US20120178532A1 - Mobile telephone including means for implementing a game application during playback of a soundtrack - Google Patents

Mobile telephone including means for implementing a game application during playback of a soundtrack Download PDF

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Publication number
US20120178532A1
US20120178532A1 US13/136,199 US201113136199A US2012178532A1 US 20120178532 A1 US20120178532 A1 US 20120178532A1 US 201113136199 A US201113136199 A US 201113136199A US 2012178532 A1 US2012178532 A1 US 2012178532A1
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Prior art keywords
sound track
sound
attribute
question
mobile telephone
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Abandoned
Application number
US13/136,199
Inventor
Arnaud Deyres
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Myriad Group AG
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Myriad Group AG
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Filing date
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Assigned to MYRIAD GROUP AG reassignment MYRIAD GROUP AG ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: Deyres, Arnaud
Publication of US20120178532A1 publication Critical patent/US20120178532A1/en
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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M3/00Automatic or semi-automatic exchanges
    • H04M3/42Systems providing special services or facilities to subscribers
    • H04M3/487Arrangements for providing information services, e.g. recorded voice services or time announcements
    • H04M3/493Interactive information services, e.g. directory enquiries ; Arrangements therefor, e.g. interactive voice response [IVR] systems or voice portals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • A63F9/183Question-and-answer games electric
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72442User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for playing music files
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M2203/00Aspects of automatic or semi-automatic exchanges
    • H04M2203/10Aspects of automatic or semi-automatic exchanges related to the purpose or context of the telephonic communication
    • H04M2203/1066Game playing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M2207/00Type of exchange or network, i.e. telephonic medium, in which the telephonic communication takes place
    • H04M2207/18Type of exchange or network, i.e. telephonic medium, in which the telephonic communication takes place wireless networks

Definitions

  • the present invention relates to a mobile telephone of the type including:
  • Mobile telephones commonly include a removable memory or medium in which sound files and a means for sound playback of said files are stored, thereby making it possible to use the telephone as a personal stereo to listen to musical content selected by the user.
  • These sound files contain certain attributes such as the artist's name, the author's name, the title of the segment, etc., and the telephone is able to display one or more of these attributes on a screen during playback of the considered file.
  • the information appearing on the screen is then informative for the user, but it is static and limited.
  • the game application includes a parameter whereof the value defines the subject-matter of the questions.
  • the telephone includes one or more of the following features:
  • the mobile telephone includes:
  • the game application comprises a means for providing the user with a question related to the attribute of the sound track, during the playback of the sound track, a means for collecting a response to said question by the user and a means for assessing the relevance of the response provided by the user;
  • the game application is able, during playback of the sound track, to collect from the user at least one question and at least one related answer and to store the question and related answer in connection with the attribute of the sound track, for later use in the game during the playback of a sound track associated with said attribute;
  • the attribute is a value comprised in the group consisting of the name of the author of the sound track, the name of the artist of the sound track, the title of the sound track and the type of the sound track;
  • the telephone includes a means for permanently saving sound files in the telephone and the sound playback means of the sound track is able to ensure the playback of the selected sound files contained in the telephone.
  • the invention also relates to an installation including:
  • a remote server able to communicate with the mobile telephone and including a database associating sound file attributes with questions/answers.
  • FIG. 1 is a diagrammatic view of a network implementing a telephone according to the invention
  • FIG. 2 is a diagrammatic view of the telephone
  • FIG. 3 is a flowchart illustrating the method implemented by the telephone according to the invention during a game phase
  • FIG. 4 is a flowchart illustrating the method implemented by the telephone according to the invention during a game creation phase.
  • FIG. 1 illustrates a mobile telephone 10 connected to a server 12 of a wireless network 14 , e.g. the 3G network.
  • a wireless network 14 e.g. the 3G network.
  • the telephone includes a means 16 , such as a transmitter/receiver, for transmitting and receiving data through the network, a display screen 18 for displaying information and a keypad 20 , which can be incorporated into a touchscreen. It also includes earphones connected to an amplifier 22 or any other equipment able to produce sounds.
  • a means 16 such as a transmitter/receiver, for transmitting and receiving data through the network
  • a display screen 18 for displaying information
  • a keypad 20 which can be incorporated into a touchscreen.
  • earphones connected to an amplifier 22 or any other equipment able to produce sounds.
  • the telephone includes a processor 30 , ensuring the management of the telephone and the different functional modules described above.
  • This processor is associated with different data stores, a first of which denoted 32 contains sound files locally present in the telephone.
  • Each sound file includes, aside from a part specific to the sound itself, attributes specific to the file and in particular the name of the author of the sound track, the name of the artist of the sound track, the title of the sound track and the type of sound track.
  • a second store 34 contains the telephone's applications, i.e. programs that allow the telephone to operate. These include an application 35 for reading sound files enabling a sound restriction of the files from the earphones 22 . This application in particular includes a means 36 , such as a selector, for selecting a file whereof playback is desired.
  • This store also contains a game application 37 making it possible, upon reproduction of a sound file, in an “answer questions” mode, to provide questions related to at least one attribute of the sound file or in the “create a question” mode, to input the questions and answers proposed by the user related to at least one attribute of the sound file.
  • the application includes a parameter corresponding to the subject-matter of the questions.
  • this parameter is filled in with an attribute of the file being read.
  • the application includes a means 40 , such as a display, for displaying a question on the screen, a means 42 , such as an input, for inputting an answer to the question from the keypad 20 and in particular a means, such as a selector, making it possible to select one answer from among several different proposed answers, as well as a means 44 , such as a querier and exchanger, for querying and exchanging information with the server 12 through a transmitting and receiving means 16 .
  • a means 40 such as a display, for displaying a question on the screen
  • a means 42 such as an input
  • a means 44 such as a querier and exchanger
  • the remote server 12 is connected to a database 50 including a connection between stored attributes and questions, which in turn are connected with at least one correct answer and possibly with one or more incorrect answers.
  • artist name X as attribute, it contains a question “At what age did X get married?”, a correct answer “26 years” and 3 incorrect answers, for example “24 years,” “28 years” and “30 years.”
  • the server 12 includes a means, such as a communications device, for communicating with the game application operating on the telephone and able to provide results to the application 37 or to receive questions/answers from the application 37 .
  • a means such as a communications device, for communicating with the game application operating on the telephone and able to provide results to the application 37 or to receive questions/answers from the application 37 .
  • the flow chart of FIG. 3 illustrates the method implemented according to the invention by the computer 30 under the program's command.
  • step 98 When the game application is launched in “answer questions” mode, in step 98 , one or more sound files whereof reading is desired are selected from the selection means 36 . The playback of the sound files is initiated in step 100 by the reading application 35 .
  • step 102 one attribute of each sound file, for example the artists' names, is read.
  • step 104 the server defines, from the data contained in the database 50 , and for each attribute, a questions file containing several questions, for example 4, each associated with the attribute, and for each question a correct answer and 3 incorrect answers in step 106 .
  • These files are sent to the telephone in step 108 through the network and are temporarily stored in the telephone.
  • a test is performed to determine the file being read in step 122 and a first question appearing in the received file associated with the attribute of the file being read is displayed on the screen as well as the three incorrect answers and the associated correct answer, in step 124 .
  • the user is invited to choose one of the answers in step 126 . His response is assessed in step 128 and if the answer is correct, a points counter J is incremented in step 130 .
  • the values of the counter J are stored, according to a first embodiment, in the telephone. According to one alternative, these values are sent to the remote server 12 and stored for each participant in the game.
  • the server includes a means for ranking the participants based on their respective counters.
  • Steps 112 and following are then carried out again, and the user is asked new questions associated with the attribute of the file being read, as long as the playback of the sound file continues and the number of questions contained in the question file is not reached.
  • the user is invited not to answer questions, but to propose questions and answers related to one of the attributes of the sound file being read to enrich the database 50 .
  • the game application can carry out the flow chart of FIG. 4 after selecting the “create a question” mode.
  • the files whereof reading is desired are first selected in step 198 and the reading of the sound files is initiated in step 200 .
  • the game application 37 first detects the file being read in step 201 , then in step 202 detects the attributes of the file being read. It then displays them on the screen in step 204 .
  • the user is invited, through an adapted graphic interface, to select one of these attributes in step 206 , then to write a question related to said attribute in step 208 .
  • the application then invites the user, in step 210 , to enter 4 answers, only one of which is correct, for the question previously entered and to identify the correct answer.
  • the attribute, question and correct answer and the three incorrect answers are incorporated into a question file in step 211 and that file is sent, in step 212 , by the telephone 10 to the server 12 , which stores the received data in the database 50 in step 214 .
  • the stored data is validated by a moderator from the server 12 before being made available in the database 50 .

Abstract

A mobile telephone, including:
    • selector (36) for selecting sound track content and at least one attribute specific to the sound track from a file,
    • a sound playback device (35, 22) for the sound track contained in the selected file,
    • a man/machine interface (40, 42) making it possible to implement a question/answer game application (37) on the telephone.
The game application (37) includes a parameter whereof the value defines the subject-matter of the questions; and
    • it includes an implementor for implementing the game application (37) during the playback of each sound track with, for value of the parameter, an attribute of the sound track being played back.

Description

  • This claims the benefit of French Patent Application FR 10 56258, filed Jul. 29, 2010 and hereby incorporated by reference herein.
  • BACKGROUND
  • The present invention relates to a mobile telephone of the type including:
  • a means for selecting sound track content and at least one attribute specific to the sound track from a file,
  • a sound playback means for the sound track contained in the selected file,
  • a man/machine interface making it possible to implement a question/answer game application on said telephone.
  • Mobile telephones commonly include a removable memory or medium in which sound files and a means for sound playback of said files are stored, thereby making it possible to use the telephone as a personal stereo to listen to musical content selected by the user.
  • These sound files contain certain attributes such as the artist's name, the author's name, the title of the segment, etc., and the telephone is able to display one or more of these attributes on a screen during playback of the considered file.
  • The information appearing on the screen is then informative for the user, but it is static and limited.
  • SUMMARY OF THE INVENTION
  • It is an object of the present invention to provide a telephone making it possible to increase the user's interest during the playback of a musical track.
  • The present invention provides a mobile telephone characterized in that
  • the game application includes a parameter whereof the value defines the subject-matter of the questions; and
  • it includes a means for implementing the game application during the playback of each sound track with, for value of the parameter, an attribute of the sound track being restored.
  • In one particular embodiment, the telephone includes one or more of the following features:
  • the mobile telephone includes:
  • a means for querying a remote server associated with a question database, by sending the attribute of the file being broadcast, and
  • a means for receiving at least one question corresponding to the value of the attribute sent;
  • the game application comprises a means for providing the user with a question related to the attribute of the sound track, during the playback of the sound track, a means for collecting a response to said question by the user and a means for assessing the relevance of the response provided by the user;
  • the game application is able, during playback of the sound track, to collect from the user at least one question and at least one related answer and to store the question and related answer in connection with the attribute of the sound track, for later use in the game during the playback of a sound track associated with said attribute;
  • the attribute is a value comprised in the group consisting of the name of the author of the sound track, the name of the artist of the sound track, the title of the sound track and the type of the sound track; and
  • the telephone includes a means for permanently saving sound files in the telephone and the sound playback means of the sound track is able to ensure the playback of the selected sound files contained in the telephone.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The invention also relates to an installation including:
  • a telephone as described above, and
  • a remote server able to communicate with the mobile telephone and including a database associating sound file attributes with questions/answers.
  • The invention will be better understood upon reading the following description, provided solely as an example and done in reference to the appended drawings, in which:
  • FIG. 1 is a diagrammatic view of a network implementing a telephone according to the invention;
  • FIG. 2 is a diagrammatic view of the telephone;
  • FIG. 3 is a flowchart illustrating the method implemented by the telephone according to the invention during a game phase; and
  • FIG. 4 is a flowchart illustrating the method implemented by the telephone according to the invention during a game creation phase.
  • DETAILED DESCRIPTION
  • FIG. 1 illustrates a mobile telephone 10 connected to a server 12 of a wireless network 14, e.g. the 3G network.
  • As is known in itself, the telephone includes a means 16, such as a transmitter/receiver, for transmitting and receiving data through the network, a display screen 18 for displaying information and a keypad 20, which can be incorporated into a touchscreen. It also includes earphones connected to an amplifier 22 or any other equipment able to produce sounds.
  • As detailed in FIG. 2, the telephone, includes a processor 30, ensuring the management of the telephone and the different functional modules described above. This processor is associated with different data stores, a first of which denoted 32 contains sound files locally present in the telephone.
  • Each sound file includes, aside from a part specific to the sound itself, attributes specific to the file and in particular the name of the author of the sound track, the name of the artist of the sound track, the title of the sound track and the type of sound track.
  • A second store 34 contains the telephone's applications, i.e. programs that allow the telephone to operate. These include an application 35 for reading sound files enabling a sound restriction of the files from the earphones 22. This application in particular includes a means 36, such as a selector, for selecting a file whereof playback is desired.
  • This store also contains a game application 37 making it possible, upon reproduction of a sound file, in an “answer questions” mode, to provide questions related to at least one attribute of the sound file or in the “create a question” mode, to input the questions and answers proposed by the user related to at least one attribute of the sound file.
  • To that end, the application includes a parameter corresponding to the subject-matter of the questions. When the application is launched, this parameter is filled in with an attribute of the file being read.
  • The application includes a means 40, such as a display, for displaying a question on the screen, a means 42, such as an input, for inputting an answer to the question from the keypad 20 and in particular a means, such as a selector, making it possible to select one answer from among several different proposed answers, as well as a means 44, such as a querier and exchanger, for querying and exchanging information with the server 12 through a transmitting and receiving means 16.
  • The remote server 12 is connected to a database 50 including a connection between stored attributes and questions, which in turn are connected with at least one correct answer and possibly with one or more incorrect answers.
  • Thus for example, for artist name X as attribute, it contains a question “At what age did X get married?”, a correct answer “26 years” and 3 incorrect answers, for example “24 years,” “28 years” and “30 years.”
  • The server 12 includes a means, such as a communications device, for communicating with the game application operating on the telephone and able to provide results to the application 37 or to receive questions/answers from the application 37.
  • The flow chart of FIG. 3 illustrates the method implemented according to the invention by the computer 30 under the program's command.
  • When the game application is launched in “answer questions” mode, in step 98, one or more sound files whereof reading is desired are selected from the selection means 36. The playback of the sound files is initiated in step 100 by the reading application 35.
  • In step 102, one attribute of each sound file, for example the artists' names, is read.
  • These attributes are communicated to the server 12 through the network, in step 104, after which the server defines, from the data contained in the database 50, and for each attribute, a questions file containing several questions, for example 4, each associated with the attribute, and for each question a correct answer and 3 incorrect answers in step 106. These files are sent to the telephone in step 108 through the network and are temporarily stored in the telephone.
  • A test is performed to determine the file being read in step 122 and a first question appearing in the received file associated with the attribute of the file being read is displayed on the screen as well as the three incorrect answers and the associated correct answer, in step 124.
  • The user is invited to choose one of the answers in step 126. His response is assessed in step 128 and if the answer is correct, a points counter J is incremented in step 130. The values of the counter J are stored, according to a first embodiment, in the telephone. According to one alternative, these values are sent to the remote server 12 and stored for each participant in the game. The server includes a means for ranking the participants based on their respective counters.
  • Steps 112 and following are then carried out again, and the user is asked new questions associated with the attribute of the file being read, as long as the playback of the sound file continues and the number of questions contained in the question file is not reached.
  • During selection of a new sound file, the same steps are carried out.
  • It can be seen that such an arrangement makes it possible to animate the telephone during the broadcast of a sound file by proposing questions related to an attribute of the sound file.
  • According to another embodiment, illustrated in FIG. 4, the user is invited not to answer questions, but to propose questions and answers related to one of the attributes of the sound file being read to enrich the database 50.
  • To that end, the game application can carry out the flow chart of FIG. 4 after selecting the “create a question” mode.
  • The files whereof reading is desired are first selected in step 198 and the reading of the sound files is initiated in step 200.
  • The game application 37 first detects the file being read in step 201, then in step 202 detects the attributes of the file being read. It then displays them on the screen in step 204.
  • The user is invited, through an adapted graphic interface, to select one of these attributes in step 206, then to write a question related to said attribute in step 208. The application then invites the user, in step 210, to enter 4 answers, only one of which is correct, for the question previously entered and to identify the correct answer.
  • The attribute, question and correct answer and the three incorrect answers are incorporated into a question file in step 211 and that file is sent, in step 212, by the telephone 10 to the server 12, which stores the received data in the database 50 in step 214.
  • The latter data is then available to be sent to another telephone using the game application upon detection of the considered attribute in a read sound file.
  • Alternatively, the stored data is validated by a moderator from the server 12 before being made available in the database 50.

Claims (8)

1-7. (canceled)
8. A mobile telephone, comprising:
a selector for selecting sound track content and at least one attribute specific to the sound track from a file;
a sound playback device for the sound track contained in the selected file;
a man/machine interface capable of implementing a question/answer game application on the telephone, the game application including a parameter, a value of the parameter defining a subject-matter of the questions; and
an implementor for implementing the game application during the playback of each sound track, the implementor using, for the value of the parameter, an attribute of the at least one attributes of the sound track being played back.
9. The mobile telephone as recited in claim 8 wherein the implementor includes:
a querier for querying a remote server associated with a question database, by sending the attribute of the file being played back; and
a receiver for receiving at least one question corresponding to the value of the attribute sent.
10. The mobile telephone as recited in claim 8 wherein the game application includes question provider for providing the user with a question related to the attribute of the sound track, during the playback of the sound track, an input for receiving a response to the question by the user and an assessor for assessing the relevance of the response provided by the user.
11. The mobile telephone as recited in claim 8 wherein the game application is capable, during playback of the sound track, to receive from the user at least one question and at least one related answer and to store the question and related answer in connection with the attribute of the sound track, for later use in the game during the playback of a sound track associated with the attribute.
12. The mobile telephone as recited in claim 8 wherein the attribute is defined by an attribute value indicating one of the group consisting of the name of the author of the sound track, the name of the artist of the sound track, the title of the sound track and the type of the sound track.
13. The mobile telephone as recited in claim 8 further comprising a storage for permanently saving sound files in the telephone, the sound playback device of the sound track being able to ensure the playback of the selected sound files contained in the telephone.
14. An installation including:
a mobile telephone as recited in claim 8; and
a remote server able to communicate with the mobile telephone and including a database associating sound file attributes with questions/answers.
US13/136,199 2010-07-29 2011-07-26 Mobile telephone including means for implementing a game application during playback of a soundtrack Abandoned US20120178532A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR1056258A FR2963524B1 (en) 2010-07-29 2010-07-29 MOBILE PHONE COMPRISING MEANS FOR IMPLEMENTING A GAMING APP WHEN RECOVERING A SOUND BEACH
FRFR1056258 2010-07-29

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EP (1) EP2413579A1 (en)
FR (1) FR2963524B1 (en)

Citations (5)

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US6497412B1 (en) * 2000-09-08 2002-12-24 Peter J. Bramm Method and apparatus for playing a quiz game
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US8463245B2 (en) * 2006-03-30 2013-06-11 Shoreline Innovations, Llc Systems and methods for communicating music indicia
US20100125795A1 (en) * 2008-07-03 2010-05-20 Mspot, Inc. Method and apparatus for concatenating audio/video clips

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US20090005141A1 (en) * 2007-06-26 2009-01-01 Nokia Corporation Personalized Multiplayer Media Game or Quiz
US20090291727A1 (en) * 2008-05-20 2009-11-26 Aristocrat Technologies Australia Pty Limited Gaming method and gaming system
US20110070942A1 (en) * 2009-09-18 2011-03-24 Verizon Patent And Licensing, Inc. Methods and Systems for Tailoring an Interactive Game Associated with a Media Content Instance to a User
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FR2963524A1 (en) 2012-02-03
FR2963524B1 (en) 2012-09-07
EP2413579A1 (en) 2012-02-01

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Owner name: MYRIAD GROUP AG, SWITZERLAND

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:DEYRES, ARNAUD;REEL/FRAME:027875/0725

Effective date: 20120216

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION