US20090098923A1 - Systems and Methods for Redeeming Tickets for On-Line Lotteries and On-Line Games - Google Patents

Systems and Methods for Redeeming Tickets for On-Line Lotteries and On-Line Games Download PDF

Info

Publication number
US20090098923A1
US20090098923A1 US12/250,339 US25033908A US2009098923A1 US 20090098923 A1 US20090098923 A1 US 20090098923A1 US 25033908 A US25033908 A US 25033908A US 2009098923 A1 US2009098923 A1 US 2009098923A1
Authority
US
United States
Prior art keywords
player
ticket
voucher
tickets
lottery
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US12/250,339
Inventor
Bhupinder Randhawa
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US12/250,339 priority Critical patent/US20090098923A1/en
Publication of US20090098923A1 publication Critical patent/US20090098923A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/04Payment circuits
    • G06Q20/045Payment circuits using payment protocols involving tickets
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/42Coin-freed apparatus for hiring articles; Coin-freed facilities or services for ticket printing or like apparatus, e.g. apparatus for dispensing of printed paper tickets or payment cards
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F5/00Coin-actuated mechanisms; Interlocks
    • G07F5/18Coin-actuated mechanisms; Interlocks specially adapted for controlling several coin-freed apparatus from one place
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F9/00Details other than those peculiar to special kinds or types of apparatus
    • G07F9/001Interfacing with vending machines using mobile or wearable devices
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F9/00Details other than those peculiar to special kinds or types of apparatus
    • G07F9/002Vending machines being part of a centrally controlled network of vending machines

Definitions

  • the present invention relates to on-line lotteries and on-line games. More particularly it relates to systems, apparatus and methods that allow a player to redeem tickets for on-line lotteries and on-line games.
  • some lottery operators offer on-line games in which players select several events from a list of events and predict the outcome of the events. If the player's predictions are correct (or otherwise meet a criteria set by the lottery operator), the player wins a prize. The process of redeeming such prizes is also inconvenient.
  • the present invention provides systems, apparatus and methods for redeeming prizes for on-line lotteries or on-line games.
  • a player establishes a player account with a lottery operator who operates an on-line lottery using a lottery computer system.
  • the player may purchase tickets for the on-line lottery and associate the tickets with the player's account.
  • the player may then access the player's account using a player terminal and review the status of tickets associated with the player's account.
  • the player may select unredeemed winning tickets associated with the player's account and request a prize redemption voucher.
  • a prize redemption voucher record is stored in the lottery computer system.
  • the prize redemption voucher record has a prize redemption voucher code and includes a list of the selected winning tickets, associating the selected winning tickets with the prize redemption voucher.
  • the player obtains a prize redemption voucher that includes a machine readable version of the prize redemption voucher code.
  • the player may redeem all prizes for the selected winning tickets associated with the prize redemption voucher may scanning the prize redemption voucher code on the prize redemption voucher at a ticket vending terminal.
  • the ticket vending terminal transmits the prize redemption voucher code to the lottery computer system.
  • the lottery computer system identifies each of the winning tickets associated with the prize redemption voucher as having been redeemed and authorizes the ticket vending terminal to provide all prizes for the winning tickets to the player.
  • Another embodiment provides a lottery computer system that includes a lottery database for recording ticket records relating to issued tickets and prize redemption voucher records relating to prize redemption vouchers, a ticket server for issuing tickets and authorizing the issuance and prizes, and a player account server for allowing players to create player accounts, providing a ticket checking service and for allowing players to create prize redemption vouchers.
  • the lottery database at least some of the ticket records relate to winning lottery tickets. Some of the winning tickets are associated with a player's account.
  • the player account server is adapted to receive a redemption voucher request from the player wherein the prize redemption voucher request identifies one or more selected unredeemed winning tickets associated with the player's account.
  • the player account server is adapted to create a prize redemption voucher record having a prize redemption voucher code and identifying the selected winning tickets.
  • the player account server is adapted to provide the player with a version of the prize redemption voucher code that may be transmitted or otherwise provided to a ticket vending terminal.
  • the player receives a document that may be printed in paper form that includes a printed machine readable version of the prize redemption voucher code.
  • the printed machine readable version of the prize redemption voucher code may be set in machine readable characters, a single or multi-dimensional bar code or other scannable form.
  • the player may receive a version of the prize redemption voucher code that the player may display on the screen of a portable player terminal and which may be scanned at a ticket vending terminal from the screen.
  • a portable player terminal may be adapted to transmit the prize redemption voucher code to a ticket vending terminal in a radio frequency, optical or electronic signal.
  • the ticket vending terminal In response to receiving the ticket vending terminal code, the ticket vending terminal is adapted transmit the ticket purchase voucher code, or a version of it, to the ticket server.
  • the ticket server in response to receiving the prize redemption voucher code, is adapted to identify the selected unredeemed winning tickets as having been redeemed in the lottery database and to transmit a redemption confirmation message to the ticket vending terminal.
  • the ticket vending terminal In response to the redemption confirmation message, is, in the case of ticket vendor operated ticket vending terminal, adapted to display an instruction to provide the prizes associated with the selected winning tickets to the player, or, in the case of a player operated ticket vending terminal, to provide the prizes associated with the selected winning tickets to the player.
  • Another embodiment provides a prize redemption voucher record in a lottery database.
  • the prize redemption voucher has a prize redemption voucher code and includes a reference to at least one unredeemed winning tickets associated with a player account.
  • Another embodiment provides a prize redemption voucher record having a prize redemption voucher code.
  • the prize redemption voucher code identifies the prize redemption voucher in a lottery database, wherein the prize redemption voucher is associated with at least one unredeemed winning ticket.
  • the embodiments of the invention may be used to obtain prize redemption voucher associated with winning on-line lottery or on-line game tickets.
  • a player may be able to use a prize redemption voucher for both on-line lottery and on-line game tickets.
  • FIG. 1 is a block diagram of a system for redeeming tickets
  • FIGS. 2 to 5 illustrate example ticket purchase voucher creation screens and a ticket purchase vouchers according to the embodiment of FIG. 1 ;
  • FIGS. 6 a - c illustrates part of a lottery database according to the exemplary embodiment of FIG. 1 ;
  • FIG. 7 is a flowchart illustrating a method of creating a player account
  • FIG. 8 illustrates a welcome web page of a player website of the embodiment of FIG. 1 ;
  • FIG. 9 is a flowchart illustrating a method for creating and printing a ticket purchase voucher
  • FIG. 10 illustrates a ticket purchase voucher selection page of the player website
  • FIG. 11 is a flowchart illustrating a method for a player to purchase a ticket and for a lottery operator to correspondingly sell the ticket to a player;
  • FIG. 12 illustrates a ticket purchase voucher for purchasing multiple tickets
  • FIG. 13 illustrates another system for redeeming tickets
  • FIG. 14 illustrates a player identification device and a selection slip
  • FIG. 15 illustrates part of a lottery database of the embodiment of FIG. 13 ;
  • FIG. 16 is a flowchart illustrating a method for a player to purchase a ticket and for a lottery operator to correspondingly sell the ticket to a player using an account identification device;
  • FIG. 17 is a flowchart illustrating a method for updating draw records for draws of on on-line lotteries and for checking on-line lottery tickets;
  • FIG. 18 is a flowchart illustrating a method for updating event records for events in on-line games and for checking on-line game tickets;
  • FIG. 19 is a flowchart illustrating a method or providing an account checking service
  • FIG. 20 illustrates a on-line lottery ticket summary report setting out information about a player's on-line lottery tickets and allowing the player to obtain a prize redemption voucher
  • FIG. 21 is a flowchart illustrating a method by which a player may obtain a prize redemption voucher
  • FIG. 22 illustrates an example prize redemption voucher
  • FIG. 23 is a flowchart illustrating a method by which a player may use a prize redemption voucher to redeem prizes for one or more winning tickets.
  • the word “exemplary” refers to examples of various items and does not denote a preferred or necessary feature of any embodiment or of the invention.
  • a first example embodiment of the invention will be described with reference to several exemplary on-line lotteries and on-line games.
  • the first exemplary on-line lottery will be referred to as Lotto 7/47.
  • a lottery player selects a set of seven different played numbers between 1 and 47 (inclusive of numbers 1 and 47).
  • the set of seven played numbers is referred to as a Lotto 7/47 played number set.
  • a lottery operator conducts a draw to select a set of winning numbers consisting of seven different regular numbers and a bonus number, also between 1 and 47.
  • the bonus number is different from all of the winning numbers.
  • the player may win different prizes if his played numbers match the winning numbers and/or the bonus number in various winning combinations, as follows:
  • Some of the prizes a player may win in this exemplary on-line lottery are shared prizes. Shared prizes are calculated by first determining a total prize amount for a particular winning combination and then dividing the total prize value by the number of tickets that have the winning combination to determine what share of the total prize amount each ticket will win.
  • the Grand Prize is a shared prize and the total prize value for the Grand Prize is determined by the lottery operator prior to each draw of the on-line lottery. For example, if the total prize value for the Grand Prize is $10 million and 4 tickets have the 7/7 regular numbers winning combination, then each ticket wins $2.5 million.
  • Some shared prizes may be pari-mutuel prizes, for which the total prize amount may be determined as a portion of the ticket sales revenue for the on-line lottery.
  • the second, third, fourth, fifth and sixth prizes are pari-mutuel prizes.
  • One of the prizes is a fixed prize with the same prize being awarded for each ticket having the specified winning combination.
  • the free ticket prize for the 3/7 regular numbers winning combination is a fixed prize.
  • the present invention may be used with on-line lotteries and games having any type or any combination of types of prizes.
  • the lottery operator conducts a draw of the Lotto 7/47 on-line lottery each week on Friday at 9 p.m. Eastern Standard Time.
  • the second exemplary on-line lottery will be referred to as Tag.
  • a six digit played number is automatically selected for the lottery player.
  • the played number may be referred to as a Tag played number.
  • the single six digit played number is a played number set for the Tag on-line lottery and may also be referred to as a Tag played number set.
  • the lottery operator selects a six digit winning number for the Tag on-line lottery.
  • the winning number may be referred to as a Tag winning number or a Tag winning number set.
  • the player may win different prizes if various winning combinations of digits in his played number match corresponding digits in the winning number, as follows:
  • This exemplary Tag on-line lottery may only be played in conjunction with another on-line lottery, such as the Lotto 7/47 on-line lottery described above.
  • the Lotto 7/47 on-line lottery is referred to as a host on-line lottery and the Tag on-line lottery is referred to as an associated on-line lottery.
  • a player may request that one or more Tag played number sets be added to a ticket for the Lotto 7/47 on-line lottery.
  • On draw dates for the Lotto 7/47 on-line lottery the lottery operator draws a winning number set for the host Lotto 7/47 and also draws a winning number for the associated Tag on-line lottery.
  • the prize for matching the first or the last digit of the Tag winning number is a free play of the host on-line lottery in the next draw after the ticket is redeemed, including a free played number for the Tag on-line lottery draw on the same date.
  • Players who elect to play the Tag on-line lottery on a ticket may win a prize in the Lotto 7/47 on-line lottery, the Tag on-line lottery or in both on-line lotteries.
  • the third exemplary on-line lottery will be referred to as Keno.
  • a lottery player is asked to select a play category between two and ten. If the player chooses play category two, he then chooses a set of two different played numbers between 1 and 70 (inclusive of numbers 1 and 70). Similarly, if the player chooses play category ten, the player chooses a set of ten different played numbers between 1 and 70. Similarly, if the player chooses any of play categories three to nine, the player chooses a corresponding amount of different played numbers between 1 and 70.
  • the player's set of played numbers is referred to as a Keno played number set.
  • the lottery operator conducts a draw to select a winning number set consisting of 20 different winning numbers between 1 and 70.
  • the player may win a prize depending on the play category chosen and how many of the played numbers match the winning numbers.
  • Various winning combinations are defined as follows:
  • the player's played number set includes a winning combination
  • the player is awarded a prize equal to the amount wagered by the player for the set of played numbers multiplied by the wager multiplier. For example, a player who chooses play category seven will choose a set of seven different played numbers between 1 and 70. In this exemplary Keno on-line lottery, the player may wager from $1, $2, $5 or $10 for each set of played numbers. If the seven played numbers match seven of the twenty winning numbers, the player wins 5,000 times the amount wagered.
  • the lottery operator conducts a draw of the Keno on-line lottery every day at 9 p.m. Eastern Standard Time.
  • the Keno on-line lottery is not a host lottery for the Tag on-line lottery.
  • the Keno on-line lottery could also be a host lottery for the Tag on-line lottery.
  • a played number set or played number for an on-line lottery that includes a winning combination may be referred to as a winning played number set or as a winning played number.
  • a ticket that includes at least one winning played number set or winning played number may be referred to as a winning on-line lottery ticket, a winning lottery ticket or more generally as a winning ticket.
  • Sports Line and Over/Under Two exemplary on-line games used in this description of exemplary embodiments of the invention will be referred to as Sports Line and Over/Under.
  • each week the lottery operator identifies a number of sporting events and sets various odds corresponding to various possible outcomes of the events. For example, part of a list of odds may include the following events and corresponding odds for the Sports Line and the Over/Under on-line games:
  • the list of events may be referred to herein as an event list.
  • the odds for the Sports Line on-line game are set out under the three columns labeled “V”, “T” and “H” under the heading “Sports Line”. For each event, three possible outcomes may occur: “V” means that the visiting team wins the event; “T” means that the two teams will tie and “H” means that the home team will win the event.
  • the definition of a win or tie is set by the lottery operator and may not match the rules used in the actual event. For example, in this exemplary Sports Line on-line game, for NFL football games the lottery operator has defined a tie as the teams having three or fewer points separating them in the final score. For some events, a tie may not be defined—such as for baseball games, where the rules do not provide for tie games.
  • the odds indicate the lottery operator's estimate of how likely each outcome is. A higher value indicates that the lottery operator believes the outcome is less likely to occur.
  • the lottery operator has specified that a player may make a bet by selecting between three and six events and specifying a wager amount. If the player correctly predicts the outcome of all of the selected events, the player wins the bet and wins a prize.
  • the predictions made by the player are collectively referred to as a Sports Line prediction set.
  • the odds for the Over/Under on-line game are set out under the three columns marked “O”, “#” and “U”.
  • the value in the “#” column indicates the threshold number of points. A player may predict that the combined scores of the teams in each event will be over this threshold number of points or under it.
  • the outcome of the event is “Over” if the total points scored by the teams is over the threshold.
  • the outcome of the event is “Under” if the total points scored by the teams is under the threshold. For example, in event 32, a player who wishes to make a bet using the over/under odds for this event may bet that Washington and Toronto will score over or under 5.5 goals in their hockey game.
  • the player makes a bet by selecting between two and six events and predicting whether the outcome will be Over or Under the threshold in each event.
  • the player also selects a wager amount for the bet.
  • the predictions made by the player are collectively referred to as an Over/Under prediction set.
  • a payout value for the Over/Under prediction set is determined by multiplying the player's wager by the odds of the all of the predicted outcomes. The player wins the bet and is entitled to receive the payout value if all of the player's predictions are correct.
  • each event is shown with odds for the Sports Line on-line game and for the Over/Under on-line game.
  • the two on-line games are separate and a lottery operator may optionally use different selection slips to allow players to make bets in the different on-line games.
  • a single selection slip allowing bets to be made on either or both of the on-line games may be used.
  • players could be permitted to make bets that have both Sports Line and Over/Under outcomes selected.
  • the lottery operator provides event lists on a weekly basis.
  • the lottery operator may provide event lists which have time periods that overlap with other event lists, or may provide events lists that have some events in common.
  • the lottery operator may not divide events into lists and may simply having single event list.
  • the lottery operator will typically identify events as part of an event list to permit the event list to be identified on a selection slip.
  • An on-line game ticket on which a player has won his or her bet may be referred to as a winning on-line game ticket, a winning game ticket or more generally as a winning ticket.
  • a winning on-line game ticket In both the Sports Line and Over/Under on-line games described above, all of the predictions made by a player in the prediction set must be correct for the player to win the bet.
  • an on-line game ticket will be a winning on-line game ticket as long as the prediction set on the ticket (or at least one of the prediction sets, if multiple predictions sets are permitted on a single ticket) matches the appropriate corresponding criteria set by the lottery operator.
  • a player establishes a player account with the lottery operator. The player then purchases tickets, which are associated with the player's account as they are purchased. Several methods for purchasing tickets and associating the tickets with a player account are described below. The invention is not limited to any particular method of buying tickets and associating the tickets with a player account and methods other than those described here may be used to do so.
  • the ticket purchase voucher encodes information related to a proposed ticket.
  • the player then presents the ticket purchase voucher to a ticket vendor, who uses the ticket purchase voucher to sell a ticket corresponding to the proposed ticket to the player.
  • the player receives a ticket receipt setting out information about the ticket.
  • the player may be able to use the ticket purchase voucher to purchase the ticket at a player operated ticket vending terminal.
  • Players may also use a player terminal to obtain a prize redemption voucher that corresponds to one or more winning tickets associated with the player's account.
  • the player presents the prize redemption voucher to a ticket vendor.
  • the ticket vendor validates the prize redemption voucher using a ticket vending terminal and gives the player the prizes won on all of the winning tickets corresponding to the prize redemption voucher.
  • the lottery operator operates a lottery computer system.
  • the lottery computer system includes a player account server.
  • a lottery player uses a player terminal to access the player account server and to create a player account.
  • Each player account has an account identification code or user name.
  • the account identification code for each account is unique (with respect to the account identification code for all other player accounts created in the particular embodiment) and may consist of any combination or permutation of letters or numerals.
  • the account identification codes for these exemplary player accounts include KARINA1022, BRIAN237 and SAMANTHA.
  • a lottery operator may impose requirements on the account identification codes that players may use. For example, a lottery operator may set a minimum or maximum number of characters for an account identification code.
  • an account identification code may include the same character (i.e. the same letter or numeral) more than once.
  • the lottery operator may require that each character in an account identification code be different from the other characters in an account identification code. This requirement may be imposed in the lottery operator also permits players to purchase tickets using a selection slip with an account identification region, as is described in PCT patent application No. PCT/CA2006/000270, International Publication Number WO 2006/092039A1.
  • FIG. 1 illustrates a system 100 that includes a lottery computer system 102 , ticket vending terminals 104 and player terminals 106 .
  • a system according to the present embodiment will include at least one ticket vending terminal 104 and at least one player terminal 106 .
  • the lottery computer system 102 is operated by a lottery operator (not shown), who may operate various types of on-line lotteries and on-line games, including the exemplary on-line lotteries and on-line games described above and other on-line lotteries or on-line games.
  • Some of the ticket vending terminals 104 are operated by ticket vendors (not shown). Some ticket vending terminals 104 may also be player operated terminals, which a player may use without the assistance of a ticket vendor. The description below is generally set out in terms of ticket vending terminals that are operated by ticket vendors. A player operated ticket vending terminal may be used in a manner similar to a ticket vendor operated ticket vending terminal.
  • Each ticket vending terminal 104 is coupled, or is capable of being coupled, to the lottery computer system 102 to permit data communication between the ticket vending terminal 104 and the lottery computer system 102 .
  • Some of the ticket vending terminals 104 may be coupled to the lottery computer system 102 through a private communication network 108 .
  • the private communication network 108 may be a wide area network (WAN), a private data communication network comprising proprietary (owned, rented or leased) data lines or any other type of data network.
  • the private communications network 108 may be a combination of two or more of these and other types of data communication networks.
  • Ticket vending terminals 104 b and 104 c are coupled to the lottery computer system 102 through private communication network 108 .
  • ticket vending terminals 104 may be coupled to the lottery computer system 102 through dial-up telephone connections or another type of point-to-point connection that permits data communication between the lottery computer system 102 and the ticket vending terminal 104 .
  • ticket vending terminal 104 a is coupled to the lottery computer system 102 through a dial-up telephone connection 109 , which may be maintained at all times or may be established when required to allow data communication between ticket vending terminal 104 c and lottery computer system 102 .
  • ticket vending terminals 104 may be coupled to the lottery computer system 102 through a publicly accessible communications network (a “public network”), such as the Internet.
  • a public network such as the Internet
  • ticket vending terminal 104 d is coupled to the lottery computer system 102 through public network 110 .
  • Ticket vending terminals 104 coupled to the lottery computer system 102 through the public network 110 may be coupled using a virtual private network or another secure communications protocol or methodology.
  • a ticket vending terminal 104 may be coupled, or may be capable of being coupled, to the lottery computer system 102 in more than one way, to provide an alternative method of communication if a primary method has failed or is unavailable.
  • connection between lottery computer system 102 and any particular ticket vending terminal 104 may be persistent or it may be made intermittently as required for data communication between the lottery computer system 102 and the ticket vending terminal 104 .
  • the coupling includes a publicly accessible network, such as the Internet
  • communications between the lottery computer system 102 and any of the ticket vending terminals 104 may be secured using an encryption system or other security technique.
  • a security technique or mechanism may optionally be used to secure all communications between the lottery computer system 102 and any ticket vending terminal 104 , regardless of the type of connection between the lottery computer system 102 and the ticket vending terminal 104 .
  • the ticket vending terminals 104 are used to sell tickets and provide ticket receipts to players.
  • Each ticket vending terminal 104 (or at least some of the ticket vending terminals 104 ) includes a scanner or scanning device capable of reading or scanning machine readable information from a ticket purchase voucher. The sale of tickets to players is further described below.
  • Lottery computer system 102 may be coupled to some or all of the player terminals 106 through public network 110 . Some player terminals 106 may also be coupled to the lottery computer system 102 directly (for example, using a dial-Lip connection) or through another network. Each of the player terminals 106 is capable of communicating with lottery computer system 102 and typically includes several output devices such as a display screen and a printer. Each player terminal 106 includes a printer that can be used to print a ticket purchase voucher or a prize redemption voucher. In addition, each player terminal includes one or more input devices (such as a keypad, keyboard, computer mouse or remote control device). A player terminal 106 may be any type of device that is capable of being coupled to and communicating with the lottery computer system 102 .
  • different player terminals 106 may be personal computers, Internet-enabled television sets, Internet-enabled set-top-boxes used with cable, satellite or other digital communication systems, portable wireless communications devices such as personal data assistant (PDA) devices, cellular phones and wireless portable computers.
  • PDA personal data assistant
  • a player uses a player terminal 106 to access a ticket purchase voucher creation page 112 ( FIG. 2 ) accessible on the lottery operator's website.
  • the player uses the ticket purchase voucher creation page 112 to obtain a ticket purchase voucher 113 .
  • the ticket purchase voucher 113 includes a ticket purchase voucher code 136 ( FIG. 2 ) on it in a machine-readable format, such as a bar code.
  • the player then presents the ticket purchase voucher to a ticket vendor who operates a ticket vending terminal 104 .
  • the ticket vendor uses the ticket vending terminal 104 to process the ticket purchase voucher 113 and to issue a ticket receipt 114 to the player.
  • the player may also be able to use a ticket purchase voucher 113 to purchase tickets at a player operated ticket vending terminal 104 .
  • a player may also use a player terminal 106 to select one or more winning tickets associated with the player's account and obtain a prize redemption voucher 133 corresponding to the selected winning tickets. The player then presents the prize redemption voucher to a ticket vendor who operates a ticket vending terminal 104 . The ticket vendor uses the ticket vending terminal 104 to process the prize redemption voucher 133 and gives the prizes 135 corresponding to the selected winning tickets to the player. In some embodiments, a player may be able to use a prize redemption voucher 133 at a player operated ticket vending terminal 104 to obtain the prizes 135 .
  • FIG. 2 illustrates a ticket purchase voucher creation page 116 for the Lotto 7/47 on-line lottery, a ticket purchase voucher 117 for the Lotto 7/47 on-line lottery and a corresponding ticket receipt 118 .
  • Ticket purchase voucher creation pages 112 are web pages that are accessible on the lottery operator's website.
  • a lottery operator will provide a ticket purchase creation page 112 for each on-line lottery (or on-line game) with which it uses the present invention.
  • a lottery operator accesses the ticket purchase voucher creation pages 112 using a web browser operating on the player's terminal 106 . The player completes the ticket purchase voucher creation page 112 and then uses it to create a ticket purchase voucher 113 .
  • Lotto 7/47 ticket purchase voucher creation page 116 is displayed on a display screen (not shown) of player terminal 106 b , in the example of FIG. 2 .
  • Lotto 7/47 ticket purchase voucher creation page 116 includes four played number selection boards 121 , 122 , 123 and 124 in which a player may manually select up to four played number sets for a Lotto 7/47 ticket.
  • Ticket purchase voucher creation page 116 also has an auto-pick selection field 126 in which a player can select from zero to ten additional automatically selected played number sets for the Lotto 7/47 on-line lottery on the ticket.
  • Ticket purchase voucher creation page 116 also includes a tag selection field 128 in which a player may select from zero to ten automatically selected Tag played number sets for the Tag on-line lottery associated with the Lotto 7/47 on-line lottery.
  • Ticket purchase voucher creation page 116 also includes an advance draw selection field 130 in which the player may choose from one to ten draws for which the player wishes to purchase a ticket.
  • a player named Karina Jones who's player account has the account identification code KARINA1022, has completed the Lotto 7/47 ticket purchase voucher creation page 116 to manually select two played number sets.
  • the first played number set includes the played numbers 8, 12, 23, 29, 32, 27 and 45.
  • the second played number set includes the played numbers 2, 18, 24, 28, 33, 39 and 42.
  • the player has also chosen to add 1 additional automatically selected Lotto 7/47 played number set, 2 Tag played number sets and to purchase a ticket for four draws.
  • ticket purchase voucher 117 is printed at player terminal 106 b using a printer attached to the player terminal 106 b
  • Ticket purchase voucher 117 includes a ticket information section 132 and a ticket purchase voucher code section 134 .
  • ticket information section 132 Various information about the ticket is set out in ticket information section 132 , including the player account with which a ticket purchased with the ticket purchase voucher 117 will be associated, the played number sets selected for the ticket and other information.
  • ticket information section 132 includes information that a lottery operator may use to confirm the details of the players selections for the ticket.
  • the ticket information section need not contain any specific information and is optional.
  • the ticket information section is provided and contains information that a lottery player may use to understand the played numbers and other options for the ticket that the ticket purchase voucher can be used to purchase.
  • the ticket purchase code section 134 includes a machine readable ticket purchase voucher code 136 which encodes a ticket purchase voucher code.
  • the ticket purchase voucher code is set out in a bar code.
  • the ticket purchase voucher code 136 may be set out in the ticket purchase voucher code section 134 in any machine readable format, such as optically scannable characters, single or multi-dimensional bar codes or any other machine recognizable pattern or character set.
  • the ticket purchase voucher code 136 for any particular ticket purchase voucher is different from the ticket purchase voucher code for all other ticket purchase vouchers that are valid at the time the particular ticket purchase voucher is issued.
  • a ticket purchase voucher is valid if it can be used to purchase a ticket for an on-line lottery or on-line game.
  • a ticket purchase voucher may be valid indefinitely or it may expire at a particular time, or when a specific event occurs or a specific condition becomes true.
  • Ticket purchase voucher 117 does not expire.
  • Karina Jones can use the ticket purchase voucher to purchase a ticket for the next four draws of the Lotto 7/47 on-line lottery whenever she chooses to purchase a ticket with the ticket purchase voucher.
  • a lottery operator may choose to make a voucher valid for a fixed time period, a fixed number of uses, or may set some other expiry rule for a ticket purchase voucher.
  • a lottery operator may choose to use any combination of expiry rules for the ticket purchase vouchers used with the lottery operator's on-line lottery and/or on-line games.
  • the lottery operator may require that a ticket purchase voucher must be used within 1 week of being printed.
  • the ticket purchase voucher may optionally set out the time at which the ticket purchase voucher expires.
  • the ticket information section 132 of ticket purchase voucher 117 includes the ticket purchase voucher code set out in human readable form. It is optional to print the ticket purchase voucher code in human readable form in the ticket information section 132 .
  • FIG. 2 also illustrates a ticket receipt 118 that corresponds to the player's selections on the ticket purchase voucher creation page 116 and the ticket purchase voucher 117 .
  • the exemplary ticket receipt 118 includes the name 140 of the on-line lottery indicating that it is a ticket for the Lotto 7/47 lottery, a date range 142 indicating that it is valid for four draws between Jun. 8, 2005 and Jun. 18, 2005.
  • the ticket receipt 118 sets out the two Lotto 7/47 played number sets manually chosen by the player and an automatically selected played number set chosen for the player by the lottery computer system 102 .
  • the automatically selected Lotto 7/47 played number set consists of the played numbers 12, 17, 21, 29, 32, 37 and 43.
  • ticket receipt 118 sets out two Tag played numbers, 398587 and 957238, for the Tag on-line lottery and the word “Played” to indicate that the player has chosen to participate in the associated Tag on-line lottery.
  • the ticket receipt sets out Karina Jones' account identification code KARINA1022.
  • a ticket receipt may set out part of a player's account identification code or another datum related to the player such as the player's name.
  • Ticket receipt 118 also contains a human readable ticket code 150 , which in this example is a sixteen digit number set out in four sets of four digits: 5933-3748-0958-3924.
  • a ticket code is assigned by the lottery computer system 102 to every ticket that is issued.
  • the ticket code is printed on the ticket receipt 114 in a human-readable form.
  • the ticket code is also set out in a machine readable bar code 158 , allowing the ticket code to be scanned by a machine, such as a ticket vending terminal 104 .
  • the ticket code may be set out in only a human readable form or a machine readable form.
  • a first ticket code for the ticket may be set out in human readable form and a different second ticket code for the ticket may be set out in machine readable form.
  • the ticket code allows the ticket to be uniquely identified from all other tickets issued by the lottery operator, at least during a selected time period prior to the issuance of the ticket (for example, one year or five years).
  • the lottery operator may select various mechanisms for assigning ticket codes for tickets, including mechanisms that encode information in the ticket code.
  • Such encoded information may include the particular on-line lottery or on-line game that the ticket is issued for, the draws the ticket is issued for and check digits that can be used to ensure the validity of the ticket code, the ticket receipt 118 and the ticket.
  • Ticket receipt 118 includes a vendor terminal code 152 .
  • the vendor terminal code 152 identifies the ticket vending terminal 104 used to issue ticket receipt 114 .
  • the vendor terminal code 152 may identify the ticket vendor who operates the ticket vending terminal, so that tickets issued at different ticket vending terminals operated by the same ticket vendor have the same vendor terminal code.
  • the vendor terminal code 152 uniquely identifies the specific ticket vending terminal 104 at which the ticket was issued, and accordingly different ticket vending terminals operated by the same ticket vendor are identified by different vendor terminal codes.
  • Other ticket receipts 114 according to the present invention may not include a vendor terminal code.
  • Ticket receipt 118 includes a verification code 154 .
  • the verification code 154 may be used to verify the integrity of ticket receipt 114 .
  • Verification code 154 may be generated using a formula based on other components of the ticket and other data (such as the date and time on which the ticket is issued) or it may be created for the ticket randomly, pseudo-randomly (i.e. based on a seed value or other initial value), using a list of rotating values or verification codes, or using any other formula or method.
  • the verification code 154 may be used in the place of, or in addition to, the use of check digits in the ticket code 150 .
  • Other ticket receipts 114 according to the present invention may not include a verification code.
  • FIG. 3 illustrates a ticket purchase voucher creation page 216 and a ticket purchase voucher 218 for the Keno on-line lottery and a corresponding ticket receipt 218 .
  • Ticket purchase voucher creation page 216 has four boards 221 , 222 , 223 and 224 . On each board, a player may enter up to ten played numbers that form a played number set. In boards 221 - 224 , a player manually types in the played numbers that the player wishes to choose. This differs from the selection of played number on boards 121 - 124 ( FIG. 2 ), in which a player was presented with a cell for each number that the player could choose as a played number. A lottery operator may choose to provide individual cells for the different possible numbers in a player number set or may allow a player to manually type in the numbers on any of its ticket purchase voucher creation pages. The player Karina Jones has manually selected two played number sets in boards 221 and 222 .
  • Ticket purchase voucher creation page 216 includes an auto-pick selection field in which a player may choose a play category and wager for up to ten additional automatically selected played number sets.
  • a player may choose to purchase a ticket with only automatically selected played number sets and may leave all of the boards 221 - 224 blank.
  • Ticket purchase voucher creation page 216 also includes an advance draw selection field 130 .
  • Ticket purchase voucher 217 includes information about the player's selections in a ticket information section 232 and a machine readable ticket purchase voucher code in a ticket purchase voucher code section 234 .
  • Ticket receipt 218 sets out the details of a ticket purchase by the player using ticket purchase voucher 217 .
  • the automatically selected played number set is identified as having been automatically selected for the player.
  • FIG. 4 illustrates an exemplary ticket purchase voucher creation page 316 , a ticket purchase voucher 317 and a corresponding ticket receipt 318 for the Sports Line on-line game.
  • Ticket purchase voucher creation page 316 includes an event list 321.
  • event list 321 corresponds to the events listed above in the description of the Sports Line on-line game.
  • Event list 321 identifies the various outcomes and odds for each event that a player may select as part of a bet. To make a bet, a player selects from three to six events and selects one outcome per event. The player selects the outcomes by clicking the radio button beside the odds for the outcome.
  • Ticket purchase voucher creation page 316 also includes wager amount field 322 , in which a player can enter a wager for a bet.
  • a player may type in a wager amount of the player's choice.
  • the lottery operator may permit the player to choose from a number of predetermined wager amounts.
  • the lottery operator may provide options for the predetermined wager amounts in the form of radio button selections, a drop down list or another mechanism for limiting the player's choice of the wager amount.
  • the lottery operator may have a number of predetermined amounts and may also allow a player to choose a different wager than any of the predetermined amounts.
  • Ticket purchase voucher 317 includes information about the player's selections in a ticket information section 332 and a machine readable ticket purchase voucher code in a ticket purchase voucher code section 334 .
  • the player must purchase a ticket prior to beginning of the earliest event on which the player's bet is based. In this example, the voucher states that the voucher must be used before 11:45 am on Saturday, Nov. 12, 2005. Ticket purchase voucher 317 expires at that time.
  • Ticket receipt 318 sets out the player's Sports Line prediction set at 344 - 347 .
  • ticket purchase voucher 317 set out the payout value based on the wager and the odds for the selected outcomes.
  • FIG. 5 illustrates an exemplary ticket purchase voucher creation page 416 , a ticket purchase voucher 417 and a corresponding ticket receipt 418 for the Over/Under on-line game.
  • Lottery computer system 102 includes a lottery database 160 , a player account server 162 and a ticket server 164 .
  • Lottery computer system 102 may be a single computer or may include various interconnected computers and other devices, including communication and data storage devices.
  • Lottery database 160 , player account server 162 and ticket server 164 may reside and operate on one or more of the computers or related systems that comprise lottery computer system 102 .
  • portions of the player account server may operate on different computers which may be distributed across a large or small geographic area.
  • portions of the lottery computer system may operated by the lottery operator indirectly through a third party.
  • Player account server 162 manages the creation of player accounts and the creation of ticket purchase vouchers 113 .
  • Lottery players use player terminals 106 to access player account server 162 .
  • communications between the lottery computer system 102 and a player terminal 106 may be secured using an encryption system or other security technique.
  • a player terminal 106 used by a player may be referred to as the player's terminal.
  • Player account server 162 includes one or more player interfaces 166 . Each player interface 166 facilitates communications between the player account server 162 and one or more of the player terminals 106 .
  • player interface 166 a includes a player website 167 a , which players may access by using a web browser operating on a player terminal 106 , such as a personal computer or any other web-enabled computing device.
  • Player interface 166 a communicates with web browsers to receive information from the player terminals 106 and to transmit information to the player terminals 106 . For example, player interface 166 a receives information about new player accounts and creates a corresponding player account record 514 in the lottery database 160 . This is further described below in relation to method 2100 .
  • Player interface 166 a receives Ticket Purchase Voucher Requests 560 from player terminals 106 and transmits ticket purchase vouchers 113 to the player terminals allowing ticket purchase vouchers 113 to be printed at the player terminals.
  • Ticket Purchase Voucher Requests 560 and the creation of ticket purchase vouchers are further described below in relation to method 3000 .
  • Player interface 166 a also receives Prize Redemption Voucher Requests 3220 from player terminals 106 and transmits prize redemption voucher 133 allowing prize redemption vouchers 133 to be printed at the player terminals. Prize Redemption Voucher Requests 3220 and the creation of prize redemption vouchers are further described below in relation to method 3200 ( FIG. 22 ).
  • Other player interfaces 166 may be configured to allow various types of player terminals 106 to access the player account server to create player accounts or to obtain information relating to tickets associated with a player account.
  • other player interfaces 166 may be adapted to communicate with portable communication devices with small display screens such as portable digital assistant (PDA) devices or portable telephone devices.
  • PDA portable digital assistant
  • Other player interfaces 166 may be adapted to communicate with computer programs executing on a player terminal 106 and to control the display of information by such computer programs.
  • Lottery database 160 is used to store information about player accounts, draws of the on-line lotteries, events in the on-line games, ticket purchase vouchers and about tickets issued by the lottery operator.
  • Many different data structures may be used to store information about player accounts, on-line lottery draws, on-line game events and tickets and the present invention is not limited to any particular data structure or data structures for doing so.
  • Skilled persons will be able to design different data structures to accommodate different types of on-line lotteries and games and to accommodate different computers, other devices, operating systems and software that may be used as part of a lottery computer system.
  • FIGS. 6 a - 6 c illustrate a portion of lottery database 160 .
  • Lottery database 160 includes a player account table 502 , on-line lottery draw tables 504 , on-line lottery ticket tables 506 , a ticket purchase voucher table 570 and a prize redemption voucher table 574 .
  • player account table 502 includes a player account record 514 for each player account.
  • Ticket purchase voucher table 570 includes a ticket purchase voucher record 572 for each ticket purchase voucher 113 .
  • Prize redemption voucher table 574 includes a prize redemption voucher record 576 for each prize redemption voucher 133 .
  • Each player account record 514 contains information about one player account Three player account records 514 are illustrated in FIG. 6 a .
  • Player account table 502 also contains other player account records 514 .
  • each player account record 514 includes the following fields:
  • Account ID The account identification code for the player Code account.
  • Name The player's name. Address The player's address. Phone The player's phone number. Fax The player's fax number.
  • E-mail The player's e-mail address. birth Date The player's birth date. Sex The player's sex. Income The player's income range.
  • Player Ticket This field contains a link or reference to each of the List tickets associated with the player account, allowing the tickets to be identified. The reference to the tickets may be any mechanism for identifying tickets.
  • the reference may be direct (such as a list of ticket codes or ticket record identifiers) or indirect (such as a pointer to or the name of a list, index or table containing ticket codes or ticket record identifiers).
  • a ticket record identifier may identify a ticket table 506 (FIG. 6b) or 510 (FIG. 6c) and a ticket record 524 or 538 within the ticket table that relates to a particular ticket associated with the player account.
  • the structure of on-line lottery ticket records 524 and on-line game ticket records 538 is described below. In this embodiment, this field contains a list of ticket codes for each ticket associated with the player account.
  • the on-line lottery or on-line game for each ticket is also identified, to allow the ticket record for each ticket to be located in the appropriate ticket table 506 or 510 (FIG. 6b).
  • the event list is also identified.
  • the field may contain a list of ticket codes without grouping the ticket codes by on- line lottery or on-line game.
  • the specific on-line lottery or on-line game and event list for which the ticket was issued may be determined by examining the ticket code (which may be coded to indicate the on-line lottery or on-line game for which the ticket is valid) or by searching the various ticket tables.
  • this field may be omitted and the lottery ticket records for tickets associated with a player account may be identified by searching through lottery ticket records using the Associated Player Account field in the lottery ticket records.
  • Player Ticket This field contains a link or reference to each of the Purchase ticket purchase vouchers associated with the player Voucher List account, allowing the ticket purchase vouchers to be identified.
  • Player Prize This field contains a link or reference to each of the Redemption prize redemption vouchers associated with the player Voucher List account.
  • Method 2100 ( FIG. 7 ) set a method of creating an account.
  • the player website 167 a ( FIG. 1 ) includes a welcome web page.
  • a player may access the account creation service by clicking on a “Create Account” button 604 .
  • a player selects an account identification code.
  • a player's account ID code may consist of any combination or permutation of letter or numbers. Also, in the present embodiment, the order of characters is sufficient to distinguish two account identification codes.
  • the account identification code KARINA1022 is distinct from the account identification code KARINA1202.
  • Each player account has a password, which is stored in the Password field in the player account record 514 .
  • the password may optionally be stored in an encrypted form.
  • Personal information about a player is stored in the Name, Address, Phone, Fax, E-mail, birth Date, Sex and Income fields of the player account record 514 .
  • a player may choose not to provide some of this information, and the corresponding field may be left empty or omitted from a particular player account record 514 , depending on the data structure used to store a player account record.
  • the lottery operator may choose not to include some of the fields set out above. For example, a lottery operator that chooses to permit only anonymous player accounts may provide for only an Account ID Code field, an Account Password field, a Player Ticket List field, a Player Ticket Purchase Voucher List field and a Player Prize Redemption Voucher List field in the player account records of that embodiment.
  • an exemplary player account record 514 for the account identification code KARINA1022 may contain the following information:
  • the Player Ticket List field in the player account record 514 for Karina Jones' player account includes a reference to an Over/Under ticket with the ticket code 3576-1942-8572-9234. This ticket is valid for the Over/Under on-line game and is based on the events on event list 8846 (not shown).
  • Event list 8846 is similar to event list 8845 in that it sets out events for the Over/Under on-line game (and for the Sports Line on-line game), but relates to a different time period (which may overlap with the time period corresponding to event list 8845) and to events that occur within that time period.
  • lottery database 160 includes an event table and a ticket table for the Over/Under on-line game with data about events and tickets relating to event list 4524.
  • event tables and ticket tables relating to different event lists are stored as separate tables.
  • event records relating to different event lists may be combined in one table and ticket records relating to different event lists may be combined in one table.
  • events may not be divided into different event lists.
  • Each ticket purchase voucher record 572 in the ticket purchase voucher table 570 corresponds to one ticket purchase voucher created by a player.
  • each voucher record 572 includes the following fields and data:
  • TP Voucher Code The ticket purchase voucher code for the voucher.
  • Player account ID The account identification code of the player account code with which the voucher is associated.
  • Ticket Type The identity of the on-line lottery or on-line game for which a ticket will be issued with the voucher.
  • Proposed Ticket This field contains information required to issue a Information ticket for the on-line lottery or on-line game identified in the Ticket Type field.
  • this field includes details about the ticket a player wishes to purchase with the voucher. The details may include played number sets, the number of automatically selected numbers requested, the number of draws that for which a ticket should be printed or other ticket information, depending on the rules of the on-line lottery.
  • this information may include a selection set, wager amounts, depending on the rules of the on-line games.
  • the ticket information may be recorded in one or more fields, depending on the information recorded.
  • voucher records are maintained in a single ticket purchase voucher table 570 .
  • voucher records may be kept in a different data structure.
  • voucher records for different on-line lotteries and on-line games may be kept in different tables or in other types of data files.
  • the voucher records for ticket purchase vouchers 117 , 217 and 317 have the following contents:
  • Event 56 Under Event 57: Over Event 60: Over
  • FIG. 6 a illustrates the associations between the player account record 514 for Karina Jones' player account and the ticket purchase voucher records 572 for her ticket purchase vouchers. Maintaining a list of ticket purchase vouchers associated with a player account within the corresponding player account record 514 allows a player's ticket purchase vouchers to be identified.
  • a lottery operator may permit a player to save ticket purchase vouchers within the player's account and may allow a player to modify a saved ticket purchase voucher, to re-print a ticket purchase voucher or to delete a save ticket purchase voucher.
  • the player account record may not have a Player Ticket Purchase Voucher field and a player's ticket purchase vouchers may not be recorded in the corresponding player account record.
  • a player's ticket purchase vouchers may be identified by searching through a ticket purchase voucher table for ticket purchase voucher in which the player's account is identified.
  • Each prize redemption voucher record 576 in the prize redemption voucher table 574 corresponds to one prize redemption voucher created by a player.
  • each prize redemption voucher record 576 includes the following fields and data:
  • Field Information recorded in field PR Voucher Code A prize redemption voucher code for the prize redemption voucher.
  • Player account ID The account identification code for the player account code with which the prize redemption voucher is associated.
  • Winning Ticket A list or reference to the winning tickets associated List with the prize redemption voucher.
  • Total Prize The total prize or prizes won by all of the winning tickets associated with the prize redemption voucher. If more than of the associated winning tickets has won a cash prize, the total cash prize is recorded. Other prizes such as free tickets or merchandise are also recorded.
  • An example prize redemption voucher record 577 may have the following contents:
  • FIG. 6 a also illustrates the associations between the player account record 514 for Karina Jones' player account and prize redemption voucher records 577 .
  • the creation of prize redemption voucher record 577 is described below in relation to method 3200 . Maintaining a list of prize redemption vouchers associated with a player account allows a player's prize redemption vouchers to be identified. The lottery operator may allow a player to modify or delete prize redemption vouchers or to re-print a prize redemption voucher. In other embodiments, a player account record 514 may not have a Player Prize Redemption Voucher List field. In some embodiments, a player's prize redemption vouchers may be identified by searching the prize redemption voucher table for prize redemption voucher records in which the player's account is identified.
  • a player may optionally create an anonymous account, for which personal information that could identify the player is not recorded.
  • the Account ID Code, the Account Password, the Player Ticket List fields and the Player Ticket Purchase Voucher List are required for the operation of a player account in this embodiment and the information stored in these fields is required even for an anonymous account.
  • a player may optionally not provide some or all of the information for the personal information fields described above.
  • a player may choose not to provide his name and address, but could optionally provide sex and income information to allow some demographic analysis of lottery players. Alternatively, the player may not provide any personal information.
  • a lottery operator may designate some personal or other information as required information.
  • the lottery operator may require a lottery player to provide the player's birth date to allow the lottery operator to ensure that only players of a certain age access the player account. Any combination of information may be designated as required information or optional information by a lottery operator.
  • the personal information fields described in relation to the present embodiment are only an example.
  • a lottery operator may choose not to collect any personal information and may make all player accounts anonymous accounts.
  • a player account record 514 may comprise only an Account ID field, an Account Password field, a Player Ticket List field, a Player Ticket Purchase Voucher List field and a Player Prize Redemption Purchase Voucher List field.
  • a lottery operator may not require a player to enter a password when accessing a player account.
  • a player account record would not include an Account Password field.
  • FIGS. 6 b and 6 c Reference is next made to FIGS. 6 b and 6 c.
  • Each draw record 518 in the draw tables 504 contains information about a draw of an on-line lottery, such as the date of the draw, a draw number, winning numbers for the host on-line lottery and for any associated on-line lottery and prize information for the host on-line lottery and any associated on-line lottery.
  • Each of the draw records 518 in Lotto 7/47 draw table 516 contains information about one draw of the Lotto 7/47 on-line lottery and the corresponding draw of the associated Tag on-line lottery on the same draw date.
  • a single draw record is used to maintain information about both a host on-line lottery and its associated on-line lottery, since the two on-line lotteries share information such as their draw date and since the tickets valid for the associated on-line lottery are a subset of those valid for the host on-line lottery.
  • separate draw tables could be used for the two on-line lotteries.
  • each draw record 518 in the Lotto 7/47 draw table includes the following fields:
  • Draw ID An identifier for the draw. This may be a draw number, or any other type of identifier for the draw. This field is optional, especially if the date (or date and time) of the draw, or another field such as a record number field, can be used to uniquely identify the draw. In this exemplary embodiment, each draw is assigned a numerical draw number, in sequential order. Draw Date The date on which the draw is scheduled to be conducted. In another embodiment, this field may also include the time of the draw, particularly if more than one draw for the on-line lottery is conducted on a particular day. Lotto 7/47 The winning number set for this draw of the Lotto 7/47 Winning Number on-line lottery.
  • Draw Ticket List This field contains a link or reference to each of the tickets valid for the draw, allowing the tickets valid for the draw to be identified.
  • the reference to the tickets may be any mechanism for identifying the tickets valid for the draw.
  • the reference may be direct or indirect, as is described above in relation to the Player Ticket List field of the player account records 514. In the present embodiment, this field is a pointer to an index that contains a reference to the lottery ticket records for all tickets that are valid for the draw.
  • Lottery database 160 includes an index for each draw.
  • the index includes a reference to each ticket that is valid for the draw.
  • this link may be omitted and the lottery tickets valid for a draw may be identified by searching the Valid Draw Dates field in lottery ticket records in the appropriate ticket table.
  • the Lotto 7/47 Winning Number Set and Tag Winning Number fields in a draw record 518 will not contain information about winning numbers until after the draws of the on-line lottery or lotteries have been conducted on the draw date and the winning numbers have been determined. If any of the prizes for the on-line lottery are determined based on the number of winners, as in the case of a shared prize, then the prize values will only be known after the draw. If the prizes are pre-determined, as in the case of the Tag on-line lottery, the relevant prize information may be filled in when the draw record is created by the lottery operator.
  • the corresponding prize information may be stored elsewhere in the lottery database 160 (for example in a lottery table (not shown), which may contain rules and other standard information about each on-line lottery, including any fixed or standard prizes).
  • the corresponding prize information field may be omitted, or may contain a reference to the corresponding information stored elsewhere.
  • the Tag Prize Information field is completed after a draw to record the number of winners of each prize offered in the Tag on-line lottery. The actual value of the prizes is recorded separately from the draw record 518 .
  • This information may, for example, be stored in a Tag on-line lottery information file or record (not shown) as another part of the lottery database 160 and is available to the lottery computer system 102 .
  • Each on-line lottery ticket record 524 in the on-line lottery ticket tables 506 contains information relating to a ticket issued for one or more draws of the on-line lottery and any associated lottery. Several ticket records 524 are shown in each of the ticket tables 506 . Each ticket table 506 also contains additional ticket records (not shown) corresponding to additional tickets for the on-line lottery. In this exemplary embodiment, each lottery ticket record 524 includes the following fields:
  • Field Information recorded in field Ticket Code The ticket code for the ticket. Issue Date/Time The date and time at which the ticket was issued by the lottery operator.
  • Host On-line The played number sets selected by the player, or Lottery Played automatically selected for the player, for the host Number Sets lottery. Associated On- An indication of whether the Tag on-line lottery has line Lottery been played on this ticket, and if so, a list of the Tag Information played number sets.
  • This field may contain one or more Tag played number sets selected for the ticket, even if the player elected not to play the Tag on-line lottery.
  • Valid Draw A reference to the draws for which the ticket is valid. Dates In the present embodiment, the date or dates of the draws for which the ticket is valid are set out in this field.
  • this field may contain a list of draw identifiers corresponding the Draw ID field in the draw records 518, the date of a draw or a list or range of dates of draws for which the ticket is valid.
  • Vendor Terminal The vendor terminal code described above.
  • Code Verification Code The verification code described above.
  • the status may be one of the following: i. Draws Not Complete, indicating that at least one draw for which ticket is valid has not been conducted; ii. Not A Winner, indicating that the draws for which the ticket is valid for have been conducted and the ticket has not won a prize; iii. Winner-Not Redeemed, indicating that the draws Field Information recorded in field for which the ticket is valid for have been conducted, the ticket has won at least one prize and that the prize has not been redeemed; or iv. Winner-Redeemed, indicating that the draws for which the ticket is valid have been conducted, the ticket has won at least one prize and the prizes have been redeemed.
  • Information that is displayed on the ticket receipt 114 may be stored in the format that is used on the ticket or in another corresponding format.
  • the played numbers in a played number set for the Lotto 7/47 on-line lottery may be stored as six different values, or may be stored as a code representing the played numbers, or both.
  • the lottery ticket record may contain additional information, such as the method by which the player paid for ticket, and other information.
  • Lottery ticket records 524 for seven tickets L 1 -L 7 are illustrated in Lotto 7/47 ticket table 522 .
  • the draw record 518 for the Nov. 18, 2005 draw is linked to the lottery ticket records 524 for tickets L 2 and L 3 indicating that they are valid for that draw.
  • Ticket L 3 corresponds to ticket receipt 118 ( FIG. 2 ) and is also valid for the November 25, December 2 and December 9 draws.
  • the ticket record 525 for ticket L 3 may contain the following information when it is first created:
  • Keno draw table 526 and Keno ticket table 528 are similar to Lotto 7/47 draw table and Lotto 7/47 ticket table and contain information relating to draws and tickets for the Keno on-line lottery.
  • Keno draw table 526 contains draw records 518 for daily draws of the Keno on-line lottery.
  • Lottery ticket records 524 for six tickets K 1 -K 6 for the Keno on-line lottery are illustrated in the Keno Ticket table 528 in FIG. 6 a .
  • the Keno on-line lottery is not a host lottery for the Tag on-line lottery.
  • the ticket records 524 for Keno tickets do not have an Associated On-line Lottery Information field. If the lottery operator operates other on-line lotteries, the lottery database 160 will have a draw table and a ticket table for each other on-line lottery.
  • lottery database 160 also includes on-line game event tables 508 and on-line game ticket tables 510 .
  • Player account table 502 is also illustrated in FIG. 6 c .
  • Lottery database 160 includes a Sports Line event table 532 , a Sports Line ticket table 536 , an Over/Under event table 540 and an Over/Under ticket table 542 .
  • the lottery database includes a separate event table 508 and on-line game ticket table 510 for each event list for each on-line game.
  • the event tables and on-line game ticket tables in FIG. 6 b are for the Sports Line and Over/Under on-line games based on event list 8845.
  • Each event table 508 contains one or more event records 534 .
  • Each event record 534 contains information about an event for an on-line game, such as the date and time of the event, the teams participating in the event, the various predicted outcomes that a player may choose, the odds set by the lottery operator for those outcomes and other information.
  • each event record 534 in the Sports Line event table 532 includes the following fields:
  • Event number The event number as indicated on the event list. Date/Time The date and time of the event. This may be the time after which a player cannot select the event for a ticket. Typically, the lottery operator will not allow a player to select an event less than a selected time (for example, 15 minutes or 30 minutes) before the beginning of an event.
  • Event Type The name of sport, league or other classification of the event. Visitor Name The name of the visiting team Home Name The name of the home team Visitor Odds The odds set by the lottery operator for the visiting team winning the event according to the rules of the Sports Line on-line game. Home Odds The odds set by the lottery operator for the home team winning the event according to the rules of the Sports Line on-line game. Tie Odds The odds set by the lottery operator for a tie in the event according to the rules of the Sports Line on-line game. Actual Outcome The actual outcome of the event, according to the rules of the Sports Line on-line game.
  • each event record 534 in the Over/Under event table 540 includes the following fields:
  • Event number The event number as indicated on the event list. Date/Time The date and time of the event. As with the event records for the Sports Line on-line game, this may be time after which a player cannot select the event for a ticket.
  • Event Type The name of sport, league or other classification of the event. Event Name A description of the event. This field identifies the teams participating in the event. Threshold The threshold number of points.
  • Over Odds The odds set by the lottery operator for the teams scoring over the threshold number of points according to the rules of the Over/Under on-line game. Under Odds The odds set by the lottery operator for the teams scoring under the threshold number of points according to the rules of the Over/Under on-line game.
  • Actual Outcome The actual outcome of the event, according to the rules of the Over/Under on-line game.
  • the Actual Outcome field in an event record 534 will be blank until the event has been completed and the outcome is known.
  • the event record 534 for event 87 on list 8845 has the following contents when it is first created:
  • the event record 534 for event 56 on list 8845 has the following contents when it is first created:
  • Each on-line game ticket table 510 contains on-line game ticket records 538 .
  • Each on-line game ticket record 538 contains information relating to a ticket sold for an on-line game.
  • the ticket records 538 in the Sports Line ticket table 536 include the following fields:
  • Field Information recorded in field Ticket Code The ticket code for the ticket. Issue Date/Time The date and time at which the ticket was issued by the lottery operator. Predicted A list of the events for which the player has made a Outcomes prediction and the player's prediction for each event. Vendor Terminal The vendor terminal code described above. Code Verification Code The verification code described above. Associated Account ID code for the player account with which the Player Account ticket is associated. If the ticket is not associated with a player account, this field will be blank or may be omitted. Associated Prize A link or reference to a prize redemption voucher that Redemption the ticket is associated with, if any. If the ticket is not Voucher associated with a prize redemption voucher, this field will indicate “None”. Wager The amount that the player wagered on this ticket.
  • Maturation Event The event following which the on-line game ticket “matures”. An on-line game ticket matures when the results for the wager made on the ticket can be determined. In the present embodiment, this is possible when all of the events on which the wager is based are complete.
  • the maturation event for each ticket is the chronologically latest event that the wager is based on. In other embodiments, this information may be set out as a fixed date or fixed date and time, after the expected completion of the maturation event for which the player has made a predicted. In another embodiment, this field may be omitted.
  • the lottery operator may periodically (i.e. daily) or occasionally search the Predicted Outcomes field of each on-line game ticket record and determine the Ticket Status for tickets that are based on events that have been completed.
  • the lottery operator may configure the ticket server to wait until a player attempts to check or redeem an on-line game ticket before determining whether the ticket is a winning on- line game ticket. If the events on which the on-line game ticket is based have been completed, the ticket server can calculate and report the Prize Data. Otherwise, the ticket server reports that the Prize Data cannot be calculated yet. Payout Value The amount the player will be paid if his predictions meet the requirement for the particular game. In some games, several payout values might be recorded and one or more of them might be paid to the player if different criteria are met. This field is optional. The payout value may be calculated when it is required using the odds for the outcomes predicted by the player and the wager chosen by the player.
  • Ticket Status The current status of the on-line game ticket with respect to the completion of the draws for which the ticket is valid and with respect to the redemption of prizes won by the ticket, if any.
  • the status may be one of the following: i. Events Not Complete, indicating that the ticket has not matured because the actual outcome of at least one event on which the ticket is based is not known; ii. Not A Winner, indicating that the ticket has matured and that the player has lost the wager on the ticket; iii. Winner-Not Redeemed, indicating that the player has won the wager on the ticket, but has not yet redeemed the ticket to receive the payout value; or iv. Winner-Redeemed, indicating that the player has won the wager on the ticket and has redeemed the ticket to receive the payout value.
  • Each on-line game ticket table 510 has a Maturation Event Index (not shown) that provides an index of the ticket records 538 in the ticket table ordered by the event identified in the Maturation Event field in each of the ticket records.
  • the Maturation Event Index may be used to identify ticket records 538 that correspond to tickets which mature after a particular event.
  • the Sports Line ticket table 536 has a Sports Line Maturation Event Index (not shown).
  • the Over/Under ticket table 542 has an Over/Under Maturation Event Index (not shown).
  • ticket records that have a specific maturation event may be identified by searching through each ticket record in a ticket table.
  • Sports Line ticket table 536 contains seven on-line game ticket records 538 corresponding to seven Sports Line on-line game tickets SL 1 -SL 7 .
  • Ticket SL 3 corresponds to ticket receipt 318 ( FIG. 4 ).
  • the ticket record 539 for ticket SL 3 when it is first created has the following contents:
  • Ticket Status Events Not Complete Over/Under ticket table 542 contains six on-line game ticket records 538 corresponding to six Over/Under on-line game ticket OU 1 -OU 6 .
  • Ticket OU 2 corresponds to on-line game ticket record 541 and to ticket receipt 418 ( FIG. 5 ).
  • Player account server 162 manages the creation of player accounts and enables players to access their player accounts using a player terminal 106 .
  • Each player interface 166 facilitates communications between the player account server 162 and one or more of the player terminals 106 .
  • player interface 166 a includes a player website 167 a , which players may access by using a web browser operating on a player terminal 106 , such as a personal computer or any other web-enable computing device.
  • Player interface 166 a communicates with web browsers to receive information from the player terminals 106 and to transmit information to the player terminals 106 .
  • player interface 166 a receives information about new player accounts and creates a corresponding player account record 514 in the lottery database 160 .
  • Player interface 166 a obtains information relating to tickets associated with a player account from the lottery database 160 and transmits it to a player terminal 106 . The information is displayed on the player terminal 106 . This is further described below in relation to method 2600 .
  • Other player interfaces 166 may be configured to allow other types of player terminals 106 to access the player account server to create player accounts or to obtain information relating to tickets associated with a player account.
  • other player interfaces 166 may be adapted to communicate with portable communication devices with small display screens such as portable digital assistant (PDA) devices or portable telephone devices.
  • PDA portable digital assistant
  • Other player interfaces 166 may be adapted to communicate with computer programs executing on a player terminal 106 and to control the display of information by such computer programs.
  • FIG. 7 illustrates a method 2100 for creating a player account.
  • Method 2100 begins in step 2102 in which a player accesses player account server 162 by accessing a player interface 166 .
  • Method 2100 will be explained by way of example with reference to player interface 166 a , which includes player website 167 a.
  • the player website 167 a ( FIG. 1 ) includes a welcome web page 602 that includes a “Create Account” button 604 , which allows the player to initiate a player account creation service.
  • the player account creation service operates under the control of the player account server 162 .
  • step 2102 the player uses a player terminal 106 to access the welcome page 602 and initiates the player account creation service by clicking on the Create Account button.
  • a player account creation service may be initiated through the use of any other type of control or option that a player may select or interact with.
  • Step 2104 the player selects a player account identification code and provides other information for her player account.
  • the player is presented with an account creation form.
  • the account creation form is transmitted from the player website 167 a to the player terminal 106 and is displayed on the player terminal 106 .
  • the account creation form has a number of fields to allow the player to enter information relating to a player account that the player wishes to create.
  • the account creation form allows the player to propose an account identification code and account password for the player account.
  • the account creation form also allows the player to enter the personal information described above: the player's name, address, phone number, fax number, e-mail address, birth date, sex and income range.
  • the information entered by the player is transmitted to the player account server.
  • Method 2100 proceeds to step 2106 .
  • the player account server 162 determines whether the proposed account identification code may be assigned to the player's account. In the present embodiment, the player account server 162 checks whether the proposed account identification code is consistent with any rules the lottery operator has specified for account identification codes.
  • the player account server 162 also checks the account password proposed by the player to ensure that it complies with any rules set by the lottery operator.
  • the lottery operator may specify rules for account passwords relating to minimum and maximum numbers of characters, use of different cases of letters (i.e. uppercase, lowercase or mixed case), use of numerals in the password and other requirements.
  • the player account server 162 also checks the remaining information provided by the player to ensure that it meets any criteria set by the lottery operator. For example, the lottery operator may check to ensure that any required fields are completed. In the present example, the lottery operator allows players to create anonymous accounts without entering any personal information. In other embodiments, the lottery operator may require players to provide some or all of the personal information described here, as well as other personal information.
  • method 2100 proceeds to step 2108 . Otherwise, method 2100 returns to step 2104 .
  • a new player account record 514 is created in the player account table 502 for the new player account code.
  • the Player Ticket List field does not contain a reference to any tickets at this point, since the player account is newly created and no tickets have been associated with the account.
  • the Player Ticket Purchase Voucher List field does not contain a reference to any ticket purchase vouchers.
  • the Player Prize Redemption Purchase Voucher field does not contain a reference to any prize redemption vouchers.
  • the player account record 514 with player account code SAMANTHA is newly created using method 2100 and has not yet been associated with any tickets, ticket purchase vouchers or prize redemption vouchers.
  • Method 2100 proceeds to step 2110 .
  • the player account server 162 confirms the creation of the new player account.
  • the player account server 162 transmits a confirmation message to the player terminal 106 where the confirmation message is displayed.
  • Method 2100 ends when step 2110 is completed.
  • a lottery operator will allow a player to change some of the information recorded about the player and the player account in a player account record 514 .
  • the player may be permitted to change the password associated with the player account or the personal information about the player.
  • the lottery operator will provide an account modification service for this purpose. A skilled person will be able to provide an appropriate account modification service and the account modification is not further described here.
  • FIG. 9 illustrates a method 3000 that allows a player to create and print a ticket purchase voucher 113 .
  • Method 3000 will be explained in part with reference to an example using the player record for Karina Jones and the Lotto 7/47 ticket purchase voucher creation page 116 , the associated ticket purchase voucher 117 and the associated ticket receipt 118 .
  • Method 3000 begins in step 3002 in which the player uses a player terminal 106 access the player account server 162 .
  • the player terminal 106 communicates with a player interface 166 to allow the player to interact with the lottery computer system.
  • the player website 167 a ( FIG. 1 ) includes a welcome web page 602 .
  • a player may access player account server 162 by accessing the player website 167 a and accessing the welcome web page 602 .
  • Welcome web page 602 includes player account identification code field 612 , an account password field 614 and an “Enter” button 616 .
  • the player enters his account identification code in the account identification code field 612 , his account password in the account password field 614 and then clicks on the Enter button 616 .
  • the account identification code and account password entered by the player are transmitted to the player account server 162 .
  • the account password may be encrypted before it is transmitted to the player account server 162 .
  • the account identification code may also optionally be encrypted before it is transmitted to the player account server 162 .
  • a player may access player website 167 a using a player terminal 106 that operates a web browser.
  • Player terminal 106 c is a computer that is coupled to the Internet and operates a web browser.
  • the welcome web page 602 is displayed on the player terminal 106 c .
  • Karina Jones uses this player terminal 106 c to access the player website 167 a .
  • the player interface 166 can display parts of the player website 167 a on the player terminal.
  • Karina Jones enters her account identification code KARINA1022 in the account identification code field 612 . She also enters her account password in the account password field 612 and clicks on the Enter button 616 .
  • Method 3000 then proceeds to decision step 3004 .
  • the player account server 162 attempts to authenticate the account identification code and account password entered by the player in step 3002 . If a player account record 514 matching the entered account identification code and account password exists in the player account table 512 ( FIG. 6 ), then the account identification code and password are authentic and method 3000 proceeds to step 3008 . Otherwise, method 3000 proceeds to step 3006 .
  • method 3000 proceeds to step 3008 .
  • step 3006 an error message is displayed on the player terminal 106 indicating that the player has entered an invalid account identification code or an invalid password (or both). Method 3000 then ends.
  • step 3008 the player is provided access to the ticket purchase voucher creation service.
  • the player is presented with an opportunity to use various services, such as a ticket checking service or the ticket purchase voucher creation service.
  • various services such as a ticket checking service or the ticket purchase voucher creation service.
  • a webpage is displayed on the player's terminal identifying the various services and allowing the player to click a button to select the ticket purchase voucher creation service. The player chooses to access the ticket purchase voucher creation service.
  • player website 167 a presents the player with a ticket purchase voucher selection page 620 on which the various on-line lotteries and on-line games for which a ticket purchase voucher can be made are identified and can be selected.
  • buttons 622 a , 622 b , 622 c and 622 d can be used to select Lotto 7/47, Keno, SportsLine and Over/Under. The player selects one of these on-line lotteries or on-line games by clicking on the name of the on-line lottery or on-line games.
  • Karina Jones chooses Lotto 7/47.
  • Method 3000 then proceeds to step 3010 , in which the player is presented with a ticket purchase voucher creation page 112 ( FIGS. 2-5 ) for the selected on-line lottery or on-line game. The player then selects the played numbers, outcomes, and/or other choices available, depending on the on-line lottery or on-line game selected. When the player has completed the voucher, the player clicks to the Create Voucher button 119 .
  • ticket purchase voucher creation page 116 for Lotto 7/47 is displayed for Karina Jones on her player terminal 106 .
  • Karina Jones then clicks the Create Voucher button 119 .
  • Method 3000 then proceeds to step 3012 .
  • the player terminal transmits a Ticket Purchase Voucher Request 560 to the player account server 162 containing proposed ticket information corresponding to the selections made by the player.
  • the ticket purchase voucher generation pages 112 which are part of the player website 167 a , are configured such that when a player clicks the Create Voucher 119 button, a Ticket Purchase Voucher Request 560 is sent to the player interface 166 .
  • the Ticket Purchase Voucher Request is in the form of a message that includes proposed ticket information.
  • the web browser on her player computer 106 c transmits a message to the player interface 166 containing the following proposed ticket information:
  • the ticket type may be implicit in the message type or in the source of the message.
  • the message by of a type that indicates the on-line lottery or on-line game for which a ticket purchase voucher is being requested, or the message may indicate that the ticket purchase voucher request originated from a Lotto 7/47 ticket purchase voucher generation page.
  • Method 3000 then proceeds to step 3014 .
  • the new ticket purchase voucher is added to the lottery database 160 .
  • the player account server 162 adds a new voucher record 572 to the ticket purchase voucher table 570 in response to the Ticket Purchase Voucher Request 560 .
  • the player account server associates the ticket purchase voucher record with the player's account.
  • the player's account is identified in the Player Account ID Code field in the voucher record 572 .
  • the player account server 162 also identifies the new voucher in the Player Ticket Voucher List in the player record for the player's account.
  • the player account server 162 adds the voucher record for voucher 117 ( FIG. 2 ) to the voucher table in response to the Ticket Purchase Voucher Request.
  • Method 3000 then proceeds to step 3016 , in which the player account server 162 generates a ticket purchase voucher 113 corresponding to the Ticket Purchase Voucher Request 560 .
  • the ticket purchase voucher is generated in a format that is suitable for printing at a player terminal and on which the machine readable voucher code can be scanned using a ticket vending terminal 104 .
  • ticket purchase vouchers 113 are generated in a portable document format (PDF) that is used widely in computing.
  • PDF portable document format
  • Method 3000 then proceeds to step 3018 in which the ticket purchase voucher is transmitted to the player terminal 106 from which the Ticket Purchase Voucher Request was received and in which a paper copy of the ticket purchase voucher is printed at the player's terminal (or another device) by the player.
  • the ticket purchase voucher includes the ticket purchase voucher code in a form or version suitable for scanning at a ticket vending terminal.
  • the player account server may also generate a version of the ticket purchase voucher that is suitable for display at the player terminal from which the Ticket Purchase Voucher Request 560 was received.
  • This version may be generated by the player interface 166 that is communicating with the player terminal 106 .
  • “dumb” player terminals may simply receive and display text from a player interface and may just detect and transmit keystrokes and other input from the player to the player interface.
  • a player interface for such a dumb terminal may transmit text corresponding to the ticket purchase voucher to the player terminal.
  • the text may include instructions for the player to download the ticket purchase voucher, which the player can then print at his player terminal or at another device. When the player follows the instructions, the ticket purchase voucher is transmitted to the player.
  • the player is communicating with player interface 166 a , which controls the display of webpages from player website 167 a on her player terminal 106 c .
  • Player interface 166 a generates a webpage that includes information corresponding to the ticket purchase voucher (which will generally include text setting out some or all of the contents of the ticket purchase voucher).
  • the webpage is transmitted to the player interface where it is displayed.
  • the webpage includes a “Print Voucher” button. When the player clicks the Print Voucher button, the voucher is transmitted to the player interface and player can print the voucher at the player terminal or at another device.
  • the ticket purchase voucher may be transmitted to the player without any additional version of it.
  • the player terminal may be able to display the voucher in addition to printing it.
  • the player may only be able to print the voucher without seeing a display of it.
  • the player interface In the Karina Jones example, the player interface generates a webpage that includes information on the ticket purchase voucher, as well as additional information, which may include instructions on how to use the voucher, other information about the lottery operator or the lottery operator's on-line lotteries, on-line games and other products, and other information.
  • Method 3000 then ends.
  • the player After completing method 3000 , the player has a printed ticket purchase voucher 113 that corresponds to the player's selections on the ticket purchase voucher creation page in step 3010 .
  • the player can use the ticket purchase voucher to purchase a ticket for an on-line lottery or on-line game in accordance with a ticket purchase method 3100 .
  • FIG. 11 illustrates method 3100 .
  • Method 3100 allows the lottery operator to sell a ticket to a player and correspondingly allows a player to purchase a ticket using a ticket purchase voucher 113 .
  • the steps in method 3100 are explained with reference to Karina Jones' ticket purchase voucher 117 for the Lotto 7/47 on-line lottery.
  • Method 3100 starts in step 3102 in which the player presents a ticket purchase voucher 113 to a ticket vendor.
  • Method 3100 then proceeds to step 3104 , in which the ticket vendor scans the machine readable voucher code 136 ( FIGS. 2 , 3 , 4 ) using the scanner or scanning device of the ticket vending terminal 104 .
  • the machine readable ticket purchase voucher code 136 is a barcode and the scanner is a barcode scanner.
  • the machine readable voucher code may be set out in a form other than a barcode.
  • the scanner in such embodiment is selected such that it can scan the machine readable ticket purchase voucher code.
  • the ticket vending terminal 104 transmits the ticket purchase voucher code of the ticket purchase voucher to the ticket server 164 .
  • Method 3100 then proceeds to step 3106 , in which the lottery computer system 102 issues a ticket to the player.
  • the ticket server 164 receives the ticket purchase voucher code from the ticket vending terminal 104 and obtains the corresponding ticket purchase voucher record 572 from the ticket purchase voucher table 570 .
  • the ticket purchase voucher record 572 contains proposed ticket information corresponding to the player's selections for the ticket purchase voucher.
  • the ticket server 164 adds a ticket record to the appropriate ticket table corresponding to the Ticket Type in the proposed ticket information.
  • the ticket server 164 associates the ticket with the player's account by identifying the player's account in the Associated Player Account field of the ticket record and by identifying the new ticket purchase voucher in the Player Ticket Purchase Voucher List field of the corresponding player account record 514 .
  • the ticket server 164 transmits Ticket Receipt Data 554 to the ticket vending terminal 104 from which the voucher code was received in step 3104 .
  • the Ticket Receipt Data 554 includes ticket information printed by the ticket vending terminal 104 on the ticket receipt 114 for the ticket.
  • the Ticket Receipt Data 554 includes the information printed on the ticket receipt 118 ( FIG. 2 ).
  • the Ticket Receipt Data 554 may also include additional information, such as formatting information to indicate how the information printed on the ticket receipt 114 should be laid out.
  • the ticket vending terminal 104 prints a ticket receipt 114 setting out the ticket information.
  • the ticket vendor gives the ticket receipt 114 to the player and method 3100 ends.
  • tickets are issued to players who have created a player account with the lottery operator at the lottery computer system. Tickets issued to a player in method 3100 are associated with the player's account.
  • a single ticket purchase voucher may be used to purchase more than one ticket.
  • the player is permitted to make selections for more than one ticket and proposed ticket information for each ticket is recorded in the player account server or elsewhere in the lottery computer system.
  • the player requests a ticket purchase voucher for all of the tickets.
  • the proposed ticket information for each of the tickets is recorded in the lottery database and associated with a single ticket purchase voucher record.
  • the proposed ticket information may be stored in the ticket purchase voucher record or the ticket purchase voucher record may include a reference to the proposed ticket information, which may be stored separately.
  • step 3106 of method 3100 when the ticket server receives a ticket issue request based on the multi-ticket ticket purchase voucher, it issues tickets corresponding to all of the proposed ticket information associated with the ticket purchase voucher's code. Each of the tickets is associated with the corresponding player account.
  • FIG. 12 illustrates a ticket purchase voucher 717 that may be used in such an embodiment to purchase more than one ticket.
  • Ticket purchase voucher 717 has ticket information section 732 and a machine readable ticket purchase code 736 in a ticket purchase voucher code section 734 .
  • Ticket information section 732 sets out a player's selections for three on-line lottery tickets.
  • proposed ticket information for all three tickets is recorded within or accessible from the ticket purchase voucher record for the ticket purchase voucher 717 .
  • the ticket vending terminal transmits the ticket purchase voucher code to the ticket server.
  • the ticket server issues all three tickets and the player receives three corresponding ticket receipts 114 .
  • a player presents a ticket purchase voucher 113 to a ticket vendor in step 3102 of method 3100 to purchase a ticket.
  • a ticket purchase voucher may also be used to purchase a ticket from a player operated ticket vending terminal. The player may scan the barcode of the ticket purchase voucher at the player operated ticket vending terminal, which then communicates with the lottery computer system and prints a ticket receipt or receipts corresponding to the ticket vending terminal, as described above.
  • a player will typically pay a ticket vendor for tickets purchased by the player in step 3106 of method 3100 .
  • the player may be able to link a payment service to the player's account.
  • the player may be able to record a credit card number, debit card number, bank account or other payment service in association with the player's account.
  • information required to complete a payment using the payment service may be recorded in the player account record for the player account.
  • the ticket server may obtain payment from the payment service prior to issuing a ticket or tickets in step 3106 .
  • the player may be able to may be required to enter a password or authentication code at the ticket vending terminal before the payment is authorized by the payment service.
  • a player obtains a printed ticket purchase voucher at a player terminal.
  • the ticket purchase voucher code is provided to a ticket vending terminal by scanning the ticket purchase voucher code from the ticket purchase voucher.
  • the player may be able to provide a ticket purchase voucher code to a ticket vending terminal in another form.
  • the player account server provides a version of the ticket purchase voucher in which the ticket purchase voucher code may be displayed on the screen of a portable player terminal such as a PDA, cell phone or another portable device.
  • a version of the ticket purchase voucher may be provided which displays the ticket purchase voucher code as a bar code on the screen.
  • the player may be able to store the ticket purchase voucher in the portable player terminal.
  • the player may then purchase tickets by displaying the ticket purchase voucher on the screen of the portable player terminal and scanning the displayed bar code at a ticket vending terminal or allowing a ticket vendor to do so during step 3104 of method 3100 .
  • a ticket vending terminal may be configured to receive a ticket purchase voucher code through a radio frequency or optical signal.
  • the player account server may provide a ticket purchase voucher code in a numeric form or a coded form that can be transmitted by a portable player terminal.
  • the ticket purchase voucher code may be stored on the portable player terminal.
  • the player may cause the portable player terminal to transmit a radio frequency or optical signal (such as an infra-red signal) including the ticket purchase voucher code to a ticket vending terminal with a corresponding receiver.
  • the player may physically couple the portable player terminal to the ticket vending terminal with a cable and may transmit an electronic signal including the ticket purchase voucher code.
  • Any other method may be used to input a ticket purchase voucher code into a ticket vending terminal.
  • a player or ticket vendor may be able to manually enter a ticket purchase voucher code into a ticket vending terminal using a keypad.
  • a player uses a ticket purchase voucher that is associated with the player's account to identify the player's account when purchasing tickets. Tickets purchased with a ticket purchase voucher are associated with the player's account.
  • players are able to use other methods of associating a ticket with an account in addition to or as an alternative to the use of a selection slip 112 with an account identification region.
  • a player may use a selection slip that has an account identification region, as is described in PCT patent application No. PCT/CA2006/000270. The player identifies the player's account on a selection slip and tickets purchased with the selection slip are associated with the player's account.
  • FIG. 13 illustrates another system 1400 according to the present invention.
  • System 1400 illustrates additional methods by which a player may purchase a ticket that is associated with the player's account.
  • a player may be able to purchase a ticket associated with the player's account on the Internet after logging into the player's account by providing the player's account identification code and password.
  • direct Internet based sales are illustrated by dashed line 1470 in relation to player terminal 1406 c .
  • the lottery operator may provide a ticket purchase web page and allow a player to select played number sets and other options, including automatically selected number sets for a ticket. The player is then permitted to purchase the ticket and may be able to pay for ticket using a deposit account previously established with the lottery operator or using a credit or debit account (such as a credit card, debit card or check card). Tickets purchased by a player while logged into the player's account (i.e.
  • the player may be permitted to print a corresponding ticket receipt 114 at the player's terminal.
  • Another method for purchasing tickets associated with a player account is the use of a player account identification device.
  • ticket sales made using a player account identification device 1476 are illustrated in relation to ticket vending terminal 1404 e.
  • FIG. 14 illustrates a selection slip 1512 .
  • FIG. 14 also illustrates a player identification card 1502 , which is an example of a player identification device 1476 .
  • Player identification card 1502 includes a card identifier 1504 , which in this example is a bar code that is unique to the particular player identification card 1502 .
  • a player identification device 1476 may also optionally include other information, such as the name or logo of the lottery operator, the name of a player to whom the player identification device is assigned and instructions for use of the player identification device 1476 .
  • a player may use an account identification device 1476 to identify the player's account if a lottery operator does not provide an account identification region on the lottery operator's selection slips.
  • Player identification devices 1408 may take various forms.
  • the lottery operator may provide a player with an account identification card that includes a magnetic strip or a barcode.
  • a card identifier is encoded onto the magnetic strip or in the barcode, allowing the account identification card to be identified.
  • the lottery database 1460 includes an identification card table 1478 containing a plurality of identification card records 1480 .
  • Identification card records are associated with player accounts, typically by identifying the player account's account identification code in the identification card record 1478 .
  • FIG. 15 illustrates three example association between an identification card record 1478 , in which a card identifier is set out, and a player account record 514 .
  • the player's account identification code is directly encoded onto the magnetic strip or into the bar code and an identification card table may not be required.
  • a lottery operator may alternatively or additionally provide players with account identification devices such as:
  • the lottery operator may alternatively or additionally allow a player to print an account identification card at a player terminal.
  • the player may access the player's account, by logging into the player website and may access an account identification card printing service.
  • the service allows the player to print a card including a bar code that encodes a card identifier or the players' account identification code (or both).
  • the player may use the printed account identification card to purchase tickets in the same manner as a card provided by a lottery operator.
  • Method 2800 allows a lottery operator to sell a ticket to a player using a player identification card 1502 ( FIG. 14 ) and correspondingly allows a player to buy a ticket using a player identification card.
  • Method 2800 begin in step 2802 , in which a player presents the player's account identification card to a ticket vendor.
  • the player may also optionally present the vendor with a selection slip 1512 ( FIG. 14 ) on which the player has completed the play region 1520 , or the player may request a ticket with one or more automatically selected played number sets for a particular on-line lottery.
  • Method 2800 then proceeds to step 2804 , in which the ticket vendor scans the player's account identification card using an appropriate scanner (not shown) coupled to the vendor's ticket vending terminal 104 . If the player has presented a selection slip 1512 , the ticket vendor scans the selection slip. If the player has requested a ticket with automatically selected player number sets, the ticket vendor enters the player's request into the ticket vending terminal.
  • an appropriate scanner not shown
  • the ticket vending terminal transmits a Ticket Issue Request 552 to the ticket server 1464 .
  • the Ticket Issue Request 552 identifies the player's account identification card and includes details of any tickets requested by the player.
  • the player identification card 1502 includes a card identifier which is included in the Ticket Issue Request 552 to identify the player identification card.
  • the player identification card 1502 (or more generally, the player identification device 1476 ) includes the player's account identification code itself, the account identification code is included in the Ticket Issue Request.
  • Method 2800 then proceeds to step 2805 , which is performed only if the Ticket Issue Request 552 sent in step 2804 includes a card identifier rather than an account identification code. In embodiments in which the Ticket Issue Request of step 2804 includes a player's account identification code, method 2800 proceeds to step 2806 after step 2804 . In step 2805 , the Ticket Server 1564 looks up the account identification code corresponding to the card identifier in the identification card table 1478 .
  • Step 2806 corresponds to step 3106 of method 3100 and is not further described.
  • Method 2800 allows a player to purchase a ticket using an account identification device 1476 and a selection slip.
  • the ticket is associated with the player's account in step 2806 .
  • an lottery operator may permit a player to buy a ticket and have the ticket associated with the player's account using any one or more of the methods described above, including the use of a selection slip with an account identification region, use of a ticket purchase voucher, Internet based purchase or with the use of an account identification device, or by any other means that allows a player to identify the player's account when purchasing a ticket.
  • FIG. 17 For each on-line lottery, the lottery operator conducts a draw of the on-line lottery at the appointed date and time. In the case of a host on-line lottery with an associated on-line lottery, the lottery operator typically conducts a draw of both the host and associated on-line lotteries, depending on the rules for the on-line lotteries. In the present embodiment, the lottery operator then checks each ticket that is valid for the draw by comparing the played number sets for each ticket valid for the draw with the corresponding winning number sets to determine if the ticket has won any prizes and to determine the value of any shared prizes.
  • FIG. 9 illustrates a method 2300 that a lottery operator may use to do so. Method 2300 will be explained using an example based on the Oct. 31, 2003 draw date for the host Lotto 7/47 on-line lottery and associated Tag on-line lottery and with reference to Lotto 7/47 ticket L 3 ( FIG. 6 a ), which corresponds to ticket receipt 118 ( FIG. 2 ).
  • Method 2300 begins in step 2302 in which the lottery operator conducts the draw of the on-line lottery or lotteries.
  • the lottery operator draws a winning number set for the host Lotto 7/47 on-line lottery and a winning number for the associated Tag on-line lottery.
  • the winning number set for the Lotto 7/47 on-line lottery consists of the winning numbers 8, 12, 17, 23, 32, 43, 47 and bonus number 6.
  • the winning number for the associated Tag on-line lottery is 258952.
  • Method 2300 then proceeds to step 2304 , in which the lottery operator updates the winning number field or fields in the appropriate draw record 518 for the draws conducted in step 2302 in the appropriate draw table 504 .
  • the lottery operator updates the draw record 518 for the Oct. 31, 2003 draw in the Lotto 7/47 draw table 516 .
  • the lottery operator records the Lotto 7/47 winning number set in the Lotto 7/47 Winning Number Set field and records the Tag winning number in the Tag Winning Number field as follows:
  • Method 2300 then proceeds to step 2306 , in which an on-line lottery ticket checking program (not shown) is executed by the lottery operator.
  • the on-line lottery ticket checking program is executed on the lottery computer system 102 and has access to the lottery database 160 .
  • the on-line lottery ticket checking program uses the Draw Ticket List field in the draw record 518 for the draw conducted in step 2302 to obtain the ticket record 524 ( FIG. 6 a ) for each ticket valid for the draw.
  • the on-line lottery ticket checking program compares the played number sets on each ticket to the corresponding winning number sets for the draw and updates the Prize Data field in the ticket record for the ticket based on the comparison.
  • the on-line lottery ticket checking program counts the number of winning played number sets for each different winning combination for each lottery to allow the lottery operator to determine the value of any shared prizes and for information purposes. In other embodiments, the on-line lottery ticket checking program may count only the number of winning number sets for winning combinations that have shared prizes.
  • the on-line lottery ticket checking program also updates the Ticket Status field in the ticket record 524 . If the ticket has won a prize (in the draw conducted during the current performance of method 2300 or in a previous draw) the ticket status is changed to “Winner-Not Redeemed”. If the ticket has not won any prize in any draw, the Ticket Status is changed to “Not A Winner”. If the ticket is still valid for future draws, the Ticket Status remains “Draws Not Complete”.
  • the on-line lottery ticket checking program will check each ticket valid for the draw conducted in step 2302 in turn.
  • tickets L 2 and L 3 are checked for the Nov. 18, 2005 draw.
  • Ticket L 2 is not valid for any subsequent draws and the Ticket Status field for that ticket will be set to “Not a Winner” or “Winner-Not Redeemed”.
  • the lottery ticket checking program records the number of played number sets that have won prizes for each of the winning combinations for each draw conducted in step 2302 .
  • Method 2300 then proceeds to step 2308 .
  • step 2306 the result of comparing the played number sets to the corresponding winning numbers for the Nov. 18, 2005 draw gives the following results:
  • the on-line lottery ticket checking program increments the count of the number of played number sets that have won the fifth prize in the Oct. 31, 2003 Lotto 7/47 draw and also updates the Prize Data field in ticket record 525 .
  • the Prize Data field has the following information in it after it is updated:
  • Lotto 7/47 played number set 1 4/7 regular numbers
  • Lotto 7/47 played number set 2 Not a winner
  • Tag played number 1 Not a winner
  • step 2308 the lottery operator determines the value of any shared prizes based on the number of winners for each winning combination, according to the rules of each on-line lottery. The lottery operator then updates the prize information fields in the draw records for the completed draws.
  • the lottery operator calculates the value of each prize for the Nov. 18, 2005 draw of the Lotto 7/47 on-line lottery and updates the Lotto 7/47 Prize Information field in the draw record 518 for the draw.
  • the Free Ticket Prize and all of the prizes for the Tag on-line lottery are fixed prizes and no calculation is required. These fixed prizes are also recorded in the draw record 518 for the draws.
  • step 2308 method 2300 ends.
  • Steps 2304 , 2306 and 2308 may be automated using a computer program, which would include the on-line lottery ticket checking program described above in relation to step 2306 .
  • the lottery operator may input the winning number set into the computer program and the total value of the shared prizes (if any), or the information required to calculate the total value of the shared prizes.
  • the computer program can then carry out all three steps.
  • the lottery operator may carry out step 2304 or 2308 or both separately from the on-line lottery ticket checking program of step 2306 .
  • the lottery operator may provide the winning number set to the lottery ticket checking program to allow it to carry out the necessary comparisons.
  • the on-line lottery ticket checking program of step 2306 may process a host on-line lottery and any associated on-line lottery or separate programs may be used to determine the results for each ticket for the different on-line lotteries.
  • a skilled person will be capable of providing one or more computer programs to carry out the comparisons and data operations required depending on the particular structure of any particular on-line lottery or lotteries and data storage techniques with which the invention is used.
  • Method 2300 allows a lottery operator to conduct a draw for an on-line lottery and to determine the results for each played number set on each ticket that is valid for the draw.
  • the lottery operator can determine the number of winning played number sets for each winning combination for the draw. If the lottery operator has conducted a draw for a host on-line lottery and an associated on-line lottery, the lottery operator may use method 2300 to calculate the number of winning played number sets for each on-line lottery. In addition, the lottery operator may calculate the value of any shared prizes based on the total prize value allotted for a particular winning combination and the number of winners for that winning combination.
  • the lottery operator may update the ticket record for each ticket to record the results for the ticket.
  • the lottery operator may also update the draw record for the completed draw to record the number of winning played number sets for each winning combination, and the value of some or all of the prizes for each on-line lottery, depending on the information stored in the draw records in any particular embodiment of the invention.
  • Method 2400 illustrates a method used by the lottery operator in the present exemplary embodiment to update the event tables 508 for on-line games, to check on-line game tickets and to update on-line game ticket records 538 .
  • Method 2400 will be explained with reference to the Sports Line on-line game, event 60 in that on-line game and ticket SL 3 ( FIG. 6 b ), which corresponds to ticket receipt 318 ( FIG. 4 ).
  • Method 2400 is performed by the lottery operator for each event in an on-line game. Method 2400 begins in step 2402 , in which the lottery operator waits for the event to be completed.
  • the lottery operator waits until the NFL football game between Dallas and Philadelphia on Nov. 13, 2006 is completed.
  • step 2404 the lottery operator updates the Actual Outcome field in the event record 534 for the event that has been completed.
  • the NFL football game is assumed to have ended with Dallas winning the game 31-18, according to the standards rules for NFL football.
  • the home team is the winner since Dallas won the game by more than three points.
  • the Actual Outcome field of the event record 534 for event 60 in Sports Line Event Table 532 is updated as follows:
  • Method 2400 then proceeds to step 2406 , in which the lottery operator executes an on-line game ticket checking program (not shown).
  • the on-line game ticket checking program is executed on the lottery computer system 102 and has access to the lottery database 160 .
  • the on-line game ticket checking program checks each on-line game ticket that matured with completion of the completed event, based on the Maturation Event field in the ticket record 538 for the ticket.
  • the Maturation Event Index for the on-line game ticket able 510 ( FIG. 6 b ) is used to identify each ticket record that identifies the newly completed event in the Maturation Record field.
  • the game ticket checking program compares the player's prediction set (set out in the Predicted Outcomes field in the ticket record 538 ) with the actual outcomes of the corresponding events and determines if the player has won the bet made on the ticket. If, according to the rules for the on-line game, the player has won the bet, the Ticket Status field in the ticket record 538 is updated by changing the ticket status to “Winner-Not Redeemed”. If the player has lost the bet, then the Ticket Status field in the ticket record 538 is updated by changing the ticket status to “Not a Winner”.
  • a ticket record 538 identifies the completed event in its Maturation Event field, but some of the other events have not been completed when on-line game checking program is executed, then one of the Maturation Event field is changed to identify one of the uncompleted events. If the expected ending time of the uncompleted events can be estimated, then the event with the latest expected ending time is identified in the Maturation Event field. The ticket status for tickets that do not mature with the completion of the completed event is not changed.
  • the on-line game ticket checking program will check each ticket that matured with the completion of the completed event in turn. Referring to FIG. 6 b , four tickets in the Sports Line Ticket Table for List 8845 become mature with the completion of event 43: tickets SL 2 , SL 3 , SL 4 and SL 6 .
  • the bet made by the player (Karina Jones) on ticket SL 3 is based on four events: event 17, event 18, event 45 and event 60 set out for the Sports Line on-line game in List 8845 .
  • the actual outcome for event 60 is a Home Wine, according to the rules for the Sports Line on-line game, as described above at step 2404 .
  • the actual outcomes of the other events are as follows: Event 17—Visitor Win; Event 18—Home Win; and Event 45—Visitor Win.
  • Event 17 Visitor Win
  • Event 18 Home Win
  • Event 45 Visitor Win.
  • ticket SL 3 matures and the on-line game ticket checking program checks ticket SL 3 during step 2406 .
  • the on-line game ticket checking program compares the prediction set for the on-line game ticket with the actual outcomes of the corresponding events, with the result that the player correctly predicted the outcome of each event. The player has won the bet on ticket SL 3 .
  • the ticket checking program changes the Ticket Status field to “Winner-Not Redeemed”. The player is entitled to redeem the on-line game ticket for the Payout Value of $124.80.
  • the ticket checking program checks tickets SL 2 , SL 4 and SL 6 and changes their Ticket Status fields to “Winner-Not Redeemed” or “Not a Winner”.
  • method 2400 ends.
  • Event 60 in the Sports Line on-line game is also an event in the Over/Under on-line game.
  • method 2400 is carried out separately in relation to the Over/Under on-line game after the completion of each event for that on-line game.
  • a lottery operator may combine the processes of checking tickets for different on-line games, particularly if the on-line games are based on the same events.
  • Method 2400 allows a lottery operator to update an event record 534 for a completed event and to update the ticket record 538 for each ticket that matures with the completion of the event.
  • a lottery operator may choose to perform method 2400 after the completion of each event, without regard for the completion of other events.
  • a lottery operator may choose to perform steps 2402 and 2404 in respect of two or more events, and then perform method 2406 in respect of each of the events.
  • a lottery operator may allow a group of events (such a group of sports events held on a particular day) to be completed and update the event record for each of the events based on the outcome of each event.
  • the lottery operator may perform step 2406 in respect of all of the events by configuring the ticket checking program to check any ticket that matures with any event in the set. This allows the lottery operator to determine the results for all tickets that matured with the completion of one or more the events in the group (i.e. all tickets that matured on a particular day) and to update the ticket records for each of the tickets.
  • on-line game ticket records may have a Maturation Date field rather than a Maturation Event field.
  • the lottery operator waits until all events on a particular day are complete and updates the event records for each such event, effectively performing steps 2402 and 2404 in respect of each event. Subsequently, the lottery operator performs step 2406 and configures the on-line game ticket checking program to check each ticket that matures on the particular day.
  • System 100 and other embodiments described above allow players to purchase tickets for on-line lotteries and on-line game and have those tickets associated the player's account with a lottery operator.
  • Various methods have been described for allowing a player to identify the player's account when purchasing a ticket and for associating the ticket with the player's account.
  • Method 2600 allows a player to access the lottery computer system 102 ( FIG. 1 ) to obtain information about tickets associated with the player's account.
  • Method 2600 begins in step 2602 in which a player uses a player terminal 106 to access the player account server 162 and to request access to an account checking service.
  • the player uses a player terminal 106 to communicate with a player interface 166 to allow the player to obtain information stored in the lottery database 160 .
  • Method 2600 will be described by way of example with reference to the exemplary player account for Karina Jones.
  • Karina Jones uses player terminal 106 c to access the player account server 162 .
  • Player terminal 106 c is a personal computer coupled to public network 110 and is configured with a web browser capable of displaying web pages, including web pages provided by player website 167 a ( FIG. 1 ).
  • Karina Jones accesses by entering her account identification code and password on the welcome web page 602 ( FIG. 8 ) of the player website 167 a , as is described above in relation to step 3002 of method 3000 and presses “Enter”.
  • Method 2600 then proceeds to decision step 2604 .
  • the player account server 162 attempts to authenticate the account identification code and account password entered by the player in step 2602 . If a player account record 514 matching the entered account identification code and account password exists in the player account table 512 ( FIGS. 6 a and 6 b ), then the account identification code and password are authentic and method 2600 proceeds to step 2608 . Otherwise, method 2600 proceeds to step 2606 .
  • step 2606 an error message is displayed on the player terminal 106 indicating that the player has entered an invalid account identification code or an invalid password (or both). Method 2600 then ends.
  • the player is provided with an opportunity to use various services, including an account checking service.
  • the player chooses the account checking service, which allows the player to obtain information relating to the player's tickets.
  • the player account server 162 obtains information about the player's tickets from the lottery database 160 .
  • the player account server 162 transmits information about the player's tickets to the player terminal 106 using the player interface with which the player terminal 106 is communicating. The information transmitted to the player terminal 106 is displayed for the player to view.
  • the player interface 166 provides several types of reports to a player about tickets associated with the player's account. Each report is based on information recorded in the lottery database 160 . The different report information about the player's account and the player's tickets in varying levels of detail.
  • the player account server 162 extracts detailed information about individual tickets from the lottery database 160 and provides detailed ticket status reports.
  • the player account server also provides an account summary report which includes summary information about the player's tickets and summary information about individual tickets. Some of the information provided by the player account server 162 may be calculated based on information recorded in the lottery database 160 .
  • the player interface 166 a formats the reports so that they are suitable for display in a web browser operating on Sonia Smith's player terminal 106 c .
  • the player interface then transmits the formatted report to the player terminal where it is displayed.
  • FIG. 20 illustrates an on-line lottery ticket summary report 700 for the exemplary player account for Karina Jones.
  • Account summary report 700 is displayed by the web browser on the player's terminal after she accesses the player account server as described above in steps 2602 and 2604 .
  • Player interface 166 a generates on-line lottery ticket summary report 700 as a web page based on the contents of the lottery database 160 at the time account summary report 700 is displayed.
  • the account summary report 700 On the account summary report 700 , the date and time that account summary report 700 was generated is set out at 702 .
  • the player's account identification code is set out at 704 .
  • the account information page 700 includes an account summary section 706 and a ticket summary section 708 .
  • the account summary section 706 various information relating to the player's account and to tickets associated with the player's account is set out.
  • the prizes won by the player in on-line lotteries and on-line games are summarized.
  • the summary indicates that the player has unredeemed prizes and has won prizes on tickets with draws remaining.
  • the summary also provides information about on-line game tickets.
  • the information presented on the account summary report 700 is calculated based on information about the player's account and the player's tickets extracted from the lottery database 160 .
  • the Player Ticket List field in the player account record 514 for the player's account is used to identify the player's tickets.
  • the corresponding on-line lottery ticket records 524 ( FIG. 6 a ) and on-line game ticket records 538 ( FIG. 6 b ) are reviewed to determine what prizes, if any, the player's tickets have won, if any draws or events are remaining for the tickets and which, if any, prizes have been redeemed.
  • the player interface 166 a calculates the summary values presented in the account summary section 706 based on the extracted data.
  • the player may view an on-line game ticket summary page (not shown) by clicking on the “Click here to see results for your on-line game tickets” button 760 .
  • the lottery operator allows winning tickets to be redeemed within one year of the on-line lottery draw or on-line game events that the ticket relates to. After the one year period, a ticket becomes expired and invalid.
  • the account summary section 706 and the ticket summary section 708 include information relating to the valid tickets associated with the player's account.
  • a player While viewing an on-line lottery ticket summary report or an on-line game ticket summary report, a player may use method 3200 ( FIG. 21 ) to obtain a prize redemption voucher.
  • a player may also be able to obtain detailed information about tickets listed in the ticket summary reports. Examples of detailed ticket status reports are illustrated in PCT Application No. PCT/CA2006/000270.
  • Detailed ticket status reports for winning tickets may include a button to select the winning ticket to be added to a prize redemption voucher.
  • a player While using the account checking service, a player may view information about the player's account as permitted by the lottery operator. The player may navigate between different reports, depending on the options provided by the lottery operator. When the player has finished accessing the player's account, method 2600 ends.
  • FIG. 21 illustrates a method 3200 by which a player can generate a prize redemption voucher 133 .
  • a player may use method 3200 during step 2608 .
  • Method 3200 will be explained with reference to player Karina Jones creating a prize redemption voucher to claim prizes for several tickets.
  • Method 3200 begins in step 3202 in which a player selects one or more tickets for which to create a prize redemption voucher 133 .
  • Ticket summary section 708 identifies two unredeemed winning tickets that do not have any draws remaining. The player may redeem these winning tickets for the corresponding prizes.
  • Each winning ticket that may be redeemed has a prize redemption voucher selection box 762 adjacent to the prize won by the ticket. The player clicks the corresponding prize redemption voucher selection box 762 for each ticket that the player wishes to redeem with a prize redemption voucher.
  • the player has chosen to redeem both unclaimed prizes. Alternatively, the player may have selected only one of the unredeemed winning tickets if the player preferred to obtain a prize redemption voucher for only one of the tickets.
  • Method 3200 proceeds to step 3204 , in which a Prize Redemption Request 3220 ( FIG. 1 ) is transmitted from the player's terminal to the player account server 162 .
  • the Prize Redemption Voucher Request 3220 identifies the tickets for which the player wishes to generate a prize redemption voucher.
  • the Prize Redemption Voucher Request identifies the following tickets: Lotto 7/47 ticket 5933-2245-5896-5987 and KENO ticket 5254-0258-9963-1912.
  • the Prize Redemption Voucher Request is transmitted from Karina Jones' player terminal 106 c to the player interface 166 a.
  • Method 3200 proceeds to step 3206 , in which the prize redemption voucher requested by the player is added to the lottery database 160 .
  • the player account server 162 adds a new prize redemption voucher record 572 ( FIG. 6 a ) to the prize redemption voucher table 570 .
  • the player account server also identifies the new prize redemption voucher in the player account record 514 for the player's account and in the ticket record 524 ( FIG. 6 b or 6 c ) for which the prize redemption voucher is requested.
  • the player account server 162 creates prize redemption voucher record 577 ( FIG. 6 a ), which has the following contents:
  • Player account server 162 also adds the new voucher to the Player Prize Redemption Voucher List in the player record 514 for Karina Jones' player account.
  • the Player account server 162 also adds the new voucher to the Associated Prize Redemption Voucher field in the ticket record 524 for both of the tickets selected by the player.
  • Method 3200 then proceeds to step 3208 , in which the player account server transmits a prize redemption voucher 133 ( FIG. 1 ) to the player terminal from which the Prize Redemption Voucher Request 3220 originated in step 3204 and in which a paper copy of the prize redemption voucher is printed at the player's terminal (or another device) by the player.
  • the prize redemption voucher includes the prize redemption voucher code in a form or version suitable for scanning at a ticket vending terminal 104 .
  • the player account server may also generate a version of the prize redemption voucher that is suitable for display at the player terminal from which the Prize Redemption Voucher Request 3220 was received.
  • This version may be generated by the player interface 166 that is communicating with the player terminal 106 .
  • “dumb” player terminals may simply receive and display text from a player interface and may just detect and transmit keystrokes and other input from the player to the player interface.
  • a player interface for such a dumb terminal may transmit text corresponding to the prize redemption voucher to the player terminal.
  • the text may include instructions for the player to download the prize redemption voucher, which the player can then print at his player terminal or at another device. When the player follows the instructions, the prize redemption voucher is transmitted to the player.
  • the player is communicating with player interface 166 a , which controls the display of webpages from player website 167 a on her player terminal 106 c .
  • Player interface 166 a generates a webpage that includes information corresponding to the prize redemption voucher (which will generally include text setting out some or all of the contents of the prize redemption voucher).
  • the webpage is transmitted to the player interface where it is displayed.
  • the webpage includes a “Print Prize Redemption Voucher” button.
  • the voucher is transmitted to the player interface and player can print the voucher at the player terminal or at another device. In other embodiments, the voucher may be transmitted to the player terminal before the player clicks the button.
  • FIG. 22 illustrates an example prize redemption voucher 3224 for the Karina Jones example.
  • Prize redemption voucher 3224 has a prize redemption voucher information section 3226 and a prize redemption voucher code section 3228 .
  • Information about the prize redemption voucher and the tickets associated with the prize redemption voucher is set out in the prize redemption voucher information section 3226 . No particular is needed in this section and it may contain any information the lottery operator chooses.
  • the prize redemption voucher information section includes the player's account identification code, the total prize for tickets associated with the prize redemption voucher and a list of the associated tickets.
  • Prize redemption voucher code section 3228 includes the prize redemption voucher code in a machine readable form at 3230 .
  • the prize redemption voucher code may also be set out on the prize redemption voucher in a human readable, as is illustrated in prize redemption voucher code section 3228 .
  • the prize redemption voucher may be transmitted to the player without any additional version of it.
  • the player terminal may be able to display the voucher in addition to printing it.
  • the player may only be able to print the voucher without seeing a display of it.
  • Method 3000 then ends.
  • FIG. 23 illustrates a method 3300 by which a player may use a ticket purchase voucher 133 to redeem prizes for one or more tickets.
  • Method 3300 begins in step 3302 , in which the prize redemption voucher 133 is scanned at a ticket vending terminal 104 .
  • a player may give the prize redemption voucher 133 to a ticket vendor who then scans the prize redemption voucher code at a ticket vending terminal.
  • the player may scan the prize redemption voucher code using a player operated ticket vending terminal.
  • Method 3300 then proceeds to step 3304 , in which the ticket vending terminal 104 transmits a Prize Redemption Voucher Redemption Request 3320 to the ticket server 164 .
  • the Prize Redemption Voucher Redemption Request 3320 identifies the prize redemption voucher code 3230 of the prize redemption voucher.
  • Method 3300 next proceeds to decision step 3306 .
  • the ticket server 164 checks the Ticket Status fields of all tickets associated with the prize redemption voucher. If all of the tickets have a status of “Winner-Not Redeemed”, method 3300 proceeds to step 3310 . Otherwise, method 3300 proceeds to step 3308 .
  • the lottery operator may not permit tickets that are associated with a prize redemption voucher to be redeemed independently.
  • step 3300 may optionally be omitted. Step 3300 ensures that in embodiments where it is possible to redeem an individual ticket by presenting the corresponding ticket receipt to a ticket vendor or at a player operated ticket vending terminal even if the ticket is associated with a prize redemption voucher, the same ticket is not redeemed twice—one individually and once as part of a prize redemption voucher redemption.
  • the ticket server 164 may also conduct other checks before deciding to proceed to step 3310 .
  • a lottery operator may set an expiry time for a prize redemption voucher.
  • a prize redemption voucher may be valid for only a week after it is created. After that time, the prize redemption voucher record for the prize redemption voucher is marked as expired or removed from the lottery database.
  • the ticket server 164 will ensure that the prize redemption voucher is still valid before proceeding to step 3310 . If the prize redemption voucher cannot be used for any reason, method 3300 moves to step 3308 .
  • step 3308 the ticket server transmits a Redemption Rejected Message (not shown) to the ticket vending terminal from which the Prize Redemption Voucher Request 3320 originated in step 3304 .
  • Method 3300 then ends.
  • step 3310 the ticket server 164 changes the Ticket Status field for all tickets associated with the prize redemption voucher to “Winner-Redeemed”.
  • Method 3300 then proceeds to step 3312 , in which the ticket server 164 transmits a Redemption Confirmation Message 3322 to the ticket vending terminal from which the Prize Redemption Voucher Request 3320 originated in step 3304 .
  • Method 3300 then proceeds to step 3314 , in which the player receives the total prize for all tickets associated with the prize redemption voucher 133 .
  • the ticket vending terminal 104 If the ticket vending terminal 104 is operated by a ticket vendor, the ticket vending terminal displays a prize payment authorization message to the ticket vendor in response to the Redemption Confirmation Message 3322 .
  • the prize payment authorization message may set out the total amount of the prize to be paid to the player.
  • the ticket vendor pays the total prize to the player. If the prizes to be given to the player includes any merchandise, free ticket or other non-cash prizes, the ticket vending terminal also provides such prizes to the player.
  • the ticket vending terminal 104 If the ticket vending terminal 104 is operated by a player, the ticket vending terminal provides the prizes for tickets associated with prize redemption voucher to the player.
  • the ticket vending terminal may allow the player to obtain any free ticket prizes and any prizes the ticket vending terminal is able to deliver. For example, if the ticket vending terminal is configured to distribute cash, the ticket vending terminal may pay a cash prize to the player. Alternatively, the ticket vending terminal may provide the player with a coupon or coupons to obtain any cash or merchandise prizes from a clerk or other person at the location where the player operated ticket vending terminal is installed.
  • the ticket server may pay any cash prize to the player by depositing the prize amount to the payment service.
  • method 3300 ends.
  • Methods 3200 and 3300 allow a player to obtain a prize redemption voucher 133 and redeem tickets using the prize redemption voucher. These methods may be used to redeem prizes for any winning tickets associated with a player account, regardless of the method by which the ticket is associated with the player account.
  • Method 3200 and 3300 are described above in an exemplary manner in relation to on-line lottery tickets.
  • the methods may also be used to obtain a prize redemption voucher associated with on-line game tickets and to obtain prizes won on on-line game tickets.
  • a player may be able to select two or more winning tickets identified on different screens while accessing the ticket checking service. Each selected winning ticket is recorded and after selecting the winning tickets, the player may obtain a prize redemption voucher for all of the selected tickets. Any method of identifying the tickets may be used.
  • the lottery operator may set limits on the prizes that may be claimed with a prize redemption voucher. For example, the lottery operator may limit the total cash value of the prizes to some maximum dollar amount. In some embodiments, the lottery operator may allow only cash prizes to be redeemed with a prize redemption voucher. In other embodiments, the lottery operator may allow only cash a free ticket prizes to be redeemed with a prize redemption voucher.
  • the player account server provides a version of the prize redemption voucher in which the prize redemption voucher code may be displayed on the screen of a portable player terminal such as a PDA or cell phone.
  • a version of the prize redemption voucher may be provided which displays the prize redemption voucher code as a bar code on the screen.
  • the player may be able to store the prize redemption voucher in the portable player terminal.
  • the player may then purchase tickets by displaying the prize redemption voucher on the screen of the portable player terminal and scanning the displayed bar code at a ticket vending terminal or allowing a ticket vendor to do so during step 3302 .
  • a ticket vending terminal may be configured to receive a prize redemption voucher code through a radio frequency or optical signal.
  • the player account server may provide a prize redemption voucher code in a numeric form or a coded form that can be transmitted by a portable player terminal.
  • the prize redemption voucher code may be stored on the portable player terminal.
  • the player may cause the portable player terminal to transmit a radio frequency or optical signal (such as an infra-red signal) including the prize redemption voucher code to a ticket vending terminal with a corresponding receiver.
  • the player may physically couple the portable player terminal to the ticket vending terminal with a cable and may transmit an electronic signal including the prize redemption voucher code.
  • Any other method may be used to input a prize redemption voucher code into a ticket vending terminal.
  • a player or ticket vendor may be able to manually enter a prize redemption voucher code into a ticket vending terminal using a keypad.
  • a player is able to redeem winning tickets without presenting ticket receipts for the winning tickets a ticket vendor, or without scanning the winning ticket receipts at a player operated ticket vending terminal.
  • the player may be required to produce the winning ticket receipts.
  • the lottery operator may require that ticket receipts for all winning tickets associated with a prize redemption voucher must be scanned at a ticket vending terminal contemporaneously with the prize redemption voucher before the prizes for the winning tickets will be awarded to a player.
  • a lottery operator may offer only on-line lotteries or on-line game or may offer both on-line lotteries and on-line game.

Abstract

An on-line lottery player can create a player account with a lottery operator and associate on-line lottery tickets with the player account. The player may access the player account and obtain results for the tickets. The player may select one or more winning tickets and create a prize redemption voucher for the selected tickets. Prizes won on all of the selected tickets can be redeemed by scanning or otherwise processing the prize redemption voucher at a ticket vending terminal. Similarly, a player may purchase on-line game tickets and redeem prizes won on the on-line game tickets using a prize redemption voucher.

Description

    FIELD
  • The present invention relates to on-line lotteries and on-line games. More particularly it relates to systems, apparatus and methods that allow a player to redeem tickets for on-line lotteries and on-line games.
  • BACKGROUND
  • Many governmentally operated or licensed authorities operate a lottery in which a player is permitted to select a set of played numbers from a larger set of numbers. The lottery operators use a lottery computer system to operate the lottery. The processes of purchasing tickets, checking tickets to determine if they have won a prize and redeeming prizes have various inconveniences. In particular, the process of redeeming prizes requires players to present individual winning tickets to ticket vendors to obtain prizes won by the tickets.
  • It is desirable to provide improved systems and methods for redeeming prizes for on-line lottery.
  • Similarly, some lottery operators offer on-line games in which players select several events from a list of events and predict the outcome of the events. If the player's predictions are correct (or otherwise meet a criteria set by the lottery operator), the player wins a prize. The process of redeeming such prizes is also inconvenient.
  • It is also desirable to provide improved systems and methods for redeeming prizes for on-line games.
  • SUMMARY
  • The present invention provides systems, apparatus and methods for redeeming prizes for on-line lotteries or on-line games.
  • In one embodiment, a player establishes a player account with a lottery operator who operates an on-line lottery using a lottery computer system. The player may purchase tickets for the on-line lottery and associate the tickets with the player's account. The player may then access the player's account using a player terminal and review the status of tickets associated with the player's account. The player may select unredeemed winning tickets associated with the player's account and request a prize redemption voucher. A prize redemption voucher record is stored in the lottery computer system. The prize redemption voucher record has a prize redemption voucher code and includes a list of the selected winning tickets, associating the selected winning tickets with the prize redemption voucher. The player obtains a prize redemption voucher that includes a machine readable version of the prize redemption voucher code. The player may redeem all prizes for the selected winning tickets associated with the prize redemption voucher may scanning the prize redemption voucher code on the prize redemption voucher at a ticket vending terminal. The ticket vending terminal transmits the prize redemption voucher code to the lottery computer system. The lottery computer system identifies each of the winning tickets associated with the prize redemption voucher as having been redeemed and authorizes the ticket vending terminal to provide all prizes for the winning tickets to the player.
  • Another embodiment provides a lottery computer system that includes a lottery database for recording ticket records relating to issued tickets and prize redemption voucher records relating to prize redemption vouchers, a ticket server for issuing tickets and authorizing the issuance and prizes, and a player account server for allowing players to create player accounts, providing a ticket checking service and for allowing players to create prize redemption vouchers. In the lottery database, at least some of the ticket records relate to winning lottery tickets. Some of the winning tickets are associated with a player's account. The player account server is adapted to receive a redemption voucher request from the player wherein the prize redemption voucher request identifies one or more selected unredeemed winning tickets associated with the player's account. In response to the prize redemption voucher request, the player account server is adapted to create a prize redemption voucher record having a prize redemption voucher code and identifying the selected winning tickets. The player account server is adapted to provide the player with a version of the prize redemption voucher code that may be transmitted or otherwise provided to a ticket vending terminal. In some embodiments, the player receives a document that may be printed in paper form that includes a printed machine readable version of the prize redemption voucher code. For example, in some embodiments the printed machine readable version of the prize redemption voucher code may be set in machine readable characters, a single or multi-dimensional bar code or other scannable form. In some embodiments, the player may receive a version of the prize redemption voucher code that the player may display on the screen of a portable player terminal and which may be scanned at a ticket vending terminal from the screen. In some embodiments, a portable player terminal may be adapted to transmit the prize redemption voucher code to a ticket vending terminal in a radio frequency, optical or electronic signal.
  • In response to receiving the ticket vending terminal code, the ticket vending terminal is adapted transmit the ticket purchase voucher code, or a version of it, to the ticket server. The ticket server, in response to receiving the prize redemption voucher code, is adapted to identify the selected unredeemed winning tickets as having been redeemed in the lottery database and to transmit a redemption confirmation message to the ticket vending terminal. In response to the redemption confirmation message, the ticket vending terminal is, in the case of ticket vendor operated ticket vending terminal, adapted to display an instruction to provide the prizes associated with the selected winning tickets to the player, or, in the case of a player operated ticket vending terminal, to provide the prizes associated with the selected winning tickets to the player.
  • Another embodiment provides a prize redemption voucher record in a lottery database. The prize redemption voucher has a prize redemption voucher code and includes a reference to at least one unredeemed winning tickets associated with a player account.
  • Another embodiment provides a prize redemption voucher record having a prize redemption voucher code. The prize redemption voucher code identifies the prize redemption voucher in a lottery database, wherein the prize redemption voucher is associated with at least one unredeemed winning ticket.
  • The embodiments of the invention may be used to obtain prize redemption voucher associated with winning on-line lottery or on-line game tickets. In some embodiments, a player may be able to use a prize redemption voucher for both on-line lottery and on-line game tickets.
  • Additional aspects of the present invention are identified below in the description of several example embodiments.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Several exemplary embodiments of the present invention will now be described in detail with reference to the drawings, in which:
  • FIG. 1 is a block diagram of a system for redeeming tickets;
  • FIGS. 2 to 5 illustrate example ticket purchase voucher creation screens and a ticket purchase vouchers according to the embodiment of FIG. 1;
  • FIGS. 6 a-c illustrates part of a lottery database according to the exemplary embodiment of FIG. 1;
  • FIG. 7 is a flowchart illustrating a method of creating a player account;
  • FIG. 8 illustrates a welcome web page of a player website of the embodiment of FIG. 1;
  • FIG. 9 is a flowchart illustrating a method for creating and printing a ticket purchase voucher;
  • FIG. 10 illustrates a ticket purchase voucher selection page of the player website;
  • FIG. 11 is a flowchart illustrating a method for a player to purchase a ticket and for a lottery operator to correspondingly sell the ticket to a player;
  • FIG. 12 illustrates a ticket purchase voucher for purchasing multiple tickets;
  • FIG. 13 illustrates another system for redeeming tickets;
  • FIG. 14 illustrates a player identification device and a selection slip;
  • FIG. 15 illustrates part of a lottery database of the embodiment of FIG. 13;
  • FIG. 16 is a flowchart illustrating a method for a player to purchase a ticket and for a lottery operator to correspondingly sell the ticket to a player using an account identification device;
  • FIG. 17 is a flowchart illustrating a method for updating draw records for draws of on on-line lotteries and for checking on-line lottery tickets;
  • FIG. 18 is a flowchart illustrating a method for updating event records for events in on-line games and for checking on-line game tickets;
  • FIG. 19 is a flowchart illustrating a method or providing an account checking service;
  • FIG. 20 illustrates a on-line lottery ticket summary report setting out information about a player's on-line lottery tickets and allowing the player to obtain a prize redemption voucher;
  • FIG. 21 is a flowchart illustrating a method by which a player may obtain a prize redemption voucher;
  • FIG. 22 illustrates an example prize redemption voucher; and
  • FIG. 23 is a flowchart illustrating a method by which a player may use a prize redemption voucher to redeem prizes for one or more winning tickets.
  • DETAILED DESCRIPTION OF EXAMPLE EMBODIMENTS
  • As used herein, the word “exemplary” refers to examples of various items and does not denote a preferred or necessary feature of any embodiment or of the invention.
  • A first example embodiment of the invention will be described with reference to several exemplary on-line lotteries and on-line games.
  • The first exemplary on-line lottery will be referred to as Lotto 7/47. In this on-line lottery, a lottery player selects a set of seven different played numbers between 1 and 47 (inclusive of numbers 1 and 47). The set of seven played numbers is referred to as a Lotto 7/47 played number set. Subsequently, a lottery operator conducts a draw to select a set of winning numbers consisting of seven different regular numbers and a bonus number, also between 1 and 47. The bonus number is different from all of the winning numbers. The player may win different prizes if his played numbers match the winning numbers and/or the bonus number in various winning combinations, as follows:
  • Winning Combination Prize Won
    7/7 regular numbers Grand Prize
    6/7 regular numbers and Second Prize
    bonus number
    6/7 regular numbers Third Prize
    5/7 regular numbers Fourth Prize
    4/7 regular numbers Fifth Prize
    3/7 regular numbers and Sixth Prize
    bonus number
    3/7 regular numbers Free ticket
  • Some of the prizes a player may win in this exemplary on-line lottery are shared prizes. Shared prizes are calculated by first determining a total prize amount for a particular winning combination and then dividing the total prize value by the number of tickets that have the winning combination to determine what share of the total prize amount each ticket will win. The Grand Prize is a shared prize and the total prize value for the Grand Prize is determined by the lottery operator prior to each draw of the on-line lottery. For example, if the total prize value for the Grand Prize is $10 million and 4 tickets have the 7/7 regular numbers winning combination, then each ticket wins $2.5 million. Some shared prizes may be pari-mutuel prizes, for which the total prize amount may be determined as a portion of the ticket sales revenue for the on-line lottery. The second, third, fourth, fifth and sixth prizes are pari-mutuel prizes. One of the prizes is a fixed prize with the same prize being awarded for each ticket having the specified winning combination. The free ticket prize for the 3/7 regular numbers winning combination is a fixed prize. The present invention may be used with on-line lotteries and games having any type or any combination of types of prizes.
  • For the purpose of this exemplary embodiment of the invention, the lottery operator conducts a draw of the Lotto 7/47 on-line lottery each week on Friday at 9 p.m. Eastern Standard Time.
  • The second exemplary on-line lottery will be referred to as Tag. In this on-line lottery, a six digit played number is automatically selected for the lottery player. The played number may be referred to as a Tag played number. The single six digit played number is a played number set for the Tag on-line lottery and may also be referred to as a Tag played number set. Subsequently, the lottery operator selects a six digit winning number for the Tag on-line lottery. The winning number may be referred to as a Tag winning number or a Tag winning number set. The player may win different prizes if various winning combinations of digits in his played number match corresponding digits in the winning number, as follows:
  • Winning combination Prize Won
    All six digits $250,000
    Last five digits $1,000
    Last four digits $100
    Last three digits $25
    First digit and last digit $5
    First digit Free play of host on-
    line lottery with Tag
    Last digit Free play of host on-
    line lottery with Tag
  • This exemplary Tag on-line lottery may only be played in conjunction with another on-line lottery, such as the Lotto 7/47 on-line lottery described above. The Lotto 7/47 on-line lottery is referred to as a host on-line lottery and the Tag on-line lottery is referred to as an associated on-line lottery. A player may request that one or more Tag played number sets be added to a ticket for the Lotto 7/47 on-line lottery. On draw dates for the Lotto 7/47 on-line lottery, the lottery operator draws a winning number set for the host Lotto 7/47 and also draws a winning number for the associated Tag on-line lottery.
  • The prize for matching the first or the last digit of the Tag winning number is a free play of the host on-line lottery in the next draw after the ticket is redeemed, including a free played number for the Tag on-line lottery draw on the same date. Players who elect to play the Tag on-line lottery on a ticket may win a prize in the Lotto 7/47 on-line lottery, the Tag on-line lottery or in both on-line lotteries.
  • The third exemplary on-line lottery will be referred to as Keno. In this on-line lottery, a lottery player is asked to select a play category between two and ten. If the player chooses play category two, he then chooses a set of two different played numbers between 1 and 70 (inclusive of numbers 1 and 70). Similarly, if the player chooses play category ten, the player chooses a set of ten different played numbers between 1 and 70. Similarly, if the player chooses any of play categories three to nine, the player chooses a corresponding amount of different played numbers between 1 and 70. The player's set of played numbers is referred to as a Keno played number set. Subsequently, the lottery operator conducts a draw to select a winning number set consisting of 20 different winning numbers between 1 and 70. The player may win a prize depending on the play category chosen and how many of the played numbers match the winning numbers. Various winning combinations are defined as follows:
  • Play Category
    (played numbers Winning
    in set) combination Wager multiplier
    2 2 of 20 7
    3 3 of 20 25
    4 4 of 20 100
    5 5 of 20 250
    4 of 20 5
    6 6 of 20 1,000
    5 of 20 25
    7 7 of 20 5,000
    6 of 20 50
    5 of 20 5
    8 8 of 20 25,000
    7 of 20 200
    6 of 20 10
    9 9 of 20 50,000
    8 of 20 1,000
    7 of 20 100
    6 of 20 5
    10 10 of 20  250,000
    9 of 20 5,000
    8 of 20 200
    7 of 20 25
    0 of 20 2
  • It the player's played number set includes a winning combination, the player is awarded a prize equal to the amount wagered by the player for the set of played numbers multiplied by the wager multiplier. For example, a player who chooses play category seven will choose a set of seven different played numbers between 1 and 70. In this exemplary Keno on-line lottery, the player may wager from $1, $2, $5 or $10 for each set of played numbers. If the seven played numbers match seven of the twenty winning numbers, the player wins 5,000 times the amount wagered.
  • For the purpose of this example, the lottery operator conducts a draw of the Keno on-line lottery every day at 9 p.m. Eastern Standard Time.
  • The Keno on-line lottery is not a host lottery for the Tag on-line lottery. In an alternative embodiment of the invention, the Keno on-line lottery could also be a host lottery for the Tag on-line lottery.
  • A played number set or played number for an on-line lottery that includes a winning combination may be referred to as a winning played number set or as a winning played number. A ticket that includes at least one winning played number set or winning played number may be referred to as a winning on-line lottery ticket, a winning lottery ticket or more generally as a winning ticket.
  • Two exemplary on-line games used in this description of exemplary embodiments of the invention will be referred to as Sports Line and Over/Under. In these exemplary on-line games, each week the lottery operator identifies a number of sporting events and sets various odds corresponding to various possible outcomes of the events. For example, part of a list of odds may include the following events and corresponding odds for the Sports Line and the Over/Under on-line games:
  • LIST 8845 (November 11-Nov. 17, 2005)
    Teams Sports Line Over/Under
    Event Time Visitor Home V T H O # U
    Saturday Nov. 12, 2005
    College Football
    17 12:00 p  Texas A&M Oklahoma 5.2 4.0 1.2 1.7 36.5 1.7
    18 12:00 p  Maryland North Carolina 2.6 3.0 2.0 1.7 37.5 1.7
    23 2:00 p Kentucky Vanderbilt 5.0 3.9 1.3 1.7 33.5 1.7
    30 6:00 p Washington Arizona 5.2 4.0 1.2 1.7 36.5 1.7
    NHL Hockey
    44 1:00 p Washington New Jersey 2.2 6.5 1.5 1.7 6.5 1.7
    45 7:00 p Toronto Montreal 2.0 6.0 1.6 1.7 5.5 1.7
    Sunday Nov. 13, 2005
    NFL Football
    56 1:00 p Kansas City Buffalo 2.4 2.8 2.3 1.7 43.5 1.7
    57 1:00 p San Chicago 5.2 4.0 1.2 1.7 44.5 1.7
    Francisco
    60 9:00 p Dallas Philadelphia 2.5 2.9 2.1 1.7 43.5 1.7
    NHL Hockey
    87 8:00 p Dallas Anaheim 1.7 6.0 1.9 1.7 5.5 1.7
    88 10:00 p  Detroit Vancouver 1.9 6.0 2.0 1.8 5.5 1.6
  • The list of events may be referred to herein as an event list. The odds for the Sports Line on-line game are set out under the three columns labeled “V”, “T” and “H” under the heading “Sports Line”. For each event, three possible outcomes may occur: “V” means that the visiting team wins the event; “T” means that the two teams will tie and “H” means that the home team will win the event. The definition of a win or tie is set by the lottery operator and may not match the rules used in the actual event. For example, in this exemplary Sports Line on-line game, for NFL football games the lottery operator has defined a tie as the teams having three or fewer points separating them in the final score. For some events, a tie may not be defined—such as for baseball games, where the rules do not provide for tie games. The odds indicate the lottery operator's estimate of how likely each outcome is. A higher value indicates that the lottery operator believes the outcome is less likely to occur.
  • In this exemplary Sports Line on-line game, the lottery operator has specified that a player may make a bet by selecting between three and six events and specifying a wager amount. If the player correctly predicts the outcome of all of the selected events, the player wins the bet and wins a prize. The predictions made by the player are collectively referred to as a Sports Line prediction set.
  • A payout value for the Sports Line prediction set is calculated by multiplying the player's wager by the odds for all of the predicted outcomes. For example, if a player wagers $5 and predicts that Syracuse will beat Pittsburgh in event 12, Nashville will beat Colorado in event 33 and that Dallas will tie Tampa Bay in event 43, then the payout value is $5×4.0×3.0×1.2=$72. If the player successfully predicts the outcome of all three games, the player receives the payout value as his or her prize.
  • The odds for the Over/Under on-line game are set out under the three columns marked “O”, “#” and “U”. The value in the “#” column indicates the threshold number of points. A player may predict that the combined scores of the teams in each event will be over this threshold number of points or under it. The outcome of the event is “Over” if the total points scored by the teams is over the threshold. The outcome of the event is “Under” if the total points scored by the teams is under the threshold. For example, in event 32, a player who wishes to make a bet using the over/under odds for this event may bet that Washington and Toronto will score over or under 5.5 goals in their hockey game. In this exemplary Over/Under on-line game, the player makes a bet by selecting between two and six events and predicting whether the outcome will be Over or Under the threshold in each event. The player also selects a wager amount for the bet. The predictions made by the player are collectively referred to as an Over/Under prediction set. A payout value for the Over/Under prediction set is determined by multiplying the player's wager by the odds of the all of the predicted outcomes. The player wins the bet and is entitled to receive the payout value if all of the player's predictions are correct.
  • In event list 8845, each event is shown with odds for the Sports Line on-line game and for the Over/Under on-line game. In this example, the two on-line games are separate and a lottery operator may optionally use different selection slips to allow players to make bets in the different on-line games. Alternatively, a single selection slip allowing bets to be made on either or both of the on-line games may be used. In another on-line game, players could be permitted to make bets that have both Sports Line and Over/Under outcomes selected.
  • In this example system 100, the lottery operator provides event lists on a weekly basis. In other embodiments, the lottery operator may provide event lists which have time periods that overlap with other event lists, or may provide events lists that have some events in common. In other embodiments, the lottery operator may not divide events into lists and may simply having single event list. In embodiments in which players will be permitted to purchase on-line game tickets using selection slips in addition to using the systems, apparatus and methods disclosed herein, the lottery operator will typically identify events as part of an event list to permit the event list to be identified on a selection slip.
  • An on-line game ticket on which a player has won his or her bet may be referred to as a winning on-line game ticket, a winning game ticket or more generally as a winning ticket. In both the Sports Line and Over/Under on-line games described above, all of the predictions made by a player in the prediction set must be correct for the player to win the bet. In other embodiments, an on-line game ticket will be a winning on-line game ticket as long as the prediction set on the ticket (or at least one of the prediction sets, if multiple predictions sets are permitted on a single ticket) matches the appropriate corresponding criteria set by the lottery operator.
  • In system 100, a player establishes a player account with the lottery operator. The player then purchases tickets, which are associated with the player's account as they are purchased. Several methods for purchasing tickets and associating the tickets with a player account are described below. The invention is not limited to any particular method of buying tickets and associating the tickets with a player account and methods other than those described here may be used to do so.
  • In one method of buying a ticket and associating it with a player's account, the obtains a ticket purchase voucher using a player terminal. The ticket purchase voucher encodes information related to a proposed ticket. The player then presents the ticket purchase voucher to a ticket vendor, who uses the ticket purchase voucher to sell a ticket corresponding to the proposed ticket to the player. The player receives a ticket receipt setting out information about the ticket. In some embodiments, the player may be able to use the ticket purchase voucher to purchase the ticket at a player operated ticket vending terminal.
  • Players may also use a player terminal to obtain a prize redemption voucher that corresponds to one or more winning tickets associated with the player's account. The player presents the prize redemption voucher to a ticket vendor. The ticket vendor validates the prize redemption voucher using a ticket vending terminal and gives the player the prizes won on all of the winning tickets corresponding to the prize redemption voucher.
  • The lottery operator operates a lottery computer system. In the present embodiment, the lottery computer system includes a player account server. A lottery player uses a player terminal to access the player account server and to create a player account. Each player account has an account identification code or user name. The account identification code for each account is unique (with respect to the account identification code for all other player accounts created in the particular embodiment) and may consist of any combination or permutation of letters or numerals. In this description of the first example embodiment, several exemplary player accounts will be described. The account identification codes for these exemplary player accounts include KARINA1022, BRIAN237 and SAMANTHA.
  • In any particular embodiment, a lottery operator may impose requirements on the account identification codes that players may use. For example, a lottery operator may set a minimum or maximum number of characters for an account identification code. In the present embodiment, an account identification code may include the same character (i.e. the same letter or numeral) more than once.
  • In other embodiments, the lottery operator may require that each character in an account identification code be different from the other characters in an account identification code. This requirement may be imposed in the lottery operator also permits players to purchase tickets using a selection slip with an account identification region, as is described in PCT patent application No. PCT/CA2006/000270, International Publication Number WO 2006/092039A1.
  • FIG. 1 illustrates a system 100 that includes a lottery computer system 102, ticket vending terminals 104 and player terminals 106. A system according to the present embodiment will include at least one ticket vending terminal 104 and at least one player terminal 106.
  • The lottery computer system 102 is operated by a lottery operator (not shown), who may operate various types of on-line lotteries and on-line games, including the exemplary on-line lotteries and on-line games described above and other on-line lotteries or on-line games.
  • Some of the ticket vending terminals 104 are operated by ticket vendors (not shown). Some ticket vending terminals 104 may also be player operated terminals, which a player may use without the assistance of a ticket vendor. The description below is generally set out in terms of ticket vending terminals that are operated by ticket vendors. A player operated ticket vending terminal may be used in a manner similar to a ticket vendor operated ticket vending terminal.
  • Each ticket vending terminal 104 is coupled, or is capable of being coupled, to the lottery computer system 102 to permit data communication between the ticket vending terminal 104 and the lottery computer system 102. Some of the ticket vending terminals 104 may be coupled to the lottery computer system 102 through a private communication network 108. The private communication network 108 may be a wide area network (WAN), a private data communication network comprising proprietary (owned, rented or leased) data lines or any other type of data network. The private communications network 108 may be a combination of two or more of these and other types of data communication networks. Ticket vending terminals 104 b and 104 c are coupled to the lottery computer system 102 through private communication network 108.
  • Some or all of the ticket vending terminals 104 may be coupled to the lottery computer system 102 through dial-up telephone connections or another type of point-to-point connection that permits data communication between the lottery computer system 102 and the ticket vending terminal 104. For example, ticket vending terminal 104 a is coupled to the lottery computer system 102 through a dial-up telephone connection 109, which may be maintained at all times or may be established when required to allow data communication between ticket vending terminal 104 c and lottery computer system 102.
  • Some or all of the ticket vending terminals 104 may be coupled to the lottery computer system 102 through a publicly accessible communications network (a “public network”), such as the Internet. For example, ticket vending terminal 104 d is coupled to the lottery computer system 102 through public network 110. Ticket vending terminals 104 coupled to the lottery computer system 102 through the public network 110 may be coupled using a virtual private network or another secure communications protocol or methodology.
  • The connections between the lottery computer system 102 and the various ticket vending terminals 104 need not be the same. Different connections may be made using different types of data communications networks and lines. A ticket vending terminal 104 may be coupled, or may be capable of being coupled, to the lottery computer system 102 in more than one way, to provide an alternative method of communication if a primary method has failed or is unavailable.
  • The connection between lottery computer system 102 and any particular ticket vending terminal 104 may be persistent or it may be made intermittently as required for data communication between the lottery computer system 102 and the ticket vending terminal 104. If the coupling includes a publicly accessible network, such as the Internet, communications between the lottery computer system 102 and any of the ticket vending terminals 104 may be secured using an encryption system or other security technique. A security technique or mechanism may optionally be used to secure all communications between the lottery computer system 102 and any ticket vending terminal 104, regardless of the type of connection between the lottery computer system 102 and the ticket vending terminal 104.
  • The ticket vending terminals 104 are used to sell tickets and provide ticket receipts to players. Each ticket vending terminal 104 (or at least some of the ticket vending terminals 104) includes a scanner or scanning device capable of reading or scanning machine readable information from a ticket purchase voucher. The sale of tickets to players is further described below.
  • Lottery computer system 102 may be coupled to some or all of the player terminals 106 through public network 110. Some player terminals 106 may also be coupled to the lottery computer system 102 directly (for example, using a dial-Lip connection) or through another network. Each of the player terminals 106 is capable of communicating with lottery computer system 102 and typically includes several output devices such as a display screen and a printer. Each player terminal 106 includes a printer that can be used to print a ticket purchase voucher or a prize redemption voucher. In addition, each player terminal includes one or more input devices (such as a keypad, keyboard, computer mouse or remote control device). A player terminal 106 may be any type of device that is capable of being coupled to and communicating with the lottery computer system 102. For example, different player terminals 106 may be personal computers, Internet-enabled television sets, Internet-enabled set-top-boxes used with cable, satellite or other digital communication systems, portable wireless communications devices such as personal data assistant (PDA) devices, cellular phones and wireless portable computers.
  • When system 100 is in operation, a player uses a player terminal 106 to access a ticket purchase voucher creation page 112 (FIG. 2) accessible on the lottery operator's website. The player uses the ticket purchase voucher creation page 112 to obtain a ticket purchase voucher 113. The ticket purchase voucher 113 includes a ticket purchase voucher code 136 (FIG. 2) on it in a machine-readable format, such as a bar code. The player then presents the ticket purchase voucher to a ticket vendor who operates a ticket vending terminal 104. The ticket vendor uses the ticket vending terminal 104 to process the ticket purchase voucher 113 and to issue a ticket receipt 114 to the player. In some embodiments, the player may also be able to use a ticket purchase voucher 113 to purchase tickets at a player operated ticket vending terminal 104.
  • A player may also use a player terminal 106 to select one or more winning tickets associated with the player's account and obtain a prize redemption voucher 133 corresponding to the selected winning tickets. The player then presents the prize redemption voucher to a ticket vendor who operates a ticket vending terminal 104. The ticket vendor uses the ticket vending terminal 104 to process the prize redemption voucher 133 and gives the prizes 135 corresponding to the selected winning tickets to the player. In some embodiments, a player may be able to use a prize redemption voucher 133 at a player operated ticket vending terminal 104 to obtain the prizes 135.
  • Reference is next made to FIG. 2, which illustrates a ticket purchase voucher creation page 116 for the Lotto 7/47 on-line lottery, a ticket purchase voucher 117 for the Lotto 7/47 on-line lottery and a corresponding ticket receipt 118.
  • Ticket purchase voucher creation pages 112 are web pages that are accessible on the lottery operator's website. A lottery operator will provide a ticket purchase creation page 112 for each on-line lottery (or on-line game) with which it uses the present invention. A lottery operator accesses the ticket purchase voucher creation pages 112 using a web browser operating on the player's terminal 106. The player completes the ticket purchase voucher creation page 112 and then uses it to create a ticket purchase voucher 113.
  • Lotto 7/47 ticket purchase voucher creation page 116 is displayed on a display screen (not shown) of player terminal 106 b, in the example of FIG. 2. Lotto 7/47 ticket purchase voucher creation page 116 includes four played number selection boards 121, 122, 123 and 124 in which a player may manually select up to four played number sets for a Lotto 7/47 ticket. Ticket purchase voucher creation page 116 also has an auto-pick selection field 126 in which a player can select from zero to ten additional automatically selected played number sets for the Lotto 7/47 on-line lottery on the ticket. Ticket purchase voucher creation page 116 also includes a tag selection field 128 in which a player may select from zero to ten automatically selected Tag played number sets for the Tag on-line lottery associated with the Lotto 7/47 on-line lottery. Ticket purchase voucher creation page 116 also includes an advance draw selection field 130 in which the player may choose from one to ten draws for which the player wishes to purchase a ticket.
  • A player named Karina Jones, who's player account has the account identification code KARINA1022, has completed the Lotto 7/47 ticket purchase voucher creation page 116 to manually select two played number sets. The first played number set includes the played numbers 8, 12, 23, 29, 32, 27 and 45. The second played number set includes the played numbers 2, 18, 24, 28, 33, 39 and 42. The player has also chosen to add 1 additional automatically selected Lotto 7/47 played number set, 2 Tag played number sets and to purchase a ticket for four draws.
  • Once the player has completed the ticket purchase voucher creation page, the player clicks the “Create Voucher” button 119 to create the ticket purchase voucher 117. The process by which ticket purchase voucher 117 is generated is described in greater detail below in relation to method 3000. Ticket purchase voucher 117 is printed at player terminal 106 b using a printer attached to the player terminal 106 b
  • Ticket purchase voucher 117 includes a ticket information section 132 and a ticket purchase voucher code section 134.
  • Various information about the ticket is set out in ticket information section 132, including the player account with which a ticket purchased with the ticket purchase voucher 117 will be associated, the played number sets selected for the ticket and other information. In the present example, ticket information section 132 includes information that a lottery operator may use to confirm the details of the players selections for the ticket. The ticket information section need not contain any specific information and is optional. Preferably, the ticket information section is provided and contains information that a lottery player may use to understand the played numbers and other options for the ticket that the ticket purchase voucher can be used to purchase.
  • The ticket purchase code section 134 includes a machine readable ticket purchase voucher code 136 which encodes a ticket purchase voucher code. In this example, the ticket purchase voucher code is set out in a bar code. Alternatively, the ticket purchase voucher code 136 may be set out in the ticket purchase voucher code section 134 in any machine readable format, such as optically scannable characters, single or multi-dimensional bar codes or any other machine recognizable pattern or character set.
  • The ticket purchase voucher code 136 for any particular ticket purchase voucher is different from the ticket purchase voucher code for all other ticket purchase vouchers that are valid at the time the particular ticket purchase voucher is issued. A ticket purchase voucher is valid if it can be used to purchase a ticket for an on-line lottery or on-line game. A ticket purchase voucher may be valid indefinitely or it may expire at a particular time, or when a specific event occurs or a specific condition becomes true. Ticket purchase voucher 117 does not expire. Karina Jones can use the ticket purchase voucher to purchase a ticket for the next four draws of the Lotto 7/47 on-line lottery whenever she chooses to purchase a ticket with the ticket purchase voucher.
  • In any embodiment, a lottery operator may choose to make a voucher valid for a fixed time period, a fixed number of uses, or may set some other expiry rule for a ticket purchase voucher. A lottery operator may choose to use any combination of expiry rules for the ticket purchase vouchers used with the lottery operator's on-line lottery and/or on-line games. For example, in another embodiment, the lottery operator may require that a ticket purchase voucher must be used within 1 week of being printed. In such an embodiment, the ticket purchase voucher may optionally set out the time at which the ticket purchase voucher expires.
  • The ticket information section 132 of ticket purchase voucher 117 includes the ticket purchase voucher code set out in human readable form. It is optional to print the ticket purchase voucher code in human readable form in the ticket information section 132.
  • FIG. 2 also illustrates a ticket receipt 118 that corresponds to the player's selections on the ticket purchase voucher creation page 116 and the ticket purchase voucher 117. The exemplary ticket receipt 118 includes the name 140 of the on-line lottery indicating that it is a ticket for the Lotto 7/47 lottery, a date range 142 indicating that it is valid for four draws between Jun. 8, 2005 and Jun. 18, 2005. At reference number 144, the ticket receipt 118 sets out the two Lotto 7/47 played number sets manually chosen by the player and an automatically selected played number set chosen for the player by the lottery computer system 102. The automatically selected Lotto 7/47 played number set consists of the played numbers 12, 17, 21, 29, 32, 37 and 43. At 148, ticket receipt 118 sets out two Tag played numbers, 398587 and 957238, for the Tag on-line lottery and the word “Played” to indicate that the player has chosen to participate in the associated Tag on-line lottery.
  • At 156, the ticket receipt sets out Karina Jones' account identification code KARINA1022. Optionally, a ticket receipt may set out part of a player's account identification code or another datum related to the player such as the player's name.
  • Ticket receipt 118 also contains a human readable ticket code 150, which in this example is a sixteen digit number set out in four sets of four digits: 5933-3748-0958-3924. A ticket code is assigned by the lottery computer system 102 to every ticket that is issued. In this exemplary embodiment, the ticket code is printed on the ticket receipt 114 in a human-readable form. The ticket code is also set out in a machine readable bar code 158, allowing the ticket code to be scanned by a machine, such as a ticket vending terminal 104. In alternative embodiments, the ticket code may be set out in only a human readable form or a machine readable form. In alternative embodiment, a first ticket code for the ticket may be set out in human readable form and a different second ticket code for the ticket may be set out in machine readable form.
  • Typically, the ticket code allows the ticket to be uniquely identified from all other tickets issued by the lottery operator, at least during a selected time period prior to the issuance of the ticket (for example, one year or five years). The lottery operator may select various mechanisms for assigning ticket codes for tickets, including mechanisms that encode information in the ticket code. Such encoded information may include the particular on-line lottery or on-line game that the ticket is issued for, the draws the ticket is issued for and check digits that can be used to ensure the validity of the ticket code, the ticket receipt 118 and the ticket.
  • Ticket receipt 118 includes a vendor terminal code 152. The vendor terminal code 152 identifies the ticket vending terminal 104 used to issue ticket receipt 114. Alternatively, the vendor terminal code 152 may identify the ticket vendor who operates the ticket vending terminal, so that tickets issued at different ticket vending terminals operated by the same ticket vendor have the same vendor terminal code. In the present exemplary embodiment, the vendor terminal code 152 uniquely identifies the specific ticket vending terminal 104 at which the ticket was issued, and accordingly different ticket vending terminals operated by the same ticket vendor are identified by different vendor terminal codes. Other ticket receipts 114 according to the present invention may not include a vendor terminal code.
  • Ticket receipt 118 includes a verification code 154. The verification code 154 may be used to verify the integrity of ticket receipt 114. Verification code 154 may be generated using a formula based on other components of the ticket and other data (such as the date and time on which the ticket is issued) or it may be created for the ticket randomly, pseudo-randomly (i.e. based on a seed value or other initial value), using a list of rotating values or verification codes, or using any other formula or method. The verification code 154 may be used in the place of, or in addition to, the use of check digits in the ticket code 150. Other ticket receipts 114 according to the present invention may not include a verification code.
  • Reference is next made to FIG. 3, which illustrates a ticket purchase voucher creation page 216 and a ticket purchase voucher 218 for the Keno on-line lottery and a corresponding ticket receipt 218.
  • Ticket purchase voucher creation page 216 has four boards 221, 222, 223 and 224. On each board, a player may enter up to ten played numbers that form a played number set. In boards 221-224, a player manually types in the played numbers that the player wishes to choose. This differs from the selection of played number on boards 121-124 (FIG. 2), in which a player was presented with a cell for each number that the player could choose as a played number. A lottery operator may choose to provide individual cells for the different possible numbers in a player number set or may allow a player to manually type in the numbers on any of its ticket purchase voucher creation pages. The player Karina Jones has manually selected two played number sets in boards 221 and 222.
  • Ticket purchase voucher creation page 216 includes an auto-pick selection field in which a player may choose a play category and wager for up to ten additional automatically selected played number sets. Optionally, a player may choose to purchase a ticket with only automatically selected played number sets and may leave all of the boards 221-224 blank.
  • Ticket purchase voucher creation page 216 also includes an advance draw selection field 130.
  • Ticket purchase voucher 217 includes information about the player's selections in a ticket information section 232 and a machine readable ticket purchase voucher code in a ticket purchase voucher code section 234.
  • Ticket receipt 218 sets out the details of a ticket purchase by the player using ticket purchase voucher 217. In this example, the automatically selected played number set is identified as having been automatically selected for the player. 177 FIG. 4 illustrates an exemplary ticket purchase voucher creation page 316, a ticket purchase voucher 317 and a corresponding ticket receipt 318 for the Sports Line on-line game.
  • Ticket purchase voucher creation page 316 includes an event list 321. In this embodiment, event list 321 corresponds to the events listed above in the description of the Sports Line on-line game. Event list 321 identifies the various outcomes and odds for each event that a player may select as part of a bet. To make a bet, a player selects from three to six events and selects one outcome per event. The player selects the outcomes by clicking the radio button beside the odds for the outcome.
  • Ticket purchase voucher creation page 316 also includes wager amount field 322, in which a player can enter a wager for a bet. In this embodiment a player may type in a wager amount of the player's choice. In other embodiments, the lottery operator may permit the player to choose from a number of predetermined wager amounts. Optionally, the lottery operator may provide options for the predetermined wager amounts in the form of radio button selections, a drop down list or another mechanism for limiting the player's choice of the wager amount. The lottery operator may have a number of predetermined amounts and may also allow a player to choose a different wager than any of the predetermined amounts.
  • Once a player has selected a bet by marking the player's predicted outcomes and entering a wager, the player can obtain a ticket purchase voucher 317 by clicking the “Create Voucher” button 119. Ticket purchase voucher 317 includes information about the player's selections in a ticket information section 332 and a machine readable ticket purchase voucher code in a ticket purchase voucher code section 334. The player must purchase a ticket prior to beginning of the earliest event on which the player's bet is based. In this example, the voucher states that the voucher must be used before 11:45 am on Saturday, Nov. 12, 2005. Ticket purchase voucher 317 expires at that time.
  • Ticket receipt 318 sets out the player's Sports Line prediction set at 344-347. At 349, ticket purchase voucher 317 set out the payout value based on the wager and the odds for the selected outcomes.
  • FIG. 5 illustrates an exemplary ticket purchase voucher creation page 416, a ticket purchase voucher 417 and a corresponding ticket receipt 418 for the Over/Under on-line game.
  • Referring to FIG. 1, Lottery computer system 102 includes a lottery database 160, a player account server 162 and a ticket server 164.
  • Lottery computer system 102 may be a single computer or may include various interconnected computers and other devices, including communication and data storage devices. Lottery database 160, player account server 162 and ticket server 164 may reside and operate on one or more of the computers or related systems that comprise lottery computer system 102. For example, portions of the player account server may operate on different computers which may be distributed across a large or small geographic area. In some embodiments, portions of the lottery computer system may operated by the lottery operator indirectly through a third party.
  • Player account server 162 manages the creation of player accounts and the creation of ticket purchase vouchers 113. Lottery players use player terminals 106 to access player account server 162. Optionally, communications between the lottery computer system 102 and a player terminal 106 may be secured using an encryption system or other security technique. A player terminal 106 used by a player may be referred to as the player's terminal.
  • Player account server 162 includes one or more player interfaces 166. Each player interface 166 facilitates communications between the player account server 162 and one or more of the player terminals 106. In the present embodiment, player interface 166 a includes a player website 167 a, which players may access by using a web browser operating on a player terminal 106, such as a personal computer or any other web-enabled computing device. Player interface 166 a communicates with web browsers to receive information from the player terminals 106 and to transmit information to the player terminals 106. For example, player interface 166 a receives information about new player accounts and creates a corresponding player account record 514 in the lottery database 160. This is further described below in relation to method 2100.
  • Player interface 166 a receives Ticket Purchase Voucher Requests 560 from player terminals 106 and transmits ticket purchase vouchers 113 to the player terminals allowing ticket purchase vouchers 113 to be printed at the player terminals. Ticket Purchase Voucher Requests 560 and the creation of ticket purchase vouchers are further described below in relation to method 3000.
  • Player interface 166 a also receives Prize Redemption Voucher Requests 3220 from player terminals 106 and transmits prize redemption voucher 133 allowing prize redemption vouchers 133 to be printed at the player terminals. Prize Redemption Voucher Requests 3220 and the creation of prize redemption vouchers are further described below in relation to method 3200 (FIG. 22).
  • Other player interfaces 166 may be configured to allow various types of player terminals 106 to access the player account server to create player accounts or to obtain information relating to tickets associated with a player account. For example, other player interfaces 166 may be adapted to communicate with portable communication devices with small display screens such as portable digital assistant (PDA) devices or portable telephone devices. Other player interfaces 166 may be adapted to communicate with computer programs executing on a player terminal 106 and to control the display of information by such computer programs.
  • Lottery database 160 is used to store information about player accounts, draws of the on-line lotteries, events in the on-line games, ticket purchase vouchers and about tickets issued by the lottery operator. Many different data structures may be used to store information about player accounts, on-line lottery draws, on-line game events and tickets and the present invention is not limited to any particular data structure or data structures for doing so. Several exemplary data structures for storing such information will be described here. Skilled persons will be able to design different data structures to accommodate different types of on-line lotteries and games and to accommodate different computers, other devices, operating systems and software that may be used as part of a lottery computer system.
  • FIGS. 6 a-6 c illustrate a portion of lottery database 160. Lottery database 160 includes a player account table 502, on-line lottery draw tables 504, on-line lottery ticket tables 506, a ticket purchase voucher table 570 and a prize redemption voucher table 574.
  • Referring to FIG. 6 a, player account table 502 includes a player account record 514 for each player account. Ticket purchase voucher table 570 includes a ticket purchase voucher record 572 for each ticket purchase voucher 113. Prize redemption voucher table 574 includes a prize redemption voucher record 576 for each prize redemption voucher 133.
  • Each player account record 514 contains information about one player account Three player account records 514 are illustrated in FIG. 6 a. Player account table 502 also contains other player account records 514. In this exemplary embodiment, each player account record 514 includes the following fields:
  • Field Information recorded in field
    Account ID The account identification code for the player
    Code account.
    Account A password that the player must provide to access
    Password information about tickets associated with the player
    account. The password may optionally be stored in
    an encrypted form.
    Name The player's name.
    Address The player's address.
    Phone The player's phone number.
    Fax The player's fax number.
    E-mail The player's e-mail address.
    Birth Date The player's birth date.
    Sex The player's sex.
    Income The player's income range.
    Player Ticket This field contains a link or reference to each of the
    List tickets associated with the player account, allowing
    the tickets to be identified.
    The reference to the tickets may be any mechanism
    for identifying tickets. The reference may be direct
    (such as a list of ticket codes or ticket record
    identifiers) or indirect (such as a pointer to or the
    name of a list, index or table containing ticket codes
    or ticket record identifiers).
    A ticket record identifier may identify a ticket table 506
    (FIG. 6b) or 510 (FIG. 6c) and a ticket record 524
    or 538 within the ticket table that relates to a
    particular ticket associated with the player account.
    The structure of on-line lottery ticket records 524 and
    on-line game ticket records 538 is described below.
    In this embodiment, this field contains a list of ticket
    codes for each ticket associated with the player
    account. The on-line lottery or on-line game for each
    ticket is also identified, to allow the ticket record for
    each ticket to be located in the appropriate ticket table
    506 or 510 (FIG. 6b). For on-line games, the event
    list is also identified.
    In another embodiment, the field may contain a list of
    ticket codes without grouping the ticket codes by on-
    line lottery or on-line game. The specific on-line
    lottery or on-line game and event list for which the
    ticket was issued may be determined by examining
    the ticket code (which may be coded to indicate the
    on-line lottery or on-line game for which the ticket is
    valid) or by searching the various ticket tables.
    In other embodiments, this field may be omitted and
    the lottery ticket records for tickets associated with a
    player account may be identified by searching
    through lottery ticket records using the Associated
    Player Account field in the lottery ticket records.
    Player Ticket This field contains a link or reference to each of the
    Purchase ticket purchase vouchers associated with the player
    Voucher List account, allowing the ticket purchase vouchers to be
    identified.
    Player Prize This field contains a link or reference to each of the
    Redemption prize redemption vouchers associated with the player
    Voucher List account.
  • A player creates a player account by accessing an account creation service. Method 2100 (FIG. 7) set a method of creating an account. Referring briefly to FIG. 8, the player website 167 a (FIG. 1) includes a welcome web page. A player may access the account creation service by clicking on a “Create Account” button 604. As part of creating a player account, a player selects an account identification code. In the present embodiment, a player's account ID code may consist of any combination or permutation of letter or numbers. Also, in the present embodiment, the order of characters is sufficient to distinguish two account identification codes. The account identification code KARINA1022 is distinct from the account identification code KARINA1202.
  • This is different from some of the concepts described for account identification codes in PCT patent application No. PCT/CA2006/000270. In PCT patent application No. PCT/CA2006/000270, some embodiments require account identification codes that contain different sets of characters, regardless of the order in which a player might prefer to set out the characters, in order to be distinct. Such embodiments may optionally have a field to record the player's preferred order for the characters in the player's account identification code. The present invention is compatible with such embodiments and when the present invention is combined with such an embodiment, player accounts may have an account identification code in which each of the characters is different from the others to permit the account identification code to be marked on a selection slip as is described in that PCT application.
  • Each player account has a password, which is stored in the Password field in the player account record 514. The password may optionally be stored in an encrypted form.
  • Personal information about a player is stored in the Name, Address, Phone, Fax, E-mail, Birth Date, Sex and Income fields of the player account record 514. A player may choose not to provide some of this information, and the corresponding field may be left empty or omitted from a particular player account record 514, depending on the data structure used to store a player account record. In any particular embodiment, the lottery operator may choose not to include some of the fields set out above. For example, a lottery operator that chooses to permit only anonymous player accounts may provide for only an Account ID Code field, an Account Password field, a Player Ticket List field, a Player Ticket Purchase Voucher List field and a Player Prize Redemption Voucher List field in the player account records of that embodiment.
  • Returning to the present example system 100, an exemplary player account record 514 for the account identification code KARINA1022 may contain the following information:
  • Field Information recorded in field
    Account ID Code KARINA1022
    Account ********
    Password
    Name Karina Jones
    Address
    123 Somestreet Rd
    Sometown, Somestate
    84442
    Phone (343)254-9348
    Fax None
    E-mail karina@isp.com
    Birthdate Oct. 22, 1975
    Sex Female
    Income $50,001-$75,000
    Player Ticket List Lotto 7/47 Tickets:
    5933-2245-5896-5987
    5933-3748-0985-3924
    5933-7812-3256-6547
    Keno Tickets:
    5254-6789-5656-4156
    5254-0258-9963-1912
    Sports Line Tickets (List 8845):
    1659-8761-6573-4657
    1659-6204-2340-4826
    Over/Under Tickets (List 8845):
    3578-5698-1598-2584
    Over/Under Tickets (List 8846):
    3576-1942-8572-9234
    Player Ticket V1653-564-5685-165
    Purchase V1654-470-8329-332
    Voucher List V1655-237-8537-275
    V1656-832-2434-742
    Player Prize None
    Redemption
    Voucher List
  • The Player Ticket List field in the player account record 514 for Karina Jones' player account includes a reference to an Over/Under ticket with the ticket code 3576-1942-8572-9234. This ticket is valid for the Over/Under on-line game and is based on the events on event list 8846 (not shown). Event list 8846 is similar to event list 8845 in that it sets out events for the Over/Under on-line game (and for the Sports Line on-line game), but relates to a different time period (which may overlap with the time period corresponding to event list 8845) and to events that occur within that time period.
  • Referring to FIG. 6 c, lottery database 160 includes an event table and a ticket table for the Over/Under on-line game with data about events and tickets relating to event list 4524. In this embodiment, event tables and ticket tables relating to different event lists are stored as separate tables. In another embodiment, event records relating to different event lists may be combined in one table and ticket records relating to different event lists may be combined in one table. In other embodiments, events may not be divided into different event lists.
  • Each ticket purchase voucher record 572 in the ticket purchase voucher table 570 corresponds to one ticket purchase voucher created by a player. In this embodiment, each voucher record 572 includes the following fields and data:
  • Field Information recorded in field
    TP Voucher Code The ticket purchase voucher code for the voucher.
    Player account ID The account identification code of the player account
    code with which the voucher is associated.
    Ticket Type The identity of the on-line lottery or on-line game for
    which a ticket will be issued with the voucher.
    Proposed Ticket This field contains information required to issue a
    Information ticket for the on-line lottery or on-line game identified
    in the Ticket Type field.
    In the case of a ticket purchase voucher for an on-line
    lottery, this field includes details about the ticket a
    player wishes to purchase with the voucher. The
    details may include played number sets, the number
    of automatically selected numbers requested, the
    number of draws that for which a ticket should be
    printed or other ticket information, depending on the
    rules of the on-line lottery.
    In the case of an on-line game, this information may
    include a selection set, wager amounts, depending on
    the rules of the on-line games.
    The ticket information may be recorded in one or
    more fields, depending on the information recorded.
  • In this embodiment, all voucher records are maintained in a single ticket purchase voucher table 570. In other embodiment, voucher records may be kept in a different data structure. For example, voucher records for different on-line lotteries and on-line games may be kept in different tables or in other types of data files.
  • The voucher records for ticket purchase vouchers 117, 217 and 317 have the following contents:
  • Voucher 117:
  • Field Information recorded in field
    TP Voucher Code V1653-564-5685-165
    Player Account ID KARINA1022
    Code
    Ticket Type Lotto 7/47
    Proposed Ticket Board A: 8, 12, 23, 29, 32, 37, 45
    Information Board B: 2, 18, 24, 28, 33, 39, 42
    Auto-Pick Numbers: 1
    Tag: 2
    Draws: 4
  • Voucher 217:
  • Field Information recorded in field
    TP Voucher Code V1655-237-8537-275
    Player Account ID KARINA1022
    Code
    Ticket Type Keno
    Proposed Ticket Board 1: 1, 2, 7, 9, 10, 16, 22; Wager: 2
    Information Board 2: 12, 25, 27, 43, 46, 49, 64, 66; Wager: 10
    Auto-Pick 1: Play Category: 2, Wager5
    Draws: 2
  • Voucher 317:
  • Field Information recorded in field
    TP Voucher Code V1654-470-8329-332
    Player account ID KARINA1022
    code
    Ticket Type Sports Line
    Proposed Ticket Event List 8845
    Information Event 17: V win
    Event 18: H win
    Event 45: V win
    Event 60: H win
  • Voucher 417:
  • Field Information recorded in field
    TP Voucher Code V1656-832-2434-742
    Player account ID KARINA1022
    code
    Ticket Type Sports Line
    Proposed Ticket Event List 8845
    Information Event 56: Under
    Event 57: Over
    Event 60: Over
  • FIG. 6 a illustrates the associations between the player account record 514 for Karina Jones' player account and the ticket purchase voucher records 572 for her ticket purchase vouchers. Maintaining a list of ticket purchase vouchers associated with a player account within the corresponding player account record 514 allows a player's ticket purchase vouchers to be identified. A lottery operator may permit a player to save ticket purchase vouchers within the player's account and may allow a player to modify a saved ticket purchase voucher, to re-print a ticket purchase voucher or to delete a save ticket purchase voucher. In other embodiments, the player account record may not have a Player Ticket Purchase Voucher field and a player's ticket purchase vouchers may not be recorded in the corresponding player account record. In some embodiments, a player's ticket purchase vouchers may be identified by searching through a ticket purchase voucher table for ticket purchase voucher in which the player's account is identified.
  • Each prize redemption voucher record 576 in the prize redemption voucher table 574 corresponds to one prize redemption voucher created by a player. In this embodiment, each prize redemption voucher record 576 includes the following fields and data:
  • Field Information recorded in field
    PR Voucher Code A prize redemption voucher code for the prize
    redemption voucher.
    Player account ID The account identification code for the player account
    code with which the prize redemption voucher is
    associated.
    Winning Ticket A list or reference to the winning tickets associated
    List with the prize redemption voucher.
    Total Prize The total prize or prizes won by all of the winning
    tickets associated with the prize redemption voucher.
    If more than of the associated winning tickets has
    won a cash prize, the total cash prize is recorded.
    Other prizes such as free tickets or merchandise are
    also recorded.
  • An example prize redemption voucher record 577 may have the following contents:
  • Field Information recorded in field
    PR Voucher Code P9875-7829-83-29
    Player account ID KARINA1022
    code
    Winning Ticket List 5933-2245-5896-5987
    5254-0258-9963-1912
    Total Prize $20
  • FIG. 6 a also illustrates the associations between the player account record 514 for Karina Jones' player account and prize redemption voucher records 577. The creation of prize redemption voucher record 577 is described below in relation to method 3200. Maintaining a list of prize redemption vouchers associated with a player account allows a player's prize redemption vouchers to be identified. The lottery operator may allow a player to modify or delete prize redemption vouchers or to re-print a prize redemption voucher. In other embodiments, a player account record 514 may not have a Player Prize Redemption Voucher List field. In some embodiments, a player's prize redemption vouchers may be identified by searching the prize redemption voucher table for prize redemption voucher records in which the player's account is identified.
  • In the present embodiment, a player may optionally create an anonymous account, for which personal information that could identify the player is not recorded. The Account ID Code, the Account Password, the Player Ticket List fields and the Player Ticket Purchase Voucher List are required for the operation of a player account in this embodiment and the information stored in these fields is required even for an anonymous account. However, a player may optionally not provide some or all of the information for the personal information fields described above. A player may choose not to provide his name and address, but could optionally provide sex and income information to allow some demographic analysis of lottery players. Alternatively, the player may not provide any personal information.
  • In an alternative embodiment, a lottery operator may designate some personal or other information as required information. For example, the lottery operator may require a lottery player to provide the player's birth date to allow the lottery operator to ensure that only players of a certain age access the player account. Any combination of information may be designated as required information or optional information by a lottery operator. The personal information fields described in relation to the present embodiment are only an example.
  • In another alternative embodiment, a lottery operator may choose not to collect any personal information and may make all player accounts anonymous accounts. In such an embodiment, a player account record 514 may comprise only an Account ID field, an Account Password field, a Player Ticket List field, a Player Ticket Purchase Voucher List field and a Player Prize Redemption Purchase Voucher List field.
  • In another embodiment, a lottery operator may not require a player to enter a password when accessing a player account. In such an embodiment, a player account record would not include an Account Password field.
  • Reference is next made to FIGS. 6 b and 6 c.
  • Each draw record 518 in the draw tables 504 contains information about a draw of an on-line lottery, such as the date of the draw, a draw number, winning numbers for the host on-line lottery and for any associated on-line lottery and prize information for the host on-line lottery and any associated on-line lottery.
  • Each of the draw records 518 in Lotto 7/47 draw table 516 contains information about one draw of the Lotto 7/47 on-line lottery and the corresponding draw of the associated Tag on-line lottery on the same draw date. In this exemplary embodiment, a single draw record is used to maintain information about both a host on-line lottery and its associated on-line lottery, since the two on-line lotteries share information such as their draw date and since the tickets valid for the associated on-line lottery are a subset of those valid for the host on-line lottery. Alternatively, separate draw tables could be used for the two on-line lotteries.
  • Six draw records 518 for draws between Nov. 11, 2005 and Dec. 16, 2005 are illustrated in FIG. 6 a. In this exemplary embodiment, each draw record 518 in the Lotto 7/47 draw table includes the following fields:
  • Field Information recorded in field
    Draw ID An identifier for the draw. This may be a draw
    number, or any other type of identifier for the draw.
    This field is optional, especially if the date (or date
    and time) of the draw, or another field such as a
    record number field, can be used to uniquely identify
    the draw. In this exemplary embodiment, each draw
    is assigned a numerical draw number, in sequential
    order.
    Draw Date The date on which the draw is scheduled to be
    conducted. In another embodiment, this field may
    also include the time of the draw, particularly if more
    than one draw for the on-line lottery is conducted on a
    particular day.
    Lotto 7/47 The winning number set for this draw of the Lotto 7/47
    Winning Number on-line lottery.
    Set
    Lotto
    7/47 Prize Information about prizes for each winning
    Information combination for this draw of the Lotto 7/47 on-line
    lottery.
    Tag Winning The winning number for the Tag associated on-line
    Number lottery.
    Tag Prize Information about prizes for each combination of
    Information winning numbers for this draw of the Tag on-line
    lottery.
    Draw Ticket List This field contains a link or reference to each of the
    tickets valid for the draw, allowing the tickets valid for
    the draw to be identified.
    The reference to the tickets may be any mechanism
    for identifying the tickets valid for the draw. The
    reference may be direct or indirect, as is described
    above in relation to the Player Ticket List field of the
    player account records 514.
    In the present embodiment, this field is a pointer to an
    index that contains a reference to the lottery ticket
    records for all tickets that are valid for the draw. In
    FIG. 6a, the link between the draw record 518 and
    lottery ticket records 524 for tickets valid for each
    draw is illustrated by lines connecting them. Lottery
    database
    160 includes an index for each draw. The
    index includes a reference to each ticket that is valid
    for the draw.
    In another embodiment, this link may be omitted and
    the lottery tickets valid for a draw may be identified by
    searching the Valid Draw Dates field in lottery ticket
    records in the appropriate ticket table.
  • The Lotto 7/47 Winning Number Set and Tag Winning Number fields in a draw record 518 will not contain information about winning numbers until after the draws of the on-line lottery or lotteries have been conducted on the draw date and the winning numbers have been determined. If any of the prizes for the on-line lottery are determined based on the number of winners, as in the case of a shared prize, then the prize values will only be known after the draw. If the prizes are pre-determined, as in the case of the Tag on-line lottery, the relevant prize information may be filled in when the draw record is created by the lottery operator. Where the prizes for an on-line lottery are the same for each draw (or for a series of draws), the corresponding prize information may be stored elsewhere in the lottery database 160 (for example in a lottery table (not shown), which may contain rules and other standard information about each on-line lottery, including any fixed or standard prizes). The corresponding prize information field may be omitted, or may contain a reference to the corresponding information stored elsewhere. In the present exemplary embodiment, the Tag Prize Information field is completed after a draw to record the number of winners of each prize offered in the Tag on-line lottery. The actual value of the prizes is recorded separately from the draw record 518. This information may, for example, be stored in a Tag on-line lottery information file or record (not shown) as another part of the lottery database 160 and is available to the lottery computer system 102.
  • Records in the draw table for each lottery are created by the lottery operator to store relevant information about each draw. An exemplary draw record 518 for the Nov. 18, 2005 draw of the Lotto 7/47 lottery could have the following contents prior to the draw:
  • Field Information recorded in field
    Draw ID 1795
    Draw Date Nov. 18, 2005
    Lotto 7/47 Unknown when the record is created
    Winning Number
    Set
    Lotto
    7/47 Prize Unknown when the record is created, since most
    Information Lotto
    7/47 prizes are shared prizes. The fixed prize
    of a free ticket for the winning combination of 3/7
    regular numbers may be recorded here.
    Tag Winning Unknown when the record is created
    Number
    Tag Prize Link or reference to pre-determined Tag on-line
    Information lottery prize information stored elsewhere in the
    lottery database 160.
    Draw Ticket List Link or reference to an index of lottery ticket records
    for tickets valid for this draw. The index includes
    references to lottery ticket records for the following
    ticket codes:
    5933-2245-5896-5987
    5933-3748-0985-3924
  • Each on-line lottery ticket record 524 in the on-line lottery ticket tables 506 contains information relating to a ticket issued for one or more draws of the on-line lottery and any associated lottery. Several ticket records 524 are shown in each of the ticket tables 506. Each ticket table 506 also contains additional ticket records (not shown) corresponding to additional tickets for the on-line lottery. In this exemplary embodiment, each lottery ticket record 524 includes the following fields:
  • Field Information recorded in field
    Ticket Code The ticket code for the ticket.
    Issue Date/Time The date and time at which the ticket was issued by
    the lottery operator.
    Host On-line The played number sets selected by the player, or
    Lottery Played automatically selected for the player, for the host
    Number Sets lottery.
    Associated On- An indication of whether the Tag on-line lottery has
    line Lottery been played on this ticket, and if so, a list of the Tag
    Information played number sets. This field may contain one or
    more Tag played number sets selected for the ticket,
    even if the player elected not to play the Tag on-line
    lottery.
    Valid Draw A reference to the draws for which the ticket is valid.
    Dates In the present embodiment, the date or dates of the
    draws for which the ticket is valid are set out in this
    field.
    In another embodiment, this field may contain a list of
    draw identifiers corresponding the Draw ID field in the
    draw records 518, the date of a draw or a list or range
    of dates of draws for which the ticket is valid.
    Vendor Terminal The vendor terminal code described above.
    Code
    Verification Code The verification code described above.
    Associated Account identification code for the player account with
    Player Account which the ticket is associated. If the ticket is not
    associated with a player account, this field will be
    blank or may be omitted.
    Associated Prize A link or reference to a prize redemption voucher that
    Redemption the ticket is associated with, if any. If the ticket is not
    Voucher associated with a prize redemption voucher, this field
    will indicate “None”.
    Prize Data Data relating to prizes won by the ticket. This field is
    described in greater detail below.
    Ticket Status The current status of the on-line lottery ticket with
    respect to the completion of the draws for which the
    ticket is valid and with respect to the redemption of
    prizes won by the ticket, if any. The status may be
    one of the following:
    i. Draws Not Complete, indicating that at least one
    draw for which ticket is valid has not been
    conducted;
    ii. Not A Winner, indicating that the draws for which
    the ticket is valid for have been conducted and
    the ticket has not won a prize;
    iii. Winner-Not Redeemed, indicating that the draws
    Field Information recorded in field
    for which the ticket is valid for have been
    conducted, the ticket has won at least one prize
    and that the prize has not been redeemed; or
    iv. Winner-Redeemed, indicating that the draws for
    which the ticket is valid have been conducted, the
    ticket has won at least one prize and the prizes
    have been redeemed.
  • Information that is displayed on the ticket receipt 114 may be stored in the format that is used on the ticket or in another corresponding format. For example, the played numbers in a played number set for the Lotto 7/47 on-line lottery may be stored as six different values, or may be stored as a code representing the played numbers, or both. The lottery ticket record may contain additional information, such as the method by which the player paid for ticket, and other information.
  • Lottery ticket records 524 for seven tickets L1-L7 are illustrated in Lotto 7/47 ticket table 522. The draw record 518 for the Nov. 18, 2005 draw is linked to the lottery ticket records 524 for tickets L2 and L3 indicating that they are valid for that draw. Ticket L3 corresponds to ticket receipt 118 (FIG. 2) and is also valid for the November 25, December 2 and December 9 draws. The ticket record 525 for ticket L3 may contain the following information when it is first created:
  • Field Information recorded in field
    Ticket Code 5933-3748-0985-3924
    Issue Date/Time November 17, 2005 - 12:43 pm
    Host On-line Set 1: 8, 12, 23, 29, 32, 37, 45
    Lottery Played Set 2: 2, 18, 24, 28, 33, 39, 42
    Number Sets Set 3: 12, 17, 21, 29, 32, 37, 43 (Auto-Pick)
    Associated On- Played
    line Lottery Played Number 1: 398587
    Information Played Number 2: 957238
    Valid Draw Nov. 18, 2005
    Dates Nov. 25, 2005
    Dec. 2, 2005
    Dec. 9, 2005
    Vendor Terminal 59573
    Code
    Verification Code
    3423
    Associated KARINA1022
    Player Account
    Associated Prize None
    Redemption
    Voucher
    Prize Data Unknown (draws not conducted yet)
    Ticket Status Draws Not Complete
  • Keno draw table 526 and Keno ticket table 528 are similar to Lotto 7/47 draw table and Lotto 7/47 ticket table and contain information relating to draws and tickets for the Keno on-line lottery. Keno draw table 526 contains draw records 518 for daily draws of the Keno on-line lottery. Lottery ticket records 524 for six tickets K1-K6 for the Keno on-line lottery are illustrated in the Keno Ticket table 528 in FIG. 6 a. In this example embodiment, the Keno on-line lottery is not a host lottery for the Tag on-line lottery. The ticket records 524 for Keno tickets do not have an Associated On-line Lottery Information field. If the lottery operator operates other on-line lotteries, the lottery database 160 will have a draw table and a ticket table for each other on-line lottery.
  • Referring to FIG. 6 c, lottery database 160 also includes on-line game event tables 508 and on-line game ticket tables 510. Player account table 502 is also illustrated in FIG. 6 c. Lottery database 160 includes a Sports Line event table 532, a Sports Line ticket table 536, an Over/Under event table 540 and an Over/Under ticket table 542. In the present embodiment, the lottery database includes a separate event table 508 and on-line game ticket table 510 for each event list for each on-line game. The event tables and on-line game ticket tables in FIG. 6 b are for the Sports Line and Over/Under on-line games based on event list 8845.
  • Each event table 508 contains one or more event records 534. Each event record 534 contains information about an event for an on-line game, such as the date and time of the event, the teams participating in the event, the various predicted outcomes that a player may choose, the odds set by the lottery operator for those outcomes and other information.
  • In this exemplary embodiment, each event record 534 in the Sports Line event table 532 includes the following fields:
  • Field Information recorded in field
    Event number The event number as indicated on the event list.
    Date/Time The date and time of the event. This may be the time
    after which a player cannot select the event for a
    ticket. Typically, the lottery operator will not allow a
    player to select an event less than a selected time (for
    example, 15 minutes or 30 minutes) before the
    beginning of an event.
    Event Type The name of sport, league or other classification of
    the event.
    Visitor Name The name of the visiting team
    Home Name The name of the home team
    Visitor Odds The odds set by the lottery operator for the visiting
    team winning the event according to the rules of the
    Sports Line on-line game.
    Home Odds The odds set by the lottery operator for the home
    team winning the event according to the rules of the
    Sports Line on-line game.
    Tie Odds The odds set by the lottery operator for a tie in the
    event according to the rules of the Sports Line on-line
    game.
    Actual Outcome The actual outcome of the event, according to the
    rules of the Sports Line on-line game.
  • In this exemplary embodiment, each event record 534 in the Over/Under event table 540 includes the following fields:
  • Field Information recorded in field
    Event number The event number as indicated on the event list.
    Date/Time The date and time of the event. As with the event
    records for the Sports Line on-line game, this may be
    time after which a player cannot select the event for a
    ticket.
    Event Type The name of sport, league or other classification of
    the event.
    Event Name A description of the event. This field identifies the
    teams participating in the event.
    Threshold The threshold number of points.
    Over Odds The odds set by the lottery operator for the teams
    scoring over the threshold number of points according
    to the rules of the Over/Under on-line game.
    Under Odds The odds set by the lottery operator for the teams
    scoring under the threshold number of points
    according to the rules of the Over/Under on-line
    game.
    Actual Outcome The actual outcome of the event, according to the
    rules of the Over/Under on-line game.
  • The Actual Outcome field in an event record 534 will be blank until the event has been completed and the outcome is known. In the Sports Line event table 532, the event record 534 for event 87 on list 8845 has the following contents when it is first created:
  • Field Information recorded in field
    Event number
    87
    Date/Time Nov. 13, 2005 - 8:00 pm
    Event Type NHL Hockey
    Visitor Name Anaheim
    Home Name Dallas
    Visitor Odds 1.7
    Home Odds 5.5
    Tie Odds 1.7
    Actual Outcome Unknown
  • In the Over/Under event table 532, the event record 534 for event 56 on list 8845 has the following contents when it is first created:
  • Field Information recorded in field
    Event number
    56
    Date/Time Nov. 13, 2005 - 1:00 pm
    Event Type NFL Football
    Event Name Kansas City v. Buffalo
    Threshold 43.5
    Over Odds 1.7
    Under Odds 1.7
    Actual Outcome Unknown
  • Each on-line game ticket table 510 contains on-line game ticket records 538. Each on-line game ticket record 538 contains information relating to a ticket sold for an on-line game. In this exemplary embodiment, the ticket records 538 in the Sports Line ticket table 536 include the following fields:
  • Field Information recorded in field
    Ticket Code The ticket code for the ticket.
    Issue Date/Time The date and time at which the ticket was issued by
    the lottery operator.
    Predicted A list of the events for which the player has made a
    Outcomes prediction and the player's prediction for each event.
    Vendor Terminal The vendor terminal code described above.
    Code
    Verification Code The verification code described above.
    Associated Account ID code for the player account with which the
    Player Account ticket is associated. If the ticket is not associated with
    a player account, this field will be blank or may be
    omitted.
    Associated Prize A link or reference to a prize redemption voucher that
    Redemption the ticket is associated with, if any. If the ticket is not
    Voucher associated with a prize redemption voucher, this field
    will indicate “None”.
    Wager The amount that the player wagered on this ticket.
    Maturation Event The event following which the on-line game ticket
    “matures”. An on-line game ticket matures when the
    results for the wager made on the ticket can be
    determined.
    In the present embodiment, this is possible when all
    of the events on which the wager is based are
    complete. The maturation event for each ticket is the
    chronologically latest event that the wager is based
    on.
    In other embodiments, this information may be set out
    as a fixed date or fixed date and time, after the
    expected completion of the maturation event for
    which the player has made a predicted.
    In another embodiment, this field may be omitted.
    The lottery operator may periodically (i.e. daily) or
    occasionally search the Predicted Outcomes field of
    each on-line game ticket record and determine the
    Ticket Status for tickets that are based on events that
    have been completed.
    In another embodiment, the lottery operator may
    configure the ticket server to wait until a player
    attempts to check or redeem an on-line game ticket
    before determining whether the ticket is a winning on-
    line game ticket. If the events on which the on-line
    game ticket is based have been completed, the ticket
    server can calculate and report the Prize Data.
    Otherwise, the ticket server reports that the Prize
    Data cannot be calculated yet.
    Payout Value The amount the player will be paid if his predictions
    meet the requirement for the particular game. In
    some games, several payout values might be
    recorded and one or more of them might be paid to
    the player if different criteria are met.
    This field is optional. The payout value may be
    calculated when it is required using the odds for the
    outcomes predicted by the player and the wager
    chosen by the player.
    Ticket Status The current status of the on-line game ticket with
    respect to the completion of the draws for which the
    ticket is valid and with respect to the redemption of
    prizes won by the ticket, if any. The status may be
    one of the following:
    i. Events Not Complete, indicating that the ticket
    has not matured because the actual outcome of
    at least one event on which the ticket is based is
    not known;
    ii. Not A Winner, indicating that the ticket has
    matured and that the player has lost the wager on
    the ticket;
    iii. Winner-Not Redeemed, indicating that the player
    has won the wager on the ticket, but has not yet
    redeemed the ticket to receive the payout value;
    or
    iv. Winner-Redeemed, indicating that the player has
    won the wager on the ticket and has redeemed
    the ticket to receive the payout value.
  • Each on-line game ticket table 510 has a Maturation Event Index (not shown) that provides an index of the ticket records 538 in the ticket table ordered by the event identified in the Maturation Event field in each of the ticket records. The Maturation Event Index may be used to identify ticket records 538 that correspond to tickets which mature after a particular event. The Sports Line ticket table 536 has a Sports Line Maturation Event Index (not shown). The Over/Under ticket table 542 has an Over/Under Maturation Event Index (not shown). In another embodiment, ticket records that have a specific maturation event may be identified by searching through each ticket record in a ticket table.
  • Sports Line ticket table 536 contains seven on-line game ticket records 538 corresponding to seven Sports Line on-line game tickets SL1-SL7. Ticket SL3 corresponds to ticket receipt 318 (FIG. 4). The ticket record 539 for ticket SL3, when it is first created has the following contents:
  • Field Information recorded in field
    Ticket Code 1659-8761-6573-4657
    Issue Date/Time Nov. 12, 2005 - 10:15 am
    Predicted Event 17 - Visitor Win
    Outcomes Event 18 - Home Win
    Event 45 - Visitor Win
    Event 60 - Home Win
    Vendor Terminal
    45678
    Code
    Verification Code
    2344
    Associated KARINA1022
    Player Account
    Associated Prize None
    Redemption
    Voucher
    Wager $10.00
    Maturation Event Event 60
    Payout Value $124.80
    Ticket Status Events Not Complete

    Over/Under ticket table 542 contains six on-line game ticket records 538 corresponding to six Over/Under on-line game ticket OU1-OU6. Ticket OU2 corresponds to on-line game ticket record 541 and to ticket receipt 418 (FIG. 5).
  • Player account server 162 manages the creation of player accounts and enables players to access their player accounts using a player terminal 106. Each player interface 166 facilitates communications between the player account server 162 and one or more of the player terminals 106. In the present embodiment, player interface 166 a includes a player website 167 a, which players may access by using a web browser operating on a player terminal 106, such as a personal computer or any other web-enable computing device. Player interface 166 a communicates with web browsers to receive information from the player terminals 106 and to transmit information to the player terminals 106. For example, player interface 166 a receives information about new player accounts and creates a corresponding player account record 514 in the lottery database 160. This is further described below in relation to method 2100. Player interface 166 a obtains information relating to tickets associated with a player account from the lottery database 160 and transmits it to a player terminal 106. The information is displayed on the player terminal 106. This is further described below in relation to method 2600.
  • Other player interfaces 166 may be configured to allow other types of player terminals 106 to access the player account server to create player accounts or to obtain information relating to tickets associated with a player account. For example, other player interfaces 166 may be adapted to communicate with portable communication devices with small display screens such as portable digital assistant (PDA) devices or portable telephone devices. Other player interfaces 166 may be adapted to communicate with computer programs executing on a player terminal 106 and to control the display of information by such computer programs.
  • FIG. 7 illustrates a method 2100 for creating a player account. Method 2100 begins in step 2102 in which a player accesses player account server 162 by accessing a player interface 166. Method 2100 will be explained by way of example with reference to player interface 166 a, which includes player website 167 a.
  • Referring to FIG. 8, the player website 167 a (FIG. 1) includes a welcome web page 602 that includes a “Create Account” button 604, which allows the player to initiate a player account creation service. The player account creation service operates under the control of the player account server 162.
  • Reference is again made to FIG. 7. In step 2102, the player uses a player terminal 106 to access the welcome page 602 and initiates the player account creation service by clicking on the Create Account button. In other embodiments of the invention, a player account creation service may be initiated through the use of any other type of control or option that a player may select or interact with.
  • Method 2100 next proceeds to step 2104. In step 2104, the player selects a player account identification code and provides other information for her player account. In this step, the player is presented with an account creation form. The account creation form is transmitted from the player website 167 a to the player terminal 106 and is displayed on the player terminal 106. The account creation form has a number of fields to allow the player to enter information relating to a player account that the player wishes to create. The account creation form allows the player to propose an account identification code and account password for the player account. The account creation form also allows the player to enter the personal information described above: the player's name, address, phone number, fax number, e-mail address, birth date, sex and income range. When the player has completed the form, the information entered by the player is transmitted to the player account server. Method 2100 proceeds to step 2106.
  • In step 2106, the player account server 162 determines whether the proposed account identification code may be assigned to the player's account. In the present embodiment, the player account server 162 checks whether the proposed account identification code is consistent with any rules the lottery operator has specified for account identification codes.
  • The player account server 162 also checks the account password proposed by the player to ensure that it complies with any rules set by the lottery operator. The lottery operator may specify rules for account passwords relating to minimum and maximum numbers of characters, use of different cases of letters (i.e. uppercase, lowercase or mixed case), use of numerals in the password and other requirements.
  • The player account server 162 also checks the remaining information provided by the player to ensure that it meets any criteria set by the lottery operator. For example, the lottery operator may check to ensure that any required fields are completed. In the present example, the lottery operator allows players to create anonymous accounts without entering any personal information. In other embodiments, the lottery operator may require players to provide some or all of the personal information described here, as well as other personal information.
  • If the proposed identification code, password and personal information meet all criteria imposed by the lottery operator, method 2100 proceeds to step 2108. Otherwise, method 2100 returns to step 2104.
  • In step 2108, a new player account record 514 is created in the player account table 502 for the new player account code. The Player Ticket List field does not contain a reference to any tickets at this point, since the player account is newly created and no tickets have been associated with the account. The Player Ticket Purchase Voucher List field does not contain a reference to any ticket purchase vouchers. The Player Prize Redemption Purchase Voucher field does not contain a reference to any prize redemption vouchers.
  • Referring to FIG. 6 a, three player account records 514 are illustrated. The player account record 514 with player account code SAMANTHA is newly created using method 2100 and has not yet been associated with any tickets, ticket purchase vouchers or prize redemption vouchers.
  • Method 2100 proceeds to step 2110. In step 2110, the player account server 162 confirms the creation of the new player account. The player account server 162 transmits a confirmation message to the player terminal 106 where the confirmation message is displayed.
  • Method 2100 ends when step 2110 is completed.
  • Typically, a lottery operator will allow a player to change some of the information recorded about the player and the player account in a player account record 514. For example, the player may be permitted to change the password associated with the player account or the personal information about the player. The lottery operator will provide an account modification service for this purpose. A skilled person will be able to provide an appropriate account modification service and the account modification is not further described here.
  • FIG. 9 illustrates a method 3000 that allows a player to create and print a ticket purchase voucher 113. Method 3000 will be explained in part with reference to an example using the player record for Karina Jones and the Lotto 7/47 ticket purchase voucher creation page 116, the associated ticket purchase voucher 117 and the associated ticket receipt 118.
  • Method 3000 begins in step 3002 in which the player uses a player terminal 106 access the player account server 162. The player terminal 106 communicates with a player interface 166 to allow the player to interact with the lottery computer system.
  • Referring to FIG. 8, the player website 167 a (FIG. 1) includes a welcome web page 602. A player may access player account server 162 by accessing the player website 167 a and accessing the welcome web page 602. Welcome web page 602 includes player account identification code field 612, an account password field 614 and an “Enter” button 616. To request access to the account checking service, the player enters his account identification code in the account identification code field 612, his account password in the account password field 614 and then clicks on the Enter button 616. The account identification code and account password entered by the player are transmitted to the player account server 162. Optionally, the account password may be encrypted before it is transmitted to the player account server 162. The account identification code may also optionally be encrypted before it is transmitted to the player account server 162.
  • In the present example, a player may access player website 167 a using a player terminal 106 that operates a web browser. Player terminal 106 c is a computer that is coupled to the Internet and operates a web browser. The welcome web page 602 is displayed on the player terminal 106 c. Karina Jones uses this player terminal 106 c to access the player website 167 a. The player interface 166 can display parts of the player website 167 a on the player terminal.
  • In the present example, Karina Jones enters her account identification code KARINA1022 in the account identification code field 612. She also enters her account password in the account password field 612 and clicks on the Enter button 616.
  • Method 3000 then proceeds to decision step 3004. In step 3004, the player account server 162 attempts to authenticate the account identification code and account password entered by the player in step 3002. If a player account record 514 matching the entered account identification code and account password exists in the player account table 512 (FIG. 6), then the account identification code and password are authentic and method 3000 proceeds to step 3008. Otherwise, method 3000 proceeds to step 3006.
  • Since Karina Jones correctly entered her account ID code and password, in the example, method 3000 proceeds to step 3008.
  • In step 3006, an error message is displayed on the player terminal 106 indicating that the player has entered an invalid account identification code or an invalid password (or both). Method 3000 then ends.
  • In step 3008, the player is provided access to the ticket purchase voucher creation service.
  • In system 100, the player is presented with an opportunity to use various services, such as a ticket checking service or the ticket purchase voucher creation service. For example, a webpage is displayed on the player's terminal identifying the various services and allowing the player to click a button to select the ticket purchase voucher creation service. The player chooses to access the ticket purchase voucher creation service.
  • Referring to FIG. 10, player website 167 a then presents the player with a ticket purchase voucher selection page 620 on which the various on-line lotteries and on-line games for which a ticket purchase voucher can be made are identified and can be selected. For example, buttons 622 a, 622 b, 622 c and 622 d can be used to select Lotto 7/47, Keno, SportsLine and Over/Under. The player selects one of these on-line lotteries or on-line games by clicking on the name of the on-line lottery or on-line games.
  • In the example, Karina Jones chooses Lotto 7/47.
  • Method 3000 then proceeds to step 3010, in which the player is presented with a ticket purchase voucher creation page 112 (FIGS. 2-5) for the selected on-line lottery or on-line game. The player then selects the played numbers, outcomes, and/or other choices available, depending on the on-line lottery or on-line game selected. When the player has completed the voucher, the player clicks to the Create Voucher button 119.
  • For example, ticket purchase voucher creation page 116 for Lotto 7/47 is displayed for Karina Jones on her player terminal 106. She completes the Lotto 7/47 ticket purchase voucher creation page as shown in FIG. 2 to select two manually selected played number sets, one automatically selected Lotto 7/47 played number set, two Tag numbers and to purchase a ticket for four draws. Karina Jones then clicks the Create Voucher button 119.
  • Method 3000 then proceeds to step 3012. In this step, the player terminal transmits a Ticket Purchase Voucher Request 560 to the player account server 162 containing proposed ticket information corresponding to the selections made by the player. The ticket purchase voucher generation pages 112, which are part of the player website 167 a, are configured such that when a player clicks the Create Voucher 119 button, a Ticket Purchase Voucher Request 560 is sent to the player interface 166. The Ticket Purchase Voucher Request is in the form of a message that includes proposed ticket information.
  • In the present example, when Karina Jones clicks the Create Voucher button 119 on the Lotto 7/47 ticket purchase voucher creation page, the web browser on her player computer 106 c transmits a message to the player interface 166 containing the following proposed ticket information:
  • Ticket Type: Lotto 7/47
  • Manually selected number sets:
      • 08 12 23 29 32 37 45
      • 02 18 24 28 33 39 42
  • Automatically selected number sets: 1
  • Tag Numbers: 2
  • Draws: 4
  • In another embodiment, the ticket type may be implicit in the message type or in the source of the message. For example, the message by of a type that indicates the on-line lottery or on-line game for which a ticket purchase voucher is being requested, or the message may indicate that the ticket purchase voucher request originated from a Lotto 7/47 ticket purchase voucher generation page.
  • Method 3000 then proceeds to step 3014. In this step, the new ticket purchase voucher is added to the lottery database 160. The player account server 162 adds a new voucher record 572 to the ticket purchase voucher table 570 in response to the Ticket Purchase Voucher Request 560. The player account server associates the ticket purchase voucher record with the player's account. The player's account is identified in the Player Account ID Code field in the voucher record 572. The player account server 162 also identifies the new voucher in the Player Ticket Voucher List in the player record for the player's account.
  • In the present example, the player account server 162 adds the voucher record for voucher 117 (FIG. 2) to the voucher table in response to the Ticket Purchase Voucher Request.
  • Method 3000 then proceeds to step 3016, in which the player account server 162 generates a ticket purchase voucher 113 corresponding to the Ticket Purchase Voucher Request 560. The ticket purchase voucher is generated in a format that is suitable for printing at a player terminal and on which the machine readable voucher code can be scanned using a ticket vending terminal 104. In the present embodiment, ticket purchase vouchers 113 are generated in a portable document format (PDF) that is used widely in computing.
  • Method 3000 then proceeds to step 3018 in which the ticket purchase voucher is transmitted to the player terminal 106 from which the Ticket Purchase Voucher Request was received and in which a paper copy of the ticket purchase voucher is printed at the player's terminal (or another device) by the player. The ticket purchase voucher includes the ticket purchase voucher code in a form or version suitable for scanning at a ticket vending terminal.
  • In addition to generating the ticket purchase voucher, the player account server may also generate a version of the ticket purchase voucher that is suitable for display at the player terminal from which the Ticket Purchase Voucher Request 560 was received. This version may be generated by the player interface 166 that is communicating with the player terminal 106. For example, “dumb” player terminals (for example a device connected via a telnet connection) may simply receive and display text from a player interface and may just detect and transmit keystrokes and other input from the player to the player interface. A player interface for such a dumb terminal may transmit text corresponding to the ticket purchase voucher to the player terminal. The text may include instructions for the player to download the ticket purchase voucher, which the player can then print at his player terminal or at another device. When the player follows the instructions, the ticket purchase voucher is transmitted to the player.
  • In the Karina Jones example, the player is communicating with player interface 166 a, which controls the display of webpages from player website 167 a on her player terminal 106 c. Player interface 166 a generates a webpage that includes information corresponding to the ticket purchase voucher (which will generally include text setting out some or all of the contents of the ticket purchase voucher). The webpage is transmitted to the player interface where it is displayed. The webpage includes a “Print Voucher” button. When the player clicks the Print Voucher button, the voucher is transmitted to the player interface and player can print the voucher at the player terminal or at another device.
  • In another embodiment, the ticket purchase voucher may be transmitted to the player without any additional version of it. The player terminal may be able to display the voucher in addition to printing it. In some embodiments, the player may only be able to print the voucher without seeing a display of it.
  • In the Karina Jones example, the player interface generates a webpage that includes information on the ticket purchase voucher, as well as additional information, which may include instructions on how to use the voucher, other information about the lottery operator or the lottery operator's on-line lotteries, on-line games and other products, and other information. Karina Jones clicks on the “Print Voucher” button and the voucher is printed on a printer at her player terminal.
  • Method 3000 then ends.
  • After completing method 3000, the player has a printed ticket purchase voucher 113 that corresponds to the player's selections on the ticket purchase voucher creation page in step 3010. The player can use the ticket purchase voucher to purchase a ticket for an on-line lottery or on-line game in accordance with a ticket purchase method 3100.
  • FIG. 11 illustrates method 3100. Method 3100 allows the lottery operator to sell a ticket to a player and correspondingly allows a player to purchase a ticket using a ticket purchase voucher 113. The steps in method 3100 are explained with reference to Karina Jones' ticket purchase voucher 117 for the Lotto 7/47 on-line lottery.
  • Method 3100 starts in step 3102 in which the player presents a ticket purchase voucher 113 to a ticket vendor.
  • Method 3100 then proceeds to step 3104, in which the ticket vendor scans the machine readable voucher code 136 (FIGS. 2, 3, 4) using the scanner or scanning device of the ticket vending terminal 104. In the present example, the machine readable ticket purchase voucher code 136 is a barcode and the scanner is a barcode scanner.
  • In other embodiments, the machine readable voucher code may be set out in a form other than a barcode. The scanner in such embodiment is selected such that it can scan the machine readable ticket purchase voucher code.
  • The ticket vending terminal 104 transmits the ticket purchase voucher code of the ticket purchase voucher to the ticket server 164.
  • Method 3100 then proceeds to step 3106, in which the lottery computer system 102 issues a ticket to the player. The ticket server 164 receives the ticket purchase voucher code from the ticket vending terminal 104 and obtains the corresponding ticket purchase voucher record 572 from the ticket purchase voucher table 570. The ticket purchase voucher record 572 contains proposed ticket information corresponding to the player's selections for the ticket purchase voucher. The ticket server 164 adds a ticket record to the appropriate ticket table corresponding to the Ticket Type in the proposed ticket information. The ticket server 164 associates the ticket with the player's account by identifying the player's account in the Associated Player Account field of the ticket record and by identifying the new ticket purchase voucher in the Player Ticket Purchase Voucher List field of the corresponding player account record 514.
  • The ticket server 164 transmits Ticket Receipt Data 554 to the ticket vending terminal 104 from which the voucher code was received in step 3104.
  • The Ticket Receipt Data 554 includes ticket information printed by the ticket vending terminal 104 on the ticket receipt 114 for the ticket.
  • In the Karina Jones example, the Ticket Receipt Data 554 includes the information printed on the ticket receipt 118 (FIG. 2). The Ticket Receipt Data 554 may also include additional information, such as formatting information to indicate how the information printed on the ticket receipt 114 should be laid out. The ticket vending terminal 104 prints a ticket receipt 114 setting out the ticket information.
  • The ticket vendor gives the ticket receipt 114 to the player and method 3100 ends.
  • In system 100, tickets are issued to players who have created a player account with the lottery operator at the lottery computer system. Tickets issued to a player in method 3100 are associated with the player's account.
  • Reference is next made to FIG. 12. In other embodiments, a single ticket purchase voucher may be used to purchase more than one ticket. The player is permitted to make selections for more than one ticket and proposed ticket information for each ticket is recorded in the player account server or elsewhere in the lottery computer system. When the player is done making selections for tickets, the player requests a ticket purchase voucher for all of the tickets. The proposed ticket information for each of the tickets is recorded in the lottery database and associated with a single ticket purchase voucher record. For example, the proposed ticket information may be stored in the ticket purchase voucher record or the ticket purchase voucher record may include a reference to the proposed ticket information, which may be stored separately.
  • In such an embodiment, in step 3106 of method 3100, when the ticket server receives a ticket issue request based on the multi-ticket ticket purchase voucher, it issues tickets corresponding to all of the proposed ticket information associated with the ticket purchase voucher's code. Each of the tickets is associated with the corresponding player account.
  • FIG. 12 illustrates a ticket purchase voucher 717 that may be used in such an embodiment to purchase more than one ticket. Ticket purchase voucher 717 has ticket information section 732 and a machine readable ticket purchase code 736 in a ticket purchase voucher code section 734. Ticket information section 732 sets out a player's selections for three on-line lottery tickets. In the lottery database, proposed ticket information for all three tickets is recorded within or accessible from the ticket purchase voucher record for the ticket purchase voucher 717. When ticket purchase voucher 717 is scanned at a ticket vending terminal 104, the ticket vending terminal transmits the ticket purchase voucher code to the ticket server. The ticket server issues all three tickets and the player receives three corresponding ticket receipts 114.
  • In the embodiments described above, a player presents a ticket purchase voucher 113 to a ticket vendor in step 3102 of method 3100 to purchase a ticket. A ticket purchase voucher may also be used to purchase a ticket from a player operated ticket vending terminal. The player may scan the barcode of the ticket purchase voucher at the player operated ticket vending terminal, which then communicates with the lottery computer system and prints a ticket receipt or receipts corresponding to the ticket vending terminal, as described above.
  • In the embodiments described above, a player will typically pay a ticket vendor for tickets purchased by the player in step 3106 of method 3100. In other embodiments, the player may be able to link a payment service to the player's account. For example, the player may be able to record a credit card number, debit card number, bank account or other payment service in association with the player's account. In some embodiments, information required to complete a payment using the payment service may be recorded in the player account record for the player account. When the player uses a ticket purchase voucher to purchase a ticket or tickets, the ticket server may obtain payment from the payment service prior to issuing a ticket or tickets in step 3106. Optionally, the player may be able to may be required to enter a password or authentication code at the ticket vending terminal before the payment is authorized by the payment service.
  • In each of the embodiments described above, a player obtains a printed ticket purchase voucher at a player terminal. The ticket purchase voucher code is provided to a ticket vending terminal by scanning the ticket purchase voucher code from the ticket purchase voucher. In other embodiments, the player may be able to provide a ticket purchase voucher code to a ticket vending terminal in another form.
  • In some embodiments, in step 3018 of method 3000, the player account server provides a version of the ticket purchase voucher in which the ticket purchase voucher code may be displayed on the screen of a portable player terminal such as a PDA, cell phone or another portable device. For example, a version of the ticket purchase voucher may be provided which displays the ticket purchase voucher code as a bar code on the screen. The player may be able to store the ticket purchase voucher in the portable player terminal. The player may then purchase tickets by displaying the ticket purchase voucher on the screen of the portable player terminal and scanning the displayed bar code at a ticket vending terminal or allowing a ticket vendor to do so during step 3104 of method 3100.
  • In other embodiments, a ticket vending terminal may be configured to receive a ticket purchase voucher code through a radio frequency or optical signal. For example, in step 3018, the player account server may provide a ticket purchase voucher code in a numeric form or a coded form that can be transmitted by a portable player terminal. The ticket purchase voucher code may be stored on the portable player terminal. During step 3104, the player may cause the portable player terminal to transmit a radio frequency or optical signal (such as an infra-red signal) including the ticket purchase voucher code to a ticket vending terminal with a corresponding receiver. In other embodiments, the player may physically couple the portable player terminal to the ticket vending terminal with a cable and may transmit an electronic signal including the ticket purchase voucher code.
  • Any other method may be used to input a ticket purchase voucher code into a ticket vending terminal. For example, in some embodiments, a player or ticket vendor may be able to manually enter a ticket purchase voucher code into a ticket vending terminal using a keypad.
  • In system 100, a player uses a ticket purchase voucher that is associated with the player's account to identify the player's account when purchasing tickets. Tickets purchased with a ticket purchase voucher are associated with the player's account. In other systems, players are able to use other methods of associating a ticket with an account in addition to or as an alternative to the use of a selection slip 112 with an account identification region. For example, a player may use a selection slip that has an account identification region, as is described in PCT patent application No. PCT/CA2006/000270. The player identifies the player's account on a selection slip and tickets purchased with the selection slip are associated with the player's account.
  • Reference is made to FIG. 13, which illustrates another system 1400 according to the present invention. System 1400 illustrates additional methods by which a player may purchase a ticket that is associated with the player's account.
  • A player may be able to purchase a ticket associated with the player's account on the Internet after logging into the player's account by providing the player's account identification code and password. In FIG. 13, direct Internet based sales are illustrated by dashed line 1470 in relation to player terminal 1406 c. The lottery operator may provide a ticket purchase web page and allow a player to select played number sets and other options, including automatically selected number sets for a ticket. The player is then permitted to purchase the ticket and may be able to pay for ticket using a deposit account previously established with the lottery operator or using a credit or debit account (such as a credit card, debit card or check card). Tickets purchased by a player while logged into the player's account (i.e. after the player has authenticated the player's right to access the player's account by providing the player's account identification code and password) are associated with the player's account. After purchasing a ticket in this fashion, the player may be permitted to print a corresponding ticket receipt 114 at the player's terminal.
  • Another method for purchasing tickets associated with a player account is the use of a player account identification device. In FIG. 13, ticket sales made using a player account identification device 1476 are illustrated in relation to ticket vending terminal 1404 e.
  • FIG. 14 illustrates a selection slip 1512. FIG. 14 also illustrates a player identification card 1502, which is an example of a player identification device 1476. Player identification card 1502 includes a card identifier 1504, which in this example is a bar code that is unique to the particular player identification card 1502. A player identification device 1476 may also optionally include other information, such as the name or logo of the lottery operator, the name of a player to whom the player identification device is assigned and instructions for use of the player identification device 1476.
  • A player may use an account identification device 1476 to identify the player's account if a lottery operator does not provide an account identification region on the lottery operator's selection slips.
  • 9 Player identification devices 1408 may take various forms. In some cases, the lottery operator may provide a player with an account identification card that includes a magnetic strip or a barcode. A card identifier is encoded onto the magnetic strip or in the barcode, allowing the account identification card to be identified. Referring to FIG. 15, in such an embodiment, the lottery database 1460 includes an identification card table 1478 containing a plurality of identification card records 1480. Identification card records are associated with player accounts, typically by identifying the player account's account identification code in the identification card record 1478. FIG. 15 illustrates three example association between an identification card record 1478, in which a card identifier is set out, and a player account record 514.
  • In other embodiments, the player's account identification code is directly encoded onto the magnetic strip or into the bar code and an identification card table may not be required.
  • A lottery operator may alternatively or additionally provide players with account identification devices such as:
      • a key fob that contains a bar code, magnetic strip or a radio frequency identification (RFID) tag;
      • an RFID device;
      • a proximity card; or
      • any other card or device that may be identified by using a corresponding reader or scanner coupled to a ticket vending terminal 1404. In some embodiments, the account identification device has a device identifier (such as the card identifiers described above). The device identifier is correlated with an account identification code using an account identification device table, such as account identification card table 1478 described above. In other embodiments, the account identification device may have a player's account identification code embedded or encoded in it or displayed on it. The device identifier or account identification code can be scanned or extracted from the account identification device.
  • The lottery operator may alternatively or additionally allow a player to print an account identification card at a player terminal. The player may access the player's account, by logging into the player website and may access an account identification card printing service. The service allows the player to print a card including a bar code that encodes a card identifier or the players' account identification code (or both). The player may use the printed account identification card to purchase tickets in the same manner as a card provided by a lottery operator.
  • Reference is made to FIG. 16, which illustrates a method 2800. Method 2800 allows a lottery operator to sell a ticket to a player using a player identification card 1502 (FIG. 14) and correspondingly allows a player to buy a ticket using a player identification card.
  • Method 2800 begin in step 2802, in which a player presents the player's account identification card to a ticket vendor. The player may also optionally present the vendor with a selection slip 1512 (FIG. 14) on which the player has completed the play region 1520, or the player may request a ticket with one or more automatically selected played number sets for a particular on-line lottery.
  • Method 2800 then proceeds to step 2804, in which the ticket vendor scans the player's account identification card using an appropriate scanner (not shown) coupled to the vendor's ticket vending terminal 104. If the player has presented a selection slip 1512, the ticket vendor scans the selection slip. If the player has requested a ticket with automatically selected player number sets, the ticket vendor enters the player's request into the ticket vending terminal.
  • The ticket vending terminal transmits a Ticket Issue Request 552 to the ticket server 1464. The Ticket Issue Request 552 identifies the player's account identification card and includes details of any tickets requested by the player. In the present example, the player identification card 1502 includes a card identifier which is included in the Ticket Issue Request 552 to identify the player identification card. In an embodiment in which the player identification card 1502 (or more generally, the player identification device 1476) includes the player's account identification code itself, the account identification code is included in the Ticket Issue Request.
  • Method 2800 then proceeds to step 2805, which is performed only if the Ticket Issue Request 552 sent in step 2804 includes a card identifier rather than an account identification code. In embodiments in which the Ticket Issue Request of step 2804 includes a player's account identification code, method 2800 proceeds to step 2806 after step 2804. In step 2805, the Ticket Server 1564 looks up the account identification code corresponding to the card identifier in the identification card table 1478.
  • Method 2800 then proceeds to step 2806. Step 2806 corresponds to step 3106 of method 3100 and is not further described.
  • Method 2800 allows a player to purchase a ticket using an account identification device 1476 and a selection slip. The ticket is associated with the player's account in step 2806.
  • In different embodiments, an lottery operator may permit a player to buy a ticket and have the ticket associated with the player's account using any one or more of the methods described above, including the use of a selection slip with an account identification region, use of a ticket purchase voucher, Internet based purchase or with the use of an account identification device, or by any other means that allows a player to identify the player's account when purchasing a ticket.
  • Reference is next made to FIG. 17. For each on-line lottery, the lottery operator conducts a draw of the on-line lottery at the appointed date and time. In the case of a host on-line lottery with an associated on-line lottery, the lottery operator typically conducts a draw of both the host and associated on-line lotteries, depending on the rules for the on-line lotteries. In the present embodiment, the lottery operator then checks each ticket that is valid for the draw by comparing the played number sets for each ticket valid for the draw with the corresponding winning number sets to determine if the ticket has won any prizes and to determine the value of any shared prizes. FIG. 9 illustrates a method 2300 that a lottery operator may use to do so. Method 2300 will be explained using an example based on the Oct. 31, 2003 draw date for the host Lotto 7/47 on-line lottery and associated Tag on-line lottery and with reference to Lotto 7/47 ticket L3 (FIG. 6 a), which corresponds to ticket receipt 118 (FIG. 2).
  • Method 2300 begins in step 2302 in which the lottery operator conducts the draw of the on-line lottery or lotteries.
  • In the present example based on the Nov. 18, 2005 draw of the Lotto 7/47 on-line lottery, the lottery operator draws a winning number set for the host Lotto 7/47 on-line lottery and a winning number for the associated Tag on-line lottery. The winning number set for the Lotto 7/47 on-line lottery consists of the winning numbers 8, 12, 17, 23, 32, 43, 47 and bonus number 6. The winning number for the associated Tag on-line lottery is 258952.
  • Method 2300 then proceeds to step 2304, in which the lottery operator updates the winning number field or fields in the appropriate draw record 518 for the draws conducted in step 2302 in the appropriate draw table 504. In the present example, the lottery operator updates the draw record 518 for the Oct. 31, 2003 draw in the Lotto 7/47 draw table 516. The lottery operator records the Lotto 7/47 winning number set in the Lotto 7/47 Winning Number Set field and records the Tag winning number in the Tag Winning Number field as follows:
  • Lotto 7/47 8, 12, 17, 23, 32, 43, 47 Bonus number 6
    Winning Number
    Set
    Tag Winning 258952
    Number
  • Method 2300 then proceeds to step 2306, in which an on-line lottery ticket checking program (not shown) is executed by the lottery operator. The on-line lottery ticket checking program is executed on the lottery computer system 102 and has access to the lottery database 160. The on-line lottery ticket checking program uses the Draw Ticket List field in the draw record 518 for the draw conducted in step 2302 to obtain the ticket record 524 (FIG. 6 a) for each ticket valid for the draw. The on-line lottery ticket checking program compares the played number sets on each ticket to the corresponding winning number sets for the draw and updates the Prize Data field in the ticket record for the ticket based on the comparison. The on-line lottery ticket checking program counts the number of winning played number sets for each different winning combination for each lottery to allow the lottery operator to determine the value of any shared prizes and for information purposes. In other embodiments, the on-line lottery ticket checking program may count only the number of winning number sets for winning combinations that have shared prizes.
  • If a ticket is valid for more than one draw, the played number sets on the ticket are compared to the corresponding winning numbers sets after each draw and the Prize Data field in the ticket record 524 is updated to reflect the results for the ticket as of the most recent draw. If all of the draws for which the ticket is valid have been conducted, the on-line lottery ticket checking program also updates the Ticket Status field in the ticket record 524. If the ticket has won a prize (in the draw conducted during the current performance of method 2300 or in a previous draw) the ticket status is changed to “Winner-Not Redeemed”. If the ticket has not won any prize in any draw, the Ticket Status is changed to “Not A Winner”. If the ticket is still valid for future draws, the Ticket Status remains “Draws Not Complete”.
  • Typically, the on-line lottery ticket checking program will check each ticket valid for the draw conducted in step 2302 in turn. Referring to FIG. 6 b, tickets L2 and L3 are checked for the Nov. 18, 2005 draw. Ticket L2 is not valid for any subsequent draws and the Ticket Status field for that ticket will be set to “Not a Winner” or “Winner-Not Redeemed”.
  • When each ticket valid for the draw conducted in step 2302 has been checked to determine the results for the ticket in the draw, the lottery ticket checking program records the number of played number sets that have won prizes for each of the winning combinations for each draw conducted in step 2302. Method 2300 then proceeds to step 2308.
  • In the present example, in step 2306, the result of comparing the played number sets to the corresponding winning numbers for the Nov. 18, 2005 draw gives the following results:
      • Lotto 7/47 played number set 1: 4/7 regular winning numbers
      • Lotto 7/47 played number set 2: No winning combination
      • Tag played number 1: No winning combination.
  • Based on these results, the on-line lottery ticket checking program increments the count of the number of played number sets that have won the fifth prize in the Oct. 31, 2003 Lotto 7/47 draw and also updates the Prize Data field in ticket record 525. The Prize Data field has the following information in it after it is updated:
  • Prize Data Nov. 18, 2005
    Lotto 7/47 played number set 1: 4/7 regular numbers
    Lotto
    7/47 played number set 2: Not a winner
    Tag played number 1: Not a winner
  • Ticket L2 is still valid for additional draws and accordingly, the Ticket Status for the ticket remains Draws Not Complete.
  • In step 2308, the lottery operator determines the value of any shared prizes based on the number of winners for each winning combination, according to the rules of each on-line lottery. The lottery operator then updates the prize information fields in the draw records for the completed draws.
  • In the present example, the lottery operator calculates the value of each prize for the Nov. 18, 2005 draw of the Lotto 7/47 on-line lottery and updates the Lotto 7/47 Prize Information field in the draw record 518 for the draw. The Free Ticket Prize and all of the prizes for the Tag on-line lottery are fixed prizes and no calculation is required. These fixed prizes are also recorded in the draw record 518 for the draws.
  • This information is stored in the draw record 518 for the Nov. 18, 2005 draw in the following fields:
  • Winning Combination Prize Value Winners
    Lotto
    7/47 Prize 7/7 regular numbers $2,500,000 1
    Information 6/7 reg. numbers + bonus $342,849 5
    6/7 regular numbers $6,293 203
    5/7 regular numbers $146 2,839
    4/7 regular numbers $28 10,020
    3/7 reg. numbers + bonus $32 7,324
    3/7 regular numbers Free Ticket 784,893
    Prize Winners
    Tag Prize All six digits 2
    Information Last five digits 34
    Last four digits 239
    Last three digits 2894
    First and last digits 34,230
    First digit 333,902
    Last digit 273,294
  • After step 2308, method 2300 ends.
  • Steps 2304, 2306 and 2308 may be automated using a computer program, which would include the on-line lottery ticket checking program described above in relation to step 2306. The lottery operator may input the winning number set into the computer program and the total value of the shared prizes (if any), or the information required to calculate the total value of the shared prizes. The computer program can then carry out all three steps. Alternatively, the lottery operator may carry out step 2304 or 2308 or both separately from the on-line lottery ticket checking program of step 2306. The lottery operator may provide the winning number set to the lottery ticket checking program to allow it to carry out the necessary comparisons. The on-line lottery ticket checking program of step 2306 may process a host on-line lottery and any associated on-line lottery or separate programs may be used to determine the results for each ticket for the different on-line lotteries. A skilled person will be capable of providing one or more computer programs to carry out the comparisons and data operations required depending on the particular structure of any particular on-line lottery or lotteries and data storage techniques with which the invention is used.
  • Method 2300 allows a lottery operator to conduct a draw for an on-line lottery and to determine the results for each played number set on each ticket that is valid for the draw. The lottery operator can determine the number of winning played number sets for each winning combination for the draw. If the lottery operator has conducted a draw for a host on-line lottery and an associated on-line lottery, the lottery operator may use method 2300 to calculate the number of winning played number sets for each on-line lottery. In addition, the lottery operator may calculate the value of any shared prizes based on the total prize value allotted for a particular winning combination and the number of winners for that winning combination. The lottery operator may update the ticket record for each ticket to record the results for the ticket. The lottery operator may also update the draw record for the completed draw to record the number of winning played number sets for each winning combination, and the value of some or all of the prizes for each on-line lottery, depending on the information stored in the draw records in any particular embodiment of the invention.
  • Reference is next made to FIG. 18. For each on-line game, the lottery operator updates the event table 508 for the on-line game after each event is completed. Method 2400 illustrates a method used by the lottery operator in the present exemplary embodiment to update the event tables 508 for on-line games, to check on-line game tickets and to update on-line game ticket records 538. Method 2400 will be explained with reference to the Sports Line on-line game, event 60 in that on-line game and ticket SL3 (FIG. 6 b), which corresponds to ticket receipt 318 (FIG. 4).
  • Method 2400 is performed by the lottery operator for each event in an on-line game. Method 2400 begins in step 2402, in which the lottery operator waits for the event to be completed.
  • In the present example, the lottery operator waits until the NFL football game between Dallas and Philadelphia on Nov. 13, 2006 is completed.
  • After the event has been completed, method 2400 proceeds to step 2404. In step 2404, the lottery operator updates the Actual Outcome field in the event record 534 for the event that has been completed.
  • For the purposes of the present example, the NFL football game is assumed to have ended with Dallas winning the game 31-18, according to the standards rules for NFL football. According to the rules set by the lottery operator for the Sports Line on-line game, the home team is the winner since Dallas won the game by more than three points. The Actual Outcome field of the event record 534 for event 60 in Sports Line Event Table 532 is updated as follows:
  • Actual Outcome Home Win
  • Method 2400 then proceeds to step 2406, in which the lottery operator executes an on-line game ticket checking program (not shown). The on-line game ticket checking program is executed on the lottery computer system 102 and has access to the lottery database 160. The on-line game ticket checking program checks each on-line game ticket that matured with completion of the completed event, based on the Maturation Event field in the ticket record 538 for the ticket. In the present embodiment, the Maturation Event Index for the on-line game ticket able 510 (FIG. 6 b) is used to identify each ticket record that identifies the newly completed event in the Maturation Record field.
  • For each ticket that matured with the completed event, the game ticket checking program compares the player's prediction set (set out in the Predicted Outcomes field in the ticket record 538) with the actual outcomes of the corresponding events and determines if the player has won the bet made on the ticket. If, according to the rules for the on-line game, the player has won the bet, the Ticket Status field in the ticket record 538 is updated by changing the ticket status to “Winner-Not Redeemed”. If the player has lost the bet, then the Ticket Status field in the ticket record 538 is updated by changing the ticket status to “Not a Winner”. If a ticket record 538 identifies the completed event in its Maturation Event field, but some of the other events have not been completed when on-line game checking program is executed, then one of the Maturation Event field is changed to identify one of the uncompleted events. If the expected ending time of the uncompleted events can be estimated, then the event with the latest expected ending time is identified in the Maturation Event field. The ticket status for tickets that do not mature with the completion of the completed event is not changed.
  • The on-line game ticket checking program will check each ticket that matured with the completion of the completed event in turn. Referring to FIG. 6 b, four tickets in the Sports Line Ticket Table for List 8845 become mature with the completion of event 43: tickets SL2, SL3, SL4 and SL6.
  • In the present example, the bet made by the player (Karina Jones) on ticket SL3 is based on four events: event 17, event 18, event 45 and event 60 set out for the Sports Line on-line game in List 8845. The actual outcome for event 60 is a Home Wine, according to the rules for the Sports Line on-line game, as described above at step 2404. For the purposes of the present example, it is assumed that the actual outcomes of the other events are as follows: Event 17—Visitor Win; Event 18—Home Win; and Event 45—Visitor Win. After events 17, 18 and 45, method 2400 would have been carried out. However, ticket SL3 would not be checked in step 2406 after those events, since the ticket did not mature with the completion of any of those events. In both cases, the ticket status would have been left as “Events Not Complete”.
  • With the completion of event 60, ticket SL3 matures and the on-line game ticket checking program checks ticket SL3 during step 2406. The on-line game ticket checking program compares the prediction set for the on-line game ticket with the actual outcomes of the corresponding events, with the result that the player correctly predicted the outcome of each event. The player has won the bet on ticket SL3. The ticket checking program changes the Ticket Status field to “Winner-Not Redeemed”. The player is entitled to redeem the on-line game ticket for the Payout Value of $124.80.
  • Similarly, the ticket checking program checks tickets SL2, SL4 and SL6 and changes their Ticket Status fields to “Winner-Not Redeemed” or “Not a Winner”. When all the tickets maturing with the completion of event 60 has been checked by the on-line game ticket checking program, method 2400 ends.
  • Event 60 in the Sports Line on-line game is also an event in the Over/Under on-line game. In the present exemplary embodiment, method 2400 is carried out separately in relation to the Over/Under on-line game after the completion of each event for that on-line game. In an alternative embodiment, a lottery operator may combine the processes of checking tickets for different on-line games, particularly if the on-line games are based on the same events.
  • Method 2400 allows a lottery operator to update an event record 534 for a completed event and to update the ticket record 538 for each ticket that matures with the completion of the event. In the present embodiment, a lottery operator may choose to perform method 2400 after the completion of each event, without regard for the completion of other events.
  • In another embodiment, a lottery operator may choose to perform steps 2402 and 2404 in respect of two or more events, and then perform method 2406 in respect of each of the events. For example, a lottery operator may allow a group of events (such a group of sports events held on a particular day) to be completed and update the event record for each of the events based on the outcome of each event. After the group of events is complete, the lottery operator may perform step 2406 in respect of all of the events by configuring the ticket checking program to check any ticket that matures with any event in the set. This allows the lottery operator to determine the results for all tickets that matured with the completion of one or more the events in the group (i.e. all tickets that matured on a particular day) and to update the ticket records for each of the tickets.
  • In another system, on-line game ticket records may have a Maturation Date field rather than a Maturation Event field. The lottery operator waits until all events on a particular day are complete and updates the event records for each such event, effectively performing steps 2402 and 2404 in respect of each event. Subsequently, the lottery operator performs step 2406 and configures the on-line game ticket checking program to check each ticket that matures on the particular day.
  • System 100 and other embodiments described above allow players to purchase tickets for on-line lotteries and on-line game and have those tickets associated the player's account with a lottery operator. Various methods have been described for allowing a player to identify the player's account when purchasing a ticket and for associating the ticket with the player's account.
  • Reference is next made to FIG. 19, which illustrates method 2600. Method 2600 allows a player to access the lottery computer system 102 (FIG. 1) to obtain information about tickets associated with the player's account.
  • Method 2600 begins in step 2602 in which a player uses a player terminal 106 to access the player account server 162 and to request access to an account checking service. The player uses a player terminal 106 to communicate with a player interface 166 to allow the player to obtain information stored in the lottery database 160. Method 2600 will be described by way of example with reference to the exemplary player account for Karina Jones. Karina Jones uses player terminal 106 c to access the player account server 162. Player terminal 106 c is a personal computer coupled to public network 110 and is configured with a web browser capable of displaying web pages, including web pages provided by player website 167 a (FIG. 1).
  • Karina Jones accesses by entering her account identification code and password on the welcome web page 602 (FIG. 8) of the player website 167 a, as is described above in relation to step 3002 of method 3000 and presses “Enter”.
  • Method 2600 then proceeds to decision step 2604. In step 2604, the player account server 162 attempts to authenticate the account identification code and account password entered by the player in step 2602. If a player account record 514 matching the entered account identification code and account password exists in the player account table 512 (FIGS. 6 a and 6 b), then the account identification code and password are authentic and method 2600 proceeds to step 2608. Otherwise, method 2600 proceeds to step 2606.
  • In step 2606, an error message is displayed on the player terminal 106 indicating that the player has entered an invalid account identification code or an invalid password (or both). Method 2600 then ends.
  • In step 2608, the player is provided with an opportunity to use various services, including an account checking service. The player chooses the account checking service, which allows the player to obtain information relating to the player's tickets. The player account server 162 obtains information about the player's tickets from the lottery database 160. The player account server 162 transmits information about the player's tickets to the player terminal 106 using the player interface with which the player terminal 106 is communicating. The information transmitted to the player terminal 106 is displayed for the player to view.
  • In the present exemplary embodiment, the player interface 166 provides several types of reports to a player about tickets associated with the player's account. Each report is based on information recorded in the lottery database 160. The different report information about the player's account and the player's tickets in varying levels of detail. The player account server 162 extracts detailed information about individual tickets from the lottery database 160 and provides detailed ticket status reports. The player account server also provides an account summary report which includes summary information about the player's tickets and summary information about individual tickets. Some of the information provided by the player account server 162 may be calculated based on information recorded in the lottery database 160.
  • In the present example, the player interface 166 a formats the reports so that they are suitable for display in a web browser operating on Sonia Smith's player terminal 106 c. The player interface then transmits the formatted report to the player terminal where it is displayed.
  • Reference is next made to FIG. 20, which illustrates an on-line lottery ticket summary report 700 for the exemplary player account for Karina Jones. Account summary report 700 is displayed by the web browser on the player's terminal after she accesses the player account server as described above in steps 2602 and 2604.
  • Player interface 166 a generates on-line lottery ticket summary report 700 as a web page based on the contents of the lottery database 160 at the time account summary report 700 is displayed.
  • On the account summary report 700, the date and time that account summary report 700 was generated is set out at 702. The player's account identification code is set out at 704. The account information page 700 includes an account summary section 706 and a ticket summary section 708.
  • In the account summary section 706, various information relating to the player's account and to tickets associated with the player's account is set out. In the present exemplary account information page 700, the prizes won by the player in on-line lotteries and on-line games are summarized. The summary indicates that the player has unredeemed prizes and has won prizes on tickets with draws remaining. The summary also provides information about on-line game tickets.
  • The information presented on the account summary report 700 is calculated based on information about the player's account and the player's tickets extracted from the lottery database 160. The Player Ticket List field in the player account record 514 for the player's account is used to identify the player's tickets. The corresponding on-line lottery ticket records 524 (FIG. 6 a) and on-line game ticket records 538 (FIG. 6 b) are reviewed to determine what prizes, if any, the player's tickets have won, if any draws or events are remaining for the tickets and which, if any, prizes have been redeemed. The player interface 166 a calculates the summary values presented in the account summary section 706 based on the extracted data.
  • In the ticket summary section 708, information about each of the on-line lottery tickets associated with the player's account is set out.
  • The player may view an on-line game ticket summary page (not shown) by clicking on the “Click here to see results for your on-line game tickets” button 760.
  • In the present embodiment, the lottery operator allows winning tickets to be redeemed within one year of the on-line lottery draw or on-line game events that the ticket relates to. After the one year period, a ticket becomes expired and invalid. The account summary section 706 and the ticket summary section 708 include information relating to the valid tickets associated with the player's account.
  • While viewing an on-line lottery ticket summary report or an on-line game ticket summary report, a player may use method 3200 (FIG. 21) to obtain a prize redemption voucher.
  • A player may also be able to obtain detailed information about tickets listed in the ticket summary reports. Examples of detailed ticket status reports are illustrated in PCT Application No. PCT/CA2006/000270. Detailed ticket status reports for winning tickets may include a button to select the winning ticket to be added to a prize redemption voucher.
  • While using the account checking service, a player may view information about the player's account as permitted by the lottery operator. The player may navigate between different reports, depending on the options provided by the lottery operator. When the player has finished accessing the player's account, method 2600 ends.
  • Reference is made to FIG. 21, which illustrates a method 3200 by which a player can generate a prize redemption voucher 133. A player may use method 3200 during step 2608. Method 3200 will be explained with reference to player Karina Jones creating a prize redemption voucher to claim prizes for several tickets.
  • Method 3200 begins in step 3202 in which a player selects one or more tickets for which to create a prize redemption voucher 133. Ticket summary section 708 identifies two unredeemed winning tickets that do not have any draws remaining. The player may redeem these winning tickets for the corresponding prizes. Each winning ticket that may be redeemed has a prize redemption voucher selection box 762 adjacent to the prize won by the ticket. The player clicks the corresponding prize redemption voucher selection box 762 for each ticket that the player wishes to redeem with a prize redemption voucher. In FIG. 20, the player has chosen to redeem both unclaimed prizes. Alternatively, the player may have selected only one of the unredeemed winning tickets if the player preferred to obtain a prize redemption voucher for only one of the tickets. When the player has selected the prizes the player wishes to redeem, the player clicks on the “Generate Prize Redemption Voucher” button 764.
  • Method 3200 proceeds to step 3204, in which a Prize Redemption Request 3220 (FIG. 1) is transmitted from the player's terminal to the player account server 162. The Prize Redemption Voucher Request 3220 identifies the tickets for which the player wishes to generate a prize redemption voucher. In this example, the Prize Redemption Voucher Request identifies the following tickets: Lotto 7/47 ticket 5933-2245-5896-5987 and KENO ticket 5254-0258-9963-1912. The Prize Redemption Voucher Request is transmitted from Karina Jones' player terminal 106 c to the player interface 166 a.
  • Method 3200 proceeds to step 3206, in which the prize redemption voucher requested by the player is added to the lottery database 160. The player account server 162 adds a new prize redemption voucher record 572 (FIG. 6 a) to the prize redemption voucher table 570. The player account server also identifies the new prize redemption voucher in the player account record 514 for the player's account and in the ticket record 524 (FIG. 6 b or 6 c) for which the prize redemption voucher is requested.
  • In this example, the player account server 162 creates prize redemption voucher record 577 (FIG. 6 a), which has the following contents:
  • Field Information recorded in field
    PR Voucher Code P9875-7829-83-29
    Player account ID KARINA1022
    code
    Winning Ticket List 5933-2245-5896-5987
    5254-0258-9963-1912
    Total Prize $20
  • Player account server 162 also adds the new voucher to the Player Prize Redemption Voucher List in the player record 514 for Karina Jones' player account. The Player account server 162 also adds the new voucher to the Associated Prize Redemption Voucher field in the ticket record 524 for both of the tickets selected by the player.
  • Method 3200 then proceeds to step 3208, in which the player account server transmits a prize redemption voucher 133 (FIG. 1) to the player terminal from which the Prize Redemption Voucher Request 3220 originated in step 3204 and in which a paper copy of the prize redemption voucher is printed at the player's terminal (or another device) by the player. The prize redemption voucher includes the prize redemption voucher code in a form or version suitable for scanning at a ticket vending terminal 104.
  • In addition to generating the prize redemption voucher, the player account server may also generate a version of the prize redemption voucher that is suitable for display at the player terminal from which the Prize Redemption Voucher Request 3220 was received. This version may be generated by the player interface 166 that is communicating with the player terminal 106. For example, “dumb” player terminals (for example a device connected via a telnet connection) may simply receive and display text from a player interface and may just detect and transmit keystrokes and other input from the player to the player interface. A player interface for such a dumb terminal may transmit text corresponding to the prize redemption voucher to the player terminal. The text may include instructions for the player to download the prize redemption voucher, which the player can then print at his player terminal or at another device. When the player follows the instructions, the prize redemption voucher is transmitted to the player.
  • In the Karina Jones example, the player is communicating with player interface 166 a, which controls the display of webpages from player website 167 a on her player terminal 106 c. Player interface 166 a generates a webpage that includes information corresponding to the prize redemption voucher (which will generally include text setting out some or all of the contents of the prize redemption voucher). The webpage is transmitted to the player interface where it is displayed. The webpage includes a “Print Prize Redemption Voucher” button. When the player clicks the button, the voucher is transmitted to the player interface and player can print the voucher at the player terminal or at another device. In other embodiments, the voucher may be transmitted to the player terminal before the player clicks the button.
  • FIG. 22 illustrates an example prize redemption voucher 3224 for the Karina Jones example. Prize redemption voucher 3224 has a prize redemption voucher information section 3226 and a prize redemption voucher code section 3228. Information about the prize redemption voucher and the tickets associated with the prize redemption voucher is set out in the prize redemption voucher information section 3226. No particular is needed in this section and it may contain any information the lottery operator chooses. In this example, the prize redemption voucher information section includes the player's account identification code, the total prize for tickets associated with the prize redemption voucher and a list of the associated tickets. Prize redemption voucher code section 3228 includes the prize redemption voucher code in a machine readable form at 3230. Optionally, the prize redemption voucher code may also be set out on the prize redemption voucher in a human readable, as is illustrated in prize redemption voucher code section 3228.
  • In another embodiment, the prize redemption voucher may be transmitted to the player without any additional version of it. The player terminal may be able to display the voucher in addition to printing it. In some embodiments, the player may only be able to print the voucher without seeing a display of it.
  • Method 3000 then ends.
  • Reference is next made to FIG. 23, which illustrates a method 3300 by which a player may use a ticket purchase voucher 133 to redeem prizes for one or more tickets.
  • Method 3300 begins in step 3302, in which the prize redemption voucher 133 is scanned at a ticket vending terminal 104. A player may give the prize redemption voucher 133 to a ticket vendor who then scans the prize redemption voucher code at a ticket vending terminal. Alternatively, the player may scan the prize redemption voucher code using a player operated ticket vending terminal.
  • Method 3300 then proceeds to step 3304, in which the ticket vending terminal 104 transmits a Prize Redemption Voucher Redemption Request 3320 to the ticket server 164. The Prize Redemption Voucher Redemption Request 3320 identifies the prize redemption voucher code 3230 of the prize redemption voucher.
  • Method 3300 next proceeds to decision step 3306. In step 3306 the ticket server 164 checks the Ticket Status fields of all tickets associated with the prize redemption voucher. If all of the tickets have a status of “Winner-Not Redeemed”, method 3300 proceeds to step 3310. Otherwise, method 3300 proceeds to step 3308.
  • In some embodiments, the lottery operator may not permit tickets that are associated with a prize redemption voucher to be redeemed independently. In such embodiments, step 3300 may optionally be omitted. Step 3300 ensures that in embodiments where it is possible to redeem an individual ticket by presenting the corresponding ticket receipt to a ticket vendor or at a player operated ticket vending terminal even if the ticket is associated with a prize redemption voucher, the same ticket is not redeemed twice—one individually and once as part of a prize redemption voucher redemption.
  • Optionally, the ticket server 164 may also conduct other checks before deciding to proceed to step 3310. For example, a lottery operator may set an expiry time for a prize redemption voucher. For example a prize redemption voucher may be valid for only a week after it is created. After that time, the prize redemption voucher record for the prize redemption voucher is marked as expired or removed from the lottery database. In such an embodiment, the ticket server 164 will ensure that the prize redemption voucher is still valid before proceeding to step 3310. If the prize redemption voucher cannot be used for any reason, method 3300 moves to step 3308.
  • In step 3308, the ticket server transmits a Redemption Rejected Message (not shown) to the ticket vending terminal from which the Prize Redemption Voucher Request 3320 originated in step 3304. Method 3300 then ends.
  • In step 3310, the ticket server 164 changes the Ticket Status field for all tickets associated with the prize redemption voucher to “Winner-Redeemed”.
  • Method 3300 then proceeds to step 3312, in which the ticket server 164 transmits a Redemption Confirmation Message 3322 to the ticket vending terminal from which the Prize Redemption Voucher Request 3320 originated in step 3304.
  • Method 3300 then proceeds to step 3314, in which the player receives the total prize for all tickets associated with the prize redemption voucher 133.
  • If the ticket vending terminal 104 is operated by a ticket vendor, the ticket vending terminal displays a prize payment authorization message to the ticket vendor in response to the Redemption Confirmation Message 3322. The prize payment authorization message may set out the total amount of the prize to be paid to the player. The ticket vendor pays the total prize to the player. If the prizes to be given to the player includes any merchandise, free ticket or other non-cash prizes, the ticket vending terminal also provides such prizes to the player.
  • If the ticket vending terminal 104 is operated by a player, the ticket vending terminal provides the prizes for tickets associated with prize redemption voucher to the player. The ticket vending terminal may allow the player to obtain any free ticket prizes and any prizes the ticket vending terminal is able to deliver. For example, if the ticket vending terminal is configured to distribute cash, the ticket vending terminal may pay a cash prize to the player. Alternatively, the ticket vending terminal may provide the player with a coupon or coupons to obtain any cash or merchandise prizes from a clerk or other person at the location where the player operated ticket vending terminal is installed.
  • In an embodiment in which a player is able to associate a payment service with the player's account, the ticket server may pay any cash prize to the player by depositing the prize amount to the payment service.
  • When the player has received the prizes for tickets associated with the prize redemption voucher, method 3300 ends.
  • Methods 3200 and 3300 allow a player to obtain a prize redemption voucher 133 and redeem tickets using the prize redemption voucher. These methods may be used to redeem prizes for any winning tickets associated with a player account, regardless of the method by which the ticket is associated with the player account.
  • Method 3200 and 3300 are described above in an exemplary manner in relation to on-line lottery tickets. The methods may also be used to obtain a prize redemption voucher associated with on-line game tickets and to obtain prizes won on on-line game tickets. In some embodiments, a player may be able to select two or more winning tickets identified on different screens while accessing the ticket checking service. Each selected winning ticket is recorded and after selecting the winning tickets, the player may obtain a prize redemption voucher for all of the selected tickets. Any method of identifying the tickets may be used.
  • In some embodiments, the lottery operator may set limits on the prizes that may be claimed with a prize redemption voucher. For example, the lottery operator may limit the total cash value of the prizes to some maximum dollar amount. In some embodiments, the lottery operator may allow only cash prizes to be redeemed with a prize redemption voucher. In other embodiments, the lottery operator may allow only cash a free ticket prizes to be redeemed with a prize redemption voucher.
  • In some embodiments, in step 3208 of method 3200, the player account server provides a version of the prize redemption voucher in which the prize redemption voucher code may be displayed on the screen of a portable player terminal such as a PDA or cell phone. For example, a version of the prize redemption voucher may be provided which displays the prize redemption voucher code as a bar code on the screen. The player may be able to store the prize redemption voucher in the portable player terminal. The player may then purchase tickets by displaying the prize redemption voucher on the screen of the portable player terminal and scanning the displayed bar code at a ticket vending terminal or allowing a ticket vendor to do so during step 3302.
  • In other embodiments, a ticket vending terminal may be configured to receive a prize redemption voucher code through a radio frequency or optical signal. For example, in step 3208, the player account server may provide a prize redemption voucher code in a numeric form or a coded form that can be transmitted by a portable player terminal. The prize redemption voucher code may be stored on the portable player terminal. During step 3302, the player may cause the portable player terminal to transmit a radio frequency or optical signal (such as an infra-red signal) including the prize redemption voucher code to a ticket vending terminal with a corresponding receiver. In other embodiments, the player may physically couple the portable player terminal to the ticket vending terminal with a cable and may transmit an electronic signal including the prize redemption voucher code.
  • Any other method may be used to input a prize redemption voucher code into a ticket vending terminal. For example, in some embodiments, a player or ticket vendor may be able to manually enter a prize redemption voucher code into a ticket vending terminal using a keypad.
  • In method 3300 described above, a player is able to redeem winning tickets without presenting ticket receipts for the winning tickets a ticket vendor, or without scanning the winning ticket receipts at a player operated ticket vending terminal. In other embodiments, the player may be required to produce the winning ticket receipts. For example, the lottery operator may require that ticket receipts for all winning tickets associated with a prize redemption voucher must be scanned at a ticket vending terminal contemporaneously with the prize redemption voucher before the prizes for the winning tickets will be awarded to a player.
  • In any particular embodiment, a lottery operator may offer only on-line lotteries or on-line game or may offer both on-line lotteries and on-line game.
  • Several embodiments of the invention have been described. In addition, numerous alternatives embodiments and additional features of the invention have been described. A particular lottery operator may combine the various embodiments and features to develop other embodiments that utilize the inventions and fall within the scope of the following claims

Claims (20)

1. A method of redeeming a ticket, the method comprising:
creating a player account for a player;
associating a plurality of tickets with the player account;
identifying some of the tickets as winning tickets;
issuing a prize redemption voucher containing a prize redemption voucher code, wherein one or more winning tickets are associated with the prize redemption voucher;
receiving, from a ticket vending terminal, the prize redemption voucher code; and
authorizing redemption of the winning tickets in response to receiving the prize redemption voucher code.
2. The method of claim 1 wherein authorizing redemption of the winning tickets includes identifying the winning tickets as redeemed.
3. The method of claim 1 wherein authorizing redemption of the winning ticket includes determining if the winning tickets can be redeemed.
4. The method of claim 1 further including:
providing the player with access to a ticket checking service by:
displaying information about one or more ticket associated with the player account, including one or more winning tickets;
allowing the player to select one or more of the displayed winning tickets; and
associating the selected winning tickets with the prize redemption voucher.
5. The method of claim 4 wherein the ticket checking service is provided to the player at a player terminal.
6. The method of claim 4 wherein providing the ticket checking service includes:
displaying an account summary report that includes information about a plurality of tickets associated with the account; and
allowing the player to select winning tickets from the account summary report.
7. The method of claim 1 wherein issuing a prize redemption voucher includes:
displaying information about one or more of the winning tickets to the player;
allowing the player to select one or more of the winning tickets;
issuing the prize redemption voucher, wherein the selected winning tickets are associated with the prize redemption voucher.
8. The method of claim 1 further including:
selling a plurality of tickets to the player, wherein at least some of the tickets are sold by:
recording information about a ticket purchase voucher, wherein the recorded information includes a ticket purchase voucher code and information about one or more proposed tickets;
issuing the ticket purchase voucher to the player;
receiving the ticket purchase voucher code from a ticket vending terminal;
issuing each of the proposed tickets and associating each of the issued tickets with the player account.
9. The method of claim 8 wherein further including:
providing a form of the ticket purchase voucher code suitable for recording in a portable player terminal;
at a ticket vending terminal, receiving the ticket purchase voucher code from the portable player terminal; and
receiving the ticket purchase voucher code from the portable player terminal.
10. The method of claim 8 wherein further including:
providing a form of the ticket purchase voucher code suitable for display on a portable player terminal;
at a ticket vending terminal, scanning the ticket purchase voucher code from a display of the portable player terminal; and
receiving the ticket purchase voucher code from the portable player terminal.
11. The method of claim 1 further including:
selling a plurality of tickets to the player, wherein at least some of the tickets are sold by:
issuing an account identification device to the player;
receiving a ticket purchase request from a ticket vending terminal, wherein the ticket purchase request includes a device identifier corresponding to the account identification device; and
issuing a ticket in response to the ticket purchase request.
12. The method of claim 1 further including:
selling a plurality of tickets to the player, wherein at least some of the tickets are sold by:
providing the player with access to a ticket purchase web page;
allowing the player to select options for a ticket; and
issuing the ticket to the player.
13. The method of claim 1 wherein the tickets are on-line lottery tickets.
14. The method of claim 1 wherein the tickets are on-line game tickets.
15. A method of redeeming a ticket, the method comprising:
receiving a prize redemption voucher from a player;
scanning a prize redemption voucher code on the prize redemption voucher using a ticket vending terminal, wherein the ticket vending terminal is adapted to transmit a prize redemption voucher redemption request to a lottery computer system;
receiving a redemption confirmation message from the lottery computer system; and
giving the player prizes associated with one or more winning tickets associated with the prize redemption voucher.
16. A system for redeeming tickets comprising:
a lottery computer system having:
a lottery database for:
storing information about a plurality of player accounts;
storing information about a plurality of tickets, wherein at least some of the tickets are associated with some of the player accounts; and
storing information about one or more ticket redemption vouchers, wherein one or more of the tickets is associated with each ticket redemption voucher.
17. The system of claim 16 wherein the lottery computer system further includes
a player account server for receiving prize redemption voucher requests and for recording information about new prize redemption vouchers to the lottery database.
18. The system of claim 16 wherein the lottery computer system further includes:
a ticket server for receiving prize redemption voucher redemption requests from a ticket vending terminal and for transmitting redemption confirmation messages to the ticket vending terminal in response to the prize redemption voucher redemption requests.
19. The system of claim 18 wherein the ticket server is adapted to mark tickets associated with a particular prize redemption voucher as redeemed in conjunction with transmitting a redemption confirmation message in relation to the particular prize redemption voucher.
20. The system of claim 16 wherein the lottery computer system further includes:
a plurality of ticket vending terminals coupled to the lottery computer system, wherein at least some of the ticket vending terminals are adapted to scan a prize redemption voucher code from a prize redemption voucher and to transmit a prize redemption voucher redemption request corresponding to the prize redemption voucher to the ticket server.
US12/250,339 2007-10-11 2008-10-13 Systems and Methods for Redeeming Tickets for On-Line Lotteries and On-Line Games Abandoned US20090098923A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/250,339 US20090098923A1 (en) 2007-10-11 2008-10-13 Systems and Methods for Redeeming Tickets for On-Line Lotteries and On-Line Games

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US97908207P 2007-10-11 2007-10-11
US12/250,339 US20090098923A1 (en) 2007-10-11 2008-10-13 Systems and Methods for Redeeming Tickets for On-Line Lotteries and On-Line Games

Publications (1)

Publication Number Publication Date
US20090098923A1 true US20090098923A1 (en) 2009-04-16

Family

ID=40534759

Family Applications (1)

Application Number Title Priority Date Filing Date
US12/250,339 Abandoned US20090098923A1 (en) 2007-10-11 2008-10-13 Systems and Methods for Redeeming Tickets for On-Line Lotteries and On-Line Games

Country Status (1)

Country Link
US (1) US20090098923A1 (en)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2012107807A1 (en) * 2011-02-07 2012-08-16 Scientific Games Holdings Limited Method for play of a digital gate enabled lottery ticket-based game
WO2012128811A1 (en) * 2011-03-21 2012-09-27 Intralot S.A. Integrated Lottery Systems And Servives Ordering lottery tickets using machine-readable code images displayed on mobile devices
US20120248182A1 (en) * 2011-04-04 2012-10-04 Palo Alto Research Center Incorporated Method for associating a printable optical code with an email message
US20130190072A1 (en) * 2012-01-19 2013-07-25 Frank C. Nicholas Online marketing system and method
US8523669B1 (en) * 2010-09-09 2013-09-03 Kevin D. Krietemeyer Method of establishing ownership of a lottery ticket
US9076133B2 (en) 2011-03-21 2015-07-07 Intralot S.A. Integrated Lottery Systems and Services Ordering lottery tickets using machine-readable code images display on mobile devices and transmitting a lottery image ticket
US20160117881A1 (en) * 2014-10-22 2016-04-28 Kizzang Llc Pick the board
US20160260280A1 (en) * 2013-11-27 2016-09-08 Tencent Technology (Shenzhen) Company Limited Information Prompting Method and Device for Prompting Ticket Drawing Result
US9836923B2 (en) 2011-03-21 2017-12-05 Intralot S.A. Integrated Lottery Systems and Services Ordering lottery tickets using mobile devices
US10713900B2 (en) * 2018-11-19 2020-07-14 Igt Global Solutions Corporation Lottery gaming system and method

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5223698A (en) * 1991-04-05 1993-06-29 Telecredit, Inc. Card-activated point-of-sale lottery terminal
US6277026B1 (en) * 1998-05-27 2001-08-21 Mci Communications Corporation System and method for facilitating the purchase and sale of lottery tickets online
US20020006821A1 (en) * 2000-07-04 2002-01-17 Park Jae G. Lottery service system and method based on the internet
US20020094858A1 (en) * 1999-12-10 2002-07-18 Yacenda Michael W. System and a method for operating on-line state lottery games
US6736322B2 (en) * 2000-11-20 2004-05-18 Ecrio Inc. Method and apparatus for acquiring, maintaining, and using information to be communicated in bar code form with a mobile communications device
US20040097283A1 (en) * 2001-03-23 2004-05-20 Piper James William Lottery system
US20040254007A1 (en) * 2003-06-12 2004-12-16 Reep Cheryl C. Lottery scan tag or card
US20060160602A1 (en) * 2005-01-18 2006-07-20 Chad Blythe Flexible online instant lottery game
US7114179B1 (en) * 1999-04-07 2006-09-26 Swisscom Mobile Ag Method and system for ordering, loading and using access tickets
US7716126B2 (en) * 2001-07-26 2010-05-11 U-Pickit.Com, Inc. Method of facilitating participation in lotteries

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5223698A (en) * 1991-04-05 1993-06-29 Telecredit, Inc. Card-activated point-of-sale lottery terminal
US6277026B1 (en) * 1998-05-27 2001-08-21 Mci Communications Corporation System and method for facilitating the purchase and sale of lottery tickets online
US7114179B1 (en) * 1999-04-07 2006-09-26 Swisscom Mobile Ag Method and system for ordering, loading and using access tickets
US20020094858A1 (en) * 1999-12-10 2002-07-18 Yacenda Michael W. System and a method for operating on-line state lottery games
US20020006821A1 (en) * 2000-07-04 2002-01-17 Park Jae G. Lottery service system and method based on the internet
US6736322B2 (en) * 2000-11-20 2004-05-18 Ecrio Inc. Method and apparatus for acquiring, maintaining, and using information to be communicated in bar code form with a mobile communications device
US20040097283A1 (en) * 2001-03-23 2004-05-20 Piper James William Lottery system
US7716126B2 (en) * 2001-07-26 2010-05-11 U-Pickit.Com, Inc. Method of facilitating participation in lotteries
US20040254007A1 (en) * 2003-06-12 2004-12-16 Reep Cheryl C. Lottery scan tag or card
US20060160602A1 (en) * 2005-01-18 2006-07-20 Chad Blythe Flexible online instant lottery game

Cited By (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8523669B1 (en) * 2010-09-09 2013-09-03 Kevin D. Krietemeyer Method of establishing ownership of a lottery ticket
CN103460261A (en) * 2011-02-07 2013-12-18 科学游戏控股有限公司 Method for play of a digital gate enabled lottery ticket-based game
WO2012107807A1 (en) * 2011-02-07 2012-08-16 Scientific Games Holdings Limited Method for play of a digital gate enabled lottery ticket-based game
US8900046B2 (en) * 2011-02-07 2014-12-02 Scientific Games International, Inc. Method for play of a digital gate enabled lottery ticket-based game
US8444469B2 (en) 2011-02-07 2013-05-21 Scientific Games International, Inc. Method for playing a lottery game having a redemption chain with an enhanced prize
CN103493110A (en) * 2011-02-07 2014-01-01 科学游戏控股有限公司 Method for implementing a digital gate enabled multi-player lottery game
US20130252694A1 (en) * 2011-02-07 2013-09-26 Scientific Games International, Inc. Method for Play of a Digital Gate Enabled Lottery Ticket-Based Game
US9076133B2 (en) 2011-03-21 2015-07-07 Intralot S.A. Integrated Lottery Systems and Services Ordering lottery tickets using machine-readable code images display on mobile devices and transmitting a lottery image ticket
WO2012128811A1 (en) * 2011-03-21 2012-09-27 Intralot S.A. Integrated Lottery Systems And Servives Ordering lottery tickets using machine-readable code images displayed on mobile devices
AU2011363004B2 (en) * 2011-03-21 2015-07-09 Intralot S.A. Integrated Lottery Systems and Services Ordering lottery tickets using machine-readable code images displayed on mobile devices
US9652789B2 (en) 2011-03-21 2017-05-16 Intralot S.A. Integrated Lottery Systems and Services Ordering lottery tickets using machine-readable code images displayed on mobile devices
US9836923B2 (en) 2011-03-21 2017-12-05 Intralot S.A. Integrated Lottery Systems and Services Ordering lottery tickets using mobile devices
US20120248182A1 (en) * 2011-04-04 2012-10-04 Palo Alto Research Center Incorporated Method for associating a printable optical code with an email message
US20130190072A1 (en) * 2012-01-19 2013-07-25 Frank C. Nicholas Online marketing system and method
US9805395B2 (en) * 2012-01-19 2017-10-31 Dizpersion Corporation Online marketing system and method
US20160260280A1 (en) * 2013-11-27 2016-09-08 Tencent Technology (Shenzhen) Company Limited Information Prompting Method and Device for Prompting Ticket Drawing Result
US20160117881A1 (en) * 2014-10-22 2016-04-28 Kizzang Llc Pick the board
US9761084B2 (en) * 2014-10-22 2017-09-12 Kizzang, Llc Pick the board
US10713900B2 (en) * 2018-11-19 2020-07-14 Igt Global Solutions Corporation Lottery gaming system and method
US11270557B2 (en) * 2018-11-19 2022-03-08 Igt Global Solutions Corporation Lottery gaming system and method

Similar Documents

Publication Publication Date Title
US20080085763A1 (en) Systems, Apparatus and Methods for Ticket Sales for On-Line Lotteries and On-Line Games
US20090098923A1 (en) Systems and Methods for Redeeming Tickets for On-Line Lotteries and On-Line Games
US20090093292A1 (en) Systems, Apparatus and Methods for Providing Advertisements and Other Information to On-line Lottery and On-line Game Players
US20090042631A1 (en) Systems and Methods for Ticket Checking Services for On-Line Lotteries and On-Line Games
US20090280886A1 (en) Systems, Apparatus and Methods for Player Accounts for On-Line Lotteries and On-Line Games
US6322446B1 (en) System and a method for operating on-line state lottery games
RU2424574C2 (en) Method and system for conducting instant lottery
US7677453B2 (en) System and method for purchasing game and lottery tickets
US8333647B2 (en) Methods and systems for conducting a game
US20190355204A1 (en) Point of purchase hybrid gaming system
JP4344777B1 (en) Point granting device and program
US11270557B2 (en) Lottery gaming system and method
CA2852920A1 (en) System and method for placing bets and/or lottery wagers
EP1656190A1 (en) Gaming system and method
CA2600607A1 (en) Systems, apparatus and methods for player accounts for on-line lotteries and on-line games
CA2626207A1 (en) Systems, apparatus and methods for redeeming tickets for on-line lotteries and on-line games
US20180165912A1 (en) Multi-Grid Encoded Lottery Ticket and System
CA2626611A1 (en) Systems, apparatus and methods for ticket sales for on-line lotteries and on-line games
US20140357346A1 (en) System and method for placing bets and/or lottery wagers
US20150012392A1 (en) Method of ownership certification and authenticating commodity of value purchases via such ownership certification using currency serial numbers
KR100430080B1 (en) Method For An Internet Lotto Service
JP2000149081A (en) Soccer lottery issuing device and soccer lottery collating device
CA2600610A1 (en) Systems, apparatus and methods for providing advertisements and other information to on-line lottery and on-line game players
CA2626614A1 (en) Systems and methods for ticket checking services for on-line lotteries and on-line games
JP4765516B2 (en) Winner verification result notification device and program thereof

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION