US20090305776A1 - Portal for wagering games - Google Patents

Portal for wagering games Download PDF

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Publication number
US20090305776A1
US20090305776A1 US12/514,019 US51401907A US2009305776A1 US 20090305776 A1 US20090305776 A1 US 20090305776A1 US 51401907 A US51401907 A US 51401907A US 2009305776 A1 US2009305776 A1 US 2009305776A1
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Prior art keywords
wagering game
wagering
parameter
features
game
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US12/514,019
Inventor
Allon Englman
Jeremy Hornik
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WMS Gaming Inc
LNW Gaming Inc
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WMS Gaming Inc
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Publication date
Application filed by WMS Gaming Inc filed Critical WMS Gaming Inc
Priority to US12/514,019 priority Critical patent/US20090305776A1/en
Publication of US20090305776A1 publication Critical patent/US20090305776A1/en
Assigned to BANK OF AMERICA, N.A., AS COLLATERAL AGENT reassignment BANK OF AMERICA, N.A., AS COLLATERAL AGENT SECURITY AGREEMENT Assignors: SCIENTIFIC GAMES INTERNATIONAL, INC., WMS GAMING INC.
Assigned to SG GAMING, INC. reassignment SG GAMING, INC. CHANGE OF NAME (SEE DOCUMENT FOR DETAILS). Assignors: BALLY GAMING, INC.
Assigned to SCIENTIFIC GAMES INTERNATIONAL, INC., WMS GAMING INC., DON BEST SPORTS CORPORATION, BALLY GAMING, INC. reassignment SCIENTIFIC GAMES INTERNATIONAL, INC. RELEASE BY SECURED PARTY (SEE DOCUMENT FOR DETAILS). Assignors: BANK OF AMERICA, N.A.
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/323Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the player is informed, e.g. advertisements, odds, instructions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

Definitions

  • Embodiments of the inventive subject matter relate generally to wagering game systems.
  • Wagering game machine makers continually provide new and entertaining games.
  • One way of increasing entertainment value associated with casino-style wagering games includes offering a variety of base games and bonus events.
  • base games and bonus events include offering a variety of base games and bonus events.
  • players often lose interest in repetitive wagering gaming content.
  • wagering game machine makers frequently update wagering game content with new game themes, game settings, bonus events, game software, and other electronic data. Consequently, there is a need to provide for seamless integration of base wagering games, bonus wager games, game themes, game settings, game software, and other electronic data to ensure an attractive gaming experience.
  • FIG. 1 shows a block diagram illustrating an embodiment of a wagering game machine architecture.
  • FIG. 2 shows a block diagram of features of an embodiment of an architecture for a wagering game system.
  • FIG. 3 illustrates a block diagram of an embodiment of a portal to couple together two wagering games.
  • FIG. 4 illustrates a block diagram of an embodiment of a portal to couple a base wagering game with a bonus wagering game.
  • FIG. 5 illustrates a block diagram of an embodiment of a portal to couple a base wagering game with multiple bonus wagering games.
  • FIG. 6 illustrates a flow diagram of features of an embodiment of a method for a portal to control adjustment of features to couple together wagering games.
  • FIG. 7 shows a block diagram illustrating an embodiment of a wagering game network.
  • FIG. 8 illustrates an example embodiment of a wagering game machine.
  • FIG. 9 illustrates an example embodiment of a wagering game machine
  • FIG. 1 shows a block diagram illustrating an embodiment of a wagering game machine architecture 100 having a wagering game machine 106 .
  • Wagering game machine 106 may be adapted to receive a wager from a player in association with a wagering game to be presented to the player.
  • Wagering game machine 106 may include a central processing unit (CPU) 126 , a main memory 128 , a wagering game presentation unit 132 , and a portal 134 .
  • CPU 126 may be realized using various forms of a processor and/or a controller.
  • Main memory 128 may be coupled through a bus 122 or directly to CPU 126 using a communication medium such as a memory bus.
  • a bus may include command control lines, data lines, address lines, other communication lines, or combinations thereof.
  • a wagering game is a game whose player participation is initiated with the player placing a wager in some manner, in which the occurrence of an event having some probability of happening results in an award to the player tied in some manner to the player's wager.
  • the reward may be tied to the player's wager merely by placing the wager.
  • a wagering game may include a game in which a wager is made in a different game, but an award is a possible outcome from the wagering game.
  • a bonus wagering game is such a wagering game whose play is correlated to a base wagering game.
  • Each wagering game may include the instrumentality to control or regulate the play of the wagering game, including the flow of signals and data within one or more devices.
  • Such instrumentality may include hardware, software, firmware, or various combinations thereof.
  • a wagering game may be realized using one or more units or modules that manage the play of the wagering game. In an embodiment, such units or modules may be realized using one or more components of wagering game machine architecture 100 or similar architecture.
  • Wagering game presentation unit 132 may be an independent unit in wagering game machine 106 .
  • Wagering game presentation unit 132 may include a processor and/or controller, memory, or combinations thereof.
  • An independent wagering game presentation unit 132 may operate with CPU 126 and/or main memory via bus 122 or via a direct connection.
  • Wagering game presentation unit 132 may be realized as integral to main memory 128 .
  • Wagering game presentation unit 132 may be realized having components in CPU 126 and in main memory 128 .
  • wagering game presentation unit 132 may present, in whole or part, wagering games such as video poker, video black jack, video slots, video lottery, video role playing games having wagering content, etc.
  • a portal is an instrumentality that may provide personalized capabilities, provide a pathway to other content, or combinations thereof.
  • a portal may use distributed applications, different numbers and types of software based components that couple two or more applications to enable data transfer between the applications, hardware to provide services from a number of different sources, and may be realized on a variety of platforms such as servers, content management systems, personal computers (PCs), personal digital assistants (PDAs), mobile phones, stand-alone wagering game machines, distributed wager game machines, or combinations thereof.
  • a portal may include or provide access to subroutine code, code libraries, application program interfaces such as interpreters utilizing Java EETM, Simple DirectMedia LayerTM (SDL) and DirectXTM, or combinations thereof.
  • Portal 134 may be realized in a variety of ways including, but not limited to, arranged as an independent component, embedded in wagering game presentation unit 132 , embedded in main memory 128 , distributed among CPU 126 and wagering game presentation unit 132 , distributed among main memory 128 and wagering game presentation unit 132 , distributed among CPU 126 , main memory 128 , and wagering game presentation unit 132 , distributed among different components of wagering game machine architecture 100 , distributed among different components of wagering game machine architecture 100 and external systems 104 , or various combinations thereof.
  • Portal 134 may be physically exterior to wagering game machine 106 .
  • portal 134 may be adapted to control adjustment of a feature of a wagering game and/or a feature of another wagering game to fix a parameter of the combination of the wagering games correlated to a relationship between a parameter of each of the wagering games.
  • a feature in a wagering game may also be a parameter in the wagering game.
  • a parameter in a wagering game may also be a feature in the wagering game.
  • a set of payouts in a wagering game may be a feature that is presented to a player, while an average payout of the wagering game may be a parameter used in the control of the wagering game.
  • the average payout of the wagering game may or may not be a feature/parameter that is presented to the player in a wagering game, depending on the specific wagering game. Payouts may be handled in terms of a multiplicative scaling of an amount wagered.
  • CPU 126 may be connected to bus 122 to facilitate communication between the components of wagering game machine 106 and other components and/or systems exterior to wagering game machine 106 .
  • Bus 122 may be configured as an input/output (I/O) bus 122 .
  • I/O bus 122 may be connected to a payout mechanism 108 , primary display 110 , secondary display 112 , value input device 114 , player input device 116 , information reader 118 , storage unit 130 , or combinations thereof.
  • Player input device 116 may include value input device 114 to the extent the player input device 116 may be used to place wagers.
  • I/O bus 122 may also be connected to an external system interface 124 , which may be connected to external systems 104 (e.g., wagering game networks).
  • Devices, modules, or systems external to a wagering game machine 106 may be located on a wagering game network, which may be a local area network (LAN) or a wide area network (WAN).
  • LAN local area network
  • wagering game machine 106 may include additional peripheral devices and/or more than one of each component shown in FIG. 1 .
  • wagering game machine 106 may include multiple external system interfaces 124 and multiple CPUs 126 .
  • any of the components may be integrated or subdivided.
  • the components of wagering game machine 106 may be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
  • any of the components of wagering game machine 106 may include hardware, firmware, and/or software for performing the operations described herein.
  • Machine-readable media includes any mechanism that provides (i.e., stores and/or transmits) information in a form readable by a machine (e.g., a wagering game machine, computer, etc.).
  • tangible machine-readable media includes read only memory (ROM), random access memory (RAM), magnetic disk storage media, optical storage media, flash memory machines, etc.
  • Machine-readable media also includes any media suitable for transmitting software over a network.
  • FIG. 2 shows a block diagram of features of an embodiment of an architecture for a wagering game system 200 .
  • the wagering game architecture includes a hardware platform 202 , a boot program 204 , an operating system 206 , and a game framework 208 that includes one or more wagering game software components 210 .
  • hardware platform 202 may include a thin-client, thick-client, or some intermediate derivation.
  • a thin client may be a client in client-server architecture networks which has little or no application logic, such that it depends primarily on a central server for processing activities.
  • a thin client may use a small boot image to connect to a network and start up a dedicated web browser.
  • a thin client may load its operating system (OS) and software from a server.
  • OS operating system
  • a thin client may be a client in which no data is stored and relatively little processing occurs on the client machine. Thick clients may be full-featured computers that are connected to a network. A thick client, which may also be referenced as a heavy client, may be configured as functional machines, whether configured as a standalone machine or connected to a network, unlike typical thin clients that may lack hard drives and other features.
  • Hardware platform 202 may also be configured to provide a virtual client.
  • Boot program 204 may include a basic input/output system (BIOS) or other initialization program that works in conjunction with operation system 206 to provide a software interface to hardware platform 202 .
  • Game framework 208 may include standardized game software components either independent or in combination with specialized or customized game software components that are designed for a particular wagering game.
  • wagering game software components 210 may include software operative in connection with hardware platform 202 and operating system 206 to present wagering games, in whole or part, such as video poker, video black jack, video slots, video lottery, video role playing games having wagering content, etc.
  • software components 210 may include software operative to accept a wager from a player.
  • game software components 210 include one or more components to control adjustment of a feature of a wagering game and/or a feature of another wagering game to fix a parameter of the combination of the wagering games correlated to a relationship between a parameter of each of the wagering games.
  • one or more of the software components 210 may be provided as part of the operating system 206 or other software used in the wagering game system 200 (e.g., libraries, daemons, common services, etc.).
  • FIG. 3 illustrates a block diagram of an embodiment of a portal 310 to couple together two wagering games.
  • Portal 310 may provide instrumentality to control the adjustment of features in a first wagering game 320 , in a second wagering game 330 , or in both the first and second wagering games 320 , 330 .
  • First wagering game 320 and/or second wagering game 330 may be played in one or more wagering game machines, examples of which are described herein.
  • Portal 310 allows attainment of an equilibrium between first wagering game 320 and second wagering game 330 .
  • the adjustment of features may be based on a fixed parameter for the combination of the two games.
  • the fixed parameter may be correlated to parameters of first and second wagering games 320 , 330 .
  • portal 310 may allow these typical payout amounts to occur in each of the two wagering games when played in combination by adjusting a frequency of the payouts such that the average payout of the combination of the two wagering games has a predetermined value.
  • portal 310 may provide for the expected value of first wager game 320 and the expected value of second wagering game 330 to be the same in combination play as in individual play with adjustment of other features or parameters to substantially match a fixed parameter for the combined play.
  • An expected value (EV) is the average number of credits a pay or feature pays on average over the long run.
  • First wagering game 320 and second wagering game 330 may be selected by a player concurrently from a presentation of wagering games on a screen in a wagering game machine. Second wagering game 330 may be selected by a player from a presentation of wagering games in a wagering game machine during play of first wagering game 320 . Second wagering game 330 may be selected by a player from a presentation of wagering games in a wagering game machine during the initiation of play in first wagering game 320 .
  • FIG. 4 illustrates a block diagram of an embodiment of a portal 410 to couple together a base wagering game 420 and a bonus wagering game 430 .
  • Portal 410 may provide instrumentality to control the adjustment of features in base wagering game 420 , in bonus wagering game 430 , or in both base wagering game 420 and bonus wagering game 430 .
  • portal 410 allows any bonus wagering game in a set of bonus wagering games to be played with base wagering game 420 .
  • Base wagering game 420 and bonus wagering game 430 may be played in one or more wagering game machines, examples of which are described herein.
  • Portal 410 allows a sort of equalization between base wagering game 420 and bonus wagering game 430 .
  • the adjustment of features may be based on a fixed parameter for the combination of base wagering game 420 and bonus wagering game 430 .
  • the fixed parameter may be correlated to parameters of base wagering game 420 and bonus wagering game 430 .
  • portal 410 may allow these typical payout amounts to occur in each of base wagering game 420 and bonus wagering game 430 when played together by adjusting a frequency of the payout such that the average payout of the combination of base wagering game 420 and bonus wagering game 430 has a predetermined value.
  • portal 410 may provide for the expected value of base wagering game 420 and the expected value of bonus wagering game 430 to be the same in combination play as in individual play with adjustment of other features or parameters to substantially match a fixed parameter for the combined play.
  • Bonus wagering game 430 may be selected by a player from a presentation of bonus wagering games on a screen in a wagering game machine.
  • Bonus wagering game 430 may be selected by a player from a presentation of bonus wagering games in a wagering game machine during initial play and/or subsequent play of base wagering game 420 .
  • FIG. 5 illustrates a block diagram of an embodiment of a portal 510 to couple a base wagering game 520 with multiple bonus wagering games 530 - 1 . . . 530 -N.
  • Portal 510 may provide instrumentality to control the adjustment of features in base wagering game 520 , in one or more of bonus wagering games 530 - 1 . . . 530 -N, or in base wagering game 520 and one or more of bonus wagering games 530 - 1 . . . 530 -N.
  • Base wagering game 520 and bonus wagering games 530 - 1 . . . 530 -N may be played in one or more wagering game machines, examples of which are described herein.
  • Portal 510 provides for acquiring a balance between base wagering game 520 and bonus wagering games 530 - 1 . . . 530 -N.
  • the adjustment of features may be based on a fixed parameter for the combination of base wagering game 520 and bonus wagering games 530 - 1 . . . 530 -N, where the fixed parameter may be correlated to parameters of base wagering game 520 and bonus wagering games 530 - 1 . . . 530 -N.
  • portal 510 may allow these typical payout amounts to occur in each of base wagering game 520 and bonus wagering games 530 - 1 . . . 530 -N when played together by adjusting a frequency of the payout such that the average payout of the combination of base wagering game 520 and bonus wagering games 530 - 1 . . . 530 -N has a predetermined value.
  • portal 510 may provide for the expected value of base wagering game 520 and the expected value of each of bonus wagering games 530 - 1 . . . 530 -N to be the same in combination play as in individual play with adjustment of other features or parameters to substantially match a fixed parameter for the combined play.
  • Bonus wagering games 530 - 1 . . . 530 -N may be selected by a player from a presentation of bonus wagering games on a screen in a wagering game machine. Bonus wagering games 530 - 1 . . . 530 -N may be selected by a player from a presentation of bonus wagering games in a wagering game machine during initial play and/or subsequent play of base wagering game 520 .
  • the features/parameters of bonus wagering games may reside in a data library at one or more locations in a wagering game network. Accessibility by a portal to bonus wagering games and/or their features/parameters in the data library may be may be dynamically set, that is, changed, modified, controlled or otherwise regulated in real-time.
  • a portal may be triggered in a wagering game by the occurrence of an event or selection of the portal as part of the game play.
  • the triggering event may be the occurrence of symbols on one or more pay lines or the occurrence of symbols at random locations on the playing screen of the wagering game machine.
  • a triggering event in a base wagering game may initiate access to bonus wagering games.
  • the triggering event provides a means for player selection of one or more bonus games.
  • the bonus wagering games may be displayed on the playing screen. Alternatively, various options may be displayed such that the selection of the options generates a bonus game or a set of bonus games.
  • Such options may include, but are not limited to, bonus game volatility, bonus game payout, selection of a bonus game with an associated extra bet, and other options.
  • Volatility is a measure of how a player experiences the pay back of a particular game. Some games pay out more often in smaller amounts. This is known as a low volatility game. Some games pay out less often in larger amounts. This is known as a high volatility game.
  • selection may be provided through activation of a touch screen, activation of one or more buttons on a wagering game device or system, clicking of a computer-like mouse, activation of a screen display using electromagnetic stimulus wirelessly generated, or combinations of various selection actions.
  • the data provided to the portal may be generated as information calculated or derived in response to a selection event.
  • a portal may operate as discussed above with respect to portals 310 , 410 , and 510 or in a variation of these portals.
  • a portal may use various features/parameters to provide a balance between a base wagering game and one or more bonus wagering games.
  • a portal may maintain one or more features/parameters at substantially fixed values in operation as a conduit between a base wagering game and one or more bonus wagering games.
  • Such features/parameters may include, but are not limited to, the average total payout for the combined play or the expected value of each wagering game involved in the combined play.
  • a portal may adjust a frequency at which a player may receive a winning event.
  • a frequency adjustment may be provided in adjusting the game volatilities by assigning the probabilities in the underlying game control according to the player selected options.
  • Weighted tables may be used to provide the probabilities associated with the player selection options to meet the balancing constraint used by the portal.
  • An event frequency may be adjusted with the inclusion of a number of free spins, a number of game ending events, time length of the bonus game, or combinations thereof.
  • a game ending event or an event for ending a portion of a game may be realized by the occurrence of a symbol as the result of a player activated spin or other player activated event.
  • a portal may provide for the combined play of two or more wagering games by control of parameters in these games such that the game play presented to a player on a screen maintains the game play presentation as if the wagering games were played individually.
  • the portal may provide such control by generating a request for an additional wager to transition from one game to the other game.
  • the additional wager may be used to adjust for differences in expected value of the wagering games being played to maintain a substantially fixed expected value for the combined play.
  • transitions between games may include accumulation of credits to be played at a future time, where the portal controls the storage of information that correlates a player to an accumulated amount of credits and one or more wagering games. Credits may be scaled to a monetary unit.
  • a portal and associated wagering games may be realized within a wagering network.
  • Use of a portal for a wagering game machine may occur using instrumentality that is distributed among devices or systems that can communicate with the wagering game machine from which activation of the portal occurred.
  • a portal used in server based gaming (SBG) such portals may be configured on individual wagering game machines.
  • content used by a portal may be readily movable about a network.
  • portal content, including such items as identification of wagering games that may be coupled by a portal may be controlled at a manufacturing stage.
  • portal content, including such items as identification of wagering games that may be coupled by a portal may be controlled at one or more casinos.
  • portal content, including such items as identification of wagering games that may be coupled by a portal may be controlled at a network control location.
  • FIG. 6 illustrates a flow diagram of features of an embodiment of a method for a portal to control adjustment of features to couple together wagering games.
  • a first wagering game is identified.
  • An identification event may include receiving data or a signal regarding features/parameters of the first wagering game at a portal.
  • the first wagering game may be identified by initiating game play in a specific wagering game machine, by selecting the first wagering game from multiple wagering games available, or a combination thereof. Such selection may be provided through activation of a touch screen, activation of one or more buttons on a wagering game device or system, clicking of a computer-like mouse, activation of a screen display using electromagnetic stimulus wirelessly generated, or combinations of various selection actions.
  • the data provided to the portal may be generated as information calculated or derived in response to a selection event.
  • a set of features/parameters may be associated with the first wagering game.
  • a second wagering game is identified.
  • the second wagering game may be selected from a list or presentation of multiple wagering games provided in the first wagering game.
  • the second wagering game may be selected as the result of a player's selection of options presented in the first wagering game.
  • options may include, but are not limited to, bonus game volatility, bonus game payout, selection of a bonus game with an associated extra bet, and other options.
  • selection may be provided through activation of a touch screen, activation of one or more buttons on a wagering game device or system, clicking of a computer-like mouse, activation of a screen display using electromagnetic stimulus wirelessly generated, or combinations of various selection actions.
  • the second wagering game may be a bonus wagering game in a set of bonus wagering games. Multiple bonus games may be combined with a base wagering game by the portal.
  • the second wagering game may be another wagering game with an additional wager correlated to combining play with the first wagering game.
  • a set of features/parameters may be associated with the
  • features of the first wagering game, features of the second wagering game, or features of the first wagering game and features of the second wagering game may be adjusted to fix a parameter of the combination of the first wagering game and the second wagering game. Such a parameter may be correlated to a relationship between parameters of the first and second wagering games.
  • the portal may adjust various features to maintain, at a substantially fixed value, an expected value in each of the wagering games coupled by the portal.
  • the portal may adjust various features to maintain, at a substantially fixed value, an average total payout of the combination of wagering games coupled by the portal.
  • the portal may adjust the frequency at which a winning event occurs in the combination of games.
  • the portal may adjust the frequency at which a winning event occurs in one or more of the wagering games in the play combination.
  • the portal may adjust the inclusion of a number of free spins, a number of game ending events, time length of the bonus game, or combinations thereof in one or more wagering games in the play combination.
  • FIG. 7 shows a block diagram illustrating an embodiment of a wagering game network 700 , according to example embodiments of the invention.
  • Wagering game network 700 may include multiple casinos 712 connected to a communications network 714 .
  • Each casino 712 may include a local area network 716 , which may include a wireless access point 704 , wagering game machines 702 , and a wagering game server 706 that may serve wagering games over the local area network 716 .
  • Wireless access point 704 may control routing on both wireless communication channels and wired communication channels.
