US20100230900A1 - Rock and roll craps - Google Patents

Rock and roll craps Download PDF

Info

Publication number
US20100230900A1
US20100230900A1 US12/381,895 US38189509A US2010230900A1 US 20100230900 A1 US20100230900 A1 US 20100230900A1 US 38189509 A US38189509 A US 38189509A US 2010230900 A1 US2010230900 A1 US 2010230900A1
Authority
US
United States
Prior art keywords
craps
bets
roll
players
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US12/381,895
Inventor
Gilberto Aguilera
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US12/381,895 priority Critical patent/US20100230900A1/en
Publication of US20100230900A1 publication Critical patent/US20100230900A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0415Details of dice, e.g. non-cuboid dice
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0415Details of dice, e.g. non-cuboid dice
    • A63F2009/0431Details of dice, e.g. non-cuboid dice eight-sided

Definitions

  • Rock and Roll Craps is a new game of chance similar to Craps but with variations and improvements as to the manner in which results of wagers are obtained, as to the type of wagers that can be made, and as to the amount of wagers that can be made.
  • Dice are not used in Rock and Roll Craps, instead two octahedrons are utilized.
  • All bets are one dollar each but one or more single 5 dollar bets or five or more separate one dollar bets meet the table minimum requirement.
  • the stickman and the shooter are the only two people at the table who handle the octahedrons.
  • the player throwing the octahedrons is called the shooter and he must have a bet on the PASS LINE to qualify as a shooter.
  • the shooter must throw the two octahedrons the full length of the table, must throw them together at the same time and must use one hand only to make them bounce off the inner side of the table wall farthest away from him.
  • the first roll is announced by the stickman as the come out roll so the first throw by the shooter is called the “come out roll”.
  • the point is marked by the dealers.
  • Any number rolled other than the point or a 7 either decides some bets or awaits for the next roll and the same shooter continues to roll, this sequence is repeated over and over.
  • a roll of 13 is out of play, so every time the roll is 13 which is considered an unlucky number by most people, the action is voided and the shooter must roll again until he rolls a number other than 13.
  • the players themselves may position their own bets on PASS LINE, FIELD and JACKPOT bets at any time either before or after the point is established.
  • the dealers and the stickman make sure that all bets are positioned in their correct locations with respect to each players' station around the table and check also that each players location is within his station around the table.
  • Players may take odds on PLACE and on PASS LINE bets after the point has been established, these additional odds bets may be less than but not more than 5 times the amount of the original bet.
  • the PASS LINE bets win when the shooter rolls his point and lose when the shooter rolls a 7.
  • PLACE bets win when the point is rolled, lose if the roll is a 7. If any other number is rolled PLACE bets neither lose nor win they await the next roll for a decision.
  • FIELD bets lose if the roll is a number other than 2, 3, 4, 9, 10, or 12.
  • the JACKPOT is funded by the bank starting with one hundred dollars and thereafter the bank adds 5 dollars every time a shooter's turn is completed.
  • JACKPOT is excluded from the roll of 7 as a loss, so it continues to accumulate until it is eventually won.
  • the management reserves the right to alter above rules and format with the prior written consent of the Inventor.
  • the management also reserves the unrestricted right to establish all pay offs.
  • PLACE bets are positioned only by the dealers on behalf of the players either before or after the come out roll.
  • PROPOSITION bets are positioned only by the stickman on behalf of the players either before or after the come out roll.
  • FIG. 1 Top view of table
  • FIG. 2 Top view center of table
  • FIG. 3 Perspective of Octahedron

Abstract

Rock and Roll Craps is a new game of chance similar to the game of Craps but with variations and improvements as to the manner in which outcome of wagers is obtained, the type of wagers available, and the dollar amount that can be wagered.
Dice are not used in Rock and Roll Craps, instead two octahedrons are utilized.
Excluded from Rock and Roll Craps are the harder to understand Craps bets: Come, Don' Come and Don't Pass.
Variations introduced by Rock and Roll Craps constitute an improvement in these ways:
  • 1) The use of octahedrons instead of dice offers a greater variety of results.
  • 2) The game is easier to understand by eliminating some of the more complex Craps bets.
  • 3) The bets choices for players is amplified.
  • 4) The players have a better chance to win larger pay offs while the house profit percentage is retained.

