US20100285882A1 - Pressure sensitive mat for video game console - Google Patents
Pressure sensitive mat for video game console Download PDFInfo
- Publication number
- US20100285882A1 US20100285882A1 US12/437,557 US43755709A US2010285882A1 US 20100285882 A1 US20100285882 A1 US 20100285882A1 US 43755709 A US43755709 A US 43755709A US 2010285882 A1 US2010285882 A1 US 2010285882A1
- Authority
- US
- United States
- Prior art keywords
- mat
- video game
- game console
- master controller
- indicators
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
Definitions
- the invention relates to video game consoles and more particularly to an improved pressure sensitive mat for use with a video game console.
- a person may use a joystick or keys to play a computer game or video game on a video game console.
- a person may use an accelerometer sensor to sense in which direction the hand moves. In either case, a signal is generated and the signal is useful in controlling the movements of objects displayed on the screen.
- a conventional joystick 8 A may be manipulated to point in left, right, up, or down direction (see left side of FIG. 1 ).
- the joystick 8 A may be manipulated to rotate (see central portion of FIG. 1 ).
- conventional keys 8 B can be pressed (see right side of FIG. 1 ).
- FIG. 1 schematically depicts three typical operations of joystick or key
- FIG. 2 is a block diagram of a preferred embodiment of pressure sensitive mat for use with a video game console according to the invention
- FIG. 3 is a top plan view of the pressure sensitive mat
- FIG. 4 schematically depicts three operations that a person may perform on the pressure sensitive mat while playing video games on the video game console;
- FIG. 5 schematically depicts three typical operations of joystick or key and corresponding schematic actions performed by a person standing on the pressure sensitive mat of the invention as a comparison.
- a pressure sensitive mat 1 for use with a video game console in accordance with a preferred embodiment of the invention comprises the following components as discussed in detail below.
- a foot-actuated, padded, rectangular mat member 2 is provided.
- a plurality of (e.g., four) pressure sensors 3 are provided proximate four corners of the mat member 2 .
- a plurality of spaced indicators 5 are provided along a peripheral edge of the mat member 2 .
- a printed circuit board (not shown) is provided within the mat member 2 and comprises a master controller 7 , a plurality of A/D (analog to digital) converters 4 , and a light controller 6 .
- Each of the pressure sensors 3 is in signal communication with a corresponding one of the A/D converters 4 .
- the A/D converters 4 are in signal communication with the master controller 7 .
- the master controller 7 may send signals for game operation to a video game console (not shown) and control the light controller 6 in response. Finally, the light controller 6 is activated to control a lighting sequence of the indicators 5 .
- only one pressure sensor 3 and only one corresponding A/D converter 4 are provided.
- a person may stand on a central area (as indicated by a dashed rectangle of FIG. 1 ) of the mat member 2 when playing video games on the video game console.
- Each pressure sensor 3 may sense a certain percentage of the weight of the person and leg movement(s) thereof prior to generating an analog signal in response thereto. And in turn, the generated signal is sent to the corresponding A/D converter 4 .
- the A/D converter 4 may convert the analog signal into a digital one which is in turn sent to the master controller 7 .
- the master controller 7 then may process the signals into signals for controlling the video game console which is either connected to the master controller 7 by cable or wirelessly. As an end, a corresponding movement or any of other actions is performed by an object on the screen of the video game console. In brief, a very interesting game is being played on the video game console.
- the master controller 7 may control the light controller 6 in order to enable the indicators 5 to light according to a programmed sequence (i.e., flashing). This is more exciting.
- each pressure sensor 3 may sense same (i.e., sensing a certain percentage of the weight of the playing person) prior to generating a signal in response thereto.
- only the pressure sensors 3 are provided on the mat member 2 and other components including the A/D converters 4 , the master controller 7 , the light controller 6 , and the indicators 5 are provided in or on a separate device. Still alternatively, the pressure sensors 3 , the A/D converters 4 , and the master controller 7 are provided on the mat member 2 and other components including the light controller 6 and the indicators 5 are provided in or on a separate device.
