US20110294567A1 - Multi-player game in which individual player games may be linked to form multi-player combined wins - Google Patents

Multi-player game in which individual player games may be linked to form multi-player combined wins Download PDF

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US20110294567A1
US20110294567A1 US13/136,612 US201113136612A US2011294567A1 US 20110294567 A1 US20110294567 A1 US 20110294567A1 US 201113136612 A US201113136612 A US 201113136612A US 2011294567 A1 US2011294567 A1 US 2011294567A1
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Prior art keywords
player
game
individual
symbols
display
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US13/136,612
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Sal Falciglia, Sr.
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FALCIGLIA DOLORES
Gaming Realms PLC
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Individual
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Priority claimed from US11/580,728 external-priority patent/US7993193B2/en
Priority claimed from US13/024,118 external-priority patent/US8337291B2/en
Application filed by Individual filed Critical Individual
Priority to US13/136,612 priority Critical patent/US20110294567A1/en
Publication of US20110294567A1 publication Critical patent/US20110294567A1/en
Assigned to FALCIGLIA, DOLORES reassignment FALCIGLIA, DOLORES ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: FALCIGLIA, SALVATORE, SR.
Assigned to SLINGO, INC. reassignment SLINGO, INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: FALCIGLIA, DOLORES, FALCIGLIA, SALVATORE, SR.
Assigned to REALNETWORKS, INC. reassignment REALNETWORKS, INC. SECURITY INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: GAMING REALMS PLC
Assigned to GAMING REALMS, PLC reassignment GAMING REALMS, PLC ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: SLINGO, INC.
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3274Games involving multiple players wherein the players cooperate, e.g. team-play
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards

Definitions

  • the present invention relates to games and gaming devices, and particularly to wagering games and devices.
  • casino-style games exist.
  • a common type of casino-style games are those presented at gaming machines. Traditionally these games comprised “slot” games presented at spinning reel slot machines. Later, video poker and other gaming machines were developed which were capable of presenting a wide variety of other types of games.
  • gaming machines offer fun and excitement to the player, such as the chance for large winning payouts.
  • One problem with these gaming machines is that they isolate the player. In particular, each player plays their own individual gaming machine. Each player thus tends to get absorbed in the play of their own gaming machine. Even though gaming machines may be located right next to one another, players may thus feel somewhat isolated, even if another player is playing an adjacent gaming machine.
  • One embodiment of the invention comprises a multi-player game.
  • individual players each play their own individual games, which games may yield winning outcomes for those individual players and associated awards.
  • two or more individual player's individual games may be linked or combined to form a multi-player outcome, which multi-player outcome may comprise a winning outcome having an associated award.
  • the individual games played by the individual players may comprise any of a variety of different games.
  • the individual games may comprise a matching or bingo-like game where a player attempts to achieve matches of base symbols to two or more sets of player symbols.
  • the player symbols are displayed in at least two matrices and the player attempts to match displayed base symbols to the player symbols displayed in the at least two matrices.
  • a winning result may be declared if the player successfully matches a predetermined combination or pattern of player symbols in the at least two matrices.
  • a winning result is declared for matches of all player symbols in a contiguous row, column or diagonal spanning at least two player matrices.
  • a gaming device may include an input device for receiving user inputs from a player and a display for displaying game information, such as a graphic user interface (GUI) containing game information.
  • GUI graphic user interface
  • the GUI includes at least two n column by n row random number (or symbol) display matrices, a first set of n random number display regions, at least one actuation icon.
  • the device further includes a processor, responsive to the user inputs, for executing an application program to cause the display of the GUI.
  • the processor includes a first random number generator for generating random numbers to be displayed in at least one of the at least two n column by n row random number display matrices and a second random number generator for generating a first set of random numbers responsive to actuation of the at least one actuation icon.
  • Each random number of the first set is displayed by a respective one of the first of the n random number display regions.
  • Each random number of the first set of random numbers corresponds to two display matrices of the at least two n column by n row random number display matrices.
  • the processor further includes comparing means for comparing each of the first set of random numbers with the numbers displayed by the display matrices, and, for each match, the processor automatically covers the corresponding matching numbers displayed by the display matrices; and determining means for determining whether at least one of the at least two display matrices displays a predetermined pattern of matches, such as an amount of numbers contiguously matched in a row, a predetermined amount of numbers contiguously matched in a column, a predetermined amount of numbers contiguously matched in a diagonal, or all of the numbers of the at least two display matrices have been matched, and, if so, generating a signal for indicating a winning condition.
  • the device further includes a second set of n random number display regions and a third random number generator for generating a second set of random numbers, responsive to actuation of the at least one actuation icon.
  • Each random number of the second set is displayed by a respective one of the second set of the n random number display region.
  • Each random number of the second set of random numbers corresponds to two additional display matrices of the at least two n column by n row random number display matrices.
  • the device includes comparing means for comparing each of the second set of random numbers with the numbers displayed by the display matrices, and, for each match, the processor automatically covers the corresponding matching number displayed by the display matrices; and determining means for determining whether at least one of the at least two additional display matrices displays a predetermined amount of numbers contiguously matched in a row, a predetermined amount of numbers contiguously matched in a column, a predetermined amount of numbers contiguously matched in a diagonal, or all of the numbers of the at least two additional display matrices have been matched, and, if so, generating a signal for indicating a winning condition.
  • a random number of the first set of n random number display regions can match a random number in any column of the respective at least two n column by n row random number display matrices.
  • the first set of n random numbers includes random numbers within a predetermined range and without repetition within the first set.
  • a random number of the second set of n random number display regions can match a random number in any column of the respective at least two additional n column by n row random number display matrices.
  • the second set of n random numbers includes random numbers within a predetermined range and without repetition within the second set.
  • the first, second and third random number generators generate at least one random number selected from the group consisting of a first set of random numbers ranging from 1 to 15; a second set of random numbers ranging from 16 to 30; a third set of random numbers ranging from 31 to 45; a fourth set of random numbers ranging from 46 to 60; and a fifth set of random numbers ranging from 61 to 75.
  • the second and third random number generators can randomly select symbols selected from the group consisting of a symbol which awards the player a predetermined number of points; a symbol which causes a number displayed by a display matrix of the at least two display matrices to be covered; a symbol which awards the player a free spin; and a symbol which enables the player to play a bonus round.
  • the device further includes means for receiving a bet from the player prior to actuation of the at least one actuation icon, and means for awarding a progressive jackpot to the player upon display by the first and second set of n random number display regions of a predetermined symbol and based on the player having placed a bet greater than a predetermined number and having selected at least four display matrices of the at least two display matrices.
  • the means for awarding the progressive jackpot can include awarding credits equal to the amount of the progressive jackpot to the player by storing the credits on a card having a magnetic stripe and inserted within the device as known in the art.
  • the individual games may comprise various other types of games such as slot games, card games such as poker or blackjack games, bingo or other games now known or later developed.
  • the configuration of the one or more gaming devices which are configured to present such games may vary.
  • the gaming devices may comprise video or spinning reel slot machines.
  • two or more individual player's individual games may be linked or combined at one or more times in an attempt to form multi-player winning combinations or outcomes.
  • winning results are declared if combinations of matches of player symbols are achieved which span the matrices of two or more players.
  • a winning result may be declared for matches of player symbols along a contiguous row extending through two adjacent matrices belonging to two different players.
  • Other winning combinations may include matches of player symbols along two, three or four contiguous rows, columns or diagonals through adjacent player matrices.
  • a winning outcome may be declared if combinations of slot symbols spanning two or more players' slot games comprise winning slot outcomes.
  • a winning outcome may be declared if combinations of two or more player's individual game cards comprise a winning hand of cards.
  • the games of the invention may be presented as base games or bonus events to other games.
  • FIGS. 1-7 illustrate display screens of embodiments in accordance with the present disclosure
  • FIGS. 8-9 illustrate bonus round display screens in accordance with the present disclosure
  • FIGS. 10-12 illustrate various payout tables in accordance with the present disclosure
  • FIG. 13 is a front view of a computing device for playing the game in accordance with the present disclosure.
  • FIG. 14 illustrate a plurality of gaming devices and associated displays for presenting a multi-player game in accordance with the invention
  • FIGS. 15A-15K illustrate examples of multi-player game play in accordance with an embodiment of the invention
  • FIG. 16 illustrates another example of a multi-player game and game play in accordance with an embodiment of the invention.
  • FIG. 17 illustrates yet another example of a multi-player game and game play in accordance with an embodiment of the invention.
  • One embodiment of the invention comprises a multi-player game.
  • individual players each play their own individual games, which individual games may yield winning outcomes for those individual players and associated awards.
  • two or more individual player's individual games may be linked or combined to form a multi-player outcome, which outcome may comprise a winning outcome having an associated award.
  • the individual games played by the individual players may comprise any of a variety of different games.
  • the individual games may comprise a matching or bingo-like game where a player attempts to achieve matches of base symbols to two or more sets of player symbols.
  • FIG. 1 illustrates a graphical user interface of a display screen for playing one embodiment of a matching or Bingo-like game according to the present disclosure.
  • the game methods of the invention can be implemented via a computing device, such as a slot machine, and a stand-alone video game console, and as a computer-readable medium for downloading the game to a computing device, such as a slot machine, television set top box, video game console, cell phone, PDA, personal computer, etc.
  • a computing device such as a slot machine, television set top box, video game console, cell phone, PDA, personal computer, etc.
  • the display screens shown by the various figures are display screens as viewed by a player looking at a personal computer monitor, LCD display of a PDA, television screen, etc.
  • the display depicts a graphic user interface (GUI) 100 which includes display matrices 104 , 106 , 108 and 110 each having n rows and n column or n ⁇ n blocks or cells (though in other embodiments, the matrices may have other configurations, such as n ⁇ m where n and m are unequal).
  • GUI graphic user interface
  • n is 5 and there are 25 blocks or cells “C” for each matrix as is customary in a traditional Bingo game card (though n could be other numbers, such as 2 or 4 or 10, as examples).
  • each cell C of the display matrices 104 , 106 , 108 and 110 can be a television or LCD screen, or each display matrix can be a single television or LCD screen, or the entire GUI can be displayed by a single display screen, such as a display screen of a television, personal computer, PDA, slot machine, cell phone, etc.
  • the user or player has the option of choosing to play any one or all of display matrices 104 , 106 , 108 and/or 110 .
  • the player can choose to play one, two, three, or four (or more, depending on the implementation of the game) 5 ⁇ 5 display matrices during a series of game plays.
  • the user or player chooses which display matrices 104 , 106 , 108 and/or 110 , he/she wants to play for the series of game plays by touching the GUI (touch screen GUI) or by other means, such as pushing buttons 2002 , 2004 , 2006 , 2008 (see FIG. 13 ) corresponding to the display matrices 104 , 106 , 108 and 110 .
  • the device includes a processor, responsive to a user input via an actuation icon 112 labeled “START GAME”, for executing an application program to cause a first random number generator of the processor to generate five sets of random numbers (or other indicia, as described below) for each matrix chosen by the player.
  • the five sets of random numbers are displayed by the five columns of each matrix chosen by the player.
  • the five sets of random numbers are generated such that each set of random numbers is generated without repetition within the respective set and the other four sets.
  • player or game indicia are displayed in the cells C.
  • Such indicia or symbols may have various forms, including letters, numbers, pictures, dots or the like.
  • the symbols comprise numbers.
  • the numbers range for each set of random numbers generated by the first random number generator is 1 to 75.
  • Each set, however, is limited to a range within the range of 1 to 75.
  • the limited range is 1 to 15.
  • the limited range for the second leftmost column of blocks or cells C of the display matrices 104 , 106 , 108 , and 110 is 16 to 30.
  • the limited range for the center column of blocks or cells C of the display matrices 104 , 106 , 108 , and 110 is 31 through 45.
  • the limited range for the second rightmost column of blocks or cells C of the display matrices 104 , 106 , 108 , and 110 is 46 through 60.
  • the limited range for the rightmost column of blocks or cells C of the display matrices 104 , 106 , 108 , and 110 is 61 through 75.
  • the first random number generator is designed such that a number is not displayed more than once by the display matrices 104 , 106 , 108 and 110 which are analogous to Bingo game cards.
  • the processor further includes a second random number (or symbols/indicia) generator, responsive to a user input, such as actuation or selection of the actuation icon 112 , for generating at least one set of random numbers for display by the n display regions 102 and/or 120 .
  • a second random number (or symbols/indicia) generator responsive to a user input, such as actuation or selection of the actuation icon 112 , for generating at least one set of random numbers for display by the n display regions 102 and/or 120 .
  • a second random number (or symbols/indicia) generator responsive to a user input, such as actuation or selection of the actuation icon 112 , for generating at least one set of random numbers for display by the n display regions 102 and/or 120 .
  • the exemplary embodiment described herein has n equal to five.
  • the processor further includes a comparator, such as a comparator module having programmable instructions executable by the processor for comparing the at least one set of random numbers displayed by the n display regions 102 and/or 120 with the numbers displayed in the corresponding columns of the display matrices 104 , 106 , 108 and 110 , and, if there is a match, allowing the processor to automatically cover the matching number in the display matrices 104 , 106 , 108 and 110 to indicate a match.
  • a player could be required to “daub” or indicate matches in order to claim them, rather than having such accomplished automatically by the gaming device.
  • each block or cell C of the display regions 102 and 120 corresponds to a respective column of two of the display matrices 104 , 106 , 108 and 110 .
  • the leftmost display region of display regions 102 corresponds to the leftmost column of the display matrices 104 and 106 .
  • the second leftmost display region of display regions 102 corresponds to the second leftmost column of the display matrices 104 and 106 .
  • the center display region of the display regions 102 corresponds to the center column of the display matrices 104 and 106 .
  • the second rightmost display region of the display regions 102 corresponds to the second rightmost column of the display matrices 104 and 106 .
  • the rightmost display region of the display regions 102 corresponds to the rightmost column of the display matrices 104 and 106 .
  • the leftmost display region of display regions 120 corresponds to the leftmost column of the display matrices 108 and 110 .
  • the second leftmost display region of display regions 120 corresponds to the second leftmost column of the display matrices 108 and 110 .
  • the center display region of the display regions 120 corresponds to the center column of the display matrices 108 and 110 .
  • the second rightmost display region of the display regions 120 corresponds to the second rightmost column of the display matrices 108 and 110 .
  • the rightmost display region of the display regions 120 corresponds to the rightmost column of the display matrices 108 and 110 .
  • the processor further includes determining means, such as a determining module having programmable instructions executable by the processor for determining whether the display matrices 104 , 106 , 108 and 110 has a predetermined amount of numbers matched in a matrix—i.e. a winning pattern of matches.
  • a winning pattern of matches comprises (but is not limited to) a predetermined amount of numbers contiguously matched in a row of one matrix, a predetermined amount of numbers contiguously matched in a column of one matrix, and/or a predetermined amount of numbers contiguously matched in a diagonal of one matrix.
  • the determining means also determines when the player has selected to play two or more matrices 104 , 106 , 108 and 110 , whether there are a predetermined amount of numbers contiguously matched in a row spanning two matrices, a predetermined amount of numbers contiguously matched in a column spanning two matrices, and/or a predetermined amount of numbers contiguously matched in a diagonal spanning two matrices.
  • the determining means preferably also determines whether all of the numbers of one or more matrices being played have been matched.
  • the determining means might be configured to determine if other combinations or patterns of matches have been achieved relative to one or more of the matrices.
  • the processor If one or more of the above conditions are determined to have occurred by the determining means, the processor generates a win or Bingo indication signal for indicating a win or Bingo condition to the player.
  • the Bingo indication signal can include an audiovisual indication signal, an audio indication signal or a visual indication signal for alerting the player of the Bingo condition, and/or the one or more rows and/or columns which caused the Bingo condition.
  • the predetermined number for obtaining a Bingo condition in one matrix is five
  • the predetermined number for obtaining a Bingo condition by matching numbers spanning a row, a column and/or a diagonal of two matrices is ten.
  • the first and second random number generators are preferably comprised of a set of programmable instructions executable by the processor.
  • a Bingo game played on a gaming machine in this and similar embodiments can be enhanced when the random number display regions include special symbols in addition to the random numbers.
  • special symbols which have been found to enhance the game include a “Free Spin” symbol 230 as shown in FIG. 2 , which allows the player an extra spin if displayed, and a “Joker” symbol 232 which causes the processor to automatically select and cover any uncovered block within a column corresponding to the display region displaying the “Joker” symbol.
  • the “Joker” symbol 232 causes the processor to automatically select and cover any uncovered block of the matrices corresponding to the n display regions which has the display region displaying the “Joker” symbol. Also shown by FIG.
  • FIG. 2 is a “Gold Coin” symbol 114 .
  • the player is awarded additional credits if at least two “Gold coin” symbols 114 are displayed as shown by FIG. 6 and illustrated by the payout tables shown by FIGS. 10-12 .
  • the player can be awarded additional credits if at least one “Gold coin” symbol 114 is displayed as shown by FIG. 2 .
  • Each game play includes five plays. It is contemplated that a game play can include more than five plays due to free spins accumulated during the five plays (each spin comprising the random display of a set of base numbers and comparison of those numbers to the player numbers in the one or more corresponding matrices).
  • the GUI 100 is configured with actuation icon 112 for starting the game after placing a bet and selecting which matrices to play.
  • the GUI 100 further includes two sets of five random number display regions 102 , 120 .
  • Each display region of the display regions 102 corresponds to a column of display matrices 104 and 106 ; each display region of the display regions 120 corresponds to a column of display matrices 108 and 110 .
  • the GUI 100 also includes “Free Spin” displays 124 and 124 a which indicate the cumulative total number of free spin symbols 230 displayed by random number display regions 102 and 120 , respectively, during the series of game plays.
  • the available free spins as displayed by display 124 can only be played using matrices 104 and 106
  • the available free spins as displayed by display 124 a can only be played using matrices 108 and 110 .
  • “Bet Per Card” display 116 indicates different credits the user can bet, i.e., in the embodiment illustrated such may comprise either 3, 6 or 9 credits, per matrix or “card” selected to be played (though in other embodiments, other amounts of credits might be wagered).
  • “Total Bet” display 126 indicates the cumulative bet for all matrices 104 , 106 , 108 and 110 .
  • FIG. 1 indicates that the player has bet 3 credits for display matrix 104 which was selected to be played;
  • FIG. 2 indicates that the player has bet 3 credits for each display matrix 104 and 110 which was selected to be played for a total of 6 credits;
  • FIG. 1 indicates that the player has bet 3 credits for display matrix 104 which was selected to be played;
  • FIG. 2 indicates that the player has bet 3 credits for each display matrix 104 and 110 which was selected to be played for a total of 6 credits;
  • FIG. 1 indicates that the player has bet 3 credits for display matrix 104 which was selected to be played;
  • FIG. 2
  • FIG. 3 indicates that the player has bet 3 credits for each display matrix 104 , 106 and 110 which was selected to be played for a total of 9 credits; and FIG. 4 indicates that the player has bet 3 credits for each display matrix 104 , 106 , 108 and 110 which was selected to be played for a total of 12 credits.
  • “Credits” display 128 indicates the amount of credits the player has and the “Won” display 136 indicates the amount of credits won by the player during the series of game plays or spins.
  • “Spins Remaining” display 122 indicates the number of game plays or spins remaining. In the preferred embodiment, there is a minimum of five spins or game plays per game. That is, there are five game spins and the player can be awarded an infinite number of free spins. In other embodiments, the game may permit or include other numbers of spins (including greater or lesser numbers of spins).
  • “Bonus” display 118 indicates whether the user has obtained at least one bonus round play.
  • a bonus round play is described below with reference to FIGS. 8 and 9 .
  • “Bonus” display 118 indicates a 1.
  • “Bonus” display 118 indicates a 2 in the right box (as shown in FIG. 7 ) if display matrices 108 and/or 110 are played and a bonus symbol appears in one of the random number display regions 120 .
  • the player places a maximum “Total Bet” 126 of 9, selects all four matrices 104 , 106 , 108 and 110 to be played, and a bonus symbol appears in both random number display regions 102 and 120 , the “Bonus” display indicates a 1 in the left box and a 2 in the right box and the “Progressive” jackpot as indicated by the “Progressive” display jackpot 142 is awarded to the player.
  • the progressive jackpot is awarded to the player by methods known in the art, such as storing credits equal to the amount of the progressive jackpot on a card having a magnetic stripe and inserted within the device.
  • GUI 100 Other displays on the GUI 100 include a “Cash Out” display 101 which cashes out your winnings, a “Pay Table” display 103 which shows a pay table layout with respect to the amount bet per display matrix 104 , 106 , 108 and 110 (as shown in FIGS. 10-12 ), a “Help” display 105 for instructions and a “Cancel Bet” display 107 for cancelling the bet placed.
  • the “Cancel Bet” display can also be provided as a button 2010 on a computing device 2000 as shown by FIG. 13 .
  • FIG. 2 is a display screen of a particular, individual game play of the game according to the present disclosure.
  • the player has selected to play display matrices 104 and 110 .
  • the user has a “Total Bet” 126 of three credits per display matrix and has four remaining spins or game plays as shown by display 122 .
  • a “Gold coin” symbol 114 is randomly selected and displayed by one of the displays of display regions 102 and one of the displays of display regions 120 . Since only one “Gold coin” symbol 114 is displayed by each display region 102 and 120 , the player is not awarded any credits.
  • a “Free Spin” symbol 230 is displayed by one of the displays of display regions 120 and subsequently the “Free Spins” display 124 a displays one free spin.
  • a “Joker” symbol 232 is displayed by one of the displays of display regions 120 .
  • the “Joker” symbol 232 causes the processor to randomly select and cover a number displayed by a block of the center column of display matrix 110 .
  • the covered block will be displayed in a subsequent display screen following the display screen shown by FIG. 2 . If covering a particular block will create a Bingo, the processor selects and covers that particular block.
  • FIG. 3 is a display screen of a particular, individual game play of the game according to the present disclosure.
  • the player has selected to play display matrices 104 , 106 and 110 .
  • the user has a “Total Bet” 126 of nine credits (3 credits per display matrix) and has four remaining spins or game plays as shown by display 122 .
  • a “Joker” symbol 232 is randomly selected and displayed by four of the displays of display regions 102 and two of the displays of display regions 120 .
  • the player is hence awarded credits which are added to the previously awarded credits and the total number of credits is displayed by “Credits” display 128 .
  • the “Joker” symbols 232 cause the processor to randomly select and cover a number displayed by a block of the leftmost, center, second rightmost and rightmost columns of display matrices 104 and 106 .
  • the “Joker” symbols 232 displayed by display regions 120 cause the processor to randomly select and cover a number in the leftmost and rightmost columns of matrix 110 .
  • the covered blocks will be displayed in a subsequent display screen following the display screen shown by FIG. 3 .
  • FIG. 4 is a display screen of a particular, individual game play of the game according to the present disclosure.
  • the player has selected to play all the display matrices 104 , 106 , 108 and 110 .
  • the user has a “Total Bet” 126 of three credits per display matrix and has zero remaining spins or game plays as shown by display 122 .
  • a “Free Spin” symbol 230 is displayed by one of the displays of display regions 120 and subsequently the “Free Spins” display 124 a would display three free spins.
  • “Joker” symbols 232 are also displayed by two of the displays of display regions 102 and two of the displays of display regions 120 .
  • the “Joker” symbols 232 cause the processor to randomly select and cover a number displayed by a block of the second leftmost and center columns of display matrix 104 and 106 , and to randomly select and cover a number displayed by a block of the leftmost and second leftmost columns of display matrices 108 and 110 .
  • the covered blocks will be displayed in a subsequent display screen following the display screen shown by FIG. 4 . If covering particular blocks will create a Bingo, the processor selects and covers those particular blocks.
  • the player has achieved two winning or Bingo conditions; one in each of matrices 104 and 106 .
  • the two winning or Bingo conditions are shown in display matrices 104 and 106 where five numbers were contiguously matched in rows 504 a and 506 a, respectively.
  • Such an outcome or condition may be referred to as a “Slingo.”
  • a winning or Bingo condition is achieved when five numbers in a row, five numbers in a column or five numbers in a diagonal are contiguously matched during one game play or over a series of game plays of the game in display matrices 104 , 106 , 108 and 110 .
  • Such an outcome may be referred to as a “big Slingo.”
  • a “big Slingo” or super Bingo condition is shown where ten numbers are contiguously matched in a row 738 spanning two matrices 106 and 108 .
  • a “big Slingo” is achieved when ten numbers in a row, column or diagonal spanning two display matrices are contiguously matched. Additional credits are awarded to the player for achieving a “big Slingo” and these credits are added to the previously awarded credits and the total number of credits is displayed by the “Credits” display 128 .
  • a player can be awarded credits for contiguously matching numbers spanning two display matrices, where the amount of numbers matched is less than ten numbers, such as five numbers, where two numbers are matched in one matrix and three numbers are matched in the other matrix.
  • FIG. 6 a “big Slingo” is shown where ten numbers are contiguously matched in a diagonal 838 spanning two matrices 106 and 110 .
  • a bonus symbol 1340 (“Slingo bonus”) and another bonus symbol 1340 are displayed in random number display regions 102 and 120 .
  • the occurrence of two bonus symbols being displayed in one of the display regions 102 and in one of the display regions 120 trigger the awarding of the progressive jackpot to the player if the other two conditions described above are also met.
  • the occurrence of bonus symbols having been displayed by the display regions 102 and 120 during the series of game plays is indicated by “Bonus” display 118 .
  • the bonus round game is triggered if only one bonus symbol 1340 is displayed during the series of game plays by one of the display regions 102 and 120 .
  • FIG. 8 shows a bonus round display screen 1401 of GUI 100 .
  • the user touches one of five bags of gold 1405 and “Joker” symbol 1432 opens each selected bag to reveal coins 1407 won or a “devil” symbol (not shown). If a devil is revealed, turn is lost. The user keeps selecting bags until all five bags of gold 1405 have been selected.
  • a final bonus payout is accumulated and displayed by the “Bonus Total” display 1403 in which payouts are cumulative and multiplied by the bet per display matrix previously bet by the player during the series of game plays.
  • FIG. 9 shows another bonus round game having bonus round display screen 1501 of GUI 100 .
  • Cherub 1544 is randomly allocated one to five arrows. Ten coins 1546 are displayed and the cherub shoots an arrow at selected coins 1546 and reveals either bonus values of 4, 6, 10, 14, 20, 30, and 50, or a devil symbol 1542 which ends the bonus round play.
  • a final bonus payout is accumulated and displayed by the “Money Total” display 1503 in which payouts are cumulative and multiplied by the bet per display matrix previously bet by the player during the series of game plays.
  • FIGS. 10-12 are illustrative of payout tables for the Bingo-like game and the bonus round game for the game according to the present disclosure.
  • the object of the game is to be awarded credits by revealing “Gold coin” and “Joker” symbols, as well as achieving Bingo and “big Slingo” conditions by matching and covering numbers on the display matrices with a minimum of 5 game spins and any free spins obtained.
  • the game is played as a wagering game in which a player wagers monies or credits having associated monetary value.
  • winnings may be paid for winning outcome(s), which winnings comprise monies or credits having associated monetary value.
  • the game may be played for points or other prizes.
  • the disclosed device may also be configured as a slot machine 2000 having an activating arm 2012 and a coin slot 2014 for receiving bets from a player as typically found in a slot machine as shown in FIG. 13 .
  • the display regions 102 can also be configured as wheels which spin upon activation of the activating arm.
  • the input devices may be trackballs or other pointing and GUI devices, and the selectable display regions may include LED or LCD displays, which may be fixed in a housing or mounted on the spinning wheels of a slot machine.
  • the game can be implemented as a set of programmable instructions and game resources (graphics, audio, video, alphanumeric text, etc.) capable of being executed by a general purpose processor or a hard-wired special-purpose processor of a computer system, hand-held computing device, or other computing device, machine or apparatus for playing the game.
  • the set of programmable instructions and game resources can be stored on a computer-readable medium, including optical, magnetic and opto-magnetic media.
  • a plurality of input devices is provided to the device for enabling multiple players to play the game simultaneously.
  • the device receives user inputs from a plurality of players playing the Bingo-like game via the plurality of input devices.
  • multiple gaming devices might be linked, thus permitting the multiple players to play games of the invention in a multi-player format.
  • games of the invention may be implemented as base games or bonus events/secondary games.
  • two of more individual player's individual games may be linked or combined in an attempt to form a winning outcome or combinations.
  • two or more players may play different individual matching games, such as via different gaming machines, but one or more winning results are defined by outcomes which span or include at least two different player's individual games and where the players sharing in the winning combination also share in awards for the winning outcome.
  • FIGS. 14 and 15 A-K a plurality of gaming devices 3000 may be provided for play by different players (though it is possible for one player to play more than one of the devices at the same time). As illustrated, four such gaming devices 3000 a - d are provided, though there might be as few as one such device (wherein multiple players might play the same device) or more than four. In this embodiment, a game of the invention is implemented as a bonus game or secondary event. As such, each of the gaming devices 3000 a - d is configured to present one or more individual games.
  • Such games might comprise, for example, video or reel slot games, video poker games, bingo or bingo-type games, keno games or other games now known or later developed.
  • the individual games presented at each of the gaming devices 3000 a - d might be the same or they might be different.
  • a bonus event of the invention may be implemented.
  • Such a bonus event might be triggered by a specific outcome or event at one or more of the gaming devices 3000 a - d (such as receipt of a particular symbol, a particular winning or losing outcome, etc.), or otherwise, such as randomly, based upon a number of games played at the gaming devices 3000 a - d, amounts wagered at the devices or other criteria.
  • information regarding the bonus event is displayed on one or more bonus displays, such as the two bonus displays 3002 a,b illustrated in FIG. 14 .
  • bonus event information might be displayed on one or more displays of the main gaming devices 3000 a - d or via other secondary displays.
  • the gaming machines 3000 a - d and the bonus displays 3002 a,b are linked in communication with one another.
  • the bonus event comprises a symbol matching or Bingo-like event such as that described above, which event further comprises a feature which permits winning combinations to be achieved across multiple sets of player game indicia, such as a plurality of different players' game number matrices.
  • matrices 3004 a - d are displayed.
  • These matrices 3004 a - d preferably display numbers or other symbols in like manner to the matrices 104 , 106 , 108 , 110 described above.
  • sets of base symbols 3006 a - d is displayed relative to the matrices 3004 a - d.
  • These base symbols 3006 a - d comprise randomly displayed sets of numbers or other symbols in like manner to the numbers in the n display regions 102 / 120 as described above.
  • a different set of base symbols 3006 a - d is displayed relative to each matrix, but as with the embodiment described above, it is possible for one set of base symbols 3006 a - d to correspond to more than one matrix.
  • each player receives a plurality of “spins” of their base symbols 3006 a - d for matching to their corresponding matrix 3004 a - d, in like manner to that described above.
  • the number of spins or turns may be fixed or be randomly determined within a range of spins each time the bonus event begins.
  • each player attempts to obtain patterns of matches of their base symbols to the game symbols in their matrix (preferably using positional comparison as described above).
  • a winning outcome may comprise matches of all symbols in at least one row, at least one diagonal and/or at least one column of the game symbols in their matrix 3004 a - d, i.e. a “Slingo”.
  • a winning outcome may comprise matches of all symbols in at least one row, at least one diagonal and/or at least one column of the game symbols in their matrix 3004 a - d, i.e. a “Slingo”.
  • Player 1 has achieved a vertical S lingo of matches along the second column of their matrix 3004 a
  • Player 3 has achieved a diagonal Slingo of machines through their matrix 3004 c
  • Player 4 has achieved a horizontal Slingo of matches along the top row of their matrix 3004 d.
  • players may be paid winnings, such as credits, for achieving such combinations.
  • certain of the base symbols may comprise not only numbers but other special symbols.
  • Such special symbols might have various properties or effects, such as to cause the matching of all symbols in a particular column of the player's matrix or the like.
  • players may achieve winning results by achieving patterns of matches which span multiple of the matrices 3004 a - d.
  • patterns of matches which span multiple of the matrices 3004 a - d.
  • such patterns comprise combinations of matches of two or more rows or two or more diagonals.
  • a winning outcome may be declared if all symbols are matched along contiguous rows of two players' matrices.
  • FIGS. 15B and 15C illustrate examples of such a winning combination.
  • Player 2 has achieved a horizontal Slingo along the top row of their matrix 3004 b and Player 3 has achieved a horizontal Slingo along the top row of their matrix 3004 c. Because the two rows of matches are contiguous (i.e. uninterrupted matches of all symbols along the aligned rows of those adjacent matrices), a “Double Slingo” winning outcome has been declared.
  • the matrices 3004 a,d at either end are treated as being adjacent to the other (as if the matrices were wrapped around a cylinder).
  • Players 1 and 4 may achieve a Double Wrap Around Slingo by matching all symbols in aligned rows of their matrices 3004 a,d.
  • a winning outcome may be declared if all symbols are matched on contiguous rows of three players' matrices.
  • FIGS. 15D and 15E illustrate examples of such a winning combination.
  • Players 2, 3 and 4 have each matched all of the symbols in the third row of their matrices 3004 b - d. Because the three rows of matches are contiguous (i.e. in direct un-interrupted line), a “Triple Slingo” winning outcome has been declared.
  • players might achieve a Triple Wrap Around Slingo when contiguous rows of symbols are matched and continuity includes three total matrices including both the first and fourth matrix 3004 a,d (such as matches along contiguous rows of the third 3004 c, fourth 3004 d and back to the first matrix 3004 a, as illustrated, or along contiguous rows of the fourth 3004 d and then back to the first 3004 a and second 3004 b matrix.).
  • a wining outcome may be declared in all symbols are matched on contiguous rows of all four players' matrices 3004 a - d.
  • FIG. 15F One example of such a configuration is illustrated in FIG. 15F wherein all four players have achieved matches of all the symbols along the third row of each of their matrices 3004 a - d.
  • winning combinations may be achieved for contiguous diagonal matches.
  • FIG. 15G wherein Players 3 and 4 have achieved a Double Diagonal Slingo. This result was achieved because the two players each achieved a diagonal S lingo and those two diagonals touched or were contiguous with one another (note that in a preferred configuration such a combination would not have been achieved if the two players had both achieved diagonal Slingos which went the same direction).
  • diagonal Slingos might be declared when they wrap between the first and last matrix 3004 a,d.
  • a Triple Diagonal Slingo may be declared when three diagonal Slingos are obtained and they are contiguous.
  • FIG. 15H wherein Players 2, 3 and 4 have each achieved an individual diagonal Slingo and those Slingos touch or are contiguous.
  • FIG. 15I illustrates an example of a Triple Diagonal Wrap Around Slingo where three diagonal Slingos were achieved and two of those wrapped from the last to the first matrix 3004 a,d.
  • FIGS. 15J and 15K illustrate other unique embodiments of contiguous diagonal Slingos.
  • the combination of diagonal Slingos may form an “M” pattern (wherein the diagonal matches are linked at their ends, starting with a rising diagonal Slingo on the first matrix 3004 a ).
  • the combination of diagonal Slingos may form a “W” pattern, (wherein the diagonal matches are linked at their ends, starting with a falling diagonal Slingo.
  • the awards for different winning combinations may vary. For example, the award for harder to achieve or less probable combinations may be higher than those for easier to achieve or more probable combinations. As one example, the award for a winning Double Slingo may be less than the win for a Triple Slingo.
  • an individual player when an individual player achieves a winning pattern of matches relative to their own matrix 3004 a - d, such as an individual Slingo outcome, they may be paid winnings, such as points or credits.
  • winnings such as points or credits.
  • each player whose matrix forms a part of a contiguous winning combination may participate in or receive winnings.
  • Players 2 and 3 may be awarded winnings for their individual horizontal Slingos, but also may be awarded winnings for their joint formation of a Double Slingo (which award is not provided to Players 1 and 4).
  • each player plays their spins or turns until either the player matches all of the symbols in their matrix 3004 a - d (a “full card”) or they have exhausted their turns.
  • that player's matrix may be blacked out or taken off of the display and can no longer be used in combination with the other matrices to form winning combinations.
  • matching cards continue to be displayed so that they may continue to be used to form winning outcomes with other of the matrices.
  • individual players might be awarded free or additional spins (such as by revealing them from under a matched symbol in their matrix). In this arrangement, the players may end up having different numbers of spins or turns.
  • each player is awarded the points or credits which they collect or achieve during the play of the bonus or multi-player event or portion of the game. For example, an individual player might achieve an individual Slingo and be paid 100 credits and then later achieve a Triple Slingo with two other players and be paid 200 credits, for a total award of 300 credits.
  • a bonus award may be paid based upon the outcome or ranking of each player's winning at the end of the bonus event. For example, the player who received the highest aggregate points or credits during the bonus event might be paid a bonus ranking award of 2500 credits, the second ranked player might receive 750 credits, the third ranked player might receive 500 credits, and the lowest or last ranked player might receive 250 credits. Of course, not all players necessarily have to be paid a ranking bonus (for example, only the highest ranked player might receive the bonus). Further, the amounts of the awards might vary.
  • the size of the rank bonus or individual outcome awards might depend upon an award multiplier which the player pays for at the beginning of the bonus event. For example, at the beginning of the bonus event, each player might be given the opportunity to place a 1 credit wager up to a maximum credit wager, such as 5 credits.
  • the size of the player's wager may be used as a multiplier or otherwise change the size of awards for winning outcomes.
  • the size of a multiplier or the like may be determined by the size of the player's wager in the individual game or if the game is being played as a bonus event, the size of the wager in the base game.
  • the bonus event can be triggered and played by a minimum of one active player.
  • the other matrices may be “played” by the computer or gaming device.
  • the other gaming devices then do not collect winnings.
  • the single player can participate in outcomes which span multiple matrices.
  • the game need not be presented as a bonus event.
  • the game might simply be presented as a base game in similar fashion to that described above.
  • the game or bonus event might have other formats or variations. For example, instead of four players each playing a single matrix, two players might play a single matrix. In another example, two players might each play more than one matrix. Relative to the variation illustrated in FIG. 4 , a first player might play matrices 104 and 106 , while a second player might play the matrices 108 and 110 .
  • the plurality of matrices may be arranged in various configurations, thus permitting different arrangements of contiguous matches through multiple player matrices.
  • the two players might cooperate to create an “X” Slingo through the diagonals of all four matrices.
  • the players' matrices are stacked vertically, the players might cooperate to generate “vertical” Slingos.
  • four player matrices might be stacked vertically and then the players might cooperate to define double, triple or quadruple vertical Slingos.
  • the games of the invention are preferably played with numbers. However, the games could be played with other indicia, such as symbols.
  • player symbols are preferably displayed in matrix format, they could be displayed in other fashions, such as in a pyramid or other grids, etc. As also indicated above, the number of player symbols may vary and do not have to comprise 25 symbols in a 5 ⁇ 5 matrix.
  • Alternate variations on the game can be made. For example, one can vary the occurrence of the symbols which can be displayed by the display regions 102 and 120 , as well as the minimum or maximum bet per card allowed and/or the amount of credits awarded for the various winning combinations.
  • FIG. 16 illustrates an embodiment of the invention in which a first Player 1 and a second Player 2 each play an individual game of poker (such as by Player 1 playing a first video poker gaming machine 4000 a and Player 2 playing a second video poker gaming machine 4000 b ).
  • Such a game may involve each player placing a wager and then being dealt an initial hand of cards, such as via an electronic display of their respective gaming machine. If the poker games are played as draw-poker games, each player may have the opportunity to discard one or more (or all) cards and have those cards replaced.
  • the final hand (including any replacement cards) may then be evaluated to determine if it is a winning hand, such as by comparing the hand against a pay table of winning hands having associated payouts.
  • a pay table may define as winning hands the standard winning poker hands of A Pair of Jacks or Better, Two Pair, Three of a Kind, a Full House, a Straight, a Flush, a Straight Flush, Four of a Kind and a Royal Flush.
  • Player 1 has received a winning hand comprising a Pair (of Aces) and has been paid an award of 10 credits.
  • Player 2 has received a losing hand.
  • the cards in each of Player 1 and Player 2's hands are combinable to form a “super” winning hand.
  • the King, Ace and 3 of Diamonds from Player 1's hand and the 10 and 6 of Diamonds from Player 2's hand may be combined to form a Flush hand (five cards in the suit of Diamonds).
  • the combination of cards from the two players' hands may thus result in a multi-player winning award.
  • This combination of cards might be displayed, for example, on a bonus or additional display 4000 c which is located adjacent to the gaming machines 4000 a, 4000 b which Players 1 and 2 are playing.
  • FIG. 17 Yet another example of the invention is illustrated in FIG. 17 wherein three players, Players 1, 2 and 3, are each playing a slot-type game at gaming machines 5000 a, 5000 b, 5000 c. Each player may have placed a wager and a plurality of symbols may have been displayed as part of individual game play. Each player's individual game symbols may be evaluated along one or more pay lines or otherwise, for potential winning combinations.
  • FIG. 17 illustrates just one example in which each player's individual game comprises a single line of symbols which are evaluated along a single horizontal pay line.
  • the symbols may be evaluated for potential winning combinations, such as against a pay table of winning combinations having associated awards.
  • potential winning combinations such as against a pay table of winning combinations having associated awards.
  • three of the same symbol along any pay line may comprise a winning outcome. In this case, none of the players received a winning combination as a result of their individual game play.
  • the one or more symbols of two or more players might be combined in an attempt to form a multi-player winning combination.
  • each player's set of individual game symbols might be displayed on a bonus display 5000 d which is located adjacent to the gaming machines which the players are playing.
  • each player's set of individual game symbols may be displayed as a row of a multi-row and column matrix.
  • This combination of symbols may be evaluated along one or more pay lines, or otherwise, for potential multi-player winning combinations. For example, sets of three of the same symbols along any pay line may again comprise a winning combination.
  • the players' combined symbols are evaluated along three vertical pay lines P 1 , P 2 and P 3 , and along two diagonal pay lines P 4 and P 5 .
  • three 7 symbols are aligned along pay lines P 2 and P 4 , thus resulting in two multi-player winning combinations.
  • each of these winning combinations may yield 100 credits to each of the participating players.
  • all players who are playing the game may participate in a winning multi-player outcome.
  • only those players who contribute to the multi-player win participate in any award. For example, relative to FIG. 16 , if the game involved a third player P3 and that player did not contribute any cards to a winning multi-player hand, then that player P3 would not be awarded any award for the multi-player winning outcome.
  • the multi-player awards need not be the same for each participating player.
  • the Flush combination of cards might yield a 200 credit award. This award might be split between players P1 and P2, as illustrated.
  • player P1 might receive 3 ⁇ 5 of the award and player P2 2 ⁇ 5 of the award, based upon the fact that P1 contributed 3 of the 5 cards that comprised the winning multi-player hand, and player P2 contributed the remaining 2 cards.
  • the pay tables of winning outcomes and awards for individual game play may differ from those for the multi-player portion of the game.
  • any hand having a value of a Pair of Jacks or Better might comprise a winning individual game win.
  • a multi-player win might require a Three of a Kind or a higher ranking hand.
  • the awards for winning outcomes might vary, such as being higher or lower in the multi-player portion of the game.
  • the two or more players' individual games may be combined or linked in various manners. For example, relative to FIG. 17 , entire lines of player symbols might be arranged in aligned rows, columns or into a matrix as illustrated. In another embodiment, individual symbols (but not all symbols) might be taken from the players' individual games and be used in the multi-player game. Those symbols might be evaluated along various pay lines, for a scatter pay of symbols or in other fashions.
  • the individual games of sets of two or more players might be combined for a first level multi-player win and then those outcomes might be merged with one another for higher level multi-player outcomes.
  • four players P1, P2, P3 and P4 might play individual games.
  • the outcomes of individual games played by players P1 and P2 might be combined, as may the outcomes of players P3 and P4, and that first level of combination might be evaluated for a first level multi-player win.
  • Those first level combinations might be further combined and evaluated for a second level multi-player win.
  • a gaming machine may comprise a desk-top computer, a lap-top computer or even a mobile device such as a hand-held or mobile unit.
  • a game of the invention might be presented via a mobile phone or at a personal computer.
  • the processor of the computer may execute code which presents game information via a display associated with the computer.
  • a player might provide input via a touch screen, computer mouse or keyboard.
  • a player might place a wager by providing credit card information to provide one or more credits and by then using an input to place a wager of those credits.
  • the game of the invention may be implemented as an “on-line” game.
  • Such a game may be presented as a wager-based game or an amusement game.
  • Such a game may be presented by a player utilizing their computer to access a game server via the Internet.
  • the game server may transmit game code for execution by the user's computer for presenting the game. For example, two or more players might play individual games at a single game station or at two linked gaming machines.
  • the multi-player aspect of the game might be displayed at each gaming machine which the individual players are playing and/or via one or more additional devices such as secondary displays, such as associated video displays. It is also possible for the game of the invention to be played on-line. For example, first and second players might play video poker in a web-environment via their personal computers. Those player's individual game outcomes might be combined for potential multi-player wins.
  • the gaming machines or devices may also be linked to a server, such as in well-known server based gaming configurations.
  • the configurations of the gaming machines or devices may vary depending upon the games being presented. For example, players might play individual spinning reel slot games at individual slot gaming machines each having one or more physical spinning reels. If the individual games comprise video poker, the gaming machines might each have one or more electronic video displays configured to display images of cards.
  • the game of the invention could also be played at a table, such as using physical cards or the like.
  • a table such as using physical cards or the like.
  • two players P1 and P2 might be dealt physical cards at a gaming table and the players' individual card hands might be evaluated.
  • the players might combine their cards to form a super-hand of winning cards.
  • the players might be paid winnings by the house in accordance with a pay table.
  • teams of players might play against one another, such as playing for a pot where the team which forms the highest winning multi-player hand wins the pot.
  • the outcomes of the individual games are combined for potential multi-player winning combinations.
  • the individual games may comprise draw poker games in which each player is dealt a first hand of cards, such as five initial cards. Each player may be permitted to discard and replace one or more (including all) of those cards and then be dealt replacement cards. The final hand of cards, including any replacement cards, may then be evaluated for a winning individual game outcome.
  • cards from the players' final hands might be combined to form multi-player outcomes.
  • cards from the players' initial hands (before any discarding and drawing) might be combined.
  • the multi-player aspect of the game might also be initiated at various times. For example, in one embodiment only those players who place a wager of a certain size might participate in the multi-player aspect of the game. For example, a player might be required to place a base wager in order to play the individual game and a larger wager to play both the individual game and participate in the multi-player aspect of the game. In such a configuration, only those players who placed the larger wager would participate in the game and thus have a chance at multi-player game winnings.
  • the multi-player aspect of the game may be played or presented at the end of each round of individual game play (for example, each player may be required to play an individual game during a time period or before a cut-off time so that the player's individual games remained “synced” relative to the multi-player aspect of the game).
  • the multi-player aspect of the game might only be presented at certain times, such as during a bonus mode which is randomly triggered, triggered by a certain individual game outcome or triggered by a coin-in value or other criteria.
  • players might play individual games without any multi-player aspect of the game being presented.
  • the games and gaming devices/systems of the invention have numerous advantages.
  • One particular advantage of the invention is a game in which players each play their own individual game, but where the game has a multi-player aspect.
  • the multi-player aspect involves multiple players, thus causing individual players to become involved with one another. This creates a stimulating and engaging environment which involves multiple players.
  • the players may, for example, converse to strategize on how to cooperate to achieve multi-player wins.
  • Another aspect of the invention is a game where multiple players' individual games are combined or linked as part of a multi-player game.
  • bonus events are known where players may play one game and then enter a bonus mode or event which involves an entirely different game using an entirely different set of symbols or events than those used in the first game.
  • two or more players' individual games are linked or combined as part of the multi-player portion of the game.
  • each player may play their individual game so as to try and improve the probability of a multi-player win.
  • each player can quickly and easily appreciate how their individual game contributes to the multi-player portion of the game.
  • the individual players may play individual games and participate in a multi-player game.
  • the individual player games may comprise base games (i.e. an original or originating game, such as the first portion of a game which is initiated after a wager), or may comprise games which are presented as part of a bonus event.
  • base games i.e. an original or originating game, such as the first portion of a game which is initiated after a wager
  • multiple players might play base games and, as a result of a triggering event, enter a bonus mode.
  • each player may play their own individual game and have the opportunity to participate in the multi-player portion of the game (in that situation, each player's individual game may be referred to a base game relative to the multi-player portion of the game, though each player's “base” game is really being presented as part of a bonus event off of another game).
  • each individual game i.e. a first group
  • the outcome of that game be combined with the outcome of one or more other games in a multi-player aspect of the game.
  • one or more players may play one or more first games and then the outcomes of the first games of two or more players may be utilized in a second or multi-player game or aspect of a game.

Abstract

In a multi-player game, individual players each play their own individual games, which individual games may yield winning outcomes for those individual players and associated awards. In addition, at one or more times, two or more individual player's individual games may be linked or combined to form a multi-player outcome, which outcome may comprise a winning multi-player outcome having an associated award. Such linking may comprise combining symbols, such as cards, from the two or more players' individual games to form a multi-player outcome.

Description

    RELATED APPLICATION DATA
  • This application is a continuation-in-part of U.S. application Ser. No. 13/024,118, filed Feb. 9, 2011, which is a continuation-in-part of U.S. patent application Ser. No. 11/580,728, filed on Oct. 13, 2006, which claims priority to U.S. Provisional Application Ser. No. 60/786,857, filed on Mar. 29, 2006, the entire contents of which are incorporated herein by reference. This non-provisional application is related to U.S. Pat. Nos. 5,935,002 and 5,647,798. The entire contents of both U.S. patents are incorporated herein by reference.
  • FIELD OF THE INVENTION
  • The present invention relates to games and gaming devices, and particularly to wagering games and devices.
  • BACKGROUND OF THE INVENTION
  • Numerous casino-style games exist. A common type of casino-style games are those presented at gaming machines. Traditionally these games comprised “slot” games presented at spinning reel slot machines. Later, video poker and other gaming machines were developed which were capable of presenting a wide variety of other types of games.
  • These gaming machines offer fun and excitement to the player, such as the chance for large winning payouts. One problem with these gaming machines, however, is that they isolate the player. In particular, each player plays their own individual gaming machine. Each player thus tends to get absorbed in the play of their own gaming machine. Even though gaming machines may be located right next to one another, players may thus feel somewhat isolated, even if another player is playing an adjacent gaming machine.
  • Casinos are thus continually seeking ways to heighted the player's gaming experience, such as to make them feel more engaged and entertained.
  • SUMMARY OF THE INVENTION
  • One embodiment of the invention comprises a multi-player game. In one embodiment, individual players each play their own individual games, which games may yield winning outcomes for those individual players and associated awards. In addition, at one or more times, two or more individual player's individual games may be linked or combined to form a multi-player outcome, which multi-player outcome may comprise a winning outcome having an associated award.
  • The individual games played by the individual players may comprise any of a variety of different games. As one example, the individual games may comprise a matching or bingo-like game where a player attempts to achieve matches of base symbols to two or more sets of player symbols. In one embodiment, the player symbols are displayed in at least two matrices and the player attempts to match displayed base symbols to the player symbols displayed in the at least two matrices. As one aspect of the invention, a winning result may be declared if the player successfully matches a predetermined combination or pattern of player symbols in the at least two matrices. In a preferred embodiment, a winning result is declared for matches of all player symbols in a contiguous row, column or diagonal spanning at least two player matrices.
  • In such a configuration, the individual games may be presented to individual players via one or more gaming machines. In one embodiment, a gaming device may include an input device for receiving user inputs from a player and a display for displaying game information, such as a graphic user interface (GUI) containing game information. In one embodiment, the GUI includes at least two n column by n row random number (or symbol) display matrices, a first set of n random number display regions, at least one actuation icon. The device further includes a processor, responsive to the user inputs, for executing an application program to cause the display of the GUI. The processor includes a first random number generator for generating random numbers to be displayed in at least one of the at least two n column by n row random number display matrices and a second random number generator for generating a first set of random numbers responsive to actuation of the at least one actuation icon. Each random number of the first set is displayed by a respective one of the first of the n random number display regions. Each random number of the first set of random numbers corresponds to two display matrices of the at least two n column by n row random number display matrices. The processor further includes comparing means for comparing each of the first set of random numbers with the numbers displayed by the display matrices, and, for each match, the processor automatically covers the corresponding matching numbers displayed by the display matrices; and determining means for determining whether at least one of the at least two display matrices displays a predetermined pattern of matches, such as an amount of numbers contiguously matched in a row, a predetermined amount of numbers contiguously matched in a column, a predetermined amount of numbers contiguously matched in a diagonal, or all of the numbers of the at least two display matrices have been matched, and, if so, generating a signal for indicating a winning condition.
  • The device further includes a second set of n random number display regions and a third random number generator for generating a second set of random numbers, responsive to actuation of the at least one actuation icon. Each random number of the second set is displayed by a respective one of the second set of the n random number display region. Each random number of the second set of random numbers corresponds to two additional display matrices of the at least two n column by n row random number display matrices.
  • Additionally, the device includes comparing means for comparing each of the second set of random numbers with the numbers displayed by the display matrices, and, for each match, the processor automatically covers the corresponding matching number displayed by the display matrices; and determining means for determining whether at least one of the at least two additional display matrices displays a predetermined amount of numbers contiguously matched in a row, a predetermined amount of numbers contiguously matched in a column, a predetermined amount of numbers contiguously matched in a diagonal, or all of the numbers of the at least two additional display matrices have been matched, and, if so, generating a signal for indicating a winning condition.
  • A random number of the first set of n random number display regions can match a random number in any column of the respective at least two n column by n row random number display matrices. The first set of n random numbers includes random numbers within a predetermined range and without repetition within the first set.
  • A random number of the second set of n random number display regions can match a random number in any column of the respective at least two additional n column by n row random number display matrices. The second set of n random numbers includes random numbers within a predetermined range and without repetition within the second set.
  • In one embodiment, the first, second and third random number generators generate at least one random number selected from the group consisting of a first set of random numbers ranging from 1 to 15; a second set of random numbers ranging from 16 to 30; a third set of random numbers ranging from 31 to 45; a fourth set of random numbers ranging from 46 to 60; and a fifth set of random numbers ranging from 61 to 75.
  • The second and third random number generators can randomly select symbols selected from the group consisting of a symbol which awards the player a predetermined number of points; a symbol which causes a number displayed by a display matrix of the at least two display matrices to be covered; a symbol which awards the player a free spin; and a symbol which enables the player to play a bonus round.
  • The device further includes means for receiving a bet from the player prior to actuation of the at least one actuation icon, and means for awarding a progressive jackpot to the player upon display by the first and second set of n random number display regions of a predetermined symbol and based on the player having placed a bet greater than a predetermined number and having selected at least four display matrices of the at least two display matrices. The means for awarding the progressive jackpot can include awarding credits equal to the amount of the progressive jackpot to the player by storing the credits on a card having a magnetic stripe and inserted within the device as known in the art.
  • The individual games may comprise various other types of games such as slot games, card games such as poker or blackjack games, bingo or other games now known or later developed. In addition, the configuration of the one or more gaming devices which are configured to present such games may vary. For example, if the individual games comprise slot games, the gaming devices may comprise video or spinning reel slot machines.
  • As indicated, as one aspect of the invention, two or more individual player's individual games may be linked or combined at one or more times in an attempt to form multi-player winning combinations or outcomes. In an embodiment where each player's individual game comprises the matching game described above, winning results are declared if combinations of matches of player symbols are achieved which span the matrices of two or more players. In one embodiment, a winning result may be declared for matches of player symbols along a contiguous row extending through two adjacent matrices belonging to two different players. Other winning combinations may include matches of player symbols along two, three or four contiguous rows, columns or diagonals through adjacent player matrices.
  • In other embodiments, such as where the individual games comprise slot games, a winning outcome may be declared if combinations of slot symbols spanning two or more players' slot games comprise winning slot outcomes. In an embodiment where the individual games comprise games of video poker, a winning outcome may be declared if combinations of two or more player's individual game cards comprise a winning hand of cards.
  • The games of the invention may be presented as base games or bonus events to other games.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The features of the disclosed device and methods will become more readily apparent and may be better understood by referring to the following detailed description of illustrative embodiments of the present disclosure, taken in conjunction with the accompanying drawings, where:
  • FIGS. 1-7 illustrate display screens of embodiments in accordance with the present disclosure;
  • FIGS. 8-9 illustrate bonus round display screens in accordance with the present disclosure;
  • FIGS. 10-12 illustrate various payout tables in accordance with the present disclosure;
  • FIG. 13 is a front view of a computing device for playing the game in accordance with the present disclosure;
  • FIG. 14 illustrate a plurality of gaming devices and associated displays for presenting a multi-player game in accordance with the invention;
  • FIGS. 15A-15K illustrate examples of multi-player game play in accordance with an embodiment of the invention;
  • FIG. 16 illustrates another example of a multi-player game and game play in accordance with an embodiment of the invention; and
  • FIG. 17 illustrates yet another example of a multi-player game and game play in accordance with an embodiment of the invention.
  • DETAILED DESCRIPTION OF THE INVENTION
  • One embodiment of the invention comprises a multi-player game. In one embodiment, individual players each play their own individual games, which individual games may yield winning outcomes for those individual players and associated awards. In addition, at one or more times, two or more individual player's individual games may be linked or combined to form a multi-player outcome, which outcome may comprise a winning outcome having an associated award.
  • The individual games played by the individual players may comprise any of a variety of different games. As one example, the individual games may comprise a matching or bingo-like game where a player attempts to achieve matches of base symbols to two or more sets of player symbols. FIG. 1 illustrates a graphical user interface of a display screen for playing one embodiment of a matching or Bingo-like game according to the present disclosure.
  • As detailed herein, the game methods of the invention can be implemented via a computing device, such as a slot machine, and a stand-alone video game console, and as a computer-readable medium for downloading the game to a computing device, such as a slot machine, television set top box, video game console, cell phone, PDA, personal computer, etc. Hence, the display screens shown by the various figures are display screens as viewed by a player looking at a personal computer monitor, LCD display of a PDA, television screen, etc.
  • As shown by FIGS. 1-13, the display depicts a graphic user interface (GUI) 100 which includes display matrices 104, 106, 108 and 110 each having n rows and n column or n×n blocks or cells (though in other embodiments, the matrices may have other configurations, such as n×m where n and m are unequal). In the embodiment described herein n is 5 and there are 25 blocks or cells “C” for each matrix as is customary in a traditional Bingo game card (though n could be other numbers, such as 2 or 4 or 10, as examples). As will become readily apparent to those skilled in the art, each cell C of the display matrices 104, 106, 108 and 110 can be a television or LCD screen, or each display matrix can be a single television or LCD screen, or the entire GUI can be displayed by a single display screen, such as a display screen of a television, personal computer, PDA, slot machine, cell phone, etc.
  • The user or player has the option of choosing to play any one or all of display matrices 104, 106, 108 and/or 110. For example, the player can choose to play one, two, three, or four (or more, depending on the implementation of the game) 5×5 display matrices during a series of game plays. The user or player chooses which display matrices 104, 106, 108 and/or 110, he/she wants to play for the series of game plays by touching the GUI (touch screen GUI) or by other means, such as pushing buttons 2002, 2004, 2006, 2008 (see FIG. 13) corresponding to the display matrices 104, 106, 108 and 110.
  • In one embodiment, the device according to the present disclosure includes a processor, responsive to a user input via an actuation icon 112 labeled “START GAME”, for executing an application program to cause a first random number generator of the processor to generate five sets of random numbers (or other indicia, as described below) for each matrix chosen by the player. The five sets of random numbers are displayed by the five columns of each matrix chosen by the player. The five sets of random numbers are generated such that each set of random numbers is generated without repetition within the respective set and the other four sets.
  • As indicated herein, player or game indicia are displayed in the cells C. Such indicia or symbols may have various forms, including letters, numbers, pictures, dots or the like. In one embodiment, the symbols comprise numbers. The numbers range for each set of random numbers generated by the first random number generator is 1 to 75. Each set, however, is limited to a range within the range of 1 to 75. For example, of the five blocks or cells C corresponding to the leftmost column of the display matrices 104, 106, 108, and 110, the limited range is 1 to 15. The limited range for the second leftmost column of blocks or cells C of the display matrices 104, 106, 108, and 110 is 16 to 30. The limited range for the center column of blocks or cells C of the display matrices 104, 106, 108, and 110 is 31 through 45. The limited range for the second rightmost column of blocks or cells C of the display matrices 104, 106, 108, and 110 is 46 through 60. The limited range for the rightmost column of blocks or cells C of the display matrices 104, 106, 108, and 110 is 61 through 75. As in the game of Bingo, the first random number generator is designed such that a number is not displayed more than once by the display matrices 104, 106, 108 and 110 which are analogous to Bingo game cards.
  • The processor further includes a second random number (or symbols/indicia) generator, responsive to a user input, such as actuation or selection of the actuation icon 112, for generating at least one set of random numbers for display by the n display regions 102 and/or 120. As shown by the figures, the exemplary embodiment described herein has n equal to five.
  • The processor further includes a comparator, such as a comparator module having programmable instructions executable by the processor for comparing the at least one set of random numbers displayed by the n display regions 102 and/or 120 with the numbers displayed in the corresponding columns of the display matrices 104, 106, 108 and 110, and, if there is a match, allowing the processor to automatically cover the matching number in the display matrices 104, 106, 108 and 110 to indicate a match. In some embodiments, a player could be required to “daub” or indicate matches in order to claim them, rather than having such accomplished automatically by the gaming device.
  • More particularly, each block or cell C of the display regions 102 and 120 corresponds to a respective column of two of the display matrices 104, 106, 108 and 110. The leftmost display region of display regions 102 corresponds to the leftmost column of the display matrices 104 and 106. The second leftmost display region of display regions 102 corresponds to the second leftmost column of the display matrices 104 and 106. The center display region of the display regions 102 corresponds to the center column of the display matrices 104 and 106. The second rightmost display region of the display regions 102 corresponds to the second rightmost column of the display matrices 104 and 106. The rightmost display region of the display regions 102 corresponds to the rightmost column of the display matrices 104 and 106.
  • Similarly, the leftmost display region of display regions 120 corresponds to the leftmost column of the display matrices 108 and 110. The second leftmost display region of display regions 120 corresponds to the second leftmost column of the display matrices 108 and 110. The center display region of the display regions 120 corresponds to the center column of the display matrices 108 and 110. The second rightmost display region of the display regions 120 corresponds to the second rightmost column of the display matrices 108 and 110. The rightmost display region of the display regions 120 corresponds to the rightmost column of the display matrices 108 and 110.
  • The processor further includes determining means, such as a determining module having programmable instructions executable by the processor for determining whether the display matrices 104, 106, 108 and 110 has a predetermined amount of numbers matched in a matrix—i.e. a winning pattern of matches. In one embodiment, a winning pattern of matches comprises (but is not limited to) a predetermined amount of numbers contiguously matched in a row of one matrix, a predetermined amount of numbers contiguously matched in a column of one matrix, and/or a predetermined amount of numbers contiguously matched in a diagonal of one matrix. In one embodiment, the determining means also determines when the player has selected to play two or more matrices 104, 106, 108 and 110, whether there are a predetermined amount of numbers contiguously matched in a row spanning two matrices, a predetermined amount of numbers contiguously matched in a column spanning two matrices, and/or a predetermined amount of numbers contiguously matched in a diagonal spanning two matrices. The determining means preferably also determines whether all of the numbers of one or more matrices being played have been matched. Of course, the determining means might be configured to determine if other combinations or patterns of matches have been achieved relative to one or more of the matrices. If one or more of the above conditions are determined to have occurred by the determining means, the processor generates a win or Bingo indication signal for indicating a win or Bingo condition to the player. The Bingo indication signal can include an audiovisual indication signal, an audio indication signal or a visual indication signal for alerting the player of the Bingo condition, and/or the one or more rows and/or columns which caused the Bingo condition. In the embodiment shown by the figures, the predetermined number for obtaining a Bingo condition in one matrix is five, and the predetermined number for obtaining a Bingo condition by matching numbers spanning a row, a column and/or a diagonal of two matrices is ten.
  • The first and second random number generators are preferably comprised of a set of programmable instructions executable by the processor.
  • It has been found that a Bingo game played on a gaming machine in this and similar embodiments can be enhanced when the random number display regions include special symbols in addition to the random numbers. Examples of special symbols which have been found to enhance the game include a “Free Spin” symbol 230 as shown in FIG. 2, which allows the player an extra spin if displayed, and a “Joker” symbol 232 which causes the processor to automatically select and cover any uncovered block within a column corresponding to the display region displaying the “Joker” symbol. Alternatively, the “Joker” symbol 232 causes the processor to automatically select and cover any uncovered block of the matrices corresponding to the n display regions which has the display region displaying the “Joker” symbol. Also shown by FIG. 2 is a “Gold Coin” symbol 114. The player is awarded additional credits if at least two “Gold coin” symbols 114 are displayed as shown by FIG. 6 and illustrated by the payout tables shown by FIGS. 10-12. Alternatively, the player can be awarded additional credits if at least one “Gold coin” symbol 114 is displayed as shown by FIG. 2.
  • Exemplary plays of a preferred embodiment are now described in detail with reference to FIGS. 1-7 showing non-sequential display screens from different series of game plays. Each game play includes five plays. It is contemplated that a game play can include more than five plays due to free spins accumulated during the five plays (each spin comprising the random display of a set of base numbers and comparison of those numbers to the player numbers in the one or more corresponding matrices).
  • As described above, the GUI 100 is configured with actuation icon 112 for starting the game after placing a bet and selecting which matrices to play. The GUI 100 further includes two sets of five random number display regions 102, 120. Each display region of the display regions 102 corresponds to a column of display matrices 104 and 106; each display region of the display regions 120 corresponds to a column of display matrices 108 and 110.
  • With reference to the figures, the GUI 100 also includes “Free Spin” displays 124 and 124 a which indicate the cumulative total number of free spin symbols 230 displayed by random number display regions 102 and 120, respectively, during the series of game plays. The available free spins as displayed by display 124 can only be played using matrices 104 and 106, and the available free spins as displayed by display 124 a can only be played using matrices 108 and 110.
  • “Bet Per Card” display 116 indicates different credits the user can bet, i.e., in the embodiment illustrated such may comprise either 3, 6 or 9 credits, per matrix or “card” selected to be played (though in other embodiments, other amounts of credits might be wagered). “Total Bet” display 126 indicates the cumulative bet for all matrices 104, 106, 108 and 110. FIG. 1 indicates that the player has bet 3 credits for display matrix 104 which was selected to be played; FIG. 2 indicates that the player has bet 3 credits for each display matrix 104 and 110 which was selected to be played for a total of 6 credits; FIG. 3 indicates that the player has bet 3 credits for each display matrix 104, 106 and 110 which was selected to be played for a total of 9 credits; and FIG. 4 indicates that the player has bet 3 credits for each display matrix 104, 106, 108 and 110 which was selected to be played for a total of 12 credits.
  • “Credits” display 128 indicates the amount of credits the player has and the “Won” display 136 indicates the amount of credits won by the player during the series of game plays or spins. “Spins Remaining” display 122 indicates the number of game plays or spins remaining. In the preferred embodiment, there is a minimum of five spins or game plays per game. That is, there are five game spins and the player can be awarded an infinite number of free spins. In other embodiments, the game may permit or include other numbers of spins (including greater or lesser numbers of spins).
  • “Bonus” display 118 indicates whether the user has obtained at least one bonus round play. One embodiment of a bonus round play is described below with reference to FIGS. 8 and 9. When display matrices 104 and/or 106 are played and bonus symbol 1340 (shown in FIG. 7) appears in one of the random number display regions of 102, “Bonus” display 118 indicates a 1. “Bonus” display 118 indicates a 2 in the right box (as shown in FIG. 7) if display matrices 108 and/or 110 are played and a bonus symbol appears in one of the random number display regions 120. If the player places a maximum “Total Bet” 126 of 9, selects all four matrices 104, 106, 108 and 110 to be played, and a bonus symbol appears in both random number display regions 102 and 120, the “Bonus” display indicates a 1 in the left box and a 2 in the right box and the “Progressive” jackpot as indicated by the “Progressive” display jackpot 142 is awarded to the player. The progressive jackpot is awarded to the player by methods known in the art, such as storing credits equal to the amount of the progressive jackpot on a card having a magnetic stripe and inserted within the device.
  • Other displays on the GUI 100 include a “Cash Out” display 101 which cashes out your winnings, a “Pay Table” display 103 which shows a pay table layout with respect to the amount bet per display matrix 104, 106, 108 and 110 (as shown in FIGS. 10-12), a “Help” display 105 for instructions and a “Cancel Bet” display 107 for cancelling the bet placed. The “Cancel Bet” display can also be provided as a button 2010 on a computing device 2000 as shown by FIG. 13.
  • FIG. 2 is a display screen of a particular, individual game play of the game according to the present disclosure. The player has selected to play display matrices 104 and 110. The user has a “Total Bet” 126 of three credits per display matrix and has four remaining spins or game plays as shown by display 122. During the game play, a “Gold coin” symbol 114 is randomly selected and displayed by one of the displays of display regions 102 and one of the displays of display regions 120. Since only one “Gold coin” symbol 114 is displayed by each display region 102 and 120, the player is not awarded any credits. As stated above, in the embodiment shown by the figures, there must be a minimum of two “Gold coin” symbols 114 displayed by a display region for the player to be awarded credits.
  • Further, during the game play as shown by FIG. 2, a “Free Spin” symbol 230 is displayed by one of the displays of display regions 120 and subsequently the “Free Spins” display 124 a displays one free spin. During game play, a “Joker” symbol 232 is displayed by one of the displays of display regions 120. The “Joker” symbol 232 causes the processor to randomly select and cover a number displayed by a block of the center column of display matrix 110. The covered block will be displayed in a subsequent display screen following the display screen shown by FIG. 2. If covering a particular block will create a Bingo, the processor selects and covers that particular block.
  • FIG. 3 is a display screen of a particular, individual game play of the game according to the present disclosure. The player has selected to play display matrices 104, 106 and 110. The user has a “Total Bet” 126 of nine credits (3 credits per display matrix) and has four remaining spins or game plays as shown by display 122. During this individual game play, a “Joker” symbol 232 is randomly selected and displayed by four of the displays of display regions 102 and two of the displays of display regions 120. The player is hence awarded credits which are added to the previously awarded credits and the total number of credits is displayed by “Credits” display 128.
  • The “Joker” symbols 232 cause the processor to randomly select and cover a number displayed by a block of the leftmost, center, second rightmost and rightmost columns of display matrices 104 and 106. The “Joker” symbols 232 displayed by display regions 120 cause the processor to randomly select and cover a number in the leftmost and rightmost columns of matrix 110. The covered blocks will be displayed in a subsequent display screen following the display screen shown by FIG. 3.
  • FIG. 4 is a display screen of a particular, individual game play of the game according to the present disclosure. The player has selected to play all the display matrices 104, 106, 108 and 110. The user has a “Total Bet” 126 of three credits per display matrix and has zero remaining spins or game plays as shown by display 122.
  • Further, during the game play as shown by FIG. 4, a “Free Spin” symbol 230 is displayed by one of the displays of display regions 120 and subsequently the “Free Spins” display 124 a would display three free spins. During game play, “Joker” symbols 232 are also displayed by two of the displays of display regions 102 and two of the displays of display regions 120. The “Joker” symbols 232 cause the processor to randomly select and cover a number displayed by a block of the second leftmost and center columns of display matrix 104 and 106, and to randomly select and cover a number displayed by a block of the leftmost and second leftmost columns of display matrices 108 and 110. The covered blocks will be displayed in a subsequent display screen following the display screen shown by FIG. 4. If covering particular blocks will create a Bingo, the processor selects and covers those particular blocks.
  • As shown by FIG. 4, the player has achieved two winning or Bingo conditions; one in each of matrices 104 and 106. The two winning or Bingo conditions are shown in display matrices 104 and 106 where five numbers were contiguously matched in rows 504 a and 506 a, respectively. Such an outcome or condition may be referred to as a “Slingo.” In a preferred embodiment, a winning or Bingo condition is achieved when five numbers in a row, five numbers in a column or five numbers in a diagonal are contiguously matched during one game play or over a series of game plays of the game in display matrices 104, 106, 108 and 110. Such an outcome may be referred to as a “big Slingo.”
  • In FIG. 5, a “big Slingo” or super Bingo condition is shown where ten numbers are contiguously matched in a row 738 spanning two matrices 106 and 108. As indicated herein, a “big Slingo” is achieved when ten numbers in a row, column or diagonal spanning two display matrices are contiguously matched. Additional credits are awarded to the player for achieving a “big Slingo” and these credits are added to the previously awarded credits and the total number of credits is displayed by the “Credits” display 128. In alternate embodiments, a player can be awarded credits for contiguously matching numbers spanning two display matrices, where the amount of numbers matched is less than ten numbers, such as five numbers, where two numbers are matched in one matrix and three numbers are matched in the other matrix.
  • In FIG. 6, a “big Slingo” is shown where ten numbers are contiguously matched in a diagonal 838 spanning two matrices 106 and 110.
  • A description will now be provided regarding qualifying for a bonus round and playing a bonus round game with reference to FIGS. 7-9. It is contemplated that other bonus games can be implemented for the game according to the present disclosure besides the two bonus round games described herein.
  • In FIG. 7, a bonus symbol 1340 (“Slingo bonus”) and another bonus symbol 1340 are displayed in random number display regions 102 and 120. The occurrence of two bonus symbols being displayed in one of the display regions 102 and in one of the display regions 120 trigger the awarding of the progressive jackpot to the player if the other two conditions described above are also met. The occurrence of bonus symbols having been displayed by the display regions 102 and 120 during the series of game plays is indicated by “Bonus” display 118. The bonus round game is triggered if only one bonus symbol 1340 is displayed during the series of game plays by one of the display regions 102 and 120.
  • FIG. 8 shows a bonus round display screen 1401 of GUI 100. The user touches one of five bags of gold 1405 and “Joker” symbol 1432 opens each selected bag to reveal coins 1407 won or a “devil” symbol (not shown). If a devil is revealed, turn is lost. The user keeps selecting bags until all five bags of gold 1405 have been selected. A final bonus payout is accumulated and displayed by the “Bonus Total” display 1403 in which payouts are cumulative and multiplied by the bet per display matrix previously bet by the player during the series of game plays.
  • FIG. 9 shows another bonus round game having bonus round display screen 1501 of GUI 100. Cherub 1544 is randomly allocated one to five arrows. Ten coins 1546 are displayed and the cherub shoots an arrow at selected coins 1546 and reveals either bonus values of 4, 6, 10, 14, 20, 30, and 50, or a devil symbol 1542 which ends the bonus round play. A final bonus payout is accumulated and displayed by the “Money Total” display 1503 in which payouts are cumulative and multiplied by the bet per display matrix previously bet by the player during the series of game plays.
  • FIGS. 10-12 are illustrative of payout tables for the Bingo-like game and the bonus round game for the game according to the present disclosure.
  • As described above, the object of the game is to be awarded credits by revealing “Gold coin” and “Joker” symbols, as well as achieving Bingo and “big Slingo” conditions by matching and covering numbers on the display matrices with a minimum of 5 game spins and any free spins obtained.
  • In one embodiment, there exist 64 possible winning Bingo and “big Slingo” combinations or outcomes. These are covering a complete row of five blocks (five combinations) of a matrix, covering a complete column of five blocks (five combinations) of a matrix, covering a diagonal line of five blocks in either direction (two combinations) of a matrix, covering a complete row of ten blocks (ten combinations) spanning two matrices, covering a diagonal line of ten blocks in either direction (two combinations) spanning two matrices, and completely covering an individual matrix (four possibilities). It is envisioned that one or more of the above winning outcomes can be removed as a winning outcome. Credits are also awarded for winning the progressive jackpot. The credits can be redeemed for prizes, cash, or points, such as frequent flyer mileage points, etc. It is also envisioned that other winning combinations can be added to the above winning combinations, such as covering a complete column of ten blocks spanning two matrices.
  • In a preferred embodiment, the game is played as a wagering game in which a player wagers monies or credits having associated monetary value. In such embodiments, as indicated, winnings may be paid for winning outcome(s), which winnings comprise monies or credits having associated monetary value. In other embodiments, however, the game may be played for points or other prizes.
  • The disclosed device may also be configured as a slot machine 2000 having an activating arm 2012 and a coin slot 2014 for receiving bets from a player as typically found in a slot machine as shown in FIG. 13. The display regions 102 can also be configured as wheels which spin upon activation of the activating arm. Further, the input devices may be trackballs or other pointing and GUI devices, and the selectable display regions may include LED or LCD displays, which may be fixed in a housing or mounted on the spinning wheels of a slot machine.
  • The game can be implemented as a set of programmable instructions and game resources (graphics, audio, video, alphanumeric text, etc.) capable of being executed by a general purpose processor or a hard-wired special-purpose processor of a computer system, hand-held computing device, or other computing device, machine or apparatus for playing the game. The set of programmable instructions and game resources can be stored on a computer-readable medium, including optical, magnetic and opto-magnetic media.
  • In additional embodiments, a plurality of input devices is provided to the device for enabling multiple players to play the game simultaneously. The device receives user inputs from a plurality of players playing the Bingo-like game via the plurality of input devices. In other embodiments, multiple gaming devices might be linked, thus permitting the multiple players to play games of the invention in a multi-player format. As also described herein, games of the invention may be implemented as base games or bonus events/secondary games.
  • As indicated above, in accordance with one embodiment of the invention, two of more individual player's individual games may be linked or combined in an attempt to form a winning outcome or combinations. For example, relative to players who are playing the Bingo-like game described above, two or more players may play different individual matching games, such as via different gaming machines, but one or more winning results are defined by outcomes which span or include at least two different player's individual games and where the players sharing in the winning combination also share in awards for the winning outcome.
  • One such aspect of the invention will be described with reference to FIGS. 14 and 15A-K. As illustrated in FIG. 14, a plurality of gaming devices 3000 may be provided for play by different players (though it is possible for one player to play more than one of the devices at the same time). As illustrated, four such gaming devices 3000 a-d are provided, though there might be as few as one such device (wherein multiple players might play the same device) or more than four. In this embodiment, a game of the invention is implemented as a bonus game or secondary event. As such, each of the gaming devices 3000 a-d is configured to present one or more individual games. Such games might comprise, for example, video or reel slot games, video poker games, bingo or bingo-type games, keno games or other games now known or later developed. The individual games presented at each of the gaming devices 3000 a-d might be the same or they might be different.
  • At one or more times, a bonus event of the invention may be implemented. Such a bonus event might be triggered by a specific outcome or event at one or more of the gaming devices 3000 a-d (such as receipt of a particular symbol, a particular winning or losing outcome, etc.), or otherwise, such as randomly, based upon a number of games played at the gaming devices 3000 a-d, amounts wagered at the devices or other criteria. Preferably, information regarding the bonus event is displayed on one or more bonus displays, such as the two bonus displays 3002 a,b illustrated in FIG. 14. Of course, bonus event information might be displayed on one or more displays of the main gaming devices 3000 a-d or via other secondary displays. In this configuration, the gaming machines 3000 a-d and the bonus displays 3002 a,b are linked in communication with one another.
  • In a preferred embodiment of the invention, the bonus event comprises a symbol matching or Bingo-like event such as that described above, which event further comprises a feature which permits winning combinations to be achieved across multiple sets of player game indicia, such as a plurality of different players' game number matrices.
  • In one embodiment of the invention as illustrated in FIG. 15A, when the bonus event is initiated, at least two matrices are displayed. Preferably, a matrix is displayed corresponding to each gaming device 3000 a-d. Thus, in the illustrated embodiment, four matrices 3004 a-d are displayed. These matrices 3004 a-d preferably display numbers or other symbols in like manner to the matrices 104, 106, 108, 110 described above.
  • In addition, sets of base symbols 3006 a-d is displayed relative to the matrices 3004 a-d. These base symbols 3006 a-d comprise randomly displayed sets of numbers or other symbols in like manner to the numbers in the n display regions 102/120 as described above. In a preferred embodiment, a different set of base symbols 3006 a-d is displayed relative to each matrix, but as with the embodiment described above, it is possible for one set of base symbols 3006 a-d to correspond to more than one matrix.
  • In a preferred embodiment, once the bonus event begins, each player receives a plurality of “spins” of their base symbols 3006 a-d for matching to their corresponding matrix 3004 a-d, in like manner to that described above. The number of spins or turns may be fixed or be randomly determined within a range of spins each time the bonus event begins. In this arrangement, each player attempts to obtain patterns of matches of their base symbols to the game symbols in their matrix (preferably using positional comparison as described above). As indicated above, a winning outcome may comprise matches of all symbols in at least one row, at least one diagonal and/or at least one column of the game symbols in their matrix 3004 a-d, i.e. a “Slingo”. Such a configuration is illustrated in FIG. 15A where Player 1 has achieved a vertical S lingo of matches along the second column of their matrix 3004 a, Player 3 has achieved a diagonal Slingo of machines through their matrix 3004 c, and Player 4 has achieved a horizontal Slingo of matches along the top row of their matrix 3004 d. Of course, players may be paid winnings, such as credits, for achieving such combinations.
  • As with the embodiments described above, certain of the base symbols may comprise not only numbers but other special symbols. Such special symbols might have various properties or effects, such as to cause the matching of all symbols in a particular column of the player's matrix or the like.
  • Most importantly, however, and in a preferred embodiment of the invention, players may achieve winning results by achieving patterns of matches which span multiple of the matrices 3004 a-d. Preferably, such patterns comprise combinations of matches of two or more rows or two or more diagonals.
  • For example, a winning outcome may be declared if all symbols are matched along contiguous rows of two players' matrices. FIGS. 15B and 15C illustrate examples of such a winning combination. As illustrated in FIG. 15B, Player 2 has achieved a horizontal Slingo along the top row of their matrix 3004 b and Player 3 has achieved a horizontal Slingo along the top row of their matrix 3004 c. Because the two rows of matches are contiguous (i.e. uninterrupted matches of all symbols along the aligned rows of those adjacent matrices), a “Double Slingo” winning outcome has been declared.
  • In a preferred embodiment, the matrices 3004 a,d at either end are treated as being adjacent to the other (as if the matrices were wrapped around a cylinder). Thus, as illustrated in FIG. 15C, Players 1 and 4 may achieve a Double Wrap Around Slingo by matching all symbols in aligned rows of their matrices 3004 a,d.
  • As another example, a winning outcome may be declared if all symbols are matched on contiguous rows of three players' matrices. FIGS. 15D and 15E illustrate examples of such a winning combination. As illustrated in FIG. 15D, Players 2, 3 and 4 have each matched all of the symbols in the third row of their matrices 3004 b-d. Because the three rows of matches are contiguous (i.e. in direct un-interrupted line), a “Triple Slingo” winning outcome has been declared.
  • Likewise, as illustrated in FIG. 15E, players might achieve a Triple Wrap Around Slingo when contiguous rows of symbols are matched and continuity includes three total matrices including both the first and fourth matrix 3004 a,d (such as matches along contiguous rows of the third 3004 c, fourth 3004 d and back to the first matrix 3004 a, as illustrated, or along contiguous rows of the fourth 3004 d and then back to the first 3004 a and second 3004 b matrix.).
  • As yet another example, a wining outcome may be declared in all symbols are matched on contiguous rows of all four players' matrices 3004 a-d. One example of such a configuration is illustrated in FIG. 15F wherein all four players have achieved matches of all the symbols along the third row of each of their matrices 3004 a-d.
  • As indicated above, winning combinations may be achieved for contiguous diagonal matches. One such example is illustrated in FIG. 15G wherein Players 3 and 4 have achieved a Double Diagonal Slingo. This result was achieved because the two players each achieved a diagonal S lingo and those two diagonals touched or were contiguous with one another (note that in a preferred configuration such a combination would not have been achieved if the two players had both achieved diagonal Slingos which went the same direction). As with the “row” Slingos, diagonal Slingos might be declared when they wrap between the first and last matrix 3004 a,d.
  • As yet another example, a Triple Diagonal Slingo may be declared when three diagonal Slingos are obtained and they are contiguous. One example of such a configuration is illustrated in FIG. 15H wherein Players 2, 3 and 4 have each achieved an individual diagonal Slingo and those Slingos touch or are contiguous. Likewise, FIG. 15I illustrates an example of a Triple Diagonal Wrap Around Slingo where three diagonal Slingos were achieved and two of those wrapped from the last to the first matrix 3004 a,d.
  • FIGS. 15J and 15K illustrate other unique embodiments of contiguous diagonal Slingos. As illustrated in FIG. 15J, the combination of diagonal Slingos may form an “M” pattern (wherein the diagonal matches are linked at their ends, starting with a rising diagonal Slingo on the first matrix 3004 a). As illustrated in FIG. 15K, the combination of diagonal Slingos may form a “W” pattern, (wherein the diagonal matches are linked at their ends, starting with a falling diagonal Slingo.
  • In one embodiment, the awards for different winning combinations may vary. For example, the award for harder to achieve or less probable combinations may be higher than those for easier to achieve or more probable combinations. As one example, the award for a winning Double Slingo may be less than the win for a Triple Slingo.
  • As indicated, when an individual player achieves a winning pattern of matches relative to their own matrix 3004 a-d, such as an individual Slingo outcome, they may be paid winnings, such as points or credits. In addition, each player whose matrix forms a part of a contiguous winning combination may participate in or receive winnings. For example, relative to the example illustrated in FIG. 15B, Players 2 and 3 may be awarded winnings for their individual horizontal Slingos, but also may be awarded winnings for their joint formation of a Double Slingo (which award is not provided to Players 1 and 4).
  • In one embodiment, each player plays their spins or turns until either the player matches all of the symbols in their matrix 3004 a-d (a “full card”) or they have exhausted their turns. In one embodiment, for example, once an individual player's card is fully matched, that player's matrix may be blacked out or taken off of the display and can no longer be used in combination with the other matrices to form winning combinations. In a preferred embodiment, matching cards continue to be displayed so that they may continue to be used to form winning outcomes with other of the matrices. In one embodiment, individual players might be awarded free or additional spins (such as by revealing them from under a matched symbol in their matrix). In this arrangement, the players may end up having different numbers of spins or turns.
  • In one embodiment, each player is awarded the points or credits which they collect or achieve during the play of the bonus or multi-player event or portion of the game. For example, an individual player might achieve an individual Slingo and be paid 100 credits and then later achieve a Triple Slingo with two other players and be paid 200 credits, for a total award of 300 credits.
  • In addition, as with the game described earlier, individual players might win other awards, such as by revealing Gold Coins or the like during the play of their individual matrix.
  • In one embodiment, a bonus award may be paid based upon the outcome or ranking of each player's winning at the end of the bonus event. For example, the player who received the highest aggregate points or credits during the bonus event might be paid a bonus ranking award of 2500 credits, the second ranked player might receive 750 credits, the third ranked player might receive 500 credits, and the lowest or last ranked player might receive 250 credits. Of course, not all players necessarily have to be paid a ranking bonus (for example, only the highest ranked player might receive the bonus). Further, the amounts of the awards might vary.
  • In one embodiment, the size of the rank bonus or individual outcome awards might depend upon an award multiplier which the player pays for at the beginning of the bonus event. For example, at the beginning of the bonus event, each player might be given the opportunity to place a 1 credit wager up to a maximum credit wager, such as 5 credits. The size of the player's wager may be used as a multiplier or otherwise change the size of awards for winning outcomes. In other embodiments, the size of a multiplier or the like may be determined by the size of the player's wager in the individual game or if the game is being played as a bonus event, the size of the wager in the base game.
  • In the above example, four players were playing the four gaming devices 3000 a-d and thus participated in the bonus event. In one embodiment, the bonus event can be triggered and played by a minimum of one active player. In such an embodiment, the other matrices may be “played” by the computer or gaming device. In such an embodiment, of course, the other gaming devices then do not collect winnings. However, by activating the other matrices and playing them, the single player can participate in outcomes which span multiple matrices.
  • In other embodiments, the game need not be presented as a bonus event. For example, the game might simply be presented as a base game in similar fashion to that described above.
  • The game or bonus event might have other formats or variations. For example, instead of four players each playing a single matrix, two players might play a single matrix. In another example, two players might each play more than one matrix. Relative to the variation illustrated in FIG. 4, a first player might play matrices 104 and 106, while a second player might play the matrices 108 and 110.
  • Also, the plurality of matrices may be arranged in various configurations, thus permitting different arrangements of contiguous matches through multiple player matrices. For example, relative to the configuration illustrated in FIG. 4, the two players might cooperate to create an “X” Slingo through the diagonals of all four matrices. In embodiments where the players' matrices are stacked vertically, the players might cooperate to generate “vertical” Slingos. For example, instead of having four matrices arranged horizontally, four player matrices might be stacked vertically and then the players might cooperate to define double, triple or quadruple vertical Slingos.
  • As indicated herein, the games of the invention are preferably played with numbers. However, the games could be played with other indicia, such as symbols.
  • While the player symbols are preferably displayed in matrix format, they could be displayed in other fashions, such as in a pyramid or other grids, etc. As also indicated above, the number of player symbols may vary and do not have to comprise 25 symbols in a 5×5 matrix.
  • Alternate variations on the game can be made. For example, one can vary the occurrence of the symbols which can be displayed by the display regions 102 and 120, as well as the minimum or maximum bet per card allowed and/or the amount of credits awarded for the various winning combinations.
  • It will thus be appreciated that the feature of linking or connecting two or more players' individual games for potential winning combinations may have various forms. For example, FIG. 16 illustrates an embodiment of the invention in which a first Player 1 and a second Player 2 each play an individual game of poker (such as by Player 1 playing a first video poker gaming machine 4000 a and Player 2 playing a second video poker gaming machine 4000 b). Such a game may involve each player placing a wager and then being dealt an initial hand of cards, such as via an electronic display of their respective gaming machine. If the poker games are played as draw-poker games, each player may have the opportunity to discard one or more (or all) cards and have those cards replaced. The final hand (including any replacement cards) may then be evaluated to determine if it is a winning hand, such as by comparing the hand against a pay table of winning hands having associated payouts. For example, such a pay table may define as winning hands the standard winning poker hands of A Pair of Jacks or Better, Two Pair, Three of a Kind, a Full House, a Straight, a Flush, a Straight Flush, Four of a Kind and a Royal Flush.
  • As illustrated, Player 1 has received a winning hand comprising a Pair (of Aces) and has been paid an award of 10 credits. Player 2 has received a losing hand.
  • In addition, however, the cards in each of Player 1 and Player 2's hands are combinable to form a “super” winning hand. In particular, the King, Ace and 3 of Diamonds from Player 1's hand and the 10 and 6 of Diamonds from Player 2's hand may be combined to form a Flush hand (five cards in the suit of Diamonds). In this configuration, the combination of cards from the two players' hands may thus result in a multi-player winning award. This combination of cards might be displayed, for example, on a bonus or additional display 4000 c which is located adjacent to the gaming machines 4000 a, 4000 b which Players 1 and 2 are playing.
  • Yet another example of the invention is illustrated in FIG. 17 wherein three players, Players 1, 2 and 3, are each playing a slot-type game at gaming machines 5000 a, 5000 b, 5000 c. Each player may have placed a wager and a plurality of symbols may have been displayed as part of individual game play. Each player's individual game symbols may be evaluated along one or more pay lines or otherwise, for potential winning combinations. FIG. 17 illustrates just one example in which each player's individual game comprises a single line of symbols which are evaluated along a single horizontal pay line.
  • The symbols may be evaluated for potential winning combinations, such as against a pay table of winning combinations having associated awards. In one embodiment, for example, three of the same symbol along any pay line may comprise a winning outcome. In this case, none of the players received a winning combination as a result of their individual game play.
  • In accordance with the invention, the one or more symbols of two or more players might be combined in an attempt to form a multi-player winning combination. For example, as illustrated, each player's set of individual game symbols might be displayed on a bonus display 5000 d which is located adjacent to the gaming machines which the players are playing. In this example, each player's set of individual game symbols may be displayed as a row of a multi-row and column matrix. This combination of symbols may be evaluated along one or more pay lines, or otherwise, for potential multi-player winning combinations. For example, sets of three of the same symbols along any pay line may again comprise a winning combination.
  • In this example, the players' combined symbols are evaluated along three vertical pay lines P1, P2 and P3, and along two diagonal pay lines P4 and P5. In this example, three 7 symbols are aligned along pay lines P2 and P4, thus resulting in two multi-player winning combinations. In one embodiment, each of these winning combinations may yield 100 credits to each of the participating players.
  • Of course, the figures merely illustrate examples of the invention and the invention is not limited to these configurations.
  • As is apparent from the examples described above, different numbers of players might participate in the multi-player aspect of the game. For example, aspects of the individual game play of 2, 3 or more players might be combined as part of the multi-player aspect of the game.
  • In one embodiment, all players who are playing the game may participate in a winning multi-player outcome. In another, preferred embodiment, only those players who contribute to the multi-player win participate in any award. For example, relative to FIG. 16, if the game involved a third player P3 and that player did not contribute any cards to a winning multi-player hand, then that player P3 would not be awarded any award for the multi-player winning outcome.
  • In addition, the multi-player awards need not be the same for each participating player. For example, relative to the example illustrated in FIG. 16, the Flush combination of cards might yield a 200 credit award. This award might be split between players P1 and P2, as illustrated. Alternatively, player P1 might receive ⅗ of the award and player P2 ⅖ of the award, based upon the fact that P1 contributed 3 of the 5 cards that comprised the winning multi-player hand, and player P2 contributed the remaining 2 cards.
  • It will also be appreciated that the pay tables of winning outcomes and awards for individual game play may differ from those for the multi-player portion of the game. For example, relative to FIG. 16, for individual game play any hand having a value of a Pair of Jacks or Better might comprise a winning individual game win. However, a multi-player win might require a Three of a Kind or a higher ranking hand. Also, the awards for winning outcomes might vary, such as being higher or lower in the multi-player portion of the game.
  • It will be appreciated that the two or more players' individual games may be combined or linked in various manners. For example, relative to FIG. 17, entire lines of player symbols might be arranged in aligned rows, columns or into a matrix as illustrated. In another embodiment, individual symbols (but not all symbols) might be taken from the players' individual games and be used in the multi-player game. Those symbols might be evaluated along various pay lines, for a scatter pay of symbols or in other fashions.
  • In one embodiment, the individual games of sets of two or more players might be combined for a first level multi-player win and then those outcomes might be merged with one another for higher level multi-player outcomes. For example, four players P1, P2, P3 and P4 might play individual games. The outcomes of individual games played by players P1 and P2 might be combined, as may the outcomes of players P3 and P4, and that first level of combination might be evaluated for a first level multi-player win. Those first level combinations might be further combined and evaluated for a second level multi-player win.
  • As indicated above, the game of the invention may be presented in various ways, including by various devices. For example, a gaming machine may comprise a desk-top computer, a lap-top computer or even a mobile device such as a hand-held or mobile unit. For example, a game of the invention might be presented via a mobile phone or at a personal computer. In such a configuration, the processor of the computer may execute code which presents game information via a display associated with the computer. A player might provide input via a touch screen, computer mouse or keyboard. A player might place a wager by providing credit card information to provide one or more credits and by then using an input to place a wager of those credits. In another embodiment, some or all of the game information might be generated remotely, such as at a remote game server, and be transmitted over a communication link to the player's computer. In regard, in one embodiment, the game of the invention may be implemented as an “on-line” game. Such a game may be presented as a wager-based game or an amusement game. Such a game may be presented by a player utilizing their computer to access a game server via the Internet. The game server may transmit game code for execution by the user's computer for presenting the game. For example, two or more players might play individual games at a single game station or at two linked gaming machines. The multi-player aspect of the game might be displayed at each gaming machine which the individual players are playing and/or via one or more additional devices such as secondary displays, such as associated video displays. It is also possible for the game of the invention to be played on-line. For example, first and second players might play video poker in a web-environment via their personal computers. Those player's individual game outcomes might be combined for potential multi-player wins. The gaming machines or devices may also be linked to a server, such as in well-known server based gaming configurations.
  • Of course, as indicated above, the configurations of the gaming machines or devices may vary depending upon the games being presented. For example, players might play individual spinning reel slot games at individual slot gaming machines each having one or more physical spinning reels. If the individual games comprise video poker, the gaming machines might each have one or more electronic video displays configured to display images of cards.
  • It will be appreciated that depending on the environment or the number of linked gaming machines, the game could involve the potential linking of large numbers of players. Such linking could result in numerous multi-player combinations and thus the potential for large numbers of game wins.
  • The game of the invention could also be played at a table, such as using physical cards or the like. For example, two players P1 and P2 might be dealt physical cards at a gaming table and the players' individual card hands might be evaluated. In addition, the players might combine their cards to form a super-hand of winning cards. The players might be paid winnings by the house in accordance with a pay table. In another embodiment, teams of players might play against one another, such as playing for a pot where the team which forms the highest winning multi-player hand wins the pot.
  • In one embodiment, the outcomes of the individual games are combined for potential multi-player winning combinations. However, it is possible for other aspects of the individual games to be combined. For example, relative to a video poker embodiment as illustrated in FIG. 16, the individual games may comprise draw poker games in which each player is dealt a first hand of cards, such as five initial cards. Each player may be permitted to discard and replace one or more (including all) of those cards and then be dealt replacement cards. The final hand of cards, including any replacement cards, may then be evaluated for a winning individual game outcome. In this configuration, cards from the players' final hands might be combined to form multi-player outcomes. In another embodiment, however, cards from the players' initial hands (before any discarding and drawing) might be combined.
  • The multi-player aspect of the game might also be initiated at various times. For example, in one embodiment only those players who place a wager of a certain size might participate in the multi-player aspect of the game. For example, a player might be required to place a base wager in order to play the individual game and a larger wager to play both the individual game and participate in the multi-player aspect of the game. In such a configuration, only those players who placed the larger wager would participate in the game and thus have a chance at multi-player game winnings.
  • In one embodiment, the multi-player aspect of the game may be played or presented at the end of each round of individual game play (for example, each player may be required to play an individual game during a time period or before a cut-off time so that the player's individual games remained “synced” relative to the multi-player aspect of the game). In another embodiment, the multi-player aspect of the game might only be presented at certain times, such as during a bonus mode which is randomly triggered, triggered by a certain individual game outcome or triggered by a coin-in value or other criteria. Thus, in some embodiments, players might play individual games without any multi-player aspect of the game being presented.
  • The games and gaming devices/systems of the invention have numerous advantages. One particular advantage of the invention is a game in which players each play their own individual game, but where the game has a multi-player aspect. The multi-player aspect involves multiple players, thus causing individual players to become involved with one another. This creates a stimulating and engaging environment which involves multiple players. The players may, for example, converse to strategize on how to cooperate to achieve multi-player wins.
  • Another aspect of the invention is a game where multiple players' individual games are combined or linked as part of a multi-player game. In the prior art, bonus events are known where players may play one game and then enter a bonus mode or event which involves an entirely different game using an entirely different set of symbols or events than those used in the first game. In accordance with the invention, two or more players' individual games are linked or combined as part of the multi-player portion of the game. As a result, each player may play their individual game so as to try and improve the probability of a multi-player win. In addition, because the player's individual game is directly used in the multi-player game, each player can quickly and easily appreciate how their individual game contributes to the multi-player portion of the game.
  • As disclosed herein, the individual players may play individual games and participate in a multi-player game. The individual player games may comprise base games (i.e. an original or originating game, such as the first portion of a game which is initiated after a wager), or may comprise games which are presented as part of a bonus event. For example, multiple players might play base games and, as a result of a triggering event, enter a bonus mode. During that bonus mode, each player may play their own individual game and have the opportunity to participate in the multi-player portion of the game (in that situation, each player's individual game may be referred to a base game relative to the multi-player portion of the game, though each player's “base” game is really being presented as part of a bonus event off of another game).
  • In one embodiment, it is possible for two or more players to participate in each individual game (i.e. a first group) and then have the outcome of that game be combined with the outcome of one or more other games in a multi-player aspect of the game. Further, while the game has been described as players playing a base or individual game and then potentially participating in a multi-player portion of the game, one or more players may play one or more first games and then the outcomes of the first games of two or more players may be utilized in a second or multi-player game or aspect of a game.
  • As will become readily apparent to those skilled in the art, variations of the present method and device can be designed and built without departing from the scope of the claimed disclosure. For example, various embodiments can be fully incorporated into software and played on a computer or similar device.
  • Accordingly, while the disclosed device and method have been particularly shown and described with reference to the preferred embodiments, it is understood by those skilled in the art that various modifications in form and detail may be made therein without departing from the scope and spirit of the present disclosure.

Claims (18)

1. A method for playing a game by at least two players comprising the steps of:
accepting a wager from each player;
presenting a individual game to each player, each individual game comprising the steps of:
generating and displaying one or more individual game symbols; and
determining if said individual game symbols comprise a winning individual game outcome and, if so, awarding to said player an award for said winning individual game outcome; and
combining one or more symbols from said two or more players' individual games; and
determining if any of said combined symbols form a winning multi-player outcome and, if so, awarding a multi-player award for said multi-player outcome.
2. The method in accordance with claim 1 wherein said individual games comprise poker games, said step of generating and displaying one or more individual game symbols comprises displaying a hand of cards, and said step of determining if said individual game symbols comprise a winning individual game outcome comprises determining if said hand of cards comprises a winning combination of cards.
3. The method in accordance with claim 2 further comprising the step of generating and displaying cards comprising a first hands of cards, receiving input from each player as to one or more or all of said cards comprising said first hand of cards to be discarded and replaced, replacing any discarded cards, and evaluating a final hand of cards for winning individual game outcomes.
4. The method in accordance with claim 1 wherein said individual games comprise slot-type games and said individual game symbols comprise slot symbols.
5. The method in accordance with claim 4 wherein each player's slot symbols are displayed in combination and evaluated along one or more pay lines for potential multi-player winning combinations.
6. The method in accordance with claim 1 wherein each player plays a gaming machine and said individual game symbols corresponding to each player are displayed on at least one display of each gaming machine and wherein said combination of one or more symbols are displayed on at least one secondary display.
7. The method in accordance with claim 6 wherein said at least one secondary display comprises at least one video display located above said gaming machines.
8. A gaming system comprising:
at least a first player playing a first gaming machine and a second player playing a second gaming machine;
accepting a wager from said player of said first gaming machine;
accepting a wager from said player of said second gaming machine;
presenting a individual game to said first player of said first gaming machine, said individual game comprising generating and displaying one or more individual game symbols and evaluating those symbols for potential individual game winning combinations;
presenting a individual game to said second player of said second gaming machine, said individual game comprising generating and displaying one or more individual game symbols and evaluating those symbols for potential individual game winning combinations; and
combining one or more of the individual game symbols from said individual games presented at said first and second gaming machines and determining if said combined individual game symbols comprise a multi-player game winning outcome, and displaying the results of said multi-player game.
9. The gaming system in accordance with claim 8 wherein said results of said multi-player game are displayed upon at least one electronic display associated with said first and second gaming machines.
10. The gaming system in accordance with claim 8 wherein said individual games comprise slot type games and said first and second gaming machines each comprise at least one spinning reel configured to display slot symbols.
11. The gaming system in accordance with claim 8 wherein said individual games comprise video poker games and said first and second gaming machines each comprise at least one electronic video display configured to display images of playing cards.
12. The gaming system in accordance with claim 8 wherein said first and second gaming machines are located adjacent to one another.
13. The gaming system in accordance with claim 8 wherein said one or more individual game symbols are combined in the event of a triggering event.
14. The gaming system in accordance with claim 8 further comprising awarding a individual game award for a individual game winning outcome.
15. The gaming system in accordance with claim 14 further comprising awarding a multi-player award for a multi-player game winning outcome.
16. The gaming system in accordance with claim 8 wherein each player's gaming machine comprises a personal computer.
17. The gaming system in accordance with claim 16 wherein said player's computers are linked by at least one communication network.
18. The gaming system in accordance with claim 17 wherein said communication network comprises the Internet.
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