US20150018988A1 - System and method for player performance evaluation - Google Patents

System and method for player performance evaluation Download PDF

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US20150018988A1
US20150018988A1 US13/941,259 US201313941259A US2015018988A1 US 20150018988 A1 US20150018988 A1 US 20150018988A1 US 201313941259 A US201313941259 A US 201313941259A US 2015018988 A1 US2015018988 A1 US 2015018988A1
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player
attributes
team
performance
sport
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Samir Hanna Safar
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/06Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
    • G06Q10/063Operations research, analysis or management
    • G06Q10/0639Performance analysis of employees; Performance analysis of enterprise or organisation operations
    • G06Q10/06398Performance of employee with respect to a job function
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising

Definitions

  • the present invention relates to a system and method for performance evaluation in sports. More specifically it is directed to a computer implemented system and method for evaluation of performance of a player in an individual or team sport based on the combined effect of a plurality of attributes comprising of physical, mental, social and sport related information.
  • the performance of a player depends on numerous attributes including present physical fitness, mental and psychological condition, events in personal and public life, relations with peers, teammates and coaches and the sports environment. While every player or team wants to improve his or their current performance level and predict future prospects, there is currently a lack of performance evaluation methods, which entail a comprehensive performance evaluation by taking into account different parameters and providing a quantifiable value that can help in benchmarking and analysis.
  • sensing devices Most of today's methods make use of adapted technologies to measure an athlete's different activities using sensing devices. Such devices need to be physically attached or mounted to the athlete while performing the sport and indicates only a measure of the physical activity without assessing any other parameter that has the potential to affect a player's performance.
  • US patent application no. 2010/0184564 filed on 22 Jul., 2010, titled “ATHLETIC PERFORMANCE MONITORING SYSTEMS AND METHODS IN A TEAM SPORTS ENVIRONMENT” describes systems and methods for monitoring player performance during athletic activities (e.g., during a game, a practice session, a workout, etc.), including team oriented athletic activities by taking into consideration only athlete's activity during a game, practice sessions, workout.
  • US patent application no. 2010/0129780 filed on 14 Sep., 2009, titled “ATHLETIC PERFORMANCE RATING SYSTEM” invention relates to athletic ratings and related performance measuring systems for use primarily with athletic activities such as training and evaluating athletes by comparing activity of two athletes.
  • the present invention offers a computer-implemented performance evaluation system and method considering the present state of an individual sportsperson or his or her team, and by taking into account the combined effect of different attributes such as those related to physical, mental, personal, social, sports factors on the performance of a player.
  • the present invention is a computer implemented system and method of performance evaluation of an individual player a team in an individual or team sport or athletic activity.
  • the present invention considers the combined effect of information pertaining to a plurality of attributes based on the physical, mental, psychological, personal, sport environment to determine a quantifiable and measurable performance level.
  • the primary object of the present invention is to provide a system and method for measuring and evaluating the performance of an individual or team in a sport in quantifiable terms based on the combined effect of a plurality of attributes including but not limited to physical, mental, psychological, personal, social and sport related to factors.
  • Another object of the present invention is to consider the performance of other players in a team which can affect the performance of an individual player in a team sport.
  • Another object of the present invention is to compare the performance of an individual or a team's performance in a sport with other peers, competitors, contemporaries and non-contemporaries.
  • a further object of the present invention is to realistically predict the future prospects and performance of an individual athlete or a team in the respective sport.
  • a still further object of the present invention is to determine the areas which need to be specially focused on to improve the performance of an individual athlete or a team in the respective sport.
  • Another object of the present invention is to assess if changing any of the attributes, such as different playing positions, is likely to have an impact on the performance level of a player. Also an object is to compare the effect of the player's current playing position with different playing positions, in the context of performance and position of other team members, to thereby developing useful sport strategies.
  • a system for using a computer for assessing a player's performance level comprises of:
  • a memory device resident in the computer, and a processor disposed in communication with the memory device, the processor configured to:
  • a method for using a computer for assessing a player's performance level comprises of:
  • FIG. 1 is a schematic diagram of a system for evaluating the performance level of a player in accordance with some embodiments of the present invention
  • FIG. 2 is a schematic diagram illustrating various modules provided by the system in FIG. 1 ;
  • FIG. 3 is a flowchart illustrating steps of a method for evaluating performance of a player according to some embodiments of the present invention.
  • FIG. 4 represents the various attributes comprised in a dataset needed to compute a PPL value.
  • FIGS. 5-8 are exemplary visual displays in different embodiments of the present invention.
  • FIG. 9 is an exemplary visual display depicting the evaluated PPL value in a graph.
  • Player A person interested in assessing the performance level of a player.
  • Expert user A qualified professional in a given sport or game, possessing a credible knowledge, experience or expertise in the sport or game, or having access to information related to the sport or game based on historic data.
  • Player An individual or team engaged in a sport, game, physical, mental or athletic activity, whose performance level is to be assessed.
  • the terms “player”, “athlete”, “sportsperson”, “team” are used interchangeably and synonymously in the present context and should be construed to have the same meaning.
  • Sport Any sport, game, physical, mental or athletic activity that can be played by an individual or a team.
  • Player Performance Level Also referred to as PPL, this denotes the degree of skills or achievement by a player in a given sport.
  • PPL value is a quantifiable and measurable value or score computed on the basis of the combined effect of a plurality of attributes that govern the player performance level.
  • Business rule is a mathematical and/or logical expression representing the relation between the combined the effect of a plurality of attributes, the weightage accorded to the plurality of attributes and the PPL value of a player.
  • Physical Attributes Physical attributes represent the physical characteristics of a player, including but not limited to height, weight, age, injuries, medical history, specialized skills.
  • Mental Attributes Mental attributes represent the mental characteristics of a player, including but not limited to discipline, personality traits, optimism, perseverance, ambition, training focus and goal orientation.
  • Social attributes represent various social factors, including but not limited to personal factors, family issues, financial status, news, publicity, controversies, drug or crime related issues.
  • Sport attributes represent various sport related factors, including but not limited to the level of the player, past records, playing position, relationship shared with coach and/or teammates, PPL value of other teammates, time spent in travel and touring, training Top Performing Player: A top performing player is a player initially identified by the expert user based on his domain knowledge and/or experience and whose values for the plurality of attributes comprise the first dataset (subsequently described). The PPL values corresponding to a top performing player may change over time. Also it is possible that a better performing player or a player with higher PPL values replaces a previous ‘top performing player’ periodically.
  • First Dataset The values corresponding to a plurality of attributes for at least one top performing player, and the weightage to be assigned to said plurality of attributes as provided by the expert user. This is also referred to as “Base Value”.
  • Second dataset The values corresponding to a plurality of attributes for the player, as provided by the user.
  • PPL System A system comprising of several input and output hardware components connected through a public communication network such as the internet, or other network architectures such as a wireless network or a private network to connect and facilitate data transfer between the input hardware components, output hardware components and the system in accordance with present invention.
  • embodiments of the system and method described may be implemented in either hardware or software, or a combination of both.
  • embodiments may be implemented in one or more computer programs executing on one or more programmable computing devices that comprise of at least one processor, a memory device (including in some cases volatile and non-volatile memory and/or data storage elements), at least one input device and at least one output device.
  • each program may be implemented in a high level procedural or object oriented programming and/or scripting language to communicate with a computer system.
  • the programs may be implemented in assembly or machine language, if desired.
  • the language may be a compiled or interpreted language.
  • systems and methods as described herein may also be implemented as non-transitory computer-readable storage medium configured with a computer program, wherein the storage medium so configured causes a computer to operate in a specific and predefined manner to perform at least some of the functions described herein.
  • FIG. 1 is a schematic diagram of the PPL system for evaluating the performance level of a player in accordance with some embodiments of the present invention.
  • 12 denotes a user of the PPL system who is interested in knowing the PPL value of a given player.
  • 26 denotes an expert user of the PPL system.
  • User 12 and expert user 26 can register in the PPL system, which may be hosted on the internet by one or more servers 20 , 22 .
  • a user 12 or an expert user 26 may transact using networked computing devices including but not limited to an internet enabled laptop computing device 16 , mobile telephone 18 , a personal digital assistant, a hand-held computing device, a desk top computer 14 .
  • the network 28 which connects the user 12 , expert user 26 may be a public network (such as the internet), a private network, a wireless network, a satellite network, a PSTN.
  • FIG. 2 is a schematic diagram illustrating various operating modules computer programs residing in the computer's memory for achieving the objects of the present invention. These include:
  • an expert user registers in the PPL system.
  • One or more expert users may input data pertaining to a first dataset for at least one top performing player at step 303 .
  • First dataset for a plurality of top performing players may also be provided by expert users.
  • An expert user also inputs weightage to be accorded to plurality of attributes, which may vary from one sport to another.
  • a top performing player is assigned a PPL value based on the first dataset values input by the expert user. This serves as a benchmark for comparison with other players.
  • At least two or more first dataset values for a plurality of top performing players is provided, such that a range of PPL values or an average PPL value may be generated.
  • the first dataset values corresponding to a minimum threshold performance by a player is also input by the expert user.
  • a business rule is created by the expert user. This business rule varies from one sport to another. Further the business rule represents a mathematical and/or logical expression associating the plurality of attributes with a PPL value.
  • a user registers in the PPL system.
  • the user inputs second dataset corresponding to a player.
  • a PPL value is computed for the second dataset for the player based on the business rule.
  • the PPL value is displayed as per preselected user choice.
  • FIG. 4 represents the various attributes comprised in a dataset needed to compute a PPL value.
  • the plurality of attributes listed are exemplary in nature. More attributes may be added or deleted considering their importance in computing PPL value of a player in a given sport. Values for these attributes are entered by the expert user or the user in the form of data fields. Specific data fields may be configured such that their values need to be mandatorily filled in, and the user is required to input a value.
  • 400 denotes the plurality of attributes comprising of: physical attributes 401 , mental attributes 403 , social attributes 405 , and sport attributes 407 .
  • a questionnaire type of dropdown list comprising of predetermined choices or boolean operators such as yes or no, wherein the expert user/user can easily select the values corresponding to the top performing player/player respectively.
  • a PPL value is computed.
  • FIGS. 5 to 7 represent exemplary visual displays wherein a user is required to input values for second dataset. It is mandatory for the user to input values for some data fields.
  • FIG. 8 represents an exemplary visual display wherein a business rule is created by combining various attributes using mathematical or logical operations.
  • FIG. 9 represents an illustrative visual display of the evaluated PPL value for a player in a team sport.