- FIG. 5 three typical operations (e.g., pointing in different directions, rotation, and key pressing) of joystick 8 A or key 8 B and corresponding schematic actions performed by a person standing on the mat member 2 as a comparison.
- arrow means moving direction or rotating direction
- hollow circle means motionless point
- solid circle means moving point in terms of the action performed by the person.
Abstract
A mat for video game console in one embodiment includes pressure sensors; a master controller; A/D converters; a light controller; and indicators. Each pressure sensor is in signal communication with a corresponding A/D converter. The A/D converters are in signal communication with the master controller. In response to a person standing on the mat when playing video games on the video game console the pressure sensors sense the weight of the person and a leg action thereof, generate analog signals representing same, and send the analog signals to the A/D converters, the A/D converters convert the analog signals into digital signals which are in turn sent to the master controller, the master controller processes the digital signals for controlling the video game console and flashing the indicator through the light controller.
Description
- 1. Field of Invention
- The invention relates to video game consoles and more particularly to an improved pressure sensitive mat for use with a video game console.
- 2. Description of Related Art
- Conventionally, a person may use a joystick or keys to play a computer game or video game on a video game console. Alternatively, a person may use an accelerometer sensor to sense in which direction the hand moves. In either case, a signal is generated and the signal is useful in controlling the movements of objects displayed on the screen.
- For playing a computer game or video game on a video game console, a
conventional joystick 8A may be manipulated to point in left, right, up, or down direction (see left side ofFIG. 1 ). Alternatively, thejoystick 8A may be manipulated to rotate (see central portion ofFIG. 1 ). Still alternatively,conventional keys 8B can be pressed (see right side ofFIG. 1 ). - But this is unsatisfactory for the purpose for which the invention is concerned for the following reasons: Users may suffer muscle soreness or other discomforts for long periods of time of playing computer games or video games on a video game console by manipulating the joystick or pressing keys. Moreover, for example, playing video games on a video game console by manipulating a joystick lacks excitement. Thus, a need for improvement exists.
- It is therefore one object of the invention to provide a pressure sensitive mat for use with a video game console.
- The above and other objects, features and advantages of the invention will become apparent from the following detailed description taken with the accompanying drawings.
-
FIG. 1 schematically depicts three typical operations of joystick or key; -
FIG. 2 is a block diagram of a preferred embodiment of pressure sensitive mat for use with a video game console according to the invention; -
FIG. 3 is a top plan view of the pressure sensitive mat; -
FIG. 4 schematically depicts three operations that a person may perform on the pressure sensitive mat while playing video games on the video game console; and -
FIG. 5 schematically depicts three typical operations of joystick or key and corresponding schematic actions performed by a person standing on the pressure sensitive mat of the invention as a comparison. - Referring to
FIGS. 2 to 5 , a pressuresensitive mat 1 for use with a video game console in accordance with a preferred embodiment of the invention comprises the following components as discussed in detail below. - A foot-actuated, padded,
rectangular mat member 2 is provided. A plurality of (e.g., four)pressure sensors 3 are provided proximate four corners of themat member 2. A plurality of spacedindicators 5 are provided along a peripheral edge of themat member 2. - A printed circuit board (not shown) is provided within the
mat member 2 and comprises amaster controller 7, a plurality of A/D (analog to digital)converters 4, and alight controller 6. Each of thepressure sensors 3 is in signal communication with a corresponding one of the A/D converters 4. The A/D converters 4 are in signal communication with themaster controller 7. Themaster controller 7 may send signals for game operation to a video game console (not shown) and control thelight controller 6 in response. Finally, thelight controller 6 is activated to control a lighting sequence of theindicators 5. - In other embodiments, only one
pressure sensor 3 and only one corresponding A/D converter 4 are provided. - A person may stand on a central area (as indicated by a dashed rectangle of