Description

    DESCRIPTION OF INVENTION
  • Rock and Roll Craps is a new game of chance similar to Craps but with variations and improvements as to the manner in which results of wagers are obtained, as to the type of wagers that can be made, and as to the amount of wagers that can be made.
  • Dice are not used in Rock and Roll Craps, instead two octahedrons are utilized.
  • Excluded also from Rock and Roll Craps are the more difficult to understand Craps bets: COME DON'T COME and DON' PASS
  • The variations introduced by Rock and Roll Craps constitute an improvement in the following ways:
    • 1) The use of octahedrons instead of dice offers a greater variety of results.
    • 2) Some of the more complex bets of Craps are eliminated to make the game easier to understand.
    • 3) The players' choices of bets has been amplified.
    • 4) The players have a better chance to win larger pay offs while the house percentage of profit is retained.
    EQUIPMENT
    • a) Table: kidney bean shaped with a railing 6″ wide which protrudes 12″ above the playing surface and provides 14 players' stations. Table dimensions: 14 Ft. wide
      • 6 Ft. deep
      • 38″ high
      • The players' stations are numbered 2 through 16, this way of numbering them is dictated by two facts:
      • First: the least number total that can be rolled with the octahedrons is two.
      • Second: the number 13 is excluded as it is considered an unlucky number by most people.
      • The following bets are displayed color printed on the table:
      • PASS LINE
      • PLACE
      • FIELD
      • JACKPOT
      • PROPOSITION BETS (located in the middle of the table)
    • b) OCTAHEDRONS: two, 8-sided solids with 8 plane surfaces each surface displaying a different number from 1 through 8.
    Personnel:
    • a) The stickman controls the tempo of the game, announces the outcome of each octahedron roll, positions PROPOSITION bets on behalf of the players and slides the octahedrons to the shooter.
    • b) The dealers (2) help direct and oversee the game, position PLACE bets on behalf of the players, collect all losers bets, and pay all winners bets.
    • c) The boxman supervises the game, handles currency and resolves all disputes. His decisions are final.
    • d) The players.
    Rules of Rock and Roll Craps:
  • Table limits: Minimum: Five dollars
      • Maximum: One thousand dollars
  • All bets are one dollar each but one or more single 5 dollar bets or five or more separate one dollar bets meet the table minimum requirement.
  • All bets are one roll bets except as otherwise provided below.
  • The stickman and the shooter are the only two people at the table who handle the octahedrons.
  • The player throwing the octahedrons is called the shooter and he must have a bet on the PASS LINE to qualify as a shooter.
  • The shooter must throw the two octahedrons the full length of the table, must throw them together at the same time and must use one hand only to make them bounce off the inner side of the table wall farthest away from him.
  • After all bets are positioned the shooter starts the game with his first roll or throw.
  • The first roll is announced by the stickman as the come out roll so the first throw by the shooter is called the “come out roll”.
  • If the shooter rolls a 7 or 11 on his first or “come out roll” all PASS LINE bets win automatically and after new bets are positioned the same shooter rolls again.
  • If the shooter rolls 2, 3 or 12 on his come out roll all PASS LINE bets lose automatically and after the new bets are positioned the same shooter rolls again.
  • If the shooter on his come out roll throws a 4, 5, 6, 8, 9 or 10 the shooter has thus established his point and he rolls again to try to roll his point before rolling a 7.
  • The point is marked by the dealers.
  • Any number rolled other than the point or a 7 either decides some bets or awaits for the next roll and the same shooter continues to roll, this sequence is repeated over and over.
  • When the shooter rolls a 7 all bets on the table lose, except bets on ANY 7 which automatically win and bets on JACKPOT which await the next roll for a decision.
  • After rolling a 7 the shooter's turn is completed and the stickman slides the octahedrons to another player who becomes the new shooter.
  • A roll of 13 is out of play, so every time the roll is 13 which is considered an unlucky number by most people, the action is voided and the shooter must roll again until he rolls a number other than 13.
  • The players themselves may position their own bets on PASS LINE, FIELD and JACKPOT bets at any time either before or after the point is established.
  • Only the dealers are allowed to position PLACE bets on behalf of the players before or after the come out roll.
  • Only the stickman is allowed to position PROPOSITION bets on behalf of the players before or after the come out roll.
  • The dealers and the stickman make sure that all bets are positioned in their correct locations with respect to each players' station around the table and check also that each players location is within his station around the table.
  • Players may take odds on PLACE and on PASS LINE bets after the point has been established, these additional odds bets may be less than but not more than 5 times the amount of the original bet.
  • The PASS LINE bets win when the shooter rolls his point and lose when the shooter rolls a 7.
  • PLACE bets win when the point is rolled, lose if the roll is a 7. If any other number is rolled PLACE bets neither lose nor win they await the next roll for a decision.
  • FIELD bets win if the roll is 2, 3, 4, 9, 10, 11 or 12 and if the number rolled is a 2 or a 12 FIELD bets get paid triple.
  • FIELD bets lose if the roll is a number other than 2, 3, 4, 9, 10, or 12.
  • HARDWAY bets win if the shooter rolls 4, 6, 8, or 10 the “hard way” that is: rolls a pair of Twos, Threes, Fours or Fives before rolling a 7 or any other number combination that makes the total 4, 6, 8 or 10.
  • The JACKPOT is funded by the bank starting with one hundred dollars and thereafter the bank adds 5 dollars every time a shooter's turn is completed.
  • JACKPOT is excluded from the roll of 7 as a loss, so it continues to accumulate until it is eventually won.
  • If there are multiple JACKPOT winners it is evenly split with odd residue if any to remain as part of the new JACKPOT start up fund.
  • In Rock and Roll Craps every time the shooter rolls his point the stickman slides back to him the octahedrons and this time the shooter rolls not to decided some bets but to identify a players' station around the table.
  • Since there may or may not be a player at the selected station this action results in:
    • a) player identified gets paid a 25 dollars bonus.
    • b) if there is no player at the selected station the action is voided and regular play resumes.
    • c) If the number rolled is 16, then:
      • a) The JACKPOT is won. And:
      • b) If there is a player at station 16 he gets paid also the 25 dollars bonus.
  • The management reserves the right to alter above rules and format with the prior written consent of the Inventor.
  • The management also reserves the unrestricted right to establish all pay offs.
  • Pay offs:
  • PASS LINE bets even money plus odds
    PLACE bets even money plus odds
    FIELD bets even money if roll is
    2,3,4,9,10,11,12 2, 3, 4, 9, 10, 11, 12 PLUS
    triple pay if roll is 2 or 12
    JACKPOT amount accumulated
    Hard 4 10 for 1
    Hard 6 16 for 1
    Hard 8 16 for 1
    Hard 10 10 for 1
    2 and 12 36 for 1
    3 and 11 21 for 1
    ANY 7 15 for 1
    ANY CRAPS
    (2, 3 or 12) 11 for 1
    14 14 for 1
    15 15 for 1
    If 14 and 15 are both 14 and 15 are
    consecutive rolls paid 50 for 1
    • NOTE: Two new bets are added: 14 and 15 these bets win when the shooter rolls his point; roll 14 or 15 and lose when the roll is a 7.
      • If any number other than the point a 14 or a 15 or a 7 is rolled these bets await the next roll for a decision.
      • When 14 and 15 are consecutive rolls the bets are paid 50 for 1.
    How to Play Rock and Roll Craps:
  • At any time before or after the come out roll the players may themselves position bets on PASS LINE
      • FIELD
      • and JACKPOT
        or the players may ask the dealers to position the bets.
  • PLACE bets are positioned only by the dealers on behalf of the players either before or after the come out roll.
  • PROPOSITION bets are positioned only by the stickman on behalf of the players either before or after the come out roll.
  • The shooter rolls the octahedrons to start the game and to decide the outcome of some bets, then the dealers collect all losers bets and pay all winner bets and the game is on its way.
  • BRIEF DESCRIPTION OF DRAWINGS
  • FIG. 1 Top view of table
      • This is the left hand side of the table illustrating the types of bets: Place, Field, Jackpot and Pass line, the bets are isolated one from another by double horizontal lines. Seven of the 14 players' stations are shown from 2 through 8. The right hand side of the table is a mirror image of the left hand side drawing except for the other 7 playing stations numbered from 9 through 16.
  • FIG. 2 Top view center of table
      • Pictured in this drawing is the center of the table with the bets: (Proposition bets): Any 7, Hardways (4, 6, 8 and 10) the separate bets 3, a and 12 and 11 plus Any Craps bet (2, 3 and 12), again, double lines isolate one bet from another. The arrows are pointed in the direction of the 14 players' stations around the table.
  • FIG. 3 Perspective of Octahedron
      • Drawn here is a perspective view of the Octahedron in Rock and Roll Craps the octahedron's 8 sides show the numbers 1 through 8 one number per surface, presented here are the numbers 1 through 4 within the solid lines and the numbers 5 through 8 within the dotted lines.

Claims (4)

1) Rock and Roll Craps is a new game of chance similar to the game of Craps but with variations and improvements as to the way used to determine the outcome of wagers, as to the type of wagers available, as to the increased pay offs to the players, and as to the changes incorporated that make it easier to understand the game thereby providing a plurality of indicia whereby the game is improved.
2) By indicia of claim No. 1 Dice are not used in Rock and Roll Craps, instead two octahedrons are used, these are 8-sided solids each with 8 plane surfaces each surface displaying a different number from 1 through 8, thereby providing an expanded number of results which greater rewards to the players while still retaining the house percentage of profit.
3) By indicia of claim No. a new bet: Jackpot is added expanding the amount of winnings for the players, and the table provides 14 players' stations identified numerically for the purpose of selecting frequently a player who is paid a bonus.
4) By indicia of claim No. 1 the exclusion of some of the harder to understand bets of Craps: Come, Don't Come and Don't Pass make it easier to understand and play the game.
US12/381,895 2009-03-16 2009-03-16 Rock and roll craps Abandoned US20100230900A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/381,895 US20100230900A1 (en) 2009-03-16 2009-03-16 Rock and roll craps

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US12/381,895 US20100230900A1 (en) 2009-03-16 2009-03-16 Rock and roll craps

Publications (1)

Publication Number Publication Date
US20100230900A1 true US20100230900A1 (en) 2010-09-16

Family

ID=42730039

Family Applications (1)

Application Number Title Priority Date Filing Date
US12/381,895 Abandoned US20100230900A1 (en) 2009-03-16 2009-03-16 Rock and roll craps

Country Status (1)

Country Link
US (1) US20100230900A1 (en)

Citations (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1561592A (en) * 1925-02-19 1925-11-17 Jr Leo Peyton Bott Game
US4346900A (en) * 1978-04-05 1982-08-31 Stewart Lamlee Game board and dice usable therewith
US4436306A (en) * 1981-05-26 1984-03-13 Sanders David M Eight-sided game dice with suit attribute markings
US4465279A (en) * 1978-08-02 1984-08-14 Larson Roland E Regular dodecahedron die with opposite faces having identical numbers of indicia
US5145175A (en) * 1989-12-21 1992-09-08 Gathman Richard W Symmetrical dice with card indicia
US5342059A (en) * 1993-09-28 1994-08-30 Briem Steven W Bowling board game apparatus
US5415413A (en) * 1994-09-09 1995-05-16 Morinich; Andrew G. Board game apparatus and method of playing the same
US5490670A (en) * 1994-09-13 1996-02-13 Hobert; Marcus V. Craps layout arrangement with jackpot wagering area and randomized jackpot sequences
US5909874A (en) * 1996-08-14 1999-06-08 Daniel; Maurice Icosahedron decimal dice
US6217022B1 (en) * 1999-06-11 2001-04-17 Morteza Astaneha Gambling game
US6378869B1 (en) * 2000-01-31 2002-04-30 J. Richard Hedge, Jr. Casino style game played with three dice
US6523828B2 (en) * 2000-10-13 2003-02-25 Serge Lorenzin Game of chance and skill, method of play, game components, and game board
US6533275B2 (en) * 2001-02-15 2003-03-18 Breslow, Morrison, Terzian & Associates, L.L.C. Collectible dice
US20040104531A1 (en) * 2002-12-02 2004-06-03 Dreaper Thomas Scott Method and apparatus for wagering or entertainment based on outcomes of indicia
US6997458B1 (en) * 2004-10-20 2006-02-14 Darrick Yokomi Plural sided rolling game piece and method of play
US20060087075A1 (en) * 2004-10-22 2006-04-27 Marksberry Randal K Dice and card game and method of playing
US20080211182A1 (en) * 2007-01-29 2008-09-04 Alex Hochstrasser Game die with face cavity-insertable game chips and methods for use thereof

Patent Citations (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1561592A (en) * 1925-02-19 1925-11-17 Jr Leo Peyton Bott Game
US4346900A (en) * 1978-04-05 1982-08-31 Stewart Lamlee Game board and dice usable therewith
US4465279A (en) * 1978-08-02 1984-08-14 Larson Roland E Regular dodecahedron die with opposite faces having identical numbers of indicia
US4436306A (en) * 1981-05-26 1984-03-13 Sanders David M Eight-sided game dice with suit attribute markings
US5145175A (en) * 1989-12-21 1992-09-08 Gathman Richard W Symmetrical dice with card indicia
US5342059A (en) * 1993-09-28 1994-08-30 Briem Steven W Bowling board game apparatus
US5415413A (en) * 1994-09-09 1995-05-16 Morinich; Andrew G. Board game apparatus and method of playing the same
US5490670A (en) * 1994-09-13 1996-02-13 Hobert; Marcus V. Craps layout arrangement with jackpot wagering area and randomized jackpot sequences
US5909874A (en) * 1996-08-14 1999-06-08 Daniel; Maurice Icosahedron decimal dice
US6217022B1 (en) * 1999-06-11 2001-04-17 Morteza Astaneha Gambling game
US6378869B1 (en) * 2000-01-31 2002-04-30 J. Richard Hedge, Jr. Casino style game played with three dice
US6523828B2 (en) * 2000-10-13 2003-02-25 Serge Lorenzin Game of chance and skill, method of play, game components, and game board
US6533275B2 (en) * 2001-02-15 2003-03-18 Breslow, Morrison, Terzian & Associates, L.L.C. Collectible dice
US20040104531A1 (en) * 2002-12-02 2004-06-03 Dreaper Thomas Scott Method and apparatus for wagering or entertainment based on outcomes of indicia
US6997458B1 (en) * 2004-10-20 2006-02-14 Darrick Yokomi Plural sided rolling game piece and method of play
US20060087075A1 (en) * 2004-10-22 2006-04-27 Marksberry Randal K Dice and card game and method of playing
US20080211182A1 (en) * 2007-01-29 2008-09-04 Alex Hochstrasser Game die with face cavity-insertable game chips and methods for use thereof

Similar Documents

Publication Publication Date Title
US5791651A (en) Three dice board game
US6179291B1 (en) Casino game method of play
US7510193B1 (en) Casino flop poker
AU2003266480B2 (en) Baccarat side wager game
US20170095726A1 (en) Card game with supplementary betting option
US20050212213A1 (en) Card-craps game with non-standard deck
US20080079218A1 (en) Wagering game using cards and dice
US20080061505A1 (en) Craps pass bet
US20190099661A1 (en) Casino blackjack bonus poker bet triggered by dealer hand
US7261298B1 (en) Casino flop poker
US20080099991A1 (en) Method of providing a running side bet wager on craps
US8540248B2 (en) Craps game with novel proposition wagers
US6435505B1 (en) Method for playing a game of chance
US6926277B2 (en) Simplified single throw craps game
US20060027967A1 (en) Jokers 21
US7080838B2 (en) Method and apparatus for a dice game
US20100201070A1 (en) Dealer Placed Replay Bet for the Game of Craps
GB2387788A (en) Betting game played with three dice
US20130001876A1 (en) Kan Pia baccarat
US20030075864A1 (en) Method of playing a three dice game
US20100230900A1 (en) Rock and roll craps
US20100252996A1 (en) Double or nothing
US20150072761A1 (en) Casino craps with optional all dice roll combinations side bet
US20130181404A1 (en) Baccarat Game With Insurance Side Bet
US20110127721A1 (en) Method of playing a casino game

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION