of the second level game. According to another embodiment of the invention, the outcome of the first level game is determined randomly. According to another embodiment of the invention, at least a portion of the first level game includes a game script to trigger play of the second level game.
  • According to one aspect of the present invention, a method for playing a slot machine game is provided. The method comprises permitting at least one player to personalize a slot machine game, and permitting the at least one player to play a personalized slot machine game. According to one embodiment of the invention, the method further comprises an act of providing a slot machine game by a gaming operator. According to another embodiment of the invention, permitting the at least one player to personalize the slot machine game includes permitting the at least one player to select at least one of audio elements, visual elements, and game play elements to personalize. According to another embodiment of the invention, an outcome of the slot machine game is predetermined. According to another embodiment of the invention, the act of permitting the at least one player to personalize the slot machine game has no impact on the predetermined outcome.
  • According to one embodiment of the invention, the method further comprises an act of saving the at least one player's personalizations. According to another embodiment of the invention, the method further comprises an act of loading the at least one player's personalizations. According to another embodiment of the invention, the act of permitting the at least one player to personalize the slot machine game further comprises an act of permitting the at least one player to select a preprogrammed template. According to another embodiment, the method further comprises an act of presenting a personalized pay table in response to selections made by the at least one player. According to another embodiment of the invention, the slot machine game includes a first level game and a second level game. According to another embodiment of the invention, the game play of the first level game does not affect an outcome of the second level game.
  • According to one aspect of the present invention, a game system is provided. The game system comprises a component that presents to a user an interface of a slot machine game, a component that permits the user to personalize at least one attribute of the slot machine game, a component that is adapted to store the attribute, and a component that conducts the slot machine game using the stored attribute. According to one embodiment of the present invention, the interface is adapted to permit the user to personalize at least one visual element of the slot machine game. According to another embodiment of the invention, the interface is adapted to permit the user to personalize at least one audio element of the slot machine game. According to another embodiment of the invention, the interface is adapted to permit the user to personalize at least one game play element of the slot machine game. According to another embodiment of the invention, the at least one game play element includes at least one of a number of reels in the slot machine game, a number of indicia on at least one reel, presence of a bonus game, a type of bonus game, a minimum bet, a maximum bet, and highest odds.
  • According to one embodiment of the present invention, the interface is adapted to permit the user to personalize the slot machine game by selecting a preprogrammed template. According to another embodiment of the invention, the preprogrammed template includes a theme. According to another embodiment of the invention, personalization of the slot machine game does not affect the odds of winning. According to another embodiment of the invention, the interface presents options to the user for personalizing the slot machine game. According to another embodiment of the invention, the personalization of the at least one game play element has an associated pay table. According to another embodiment of the invention, the associated pay table is predetermined. According to another embodiment of the invention, the system further comprises a memory adapted to store the pay table. According to another embodiment of the invention, the interface is adapted to load the preprogrammed template using an input/output device.
  • Further features and advantages of the present invention as well as the structure and operation of various embodiments of the present invention are described in detail below with reference to the accompanying drawings. In the drawings, like reference numerals indicate like or functionally similar elements.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The accompanying drawings are not intended to be drawn to scale. In the drawings, each identical or nearly identical component that is illustrated in various figures is represented by a like numeral. For purposes of clarity, not every component may be labeled in every drawing. In the drawings,
  • FIG. 1 is a block diagram of a system for conducting a game according to one embodiment of the present invention;
  • FIG. 2 is a flow chart of a process for conducting a game according to one embodiment of the present invention;
  • FIG. 3 is a system for conducting a game according to according to one embodiment of the present invention;
  • FIG. 4 is a game interface according to one embodiment of the present invention;
  • FIG. 5 is a game interface according to another embodiment of the present invention; and
  • FIG. 6 is a game interface according to another embodiment of the present invention.
  • DETAILED DESCRIPTION
  • According to one aspect of the present invention, it is appreciated that a player's interaction with a slot machine can be enhanced by permitting the player to personalize their playing experience. Traditional and video slot machines, as well as online slot machines, have attributes such as, for example, a specific look of the game and associated sounds that cannot be modified by the player. In most cases, slot machines have a theme that ties together the reel symbols, sounds, and bonus games. For example, a slot machine with a circus theme may have various clowns and circus animals depicted on the reels with the sound of the spinning reels being accompanied by circus music. In another example, a bonus game associated with the slot machine may have the player guess the number of clowns in a small car.
  • One aspect of the present invention relates to allowing a player to personalize the look, sounds, and/or bonus games of a slot machine. Personalizing a slot machine game can involve changes made by the player to the presentation of the game. For example, a player may select a new background that is more pleasing to him or her. Personalizing the game can also involve changing the play of the game itself, its odds, and/or its accompanying payout table. For example, a player may personalize a slot machine game to include four reels instead of three. Such a change may, according to one embodiment, impact the odds of winning the slot machine game. It should be appreciated that the present invention is not limited to selecting any particular number of reels by the player.
  • A player may also personalize characteristics of individual reels. In one example, a player may change indicia displayed on the reel. These changes may include, for example, altering one or more symbols appearing as indicia on the reel and may include increasing or decreasing the number of indicia on a reel. In one embodiment, additional indicia may be used to alter the odds of winning the slot machine game. According to one embodiment, changed odds may trigger a corresponding change in the payout table.
  • According to another embodiment, additional indicia may also be used to trigger a bonus game. In another example, a player may also personalize a slot machine game to include a bonus game without needing to select additional indicia. In one embodiment, a player may be permitted to personalize the slot machine game by selecting additional reels and increasing or decreasing the number of indicia without altering the odds of winning or the outcome of the slot machine game. In this way, an underlying game interface may provide more variety of interfaces to players, thus extending the life of a game interface, which takes a certain amount of effort and investment to create. Thus, the amount of effort needed to provide additional game types is reduced. In one example game format, the outcome of the game (e.g., a payout) may be predetermined. According to one embodiment of the present invention where the outcome is predetermined, any personalization of the game and/or its interface does not impact the outcome of the slot machine game.
  • Personalization of the slot machine game may also include selecting one or more sounds that occur during the course of play. In one example, a player may select music to play upon triggering events—triggering events may include, for example, the occurrence of a win of a game instance, round or other award, an award of points, a jackpot win, a loss, the start of a bonus game, or any event that occurs during the course of play (the spinning of the reels, press of the start button, etc.).
  • In another example, a triggering event may be personalized with a particular sound. In one example, the sound may include a selected song, a portion of a song, or a number of portions of one or more songs. Songs can include any music in a computer readable format (e.g., the well-known mp3 audio format, ringtone format, or any other format that may be used to store audio information). A player may also personalize other aspects produced by the game responsive to triggering events, including visual effects displayed to the player by the game playing system. Visual effects that may be personalized may include, for example, flashing lights, strobe effects, color changes, and/or other effects.
  • FIG. 6 shows an example game interface 600 according to one embodiment of the present invention suitable for implementing personalization aspects consistent with principles of the present invention. According to one embodiment, the game includes at least two levels, the first of which includes a slot machine-type game. According to one embodiment of the present invention, the slot machine-type game is presented to the player by a computer system in an interface 600. In particular, in a display of a computer system upon which the game is played, a slot machine representation may be rendered within interface 600, with the slot machine having reels having one or more indicia (e.g., indicator 603) located on one or more reels (e.g., items 601A-601C). The indicia may be, for example, characters, items, or any other type of elements suitable for use in a slot machine. According to one embodiment, a player may be permitted to personalize indicia and save the indicia for future play.
  • A set of indicia across the reels (e.g., reels 601A-601C) along one or more lines (e.g., lines 604) may correspond to a combination of indicia that are matched to points in a pay table (e.g., pay table 608). The pay table may indicate, for instance, a correlation between combinations of indicia and awarded point (or credit) totals. In one example above, such indicia may include types of fruits, when matched in a particular combination, yield a particular award. If the indicia across one or more lines match that indicated by the pay table, the player may be awarded a corresponding number of points indicated by the pay table.
  • The slot machine representation may also include a spin control 602 which may be any type of control (e.g., a button, level, etc.) that, when activated, causes the slot machine reels to spin. Further, interface 600 may also include a spin indicator 607 that indicates the number of spins remaining for the player. As discussed, the player may be awarded a finite number of spins to accumulate points. Thus, interface 600 may include a counter 603 that indicates the current number of accrued points or other credit won by the player. Also, interface 600 may include an indicator 609 that shows the number of points or credits needed to progress to the second level game.
  • The type and layout of the slot machine is not limited to the type and layout shown in FIG. 6. Rather, it should be appreciated that the slot machine may be any type and layout, and the invention is not limited to any particular slot machine.
  • The slot machine game ends when the player achieves enough points or other credit to proceed on to the second level game, or when the player runs out of spins. As an additional option, a player may bypass play of the slot machine game by selecting control 604 within interface 600. Selection of element 604 may cause the slot machine game to end. Also, selection of element 604 and/or the ending of the slot machine game may allow the player to progress to the second level game.
  • As discussed, credits may be accumulated in the first level of the game and when a predetermined number of credits are attained (or the player selects control 604), the second level game is activated. According to one embodiment, the outcome of the second level game determines whether the player wins a prize.
  • The second level of the game is a wheel (e.g., wheel 606) or other indication capable of indicating whether a prize has been won (or not) by the player. The second level game may or may not be shown within the same interface as the first level game. The interface of the second level game may include an indication (e.g., prize indicator 610) of available prizes, which may be placed on sections of a wheel 606. The wheel is spun, and the wheel stops on a particular prize indicator, which indicates the prize, won for that particular game instance associated with the first and second level game instance. A pointer 605 that points to a particular prize indication on wheel 606 may show the prize won.
  • According to one embodiment of the invention, at least one up to all of the visual or audio elements of interface 600 may be personalized. FIG. 2 shows an example process 200 for personalizing a slot machine. After a player chooses a slot machine (step 202), the player may choose to personalize the slot machine (step 204) by any method including, for example, selecting a touch screen button on the interface 600 and/or a physical button on the slot machine housing. Alternatively, the slot machine may ask the player if he or she wants to personalize the interface 600 prior to presenting the actual interface 600.
  • In addition, a player may employ a personal computer to access a personalization interface. A player may be permitted by the personalization interface presented by a computer program to personalize the game. In particular, the personalization interface may include one or more controls, that, when selected by the user through the personalization interface, permits the user to change aspects of the game and save his or her personal choices. Such choices may be saved in the form of personalization data that is stored in a memory of a computer system or other medium that may be read by such a computer system.
  • In one example, a player may store his or her personalization data to a player account card. However, one skilled in the art would realize that aspects of the present invention are not limited to storage on a particular type of media. For instance, personalization data may be stored in any location, including storage associated with an electronic player account (e.g., a frequent player account). According to another embodiment, the personalization interface may be adapted so as to only provide personalization options, and not game play. That is, the personalization interface may be an editing interface for creating and modifying game interfaces. However, the personalization interface may also provide access to the slot machine game.
  • According to one embodiment, when the player chooses to personalize the interface 600, the slot machine may provide a menu to the player in step 208. The menu may provide, for example, a number of options, including a list of preprogrammed themes, a list of features capable of being personalized, or other option type. A preprogrammed theme may personalize both the interface 600 and the associated sounds. Themes may be based upon location (e.g., Hawaii), entertainment (e.g., the well-known Desperate Housewives television show, the well-known Wheel of Fortune game show, or the well-known Mission Impossible III film), or any other type of attribute (e.g., patriotism). If the player does not pick a preprogrammed theme, the player may be able to choose which features to personalize and be presented with a number of options for each item to personalize. Alternatively, the player may be able to enter his or her own sounds or graphics through any type of input/output device or method (e.g., downloading through a network). A slot machine may also be able to read a player's account card or through other electronic means determine the starting personalization parameters for a particular player.
  • The player may also be able to personalize the game itself. For example, the player may choose various elements of the game to be modified to suit their own preferences. For example, the player may be permitted to alter the number of reels on the slot machine, whether a bonus game exists, whether the slot machine and bonus game are provided on one interface 600 or are split into two discrete screens, or other attribute of the game. According to an embodiment of the invention, any personalization of the games is anticipated in predetermined pay tables, which may be stored. In one embodiment, when a 3-reel slot is modified to a 5-reel slot, the pay table that may be displayed in interface 600 could be switched from one for a 3-reel slot to one for a 5-reel slot. Various permutations of possible changes of the game may be determined beforehand and stored in a memory of a gaming system and retrieved to support game play. Alternatively, the slot machine or other game system may determine modifications to the pay table in real-time.
  • Once personalization parameters have been input, the slot machine or other game may configure the interface 600. The player may begin to the play the slot machine.
  • According to one embodiment, the game may include a single-level game, such as a slot machine-type game. Prizes may be awarded to the player in one or more game instances of this single-level game. FIG. 4 shows one example game interface 700 representing a single-level game in accordance with one embodiment of the present invention. More particularly, the slot machine-type game is presented to the player by a computer system in an interface 700. In particular, in a display of a computer system upon which the game is played, a slot machine representation may be rendered in interface 700, with the slot machine having reels having one or more indicia (e.g., indicia 702) located on one or more reels (e.g., reel 707). The indicia may be, for example, characters, items, or any other type of elements suitable for use in a slot machine.
  • A set of indicia across the reels along one or more lines (e.g., payline 704) may correspond to a combination of indicia that are matched to points in a pay table (not shown). Although the slot machine shown in FIG. 4 shows three (3) reels, it should be appreciated that the number of reels used may be any number. The pay table may indicate, for instance, a correlation between combinations of indicia along one or more paylines and one or more prizes. In one example, such indicia may include elements, when matched in a particular combination along a particular payline, yield a prize. If the indicia across one or more lines match that indicated by the pay table, the player may be awarded a corresponding prize indicated by the pay table.
  • The slot machine representation may also include a spin control 701 which may be any type of control (e.g., a button, level, etc.) that, when activated, causes the slot machine reels to spin. Further, interface 700 may also include a spin indicator 709 that indicates the number of spins remaining for the player to play. As discussed, the player may be awarded a finite number of spins to win prizes. Thus, interface 700 may include an indicator 708 that indicates the current amount of accrued winnings won by the player. Also, interface 700 may include an indicator 705 that indicates whether the current spin result translates to a win for the user according to entries in the pay table.
  • In one embodiment, the first level game includes a pay table that associates combinations achieved in the slot machine game to prizes won. For instance, particular outcomes as represented in the pay table may be associated with a winning combination appearing on a selected pay line. More particularly, if a combination achieved along a selected pay line matches an entry in the pay table, the player wins the corresponding prize indicated by the pay table. If not, the player does not win any prize associated with that game instance (or selected pay line).
  • The type and layout of the slot machine is not limited to the type and layout shown in FIG. 4. Rather, it should be appreciated that the slot machine may be any type and layout, and the invention is not limited to any particular slot machine.
  • The slot machine game ends when the player runs out of spins. As an additional option, a player may bypass play of the slot machine game by selecting a control (e.g., a “QUIT” button, not shown) within interface 700. Selection of such a control may cause the slot machine game to end and reveal any results (e.g., any prizes associated with the game to be awarded to the player).
  • As discussed, prizes may be awarded in the first level game. In one example, one or more win opportunities may be associated with the first level game. The win opportunities may be revealed to the player when, for example, a particular reel outcome is achieved, a winning combination is achieved along one or more pay lines, a particular point total is achieved, or other aspect is achieved in any of the game, either collectively or individually. Also, in interface 700, there may be an indicator that shows the player any prizes he/she may have won during play of the first level game. As discussed above, results of win opportunities may be stored in a server and downloaded to a game-playing computer system prior to play of the game, may be determined dynamically by the game-playing computer system, or may be determined in any other manner.
  • Game interface 700 may be able to be personalized to appear as game interface 800, shown in FIG. 5. As discussed above, the player may be permitted to select on or more paylines each of which may be associated with a win opportunity presented to the player in a single spin of a slot machine game. FIG. 5 also shows one example interface 800 that permits selection of multiple paylines. According to one aspect of the present invention, the player is permitted, within an interface (e.g., interface 800) to select one or more pay lines in the slot machine game. Upon selection of a “spin” control, it is revealed whether the selected paylines include a winning combination. Thus the player may be provided some control of how quickly the game reveals the predetermined outcomes.
  • Interface 800 may also include a representation of a single-level game, such as a slot machine-type game. Prizes may be awarded to the player in one or more game instances of this single-level game. The slot machine-type game is presented to the player by a computer system in an interface 800. In particular, in a display of a computer system upon which the game is played, a slot machine representation may be rendered in interface 800, with the slot machine having reels having one or more indicia (e.g., indicia 802) located on one or more reels (e.g., reel 807). The indicia may be, for example, characters, items, or any other type of elements suitable for use in a slot machine.
  • A set of indicia across the reels along one or more lines (e.g., payline 804) may correspond to a combination of indicia that are matched to points in a pay table (not shown). Although the slot machine shown in FIG. 5 shows five (5) reels, it should be appreciated that the number of reels used may be any number. The pay table may indicate, for instance, a correlation between combinations of indicia along one or more paylines and one or more prizes. In one example, such indicia may include elements, when matched in a particular combination along a particular payline, yield a prize. If the indicia across one or more lines match that indicated by the pay table, the player may be awarded a corresponding prize indicated by the pay table.
  • The slot machine representation may also include a spin control 801 which may be any type of control (e.g., a button, level, etc.) that, when activated, causes the slot machine reels to spin. Further, interface 800 may also include a spin indicator 809 that indicates the number of spins remaining for the player to play. As discussed, the player may be awarded a finite number of spins to win prizes. Thus, interface 800 may include an indicator 801 that indicates the current amount of accrued winnings won by the player. Also, interface 800 may include an indicator (not shown) that indicates whether the current spin result translates to a win for the user according to entries in the pay table.
  • In one embodiment, the first level game includes a pay table that associates combinations achieved in the slot machine game to prizes won. For instance, particular outcomes as represented in the pay table may be associated with a winning combination appearing on a selected pay line. More particularly, if a combination achieved along a selected pay line matches an entry in the pay table, the player wins the corresponding prize indicated by the pay table. If not, the player does not win any prize associated with that game instance (or selected pay line).
  • Also, interface 800 may include additional controls and indications relating to the selection of paylines by the player. For instance, interface 800 may include an indicator 808 that indicates the current number of paylines chosen. Interface 800 may also include controls (e.g., controls 810, 811) for selecting paylines. In particular, control 811 (e.g., a button) may be selected by the player to select one or more paylines. In one specific example, the player, by progressively selecting control 811, may progressively select multiple paylines. That is, with each selection of control 811, an additional payline may be selected. The player may revert back to the selection of a single payline, for example, by cycling the number of selected paylines (e.g., by selecting an additional payline after the maximum number of paylines have been selected).
  • Another selection control 810 may be provided that permits the selection of a maximum number of paylines within the slot machine game. More particularly, when selected, control 810 may select the maximum number of paylines available to be played in the current slot machine game instance.
  • In one example, different paylines may have higher payouts, and thus the player may wish to choose multiple paylines with the prospect of winning a higher-level prize. However, according to one embodiment, the result of playing a particular game instance presented to the player may be adjusted to account for the selection of multiple paylines. More particularly, a game program that presents the result may dynamically determine a result that agrees with the selected paylines, and may dynamically allocate winnings among the selected paylines. As discussed, the overall result of the game may be predetermined, and the game program may allocate portions of any overall winnings to different paylines. Such an allocation may be performed, for example, based on a set of rules, in a random manner, etc.
  • The type and layout of the slot machine is not limited to the type and layout shown in FIGS. 4 and 5. Rather, it should be appreciated that the slot machine may be any type and layout, and the invention is not limited to any particular slot machine.
  • The slot machine game ends when the player runs out of spins. As an additional option, a player may bypass play of the slot machine game by selecting a control (e.g., a “QUIT” button) within interface 800. Selection of such a control may cause the slot machine game to end and reveal any results (e.g., any prizes associated with the game to be awarded to the player).
  • As discussed, a player may be permitted to select one or more paylines to receive an outcome of a win opportunity. According to one aspect of the present invention, the player is presented an indication of a “near miss”, in that one or more paylines selected is close to a winning pay line (e.g., the player selected the wrong pay line). As it is understood that the player may select any pay line within the first level game, prizes associated with unselected pay lines revealed to the player upon selection of the final pay line may be varied to create the indication of the near miss. For instance, the game playing system may determine a presentation of one or more prizes in an unselected pay line so that the player feels that he/she lost by a narrow margin (e.g., by selecting the wrong pay line). Rather, the outcome of the selection according to one embodiment is predetermined. That is, the player may select any pay line(s) and still obtain the same result.
  • The revealed prize distribution among the pay lines presented to the player may be different, however, depending on the pay lines chosen by the player. In this manner, the player feels as if the pay lines (and therefore their corresponding prizes) are not predetermined, and that selection of a particular pay line had an affect on the outcome of the first level game. However, the player's selection has no affect on the outcome of the first level game according to one embodiment of the present invention.
  • The player then proceeds to play a game on a computer system. FIG. 1 shows an example system 100 according to one embodiment of the invention upon which a game may be played. Further, according to one embodiment, a player may personalize the game using the same or similar system to system 100. The user (a player) 110 plays (or personalizes) a game through an interface of a host computer system (e.g. host 101). Host 101 may be any type of computer system that is capable of playing a game. The host may be, for example, a general-purpose computer system (e.g., a personal computer (PC)) that connects to a network (e.g., the Internet). Other general purpose computer system types (e.g., a PDA, a cell phone, set-top box, or other system type) may be used to play the game.
  • The computer system may be coupled to a server system 103 through one or more communication networks 102. The server may provide a game program 109 that is executed by host 101 for playing the game. More particularly, game program 109, when executed, may provide an online game that can be played by a user through an interface associated with host 101. This online game may be, for example, a video slot machine, blackjack, or other online or casino-type game. Access to the online game may be restricted by issuing a ticket to a player with an authorization code, any gaming piece with authorization information, requiring game subscriptions, or by employing other known access restriction systems.
  • The game program may be stored, for example, in a computer-readable medium (e.g., a memory, storage, or other media) associated with server 103 that provides game programs. For instance, the game program may be stored on a web server and downloaded to a client computer over the Internet. Game program 109 may be one of a number of game programs associated with an online game experience. Different game programs may be selectively downloaded to the client, based on, for example, the type of game ticket issued, the game selected for play by the user, the type of client used, or other criteria.
  • Server 103 may also be a general-purpose computer system, or any other type of computer system capable of authenticating tickets, providing game programs, and performing other game-related functions. Further, it should be appreciated that various game functions may be performed by one or more server systems. Server 103 generally includes a processor 104 for executing server-based game functions. Server 103 may also include a memory 105 for storing data associated with game programs. Server 103 may also include one or more network interfaces 106 that couple server 103 to network 102, which permit server 103 to communicate with one or more hosts. Further, server 103 may include one or more storage entities 107, including disks or other media for storing data. In one embodiment, storage 107 is adapted to store one or more game programs 109 as discussed above. Server 103 may have any number or type of processor that executes an operating system and one or more application programs. In one embodiment, server 103 provides web server content to one or more clients for the purpose of accessing and playing the game.
  • Server 103 may also include a database 108 that is adapted to store one or more outcomes associated with a ticket or other gaming piece. As discussed, the outcome may be indexed using an identifier of the ticket. The game program may be, for example, an online game that includes one or more components downloaded over a communication network (e.g., the Internet).
  • An interface may be, for example, used to access the game, or may be any other interface (e.g., an interface used to access a download website used for downloading game software (e.g., game program 109)). The interface may be programmed in one or more computer languages (e.g., an HTML, Java, Macromedia Flash, or other type interface) and may include a text entry box in which the player can input the code. The interface may include other ways of entering a code or other parameter (e.g., a glyph printed on a ticket) that allows the user to gain access to the game. It should be appreciated that the invention is not limited to any particular method for entering the code, or any format of the code, and that any type of code or method of entry may be used.
  • A pay table associated with the game may determine payouts. It should be appreciated, however, that payouts are not limited to money, but other types of prizes may be awarded including merchandise, credit, loyalty points or any other representation of value.
  • The odds of winning may be the type of odds experienced in actual (rather than computer-based) games. Alternatively, the odds of winning may not necessarily be “natural” odds of winning any particular type of game, but rather, the odds may be adjusted to obtain the outcome desired (e.g., by the gaming operator). The odds of winning, number of winning tickets, amount of payout per ticket, or other payout parameter may be any amount or number, and the invention is not limited to any particular odds of winning, number of winning tickets, payout amount or type of payout. However, according to one embodiment, the overall odds of winning, amount and type of payout, etc. may be similar to a game previously approved by regulators (e.g., scratch ticket games, Keno, bingo, etc.) so that the use of an additional game to display an outcome associated with the previously-approved game is scrutinized much less by regulators, and as a result, the approval of the additional game is less burdensome. To this end, a system associated with the previously-approved game may provide ticket and outcome information to a system conducting an online game (e.g. server 103).
  • The code stored on the server (e.g., server 103) may be used to determine game play as played on the computer system. For instance, the game outcome may be “Win $50.” In the case of a slot machine-type game, the ticket may indicate that the player receives 10 spins of the slot machine. The outcome of each spin may be predetermined, and the game may retrieve information from the server indicating a predetermined sequence of game play as discussed above. In the case of a slot machine-type game, the predetermined sequence may indicate winnings associated with each of the spins, points awarded for each spin (e.g., wherein prizes are not awarded for each spin, but wherein the game experience is still predetermined), and/or an indication of a prize won as a result of playing a second level game (e.g., a prize indicated by a spin of a prize wheel). It should be appreciated that any aspect of game play may be predetermined and associated with the code.
  • In another example, only the overall outcome is predetermined (e.g., the total winning associated with the ticket), and the sequence of game play may be determined when the game is played. In the example above where the player is indicated as winning $50 over 10 spins, the $50 winnings (and any intermediate losses) may be allocated to the player at any point over the 10 spins. In the case of any other type of game, winnings may be allocated across game instances. In a further example, winnings may be allocated across items collected while playing a game instance. In yet another instance, winnings may be allocated among any other game element, such as a card, payline, or other element. Because the number of items collected may vary depending on the skill of the player, the distribution of prizes among collected items may be determined during game play by the game playing system. Thus, according to one embodiment, the player's skill (or lack thereof) does not affect the overall outcome of the game.
  • This allocation may be determined by the server, the game software executing on the client, or a combination thereof. Further, the game play may be randomized in that a further play using the same ticket may yield a different sequence of game states leading to the same outcome. For example, in the case of a slot machine game as described above, a player may be indicated as winning $50, but the sequence by which the player attains the $50 winning outcome may be different depending on various factors. Such factors may include a randomization function that determines results of individual game plays (e.g., in the case of a series of “spins,” the result of each spin), or some other function. The series of intermediate outcomes may be stored in a database associated with the server as discussed above with respect to game outcomes. Also, the outcomes may be adjusted using a formula or rule-based approach during execution of the game to increase the game drama and heighten the game playing experience.
  • The slot machine may, as the result of each of the spins, produce results that contribute to the overall payout to the player. For instance, after a single spin, a player may be presented an indication that he/she has won $5. The payout to the player as provided from the server database may be, for the series of spins, $50 overall, with particular outcomes for each spin. Additional spin results may provide the additional $45 that the player will receive. Additional spins may add, subtract, or have no affect on the contribution to the outcome of the game. These results of each spin of the slot machine game may be stored in the database of the server, or may be randomly determined by the game program that renders the game. Further, as discussed above, the results of each spin may be “scripted” such that the game experience is more exciting to the player.
  • For example, in the case where the results of each spin are stored on the server, the series of results may be downloaded to the client at the beginning of the game as a series of entries, and the client may reveal each result as the player progresses through the series of spins. As discussed, the player may be permitted to select more than one result to be revealed during a single spin of the slot machine (e.g., by selecting multiple pay lines). In this case, the results may still be predetermined, but the outcome of each spin may be adjusted so that the multiple pay line result may be revealed.
  • In one example of the random method of determining results, results for each individual spin are not predetermined, but rather are determined by the client in a random manner. For instance, the actual outcomes of each spin may be randomly chosen among the possible combination of outcomes that may produce the required payout. In either case, the outcomes for each spin of the slot machine game is not stored on the ticket, but rather is stored at the server and downloaded just prior or during game play, or is determined randomly by the client. Alternatively, the client may determine the game experience based on a predetermined set of rules or formulas that, when an overall outcome is provided, allows the client to determine intermediate outcomes in a dynamic way.
  • Further, such an additional win opportunity may be used for awarding other prizes not associated with the game, such as, for example, rewards points, coupons, discounts or other promotional items. For instance, in addition to a prize allocated to a ticket according to a paytable, the game operator may associate an additional prize with the ticket. This association may be performed, for example, in a database of a server (e.g., server 103).
  • According to one embodiment of the present invention, the player does not make choices in the second level play. That is, the prize wheel or other indication has no other inputs other than the indication to begin the second level of play. The second level of play may be initiated, for instance, upon receiving an indication from the first level game that a particular point or credit total is achieved.
  • According to one embodiment of the invention, the first level game does not have any prize associated with it. More specifically, credits accrued in the first level game cannot be translated into a payout from the first level game. Rather, the play of the first level game determines when and if the second level game is played. According to one embodiment, the result of the second level game alone determines whether a player wins, ties or loses a particular game instance.
  • According to one aspect of the present invention, the result of the second level game (e.g., a prize wheel result) may be predetermined, whereas the first level game result (e.g., result of each individual spin) is determined using some random number generator (or RNG). In this manner, the player is provided a predetermined result, but the game play that occurs in the first level game is a random number-generated experience which is more similar to actual play in a casino or other online gaming experience. However, because it may be desired to expose more players to the second level game (which may not be reached in a pure RNG experience), it may be beneficial to provide a predetermined (or scripted) outcome for at least a portion of the first level game so as to allow the player to proceed to the second level game.
  • According to one embodiment, a player is only permitted to play one instance of the second level game. In this case, the player uses provided spins to reach the second level game, and once reached, the player is provided a single result associated with the game. Any spins remaining after the player reaches the second level game are lost. After play of the second level game, the online portion of the game is over.
  • Alternatively, the player may be permitted to play further instances of the slot machine game, with each level of the slot machine game leading to a second level wherein prizes are revealed. These intermediate prize amounts that are revealed with each instance of the slot machine game, as discussed above, may be stored in a database of the server, and provided to the client prior to or during game play. Alternatively, intermediate prize amounts may be determined at the client in a random manner (e.g., by randomly selecting a possible combination of intermediate prize amounts that total the overall prize awarded to the player). In another example, a game may be determined dynamically by the game system or client based on one or more rules. These rules may be tailored so that the overall result is revealed by the game system in an interesting way.
  • According to one aspect of the present invention, the points awarded for particular combinations of indicia of the slot machine game may be changed according to the spin number so as to increase the game “drama” to maintain player interest. For instance, as the spin number is increased, the points awarded for a particular combination of indicia may also increase. In another example, particular paylines may also be increased or activated based on the spin number, providing an increased level of excitement for the player.
  • According to one embodiment of the present invention, a slot machine game is conducted that may include the following additional aspects, either alone or in combination:
    • The slot machine game may include three or more reels.
    • Each reel of the slot machine comprises three or more visible spots.
    • The player selects a control (e.g., a spin button) that causes the reels to spin. At the same time, a pay line is highlighted indicating it is the active pay line for the current spin.
    • Only matches on the active pay line for a particular spin can receive any points.
    • The pay line remains highlighted until the reels stop spinning.
    • If a match is made on an active pay line, the line flashes yellow and the corresponding section of the pay table (e.g., a points table that associates combinations to points) flashes to indicate the match made.
    • If a player meets a particular credit threshold (or predetermined number of points), a bonus game is activated.
    • A counter presented to the player increments the total value of the points earned.
    • In one example, there are a total of five active pay lines.
    • In another example, the slot machine game cycles through pay lines (e.g., as shown in FIG. 6) in the following order:
      • Middle across
      • Bottom across
      • Top across
      • Diagonal from the top left corner
      • Diagonal from the top right corner
    • The prize wheel either lands on a prize or indicates that no prize has been won.
    • If the credit threshold is reached, the slot machine game ends and the player is taken to the second level game.
    • If the player selects a particular control (e.g., a button) in the game interface, the slot machine game ends, and the player proceeds to the second level game.
    • The second level game is a prize wheel that, when spun, indicates that a cash amount or other prize type is won, or indicates that no prize is awarded.
    • At the conclusion of the game, the player is presented an indication that the second level game is over and an indication of any prize(s) awarded.
    • In another example, the payout of prize is not tied to the number of spins provided in the first level game, or the number of credits or points accrued in the first level game.
    • In another example, the result of any of the first level game may be determined by an RNG and odds at the moment of play, or may be determined at the time that a lottery ticket is printed.
  • After play of a particular game instance, game play is returned to another game (e.g., a first level game such as a slot machine game). The player may, however, choose to play a different game (e.g., a card game or other game) at the conclusion of any particular game instance. The player may be permitted to play further instances of the slot machine game, with each slot machine game being capable of revealing any awarded prizes. These intermediate prize amounts that are revealed with each instance of slot machine game, as discussed above, may be stored in a database of the server, and provided to the client prior to or during game play. Alternatively, intermediate prize amounts may be determined at the client in a random manner (e.g., by randomly selecting a possible combination of intermediate prize amounts that total the overall prize awarded to the player). In another example, a game may be determined dynamically by the game system or client based on one or more rules. These rules may be tailored so that the overall result is revealed by the game system in an interesting way.
  • For instance, the ticket may have an overall prize value of $50, and the prize awarded at each instance of the slot machine game (or each spin, card, or other game element with which a win opportunity may be associated) may accumulate to form the $50 prize. There may be a finite number of combinations based on the number of game instances or other game element to achieve a $50 prize, and the actual game experience presented to the player may be a random selection of the finite outcomes. In any case, the result of each game instance is either stored at the server or is determined randomly or dynamically by the client as discussed above.
  • According to one embodiment of the present invention, a slot machine game is conducted that may include the following additional aspects, either alone or in combination:
      • According to one embodiment, the slot machine game includes a basic slot machine representation presented in a computer interface, the game having realistic sounds and animation of the slot machine reels.
      • In another example, the slot machine game includes a traditional-looking paytable having odds of winning similar to conventional slot machine games.
      • In one example, the slot machine may include three or more (e.g., five) reels, having one or more paylines.
      • In one specific example game format, the active payline may always include the center payline.
      • Upper and lower portions of the reels (e.g., indicia appearing above and below the center payline) may be presented in the interface. These upper and lower portions may be used in other paylines (e.g., in other rows, or in paylines that traverse rows). Indicia shown in these portions (e.g., icons) may be shown differently than indicia shown in the center payline (e.g., icons may be half visible). Icons or other indicia shown in these portions may be animated to show the reels spinning when the spin control is selected.
      • One or more paylines may be selected by the player for play in any particular spin of the slot machine game.
      • In one example, the slot machine game is a single-stage game without bonus rounds and/or bonus games.
      • According to one embodiment, the paytable may include any number of paylines.
  • However, in one specific example, a paytable may be used that includes up to 15 entries. If less than 15 paylines are used, the winning combination table may be adjusted to reflect the decreased number of paylines. However, padding may be used (e.g., 13 entries for a 15-line paytable).
      • The game includes an interface in which the user selects a control (e.g., a lever, button, etc.) to make reels spin.
      • Within the interface, the game includes an indication that identifies when a player receives a win on a particular payline.
      • The game interface may also include an indication of how many spins are remaining for the player to play.
      • According to one example simplified game format, the game does not support split wins. However, other example game formats may support split wins.
      • In another game format, the game presents a near-miss when presenting a losing outcome. For example, in a three-reel slot machine game, a near miss may be represented by the first two reels stopping on icons or other indicia that are part of a winning combination, but the indicia of the third reel does not complete the winning combination. In another example, weightings may be used (real and simulated) to simulate near-misses and provide a more compelling game experience.
      • There may be a predetermined number of icons (e.g., eight (8)) used in the slot machine game. In one example, there may be common icons between different game versions (e.g., casino and lottery versions), but there may be specific branded versions of icons unique to the game version. In one example, the unique icon represents the top-winning pay combination. In another example, the unique, game-themed icon animates when the icon forms part of a winning outcome. In another example, other icons may animate when they are part of a winning outcome. In yet another example, priority of animating the icons includes starting with the highest value on the pay table and working down.
      • The paytable may be accessible to the player via a button on the game interface.
      • In another example game format, the order that the icons appear in the payline need to match the order depicted in the paytable.
      • In one specific example, the slot machine game may include a 5×3 video slot machine game. The 5×3 video slot machine game may include fifteen “cells” in which indicia (e.g., icons) can be presented. A payline may be formed using any set of cells. For example, a payline may be formed in rows or columns of the cells, or may traverse between cells of any row or column. According to one example game format, there may be multiple, intersecting paylines that are active within a particular “spin.” In a 5×3 video slot game, there may be a larger number of icons (e.g., twelve (12) icons) used in the game.
      • In one specific example, the game may store a counter that tracks the number of plays N that are provided to the player. As the player selects paylines, the number of plays is decreased based on the number of paylines chosen. By selecting more paylines within a particular spin, the number of plays N can be decreased more quickly (and the number of “spins” played by the player are therefore decreased). When the counter N equals a value of zero, the game is over.
      • In one example game, a control may be provided to select paylines. In one specific example, the control may include a button that cycles through the available paylines each time it is pressed. More particularly, each time the button is pressed, an additional payline is selected. In one specific game format, there may be at least one default payline that is used for each spin. Optionally, there may be an indicator that shows the number of paylines selected.
      • In another example game format, another control may be provided that, when activated, selects all available paylines within a particular slot machine game. In another example format, selection of the control causes the reels to spin.
      • Depending on the number of paylines selected, a value presented by the spin indicator is decreased by an appropriate amount (e.g., by the number of paylines selected).
      • When a prize is won, a prize indicator is presented to the player that accumulates prizes won during play of the game, along with an indicator of any current prizes won. In one example, a free spin may be one of the prizes won, and if this is the case, the spin indicator value is increased by the number of spins awarded to the player.
      • At the conclusion of the game, the player is presented an indication that the game is over and an indication of any prize(s) awarded.
  • Having thus described several aspects of at least one embodiment of this invention, it is to be appreciated that various alterations, modifications and improvements will readily occur to those skilled in the art. Such alterations, modifications, and improvements are intended to be part of this disclosure, and are intended to be within the spirit and scope of the invention. Accordingly, the foregoing description is by way of example only.

Claims (47)

1. A slot machine game comprising:
a game interface, wherein the game interface is adapted to permit at least one player to personalize the slot machine game.
2. The slot machine game of claim 1, wherein the slot machine game is executed by a gaming operator.
3. The slot machine game according to claim 1, wherein the slot machine game comprises at least one of a video gaming machine, a mechanical machine, or an online game.
4. The slot machine game according to claim 1, wherein the game interface is adapted to permit the at least one player to personalize at least one visual element of the slot machine game.
5. The slot machine game according to claim 1, wherein the game interface is adapted to permit the at least one player to personalize at least one audio element of the slot machine game.
6. The slot machine game according to claim 1, wherein the game interface is adapted to permit the at least one player to personalize at least one game play element of the slot machine game.
7. The slot machine game according to claim 1, wherein the at least one game play element includes at least one of a number of reels in the slot machine game, a number of indicia on at least one reel, presence of a bonus game, a type of bonus game, a minimum bet, a maximum bet, and highest odds.
8. The slot machine game according to claim 1, wherein the game interface is adapted to permit the at least one player to personalize the slot machine game by selecting a preprogrammed template.
9. The slot machine game according to claim 8, wherein the preprogrammed template includes a theme.
10. The slot machine game according to claim 1, wherein the game interface is adapted to permit the at least one player to personalize the slot machine game by selecting a template developed by the at least one player.
11. The slot machine game according to claim 1, wherein personalization of the slot machine game does not affect the odds of winning.
12. The slot machine game according to claim 1, wherein the at least one player personalizes the slot machine game using options provided by the slot machine game.
13. The slot machine game according to claim 6, wherein personalizations of game play elements have an associated pay table preprogrammed in the slot machine game.
14. The slot machine game according to claim 10, wherein the game interface is adapted to load the template using an input/output device.
15. The slot machine game according to claim 14, wherein the input/output devices includes at least one of a card reader, a disk drive, and a removable memory drive.
16. The slot machine game according to claim 10, wherein the template is generated before accessing the slot machine game.
17. The slot machine game according to claim 10, wherein the template includes at least one of player selected images and sounds.
18. The slot machine game according to claim 17, wherein the at least one of player selected images and sounds are stored on the slot machine game.
19. The slot machine game according to claim 17, wherein the at least one of player selected images and sounds are stored on a portable memory device.
20. The slot machine game according to claim 1, further comprising a first level game and a second level game.
21. The slot machine game according to claim 20, wherein an outcome of the first level game has no affect on an outcome of the second level game.
22. The slot machine game according to claim 21, wherein the outcome of the first level game is determined randomly.
23. The slot machine game according to claim 21, wherein at least a portion of the first level game includes a game script to trigger play of the second level game.
24. A method for playing a slot machine game, the method comprising:
permitting at least one player to personalize the slot machine game;
creating and saving personalization data; and
permitting the at least one player to play the slot machine game using the personalization data.
25. The method of claim 24, further comprising an act of providing a slot machine game by a gaming operator.
26. The method of claim 24, wherein permitting the at least one player to personalize the slot machine game includes permitting the at least one player to select at least one of audio elements, visual elements, and game play elements to personalize.
27. The method of claim 24, wherein an outcome of the slot machine game is predetermined.
28. The method of claim 27, wherein the act of permitting the at least one player to personalize the slot machine game has no impact on the predetermined outcome.
29. The method of claim 24 further comprising an act of saving the at least one player's personalizations.
30. The method of claim 24, further comprising an act of loading the at least one player's personalizations.
31. The method of claim 24, wherein the act of permitting the at least one player to personalize the slot machine game further comprises an act of permitting the at least one player to select a preprogrammed template.
32. The method of claim 24, further comprising an act of presenting a personalized pay table in response to selections made by the at least one player.
33. The method of claim 24, wherein the slot machine game includes a first level game and a second level game.
34. The method of claim 33, wherein the game play of the first level game does not affect an outcome of the second level game.
35. A game system comprising:
a component that presents to a user an interface of a slot machine game;
a component that permits the user to personalize at least one attribute of the slot machine game;
a component that is adapted to store the attribute; and
a component that conducts the slot machine game using the stored attribute.
36. The game system according to claim 35, wherein the interface is adapted to permit the user to personalize at least one visual element of the slot machine game.
37. The game system according to claim 35, wherein the interface is adapted to permit the user to personalize at least one audio element of the slot machine game.
38. The game system according to claim 35, wherein the interface is adapted to permit the user to personalize at least one game play element of the slot machine game.
39. The game system according to claim 38, wherein the at least one game play element includes at least one of a number of reels in the slot machine game, a number of indicia on at least one reel, presence of a bonus game, a type of bonus game, a minimum bet, a maximum bet, and highest odds.
40. The game system according to claim 35, wherein the interface is adapted to permit the user to personalize the slot machine game by selecting a preprogrammed template.
41. The game system according to claim 40, wherein the preprogrammed template includes a theme.
42. The game system according to claim 35, wherein personalization of the slot machine game does not affect the odds of winning.
43. The game system according to claim 35, wherein the interface presents options to the user for personalizing the slot machine game.
44. The game system according to claim 38, wherein the personalization of the at least one game play element has an associated pay table.
45. The game system according to claim 44, wherein the associated pay table is predetermined.
46. The game system according to claim 44, further comprising a memory adapted to store the pay table.
47. The game system according to claim 40, wherein the interface is adapted to load the preprogrammed template using an input/output device.
US11/948,164 2006-11-30 2007-11-30 Method and apparatus for conducting a game of chance Abandoned US20080280669A1 (en)

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US11/948,164 US20080280669A1 (en) 2006-11-30 2007-11-30 Method and apparatus for conducting a game of chance

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