US20110086687A1 - Game machine - Google Patents
Game machine Download PDFInfo
- Publication number
- US20110086687A1 US20110086687A1 US12/900,947 US90094710A US2011086687A1 US 20110086687 A1 US20110086687 A1 US 20110086687A1 US 90094710 A US90094710 A US 90094710A US 2011086687 A1 US2011086687 A1 US 2011086687A1
- Authority
- US
- United States
- Prior art keywords
- game machine
- retriever
- field
- award
- objects
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/30—Capturing games for grabbing or trapping objects, e.g. fishing games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F11/00—Coin-freed apparatus for dispensing, or the like, discrete articles
- G07F11/02—Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines
- G07F11/04—Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which magazines the articles are stored one vertically above the other
- G07F11/16—Delivery means
- G07F11/165—Delivery means using xyz-picker or multi-dimensional article picking arrangements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3295—Games involving skill, e.g. dexterity, memory, thinking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/245—Output devices visual
- A63F2009/2457—Display screens, e.g. monitors, video displays
- A63F2009/2458—LCD's
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/34—Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00
- A63F2009/345—Electromagnetically
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/34—Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00
Abstract
A game machine comprises a housing, a user access panel having a controller, a money acceptor and a redemption dispenser that dispenses an award, a rotating field having a surface with a plurality of objects situated thereon, a retriever that is movable along a track that is supported by the housing for enabling movement of the retriever relative to the rotating field, an object return path having an object receiving area, a delivery guide, and an outlet, wherein an award is dispensed from the redemption dispenser upon the retriever retrieving an object from the rotating field and delivering it to the object receiving area.
Description
- This application claims the benefit of U.S. application Ser. No. 61/250,488, filed Oct. 9, 2010, the contents of which are incorporated herein by reference.
- The present invention relates to arcade game machines in general, and more specifically to a retrieval and redemption game that is aesthetically pleasing and exciting to play.
- Arcade claw-type games haven't changed much throughout the years. Traditional claws include mechanical prong-type grabs that are lowered onto a prize, such as a plush toy, for acquisition of the prize and for delivery of the acquired prize to a prize drop or chute for delivery to the player. Sometimes the plush toy is released from the claw before it is successfully delivered to the prize drop, which contributes to the excitement and anxiety for the player. However, the sole focus of the player is on the toy field and not on the surroundings apart from the toy field.
- Another type of claw uses a magnet that is lowered onto a prize and will grab the prize that is aligned directly under the magnet. The prize includes a magnetic element that is attracted to the magnetic claw, which claw can be a magnet or an electromagnet, for example. This type of game usually involves a moving prize field, where the prizes are moving and the player must position the claw above the field at a location perceived to be directly above a prize at the time the player attempts to acquire the prize with the claw. If the player is successful, the magnetic claw will attach to and deliver the prize to the player through a prize chute or the like. With this type of claw game, the environment tends to be more dynamic and distracting to the player, since the player must concentrate on the positioning of the claw relative to the prize. However, while the environment is dynamic and distracting, the player does not directly engage the environment during game play.
- In both of the above scenarios, the claw is used to acquire a prize on a game field and deliver the prize directly to the player. In addition, the game ends with the success or failure of the player in acquiring the prize. The fact that the game is short-lived is usually balanced by the amount of the prize relative to the amount of play, where a single or multiple one dollar ($1) plays may be acceptable for a prize worth ten dollars ($10) or over one hundred dollars ($100) or the like. In addition, the player does not interact with the environment of the game other than through a connection between the claw and the prize field.
- There is a need, therefore, for a claw arcade game that it is exciting to play, dynamic in appearance and execution, and that engages a player beyond that typically experienced with traditional claw arcade games.
- A game machine comprises a housing, a user access panel having a controller, a money acceptor and a redemption dispenser that dispenses an award, a rotating field having a surface with a plurality of objects situated thereon, a retriever that is movable along a track that is supported by the housing for enabling movement of the retriever relative to the rotating field, an object return path having an object receiving area, a delivery guide, and an outlet, wherein an award is dispensed from the redemption dispenser upon the retriever retrieving an object from the rotating field and delivering it to the object receiving area. The award is based on the number of objects retrieved in a given time period, which objects dynamically engage with the field, the delivery guide and the outlet for increased enjoyment and play by the user.
-
FIG. 1 is one embodiment of a game machine of the present invention. -
FIG. 2 illustrates a motor driving a field of one aspect of the game. -
FIG. 3 illustrates an alternative embodiment of a retriever of the game. -
FIG. 4 is one embodiment of certain aspects of the game machine. -
FIGS. 5-12 illustrate one embodiment of one method of operating the game machine. -
FIG. 13 illustrates one embodiment of a display incorporated into a game machine. -
FIG. 14 is an alternate embodiment of a game machine. -
FIG. 15 is a schematic control diagram of one embodiment of a system of the invention. - This disclosure describes the best mode or modes of practicing the invention as presently contemplated. This description is not intended to be understood in a limiting sense, but provides an example of the invention presented solely for illustrative purposes by reference to the accompanying drawings to advise one of ordinary skill in the art of the advantages and construction of the invention. In the various views of the drawings, like reference characters designate like or similar parts.
-
FIG. 1 is one embodiment of agame machine 100 of the type typically enjoyed at amusement parks, arcades, game rooms, bars, night clubs, truck stops, casinos, restaurants and the like. Other non-limiting venues and environments for thegame machine 100 are contemplated. One embodiment of thegame machine 100 further comprises ahousing 110 having aback 111, afront 112 with awindow 113, aleft side 114 with awindow 115, aright side 116 with awindow 117, and aceiling 118 with alight 119. In one embodiment, thehousing 110 is predominantly constructed as a plywood cabinet of the type typically seen in arcades, although other materials or combinations of materials are contemplated. Thewindows housing 110. It is preferred that the window material is strong enough to resist a significant impact force, especially since the game machine is likely to be enjoyed by all ages and in particular children and adolescents that might inadvertently punch, collide with or throw something at a window. It is also preferred that the window material is scratch resistant if possible. - A
user access panel 120 is preferably attached to, or otherwise incorporated in thefront 112 of thehousing 110 and preferably includes acontroller 122 such as a joystick having anactuation button 123, afirst display 124 such as a score display, asecond display 126 such as a timer display, amoney acceptor 128 such as a coin, token and/or bill acceptor, and aredemption dispenser 130 that dispenses an award such astickets 132 or the like. Theactuation button 123 described in the present embodiment is shown integrally attached to the controller, although it will be appreciated that it could be separate from the controller in another location on thepanel 120 if desired. While separate first andsecond displays panel 120, or inside thehousing 110, or may be otherwise characterized in a different form. For example, a single digital display 127 (seeFIGS. 13A-14 , for example) may be incorporated into the environment of the game, preferably along theback 111 of thehousing 110, that could provide score and time information (FIG. 13A ) instead of theseparate displays panel 120, and, in addition, could provide other useful information such as game instructions, etc., (FIG. 13B ) as well as engaging and dynamic graphics related to the play of the game that would be attractive to a player and viewable before, during and after play. In addition, while ajoystick controller 112 is illustrated, it will be appreciated that other controller devices may be used, such as a controller actuated by a single button or a plurality of buttons, a computer mouse, a roller ball or track ball, or a combination of controller devices as described or hereinafter developed. Other methods of control and actuation are contemplated. Engagement with theuser access panel 120 and operation of thegame machine 100 will be described later. - The game environment viewable through the
windows housing 110 as shown in the illustrated embodiment of thegame machine 100 is intended to represent a prehistoric scene including dinosaurs and the like. For purposes of illustration, the characters in the game will be shown and described in such a prehistoric setting, although it will be appreciated that any type of setting and imagery can be employed as desired by the user and game developer. For example, while a prehistoric scene is shown for purposes of illustration, other non-prehistoric scenes may be utilized including, but not limited to, an Alaskan wilderness scene, a beach scene, an outer space alien scene, or others. - One aspect of the game environment includes a
ground area 200 including abase support 210, afield 220 and aplatform 227 that is raised relative to thefield 220. The field is preferably a movable,rotating field 220 that is driven by a motor 222 (FIG. 2 ). While a rotatingfield 220 is preferred, it will be appreciated that a non-rotating field will be operable although it is not as stimulating for a user of the game as will be described below. Also, while the field is preferably arotating field 220, the rotation may be continuous, intermittent, unidirectional, bidirectional, or a combination of the same. In addition, the rotation may occur at various times, while the game is being played, and/or during periods of non-play to further illustrate the game to potential players. Thefield 220 preferably comprises acontoured surface 224 having a plurality ofobjects 226 located thereon. In one embodiment, thefield 220 further comprises a three-dimensionalcontoured surface 224 that causes the plurality ofobjects 226 to exhibit erratic movement during rotation of thefield 220. Theobjects 226 are preferably spherical or substantially spherical, and in the non-limiting illustrated prehistoric embodiment ofFIG. 1 , theobjects 226 are intended to represent eggs that move around on the rotatingtar pit field 220. In another embodiment, thefield 220 further comprises a relatively flatcontoured surface 224 where the plurality ofobjects 226 do not exhibit erratic movement during rotation of thefield 220. Theobjects 226 are preferably spherical or substantially spherical, and in the non-limiting illustrated prehistoric embodiment ofFIG. 1 , theobjects 226 are intended to represent eggs that move around on the rotatingtar pit field 220. Theobjects 226 could be various shapes and sizes as desired. Also contemplated are non-uniform shapes that are inherently non-uniformly weighted to exhibit non-uniform motion on rotatingfield 220. In one embodiment, the light 119 is a black light and theobjects 226 are constructed, coated or other otherwise manufactured to exhibit fluorescence under the black light. Such a fluorescent aesthetic may be applied to some or all of theobjects 226. In another embodiment, the light 119 could be a white light, a colored light, or a combination of lights having various effects such as strobe, laser, UV and the like. - As further illustrated in the embodiment of