  • Such a wireless access point 704 may be realized as a router capable of routing signals between and among wired devices, wireless devices, and devices having wired and wireless capability. In a non-wireless environment, wireless access point 704 may be replaced by a routing device.
  • Local area network 716 may include wireless communication links 710 and wired communication links 708 .
  • the wired and wireless communication links 708 , 710 may employ any suitable connection technology, such as Bluetooth, 802.11, Ethernet, public switched telephone networks, SONET, etc.
  • the wagering game server 706 may serve wagering games and/or distribute content to devices located in other casinos 712 or at other locations on communications network 714 .
  • Wagering game machines 702 and wagering game server 706 may include hardware and machine-readable media including instructions for performing embodiments of the operations described herein.
  • Wagering game machines 702 described herein may take any suitable form, such as floor standing models, handheld mobile units, bartop models, workstation-type console models, etc. Further, wagering game machines 702 may be primarily dedicated for use in conducting wagering games, or may include non-dedicated devices, such as mobile phones, personal digital assistants, personal computers, etc. In an embodiment, the wagering game network 700 may include other network devices, such as accounting servers, wide area progressive servers, player tracking servers, and/or other devices suitable for use in connection with embodiments of the invention.
  • wagering game machines 702 and wagering game servers 706 work together such that wagering game machine 702 may be operated as a thin, thick, or intermediate client.
  • wagering game machine 702 client
  • wagering game server 706 server
  • Game play elements may include executable game code, lookup tables, configuration files, game outcome, audio or visual representations of the game, game assets or the like.
  • wagering game server 706 may perform functions such as determining game outcome or managing assets, while wagering game machine 702 may be used merely to present the graphical representation of such outcome or asset modification to the user (e.g., player).
  • game outcome may be determined locally (e.g., at wagering game machine 702 ) and then communicated to wagering game server 706 for recording or managing a player's account.
  • functionality not directly related to game play may be controlled by wagering game machine 702 (client) or the wagering game server 706 (server) in embodiments.
  • wagering game machine 702 client
  • wagering game server 706 server
  • power conservation controls that manage a display screen's light intensity may be managed centrally (e.g., by wagering game server 706 ) or locally (e.g., by wagering game machine 702 ).
  • Other functionality not directly related to game play may include presentation of advertising, software or firmware updates, system quality or security checks, etc.
  • wireless access point 704 and wagering game machines 702 may communicate using orthogonal frequency division multiplexed (OFDM) communication signals over a multicarrier communication channel.
  • the multicarrier communication channel may be within a predetermined frequency spectrum and may include multiple orthogonal subcarriers.
  • the multicarrier signals may be defined by closely spaced OFDM subcarriers. Each subcarrier may have a null at substantially a center frequency of the other subcarriers and/or each subcarrier may have an integer number of cycles within a symbol period.
  • wireless access point 704 and wagering game machines 702 may communicate in accordance with a broadband multiple access technique, such as orthogonal frequency division multiple access (OFDMA).
  • OFDMA orthogonal frequency division multiple access
  • wireless access point 704 and wagering game machines 702 may communicate using spread-spectrum signals.
  • wireless access point 704 may be part of a communication station, such as wireless local area network (WLAN) communication station including a Wireless Fidelity (WiFi) communication station, or a WLAN access point (AP).
  • WLAN wireless local area network
  • WiFi Wireless Fidelity
  • AP WLAN access point
  • wagering game machines 702 may be part of a mobile station, such as WLAN mobile station or a WiFi mobile station.
  • wireless access point 704 may be part of a broadband wireless access (BWA) network communication station, such as a Worldwide Interoperability for Microwave Access (WiMax) communication station, as wireless access point 704 may be part of almost any wireless communication device.
  • BWA broadband wireless access
  • WiMax Worldwide Interoperability for Microwave Access
  • wagering game machines 702 may be part of a BWA network communication station, such as a WiMax communication station.
  • any of wagering game machines 702 may be part of a portable wireless communication device, such as a personal digital assistant, a laptop or portable computer with wireless communication capability, a web tablet, a wireless telephone, a wireless headset, a pager, an instant messaging device, a digital camera, a television, or other device that may receive and/or transmit information wirelessly.
  • a portable wireless communication device such as a personal digital assistant, a laptop or portable computer with wireless communication capability, a web tablet, a wireless telephone, a wireless headset, a pager, an instant messaging device, a digital camera, a television, or other device that may receive and/or transmit information wirelessly.
  • the frequency spectrums for the communication signals transmitted and received by wireless access point 704 and wagering game machines 702 may include a 5 gigahertz (GHz) frequency spectrum, a 2.4 GHz frequency spectrum, or other frequency spectrum.
  • the 5 GHz frequency spectrum may include frequencies ranging from approximately 4.9 to 5.9 GHz
  • the 2.4 GHz spectrum may include frequencies ranging from approximately 2.3 to 2.5 GHz, but other frequency spectrums are also equally suitable.
  • the frequency spectrum for the communication signals may include frequencies between 2 and 11 GHz.
  • wireless access point 704 and wagering game machines 702 may communicate RF signals in accordance with specific communication standards, such as the Institute of Electrical and Electronics Engineers (IEEE) standards including IEEE 802.11(a), 802.11(b), 802.11(g), 802.11 (h) and/or 802.11 (n) standards and/or proposed specifications for wireless local area networks, but they may also be suitable to transmit and/or receive communications in accordance with other techniques and standards.
  • IEEE Institute of Electrical and Electronics Engineers
  • wireless access point 704 and wagering game machines 702 may communicate RF signals in accordance with the IEEE 802.16-2004 and the IEEE 802.16(e) standards for wireless metropolitan area networks (WMANs) including variations and evolutions thereof.
  • WMANs wireless metropolitan area networks
  • wireless access point 704 and wagering game machines 702 may include one or more antennas (not shown).
  • antennas may include directional or omnidirectional antennas, including, for example, dipole antennas, monopole antennas, patch antennas, loop antennas, microstrip antennas or other types of antennas suitable for transmission of the RF signals.
  • MIMO multiple-input, multiple-output
  • two or more antennas may be used.
  • a single antenna with multiple apertures may be used.
  • each aperture may be considered a separate antenna.
  • each antenna may be effectively separated to take advantage of spatial diversity and the different channel characteristics that may result between each of the antennas and another wireless communication device.
  • the antennas of a device may be separated by up to 1/10 of a wavelength or more.
  • handoffs between different wireless access points 704 and one of wagering game machines 702 may be performed based on a signal-to-noise ratio (SNR), a signal-to-noise and interference ratio (SNIR), a bit-error rate (BER), or an energy per received bit.
  • SNR signal-to-noise ratio
  • SNIR signal-to-noise and interference ratio
  • BER bit-error rate
  • wireless access point 704 and wagering game machines 702 may communicate in accordance with standards such as the Pan-European mobile system standard referred to as the Global System for Mobile Communications (GSM). In some embodiments, wireless access point 704 and wagering game machines 702 may also communicate in accordance with packet radio services such as the General Packet Radio Service (GPRS) packet data communication service. In some embodiments, wireless access point 704 and wagering game machines 702 may communicate in accordance with the Universal Mobile Telephone System (UMTS) for the next generation of GSM, which may, for example, implement communication techniques in accordance with 2.5G and third generation (3G) wireless standards (See 3GPP Technical Specification, Version 3.2.0, March 2000, for example).
  • GSM Global System for Mobile Communications
  • GPRS General Packet Radio Service
  • UMTS Universal Mobile Telephone System
  • wireless access point 704 and wagering game machines 702 may provide packet data services (PDS) utilizing packet data protocols (PDP).
  • PDS packet data services
  • PDP packet data protocols
  • wireless access point 704 and wagering game machines 702 may communicate in accordance with other standards or other air-interfaces including interfaces compatible with the enhanced data for GSM evolution (EDGE) standards (see 3GPP Technical Specification, Version 3.2.0, March 2000, for example).
  • EDGE enhanced data for GSM evolution
  • wireless access point 704 and wagering game machines 702 may communicate in accordance with a short-range wireless standard, such as the BluetoothTM short-range digital communication protocol.
  • BluetoothTM wireless technology is a de facto standard, as well as a specification for small-form factor, low-cost, short-range radio links between mobile PCs, mobile phones, and other portable devices. (Bluetooth is a trademark owned by Bluetooth SIG, Inc.)
  • wireless access point 704 and wagering game machines 702 may communicate in accordance with an ultra-wideband (UWB) communication technique where a carrier frequency is not used.
  • UWB ultra-wideband
  • wireless access point 704 and wagering game machines 702 may communicate in accordance with an analog communication technique.
  • wireless access point 704 and wagering game machines 702 may communicate in accordance with an optical communication technique, such as the Infrared Data Association (IrDA) standard.
  • wireless access point 704 and wagering game machines 702 may communicate in accordance with the Home-RF standard which may be in accordance with a Home-RF Working Group (HRFWG) standard.
  • HRFWG Home-RF Working Group
  • FIG. 8 illustrates an embodiment of a wagering game machine 800 in which a wagering game generated in accordance with an embodiment of the present invention may be displayed and/or initiated.
  • Wagering game machine 800 may be used in gaming establishments, such as casinos.
  • wagering game machine 800 may be any type of wagering game machine and may have varying structures and methods of operation.
  • wagering game machine 800 may be an electromechanical wagering game machine configured to play mechanical slots, or it may be an electronic wagering game machine configured to play video casino games, such as blackjack, slots, keno, poker, blackjack, roulette, video role playing games having wagering content, etc.
  • Wagering game machine 800 may include a housing 812 having input devices that may include value input devices 818 and a player input device 824 .
  • wagering game machine 800 may include a primary display 814 for displaying information about a basic wagering game.
  • Primary display 814 may also display information about a bonus wagering game and a progressive wagering game.
  • a progressive wagering game is associated with a progressive award, which is an award that starts with a base reset amount, in which, subsequently, a small percentage of each player's bet is added to this award until a player triggers the pay event, where the reward resets back to its original amount.
  • a stand alone progressive award is a progressive award that is for one game only.
  • a local area progressive award is a progressive award that is linked to games within a casino.
  • a wide area progressive award is a progressive award that is linked to an entire gaming jurisdiction, such as an entire state.
  • Wagering game machine 800 also may include a secondary display 816 for displaying wagering game events, wagering game outcomes, and/or signage information. While some components of wagering game machine 800 are described herein, numerous other elements may exist and may be used in any number or combination to create varying forms of wagering game machine 800 .
  • Value input devices 818 may take any suitable form and may be located on the front of housing 812 .
  • Value input devices 818 may receive currency and/or credits inserted by a player.
  • Value input devices 818 may include coin acceptors for receiving coin currency and bill acceptors for receiving paper currency.
  • value input devices 818 may include ticket readers or barcode scanners for reading information stored on vouchers, cards, or other tangible portable storage devices. The vouchers or cards may authorize access to central accounts, which may transfer money to wagering game machine 800 .
