US20110039616A1 - System and method for video game promotions based on real world transactions - Google Patents

System and method for video game promotions based on real world transactions Download PDF

Info

Publication number
US20110039616A1
US20110039616A1 US12/852,646 US85264610A US2011039616A1 US 20110039616 A1 US20110039616 A1 US 20110039616A1 US 85264610 A US85264610 A US 85264610A US 2011039616 A1 US2011039616 A1 US 2011039616A1
Authority
US
United States
Prior art keywords
game
transaction
promotion
video game
real world
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US12/852,646
Inventor
Anton Bakker
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Outsite Networks Inc
Original Assignee
Outsite Networks Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Outsite Networks Inc filed Critical Outsite Networks Inc
Priority to US12/852,646 priority Critical patent/US20110039616A1/en
Publication of US20110039616A1 publication Critical patent/US20110039616A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5513Details of game data or player data management involving billing

Abstract

A system, method and computer program product for video game promotions processing and generation based on real world transactions, including a promotion processing system; and a transaction system coupled over a communications network to the promotion processing system, wherein the promotion processing system is configured to generate a video game promotion based on a real world transaction performed on the transaction system.

Description

    CROSS REFERENCE TO RELATED APPLICATIONS
  • The present invention claims benefit of priority to U.S. Provisional Patent Application Ser. No. 61/233,422 of BAKKER, entitled “SYSTEM AND METHOD FOR VIDEO GAME PROMOTIONS BASED ON REAL WORLD TRANSACTIONS,” filed on Aug. 12, 2009, the entire disclosure of which is hereby incorporated by reference herein.
  • BACKGROUND OF THE INVENTION
  • 1. Field of the Invention
  • The present invention generally relates to systems and methods for processing promotions, and more particularly to a system and method for video game promotions processing and generation based on real world transactions.
  • 2. Discussion of the Background
  • Promotion processing systems and methods have been employed for numerous years in stores and online for providing purchasing incentives, and the like. However, the present promotion systems and methods typically are only configured for processing promotions with respect to real world online and offline transactions.
  • SUMMARY OF THE INVENTION
  • Therefore, there is a need for a method and system that addresses the above and other problems with conventional systems and methods for processing promotions. The above and other problems are addressed by the exemplary embodiments of the present invention, which provide a novel system and method for video game promotions processing and generation based on real world transactions. For example, based on online and offline credit card transactions, bank transactions, point-of-sale transactions, retail purchases, loyalty card transactions, credit card and bank account balances and payments, credit card and bank account credits and rewards, and the like, the exemplary system and method can generate online or offline video game promotions, such as incentives and coupons for games, game credits, game play time credits, special features for games, special characters for games, special weapons for games, game currencies, special features for game characters, game tokens, special game levels, special game missions, game cheats, and the like.
  • Accordingly, in exemplary aspects of the present invention there is provided a system, method and computer program product for video game promotions processing and generation based on real world transactions, including a promotion processing system; and a transaction system coupled over a communications network to the promotion processing system, wherein the promotion processing system is configured to generate a video game promotion based on a real world transaction performed on the transaction system.
  • Still other aspects, features, and advantages of the present invention are readily apparent from the following detailed description, by illustrating a number of exemplary embodiments and implementations, including the best mode contemplated for carrying out the present invention. The present invention is also capable of other and different embodiments, and its several details can be modified in various respects, all without departing from the spirit and scope of the present invention. Accordingly, the drawings and descriptions are to be regarded as illustrative in nature, and not as restrictive.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The embodiments of the present invention are illustrated by way of example, and not by way of limitation, in the figures of the accompanying drawings and in which like reference numerals refer to similar elements and in which:
  • FIG. 1 illustrates an exemplary system for video game promotions processing and generation based on real world transactions; and
  • FIG. 2 illustrates an exemplary flow chart corresponding to the video game promotions processing and generation system of FIG. 1.
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • Referring now to the drawings, wherein like reference numerals designate identical or corresponding parts throughout the several views, and more particularly to FIG. 1 thereof, there is illustrated an exemplary system 100 for video game promotions processing and generation based on real world transactions. In FIG. 1, the system 100 includes an exemplary video game promotions processing and generation system 102 coupled over a communications network 104 (e.g., the Internet, wireless communications network, satellite communications network, local area network (LAN), wide area network (WLAN), etc.), to one or more game server systems 106, game client systems 108, banking system 110 s (e.g., including debit card systems, etc.), credit card systems 112, and point-of-sale (POS) systems 114 (e.g., including loyalty systems, retail systems, etc.), and the like. The exemplary video game promotions processing and generation system 102 is configured to provide video game promotions processing and generation based on real world transactions. For example, based on online and offline credit card transactions, bank transactions, point-of-sale transactions, retail purchases, loyalty card transactions, credit card and bank account balances and payments, credit card and bank account credits and rewards, and the like, the exemplary system 102 can generate online or offline video game promotions, such as incentives and coupons for games, game credits, game play time credits, special features for games, special characters for games, special weapons for games, game currencies, special features for game characters, game tokens, special game levels, special game missions, game cheats, and the like.
  • For virtual world (VW) applications, such as Second Life, and the like, a user's real world transactions, as previously described and as monitored by the exemplary system 102, can be used to provide promotions, such as Linden dollars, branded clothing for Avatars, special powers for Avatars, and the like, for such users. Similarly, for massively multiplayer online (MMO) games, such as World of Warcraft, and the like, such real world transactions can be used to provide special weapons, special powers, spells, branded characters, cheats, tokens, and the like. For first person shooter (FPS) games, such as Call of Duty, and the like, such real world transactions can be used to provide special weapons, special skills, cheats, and the like. As will be appreciated by those of ordinary skill in the relevant arts(s), such promotions can be provided for online and offline PC gaming systems, console gaming systems, smart phone gaming systems, and the like. In an exemplary embodiment, a VW, MMO, FPS, and the like, “Battle of the Brands” video game can be provided that, for example, pits Pepsi drinkers against Coke drinkers, and the like.
  • The exemplary system 102 is configured to associate a user's real world transactions, for example, based on identifications of the user (e.g., bank and credit card account numbers, loyalty card numbers, drivers license numbers, etc.) with the user's online or offline video game identifications (e.g., user names, character names, IP addresses, CD keys, game keys, etc.) to deliver the promotions for the user.
  • FIG. 2 illustrates an exemplary flow chart 200 corresponding to the video game promotions processing and generation system 100 of FIG. 1. In FIG. 2, at step 202, a user performs an online or offline transaction with one of the systems 106-114, as previously described. At step 204, the video game promotions processing and generation system 102, coupled over the communications network 104 to the system 106-114 used for performing the transaction, determines the online or offline video game promotion based on the identification of the user during the transaction and the user's online or offline video game identifications. At step 206, the video game promotions processing and generation system 102 delivers the online or offline video game promotion to the user, user device, gaming system, and the like, completing the process. The promotions can be delivered online via the communications network 104 (e.g., including via e-mail, Sort Message Service (SMS), Enhanced Messaging Service (EMS), Multimedia Messaging Service (MMS), in game messaging or communications, etc.) and/or offline via paper coupons, regular mail, at the point-of-sale, retail store, and the like.
  • In further exemplary embodiments, the system 100 can also be configured to allow users to text their location and/or printer identification (ID) so that the system can send a coupon and/or promotion to the corresponding printer associated with the location and/or printer identification (ID).
  • The above-described devices and subsystems of the exemplary embodiments of FIGS. 1-2 can include, for example, any suitable servers, workstations, PCs, laptop computers, PDAs, Internet appliances, handheld devices, cellular telephones, wireless devices, other devices, and the like, capable of performing the processes of the exemplary embodiments of FIGS. 1-2. The devices and subsystems of the exemplary embodiments of FIGS. 1-2 can communicate with each other using any suitable protocol and can be implemented using one or more programmed computer systems or devices.
  • One or more interface mechanisms can be used with the exemplary embodiments of FIGS. 1-2, including, for example, Internet access, telecommunications in any suitable form (e.g., voice, modem, and the like), wireless communications media, and the like. For example, the employed communications networks can include one or more wireless communications networks, cellular communications networks, 3G communications networks, Public Switched Telephone Network (PSTNs), Packet Data Networks (PDNs), the Internet, intranets, a combination thereof, and the like. Accordingly, the devices and subsystems of the exemplary embodiments can be implemented on the World Wide Web.
  • It is to be understood that the devices and subsystems of the exemplary embodiments of FIGS. 1-2 are for exemplary purposes, as many variations of the specific hardware and/or software used to implement the exemplary embodiments are possible, as will be appreciated by those skilled in the relevant art(s). For example, the functionality of one or more of the devices and subsystems of the exemplary embodiments of FIGS. 1-2 can be implemented via one or more programmed computer systems or devices.
  • To implement such variations as well as other variations, a single computer system can be programmed to perform the special purpose functions of one or more of the devices and subsystems of the exemplary embodiments of FIGS. 1-2. On the other hand, two or more programmed computer systems or devices can be substituted for any one of the devices and subsystems of the exemplary embodiments of FIGS. 1-2. Accordingly, principles and advantages of distributed processing, such as redundancy, replication, and the like, also can be implemented, as desired, to increase the robustness and performance the devices and subsystems of the exemplary embodiments of FIGS. 1-2.
  • The devices and subsystems of the exemplary embodiments of FIGS. 1-2 can store information relating to various processes described herein. This information can be stored in one or more memories, such as a hard disk, optical disk, magneto-optical disk, RAM, and the like, of the devices and subsystems of the exemplary embodiments of FIGS. 1-2. One or more databases of the devices and subsystems of the exemplary embodiments of FIGS. 1-2 can store the information used to implement the exemplary embodiments of the present invention. The databases can be organized using data structures (e.g., records, tables, arrays, fields, graphs, trees, lists, and the like) included in one or more memories or storage devices listed herein. The processes described with respect to the exemplary embodiments of FIGS. 1-2 can include appropriate data structures for storing data collected and/or generated by the processes of the devices and subsystems of the exemplary embodiments of FIGS. 1-2 in one or more databases thereof.
  • All or a portion of the devices and subsystems of the exemplary embodiments of FIGS. 1-2 can be conveniently implemented using one or more general purpose computer systems, microprocessors, digital signal processors, micro-controllers, and the like, programmed according to the teachings of the exemplary embodiments of the present invention, as will be appreciated by those skilled in the computer and software arts. Appropriate software can be readily prepared by programmers of ordinary skill based on the teachings of the exemplary embodiments, as will be appreciated by those skilled in the software art. In addition, the devices and subsystems of the exemplary embodiments of FIGS. 1-2 can be implemented by the preparation of application-specific integrated circuits or by interconnecting an appropriate network of conventional component circuits, as will be appreciated by those skilled in the electrical art(s). Thus, the exemplary embodiments are not limited to any specific combination of hardware circuitry and/or software.
  • Stored on any one or on a combination of computer readable media, the exemplary embodiments of the present invention can include software for controlling the devices and subsystems of the exemplary embodiments of FIGS. 1-2, for driving the devices and subsystems of the exemplary embodiments of FIGS. 1-2, for enabling the devices and subsystems of the exemplary embodiments of FIGS. 1-2 to interact with a human user, and the like. Such software can include, but is not limited to, device drivers, firmware, operating systems, development tools, applications software, and the like. Such computer readable media further can include the computer program product of an embodiment of the present invention for performing all or a portion (if processing is distributed) of the processing performed in implementing the exemplary embodiments of FIGS. 1-2. Computer code devices of the exemplary embodiments of the present invention can include any suitable interpretable or executable code mechanism, including but not limited to scripts, interpretable programs, dynamic link libraries (DLLs), Java classes and applets, complete executable programs, Common Object Request Broker Architecture (CORBA) objects, and the like. Moreover, parts of the processing of the exemplary embodiments of the present invention can be distributed for better performance, reliability, cost, and the like.
  • As stated above, the devices and subsystems of the exemplary embodiments of FIGS. 1-2 can include computer readable medium or memories for holding instructions programmed according to the teachings of the present invention and for holding data structures, tables, records, and/or other data described herein. Computer readable medium can include any suitable medium that participates in providing instructions to a processor for execution. Such a medium can take many forms, including but not limited to, non-volatile media, volatile media, transmission media, and the like. Non-volatile media can include, for example, optical or magnetic disks, magneto-optical disks, and the like. Volatile media can include dynamic memories, and the like. Transmission media can include coaxial cables, copper wire, fiber optics, and the like. Transmission media also can take the form of acoustic, optical, electromagnetic waves, and the like, such as those generated during radio frequency (RF) communications, infrared (IR) data communications, and the like. Common forms of computer-readable media can include, for example, a floppy disk, a flexible disk, hard disk, magnetic tape, any other suitable magnetic medium, a CD-ROM, CDRW, DVD, any other suitable optical medium, punch cards, paper tape, optical mark sheets, any other suitable physical medium with patterns of holes or other optically recognizable indicia, a RAM, a PROM, an EPROM, a FLASH-EPROM, any other suitable memory chip or cartridge, a carrier wave, or any other suitable medium from which a computer can read.
  • While the present invention have been described in connection with a number of exemplary embodiments and implementations, the present invention is not so limited, but rather covers various modifications and equivalent arrangements, which fall within the purview of the appended claims.

Claims (12)

1. A system for video game promotions processing and generation based on real world transactions, the system comprising:
a promotion processing system; and
a transaction system coupled over a communications network to the promotion processing system,
wherein the promotion processing system is configured to generate a video game promotion based on a real world transaction performed on the transaction system.
2. The system of claim 1, wherein the transaction system includes one of a game server system, a game client system, a banking system, including a debit card system, a credit card system, and a point-of-sale (POS) system, including a loyalty system, and a retail system.
3. The system of claim 1, wherein the transaction includes one of an online or offline credit card transaction, bank transaction, point-of-sale transaction, retail purchase, and loyalty card transaction.
4. The system of claim 1, wherein the video game promotion includes one of an online or offline video game promotion, including an incentive or coupon for a game, a game credit, a game play time credit, a feature for a game, a character for a game, a weapon for a game, a game currency, a feature for a game character, a game token, a game level, a game mission, and a game cheat.
5. A method for video game promotions processing and generation based on real world transactions, the method comprising:
coupling a transaction system over a communications network to a promotion processing system; and
generating by the promotion processing system a video game promotion based on a real world transaction performed on the transaction system.
6. The method of claim 5, wherein the transaction system includes one of a game server system, a game client system, a banking system, including a debit card system, a credit card system, and a point-of-sale (POS) system, including a loyalty system, and a retail system.
7. The method of claim 5, wherein the transaction includes one of an online or offline credit card transaction, bank transaction, point-of-sale transaction, retail purchase, and loyalty card transaction.
8. The method of claim 5, wherein the video game promotion includes one of an online or offline video game promotion, including an incentive or coupon for a game, a game credit, a game play time credit, a feature for a game, a character for a game, a weapon for a game, a game currency, a feature for a game character, a game token, a game level, a game mission, and a game cheat.
9. A computer program product for video game promotions processing and generation based on real world transactions and including one or more computer readable instructions embedded on a computer readable medium and configured to cause one or more computer processors to perform the steps of:
coupling a transaction system over a communications network to a promotion processing system; and
generating by the promotion processing system a video game promotion based on a real world transaction performed on the transaction system.
10. The computer program product of claim 9, wherein the transaction system includes one of a game server system, a game client system, a banking system, including a debit card system, a credit card system, and a point-of-sale (POS) system, including a loyalty system, and a retail system.
11. The computer program product of claim 9, wherein the transaction includes one of an online or offline credit card transaction, bank transaction, point-of-sale transaction, retail purchase, and loyalty card transaction.
12. The computer program product of claim 9, wherein the video game promotion includes one of an online or offline video game promotion, including an incentive or coupon for a game, a game credit, a game play time credit, a feature for a game, a character for a game, a weapon for a game, a game currency, a feature for a game character, a game token, a game level, a game mission, and a game cheat.
US12/852,646 2009-08-12 2010-08-09 System and method for video game promotions based on real world transactions Abandoned US20110039616A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/852,646 US20110039616A1 (en) 2009-08-12 2010-08-09 System and method for video game promotions based on real world transactions