FIG. 1 , aplatform 227 is preferably positioned adjacent to and raised relative to thefield 220 and preferably includes one or moreFIGS. 228 positioned thereon. Additional figures may be situated around thebase support 210 to further reinforce and enhance the aesthetic theme. In one embodiment, thefield 220 may be slightly recessed relative to thebase support 210 to prevent theobjects 226 from escaping thefield 220 onto thebase support 210 during rotation of thefield 220, and theplatform 227 may encroach onto an area above thefield 220 as shown inFIG. 1 to provide additional impact barriers for theobjects 226. The combination of the rotating, contouredfield surface 224, the border of thebase support 210 and the encroachingplatform 227, cause theobjects 226 to exhibit unpredictable and erratic movement that makes the game more challenging as will be described below. - Another aspect of the game includes the use of a
retriever 230 that, in the illustrated embodiment, assumes the image of a bird, or in the prehistoric theme a pterodactyl, that is intended to be used to retrieve one of theobjects 226 from thefield 220. Theretriever 230 may have a two-dimensional image 231 as shown inFIG. 1 , for example, or it may include a three-dimension image 238 as shown inFIG. 3 , or it may include a combination of two-dimensional and three-dimensional images (not shown) as desired. The retriever is guided by thecontroller 122 along a track 232 (FIG. 4 ) supported adjacent the ceiling 118 (FIG. 1 ) of thehousing 110 by a spaced-apart pair ofguide rails left side 114 of thehousing 110 to theright side 116 of the housing for enabling movement of theretriever 230 along the width of thehousing 110, thetrack 232 enabling movement of theretriever 230 along the depth of thehousing 110 between the front 112 and the back 111 of thehousing 110. - In a preferred embodiment, the
retriever 230 acquiresobjects 226 through the use of magnetic attraction. Specifically, theretriever 230 is provided with amagnet 236, or theretriever 230 is otherwise magnetized such as with an electromagnet or the like (not shown), such that when the retriever is positioned adjacent anobject 226 on thefield 220, theobject 226 will be retrieved or captured by theretriever 230. In this regard, it is preferred that at least one, and preferably all of theobjects 226 have material properties that are somehow responsive to a magnetic field. Thus, one aspect of the material forming anobject 226 could be ferromagnetic or ferromagnetic such as iron, nickel, cobalt and various alloys, which are attracted to a magnet. Such material would allow for capture and retrieval of anobject 226 by theretriever 230. In a preferred embodiment of the game, all of theobjects 226 on thefield 220 would be capable of being acquired by theretriever 230. However, if it is desired to create a challenging field ofobjects 226, someobjects 226 may be formed with paramagnetic materials, such as aluminum and the like, that embody little or no attraction to magnets, which would be impossible to capture with a magnet-laden retriever 230. If it is desired to create an even more challenging environment, someobjects 226 could be formed with diamagnetic materials that would be repelled by themagnet 236 on theretriever 230, which would cause the repelled objects to impact other objects on thefield 220 and make it more challenging to acquire those objects that are formed using ferromagnetic or ferromagnetic materials. All of theobjects 226 could have the same appearance, or a different appearance depending on their material properties. - Once the
retriever 230 acquires anobject 226 from thefield 220, it delivers theobject 226 to an object return path 240 (FIG. 4 ) having anobject receiving area 244, adelivery guide 246, and anoutlet 248. Thedelivery guide 246 can be formed from any size, shape and configuration of material, such as a tubular structure 241 (FIGS. 5-12 ) or a wireframe structure 246 (FIG. 4 ) or a combination of the same. Other structural configurations are contemplated. InFIG. 1 , theobject return path 240 is substantially hidden through the use of cover props such asflora 243 and a graphical display extending along the back 249 of the game environment. InFIG. 1 , theobject receiving area 244 also has the appearance of anest 245, which fits with the theme of abird retriever 230 that retrieves anegg 226 from thefield 220. The return of theretriever 230 from thefield 220 to theobject receiving area 244 can occur automatically upon acquisition of anobject 226 by themagnet 236, or in a more challenging and preferred embodiment it can occur manually with the use of thecontroller 112. Theoutlet 248 is preferably positioned above and/or adjacent to thefield 220 so that a retrievedobject 226 that is delivered to theobject return path 240 is eventually returned to thefield 220 for re-acquisition by theretriever 230. In the embodiment ofFIG. 1 , theoutlet 248 is positioned between thelegs 229 of one of theFIG. 228 to create the appearance of a dinosaur laying an egg, which some players may find to be humorous and may entice longer play and improved enjoyment. -
FIGS. 5-12 illustrate one method of playing one embodiment of thegame 100. While certain aspects and features will be described, it will be understood that the non-limiting method of operation is described for purposes of illustration only, and other manners of operation are contemplated. For purposes of illustrating the method of operation inFIGS. 5-12 , theobject return path 240 is not hidden byflora 243 or other objects as is the case inFIG. 1 . - In
FIG. 5 , a player (not shown) activates the game by inserting some form of payment, such as coins, tokens, bills, credit cards, point cards or the like into thepayment acceptor 128. This causes thescore display 124 to adjust to zero and thetime display 126 to adjust to a fixed time period depending on the manufacturer and facility criteria. For purposes of illustration, thetime display 126 will show “60” representing sixty seconds of play, although other time values may be used. The time may be adjusted as desired, and/or may be dependent on the amount of payment inserted into thepayment acceptor 128. In addition, thefield 220 is rotating while the objects (eggs) 226 exhibit erratic movement due to the contouredsurface 224. Using thecontroller 122, the player (not shown) moves theretriever 230 into position above thefield 220 as shown inFIG. 6 , and then the player drops theretriever 230 toward thefield 220 as shown inFIG. 7 using a button 123 (FIGS. 1 , 5) on thecontroller 122 or a separate button (not shown) on theuser access panel 120 until themagnet 236 on theretriever 230 engages anobject 226 on thefield 220. Activation of thebutton 123 causes thefield 220 to stop moving. Thereafter, as shown inFIG. 8 , the player (not shown) releases thebutton 123 and causes the retriever to rise toward theceiling 118, and then the player advances theretriever 230 toward theobject return path 240 and more specifically theobject receiving area 244 disguised as anest 244 as shown inFIG. 9 . Thereafter, the player lowers theretriever 230 until theretriever 230 impacts the object receiving area 244 (nest 245), which causes the retrieved object (egg) 226 to dislodge from themagnet 236 of theretriever 230 as shown inFIG. 10 and descend into thedelivery guide 246. Thedropped object 226 travels through thedelivery guide 246, as shown inFIG. 11 with arrows extending therethrough, until theobject 226 reappears and exits through theoutlet 248, in this case through thelegs 229 of one of theFIGS. 228 perched on theplatform 227, and then returns to thefield 220 as shown inFIG. 12 . Alternatively, instead of the player manually guiding theretriever 230 toward theobject receiving area 244, theretriever 230 may, upon release of thebutton 123 and acquisition of anobject 226, automatically rise from thefield 220, return to a position above the object receiving area 244 (FIG. 9 ), and release theobject 226 into thedelivery guide 246 by de-magnetizing the connection betweenmagnet 236 on theretriever 230 and theobject 226. - As shown in
FIG. 11 , the act of delivering anobject 226 from thefield 220 to theobject receiving area 244 results in an increase in thescore 124 and the dispensing of aticket 132 from thedispenser 130. Of course, other redemption schemes may be utilized where, for example, a player gets a point and a ticket if the player simply acquires anobject 226 with the retriever, and then gets another point and ticket if the object is delivered to the nest. The ultimate goal is to retrieve and deliver asmany objects 226 from thefield 220 to thenest 245, or object receivingarea 244, within a certain time period displayed on thetime display 126, and get the highest score and the greatest number of tickets or the like. During the game, the player is presented with aesthetically exiting images of a certain theme, with sound effects, light effects, moving objects that act erratically on the contoured field, and the added humor of seeing a dinosaur lay an egg. -
FIG. 14 illustrates an alternative embodiment of agame machine 300 having acontrol panel 320 with acontroller 322, adisplay 327 on theback wall 349, anobject receiving area 344 ornest 345, and adelivery guide 346 including anoutlet 348 positioned above or adjacent thefield 324 that delivers anobject 326 back onto thefield 324. All other operations relating to acquisition of anobject 326 by theretriever 330 are the same as described above. In the embodiment ofFIG. 14 , thedelivery guide 346 is shorter as compared with the embodiment ofFIG. 1 , which results in a faster return of theobject 326 to thefield 324. In addition, as discussed previously, thedisplay 327 could provide useful information such as player time remaining, the player's score, pre-play instructions and other engaging graphics before, during and after play. -
FIG. 15 illustrates one embodiment of a control schematic 400 incorporated into thehousing 110 below the game area wherein aCPU 410 is provided with software to control the various aspects of the game including, but not limited to, thecontroller 122, thescore display 124, thetimer display 126, themoney acceptor 128, thedispenser 130, the movement of thefield 200, and theretriever 230. TheCPU 410 may also be connected to a LAN orWAN 420 in the event it is desired to control the CPU and the operation and/or maintenance of the game through a network onsite or remotely. In addition to, or instead of a LAN/WAN connection 420, the CPU may be connected to a cell phone device (not shown) that communicates with a remote server if a network connection is unavailable such as, for example, if the game machine is located in a traveling facility or a remote area. WhileFIG. 15 illustrates acontrol scheme 400 incorporated intohousing 110 ofgame machine 100, it will be appreciated thatcontrol scheme 400 is also applicable to the embodiment ofgame machine 300 ofFIG. 14 , for example. - It should be appreciated that in the game machine of the present embodiment, the award delivered to the player is not the actual object that is retrieved by the retriever during play, but is instead in the form of a redemption ticket or the like. Thus, the player is able to demonstrate the skills involved in operating an acquisition and retrieval-type game and also benefit by being rewarded. At the same time, the facility that operates the game is able to enjoy revenue from the game with lower maintenance on the game from having to replenish prizes and the like that would normally occur with typical acquisition and redemption games like crane-based arcade games. Thus, the facility owner is able to centralize the award management and distribution while enjoying revenue that is typical from crane-type machines.
- It should be apparent to one of ordinary skill in the art that the control system described herein can be implemented in hardware, software, firmware, or any combination thereof. Moreover, the software is preferably implemented as an application program tangibly embodied on a program storage unit or computer readable medium. The application program may be uploaded to, and executed by, a machine comprising any suitable architecture. Preferably, the machine is implemented on a computer platform having hardware such as one or more central processing units (“CPUs”), a memory, and input/output interfaces. The computer platform may also include an operating system and microinstruction code. The various processes and functions described herein may be either part of the microinstruction code or part of the application program, or any combination thereof, which may be executed by a CPU, either in the game unit or remote from the game unit, whether or not such computer or processor is explicitly shown. In addition, various other peripheral units may be connected to the computer platform such as additional data storage units and communications devices.
- While the present invention has been described at some length and with some particularity with respect to the several described embodiments, it is not intended that it should be limited to any such particulars or embodiments or any particular embodiment, but it is to be construed with references to the appended claims so as to provide the broadest possible interpretation of such claims in view of the prior art and, therefore, to effectively encompass the intended scope of the invention. Furthermore, the foregoing describes the invention in terms of embodiments foreseen by the inventor for which an enabling description was available, notwithstanding that insubstantial modifications of the invention, not presently foreseen, may nonetheless represent equivalents thereto.
Claims (20)
1. A game machine comprising:
a) a housing and a redemption dispenser that dispenses an award;
b) a movable field having a surface with a plurality of objects situated thereon;
c) a retriever that is movable along a track that is supported by the housing for enabling movement of the retriever relative to the movable field; and
d) an object return path having an object receiving area and an outlet;
e) wherein an award that is not the same as the object retrieved by the retriever is dispensed from the redemption dispenser upon the retriever retrieving an object from the movable field and delivering it to the object return path for return of the object to the movable field through the outlet.
2. The game machine of claim 1 , further comprising a score display and a timer display.
3. The game machine of claim 2 , wherein the score and timer displays are incorporated into a digital video display.
4. The game machine of claim 3 , wherein the digital video display is positioned on a back of the housing.
5. The game machine of claim 1 , wherein the award is a redemption ticket.
6. The game machine of claim 1 , wherein the retriever includes a magnet or is magnetized, and at least one of the plurality of objects is capable of being magnetically retrieved by the retriever.
7. The game machine of claim 6 , wherein the at least one object is spherical and formed from ferromagnetic or ferromagnetic material.
8. The game machine of claim 1 , wherein the retriever includes a two-dimensional or three-dimensional image of a bird.
9. The game machine of claim 1 , wherein the surface is a contoured surface that has a three-dimensional contour that causes the plurality of objects to exhibit erratic movement during a rotation of the field.
10. The game machine of claim 1 , wherein the movable field rotates in a unidirectional manner, a bidirectional manner, or in a combination of the two.
11. The game machine of claim 1 , wherein the movable field rotates continuously, intermittently, or in a combination of the two.
12. The game machine of claim 1 , wherein the object receiving area further comprises a bird nest.
13. The game machine of claim 1 , wherein the object return path is substantially hidden from view during play of the game machine.
14. The game machine of claim 1 , wherein the outlet is positioned above or adjacent to the field.
15. The game machine of claim 14 , wherein the outlet is positioned in between the legs of a figure situated on a platform above the field.
16. The game machine of claim 1 , further comprising a processor connected to a network for remote operation or maintenance of the game machine.
17. A method of playing a game comprising:
a) retrieving an object from a plurality of objects located on a rotating field using a retriever and delivering the retrieved object to an object return path;
b) receiving an award upon the retrieved object being received in the object return path;
c) wherein the award is not the same as the retrieved object;
d) wherein the retrieved object is returned to the field upon exiting the object return path; and
e) repeating steps (a) through (d) for a predetermined period of time.
18. The method of claim 17 , wherein the object is magnetically retrieved by the retriever.
19. The method of claim 17 , wherein the object is a ball and the award is a ticket.
20. A game machine comprising:
a) a housing, a timer and a redemption dispenser that dispenses an award;
b) a rotating field having a surface with a plurality of objects situated thereon;
c) a magnetic retriever movable along a track that is supported by the housing for movement of the magnetic retriever relative to the rotating field; and
d) an object return path having an object receiving area and an outlet positioned above or adjacent the rotating field;
e) wherein an award that is not the same as the object retrieved by the magnetic retriever is dispensed from the redemption dispenser upon the magnetic retriever retrieving an object from the rotating field and delivering the object to the object return path for return of the object to the rotating field through the outlet; and
f) wherein the magnetic retriever is operable to retrieve objects from the rotating field during a predetermined time period indicated by the timer.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/900,947 US20110086687A1 (en) | 2009-10-09 | 2010-10-08 | Game machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US25048809P | 2009-10-09 | 2009-10-09 | |
US12/900,947 US20110086687A1 (en) | 2009-10-09 | 2010-10-08 | Game machine |
Publications (1)
Publication Number | Publication Date |
---|---|
US20110086687A1 true US20110086687A1 (en) | 2011-04-14 |
Family
ID=43855267
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/900,947 Abandoned US20110086687A1 (en) | 2009-10-09 | 2010-10-08 | Game machine |
Country Status (1)
Country | Link |
---|---|
US (1) | US20110086687A1 (en) |
Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8267405B1 (en) * | 2011-05-22 | 2012-09-18 | Feiloli Electronic Co., Ltd | Game machine |
US8678395B2 (en) * | 2012-02-22 | 2014-03-25 | Stephen P. Shoemaker, Jr. | Ball drop game |
RU171329U1 (en) * | 2017-02-14 | 2017-05-29 | Константин Юрьевич Шерстюк | Vending and entertainment machine using a movable mechanism for capturing game objects and a dividing partition |
CN108404401A (en) * | 2018-04-20 | 2018-08-17 | 宁波触远信息科技有限公司 | Operation outdoor scene is hunted for treasure game machine on a kind of line |
US20180268649A1 (en) * | 2017-03-14 | 2018-09-20 | James Plescia | User interface for electronic games |
WO2020082079A1 (en) * | 2018-10-19 | 2020-04-23 | Smart Industries Corporation | Arcade game with rotating container for captured prizes with rfid tags |
CN111179518A (en) * | 2020-01-16 | 2020-05-19 | 厦门扬恩科技有限公司 | Utilize unmanned aerial vehicle to grab game machine of prize |
US10814218B2 (en) * | 2019-03-27 | 2020-10-27 | Paokai Electronic Enterprise Co., Ltd. | Control method of claw machine |
US11107325B2 (en) | 2019-08-19 | 2021-08-31 | Aries Technology, Llc | System and method for awarding rewards to players of gaming machines via automated prize redemption centers |
Citations (32)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4718667A (en) * | 1985-10-28 | 1988-01-12 | Shoemaker Stephen P Jr | Amusement device |
US5271628A (en) * | 1987-05-30 | 1993-12-21 | Universal Co., Ltd. | Crane game machine |
US5397134A (en) * | 1993-11-18 | 1995-03-14 | Advanced Games & Engineering, Inc. | Winner every time crane game apparatus and method |
US5513772A (en) * | 1994-10-18 | 1996-05-07 | L. M. Becker & Co., Inc. | Vending machine |
US5527044A (en) * | 1994-02-14 | 1996-06-18 | C. J. Associates, Ltd. | Arcade type of toy |
US5558340A (en) * | 1994-08-21 | 1996-09-24 | Kabushiki Kaisha Banpresto | Game machine |
US5678823A (en) * | 1996-10-17 | 1997-10-21 | Bob's Space Racers Inc. | Total solar eclipse game of skill |
US5855374A (en) * | 1997-03-10 | 1999-01-05 | Shoemaker, Jr.; Stephen P. | Crane game including vacuum and rotary table |
US5967892A (en) * | 1997-06-04 | 1999-10-19 | Shoemaker, Jr.; Stephen P. | Video crane game |
US6283475B1 (en) * | 1999-10-19 | 2001-09-04 | Smart Industries Corporation | Apparatus and method for crane game claw control |
US20010048194A1 (en) * | 2000-05-25 | 2001-12-06 | Ohiragiken Industry Co., Ltd | Game machine |
US6336636B1 (en) * | 1999-03-24 | 2002-01-08 | Smart Industries Corporation | Method of extending playing time in a coin-operated crane game |
US20020067002A1 (en) * | 2000-10-06 | 2002-06-06 | Masato Yoshida | Prize acquisition game machine and it's prize |
US20020088819A1 (en) * | 2001-01-11 | 2002-07-11 | Paokai Electronic Enterprise Co. Ltd. | Article-retrieving machine |
US6550774B1 (en) * | 2002-03-21 | 2003-04-22 | Pixy Games, Inc. | Electro-mechanical coin operated prize capsule fishing simulator game system |
US20030090065A1 (en) * | 2001-11-09 | 2003-05-15 | Carter Shane P. | Cylindrical crane game |
US6598881B1 (en) * | 2002-11-06 | 2003-07-29 | Stephen P. Shoemaker, Jr. | Crane game with prize redistribution mechanism |
US20030151202A1 (en) * | 2002-02-01 | 2003-08-14 | Fisher Leonard C. | Crane amusement game |
US20040048659A1 (en) * | 2002-09-04 | 2004-03-11 | Atlantic City Coin & Slot Service Company, Inc. | Gaming device and method |
US20040077427A1 (en) * | 2002-08-09 | 2004-04-22 | Jeffrey Pierce | Arcade game |
US6770001B1 (en) * | 2003-08-12 | 2004-08-03 | Stephen P. Shoemaker, Jr. | Vacuum crane game with beaded targets |
US20050043073A1 (en) * | 2003-08-21 | 2005-02-24 | Shoemaker Stephen P. | Crane game with ticket dispenser |
US20060170164A1 (en) * | 2005-01-12 | 2006-08-03 | Hideki Watanabe | Prize acquisition game apparatus and operation system thereof |
US20060255544A1 (en) * | 2002-09-18 | 2006-11-16 | Benchmark Entertainment Lc | Crane amusement game with vertically adjustable play field |
US20070013139A1 (en) * | 2005-07-13 | 2007-01-18 | Kabushiki Kaisha Sega, D/B/A Sega Corporation | Prize game apparatus |
US20070018407A1 (en) * | 2005-07-19 | 2007-01-25 | Shoemaker Stephen P | Amusement device of skill and lottery |
US20070114725A1 (en) * | 2005-11-18 | 2007-05-24 | Coinstar, Inc. | Skill cranes and other amusement vending machines having visual targeting systems |
US20090191931A1 (en) * | 2007-08-28 | 2009-07-30 | Peck Daniel W | Skill crane games and other amusement vending machines having display devices and other interactive features |
US20090278318A1 (en) * | 2006-09-13 | 2009-11-12 | Kouki Takasugi | Prize acquisition game device |
US20100099475A1 (en) * | 2007-01-23 | 2010-04-22 | Robo Catcher Partners Co., Ltd. | Premium getting game machine and humanoid bipedal walking robot |
US7857318B1 (en) * | 2009-08-18 | 2010-12-28 | Stephen P. Shoemaker, Jr. | Crane game with random motion crane actuation |
US7918458B2 (en) * | 2007-02-14 | 2011-04-05 | Kabushiki Kaisha Sega | Article capturing game machine |
-
2010
- 2010-10-08 US US12/900,947 patent/US20110086687A1/en not_active Abandoned
Patent Citations (36)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4718667A (en) * | 1985-10-28 | 1988-01-12 | Shoemaker Stephen P Jr | Amusement device |
US5271628A (en) * | 1987-05-30 | 1993-12-21 | Universal Co., Ltd. | Crane game machine |
US5397134A (en) * | 1993-11-18 | 1995-03-14 | Advanced Games & Engineering, Inc. | Winner every time crane game apparatus and method |
US5527044A (en) * | 1994-02-14 | 1996-06-18 | C. J. Associates, Ltd. | Arcade type of toy |
US5558340A (en) * | 1994-08-21 | 1996-09-24 | Kabushiki Kaisha Banpresto | Game machine |
US5513772A (en) * | 1994-10-18 | 1996-05-07 | L. M. Becker & Co., Inc. | Vending machine |
US5678823A (en) * | 1996-10-17 | 1997-10-21 | Bob's Space Racers Inc. | Total solar eclipse game of skill |
US5855374A (en) * | 1997-03-10 | 1999-01-05 | Shoemaker, Jr.; Stephen P. | Crane game including vacuum and rotary table |
US5967892A (en) * | 1997-06-04 | 1999-10-19 | Shoemaker, Jr.; Stephen P. | Video crane game |
US6139429A (en) * | 1997-06-04 | 2000-10-31 | Shoemaker, Jr.; Stephen P. | Video crane game |
US6336636B1 (en) * | 1999-03-24 | 2002-01-08 | Smart Industries Corporation | Method of extending playing time in a coin-operated crane game |
US6283475B1 (en) * | 1999-10-19 | 2001-09-04 | Smart Industries Corporation | Apparatus and method for crane game claw control |
US20010048194A1 (en) * | 2000-05-25 | 2001-12-06 | Ohiragiken Industry Co., Ltd | Game machine |
US6454261B2 (en) * | 2000-05-25 | 2002-09-24 | Ohiragiken Industry Co. | Game machine |
US20020067002A1 (en) * | 2000-10-06 | 2002-06-06 | Masato Yoshida | Prize acquisition game machine and it's prize |
US20020088819A1 (en) * | 2001-01-11 | 2002-07-11 | Paokai Electronic Enterprise Co. Ltd. | Article-retrieving machine |
US6588760B2 (en) * | 2001-11-09 | 2003-07-08 | Innovative Concepts In Entertainment, Inc. | Cylindrical crane game |
US20030090065A1 (en) * | 2001-11-09 | 2003-05-15 | Carter Shane P. | Cylindrical crane game |
US6899337B2 (en) * | 2002-02-01 | 2005-05-31 | Win ‘n’ Grin Amusements Pty Ltd. | Crane amusement game |
US20030151202A1 (en) * | 2002-02-01 | 2003-08-14 | Fisher Leonard C. | Crane amusement game |
US6550774B1 (en) * | 2002-03-21 | 2003-04-22 | Pixy Games, Inc. | Electro-mechanical coin operated prize capsule fishing simulator game system |
US20040077427A1 (en) * | 2002-08-09 | 2004-04-22 | Jeffrey Pierce | Arcade game |
US20040048659A1 (en) * | 2002-09-04 | 2004-03-11 | Atlantic City Coin & Slot Service Company, Inc. | Gaming device and method |
US20060255544A1 (en) * | 2002-09-18 | 2006-11-16 | Benchmark Entertainment Lc | Crane amusement game with vertically adjustable play field |
US6598881B1 (en) * | 2002-11-06 | 2003-07-29 | Stephen P. Shoemaker, Jr. | Crane game with prize redistribution mechanism |
US6770001B1 (en) * | 2003-08-12 | 2004-08-03 | Stephen P. Shoemaker, Jr. | Vacuum crane game with beaded targets |
US20050043073A1 (en) * | 2003-08-21 | 2005-02-24 | Shoemaker Stephen P. | Crane game with ticket dispenser |
US20060170164A1 (en) * | 2005-01-12 | 2006-08-03 | Hideki Watanabe | Prize acquisition game apparatus and operation system thereof |
US20070013139A1 (en) * | 2005-07-13 | 2007-01-18 | Kabushiki Kaisha Sega, D/B/A Sega Corporation | Prize game apparatus |
US20070018407A1 (en) * | 2005-07-19 | 2007-01-25 | Shoemaker Stephen P | Amusement device of skill and lottery |
US20070114725A1 (en) * | 2005-11-18 | 2007-05-24 | Coinstar, Inc. | Skill cranes and other amusement vending machines having visual targeting systems |
US20090278318A1 (en) * | 2006-09-13 | 2009-11-12 | Kouki Takasugi | Prize acquisition game device |
US20100099475A1 (en) * | 2007-01-23 | 2010-04-22 | Robo Catcher Partners Co., Ltd. | Premium getting game machine and humanoid bipedal walking robot |
US7918458B2 (en) * | 2007-02-14 | 2011-04-05 | Kabushiki Kaisha Sega | Article capturing game machine |
US20090191931A1 (en) * | 2007-08-28 | 2009-07-30 | Peck Daniel W | Skill crane games and other amusement vending machines having display devices and other interactive features |
US7857318B1 (en) * | 2009-08-18 | 2010-12-28 | Stephen P. Shoemaker, Jr. | Crane game with random motion crane actuation |
Non-Patent Citations (1)
Title |
---|
"Claw Machines" published by BMI Gaming on or before June 5, 2009 and retrieved from URL on February 23, 2012, 7 pages. * |
Cited By (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8267405B1 (en) * | 2011-05-22 | 2012-09-18 | Feiloli Electronic Co., Ltd | Game machine |
US8678395B2 (en) * | 2012-02-22 | 2014-03-25 | Stephen P. Shoemaker, Jr. | Ball drop game |
RU171329U1 (en) * | 2017-02-14 | 2017-05-29 | Константин Юрьевич Шерстюк | Vending and entertainment machine using a movable mechanism for capturing game objects and a dividing partition |
US20180268649A1 (en) * | 2017-03-14 | 2018-09-20 | James Plescia | User interface for electronic games |
CN108404401A (en) * | 2018-04-20 | 2018-08-17 | 宁波触远信息科技有限公司 | Operation outdoor scene is hunted for treasure game machine on a kind of line |
WO2020082079A1 (en) * | 2018-10-19 | 2020-04-23 | Smart Industries Corporation | Arcade game with rotating container for captured prizes with rfid tags |
US11113931B2 (en) | 2018-10-19 | 2021-09-07 | Smart Industries Corporation | Arcade game with rotating container for captured prizes with RFID tags |
US10814218B2 (en) * | 2019-03-27 | 2020-10-27 | Paokai Electronic Enterprise Co., Ltd. | Control method of claw machine |
US11107325B2 (en) | 2019-08-19 | 2021-08-31 | Aries Technology, Llc | System and method for awarding rewards to players of gaming machines via automated prize redemption centers |
US11145163B2 (en) | 2019-08-19 | 2021-10-12 | Aries Technology, Llc | Dual wagering game and amusement-style gaming unit |
US11200781B2 (en) | 2019-08-19 | 2021-12-14 | Aries Technology, Llc | Rewards system using skill/amusement game play device to award prizes |
US11423742B2 (en) | 2019-08-19 | 2022-08-23 | Aries Technology, Llc | Player tracking system with prizes awarded via skill/amusement gaming device play |
US11568704B2 (en) | 2019-08-19 | 2023-01-31 | Aries Technology, Llc | Dual wagering game and amusement-style gaming unit |
US11688228B2 (en) | 2019-08-19 | 2023-06-27 | Aries Technology, Llc | System and method for awarding rewards to players of gaming machines via automated prize redemption centers |
US11842600B2 (en) | 2019-08-19 | 2023-12-12 | Aries Technology, Llc | Player tracking system with prizes awarded via skill/amusement gaming device play |
US11854339B2 (en) | 2019-08-19 | 2023-12-26 | Aries Technology LLC | Dual wagering game and amusement-style gaming unit |
CN111179518A (en) * | 2020-01-16 | 2020-05-19 | 厦门扬恩科技有限公司 | Utilize unmanned aerial vehicle to grab game machine of prize |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20110086687A1 (en) | Game machine | |
US8251370B2 (en) | Game machine | |
US9613496B2 (en) | Trajectory-based 3-D games of chance for video gaming machines | |
US8814683B2 (en) | Gaming system and methods adapted to utilize recorded player gestures | |
AU2005292085B2 (en) | Displaying 3D characters in gaming machines | |
USRE44833E1 (en) | Reel strip interaction | |
US9483914B2 (en) | Community game that adapts communal game appearance | |
US20120115580A1 (en) | Wagering game with player-directed pursuit of award outcomes | |
US9818265B1 (en) | Camera guided arcade game | |
WO2002015996A1 (en) | System and method of displaying a game on a gaming machine | |
US11651662B2 (en) | Grid-based gaming system and method operable to generate primary and secondary winning outcomes | |
US10878666B2 (en) | Grid-based gaming system, method and device operable to generate base benefits and bonus benefits | |
US7572185B2 (en) | Gaming device with animated figure and movable object display | |
US20200013256A1 (en) | Amusement Game Machine and Method of Play Having a Transmissive Electronic Display Panel Overlying Play Field | |
JP2007216064A (en) | Game machine | |
JP2003236226A (en) | Game machine, playing method using same game machine | |
JP2003225465A (en) | Game machine, software for game and server | |
JP2003236154A (en) | Game machine, game software, and server | |
JP2003236072A (en) | Game machine, software for game, and server | |
AU2001281600A1 (en) | System and method of displaying a game on a gaming machine |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: ELAUT USA, INC., NEW JERSEY Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:GUARNIERI, JACK;REEL/FRAME:025115/0265 Effective date: 20101008 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |