US20120142405A1 - Method and Game Device for Conducting a Numbers Game - Google Patents

Method and Game Device for Conducting a Numbers Game Download PDF

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US20120142405A1
US20120142405A1 US12/958,248 US95824810A US2012142405A1 US 20120142405 A1 US20120142405 A1 US 20120142405A1 US 95824810 A US95824810 A US 95824810A US 2012142405 A1 US2012142405 A1 US 2012142405A1
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selection
numbers
outcome
matches
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David De Keller
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems

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Abstract

A game method and device is set forth where a player makes a wager and selects numbers from a field or universe of numbers as in Keno or the Lottery. The outcome numbers are selected and compared to the player's selections and any matches are indicated. Based upon the number of matches, the player may win a prize. The player may then select a second set, including any matches from the prior comparison, and play a second round. The second set is compared to the outcome set, matches are noted based upon the number of matches a prize may be awarded. Additional rounds may be played. At the conclusion of the game the outcome set is revealed.

Description

    FIELD OF THE INVENTION
  • The present invention relates to wagering games. More specifically, the present invention includes methods and devices for conducting a wagering game on numbers such as Keno, lottery, Bingo, or the like.
  • BACKGROUND OF THE INVENTION
  • The casino game of Keno is basically a numbers game like a lottery. Keno originated in China over 2000 years ago. The Chinese game incorporated 120 characters from which a wagering player could select the required selection set, e.g. six characters. The game was imported into the United States in the 1980s and was modified to the game of today where there is a field of numbers, 1-80, from which a player selects a desired player selection set of numbers, e.g. 1 to 20 numbers. The player marks the chosen numbers on a Keno ticket and makes a desired wager. From the field the game operator randomly selects an outcome set for the game of 20 numbers. The pay out to the player, if any, is based upon the amount wagered, the number of spots or numbers of the player's selection set and the total number of matches between the player selection set and the game outcome set of numbers.
  • In Keno there are a number of manners to mark a ticket. The most common manner is referred to as a straight ticket. For a straight ticket, the player marks from 1 to 20 spots (numbers) on a Keno ticket. For example if the player marks 8 numbers, the Keno game may offer the pay schedule shown in Table 1.
  • TABLE 1
    Matches (winning numbers) Pay out
    0-4 0 (loss)
    5 9 for 1
    6 80 for 1
    7 1,480 for 1
    8 25,000 for 1
  • A player can also play a “Way” ticket where groups of numbers are selected. For example the player could mark on a Keno ticket three groups of 4 numbers to form, in essence, (i) three 4 spot tickets, (ii) three 8 spot tickets, and (iii) one twelve spot ticket, all on the same Way ticket. Each Way requires a separate wager, e.g. one dollar for each Way. This gives the player seven ways to win on a single Keno ticket.
  • In live Keno, the selection set of 20 numbers is selected using a rotating cage or blower as is well known in the art. In video or electronic Keno, an electronic device receives a player's wager and receives the player's selections of his/her spots (usually limited to 10 numbers). A random number generator selects an outcome set of 20 numbers. A controller or processor compares the outcome set to the selection set to determine if the player has won or lost.
  • Live Keno has a mathematical edge (vigourish) in favor of the house in the range of 15-25%. This vigourish is considerably larger than other live or “pit” games such as Roulette (5.4%). The high vigourish is required to cover the costs and expenses, including employee expenses for Keno runners and game operating staff, in connection with the game and the fact that most wagers on a Keno ticket are small. Video Keno may incorporate a smaller vigourish since there are no employee expenses.