  • a system for using a computer for assessing a player's performance level comprises of:
  • a memory device resident in the computer, and a processor disposed in communication with the memory device, the processor configured to:
  • a method for using a computer for assessing a player's performance level comprises of:
  • the player whose PPL value is to be computed is an individual player playing an individual sport. In another embodiment, the player whose PPL value is to be computed is an individual player playing a team sport. In yet another embodiment, the player whose PPL value is to be computed is a team playing a team sport. Thus the present invention can be used to determine the PPL value for an individual player or a team.
  • the first dataset filled by an expert user is based on historic data of top performing players from a preselected duration, such as last ten years, or last one year or last six months.
  • the values for first dataset are periodically updated in the PPL system by expert users.
  • the plurality of attributes pertain to but are not limited to physical, mental, psychological, personal, social, or sport related attributes such as: age, weight, height, sex, physical injury, medical issues, personality trait, moods, temper, relations with other individual players or relations with fellow teammates, relations with coaches, or media controversies, family background, financial status, marital status, qualification, drug or criminal issues, current playing position in the team, retired or active in major tournament, performance in last game, performance level of other team members, time spent in travel and touring, legal issues, team changing frequency, current level in the game e.g. whether it is high school level or college level or professional level, the no. of national or international tours, no. of tournaments played, no. of injured team member, performance in last game, total wins in the current season, total home wins, or total road wins, years of professional experience of coach, changes in the head coach of the team or contract dispute issues.
  • physical, mental, psychological, personal, social, or sport related attributes such as: age, weight, height, sex, physical injury, medical issues,
  • values for first dataset vary as per different playing positions of the players in the team.
  • the present invention can be used for evaluating the PPL value of an individual sportsperson or a team of players. Further thus invention can be used for any type of sport, game, physical or athletic activity played at any level, i.e. professional, recreational, amateur, school level.
  • the invention can be used by an individual player or team interested in its own performance evaluation or other teams' performance evaluation or individual player's performance evaluation.
  • the user may be any ordinary person who is interested in tracking his or her favorite athletes' or teams' performance level, or wants to play virtual game choosing best performing player or best performing team or wants to compare performances of two players who are not contemporaries.
  • the user may also be sport recruiter or sport agent who is interested in to sign up a player for future contracts based on his future performance potential.
  • the values for first dataset may correspond to two datasets, determined by taking into consideration performances of top player in that sport for a predetermined duration in the past, and the worst performances of a player in that sport for a predetermined duration in the past.
  • the first dataset comprises data values pertaining to a plurality of attributes for at least two players mapping to a range of maximum and minimum values.
  • the maximum and minimum values may correspond to the best and worst performance of one or more players.
  • the calculated PPL values are displayed in a visual display format such as a graph or chart for representation on World Wide Web document, or a numerical value, along with the PPL values of other players.
  • the plurality of attributes includes the current playing position of the player in a team. In an alternate embodiment of the invention, the plurality of attributes includes the performance level of other team members.
  • the plurality of attributes necessarily includes the current playing position of the player in a team.
  • the plurality of attributes necessarily includes the performance level of other team members.
  • an expert user pre-decides a range of values for the plurality of attributes.
  • a user enters values corresponding to the second dataset, and if the value for a particular data field is within the set range of values, then the PPL value score will be high. For e.g. in basketball the ideal height range today is 7′′ to 7′ 6′′, and anything outside this range will negatively affect the PPL value.
  • the present invention can be used to determine the PPL value of a player in an individual or team sport such as, for example, baseball, soccer, rugby, cricket, athletics, badminton, basketball, football, American football, tennis, squash, golf, chess, hockey, water skiing, baseball, bowling, volleyball, billiards, skiing, sailing, fencing, swimming, track, darts.
  • an individual or team sport such as, for example, baseball, soccer, rugby, cricket, athletics, badminton, basketball, football, American football, tennis, squash, golf, chess, hockey, water skiing, baseball, bowling, volleyball, billiards, skiing, sailing, fencing, swimming, track, darts.
  • This list serves as an illustrative example and should not be construed as limiting the scope of the invention.

Abstract

The present invention relates to a computer implemented system and method for evaluation of performance of an individual player or team. The present invention considers the combined effect of information pertaining to a plurality of attributes based on the physical, mental, psychological, personal, sport environment to determine a quantifiable and measurable player performance level value that can be displayed in a visual format.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • The present application is a continuation-in-part of currently pending U.S. patent application Ser. No. 12/942,150, filed on Nov. 9, 2010, which is hereby incorporated by reference herein.
  • STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT
  • Not Applicable
  • THE NAMES OF THE PARTIES TO A JOINT RESEARCH AGREEMENT
  • Not Applicable
  • INCORPORATION-BY-REFERENCE OF MATERIAL SUBMITTED ON A COMPACT DISC
  • Not Applicable
  • FIELD OF THE INVENTION
  • The present invention relates to a system and method for performance evaluation in sports. More specifically it is directed to a computer implemented system and method for evaluation of performance of a player in an individual or team sport based on the combined effect of a plurality of attributes comprising of physical, mental, social and sport related information.
  • BACKGROUND OF THE INVENTION
  • It is vital for every player, whether engaged in an individual or team sport to ameliorate his or her performance in a highly competitive sport environment. Aspiring players continuously endeavor to upgrade their performances by improving their sporting skills through means such as rigorous workouts, proper nutritional diet, physical fitness, training and coaching. Training modules are often customized to the needs of individual players. In this background, what is needed is to understand the current level of performance of not only the individual player or the team, but also different perspectives related to their physical and mental makeup as well as various external factors related to the environment in which they operate, since these have a crucial role in the design of the overall training programme to help the players to excel in their performance.
  • The need to assess the performance of sports persons is felt by sports coaches, exercise instructors, sports management professionals who wish to select upcoming players for their marketing and branding campaigns and people interested in fantasy sports. Additionally, aspiring sportspersons as well as numerous fans also feel the need to assess and compare the performance of a sports person with respect to his peers, contemporaries and sometimes even with non-contemporaries.
  • The performance of a player depends on numerous attributes including present physical fitness, mental and psychological condition, events in personal and public life, relations with peers, teammates and coaches and the sports environment. While every player or team wants to improve his or their current performance level and predict future prospects, there is currently a lack of performance evaluation methods, which entail a comprehensive performance evaluation by taking into account different parameters and providing a quantifiable value that can help in benchmarking and analysis.
  • There are different types of method and systems for evaluation of the athlete performance present in prior art, but these distinctly differ from the invention described in this patent application. The existing performance evaluation methods are solely based on past historical performances, and do not disclose true performance potential of an individual player or a team. Further these methods cannot be used by ordinary persons who would like to realistically assess the present and future performance level of his or her favorite player or team in quantifiable terms.
  • The methods known in prior art for evaluating player performance in a team sport also fail to account for attributes related to the performance of other players in a team which have a bearing on the performance of an individual player.
  • Most of today's methods make use of adapted technologies to measure an athlete's different activities using sensing devices. Such devices need to be physically attached or mounted to the athlete while performing the sport and indicates only a measure of the physical activity without assessing any other parameter that has the potential to affect a player's performance.
  • Below are given some prior art references, U.S. Pat. No. 5,479,592, issued on 26 Dec. 1995, titled, “METHOD OF SIMULTANEOUSLY ANALYZING A PLURALITY OF PERFORMANCE STATISTICS OF AN ATHLETE” describes performance characteristics of an athlete by defining a two-dimensional graph as a rectangular performance grid.
  • US patent application no. 2008/0015819 filed on 13 Jun., 2007, titled “ATHLETIC PERFORMANCE DATA SYSTEM AND METHOD” describes an athletic field data collection system for obtaining athletic performance data by taking into consideration only the on field activity of athletes and overlooking other factors.
  • US patent application no. 2010/0184564, filed on 22 Jul., 2010, titled “ATHLETIC PERFORMANCE MONITORING SYSTEMS AND METHODS IN A TEAM SPORTS ENVIRONMENT” describes systems and methods for monitoring player performance during athletic activities (e.g., during a game, a practice session, a workout, etc.), including team oriented athletic activities by taking into consideration only athlete's activity during a game, practice sessions, workout.
  • US patent application no. 2010/0129780, filed on 14 Sep., 2009, titled “ATHLETIC PERFORMANCE RATING SYSTEM” invention relates to athletic ratings and related performance measuring systems for use primarily with athletic activities such as training and evaluating athletes by comparing activity of two athletes.
  • Since the purpose and methodology of all the above inventions that are part of prior art do not provide for a system and method for comprehensively evaluating the player performance in a detailed manner using a wide range spectrum of information and their combined effect in quantifiable terms; accordingly, improvements are needed in the existing methods and structures to fulfill the above need. The present invention strives to address this need.
  • The present invention offers a computer-implemented performance evaluation system and method considering the present state of an individual sportsperson or his or her team, and by taking into account the combined effect of different attributes such as those related to physical, mental, personal, social, sports factors on the performance of a player.
  • SUMMARY OF THE INVENTION
  • The present invention is a computer implemented system and method of performance evaluation of an individual player a team in an individual or team sport or athletic activity. The present invention considers the combined effect of information pertaining to a plurality of attributes based on the physical, mental, psychological, personal, sport environment to determine a quantifiable and measurable performance level.
  • The primary object of the present invention is to provide a system and method for measuring and evaluating the performance of an individual or team in a sport in quantifiable terms based on the combined effect of a plurality of attributes including but not limited to physical, mental, psychological, personal, social and sport related to factors.
  • Another object of the present invention is to consider the performance of other players in a team which can affect the performance of an individual player in a team sport.
  • Another object of the present invention is to compare the performance of an individual or a team's performance in a sport with other peers, competitors, contemporaries and non-contemporaries.
  • A further object of the present invention is to realistically predict the future prospects and performance of an individual athlete or a team in the respective sport.
  • A still further object of the present invention is to determine the areas which need to be specially focused on to improve the performance of an individual athlete or a team in the respective sport.
  • Again another object of the present invention is to assess if changing any of the attributes, such as different playing positions, is likely to have an impact on the performance level of a player. Also an object is to compare the effect of the player's current playing position with different playing positions, in the context of performance and position of other team members, to thereby developing useful sport strategies.
  • These objects are achieved by providing a system in accordance with the present invention for evaluating the performance of an individual player or team. A system for using a computer for assessing a player's performance level comprises of:
  • a memory device resident in the computer, and
    a processor disposed in communication with the memory device, the processor configured to:
      • (a) store in the memory device a first dataset received from a registered expert user, wherein the first dataset comprises data values pertaining to a plurality of attributes for at least one top performing player;
      • (b) create a business rule using scientific and mathematical operations to relate a plurality of attributes to a PPL value;
      • (c) store in the memory device the business rule;
      • (d) store in the memory device a second dataset received from a registered user, wherein the second dataset comprises data values pertaining to a plurality of attributes for the player whose performance is to be evaluated;
      • (e) apply the business rule to determine a PPL value for the player whose performance is to be evaluated;
      • (f) obtain the PPL value for the player whose performance is to be evaluated;
      • (g) display the PPL value for the player whose performance is to be evaluated as per preselected user choice of display.
  • In accordance with the present invention, a method for using a computer for assessing a player's performance level comprises of:
      • (a) storing in a memory device resident in the computer, a first dataset received from a registered expert user,
        • wherein the first dataset comprises data values pertaining to a plurality of attributes for at least one top performing player;
      • (b) creating a business rule using scientific and mathematical operations to relate a plurality of attributes to a PPL value;
      • (c) storing in the memory device the business rule;
      • (d) storing in the memory device a second dataset received from a registered user,
        • wherein the second dataset comprises data values pertaining to a plurality of attributes for the player whose performance is to be evaluated;
      • (e) applying the business rule to determine a PPL value for the player whose performance is to be evaluated;
      • (f) obtaining the PPL value for the player whose performance is to be evaluated;
      • (g) displaying the PPL value for the player whose performance is to be evaluated as per preselected user choice of display.
  • These and other objects of the present invention are further elaborated in the detailed description of the invention. These objects should be construed to be merely illustrative of some of the more prominent features and applications of the invention and not as to limit the scope of the invention. Applying or modifying the disclosed invention in a different manner can attain many other beneficial results or modifying the invention as will be described. Accordingly, referring to the following drawings and detailed description may have a complete understanding of the invention.
  • BRIEF DESCRIPTION OF THE DRAWING
  • Various examples will now be described, by way of example only, with reference to the following drawings, in which:
  • FIG. 1 is a schematic diagram of a system for evaluating the performance level of a player in accordance with some embodiments of the present invention;
  • FIG. 2 is a schematic diagram illustrating various modules provided by the system in FIG. 1;
  • FIG. 3 is a flowchart illustrating steps of a method for evaluating performance of a player according to some embodiments of the present invention.
  • FIG. 4 represents the various attributes comprised in a dataset needed to compute a PPL value.
  • FIGS. 5-8 are exemplary visual displays in different embodiments of the present invention.
  • FIG. 9 is an exemplary visual display depicting the evaluated PPL value in a graph.
  • DETAILED DESCRIPTION
  • As required, detailed embodiments of the present invention are disclosed herein. However, it is to be understood that the disclosed embodiments are merely exemplary of an invention that may be embodied in various and alternative forms. Therefore, specific functional details disclosed herein are not to be interpreted as limiting, but merely as a representative basis for the claims and/or as a representative basis for teaching one skilled in the art to variously employ the present invention.
  • In describing and claiming present invention the following terminologies will be used and should construed to have the meaning described as follows:
  • User: A person interested in assessing the performance level of a player.
    Expert user: A qualified professional in a given sport or game, possessing a credible knowledge, experience or expertise in the sport or game, or having access to information related to the sport or game based on historic data.
    Player: An individual or team engaged in a sport, game, physical, mental or athletic activity, whose performance level is to be assessed. The terms “player”, “athlete”, “sportsperson”, “team” are used interchangeably and synonymously in the present context and should be construed to have the same meaning.
    Sport: Any sport, game, physical, mental or athletic activity that can be played by an individual or a team.
    Player Performance Level: Also referred to as PPL, this denotes the degree of skills or achievement by a player in a given sport.
    PPL value: PPL value is a quantifiable and measurable value or score computed on the basis of the combined effect of a plurality of attributes that govern the player performance level.
    Business rule: Business rule is a mathematical and/or logical expression representing the relation between the combined the effect of a plurality of attributes, the weightage accorded to the plurality of attributes and the PPL value of a player.
    Physical Attributes: Physical attributes represent the physical characteristics of a player, including but not limited to height, weight, age, injuries, medical history, specialized skills.
    Mental Attributes: Mental attributes represent the mental characteristics of a player, including but not limited to discipline, personality traits, optimism, perseverance, ambition, training focus and goal orientation.
    Social Attributes: Social attributes represent various social factors, including but not limited to personal factors, family issues, financial status, news, publicity, controversies, drug or crime related issues.
    Sport Attributes: Sport attributes represent various sport related factors, including but not limited to the level of the player, past records, playing position, relationship shared with coach and/or teammates, PPL value of other teammates, time spent in travel and touring, training
    Top Performing Player: A top performing player is a player initially identified by the expert user based on his domain knowledge and/or experience and whose values for the plurality of attributes comprise the first dataset (subsequently described). The PPL values corresponding to a top performing player may change over time. Also it is possible that a better performing player or a player with higher PPL values replaces a previous ‘top performing player’ periodically.
    First Dataset: The values corresponding to a plurality of attributes for at least one top performing player, and the weightage to be assigned to said plurality of attributes as provided by the expert user. This is also referred to as “Base Value”.
    Second dataset: The values corresponding to a plurality of attributes for the player, as provided by the user.
    PPL System: A system comprising of several input and output hardware components connected through a public communication network such as the internet, or other network architectures such as a wireless network or a private network to connect and facilitate data transfer between the input hardware components, output hardware components and the system in accordance with present invention.
  • In accordance with the present invention, the embodiments of the system and method described may be implemented in either hardware or software, or a combination of both. In some situations, embodiments may be implemented in one or more computer programs executing on one or more programmable computing devices that comprise of at least one processor, a memory device (including in some cases volatile and non-volatile memory and/or data storage elements), at least one input device and at least one output device.
  • In some embodiments, each program may be implemented in a high level procedural or object oriented programming and/or scripting language to communicate with a computer system. However the programs may be implemented in assembly or machine language, if desired. In any case, the language may be a compiled or interpreted language.
  • In some embodiments, the systems and methods as described herein may also be implemented as non-transitory computer-readable storage medium configured with a computer program, wherein the storage medium so configured causes a computer to operate in a specific and predefined manner to perform at least some of the functions described herein.
  • The following description is presented to enable any person skilled in the art to make and use the invention, and is provided in the context of particular applications of the invention and their requirements. The present invention can be configured as follows.
  • Referring to FIG. 1, which is a schematic diagram of the PPL system for evaluating the performance level of a player in accordance with some embodiments of the present invention. 12 denotes a user of the PPL system who is interested in knowing the PPL value of a given player. 26 denotes an expert user of the PPL system. User 12 and expert user 26 can register in the PPL system, which may be hosted on the internet by one or more servers 20, 22. A user 12 or an expert user 26 may transact using networked computing devices including but not limited to an internet enabled laptop computing device 16, mobile telephone 18, a personal digital assistant, a hand-held computing device, a desk top computer 14. The network 28 which connects the user 12, expert user 26, may be a public network (such as the internet), a private network, a wireless network, a satellite network, a PSTN.
  • Referring to FIG. 2, which is a schematic diagram illustrating various operating modules computer programs residing in the computer's memory for achieving the objects of the present invention. These include:
      • User Registration Module 210: This comprises of one or more computer programs used to register a user for using the services of the PPL system.
      • Expert User Registration Module 212: This comprises of one or more computer programs used to register an expert user for using the services of the PPL system.
      • First Dataset Registration Module 214: This comprises of one or more computer programs used to input and store the values corresponding to plurality of attributes of at least one top performing player by an expert user and the weightage to be assigned to said plurality of attributes.
      • Business Rule Creation Module 216: This comprises of one or more computer programs used to create and store a relationship between the plurality of attributes and PPL value using mathematical and/or logical operations.
      • Second Dataset Registration Module 218: This comprises of one or more computer programs used to input and store the values corresponding to plurality of attributes for the player whose PPL value is to be determined by the user.
      • PPL Value Computation Module 220: This comprises of one or more computer programs used to compute the PPL value for the player using the second data set input by the user and the business rule.
      • PPL Value Display Module 222: This comprises of one or more computer programs used to display the computed PPL value for the player as per preselected user display choice, such as a graphical display.
  • Referring to FIG. 3 which depicts a flowchart illustrating steps of a method for evaluating performance of a player according to some embodiments of the present invention. At step 301, an expert user registers in the PPL system. One or more expert users may input data pertaining to a first dataset for at least one top performing player at step 303. First dataset for a plurality of top performing players may also be provided by expert users. An expert user also inputs weightage to be accorded to plurality of attributes, which may vary from one sport to another. A top performing player is assigned a PPL value based on the first dataset values input by the expert user. This serves as a benchmark for comparison with other players.
  • In an alternate embodiment, at least two or more first dataset values for a plurality of top performing players is provided, such that a range of PPL values or an average PPL value may be generated.
  • In another alternate embodiment, the first dataset values corresponding to a minimum threshold performance by a player is also input by the expert user. At step 305, a business rule is created by the expert user. This business rule varies from one sport to another. Further the business rule represents a mathematical and/or logical expression associating the plurality of attributes with a PPL value. At step 307, a user registers in the PPL system. At step 309, the user inputs second dataset corresponding to a player. At step 311, a PPL value is computed for the second dataset for the player based on the business rule. At step 313, the PPL value is displayed as per preselected user choice.
  • Referring to FIG. 4 which represents the various attributes comprised in a dataset needed to compute a PPL value. It is to be understood that the plurality of attributes listed are exemplary in nature. More attributes may be added or deleted considering their importance in computing PPL value of a player in a given sport. Values for these attributes are entered by the expert user or the user in the form of data fields. Specific data fields may be configured such that their values need to be mandatorily filled in, and the user is required to input a value. 400 denotes the plurality of attributes comprising of: physical attributes 401, mental attributes 403, social attributes 405, and sport attributes 407. For attributes which are difficult to quantify, such as personality type, drug issues, the user is provided with a questionnaire type of dropdown list comprising of predetermined choices or boolean operators such as yes or no, wherein the expert user/user can easily select the values corresponding to the top performing player/player respectively. Based on the weightages accorded to different attributes and a mathematical and/or logical expression combining the plurality of attributes in the business rule, a PPL value is computed.
  • FIGS. 5 to 7 represent exemplary visual displays wherein a user is required to input values for second dataset. It is mandatory for the user to input values for some data fields. FIG. 8 represents an exemplary visual display wherein a business rule is created by combining various attributes using mathematical or logical operations. FIG. 9 represents an illustrative visual display of the evaluated PPL value for a player in a team sport.
  • In accordance with a preferred embodiment of the present invention, a system for using a computer for assessing a player's performance level comprises of:
  • a memory device resident in the computer, and
    a processor disposed in communication with the memory device, the processor configured to:
      • (a) store in the memory device a first dataset received from a registered expert user, wherein the first dataset comprises data values pertaining to a plurality of attributes for at least one top performing player;
      • (b) create a business rule using scientific and mathematical operations to relate a plurality of attributes to a PPL value;
      • (c) store in the memory device the business rule;
      • (d) store in the memory device a second dataset received from a registered user, wherein the second dataset comprises data values pertaining to a plurality of attributes for the player whose performance is to be evaluated;
      • (e) apply the business rule to determine a PPL value for the player whose performance is to be evaluated;
      • (f) obtain the PPL value for the player whose performance is to be evaluated;
      • (g) display the PPL value for the player whose performance is to be evaluated as per preselected user choice of display.
  • In accordance with the present invention, a method for using a computer for assessing a player's performance level comprises of:
      • (a) storing in a memory device resident in the computer, a first dataset received from a registered expert user,
        • wherein the first dataset comprises data values pertaining to a plurality of attributes for at least one top performing player;
      • (b) creating a business rule using scientific and mathematical operations to relate a plurality of attributes to a PPL value;
      • (c) storing in the memory device the business rule;
      • (d) storing in the memory device a second dataset received from a registered user,
        • wherein the second dataset comprises data values pertaining to a plurality of attributes for the player whose performance is to be evaluated;
      • (e) applying the business rule to determine a PPL value for the player whose performance is to be evaluated;
      • (f) obtaining the PPL value for the player whose performance is to be evaluated;
      • (g) displaying the PPL value for the player whose performance is to be evaluated as per preselected user choice of display.
  • In one embodiment of the present invention, the player whose PPL value is to be computed is an individual player playing an individual sport. In another embodiment, the player whose PPL value is to be computed is an individual player playing a team sport. In yet another embodiment, the player whose PPL value is to be computed is a team playing a team sport. Thus the present invention can be used to determine the PPL value for an individual player or a team.
  • In another embodiment of the present invention the first dataset filled by an expert user is based on historic data of top performing players from a preselected duration, such as last ten years, or last one year or last six months. The values for first dataset are periodically updated in the PPL system by expert users.
  • In another embodiment of the present invention the plurality of attributes pertain to but are not limited to physical, mental, psychological, personal, social, or sport related attributes such as: age, weight, height, sex, physical injury, medical issues, personality trait, moods, temper, relations with other individual players or relations with fellow teammates, relations with coaches, or media controversies, family background, financial status, marital status, qualification, drug or criminal issues, current playing position in the team, retired or active in major tournament, performance in last game, performance level of other team members, time spent in travel and touring, legal issues, team changing frequency, current level in the game e.g. whether it is high school level or college level or professional level, the no. of national or international tours, no. of tournaments played, no. of injured team member, performance in last game, total wins in the current season, total home wins, or total road wins, years of professional experience of coach, changes in the head coach of the team or contract dispute issues.
  • In another embodiment of the present invention, values for first dataset vary as per different playing positions of the players in the team.
  • The present invention can be used for evaluating the PPL value of an individual sportsperson or a team of players. Further thus invention can be used for any type of sport, game, physical or athletic activity played at any level, i.e. professional, recreational, amateur, school level.
  • The invention can be used by an individual player or team interested in its own performance evaluation or other teams' performance evaluation or individual player's performance evaluation.
  • The user may be any ordinary person who is interested in tracking his or her favorite athletes' or teams' performance level, or wants to play virtual game choosing best performing player or best performing team or wants to compare performances of two players who are not contemporaries.
  • The user may also be sport recruiter or sport agent who is interested in to sign up a player for future contracts based on his future performance potential.
  • In an embodiment of the present invention the values for first dataset may correspond to two datasets, determined by taking into consideration performances of top player in that sport for a predetermined duration in the past, and the worst performances of a player in that sport for a predetermined duration in the past. Thus the first dataset comprises data values pertaining to a plurality of attributes for at least two players mapping to a range of maximum and minimum values. The maximum and minimum values may correspond to the best and worst performance of one or more players.
  • In an embodiment of the present invention, the calculated PPL values are displayed in a visual display format such as a graph or chart for representation on World Wide Web document, or a numerical value, along with the PPL values of other players.
  • In a preferred embodiment of the invention, the plurality of attributes includes the current playing position of the player in a team. In an alternate embodiment of the invention, the plurality of attributes includes the performance level of other team members.
  • In an embodiment of the invention, wherein the player is an individual sportsperson playing a team sport, the plurality of attributes necessarily includes the current playing position of the player in a team.
  • In an embodiment of the invention, wherein the player is an individual sportsperson playing a team sport, the plurality of attributes necessarily includes the performance level of other team members.
  • In another embodiment of the present invention, an expert user pre-decides a range of values for the plurality of attributes. When a user enters values corresponding to the second dataset, and if the value for a particular data field is within the set range of values, then the PPL value score will be high. For e.g. in basketball the ideal height range today is 7″ to 7′ 6″, and anything outside this range will negatively affect the PPL value.
  • The present invention can be used to determine the PPL value of a player in an individual or team sport such as, for example, baseball, soccer, rugby, cricket, athletics, badminton, basketball, football, American football, tennis, squash, golf, chess, hockey, water skiing, baseball, bowling, volleyball, billiards, skiing, sailing, fencing, swimming, track, darts. This list serves as an illustrative example and should not be construed as limiting the scope of the invention.
  • Although the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it will be understood by those of ordinary skill in the art that various changes in form and details may be made therein without departing from the spirit and scope of the present invention as defined by the appended claims. Therefore, the present embodiments are to be considered as illustrative and not restrictive and the invention is not to be limited to the written description.

Claims (20)

The invention claimed is:
1. A system for using a computer for assessing a player's performance level in a sport comprising of:
a memory device resident in the computer, and
a processor disposed in communication with the memory device, the processor configured to:
(a) store in the memory device a first dataset received from a registered expert user, wherein the first dataset comprises data values pertaining to a plurality of attributes for at least one top performing player;
(b) create a business rule using scientific and mathematical operations to relate a plurality of attributes to a PPL value;
(c) store in the memory device the business rule;
(d) store in the memory device a second dataset received from a registered user, wherein the second dataset comprises data values pertaining to a plurality of attributes for the player whose performance is to be evaluated;
(e) apply the business rule to determine a PPL value for the player whose performance is to be evaluated;
(f) obtain the PPL value for the player whose performance is to be evaluated;
(g) display the PPL value for the player whose performance is to be evaluated as per preselected user choice of display.
2. A system according to claim 1, wherein the first dataset comprises data values pertaining to a plurality of attributes for at least two players mapping to a range of maximum and minimum values.
3. A system according to claim 1, wherein the business rule created varies as per the sport.
4. A system according to claim 1, wherein the plurality of attributes is selected from the group consisting of physical, mental, psychological, personal, social, and sport related attributes.
5. A system according to claim 1, wherein the plurality of attributes is selected from the group consisting of age, weight, height, sex, physical injury, medical issues, personality trait, moods, temper, relations with other individual players, relations with fellow teammates, relations with coaches, media controversies, family background, financial status, marital status, qualification, drug issues, criminal issues, current playing position in the team, activity in major tournament, performance in last game, performance level of other team members, time spent in travel and touring, legal issues, team changing frequency, current level in the game, the no. of national tours, the no. of international tours, no. of tournaments played, no. of injured team member, performance in last game, total wins in the current season, total home wins, total road wins, years of professional experience of coach, changes in the head coach of the team, contract dispute issues.
6. A system according to claim 1, wherein the player is an individual sportsperson.
7. A system according to claim 1, wherein the player is a team.
8. A system according to claim 1 wherein the player is an individual sportsperson playing a team sport and the plurality of attributes includes the current playing position of the player in a team.
9. A system according to claim 1 wherein the player is an individual sportsperson playing a team sport and the plurality of attributes includes the performance level of other team members.
10. A system according to claim 1 wherein the PPL value is displayed in a visual form comprising of a graph and a numerical value.
11. A computer-implemented method for using a computer for assessing a player's performance level comprising of:
(a) storing in a memory device resident in the computer, a first dataset received from a registered expert user, wherein the first dataset comprises data values pertaining to a plurality of attributes for at least one top performing player;
(b) creating a business rule using scientific and mathematical operations to relate a plurality of attributes to a PPL value;
(c) storing in the memory device the business rule;
(d) storing in the memory device a second dataset received from a registered user,
wherein the second dataset comprises data values pertaining to a plurality of attributes for the player whose performance is to be evaluated;
(e) applying the business rule to determine a PPL value for the player whose performance is to be evaluated;
(f) obtaining the PPL value for the player whose performance is to be evaluated;
(g) displaying the PPL value for the player whose performance is to be evaluated as per preselected user choice of display.
12. A computer implemented method according to claim 11 wherein the first dataset comprises data values pertaining to a plurality of attributes for at least two players mapping to a range of maximum and minimum values.
13. A computer implemented method according to claim 11, wherein the business rule created varies as per the sport.
14. A computer implemented method according to claim 11, wherein the plurality of attributes is selected from the group consisting of physical, mental, psychological, personal, social, and sport related attributes.
15. A computer implemented method according to claim 11, wherein the plurality of attributes is selected from the group consisting of age, weight, height, sex, physical injury, medical issues, personality trait, moods, temper, relations with other individual players, relations with fellow teammates, relations with coaches, media controversies, family background, financial status, marital status, qualification, drug issues, criminal issues, current playing position in the team, activity in major tournament, performance in last game, performance level of other team members, time spent in travel and touring, legal issues, team changing frequency, current level in the game, the no. of national tours, the no. of international tours, no. of tournaments played, no. of injured team member, performance in last game, total wins in the current season, total home wins, total road wins, years of professional experience of coach, changes in the head coach of the team, contract dispute issues.
16. A computer implemented method according to claim 11, wherein the player is an individual sportsperson.
17. A computer implemented method according to claim 11, wherein the player is a team.
18. A computer implemented method according to claim 11, wherein the player is an individual sportsperson playing a team sport and the plurality of attributes includes the current playing position of the player in a team.
19. A computer implemented method according to claim 11, wherein the player is an individual sportsperson playing a team sport and the plurality of attributes includes the performance level of other team members.
20. A computer implemented method according to claim 11, wherein the PPL value is displayed in a visual form comprising of a graph and a numerical value.
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