US20090156308A1 - Foot-actuated mat with flashing indicators for video game console - Google Patents
Foot-actuated mat with flashing indicators for video game console Download PDFInfo
- Publication number
- US20090156308A1 US20090156308A1 US11/957,513 US95751307A US2009156308A1 US 20090156308 A1 US20090156308 A1 US 20090156308A1 US 95751307 A US95751307 A US 95751307A US 2009156308 A1 US2009156308 A1 US 2009156308A1
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- US
- United States
- Prior art keywords
- mcu
- mat
- video game
- game console
- signal
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Definitions
- the invention relates to video game consoles and more particularly to a foot-actuated mat for use with a video game console, the mat having flashing indicators so that a person plays the mat in cooperation with the video game console can be very excited.
- FIGS. 1 and 2 A conventional video game apparatus is shown in FIGS. 1 and 2 .
- the apparatus comprises a foot-actuated padded mat A including a plurality of direction pads (e.g., up, down, left, and right arrow pads) A 1 on the top surface which is divided into nine rectangular zones including the four direction pads A 1 , a MCU (micro control unit) A 2 mounted in an internal printed circuit board (PCB) (not shown), and a transmission unit A 3 electrically connected to the MCU A 2 ; and a video game console B electrically connected to the transmission unit A 3 by a wire (not numbered), the video game console B including a receiver unit B 1 .
- direction pads e.g., up, down, left, and right arrow pads
- PCB internal printed circuit board
- Only the direction pads A 1 are weight sensitive pads. A person may stand on the central zone of the mat A prior to using the apparatus. Score is set to zero when the apparatus is activated. In use, a direction arrow may appear on a display of the video game console B for a predetermined period of time (e.g., one or two seconds). The person has to lift his or her foot and immediately step on one of the direction pads A 1 corresponding to the direction arrow within the time period. If so, the actuated direction pad A 1 will enable the MCU A 2 to generate a signal representing which direction pad the foot is stepping on. Also, the signal is transmitted from the MCU A 2 to the transmission unit A 3 . And in turn, the signal is transmitted from the transmission unit A 3 to the receiver unit B 1 by wire. As an end, score is increased. The person may continue the above step until he or she does not want to use the apparatus or a desired high score is reached.
- This apparatus has the features of both a game machine and an exerciser.
- the well known video game apparatus suffers from several disadvantages. For example, it is relatively monotonous. Also, the track between the peripheral edge of the mat A and the zones thereof is inoperative (i.e., wasted). Further, the foot and the wire may get tangled if sufficient care is not taken during use. Hence, the prior art apparatus have had little market acceptance. Thus, the need for improvement still exists.
- FIG. 1 is a perspective view of a conventional video game apparatus
- FIG. 2 is a schematic block diagram of the components of the foot-actuated mat and the video game console shown in FIG. 1 ;
- FIG. 3 is a top plan view of a foot-actuated mat according to the invention for use with a video game console;
- FIG. 4 is a schematic block diagram of the components of the foot-actuated mat according to the invention and connections to a power supply, the video game console, and a remote control all cooperating with the foot-actuated mat;
- FIG. 5 is an environmental view of the foot-actuated mat according to the invention and the video game console being operated by a person in a second operation mode.
- a foot-actuated, padded mat 1 for use with a video game console 3 is shown.
- the mat 1 comprises the following components to be discussed in detail below.
- a top surface of the rectangular mat 1 is divided into a central square including square zones in which four weight sensitive direction pads (e.g., up, down, left, and right arrow pads) 11 are formed on centers of four sides respectively, a weight sensor (not shown) being provided in each direction pad 11 for sensing the weight of a person standing upon the mat 1 when a game is played as detailed later, a rectangular LCD (liquid crystal display) 16 adjacent the front end, and a track surrounding the central square of the mat 1 and bordering the LCD 16 in which a plurality of spaced indicators 15 shaped as a double-headed arrow are formed on four sides of the mat 1 (i.e., the track).
- weight sensitive direction pads e.g., up, down, left, and right arrow pads
- the following components are provided within the mat 1 .
- An MCU (micro control unit) 12 functions as a master controller.
- An audio sensor 17 is adapted to sense environmental sound and send a sound level signal to the MCU 12 .
- a thermometer 18 functions to measure temperatures and is adapted to send a temperature signal to the MCU 12 .
- a weight scale 19 is adapted to measure weight of a person standing on the mat 1 and send a weight signal to the MCU 12 .
- a light controller 14 comprises a brightness control unit 141 and a lighting sequence control unit 142 .
- the MCU 12 can transmit signals to a transceiver unit 13 and the transceiver unit 13 also can transmit signals to the MCU 12 .
- a rechargeable battery based power supply 2 is adapted to supply required power to the mat 1 in operation.
- An arrow appears on a TV (not numbered) associated with the video game console 3 for a predetermined period of time (e.g., one or two seconds) after starting a video game.
- a predetermined period of time e.g., one or two seconds
- the actuated direction pad 11 will enable the MCU 12 to generate a signal representing which direction pad the foot is stepping on (i.e., scoring).
- the signal is transmitted from the MCU 12 to the TV to display the updated score.
- the MCU 12 converts the weight, temperature, and sound level signals into digital representations to be shown the LCD 16 .
- the MCU 12 activates the brightness control unit 141 to control brightness of each indicator 15 , and the lighting sequence control unit 142 to control a lighting sequence of the indicators 15 in response to the weight, temperature, and sound level signals (i.e., similar to running lights with flashing effect).
- the arrow appearing process will continue throughout the game. As a result, a very interesting game is played.
- the person holds a wireless controller 4 to operate the video game console 3 while operating the mat 1 .
- signals can be transmitted either from the MCU 12 to the video game console 3 via the transceiver unit 13 and the wireless controller 4 or from the video game console 3 to the MCU 12 via the wireless controller 4 and the transceiver unit 13 by wireless.
- This operation mode is more exciting.
- the video game console 3 is PS3 (PlayStation 3) and the wireless controller 4 is an accessory thereof.
- the video game console 3 is Wii and the remote control 4 is Wii Remote.
Abstract
Provided is a mat for a video game console. The mat includes a zone including weight sensitive pads having a mark on the top surface; an LCD; indicators around a track surrounding the zone and bordering the LCD; a light controller; a transceiver; and an MCU. In response to stepping on one pad corresponding to a mark shown on a TV associated with the console, the pad is activated to enable the MCU to generate a signal representing which pad the foot is stepping on, and the signal is transmitted from the MCU to the TV to display an updated score. Also, the MCU can activate the light controller to flash the indicators in a sequence. At the same time, operating a wireless controller to activate the console will transmit another signal either from the MCU to the console via the transceiver and the wireless controller or vice versa.
Description
- 1. Field of Invention
- The invention relates to video game consoles and more particularly to a foot-actuated mat for use with a video game console, the mat having flashing indicators so that a person plays the mat in cooperation with the video game console can be very excited.
- 2. Description of Related Art
- A conventional video game apparatus is shown in
FIGS. 1 and 2 . The apparatus comprises a foot-actuated padded mat A including a plurality of direction pads (e.g., up, down, left, and right arrow pads) A1 on the top surface which is divided into nine rectangular zones including the four direction pads A1, a MCU (micro control unit) A2 mounted in an internal printed circuit board (PCB) (not shown), and a transmission unit A3 electrically connected to the MCU A2; and a video game console B electrically connected to the transmission unit A3 by a wire (not numbered), the video game console B including a receiver unit B1. - Only the direction pads A1 are weight sensitive pads. A person may stand on the central zone of the mat A prior to using the apparatus. Score is set to zero when the apparatus is activated. In use, a direction arrow may appear on a display of the video game console B for a predetermined period of time (e.g., one or two seconds). The person has to lift his or her foot and immediately step on one of the direction pads A1 corresponding to the direction arrow within the time period. If so, the actuated direction pad A1 will enable the MCU A2 to generate a signal representing which direction pad the foot is stepping on. Also, the signal is transmitted from the MCU A2 to the transmission unit A3. And in turn, the signal is transmitted from the transmission unit A3 to the receiver unit B1 by wire. As an end, score is increased. The person may continue the above step until he or she does not want to use the apparatus or a desired high score is reached. This apparatus has the features of both a game machine and an exerciser.
- However, the well known video game apparatus suffers from several disadvantages. For example, it is relatively monotonous. Also, the track between the peripheral edge of the mat A and the zones thereof is inoperative (i.e., wasted). Further, the foot and the wire may get tangled if sufficient care is not taken during use. Hence, the prior art apparatus have had little market acceptance. Thus, the need for improvement still exists.
- It is therefore one object of the invention to provide a foot-actuated mat for a video game console, the mat having a plurality of flashing indicators so that a person plays the mat in cooperation with the video game console can be very excited.
- The above and other objects, features and advantages of the invention will become apparent from the following detailed description taken with the accompanying drawings.
-
FIG. 1 is a perspective view of a conventional video game apparatus; -
FIG. 2 is a schematic block diagram of the components of the foot-actuated mat and the video game console shown inFIG. 1 ; -
FIG. 3 is a top plan view of a foot-actuated mat according to the invention for use with a video game console; -
FIG. 4 is a schematic block diagram of the components of the foot-actuated mat according to the invention and connections to a power supply, the video game console, and a remote control all cooperating with the foot-actuated mat; and -
FIG. 5 is an environmental view of the foot-actuated mat according to the invention and the video game console being operated by a person in a second operation mode. - Referring to
FIGS. 3 and 4 , a foot-actuated, paddedmat 1 according to the invention for use with avideo game console 3 is shown. Themat 1 comprises the following components to be discussed in detail below. - A top surface of the
rectangular mat 1 is divided into a central square including square zones in which four weight sensitive direction pads (e.g., up, down, left, and right arrow pads) 11 are formed on centers of four sides respectively, a weight sensor (not shown) being provided in eachdirection pad 11 for sensing the weight of a person standing upon themat 1 when a game is played as detailed later, a rectangular LCD (liquid crystal display) 16 adjacent the front end, and a track surrounding the central square of themat 1 and bordering theLCD 16 in which a plurality of spacedindicators 15 shaped as a double-headed arrow are formed on four sides of the mat 1 (i.e., the track). - The following components are provided within the
mat 1. - An MCU (micro control unit) 12 functions as a master controller. An
audio sensor 17 is adapted to sense environmental sound and send a sound level signal to theMCU 12. Athermometer 18 functions to measure temperatures and is adapted to send a temperature signal to theMCU 12. Aweight scale 19 is adapted to measure weight of a person standing on themat 1 and send a weight signal to theMCU 12. - A light controller 14 comprises a
brightness control unit 141 and a lightingsequence control unit 142. TheMCU 12 can transmit signals to atransceiver unit 13 and thetransceiver unit 13 also can transmit signals to theMCU 12. A rechargeable battery basedpower supply 2 is adapted to supply required power to themat 1 in operation. - Referring to
FIG. 5 , an operation of the invention will be described in detail below. An arrow appears on a TV (not numbered) associated with thevideo game console 3 for a predetermined period of time (e.g., one or two seconds) after starting a video game. A person has to lift his or her foot and immediately step on one of thedirection pads 11 corresponding to the arrow within the time period. If so, the actuateddirection pad 11 will enable the MCU 12 to generate a signal representing which direction pad the foot is stepping on (i.e., scoring). Also, the signal is transmitted from theMCU 12 to the TV to display the updated score. TheMCU 12 converts the weight, temperature, and sound level signals into digital representations to be shown theLCD 16. Moreover, theMCU 12 activates thebrightness control unit 141 to control brightness of eachindicator 15, and the lightingsequence control unit 142 to control a lighting sequence of theindicators 15 in response to the weight, temperature, and sound level signals (i.e., similar to running lights with flashing effect). The arrow appearing process will continue throughout the game. As a result, a very interesting game is played. - At the same time, the person holds a
wireless controller 4 to operate thevideo game console 3 while operating themat 1. In this interactive operation mode, signals can be transmitted either from theMCU 12 to thevideo game console 3 via thetransceiver unit 13 and thewireless controller 4 or from thevideo game console 3 to theMCU 12 via thewireless controller 4 and thetransceiver unit 13 by wireless. This operation mode is more exciting. For example, thevideo game console 3 is PS3 (PlayStation 3) and thewireless controller 4 is an accessory thereof. In another example, thevideo game console 3 is Wii and theremote control 4 is Wii Remote. - While the invention herein disclosed has been described by means of specific embodiments, numerous modifications and variations could be made thereto by those skilled in the art without departing from the scope and spirit of the invention set forth in the claims.
Claims (8)
1. A mat for use with a video game console, a TV, and a wireless controller, comprising:
a foot-actuated zone including a plurality of weight sensitive pads disposed on the top surface, the pads having a mark thereon;
a plurality of indicators disposed around a track surrounding the foot-actuated zone;
a light controller;
transceiver means; and
a MCU (micro control unit) for communicating signals with the transceiver means,
wherein in response to stepping on one of the pads having a mark corresponding to a mark shown on the TV within a predetermined period of time, the pad is activated to enable the MCU to generate a first signal representing which pad the foot is stepping on, and the first signal is transmitted from the MCU to the TV to display an updated score;
wherein the MCU is adapted to activate the light controller for controlling brightness of each indicator and a lighting sequence of the indicators; and
wherein in response to operating the wireless controller to activate the video game console while stepping on the pad, a second signal is transmitted either from the MCU to the video game console via the transceiver means and the wireless controller or from the video game console to the MCU via the wireless controller and the transceiver means by wireless.
2. The mat of claim 1 , wherein the light controller comprises a brightness control unit and a lighting sequence control unit.
3. The mat of claim 1 , further comprising a rechargeable battery for supplying power to the indicators, the light controller, the transceiver means, and the MCU.
4. The mat of claim 2 , further comprising an LCD (liquid crystal display) disposed on the track and spaced from the indicators, an audio sensor for sensing environmental sound and sending a sound level signal to the MCU, a thermometer for measuring temperatures and sending a temperature signal to the MCU, and a weight scale for measuring weight of a person standing on the mat and sending a weight signal to the MCU, and wherein the MCU is adapted to convert the weight signal, the temperature signal, and the sound level signal into digital representations to be shown the LCD, and wherein the MCU is adapted to activate the brightness control unit to control brightness of each indicator and activate the lighting sequence control unit to control the lighting sequence of the indicators in response to the weight signal, the temperature signal, and the sound level signal.
5. The mat of claim 1 , wherein the mark of the pad is an arrow.
6. The mat of claim 5 , wherein the arrow is an up, a down, a left, or a right arrow.
7. The mat for use with a video game console, a TV, and a wireless controller of claim 1 , wherein the video game console is PS3 (PlayStation 3).
8. The mat for use with a video game console, a TV, and a wireless controller of claim 1 , wherein the video game console is Wii.
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US11/957,513 US20090156308A1 (en) | 2007-12-17 | 2007-12-17 | Foot-actuated mat with flashing indicators for video game console |
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US11/957,513 US20090156308A1 (en) | 2007-12-17 | 2007-12-17 | Foot-actuated mat with flashing indicators for video game console |
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US20090156308A1 true US20090156308A1 (en) | 2009-06-18 |
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US11/957,513 Abandoned US20090156308A1 (en) | 2007-12-17 | 2007-12-17 | Foot-actuated mat with flashing indicators for video game console |
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Cited By (12)
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US20100285882A1 (en) * | 2009-05-08 | 2010-11-11 | Hsu Kent T J | Pressure sensitive mat for video game console |
US20110074776A1 (en) * | 2008-05-26 | 2011-03-31 | Microsoft International Holdings B.V. | Controlling virtual reality |
US20110105178A1 (en) * | 2009-07-28 | 2011-05-05 | Cowett Alexei J | Exercise mat with integrated audio |
US20120231881A1 (en) * | 2011-03-08 | 2012-09-13 | Nintendo Co., Ltd. | Information processing system, computer-readable storage medium, and information processing method |
US8845430B2 (en) | 2011-03-08 | 2014-09-30 | Nintendo Co., Ltd. | Storage medium having stored thereon game program, game apparatus, game system, and game processing method |
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US9539511B2 (en) | 2011-03-08 | 2017-01-10 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method for operating objects in a virtual world based on orientation data related to an orientation of a device |
US9561443B2 (en) | 2011-03-08 | 2017-02-07 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method |
US9643085B2 (en) | 2011-03-08 | 2017-05-09 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method for controlling a virtual object using attitude data |
US20180021677A1 (en) * | 2016-07-22 | 2018-01-25 | Intel Corporation | Floor-based game management |
US9925464B2 (en) | 2011-03-08 | 2018-03-27 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method for displaying an image on a display device using attitude data of a display device |
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