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US23342209P 2009-08-12 2009-08-12
US12/852,646 US20110039616A1 (en) 2009-08-12 2010-08-09 System and method for video game promotions based on real world transactions

Publications (1)

Publication Number Publication Date
US20110039616A1 true US20110039616A1 (en) 2011-02-17

Family

ID=43588908

Family Applications (1)

Application Number Title Priority Date Filing Date
US12/852,646 Abandoned US20110039616A1 (en) 2009-08-12 2010-08-09 System and method for video game promotions based on real world transactions

Country Status (1)

Country Link
US (1) US20110039616A1 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110226854A1 (en) * 2010-02-19 2011-09-22 Outcast Media, Inc. Systems and methods for targeted point-of-sale advertisements
US20130339112A1 (en) * 2012-06-18 2013-12-19 Panayis Nicola Palexas Method and Apparatus for Network Code Assignment Responsive to Transaction with Option for Game Play Award
US8939361B2 (en) 2012-04-09 2015-01-27 Outcast Media, Inc. Systems and methods for targeted point-of-sale content delivery

Citations (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020026348A1 (en) * 2000-08-22 2002-02-28 Fowler Malcolm R. Marketing systems and methods
US20040259631A1 (en) * 2000-09-27 2004-12-23 Milestone Entertainment Llc Apparatus, systems and methods for implementing enhanced gaming and prizing parameters in an electronic environment
US20060068898A1 (en) * 2004-09-28 2006-03-30 Darren Maya Game-credit card gaming system and method with incentives
US20070021198A1 (en) * 2001-09-20 2007-01-25 Igt Method and apparatus for registering a mobile device with a gaming machine
US20080065490A1 (en) * 2006-09-13 2008-03-13 Team Digital Consulting Llc Integrated system and method for managing electronic coupons
US20080167106A1 (en) * 2007-01-09 2008-07-10 Lutnick Howard W System for managing promotions
US20080177624A9 (en) * 2005-09-01 2008-07-24 Dohse Ryan W Receipt Card Systems
US20080207296A1 (en) * 2007-02-23 2008-08-28 Lutnick Howard W Game at cash register
US20080255930A1 (en) * 2003-12-19 2008-10-16 Cope Daniel P Individually Controlled and Protected Targeted Incentive Distribution System
US20090006183A1 (en) * 2007-06-29 2009-01-01 The Western Union Company Methods and systems for customized coupon generation
US20090172035A1 (en) * 2007-12-31 2009-07-02 Pieter Lessing System and method for capturing and storing casino information in a relational database system
US20090221342A1 (en) * 2008-01-28 2009-09-03 Katz Randall M Methods and apparatus for awarding prizes
US20090307068A1 (en) * 2006-01-23 2009-12-10 Futurelogic, Inc. Distributed promotional coupon system with real-time activity monitoring
US20100004055A1 (en) * 2008-07-03 2010-01-07 Gormley Kevin Jerome System and method for donations using online interactive games
US20100076836A1 (en) * 2008-09-19 2010-03-25 Bank Of America Corporation Consumer information and promotion system
US7849021B1 (en) * 2000-06-15 2010-12-07 Teradata Us, Inc. Pooling data in shared data warehouse

Patent Citations (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7849021B1 (en) * 2000-06-15 2010-12-07 Teradata Us, Inc. Pooling data in shared data warehouse
US20020026348A1 (en) * 2000-08-22 2002-02-28 Fowler Malcolm R. Marketing systems and methods
US20040259631A1 (en) * 2000-09-27 2004-12-23 Milestone Entertainment Llc Apparatus, systems and methods for implementing enhanced gaming and prizing parameters in an electronic environment
US20070021198A1 (en) * 2001-09-20 2007-01-25 Igt Method and apparatus for registering a mobile device with a gaming machine
US20080255930A1 (en) * 2003-12-19 2008-10-16 Cope Daniel P Individually Controlled and Protected Targeted Incentive Distribution System
US20060068898A1 (en) * 2004-09-28 2006-03-30 Darren Maya Game-credit card gaming system and method with incentives
US20080177624A9 (en) * 2005-09-01 2008-07-24 Dohse Ryan W Receipt Card Systems
US20090307068A1 (en) * 2006-01-23 2009-12-10 Futurelogic, Inc. Distributed promotional coupon system with real-time activity monitoring
US20080065490A1 (en) * 2006-09-13 2008-03-13 Team Digital Consulting Llc Integrated system and method for managing electronic coupons
US20080167106A1 (en) * 2007-01-09 2008-07-10 Lutnick Howard W System for managing promotions
US20080207296A1 (en) * 2007-02-23 2008-08-28 Lutnick Howard W Game at cash register
US20090006183A1 (en) * 2007-06-29 2009-01-01 The Western Union Company Methods and systems for customized coupon generation
US20090172035A1 (en) * 2007-12-31 2009-07-02 Pieter Lessing System and method for capturing and storing casino information in a relational database system
US20090221342A1 (en) * 2008-01-28 2009-09-03 Katz Randall M Methods and apparatus for awarding prizes
US20100004055A1 (en) * 2008-07-03 2010-01-07 Gormley Kevin Jerome System and method for donations using online interactive games
US20100076836A1 (en) * 2008-09-19 2010-03-25 Bank Of America Corporation Consumer information and promotion system

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110226854A1 (en) * 2010-02-19 2011-09-22 Outcast Media, Inc. Systems and methods for targeted point-of-sale advertisements
US8528811B2 (en) 2010-02-19 2013-09-10 Outcast Media, Inc. Systems and methods for targeted point-of-sale advertisements
US8939361B2 (en) 2012-04-09 2015-01-27 Outcast Media, Inc. Systems and methods for targeted point-of-sale content delivery
US20130339112A1 (en) * 2012-06-18 2013-12-19 Panayis Nicola Palexas Method and Apparatus for Network Code Assignment Responsive to Transaction with Option for Game Play Award

Similar Documents

Publication Publication Date Title
US11195375B2 (en) Computer program, method, and system for providing redeemable promotional-valued credits
KR101334999B1 (en) Method and system for conducting promotional programs
US9600832B2 (en) Systems and methods for digital multimedia capture using haptic control, cloud voice changer, protecting digital multimedia privacy, and advertising and sell products or services via cloud gaming environments
US20060259361A1 (en) System and method for mobile loyalty program
US8620743B2 (en) Method and system for enhancing video games and video game systems
US9082113B2 (en) Licensing media consumption using digital currency
RU2664399C2 (en) Metagame reward point system
US20100137053A1 (en) Mobile scratch off advertising system
US10217326B2 (en) Processing of a user device game-playing transaction based on location
JP2006519637A (en) Online game advertising system
CN109670847B (en) Resource allocation method and device
US20120323683A1 (en) Interactive online loyalty platform with universal virtual currency
US20230196397A1 (en) Geographic tracking and non-fungible token trading platform
US20110039616A1 (en) System and method for video game promotions based on real world transactions
KR20070087655A (en) Game system and method for augmenting game capabilities
US20230100449A1 (en) Information processing method, information processing device, and instructions for information processing
da Silva et al. Real and virtual token economy applied to games: A comparative study between cryptocurrencies
US9471929B2 (en) Mobile game and promotion service
US20110276491A1 (en) Methods and systems for in-game advertising
KR20010090189A (en) An advertisement character game service system using chatting of internet
Vettenranta Key determinants of successful crowdfunding campaigns in the gaming industry
US20080046321A1 (en) Methods for using randomly generated rebates to manage a financial goal of a business
KR20060128293A (en) System and method for processing payment, devices for operating game, terminals for game and recording medium
Eriksson A study of Bitcoin as a currency for email-based micro-transactions
US20170109964A1 (en) Game of Chance Embedded in Electronic Message

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION