US20090005142A1 - Gaming system and method providing multi-game function and real-time connection between players and a dealer - Google Patents
Gaming system and method providing multi-game function and real-time connection between players and a dealer Download PDFInfo
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- US20090005142A1 US20090005142A1 US11/971,258 US97125808A US2009005142A1 US 20090005142 A1 US20090005142 A1 US 20090005142A1 US 97125808 A US97125808 A US 97125808A US 2009005142 A1 US2009005142 A1 US 2009005142A1
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- games
- players
- live video
- video signals
- player terminals
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
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- A63F13/10—
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/322—Casino tables, e.g. tables having integrated screens, chip detection means
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Definitions
- the present invention relates to a gaming system and method, more particularly to a gaming system and method that provide a multi-game function and a real-time, remote connection between players and a dealer.
- Gambling games that may be played by multiple players may be classified into computer-based games and table-based games.
- Examples of computer-based games include bingo and keno, while examples of table-based games include craps and roulette.
- table-based games the number of players that can participate is limited by several factors. For example, the actual physical size of the game table used for a particular table-based game limits the number of players that can play the game. In addition, with a large number of players, the dealer(s) may encounter difficulties in keeping track of the bets placed by each player and in performing collection and payout for each player. Another drawback of table-based games is that it is virtually impossible for players to play more than one table-based game at a time.
- the object of this invention is to provide a gaming system and method that provide a multi-game function and a real-time, remote connection between players and a dealer.
- the gaming system comprises: a plurality of image-capturing devices for respectively capturing live images of a plurality of games as the games are overseen by a dealer, generating corresponding live video signals, and outputting the live video signals; a plurality of player terminals for performing display and allowing input respectively by a plurality of players; and a server coupled to the image-capturing devices to receive the live video signals output by the image-capturing devices, and further coupled to the player terminals.
- the server generates a plurality of betting table screens corresponding respectively to the games, and transmits the live video signals and the betting table screens to each of the player terminals for display thereon.
- the server allows the players to place bets on one round of a selected one of the games respectively through the player terminals during a predetermined time interval after the start of the one round of the selected one of the games.
- the server further automatically performs payout and collection for the players on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
- the gaming method is implemented using the gaming system, and comprises: a) capturing through the image-capturing devices live images of a plurality of games as the games are overseen by a dealer, generating corresponding live video signals, and transmitting the live video signals to the server; b) generating a plurality of betting table screens corresponding respectively to the games, and transmitting the live video signals and the betting table screens to each of the player terminals for display thereon; c) allowing the players to place bets on one round of a selected one of the games respectively through the player terminals during a predetermined time interval after the start of the one round of the selected one of the games; and d) automatically performing payout and collection for the players on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
- FIG. 1 is a schematic block diagram of a gaming system according to a first preferred embodiment of the present invention
- FIG. 2 is a schematic block diagram of a modified example of the first preferred embodiment
- FIG. 3 is a schematic view of an exemplary layout of a display module of a player terminal according to the first preferred embodiment
- FIG. 4 is a schematic view of another exemplary layout of the display module of the player terminal according to the first preferred embodiment
- FIG. 5 is a schematic view of an exemplary layout of a display portion of the player terminal according to a second preferred embodiment of the present invention.
- FIG. 6 is a flow chart of a gaming method according to a preferred embodiment of the present invention.
- a gaming system provides a remote connection between a plurality of players 1 and a dealer 2 , and enables the players 1 to simultaneously play a plurality of games that are overseen by the dealer 2 .
- the dealer 2 is shown and described as overseeing three different games.
- the dealer 2 is assumed to be at a single, designated dealer location, such as a designated location in a casino, and is positioned next to a gaming table 3 on which a plurality of different types of gaming equipment 30 are disposed.
- the gaming equipment 30 may include a roulette table 31 , a stack of cards 32 , and dice gear 33 .
- the three different games that may be played with the gaming equipment 30 include, as an example, roulette played using the roulette table 31 , a high-low card game played using the stack of cards 32 , and a game of dealer-initiated craps played using the dice gear 33 .
- the gaming system includes three image-capturing devices 4 , a plurality of player terminals 6 , and a server 5 .
- the image-capturing devices 4 respectively capture live images of the three games as the games are overseen by the dealer 2 , generate corresponding live video signals, and output the live video signals. It is to be noted sound may also be captured with the live images, in which case the live video signals will include both visual and audio components.
- each of the image-capturing devices 4 captures the live image of a respective one of the games.
- This modified example allows each of the games to be overseen by the respective dealer 2 at a different location.
- the player terminals 6 perform display and allow input respectively by the players 1 .
- Each of the player terminals 6 includes a display module 61 for performing display, and an input module 62 for allowing input by the players 1 .
- the display module 61 of each of the player terminals 6 may be a liquid-crystal display or a display based on cathode-ray tube technology.
- the input module 62 of each of the player terminals 6 may be touchscreen-based and therefore, incorporated as part of the respective display module 61 , or may be implemented through use of a keypad that is separate from the respective display module 61 .
- the server 5 is coupled to the image-capturing devices 4 to receive the live video signals output thereby, and is further coupled to the player terminals 6 .
- the coupling between the server 5 and each of the image-capturing devices 4 , and between the server 5 and each of the player terminals 6 may be wire-based or network-based.
- the server 5 has a plurality of game programs 51 , each for facilitating play of a respective one of the games.
- the server 5 generates a plurality of betting table screens corresponding respectively to the games, and transmits the live video signals and the betting table screens to each of the player terminals 6 for display thereon.
- the server 5 allows the players 1 to place bets on one round of a selected one of the games respectively through the player terminals 6 during a predetermined time interval after the start of the one round of the selected one of the games.
- the server 5 updates the betting table screens in accordance with the bets placed by the players 1 , and transmits the updated versions of the betting table screens to the player terminals 6 for display thereon.
- the server 5 automatically performs payout and collection for the players 1 on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players 1 on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
- the bets placed by the players 1 may be in the form of game credits that are purchased by the players 1 through the player terminals 6 (e.g., using coins or credit cards), in which case payout and collection may be performed by respectively adding to or subtracting from the game credits of the players 1 .
- the game credits may then be directly credited to the credit cards of the players 1 or cashed-in at the location of the players 1 .
- the game credits need not necessarily be based on actual monetary amounts.
- the server 5 may include a plurality of start elements 52 corresponding respectively to the games.
- the start elements 52 may be buttons disposed on the gaming table 3 and actuated by the dealer 2 to initiate the start of each game or the start of betting for each game.
- the start elements 52 may be foot-actuated devices.
- the server 5 is capable of operating such that, prior to completion of the one round of the selected one of the games, another round of another one of the games may be played by the players 1 .
- the server 5 is capable of operating such that the games may be successively initiated by the players 1 so that, ultimately, two or more of the games are played simultaneously by the players 1 .
- the server 5 automatically determines the game outcome by application of a pattern recognition technique on the live video signal for the one round of the selected one of the games.
- the gaming equipment 30 may include sensors 311 for obtaining a detection signal at the end of the one round of the selected one of the games, in which case the server 5 is coupled to the gaming equipment 30 to receive the detection signal and determines the game outcome from the detection signal.
- the roulette table 31 may be equipped with the sensors 311 that detect in which slot (not shown) of the roulette table 31 a ball (not shown) finally settles.
- the display module 61 of each of the player terminals 6 includes a plurality of display regions 611 - 616 .
- the server 5 performs control such that the live video signals and the betting table screens are respectively displayed in the display regions 611 - 616 .
- two of the display regions 611 - 616 are larger than the other of the display regions 611 - 616 , and the players 1 are allowed to select, through the player terminals 6 , which of one of the live video signals and one of the betting table screens are to be displayed respectively in the two larger ones of the display regions 611 - 616 .
- the server 5 is operable to record the live video signals of a predetermined number of most recent rounds of the games.
- the live video signals are recorded on both the server 5 and the player terminals 6 .
- the players 1 and the dealer 2 are able to view the recorded live video signals, such that disputes among the players 1 or between one of the players 1 and the dealer 2 may be easily resolved.
- each of the player terminals 6 has first and second display modules 61 .
- the server 5 performs control such that the live video signals and the betting table screens are displayed on the first display module 61 of each player terminal 6 , and each player terminal 6 is configured to permit play of a single-player game independent from the games captured by the image-capturing devices 4 and to display a gaming screen of the single-player game on the second display module 61 .
- the single-player game may be a game of slots. All other aspects of the second preferred embodiment are identical to the first preferred embodiment.
- a gaming method according to a preferred embodiment of the present invention will now be described with reference to FIG. 6 .
- the gaming method is implemented using the gaming system of the first preferred embodiment.
- step 71 live images of the games as the games are overseen by the dealer 2 are captured through the image-capturing devices 4 , after which corresponding live video signals are generated, and the live video signals are transmitted to the server 5 .
- step 72 a plurality of betting table screens corresponding respectively to the games are generated by the server 5 , and the live video signals and the betting table screens are transmitted to each of the player terminals 6 for display thereon.
- step 73 the players 1 are allowed to place bets on one round of a selected one of the games respectively through the player terminals 6 during a predetermined time interval after the start of the one round of the selected one of the games.
- step 74 payout and collection for the players 1 are automatically performed by the server 5 on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players 1 on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
- step 75 the live video signals of a predetermined number of most recent rounds of the games are recorded.
- the gaming system and method of the present invention have many advantages. To begin with, since the server 5 automatically performs payout and collection, a large number of the players 1 may play the games at one time. That is, the difficulties faced by the dealer 2 in having to keep track of all the bets placed by the players 1 , mentally perform payout calculations, etc. are avoided. Also, since limitations with respect to the size of the gaming table are not a concern with the use of the present invention, again, a large number of the players 1 may play the games at one time.
- dealer 2 is a real person, a human element is present in the games played according to the present invention. This is in contrast to most conventional computer-based games.
- the server 5 (and possibly each of the player terminals 6 ) is able to record the live video signals of rounds of the games. Therefore, if a dispute arises, the recorded rounds of the games may be reviewed by the dealer 2 and the players 1 to settle the dispute.
- the location where the dealer 2 oversees the games is in a public, designated location, such as a gambling casino, if any one of the players 1 has any doubts with respect to the live images captured in real-time by the image-capturing devices 4 , the player 1 can go to the designated location in person and see for him or herself the dealer 2 overseeing the games.
Abstract
A gaming system includes image-capturing devices, player terminals for a plurality of players, and a server coupled to the image-capturing devices and the player terminals. A gaming method is implemented using the gaming system. The gaming method includes: a) capturing through the image-capturing devices live images of a plurality of games as they are overseen by a dealer, and generating corresponding live video signals and transmitting the same to the server; b) generating betting table screens for the games, and transmitting the live video signals and the betting table screens to the player terminals for display thereon; c) allowing the players to place bets on one of the games through the player terminals; and d) automatically performing payout and collection for the players.
Description
- This application claims priority of Taiwanese Application No. 096123777, filed on Jun. 29, 2007.
- 1. Field of the Invention
- The present invention relates to a gaming system and method, more particularly to a gaming system and method that provide a multi-game function and a real-time, remote connection between players and a dealer.
- 2. Description of the Related Art
- Gambling games that may be played by multiple players may be classified into computer-based games and table-based games. Examples of computer-based games include bingo and keno, while examples of table-based games include craps and roulette.
- In the case of computer-based games, many players are inclined to shun such games as they lack direct human involvement (i.e., a dealer). For example, the game of keno involves the use of a lottery computer that randomly chooses winning numbers.
- As to table-based games, the number of players that can participate is limited by several factors. For example, the actual physical size of the game table used for a particular table-based game limits the number of players that can play the game. In addition, with a large number of players, the dealer(s) may encounter difficulties in keeping track of the bets placed by each player and in performing collection and payout for each player. Another drawback of table-based games is that it is virtually impossible for players to play more than one table-based game at a time.
- Therefore, the object of this invention is to provide a gaming system and method that provide a multi-game function and a real-time, remote connection between players and a dealer.
- The gaming system comprises: a plurality of image-capturing devices for respectively capturing live images of a plurality of games as the games are overseen by a dealer, generating corresponding live video signals, and outputting the live video signals; a plurality of player terminals for performing display and allowing input respectively by a plurality of players; and a server coupled to the image-capturing devices to receive the live video signals output by the image-capturing devices, and further coupled to the player terminals.
- The server generates a plurality of betting table screens corresponding respectively to the games, and transmits the live video signals and the betting table screens to each of the player terminals for display thereon. The server allows the players to place bets on one round of a selected one of the games respectively through the player terminals during a predetermined time interval after the start of the one round of the selected one of the games. The server further automatically performs payout and collection for the players on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
- The gaming method is implemented using the gaming system, and comprises: a) capturing through the image-capturing devices live images of a plurality of games as the games are overseen by a dealer, generating corresponding live video signals, and transmitting the live video signals to the server; b) generating a plurality of betting table screens corresponding respectively to the games, and transmitting the live video signals and the betting table screens to each of the player terminals for display thereon; c) allowing the players to place bets on one round of a selected one of the games respectively through the player terminals during a predetermined time interval after the start of the one round of the selected one of the games; and d) automatically performing payout and collection for the players on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
- Other features and advantages of the present invention will become apparent in the following detailed description of the preferred embodiments with reference to the accompanying drawings, of which:
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FIG. 1 is a schematic block diagram of a gaming system according to a first preferred embodiment of the present invention; -
FIG. 2 is a schematic block diagram of a modified example of the first preferred embodiment; -
FIG. 3 is a schematic view of an exemplary layout of a display module of a player terminal according to the first preferred embodiment; -
FIG. 4 is a schematic view of another exemplary layout of the display module of the player terminal according to the first preferred embodiment; -
FIG. 5 is a schematic view of an exemplary layout of a display portion of the player terminal according to a second preferred embodiment of the present invention; and -
FIG. 6 is a flow chart of a gaming method according to a preferred embodiment of the present invention. - Referring to
FIG. 1 , a gaming system according to a first preferred embodiment of the present invention provides a remote connection between a plurality ofplayers 1 and adealer 2, and enables theplayers 1 to simultaneously play a plurality of games that are overseen by thedealer 2. For purposes of illustration, thedealer 2 is shown and described as overseeing three different games. Additionally, in the first preferred embodiment, thedealer 2 is assumed to be at a single, designated dealer location, such as a designated location in a casino, and is positioned next to a gaming table 3 on which a plurality of different types ofgaming equipment 30 are disposed. As an example, thegaming equipment 30 may include a roulette table 31, a stack ofcards 32, anddice gear 33. The three different games that may be played with thegaming equipment 30 include, as an example, roulette played using the roulette table 31, a high-low card game played using the stack ofcards 32, and a game of dealer-initiated craps played using thedice gear 33. - In the first preferred embodiment, the gaming system includes three image-capturing
devices 4, a plurality ofplayer terminals 6, and aserver 5. - The image-capturing
devices 4 respectively capture live images of the three games as the games are overseen by thedealer 2, generate corresponding live video signals, and output the live video signals. It is to be noted sound may also be captured with the live images, in which case the live video signals will include both visual and audio components. - With reference to
FIG. 2 , in a modified example of the first preferred embodiment, there are a plurality ofdealers 2 that oversee respectively the plurality of games. In this case, each of the image-capturingdevices 4 captures the live image of a respective one of the games. This modified example allows each of the games to be overseen by therespective dealer 2 at a different location. - The
player terminals 6 perform display and allow input respectively by theplayers 1. Each of theplayer terminals 6 includes adisplay module 61 for performing display, and aninput module 62 for allowing input by theplayers 1. Thedisplay module 61 of each of theplayer terminals 6 may be a liquid-crystal display or a display based on cathode-ray tube technology. Theinput module 62 of each of theplayer terminals 6 may be touchscreen-based and therefore, incorporated as part of therespective display module 61, or may be implemented through use of a keypad that is separate from therespective display module 61. - The
server 5 is coupled to the image-capturingdevices 4 to receive the live video signals output thereby, and is further coupled to theplayer terminals 6. The coupling between theserver 5 and each of the image-capturingdevices 4, and between theserver 5 and each of theplayer terminals 6 may be wire-based or network-based. - In some embodiments, the
server 5 has a plurality ofgame programs 51, each for facilitating play of a respective one of the games. - The
server 5 generates a plurality of betting table screens corresponding respectively to the games, and transmits the live video signals and the betting table screens to each of theplayer terminals 6 for display thereon. Theserver 5 allows theplayers 1 to place bets on one round of a selected one of the games respectively through theplayer terminals 6 during a predetermined time interval after the start of the one round of the selected one of the games. In one embodiment, theserver 5 updates the betting table screens in accordance with the bets placed by theplayers 1, and transmits the updated versions of the betting table screens to theplayer terminals 6 for display thereon. - The
server 5 automatically performs payout and collection for theplayers 1 on the basis of a game outcome of the one round of the selected one of the games, the bets placed by theplayers 1 on the one round of the selected one of the games, and predetermined rules established for the selected one of the games. As an example, the bets placed by theplayers 1 may be in the form of game credits that are purchased by theplayers 1 through the player terminals 6 (e.g., using coins or credit cards), in which case payout and collection may be performed by respectively adding to or subtracting from the game credits of theplayers 1. The game credits may then be directly credited to the credit cards of theplayers 1 or cashed-in at the location of theplayers 1. However, the game credits need not necessarily be based on actual monetary amounts. - In some embodiments, the
server 5 may include a plurality ofstart elements 52 corresponding respectively to the games. Thestart elements 52 may be buttons disposed on the gaming table 3 and actuated by thedealer 2 to initiate the start of each game or the start of betting for each game. Alternatively, thestart elements 52 may be foot-actuated devices. - It is to be noted that the
server 5 is capable of operating such that, prior to completion of the one round of the selected one of the games, another round of another one of the games may be played by theplayers 1. Stated differently, theserver 5 is capable of operating such that the games may be successively initiated by theplayers 1 so that, ultimately, two or more of the games are played simultaneously by theplayers 1. - In the first preferred embodiment, the
server 5 automatically determines the game outcome by application of a pattern recognition technique on the live video signal for the one round of the selected one of the games. In some embodiments, thegaming equipment 30 may includesensors 311 for obtaining a detection signal at the end of the one round of the selected one of the games, in which case theserver 5 is coupled to thegaming equipment 30 to receive the detection signal and determines the game outcome from the detection signal. For example, the roulette table 31 may be equipped with thesensors 311 that detect in which slot (not shown) of the roulette table 31 a ball (not shown) finally settles. - With further reference to
FIGS. 3 and 4 , in the first preferred embodiment, thedisplay module 61 of each of theplayer terminals 6 includes a plurality of display regions 611-616. Theserver 5 performs control such that the live video signals and the betting table screens are respectively displayed in the display regions 611-616. In the first preferred embodiment, two of the display regions 611-616 are larger than the other of the display regions 611-616, and theplayers 1 are allowed to select, through theplayer terminals 6, which of one of the live video signals and one of the betting table screens are to be displayed respectively in the two larger ones of the display regions 611-616. - Further, in the first preferred embodiment, the
server 5 is operable to record the live video signals of a predetermined number of most recent rounds of the games. In some embodiments, the live video signals are recorded on both theserver 5 and theplayer terminals 6. Through such a feature, theplayers 1 and thedealer 2 are able to view the recorded live video signals, such that disputes among theplayers 1 or between one of theplayers 1 and thedealer 2 may be easily resolved. - Referring to
FIG. 5 , in accordance with a second preferred embodiment of the present invention, each of theplayer terminals 6 has first andsecond display modules 61. Theserver 5 performs control such that the live video signals and the betting table screens are displayed on thefirst display module 61 of eachplayer terminal 6, and eachplayer terminal 6 is configured to permit play of a single-player game independent from the games captured by the image-capturingdevices 4 and to display a gaming screen of the single-player game on thesecond display module 61. As an example, the single-player game may be a game of slots. All other aspects of the second preferred embodiment are identical to the first preferred embodiment. - A gaming method according to a preferred embodiment of the present invention will now be described with reference to
FIG. 6 . For purposes of illustration, it is assumed that the gaming method is implemented using the gaming system of the first preferred embodiment. - First, in
step 71, live images of the games as the games are overseen by thedealer 2 are captured through the image-capturingdevices 4, after which corresponding live video signals are generated, and the live video signals are transmitted to theserver 5. - Next, in
step 72, a plurality of betting table screens corresponding respectively to the games are generated by theserver 5, and the live video signals and the betting table screens are transmitted to each of theplayer terminals 6 for display thereon. - Subsequently, in
step 73, theplayers 1 are allowed to place bets on one round of a selected one of the games respectively through theplayer terminals 6 during a predetermined time interval after the start of the one round of the selected one of the games. - In step 74, payout and collection for the
players 1 are automatically performed by theserver 5 on the basis of a game outcome of the one round of the selected one of the games, the bets placed by theplayers 1 on the one round of the selected one of the games, and predetermined rules established for the selected one of the games. - Finally, in
step 75, the live video signals of a predetermined number of most recent rounds of the games are recorded. - The gaming system and method of the present invention have many advantages. To begin with, since the
server 5 automatically performs payout and collection, a large number of theplayers 1 may play the games at one time. That is, the difficulties faced by thedealer 2 in having to keep track of all the bets placed by theplayers 1, mentally perform payout calculations, etc. are avoided. Also, since limitations with respect to the size of the gaming table are not a concern with the use of the present invention, again, a large number of theplayers 1 may play the games at one time. - In addition, since the
dealer 2 is a real person, a human element is present in the games played according to the present invention. This is in contrast to most conventional computer-based games. - Furthermore, the server 5 (and possibly each of the player terminals 6) is able to record the live video signals of rounds of the games. Therefore, if a dispute arises, the recorded rounds of the games may be reviewed by the
dealer 2 and theplayers 1 to settle the dispute. As a related issue, since the location where thedealer 2 oversees the games is in a public, designated location, such as a gambling casino, if any one of theplayers 1 has any doubts with respect to the live images captured in real-time by the image-capturingdevices 4, theplayer 1 can go to the designated location in person and see for him or herself thedealer 2 overseeing the games. - While the present invention has been described in connection with what are considered the most practical and preferred embodiments, it is understood that this invention is not limited to the disclosed embodiments but is intended to cover various arrangements included within the spirit and scope of the broadest interpretation so as to encompass all such modifications and equivalent arrangements.
Claims (14)
1. A gaming system, comprising:
a plurality of image-capturing devices for respectively capturing live images of a plurality of games as the games are overseen by a dealer, generating corresponding live video signals, and outputting the live video signals;
a plurality of player terminals for performing display and allowing input respectively by a plurality of players; and
a server coupled to said image-capturing devices to receive the live video signals output by said image-capturing devices, and further coupled to said player terminals;
said server generating a plurality of betting table screens corresponding respectively to the games, and transmitting the live video signals and the betting table screens to each of said player terminals for display thereon;
said server allowing the players to place bets on one round of a selected one of the games respectively through said player terminals during a predetermined time interval after the start of the one round of the selected one of the games;
said server automatically performing payout and collection for the players on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
2. The gaming system of claim 1 , wherein said server automatically determines the game outcome by application of a pattern recognition technique on the live video signal for the one round of the selected one of the games.
3. The gaming system of claim 1 , further comprising gaming equipment having sensors for obtaining a detection signal at the end of the one round of the selected one of the games, said server being coupled to said gaming equipment to receive the detection signal and determining the game outcome from the detection signal.
4. The gaming system of claim 1 , wherein each of said player terminals includes a display module having a plurality of display regions, said server performing control such that the live video signals and the betting table screens are respectively displayed in said display regions.
5. The gaming system of claim 4 , wherein two of said display regions are larger than the other of said display regions, and the players are allowed to select, through said player terminals, which of one of the live video signals and one of the betting table screens are to be displayed respectively in the two larger ones of said display regions.
6. The gaming system of claim 1 , wherein each of said player terminals has first and second display modules, said server performing control such that the live video signals and the betting table screens are displayed on said first display module, each of said player terminals being configured to permit play of a single-player game independent from the games captured by said image-capturing devices and to display a gaming screen of the single-player game on said second display module.
7. The gaming system of claim 1 , wherein said server is operable to record the live video signals of a predetermined number of most recent rounds of the games.
8. A gaming method to be implemented using a gaming system including a plurality of image-capturing devices, a plurality of player terminals respectively for a plurality of players, and a server coupled to the image-capturing devices and the player terminals, said gaming method comprising:
a) capturing through the image-capturing devices live images of a plurality of games as the games are overseen by a dealer, generating corresponding live video signals, and transmitting the live video signals to the server;
b) generating a plurality of betting table screens corresponding respectively to the games, and transmitting the live video signals and the betting table screens to each of the player terminals for display thereon;
c) allowing the players to place bets on one round of a selected one of the games respectively through the player terminals during a predetermined time interval after the start of the one round of the selected one of the games; and
d) automatically performing payout and collection for the players on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
9. The gaming method of claim 8 , wherein, in step d), the game outcome is automatically determined by application of a pattern recognition technique on the live video signal for the one round of the selected one of the games.
10. The gaming method of claim 8 , the gaming system further including gaming equipment having sensors for obtaining a detection signal at the end of the one round of the selected one of the games, wherein, in step d), the game outcome is automatically determined from the detection signal.
11. The gaming method of claim 8 , each of the player terminals including a display module having a plurality of display regions, wherein, in step b), the live video signals and the betting table screens are respectively displayed in the display regions.
12. The gaming method of claim 11 , two of the display regions being larger than the other of the display regions, wherein, in step b), the players are allowed to select, through the player terminals, which of one of the live video signals and one of the betting table screens are to be displayed respectively in the two larger ones of the display regions.
13. The gaming method of claim 8 , each of the player terminals having first and second display modules, wherein, in step b), the live video signals and the betting table screens are displayed on the first display module,
each of the player terminals being configured to permit play of a single-player game independent from the games captured by the image-capturing devices, wherein, in step b), a gaming screen of the single-player game is displayed on the second display module.
14. The gaming method of claim 8 , further comprising:
e) recording the live video signals of a predetermined number of most recent rounds of the games.
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TW096123777A TW200900121A (en) | 2007-06-29 | 2007-06-29 | Online live dealer game system and playing method |
TW096123777 | 2007-06-29 |
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US20090005142A1 true US20090005142A1 (en) | 2009-01-01 |
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US11/971,258 Abandoned US20090005142A1 (en) | 2007-06-29 | 2008-01-09 | Gaming system and method providing multi-game function and real-time connection between players and a dealer |
Country Status (5)
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US (1) | US20090005142A1 (en) |
JP (1) | JP2009011819A (en) |
AU (1) | AU2008201586A1 (en) |
GB (1) | GB2450584A (en) |
TW (1) | TW200900121A (en) |
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JP6265343B2 (en) * | 2015-10-08 | 2018-01-24 | 株式会社コナミデジタルエンタテインメント | Game device and computer program |
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Also Published As
Publication number | Publication date |
---|---|
TWI336264B (en) | 2011-01-21 |
JP2009011819A (en) | 2009-01-22 |
GB0807602D0 (en) | 2008-06-04 |
GB2450584A (en) | 2008-12-31 |
TW200900121A (en) | 2009-01-01 |
AU2008201586A1 (en) | 2009-01-15 |
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