US20090215518A1 - Gaming Machine - Google Patents

Gaming Machine Download PDF

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Publication number
US20090215518A1
US20090215518A1 US12/207,717 US20771708A US2009215518A1 US 20090215518 A1 US20090215518 A1 US 20090215518A1 US 20771708 A US20771708 A US 20771708A US 2009215518 A1 US2009215518 A1 US 2009215518A1
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United States
Prior art keywords
symbol
symbols
displayed
symbol display
display portions
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US12/207,717
Inventor
Kazumasa Yoshizawa
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Universal Entertainment Corp
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2008063200A external-priority patent/JP2009201946A/en
Application filed by Aruze Corp filed Critical Aruze Corp
Priority to US12/207,717 priority Critical patent/US20090215518A1/en
Assigned to ARUZE CORP. reassignment ARUZE CORP. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: YOSHIZAWA, KAZUMASA
Publication of US20090215518A1 publication Critical patent/US20090215518A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • G07F17/3265Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding

Definitions

  • One or more aspects of present invention relate to a gaming machine in which variably display is conducted again on symbol display areas, and an award is additionally provided based on a combination of stopped symbols.
  • gaming machines in which if specific symbols are stopped with a predetermined number and above, another game is executed. Also, to attract players, a gaming machine which has new feature is anticipated.
  • one or more aspects of the present invention relate to a gaming machine, a gaming method thereof, a computer readable medium having computer-executable instructions or the like in which a new gaming environment.
  • a gaming machine has a display and a processor.
  • the display has plural symbol display portions displaying symbols.
  • the processor accepts a start indication of a unit game, variably displays the symbols on the symbol display portions when the start indication is accepted, stops the symbols on the symbol display portions, provides an award corresponding a winning combination if a combination of the displayed symbols is the winning combination, determines whether a re-spin will be conducted, determines symbol display portions on which the re-spin is conducted, variably displays polyhedrons having plural symbols on the determined symbol display portions, and then, stops the polyhedrons with a condition where same symbols are displayed on front surfaces of the polyhedrons, and additionally provides an award corresponding to a winning combination if a combination of the displayed symbols on the symbol display portions is the winning combination.
  • a gaming machine has a display and a processor.
  • the display has plural symbol display portions displaying symbols.
  • the processor accepts a start indication of a unit game, variably displays the symbols on the symbol display portions when the start indication is accepted, stops the symbols on the symbol display portions, provides an award corresponding a winning combination if a combination of the displayed symbols is the winning combination, determine whether a re-spin will be conducted, variably display polyhedrons having plural symbols on a symbol display portions on which symbols meeting a predetermined condition are displayed, stops the polyhedrons with a condition where same symbols are displayed on front surfaces of the polyhedrons, and additionally provide an award corresponding to a winning combination if a combination of the displayed symbols on the symbol display portions is the winning combination.
  • a gaming machine has a display and a processor.
  • the display has plural symbol display portions displaying symbols.
  • the processor accepts a start indication of a unit game, variably displays the symbols on the symbol display portions when the start indication is accepted, stops the symbols on the symbol display portions, provides an award corresponding a winning combination if a combination of the displayed symbols is the winning combination, determines whether a re-spin will be conducted, determines a predetermined condition, variably displays polyhedrons having plural symbols on a symbol display portions on which symbols meeting the determined predetermined condition are displayed, stops the polyhedrons with a condition where same symbols are displayed on front surfaces of the polyhedrons, and additionally provide an award corresponding to a winning combination if a combination of the displayed symbols on the symbol display portions is the winning combination.
  • FIG. 1 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 2 is a view showing an outline of a slot machine in accordance with one or more aspects of the present invention.
  • FIG. 3 is a view showing the symbol display portions of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 4 is a block diagram showing an internal configuration of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 5 is a block diagram showing an internal configuration of a sub-control board of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 6 is a view showing symbols displayed on each reel of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 7 is a view showing a letter symbol group and a picture symbol group of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 8 is a view showing symbol rows displayed on each reel of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 9 is a view showing a condition where reels are variably displayed on variably displays of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 10 is a view showing a condition where symbols are stopped displayed on variably displays of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 11 is a view showing contents of payout table of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 12 is a flowchart of a main control process in the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 13 is a flowchart of a main game process in the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 14 is a flowchart of a main game process in the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 15 is a view showing a table in which each of code numbers corresponds to symbol in the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 16 is a view showing a table in which random number values correspond to code number in the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 17 is a view showing a table in which random number values correspond to symbol in the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 18 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 19 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 20 is a view showing symbols displayed on each reel of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 21 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 22 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 23 is a view showing contents of payout table of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 24 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 25 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 26 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 27 is a view showing contents of payout table of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 28 is a view showing a first symbol group and a second symbol group of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 29 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 30 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 31 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • a gaming machine, a server, and a game system will be described in detail with reference to the drawings based on an embodiment embodying one or more aspects of the invention.
  • one or more aspects of the present invention may be embodied in distributable (via CD and the like) or downloadable software games, console games, and the like.
  • the slot machine may be a virtual slot machine that is displayed on a multi-purpose computer and/or dedicated kiosk.
  • aspects of the invention are described by way of hardware elements. However, it is appreciated that these elements may also be software modules that are executable in a computer.
  • the software modules may be stored on a computer readable medium, including but not limited to a USB drive, CD, DVD, computer-readable memory, tape, diskette, floppy disk, and the like.
  • aspects of the invention may be embodied in a JAVA-based application or the like that runs in a processor or processors.
  • the terms “CPU”, “processor”, and “controller” are inclusive by nature, including at least one of hardware, software, or firmware. These terms may include a portion of a processing unit in a computer (for instance, in multiple core processing units), multiple cores, a functional processor (as running virtually on at least one of processor or server, which may be local or remote).
  • the processor may include only a local processor, only a remote server, or a combination of a local processor and a remote server.
  • one or more aspects of the invention may be implemented as computer executable instructions on a computer readable medium such as a non-volatile memory, a magnetic or optical disc. Further, one or more aspects of the invention may be implemented with a carrier signal in the form of, for instance, an audio-frequency, radio-frequency, or optical carrier wave.
  • a gaming machine related to one or more aspects of the invention will be described in detail with reference to drawings based on a first embodiment embodying a slot machine.
  • the slot machine 1 of the first embodiment has an image display device such as a liquid crystal display for example, and executes games by displaying images of various symbols on the image display device. That is, the slot machine 1 of the embodiment can be implemented as a video slot machine.
  • the slot machine 1 of the embodiment can be implemented as a hybrid type slot machine made up of mechanical reels and transparent liquid crystal display device arranged in front of the mechanical reels.
  • the slot machine 1 of the embodiment can be implemented as a mechanical slot machine having mechanical reels.
  • slot machines using video reels are mainly described, however, naturally, the present invention is can be applied to slot machines using mechanical reels within applicable limits.
  • predetermined symbol symbols of a picture symbol group
  • polyhedrons are displayed on symbol display portions on which the predetermined displayed, and the polyhedrons are rotated (see a middle stage of FIG. 1 ).
  • the same symbols are stopped on the symbol display portions on which the polyhedrons are displayed (see a lower stage of FIG. 1 ).
  • an award is additionally provided based on a combination of the stopped symbols.
  • FIG. 2 is a perspective view showing an outer appearance of the slot machine 1 according to the embodiment.
  • the slot machine 1 is an upright-type slot machine positioned in a gaming arcade such as a casino or the like.
  • the outer shape of the slot machine 1 of the embodiment shown in FIG. 2 is given as merely one example, and one or more aspects of the invention is not limited to this outer shape.
  • the slot machine 1 has a cabinet 2 .
  • the cabinet 2 is a housing portion that houses electrical or mechanical components which are used in execution of a predetermined game aspect.
  • An upper display portion 3 A, a main display portion 3 B, and an under display portion 3 C are arranged in front of the slot machine 1 so as to display different type of game information.
  • the upper display portion 3 A is arranged upper side of the cabinet 2
  • the main display portion 3 B is arranged middle side of the cabinet 2
  • the under display portion 3 C is arranged lower side of the cabinet 2 .
  • the upper display portion 3 A is constructed from a liquid crystal panel. Effects images, payout tables of games, game rules, or the like are displayed on the upper display portion 3 A.
  • the main display portion 3 B is constructed from a liquid crystal panel. For example, as shown in FIG. 3 , fifteen of symbol display portions 111 A to 115 A, 111 B to 115 B, and 111 C to 115 C are displayed with 3 ⁇ 5 matrix shape on the main display portion 3 B.
  • each of the reel display portions symbol rows are variably displayed. Also, plural symbols are displayed on the reels. When reels are stopped, one symbol will be stopped on the symbol display portion.
  • each of the symbol display portions corresponds to one reel. That is, in the embodiment, fifteen reels are used.
  • the number of the symbol display portions can be set arbitrarily.
  • a touch panel 4 is provided at a front face of the main display portion 3 B.
  • the player can operate the touch panel 4 to input various types of commands.
  • a payout number display portion 5 and a credit number display portion 6 are arranged on the main display portion 3 B.
  • the displayed position of the payout number display portion 5 and the credit number display portion 6 are variable. For example, these are displayed on lower right side portion of the main display portion 3 B.
  • a bet number display portion may be arranged so as to display bet number.
  • the payout number which will be provided to the player that is, payout number to be provided when predetermined symbols are displayed with the predetermined number in a game or a base game and accumulated payout number obtained in free games
  • the credit number which the player currently owns is displayed on the credit number display portion 6 .
  • the under display portion 3 C is constructed form a liquid crystal panel. Number of points stored in a card and/or number of game points are displayed on the under display portion 3 C. Also, when the card is not inserted and/or error of reading the card occurs, message which indicates that is displayed.
  • a card reader 19 is arranged around the under display portion 3 C.
  • the card reader 19 can read information from the card in which the player owns.
  • the upper display portion 3 A, the main display portion 3 B, and the under display portion 3 C are constructed from the liquid display for example, however, one or more aspects of the invention is not so limited. That is, each of the main display portions can be CRT displays, plasma displays, LED displays, or other known display devices.
  • a lower back panel 7 is arranged lower side of the under display portion 3 C and is constructed from plastic panel. Character pictures related to the gaming machine, name of the gaming machine, and the like are displayed and the lower back panel is lit by the backlight.
  • the lower back panel 7 can be CRT displays, plasma displays, LED displays, or other known display devices.
  • the main display portion 3 B can be hybrid type slot machine which is made up of mechanical reels and transparent liquid crystal display device arranged in front of the mechanical reels. In this case, symbols displayed on the mechanical reels are visible perceived via the transparent liquid crystal display device. Also, it is preferable that display windows whose number is the same as the number of the mechanical reels is arranged on the transparent liquid crystal display device and it is constructed so that symbols displayed on the mechanical reels are visible perceived via the window displays.
  • slot machines using video reels are mainly described, however, naturally, the present invention is can be applied to slot machines using mechanical reels within applicable limits. Also, if the mechanical reels are used, the mechanical reels are spin and stopped by motors which are not shown.
  • An operation table 8 formed by projecting to proximal side is provided at the bottom of the main display portion 3 B.
  • Various operation buttons 26 such as an exchange button, a payout button, a help button, a bet button, and start button or the like, are arranged on the operation table 8 .
  • An arrangement of these buttons is variable. Also, a part of the buttons can be omitted, and new button can be added or replaced, as needed. Also, a coin insertion slot 17 and a bill verifier 18 are arranged on the operation table 8 .
  • a coin payout opening and a coin receiving portion 21 is formed on lower portion of the cabinet 2 .
  • the coin payout opening is a portion where coins are paid out based on inputs of the exchange button or the payout button.
  • the coin receiving portion 21 is a portion where the coins which are paid out from the coin payout opening are received.
  • a coin detection portion made up of sensor or the like is arranged inside the coin payout opening. The coin detection portion detects the number of coins which are paid out from the payout opening.
  • light emitting portions 25 which lights up in a predetermined lighting pattern when winning combination is realized and during the free game, are arranged around the cabinet 2 of the slot machine 1 .
  • Loudspeakers 34 which outputs audio are arranged at side of the cabinet 2 .
  • arranged positions of the light emitting portion 25 and the loudspeaker 34 are variable.
  • the slot machine 1 has a topper effect device 27 provided at an upper side of the cabinet 2 .
  • This topper effect device 27 has a rectangular board shape and is arranged so as to be substantially parallel with the upper display portion 3 A.
  • the shape of the topper effect device 27 is variable. Different types of information are displayed on the topper effect device 27 .
  • FIG. 4 is a block diagram showing an internal configuration of the entire slot machine 1 .
  • the slot machine 1 has a plurality of constituent elements arranged around a main control board 71 including a controller 41 that executes control programs that will be described later.
  • the main control board 71 has a controller 41 , a random number generation circuit 45 , a sampling circuit 46 , a clock pulse generation circuit 47 , a divider 48 , an illumination effect driving circuit 61 , a hopper driving circuit 63 , a payout completion signal circuit 65 and a display portion driving circuit 67 .
  • the controller 41 has a main CPU 42 , a RAM 43 and a ROM 44 .
  • the main CPU 42 operates in accordance with the programs stored in the ROM 44 and performs signal input and output with respect to the other constituent elements through an I/O port 49 . Specifically, the main CPU 42 controls the operation of the entire slot machine 1 .
  • the RAM 43 stores data and programs to be used when the main CPU 42 is operating. For instance, the RAM 43 temporarily retains the random number values which have been sampled by the sampling circuit 46 after the game has started.
  • the RAM 43 stores code numbers which will be described later.
  • the ROM 44 programs that will be executed by the main CPU 42 , as well as permanent data.
  • the programs stored in the ROM 44 include game programs and game system programs (hereinafter referred to as game programs or the like). Further, the game programs include lottery programs as will be described later.
  • symbol images constructing the video reel are stored in the ROM 44 .
  • the lottery programs are used to determine the code numbers corresponding to symbols to be displayed on center positions of each symbol display portion of the main display portion 3 B. A correspondence relationship between code numbers and symbols will be described later.
  • the random number generation circuit 45 operates in accordance with the commands from the main CPU 42 and generates random numbers within a predetermined range.
  • the sampling circuit 46 selects, by lottery, an arbitrary random number from the random numbers generated by the random number generation circuit 45 in response to a command from the main CPU 42 .
  • the sampling circuit 46 inputs the random number thus selected to the main CPU 42 .
  • the clock pulse generation circuit 47 generates a reference clock for causing the main CPU 42 to operate.
  • the divider 48 inputs a signal obtained by dividing the reference clock by a constant frequency to the main CPU 42 .
  • the main control board 71 is connected to the touch panel 4 .
  • the touch panel 4 is arranged at a front face of the main display portion 3 B and is adapted to identify a coordinate position of the portion that was touched by the player. Specifically, the touch panel 4 can discriminate the portion that the player has touched, and in what direction the touched portion was moved based on the coordinate position information that was thus identified. A signal in accordance with the above discrimination is then inputted to the main CPU 42 through the I/O port 49 .
  • main control board 71 is connected to the operation button 26 (the start button and the like, as mentioned above) and a signal in accordance with a depression operation of these buttons is inputted to the main CPU 42 through the I/O port 49 .
  • the illumination effect driving circuit 61 outputs an effect signal for causing the light emitting portions 25 and the topper effect device 27 as mentioned above to perform illumination effects.
  • the topper effect device 27 is connected in series with the illumination effect driving circuit 61 through the light emitting portions 25 .
  • the hopper driving circuit 63 drives the hopper 64 under the control of the main CPU 42 .
  • the payout completion signal circuit 65 receives coin amount value data from the coin detecting portion 24 to which it is connected. Then, when the received coin amount value has reached the set coin amount value, the payout completion signal circuit 65 inputs a signal that notifies completion of coin payout to the main CPU 42 .
  • the coin detecting portion 24 detects the number of coins that were paid out by the hopper 64 and then inputs coin amount value data showing the amount of coins that was detected to the payout completion signal circuit 65 .
  • the display portion driving circuit 67 controls the display operation of the respective display portions including the payout number display portion 5 , the credit number display portion 6 , and the like.
  • the main control board 71 is connected to the sub-control board 72 .
  • the sub-control board 72 carries out display control of each of the display portion and output control of the audio outputted by the loudspeaker 34 , based on the commands received from the main control board 71 .
  • This sub-control board 72 is constituted on a separate circuit board from the circuit board that constitutes the main control board 71 .
  • the sub-control board 72 has a micro computer (hereinafter referred to as “sub-micro computer”) 73 which is provided as a main constituting element.
  • the sub-control board 72 has a sound source IC 78 , a power amplifier 79 , and an image control circuit 81 .
  • the sound source IC 78 controls the audio output from the loudspeaker 34 .
  • the power amplifier 79 functions as an amplifier.
  • the image control circuit 81 operates as a display control section for the upper display portion 3 A and the main display portion 3 B.
  • the sub-micro computer 73 has a sub-CPU 74 , a program ROM 75 , a work RAM 76 and I/O ports 77 and 80 .
  • the sub-CPU 74 carries out a control operation in accordance with a control command transmitted from the main control board 71 .
  • the sub-control board 72 does not have a clock pulse generation circuit, a divider, a random number generation circuit and a sampling circuit, it is constituted so as to execute sampling of random numbers based on an operation program of the sub-CPU 74 .
  • the program ROM 75 stores a control program to be executed by the sub-CPU 74 .
  • the work RAM 76 is constituted as a temporary memory to be used by the sub CPU 74 in executing the control program.
  • the image control circuit 81 has an image control CPU 82 , an image control work RAM 83 , an image control program ROM 84 , an image ROM 86 , a video RAM 87 and an image control IC 88 .
  • the image control CPU 82 determines the image to be displayed on the upper display portion 3 A and the main display portion 3 B based on the parameters set in the sub-micro computer 73 and the image control programs stored in the image control program ROM 84 .
  • the upper display portion 3 A displays a payout table and a help screen.
  • the main display portion 3 B carries out scrolled display and stopped display on the respective symbol display portions 111 A to 111 C, 112 A to 112 C, 113 A to 113 C, 114 A to 114 C, and 115 A to 115 C.
  • the image control program ROM 84 stores an image control program and various types of selection tables relating to display on the upper display portion 3 A and the main display portion 3 B.
  • the image control work RAM 83 functions as a temporary memory to be used in execution of the image control program in the image control CPU 82 .
  • the image control IC 88 forms an image in accordance with the contents determined by the image control CPU 82 and then outputs the image thus formed to the upper display portion 3 A and the main display portion 3 B.
  • the image ROM 86 stores dot data for forming an image.
  • the video RAM 87 functions as a temporary memory to be used by the image control IC 88 in forming an image.
  • slot machine 1 As mentioned above is merely one example and one or more aspects of the invention is not so limited.
  • memory card and/or PLD Programmable Logic Device
  • PLD Programmable Logic Device
  • the slot machine 1 of the embodiment employs coins, bills or electronic value information (credit) corresponding to these, as gaming values.
  • the gaming values applicable to the present invention are not limited to those described above, and can include, for instance, medals, tokens, electronic money and tickets. In the embodiment, it is mainly described that credit(s) are provided, however, the present invention is not so limited to the embodiment.
  • FIG. 6 shows on example of kinds of symbols displayed on the reel variably displaying on the symbol display portion.
  • the symbols used in the embodiment include KING symbol 51 A, QUEEN symbol 51 B, JACK symbol 51 C, ACE symbol 51 D, TEN symbol 51 E, BELL symbol 51 F, THUNDER symbol 51 G, and STAR symbol 51 H.
  • the symbols are divided into two groups.
  • the two groups are a letter symbol group and a picture symbol group.
  • FIG. 7 shows the letter symbol group and the picture symbol group.
  • the KING symbol 51 A, the QUEEN symbol 51 B, the JACK symbol 51 C, the ACE symbol 51 D, and the TEN symbol 51 E belong to the letter symbol group.
  • the BELL symbol 51 F, the THUNDER symbol 51 G, and the STAR symbol 51 H belong to the picture symbol group.
  • the number of the symbols which are displayed on one reel is variable and the type of the displayed symbols is variable.
  • FIG. 8 is a view showing one example of reel to be variably displayed on each of the symbol display portions. As shown in FIG. 8 , symbols shown in FIG. 6 are displayed on the reel in a predetermined order.
  • a sequence of the symbols shown in FIG. 8 is merely one example, and the sequence of the symbols can be set arbitrarily.
  • reels to be used can be different on each symbol display portion. Also, plural reels are equipped and the reel can be selected based on payout ratio which is set.
  • the games executed in the embodiment are constructed from two of games.
  • the two of games is the base game and the bonus game.
  • a winning combination is determined based on the number of same symbols displayed on the symbols display portions 111 A to 115 A, 111 B to 115 B, and 111 C to 115 C on the main display portion 3 B, and an award corresponding to the winning combination is provided.
  • the reels start to spin on the each of the reel display portions. Accordingly, the symbol rows displayed on the reel are scrolled from top to bottom, as shown in FIG. 9 . After a predetermined time, the reels are stopped displayed on the reel display portions. Accordingly, one symbol on each reel is displayed in the symbol display portion of the main display portion 3 B, as shown in FIG. 10 .
  • scroll direction can be from the bottom to top not limited to from top to bottom. Also, the scroll direction can be different on each reel display portion. Also, the scroll direction can be different on each game.
  • stopping sequence of the symbol display portions can be set arbitrarily. That is, reels can be stopped on all of the symbol display portions (symbol display portions 111 A to 115 A, 111 B to 115 B, and 111 C to 115 C) at once.
  • the winning combination is determined based on the number of the same displayed symbols and an award corresponding to the determined winning combination will be provided. If the winning combination is realized, amount of outcome, which the payout number corresponding to the winning combination is multiplied by the bet number, is provided to the player.
  • the free game is executed if a predetermined number (for example, three) or more of scatter symbols (in the embodiment, the STAR symbols 51 H) are displayed on the symbol display portions 111 A to 115 A, 111 B to 115 B, 111 C to 115 C.
  • a predetermined number for example, three
  • scatter symbols in the embodiment, the STAR symbols 51 H
  • the free game is the same as the base game, except that in the free game, gaming values (credits) corresponding to the bet amount are not consumed at the start of the game, and the game is continuously carried out automatically without requiring the player to operate the operation button.
  • FIG. 11 shows payout table which indicates the winning combination and payout number thereof used in the game.
  • FIG. 11 indicates the payout number in the case where the bet count is “1”. If the bet count is “1”, the payout number shown in FIG. 11 will be provided. If the bet count is more than “2”, the payout number shown in FIG. 11 will be multiplied by the bet count, and multiplied number will be provided.
  • the payout numbers are defined on each of the winning combinations shown in FIG. 11 .
  • the displayed symbols on the symbol display portions 111 A to 115 A, 111 B to 115 B, 111 C to 115 C are not associated with any of the winning combinations shown in FIG. 11 , the game is lost. If the game is lost, none of the payout number will be paid.
  • the payout table shown in FIG. 11 is merely one example, and the types of the winning combinations and the payout number is variable. Also, in one or more aspects of the invention, plural payout tables are provided and the payout table can be selected based on the payout ratio which is set. Also, payout table used in the free game can be different from the payout table used in the base game.
  • FIG. 12 is a flowchart of the main control program.
  • the main control board 71 and the sub-control board 72 are activated, and the controller 41 executes an initial setting process at step (hereinafter referred to as S) 1 .
  • the main CPU 42 executes the BIOS stored in the ROM 44 and expands the compressed data incorporated in the BIOS in the RAM 43 .
  • the main CPU 42 carries out a diagnosis and initialization of the different types of peripheral devices.
  • the main CPU 42 writes the game programs and the like from the ROM 44 into the RAM 43 to acquire payout rate setting data and country identification information.
  • the main CPU 42 also carries out an authentication process with respect to each program.
  • step S 2 the main CPU 42 sequentially reads the game programs and the like from the RAM 43 and executes these programs to carry out a main game process. That is, at S 2 , the main game process is executed.
  • the slot machine 1 according to the embodiment carries out the game by executing this main game process.
  • the main game process is repeatedly executed while power is supplied to the slot machine 1 .
  • FIG. 13 and FIG. 14 are flowcharts of the main game process program to be executed in the slot machine 1 according to the embodiment.
  • the programs of the flowcharts as will be described later are stored in the ROM 44 and RAM 43 provided in the slot machine 1 and are executed in the main CPU 42 .
  • the start acceptance process is executed.
  • the player inserts coins and places a bet using the BET button from amongst the operation buttons 26 .
  • the main CPU 42 determines whether or not the start button from amongst the operation buttons 26 has been depressed. That is, it is determined whether or not the start button is ON. This determination is carried out based on the signal inputted to the main CPU 42 in response to depression of the start button.
  • the start button has not been depressed (S 12 : NO)
  • the flow returns to the start acceptance process (S 11 ). As a result, the player can carry out an operation to correct, etc. the bet amount.
  • the main CPU 42 subtracts the bet amount set based on the above-described bet operation from the credit amount that the player currently possesses and at the same time stores the result as bet information in the RAM 43 . That is, at S 12 , it is determined whether or not the START BUTTON is ON. After that, the procedure will be shifted to S 13 .
  • the symbol lottery process is executed. Concretely, at first, random number value is sampled from a number value range within a predetermined random number value range by executing the lottery program stored in the RAM 43 . After that, symbols to be stopped on each symbol display portion based on the sampled random number values and the table.
  • FIG. 15 shows one example of a table in which symbols displayed on reels shown in FIG. 8 correspond to code numbers.
  • FIG. 16 is one example of a table in which random number values correspond to the code numbers. The code numbers are determined with the use of the table shown in FIG. 16 based on the sampled random number values among predetermined random number range (for example, from 0 to 65535). The symbols to be stopped are determined with the use of the determined code numbers and the table shown in FIG. 15 .
  • code number “4” corresponds to random number values “512” to “760”
  • code number “5” corresponds to “761” to “767”. Therefore, since the code number “4” may more appear than the code number “5”, the JACK symbol 51 C corresponding to the code number “4” may more appear than the THUNDER symbol 51 G corresponding to the code number “5” in the reel shown in FIG. 8 .
  • the random number values to be sampled may correspond to symbols.
  • a reel spin control process is executed. Specifically, the main CPU 42 variably displays each of the reels on the symbol display portions 111 A to 115 A, 111 B to 115 B, and 111 C to 115 C. After that, the main CPU 42 determines effects pattern (image display pattern of the main display portion 3 B, sound output pattern of the loudspeaker 34 , or the like) in a unit game and send predetermined signal to sub-control board 72 so as to start effects based on the determined effects pattern.
  • the unit game means a sequence of process where each of the reels starts to variably display and then the entire reels are stopped displayed.
  • reels are stopped to spin on the symbol display portion 111 A to 115 A, 111 B to 115 B, and 111 C to 115 C. Accordingly, symbols are stopped on each of the symbol display portions 111 A to 115 A, 111 B to 115 B, and 111 C to 115 C.
  • a re-lottery process is executed.
  • symbol display portion on which the reel is variably displayed is determined and the symbol lottery process (S 13 ) and the reel spin control process (S 14 ) as mentioned above are executed for the determined symbol display portion. That is, the reel is variably displayed, and then symbol is stopped on the determined symbol display portion. After that, the procedure will be shifted to S 19 .
  • the symbol display portion on which the symbol belonging to the picture symbol group is stopped” is “the symbol display portion on which the reel will variably display”.
  • FIG. 18 shows one example of display content of the symbol display portion.
  • FIG. 18 An upper stage of FIG. 18 shows symbols stopped on each of the symbol display portions at the reel spin control process of S 14 .
  • the BELL symbols 51 F belonging to the picture symbol group stop on the symbol display portions 112 A, 115 A, 111 C, and 113 C.
  • the THUNDER symbols 51 G belonging to the picture symbol group stop on the symbol display portions 111 B, 113 B, and 114 C.
  • polyhedrons are displayed on the symbol display portions 112 A, 115 A, 111 B, 113 B, 111 C, 113 C, and 114 C, and then, each of the polyhedrons is rotated (see a middle stage of FIG. 18 ).
  • a shape of the polyhedron can be set arbitrarily.
  • a direction of rotation can be set arbitrarily.
  • each of the polyhedrons is stopped. And, symbol displayed on a front surface of the polyhedron is displayed on each of the symbol display portions (see a lower stage of FIG. 18 ). At this time, the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed. In the example shown in the lower stage of FIG. 18 , the STAR symbols 51 H are displayed. Here, the symbol to be stopped is determined by lottery.
  • the winning combination is determined based on the number of the same symbols displayed on the symbol display portions 111 A to 115 A, 111 B to 115 B, and 111 C to 115 C, and the award corresponding to the winning combination is additionally provided.
  • amount of outcome which “175” credit corresponding to the [“7 of a kind” of the STAR symbol 51 H] is multiplied by the bet number, is provided (see FIG. 11 ).
  • predetermined symbol symbols of a picture symbol group
  • polyhedrons are displayed on symbol display portions on which the predetermined displayed, and the polyhedrons are rotated. And then, the same symbols are stopped on the symbol display portions on which the polyhedrons are displayed. And, an award is additionally provided based on a combination of the stopped symbols.
  • an award is additionally provided if symbols are re-spun, the entertainment aspect is enhanced and it can attract players.
  • symbols to be stopped include new symbols in addition to the symbols shown in FIG. 6 .
  • FIG. 20 shows symbols to be newly used in the second embodiment.
  • KING symbol 61 A having a RESPIN mark 52
  • QUEEN symbol 61 B having the RESPIN mark 52
  • JACK symbol 61 C having the RESPIN mark 52
  • ACE symbol 61 D having the RESPIN mark 52
  • TEN symbol 61 E having the RESPIN mark 52
  • BELL symbol 61 F having the RESPIN mark 52
  • THUNDER symbol 61 G having the RESPIN mark 52
  • STAR symbol 61 H having the RESPIN mark 52
  • the symbols shown in FIG. 6 and the symbols to be newly used are displayed on the reel used in the second embodiment. Also, the symbols to be newly used also correspond to code numbers in a payout table used in the second embodiment.
  • the symbol display portion on which the symbol belonging to the picture symbol group is stopped” is “the symbol display portion on which the reel will variably display”.
  • FIG. 21 shows one example of display content of the symbol display portions.
  • the BELL symbol 61 F having the RESPIN mark 52 is stopped on the symbol display portion 112 A. Also, the QUEEN symbol 61 B having the RESPIN mark 52 is stopped on the symbol display portions 114 A and 111 C. Further, the THUNDER symbols 61 G having the RESPIN mark 52 are stopped on the symbol display portions 114 A and 111 C.
  • polyhedrons are displayed on the symbol display portions 112 A, 114 A, 111 B, 113 B, 111 C, 113 C, and 114 C, and then, each of the polyhedrons is rotated (see a middle stage of FIG. 21 ).
  • a shape of the polyhedron can be set arbitrarily.
  • a direction of rotation can be set arbitrarily.
  • each of the polyhedrons is stopped. And, symbol displayed on a front surface of the polyhedron is displayed on each of the symbol display portions (see a lower stage of FIG. 21 ). At this time, the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed. In the example shown in the lower stage of FIG. 21 , the JACK symbols 51 C are displayed. Here, the symbol to be stopped is determined by lottery.
  • the winning combination is determined based on the number of the same symbols displayed on the symbol display portions 111 A to 116 A, 111 B to 115 B, and 111 C to 115 C, and the award corresponding to the winning combination is additionally provided.
  • amount of outcome which “60” credit corresponding to the [“6 of a kind” of the JACK symbol 51 C] is multiplied by the bet number, is provided (see FIG. 11 ).
  • FIG. 22 shows one example of display content of the symbol display portions.
  • the symbol having the RESPIN mark 52 is not stopped on any of the symbol display portions. Accordingly, the polyhedron is not displayed on any of the symbol display portions and is not rotated even though it was determined at S 17 that the re-lottery is conducted. That is, the additional game is not executed (see a lower stage of FIG. 22 ). That is, the additive game does not occur.
  • FIG. 23 shows the winning combinations having the predetermined amount or more of the credit (in the third embodiment, for example, “ 120 ”) among the winning combinations of FIG. 11 described above.
  • FIG. 24 is one example of display content of the symbol display portions.
  • winning combination [“6 of a kind” of ACE symbol 51 D] is realized.
  • the credit of the winning combination [“6 of a kind” of ACE symbol 51 D] is “120” (see FIG. 23 ).
  • the polyhedrons are displayed on the symbol display portions 112 A, 115 A, 115 B, 111 C, 112 C, and 114 C on which the ACE symbols 51 D constructing the winning combination is displayed, and then, each of the polyhedrons is rotated (see a middle stage of FIG. 24 ).
  • a shape of the polyhedron can be set arbitrarily.
  • a direction of rotation can be set arbitrarily.
  • each of the polyhedrons is stopped. And, symbol displayed on a front surface of the polyhedron is displayed on each of the symbol display portions (see a lower stage of FIG. 24 ). At this time, the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed. In the example shown in the lower stage of FIG. 24 , the KING symbols 51 A are displayed. Here, the symbol to be stopped is determined by lottery.
  • the winning combination is determined based on the number of the same symbols displayed on the symbol display portions 111 A to 115 A, 111 B to 115 B, and 111 C to 115 C, and the award corresponding to the winning combination is additionally provided.
  • amount of outcome which “80” credit corresponding to the “6 of a kind” of the KING symbol 51 A is multiplied by the bet number, is provided (see FIGS. 11 and 23 ).
  • FIG. 25 shows one example of display content of the symbol display portions.
  • winning combination [“6 of a kind” of ACE symbol 51 D] and winning combination [“5 of a kind” of the THUNDER symbol 51 G] are realized.
  • the credit of the winning combination [“6 of a kind” of ACE symbol 51 D] is “120”
  • the credit of the winning combination [“5 of a kind” of the THUNDER symbol 51 G] is “125” (see FIG. 23 ).
  • the polyhedrons are displayed on the symbol display portions 111 A, 112 A, 114 A, 115 A, 111 B, 115 B, and 111 C to 115 C on which the ACE symbols 51 D and the THUNDER symbols 51 G constructing the winning combinations are displayed, and then, each of the polyhedrons is rotated (see a middle stage of FIG. 25 ).
  • a shape of the polyhedron can be set arbitrarily.
  • a direction of rotation can be set arbitrarily.
  • each of the polyhedrons is stopped. And, symbol displayed on a front surface of the polyhedron is displayed on each of the symbol display portions (see a lower stage of FIG. 25 ). At this time, the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed. In the example shown in the lower stage of FIG. 24 , the THUNDER symbols 51 G are displayed. Here, the symbol to be stopped is determined by lottery.
  • the winning combination is determined based on the number of the same symbols displayed on the symbol display portions 111 A to 115 A, 111 B to 115 B, and 111 C to 115 C, and the award corresponding to the winning combination is additionally provided.
  • amount of outcome which “300” credit corresponding to the [“12 of a kind” of the THUNDER symbol 51 G] is multiplied by the bet number, is provided (see FIGS. 11 and 23 ).
  • FIG. 26 shows one example of display content of the symbol display portions.
  • winning combination [“4 of a kind” of KING symbol 51 A] and winning combination [“4 of a kind” of the ACE symbol 51 D] are realized.
  • the credit of the winning combination [“4 of a kind” of KING symbol 51 A] is “40”
  • the credit of the winning combination [“4 of a kind” of the ACE symbol 51 D] is “80” (see FIG. 11 ).
  • the polyhedron is not displayed on any of the symbol display portions and is not rotated even though it was determined at S 17 that the re-lottery is conducted. That is, the additional game is not executed (see a lower stage of FIG. 26 ).
  • the third embodiment of the present invention if predetermined symbol (symbols constructing winning combination having the predetermined amount or more of credit) are stopped, polyhedrons are displayed on symbol display portions on which the predetermined displayed, and the polyhedrons are rotated. And then, the same symbols are stopped on the symbol display portions on which the polyhedrons are displayed. And, an award is additionally provided based on a combination of the stopped symbols.
  • an award is additionally provided if symbols are re-spun, the entertainment aspect is enhanced and it can attract players.
  • a structure of a payout table used in the fourth embodiment is different from the structure of the payout table used in the first embodiment.
  • FIG. 27 shows the payout table used in the fourth embodiment.
  • Each of the symbols corresponds to an attribute value of “payout per symbol” and an attribute value of “maximum number”.
  • payout table of FIG. 27 it means that if “maximum number” or more of the same symbols are displayed on the main display portion 3 B, credit of “payout per symbol” will be provided per the symbol.
  • the symbols shown in FIG. 6 are divided into two groups.
  • the two groups are a first group and a second group.
  • FIG. 28 shows the first group and the second group.
  • the ACE symbol 51 D, the TEN symbol 51 E, the BELL symbol 51 F, the THUNDER symbol 51 G, and the STAR symbol 51 H belong to the first symbol group.
  • the KING symbol 51 A, the QUEEN symbol 51 B, and the JACK symbol 51 C belong to the second group.
  • the symbol display portion on which the symbol belonging to the first symbol group is stopped” is “the symbol display portion on which the reel will variably display”.
  • FIG. 29 shows on example of display content of the symbol display portions.
  • the ACE symbols 51 D are stopped on the symbol display portions 112 A, 115 A, 111 C, 112 C, and 114 C. Also, the BELL symbol 51 F is stopped on the symbol display portion 115 C. Further, the THUNDER symbols 51 G are stopped on the symbol display portions 111 A and 11 B.
  • polyhedrons are displayed on the symbol display portions 111 A, 112 A, 115 A, 111 B, 115 B, 111 C, 112 C, 114 C and 115 C, and then, each of the polyhedrons is rotated (see a middle stage of FIG. 29 ).
  • a shape of the polyhedron can be set arbitrarily.
  • a direction of rotation can be set arbitrarily.
  • each of the polyhedrons is stopped. And, symbol displayed on a front surface of the polyhedron is displayed on each of the symbol display portions (see a lower stage of FIG. 29 ). At this time, the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed. In the example shown in the lower stage of FIG. 29 , the STAR symbols 51 H are displayed. Here, the symbol to be stopped is determined by lottery.
  • the winning combination is determined based on the number of the same symbols displayed on the symbol display portions 111 A to 115 A, 111 B to 115 B, and 111 C to 115 C, and the award corresponding to the winning combination is additionally provided.
  • amount of outcome which “225” credit corresponding to the [“9 of a kind” of the STAR symbol 51 H] is multiplied by the bet number, is provided (see FIGS. 11 and 23 ).
  • FIG. 30 shows on example of display content of the symbol display portions.
  • the ACE symbols 51 D are stopped on the symbol display portions 112 A and 114 C.
  • the TEN symbols 51 E are stopped on the symbol display portions 115 B and 111 C.
  • the BELL symbol 51 F is stopped on the symbol display portions 115 A, 112 C, and 115 C.
  • the THUNDER symbols 51 G are stopped on the symbol display portions 111 A and 111 B.
  • any of the wining combination is not realized (see FIGS. 11 and 23 ).
  • polyhedrons are displayed on the symbol display portions 111 A, 112 A, 116 A, 111 B, 115 B, 111 C, 112 C, 114 C and 115 C, and then, each of the polyhedrons is rotated (see a middle stage of FIG. 30 ).
  • a shape of the polyhedron can be set arbitrarily.
  • a direction of rotation can be set arbitrarily.
  • each of the polyhedrons is stopped. And, symbol displayed on a front surface of the polyhedron is displayed on each of the symbol display portions (see a lower stage of FIG. 30 ). At this time, the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed. In the example shown in the lower stage of FIG. 30 , the STAR symbols 51 H are displayed. Here, the symbol to be stopped is determined by lottery.
  • the winning combination is determined based on the number of the same symbols displayed on the symbol display portions 111 A to 115 A, 111 B to 115 B, and 111 C to 115 C, and the award corresponding to the winning combination is additionally provided.
  • amount of outcome which “225” credit corresponding to the [“9 of a kind” of the STAR symbol 51 H] is multiplied by the bet number, is provided (see FIGS. 11 and 23 ).
  • FIG. 31 shows on example of display content of the symbol display portions.
  • symbols belonging to the second symbol group are stopped on all of the symbol display portions.
  • the polyhedron is not displayed on any of the symbol display portions and is not rotated even though it was determined at S 17 that the re-lottery is conducted. That is, the additional game is not executed (see a lower stage of FIG. 31 ). That is, the additive game does not occur.
  • the fourth embodiment of the present invention if predetermined symbol (symbols belonging the first symbol group) are stopped, polyhedrons are displayed on symbol display portions on which the predetermined displayed, and the polyhedrons are rotated. And then, the same symbols are stopped on the symbol display portions on which the polyhedrons are displayed. And, an award is additionally provided based on a combination of the stopped symbols.
  • an award is additionally provided if symbols are re-spun, the entertainment aspect is enhanced and it can attract players.
  • one or more aspects of the invention can be implemented as a playing method to execute above processes. Further, one or more aspects of the invention can be implemented as a program to execute above processes in one or more computers, and a tangible medium in which the program is stored.

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Abstract

A game environment will be described. If a predetermined symbol is stopped, a polyhedron is displayed on a symbol display portion on which the symbol is stopped, and the polyhedron is rotated. After that, the same symbols are displayed on symbol display portions on which the polyhedrons are displayed. And, an award is additionally provided based on a combination of the stopped symbols.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • This application is based upon and claims a priority from the U.S. Provisional Patent Application No. 61/031522 filed on Feb. 26, 2008, and the prior Japanese Patent Application No. 2008-063200 filed on Mar. 12, 2008, the entire contents thereof are incorporated herein by reference for all purposes.
  • BACKGROUND
  • 1. Field
  • One or more aspects of present invention relate to a gaming machine in which variably display is conducted again on symbol display areas, and an award is additionally provided based on a combination of stopped symbols.
  • 2. Description of Related Art
  • To enhance entertainment aspects, there are gaming machines in which if specific symbols are stopped with a predetermined number and above, another game is executed. Also, to attract players, a gaming machine which has new feature is anticipated.
  • SUMMARY
  • In view of the foregoing, one or more aspects of the present invention relate to a gaming machine, a gaming method thereof, a computer readable medium having computer-executable instructions or the like in which a new gaming environment.
  • Also, a gaming machine according to one or more aspects of the present invention has a display and a processor. The display has plural symbol display portions displaying symbols. The processor accepts a start indication of a unit game, variably displays the symbols on the symbol display portions when the start indication is accepted, stops the symbols on the symbol display portions, provides an award corresponding a winning combination if a combination of the displayed symbols is the winning combination, determines whether a re-spin will be conducted, determines symbol display portions on which the re-spin is conducted, variably displays polyhedrons having plural symbols on the determined symbol display portions, and then, stops the polyhedrons with a condition where same symbols are displayed on front surfaces of the polyhedrons, and additionally provides an award corresponding to a winning combination if a combination of the displayed symbols on the symbol display portions is the winning combination.
  • Herewith, since an award is additionally provided if symbols are re-spun, the entertainment aspect is enhanced and it can attract players.
  • Also, a gaming machine according to one or more aspects of the present invention has a display and a processor. The display has plural symbol display portions displaying symbols. The processor accepts a start indication of a unit game, variably displays the symbols on the symbol display portions when the start indication is accepted, stops the symbols on the symbol display portions, provides an award corresponding a winning combination if a combination of the displayed symbols is the winning combination, determine whether a re-spin will be conducted, variably display polyhedrons having plural symbols on a symbol display portions on which symbols meeting a predetermined condition are displayed, stops the polyhedrons with a condition where same symbols are displayed on front surfaces of the polyhedrons, and additionally provide an award corresponding to a winning combination if a combination of the displayed symbols on the symbol display portions is the winning combination.
  • Herewith, since an award is additionally provided if symbols meeting a predetermined condition are re-spun, the entertainment aspect is enhanced and it can attract players.
  • Also, a gaming machine according to one or more aspects of the present invention has a display and a processor. The display has plural symbol display portions displaying symbols. The processor accepts a start indication of a unit game, variably displays the symbols on the symbol display portions when the start indication is accepted, stops the symbols on the symbol display portions, provides an award corresponding a winning combination if a combination of the displayed symbols is the winning combination, determines whether a re-spin will be conducted, determines a predetermined condition, variably displays polyhedrons having plural symbols on a symbol display portions on which symbols meeting the determined predetermined condition are displayed, stops the polyhedrons with a condition where same symbols are displayed on front surfaces of the polyhedrons, and additionally provide an award corresponding to a winning combination if a combination of the displayed symbols on the symbol display portions is the winning combination.
  • Herewith, since an award is additionally provided if symbols meeting a determined predetermined condition are re-spun, the entertainment aspect is enhanced and it can attract players.
  • One or more of the above aspects of the invention will be more fully described in the following detailed description when read in connection with the accompanying drawings. It is to be expressly understood, however, that the drawings are for purpose of illustration only and not intended as a definition of the limits of the invention.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 2 is a view showing an outline of a slot machine in accordance with one or more aspects of the present invention.
  • FIG. 3 is a view showing the symbol display portions of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 4 is a block diagram showing an internal configuration of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 5 is a block diagram showing an internal configuration of a sub-control board of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 6 is a view showing symbols displayed on each reel of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 7 is a view showing a letter symbol group and a picture symbol group of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 8 is a view showing symbol rows displayed on each reel of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 9 is a view showing a condition where reels are variably displayed on variably displays of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 10 is a view showing a condition where symbols are stopped displayed on variably displays of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 11 is a view showing contents of payout table of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 12 is a flowchart of a main control process in the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 13 is a flowchart of a main game process in the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 14 is a flowchart of a main game process in the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 15 is a view showing a table in which each of code numbers corresponds to symbol in the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 16 is a view showing a table in which random number values correspond to code number in the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 17 is a view showing a table in which random number values correspond to symbol in the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 18 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 19 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 20 is a view showing symbols displayed on each reel of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 21 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 22 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 23 is a view showing contents of payout table of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 24 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 25 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 26 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 27 is a view showing contents of payout table of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 28 is a view showing a first symbol group and a second symbol group of the slot machine in accordance with one or more aspects of the present invention.
  • FIG. 29 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 30 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • FIG. 31 is a view showing an example of display content of symbol display portions in accordance with one or more aspects of the present invention.
  • DETAILED DESCRIPTION
  • The various aspects summarized previously may be embodied in various forms. The following description shows by way of illustration of various combinations and configurations in which the aspects may be practiced. It is understood that the described aspects and/or embodiments are merely examples, and that other aspects and/or embodiments may be utilized and structural and functional modifications may be made, without departing from the scope of the present disclosure.
  • It is noted that various connections are set forth between items in the following description. It is noted that these connections in general and, unless specified otherwise, may be direct or indirect and that this specification is not intended to be limiting in this respect.
  • A gaming machine, a server, and a game system according to one or more aspects of the invention will be described in detail with reference to the drawings based on an embodiment embodying one or more aspects of the invention. However, it is appreciated that one or more aspects of the present invention may be embodied in distributable (via CD and the like) or downloadable software games, console games, and the like. In this regard, the slot machine may be a virtual slot machine that is displayed on a multi-purpose computer and/or dedicated kiosk. Aspects of the invention are described by way of hardware elements. However, it is appreciated that these elements may also be software modules that are executable in a computer. The software modules may be stored on a computer readable medium, including but not limited to a USB drive, CD, DVD, computer-readable memory, tape, diskette, floppy disk, and the like. For instance, aspects of the invention may be embodied in a JAVA-based application or the like that runs in a processor or processors. Further, the terms “CPU”, “processor”, and “controller” are inclusive by nature, including at least one of hardware, software, or firmware. These terms may include a portion of a processing unit in a computer (for instance, in multiple core processing units), multiple cores, a functional processor (as running virtually on at least one of processor or server, which may be local or remote). Further, in network-based gaming systems, the processor may include only a local processor, only a remote server, or a combination of a local processor and a remote server.
  • It is contemplated that one or more aspects of the invention may be implemented as computer executable instructions on a computer readable medium such as a non-volatile memory, a magnetic or optical disc. Further, one or more aspects of the invention may be implemented with a carrier signal in the form of, for instance, an audio-frequency, radio-frequency, or optical carrier wave.
  • First Embodiment
  • A gaming machine related to one or more aspects of the invention will be described in detail with reference to drawings based on a first embodiment embodying a slot machine.
  • The slot machine 1 of the first embodiment has an image display device such as a liquid crystal display for example, and executes games by displaying images of various symbols on the image display device. That is, the slot machine 1 of the embodiment can be implemented as a video slot machine.
  • Also, the slot machine 1 of the embodiment can be implemented as a hybrid type slot machine made up of mechanical reels and transparent liquid crystal display device arranged in front of the mechanical reels.
  • Also, the slot machine 1 of the embodiment can be implemented as a mechanical slot machine having mechanical reels.
  • Here, in following explanation, slot machines using video reels are mainly described, however, naturally, the present invention is can be applied to slot machines using mechanical reels within applicable limits.
  • In the slot machine of the embodiment, if predetermined symbol (symbols of a picture symbol group) are stopped (see an upper stage of FIG. 1), polyhedrons are displayed on symbol display portions on which the predetermined displayed, and the polyhedrons are rotated (see a middle stage of FIG. 1). And then, the same symbols are stopped on the symbol display portions on which the polyhedrons are displayed (see a lower stage of FIG. 1). And, an award is additionally provided based on a combination of the stopped symbols.
  • At first, a schematic configuration of a slot machine 1 according to the embodiment will be described with reference to FIG. 2. FIG. 2 is a perspective view showing an outer appearance of the slot machine 1 according to the embodiment.
  • The slot machine 1 according to the embodiment is an upright-type slot machine positioned in a gaming arcade such as a casino or the like. Here, the outer shape of the slot machine 1 of the embodiment shown in FIG. 2 is given as merely one example, and one or more aspects of the invention is not limited to this outer shape.
  • The slot machine 1 has a cabinet 2. The cabinet 2 is a housing portion that houses electrical or mechanical components which are used in execution of a predetermined game aspect.
  • An upper display portion 3A, a main display portion 3B, and an under display portion 3C are arranged in front of the slot machine 1 so as to display different type of game information. The upper display portion 3A is arranged upper side of the cabinet 2, the main display portion 3B is arranged middle side of the cabinet 2, and the under display portion 3C is arranged lower side of the cabinet 2.
  • The upper display portion 3A is constructed from a liquid crystal panel. Effects images, payout tables of games, game rules, or the like are displayed on the upper display portion 3A.
  • The main display portion 3B is constructed from a liquid crystal panel. For example, as shown in FIG. 3, fifteen of symbol display portions 111A to 115A, 111B to 115B, and 111C to 115C are displayed with 3×5 matrix shape on the main display portion 3B.
  • Also, on each of the reel display portions, symbol rows are variably displayed. Also, plural symbols are displayed on the reels. When reels are stopped, one symbol will be stopped on the symbol display portion. In the embodiment, each of the symbol display portions corresponds to one reel. That is, in the embodiment, fifteen reels are used. Here, the number of the symbol display portions can be set arbitrarily.
  • A touch panel 4 is provided at a front face of the main display portion 3B. The player can operate the touch panel 4 to input various types of commands. Also, a payout number display portion 5 and a credit number display portion 6 are arranged on the main display portion 3B. The displayed position of the payout number display portion 5 and the credit number display portion 6 are variable. For example, these are displayed on lower right side portion of the main display portion 3B. Also, a bet number display portion may be arranged so as to display bet number. The payout number which will be provided to the player (that is, payout number to be provided when predetermined symbols are displayed with the predetermined number in a game or a base game and accumulated payout number obtained in free games) are displayed on the payout number display portion 5. The credit number which the player currently owns is displayed on the credit number display portion 6.
  • The under display portion 3C is constructed form a liquid crystal panel. Number of points stored in a card and/or number of game points are displayed on the under display portion 3C. Also, when the card is not inserted and/or error of reading the card occurs, message which indicates that is displayed.
  • Also, a card reader 19 is arranged around the under display portion 3C. The card reader 19 can read information from the card in which the player owns.
  • The upper display portion 3A, the main display portion 3B, and the under display portion 3C are constructed from the liquid display for example, however, one or more aspects of the invention is not so limited. That is, each of the main display portions can be CRT displays, plasma displays, LED displays, or other known display devices.
  • A lower back panel 7 is arranged lower side of the under display portion 3C and is constructed from plastic panel. Character pictures related to the gaming machine, name of the gaming machine, and the like are displayed and the lower back panel is lit by the backlight. The lower back panel 7 can be CRT displays, plasma displays, LED displays, or other known display devices.
  • Also, the main display portion 3B can be hybrid type slot machine which is made up of mechanical reels and transparent liquid crystal display device arranged in front of the mechanical reels. In this case, symbols displayed on the mechanical reels are visible perceived via the transparent liquid crystal display device. Also, it is preferable that display windows whose number is the same as the number of the mechanical reels is arranged on the transparent liquid crystal display device and it is constructed so that symbols displayed on the mechanical reels are visible perceived via the window displays. Here, in following explanation, slot machines using video reels are mainly described, however, naturally, the present invention is can be applied to slot machines using mechanical reels within applicable limits. Also, if the mechanical reels are used, the mechanical reels are spin and stopped by motors which are not shown.
  • An operation table 8 formed by projecting to proximal side is provided at the bottom of the main display portion 3B. Various operation buttons 26, such as an exchange button, a payout button, a help button, a bet button, and start button or the like, are arranged on the operation table 8. An arrangement of these buttons is variable. Also, a part of the buttons can be omitted, and new button can be added or replaced, as needed. Also, a coin insertion slot 17 and a bill verifier 18 are arranged on the operation table 8.
  • Also, a coin payout opening and a coin receiving portion 21 is formed on lower portion of the cabinet 2. The coin payout opening is a portion where coins are paid out based on inputs of the exchange button or the payout button. And, the coin receiving portion 21 is a portion where the coins which are paid out from the coin payout opening are received. A coin detection portion made up of sensor or the like is arranged inside the coin payout opening. The coin detection portion detects the number of coins which are paid out from the payout opening.
  • Further, light emitting portions 25, which lights up in a predetermined lighting pattern when winning combination is realized and during the free game, are arranged around the cabinet 2 of the slot machine 1. Loudspeakers 34 which outputs audio are arranged at side of the cabinet 2. Here, arranged positions of the light emitting portion 25 and the loudspeaker 34 are variable.
  • The slot machine 1 has a topper effect device 27 provided at an upper side of the cabinet 2. This topper effect device 27 has a rectangular board shape and is arranged so as to be substantially parallel with the upper display portion 3A. Here, the shape of the topper effect device 27 is variable. Different types of information are displayed on the topper effect device 27.
  • Next, the internal configuration of the above-mentioned slot machine 1 will be described with reference to FIG. 4 and FIG. 5. FIG. 4 is a block diagram showing an internal configuration of the entire slot machine 1. As shown in FIG. 4, the slot machine 1 has a plurality of constituent elements arranged around a main control board 71 including a controller 41 that executes control programs that will be described later. The main control board 71 has a controller 41, a random number generation circuit 45, a sampling circuit 46, a clock pulse generation circuit 47, a divider 48, an illumination effect driving circuit 61, a hopper driving circuit 63, a payout completion signal circuit 65 and a display portion driving circuit 67.
  • The controller 41 has a main CPU 42, a RAM 43 and a ROM 44. The main CPU 42 operates in accordance with the programs stored in the ROM 44 and performs signal input and output with respect to the other constituent elements through an I/O port 49. Specifically, the main CPU 42 controls the operation of the entire slot machine 1. The RAM 43 stores data and programs to be used when the main CPU 42 is operating. For instance, the RAM 43 temporarily retains the random number values which have been sampled by the sampling circuit 46 after the game has started. The RAM 43 stores code numbers which will be described later.
  • The ROM 44 programs that will be executed by the main CPU 42, as well as permanent data.
  • More particularly, the programs stored in the ROM 44 include game programs and game system programs (hereinafter referred to as game programs or the like). Further, the game programs include lottery programs as will be described later.
  • Also, in a case where the slot machine of the embodiment is implemented as the video machine, symbol images constructing the video reel are stored in the ROM 44.
  • The lottery programs are used to determine the code numbers corresponding to symbols to be displayed on center positions of each symbol display portion of the main display portion 3B. A correspondence relationship between code numbers and symbols will be described later.
  • The random number generation circuit 45 operates in accordance with the commands from the main CPU 42 and generates random numbers within a predetermined range. The sampling circuit 46 selects, by lottery, an arbitrary random number from the random numbers generated by the random number generation circuit 45 in response to a command from the main CPU 42. At the same time, the sampling circuit 46 inputs the random number thus selected to the main CPU 42. The clock pulse generation circuit 47 generates a reference clock for causing the main CPU 42 to operate. The divider 48 inputs a signal obtained by dividing the reference clock by a constant frequency to the main CPU 42.
  • Further, the main control board 71 is connected to the touch panel 4. As described above, the touch panel 4 is arranged at a front face of the main display portion 3B and is adapted to identify a coordinate position of the portion that was touched by the player. Specifically, the touch panel 4 can discriminate the portion that the player has touched, and in what direction the touched portion was moved based on the coordinate position information that was thus identified. A signal in accordance with the above discrimination is then inputted to the main CPU 42 through the I/O port 49.
  • Further, the main control board 71 is connected to the operation button 26 (the start button and the like, as mentioned above) and a signal in accordance with a depression operation of these buttons is inputted to the main CPU 42 through the I/O port 49.
  • The illumination effect driving circuit 61 outputs an effect signal for causing the light emitting portions 25 and the topper effect device 27 as mentioned above to perform illumination effects. The topper effect device 27 is connected in series with the illumination effect driving circuit 61 through the light emitting portions 25.
  • The hopper driving circuit 63 drives the hopper 64 under the control of the main CPU 42. As a result, the hopper 64 carries out an operation to payout coins to the coin payout opening. The payout completion signal circuit 65 receives coin amount value data from the coin detecting portion 24 to which it is connected. Then, when the received coin amount value has reached the set coin amount value, the payout completion signal circuit 65 inputs a signal that notifies completion of coin payout to the main CPU 42. The coin detecting portion 24 detects the number of coins that were paid out by the hopper 64 and then inputs coin amount value data showing the amount of coins that was detected to the payout completion signal circuit 65. The display portion driving circuit 67 controls the display operation of the respective display portions including the payout number display portion 5, the credit number display portion 6, and the like.
  • Further, the main control board 71 is connected to the sub-control board 72. As shown in FIG. 6, the sub-control board 72 carries out display control of each of the display portion and output control of the audio outputted by the loudspeaker 34, based on the commands received from the main control board 71. This sub-control board 72 is constituted on a separate circuit board from the circuit board that constitutes the main control board 71. The sub-control board 72 has a micro computer (hereinafter referred to as “sub-micro computer”) 73 which is provided as a main constituting element. Then, the sub-control board 72 has a sound source IC 78, a power amplifier 79, and an image control circuit 81. The sound source IC 78 controls the audio output from the loudspeaker 34. The power amplifier 79 functions as an amplifier. The image control circuit 81 operates as a display control section for the upper display portion 3A and the main display portion 3B.
  • The sub-micro computer 73 has a sub-CPU 74, a program ROM 75, a work RAM 76 and I/ O ports 77 and 80. The sub-CPU 74 carries out a control operation in accordance with a control command transmitted from the main control board 71. Although the sub-control board 72 does not have a clock pulse generation circuit, a divider, a random number generation circuit and a sampling circuit, it is constituted so as to execute sampling of random numbers based on an operation program of the sub-CPU 74. The program ROM 75 stores a control program to be executed by the sub-CPU 74. The work RAM 76 is constituted as a temporary memory to be used by the sub CPU 74 in executing the control program.
  • The image control circuit 81 has an image control CPU 82, an image control work RAM 83, an image control program ROM 84, an image ROM 86, a video RAM 87 and an image control IC 88. The image control CPU 82 determines the image to be displayed on the upper display portion 3A and the main display portion 3B based on the parameters set in the sub-micro computer 73 and the image control programs stored in the image control program ROM 84. For example, the upper display portion 3A displays a payout table and a help screen. The main display portion 3B carries out scrolled display and stopped display on the respective symbol display portions 111A to 111C, 112A to 112C, 113A to 113C, 114A to 114C, and 115A to 115C.
  • The image control program ROM 84 stores an image control program and various types of selection tables relating to display on the upper display portion 3A and the main display portion 3B. The image control work RAM 83 functions as a temporary memory to be used in execution of the image control program in the image control CPU 82. The image control IC 88 forms an image in accordance with the contents determined by the image control CPU 82 and then outputs the image thus formed to the upper display portion 3A and the main display portion 3B.
  • The image ROM 86 stores dot data for forming an image. The video RAM 87 functions as a temporary memory to be used by the image control IC 88 in forming an image.
  • Here, the internal construction of the slot machine 1 as mentioned above is merely one example and one or more aspects of the invention is not so limited. For example, memory card and/or PLD (Programmable Logic Device) may be detachably from the slot machine 1 and necessary information may be read from the memory card and/or the PLD.
  • The slot machine 1 of the embodiment employs coins, bills or electronic value information (credit) corresponding to these, as gaming values. The gaming values applicable to the present invention are not limited to those described above, and can include, for instance, medals, tokens, electronic money and tickets. In the embodiment, it is mainly described that credit(s) are provided, however, the present invention is not so limited to the embodiment.
  • Next, the symbols displayed on reel variably displaying on the symbol display portion will be described with reference to FIG. 6. FIG. 6 shows on example of kinds of symbols displayed on the reel variably displaying on the symbol display portion.
  • The symbols used in the embodiment include KING symbol 51A, QUEEN symbol 51B, JACK symbol 51C, ACE symbol 51D, TEN symbol 51E, BELL symbol 51F, THUNDER symbol 51G, and STAR symbol 51H.
  • Also, the symbols are divided into two groups. The two groups are a letter symbol group and a picture symbol group.
  • FIG. 7 shows the letter symbol group and the picture symbol group.
  • As shown in FIG. 7, the KING symbol 51A, the QUEEN symbol 51B, the JACK symbol 51C, the ACE symbol 51D, and the TEN symbol 51E belong to the letter symbol group.
  • As shown in FIG. 7, the BELL symbol 51F, the THUNDER symbol 51G, and the STAR symbol 51H belong to the picture symbol group.
  • Here, the number of the symbols which are displayed on one reel is variable and the type of the displayed symbols is variable.
  • FIG. 8 is a view showing one example of reel to be variably displayed on each of the symbol display portions. As shown in FIG. 8, symbols shown in FIG. 6 are displayed on the reel in a predetermined order.
  • Here, a sequence of the symbols shown in FIG. 8 is merely one example, and the sequence of the symbols can be set arbitrarily.
  • Also, reels to be used can be different on each symbol display portion. Also, plural reels are equipped and the reel can be selected based on payout ratio which is set.
  • Next, games executed in the slot machine 1 of the embodiment will be described. The games executed in the embodiment are constructed from two of games. The two of games is the base game and the bonus game.
  • First, the base game will be described. In the base game, a winning combination is determined based on the number of same symbols displayed on the symbols display portions 111A to 115A, 111B to 115B, and 111C to 115C on the main display portion 3B, and an award corresponding to the winning combination is provided.
  • When the bet count is determined based on the operation of the bet button, and then the start button is input, the reels start to spin on the each of the reel display portions. Accordingly, the symbol rows displayed on the reel are scrolled from top to bottom, as shown in FIG. 9. After a predetermined time, the reels are stopped displayed on the reel display portions. Accordingly, one symbol on each reel is displayed in the symbol display portion of the main display portion 3B, as shown in FIG. 10. Here, scroll direction can be from the bottom to top not limited to from top to bottom. Also, the scroll direction can be different on each reel display portion. Also, the scroll direction can be different on each game.
  • In the embodiment, stopping sequence of the symbol display portions can be set arbitrarily. That is, reels can be stopped on all of the symbol display portions (symbol display portions 111A to 115A, 111B to 115B, and 111C to 115C) at once.
  • After, reels are stopped, the winning combination is determined based on the number of the same displayed symbols and an award corresponding to the determined winning combination will be provided. If the winning combination is realized, amount of outcome, which the payout number corresponding to the winning combination is multiplied by the bet number, is provided to the player.
  • Next, the fee game will be described. The free game is executed if a predetermined number (for example, three) or more of scatter symbols (in the embodiment, the STAR symbols 51H) are displayed on the symbol display portions 111A to 115A, 111B to 115B, 111C to 115C. With respect to the procedure of the free game, the free game is the same as the base game, except that in the free game, gaming values (credits) corresponding to the bet amount are not consumed at the start of the game, and the game is continuously carried out automatically without requiring the player to operate the operation button.
  • Next, the winning combination and payout number thereof used in the game in the slot machine 1 of the embodiment will be described with reference to FIG. 11. FIG. 11 shows payout table which indicates the winning combination and payout number thereof used in the game.
  • FIG. 11 indicates the payout number in the case where the bet count is “1”. If the bet count is “1”, the payout number shown in FIG. 11 will be provided. If the bet count is more than “2”, the payout number shown in FIG. 11 will be multiplied by the bet count, and multiplied number will be provided.
  • For example, if five of KING symbols 51A are displayed on the symbol display portions 111A to 115A, 111B to 115B, 111C to 115C, amount of outcome which 50 credit is multiplied by the bet number will be provided to the player.
  • For example, if four of ACE symbols 51D are displayed on the symbol display portions 111A to 115A, 111B to 115B, 111C to 115C, amount of outcome which 80 credit is multiplied by the bet number will be provided to the player.
  • In a similar way, the payout numbers are defined on each of the winning combinations shown in FIG. 11. Here, the displayed symbols on the symbol display portions 111A to 115A, 111B to 115B, 111C to 115C are not associated with any of the winning combinations shown in FIG. 11, the game is lost. If the game is lost, none of the payout number will be paid.
  • Here, the payout table shown in FIG. 11 is merely one example, and the types of the winning combinations and the payout number is variable. Also, in one or more aspects of the invention, plural payout tables are provided and the payout table can be selected based on the payout ratio which is set. Also, payout table used in the free game can be different from the payout table used in the base game.
  • Next, a main control program executed in the slot machine 1 of the embodiment will be described in detail with reference to drawings. FIG. 12 is a flowchart of the main control program.
  • First, when the power switch is turned on (upon power on), the main control board 71 and the sub-control board 72 are activated, and the controller 41 executes an initial setting process at step (hereinafter referred to as S) 1. In the initial setting process, the main CPU 42 executes the BIOS stored in the ROM 44 and expands the compressed data incorporated in the BIOS in the RAM 43. By executing the BIOS that was expanded in the RAM 43, the main CPU 42 carries out a diagnosis and initialization of the different types of peripheral devices. Further, the main CPU 42 writes the game programs and the like from the ROM 44 into the RAM 43 to acquire payout rate setting data and country identification information. While executing the initial setting process, the main CPU 42 also carries out an authentication process with respect to each program.
  • Then, at step S2, the main CPU 42 sequentially reads the game programs and the like from the RAM 43 and executes these programs to carry out a main game process. That is, at S2, the main game process is executed. The slot machine 1 according to the embodiment carries out the game by executing this main game process. The main game process is repeatedly executed while power is supplied to the slot machine 1.
  • Next, a sub-process of the main game process at the above-described step S2 will be described based on FIG. 13 and FIG. 14. FIG. 13 and FIG. 14 are flowcharts of the main game process program to be executed in the slot machine 1 according to the embodiment. The programs of the flowcharts as will be described later are stored in the ROM 44 and RAM 43 provided in the slot machine 1 and are executed in the main CPU 42.
  • At S11, the start acceptance process is executed. In the start acceptance process, the player inserts coins and places a bet using the BET button from amongst the operation buttons 26.
  • And, at S12, the main CPU 42 determines whether or not the start button from amongst the operation buttons 26 has been depressed. That is, it is determined whether or not the start button is ON. This determination is carried out based on the signal inputted to the main CPU 42 in response to depression of the start button. Here, if the start button has not been depressed (S12: NO), the flow returns to the start acceptance process (S11). As a result, the player can carry out an operation to correct, etc. the bet amount. Alternatively, if the start button has been depressed (S12: YES), the main CPU 42 subtracts the bet amount set based on the above-described bet operation from the credit amount that the player currently possesses and at the same time stores the result as bet information in the RAM 43. That is, at S12, it is determined whether or not the START BUTTON is ON. After that, the procedure will be shifted to S13.
  • At S13, the symbol lottery process is executed. Concretely, at first, random number value is sampled from a number value range within a predetermined random number value range by executing the lottery program stored in the RAM 43. After that, symbols to be stopped on each symbol display portion based on the sampled random number values and the table.
  • Here, a process using random number values at S13 will be described. FIG. 15 shows one example of a table in which symbols displayed on reels shown in FIG. 8 correspond to code numbers. FIG. 16 is one example of a table in which random number values correspond to the code numbers. The code numbers are determined with the use of the table shown in FIG. 16 based on the sampled random number values among predetermined random number range (for example, from 0 to 65535). The symbols to be stopped are determined with the use of the determined code numbers and the table shown in FIG. 15.
  • Here, as shown in FIG. 16, since the number of random number values corresponding to each code number is different, each of probabilities of appearance of each symbol shown in FIG. 15 is controlled. For example, in FIG. 16, code number “4” corresponds to random number values “512” to “760”, code number “5” corresponds to “761” to “767”. Therefore, since the code number “4” may more appear than the code number “5”, the JACK symbol 51C corresponding to the code number “4” may more appear than the THUNDER symbol 51G corresponding to the code number “5” in the reel shown in FIG. 8.
  • For example, with respect to the symbol display portion 113A, in a case where reel shown in FIG. 8 is used and “1136” is sampled, it is determined that code number is “08” based on the table shown in FIG. 16. And then, it is determined that the TEN symbol 51E corresponding to the code number “08” will be displayed on the symbol display portion 113A with the use of the table shown in FIG. 15.
  • Also, as shown in FIG. 17, the random number values to be sampled may correspond to symbols.
  • Returning to FIG. 13 for explanations. At S14, a reel spin control process is executed. Specifically, the main CPU 42 variably displays each of the reels on the symbol display portions 111A to 115A, 111B to 115B, and 111C to 115C. After that, the main CPU 42 determines effects pattern (image display pattern of the main display portion 3B, sound output pattern of the loudspeaker 34, or the like) in a unit game and send predetermined signal to sub-control board 72 so as to start effects based on the determined effects pattern. Here, the unit game means a sequence of process where each of the reels starts to variably display and then the entire reels are stopped displayed.
  • Then, after the lapse of a predetermined period of time, reels are stopped to spin on the symbol display portion 111A to 115A, 111B to 115B, and 111C to 115C. Accordingly, symbols are stopped on each of the symbol display portions 111A to 115A, 111B to 115B, and 111C to 115C.
  • After that, at S15, it is determined whether or not the symbols arranged on the main display portion 3B are the winning combination. That is, it is determined whether or not the winning combination is realized. This determination is performed based on the code numbers of each symbol display portion 111A to 111C, 111B to 115B, and 111C to 115C stored in the RAM 43.
  • If it is determined that the winning combination is realized (S15:YES), the procedure will be shifted to S16. On the other hand, if it is determined that none of the winning combinations is not realized (S15:NO), the procedure will be shifted to S17.
  • At S16, the payout number corresponding to the winning combination, which is determined at S15, is provided to the player. That is, the payout process is executed. After that, the procedure will be shifted to S17.
  • At S17, it is determined whether or not re-lottery is conducted. The judgment, whether or not the re-lottery is conducted, is based on a result of an internal lottery.
  • If it is determined that the re-lottery is conducted (S17:YES), the procedure will be shifted to S18. On the other hand, if it is determined that the re-lottery is not conducted (S17:NO), the procedure will be shifted to S20.
  • At S18, a re-lottery process is executed. In the re-lottery process, symbol display portion on which the reel is variably displayed is determined and the symbol lottery process (S13) and the reel spin control process (S14) as mentioned above are executed for the determined symbol display portion. That is, the reel is variably displayed, and then symbol is stopped on the determined symbol display portion. After that, the procedure will be shifted to S19.
  • In the first embodiment, it is determined that “the symbol display portion on which the symbol belonging to the picture symbol group (any of the BELL symbol 51F, the THUNDER symbol 51G, or the STAR symbol 51H) is stopped” is “the symbol display portion on which the reel will variably display”.
  • At S19, the payout process is executed. Since the payout process of S19 is the same as the payout process of S16, the explanation thereof will be omitted.
  • FIG. 18 shows one example of display content of the symbol display portion.
  • An upper stage of FIG. 18 shows symbols stopped on each of the symbol display portions at the reel spin control process of S14.
  • As shown in the upper stage of FIG. 18, the BELL symbols 51F belonging to the picture symbol group stop on the symbol display portions 112A, 115A, 111C, and 113C. Also, the THUNDER symbols 51G belonging to the picture symbol group stop on the symbol display portions 111B, 113B, and 114C.
  • Consequently, polyhedrons are displayed on the symbol display portions 112A, 115A, 111B, 113B, 111C, 113C, and 114C, and then, each of the polyhedrons is rotated (see a middle stage of FIG. 18). Here, a shape of the polyhedron can be set arbitrarily. Also, a direction of rotation can be set arbitrarily.
  • After rotation, each of the polyhedrons is stopped. And, symbol displayed on a front surface of the polyhedron is displayed on each of the symbol display portions (see a lower stage of FIG. 18). At this time, the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed. In the example shown in the lower stage of FIG. 18, the STAR symbols 51H are displayed. Here, the symbol to be stopped is determined by lottery.
  • And, the winning combination is determined based on the number of the same symbols displayed on the symbol display portions 111A to 115A, 111B to 115B, and 111C to 115C, and the award corresponding to the winning combination is additionally provided. In FIG. 18, amount of outcome, which “175” credit corresponding to the [“7 of a kind” of the STAR symbol 51H] is multiplied by the bet number, is provided (see FIG. 11).
  • Return to FIG. 14 for the explanation. At S20, it is determined whether or not the free game trigger is realized. This determination is based on whether or not the predetermined number or more of the predetermined symbols are displayed, as mentioned above.
  • If it is determined that the free game trigger is realized (S20:YES), the procedure will be shifted to S21. At S21, the free game is executed.
  • On the other hand, if it is determined that the free game trigger is not realized (S20:NO), the main game is executed.
  • As mentioned above, in the first embodiment of the present invention, if predetermined symbol (symbols of a picture symbol group) are stopped, polyhedrons are displayed on symbol display portions on which the predetermined displayed, and the polyhedrons are rotated. And then, the same symbols are stopped on the symbol display portions on which the polyhedrons are displayed. And, an award is additionally provided based on a combination of the stopped symbols. Herewith, since an award is additionally provided if symbols are re-spun, the entertainment aspect is enhanced and it can attract players.
  • Further, since the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed, a probability that a large number of the specific symbols are stopped can be high. Herewith, since expectation for higher award can be enhanced, the entertainment can be enhanced.
  • Second Embodiment
  • Hereinafter, a second embodiment embodying one or more aspects of the present invention will be described. Since an outer shape and an internal configuration of a slot machine of the second embodiment are the same as the slot machine 1 of the first embodiment as mentioned above, explanations thereof will be omitted. Hereinafter, different points from the first embodiment as mentioned above will be described.
  • In the second embodiment, symbols to be stopped include new symbols in addition to the symbols shown in FIG. 6.
  • FIG. 20 shows symbols to be newly used in the second embodiment. As shown in FIG. 20, in the second embodiment, KING symbol 61A having a RESPIN mark 52, QUEEN symbol 61B having the RESPIN mark 52, JACK symbol 61C having the RESPIN mark 52, ACE symbol 61D having the RESPIN mark 52, TEN symbol 61E having the RESPIN mark 52, BELL symbol 61F having the RESPIN mark 52, THUNDER symbol 61G having the RESPIN mark 52, and STAR symbol 61H having the RESPIN mark 52 are newly used.
  • Accordingly, the symbols shown in FIG. 6 and the symbols to be newly used are displayed on the reel used in the second embodiment. Also, the symbols to be newly used also correspond to code numbers in a payout table used in the second embodiment.
  • In the second embodiment, it is determined at the re-lottery process of S18 that “the symbol display portion on which the symbol belonging to the picture symbol group (any of the KING symbol 61A, the QUEEN symbol 61B, the JACK symbol 61C, the ACE symbol 61D, the TEN symbol 61E, the BELL symbol 61F, the THUNDER symbol 61G, or the STAR symbol 61H) is stopped” is “the symbol display portion on which the reel will variably display”.
  • FIG. 21 shows one example of display content of the symbol display portions.
  • As shown in an upper stage of FIG. 21, the BELL symbol 61F having the RESPIN mark 52 is stopped on the symbol display portion 112A. Also, the QUEEN symbol 61B having the RESPIN mark 52 is stopped on the symbol display portions 114A and 111C. Further, the THUNDER symbols 61G having the RESPIN mark 52 are stopped on the symbol display portions 114A and 111C.
  • Consequently, polyhedrons are displayed on the symbol display portions 112A, 114A, 111B, 113B, 111C, 113C, and 114C, and then, each of the polyhedrons is rotated (see a middle stage of FIG. 21). Here, a shape of the polyhedron can be set arbitrarily. Also, a direction of rotation can be set arbitrarily.
  • After rotation, each of the polyhedrons is stopped. And, symbol displayed on a front surface of the polyhedron is displayed on each of the symbol display portions (see a lower stage of FIG. 21). At this time, the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed. In the example shown in the lower stage of FIG. 21, the JACK symbols 51C are displayed. Here, the symbol to be stopped is determined by lottery.
  • And, the winning combination is determined based on the number of the same symbols displayed on the symbol display portions 111A to 116A, 111B to 115B, and 111C to 115C, and the award corresponding to the winning combination is additionally provided. In FIG. 21, amount of outcome, which “60” credit corresponding to the [“6 of a kind” of the JACK symbol 51C] is multiplied by the bet number, is provided (see FIG. 11).
  • FIG. 22 shows one example of display content of the symbol display portions.
  • As shown in an upper stage of FIG. 22, the symbol having the RESPIN mark 52 is not stopped on any of the symbol display portions. Accordingly, the polyhedron is not displayed on any of the symbol display portions and is not rotated even though it was determined at S17 that the re-lottery is conducted. That is, the additional game is not executed (see a lower stage of FIG. 22). That is, the additive game does not occur.
  • As mentioned above, in the second embodiment of the present invention, if predetermined symbols (symbols having the RESPIN marks 52) are stopped, polyhedrons are displayed on symbol display portions on which the predetermined displayed, and the polyhedrons are rotated. And then, the same symbols are stopped on the symbol display portions on which the polyhedrons are displayed. And, an award is additionally provided based on a combination of the stopped symbols. Herewith, since an award is additionally provided if symbols are re-spun, the entertainment aspect is enhanced and it can attract players.
  • Further, since the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed, a probability that a large number of the specific symbols are stopped can be high. Herewith, since expectation for higher award can be enhanced, the entertainment can be enhanced.
  • Third Embodiment
  • Hereinafter, a third embodiment embodying one or more aspects of the present invention will be described. Since an outer shape and an internal configuration of a slot machine of the third embodiment are the same as the slot machine 1 of the first embodiment as mentioned above, explanations thereof will be omitted. Hereinafter, different points from the first embodiment as mentioned above will be described.
  • In the third embodiment, it is determined at the re-lottery process of S18 that “symbol display portion on which symbol constructing the winning combination having a predetermined amount or more of credit among the winning combinations determined at S15” is “the symbol display portion on which the reel will variably display”.
  • FIG. 23 shows the winning combinations having the predetermined amount or more of the credit (in the third embodiment, for example, “120”) among the winning combinations of FIG. 11 described above.
  • FIG. 24 is one example of display content of the symbol display portions.
  • In the example of FIG. 24, winning combination [“6 of a kind” of ACE symbol 51D] is realized. And, the credit of the winning combination [“6 of a kind” of ACE symbol 51D] is “120” (see FIG. 23). Accordingly, since the credit of the winning combination [“6 of a kind” of ACE symbol 51D] is the predetermined amount or more, the polyhedrons are displayed on the symbol display portions 112A, 115A, 115B, 111C, 112C, and 114C on which the ACE symbols 51D constructing the winning combination is displayed, and then, each of the polyhedrons is rotated (see a middle stage of FIG. 24). Here, a shape of the polyhedron can be set arbitrarily. Also, a direction of rotation can be set arbitrarily.
  • After rotation, each of the polyhedrons is stopped. And, symbol displayed on a front surface of the polyhedron is displayed on each of the symbol display portions (see a lower stage of FIG. 24). At this time, the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed. In the example shown in the lower stage of FIG. 24, the KING symbols 51A are displayed. Here, the symbol to be stopped is determined by lottery.
  • And, the winning combination is determined based on the number of the same symbols displayed on the symbol display portions 111A to 115A, 111B to 115B, and 111C to 115C, and the award corresponding to the winning combination is additionally provided. In FIG. 24, amount of outcome, which “80” credit corresponding to the “6 of a kind” of the KING symbol 51A is multiplied by the bet number, is provided (see FIGS. 11 and 23).
  • FIG. 25 shows one example of display content of the symbol display portions.
  • In the example of FIG. 25, winning combination [“6 of a kind” of ACE symbol 51D] and winning combination [“5 of a kind” of the THUNDER symbol 51G] are realized. And, the credit of the winning combination [“6 of a kind” of ACE symbol 51D] is “120” and the credit of the winning combination [“5 of a kind” of the THUNDER symbol 51G] is “125” (see FIG. 23).
  • Accordingly, since the both credits are the predetermined amount or more, the polyhedrons are displayed on the symbol display portions 111A, 112A, 114A, 115A, 111B, 115B, and 111C to 115C on which the ACE symbols 51D and the THUNDER symbols 51G constructing the winning combinations are displayed, and then, each of the polyhedrons is rotated (see a middle stage of FIG. 25). Here, a shape of the polyhedron can be set arbitrarily. Also, a direction of rotation can be set arbitrarily.
  • After rotation, each of the polyhedrons is stopped. And, symbol displayed on a front surface of the polyhedron is displayed on each of the symbol display portions (see a lower stage of FIG. 25). At this time, the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed. In the example shown in the lower stage of FIG. 24, the THUNDER symbols 51G are displayed. Here, the symbol to be stopped is determined by lottery.
  • And, the winning combination is determined based on the number of the same symbols displayed on the symbol display portions 111A to 115A, 111B to 115B, and 111C to 115C, and the award corresponding to the winning combination is additionally provided. In FIG. 21, amount of outcome, which “300” credit corresponding to the [“12 of a kind” of the THUNDER symbol 51G] is multiplied by the bet number, is provided (see FIGS. 11 and 23).
  • FIG. 26 shows one example of display content of the symbol display portions.
  • As shown in an upper stage of FIG. 26, winning combination [“4 of a kind” of KING symbol 51A] and winning combination [“4 of a kind” of the ACE symbol 51D] are realized. And, the credit of the winning combination [“4 of a kind” of KING symbol 51A] is “40” and the credit of the winning combination [“4 of a kind” of the ACE symbol 51D] is “80” (see FIG. 11).
  • Accordingly, since each of credits is less than the predetermined amount, the polyhedron is not displayed on any of the symbol display portions and is not rotated even though it was determined at S17 that the re-lottery is conducted. That is, the additional game is not executed (see a lower stage of FIG. 26).
  • As mentioned above, in the third embodiment of the present invention, if predetermined symbol (symbols constructing winning combination having the predetermined amount or more of credit) are stopped, polyhedrons are displayed on symbol display portions on which the predetermined displayed, and the polyhedrons are rotated. And then, the same symbols are stopped on the symbol display portions on which the polyhedrons are displayed. And, an award is additionally provided based on a combination of the stopped symbols. Herewith, since an award is additionally provided if symbols are re-spun, the entertainment aspect is enhanced and it can attract players.
  • Further, since the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed, a probability that a large number of the specific symbols are stopped can be high. Herewith, since expectation for higher award can be enhanced, the entertainment can be enhanced.
  • Fourth Embodiment
  • Hereinafter, a fourth embodiment embodying one or more aspects of the present invention will be described. Since an outer shape and an internal configuration of a slot machine of the fourth embodiment are the same as the slot machine 1 of the first embodiment as mentioned above, explanations thereof will be omitted. Hereinafter, different points from the first embodiment as mentioned above will be described.
  • A structure of a payout table used in the fourth embodiment is different from the structure of the payout table used in the first embodiment.
  • FIG. 27 shows the payout table used in the fourth embodiment.
  • Each of the symbols corresponds to an attribute value of “payout per symbol” and an attribute value of “maximum number”.
  • In the payout table of FIG. 27, it means that if “maximum number” or more of the same symbols are displayed on the main display portion 3B, credit of “payout per symbol” will be provided per the symbol.
  • In FIG. 27, if three or more of the KING symbols 51A is displayed, credit amount, which “10 credit” is multiplied by the number of the displayed symbols, will be provided. Accordingly, for example, if five of the KING symbols 51A are displayed, credit amount, which “50” (5×10) credit is multiplied by the bet number, will be provided. Also, if two of the KING symbols 51A are displayed, none of credits will be provided.
  • In the forth embodiment, the symbols shown in FIG. 6 are divided into two groups. The two groups are a first group and a second group.
  • FIG. 28 shows the first group and the second group.
  • The symbols in which “payout per symbol” is a predetermined amount (in the embodiment, 15) or more belong to the first symbol group. Also, the symbols in which “payout per symbol” is less than the predetermined number belong to the second symbol group.
  • Accordingly, in the forth embodiment, as shown in FIG. 28, the ACE symbol 51D, the TEN symbol 51E, the BELL symbol 51F, the THUNDER symbol 51G, and the STAR symbol 51H belong to the first symbol group. Also, the KING symbol 51A, the QUEEN symbol 51B, and the JACK symbol 51C belong to the second group.
  • In the fourth embodiment, it is determined at the re-lottery process of S18 that “the symbol display portion on which the symbol belonging to the first symbol group (any of the ACE symbol 51D, the TEN symbol 51E, the BELL symbol 51F, the THUNDER symbol 51G, or the STAR symbol 51H) is stopped” is “the symbol display portion on which the reel will variably display”.
  • FIG. 29 shows on example of display content of the symbol display portions.
  • As shown in an upper stage of FIG. 29, the ACE symbols 51D are stopped on the symbol display portions 112A, 115A, 111C, 112C, and 114C. Also, the BELL symbol 51F is stopped on the symbol display portion 115C. Further, the THUNDER symbols 51G are stopped on the symbol display portions 111A and 11B.
  • Consequently, polyhedrons are displayed on the symbol display portions 111A, 112A, 115A, 111B, 115B, 111C, 112C, 114C and 115C, and then, each of the polyhedrons is rotated (see a middle stage of FIG. 29). Here, a shape of the polyhedron can be set arbitrarily. Also, a direction of rotation can be set arbitrarily.
  • After rotation, each of the polyhedrons is stopped. And, symbol displayed on a front surface of the polyhedron is displayed on each of the symbol display portions (see a lower stage of FIG. 29). At this time, the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed. In the example shown in the lower stage of FIG. 29, the STAR symbols 51H are displayed. Here, the symbol to be stopped is determined by lottery.
  • And, the winning combination is determined based on the number of the same symbols displayed on the symbol display portions 111A to 115A, 111B to 115B, and 111C to 115C, and the award corresponding to the winning combination is additionally provided. In FIG. 29, amount of outcome, which “225” credit corresponding to the [“9 of a kind” of the STAR symbol 51H] is multiplied by the bet number, is provided (see FIGS. 11 and 23).
  • FIG. 30 shows on example of display content of the symbol display portions.
  • As shown in an upper stage of FIG. 30, the ACE symbols 51D are stopped on the symbol display portions 112A and 114C. Also, the TEN symbols 51E are stopped on the symbol display portions 115B and 111C. Also, the BELL symbol 51F is stopped on the symbol display portions 115A, 112C, and 115C. Further, the THUNDER symbols 51G are stopped on the symbol display portions 111A and 111B. Here, any of the wining combination is not realized (see FIGS. 11 and 23).
  • And, polyhedrons are displayed on the symbol display portions 111A, 112A, 116A, 111B, 115B, 111C, 112C, 114C and 115C, and then, each of the polyhedrons is rotated (see a middle stage of FIG. 30). Here, a shape of the polyhedron can be set arbitrarily. Also, a direction of rotation can be set arbitrarily.
  • After rotation, each of the polyhedrons is stopped. And, symbol displayed on a front surface of the polyhedron is displayed on each of the symbol display portions (see a lower stage of FIG. 30). At this time, the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed. In the example shown in the lower stage of FIG. 30, the STAR symbols 51H are displayed. Here, the symbol to be stopped is determined by lottery.
  • And, the winning combination is determined based on the number of the same symbols displayed on the symbol display portions 111A to 115A, 111B to 115B, and 111C to 115C, and the award corresponding to the winning combination is additionally provided. In FIG. 29, amount of outcome, which “225” credit corresponding to the [“9 of a kind” of the STAR symbol 51H] is multiplied by the bet number, is provided (see FIGS. 11 and 23).
  • FIG. 31 shows on example of display content of the symbol display portions.
  • As shown in an upper stage of FIG. 31, symbols belonging to the second symbol group are stopped on all of the symbol display portions.
  • Accordingly, the polyhedron is not displayed on any of the symbol display portions and is not rotated even though it was determined at S17 that the re-lottery is conducted. That is, the additional game is not executed (see a lower stage of FIG. 31). That is, the additive game does not occur.
  • As mentioned above, in the fourth embodiment of the present invention, if predetermined symbol (symbols belonging the first symbol group) are stopped, polyhedrons are displayed on symbol display portions on which the predetermined displayed, and the polyhedrons are rotated. And then, the same symbols are stopped on the symbol display portions on which the polyhedrons are displayed. And, an award is additionally provided based on a combination of the stopped symbols. Herewith, since an award is additionally provided if symbols are re-spun, the entertainment aspect is enhanced and it can attract players.
  • Further, since the same symbols are displayed on the symbol display portions on which the polyhedrons are displayed, a probability that a large number of the specific symbols are stopped can be high. Herewith, since expectation for higher award can be enhanced, the entertainment can be enhanced.
  • Here, one or more aspects of the present invention is not limited to above embodiments and various changes and modifications can be done within the scope of the present invention certainly.
  • Also, one or more aspects of the invention can be implemented as a playing method to execute above processes. Further, one or more aspects of the invention can be implemented as a program to execute above processes in one or more computers, and a tangible medium in which the program is stored.
  • Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims.

Claims (11)

1. A gaming machine comprising:
a display that displays plural symbol display portions, each of the symbol display portions displaying a symbol; and
a processor programmed to:
(a) accept a start indication of a game,
(b) variably display the symbols on the symbol display portions when the start indication is accepted,
(c) stop the symbols on the symbol display portions,
(d) provide an award corresponding a winning combination if a combination of the displayed symbols is the winning combination,
(e) determine whether a re-spin will be conducted,
(f) determine symbol display portions on which the re-spin is conducted,
(g) variably display polyhedrons having plural symbols on the determined symbol display portions,
(h) stop the polyhedrons with a condition where same symbols are displayed on front surfaces of the polyhedrons, and
(i) additionally provide an award corresponding to a winning combination if a combination of the displayed symbols on the symbol display portions is the winning combination.
2. A gaming machine comprising:
a display that displays plural symbol display portions, each of the symbol display portions displaying a symbol; and
a processor programmed to:
(a) accept a start indication of a unit game,
(b) variably display the symbols on the symbol display portions when the start indication is accepted,
(c) stop the symbols on the symbol display portions,
(d) provide an award corresponding a winning combination if a combination of the displayed symbols is the winning combination,
(e) determine whether a re-spin will be conducted,
(f) variably display polyhedrons having plural symbols on a symbol display portions on which symbols meeting a predetermined condition are displayed,
(g) stop the polyhedrons with a condition where same symbols are displayed on front surfaces of the polyhedrons, and
(h) additionally provide an award corresponding to a winning combination if a combination of the displayed symbols on the symbol display portions is the winning combination.
3. The gaming machine according to claim 2, wherein if the stopped symbol has a predetermined mark, the predetermined condition is met.
4. The gaming machine according to claim 2, wherein if the stopped symbol is a picture symbol, the predetermined condition is met.
5. The gaming machine according to claim 2, wherein
the award to be provided at the step (d) is payout amount, and
if the stopped symbol is a member of a predetermined winning combination, the predetermined condition is met, the predetermined winning combination having a predetermined amount or more of payout amount, and being realized at the step (c).
6. The gaming machine according to claim 2, wherein if the stopped symbol corresponds to a predetermined or more of payout amount, the predetermined condition is met.
7. A gaming machine comprising:
a display that displays plural symbol display portions, each of the symbol display portions displaying a symbol; and
a processor programmed to:
(a) accept a start indication of a unit game,
(b) variably display the symbols on the symbol display portions when the start indication is accepted,
(c) stop the symbols on the symbol display portions,
(d) provide an award corresponding a winning combination if a combination of the displayed symbols is the winning combination,
(e) determine whether a re-spin will be conducted,
(f) determine a predetermined condition,
(g) variably display polyhedrons having plural symbols on a symbol display portions on which symbols meeting the determined predetermined condition are displayed,
(h) stop the polyhedrons with a condition where same symbols are displayed on front surfaces of the polyhedrons, and
(i) additionally provide an award corresponding to a winning combination if a combination of the displayed symbols on the symbol display portions is the winning combination.
8. The gaming machine according to claim 7, wherein if the stopped symbol has a predetermined mark, the predetermined condition is met.
9. The gaming machine according to claim 7, wherein if the stopped symbol is a picture symbol, the predetermined condition is met.
10. The gaming machine according to claim 7, wherein
the award to be provided at the step (d) is payout amount, and
if the stopped symbol is a member of a predetermined winning combination, the predetermined condition is met, the predetermined winning combination having a predetermined amount or more of payout amount and being realized at the step (c).
11. The gaming machine according to claim 7, wherein if the stopped symbol corresponds to a predetermined or more of payout amount, the predetermined condition is met.
US12/207,717 2008-02-26 2008-09-10 Gaming Machine Abandoned US20090215518A1 (en)

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Publication number Priority date Publication date Assignee Title
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