  • Player input device 824 may include multiple push buttons on a button panel 826 for operating wagering game machine 800 .
  • player input device 824 may include a touch screen 828 mounted over primary display 814 and/or secondary display 816 .
  • wagering game machine 800 may be connected directly to, or contained within, housing 812 .
  • some components of the wagering game machine may be located outside of housing 812 , while being communicatively coupled with wagering game machine 800 using any suitable wired or wireless communication technology.
  • Primary display 814 may also display a bonus game associated with the basic wagering game.
  • Primary display 814 may include a cathode ray tube (CRT), a high resolution liquid crystal display (LCD), a plasma display, light emitting diodes (LEDs), or any other type of display suitable for use in wagering game machine 800 .
  • primary display 814 may include a number of mechanical reels to display the outcome.
  • Wagering game machine 800 may be an “upright” version, as shown in FIG. 8 , in which primary display 814 is oriented vertically relative to the player.
  • wagering game machine 800 may be a “slant-top” version in which primary display 814 is slanted at about a thirty-degree angle toward the player of wagering game machine 800 .
  • wagering game machine 800 may exhibit any suitable form factor, such as a free standing model, bartop model, mobile handheld model, or workstation console model.
  • a player begins playing a basic wagering game by making a wager via value input device 818 .
  • the player may initiate play by using the player input device's buttons or touch screen 828 .
  • the basic game may include arranging multiple symbols along a pay line 832 , which indicates one or more outcomes of the basic game.
  • Pay line 832 may be realized as multiple pay lines. Pay line 832 need not be limited to horizontal lines, but may be arranged in a variety of ways including diagonal lines, vertical lines, or zigzag lines. Such outcomes may be randomly selected in response to player input.
  • One of the outcomes which may include any variation or combination of symbols, may trigger a bonus game.
  • wagering game machine 800 may also include an information reader 852 , which may include a card reader, ticket reader, bar code scanner, RFID transceiver, or computer readable storage medium interface.
  • information reader 852 may be used to award complimentary services, restore game assets, track player habits, etc.
  • FIG. 9 illustrates an example embodiment of a wagering game machine 900 in which a wagering game generated in accordance with an embodiment of the present invention may be displayed and/or initiated.
  • wagering game machine 900 may include any suitable electronic device configured to play video casino games, such as blackjack, slots, keno, poker, blackjack, roulette, and video role playing games having wagering content.
  • Wagering game machine 900 may include a housing 912 having input devices such as a value input device 918 and a player input device 924 .
  • wagering game machine 900 may include a primary display 914 , a secondary display 916 , one or more speakers 917 , one or more player-accessible ports 919 (e.g., an audio output jack for headphones, a video headset jack, etc.), and other I/O devices and ports, which may or may not be player-accessible.
  • Wagering game machine 900 may include a secondary display 916 that is rotatable relative to primary display 914 .
  • Optional secondary display 916 may be fixed, movable, and/or detachable/attachable relative to primary display 914 .
  • Either primary display 914 and/or secondary display 916 may be configured to display any portion or feature of a non-wagering game, wagering game, secondary game, bonus game, progressive wagering game, group game, shared-experience game or event, game event, game outcome, scrolling information, text messaging, emails, alerts or announcements, broadcast information, subscription information, and wagering game machine status.
  • Player-accessible value input device 918 may include, for example, a slot located on the front, side, or top of housing 912 configured to receive credit from a stored-value card (e.g., casino card, smart card, debit card, credit card, etc.) inserted by a player.
  • the player-accessible value input device 918 may also include a sensor (e.g., an RF sensor) configured to sense a signal (e.g., an RF signal) output by a transmitter (e.g., an RF transmitter) carried by a player.
  • the player-accessible value input device 918 may also, or alternatively, include a ticket reader or barcode scanner for reading information stored on a credit ticket, a card, or other tangible portable credit or funds storage device.
  • the credit ticket or card may also authorize access to a central account, which may transfer money to wagering game machine 900 .
  • Still other player-accessible value input devices 918 may make use of touch keys 930 on the touch-screen display (e.g., primary display 914 and/or secondary display 916 ) or player input devices 924 .
  • the player upon entry of player identification information and secondary authorization information (e.g., a password, PIN number, stored value card number, predefined key sequences, etc.), the player may be permitted to access a player's account.
  • wagering game machine 900 may be configured to permit a player to only access an account the player has specifically set up for wagering game machine 900 .
  • Player-accessible value input device 918 may itself include or utilize a biometric player information reader which permits the player to access available funds on a player's account, either alone or in combination with another of the aforementioned player-accessible value input devices 918 .
  • player-accessible value input device 918 includes a biometric player information reader
  • transactions may be authorized by a biometric reading from the biometric device, which may include multiple biometric readings.
  • Such transactions may include, for example, an input of value to wagering game machine 900 , a transfer of value from a player account or source to an account associated with wagering game machine 900 , or the execution of another transaction.
  • a transaction may be optionally enabled only by a two-step process in which a secondary source confirms the identity indicated by a primary source.
  • player-accessible value input device 918 may include a biometric player information reader that may use a confirmatory entry from another biometric player information reader 952 , or from another source, such as a credit card, debit card, player ID card, fob key, PIN number, password, hotel room key, etc.
  • a transaction may be enabled by, for example, a combination of the personal identification input (e.g., biometric input) with a secret PIN number, or a combination of a biometric input with a fob input, or a combination of a fob input with a PIN number, or a combination of a credit card input with a biometric input.
  • a biometric input e.g., biometric input
  • Any two independent sources of identity one of which is secure or personal to the player (e.g., biometric readings, PIN number, password, etc.) may be utilized to provide enhanced security prior to the electronic transfer of any funds.
  • Value input device 918 may be provided remotely from wagering game machine 900 .
  • Player input device 924 may include multiple push buttons on a button panel for operating wagering game machine 900 .
  • player input device 924 may include a touch screen mounted to a primary display 914 and/or secondary display 916 .
  • the touch screen may be matched to a display screen having one or more selectable touch keys 930 selectable by a user's touching of the associated area of the screen using a finger or a tool, such as a stylus pointer.
  • a player enables a desired function either by touching the touch screen at an appropriate touch key 930 or by pressing an appropriate push button on the button panel.
  • Touch keys 930 may be used to implement the same functions as push buttons.
  • wagering game machine 900 may be connected directly to, or contained within, housing 912 or may be located outside housing 912 and connected to housing 912 via a variety of wired (tethered) or wireless connection methods.
  • wagering game machine 900 may be configured as a single unit or as multiple interconnected (e.g., wireless connections) parts, which may be arranged to suit a player's preferences.
  • Primary display 914 may also display one or more bonus games associated with the basic wagering game.
  • Primary display 914 may take the form of a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in wagering game machine 900 .
  • the size of primary display 914 may vary from, for example, about a 2-3′′ display to a 15′′ or 17′′ display. In some embodiments, primary display 914 is a 7′′-10′′ display. However, primary display 914 is not limited to the above sizes. In an embodiment, the size of the primary display may be increased.
  • primary display 914 and/or secondary display 916 may have a 16:9 aspect ratio or other aspect ratio (e.g., 4:3).
  • Primary display 914 and/or secondary display 916 may also each have different resolutions, different color schemes, and different aspect ratios.
  • a player begins play of the basic wagering game on wagering game machine 900 by making a wager (e.g., via value input device 918 or an assignment of credits stored on the handheld gaming machine via touch screen keys 930 , player input device 924 , or buttons 932 ) on wagering game machine 900 .
  • a wagering game may include multiple symbols arranged in an array and may include at least one pay line 928 that indicates one or more outcomes of the wagering game. Pay line 928 may be realized as multiple pay lines. Pay line 928 may be horizontal lines or may be arranged in a variety of ways, including diagonal lines, vertical lines, or zigzag lines. Such outcomes may be randomly selected in response to the wagering input by the player. One or more randomly selected outcomes may be a start-bonus outcome, which may include any variations of symbols or symbol combinations triggering a bonus game.
  • player-accessible value input device 918 of wagering game machine 900 may double as a player information reader 952 that allows for identification of a player by reading a card with information indicating the player's identity (e.g., reading a player's credit card, player ID card, smart card, etc.).
  • Player information reader 952 may alternatively or also include a bar code scanner, RFID transceiver or computer readable storage medium interface.
  • player information reader 952 may include a biometric sensing device.

Abstract

Apparatus, systems, architectures, and methods provide instrumentality to control adjustment of a feature of a wagering game and/or a feature of another wagering game to match a fixed parameter of the combination of the wagering games correlated to a relationship between a parameter of each of the wagering games.

Description

    RELATED APPLICATION
  • This patent application claims the priority benefit of U.S. Provisional Patent Application Ser. No. 60/865,296 filed Nov. 10, 2006 and entitled “PORTAL FOR WAGERING GAMES”, which application is incorporated herein by reference.
  • FIELD
  • Embodiments of the inventive subject matter relate generally to wagering game systems.
  • LIMITED COPYRIGHT WAIVER
  • A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever. Copyright 2006, 2007 WMS Gaming, Inc.
  • BACKGROUND
  • Wagering game machine makers continually provide new and entertaining games. One way of increasing entertainment value associated with casino-style wagering games (e.g., video slots, video poker, video blackjack, and the like) includes offering a variety of base games and bonus events. However, despite the variety of base games and bonus events, players often lose interest in repetitive wagering gaming content. In order to maintain player interest, wagering game machine makers frequently update wagering game content with new game themes, game settings, bonus events, game software, and other electronic data. Consequently, there is a need to provide for seamless integration of base wagering games, bonus wager games, game themes, game settings, game software, and other electronic data to ensure an attractive gaming experience.
  • BRIEF DESCRIPTION OF THE FIGURES
  • Embodiments of the invention are illustrated by way of example and not limitation in the figures of the accompanying drawings in which:
  • FIG. 1 shows a block diagram illustrating an embodiment of a wagering game machine architecture.
  • FIG. 2 shows a block diagram of features of an embodiment of an architecture for a wagering game system.
  • FIG. 3 illustrates a block diagram of an embodiment of a portal to couple together two wagering games.
  • FIG. 4 illustrates a block diagram of an embodiment of a portal to couple a base wagering game with a bonus wagering game.
  • FIG. 5 illustrates a block diagram of an embodiment of a portal to couple a base wagering game with multiple bonus wagering games.
  • FIG. 6 illustrates a flow diagram of features of an embodiment of a method for a portal to control adjustment of features to couple together wagering games.
  • FIG. 7 shows a block diagram illustrating an embodiment of a wagering game network.
  • FIG. 8 illustrates an example embodiment of a wagering game machine.
  • FIG. 9 illustrates an example embodiment of a wagering game machine
  • DESCRIPTION
  • Various embodiments of the invention are described by way of example and not limitation in the following descriptions:
  • Example Operating Environment Example Wagering Game Machine Architecture
  • FIG. 1 shows a block diagram illustrating an embodiment of a wagering game machine architecture 100 having a wagering game machine 106. Wagering game machine 106 may be adapted to receive a wager from a player in association with a wagering game to be presented to the player. Wagering game machine 106 may include a central processing unit (CPU) 126, a main memory 128, a wagering game presentation unit 132, and a portal 134. CPU 126 may be realized using various forms of a processor and/or a controller. Main memory 128 may be coupled through a bus 122 or directly to CPU 126 using a communication medium such as a memory bus. A bus may include command control lines, data lines, address lines, other communication lines, or combinations thereof.
  • From a player's perspective, a wagering game is a game whose player participation is initiated with the player placing a wager in some manner, in which the occurrence of an event having some probability of happening results in an award to the player tied in some manner to the player's wager. In various wagering games, the reward may be tied to the player's wager merely by placing the wager. A wagering game may include a game in which a wager is made in a different game, but an award is a possible outcome from the wagering game. A bonus wagering game is such a wagering game whose play is correlated to a base wagering game. Each wagering game, whether a base game or bonus game, may include the instrumentality to control or regulate the play of the wagering game, including the flow of signals and data within one or more devices. Such instrumentality may include hardware, software, firmware, or various combinations thereof. A wagering game may be realized using one or more units or modules that manage the play of the wagering game. In an embodiment, such units or modules may be realized using one or more components of wagering game machine architecture 100 or similar architecture.
  • Wagering game presentation unit 132 may be an independent unit in wagering game machine 106. Wagering game presentation unit 132 may include a processor and/or controller, memory, or combinations thereof. An independent wagering game presentation unit 132 may operate with CPU 126 and/or main memory via bus 122 or via a direct connection. Wagering game presentation unit 132 may be realized as integral to main memory 128. Wagering game presentation unit 132 may be realized having components in CPU 126 and in main memory 128. In various embodiments, wagering game presentation unit 132 may present, in whole or part, wagering games such as video poker, video black jack, video slots, video lottery, video role playing games having wagering content, etc.
  • A portal is an instrumentality that may provide personalized capabilities, provide a pathway to other content, or combinations thereof. A portal may use distributed applications, different numbers and types of software based components that couple two or more applications to enable data transfer between the applications, hardware to provide services from a number of different sources, and may be realized on a variety of platforms such as servers, content management systems, personal computers (PCs), personal digital assistants (PDAs), mobile phones, stand-alone wagering game machines, distributed wager game machines, or combinations thereof. A portal may include or provide access to subroutine code, code libraries, application program interfaces such as interpreters utilizing Java EE™, Simple DirectMedia Layer™ (SDL) and DirectX™, or combinations thereof. Portal 134 may be realized in a variety of ways including, but not limited to, arranged as an independent component, embedded in wagering game presentation unit 132, embedded in main memory 128, distributed among CPU 126 and wagering game presentation unit 132, distributed among main memory 128 and wagering game presentation unit 132, distributed among CPU 126, main memory 128, and wagering game presentation unit 132, distributed among different components of wagering game machine architecture 100, distributed among different components of wagering game machine architecture 100 and external systems 104, or various combinations thereof. Portal 134 may be physically exterior to wagering game machine 106.
  • In an embodiment, portal 134 may be adapted to control adjustment of a feature of a wagering game and/or a feature of another wagering game to fix a parameter of the combination of the wagering games correlated to a relationship between a parameter of each of the wagering games. A feature in a wagering game may also be a parameter in the wagering game. In addition, a parameter in a wagering game may also be a feature in the wagering game. Some features/parameters associated with wagering games may be known or presented to the player of a wagering game machine. Alternatively, some features/parameters associated with wagering games may be unknown to the player of a wagering game machine. For instance, a set of payouts in a wagering game may be a feature that is presented to a player, while an average payout of the wagering game may be a parameter used in the control of the wagering game. The average payout of the wagering game may or may not be a feature/parameter that is presented to the player in a wagering game, depending on the specific wagering game. Payouts may be handled in terms of a multiplicative scaling of an amount wagered.
  • CPU 126 may be connected to bus 122 to facilitate communication between the components of wagering game machine 106 and other components and/or systems exterior to wagering game machine 106. Bus 122 may be configured as an input/output (I/O) bus 122. I/O bus 122 may be connected to a payout mechanism 108, primary display 110, secondary display 112, value input device 114, player input device 116, information reader 118, storage unit 130, or combinations thereof. Player input device 116 may include value input device 114 to the extent the player input device 116 may be used to place wagers. I/O bus 122 may also be connected to an external system interface 124, which may be connected to external systems 104 (e.g., wagering game networks). Devices, modules, or systems external to a wagering game machine 106 may be located on a wagering game network, which may be a local area network (LAN) or a wide area network (WAN).
  • In an embodiment, wagering game machine 106 may include additional peripheral devices and/or more than one of each component shown in FIG. 1. For example, in an embodiment, wagering game machine 106 may include multiple external system interfaces 124 and multiple CPUs 126. In an embodiment, any of the components may be integrated or subdivided. Additionally, in an embodiment, the components of wagering game machine 106 may be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
  • In an embodiment, any of the components of wagering game machine 106 (e.g., wagering game presentation unit 132) may include hardware, firmware, and/or software for performing the operations described herein. Machine-readable media includes any mechanism that provides (i.e., stores and/or transmits) information in a form readable by a machine (e.g., a wagering game machine, computer, etc.). For example, tangible machine-readable media includes read only memory (ROM), random access memory (RAM), magnetic disk storage media, optical storage media, flash memory machines, etc. Machine-readable media also includes any media suitable for transmitting software over a network.
  • FIG. 2 shows a block diagram of features of an embodiment of an architecture for a wagering game system 200. The wagering game architecture includes a hardware platform 202, a boot program 204, an operating system 206, and a game framework 208 that includes one or more wagering game software components 210. In various embodiments, hardware platform 202 may include a thin-client, thick-client, or some intermediate derivation. A thin client may be a client in client-server architecture networks which has little or no application logic, such that it depends primarily on a central server for processing activities. A thin client may use a small boot image to connect to a network and start up a dedicated web browser. A thin client may load its operating system (OS) and software from a server. A thin client may be a client in which no data is stored and relatively little processing occurs on the client machine. Thick clients may be full-featured computers that are connected to a network. A thick client, which may also be referenced as a heavy client, may be configured as functional machines, whether configured as a standalone machine or connected to a network, unlike typical thin clients that may lack hard drives and other features.
  • Hardware platform 202 may also be configured to provide a virtual client. Boot program 204 may include a basic input/output system (BIOS) or other initialization program that works in conjunction with operation system 206 to provide a software interface to hardware platform 202. Game framework 208 may include standardized game software components either independent or in combination with specialized or customized game software components that are designed for a particular wagering game. In an embodiment, wagering game software components 210 may include software operative in connection with hardware platform 202 and operating system 206 to present wagering games, in whole or part, such as video poker, video black jack, video slots, video lottery, video role playing games having wagering content, etc. In an embodiment, software components 210 may include software operative to accept a wager from a player. According to an embodiment, game software components 210 include one or more components to control adjustment of a feature of a wagering game and/or a feature of another wagering game to fix a parameter of the combination of the wagering games correlated to a relationship between a parameter of each of the wagering games. According to an embodiment, one or more of the software components 210 may be provided as part of the operating system 206 or other software used in the wagering game system 200 (e.g., libraries, daemons, common services, etc.).
  • FIG. 3 illustrates a block diagram of an embodiment of a portal 310 to couple together two wagering games. Portal 310 may provide instrumentality to control the adjustment of features in a first wagering game 320, in a second wagering game 330, or in both the first and second wagering games 320, 330. First wagering game 320 and/or second wagering game 330 may be played in one or more wagering game machines, examples of which are described herein. Portal 310 allows attainment of an equilibrium between first wagering game 320 and second wagering game 330. The adjustment of features may be based on a fixed parameter for the combination of the two games. The fixed parameter may be correlated to parameters of first and second wagering games 320, 330. For example, where first wagering game 320 and second wagering game 330 are wagering games that have payout amounts in individual play typically known by a player, portal 310 may allow these typical payout amounts to occur in each of the two wagering games when played in combination by adjusting a frequency of the payouts such that the average payout of the combination of the two wagering games has a predetermined value. In an embodiment, portal 310 may provide for the expected value of first wager game 320 and the expected value of second wagering game 330 to be the same in combination play as in individual play with adjustment of other features or parameters to substantially match a fixed parameter for the combined play. An expected value (EV) is the average number of credits a pay or feature pays on average over the long run. It may be calculated as a percentage of the overall payback of a given game and may be provided by multiplying the average pay of the feature times its probability of occurring. First wagering game 320 and second wagering game 330 may be selected by a player concurrently from a presentation of wagering games on a screen in a wagering game machine. Second wagering game 330 may be selected by a player from a presentation of wagering games in a wagering game machine during play of first wagering game 320. Second wagering game 330 may be selected by a player from a presentation of wagering games in a wagering game machine during the initiation of play in first wagering game 320.
  • FIG. 4 illustrates a block diagram of an embodiment of a portal 410 to couple together a base wagering game 420 and a bonus wagering game 430. Portal 410 may provide instrumentality to control the adjustment of features in base wagering game 420, in bonus wagering game 430, or in both base wagering game 420 and bonus wagering game 430. In an embodiment, portal 410 allows any bonus wagering game in a set of bonus wagering games to be played with base wagering game 420. Base wagering game 420 and bonus wagering game 430 may be played in one or more wagering game machines, examples of which are described herein. Portal 410 allows a sort of equalization between base wagering game 420 and bonus wagering game 430. The adjustment of features may be based on a fixed parameter for the combination of base wagering game 420 and bonus wagering game 430. The fixed parameter may be correlated to parameters of base wagering game 420 and bonus wagering game 430. For example, where base wagering game 420 and bonus wagering game 430 are wagering games that have payout amounts in individual play typically known by a player, portal 410 may allow these typical payout amounts to occur in each of base wagering game 420 and bonus wagering game 430 when played together by adjusting a frequency of the payout such that the average payout of the combination of base wagering game 420 and bonus wagering game 430 has a predetermined value. In an embodiment, portal 410 may provide for the expected value of base wagering game 420 and the expected value of bonus wagering game 430 to be the same in combination play as in individual play with adjustment of other features or parameters to substantially match a fixed parameter for the combined play. Bonus wagering game 430 may be selected by a player from a presentation of bonus wagering games on a screen in a wagering game machine. Bonus wagering game 430 may be selected by a player from a presentation of bonus wagering games in a wagering game machine during initial play and/or subsequent play of base wagering game 420.
  • FIG. 5 illustrates a block diagram of an embodiment of a portal 510 to couple a base wagering game 520 with multiple bonus wagering games 530-1 . . . 530-N. Portal 510 may provide instrumentality to control the adjustment of features in base wagering game 520, in one or more of bonus wagering games 530-1 . . . 530-N, or in base wagering game 520 and one or more of bonus wagering games 530-1 . . . 530-N. Base wagering game 520 and bonus wagering games 530-1 . . . 530-N may be played in one or more wagering game machines, examples of which are described herein. Portal 510 provides for acquiring a balance between base wagering game 520 and bonus wagering games 530-1 . . . 530-N. The adjustment of features may be based on a fixed parameter for the combination of base wagering game 520 and bonus wagering games 530-1 . . . 530-N, where the fixed parameter may be correlated to parameters of base wagering game 520 and bonus wagering games 530-1 . . . 530-N. For example, where base wagering game 520 and bonus wagering games 530-1 . . . 530-N have payout amounts in individual play typically known by a player, portal 510 may allow these typical payout amounts to occur in each of base wagering game 520 and bonus wagering games 530-1 . . . 530-N when played together by adjusting a frequency of the payout such that the average payout of the combination of base wagering game 520 and bonus wagering games 530-1 . . . 530-N has a predetermined value. In an embodiment, portal 510 may provide for the expected value of base wagering game 520 and the expected value of each of bonus wagering games 530-1 . . . 530-N to be the same in combination play as in individual play with adjustment of other features or parameters to substantially match a fixed parameter for the combined play. Bonus wagering games 530-1 . . . 530-N may be selected by a player from a presentation of bonus wagering games on a screen in a wagering game machine. Bonus wagering games 530-1 . . . 530-N may be selected by a player from a presentation of bonus wagering games in a wagering game machine during initial play and/or subsequent play of base wagering game 520. The features/parameters of bonus wagering games may reside in a data library at one or more locations in a wagering game network. Accessibility by a portal to bonus wagering games and/or their features/parameters in the data library may be may be dynamically set, that is, changed, modified, controlled or otherwise regulated in real-time.
  • In various embodiments, a portal may be triggered in a wagering game by the occurrence of an event or selection of the portal as part of the game play. The triggering event may be the occurrence of symbols on one or more pay lines or the occurrence of symbols at random locations on the playing screen of the wagering game machine. A triggering event in a base wagering game may initiate access to bonus wagering games. In an embodiment, the triggering event provides a means for player selection of one or more bonus games. The bonus wagering games may be displayed on the playing screen. Alternatively, various options may be displayed such that the selection of the options generates a bonus game or a set of bonus games. Such options may include, but are not limited to, bonus game volatility, bonus game payout, selection of a bonus game with an associated extra bet, and other options. Volatility is a measure of how a player experiences the pay back of a particular game. Some games pay out more often in smaller amounts. This is known as a low volatility game. Some games pay out less often in larger amounts. This is known as a high volatility game. Such selection may be provided through activation of a touch screen, activation of one or more buttons on a wagering game device or system, clicking of a computer-like mouse, activation of a screen display using electromagnetic stimulus wirelessly generated, or combinations of various selection actions. The data provided to the portal may be generated as information calculated or derived in response to a selection event. Upon identification of one or more bonus wagering games to be played with the base wagering game, a portal may operate as discussed above with respect to portals 310, 410, and 510 or in a variation of these portals.
  • In various embodiments, a portal may use various features/parameters to provide a balance between a base wagering game and one or more bonus wagering games. A portal may maintain one or more features/parameters at substantially fixed values in operation as a conduit between a base wagering game and one or more bonus wagering games. Such features/parameters may include, but are not limited to, the average total payout for the combined play or the expected value of each wagering game involved in the combined play. To maintain an equilibrium in the combined play, a portal may adjust a frequency at which a player may receive a winning event. A frequency adjustment may be provided in adjusting the game volatilities by assigning the probabilities in the underlying game control according to the player selected options. Weighted tables may be used to provide the probabilities associated with the player selection options to meet the balancing constraint used by the portal. An event frequency may be adjusted with the inclusion of a number of free spins, a number of game ending events, time length of the bonus game, or combinations thereof. A game ending event or an event for ending a portion of a game may be realized by the occurrence of a symbol as the result of a player activated spin or other player activated event.
  • In an embodiment, a portal may provide for the combined play of two or more wagering games by control of parameters in these games such that the game play presented to a player on a screen maintains the game play presentation as if the wagering games were played individually. The portal may provide such control by generating a request for an additional wager to transition from one game to the other game. The additional wager may be used to adjust for differences in expected value of the wagering games being played to maintain a substantially fixed expected value for the combined play. In various embodiments, transitions between games may include accumulation of credits to be played at a future time, where the portal controls the storage of information that correlates a player to an accumulated amount of credits and one or more wagering games. Credits may be scaled to a monetary unit.
  • In an embodiment, a portal and associated wagering games may be realized within a wagering network. Use of a portal for a wagering game machine may occur using instrumentality that is distributed among devices or systems that can communicate with the wagering game machine from which activation of the portal occurred. In addition to various embodiments with a portal used in server based gaming (SBG), such portals may be configured on individual wagering game machines. In an embodiment, content used by a portal may be readily movable about a network. In an embodiment, portal content, including such items as identification of wagering games that may be coupled by a portal, may be controlled at a manufacturing stage. In an embodiment, portal content, including such items as identification of wagering games that may be coupled by a portal, may be controlled at one or more casinos. In an embodiment, portal content, including such items as identification of wagering games that may be coupled by a portal, may be controlled at a network control location.
  • Example Operations
  • FIG. 6 illustrates a flow diagram of features of an embodiment of a method for a portal to control adjustment of features to couple together wagering games. At 610, a first wagering game is identified. An identification event may include receiving data or a signal regarding features/parameters of the first wagering game at a portal. The first wagering game may be identified by initiating game play in a specific wagering game machine, by selecting the first wagering game from multiple wagering games available, or a combination thereof. Such selection may be provided through activation of a touch screen, activation of one or more buttons on a wagering game device or system, clicking of a computer-like mouse, activation of a screen display using electromagnetic stimulus wirelessly generated, or combinations of various selection actions. The data provided to the portal may be generated as information calculated or derived in response to a selection event. A set of features/parameters may be associated with the first wagering game.
  • At 620, a second wagering game is identified. The second wagering game may be selected from a list or presentation of multiple wagering games provided in the first wagering game. The second wagering game may be selected as the result of a player's selection of options presented in the first wagering game. Such options may include, but are not limited to, bonus game volatility, bonus game payout, selection of a bonus game with an associated extra bet, and other options. Such selection may be provided through activation of a touch screen, activation of one or more buttons on a wagering game device or system, clicking of a computer-like mouse, activation of a screen display using electromagnetic stimulus wirelessly generated, or combinations of various selection actions. The second wagering game may be a bonus wagering game in a set of bonus wagering games. Multiple bonus games may be combined with a base wagering game by the portal. The second wagering game may be another wagering game with an additional wager correlated to combining play with the first wagering game. A set of features/parameters may be associated with the second wagering game.
  • At 630, features of the first wagering game, features of the second wagering game, or features of the first wagering game and features of the second wagering game may be adjusted to fix a parameter of the combination of the first wagering game and the second wagering game. Such a parameter may be correlated to a relationship between parameters of the first and second wagering games. The portal may adjust various features to maintain, at a substantially fixed value, an expected value in each of the wagering games coupled by the portal. The portal may adjust various features to maintain, at a substantially fixed value, an average total payout of the combination of wagering games coupled by the portal. The portal may adjust the frequency at which a winning event occurs in the combination of games. The portal may adjust the frequency at which a winning event occurs in one or more of the wagering games in the play combination. The portal may adjust the inclusion of a number of free spins, a number of game ending events, time length of the bonus game, or combinations thereof in one or more wagering games in the play combination.
  • Example Wagering Game Network
  • FIG. 7 shows a block diagram illustrating an embodiment of a wagering game network 700, according to example embodiments of the invention. Wagering game network 700 may include multiple casinos 712 connected to a communications network 714.
  • Each casino 712 may include a local area network 716, which may include a wireless access point 704, wagering game machines 702, and a wagering game server 706 that may serve wagering games over the local area network 716. Wireless access point 704 may control routing on both wireless communication channels and wired communication channels. Such a wireless access point 704 may be realized as a router capable of routing signals between and among wired devices, wireless devices, and devices having wired and wireless capability. In a non-wireless environment, wireless access point 704 may be replaced by a routing device. Local area network 716 may include wireless communication links 710 and wired communication links 708. The wired and wireless communication links 708, 710 may employ any suitable connection technology, such as Bluetooth, 802.11, Ethernet, public switched telephone networks, SONET, etc. In an embodiment, the wagering game server 706 may serve wagering games and/or distribute content to devices located in other casinos 712 or at other locations on communications network 714.
  • Wagering game machines 702 and wagering game server 706 may include hardware and machine-readable media including instructions for performing embodiments of the operations described herein.
  • Wagering game machines 702 described herein may take any suitable form, such as floor standing models, handheld mobile units, bartop models, workstation-type console models, etc. Further, wagering game machines 702 may be primarily dedicated for use in conducting wagering games, or may include non-dedicated devices, such as mobile phones, personal digital assistants, personal computers, etc. In an embodiment, the wagering game network 700 may include other network devices, such as accounting servers, wide area progressive servers, player tracking servers, and/or other devices suitable for use in connection with embodiments of the invention.
  • In various embodiments, wagering game machines 702 and wagering game servers 706 work together such that wagering game machine 702 may be operated as a thin, thick, or intermediate client. For example, one or more elements of game play may be controlled by wagering game machine 702 (client) or the wagering game server 706 (server). Game play elements may include executable game code, lookup tables, configuration files, game outcome, audio or visual representations of the game, game assets or the like. In a thin-client example, wagering game server 706 may perform functions such as determining game outcome or managing assets, while wagering game machine 702 may be used merely to present the graphical representation of such outcome or asset modification to the user (e.g., player). In a thick-client example, game outcome may be determined locally (e.g., at wagering game machine 702) and then communicated to wagering game server 706 for recording or managing a player's account.
  • Similarly, functionality not directly related to game play may be controlled by wagering game machine 702 (client) or the wagering game server 706 (server) in embodiments. For example, power conservation controls that manage a display screen's light intensity may be managed centrally (e.g., by wagering game server 706) or locally (e.g., by wagering game machine 702). Other functionality not directly related to game play may include presentation of advertising, software or firmware updates, system quality or security checks, etc.
  • Example Wireless Environment
  • In some embodiments, wireless access point 704 and wagering game machines 702 may communicate using orthogonal frequency division multiplexed (OFDM) communication signals over a multicarrier communication channel. The multicarrier communication channel may be within a predetermined frequency spectrum and may include multiple orthogonal subcarriers. In some embodiments, the multicarrier signals may be defined by closely spaced OFDM subcarriers. Each subcarrier may have a null at substantially a center frequency of the other subcarriers and/or each subcarrier may have an integer number of cycles within a symbol period. In some embodiments, wireless access point 704 and wagering game machines 702 may communicate in accordance with a broadband multiple access technique, such as orthogonal frequency division multiple access (OFDMA). In some embodiments, wireless access point 704 and wagering game machines 702 may communicate using spread-spectrum signals.
  • In some embodiments, wireless access point 704 may be part of a communication station, such as wireless local area network (WLAN) communication station including a Wireless Fidelity (WiFi) communication station, or a WLAN access point (AP). In these embodiments, wagering game machines 702 may be part of a mobile station, such as WLAN mobile station or a WiFi mobile station.
  • In some other embodiments, wireless access point 704 may be part of a broadband wireless access (BWA) network communication station, such as a Worldwide Interoperability for Microwave Access (WiMax) communication station, as wireless access point 704 may be part of almost any wireless communication device. In these embodiments, wagering game machines 702 may be part of a BWA network communication station, such as a WiMax communication station.
  • In some embodiments, any of wagering game machines 702 may be part of a portable wireless communication device, such as a personal digital assistant, a laptop or portable computer with wireless communication capability, a web tablet, a wireless telephone, a wireless headset, a pager, an instant messaging device, a digital camera, a television, or other device that may receive and/or transmit information wirelessly.
  • In some embodiments, the frequency spectrums for the communication signals transmitted and received by wireless access point 704 and wagering game machines 702 may include a 5 gigahertz (GHz) frequency spectrum, a 2.4 GHz frequency spectrum, or other frequency spectrum. In these embodiments, the 5 GHz frequency spectrum may include frequencies ranging from approximately 4.9 to 5.9 GHz, and the 2.4 GHz spectrum may include frequencies ranging from approximately 2.3 to 2.5 GHz, but other frequency spectrums are also equally suitable. In some BWA network embodiments, the frequency spectrum for the communication signals may include frequencies between 2 and 11 GHz.
  • In some embodiments, wireless access point 704 and wagering game machines 702 may communicate RF signals in accordance with specific communication standards, such as the Institute of Electrical and Electronics Engineers (IEEE) standards including IEEE 802.11(a), 802.11(b), 802.11(g), 802.11 (h) and/or 802.11 (n) standards and/or proposed specifications for wireless local area networks, but they may also be suitable to transmit and/or receive communications in accordance with other techniques and standards. In some BWA network embodiments, wireless access point 704 and wagering game machines 702 may communicate RF signals in accordance with the IEEE 802.16-2004 and the IEEE 802.16(e) standards for wireless metropolitan area networks (WMANs) including variations and evolutions thereof. However, they may also be suitable to transmit and/or receive communications in accordance with other techniques and standards. For more information with respect to the IEEE 802.11 and IEEE 802.16 standards, please refer to “IEEE Standards for Information Technology—Telecommunications and Information Exchange between Systems”—Local Area Networks—Specific Requirements—Part 11 “Wireless LAN Medium Access Control (MAC) and Physical Layer (PHY), ISO/IEC 8802-11: 1999”, and Metropolitan Area Networks—Specific Requirements—Part 16: “Air Interface for Fixed Broadband Wireless Access Systems,” May 2005 and related amendments/versions. In some embodiments, wireless access point 704 and wagering game machines 702 may include one or more antennas (not shown). These antennas may include directional or omnidirectional antennas, including, for example, dipole antennas, monopole antennas, patch antennas, loop antennas, microstrip antennas or other types of antennas suitable for transmission of the RF signals. In some multiple-input, multiple-output (MIMO) embodiments, two or more antennas may be used. In some embodiments, instead of two or more antennas, a single antenna with multiple apertures may be used. In these multiple aperture embodiments, each aperture may be considered a separate antenna. In some multi-antenna embodiments, each antenna may be effectively separated to take advantage of spatial diversity and the different channel characteristics that may result between each of the antennas and another wireless communication device. In some multi-antenna embodiments, the antennas of a device may be separated by up to 1/10 of a wavelength or more.
  • In some embodiments, handoffs between different wireless access points 704 and one of wagering game machines 702 may be performed based on a signal-to-noise ratio (SNR), a signal-to-noise and interference ratio (SNIR), a bit-error rate (BER), or an energy per received bit.
  • In some embodiments, wireless access point 704 and wagering game machines 702 may communicate in accordance with standards such as the Pan-European mobile system standard referred to as the Global System for Mobile Communications (GSM). In some embodiments, wireless access point 704 and wagering game machines 702 may also communicate in accordance with packet radio services such as the General Packet Radio Service (GPRS) packet data communication service. In some embodiments, wireless access point 704 and wagering game machines 702 may communicate in accordance with the Universal Mobile Telephone System (UMTS) for the next generation of GSM, which may, for example, implement communication techniques in accordance with 2.5G and third generation (3G) wireless standards (See 3GPP Technical Specification, Version 3.2.0, March 2000, for example). In some of these embodiments, wireless access point 704 and wagering game machines 702 may provide packet data services (PDS) utilizing packet data protocols (PDP). In other embodiments, wireless access point 704 and wagering game machines 702 may communicate in accordance with other standards or other air-interfaces including interfaces compatible with the enhanced data for GSM evolution (EDGE) standards (see 3GPP Technical Specification, Version 3.2.0, March 2000, for example).
  • In other embodiments, wireless access point 704 and wagering game machines 702 may communicate in accordance with a short-range wireless standard, such as the Bluetooth™ short-range digital communication protocol. Bluetooth™ wireless technology is a de facto standard, as well as a specification for small-form factor, low-cost, short-range radio links between mobile PCs, mobile phones, and other portable devices. (Bluetooth is a trademark owned by Bluetooth SIG, Inc.) In other embodiments, wireless access point 704 and wagering game machines 702 may communicate in accordance with an ultra-wideband (UWB) communication technique where a carrier frequency is not used. In other embodiments, wireless access point 704 and wagering game machines 702 may communicate in accordance with an analog communication technique. In other embodiments, wireless access point 704 and wagering game machines 702 may communicate in accordance with an optical communication technique, such as the Infrared Data Association (IrDA) standard. In some embodiments, wireless access point 704 and wagering game machines 702 may communicate in accordance with the Home-RF standard which may be in accordance with a Home-RF Working Group (HRFWG) standard.
  • Example Wagering Game Machines Example Wagering Game Machine
  • FIG. 8 illustrates an embodiment of a wagering game machine 800 in which a wagering game generated in accordance with an embodiment of the present invention may be displayed and/or initiated. Wagering game machine 800 may be used in gaming establishments, such as casinos. In various embodiments, wagering game machine 800 may be any type of wagering game machine and may have varying structures and methods of operation. For example, wagering game machine 800 may be an electromechanical wagering game machine configured to play mechanical slots, or it may be an electronic wagering game machine configured to play video casino games, such as blackjack, slots, keno, poker, blackjack, roulette, video role playing games having wagering content, etc.
  • Wagering game machine 800 may include a housing 812 having input devices that may include value input devices 818 and a player input device 824. For output, wagering game machine 800 may include a primary display 814 for displaying information about a basic wagering game. Primary display 814 may also display information about a bonus wagering game and a progressive wagering game. A progressive wagering game is associated with a progressive award, which is an award that starts with a base reset amount, in which, subsequently, a small percentage of each player's bet is added to this award until a player triggers the pay event, where the reward resets back to its original amount. A stand alone progressive award is a progressive award that is for one game only. A local area progressive award is a progressive award that is linked to games within a casino. A wide area progressive award is a progressive award that is linked to an entire gaming jurisdiction, such as an entire state.
  • Wagering game machine 800 also may include a secondary display 816 for displaying wagering game events, wagering game outcomes, and/or signage information. While some components of wagering game machine 800 are described herein, numerous other elements may exist and may be used in any number or combination to create varying forms of wagering game machine 800.
  • Value input devices 818 may take any suitable form and may be located on the front of housing 812. Value input devices 818 may receive currency and/or credits inserted by a player. Value input devices 818 may include coin acceptors for receiving coin currency and bill acceptors for receiving paper currency. Furthermore, value input devices 818 may include ticket readers or barcode scanners for reading information stored on vouchers, cards, or other tangible portable storage devices. The vouchers or cards may authorize access to central accounts, which may transfer money to wagering game machine 800.
  • Player input device 824 may include multiple push buttons on a button panel 826 for operating wagering game machine 800. In addition, or alternatively, player input device 824 may include a touch screen 828 mounted over primary display 814 and/or secondary display 816.
  • The various components of wagering game machine 800 may be connected directly to, or contained within, housing 812. Alternatively, some components of the wagering game machine may be located outside of housing 812, while being communicatively coupled with wagering game machine 800 using any suitable wired or wireless communication technology.
  • The operation of the basic wagering game may be displayed to the player on primary display 814. Primary display 814 may also display a bonus game associated with the basic wagering game. Primary display 814 may include a cathode ray tube (CRT), a high resolution liquid crystal display (LCD), a plasma display, light emitting diodes (LEDs), or any other type of display suitable for use in wagering game machine 800. Alternatively, primary display 814 may include a number of mechanical reels to display the outcome. Wagering game machine 800 may be an “upright” version, as shown in FIG. 8, in which primary display 814 is oriented vertically relative to the player. Alternatively, wagering game machine 800 may be a “slant-top” version in which primary display 814 is slanted at about a thirty-degree angle toward the player of wagering game machine 800. In an embodiment, wagering game machine 800 may exhibit any suitable form factor, such as a free standing model, bartop model, mobile handheld model, or workstation console model.
  • A player begins playing a basic wagering game by making a wager via value input device 818. The player may initiate play by using the player input device's buttons or touch screen 828. The basic game may include arranging multiple symbols along a pay line 832, which indicates one or more outcomes of the basic game. Pay line 832 may be realized as multiple pay lines. Pay line 832 need not be limited to horizontal lines, but may be arranged in a variety of ways including diagonal lines, vertical lines, or zigzag lines. Such outcomes may be randomly selected in response to player input. One of the outcomes, which may include any variation or combination of symbols, may trigger a bonus game.
  • In some embodiments, wagering game machine 800 may also include an information reader 852, which may include a card reader, ticket reader, bar code scanner, RFID transceiver, or computer readable storage medium interface. In some embodiments, information reader 852 may be used to award complimentary services, restore game assets, track player habits, etc.
  • Example Wagering Game Machine
  • FIG. 9 illustrates an example embodiment of a wagering game machine 900 in which a wagering game generated in accordance with an embodiment of the present invention may be displayed and/or initiated. Like free standing wagering game machines, in a handheld or mobile form, wagering game machine 900 may include any suitable electronic device configured to play video casino games, such as blackjack, slots, keno, poker, blackjack, roulette, and video role playing games having wagering content. Wagering game machine 900 may include a housing 912 having input devices such as a value input device 918 and a player input device 924. For output, wagering game machine 900 may include a primary display 914, a secondary display 916, one or more speakers 917, one or more player-accessible ports 919 (e.g., an audio output jack for headphones, a video headset jack, etc.), and other I/O devices and ports, which may or may not be player-accessible. Wagering game machine 900 may include a secondary display 916 that is rotatable relative to primary display 914. Optional secondary display 916 may be fixed, movable, and/or detachable/attachable relative to primary display 914. Either primary display 914 and/or secondary display 916 may be configured to display any portion or feature of a non-wagering game, wagering game, secondary game, bonus game, progressive wagering game, group game, shared-experience game or event, game event, game outcome, scrolling information, text messaging, emails, alerts or announcements, broadcast information, subscription information, and wagering game machine status.
  • Player-accessible value input device 918 may include, for example, a slot located on the front, side, or top of housing 912 configured to receive credit from a stored-value card (e.g., casino card, smart card, debit card, credit card, etc.) inserted by a player. The player-accessible value input device 918 may also include a sensor (e.g., an RF sensor) configured to sense a signal (e.g., an RF signal) output by a transmitter (e.g., an RF transmitter) carried by a player. The player-accessible value input device 918 may also, or alternatively, include a ticket reader or barcode scanner for reading information stored on a credit ticket, a card, or other tangible portable credit or funds storage device. The credit ticket or card may also authorize access to a central account, which may transfer money to wagering game machine 900.
  • Still other player-accessible value input devices 918 may make use of touch keys 930 on the touch-screen display (e.g., primary display 914 and/or secondary display 916) or player input devices 924. In an embodiment, upon entry of player identification information and secondary authorization information (e.g., a password, PIN number, stored value card number, predefined key sequences, etc.), the player may be permitted to access a player's account. As an optional security feature, wagering game machine 900 may be configured to permit a player to only access an account the player has specifically set up for wagering game machine 900. Other conventional security features may also be utilized, for example, to prevent unauthorized access to a player's account, to minimize an impact of any unauthorized access to a player's account, or to prevent unauthorized access to any personal information or funds temporarily stored on wagering game machine 900.
  • Player-accessible value input device 918 may itself include or utilize a biometric player information reader which permits the player to access available funds on a player's account, either alone or in combination with another of the aforementioned player-accessible value input devices 918. In an embodiment where player-accessible value input device 918 includes a biometric player information reader, transactions may be authorized by a biometric reading from the biometric device, which may include multiple biometric readings. Such transactions may include, for example, an input of value to wagering game machine 900, a transfer of value from a player account or source to an account associated with wagering game machine 900, or the execution of another transaction.
  • Alternatively, to enhance security, a transaction may be optionally enabled only by a two-step process in which a secondary source confirms the identity indicated by a primary source. For example, player-accessible value input device 918 may include a biometric player information reader that may use a confirmatory entry from another biometric player information reader 952, or from another source, such as a credit card, debit card, player ID card, fob key, PIN number, password, hotel room key, etc. Thus, a transaction may be enabled by, for example, a combination of the personal identification input (e.g., biometric input) with a secret PIN number, or a combination of a biometric input with a fob input, or a combination of a fob input with a PIN number, or a combination of a credit card input with a biometric input. Any two independent sources of identity, one of which is secure or personal to the player (e.g., biometric readings, PIN number, password, etc.) may be utilized to provide enhanced security prior to the electronic transfer of any funds. Value input device 918 may be provided remotely from wagering game machine 900.
  • Player input device 924 may include multiple push buttons on a button panel for operating wagering game machine 900. In addition, or alternatively, player input device 924 may include a touch screen mounted to a primary display 914 and/or secondary display 916. The touch screen may be matched to a display screen having one or more selectable touch keys 930 selectable by a user's touching of the associated area of the screen using a finger or a tool, such as a stylus pointer. A player enables a desired function either by touching the touch screen at an appropriate touch key 930 or by pressing an appropriate push button on the button panel. Touch keys 930 may be used to implement the same functions as push buttons. Alternatively, push buttons 932 may provide inputs for operating one part of the game, while touch keys 930 may allow for input needed for another part of the game. The various components of wagering game machine 900 may be connected directly to, or contained within, housing 912 or may be located outside housing 912 and connected to housing 912 via a variety of wired (tethered) or wireless connection methods. Thus, wagering game machine 900 may be configured as a single unit or as multiple interconnected (e.g., wireless connections) parts, which may be arranged to suit a player's preferences.
  • The operation of the basic wagering game on wagering game machine 900 may be displayed to the player on primary display 914. Primary display 914 may also display one or more bonus games associated with the basic wagering game. Primary display 914 may take the form of a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in wagering game machine 900. The size of primary display 914 may vary from, for example, about a 2-3″ display to a 15″ or 17″ display. In some embodiments, primary display 914 is a 7″-10″ display. However, primary display 914 is not limited to the above sizes. In an embodiment, the size of the primary display may be increased. Optionally, coatings or removable films or sheets may be applied to the display to provide desired characteristics (e.g., anti-scratch, anti-glare, bacterially-resistant and anti-microbial films, etc.). In various embodiments, primary display 914 and/or secondary display 916 may have a 16:9 aspect ratio or other aspect ratio (e.g., 4:3). Primary display 914 and/or secondary display 916 may also each have different resolutions, different color schemes, and different aspect ratios.
  • As with free standing embodiments, a player begins play of the basic wagering game on wagering game machine 900 by making a wager (e.g., via value input device 918 or an assignment of credits stored on the handheld gaming machine via touch screen keys 930, player input device 924, or buttons 932) on wagering game machine 900. In various embodiments, a wagering game may include multiple symbols arranged in an array and may include at least one pay line 928 that indicates one or more outcomes of the wagering game. Pay line 928 may be realized as multiple pay lines. Pay line 928 may be horizontal lines or may be arranged in a variety of ways, including diagonal lines, vertical lines, or zigzag lines. Such outcomes may be randomly selected in response to the wagering input by the player. One or more randomly selected outcomes may be a start-bonus outcome, which may include any variations of symbols or symbol combinations triggering a bonus game.
  • In various embodiments, player-accessible value input device 918 of wagering game machine 900 may double as a player information reader 952 that allows for identification of a player by reading a card with information indicating the player's identity (e.g., reading a player's credit card, player ID card, smart card, etc.). Player information reader 952 may alternatively or also include a bar code scanner, RFID transceiver or computer readable storage medium interface. In an embodiment, player information reader 952 may include a biometric sensing device.
  • In the above detailed description, reference may be made to specific examples by way of drawings and illustrations. It is to be understood that the above description is intended to be illustrative, and not restrictive, and that the phraseology or terminology employed herein is for the purpose of description and not of limitation. These examples are described in sufficient detail to enable those skilled in the art to practice embodiments of the inventive subject matter, and serve to illustrate how the inventive subject matter may be applied to various purposes or embodiments. Other embodiments may be included within the inventive subject matter, as logical, mechanical, electrical, and other changes may be made to the example embodiments described herein. The various embodiments are not necessarily mutually exclusive, as some embodiments may be combined with one or more other embodiments to form new embodiments. Features or limitations of various embodiments described herein do not limit the inventive subject matter as a whole, and any reference to the invention, its elements, operation, and application are not limiting as a whole, but serve only to define these example embodiments. The above detailed description does not, therefore, limit embodiments of the invention.

Claims (23)

1. A method comprising:
identifying a first wagering game correlated to a wagering game unit, the first wagering game having a first parameter;
identifying a second wagering game from a plurality of wagering games, the second wagering game having a second parameter; and
adjusting features of the first wagering game, features of the second wagering game, or features of the first wagering game and features of the second wagering game, the features adjusted to match a fixed parameter of the combination of the first wagering game and the second wagering game, the parameter correlated to a relationship between the first parameter and the second parameter.
2. The method of claim 1, wherein the method includes setting the fixed parameter of the combination to a sum of the first parameter and the second parameter.
3. The method of claim 2, wherein setting the fixed parameter of the combination to a sum of the first parameter and the second parameter includes setting an expected value of the combination to the sum of an expected value of the first wagering game and an expected value of the second wagering game.
4. The method of claim 1, wherein identifying a first wagering game includes obtaining information associated with a base wagering game.
5. The method of claim 4, wherein adjusting features includes adjusting a frequency of a payout for the base wagering game.
6. The method of claim 1, wherein identifying a second wagering game includes obtaining information associated with a selected bonus wagering game.
7. The method of claim 6, wherein adjusting features includes adjusting a frequency of a payout for the selected bonus wagering game.
8. A machine-readable medium having machine-executable instructions that, when performed by a machine, cause the machine to:
identify a first wagering game having a first parameter, the first wagering game correlated to a wagering game unit;
identify a second wagering game from a plurality of wagering games, the second wagering game having a second parameter; and
adjust features of the first wagering game, features of the second wagering game, or features of the first wagering game and features of the second wagering game, the features adjusted to match a parameter of the combination of the first wagering game and the second wagering game, the parameter correlated to a relationship between the first parameter and the second parameter.
9. The machine-readable medium of claim 8, wherein the instructions include fixing an expected value of the combination to a sum of an expected value of the first wagering game and an expected value of the second wagering game.
10. The machine-readable medium of claim 8, wherein to identify a first wagering game includes obtaining information associated with a base wagering game.
11. The machine-readable medium of claim 10, wherein to adjust features includes adjusting a frequency of a payout for the base wagering game.
12. The machine-readable medium of claim 8, wherein to identify a second wagering game includes obtaining information associated with a selected bonus wagering game.
13. The machine-readable medium of claim 12, wherein to adjust features includes adjusting a frequency of a payout for the selected bonus wagering game.
14. An apparatus comprising:
a portal to control adjustment of a feature of a first wagering game, a feature of a second wagering game, or features of the first wagering game and the second wagering game, the adjustment matched to a fixed parameter of the combination of the first wagering game and the second wagering game, the parameter correlated to a relationship between the first parameter and the second parameter, the first wagering game and/or second wagering game being correlated to a wagering game unit operable to receive a wager.
15. The apparatus of claim 14, wherein the portal is configured to control the adjustment based on fixation of an expected value of the combination of the first wagering game and the second wagering game to a sum of an expected value of the first wagering game and an expected value of the second wagering game.
16. The apparatus of claim 14, wherein the first wagering game is a base wagering game and the second wagering game is a bonus wagering game.
17. The apparatus of claim 16, wherein the adjustment includes an adjustment of a frequency of a payout for the base wagering game.
18. The apparatus of claim 16, wherein the adjustment includes an adjustment of a frequency of a payout for the bonus wagering game.
19. A system comprising:
a wagering game unit operable to receive a wager in association with a wagering game;
a portal to control adjustment of a feature of a first wagering game, a feature of a second wagering game, or features of the first wagering game and the second wagering game, the adjustment matched to a fixed parameter of the combination of the first wagering game and the second wagering game, the parameter correlated to a relationship between the first parameter and the second parameter; and
a communication structure to couple the wagering game unit to the portal.
20. The system of claim 19, wherein the first wagering game is a base wagering game and the second wagering game is a bonus wagering game.
21. The system of claim 19, wherein the communication structure includes a bus.
22. The system of claim 19, wherein the communication structure includes interfaces to operate with a wireless network.
23. The system of claim 19, wherein the wagering game unit and the portal are remote from each other.
US12/514,019 2006-11-10 2007-11-08 Portal for wagering games Abandoned US20090305776A1 (en)

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