  • Lotteries, which are related to Keno in that they are basically a fixed number straight ticket, date back to Italy circa 1530, which originated a “Pick 6 Lotto” where a player wagers and picks 6 numbers from a field of 49. In alternate versions, the field of numbers may bary vary. In a Lottery, players buy tickets on a pari-mutual basis. At an appointed time the Lottery administrator draws 6 numbers from the field of, for example numbers 1-49, and players win if they have a predetermined set of numbers, e.g. 3 or more, that match the player's selected numbers. Unlike Keno the pay outs are not fixed, at least for the larger prizes, but instead are based upon the pari-mutual pool of wagers made on the game, less any administrative costs, taxes, assessments or the like. Because Lotteries are pari-mutual in nature and it is rare that a player will hit 6 out of 6, often the jackpot is rolled over into successive games resulting in super jackpots. It is the aspect of large jackpots and super jackpots, sometimes in the range in some multi-state lotteries in the United States of $80 million, that draws players to the game.
  • Keno and Lotteries are popular since they are simple and offer large prizes which entice gamblers. A drawback, however, is that the games are, in a sense, one dimensional. Players select their numbers and wait for the outcome set. There is no interactive strategy or play to maintain the player's interest. A further drawback is that, because of the probabilities against winning, players often lose interest after a series of consecutive losses. Still further, from the viewpoint of the casino or lottery administrator, these draw single, small wagers which necessitate high vigourishes further leading players away from the games.
  • SUMMARY OF THE INVENTION
  • There is, therefor, set forth according to the present invention a method and device to conduct a game in which a wager is received from a player and a selection set is selected from a universe of a predetermined number of indicia, e.g. 49 numbers 1-49. An outcome set consisting of a predetermined number of indicia is selected from the universe. The outcome set and selection set are compared to determine matching indicia and, if a predetermined number of matches occur, an award is issued to the player.
  • The method of the present invention additionally includes concealing the outcome set from the player while showing matches from the selection set and subsequent to the comparison of the selection set and outcome set, selecting a second selection set including any matches from the comparison of the selection set and outcome set. The indicia of the second selection set are compared to the outcome set to determine any additional matching indicia and if a predetermined number of matches occur between the outcome set and the second selection set issuing an award to the player. After the play of the second selection set and the game being over the method includes revealing the outcome set to the player for the player to confirm any matching and non-matching indicia.
  • According to other embodiments, the player may, after resolution of the second selection set, play one or more additional sets attempting to select indicia which match the outcome set.
  • The method and device may be directed to games where numbers are selected such as Keno or a Lottery or other like types of games.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 shows for a Pick 6 Lotto, examples of pays and vigourishes (edges) for sequential plays according to the present invention;
  • FIG. 2 shows an electronic device for playing an exemplar of a game according to the method of the present invention;
  • FIG. 3 shows a pay schedule for a Keno version of the game; and
  • FIG. 4 shows pays and vigourishes for a cumulative embodiment of the game.
  • DESCRIPTION
  • Reference is now made to the figures wherein like parts are referred to by like numerals throughout. Broadly, one embodiment of the present invention is directed to an electronic device and method for playing a wagering game of the type where a wager is received from a player. A player selection set of indicia, such as numbers from a game universe field of numbers, is received as input. An outcome set of numbers from the universe is randomly selected and compared to the player selection set to determine if the player has won or lost his wager.
  • Line by Line
  • With reference to FIGS. 1 and 2, one embodiment of a method and device of the present invention is directed to a video Lottery, commonly referred to as “Pick 6” or “PIC 6 Lotto.” Referring first to FIG. 2, an electronic device 10 includes a computer processor (not shown) to control the operation and progress of the game housed in a housing 12 which also mounts a video display 14. By touch screen technology on the display 14 or disposed on the housing 12 in association with the display 14, are buttons by which the player can control play according to the method of the present invention. Also provided on the housing 14 (not shown) are means for receipt and acknowledgment of deposit of a wager by the player to play the game. As is known in the art these wagering means may include a cash bill reader, credit card reader, token acceptor or other means by which the player may enter wagers. The accumulated amount available for wagering is noted by the processor and displayed as credits, in a manner known to those skilled in the art. Thus to enter a wager the player may touch Bet Credits button 16. To enter multiple credits as wagers, the player would repetitively touch button 16. To cash out accumulated credits, a cash out button 18 is provided which, if depressed, prompts the processor to issue pay outs of the accumulated credits to the player.
  • To play the PIC 6 Lotto for the device 10, the player enters a first wager. To do so, the player depresses Bet 1 button 20 and, with button 16, enters the desired wager to be initially made, e.g. 5 credits. The player then selects his/her first player selection set of 6 numbers from the universe of numbers for the game. As shown in FIG. 2, the universe field of numbers includes the numbers 1 through 49. For example the player may select the numbers of 15, 32, 47, 1, 17 and 22 as the initial player selection set S1. This selection may be made by displaying at the display 14 a matrix 22 of the universe of numbers and by the player touching the touch screen display 14 over the desired number. The player's initial selection set may be displayed in a player selection matrix 24 displayed above the matrix 22. As shown in FIG. 2, the player selection matrix 24 has three rows denominated “Bet 1, Bet 2 and Bet 3” and 10 columns, six of which show the player's selection set(s) with the remainder showing the pay outs. With reference to the first row of the matrix 24 and the First Draw Table from FIG. 1, it is seen that if the player matches his six numbers of the first player selection set to the six numbers drawn (as hereinafter described), he will receive a pay of 1,000,000:1. If the player matches only 5 out of six, the pay out will be 20,000:1, for 4 out of six the pay out would be 200:1 and for 3 out of six the pay out would be 15:1. For fewer than 3 matches, there is no pay out.
  • If the player, before play, wants to change his selection, he would depress the cancel button 26 which would cancel the selections for the first player selection set and permit the player to start over.
  • If the player is satisfied with his six numbers of the first selection set, the player depresses the Start button 28 to start play. The processor, using a random number generator program, randomly selects six numbers from the field of numbers 1-49 representing an outcome set of numbers. These numbers are not revealed to the player until the game is over. The processor also compares the outcome set of numbers to the player's first selection set S1 to determine if any numbers match. For example, if the outcome set of numbers were 5, 9, 17, 32, 37 and 49 (as yet unrevealed to the player), the processor would determine that two of the players first selection set S1 of numbers match the outcome set (numbers 17 and 32). In the Bet 1 row of the player selection matrix 24, a mark or other indicator would be provided under the numbers 17 and 32 to indicate to the player that he had two hits (matches) from his first selection set S1. The matching numbers may also be indicated in matrix 22 by colors, flashing background or the like.
  • At this point, and with traditional Lottery, the game would be over and the player would have lost the game. Receiving only two matches is typically determined to be a loss. According to the example of the pay schedule for this embodiment of the present invention (First Draw Table) the first player selection set S1 was a loss. As described below, different pay schedules may be adopted.
  • According to the game of the present invention, however, the player has the option to place a second wager and to select a second selection set S2 including the numbers 17 and 32, which the player knows are contained in the outcome set. For purposes of illustration, it will be assumed that the player enters a second wager by depressing Bet 2 button 32, wagers credits and selects a second player selection set S2 of the following numbers 5, 32, 10, 36, 17 and 49 and depresses the Start button 28. The second selection set S2 would be displayed in the player selection matrix 24. In this regard, the prior matching numbers of 17 and 32 may be locked in so that the player is compelled to select prior matching numbers to avoid the player making a mistake. The processor would compare the numbers of the second selection set S2 to the outcome set of numbers and again note in the player selection matrix 24 any matches. According to this example the player has four matches, numbers 17, 32 (initial matching numbers), and new matching numbers 5 and 49. Based upon the Table for the Second Draw (FIG. 1), and the player having four matches, he has won a pay out of 15:1 (X2) based upon the aggregate amount of his first and second wagers.
  • At this point the player can opt to take his pay out or to place a third wager. If the player elects to cash out, they would depress a cash out button 18 and the payout would be made to the player. At the same time the outcome set of numbers would be displayed at the matrix 22 for the player to see and confirm. If, instead, the player wishes to continue play he can make a third wager by depressing the Bet 3 button 42 and entering the wager. The player, now knowing four of the six numbers (17, 32, 5 and 49) of the outcome set, would select a third player selection set S3 of numbers, for example, 5, 9, 17, 32, 35 and 49. The player third selection set S3 would be displayed at the player selection matrix 24. Again, the prior matching numbers may be locked in so the player does not make a mistake. By depressing the Start button 28, the processor compares the third player selection set S3 with the outcome set as well as displays the outcome set at matrices 22 and 24. For the example provided, the processor would note and display at the player selection matrix 24 that the player has five matching numbers, 5, 9, 17, 32 and 49. The matching numbers can be displayed as well on the matrix 22. The player would win, based upon the aggregated first, second and third wagers, a pay out of 50:1 (See the Table for the Third Draw, FIG. 1).
  • As can be seen, the player has options of placing at least a second wager and that the wagers may be based upon information concerning the partial composition of the outcome set of numbers. Thus, multiple wagers may be received for each game. Because multiple wagers can be received, the casino or administrator may reduce the per game vigourish providing higher and/or more frequent pay outs to players as well as receive higher revenues for the game by adjusting the pay schedule.
  • As can further be appreciated by comparing the Tables of FIG. 1, the pay outs are reduced as more information may be imparted to the player. Thus the overall vigourish for the game is maintained within desired limits. Pay outs may be adjusted to adjust the vigourish based upon the knowledge of the known matching numbers as the player wagers on at least a second round.
  • There may also be game terminating outcomes, e.g. where the player hits six out of six on the first draw to prevent the player from making the second and third wagers where winning is assured. Game termination may also occur if a second selection set does not yield an additional winning number match.
  • The foregoing game and method may also be applied to Keno where the field of numbers is 1-80 and where the outcome set is twenty randomly selected numbers from the field. With reference to FIG. 3, an example of a pay schedule is provided for a game where the player selection set is from one to six numbers. FIG. 3 may represent the matrix 24 on the electronic device 10. For example, if the player selects only one number, e.g. 15, and that number is in the twenty number outcome set, the player is paid 3:1 for the wager. If the player selection set includes six numbers, the player would be paid based upon their first wager and according to the number of matches referenced in the column of FIG. 3 denoted “1st Selection.” The player (unless all six of the numbers of the initial set are matched) can make a second wager and the player would be paid according to the second column denoted “2nd Selection” times the total amount of the aggregated first and second wagers with that amount doubled. That is, if the player wagered five units for both the first and second wagers and the first selection resulted in three matches and the second selection resulted in five matches the player would be entitled to thirty units (5 units×2 [based on three matches in the first selection]+5 units×4 [based on five matches in the second selection]=30 units).
  • According to this embodiment of the present invention, the amount won in any selection set is not jeopardized by placing an additional wager and making another selection.
  • With continuing reference to FIG. 3, the player can make up to four successive selections. When the player does not improve the number of matches in any successive selection or matches all six numbers, the game is over and the outcome set is revealed to the player. Alternatively, by adjusting the pay schedule, play may continue without improvement for a predetermined maximum number of games, noting that through each successive round as more information is imparted to the player, i.e. known matching numbers and known non-matching numbers, the pay schedule will change to reflect the changing odds.
  • Cumulative
  • According to this embodiment (FIG. 4), the player commits initially to wagering on successive selection sets, e.g. 15 units with 5 units committed to the first selection set, 5 units to the second selection set and 5 units to the third selection set. The player would make the selection of his/her first selection set S1 and any matches with the outcome set (for example two matching numbers) are carried over to the second selection set S2 and the player can select the remaining numbers for the second selection set (for example four numbers). This procedure is repeated for each set enabled by the player's initial wager.
  • The selection of selection set numbers can be made by the player or by a random number generator. For example, the player may select the numbers of the first selection set and thereafter, for each successive enabled selection set, any non-matching numbers are replaced by randomly selected numbers. Further, the game may provide for the player to allocate from the initial wager the amount of the wager to be attributed to the first, second or other selections sets.
  • Risk/Reward
  • According to this embodiment of the game, if the player elects to make a second wager and attempts to make more matches with a second selection set, they would surrender (forfeit) any prize won by the first selection set. In effect they would be parlaying their prior winnings as the wager for the next selection set. In that any pay for the first selection set is surrendered by making a second wager, the pay schedule for pays in later selection sets can be improved. As but an example, a pay schedule for a PIC 6 Lotto according to this version may be as below in Table 2. It should be understood that the schedule may be adjusted to adjust the vigourish for the game.
  • TABLE 2
    Correct 1st Set 2nd Set 3rd Set 4th Set
    0 0 0 0 0
    1 1:1 0 0 0
    2 2:1 1:1 0 0
    3 5:1 3:1 1:1 0
    4 25:1  10:1  3:1   2:1
    5 5000:1   250:1  50:1   20:1
    6 1,000,000:1      10,000:1    5000:1   1000:1
  • The advantage according to this embodiment is that where the players perceive they can significantly improve their win, they can surrender their initial win and make the second wager.
  • The game can be applied to Keno or other Lottery or Lottery-type games. For Keno, the game can be applied to straight or way tickets as well. For example, a player may select a straight, 8 number Keno ticket and, by viewing the matches make serial wagers for sequential 8 spot tickets by using partial information about the outcome set gained from matching numbers in the selection sets. Further, as applied to Keno, the player may change, for the second selection set, the number of numbers for the player selection set, e.g. for the first selection set include eight numbers and for the second include only six numbers. However, the pay schedule would be adjusted to account for the decrease (or increase) of numbers in the second (or successive) selection sets and may in fact dictate that a selection set include a predetermined number of numbers. For example, if the first selection set included twenty numbers, the player may be required to include at least eight numbers in the second selection set.
  • As can be appreciated the method and device are well suited for video Keno and Lottery or Internet or wireless based Lottery or Keno where each player has their own outcome set for each game. The device and method are not suited to public, periodic draw Lotteries such as weekly state Lotteries, inasmuch as information could be shared among players to determine the exact composition of outcome set for the second wagers.
  • Still further, the game according to any version or embodiment may include a separate jackpot, including a progressive jackpot, for sequential matching of all number. That is, if the player selects, for example, 5, 9, 17, 32, 35, and 49, and those numbers are matched, during play of the game including successive selection sets, in order or in a reverse order, the jackpot would be awarded.
  • The game can also be applied to other Lottery-type games where, such as a pick three (sometimes referred to as a mini-lotto), the player picks three numbers for the field of the numbers 0-9, e.g. 3, 4, and 5, and the outcome set includes three numbers randomly selected from the field. The present invention can be applied to a game wherein the player wagers on a 3-digit number between “000” and “999” and a variation thereof where the winning number is any combination of the 3-digits of the outcome set, for example 345, 354, 435, 453, 534, or 543. Or the game can be applied to a mixed lottery or Keno game such as a game where the player is attempting to match five numbers and at the same time trying to match a single number, i.e. two games in one. Further the game could be applied to a Bingo game where there are a fixed number of selections and the player is attempting to match a pattern on a Bingo card.
  • According to another embodiment, the player makes a cumulative wager, e.g. fifteen units to play three rounds of the game. The total number of correctly selected numbers (hits) is noted for each round as is the payout applicable for each round. For example, after round 1 the player may have selected three correct numbers (three “hits”) which, according to the round 1 pay table, would pay the player 2:1. After the second round the player may have four hits which, according to the second round pay table, pay at odds of 10:1. After the third and final round the player may now have still only four hits which, according to the third round pay table pay at odds of 3:1. According to this embodiment, the player would receive the benefit of the most favorable pay for the entire wager, i.e. 10:1 and thus be paid 15 units (total bet)×10=150 units. If instead the player had ended up in round 3 with five hits payable, according to the round 3 pay table at 25:1, the player would receive 15 units (total bet)×25=375 units.
  • The odds for each number of hits in each round can be adjusted to give the house (casino/operator of the game) a desired vigourish. The pays are reduced somewhat from the cumulative situation (where the player receives a pay for each round based upon the round's applicable pay schedule because the player is gaining the advantage of being able to choose the best situation after any of the rounds. Table 3 below sets fourth a sample of the pay tables for the rounds:
  • TABLE 3
    After Round 1 After Round 2 After Round 3
    Hits Odds Hits Odds Hits Odds
    0 0 0 0 0 0
    1 0 1 0 1 0
    2   1:1 2 0 2 0
    3   2:1 3   2:1 3 1:1
    4  20:1 4  10:1 4 3:1
    5 1000:1 5  100:1 5 25:1 
    6 100k:1 6 1000:1 6 2500:1  
  • The above table provides for a vigourish of about 6.92%. based upon a field of forty-nine numbers.
  • In yet another optional embodiment, matches between the selection set and the outcome set may be retained within the selection set and outcome set in subsequent rounds. However, the unmatched members of the selection set and outcome set may be retained or discarded. For example, in one optional embodiment, the selection set may be selected at the commencement of the game. An outcome set may be selected and any matches between the outcome set and selection set may be identified. For example, if the selection set includes the numbers 3, 5, 17, 22, and 37, the numbers 3 and 5 may be identified to match members of the outcome set. In one version of such a game, the player may place another wager and all the members of the selection set, that is, both matches and non-matches, are retained for a second round. Thus, in the example above, the numbers 3, 5, 17, 22, and 37 form the selection set in a second round. In this case, the outcome set varies, with the matches retained and the non-matches being reselected. Thus, in the example above, the numbers 3 and 5 are retained in the outcome set but the other numbers of the outcome set are reselected. The selection set is compared to the new outcome set, and any additional matches are identified. Since the matches are retained in both the selection set and the outcome set, the number of matches will either remain constant or increase with each round. It is noted that, in an optional embodiment, the non-matching numbers from the outcome set may be available for selection in subsequent outcome sets. Thus, if the outcome set in a first round of the example included the number 44 (which did not match a member of the selection set 3, 5, 17, 22, and 37), the outcome set in a second round of the example will be selected from a universe of numbers including 44.
  • In a second version of the game, the player may have the option to retain all, some, or none of the members of the non-matches in the selection set. In the example above, if the selection set includes 3, 5, 17, 22, and 37, and the numbers 3 and 5 are identified as matches, the player may choose to retain any, none, or all of the remaining numbers 17, 22, and 37. As above, the player may place an additional wager and a new outcome set would be selected for an ensuing round. Whether the player chooses to retain any, some, or all of the non-matching numbers in the selection set would, in an optional embodiment, not affect the outcome set. In such an optional embodiment, the subsequent outcome set would be selected from the entire universe of numbers, including the non-matching numbers, regardless of whether the non-matching numbers are retained, partially retained, or discarded in the subsequent selection set.
  • The games and methods according to the present invention maintains interest since the player can exercise strategy concerning wagering and play. Further, the second or third wagers need not be at the same level as the original wager; however, some relation, e.g. only doubling, may be provided to prevent players from making minimum wagers and increasing their wagers when they have a sure winner.
  • Still further, the game can include bonus numbers, e.g. a seventh number, as is known for some Lotteries. A bonus pay out can be based on all six numbers being all EVEN or all ODD numbers, or if any four or more numbers, for example, are in sequential order. The method of the present invention can include a pay table wherein winning number combinations are based on horizontal, vertical and diagonal lines, that is three numbers on three rows or six numbers on six rows. Also the field can be increased or decreased, e.g. 1-80 for Keno, and can be based upon other indicia such as selecting six cards from a deck of playing cards, or the like. Still further, progressive jackpots may be provided by interlinking Lottery/Keno game terminals.
  • Further, the game may be played as by providing the player with only the option to place the second wager (no third wager option) or by providing additional optional wagers, e.g. a fourth wager. For fourth or subsequent wagers, the pay tables would be adjusted accordingly.
  • Still further, rather than the player selecting the indicia or numbers for selection sets, the indicia may be selected by the processor. For example, the player makes a wager and the processor randomly selects the initial (first) selection set, e.g. six numbers from a universe field of forty nine numbers. After the first comparison, if the player is going to play a second round the processor would randomly select the indicia for the second selection set, incorporating any matching indicia from the comparison of the initial selection set and the outcome set. Thus the game may be played in any number of rounds with the processor configured to, for each round, carry forward any matching indicia and randomly select the remaining for the selection set.
  • While certain embodiments of the present invention have been shown and described it is to be understood that the present invention is subject to many modifications and changes without departing from the spirit and scope of the invention presented herein.

Claims (8)

1. A method of conducting a game comprising:
(i) receiving a wager from a player to play the game and selecting from a universe field of indicia a subset of indicia defining a first selection set S1;
(ii) randomly selecting from the universe field a predetermined number of indicia defining an outcome set for the game;
(iii) comparing the indicia of the first selection set S1 and an outcome set to determine matches and if at least a predetermined minimum number of matches occur, issuing an award to the player;
(iv) the player selecting from the universe field a second selection set S2, said second selection set including at least one matching indicia determined at step (iii);
(v) comparing the indicia of the second selection set S2 and an outcome set to determine matches and if at least a predetermined minimum number of matches occur, issuing an award to the player; and
(vi) at the conclusion of the game revealing an outcome set to the player.
2. A method for playing a game of the type where a player selects from a universe of numbers a subset of numbers defining a selection set, randomly selecting a subset of numbers from the universe of numbers defining an outcome set, comparing the numbers of the selection set and the outcome set for matching numbers and issuing an award based upon a predetermined minimum number of matches, the method comprising:
the player selecting a subset of numbers defining a second selection set including any matches from the comparison of the selection set and the outcome set; and
comparing the numbers of the second selection set and the outcome set for matching numbers and issuing an award based upon a predetermined minimum number of matches.
3. The method of claim 2 further comprising the player opting to (1) accept the award based upon the number of matches between the selection set and the outcome set and concluding the game or (2) foregoing any award based upon matches between the selection set and the outcome set and selecting said second selection set.
4. The method of claim 2 further comprising permitting the player to make the selection of the second selection set on condition that there is at least a predetermined number of matches between the selection set and the outcome set.
5. The method of claim 2 further comprising the player selecting a subset of numbers defining a third selection set, comparing the third selection set to the outcome set for matching numbers and issuing an award based upon a predetermined number of matches.
6. A device for conducting a wagering game of the type having a display, a processor, a data storage storing data representing a universe of a predetermined number of indicia, a wager input device for a player to input a wager, a data input device for selection by a player of a subset of indicia defining an initial selection set, a prompting device for prompting play of the game, said processor configured to, upon the input of a wager and prompting of play, randomly select an outcome set and compare the outcome set to the selection set to determine any matching indicia and if at least predetermined number of matches occur issue an award to the player, said device comprising:
said data input device configured for selection of a player second selection set of indicia subsequent to said comparison of the outcome set to the selection set, said processor configured to include matches from the comparison of the selection set and the outcome set in the second selection set, said prompting device prompting further play; and
said processor configured to compare an outcome set to said second selection set and if at least a predetermined minimum number of matches occur, issue an award to the player.
7. The device of claim 6 further comprising said data input device configured to provide for selection of the second selection set only upon the input of another wager at the wager input device.
8. The device of claim 6 wherein said data stored in the data structure further comprise a first pay table defining an award structure for the comparison of the outcome set and the selection set and a second pay table defining an award structure for the comparison of the outcome set and said second selection set.
US12/958,248 2010-12-01 2010-12-01 Method and Game Device for Conducting a Numbers Game Abandoned US20120142405A1 (en)

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