FIG. 1 ) of themat member 2 when playing video games on the video game console. Eachpressure sensor 3 may sense a certain percentage of the weight of the person and leg movement(s) thereof prior to generating an analog signal in response thereto. And in turn, the generated signal is sent to the corresponding A/D converter 4. The A/D converter 4 may convert the analog signal into a digital one which is in turn sent to themaster controller 7. Themaster controller 7 then may process the signals into signals for controlling the video game console which is either connected to themaster controller 7 by cable or wirelessly. As an end, a corresponding movement or any of other actions is performed by an object on the screen of the video game console. In brief, a very interesting game is being played on the video game console. - Moreover, the
master controller 7 may control thelight controller 6 in order to enable theindicators 5 to light according to a programmed sequence (i.e., flashing). This is more exciting. - A person may jump, move toward a desired direction, or step on the same position on the mat member 2 (see
FIG. 4 ) when playing video games on the video game console. And in turn, eachpressure sensor 3 may sense same (i.e., sensing a certain percentage of the weight of the playing person) prior to generating a signal in response thereto. - In an alternative embodiment, only the
pressure sensors 3 are provided on themat member 2 and other components including the A/D converters 4, themaster controller 7, thelight controller 6, and theindicators 5 are provided in or on a separate device. Still alternatively, thepressure sensors 3, the A/D converters 4, and themaster controller 7 are provided on themat member 2 and other components including thelight controller 6 and theindicators 5 are provided in or on a separate device. - As shown in
FIG. 5 , three typical operations (e.g., pointing in different directions, rotation, and key pressing) ofjoystick 8A orkey 8B and corresponding schematic actions performed by a person standing on themat member 2 as a comparison. Note that arrow means moving direction or rotating direction, hollow circle means motionless point, and solid circle means moving point in terms of the action performed by the person. - While the invention herein disclosed has been described by means of specific embodiments, numerous modifications and variations could be made thereto by those skilled in the art without departing from the scope and spirit of the invention set forth in the claims.
Claims (8)
1. A mat for use with a video game console comprising:
a plurality of pressure sensors;
a master controller;
a plurality of A/D (analog to digital) converters;
a light controller controlled by the master controller; and
a plurality of indicators controlled by the light controller,
wherein each of the pressure sensors is in signal communication with a corresponding one of the A/D converters, and the A/D converters are in signal communication with the master controller so that in response to a person standing on a predetermined area of the mat when playing video games on the video game console the pressure sensors sense the weight of the person and a leg action thereof, generate analog signals representing the weight of the person and the leg action thereof, and send the analog signals to the A/D converters, the A/D converters convert the analog signals into digital signals which are in turn sent to the master controller, the master controller processes the digital signals for controlling the video game console and activating the light controller, and a corresponding movement or action is performed by an object on the video game console and the indicators are enabled.
2. The mat of claim 1 , wherein the leg action is a movement toward a predetermined direction, a jump, or a stepping on the mat.
3. The mat of claim 1 , wherein the indicators are disposed on a periphery of the mat.
4. The mat of claim 1 , wherein the indicators may flash in response to receiving a control signal from the light controller.
5. A mat for use with a video game console comprising:
a pressure sensor;
a master controller;
an A/D (analog to digital) converter;
a light controller controlled by the master controller; and
a plurality of indicators controlled by the light controller,
wherein the pressure sensor is in signal communication with the A/D converter, and the A/D converter is in signal communication with the master controller so that in response to a person standing on a predetermined area of the mat when playing video games on the video game console the pressure sensor senses the weight of the person and a leg action thereof, generate an analog signal representing the weight of the person and the leg action thereof, and send the analog signal to the A/D converter, the A/D converter converts the analog signal into a digital signal which are in turn sent to the master controller, the master controller processes the digital signal for controlling the video game console and activating the light controller, and a corresponding movement or action is performed by an object on the video game console and the indicators are enabled.
6. The mat of claim 5 , wherein the leg action is a movement toward a predetermined direction, a jump, or a stepping on the mat.
7. The mat of claim 5 , wherein the indicators are disposed on a periphery of the mat.
8. The mat of claim 5 , wherein the indicators may flash in response to receiving a control signal from the light controller.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/437,557 US20100285882A1 (en) | 2009-05-08 | 2009-05-08 | Pressure sensitive mat for video game console |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/437,557 US20100285882A1 (en) | 2009-05-08 | 2009-05-08 | Pressure sensitive mat for video game console |
Publications (1)
Publication Number | Publication Date |
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US20100285882A1 true US20100285882A1 (en) | 2010-11-11 |
Family
ID=43062658
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US12/437,557 Abandoned US20100285882A1 (en) | 2009-05-08 | 2009-05-08 | Pressure sensitive mat for video game console |
Country Status (1)
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US (1) | US20100285882A1 (en) |
Cited By (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20120231882A1 (en) * | 2011-03-08 | 2012-09-13 | Nintendo Co., Ltd. | Storage medium having stored thereon game program, game apparatus, game system, and game processing method |
US20150238812A1 (en) * | 2003-12-02 | 2015-08-27 | Bigben Interactive, Sa | Interactive step-type gymnastics practice device |
EP3031498A1 (en) * | 2014-12-11 | 2016-06-15 | Sony Interactive Entertainment Inc. | Exercise mat, entertainment device and method of interaction between them |
US9375640B2 (en) | 2011-03-08 | 2016-06-28 | Nintendo Co., Ltd. | Information processing system, computer-readable storage medium, and information processing method |
US9539511B2 (en) | 2011-03-08 | 2017-01-10 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method for operating objects in a virtual world based on orientation data related to an orientation of a device |
US9561443B2 (en) | 2011-03-08 | 2017-02-07 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method |
US9643085B2 (en) | 2011-03-08 | 2017-05-09 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method for controlling a virtual object using attitude data |
US20180021670A1 (en) * | 2016-07-25 | 2018-01-25 | Thomas Anthony Price, JR. | Virtual reality proximity mat with directional locators |
US20180021677A1 (en) * | 2016-07-22 | 2018-01-25 | Intel Corporation | Floor-based game management |
US9925464B2 (en) | 2011-03-08 | 2018-03-27 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method for displaying an image on a display device using attitude data of a display device |
US10518132B2 (en) * | 2015-11-09 | 2019-12-31 | Tgoma Nz Limited | Trampoline for use as an input device for an electronic game |
US10940362B1 (en) | 2019-09-05 | 2021-03-09 | Andre Foucault | Kinoped lower extremity performance improvement, injury prevention, and rehabilitation system |
GB2622607A (en) * | 2022-09-22 | 2024-03-27 | Sony Interactive Entertainment Inc | Input device, controller and method |
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US9539511B2 (en) | 2011-03-08 | 2017-01-10 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method for operating objects in a virtual world based on orientation data related to an orientation of a device |
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EP3031498A1 (en) * | 2014-12-11 | 2016-06-15 | Sony Interactive Entertainment Inc. | Exercise mat, entertainment device and method of interaction between them |
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US10518132B2 (en) * | 2015-11-09 | 2019-12-31 | Tgoma Nz Limited | Trampoline for use as an input device for an electronic game |
US11130021B2 (en) * | 2015-11-09 | 2021-09-28 | Tgoma Nz Limited | Trampoline for use as an input device for an electronic game |
US20180021677A1 (en) * | 2016-07-22 | 2018-01-25 | Intel Corporation | Floor-based game management |
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US20180021670A1 (en) * | 2016-07-25 | 2018-01-25 | Thomas Anthony Price, JR. | Virtual reality proximity mat with directional locators |
US10350488B2 (en) * | 2016-07-25 | 2019-07-16 | Thomas Anthony Price, JR. | Virtual reality proximity mat with directional locators |
US10940362B1 (en) | 2019-09-05 | 2021-03-09 | Andre Foucault | Kinoped lower extremity performance improvement, injury prevention, and rehabilitation system |
WO2021046482A1 (en) * | 2019-09-05 | 2021-03-11 | Andre Foucault | Kinoped lower extremity performance improvement, injury prevention, and rehabilitation system |
US11759674B2 (en) | 2019-09-05 | 2023-09-19 | Andre Foucault | Kinoped lower extremity performance improvement, injury prevention, and rehabilitation system |
GB2622607A (en) * | 2022-09-22 | 2024-03-27 | Sony Interactive Entertainment Inc | Input device, controller and method |
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Legal Events
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STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |