US20170065879A1 - Interactive gaming toy - Google Patents

Interactive gaming toy Download PDF

Info

Publication number
US20170065879A1
US20170065879A1 US15/268,331 US201615268331A US2017065879A1 US 20170065879 A1 US20170065879 A1 US 20170065879A1 US 201615268331 A US201615268331 A US 201615268331A US 2017065879 A1 US2017065879 A1 US 2017065879A1
Authority
US
United States
Prior art keywords
toy
game
gaming
play
information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
US15/268,331
Other versions
US9993724B2 (en
Inventor
Jonathan A. Barney
Denise C. Weston
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
MQ Gaming LLC
Original Assignee
MQ Gaming LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=54264265&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=US20170065879(A1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Priority claimed from US10/397,054 external-priority patent/US7500917B2/en
Priority claimed from US10/954,025 external-priority patent/US7445550B2/en
Priority claimed from US11/274,760 external-priority patent/US7878905B2/en
Priority to US15/268,331 priority Critical patent/US9993724B2/en
Application filed by MQ Gaming LLC filed Critical MQ Gaming LLC
Publication of US20170065879A1 publication Critical patent/US20170065879A1/en
Priority to US15/972,940 priority patent/US10583357B2/en
Publication of US9993724B2 publication Critical patent/US9993724B2/en
Application granted granted Critical
Priority to US16/774,631 priority patent/US20200330857A1/en
Adjusted expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/16Dolls made of parts that can be put together
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/36Details; Accessories
    • A63H3/46Connections for limbs
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/26Magnetic or electric toys
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63JDEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE
    • A63J21/00Conjuring appliances; Auxiliary apparatus for conjurers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00662Electric board games; Electric features of board games with an electric sensor for playing pieces
    • A63F2003/00665Electric board games; Electric features of board games with an electric sensor for playing pieces using inductance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00826Changeable playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2488Remotely playable
    • A63F2009/2489Remotely playable by radio transmitters, e.g. using RFID
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2492Power supply
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • A63F2011/0072Indicating values other than scores, e.g. handicap, initial settings, coefficients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • A63F2300/405Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5513Details of game data or player data management involving billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Definitions

  • the present invention generally relates to children's games and, in particular, to interactive games, toys and play systems utilizing wireless transponders and receivers for providing a unique interactive game play experience.
  • Games, toys, play systems and other similar entertainment devices are well known for providing play and interaction among children and adults.
  • a variety of commercially available play toys and games are also known for providing valuable learning and entertainment opportunities for children, such as role playing, reading, memory stimulation, tactile coordination and the like.
  • play toys and games are also known for providing valuable learning and entertainment opportunities for children, such as role playing, reading, memory stimulation, tactile coordination and the like.
  • Embodiments of the present invention provide a unique play experience carried out utilizing an interactive gaming toy that allows play participants to wirelessly interact with their surrounding play environment(s).
  • the gaming toy may be used to play a game carried out in a physical play environment, such as a play structure, play area or other area (either commercial or residential), as desired. It may also be used to play a game carried out in non-physical play environments, such as television, radio, virtual reality, computer games and the like.
  • the physical play environment may be simply a themed play area, or even a multi-purpose area such as a restaurant dining facility, family room, bedroom or the like.
  • the non-physical play environment may be an imaginary environment (i.e., computer/TV generated).
  • a virtual play environment may be visually/aurally represented via computer animation.
  • multiple play participants each provided with a suitable interactive gaming toy, may play and interact together to achieve desired goals, master certain skills and/or produce desired effects within the play environment.
  • an interactive gaming toy comprising a physical toy, such as a toy wand, doll or action figure, configured with an RFID (radio frequency identification) transponder (sometimes referred to herein as a “tag”) pre-programmed with a unique identifier.
  • the unique identifier may uniquely identify the toy within an associated game, for example.
  • the RFID tag may also be configured to store information describing certain attributes or abilities of a corresponding virtual character or object in a computer-animated game. The information stored on the RFID tag may also be supplemented or updated as the corresponding virtual character or object evolves or changes over time based on player performance and/or gameplay progression.
  • the interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms.
  • an interactive gaming toy comprises a toy wand or other seemingly magical object which provides a basic foundation for a complex, interactive entertainment system.
  • the toy wand comprises an elongated hollow pipe or tube having a proximal end or handle portion and a distal end or transmitting portion.
  • An internal cavity may be provided to receive one or more batteries to power optional lighting, laser or sound effects and/or to power long-range transmissions such as via an infrared LED transmitter device or RF transmitter device.
  • the handle portion and/or distal end of the toy wand may be fitted with an RFID transponder that is operable to provide relatively short-range RF communications ( ⁇ 60 cm) with one or more compatible receivers or transceivers.
  • the transponder is pre-programmed with a unique identifier which may be used, for example, to identify and track individual play participants and/or wands within a play facility.
  • the RFID transponder or other identifying device is preferably used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary role-play character.
  • players may advance in a magic-themed adventure game by finding clues, casting spells and solving various puzzles presented.
  • Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, and combinations of the same or the like. All of this information is preferably stored on the RFID transponder and/or an associated database indexed by the unique RFID tag identifier so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like.
  • an imaginary role-play character is created and stored on a transponder device that is able to seamlessly transcend from one play environment to the next.
  • one or more adjunct gaming items comprising collectable/tradable character cards, trinkets, tokens, coins, or the like.
  • Each character card (or trinket, token, coin, etc.) may be configured with an RFID tag that stores certain information describing the powers or abilities of an imaginary role-play character that the gaming toy represents.
  • the character represented by the card gains (or loses) certain attributes, such as magic skill level, magic strength, flight ability, various spell-casting abilities, etc.
  • All of this information is preferably stored on the card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, an imaginary role-play character is created and stored on a card that is able to seamlessly transcend from one play medium to the next.
  • one or more adjunct gaming items comprising trading cards depicting various real or imaginary persons, characters and/or objects.
  • each card has recorded or stored thereon in an electronically readable format certain selected information pertaining to the particular person, character or object, such as performance statistics, traits/powers, or special abilities.
  • the information is preferably stored on an RFID tag associated with each card and which can be read electronically and wirelessly over a predetermined range preferably greater than about 1 cm when placed in the proximity of a suitably configured RF reader.
  • the RFID tag may be read/write capable such that the information stored thereon may be changed or updated in any manner desired.
  • a computer adventure game wherein game participants use RFID-enabled tokens as player tracking devices within the game.
  • Each token has an RFID tag that uniquely identifies a corresponding player in the game and also preferably stores the player's progress in the game.
  • Each player begins the adventure with essentially the same powers, skills and abilities.
  • Each player may also receive an interactive gaming toy which the player must learn to use to accomplish certain goals set out in the game.
  • An authenticating password system may be used to verify or authenticate game events and to thereby discourage cheating.
  • Authenticating passwords may be unique or semi-unique to the player(s) who possess them.
  • each password may be an encrypted alpha-numeric code that is mathematically derived from a unique ID number stored on each participating player's token.
  • the game software can reverse the mathematical encryption algorithm using the player's unique ID number and thereby determine and/or validate the game event(s) that generated the authenticating password.
  • an RFID-enabled gaming system allows a game participant to earn points, levels, or upgrades in a first game, which are stored on an associated RFID-enabled token. The game participant is then able to use the RFID-enabled token and the stored points, levels, or upgrades to advance in a second RFID-enabled game.
  • Players may also earn upgrades by purchasing certain retail items from a participating retail vendor, such as a fast-food restaurant. For example, a player may receive a token and/or an authenticating code in one or more retail transactions that enables the game participant to access levels, or upgrades in a popular video game. Authenticating codes may be printed on an ordinary cash register receipt, for example.
  • FIG. 1A is an exploded assembly view of one embodiment of an interactive gaming toy configured with an RFID tag
  • FIG. 1B is a front plan view of the interactive gaming toy of FIG. 1A ;
  • FIG. 2A is an exploded assembly view of an alternative embodiment of an interactive gaming toy having modular components configured with mating magnets for facilitating detachable assembly thereof;
  • FIG. 2B is front plan view of a further alternative embodiment of an interactive gaming toy having an intermediate auxiliary component configured with a second RFID tag;
  • FIGS. 3A and 3B are front and back views, respectively, of a further alternative embodiment of an interactive gaming toy comprising an RFID-enabled key chain trinket;
  • FIG. 4 is an exploded assembly view of a further alternative embodiment of an interactive gaming toy comprising an RFID-enabled toy figure or doll;
  • FIG. 5 is a partially exploded assembly view of a further alternative embodiment of an interactive gaming toy comprising an RFID-enabled toy action figure;
  • FIG. 6 is a partially exploded assembly view of a further alternative embodiment of an interactive gaming toy comprising an RFID-enabled toy wand;
  • FIGS. 7A and 7B are time-sequenced illustrations of one embodiment of a magic-themed play environment configured to be used with the toy wand of FIG. 6 and comprising various interactive play effects;
  • FIG. 8A is a partial schematic and exploded assembly view of one embodiment of the toy wand of FIG. 6 ;
  • FIG. 8B is a detail view of the handle portion and touch sensor elements of the toy wand of FIG. 8A ;
  • FIGS. 9A-9B are time-sequenced illustrations of one embodiment of an interactive play effect configured to be actuated by the toy wand of FIG. 6 ;
  • FIG. 9C is an alternative embodiment of an interactive play effect configured to be actuated by the toy wand of FIG. 6 ;
  • FIG. 10 is an exploded assembly view of a further alternative embodiment of an interactive gaming toy comprising a toy wand configured to be assembled from interchangeable modular components;
  • FIGS. 11A-11E are illustrations showing various possible constructions, configurations and finishes of the modularly constructed toy wand of FIG. 10 ;
  • FIG. 12 is a schematic illustration of an alternative embodiment of a magic-themed play environment configured to be used with the toy wand of FIG. 6 ;
  • FIGS. 13A and 13B are front and back views, respectively, of one embodiment of an adjunct gaming item comprising an RFID-enabled character card;
  • FIG. 13C is a screen shot of an embodiment of a computer-animated role-play adventure game configured to be used with the RFID-enabled character card of FIGS. 13A-13B ;
  • FIGS. 14A and 14B are front and back views, respectively, of one embodiment of an adjunct gaming item comprising an RFID-enabled trading card;
  • FIGS. 14C and 14D illustrate alternative embodiments of an adjunct gaming item comprising an RFID-enabled trading card
  • FIG. 15A is a partial schematic illustration of an embodiment of a peripheral gaming device configured to be used with one or more associated RFID-enabled gaming toys or gaming items as disclosed herein;
  • FIG. 15B is a partial schematic illustration of an alternative embodiment of a peripheral gaming device configured to be used with one or more associated RFID-enabled gaming toys or gaming items as disclosed herein;
  • FIG. 15C is a partial schematic illustration of a further alternative embodiment of a peripheral gaming device configured to be used with one or more associated RFID-enabled gaming toys or gaming items as disclosed herein;
  • FIG. 16A is a detail view of one embodiment of an RFID transponder device configured to be used in an RFID-enabled gaming toy or gaming item as disclosed herein;
  • FIG. 16B is a schematic illustration of an RFID read/write unit configured for use with the RFID transponder device of FIG. 16A ;
  • FIG. 16C is a simplified circuit schematic of the RFID read/write unit of FIG. 16B ;
  • FIG. 17A is a detail view of an alternative embodiment of an RFID transponder device configured to be used in an RFID-enabled gaming toy or gaming item as disclosed herein;
  • FIGS. 17B and 17C are schematic illustrations of an RFID read/write unit configured for use with the RFID transponder device of FIG. 17A ;
  • FIG. 17D is a simplified schematic diagram illustrating the basic organization and function of the electronic circuitry comprising the RFID tag illustrated in FIG. 17A ;
  • FIG. 18A is a simplified schematic diagram of an RF/IR transmitter module
  • FIG. 18B is a simplified schematic diagram of an RF/IR receiver module and controller configured for use with the RF/IR transmitter module of FIG. 18A ;
  • FIG. 18C is a simplified schematic diagram of an alternative embodiment of a portion of the RF/IR receiver module of FIG. 18B ;
  • FIG. 19 is a detailed electrical circuit schematic of an RF transmitter module configured to be incorporated into an interactive gaming toy as disclosed herein;
  • FIG. 20 is a detailed electrical circuit schematic of an RF receiver module configured for use with the transmitter module of FIG. 19 .
  • FIGS. 1A and 1B illustrate the basic construction of one embodiment of an interactive gaming toy 100 a having features and advantages in accordance with the present invention.
  • the gaming toy 100 a generally comprises a portable toy figure or object 110 a embodying, for example, a mythical creature such as a dragon 110 a .
  • the toy figure or object 110 a is small enough to be easily transported and manipulated by play participants, but not so small as to present a choking hazard for young children.
  • the toy figure or object 110 a may be mounted on and/or supported by a supporting structure 115 a , as illustrated. This may be separately formed or integrally formed with the toy figure or object 110 a as expedient or desired.
  • the toy figure or object 110 a is preferably uniquely identified using one or more embedded or affixed RFID tags (described in more detail later).
  • a glass-encapsulated RFID transponder 118 is disposed within an inner cavity formed within the toy figure or object 110 a and/or supporting structure 115 a .
  • Transponder 118 is preferably passive (batteryless) and is operable to provide relatively short-range RF communications (less than about 200 cm) using one or more compatible RFID reader units or reader/writer units (described in more detail later).
  • the transponder 118 is pre-programmed with a unique tag identifier and comprises non-volatile memory configured to store certain information identifying a play participant and/or describing certain powers or abilities possessed by an imaginary role-play character.
  • players may advance in a magic-themed adventure game by finding clues, casting spells and solving various puzzles presented.
  • Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, combinations of the same or the like, based on game play, skill-level and/or the purchase of collateral play objects.
  • Some or all of this information is preferably stored on the RFID transponder 118 so that the character attributes may be easily and conveniently transported to various compatible play facilities, games, video games, home game consoles, hand-held game units, and the like.
  • some or all of this information may be stored on a computer-accessible database indexed by the unique tag identifier.
  • the toy figure or object 110 a and/or supporting structure 115 a may further include securement means, such as threaded stud 121 , snap latches, mating magnets or the like, for receiving and securing one or more auxiliary components, such as a detachable knob 123 a .
  • securement means such as threaded stud 121 , snap latches, mating magnets or the like
  • auxiliary components such as a detachable knob 123 a .
  • auxiliary components may be purchased, selected and/or earned by play participants as they advance in a game and/or when they play different games.
  • FIG. 1B One example of an assembled gaming toy 100 a is shown in FIG. 1B .
  • FIGS. 2A and 2B illustrate possible alternative embodiments of an interactive gaming toy 100 b ( FIG. 2A ), 100 c ( FIG. 2B ) having features and advantages in accordance with the present invention.
  • each interactive gaming toy 100 b and 100 c comprises a portable toy FIG. 110 b , 110 c embodying a mythical creature, such as a pixie 110 b ( FIG. 2A ) or a unicorn 110 c ( FIG. 2B ).
  • a mythical creature such as a pixie 110 b ( FIG. 2A ) or a unicorn 110 c ( FIG. 2B ).
  • FIG. 1 see FIG. 1
  • the gaming toy 100 b also includes a glass-encapsulated transponder 118 pre-programmed with a unique tag identifier and having non-volatile memory configured to store certain information identifying a play participant and/or describing certain powers or abilities possessed by an imaginary role-play character.
  • Transponder 118 is disposed within an auxiliary component comprising a detachable knob 123 b .
  • the transponder 118 may be encapsulated in a colored epoxy, Lucite® acrylic glass (polymethyl methacrylate or PMMA) or the like and thereby disguised as a natural crystal or mineral/stone forming part of the detachable knob 123 b .
  • the knob 123 b may include a magnet 117 a and the toy figure or object 110 b and/or supporting structure 115 b may include a mating magnet 117 b configured to removably secure the knob 123 b and/or other compatibly-configured auxiliary components.
  • the gaming toy 100 c may share a similar construction to the gaming toy 100 a or 100 b illustrated and described above.
  • the gaming toy 100 c further comprises an intermediate auxiliary component 125 positioned between the supporting structure 115 c and the detachable knob 123 c .
  • This may be used as a handle, for example, for holding or carrying the gaming toy 100 c .
  • the intermediate auxiliary component 125 may include a second RFID tag, such as an adhesive-backed RFID tag inlay 128 (described in more detail later) which may be affixed to the intermediate auxiliary component 125 and covered with an adhesive paper label 127 .
  • the RFID tag inlay 128 may be molded directly into a substrate from which the intermediate auxiliary component 125 is formed.
  • FIGS. 3A-3B Another possible embodiment of an interactive gaming toy is illustrated in FIGS. 3A-3B .
  • the interactive gaming toy 100 d generally comprises a key chain trinket 110 d depicting, for example, a mythical character such as a magical wizard.
  • the key chain trinket 110 d may be mounted on a key chain 115 d , as illustrated, for removably attaching the gaming toy 100 d to a key ring (not shown).
  • the key chain trinket 110 d is uniquely identified by an adhesive-backed RFID tag inlay 128 which is affixed to the back side of the key chain trinket 110 d , as illustrated in FIG. 3B .
  • the RFID tag inlay 128 may be molded directly into the substrate from which the key chain trinket 110 d is formed.
  • the RFID tag 128 is preferably pre-programmed with a unique tag identifier and contains non-volatile memory configured to store certain information identifying a play participant and/or describing certain powers or abilities possessed by an imaginary role-play character.
  • character attributes developed during a play participant's visit to a local play facility may be stored on the tag 128 .
  • all of the attributes of his character are “remembered” on the tag 128 so that the play participant is able to continue playing with and developing the same role-play character.
  • various video games, home game consoles, and/or hand-held game units can be and preferably are configured to communicate with the tag 128 in a similar manner as described above and/or using other well-known information storage and communication techniques. In this manner, a play participant can use the same role play character he or she has developed with specific associated attributes in a favorite video action game, role-play computer game or the like.
  • the interactive gaming toy 100 e generally comprises a toy figure or doll 110 e embodying, for example, a mythical character such as a gnome.
  • the toy figure or doll 110 e may be mounted on and/or supported by a supporting structure 115 e , in this case a simulated stack of books.
  • the supporting structure 115 e may be separately formed or integrally formed with the toy figure or doll 110 e as expedient or desired.
  • the toy figure or doll 110 e is uniquely identified using an adhesive-backed RFID tag inlay 128 which is affixed to an outer surface of the toy FIG. 110 e or supporting structure 115 e .
  • the RFID tag inlay 128 may be molded directly into the substrate from which the toy FIG. 110 e or supporting structure 115 e is formed.
  • the RFID tag 128 is preferably pre-programmed with a unique tag identifier and contains non-volatile memory configured to store certain information identifying a play participant and/or describing certain powers or abilities possessed by an imaginary role-play character.
  • the interactive gaming toy 100 f generally comprises a toy action FIG. 110 f embodying, for example, a mythical creature such as a dragon.
  • the toy action FIG. 110 f is uniquely identified using a glass-encapsulated RFID transponder 118 which is disposed within an inner cavity formed within the toy action FIG. 110 f .
  • the transponder 118 is preferably pre-programmed with a unique tag identifier and comprises non-volatile memory configured to store certain information identifying a play participant and/or describing certain powers or abilities possessed by an imaginary role-play character.
  • play participants may use the gaming toy 100 f to electronically and “magically” interact with their surrounding play environment to achieve desired goals or produce desired effects within a suitably-configured play environment.
  • Use of the gaming toy 100 f may be as simple as touching it to a particular surface or “magical” item within the play environment or it may be as complex as moving or shaking the gaming toy 100 f in a particular manner and/or orienting it relative to a certain item desired to be “magically” transformed or otherwise affected.
  • various wireless receivers (described in more detail later) may be provided within a physical play environment and configured so as to allow play participants to activate various associated play effects and/or to play a game using the gaming toy 100 f .
  • play participants play and interact within each play environment they learn more about the “magical” powers possessed by the gaming toy 100 f and become more adept at using the gaming toy 100 f within various game contexts to achieve desired goals or produce desired play effects.
  • play participants may collect points or earn additional magic levels or ranks for each play effect or task they successfully achieve. In this manner, play participants may compete with one another to see who can score more points and/or achieve the highest magic level.
  • an optional RF/IR module 150 may be provided for long-range wireless communications (up to about 100 meters). If line of sight or directional actuation is desired, an infrared LED transmitter of the type employed in standard television remote controls may be provided instead of or in addition to an RF transmitter, as those skilled in the art will readily appreciate. Of course, a wide variety of other wireless communications devices, as well as various optional sound and lighting effects may also be provided, as desired.
  • Operation of the RF/IR module 150 may be controlled by motion-sensitive internal activation circuitry 120 (described in more detail later).
  • activation circuitry 120 may be configured to allow the gaming toy 100 f to be operated by moving or manipulating it in a particular manner. If provided, these operational aspects would need to be learned by play participants as they train in the various play environments. One goal, for example, may be to become a master dragon trainer. This means that the play participant has learned and mastered every aspect of operating the gaming toy 100 f to produce desired effects within each play environment. Of course, additional effects and operational nuances can (and preferably are) always added over time in order to keep the interactive experience fresh and continually changing.
  • the gaming toy 100 f may also be configured to respond to other signals, such as light, sound, or voice commands as will be readily apparent to those skilled in the art.
  • the interactive gaming toy 100 g generally comprises a toy wand comprising a wand shaft 110 g and one or more auxiliary components such as a detachable handle 115 g and a detachable knob 123 g .
  • the toy wand 100 g is uniquely identified using a glass-encapsulated RFID transponder 118 which is disposed within an inner cavity formed in the wand shaft 110 g or detachable handle 115 g .
  • the transponder 118 is pre-programmed with a unique tag identifier and comprises non-volatile memory configured to store certain information identifying a play participant and/or describing certain powers or abilities possessed by an imaginary role-play character.
  • FIGS. 7A-7B illustrate one embodiment of a magic-themed play environment comprising multiple play effects 200 , such as a talking rabbit 201 , a magic hat 202 , a crystal ball 203 , an enchanted book 204 , and a shooting-gallery-style play effect 205 having one or more targets 206 .
  • These may be physical play objects configured with special effects and/or they may be graphical or computer-generated images displayed, for example, on one or more associated computer monitors, TV monitors, DVD display monitors, or computer gaming consoles and the like.
  • toy wand 100 g in conjunction with one or more RF receivers, RFID reader/writers and/or other devices disclosed and described herein.
  • the toy wand 100 g may be as simple as touching it to a particular surface or “magical” item within the play environment or it may be as complex as moving or manipulating the toy wand 100 g in a particular manner and/or pointing it accurately at a certain item desired to be “magically” transformed or otherwise affected.
  • various wireless receivers may be distributed throughout a play facility so as to allow play participants to activate various associated play effects and/or to play a game using the toy wand 100 g .
  • play participants play and interact within each play environment they learn more about the “magical” powers possessed by the toy wand 100 g and become more adept at using the toy wand 100 g within various game contexts to achieve desired goals or produce desired play effects.
  • play participants may collect points or earn additional magic levels or ranks for each play effect or task they successfully achieve. In this manner, play participants may compete with one another to see who can score more points and/or achieve the highest magic level.
  • Play participants may also access a web site in order to register the toy wand and play an online interactive game. Preferably this is a relatively simple game intended to provide a basic training session.
  • the player may learn how to use the toy wand 100 g to cast various spells and trigger various effects within an interactive computer-gaming environment provided by an ordinary home computer.
  • the player may also learn how to discover important clues needed to advance in the game and to solve various puzzles or challenges presented by the game.
  • an optional RF/IR module 150 may be provided for long-range wireless communications (up to about 100 meters), as illustrated in FIG. 6 . If line of sight or directional actuation is desired, an infrared LED transmitter of the type employed in standard television remote controls may be provided instead of or in addition to an RF transmitter, as those skilled in the art will readily appreciate. Of course, a wide variety of other wireless communications devices, as well as various optional sound and lighting effects may also be provided, as desired. Operation of the RF/IR module 150 (and/or other wireless communication devices described herein) may be controlled by motion-sensitive internal activation circuitry 120 (described in more detail later).
  • activation circuitry 120 may be configured to allow the toy wand 100 g to be operated by waving, shaking, stroking and/or tapping it in a particular manner. If provided, these operational aspects would need to be learned by play participants as they train in the various play environments. One goal, for example, may be to become a “grand wizard” or master of the wand. This means that the play participant has learned and mastered every aspect of operating the toy wand 100 g to produce desired effects within each play environment.
  • the toy wand 100 g may be configured with an LCD display screen (not shown).
  • the toy wand 100 g may also be configured to respond to other signals, such as light, sound, or voice commands as will be readily apparent to those skilled in the art. Additional preferred embodiments, details and functionalities of the toy wand 100 g are described below, having reference to FIGS. 8-12 .
  • the toy wand 100 g essentially comprises an elongated hollow pipe or tube 111 having a proximal end 112 and a distal end 114 .
  • An internal cavity 116 is preferably provided to receive and safely house various circuitry for activating and operating the toy wand and various wand-controlled effects (described later). Batteries, optional lighting, laser or sound effects and/or the like may also be provided and housed within cavity 116 , if desired, as will be described in more detail later.
  • An optional button (not shown) may also be provided, if desired, to enable particular desired functions, such as sound or lighting effects or longer-range transmissions.
  • any RF antennas should preferably be mounted near or adjacent an end opening and/or other opening of the tube 111 to ensure adequate operating range and desired directionality.
  • the proximal end 112 of tube 111 is preferably adapted to secure the tube 111 to an optional handle 115 g or other mating component.
  • the handle 115 g may further include securement means, such as threaded stud, snap latches, mating magnets 117 a , 117 b or the like, for receiving and securing an optional decorative knob 123 g .
  • knobs 123 g may be purchased, selected and/or earned by play participants as they advance in a game and/or when they play different games.
  • An RFID transponder 118 is provided and contained within the wand shaft 110 g and/or in the handle 115 g , as illustrated.
  • the transponder 118 is pre-programmed with a unique identifier such as a unique person identifier number (“UPIN”).
  • UPIN unique person identifier number
  • the UPIN may be used to identify and track individual toy wands 100 g and/or play participants.
  • each tag 118 may also include a unique group identifier number (“UGIN”) which may be used to match a defined group of individuals having a predetermined or desired relationship.
  • the RFID transponder 118 is preferably used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary role-play character. For example, players may advance in a magic adventure game by finding clues, casting spells and solving various puzzles presented. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, combinations of the same or the like, based on game play, skill-level and/or the purchase of collateral play objects. Some or all of this information is preferably stored on the RFID transponder 118 so that the character attributes may be easily and conveniently transported to various compatible play facilities, games, video games, home game consoles, hand-held game units, and the like.
  • the transponder 118 only the UPIN and/or UGIN are stored on the transponder 118 and all other desired information is stored on a computer-accessible database indexed by UPIN and/or UGIN, for example.
  • Placing the RFID tag 118 in the handle 115 g allows for modular construction and functionality of the toy wand 100 g as auxiliary handles may be interchanged having other unique RFID tags with unique stored information.
  • the tag-containing handle 115 g and knob 123 g may be omitted altogether in the case, for example, where a less expensive toy wand is desired.
  • An optional RF/IR module 150 may be provided for long-range wireless communications (up to about 100 meters). If line of sight or directional actuation is desired, an infrared LED transmitter of the type employed in standard television remote controls may be provided instead of or in addition to an RF transmitter, as those skilled in the art will readily appreciate. In the latter case, a hole (not shown) would preferably be provided in the distal end 114 of the shaft 110 g to accommodate the transmitting LED of the IR transmitter circuit (described in more detail later). Of course, a wide variety of other wireless communications devices, as well as various optional sound and lighting effects may also be provided, as desired.
  • Operation of the RF/IR module 150 may be controlled by internal activation circuitry comprising, in the particular embodiment illustrated, a pair of series-connected tilt sensors 122 and 124 (represented in the corresponding schematic diagram as switches S 1 and S 2 , respectively).
  • a pair of micro-ball tilt sensors may be arranged within the cavity 116 in opposite orientations and spaced apart, as illustrated.
  • the RF/IR module 150 can essentially only be activated when the toy wand 100 g is in a non-static condition or, in other words, when it is in motion.
  • the placement and orientation of the tilt sensors 122 , 124 is preferably such that different accelerations or motions are required at the proximal and distal ends 112 and 114 in order for both tilt sensors 122 , 124 to be in their ON positions (or OFF positions, as the case may be) and, thus, to enable or activate RF/IR module 150 (or other wireless communication devices described later).
  • the activation circuitry is not limited to those including micro-ball tilt sensors, as illustrated, but may be practiced using a wide variety of other motion and/or tilt sensors and/or other supporting circuitry elements and components that are selected and adapted to the purposes described herein. These include, without limitation, gyro-sensors, vibration sensors, and accelerometers. Moreover, any one or more of these and/or other similar sensor devices may also be used in conjunction with other supporting circuitry elements or components (either internal or external to the toy wand 100 g ) as desired, including microprocessors, computers, controller boards, PID circuitry, input/output devices, combinations of the same and the like.
  • activation circuits can be designed and configured so as to respond to different desired motions. For example, this may be achieved by adding more sensors and/or by changing sensor positions and orientations. For example, one motion may trigger a first activation circuit (and a first interactive play effect) while a different motion may trigger a second activation circuit (and a second interactive play effect).
  • the number, type and complexity of motions and corresponding activation circuits are limited only by design and cost considerations and user preferences.
  • multiple activation circuits may share one or more sensors and/or other supporting circuitry and components, as required or desired.
  • a single, multi-mode activation circuit may be provided that can respond to multiple motions.
  • the activation circuit may comprise a microprocessor that communicates with the sensors 122 , 124 and the transmitter module 150 .
  • the microprocessor receives at least one signal from the sensors 122 , 124 indicative of the state of the sensors. For instance, the microprocessor may determine when each of the sensors 122 , 124 are in an ON or an OFF state or when one of the sensors 122 , 124 switches states. Based on the states of the sensors 122 , 124 , the microprocessor then outputs a signal to the transmitter module 150 that causes activation or deactivation of the transmitter module 150 .
  • the microprocessor is capable of measuring a duration of time related to the operational states of the sensors 122 , 124 .
  • the microprocessor may use a clock signal or an external timer to determine the duration of time during which at least one of the sensors 122 , 124 is in an ON state. The microprocessor may then use this duration of time when outputting a signal to the transmitter module 150 .
  • the microprocessor may correlate the duration of time that a sensor 122 , 124 is activated (for example, in an ON state) with an intensity, level, or type of a “spell” being cast by the user.
  • the microprocessor may assign a particular level or intensity to the spell being cast.
  • the microprocessor may output different signals, which represent different spells or spell intensities, to the transmitter module 150 based on the length of time of the sensor activation.
  • the microprocessor may associate longer durations of sensor activation with higher intensity spells.
  • the duration of time during or between activation of the sensors 122 , 124 is output to a receiver external to the wand 100 .
  • the receiver then processes the duration of time in determining which effect, or which level of an effect, is caused by the particular wand activation motions and associated duration(s) of time.
  • the foregoing microprocessor may be used in a toy wand 100 g comprising a transponder 118 instead of, or in combination with, the transmitter module 150 .
  • the RFID transponder 118 may also be electronically interlocked and controlled by an activation circuit such as illustrated and described above.
  • the RFID transponder 118 may be selectively activated or deactivated via an optional external interrupt/disable line 260 (see FIG. 15A ). More preferably, however, the tag 118 is not interlocked, but is always activated. In this manner, transponder 118 can be easily read at short range ( ⁇ 60 cm) using an RFID reader/writer (described later) to sense and track play participants and/or to activate various simple effects.
  • the wand 100 g may be configured to operate in an “active” mode or a “sleep” mode. During the sleep mode, the activation circuit does not engage in significant activity, which reduces the energy consumption of the toy wand 100 g . However, when the RFID tag 118 is brought within range of an RF transmitter, such as positioned near an effects controller, the RFID tag 118 receives a transmitted RF signal and “awakens” the activation circuit into the “active” state.
  • the toy wand 100 g may be further configured with a light or sound effect capable of producing a perceptible signal, such as a light or a noise, to alert the user when the toy wand 100 g awakens to an “active” mode.
  • the toy wand 100 g may be powered by one or more internal batteries (not shown). Optionally, it may be powered by an external energy source such as via a magnetic inductance energy generator 162 .
  • the magnetic inductance energy generator 162 comprises an inductance coil L 1 sized and arranged such that when it is exposed to a fluctuating magnetic field (for example, a moving permanent magnet 164 rubbed back and forth and/or an externally generated electromagnetic field) an alternating current is generated. This generated current is rectified by diode D 1 or, alternatively, a full wave bridge rectifier (not shown), and charges preferably an electrolytic capacitor C 1 until it reaches a predetermined operating voltage (V+).
  • a voltage regulator device such as a zener diode (not shown) and/or active regulation circuitry may be added to stabilize and increase the efficiency of the magnetic inductance energy generator 162 .
  • U.S. Pat. No. 6,191,687 to Dlugos discloses a Wiegand effect energy generator comprising a Wiegand wire that changes its magnetic state in response to being exposed to an alternating magnetic field.
  • the Wiegand wire has core and shell portions with divergent magnetic properties. The magnetic properties of the wire are such that it produces an output power signal that corresponds to the strength and rate of change of a magnetic field to which the Wiegand wire is exposed.
  • Such energy pulses generally are between about 5 and 6 volts and 10 microseconds in width. Such energy pulses have sufficient voltage and duration to power a low power transmitter such as RF/IR module 150 .
  • a low power transmitter such as RF/IR module 150 .
  • One suitable Wiegand sensor that may be utilized in accordance with the present invention is the series 2000 sensor sold by EHD Corp. The Series 2000 Wiegand sensor produces pulses in response to alternating magnetic fields or permanent magnets that pass near the sensor. Alternatively, a piezoelectric energy generator (not shown) may be substituted for the magnetic inductance energy generator 162 . See, for example, FIGS. 9-11 of U.S. Pat. No. 9,039,533 and the accompanying discussion.
  • the energy generating circuit 162 is preferably such that the toy wand 100 g has no movable parts and requires no maintenance such as replacing batteries or the like over its anticipated life. All energy is generated, for example, by placing the toy wand within an externally generated electromagnetic field.
  • the inductor L 1 (or Wiegand wire) and capacitor C 1 are selected such that 5-10 seconds of exposure to an external fluctuating magnetic field will fully charge the capacitor C 1 , thus enabling the RF/IR transmitter 150 to be activated at least once and preferably 5-20 times without having to recharge.
  • a non-replaceable permanent rechargeable battery and/or a factory replaceable battery may be provided in place of or in addition to the energy generating circuit 162 where it is desired to provide long-term energy storage.
  • this functionality may be achieved using multiple activation circuits (or a single multi-mode activation circuit) responsive to various motions whereby each motion, if executed successfully, causes a different RF or IR signal to be transmitted to control or activate the desired effect (for example, turning a light ON or OFF or simulating the levitation of an object).
  • one or more tilt sensors 192 , 194 may be provided in a convenient location within the toy wand 100 g (for example, within the handle 115 g ).
  • each sensor controls one data input bit of the RF/IR module data bus (for example, S 3 , S 4 ).
  • the RF/IR module data bus for example, S 3 , S 4 .
  • an auxiliary component 207 is provided and is configured with optional touch sensor elements 208 , 210 , 212 for selecting one or more commands.
  • Touch sensor elements 208 , 210 , 212 (represented in the accompanying schematic as S 3 , S 4 , S 5 ) comprise solid-state electronic switches (no buttons or moving parts) that are activated by the simple touch of a finger. Most preferably, these are solid state touch switches of the type illustrated and described in U.S. Pat. No. 4,063,111 to Dobler et al., the entire contents of which are incorporated herein by reference. As illustrated in more detail in FIG.
  • each touch switch contact element 208 , 210 , 212 is preferably formed from a pair of conductive electrodes 211 surrounded by, and preferably flush with, an insulating material 213 .
  • the electrodes 211 may be shaped in the form of magic symbols or other shapes consistent with a desired magic theme, as illustrated.
  • the user's finger is placed over the pair of electrodes 211 and thereby forms a portion of an electronic circuit to change the state of a corresponding solid state electronic switching device Q 1 , Q 2 , Q 3 in communication therewith, such as a MOSFET or PNP transistor. The touch sensor is thereby actuated.
  • Each touch sensor preferably controls one data input bit of the RF/IR module data bus (for example, S 3 , S 4 , S 5 ).
  • One or more touch switches 208 , 210 , 212 may be activated during a single transmission.
  • eight possible combinations of touch switch activations are possible corresponding to eight unique command input data sets as follows: ON/ON/ON; OFF/OFF/ON; ON/OFF/ON, OFF/ON/ON, ON/ON/OFF; OFF/OFF/OFF; ON/OFF/OFF, and OFF/ON/OFF
  • These eight sensor states can represent, for example, eight unique command signals sent using the RF/IR module 150 .
  • toy wand 100 f may include a magnetic tip 216 , as illustrated in FIG. 8A .
  • This can be especially useful and entertaining for close-range activation of various play effects, such as turning lights on/off, triggering special sound and/or lighting effects.
  • FIGS. 9A-9B are time-sequenced illustrations of one embodiment of a magnetically actuated lighting effect using the interactive wand toy 100 g with optional magnetic tip 216 .
  • a magnetic reed switch 218 is provided in series between the desired lighting effect 226 and a power source (V+). The reed switch is constructed in the normal fashion. Contacts 222 , 224 are normally open and, thus, the lighting effect 226 is in its OFF state.
  • the magnetic tip 216 is especially useful and synergistic in combination with the other disclosed functions and features of wand 100 g .
  • a desired lighting effect 226 is controlled by RF/IR receiver 250 (described in more detail later), which is adapted to receive an RF and/or IR command signal from wand 100 g .
  • the RF/IR receiver 250 (and/or the lighting effect 226 ) is also controlled by series-connected magnetic reed switch 218 , as illustrated and described above ( FIGS. 9A, 9B ). Desirably, this allows a user to use the wand 100 g and the magnetic tip 216 thereof to select one or more effects he or she wishes to control or activate.
  • the closure of the magnetic reed switch 218 may send an activation signal to RF/IR receiver 250 .
  • the receiver initiates a timer (for example, 5-10 seconds) wherein its RF and/or IR receiver circuitry is activated and ready to receive one or more transmitted commands for controlling the associated effect 226 .
  • a user may select to control the lighting effect 226 by activating the reed switch 218 with the magnetic tip 216 of toy wand 100 g .
  • the user may cast a spell (cause the wand 100 g to transmit an RF or IR command signal) that commands the RF/IR receiver 250 to turn the lighting effect ON or OFF, to change the lighting effect (for example, change its color or intensity), and/or launch a related effect (for example, simulated levitation of the lighting source or other desired effects).
  • a spell cause the wand 100 g to transmit an RF or IR command signal
  • commands the RF/IR receiver 250 to turn the lighting effect ON or OFF, to change the lighting effect (for example, change its color or intensity), and/or launch a related effect (for example, simulated levitation of the lighting source or other desired effects).
  • toy wand 100 g are standardized, modularized and interchangeable, as illustrated in FIG. 10 , so that various prefabricated components and starting materials can be stocked (for example, in a “wizards workshop”) and individually purchased by users to create an endless variety of unique and individualized finished toy wands having evolving powers, abilities and/or aesthetics.
  • Materials and components may be simple in outward appearance and preferably contain no conspicuous outward manifestations (or have only minimal outward manifestations) of the technology within.
  • Materials and components fabricated from natural or simulated natural materials, such as wood, bone and leather, minerals (metals) and crystals are particularly preferred, although certainly not required.
  • the base component may comprise the wand shaft 110 , for example.
  • This may be a hollow plastic, wood or metal shaft provided in various materials and colors.
  • a finished toy wand may be constructed by simply selecting a wand shaft 110 and then fitting it with one or more magnetic end caps 216 , as illustrated.
  • This provides an entry level toy wand (Level-1) that can be used to activate a variety of simple effects such as illustrated and described above in connection with FIGS. 9A-9B .
  • a Level-1 toy wand constructed in this fashion preferably facilitates basic game play within a compatible play facility, but is not fully functional and, therefore, may not be capable of achieving some of the more desirable play effects or play experiences available.
  • the next level toy wand would preferably include, in addition, a simple passive RFID transponder 118 inserted and secured at one end thereof.
  • the transponder 118 provides relatively short-range RF communications and also stores a unique person identifier number (“UPIN”) and an optional unique group identifier number (“UGIN”).
  • UPIN unique person identifier number
  • UGIN optional unique group identifier number
  • the UPIN and UGIN may be used to identify and track individual wands and play participants.
  • the RFID transponder 118 also stores certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary role-play character represented by the wand. These stored character attributes may be easily and conveniently transported with the wand to various compatible play facilities, games, video games, home game consoles, hand-held game units, and the like.
  • the transponder 118 may be encapsulated in a colored epoxy, Lucite® acrylic glass (polymethyl methacrylate or PMMA) or the like and thereby disguised as a natural crystal or mineral/stone.
  • a Level-2 wand preferably facilitates basic and intermediate game play within a compatible play facility. It has more functionality than a Level-1 wand, but is still not fully functional and, therefore, may not be capable of achieving some of the most desirable play effects or play experiences available.
  • the next level toy wand would preferably include, in addition, an active RF/IR module 150 and associated activation circuitry 120 for wirelessly casting a simple spell (for example, ON/OFF) over longer distances.
  • a Level-3 toy wand would be self-powered, requiring no batteries or other replaceable internal power source. However, if replaceable batteries are desired, they may optionally be encapsulated in a colored epoxy, Lucite® acrylic glass or the like and thereby disguised and sold in the form of a natural “energy crystal” or mineral/stone.
  • a Level-3 toy wand preferably facilitates basic, intermediate and some advanced game play within a compatible play facility.
  • the highest level toy wand would preferably include, in addition, circuitry and/or structure(s) (for example, auxiliary component 207 ) for selecting and casting more advanced and/or complex spells (for example, ON/OFF, increase/decrease, UP/DOWN, change colors, simulated levitation, or the like). For example, this would be similar to the toy wand 100 g , illustrated and described above in connection with FIGS. 6-8 .
  • a Level-4 toy wand would be self-powered, requiring no batteries or other replaceable internal power source.
  • a Level-4 toy wand preferably facilitates basic, intermediate and all advanced game play within a compatible play facility. It has more functionality than a Level-1, Level-2 and Level-3 toy wand and can cast a variety of simple or complex spells over long distances to achieve the most advanced and spectacular magical play effects.
  • the wand shaft 110 , handle 115 and/or knob 123 may be further decorated and/or individualized, as desired, with various decorative elements 129 , monograms 131 , engravings, stickers, stains, custom paint and the like, to suit the tastes of each individual user.
  • various assembly and fabrication stations may preferably be provided within a dedicated “workshop” area whereby wand purchasers may personally attend to the selection, fabrication, assembly and final detailing of their personal toy wands.
  • toy wand “kits” may also be selected, packaged and sold whereby purchasers can assemble and decorate their own toy wands in the convenience of their own home using the wand components, materials and decorative elements illustrated and described above.
  • FIGS. 11A-11E illustrate various examples of toy wands that have been fabricated, assembled and detailed in a manner as described above.
  • the RF/IR module 150 may be replaced (or complimented) with a laser or light emitting module for providing an alternative (or additional) mode of operation.
  • a transmitted command signal such as may be useful for directional spell casting, target practice, or a shooting-gallery-style play effect.
  • FIG. 12 illustrates one possible embodiment of a light-activated interactive play system comprising a toy wand 100 h configured with a light emitting module 215 , an image preparation device 220 , a display device 225 , a camera 230 , and a control system 235 .
  • the light emitting module 215 preferably emits a directional signal, such as, for example, visible or infrared light.
  • the signal may be triggered by particular motions of the toy wand 100 h , as described herein, or by other input provided by the user.
  • movements of the toy wand 100 h will cause corresponding movements of the signal emitted by the light emitting module 215 , as illustrated in FIG. 12 .
  • the camera 230 preferably captures, detects and/or records the position of the signal emitted by the light emitting module 215 and communicates the captured image data to the control system 235 .
  • the control system 235 processes the image data by analyzing the position and/or movement of the light signal and then controls or triggers one or more effects based thereon.
  • a user may move the toy wand 100 h in a predetermined pattern to initiate a “magic spell.”
  • the movement of the wand 100 h causes a corresponding movement of the signal emitted by the light emitting module 215 , which is captured by the camera 230 .
  • the control system 235 then processes the image data received from the camera 230 to determine which “spell” was cast and to cause or trigger the special effect(s) associated with that particular spell.
  • the control system 235 may cause the image preparation device 220 to modify the displayed image so that flowers appear to “magically” sprout from a hat 202 .
  • Another spell may cause an image of a wizard to magically appear within a crystal ball 203 (with optional sound and lighting effects), or a candle 206 to magically light.
  • the image preparation device 220 may comprise a video projector or an LCD projector, and the display device 225 may comprise a projection screen, a wall, or a translucent material upon which a projected image may be displayed.
  • the image preparation device 220 may comprise a digital video source such as a memory, and the display device 225 may comprise a liquid crystal display (LCD) screen coupled to the digital video source.
  • the image preparation device 220 may be electrically coupled to the display device 225 through a wired or wireless transmission medium.
  • the image preparation device 220 may comprise multiple devices usable to project or to cause an image to appear on the display device 225 .
  • the image preparation device 220 is preferably configured to cause at least one video image and/or still image to appear on the display device 225 .
  • objects, characters, and/or images may be displayed on the display device 225 .
  • these may include images of mythical creatures, such as a dragon or a unicorn; magical objects, such as a flying carpet; or fantasy characters, such as a wizard or an elf; and combinations of the same or the like.
  • the camera 230 may comprise a high-speed still camera or a specialized video camera. In one embodiment the camera 230 may be configured to record the signal emitted by the light emitting module 215 as it is intercepted or reflected by the display device 225 . In another embodiment the camera 230 may be located within a substantially enclosed area, such as, for example, a room, and configured to detect the signal emitted by the light emitting module 215 within the room and/or directed at objects or effects within the room. Optionally, multiple cameras 230 may be used to record or capture image data from different angles. Optionally, optical or infrared sensors may be used in place of, or in combination with, the camera 230 to detect the position and/or movement of the signal emitted by the light emitting module 215 .
  • control system 235 may comprise a general purpose or a special purpose processor. In other embodiments, the control system 235 may comprise an application-specific integrated circuit (ASIC) or one or more modules configured to execute on one or more processors.
  • ASIC application-specific integrated circuit
  • the control system 235 receives and processes the image data received from the camera 230 by analyzing the position and/or movement of the signal emitted by the light emitting module 215 . Based on this analysis the control system 235 determines modifications to be made to subsequent images prepared by the image preparation device 220 .
  • the control system 235 may communicate with a central system or database and/or other devices capable of causing play effects other than modifications to the image displayed on the display device 225 .
  • an interactive gaming toy comprising a toy wand
  • teachings herein are not limited to toy wands, but may be carried out using any number or variety of other objects and toys for which it may be desirable to imbue special “magic” powers or other functionalities described herein.
  • the activation circuit described above may be implemented in a variety of other gaming and entertainment applications such as, for example, a wireless or hard-wired input device for a video game, computer game or home game console, an arcade or redemption challenge device, home-operated amusement device using simple bells and buzzers, or the like.
  • some or all of the various circuitry and components described herein above may be externally implemented such that an interactive gaming toy may not be entirely self-contained, but may rely on certain external components and circuitry for some or all of its functionality.
  • some or all of the various circuitry and components described herein can be implemented in a user-wearable format such that various interactive play effects and the like, as described herein, may be actuated through particular hand or arm motions.
  • Other suitable interactive gaming toys may include, for example and without limitation, sporting items such as paddles, nunchucks, simulated fishing rods, bats, and various sporting balls; household items such as candles, candle sticks, brooms, feather dusters, and paint brushes; writing implements such as pens, pencils, and crayons; musical instruments such as flutes, recorders, and drum sticks; educational items such as books and diaries; wearable items such as tassels, gloves, coats, hats, shoes and clothing items; role-play toys such as dolls, action figures, and stuffed animals; jewelry items such as rings, bracelets necklaces, and trinkets; natural items such as sticks, flowers, rocks, and crystals; and simulated food items such as apples, oranges, bananas, carrots, and celery.
  • sporting items such as paddles, nunchucks, simulated fishing rods, bats, and various sporting balls
  • household items such as candles, candle sticks, brooms, feather dusters, and paint brushes
  • writing implements such as pens, pencil
  • FIGS. 13A-13B illustrate one embodiment of an adjunct gaming item comprising an RFID-enabled character card.
  • Each card 325 a preferably comprises a paper, cardboard or plastic substrate having a front side 328 and a back side 330 .
  • the front side 328 of each card 325 a may be imprinted with graphics, photos, or any other information as desired.
  • the front side 328 contains an image of a particular character 345 from the Pajama Sam computer game series representing, for example, a role-play character desired to be imagined by a play participant.
  • the front side 328 may include any number of other designs or information pertinent to its use and application in the game. For example, the character's powers, skills and experience level may be indicated, along with any other special powers or traits the character 345 may possess.
  • the back side 330 of the card preferably contains the card electronics comprising an RFID tag 128 pre-programmed with the pertinent information for the particular person, character or object portrayed on the front side 328 of the card.
  • the tag 128 is passive (requires no batteries) and has a read range greater than about 1 cm.
  • RFID tags having read ranges of between about 10 cm to about 100 cm are particularly preferred, although shorter or longer read ranges will also work.
  • the particular tag illustrated is a 13.56 MHz RFID tag inlay which has a useful read/write range of about 25 cm. It is sold under the brand name Tag-ItTM and is available from Texas Instruments, Inc. (http://www.tiris.com, Product No. RI-103-110A).
  • the tag 128 may be “read/write” or “read only”, depending on its particular gaming application. Optionally, less expensive chipless tags (described in more detail later) may also be used. If desired, the tag 128 may be covered with an adhesive paper label 344 or, alternatively, the tag may be molded directly into a plastic sheet substrate from which the card is formed.
  • play participants can use character cards 325 a and/or other RFID-enabled gaming items to transport information pertinent to a particular depicted person, character or object to a favorite computer action game, adventure game, interactive play facility or the like.
  • a suitably configured video game console and video game may be provided which reads the card information and recreates the appearance and/or traits of the particular depicted person, character or object within the game (for example, the “Pajama Sam” character 345 ).
  • the game console may be further configured to write information to the card in order to change or update certain characteristics or traits of the character, person or object depicted by the card 325 a in accordance with a predetermined game play progression. For example, in the course of playing a typical Pajama Sam game, players must “find” certain objects or tools (for example, flash light 346 , lunch box 347 and PajamaMan mask 348 ) that they will use to solve certain puzzles or tasks presented by the game. Players “pick up” these objects or tools by clicking their mouse on the desired object. The computer game software then keeps a record of which objects have been collected and displays those objects on the computer screen when requested by the player.
  • certain objects or tools for example, flash light 346 , lunch box 347 and PajamaMan mask 348
  • This information can also advantageously be stored on the RFID tag 128 associated with the character card 325 a so that in future game sessions the card information can be automatically read and the computer experience can be modified or updated in accordance with the new information recorded on the card 325 a .
  • the character role-play experience becomes portable, personal and long-term. This, in turn, facilitates the development of even more sophisticated and complex role-play characters and longer, more enjoyable role play experiences as players are able to continue playing with and developing the same role-play character(s) over long periods of time and in different and varied play environments.
  • FIGS. 14A-14B are front and back views, respectively, of an alternative embodiment of an adjunct gaming item comprising an RFID-enabled trading card 325 b .
  • the particular trading card illustrated is provided in the theme of the Pikachu character from the popular Pokemon® card game, video game and TV series.
  • FIGS. 14C-14D illustrate several other possible Pokemon® themed trading cards 325 c , 325 d comprising the characters Charizard ( FIG. 14C ) and Cubone ( FIG. 14D ).
  • Cards 325 b , 325 c , 325 d may be collected or traded and/or they may be used to play various games, such as a Pokemon® arena competition using an electronic interface capable of reading the card information.
  • Each trading card preferably comprises a paper, cardboard or plastic substrate having a front side 328 and a back side 330 .
  • the front side 328 may be imprinted with graphics, photos, or any other information as desired.
  • the front side 328 of card 325 b includes an image of the Pikachu character along with printed information 349 describing, for example, the character's type, size and evolution in the game, and any special powers or traits the character may possess.
  • the back side 330 contains an RFID tag 128 configured and arranged in the manner described above in connection with FIGS. 13A-13B .
  • a trading card that may be desirable for game play this week (for example, for its special powers or abilities), may be less desirable next week if the underlying character is injured or captured in the most recent episode of the story.
  • Another significant and surprising advantage of RFID-enabled trading cards is that multiple cards can be stacked and simultaneously read by a single RFID reader even where the cards are closely stacked on top of one another and even though the reader may be hidden from view. This feature and ability creates limitless additional opportunities for exciting game complexities, unique game designs and gaming strategies heretofore unknown.
  • RFID-enabled character card or trading card is not limited to cards depicting fantasy characters or objects, but may be implemented in a wide variety of alternative embodiments, including conventional playing cards, poker cards, board game cards and tokens, sporting cards, educational cards and the like. If desired, any number of other suitable collectible/tradable tokens, coins, trinkets, simulated crystals or the like may also be provided and used with a similar RFID tag device for gaming or entertainment purposes in accordance with the teachings of the present invention.
  • RFID tag devices may be included on “magic articles” that may be purchased or acquired in a gaming or interactive play system. For instance, a user may purchase an invisibility cloak, magic beads, belts, and the like during an interactive play experience.
  • the RFID tags may be used to communicate to a central database that a certain player has purchased or is in possession of the tagged item.
  • the central database may then track the tagged items and/or may cause those in possession of the tagged items to have increased “magical” skills or powers, such as additional protection from the spells “cast” by opposing players.
  • the various interactive gaming toys and gaming items described herein may be used with a specially configured computer, video game, home game console, hand-held gaming device, game controller or similar gaming device having a compatible wireless interface configured to communicate with each interactive gaming toy or gaming item in the manner disclosed herein.
  • a conventional gaming device may be used in conjunction with a peripheral device that provides the compatible wireless interface.
  • this may comprise an RFID reader or an RFID reader/writer device such as described herein.
  • FIG. 15A One embodiment of a peripheral gaming device in accordance with the present invention is illustrated in FIG. 15A .
  • the peripheral gaming device 301 a basically comprises a themed toy having an integrated RFID reader/writer 300 configured to communicate with one or more RFID-tagged toys or gaming items in a manner disclosed herein.
  • the peripheral gaming device 301 a may be configured in accordance with any desired theme, such as may be consistent with a game played using one or more associated gaming toys or gaming items, or may be configured in a generic style.
  • the peripheral gaming device 301 a takes on the form of a magical portal 303 guarded by a pair of fearsome dragons 307 a , 307 b .
  • the dragons 307 a , 307 b and magical portal 303 are preferably integrally molded and configured such that the portal 303 is supported in a substantially vertical upright position when the peripheral gaming device 301 a is placed on a flat support surface (for example, a table or floor surface).
  • the portal 303 defines an opening 309 that is preferably sized and configured to allow one or more RFID-tagged interactive gaming toys or gaming items to enter and pass through.
  • An RF antenna 306 which is electrically coupled to RFID reader/writer 300 , is preferably hidden within the portal 303 and substantially surrounds the opening 309 , as illustrated.
  • RFID-tagged gaming toy or gaming item may be wirelessly powered by an electromagnetic field generated by the antenna 306 , such as disclosed and described herein in connection with FIG. 8A .
  • the antenna 306 and RFID reader/writer 300 may also provide a wireless communication interface for communicating with the RFID-tagged gaming toys and gaming items as they enter and pass through the opening 309 .
  • RFID reader/writer 300 may also be configured to communicate with a host computer 375 (for example, a home computer, home game console, hand-held game unit) using, for example, one or more industry standard communication interfaces such as RS232, Ethernet, or a wireless network.
  • the peripheral gaming device 301 a may also include the ability to produce light, vibration or sound effects to complement the operation of an associated interactive gaming toy. For example, these effects may be triggered based on information wirelessly communicated by an RFID-tagged gaming toy to the RFID reader/writer 300 .
  • the opening 309 may open into an enclosed space, such as a simulated vault, cave or secret chamber.
  • the enclosed space may be configured to accommodate one or more interactive gaming toys.
  • the portal opening 309 is configured such that gaming toys can only enter or exit an enclosed space by passing through the portal 303 . In this manner, one or more associated interactive gaming toys may be wirelessly tracked as they enter or exit an enclosed space through opening 309 .
  • FIG. 15B illustrates an alternative embodiment of a peripheral gaming device 301 b having an integrated RFID reader/writer 300 configured to communicate with one or more RFID-tagged toys or gaming items in a manner disclosed herein.
  • the peripheral gaming device 301 b takes on the form of a magician's hat.
  • the brim of the hat defines an opening 309 that is preferably sized and configured to allow one or more RFID-tagged interactive gaming toys or gaming items to enter and pass through.
  • An RF antenna 306 which is electrically coupled to RFID reader/writer 300 , is preferably hidden within the brim of the hat and substantially surrounds the opening 309 , as illustrated.
  • the opening 309 preferably lies in a horizontal plane, as illustrated, and opens into a substantially enclosed space below the brim comprising, for example, the crown of the hat.
  • This space is preferably sized and configured to accommodate one or more RFID-tagged interactive gaming toys or gaming items such as disclosed and described herein.
  • the peripheral gaming device 301 b is configured such that gaming toys can only enter or exit the enclosed space by passing through the opening 309 . In this manner one or more associated interactive gaming toys may be wirelessly tracked as they enter or exit the enclosed space through opening 309 .
  • a false bottom and/or one or more hidden compartments may be provided within the enclosed space and configured to selectively conceal one or more gaming items.
  • an RFID-tagged gaming toy or gaming item may be wirelessly powered by an electromagnetic field generated by the antenna 306 , such as disclosed and described herein in connection with FIG. 8A .
  • the antenna 306 and RFID reader/writer 300 also provides short-range two-way wireless communications with each RFID-tagged gaming toy over a limited wireless communication range preferably greater than about 1 cm and less than about 60 cm. This communication range preferably extends both above and below antenna 306 such that the peripheral gaming device 301 b is able to wirelessly power and communicate with RFID-tagged items as they approach, enter and pass through the opening 309 .
  • this communication range may be the same as, greater than, or less than, the distance from antenna 306 to a lower support surface 311 upon which RFID-tagged items (for example, a toy rabbit or a gnome doll) may be placed.
  • the limited communication range may be sufficient or insufficient to wirelessly power and communicate with the RFID-tagged items placed on the lower support surface 311 .
  • one or more auxiliary antennae may be provided and electrically coupled to RFID reader/writer 300 in order to extend the communication range of the RFID reader/writer 300 and/or to provide additional electromagnetic field energy for wirelessly powering RFID-tagged gaming items.
  • a second antenna (not shown) may be provided within the lower support surface 311 .
  • RFID reader/writer 300 is also preferably configured to communicate with a host computer 375 (for example, a home computer, home game console, hand-held game unit) using, for example, one or more industry standard communication interfaces such as RS232, Ethernet, or a wireless network.
  • a host computer 375 for example, a home computer, home game console, hand-held game unit
  • the peripheral gaming device 301 b may also include the ability to produce light, vibration or sound effects to complement the operation of an associated interactive gaming toy. For example, various effects may be triggered when an RFID-enabled toy wand is brought within wireless communication range of the peripheral gaming device 301 b.
  • FIG. 15C illustrates a further alternative embodiment of a peripheral gaming device 301 c having an integrated RFID reader/writer 300 configured to communicate with one or more RFID-tagged toys or gaming items in a manner disclosed herein.
  • the peripheral gaming device 301 c takes on the form of a witch's cauldron.
  • the rim of the cauldron defines an opening 309 that is preferably sized and configured to allow one or more RFID-tagged gaming items (for example, a spider, a batwing, and a vial of potion) to enter and pass through.
  • An RF antenna 306 which is electrically coupled to RFID reader/writer 300 , is preferably hidden within the rim of the cauldron and substantially surrounds the opening 309 , as illustrated.
  • the opening 309 preferably lies in a horizontal plane, as illustrated, and opens into a substantially enclosed space below the rim comprising the belly of the cauldron.
  • This space is preferably sized and configured to accommodate one or more RFID-tagged interactive gaming toys or gaming items such as disclosed and described herein.
  • RFID-tagged gaming toy or gaming item may be wirelessly powered by an electromagnetic field generated by the antenna 306 , such as disclosed and described herein in connection with FIG. 8A .
  • the antenna 306 and RFID reader/writer 300 also provides short-range two-way wireless communications with each RFID-tagged gaming toy over a limited wireless communication range preferably greater than about 1 cm and less than about 60 cm.
  • the communication range preferably extends both above and below antenna 306 such that the peripheral gaming device 301 c is able to wirelessly power and communicate with RFID-tagged items as they approach, enter and pass through the opening 309 .
  • the communication range is sufficient to wirelessly power and communicate with multiple gaming toys or gaming items that may be placed in the belly of the cauldron as part of an interactive game.
  • RFID reader/writer 300 is also preferably configured to communicate with a host computer 375 (for example, a home computer, home game console, hand-held game unit) using, for example, one or more industry standard communication interfaces such as RS232, Ethernet, or a wireless network.
  • the peripheral gaming device 301 c may also include the ability to produce light, vibration or sound effects to complement the operation of an associated interactive gaming toy or computer-animated game. For example, various special effects (for example, boiling, sparking, gurgling, shaking, or popping), may be triggered as each RFID-tagged gaming item is dropped into the cauldron. These effects may be different for each RFID-tagged item (or combination of items) based on information wirelessly communicated by each RFID-tagged item to the RFID reader/writer 300 .
  • an antenna 306 may be configured into a variety of shapes and sizes to fit any desired theme.
  • the antenna 306 may substantially surround an opening shaped like a knot on a real or artificial tree or an opening on a house, such as a window or a door.
  • an antenna 306 as described above may be configured to substantially surround an opening in a desk drawer, a shelf, a cup, a mug, a door to a room, or any other opening 309 .
  • the antenna 306 may substantially surround a portion of a tunnel, such that RFID reader/writer 300 may provide a wireless communication interface for communicating with the RFID-tagged gaming toys and gaming items as they enter and pass through the tunnel.
  • a tunnel may have multiple antennae 306 , which enable one or more RFID reader/writers 300 to track the progress of RFID-tagged gaming toys and gaming items as they enter and pass through the tunnel.
  • RFID-enabled that is, they utilize RFID technology to electrically store and communicate certain relevant information (for example, UPIN and UGIN, game levels, points, combinations of the same or the like) and/or to wirelessly actuate or control various play effects.
  • RFID technology provides a universal and wireless medium for uniquely identifying objects and/or people and for wirelessly exchanging information over short and medium range distances (10 cm to 10 meters).
  • Commercially available RFID technologies include electronic devices called transponders or tags, and reader/writer electronics that provide an interface for communicating with the tags.
  • Most RFID systems communicate via radio signals that carry data either uni-directionally (read only) or, more preferably, bi-directionally (read/write).
  • a 134.2 kHz/123.2 kHz, 23 mm glass transponder 118 is selected, such as available from Texas Instruments, Inc. (http://www.tiris.com, for example, Product No. RI-TRP-WRHP).
  • this transponder basically comprises a passive (batteryless) RF transmitter/receiver chip 240 and an antenna 245 provided within an hermetically sealed vial 243 .
  • the RFID transponder 118 may include an optional external interrupt/disable line 260 , such as illustrated in FIG. 16A .
  • FIG. 16B is a simplified schematic diagram of one embodiment of an RFID reader/writer 300 for use with the RFID transponder 118 of FIG. 16A .
  • a preferred reader/writer device is the Series 2000 Micro Reader available from Texas Instruments, Inc. (http://www.tiris.com, for example, Product No. RI-STU-MRD1).
  • the reader/writer 300 basically comprises an RF Module 302 , a Control Unit 304 and an antenna 306 .
  • the transponder antenna 245 FIG. 16A
  • the transponder antenna 245 FIG. 16A
  • the transponder antenna 245 FIG. 16A
  • the RF transmitter/receiver chip 240 outputs an electrical signal response which causes transponder antenna 245 to broadcast certain information stored within the transponder 118 comprising, for example, 80 to 1000 bits of information stored in its internal memory.
  • This information preferably includes a unique identifier such as a user ID (for example, UPIN/UGIN) and/or certain other items of information pertinent to the user, the associated toy or gaming item, and/or the game or play experience.
  • a carrier signal embodying this information is received by antenna 306 of RFID reader/writer 300 .
  • RF Module 302 decodes the received signal and provides the decoded information to Control Unit 304 .
  • Control Unit 304 processes the information and provides it to an associated logic controller, PID controller, computer or the like using a variety of standard electrical interfaces (not shown).
  • the information transmitted by transponder 118 and received by reader/writer 300 may be used to control one or more associated play effects through a programmable logic controller, for example.
  • the information transmitted includes data relating to the activation of the sensors 122 , 124 of the toy wand 100 g ( FIG. 8A ).
  • the transmitted information may include timing information, such as the duration of time that a sensor is activated and/or the duration of time between successive activations of the sensors 122 , 124 .
  • Play effects may include, for example, lighting effects, sound effects, various mechanical or pneumatic actuators and the like.
  • RFID reader/writer 300 is also configured to broadcast or “write” certain information back to the transponder 118 to change or update information stored in its internal memory, for example.
  • the exchange of communications occurs very rapidly (about 70 ms) and so, from the user's perspective, it appears to be virtually instantaneous.
  • the transponder 118 may be used to wirelessly actuate and/or communicate with various associated effects by simply touching or bringing the transponder 118 into relatively close proximity (for example, 2-3 cm) with the antenna 306 of a reader/writer unit 300 .
  • FIG. 16C is a simplified circuit schematic of the reader/writer unit 300 of FIG. 16B .
  • the read or write cycle begins with a charge (or powering phase) lasting typically 15-50 ms.
  • the RF Module 302 causes the antenna 306 to emit an electromagnetic field at a frequency of about 134.2 kHz.
  • the antenna circuit is mainly formed by the resonance capacitor C 1 and the antenna coil 306 .
  • a counterpart resonant circuit of the transponder 118 is thereby energized and the induced voltage is rectified by the integrated circuit 240 and stored temporarily using a small internal capacitor (not shown).
  • the charge phase is followed directly by the read phase (read mode).
  • the transponder 118 detects the end of the charge burst, it begins transmitting its data using Frequency Shift Keying (FSK) and utilizing the energy stored in the capacitor.
  • FSK Frequency Shift Keying
  • the typical data low bit frequency is 134.2 kHz and the typical data high bit frequency is 123.2 kHz.
  • the low and high bits have different duration, because each bit takes 16 RF cycles to transmit.
  • the high bit has a typical duration of 130 ⁇ s, the low bit of 119 ⁇ s. Regardless of the number of low and high bits, the transponder response duration is generally less than about 20 ms.
  • the carrier signal embodying the transmitted information is received by antenna 306 and is decoded by RF module 302 .
  • RF Module 302 comprises integrated circuitry 312 that provides the interface between the transponder 118 and the Control Module 304 (data processing unit) of the Reader/Writer Unit 300 . It has the primary function and capability to charge up the transponder 118 , to receive the transponder response signal and to demodulate it for further digital data processing.
  • a Control Unit 304 comprising microprocessor 314 , power supply 316 and RS232 Driver 318 , handles most data protocol items and the detailed fast timing functions of the Reader/Writer Module 300 .
  • the Reader/Writer Module 300 may also operate as an interface for a PC, logic controller or PLC controller for handling display and command input/output functions, for example, for operating/actuating various associated play effects.
  • the Reader/Writer Module 300 may also be configured to communicate with an optional Host Computer 375 through one or more standard communication interfaces, such as RS232, RS422 or RS485.
  • an adhesive-backed RFID tag inlay is utilized, such as the 13.56 MHz tag sold under the brand name Tag-ItTM available from Texas Instruments, Inc. (http://www.tiris.com, Product No. RI-103-110A). These tags have a useful read/write range of about 25 cm and contain 256 bits of on-board memory arranged in 8 ⁇ 32-bit blocks which may be programmed (written) and read by a suitably configured read/write device.
  • the Tag-ItTM 13.56 MHz RFID tag has particular advantages in the context of the present invention. Paper thin and batteryless, this general purpose read/write transponder is placed on a polymer tape substrate and delivered in reels.
  • Such information may include, for example, UPIN, UGIN, object type/size/shape/color, first and/or last name, age, rank or level, total points accumulated, tasks completed, facilities visited, and combinations of the same or the like.
  • RFID tags may be applied to any of the interactive gaming toys disclosed and described herein or to any other toys, play objects, jewelry, trinkets, action figures, collectibles, trading cards and generally any other items desired to be incorporated as part of an RFID-enabled gaming experience.
  • RFID tag 128 generally comprises a spiral wound antenna 338 , a radio frequency transmitter chip 340 and various electrical leads and terminals 342 connecting the chip 340 to the antenna 338 .
  • the tag 128 is configured to be initially activated by a radio frequency signal broadcast by an antenna 306 of an adjacent reader or activation device 300 (See FIGS. 17B, 17C ).
  • the signal impresses a voltage upon the tag antenna 338 by inductive coupling which is then used to power the chip 340 .
  • the chip 340 transmits via radio frequency a unique identification number preferably corresponding to the UPIN and/or UGIN described above.
  • the signal may be transmitted either by inductive coupling or, more preferably, by propagation coupling over a distance “d” determined by the range of the tag/reader combination (See FIG. 17C ). This signal is then received and processed by the associated reader 300 as described above. If desired, the RFID tag 128 may also be configured for read/write communications with an associated reader/writer. Thus, the UPIN or UGIN can be changed or other information may be added.
  • communication of data between a tag and a reader is by wireless communication.
  • transmitting such data is always subject to the vagaries and influences of the media or channels through which the data has to pass, including the air interface.
  • Noise, interference and distortion are the primary sources of data corruption that may arise.
  • the readers are placed at least 30-60 cm away from any metal objects, power lines or other potential interference sources.
  • the write range of the tag/reader combination is typically somewhat less (“10-15% less) than the read range “d” and, thus, this should also be taken into account in determining optimal placement and positioning of each reader device 300 .
  • a tag/reader combination is selected having a read/write range greater than about 1 cm. If a longer read/write range and/or more memory is desired, optional battery-powered tags may be used instead, such as available from Axcess, Inc. and/or various other vendors known to those skilled in the art.
  • FIG. 17D is a simplified block diagram illustrating the basic organization and function of the electronic circuitry comprising the radio frequency transmitter chip 340 of the RFID tag device 128 of FIG. 17A .
  • the chip 340 basically comprises a central processor 530 , Analogue Circuitry 535 , Digital Circuitry 540 and on-board memory 545 .
  • On-board memory 545 is divided into read-only memory (ROM) 550 , random access memory (RAM) 555 and non-volatile programmable memory 560 , which is available for data storage.
  • the ROM-based memory 550 is used to accommodate security data and the tag operating system instructions which, in conjunction with the processor 530 and processing logic deals with the internal “house-keeping” functions such as response delay timing, data flow control and power supply switching.
  • the RAM-based memory 555 is used to facilitate temporary data storage during transponder interrogation and response.
  • the non-volatile programmable memory 560 may take various forms, electrically erasable programmable read only memory (EEPROM) being typical. It is used to store the transponder data and is preferably non-volatile to ensure that the data is retained when the device is in its quiescent or power-saving “sleep” state.
  • EEPROM electrically erasable programmable read only memory
  • Analog Circuitry 535 provides the facility to direct and accommodate the interrogation field energy for powering purposes in passive transponders and triggering of the transponder response. Analog Circuitry 535 also provides the facility to accept the programming or “write” data modulated signal and to perform the necessary demodulation and data transfer processes. Digital Circuitry 540 provides certain control logic, security logic and internal microprocessor logic required to operate central processor 530 .
  • the invention is not limited to the specific RFID transponder devices disclosed herein, but may be implemented using any one or more of a wide variety of commercially available wireless communication devices such as are known or will be obvious from the disclosure herein to those skilled in the art. These include, without limitation, RFID tags, EAS tags, electronic surveillance transmitters, electronic tracking beacons, Wi-Fi, GPS, bar coding, and the like.
  • RFID tags are extremely low-cost RFID tags that are available in the form of a printed circuit on a thin, flat adhesive-backed substrate or foil. These tags are similar in size, shape and performance to the Tag-ItTM RFID inlay tags described above, except that these tags require no on-board integrated circuit chip. Chipless RFID tags can be electronically interrogated to reveal a pre-encoded unique ID and/or other data stored on the tag. Because the tags do not contain a microchip, they cost much less than conventional RFID tags. An adhesive-backed chipless RFID tag with up to 10 meters range and 256 bits of data, can cost one tenth of their silicon chip equivalents and typically have a greater physical performance and durability.
  • chipless RFID tag is being made available from Checkpoint Systems under its ExpressTrakTM brand.
  • Very inexpensive chipless RFID tags may also be directly printed on paper or foil substrates using various conductive inks and the like, such as are available from Parelec Inc. under its Parmod VLTTM brand.
  • a radio frequency (RF) and/or infrared (IR) transmitter to send wireless signals over relatively long range distances (for example, 10-100 meters or more).
  • the toy wand 100 g illustrated and described in connection with FIG. 8A includes an internal RF/IR Module 150 for communicating various command signals to one or more remote RF/IR receivers and associated effects.
  • RF/IR Module 150 can comprise any number of small, inexpensive RF transmitters such as are commercially available from Axcess, Inc., of Dallas, Tex. If directionality is desired, any number of small, inexpensive infrared (IR) LED transmitters may be used, such as the type commonly employed in television remote controls, keyless entry systems and the like.
  • FIG. 18A is a schematic block diagram of one embodiment of a transmitter module 150 adapted for use in accordance with the present invention.
  • the transmitter module 150 generally comprises an RF or IR transmitter 358 driven and controlled by a microprocessor or ASIC 350 .
  • ASIC 350 includes address storage module 352 , data storage module 354 and shift register 356 .
  • Address storage module 352 includes a stored address or coded value, for example, in parallel bit format, that is a preselected coded value that may be uniquely associated with a particular transmitter module 150 .
  • Address storage module 352 applies the address coded value to an encoder, such as shift register 356 which, when enabled, encodes the coded value by converting it from parallel bit format to serial bit format which is applied to RF/IR transmitter 358 .
  • data storage module 354 may include coded data or commands provided by a user (for example, via any of the various command input circuits and structures described above in connection with FIGS. 8A-8B ).
  • Data storage module 354 applies the coded data values to shift register 356 which, when enabled, encodes the coded data by converting it from parallel bit format to serial bit format which is also applied to RF/IR transmitter 358 .
  • Transmitter 358 modulates the coded address and data values and encodes it in serial bit format onto either a radio frequency or infrared carrier signal which is transmitted as an output signal (RF/IR Out ).
  • the output signal may be transmitted, for example, via a simple loop antenna (for RF signals) or an infrared LED (for IR signals).
  • application of electrical power from an internal battery source 152 may be controlled via activation circuitry 120 such as illustrated and described above in connection with FIGS. 5 and 8A-8B .
  • transmitter module 150 may be implemented in a variety of known electrical technologies, such as discrete electronic circuits and/or integrated circuits Preferably, integrated circuitry technology and/or surface mount components are used to reduce the physical size of the circuit 150 such that it is able to fit within a relatively small space such as an internal cavity of an interactive gaming toy.
  • FIG. 18B is a schematic block diagram of one embodiment of a receiver module 362 which is configured to operate in conjunction with transmitter module 150 previously described.
  • Radio frequency or infrared command signals transmitted by transmitter module 150 are provided as input signals (RF/IR In ) to RF/IR receiver 363 .
  • RF/IR receiver 363 may comprise, for example, a simple tuned circuit with loop antenna (for receiving RF signals) or one or more infrared sensors (for receiving IR signals).
  • Command signals received by RF/IR receiver 363 are applied to a decoder, such as shift register 364 which converts the coded value therein from a serial bit format to a parallel bit format.
  • Address comparator 366 receives at one input the transmitter module coded address value in parallel bit format from shift register 364 and at its other input a preselected fixed or dynamically stored coded value from address storage 368 .
  • the preselected coded value from address storage 368 corresponds to the preselected coded value of the transmitter module 150 with which receiver module 362 is associated or compatible.
  • the preselected coded value stored in transmitter address storage 352 of transmitter module 150 is the same as or compatible with a preselected coded value as is stored in address storage 368 of receiver module 362 with which it is associated or compatible.
  • Receive timer 372 preferably has a time-out period of, for example, 0.5-3 seconds and, if it is not restarted or reset within this time period, it produces a command termination signal which tells an associated controller 374 to process the received command signals(s) and to actuate one or more corresponding play effects such as lighting effects 376 , sound effects 377 and various actuator-driven effects, such as opening of a treasure chest 378 .
  • Each of the functional elements of receiver module 362 and controller 374 receive electrical power from a suitable power source 380 , as illustrated.
  • the RF/IR transmitter module 150 transmits a certain command signal (RF/IR Out ) including coded address and optional coded data information.
  • This signal is received and decoded by receiver module 362 as input signal (RF/IR in ).
  • the decoded transmitter address information is compared to a fixed or dynamically stored coded value from address storage 368 .
  • an immediate effect such as a pulsing light or sound is actuated by controller 374 in order to provide visual and/or aural cues that a command signal was received.
  • Receive timer 372 is initiated and the RF receiver module 362 awaits the next command signal.
  • the command signal is assumed to be complete and the controller 374 is instructed to process the received command signal(s) and actuate one or more relays, for example, thereby triggering whatever appropriate effect(s) correspond to the command signal received.
  • the address comparator 366 of receiver module 362 is preferably configured to accept either: (1) a range of valid “compatible” addresses from the set of RF/IR transmitter modules 150 ; or (2) any valid address from a list of valid addresses stored in address storage module 368 .
  • each transmitter module 150 within a defined group of transmitter modules would preferably be configured to have a coded address value having a portion of address bits that are identical and a portion of address bits that may be unique.
  • the receiver module 362 upon detecting a compatible address bit sequence, decodes the data bits thereof and sets a latch selected by those particular data bits. A number of such latches, may be provided, for example, for recognizing and distinguishing further such command signals originating from multiple users and/or wands.
  • the receiver module 362 stores a list of specific coded values, i.e. valid addresses, in a memory, such as memory 368 , and as transmitted addresses are received, they are compared to the valid addresses in this list. Thus, only signals transmitted by RF/IR transmitter modules that are on the list of valid addresses are accepted by receiver module 362 . In this manner, for example, command signals sent by Level-1 toy wands can be distinguished from command signals sent by Level-2 toy wands.
  • FIG. 18C is a schematic block diagram of a portion of a receiver module 362 including an embodiment of address comparator 366 and of address storage 368 particularly suited for operating with a plurality of simultaneously operating transmitter modules 150 .
  • Address storage 368 includes addressable registers or memory 386 in which are stored the preselected coded identification values corresponding to the preselected coded identification value of each of a plurality of compatible transmitter modules 150 desired to be operably associated with receiver 362 .
  • Address selector 388 repetitively generates a sequence of addresses including the addresses of all the registers of addressable register 386 within a relatively short time period less than about 50-100 milliseconds.
  • coded value comparator 390 The received coded identification value received and decoded at the output of shift register 364 is applied to the other input of coded value comparator 390 , whereby the received coded identification value is compared to each one of the coded values stored in addressable register 386 .
  • Address comparator 366 preferably includes a latch circuit 392 having an addressable latch corresponding to each register in addressable register 386 and that is addressed by the same address value generated by address selector 388 to address register 386 .
  • Coded value comparator 390 determines when there is a match between the received coded value and the stored coded value. The occurrence of a match causes comparator 390 to set the corresponding latch in latch circuit 392 .
  • receiver module 362 of FIG. 18C is disclosed with reference to particular embodiments, a skilled artisan will recognize from the disclosure herein that a wide variety of alternative structures may be used.
  • FIG. 19 is a detailed electrical schematic diagram of an exemplary embodiment of transmitter module 150 illustrated and discussed above. Electrical power is provided by one or more batteries 152 and/or other power sources as illustrated and described herein. This power is preferably switched by activation circuit 120 and/or optional timer module 402 . Electrical power is provided via diode D 2 to the transmit timer U 1 , such as an integrated circuit one-shot multivibrator type LM555 available from National Semiconductor Corporation. The time-out interval of multivibrator U 1 is established by resistors R 2 , R 3 and capacitor C 1 which need not be high precision components. When activation circuit 120 is activated, a voltage is applied through resister R 1 to the gate of a transistor Q 1 .
  • resister R 1 When activation circuit 120 is activated, a voltage is applied through resister R 1 to the gate of a transistor Q 1 .
  • a five-volt voltage regulator U 4 such as a type LM78L05 also available from National Semiconductor Corporation.
  • the periodic output from U 1 may be applied to the gate of a transistor Q 1 to the same effect (for example, for sending periodic “beacon” transmissions).
  • Regulated voltage from regulator U 4 is applied to shift register 356 (pin 18 ) and RF transmitter 358 .
  • Shift register 356 is implemented by an encoder integrated circuit U 2 such as a 212 series encoder type HT12E available from Holtek Microelectronics in Hsinchu, Taiwan, R.O.C.
  • Non-volatile address storage 352 is implemented by twelve single pole switches in switch packages SW 1 and SW 2 which are set to produce a twelve-bit coded value which is applied in parallel bit format to encoder integrated circuit U 2 of shift register 356 . Once set by the manufacturer or the user, the preselected coded value stored in address storage 352 is fixed and will not change absent human intervention.
  • SW 2 may be replaced in whole or in part by command selection circuitry such as touch switches, tilt switches and the like illustrated and described above in connection with FIG. 8A .
  • command selection circuitry such as touch switches, tilt switches and the like illustrated and described above in connection with FIG. 8A .
  • Such circuitry enables users to actively select and change the coded data impressed upon address lines 8 - 10 of encoder integrated circuit U 2 .
  • Integrated circuit U 2 reproduces the coded address and data values in pulse-width modulated serial-bit format and applies it through diode D 1 to RF transmitter 358 (which, in alternative embodiments, may comprise an IR transmitter).
  • RF transmitter 358 includes a class B biased transistor Q 2 in an L-C tuned RF oscillator transmitter coupled to a loop antenna 406 for transmitting the command signal coded values (address bits coded by SW 1 and data bits coded by SW 2 ) produced by encoder U 2 .
  • Transmitter module 150 need only employ a small antenna such as a small loop antenna and is not required to have optimum antenna coupling.
  • a transmitter frequency of about 915 MHz a transmitter peak power output of less than or equal to one milliwatt produces a transmission range R of about 20-30 meters. Other frequencies and power levels may also be employed.
  • the low transmitter power is particularly advantageous in that it allows the size of transmitter module 150 to be made very small.
  • FIG. 20 is an electrical schematic diagram of an exemplary embodiment of receiver module 362 illustrated and discussed above.
  • Power is supplied by a voltage source 410 which can be either a battery or a DC power supply.
  • Voltage from voltage source 410 is regulated by voltage regulator circuit U 3 such as type LM78L05 to produce a regulated+5 volt power supply for the functional blocks of receiver module 362 .
  • command signals transmitted from transmitter modules are received at loop antenna 412 and applied to RF receiver 363 (which, in alternative embodiments, may comprise an IR receiver) including a receiver sub-circuit integrated circuit U 8 such as type RX-2010 available from RF Monolithics in Dallas, Tex.
  • the identification signal including the twelve bit coded value in serial-bit format is coupled from the output of receiver sub-circuit U 8 to shift register decoder and address comparator 364 / 366 which are implemented in an integrated circuit U 5 , such as a 212 series decoder type HT12D also available from Holtek Microelectronics.
  • Decoder U 5 converts the coded value in serial-bit format to parallel-bit format and compares that received coded value to the preselected stored coded fixed reference value in parallel bit format determined, for example, by the positions of the twelve single pole switches in switch packages SW 3 , SW 4 of address storage module 368 .
  • Receive timer 372 is implemented by one-shot timer integrated circuit U 6 a such as type 74123N and D-flip flop U 7 a such as type 74HC74D, both of which are available from National Semiconductor Corporation of Santa Clara, Calif.
  • comparator 366 detects a match between the received coded value from transmitter module 150 and the coded value stored in address storage 368 it resets one-shot timer U 6 a . If one-shot timer U 6 a is not again reset within the time determined by timing resistor R 8 and timing capacitor C 9 , U 6 a then sets flip-flop U 7 a and its Q output becomes low thereby applying a voltage input to controller 374 signifying the end of a transmitted command signal. Controller 374 then processes the received command signal or signals (for example, stored in a stack register) and appropriately operates one or more associated play effects 376 .
  • the switch positions of the twelve switches SW 1 , SW 2 of transmitter module 150 correspond to the switch positions of the corresponding twelve switches SW 3 , SW 4 of receiver module 362 .
  • These preset values may be fixed or dynamic, as discussed above.
  • the twelve-bits available for storing coded values may be apportioned in a convenient way, for example, into an address portion and into a data portion.
  • the twelve-bit coded value can be apportioned into a ten-bit address portion (1024 possible combinations) and a two-bit data portion, which would accommodate up to four different transmitter command signals.
  • the ten-bit address portion can be further divided into various logical portions representing, for example, designated wand levels (for example, 1, 2, 3 or 4), special acquired magic powers or skills, experience levels and the like.
  • This coded data would preferably be shared and coordinated between all transmitter modules 150 and receiver modules 362 such that each associated gaming toy effectively would have its own unique powers and abilities as represented and identified by the coded address data. Thus, certain receivers and associated play effects would not respond to certain transmitter modules unless the address coding of the transmitter module is coded with the appropriate matching data.
  • recoding of transmitter modules is a convenient way to provide for advancement of game participants within an interactive gaming experience. For example, this can be accomplished manually (for example, by flipping dip switches SW 1 /SW 2 ) or automatically/wirelessly (for example, via RF programmable code latching circuitry, not shown).
  • RF radio frequency
  • IR infrared
  • various alternative embodiments could also readily be implemented such as, for example, complimenting an RF transmitter and receiver set with an appropriately selected infrared (IR) transmitter and receiver set or a laser or light system.
  • the IR or laser system would have particular advantage where, for example, it is desired to provide directional control of a transmitted command signal.
  • SRRF RF Transceivers
  • an interactive gaming toy may include an RF transceiver (a combination radio transmitter and receiver) configured to electronically send and receive information to and from various other compatible RF transceivers that may be provided within a play environment.
  • RF transceiver a combination radio transmitter and receiver
  • the capability to provide two-way wireless communications (sometimes referred to herein as a send receive radio frequency communication protocol or “SRRF”) provide the basic foundation for a complex, interactive entertainment system.
  • SRRF radio frequency communication protocol
  • a user may electronically send and receive information to and from other SRRF-compatible interactive gaming toys and/or to and from a SRRF-compatible master control system (described in more detail later) located within and/or associated with any of a number of play environments
  • SRRF may generally be described as an RF-based communications technology and protocol that allows pertinent information and messages to be sent and received to and from two or more SRRF-compatible devices or systems. While the specific embodiments described herein are specific to RF-based communication systems, those skilled in the art will readily appreciate that the broader interactive play concepts taught herein may also be realized using any number of commercially available 2-way and/or 1-way medium range wireless communication devices and communication protocols such as, without limitation, infrared-, digital-, analog-, AM/FM-, laser-, visual-, audio-, and/or ultrasonic-based systems, as desired or expedient.
  • the SRRF system can preferably send and receive signals (up to 40 feet) between portable tokens (described in more detail below) and fixed transceivers.
  • the SRRF system is also preferably able to associate a token with a particular zone as defined by a token activation area approximately 10-15 feet in diameter.
  • suitable embodiments of the SRRF technology described herein may be obtained from a number of suitable sources, such as AXCESS, Inc. and, in particular, the AXCESS active RFID network system for asset and people tacking applications.
  • an entire entertainment facility may be configured with SRRF technology to provide a master control system for an interactive entertainment play environment using SRRF-compatible interactive gaming toys such as toy wands and/or other SRRF-compatible gaming devices.
  • a typical entertainment facility provided with SRRF technology may allow 300-400 or more users to more-or-less simultaneously send and receive electronic transmissions to and from a master control system using a toy wand, for example, or other SRRF-compatible gaming device.
  • a master control system may comprise a software program, a centralized computer network and an associated data-base that monitors the operation of each interactive gaming toy within a particular location. This information is then used to adjust the play experience for each user based on “knowing” where the user/player has been, what objectives that player has accomplished and how many points or levels have been reached.
  • the system can then send messages to the user throughout the play experience. For example, the system can allow or deny access to a user into a new play area based on how many points or levels have been reached by that user and/or based on what objectives that user has accomplished or helped accomplish. It can also indicate, via sending a message to the user the amount of points or specific play objectives necessary to complete a “mission” or enter the next level of play.
  • the master control system can also send messages to the user from other users.
  • an interactive gaming toy may be configured to automatically download information from the master control system
  • the system is preferably sophisticated enough that it can allow multiple users to interact with each other, adjusting the game instantly.
  • the master control system can also preferably interface with digital imaging and/or video capture so that the users' activities can be visually tracked. Any user can locate another user either through the video capturing system or by sending a message to another device. At the end of a visit, users are informed of their activities and the system interfaces with printout capabilities.
  • a network of transceivers may be installed at specific points throughout a facility.
  • Players are outfitted or provided with a SRRF-compatible player identification device, sometimes referred to herein as a “token”.
  • a SRRF-compatible player identification device sometimes referred to herein as a “token”.
  • this may be a toy, card, key chain trinket, wristband, badge, or other SRRF-compatible device having a unique token identification number (TID).
  • a suitable token may comprise a standard AXCESS personnel tag clipped to a player's clothing in the upper chest area.
  • the player's token receives a low frequency activation signal containing a zone identification number (ZID).
  • ZID zone identification number
  • the token responds to this signal by transmitting both its unique TID along with the ZID, thus identifying and associating the player with a particular zone.
  • the token's transmitted signal is received by a transceiver attached to a data network built into the facility. Using the data network, the transceiver forwards the TID/ZID data to a host computer system.
  • the host system uses the SRRF information to log/track the guest's progress through the facility while interfacing with other interactive systems within the venue. For example, upon receipt of a TID/ZID message received from Zone 1, the host system may trigger a digital camera focused on that area, thus capturing a digital image of the player which can now be associated with both their TID and the ZID at a specific time.
  • the SRRF technology allows the master control system to uniquely identify and track people as they interact with various games and activities in a semi-controlled play environment.
  • the system may be configured for two-way messaging to enable more complex interactive gaming concepts.
  • the SRRF technology can be used in the home.
  • a small SRRF module may be incorporated into one or more portable toys or objects that may be as small as a beeper.
  • the SRRF module supports two-way communications with a small home transceiver, as well as with other SRRF-compatible objects.
  • a SRRF-compatible gaming toy can communicate with another SRRF-compatible gaming toy.
  • the toy or object may also include the ability to produce light, vibration or other sound effects based on signals received through the SRRF module to complement the operation of the toy and/or the effects achieved.
  • the toy or object may be configured such that it is able to display preprogrammed messages of up to 50 characters or more on a LCD screen when triggered by user action (for example a button) or via signals received through the SRRF module.
  • the toy or object may also be configured such that it is capable of displaying short text messages transmitted from another SRRF-compatible device.
  • the SRRF transceiver is capable of supporting medium-to-long range (10-40 feet) two-way communications between SRRF-compatible toys or objects and a host system, such as a PC running SRRF-compatible software.
  • This transceiver preferably has an integral antenna and interfaces to the host computer (and/or other consumer electronic devices) through a dedicated communication port using industry standard RS232 serial communications.
  • each SRRF module may also incorporate a global positioning system (“GPS”) device to track the exact location of each play participant within one or more play environments.
  • GPS global positioning system
  • a SRRF module can be provided in “chip” form to be incorporated with other electronics, or designed as a packaged module suitable for the consumer market.
  • the antenna can be embedded in the module, or integrated into the toy and attached to the module. Different modules and antennas may be required depending on the function, intelligence and interfaces required for different devices.
  • a consumer grade rechargeable or user replaceable battery may also be used to power both the SRRF module and associated toy electronics.
  • An overall interactive gaming experience and entertainment system is provided (called the “Magic” experience), which tells a fantastic story that engages children and families in a never-ending adventure based on a mysterious treasure box filled with magical objects.
  • entertainment venues such as entertainment facilities, computer games, television, publications, web sites, and the like, children learn about and/or are trained to use these magical objects to become powerful “wizards” within one or more defined “Magic” play environments.
  • the play environments may be physically represented, such as via an actual existing play structure or family entertainment center, and/or it may be visually/aurally represented via computer animation, television radio and/or other entertainment venue or source.
  • Entertainment venues or sources may include, for example, video games, computer games, television, internet, movies and radio. These and other entertainment venues or sources can be used to provide all or part of the overall game experience in accordance with the present invention.
  • the magical objects use the SRRF communications system allowing for messages and information to be received and sent to and from any other SRRF-compatible object or system.
  • these may be programmed and linked to a SRRF-compatible master control system.
  • a SRRF-compatible toy wand is provided and is configured to enable a user to interact with a master control system located within a Magic entertainment facility and/or a home-based system using common consumer electronic devices such as a personal computer or a video game system.
  • a computer adventure game is provided in which one or more play participants assume the role of an imaginary character “Pajama Sam” from the popular series of computer games published by Humongous Entertainment, Inc. of Woodinville, Wash.
  • a Pajama Sam character trading card such as illustrated in FIGS. 13A, 13B , is provided to each play participant.
  • the card may be packaged and sold together with the game software, and/or it may be sold separately, as convenience and market demands dictate.
  • a specially configured computer, video game, home game console, hand-held gaming device, game controller, or similar gaming device is provided with a reader, and more preferably a reader/writer such as described above, that is able to communicate with the card.
  • a reader and more preferably a reader/writer such as described above, that is able to communicate with the card.
  • the Pajama Sam character represented by the card gains (or loses) certain attributes, such as speed, dexterity, and/or the possession of certain tools or objects associated with the game play. All of this information is preferably stored on the card so that the character attributes may be easily and conveniently transported to other similarly-equipped computer games, video games, home game consoles, hand-held game units, play facilities, and the like. In this manner, an imaginary role-play character is created and stored on a card that is able to seamlessly transcend from one play medium to the next.
  • Various other video games, home game consoles, and/or hand-held game units can also be configured to communicate with the Pajama Sam adventure card in a similar manner as described above.
  • a play participant can use the Pajama Sam trading card and the role play character he or she has developed with specific associated attributes in a favorite video action game, role-play computer game, internet adventure game or the like.
  • Game participants are immersed in a world-wide treasure hunt adventure to locate a large, unknown amount of money stashed away in one or more Swiss bank accounts (the money and the accounts can be real or imaginary).
  • Willy Wonkers a reclusive/eccentric billionaire, was unsure which of his many would-be heirs was worthy to receive his vast fortunes. So he provided in his will that upon his demise his entire estate was to be liquidated and all of the proceeds placed in a number of anonymous Swiss bank accounts under secret passwords known only to Willy. According to Willy's will these proceeds were to be distributed “to only such heir(s) who prove themselves worthy of inheriting my vast fortunes by successfully completing the Wonkers Worldwide Worthiness Challenge”—a series of intellectual, physical and moral challenges devised by Willy.
  • Game participants are invited to a reading of the will where they are identified as potential heirs to the Wonkers family fortune. Each participant is challenged to complete the Wonkers Worldwide Worthiness test and to thereby obtain the secret Swiss account number(s)/passwords and the Wonkers fortunes.
  • Each game participant receives an RFID-enabled token having a unique identification number.
  • the token is used to uniquely identify each player throughout the game play.
  • each token represents a specific character in the treasure hunt game.
  • play participants would preferably select which character he or she would like to play.
  • Each character would come with a unique story about who they are, how they were related to Willy and, most importantly, a touching little vignette about Willy that no one else knows.
  • Hidden within each story is one or more unique clues that are necessary to solve the various challenges the players will soon face.
  • the game is preferably arranged and set up so that clues can only be successfully used by the particular characters who legitimately possess them. If any other character illegitimately obtains these secret clues and tries to use them in the game, he or she will fail the challenge. Preferably all of the clues (and possibly other, extrinsic clues) are required to complete the quest. Thus, players will preferably need to cooperate with other players in order to receive and exchange the necessary clues and/or other specified assistance required to enable each player to advance in the game. This may encourage playful interaction among the players by requiring them to work with (and possibly negotiate against) other players to see who can get the information and points they need to advance in the game.
  • any sharing of information must be conducted within the rules of the game to be “legitimate” and recognized by the game.
  • players cannot advance in the game simply by getting the relevant clue information from the internet or by asking other players.
  • cooperating players To be legitimate and, therefore, recognized by the game, cooperating players must present their tokens together to a compatible token reader and request that the information be shared between the characters.
  • the information Once the information is legitimately exchanged within the context of the game, it then can be used by each player/character to solve further challenges and thereby advance in the game.
  • the player if a player guesses the answer (even correctly) or if the clue information is obtained illegitimately, then the player preferably loses the quest and must purchase a new token.
  • More complex sharing scenarios could also be developed. For example, certain unique clue information could be revealed only during the course of game play and only to certain characters. Other characters would need this clue information to advance in the game and would have to figure out which other character(s) have the information they need. They would then need to find and contact another player who has the appropriate character token and who has successfully found the clue information they need. Then they would need to meet in order to make the necessary exchange transaction. Other complex sharing scenarios may require players to negotiate multi-party exchanges of information between three or more players/characters.
  • the game is self-policing. That is, it “knows” when an exchange of information and/or other required assistance is legitimately given (i.e. conducted within the rules of the game) and can react accordingly.
  • the game may require players to simultaneously present their tokens to a compatible reader device. The reader would then be able to verify the identities of each character/player, extract relevant information (for example, token ID, user password, etc.), and write the relevant new information to each player's token. Once the transaction is completed, each player would then legitimately possess and be able to use the information stored on his or her token to advance further in the game using any other gaming device that can read the token.
  • the same sequence can be followed as described above, except that the token is used only to verify character and player identities (for example where the token comprises an RFID read-only tag). All other relevant information is stored in a local and/or central database.
  • the data-base keeps track of each individual player's progress, what information/clues they have learned, who they have interacted with, points accumulated, etc.
  • game play can proceed on any device that can communicate via the internet, such as a home computer, game console, internet appliance, etc.
  • an authenticating password may be used in conjunction with each RFID-enabled token.
  • each player When two or more players present their tokens to a compatible reader device as in the examples described above, each player is given an authenticating password, which the player(s) then can enter into any other gaming platform.
  • the password may be an alpha-numeric code that is mathematically derived from the unique ID numbers of each participating player involved in the sharing transaction. Thus, it is unique to the specific players involved in the authorized exchange transaction and cannot be used by other players (even if they copy or steal the password).
  • the game software can reverse the mathematical algorithm using the player's unique ID (for example, previously entered at the beginning of the game) and thereby determine and/or validate the event(s) that generated the authenticating password.
  • Existing public-key/private-key encryption algorithms and/or the like could be used for encoding and decoding the authenticating passwords.
  • each authenticating password could have a “shelf life” of any desired length of time such that it must be used within an hour, a day, a week, a month, etc. This might help move the game along by keeping players on their toes.
  • Authenticating passwords could be easily printed and dispensed on special tickets or stickers, which can be collected. Alternatively, and/or in addition, authenticating passwords can be readily printed on any ordinary cash register receipt as part of any purchase transaction (for example at a fast food or other retail establishment).
  • the treasure hunt game may be continual in its progression or it may be orchestrated in real time via the internet or any other mass distribution or communication medium, such as TV commercials, mini-gameboy installments, computer-animated MPEG videos.
  • each game might last several days/weeks/months, and may be launched in conjunction with a promotional/advertising campaign for a complementing movie or the like.
  • players would preferably sign up in advance to receive their tokens to play the game or they can purchase one or more tokens at any participating gaming outlet before or during the game.
  • Game participants are immersed in a “whodunit” murder mystery.
  • this interactive adventure game could be based on the popular board game “ClueTM.”
  • Players learn that a murder has been committed and they must figure out who did it, in what room, with what weapon, etc.
  • the game is preferably live-action interactive with simulated live-news casts, letters, telephone calls, etc.
  • Game play is essentially as described above in connection with Example 3.
  • Players receive RFID-enabled tokens uniquely identifying each player.
  • each token represents one of the eight suspect characters in the Whodunit game.
  • each character would preferably have a unique story about who they are, where they were on the night of the murder, and why they dislike Mayonnaise.
  • Hidden within the collective stories are the unique clues necessary to solve the murder mystery challenge.
  • Players cooperate by exchanging clues and other information needed to solve the mystery.
  • the game is preferably set up and organized so that relevant clues can only be successfully used by the particular character(s) who legitimately possess them. Any player who tries to cheat will preferably be disqualified or otherwise prevented from advancing in the game.
  • Game participants are immersed in a magic-themed computer adventure game.
  • this interactive adventure game could be based on the popular “Harry PotterTM” series of children's books by J. K. Rowling and licensed computer games by Electronic Arts. Players learn basic magic skills as they progress through an adventure game and solve one or more challenges/puzzles.
  • Game play is essentially as described above in connection with Examples 3 and 4.
  • Players preferably receive RFID-enabled tokens.
  • Each token provides a unique identifier for the player and preferably can store his or her progress in the game.
  • Each player begins the adventure with essentially the same magic powers, skills and abilities.
  • Each player may also receive a toy magic wand or other similar interactive gaming device which the player must learn to use to accomplish certain goals set out in the game.
  • the game is preferably organized so that relevant clues can only be successfully used by the particular character(s) who legitimately possess them. Any player who tries to cheat will preferably be disqualified or otherwise prevented from advancing in the game.
  • An authenticating password system is preferably used to verify or authenticate game events and to thereby discourage cheating.
  • These secret codes or pass words may be obtained from any participating game venue (for example, fast food venues, toy store, theme parks, etc.) or other sources that will become obvious once the game is implemented.
  • a secret password Once a secret password is obtained, players can enter it into a specially enabled home computer game, arcade game, portable gaming device, or other device, to get secret powers and/or to find secret parts of the game otherwise unobtainable without the secret code. For example, a player may buy a meal from a fast-food vendor and as part of the meal package would receive a token and/or a secret code.
  • the secret code preferably may be used to access a secret portion or level of a popular computer adventure game.
  • authenticating passwords are unique or semi-unique to the player(s) who possess them.
  • each password may be an alpha-numeric code that is mathematically derived from a unique ID number stored on each participating player's token or from a password the player selects.
  • the secret code is more-or-less unique to the specific player(s) involved in an authenticated game event and preferably cannot be used by other players (even if they copy or steal the secret code).
  • the game software can reverse the mathematical algorithm using the player's unique ID or user-selected password (this may or may not be previously entered at the beginning of the game) and thereby determine and/or validate the game event(s) that generated the authenticating password.
  • Existing public-key/private-key encryption algorithms and/or the like could be used for encoding and decoding the authenticating passwords.
  • the token device may optionally include one or more entry buttons and an LCD display.
  • the secret code(s) are downloaded automatically to the token device and can be displayed on the LCD screen.
  • the token thus becomes a secret encoder/decoder device that allows players to electronically transport and send/receive secret messages and codes to each other that can only be read by players/devices that possess the correct authenticating code.
  • An optional communication port may allow secret codes to be downloaded directly to a computer game, portable game unit or other devices using, for example, a standard USB communication port.
  • a computer-animated game wherein game participants learn to create various spells and/or potions by combining and mixing various ingredients (RFID-tagged gaming items) in an RFID-enabled mixing cauldron (for example, a peripheral gaming device as illustrated and described above in connection with FIG. 15C ).
  • RFID-tagged gaming items for example, a peripheral gaming device as illustrated and described above in connection with FIG. 15C .
  • players may be provided with multiple gaming items each comprising an RFID-tagged toy representing various potion ingredients (for example, a spider, a batwing, a potion vial, and so forth).
  • an initial quantity of such gaming items (for example, 3-6 different gaming items) may be packaged and sold together with a cauldron-themed peripheral gaming device configured to operate with a desired gaming platform (for example, a home computer, home game console, hand-held game unit, or the like). Additional gaming items may be earned by game participants as they play and progress in the game.
  • gaming items may be purchased from a retail vendor and/or otherwise provided as part of one or more retail transactions.
  • Gameplay preferably progresses in accordance with a desired theme and/or storyline. For example, game participants may direct a virtual character (for example, a witch or warlock) in a Halloween-themed computer-adventure game. If desired, game participants may control the movements and/or activities of the virtual character using one or more input devices, such as a conventional wired or wireless game controller. At certain points in the game, players are preferably challenged to combine and mix various ingredients (RFID-tagged gaming items) in the RFID-enabled mixing cauldron to create one or more desired potions and/or spells. For example, a particular potion or spell may be required to help the virtual character progress or advance in the game.
  • a virtual character for example, a witch or warlock
  • game participants may control the movements and/or activities of the virtual character using one or more input devices, such as a conventional wired or wireless game controller.
  • players are preferably challenged to combine and mix various ingredients (RFID-tagged gaming items) in the RFID-enabled mixing cauldron to create one
  • the game software may cause a potion recipe to be displayed on an associated display device. Game participants are then challenged to follow the recipe and thereby create the desired potion by dropping various ingredients (RFID-tagged gaming items) into the RFID-enabled cauldron. As each item is dropped into the cauldron, preferably the game reacts accordingly by producing one or more computer-animated visual, audible and/or tactile effects on one or more associated display devices.
  • the cauldron may also be configured to display various light, vibration or sound effects (for example, simulating boiling, sparking, gurgling, shaking, or popping) as directed by the game software. The effects may be the same or different for each gaming item (or combination of gaming items) added to the cauldron. For example, displayed effects may be determined based on information wirelessly communicated by each gaming item as it is added to the RFID-enabled cauldron.
  • Recipes may be as simple or complex as desired.
  • a simple recipe may require a certain combination of gaming items (for example, three gaming items) to be placed in the cauldron (for example, one spider and two batwings).
  • a somewhat more complex recipe may require certain gaming items to be added to the cauldron in a particular order.
  • Yet even more complex recipes may require game participants to carefully time the addition of certain gaming items to the cauldron based on particular observed game events and/or conditions (for example, wait for the mixture to hiss and turn green, then immediately add two spiders).
  • all or part of the potion recipe may be contained within in a riddle or a puzzle.
  • players are not provided with a recipe at all, but must experiment on their own (or in cooperation with other players) to discover how to use the gaming items to create various desired potions or spells.
  • players may be challenged to discover potion recipes by experimenting with various combinations of gaming items and/or the ordering and timing of adding those gaming items to the cauldron to produce various desired potions or spells. This discovery process may or may not be assisted by the game.
  • players may be provided with certain hints or information concerning the ingredients of a particular desired potion.
  • players may learn that certain ingredients should never be combined with certain other ingredients.
  • the game may react by displaying either positive or negative effects as each gaming item is added to the cauldron.
  • Two or more interlinked games are provided and configured such that as a participant earns points, levels, strengths, and the like by playing one game, those earnings affect how the participant advances or progresses in a second game. For example, a player may play a first car racing game and reach “expert level” with “turbo boost” and “ten extra spare tires.” Then when the player goes to play a second car racing game the second game recognizes the player's previously earned status and upgrades. Thus, the player is able to start the second car racing game at the equivalent of expert level with turbo boost and ten extra spare tires.
  • players may earn upgrades by purchasing certain retail items from participating retail vendors. For example, a player may be able to earn an “extreme exhaust system” by purchasing five HAPPY MEALS® at MCDONALD'S® and correctly answer twenty questions in an online quiz.
  • the player receives one or more authenticating alphanumeric codes printed on an ordinary cash register receipt. Once the player enters these codes and successfully completes the quiz, the player's status is updated to include the “extreme exhaust system.” When the player goes back to play the first car racing game and/or the second car racing game, the games will recognize that the player has earned the extreme exhaust system.
  • a purchased retail item may tie into the storyline of the game and/or correspond to a virtual item in the game. For example, a player may wish to obtain a “fire retardant driving jacket” to make the virtual game character more likely to survive a crash. The player may go to the local GYMBOREE® and purchase a particular jacket. The particular jacket comes with a special code that the player enters online to obtain the “fire retardant driving jacket.” When the player returns to play the first car racing game and/or the second car racing game, the games will recognize that that the player has earned the fire retardant driving jacket.

Abstract

An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.

Description

    RELATED APPLICATIONS
  • The present application is a continuation of U.S. patent application Ser. No. 14/751,026 filed Jun. 25, 2015, which is a continuation-in-part of U.S. patent application Ser. No. 14/720,080 filed May 22, 2015, now U.S. Pat. No. 9,393,500 issued Jul. 19, 2016, which is a continuation application of U.S. patent application Ser. No. 14/464,652 filed Aug. 20, 2014, now U.S. Pat. No. 9,039,533 issued May 26, 2015, which is a continuation application of U.S. patent application Ser. No. 13/801,955 filed Mar. 13, 2013, now U.S. Pat. No. 8,814,688 issued Aug. 26, 2014, which is a continuation application of U.S. patent application Ser. No. 13/469,443, filed May 11, 2012, now U.S. Pat. No. 8,475,275 issued Jul. 2, 2013, which is a continuation application of U.S. patent application Ser. No. 13/037,200, filed Feb. 28, 2011, now U.S. Pat. No. 8,491,389 issued Jul. 23, 2013, which is a continuation application of U.S. patent application Ser. No. 11/777,874, filed Jul. 13, 2007, now U.S. Pat. No. 7,896,742, issued Mar. 1, 2011, which is a continuation application of U.S. patent application Ser. No. 11/274,760, filed Nov. 15, 2005, now U.S. Pat. No. 7,878,905, issued Feb. 1, 2011, which is a continuation-in-part of U.S. patent application Ser. No. 10/954,025, filed Sep. 29, 2004, now U.S. Pat. No. 7,445,550, issued Nov. 4, 2008, which is a continuation-in-part of U.S. patent application Ser. No. 10/397,054, filed Mar. 25, 2003, now U.S. Pat. No. 7,500,917, issued Mar. 10, 2009, each of which is hereby incorporated herein by reference in its entirety. U.S. patent application Ser. No. 10/889,974, filed Jul. 13, 2004, now U.S. Pat. No. 7,850,527, issued Dec. 14, 2010; U.S. patent application Ser. No. 09/792,282, filed Feb. 22, 2001, now U.S. Pat. No. 6,761,637, issued Jul. 13, 2004; and U.S. Provisional Application No. 60/184,128, filed Feb. 22, 2000 are all also hereby incorporated herein by reference in their entireties.
  • The present application also contains subject matter that is related to U.S. patent application Ser. No. 10/410,583, filed Apr. 7, 2003, now U.S. Pat. No. 6,967,566, issued Nov. 22, 2005, which is hereby incorporated herein by reference in its entirety.
  • BACKGROUND OF THE INVENTION
  • Field of the Invention
  • The present invention generally relates to children's games and, in particular, to interactive games, toys and play systems utilizing wireless transponders and receivers for providing a unique interactive game play experience.
  • Description of the Related Art
  • Games, toys, play systems and other similar entertainment devices are well known for providing play and interaction among children and adults. A variety of commercially available play toys and games are also known for providing valuable learning and entertainment opportunities for children, such as role playing, reading, memory stimulation, tactile coordination and the like. However, there is always a demand for more exciting and entertaining games and toys that increase the learning and entertainment opportunities for children and stimulate creativity and imagination.
  • SUMMARY OF THE INVENTION
  • Embodiments of the present invention provide a unique play experience carried out utilizing an interactive gaming toy that allows play participants to wirelessly interact with their surrounding play environment(s). The gaming toy may be used to play a game carried out in a physical play environment, such as a play structure, play area or other area (either commercial or residential), as desired. It may also be used to play a game carried out in non-physical play environments, such as television, radio, virtual reality, computer games and the like. The physical play environment may be simply a themed play area, or even a multi-purpose area such as a restaurant dining facility, family room, bedroom or the like. The non-physical play environment (sometimes referred to herein as a “virtual” play environment) may be an imaginary environment (i.e., computer/TV generated). For example, a virtual play environment may be visually/aurally represented via computer animation. Optionally, multiple play participants, each provided with a suitable interactive gaming toy, may play and interact together to achieve desired goals, master certain skills and/or produce desired effects within the play environment.
  • In one embodiment an interactive gaming toy is provided comprising a physical toy, such as a toy wand, doll or action figure, configured with an RFID (radio frequency identification) transponder (sometimes referred to herein as a “tag”) pre-programmed with a unique identifier. The unique identifier may uniquely identify the toy within an associated game, for example. The RFID tag may also be configured to store information describing certain attributes or abilities of a corresponding virtual character or object in a computer-animated game. The information stored on the RFID tag may also be supplemented or updated as the corresponding virtual character or object evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms.
  • In accordance with another embodiment an interactive gaming toy comprises a toy wand or other seemingly magical object which provides a basic foundation for a complex, interactive entertainment system. In one embodiment the toy wand comprises an elongated hollow pipe or tube having a proximal end or handle portion and a distal end or transmitting portion. An internal cavity may be provided to receive one or more batteries to power optional lighting, laser or sound effects and/or to power long-range transmissions such as via an infrared LED transmitter device or RF transmitter device. The handle portion and/or distal end of the toy wand may be fitted with an RFID transponder that is operable to provide relatively short-range RF communications (<60 cm) with one or more compatible receivers or transceivers. In one embodiment the transponder is pre-programmed with a unique identifier which may be used, for example, to identify and track individual play participants and/or wands within a play facility.
  • The RFID transponder or other identifying device is preferably used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary role-play character. In one embodiment players may advance in a magic-themed adventure game by finding clues, casting spells and solving various puzzles presented. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, and combinations of the same or the like. All of this information is preferably stored on the RFID transponder and/or an associated database indexed by the unique RFID tag identifier so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, an imaginary role-play character is created and stored on a transponder device that is able to seamlessly transcend from one play environment to the next.
  • In accordance with another embodiment one or more adjunct gaming items are provided, comprising collectable/tradable character cards, trinkets, tokens, coins, or the like. Each character card (or trinket, token, coin, etc.) may be configured with an RFID tag that stores certain information describing the powers or abilities of an imaginary role-play character that the gaming toy represents. In one embodiment, as each play participant uses a favorite character card to play a game in a compatible play facility, for example, the character represented by the card gains (or loses) certain attributes, such as magic skill level, magic strength, flight ability, various spell-casting abilities, etc. All of this information is preferably stored on the card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, an imaginary role-play character is created and stored on a card that is able to seamlessly transcend from one play medium to the next.
  • In accordance with another embodiment one or more adjunct gaming items are provided, comprising trading cards depicting various real or imaginary persons, characters and/or objects. In one embodiment each card has recorded or stored thereon in an electronically readable format certain selected information pertaining to the particular person, character or object, such as performance statistics, traits/powers, or special abilities. The information is preferably stored on an RFID tag associated with each card and which can be read electronically and wirelessly over a predetermined range preferably greater than about 1 cm when placed in the proximity of a suitably configured RF reader. Optionally, the RFID tag may be read/write capable such that the information stored thereon may be changed or updated in any manner desired.
  • In accordance with another embodiment a computer adventure game is provided wherein game participants use RFID-enabled tokens as player tracking devices within the game. Each token has an RFID tag that uniquely identifies a corresponding player in the game and also preferably stores the player's progress in the game. Each player begins the adventure with essentially the same powers, skills and abilities. Each player may also receive an interactive gaming toy which the player must learn to use to accomplish certain goals set out in the game.
  • An authenticating password system may be used to verify or authenticate game events and to thereby discourage cheating. Authenticating passwords may be unique or semi-unique to the player(s) who possess them. For example, each password may be an encrypted alpha-numeric code that is mathematically derived from a unique ID number stored on each participating player's token. When the alpha-numeric number is subsequently re-entered into another device (for example, a home game console or home computer) by the authorized player, the game software can reverse the mathematical encryption algorithm using the player's unique ID number and thereby determine and/or validate the game event(s) that generated the authenticating password.
  • In accordance with another embodiment an RFID-enabled gaming system is provided that allows a game participant to earn points, levels, or upgrades in a first game, which are stored on an associated RFID-enabled token. The game participant is then able to use the RFID-enabled token and the stored points, levels, or upgrades to advance in a second RFID-enabled game. Players may also earn upgrades by purchasing certain retail items from a participating retail vendor, such as a fast-food restaurant. For example, a player may receive a token and/or an authenticating code in one or more retail transactions that enables the game participant to access levels, or upgrades in a popular video game. Authenticating codes may be printed on an ordinary cash register receipt, for example.
  • For purposes of summarizing the invention and the advantages achieved over the prior art, certain objects and advantages of the invention have been described herein above. Of course, it is to be understood that not necessarily all such objects or advantages may be achieved in accordance with any particular embodiment of the invention. Thus, for example, those skilled in the art will recognize that the invention may be embodied or carried out in a manner that achieves or optimizes one advantage or group of advantages as taught herein without necessarily achieving other objects or advantages as may be taught or suggested herein.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Having thus summarized the general nature of the invention and its essential features and advantages, certain preferred embodiments and modifications thereof will become apparent to those skilled in the art from the detailed description herein having reference to the figures that follow, of which:
  • FIG. 1A is an exploded assembly view of one embodiment of an interactive gaming toy configured with an RFID tag;
  • FIG. 1B is a front plan view of the interactive gaming toy of FIG. 1A;
  • FIG. 2A is an exploded assembly view of an alternative embodiment of an interactive gaming toy having modular components configured with mating magnets for facilitating detachable assembly thereof;
  • FIG. 2B is front plan view of a further alternative embodiment of an interactive gaming toy having an intermediate auxiliary component configured with a second RFID tag;
  • FIGS. 3A and 3B are front and back views, respectively, of a further alternative embodiment of an interactive gaming toy comprising an RFID-enabled key chain trinket;
  • FIG. 4 is an exploded assembly view of a further alternative embodiment of an interactive gaming toy comprising an RFID-enabled toy figure or doll;
  • FIG. 5 is a partially exploded assembly view of a further alternative embodiment of an interactive gaming toy comprising an RFID-enabled toy action figure;
  • FIG. 6 is a partially exploded assembly view of a further alternative embodiment of an interactive gaming toy comprising an RFID-enabled toy wand;
  • FIGS. 7A and 7B are time-sequenced illustrations of one embodiment of a magic-themed play environment configured to be used with the toy wand of FIG. 6 and comprising various interactive play effects;
  • FIG. 8A is a partial schematic and exploded assembly view of one embodiment of the toy wand of FIG. 6;
  • FIG. 8B is a detail view of the handle portion and touch sensor elements of the toy wand of FIG. 8A;
  • FIGS. 9A-9B are time-sequenced illustrations of one embodiment of an interactive play effect configured to be actuated by the toy wand of FIG. 6;
  • FIG. 9C is an alternative embodiment of an interactive play effect configured to be actuated by the toy wand of FIG. 6;
  • FIG. 10 is an exploded assembly view of a further alternative embodiment of an interactive gaming toy comprising a toy wand configured to be assembled from interchangeable modular components;
  • FIGS. 11A-11E are illustrations showing various possible constructions, configurations and finishes of the modularly constructed toy wand of FIG. 10;
  • FIG. 12 is a schematic illustration of an alternative embodiment of a magic-themed play environment configured to be used with the toy wand of FIG. 6;
  • FIGS. 13A and 13B are front and back views, respectively, of one embodiment of an adjunct gaming item comprising an RFID-enabled character card;
  • FIG. 13C is a screen shot of an embodiment of a computer-animated role-play adventure game configured to be used with the RFID-enabled character card of FIGS. 13A-13B;
  • FIGS. 14A and 14B are front and back views, respectively, of one embodiment of an adjunct gaming item comprising an RFID-enabled trading card;
  • FIGS. 14C and 14D illustrate alternative embodiments of an adjunct gaming item comprising an RFID-enabled trading card;
  • FIG. 15A is a partial schematic illustration of an embodiment of a peripheral gaming device configured to be used with one or more associated RFID-enabled gaming toys or gaming items as disclosed herein;
  • FIG. 15B is a partial schematic illustration of an alternative embodiment of a peripheral gaming device configured to be used with one or more associated RFID-enabled gaming toys or gaming items as disclosed herein;
  • FIG. 15C is a partial schematic illustration of a further alternative embodiment of a peripheral gaming device configured to be used with one or more associated RFID-enabled gaming toys or gaming items as disclosed herein;
  • FIG. 16A is a detail view of one embodiment of an RFID transponder device configured to be used in an RFID-enabled gaming toy or gaming item as disclosed herein;
  • FIG. 16B is a schematic illustration of an RFID read/write unit configured for use with the RFID transponder device of FIG. 16A;
  • FIG. 16C is a simplified circuit schematic of the RFID read/write unit of FIG. 16B;
  • FIG. 17A is a detail view of an alternative embodiment of an RFID transponder device configured to be used in an RFID-enabled gaming toy or gaming item as disclosed herein;
  • FIGS. 17B and 17C are schematic illustrations of an RFID read/write unit configured for use with the RFID transponder device of FIG. 17A;
  • FIG. 17D is a simplified schematic diagram illustrating the basic organization and function of the electronic circuitry comprising the RFID tag illustrated in FIG. 17A;
  • FIG. 18A is a simplified schematic diagram of an RF/IR transmitter module;
  • FIG. 18B is a simplified schematic diagram of an RF/IR receiver module and controller configured for use with the RF/IR transmitter module of FIG. 18A;
  • FIG. 18C is a simplified schematic diagram of an alternative embodiment of a portion of the RF/IR receiver module of FIG. 18B;
  • FIG. 19 is a detailed electrical circuit schematic of an RF transmitter module configured to be incorporated into an interactive gaming toy as disclosed herein; and
  • FIG. 20 is a detailed electrical circuit schematic of an RF receiver module configured for use with the transmitter module of FIG. 19.
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • For convenience of description and for better clarity and understanding of the invention similar elements to those previously described may be identified with similar or identical reference numerals. However, not all such elements in all embodiments are necessarily identical as there may be differences that become clear when read and understood in the context of each particular disclosed preferred embodiment.
  • Interactive Gaming Toys
  • FIGS. 1A and 1B illustrate the basic construction of one embodiment of an interactive gaming toy 100 a having features and advantages in accordance with the present invention. The gaming toy 100 a generally comprises a portable toy figure or object 110 a embodying, for example, a mythical creature such as a dragon 110 a. Preferably, the toy figure or object 110 a is small enough to be easily transported and manipulated by play participants, but not so small as to present a choking hazard for young children. If desired, the toy figure or object 110 a may be mounted on and/or supported by a supporting structure 115 a, as illustrated. This may be separately formed or integrally formed with the toy figure or object 110 a as expedient or desired.
  • The toy figure or object 110 a is preferably uniquely identified using one or more embedded or affixed RFID tags (described in more detail later). In one embodiment a glass-encapsulated RFID transponder 118 is disposed within an inner cavity formed within the toy figure or object 110 a and/or supporting structure 115 a. Transponder 118 is preferably passive (batteryless) and is operable to provide relatively short-range RF communications (less than about 200 cm) using one or more compatible RFID reader units or reader/writer units (described in more detail later). In one embodiment the transponder 118 is pre-programmed with a unique tag identifier and comprises non-volatile memory configured to store certain information identifying a play participant and/or describing certain powers or abilities possessed by an imaginary role-play character.
  • For example, players may advance in a magic-themed adventure game by finding clues, casting spells and solving various puzzles presented. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, combinations of the same or the like, based on game play, skill-level and/or the purchase of collateral play objects. Some or all of this information is preferably stored on the RFID transponder 118 so that the character attributes may be easily and conveniently transported to various compatible play facilities, games, video games, home game consoles, hand-held game units, and the like. Alternatively, some or all of this information may be stored on a computer-accessible database indexed by the unique tag identifier.
  • The toy figure or object 110 a and/or supporting structure 115 a may further include securement means, such as threaded stud 121, snap latches, mating magnets or the like, for receiving and securing one or more auxiliary components, such as a detachable knob 123 a. For example, such auxiliary components may be purchased, selected and/or earned by play participants as they advance in a game and/or when they play different games. One example of an assembled gaming toy 100 a is shown in FIG. 1B.
  • FIGS. 2A and 2B illustrate possible alternative embodiments of an interactive gaming toy 100 b (FIG. 2A), 100 c (FIG. 2B) having features and advantages in accordance with the present invention. As with the gaming toy 100 a illustrated and described above, each interactive gaming toy 100 b and 100 c comprises a portable toy FIG. 110b, 110c embodying a mythical creature, such as a pixie 110 b (FIG. 2A) or a unicorn 110 c (FIG. 2B). These may be the same size or different sizes than the toy FIG. 110a (see FIG. 1), as desired.
  • The gaming toy 100 b (FIG. 2A) also includes a glass-encapsulated transponder 118 pre-programmed with a unique tag identifier and having non-volatile memory configured to store certain information identifying a play participant and/or describing certain powers or abilities possessed by an imaginary role-play character. Transponder 118 is disposed within an auxiliary component comprising a detachable knob 123 b. For example, the transponder 118 may be encapsulated in a colored epoxy, Lucite® acrylic glass (polymethyl methacrylate or PMMA) or the like and thereby disguised as a natural crystal or mineral/stone forming part of the detachable knob 123 b. The knob 123 b may include a magnet 117 a and the toy figure or object 110 b and/or supporting structure 115 b may include a mating magnet 117 b configured to removably secure the knob 123 b and/or other compatibly-configured auxiliary components.
  • The gaming toy 100 c (FIG. 2B) may share a similar construction to the gaming toy 100 a or 100 b illustrated and described above. The gaming toy 100 c further comprises an intermediate auxiliary component 125 positioned between the supporting structure 115 c and the detachable knob 123 c. This may be used as a handle, for example, for holding or carrying the gaming toy 100 c. Optionally, the intermediate auxiliary component 125 may include a second RFID tag, such as an adhesive-backed RFID tag inlay 128 (described in more detail later) which may be affixed to the intermediate auxiliary component 125 and covered with an adhesive paper label 127. Alternatively, the RFID tag inlay 128 may be molded directly into a substrate from which the intermediate auxiliary component 125 is formed.
  • Another possible embodiment of an interactive gaming toy is illustrated in FIGS. 3A-3B. The interactive gaming toy 100 d generally comprises a key chain trinket 110 d depicting, for example, a mythical character such as a magical wizard. The key chain trinket 110 d may be mounted on a key chain 115 d, as illustrated, for removably attaching the gaming toy 100 d to a key ring (not shown). The key chain trinket 110 d is uniquely identified by an adhesive-backed RFID tag inlay 128 which is affixed to the back side of the key chain trinket 110 d, as illustrated in FIG. 3B. Alternatively, the RFID tag inlay 128 may be molded directly into the substrate from which the key chain trinket 110 d is formed. The RFID tag 128 is preferably pre-programmed with a unique tag identifier and contains non-volatile memory configured to store certain information identifying a play participant and/or describing certain powers or abilities possessed by an imaginary role-play character.
  • For example, character attributes developed during a play participant's visit to a local play facility may be stored on the tag 128. When the play participant then revisits the same or another compatible play facility, all of the attributes of his character are “remembered” on the tag 128 so that the play participant is able to continue playing with and developing the same role-play character. Similarly, various video games, home game consoles, and/or hand-held game units can be and preferably are configured to communicate with the tag 128 in a similar manner as described above and/or using other well-known information storage and communication techniques. In this manner, a play participant can use the same role play character he or she has developed with specific associated attributes in a favorite video action game, role-play computer game or the like.
  • Another possible embodiment of an interactive gaming toy is illustrated in FIG. 4. The interactive gaming toy 100 e generally comprises a toy figure or doll 110 e embodying, for example, a mythical character such as a gnome. The toy figure or doll 110 e may be mounted on and/or supported by a supporting structure 115 e, in this case a simulated stack of books. The supporting structure 115 e may be separately formed or integrally formed with the toy figure or doll 110 e as expedient or desired. The toy figure or doll 110 e is uniquely identified using an adhesive-backed RFID tag inlay 128 which is affixed to an outer surface of the toy FIG. 110e or supporting structure 115 e. Alternatively, the RFID tag inlay 128 may be molded directly into the substrate from which the toy FIG. 110e or supporting structure 115 e is formed. The RFID tag 128 is preferably pre-programmed with a unique tag identifier and contains non-volatile memory configured to store certain information identifying a play participant and/or describing certain powers or abilities possessed by an imaginary role-play character.
  • Another possible embodiment of an interactive gaming toy is illustrated in FIG. 5. The interactive gaming toy 100 f generally comprises a toy action FIG. 110f embodying, for example, a mythical creature such as a dragon. The toy action FIG. 110f is uniquely identified using a glass-encapsulated RFID transponder 118 which is disposed within an inner cavity formed within the toy action FIG. 110f . The transponder 118 is preferably pre-programmed with a unique tag identifier and comprises non-volatile memory configured to store certain information identifying a play participant and/or describing certain powers or abilities possessed by an imaginary role-play character.
  • For example, play participants may use the gaming toy 100 f to electronically and “magically” interact with their surrounding play environment to achieve desired goals or produce desired effects within a suitably-configured play environment. Use of the gaming toy 100 f may be as simple as touching it to a particular surface or “magical” item within the play environment or it may be as complex as moving or shaking the gaming toy 100 f in a particular manner and/or orienting it relative to a certain item desired to be “magically” transformed or otherwise affected. For example, various wireless receivers (described in more detail later) may be provided within a physical play environment and configured so as to allow play participants to activate various associated play effects and/or to play a game using the gaming toy 100 f. As play participants play and interact within each play environment they learn more about the “magical” powers possessed by the gaming toy 100 f and become more adept at using the gaming toy 100 f within various game contexts to achieve desired goals or produce desired play effects. Optionally, play participants may collect points or earn additional magic levels or ranks for each play effect or task they successfully achieve. In this manner, play participants may compete with one another to see who can score more points and/or achieve the highest magic level.
  • If desired, an optional RF/IR module 150 (described in more detail later) may be provided for long-range wireless communications (up to about 100 meters). If line of sight or directional actuation is desired, an infrared LED transmitter of the type employed in standard television remote controls may be provided instead of or in addition to an RF transmitter, as those skilled in the art will readily appreciate. Of course, a wide variety of other wireless communications devices, as well as various optional sound and lighting effects may also be provided, as desired.
  • Operation of the RF/IR module 150 (and/or other wireless communication devices described herein) may be controlled by motion-sensitive internal activation circuitry 120 (described in more detail later). For example, activation circuitry 120 may be configured to allow the gaming toy 100 f to be operated by moving or manipulating it in a particular manner. If provided, these operational aspects would need to be learned by play participants as they train in the various play environments. One goal, for example, may be to become a master dragon trainer. This means that the play participant has learned and mastered every aspect of operating the gaming toy 100 f to produce desired effects within each play environment. Of course, additional effects and operational nuances can (and preferably are) always added over time in order to keep the interactive experience fresh and continually changing. The gaming toy 100 f may also be configured to respond to other signals, such as light, sound, or voice commands as will be readily apparent to those skilled in the art.
  • Another possible embodiment of an interactive gaming toy is illustrated in FIG. 6. The interactive gaming toy 100 g generally comprises a toy wand comprising a wand shaft 110 g and one or more auxiliary components such as a detachable handle 115 g and a detachable knob 123 g. The toy wand 100 g is uniquely identified using a glass-encapsulated RFID transponder 118 which is disposed within an inner cavity formed in the wand shaft 110 g or detachable handle 115 g. Preferably the transponder 118 is pre-programmed with a unique tag identifier and comprises non-volatile memory configured to store certain information identifying a play participant and/or describing certain powers or abilities possessed by an imaginary role-play character.
  • Play participants may use the toy wand 100 g to electronically and “magically” interact with a suitably configured play environment to achieve desired goals or produce desired effects. For example, FIGS. 7A-7B illustrate one embodiment of a magic-themed play environment comprising multiple play effects 200, such as a talking rabbit 201, a magic hat 202, a crystal ball 203, an enchanted book 204, and a shooting-gallery-style play effect 205 having one or more targets 206. These may be physical play objects configured with special effects and/or they may be graphical or computer-generated images displayed, for example, on one or more associated computer monitors, TV monitors, DVD display monitors, or computer gaming consoles and the like. Those skilled in the art will readily appreciate from the disclosure herein that all of these effects and many other possible play effects may be actuated or controlled by toy wand 100 g in conjunction with one or more RF receivers, RFID reader/writers and/or other devices disclosed and described herein.
  • Use of the toy wand 100 g may be as simple as touching it to a particular surface or “magical” item within the play environment or it may be as complex as moving or manipulating the toy wand 100 g in a particular manner and/or pointing it accurately at a certain item desired to be “magically” transformed or otherwise affected. For example, various wireless receivers (described in more detail later) may be distributed throughout a play facility so as to allow play participants to activate various associated play effects and/or to play a game using the toy wand 100 g. As play participants play and interact within each play environment they learn more about the “magical” powers possessed by the toy wand 100 g and become more adept at using the toy wand 100 g within various game contexts to achieve desired goals or produce desired play effects. Optionally, play participants may collect points or earn additional magic levels or ranks for each play effect or task they successfully achieve. In this manner, play participants may compete with one another to see who can score more points and/or achieve the highest magic level. Play participants may also access a web site in order to register the toy wand and play an online interactive game. Preferably this is a relatively simple game intended to provide a basic training session. In this on-line game session, the player may learn how to use the toy wand 100 g to cast various spells and trigger various effects within an interactive computer-gaming environment provided by an ordinary home computer. The player may also learn how to discover important clues needed to advance in the game and to solve various puzzles or challenges presented by the game.
  • If desired, an optional RF/IR module 150 (described in more detail later) may be provided for long-range wireless communications (up to about 100 meters), as illustrated in FIG. 6. If line of sight or directional actuation is desired, an infrared LED transmitter of the type employed in standard television remote controls may be provided instead of or in addition to an RF transmitter, as those skilled in the art will readily appreciate. Of course, a wide variety of other wireless communications devices, as well as various optional sound and lighting effects may also be provided, as desired. Operation of the RF/IR module 150 (and/or other wireless communication devices described herein) may be controlled by motion-sensitive internal activation circuitry 120 (described in more detail later). For example, activation circuitry 120 may be configured to allow the toy wand 100 g to be operated by waving, shaking, stroking and/or tapping it in a particular manner. If provided, these operational aspects would need to be learned by play participants as they train in the various play environments. One goal, for example, may be to become a “grand wizard” or master of the wand. This means that the play participant has learned and mastered every aspect of operating the toy wand 100 g to produce desired effects within each play environment.
  • Of course, additional effects and operational nuances can (and preferably are) always added over time in order to keep the interactive experience fresh and continually changing. Optionally, the toy wand 100 g may be configured with an LCD display screen (not shown). The toy wand 100 g may also be configured to respond to other signals, such as light, sound, or voice commands as will be readily apparent to those skilled in the art. Additional preferred embodiments, details and functionalities of the toy wand 100 g are described below, having reference to FIGS. 8-12.
  • As illustrated in more detail in FIG. 8A, the toy wand 100 g essentially comprises an elongated hollow pipe or tube 111 having a proximal end 112 and a distal end 114. An internal cavity 116 is preferably provided to receive and safely house various circuitry for activating and operating the toy wand and various wand-controlled effects (described later). Batteries, optional lighting, laser or sound effects and/or the like may also be provided and housed within cavity 116, if desired, as will be described in more detail later. An optional button (not shown) may also be provided, if desired, to enable particular desired functions, such as sound or lighting effects or longer-range transmissions. While a hollow metal or plastic tube 111 is preferred, it will be appreciated that virtually any other mechanical structure or housing may be used to support and contain the various components and parts described herein, including integrally molded or encapsulated containment structures such as epoxy resins and the like. If a metal tube is selected, care must be taken to ensure that it does not unduly interfere with any of the magnetic, RFID or RF/IR devices described herein. Thus, for example, any RF antennas should preferably be mounted near or adjacent an end opening and/or other opening of the tube 111 to ensure adequate operating range and desired directionality.
  • The proximal end 112 of tube 111 is preferably adapted to secure the tube 111 to an optional handle 115 g or other mating component. The handle 115 g may further include securement means, such as threaded stud, snap latches, mating magnets 117 a, 117 b or the like, for receiving and securing an optional decorative knob 123 g. For example, knobs 123 g may be purchased, selected and/or earned by play participants as they advance in a game and/or when they play different games. An RFID transponder 118 is provided and contained within the wand shaft 110 g and/or in the handle 115 g, as illustrated. The transponder 118 is pre-programmed with a unique identifier such as a unique person identifier number (“UPIN”). The UPIN may be used to identify and track individual toy wands 100 g and/or play participants. Optionally, each tag 118 may also include a unique group identifier number (“UGIN”) which may be used to match a defined group of individuals having a predetermined or desired relationship.
  • The RFID transponder 118 is preferably used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary role-play character. For example, players may advance in a magic adventure game by finding clues, casting spells and solving various puzzles presented. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, combinations of the same or the like, based on game play, skill-level and/or the purchase of collateral play objects. Some or all of this information is preferably stored on the RFID transponder 118 so that the character attributes may be easily and conveniently transported to various compatible play facilities, games, video games, home game consoles, hand-held game units, and the like. Alternatively, only the UPIN and/or UGIN are stored on the transponder 118 and all other desired information is stored on a computer-accessible database indexed by UPIN and/or UGIN, for example. Placing the RFID tag 118 in the handle 115 g, as illustrated, allows for modular construction and functionality of the toy wand 100 g as auxiliary handles may be interchanged having other unique RFID tags with unique stored information. Optionally, the tag-containing handle 115 g and knob 123 g may be omitted altogether in the case, for example, where a less expensive toy wand is desired.
  • An optional RF/IR module 150 (described in more detail later) may be provided for long-range wireless communications (up to about 100 meters). If line of sight or directional actuation is desired, an infrared LED transmitter of the type employed in standard television remote controls may be provided instead of or in addition to an RF transmitter, as those skilled in the art will readily appreciate. In the latter case, a hole (not shown) would preferably be provided in the distal end 114 of the shaft 110 g to accommodate the transmitting LED of the IR transmitter circuit (described in more detail later). Of course, a wide variety of other wireless communications devices, as well as various optional sound and lighting effects may also be provided, as desired.
  • Operation of the RF/IR module 150 (and/or other wireless communication devices described herein) may be controlled by internal activation circuitry comprising, in the particular embodiment illustrated, a pair of series-connected tilt sensors 122 and 124 (represented in the corresponding schematic diagram as switches S1 and S2, respectively). For example, a pair of micro-ball tilt sensors may be arranged within the cavity 116 in opposite orientations and spaced apart, as illustrated. Those skilled in the art will appreciate that in virtually any static position of the toy wand 100 g at least one of tilt sensors 122, 124 will be in the OFF state. Thus, the RF/IR module 150 can essentially only be activated when the toy wand 100 g is in a non-static condition or, in other words, when it is in motion. The placement and orientation of the tilt sensors 122, 124 is preferably such that different accelerations or motions are required at the proximal and distal ends 112 and 114 in order for both tilt sensors 122, 124 to be in their ON positions (or OFF positions, as the case may be) and, thus, to enable or activate RF/IR module 150 (or other wireless communication devices described later).
  • Of course, those skilled in the art will appreciate from the disclosure herein that the activation circuitry is not limited to those including micro-ball tilt sensors, as illustrated, but may be practiced using a wide variety of other motion and/or tilt sensors and/or other supporting circuitry elements and components that are selected and adapted to the purposes described herein. These include, without limitation, gyro-sensors, vibration sensors, and accelerometers. Moreover, any one or more of these and/or other similar sensor devices may also be used in conjunction with other supporting circuitry elements or components (either internal or external to the toy wand 100 g) as desired, including microprocessors, computers, controller boards, PID circuitry, input/output devices, combinations of the same and the like.
  • Those skilled in the art will also readily appreciate and understand from the disclosure herein that various additional and/or alternative activation circuits can be designed and configured so as to respond to different desired motions. For example, this may be achieved by adding more sensors and/or by changing sensor positions and orientations. For example, one motion may trigger a first activation circuit (and a first interactive play effect) while a different motion may trigger a second activation circuit (and a second interactive play effect). The number, type and complexity of motions and corresponding activation circuits are limited only by design and cost considerations and user preferences. Of course, those skilled in the art will recognize from the disclosure herein that multiple activation circuits may share one or more sensors and/or other supporting circuitry and components, as required or desired. Alternatively, a single, multi-mode activation circuit may be provided that can respond to multiple motions.
  • Furthermore, the activation circuit may comprise a microprocessor that communicates with the sensors 122, 124 and the transmitter module 150. In one embodiment, the microprocessor receives at least one signal from the sensors 122, 124 indicative of the state of the sensors. For instance, the microprocessor may determine when each of the sensors 122, 124 are in an ON or an OFF state or when one of the sensors 122, 124 switches states. Based on the states of the sensors 122, 124, the microprocessor then outputs a signal to the transmitter module 150 that causes activation or deactivation of the transmitter module 150.
  • In another embodiment, the microprocessor is capable of measuring a duration of time related to the operational states of the sensors 122, 124. For example, the microprocessor may use a clock signal or an external timer to determine the duration of time during which at least one of the sensors 122, 124 is in an ON state. The microprocessor may then use this duration of time when outputting a signal to the transmitter module 150. For example, the microprocessor may correlate the duration of time that a sensor 122, 124 is activated (for example, in an ON state) with an intensity, level, or type of a “spell” being cast by the user. For instance, if the user, while “casting a spell,” is able to move the toy wand 100 g so as to keep at least one of the sensors 122, 124 activated for a certain period of time, the microprocessor may assign a particular level or intensity to the spell being cast. Thus, the microprocessor may output different signals, which represent different spells or spell intensities, to the transmitter module 150 based on the length of time of the sensor activation. In one embodiment, the microprocessor may associate longer durations of sensor activation with higher intensity spells.
  • In yet other embodiments of the invention, the duration of time during or between activation of the sensors 122, 124 is output to a receiver external to the wand 100. The receiver then processes the duration of time in determining which effect, or which level of an effect, is caused by the particular wand activation motions and associated duration(s) of time. In yet other embodiments, the foregoing microprocessor may be used in a toy wand 100 g comprising a transponder 118 instead of, or in combination with, the transmitter module 150.
  • If desired, the RFID transponder 118 may also be electronically interlocked and controlled by an activation circuit such as illustrated and described above. For example, the RFID transponder 118 may be selectively activated or deactivated via an optional external interrupt/disable line 260 (see FIG. 15A). More preferably, however, the tag 118 is not interlocked, but is always activated. In this manner, transponder 118 can be easily read at short range (<60 cm) using an RFID reader/writer (described later) to sense and track play participants and/or to activate various simple effects.
  • In another embodiment, the wand 100 g may be configured to operate in an “active” mode or a “sleep” mode. During the sleep mode, the activation circuit does not engage in significant activity, which reduces the energy consumption of the toy wand 100 g. However, when the RFID tag 118 is brought within range of an RF transmitter, such as positioned near an effects controller, the RFID tag 118 receives a transmitted RF signal and “awakens” the activation circuit into the “active” state. If desired, the toy wand 100 g may be further configured with a light or sound effect capable of producing a perceptible signal, such as a light or a noise, to alert the user when the toy wand 100 g awakens to an “active” mode.
  • The toy wand 100 g may be powered by one or more internal batteries (not shown). Optionally, it may be powered by an external energy source such as via a magnetic inductance energy generator 162. The magnetic inductance energy generator 162 comprises an inductance coil L1 sized and arranged such that when it is exposed to a fluctuating magnetic field (for example, a moving permanent magnet 164 rubbed back and forth and/or an externally generated electromagnetic field) an alternating current is generated. This generated current is rectified by diode D1 or, alternatively, a full wave bridge rectifier (not shown), and charges preferably an electrolytic capacitor C1 until it reaches a predetermined operating voltage (V+). If desired, a voltage regulator device, such as a zener diode (not shown) and/or active regulation circuitry may be added to stabilize and increase the efficiency of the magnetic inductance energy generator 162.
  • Alternatively, those skilled in the art will appreciate from the disclosure herein that various magnetic field effect sensors, such as Wiegand sensors and the like, may readily be used in place of or in addition to inductor L1 where, for example, it is desired to increase the energy-generating efficiency of the circuit 162. For example, U.S. Pat. No. 6,191,687 to Dlugos discloses a Wiegand effect energy generator comprising a Wiegand wire that changes its magnetic state in response to being exposed to an alternating magnetic field. The Wiegand wire has core and shell portions with divergent magnetic properties. The magnetic properties of the wire are such that it produces an output power signal that corresponds to the strength and rate of change of a magnetic field to which the Wiegand wire is exposed. Such energy pulses generally are between about 5 and 6 volts and 10 microseconds in width. Such energy pulses have sufficient voltage and duration to power a low power transmitter such as RF/IR module 150. One suitable Wiegand sensor that may be utilized in accordance with the present invention is the series 2000 sensor sold by EHD Corp. The Series 2000 Wiegand sensor produces pulses in response to alternating magnetic fields or permanent magnets that pass near the sensor. Alternatively, a piezoelectric energy generator (not shown) may be substituted for the magnetic inductance energy generator 162. See, for example, FIGS. 9-11 of U.S. Pat. No. 9,039,533 and the accompanying discussion.
  • The energy generating circuit 162 is preferably such that the toy wand 100 g has no movable parts and requires no maintenance such as replacing batteries or the like over its anticipated life. All energy is generated, for example, by placing the toy wand within an externally generated electromagnetic field. Preferably, the inductor L1 (or Wiegand wire) and capacitor C1 are selected such that 5-10 seconds of exposure to an external fluctuating magnetic field will fully charge the capacitor C1, thus enabling the RF/IR transmitter 150 to be activated at least once and preferably 5-20 times without having to recharge. Advantageously, the absence of replaceable batteries or other visible electronic technology significantly increases the reality and full immersion experience of the magical fantasy and gives users the feeling of practicing, performing and mastering “real” magic using a “real” magic wand. Optionally, a non-replaceable permanent rechargeable battery and/or a factory replaceable battery (not shown) may be provided in place of or in addition to the energy generating circuit 162 where it is desired to provide long-term energy storage.
  • In certain applications, it may be desirable to wirelessly communicate specific data and commands to achieve different or varied interactive effects. For example, it may desirable to wirelessly send one command signal that turns a certain object (for example, a lamp) “OFF” and another command signal that turns an object “ON.” As described above, this functionality may be achieved using multiple activation circuits (or a single multi-mode activation circuit) responsive to various motions whereby each motion, if executed successfully, causes a different RF or IR signal to be transmitted to control or activate the desired effect (for example, turning a light ON or OFF or simulating the levitation of an object).
  • Another convenient way to achieve similar functionality is to load data bits representing specific desired commands directly into a data buffer of RF/IR module 150 and then, using only a single wand activation circuit and a single learned wand motion, cause an RF or IR signal to be transmitted, thereby carrying the command signal and data to an RF or IR receiver and associated effect. In one embodiment, one or more tilt sensors 192, 194 (illustrated schematically as switches S3/S4) may be provided in a convenient location within the toy wand 100 g (for example, within the handle 115 g). These sensors are preferably mounted and oriented at different angles from one another such that axial rotation of the wand shaft 110 g and/or wand handle 115 g causes the sensors to alternately switch from their ON to their OFF state. As illustrated in the circuit schematic accompanying FIG. 8A, each sensor controls one data input bit of the RF/IR module data bus (for example, S3, S4). Those skilled in the art will readily appreciate that in this manner, four possible wand orientations are possible resulting in four unique sensor pair states as follows: ON/ON; OFF/OFF; ON/OFF and OFF/ON. These four sensor states can represent, for example, four unique command signals sent using the RF/IR module 150. Where it is desired to send a larger number of unique command signals, various combinations of additional orientation sensors and/or activation circuits may be added, as desired. Alternatively, various dials, switches and/or other inputs may be provided for selecting from a number of unique commands or “spells.”
  • In one embodiment an auxiliary component 207 is provided and is configured with optional touch sensor elements 208, 210, 212 for selecting one or more commands. Touch sensor elements 208, 210, 212 (represented in the accompanying schematic as S3, S4, S5) comprise solid-state electronic switches (no buttons or moving parts) that are activated by the simple touch of a finger. Most preferably, these are solid state touch switches of the type illustrated and described in U.S. Pat. No. 4,063,111 to Dobler et al., the entire contents of which are incorporated herein by reference. As illustrated in more detail in FIG. 8B, each touch switch contact element 208, 210, 212 is preferably formed from a pair of conductive electrodes 211 surrounded by, and preferably flush with, an insulating material 213. If desired, the electrodes 211 may be shaped in the form of magic symbols or other shapes consistent with a desired magic theme, as illustrated. During use, the user's finger is placed over the pair of electrodes 211 and thereby forms a portion of an electronic circuit to change the state of a corresponding solid state electronic switching device Q1, Q2, Q3 in communication therewith, such as a MOSFET or PNP transistor. The touch sensor is thereby actuated.
  • Each touch sensor preferably controls one data input bit of the RF/IR module data bus (for example, S3, S4, S5). One or more touch switches 208, 210, 212 may be activated during a single transmission. Thus, those skilled in the art will readily appreciate that eight possible combinations of touch switch activations are possible corresponding to eight unique command input data sets as follows: ON/ON/ON; OFF/OFF/ON; ON/OFF/ON, OFF/ON/ON, ON/ON/OFF; OFF/OFF/OFF; ON/OFF/OFF, and OFF/ON/OFF These eight sensor states can represent, for example, eight unique command signals sent using the RF/IR module 150.
  • Optionally, toy wand 100 f may include a magnetic tip 216, as illustrated in FIG. 8A. This can be especially useful and entertaining for close-range activation of various play effects, such as turning lights on/off, triggering special sound and/or lighting effects. For example, FIGS. 9A-9B are time-sequenced illustrations of one embodiment of a magnetically actuated lighting effect using the interactive wand toy 100 g with optional magnetic tip 216. A magnetic reed switch 218 is provided in series between the desired lighting effect 226 and a power source (V+). The reed switch is constructed in the normal fashion. Contacts 222, 224 are normally open and, thus, the lighting effect 226 is in its OFF state. But, when the magnetic tip 216 of wand 100 g is brought into relatively close proximity (2-3 cm) with the reed switch 218, contact elements 222, 224 are magnetized by the magnetic field lines and are drawn toward each other. This causes the contacts 222, 224 to immediately attract, closing the gap and completing the circuit to turn on the lighting effect 226. Of course, those skilled in the art will appreciate from the disclosure herein that various relays, power controllers and the like may be required or desirable to provide adequate control of larger, more complex effects. But all such effects, no matter how small/simple or large/complex, may be triggered with a simple reed switch 218 and a wand 100 g having a magnetic tip 216, as described above.
  • The magnetic tip 216 is especially useful and synergistic in combination with the other disclosed functions and features of wand 100 g. Thus, for example, as illustrated in FIG. 9C, a desired lighting effect 226 is controlled by RF/IR receiver 250 (described in more detail later), which is adapted to receive an RF and/or IR command signal from wand 100 g. The RF/IR receiver 250 (and/or the lighting effect 226) is also controlled by series-connected magnetic reed switch 218, as illustrated and described above (FIGS. 9A, 9B). Desirably, this allows a user to use the wand 100 g and the magnetic tip 216 thereof to select one or more effects he or she wishes to control or activate. For example, the closure of the magnetic reed switch 218 may send an activation signal to RF/IR receiver 250. In response, the receiver initiates a timer (for example, 5-10 seconds) wherein its RF and/or IR receiver circuitry is activated and ready to receive one or more transmitted commands for controlling the associated effect 226. Thus, a user may select to control the lighting effect 226 by activating the reed switch 218 with the magnetic tip 216 of toy wand 100 g. Then the user may cast a spell (cause the wand 100 g to transmit an RF or IR command signal) that commands the RF/IR receiver 250 to turn the lighting effect ON or OFF, to change the lighting effect (for example, change its color or intensity), and/or launch a related effect (for example, simulated levitation of the lighting source or other desired effects). In this manner, users can maintain direct and precise control over any number of individual play effects as may be desired.
  • Preferably, all or most of the components comprising toy wand 100 g are standardized, modularized and interchangeable, as illustrated in FIG. 10, so that various prefabricated components and starting materials can be stocked (for example, in a “wizards workshop”) and individually purchased by users to create an endless variety of unique and individualized finished toy wands having evolving powers, abilities and/or aesthetics. Materials and components may be simple in outward appearance and preferably contain no conspicuous outward manifestations (or have only minimal outward manifestations) of the technology within. Materials and components fabricated from natural or simulated natural materials, such as wood, bone and leather, minerals (metals) and crystals are particularly preferred, although certainly not required.
  • The base component may comprise the wand shaft 110, for example. This may be a hollow plastic, wood or metal shaft provided in various materials and colors. For beginners or entry level users, a finished toy wand may be constructed by simply selecting a wand shaft 110 and then fitting it with one or more magnetic end caps 216, as illustrated. This provides an entry level toy wand (Level-1) that can be used to activate a variety of simple effects such as illustrated and described above in connection with FIGS. 9A-9B. A Level-1 toy wand constructed in this fashion preferably facilitates basic game play within a compatible play facility, but is not fully functional and, therefore, may not be capable of achieving some of the more desirable play effects or play experiences available.
  • The next level toy wand (Level-2) would preferably include, in addition, a simple passive RFID transponder 118 inserted and secured at one end thereof. The transponder 118 provides relatively short-range RF communications and also stores a unique person identifier number (“UPIN”) and an optional unique group identifier number (“UGIN”). The UPIN and UGIN may be used to identify and track individual wands and play participants. The RFID transponder 118 also stores certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary role-play character represented by the wand. These stored character attributes may be easily and conveniently transported with the wand to various compatible play facilities, games, video games, home game consoles, hand-held game units, and the like. If desired, the transponder 118 may be encapsulated in a colored epoxy, Lucite® acrylic glass (polymethyl methacrylate or PMMA) or the like and thereby disguised as a natural crystal or mineral/stone. A Level-2 wand preferably facilitates basic and intermediate game play within a compatible play facility. It has more functionality than a Level-1 wand, but is still not fully functional and, therefore, may not be capable of achieving some of the most desirable play effects or play experiences available.
  • The next level toy wand (Level-3) would preferably include, in addition, an active RF/IR module 150 and associated activation circuitry 120 for wirelessly casting a simple spell (for example, ON/OFF) over longer distances. Preferably, a Level-3 toy wand would be self-powered, requiring no batteries or other replaceable internal power source. However, if replaceable batteries are desired, they may optionally be encapsulated in a colored epoxy, Lucite® acrylic glass or the like and thereby disguised and sold in the form of a natural “energy crystal” or mineral/stone. A Level-3 toy wand preferably facilitates basic, intermediate and some advanced game play within a compatible play facility. It has more functionality than a Level-1 and Level-2 toy wand and can cast simple spells over long distances, but is not able to cast more complex spells. Therefore, it may not be capable of achieving some of the most advanced and desirable play effects or play experiences available.
  • The highest level toy wand (Level-4) would preferably include, in addition, circuitry and/or structure(s) (for example, auxiliary component 207) for selecting and casting more advanced and/or complex spells (for example, ON/OFF, increase/decrease, UP/DOWN, change colors, simulated levitation, or the like). For example, this would be similar to the toy wand 100 g, illustrated and described above in connection with FIGS. 6-8. Preferably, a Level-4 toy wand would be self-powered, requiring no batteries or other replaceable internal power source. A Level-4 toy wand preferably facilitates basic, intermediate and all advanced game play within a compatible play facility. It has more functionality than a Level-1, Level-2 and Level-3 toy wand and can cast a variety of simple or complex spells over long distances to achieve the most advanced and spectacular magical play effects.
  • Preferably, in all cases described above, the wand shaft 110, handle 115 and/or knob 123 may be further decorated and/or individualized, as desired, with various decorative elements 129, monograms 131, engravings, stickers, stains, custom paint and the like, to suit the tastes of each individual user. For example, various assembly and fabrication stations may preferably be provided within a dedicated “workshop” area whereby wand purchasers may personally attend to the selection, fabrication, assembly and final detailing of their personal toy wands. Similarly, toy wand “kits” may also be selected, packaged and sold whereby purchasers can assemble and decorate their own toy wands in the convenience of their own home using the wand components, materials and decorative elements illustrated and described above. FIGS. 11A-11E illustrate various examples of toy wands that have been fabricated, assembled and detailed in a manner as described above.
  • In a further alternative embodiment, the RF/IR module 150 may be replaced (or complimented) with a laser or light emitting module for providing an alternative (or additional) mode of operation. This would have particular advantage where, for example, it is desired to provide directional control of a transmitted command signal such as may be useful for directional spell casting, target practice, or a shooting-gallery-style play effect.
  • FIG. 12 illustrates one possible embodiment of a light-activated interactive play system comprising a toy wand 100 h configured with a light emitting module 215, an image preparation device 220, a display device 225, a camera 230, and a control system 235. The light emitting module 215 preferably emits a directional signal, such as, for example, visible or infrared light. The signal may be triggered by particular motions of the toy wand 100 h, as described herein, or by other input provided by the user. Those skilled in the art will appreciate that movements of the toy wand 100 h will cause corresponding movements of the signal emitted by the light emitting module 215, as illustrated in FIG. 12. The camera 230 preferably captures, detects and/or records the position of the signal emitted by the light emitting module 215 and communicates the captured image data to the control system 235. The control system 235 processes the image data by analyzing the position and/or movement of the light signal and then controls or triggers one or more effects based thereon.
  • For example, a user may move the toy wand 100 h in a predetermined pattern to initiate a “magic spell.” The movement of the wand 100 h causes a corresponding movement of the signal emitted by the light emitting module 215, which is captured by the camera 230. The control system 235 then processes the image data received from the camera 230 to determine which “spell” was cast and to cause or trigger the special effect(s) associated with that particular spell. For example, the control system 235 may cause the image preparation device 220 to modify the displayed image so that flowers appear to “magically” sprout from a hat 202. Another spell may cause an image of a wizard to magically appear within a crystal ball 203 (with optional sound and lighting effects), or a candle 206 to magically light.
  • In one embodiment the image preparation device 220 may comprise a video projector or an LCD projector, and the display device 225 may comprise a projection screen, a wall, or a translucent material upon which a projected image may be displayed. In another embodiment the image preparation device 220 may comprise a digital video source such as a memory, and the display device 225 may comprise a liquid crystal display (LCD) screen coupled to the digital video source. For example, the image preparation device 220 may be electrically coupled to the display device 225 through a wired or wireless transmission medium. In other embodiments, the image preparation device 220 may comprise multiple devices usable to project or to cause an image to appear on the display device 225.
  • The image preparation device 220 is preferably configured to cause at least one video image and/or still image to appear on the display device 225. A skilled artisan will recognize from the disclosure herein that a wide variety of objects, characters, and/or images may be displayed on the display device 225. For instance, these may include images of mythical creatures, such as a dragon or a unicorn; magical objects, such as a flying carpet; or fantasy characters, such as a wizard or an elf; and combinations of the same or the like.
  • In one embodiment the camera 230 may comprise a high-speed still camera or a specialized video camera. In one embodiment the camera 230 may be configured to record the signal emitted by the light emitting module 215 as it is intercepted or reflected by the display device 225. In another embodiment the camera 230 may be located within a substantially enclosed area, such as, for example, a room, and configured to detect the signal emitted by the light emitting module 215 within the room and/or directed at objects or effects within the room. Optionally, multiple cameras 230 may be used to record or capture image data from different angles. Optionally, optical or infrared sensors may be used in place of, or in combination with, the camera 230 to detect the position and/or movement of the signal emitted by the light emitting module 215.
  • In one embodiment, the control system 235 may comprise a general purpose or a special purpose processor. In other embodiments, the control system 235 may comprise an application-specific integrated circuit (ASIC) or one or more modules configured to execute on one or more processors. The control system 235 receives and processes the image data received from the camera 230 by analyzing the position and/or movement of the signal emitted by the light emitting module 215. Based on this analysis the control system 235 determines modifications to be made to subsequent images prepared by the image preparation device 220. Optionally, the control system 235 may communicate with a central system or database and/or other devices capable of causing play effects other than modifications to the image displayed on the display device 225.
  • While an interactive gaming toy comprising a toy wand is specifically contemplated and described herein in detail, those skilled in the art will readily appreciate that the teachings herein are not limited to toy wands, but may be carried out using any number or variety of other objects and toys for which it may be desirable to imbue special “magic” powers or other functionalities described herein. For example, the activation circuit described above may be implemented in a variety of other gaming and entertainment applications such as, for example, a wireless or hard-wired input device for a video game, computer game or home game console, an arcade or redemption challenge device, home-operated amusement device using simple bells and buzzers, or the like. Alternatively, some or all of the various circuitry and components described herein above may be externally implemented such that an interactive gaming toy may not be entirely self-contained, but may rely on certain external components and circuitry for some or all of its functionality. Alternatively, some or all of the various circuitry and components described herein can be implemented in a user-wearable format such that various interactive play effects and the like, as described herein, may be actuated through particular hand or arm motions. Other suitable interactive gaming toys may include, for example and without limitation, sporting items such as paddles, nunchucks, simulated fishing rods, bats, and various sporting balls; household items such as candles, candle sticks, brooms, feather dusters, and paint brushes; writing implements such as pens, pencils, and crayons; musical instruments such as flutes, recorders, and drum sticks; educational items such as books and diaries; wearable items such as tassels, gloves, coats, hats, shoes and clothing items; role-play toys such as dolls, action figures, and stuffed animals; jewelry items such as rings, bracelets necklaces, and trinkets; natural items such as sticks, flowers, rocks, and crystals; and simulated food items such as apples, oranges, bananas, carrots, and celery.
  • Adjunct Gaming Items
  • If desired, one or more adjunct gaming items may also be provided and utilized as part of an interactive role-playing game such as disclosed herein. These may be used instead of or as an adjunct to other interactive gaming toys described herein. For example, FIGS. 13A-13B illustrate one embodiment of an adjunct gaming item comprising an RFID-enabled character card. Each card 325 a preferably comprises a paper, cardboard or plastic substrate having a front side 328 and a back side 330. The front side 328 of each card 325 a may be imprinted with graphics, photos, or any other information as desired. In the particular embodiment illustrated, the front side 328 contains an image of a particular character 345 from the Pajama Sam computer game series representing, for example, a role-play character desired to be imagined by a play participant. In addition, the front side 328 may include any number of other designs or information pertinent to its use and application in the game. For example, the character's powers, skills and experience level may be indicated, along with any other special powers or traits the character 345 may possess.
  • The back side 330 of the card preferably contains the card electronics comprising an RFID tag 128 pre-programmed with the pertinent information for the particular person, character or object portrayed on the front side 328 of the card. Preferably, the tag 128 is passive (requires no batteries) and has a read range greater than about 1 cm. RFID tags having read ranges of between about 10 cm to about 100 cm are particularly preferred, although shorter or longer read ranges will also work. The particular tag illustrated is a 13.56 MHz RFID tag inlay which has a useful read/write range of about 25 cm. It is sold under the brand name Tag-It™ and is available from Texas Instruments, Inc. (http://www.tiris.com, Product No. RI-103-110A). The tag 128 may be “read/write” or “read only”, depending on its particular gaming application. Optionally, less expensive chipless tags (described in more detail later) may also be used. If desired, the tag 128 may be covered with an adhesive paper label 344 or, alternatively, the tag may be molded directly into a plastic sheet substrate from which the card is formed.
  • Those skilled in the art will readily appreciate from the disclosure herein that a variety of character cards and/or other gaming items having features and advantages as disclosed herein may be used to play a wide variety of unique and exciting games within an RFID-enabled play facility and/or using an RFID-enabled gaming device or game console. For example, such games may be carried out using a specially configured gaming device or, alternatively, using a conventional computer gaming platform, home game console, arcade game console, hand-held game device, internet gaming device or other gaming device that includes an RFID interface that is able to communicate with RFID tag 128. Advantageously, play participants can use character cards 325 a and/or other RFID-enabled gaming items to transport information pertinent to a particular depicted person, character or object to a favorite computer action game, adventure game, interactive play facility or the like. For example, as illustrated in FIG. 13C, a suitably configured video game console and video game may be provided which reads the card information and recreates the appearance and/or traits of the particular depicted person, character or object within the game (for example, the “Pajama Sam” character 345).
  • If desired, the game console may be further configured to write information to the card in order to change or update certain characteristics or traits of the character, person or object depicted by the card 325 a in accordance with a predetermined game play progression. For example, in the course of playing a typical Pajama Sam game, players must “find” certain objects or tools (for example, flash light 346, lunch box 347 and PajamaMan mask 348) that they will use to solve certain puzzles or tasks presented by the game. Players “pick up” these objects or tools by clicking their mouse on the desired object. The computer game software then keeps a record of which objects have been collected and displays those objects on the computer screen when requested by the player. This information can also advantageously be stored on the RFID tag 128 associated with the character card 325 a so that in future game sessions the card information can be automatically read and the computer experience can be modified or updated in accordance with the new information recorded on the card 325 a. In this manner, the character role-play experience becomes portable, personal and long-term. This, in turn, facilitates the development of even more sophisticated and complex role-play characters and longer, more enjoyable role play experiences as players are able to continue playing with and developing the same role-play character(s) over long periods of time and in different and varied play environments.
  • FIGS. 14A-14B are front and back views, respectively, of an alternative embodiment of an adjunct gaming item comprising an RFID-enabled trading card 325 b. The particular trading card illustrated is provided in the theme of the Pikachu character from the popular Pokemon® card game, video game and TV series. FIGS. 14C-14D illustrate several other possible Pokemon® themed trading cards 325 c, 325 d comprising the characters Charizard (FIG. 14C) and Cubone (FIG. 14D). Cards 325 b, 325 c, 325 d may be collected or traded and/or they may be used to play various games, such as a Pokemon® arena competition using an electronic interface capable of reading the card information.
  • Each trading card preferably comprises a paper, cardboard or plastic substrate having a front side 328 and a back side 330. The front side 328 may be imprinted with graphics, photos, or any other information as desired. For example, the front side 328 of card 325 b includes an image of the Pikachu character along with printed information 349 describing, for example, the character's type, size and evolution in the game, and any special powers or traits the character may possess. The back side 330 contains an RFID tag 128 configured and arranged in the manner described above in connection with FIGS. 13A-13B.
  • RFID-enabled trading cards 325 b, 325 c, 325 d and the virtual characters they represent, need not be static in the game, but may change over time according to a central story or tale that unfolds in real time (for example, through televised shows or movies released over the course of weeks, months or years). Thus, a trading card that may be desirable for game play this week (for example, for its special powers or abilities), may be less desirable next week if the underlying character is injured or captured in the most recent episode of the story. Another significant and surprising advantage of RFID-enabled trading cards is that multiple cards can be stacked and simultaneously read by a single RFID reader even where the cards are closely stacked on top of one another and even though the reader may be hidden from view. This feature and ability creates limitless additional opportunities for exciting game complexities, unique game designs and gaming strategies heretofore unknown.
  • Of course, those skilled in the art will readily appreciate from the disclosure herein that the underlying concept of an RFID-enabled character card or trading card is not limited to cards depicting fantasy characters or objects, but may be implemented in a wide variety of alternative embodiments, including conventional playing cards, poker cards, board game cards and tokens, sporting cards, educational cards and the like. If desired, any number of other suitable collectible/tradable tokens, coins, trinkets, simulated crystals or the like may also be provided and used with a similar RFID tag device for gaming or entertainment purposes in accordance with the teachings of the present invention.
  • For example, RFID tag devices may be included on “magic articles” that may be purchased or acquired in a gaming or interactive play system. For instance, a user may purchase an invisibility cloak, magic beads, belts, and the like during an interactive play experience. The RFID tags may be used to communicate to a central database that a certain player has purchased or is in possession of the tagged item. The central database may then track the tagged items and/or may cause those in possession of the tagged items to have increased “magical” skills or powers, such as additional protection from the spells “cast” by opposing players.
  • Toy/Game Interface
  • Those skilled in the art will appreciate that the various interactive gaming toys and gaming items described herein may be used with a specially configured computer, video game, home game console, hand-held gaming device, game controller or similar gaming device having a compatible wireless interface configured to communicate with each interactive gaming toy or gaming item in the manner disclosed herein. Alternatively, a conventional gaming device may be used in conjunction with a peripheral device that provides the compatible wireless interface. For example, this may comprise an RFID reader or an RFID reader/writer device such as described herein.
  • One embodiment of a peripheral gaming device in accordance with the present invention is illustrated in FIG. 15A. The peripheral gaming device 301 a basically comprises a themed toy having an integrated RFID reader/writer 300 configured to communicate with one or more RFID-tagged toys or gaming items in a manner disclosed herein. If desired, the peripheral gaming device 301 a may be configured in accordance with any desired theme, such as may be consistent with a game played using one or more associated gaming toys or gaming items, or may be configured in a generic style. In the particular example illustrated, the peripheral gaming device 301 a takes on the form of a magical portal 303 guarded by a pair of fearsome dragons 307 a, 307 b. The dragons 307 a, 307 b and magical portal 303 are preferably integrally molded and configured such that the portal 303 is supported in a substantially vertical upright position when the peripheral gaming device 301 a is placed on a flat support surface (for example, a table or floor surface). The portal 303 defines an opening 309 that is preferably sized and configured to allow one or more RFID-tagged interactive gaming toys or gaming items to enter and pass through. An RF antenna 306, which is electrically coupled to RFID reader/writer 300, is preferably hidden within the portal 303 and substantially surrounds the opening 309, as illustrated.
  • Those skilled in the art will appreciate that as an RFID-tagged gaming toy or gaming item enters and passes through the opening 309 it may be wirelessly powered by an electromagnetic field generated by the antenna 306, such as disclosed and described herein in connection with FIG. 8A. The antenna 306 and RFID reader/writer 300 may also provide a wireless communication interface for communicating with the RFID-tagged gaming toys and gaming items as they enter and pass through the opening 309. RFID reader/writer 300 may also be configured to communicate with a host computer 375 (for example, a home computer, home game console, hand-held game unit) using, for example, one or more industry standard communication interfaces such as RS232, Ethernet, or a wireless network.
  • If desired, the peripheral gaming device 301 a may also include the ability to produce light, vibration or sound effects to complement the operation of an associated interactive gaming toy. For example, these effects may be triggered based on information wirelessly communicated by an RFID-tagged gaming toy to the RFID reader/writer 300. Optionally, the opening 309 may open into an enclosed space, such as a simulated vault, cave or secret chamber. For example, the enclosed space may be configured to accommodate one or more interactive gaming toys. In one embodiment, the portal opening 309 is configured such that gaming toys can only enter or exit an enclosed space by passing through the portal 303. In this manner, one or more associated interactive gaming toys may be wirelessly tracked as they enter or exit an enclosed space through opening 309.
  • FIG. 15B illustrates an alternative embodiment of a peripheral gaming device 301 b having an integrated RFID reader/writer 300 configured to communicate with one or more RFID-tagged toys or gaming items in a manner disclosed herein. In the particular example illustrated, the peripheral gaming device 301 b takes on the form of a magician's hat. The brim of the hat defines an opening 309 that is preferably sized and configured to allow one or more RFID-tagged interactive gaming toys or gaming items to enter and pass through. An RF antenna 306, which is electrically coupled to RFID reader/writer 300, is preferably hidden within the brim of the hat and substantially surrounds the opening 309, as illustrated. The opening 309 preferably lies in a horizontal plane, as illustrated, and opens into a substantially enclosed space below the brim comprising, for example, the crown of the hat. This space is preferably sized and configured to accommodate one or more RFID-tagged interactive gaming toys or gaming items such as disclosed and described herein. In one embodiment, the peripheral gaming device 301 b is configured such that gaming toys can only enter or exit the enclosed space by passing through the opening 309. In this manner one or more associated interactive gaming toys may be wirelessly tracked as they enter or exit the enclosed space through opening 309. If desired, a false bottom and/or one or more hidden compartments (not shown) may be provided within the enclosed space and configured to selectively conceal one or more gaming items.
  • Those skilled in the art will appreciate that as an RFID-tagged gaming toy or gaming item approaches the opening 309 (either from above or below) it may be wirelessly powered by an electromagnetic field generated by the antenna 306, such as disclosed and described herein in connection with FIG. 8A. The antenna 306 and RFID reader/writer 300 also provides short-range two-way wireless communications with each RFID-tagged gaming toy over a limited wireless communication range preferably greater than about 1 cm and less than about 60 cm. This communication range preferably extends both above and below antenna 306 such that the peripheral gaming device 301 b is able to wirelessly power and communicate with RFID-tagged items as they approach, enter and pass through the opening 309. If desired, this communication range may be the same as, greater than, or less than, the distance from antenna 306 to a lower support surface 311 upon which RFID-tagged items (for example, a toy rabbit or a gnome doll) may be placed. For example, the limited communication range may be sufficient or insufficient to wirelessly power and communicate with the RFID-tagged items placed on the lower support surface 311. If desired, one or more auxiliary antennae (not shown) may be provided and electrically coupled to RFID reader/writer 300 in order to extend the communication range of the RFID reader/writer 300 and/or to provide additional electromagnetic field energy for wirelessly powering RFID-tagged gaming items. For example, a second antenna (not shown) may be provided within the lower support surface 311.
  • RFID reader/writer 300 is also preferably configured to communicate with a host computer 375 (for example, a home computer, home game console, hand-held game unit) using, for example, one or more industry standard communication interfaces such as RS232, Ethernet, or a wireless network. If desired, the peripheral gaming device 301 b may also include the ability to produce light, vibration or sound effects to complement the operation of an associated interactive gaming toy. For example, various effects may be triggered when an RFID-enabled toy wand is brought within wireless communication range of the peripheral gaming device 301 b.
  • FIG. 15C illustrates a further alternative embodiment of a peripheral gaming device 301 c having an integrated RFID reader/writer 300 configured to communicate with one or more RFID-tagged toys or gaming items in a manner disclosed herein. In the particular example illustrated, the peripheral gaming device 301 c takes on the form of a witch's cauldron. The rim of the cauldron defines an opening 309 that is preferably sized and configured to allow one or more RFID-tagged gaming items (for example, a spider, a batwing, and a vial of potion) to enter and pass through. An RF antenna 306, which is electrically coupled to RFID reader/writer 300, is preferably hidden within the rim of the cauldron and substantially surrounds the opening 309, as illustrated.
  • The opening 309 preferably lies in a horizontal plane, as illustrated, and opens into a substantially enclosed space below the rim comprising the belly of the cauldron. This space is preferably sized and configured to accommodate one or more RFID-tagged interactive gaming toys or gaming items such as disclosed and described herein. Those skilled in the art will appreciate that as an RFID-tagged gaming toy or gaming item approaches the opening 309 (either from above or below) it may be wirelessly powered by an electromagnetic field generated by the antenna 306, such as disclosed and described herein in connection with FIG. 8A. The antenna 306 and RFID reader/writer 300 also provides short-range two-way wireless communications with each RFID-tagged gaming toy over a limited wireless communication range preferably greater than about 1 cm and less than about 60 cm. The communication range preferably extends both above and below antenna 306 such that the peripheral gaming device 301 c is able to wirelessly power and communicate with RFID-tagged items as they approach, enter and pass through the opening 309. Optionally, the communication range is sufficient to wirelessly power and communicate with multiple gaming toys or gaming items that may be placed in the belly of the cauldron as part of an interactive game.
  • RFID reader/writer 300 is also preferably configured to communicate with a host computer 375 (for example, a home computer, home game console, hand-held game unit) using, for example, one or more industry standard communication interfaces such as RS232, Ethernet, or a wireless network. If desired, the peripheral gaming device 301 c may also include the ability to produce light, vibration or sound effects to complement the operation of an associated interactive gaming toy or computer-animated game. For example, various special effects (for example, boiling, sparking, gurgling, shaking, or popping), may be triggered as each RFID-tagged gaming item is dropped into the cauldron. These effects may be different for each RFID-tagged item (or combination of items) based on information wirelessly communicated by each RFID-tagged item to the RFID reader/writer 300.
  • In addition to the embodiments described above and illustrated in FIGS. 15A, 15B, and 15C, in some embodiments an antenna 306 may be configured into a variety of shapes and sizes to fit any desired theme. For example, in some embodiments, the antenna 306 may substantially surround an opening shaped like a knot on a real or artificial tree or an opening on a house, such as a window or a door. In some embodiments an antenna 306 as described above may be configured to substantially surround an opening in a desk drawer, a shelf, a cup, a mug, a door to a room, or any other opening 309. In some embodiments, the antenna 306 may substantially surround a portion of a tunnel, such that RFID reader/writer 300 may provide a wireless communication interface for communicating with the RFID-tagged gaming toys and gaming items as they enter and pass through the tunnel. In some embodiments, a tunnel may have multiple antennae 306, which enable one or more RFID reader/writers 300 to track the progress of RFID-tagged gaming toys and gaming items as they enter and pass through the tunnel.
  • RFID Tags and Readers
  • Many of the preferred embodiments of the invention illustrated and described herein are RFID-enabled—that is, they utilize RFID technology to electrically store and communicate certain relevant information (for example, UPIN and UGIN, game levels, points, combinations of the same or the like) and/or to wirelessly actuate or control various play effects. RFID technology provides a universal and wireless medium for uniquely identifying objects and/or people and for wirelessly exchanging information over short and medium range distances (10 cm to 10 meters). Commercially available RFID technologies include electronic devices called transponders or tags, and reader/writer electronics that provide an interface for communicating with the tags. Most RFID systems communicate via radio signals that carry data either uni-directionally (read only) or, more preferably, bi-directionally (read/write).
  • Several examples of RFID tags or transponders particularly suitable for use with the present invention have been illustrated and described herein. For example, in some of the embodiments illustrated and described above, a 134.2 kHz/123.2 kHz, 23 mm glass transponder 118 is selected, such as available from Texas Instruments, Inc. (http://www.tiris.com, for example, Product No. RI-TRP-WRHP). As illustrated in more detail in FIG. 16A, this transponder basically comprises a passive (batteryless) RF transmitter/receiver chip 240 and an antenna 245 provided within an hermetically sealed vial 243. If desired, the RFID transponder 118 may include an optional external interrupt/disable line 260, such as illustrated in FIG. 16A.
  • FIG. 16B is a simplified schematic diagram of one embodiment of an RFID reader/writer 300 for use with the RFID transponder 118 of FIG. 16A. A preferred reader/writer device is the Series 2000 Micro Reader available from Texas Instruments, Inc. (http://www.tiris.com, for example, Product No. RI-STU-MRD1). As illustrated, the reader/writer 300 basically comprises an RF Module 302, a Control Unit 304 and an antenna 306. When the transponder 118 comes within a predetermined range of antenna 306 (about 20-200 cm) the transponder antenna 245 (FIG. 16A) is excited by the radiated RF fields 308 and momentarily creates a corresponding voltage signal which powers RF transmitter/receiver chip 240. In turn, the RF transmitter/receiver chip 240 outputs an electrical signal response which causes transponder antenna 245 to broadcast certain information stored within the transponder 118 comprising, for example, 80 to 1000 bits of information stored in its internal memory. This information preferably includes a unique identifier such as a user ID (for example, UPIN/UGIN) and/or certain other items of information pertinent to the user, the associated toy or gaming item, and/or the game or play experience.
  • A carrier signal embodying this information is received by antenna 306 of RFID reader/writer 300. RF Module 302 decodes the received signal and provides the decoded information to Control Unit 304. Control Unit 304 processes the information and provides it to an associated logic controller, PID controller, computer or the like using a variety of standard electrical interfaces (not shown). Thus, the information transmitted by transponder 118 and received by reader/writer 300 may be used to control one or more associated play effects through a programmable logic controller, for example. In one embodiment, for example, the information transmitted includes data relating to the activation of the sensors 122, 124 of the toy wand 100 g (FIG. 8A). In other embodiments, the transmitted information may include timing information, such as the duration of time that a sensor is activated and/or the duration of time between successive activations of the sensors 122, 124. Play effects, may include, for example, lighting effects, sound effects, various mechanical or pneumatic actuators and the like.
  • Preferably, RFID reader/writer 300 is also configured to broadcast or “write” certain information back to the transponder 118 to change or update information stored in its internal memory, for example. The exchange of communications occurs very rapidly (about 70 ms) and so, from the user's perspective, it appears to be virtually instantaneous. Thus, the transponder 118 may be used to wirelessly actuate and/or communicate with various associated effects by simply touching or bringing the transponder 118 into relatively close proximity (for example, 2-3 cm) with the antenna 306 of a reader/writer unit 300.
  • FIG. 16C is a simplified circuit schematic of the reader/writer unit 300 of FIG. 16B. The read or write cycle begins with a charge (or powering phase) lasting typically 15-50 ms. During this phase, the RF Module 302 causes the antenna 306 to emit an electromagnetic field at a frequency of about 134.2 kHz. The antenna circuit is mainly formed by the resonance capacitor C1 and the antenna coil 306. A counterpart resonant circuit of the transponder 118 is thereby energized and the induced voltage is rectified by the integrated circuit 240 and stored temporarily using a small internal capacitor (not shown).
  • The charge phase is followed directly by the read phase (read mode). Thus, when the transponder 118 detects the end of the charge burst, it begins transmitting its data using Frequency Shift Keying (FSK) and utilizing the energy stored in the capacitor. The typical data low bit frequency is 134.2 kHz and the typical data high bit frequency is 123.2 kHz. The low and high bits have different duration, because each bit takes 16 RF cycles to transmit. The high bit has a typical duration of 130 μs, the low bit of 119 μs. Regardless of the number of low and high bits, the transponder response duration is generally less than about 20 ms.
  • The carrier signal embodying the transmitted information is received by antenna 306 and is decoded by RF module 302. RF Module 302 comprises integrated circuitry 312 that provides the interface between the transponder 118 and the Control Module 304 (data processing unit) of the Reader/Writer Unit 300. It has the primary function and capability to charge up the transponder 118, to receive the transponder response signal and to demodulate it for further digital data processing. A Control Unit 304, comprising microprocessor 314, power supply 316 and RS232 Driver 318, handles most data protocol items and the detailed fast timing functions of the Reader/Writer Module 300. It may also operate as an interface for a PC, logic controller or PLC controller for handling display and command input/output functions, for example, for operating/actuating various associated play effects. If desired, the Reader/Writer Module 300 may also be configured to communicate with an optional Host Computer 375 through one or more standard communication interfaces, such as RS232, RS422 or RS485.
  • In other embodiments illustrated and described above, an adhesive-backed RFID tag inlay is utilized, such as the 13.56 MHz tag sold under the brand name Tag-It™ available from Texas Instruments, Inc. (http://www.tiris.com, Product No. RI-103-110A). These tags have a useful read/write range of about 25 cm and contain 256 bits of on-board memory arranged in 8×32-bit blocks which may be programmed (written) and read by a suitably configured read/write device. The Tag-It™ 13.56 MHz RFID tag has particular advantages in the context of the present invention. Paper thin and batteryless, this general purpose read/write transponder is placed on a polymer tape substrate and delivered in reels. It fits between layers of laminated paper or plastic to create inexpensive stickers, labels, tickets and badges that may be easily secured or applied to virtually any play object, toy wand, wristband, badge, card or the like, for electronically storing and retrieving desired user-specific or object-specific information. Such information may include, for example, UPIN, UGIN, object type/size/shape/color, first and/or last name, age, rank or level, total points accumulated, tasks completed, facilities visited, and combinations of the same or the like. These or similar RFID tags may be applied to any of the interactive gaming toys disclosed and described herein or to any other toys, play objects, jewelry, trinkets, action figures, collectibles, trading cards and generally any other items desired to be incorporated as part of an RFID-enabled gaming experience.
  • As illustrated in more detail in FIG. 17A, RFID tag 128 generally comprises a spiral wound antenna 338, a radio frequency transmitter chip 340 and various electrical leads and terminals 342 connecting the chip 340 to the antenna 338. The tag 128 is configured to be initially activated by a radio frequency signal broadcast by an antenna 306 of an adjacent reader or activation device 300 (See FIGS. 17B, 17C). The signal impresses a voltage upon the tag antenna 338 by inductive coupling which is then used to power the chip 340. When activated, the chip 340 transmits via radio frequency a unique identification number preferably corresponding to the UPIN and/or UGIN described above. The signal may be transmitted either by inductive coupling or, more preferably, by propagation coupling over a distance “d” determined by the range of the tag/reader combination (See FIG. 17C). This signal is then received and processed by the associated reader 300 as described above. If desired, the RFID tag 128 may also be configured for read/write communications with an associated reader/writer. Thus, the UPIN or UGIN can be changed or other information may be added.
  • As indicated above, communication of data between a tag and a reader is by wireless communication. As a result, transmitting such data is always subject to the vagaries and influences of the media or channels through which the data has to pass, including the air interface. Noise, interference and distortion are the primary sources of data corruption that may arise. Thus, those skilled in the art will recognize that a certain degree of care should be taken in the placement and orientation of readers 300 so as to minimize the probability of such data transmission errors. Preferably, the readers are placed at least 30-60 cm away from any metal objects, power lines or other potential interference sources. Those skilled in the art will also recognize that the write range of the tag/reader combination is typically somewhat less (“10-15% less) than the read range “d” and, thus, this should also be taken into account in determining optimal placement and positioning of each reader device 300. Preferably a tag/reader combination is selected having a read/write range greater than about 1 cm. If a longer read/write range and/or more memory is desired, optional battery-powered tags may be used instead, such as available from Axcess, Inc. and/or various other vendors known to those skilled in the art.
  • FIG. 17D is a simplified block diagram illustrating the basic organization and function of the electronic circuitry comprising the radio frequency transmitter chip 340 of the RFID tag device 128 of FIG. 17A. The chip 340 basically comprises a central processor 530, Analogue Circuitry 535, Digital Circuitry 540 and on-board memory 545. On-board memory 545 is divided into read-only memory (ROM) 550, random access memory (RAM) 555 and non-volatile programmable memory 560, which is available for data storage. The ROM-based memory 550 is used to accommodate security data and the tag operating system instructions which, in conjunction with the processor 530 and processing logic deals with the internal “house-keeping” functions such as response delay timing, data flow control and power supply switching. The RAM-based memory 555 is used to facilitate temporary data storage during transponder interrogation and response. The non-volatile programmable memory 560 may take various forms, electrically erasable programmable read only memory (EEPROM) being typical. It is used to store the transponder data and is preferably non-volatile to ensure that the data is retained when the device is in its quiescent or power-saving “sleep” state.
  • Various data buffers or further memory components (not shown), may be provided to temporarily hold incoming data following demodulation and outgoing data for modulation and interface with the transponder antenna 338. Analog Circuitry 535 provides the facility to direct and accommodate the interrogation field energy for powering purposes in passive transponders and triggering of the transponder response. Analog Circuitry 535 also provides the facility to accept the programming or “write” data modulated signal and to perform the necessary demodulation and data transfer processes. Digital Circuitry 540 provides certain control logic, security logic and internal microprocessor logic required to operate central processor 530.
  • Of course, those skilled in the art will readily appreciate from the disclosure herein that the invention is not limited to the specific RFID transponder devices disclosed herein, but may be implemented using any one or more of a wide variety of commercially available wireless communication devices such as are known or will be obvious from the disclosure herein to those skilled in the art. These include, without limitation, RFID tags, EAS tags, electronic surveillance transmitters, electronic tracking beacons, Wi-Fi, GPS, bar coding, and the like.
  • Another RFID tagging technology of particular interest for purposes of practicing the present invention are the so-called “chipless” RFID tags. These are extremely low-cost RFID tags that are available in the form of a printed circuit on a thin, flat adhesive-backed substrate or foil. These tags are similar in size, shape and performance to the Tag-It™ RFID inlay tags described above, except that these tags require no on-board integrated circuit chip. Chipless RFID tags can be electronically interrogated to reveal a pre-encoded unique ID and/or other data stored on the tag. Because the tags do not contain a microchip, they cost much less than conventional RFID tags. An adhesive-backed chipless RFID tag with up to 10 meters range and 256 bits of data, can cost one tenth of their silicon chip equivalents and typically have a greater physical performance and durability. For example, a suitable chipless RFID tag is being made available from Checkpoint Systems under its ExpressTrak™ brand. Very inexpensive chipless RFID tags (and/or other types of RFID tags) may also be directly printed on paper or foil substrates using various conductive inks and the like, such as are available from Parelec Inc. under its Parmod VLT™ brand.
  • Wireless Receivers/Transmitters
  • In many of the preferred embodiments of the invention illustrated and described herein it is disclosed to use a radio frequency (RF) and/or infrared (IR) transmitter to send wireless signals over relatively long range distances (for example, 10-100 meters or more). For example, the toy wand 100 g illustrated and described in connection with FIG. 8A includes an internal RF/IR Module 150 for communicating various command signals to one or more remote RF/IR receivers and associated effects. RF/IR Module 150 can comprise any number of small, inexpensive RF transmitters such as are commercially available from Axcess, Inc., of Dallas, Tex. If directionality is desired, any number of small, inexpensive infrared (IR) LED transmitters may be used, such as the type commonly employed in television remote controls, keyless entry systems and the like.
  • FIG. 18A is a schematic block diagram of one embodiment of a transmitter module 150 adapted for use in accordance with the present invention. The transmitter module 150 generally comprises an RF or IR transmitter 358 driven and controlled by a microprocessor or ASIC 350. ASIC 350 includes address storage module 352, data storage module 354 and shift register 356. Address storage module 352 includes a stored address or coded value, for example, in parallel bit format, that is a preselected coded value that may be uniquely associated with a particular transmitter module 150. Address storage module 352 applies the address coded value to an encoder, such as shift register 356 which, when enabled, encodes the coded value by converting it from parallel bit format to serial bit format which is applied to RF/IR transmitter 358. Similarly, data storage module 354 may include coded data or commands provided by a user (for example, via any of the various command input circuits and structures described above in connection with FIGS. 8A-8B). Data storage module 354 applies the coded data values to shift register 356 which, when enabled, encodes the coded data by converting it from parallel bit format to serial bit format which is also applied to RF/IR transmitter 358. Transmitter 358 modulates the coded address and data values and encodes it in serial bit format onto either a radio frequency or infrared carrier signal which is transmitted as an output signal (RF/IROut). The output signal may be transmitted, for example, via a simple loop antenna (for RF signals) or an infrared LED (for IR signals). If desired, application of electrical power from an internal battery source 152 (or other power sources described herein) may be controlled via activation circuitry 120 such as illustrated and described above in connection with FIGS. 5 and 8A-8B.
  • Those skilled in the art will recognize from the disclosure herein that transmitter module 150 may be implemented in a variety of known electrical technologies, such as discrete electronic circuits and/or integrated circuits Preferably, integrated circuitry technology and/or surface mount components are used to reduce the physical size of the circuit 150 such that it is able to fit within a relatively small space such as an internal cavity of an interactive gaming toy.
  • FIG. 18B is a schematic block diagram of one embodiment of a receiver module 362 which is configured to operate in conjunction with transmitter module 150 previously described. Radio frequency or infrared command signals transmitted by transmitter module 150 are provided as input signals (RF/IRIn) to RF/IR receiver 363. RF/IR receiver 363 may comprise, for example, a simple tuned circuit with loop antenna (for receiving RF signals) or one or more infrared sensors (for receiving IR signals). Command signals received by RF/IR receiver 363 are applied to a decoder, such as shift register 364 which converts the coded value therein from a serial bit format to a parallel bit format. Address comparator 366 receives at one input the transmitter module coded address value in parallel bit format from shift register 364 and at its other input a preselected fixed or dynamically stored coded value from address storage 368. The preselected coded value from address storage 368 corresponds to the preselected coded value of the transmitter module 150 with which receiver module 362 is associated or compatible. In other words, the preselected coded value stored in transmitter address storage 352 of transmitter module 150 is the same as or compatible with a preselected coded value as is stored in address storage 368 of receiver module 362 with which it is associated or compatible. If the coded address value in the received command signal matches all or a predetermined portion of the preselected fixed or dynamic coded value stored in address storage 368, this coincidence is detected by address comparator 366 and is applied to restart or reset receive timer 372. Receive timer 372 preferably has a time-out period of, for example, 0.5-3 seconds and, if it is not restarted or reset within this time period, it produces a command termination signal which tells an associated controller 374 to process the received command signals(s) and to actuate one or more corresponding play effects such as lighting effects 376, sound effects 377 and various actuator-driven effects, such as opening of a treasure chest 378. Each of the functional elements of receiver module 362 and controller 374 receive electrical power from a suitable power source 380, as illustrated.
  • In operation, the RF/IR transmitter module 150 transmits a certain command signal (RF/IROut) including coded address and optional coded data information. This signal is received and decoded by receiver module 362 as input signal (RF/IRin). The decoded transmitter address information is compared to a fixed or dynamically stored coded value from address storage 368. Preferably, an immediate effect such as a pulsing light or sound is actuated by controller 374 in order to provide visual and/or aural cues that a command signal was received. Receive timer 372 is initiated and the RF receiver module 362 awaits the next command signal. If no further signal is received before the timer 372 times out, then the command signal is assumed to be complete and the controller 374 is instructed to process the received command signal(s) and actuate one or more relays, for example, thereby triggering whatever appropriate effect(s) correspond to the command signal received.
  • For applications supporting multiple wireless input devices (i.e., multiple RF/IR transmitter modules 150) within a single play space, the address comparator 366 of receiver module 362 is preferably configured to accept either: (1) a range of valid “compatible” addresses from the set of RF/IR transmitter modules 150; or (2) any valid address from a list of valid addresses stored in address storage module 368. In the first case, each transmitter module 150 within a defined group of transmitter modules (for example, all Level-1 toy wands) would preferably be configured to have a coded address value having a portion of address bits that are identical and a portion of address bits that may be unique. The receiver module 362, upon detecting a compatible address bit sequence, decodes the data bits thereof and sets a latch selected by those particular data bits. A number of such latches, may be provided, for example, for recognizing and distinguishing further such command signals originating from multiple users and/or wands. In the second case, the receiver module 362 stores a list of specific coded values, i.e. valid addresses, in a memory, such as memory 368, and as transmitted addresses are received, they are compared to the valid addresses in this list. Thus, only signals transmitted by RF/IR transmitter modules that are on the list of valid addresses are accepted by receiver module 362. In this manner, for example, command signals sent by Level-1 toy wands can be distinguished from command signals sent by Level-2 toy wands.
  • FIG. 18C is a schematic block diagram of a portion of a receiver module 362 including an embodiment of address comparator 366 and of address storage 368 particularly suited for operating with a plurality of simultaneously operating transmitter modules 150. For purposes of illustration, blocks in FIG. 18C that are the same as blocks in FIG. 18B described above are shown in phantom and are identified by the same numeric designation. Address storage 368 includes addressable registers or memory 386 in which are stored the preselected coded identification values corresponding to the preselected coded identification value of each of a plurality of compatible transmitter modules 150 desired to be operably associated with receiver 362. Address selector 388 repetitively generates a sequence of addresses including the addresses of all the registers of addressable register 386 within a relatively short time period less than about 50-100 milliseconds. Thus the complete set of preselected stored coded values are applied to one input of coded value comparator 390. The received coded identification value received and decoded at the output of shift register 364 is applied to the other input of coded value comparator 390, whereby the received coded identification value is compared to each one of the coded values stored in addressable register 386.
  • Address comparator 366 preferably includes a latch circuit 392 having an addressable latch corresponding to each register in addressable register 386 and that is addressed by the same address value generated by address selector 388 to address register 386. Coded value comparator 390 determines when there is a match between the received coded value and the stored coded value. The occurrence of a match causes comparator 390 to set the corresponding latch in latch circuit 392. If received coded identification values corresponding to all of the stored fixed coded values are received and properly decoded, then all of the latches in latch circuit 392 will be set, thereby making a “true” condition at the inputs of AND gate 394 and causing its output to become “true.” This “true” signal from AND gate 394 resets receive timer 372, as described above in connection with FIG. 18B, and also activates a reset circuit 396 to reset all the latches of latch circuit 392 so that the comparison sequence of received coded identification values to the set of stored fixed coded values begins again. If all of the preselected received coded values are not received, then all of the latches in latch circuit 392 are not set, the output of AND gate 394 does not become “true”, and receive timer 372 times out and issues the command termination signal discussed above. Although the receiver module 362 of FIG. 18C is disclosed with reference to particular embodiments, a skilled artisan will recognize from the disclosure herein that a wide variety of alternative structures may be used.
  • FIG. 19 is a detailed electrical schematic diagram of an exemplary embodiment of transmitter module 150 illustrated and discussed above. Electrical power is provided by one or more batteries 152 and/or other power sources as illustrated and described herein. This power is preferably switched by activation circuit 120 and/or optional timer module 402. Electrical power is provided via diode D2 to the transmit timer U1, such as an integrated circuit one-shot multivibrator type LM555 available from National Semiconductor Corporation. The time-out interval of multivibrator U1 is established by resistors R2, R3 and capacitor C1 which need not be high precision components. When activation circuit 120 is activated, a voltage is applied through resister R1 to the gate of a transistor Q1. This causes electrical power to be applied from battery 152 to a five-volt voltage regulator U4 such as a type LM78L05 also available from National Semiconductor Corporation. Alternatively, the periodic output from U1 may be applied to the gate of a transistor Q1 to the same effect (for example, for sending periodic “beacon” transmissions).
  • Regulated voltage from regulator U4 is applied to shift register 356 (pin 18) and RF transmitter 358. Shift register 356 is implemented by an encoder integrated circuit U2 such as a 212 series encoder type HT12E available from Holtek Microelectronics in Hsinchu, Taiwan, R.O.C. Non-volatile address storage 352 is implemented by twelve single pole switches in switch packages SW1 and SW2 which are set to produce a twelve-bit coded value which is applied in parallel bit format to encoder integrated circuit U2 of shift register 356. Once set by the manufacturer or the user, the preselected coded value stored in address storage 352 is fixed and will not change absent human intervention. However, in alternative embodiments SW2 may be replaced in whole or in part by command selection circuitry such as touch switches, tilt switches and the like illustrated and described above in connection with FIG. 8A. Such circuitry enables users to actively select and change the coded data impressed upon address lines 8-10 of encoder integrated circuit U2. Integrated circuit U2 reproduces the coded address and data values in pulse-width modulated serial-bit format and applies it through diode D1 to RF transmitter 358 (which, in alternative embodiments, may comprise an IR transmitter). RF transmitter 358 includes a class B biased transistor Q2 in an L-C tuned RF oscillator transmitter coupled to a loop antenna 406 for transmitting the command signal coded values (address bits coded by SW1 and data bits coded by SW2) produced by encoder U2.
  • Transmitter module 150 need only employ a small antenna such as a small loop antenna and is not required to have optimum antenna coupling. In a typical embodiment, with a transmitter frequency of about 915 MHz, a transmitter peak power output of less than or equal to one milliwatt produces a transmission range R of about 20-30 meters. Other frequencies and power levels may also be employed. The low transmitter power is particularly advantageous in that it allows the size of transmitter module 150 to be made very small.
  • FIG. 20 is an electrical schematic diagram of an exemplary embodiment of receiver module 362 illustrated and discussed above. Power is supplied by a voltage source 410 which can be either a battery or a DC power supply. Voltage from voltage source 410 is regulated by voltage regulator circuit U3 such as type LM78L05 to produce a regulated+5 volt power supply for the functional blocks of receiver module 362. In operation, command signals transmitted from transmitter modules are received at loop antenna 412 and applied to RF receiver 363 (which, in alternative embodiments, may comprise an IR receiver) including a receiver sub-circuit integrated circuit U8 such as type RX-2010 available from RF Monolithics in Dallas, Tex. The identification signal, including the twelve bit coded value in serial-bit format is coupled from the output of receiver sub-circuit U8 to shift register decoder and address comparator 364/366 which are implemented in an integrated circuit U5, such as a 212 series decoder type HT12D also available from Holtek Microelectronics. Decoder U5 converts the coded value in serial-bit format to parallel-bit format and compares that received coded value to the preselected stored coded fixed reference value in parallel bit format determined, for example, by the positions of the twelve single pole switches in switch packages SW3, SW4 of address storage module 368.
  • Receive timer 372 is implemented by one-shot timer integrated circuit U6 a such as type 74123N and D-flip flop U7 a such as type 74HC74D, both of which are available from National Semiconductor Corporation of Santa Clara, Calif. When comparator 366 detects a match between the received coded value from transmitter module 150 and the coded value stored in address storage 368 it resets one-shot timer U6 a. If one-shot timer U6 a is not again reset within the time determined by timing resistor R8 and timing capacitor C9, U6 a then sets flip-flop U7 a and its Q output becomes low thereby applying a voltage input to controller 374 signifying the end of a transmitted command signal. Controller 374 then processes the received command signal or signals (for example, stored in a stack register) and appropriately operates one or more associated play effects 376.
  • Those skilled in the art will appreciate that the switch positions of the twelve switches SW1, SW2 of transmitter module 150 correspond to the switch positions of the corresponding twelve switches SW3, SW4 of receiver module 362. These preset values may be fixed or dynamic, as discussed above. The twelve-bits available for storing coded values may be apportioned in a convenient way, for example, into an address portion and into a data portion. For example, the twelve-bit coded value can be apportioned into a ten-bit address portion (1024 possible combinations) and a two-bit data portion, which would accommodate up to four different transmitter command signals. If desired, the ten-bit address portion can be further divided into various logical portions representing, for example, designated wand levels (for example, 1, 2, 3 or 4), special acquired magic powers or skills, experience levels and the like. This coded data would preferably be shared and coordinated between all transmitter modules 150 and receiver modules 362 such that each associated gaming toy effectively would have its own unique powers and abilities as represented and identified by the coded address data. Thus, certain receivers and associated play effects would not respond to certain transmitter modules unless the address coding of the transmitter module is coded with the appropriate matching data. Persons skilled in the art will recognize also that recoding of transmitter modules is a convenient way to provide for advancement of game participants within an interactive gaming experience. For example, this can be accomplished manually (for example, by flipping dip switches SW1/SW2) or automatically/wirelessly (for example, via RF programmable code latching circuitry, not shown).
  • While the foregoing embodiments have been described in terms of a radio frequency (RF) or infrared (IR) transmission between a transmitter module 150 and receiver module 362, various alternative embodiments could also readily be implemented such as, for example, complimenting an RF transmitter and receiver set with an appropriately selected infrared (IR) transmitter and receiver set or a laser or light system. The IR or laser system would have particular advantage where, for example, it is desired to provide directional control of a transmitted command signal.
  • RF Transceivers (SRRF)
  • In certain embodiments, an interactive gaming toy may include an RF transceiver (a combination radio transmitter and receiver) configured to electronically send and receive information to and from various other compatible RF transceivers that may be provided within a play environment. The capability to provide two-way wireless communications (sometimes referred to herein as a send receive radio frequency communication protocol or “SRRF”) provide the basic foundation for a complex, interactive entertainment system. In its most refined embodiments, a user may electronically send and receive information to and from other SRRF-compatible interactive gaming toys and/or to and from a SRRF-compatible master control system (described in more detail later) located within and/or associated with any of a number of play environments
  • SRRF may generally be described as an RF-based communications technology and protocol that allows pertinent information and messages to be sent and received to and from two or more SRRF-compatible devices or systems. While the specific embodiments described herein are specific to RF-based communication systems, those skilled in the art will readily appreciate that the broader interactive play concepts taught herein may also be realized using any number of commercially available 2-way and/or 1-way medium range wireless communication devices and communication protocols such as, without limitation, infrared-, digital-, analog-, AM/FM-, laser-, visual-, audio-, and/or ultrasonic-based systems, as desired or expedient.
  • The SRRF system can preferably send and receive signals (up to 40 feet) between portable tokens (described in more detail below) and fixed transceivers. The SRRF system is also preferably able to associate a token with a particular zone as defined by a token activation area approximately 10-15 feet in diameter. Suitable embodiments of the SRRF technology described herein may be obtained from a number of suitable sources, such as AXCESS, Inc. and, in particular, the AXCESS active RFID network system for asset and people tacking applications.
  • In one embodiment, an entire entertainment facility may be configured with SRRF technology to provide a master control system for an interactive entertainment play environment using SRRF-compatible interactive gaming toys such as toy wands and/or other SRRF-compatible gaming devices. A typical entertainment facility provided with SRRF technology may allow 300-400 or more users to more-or-less simultaneously send and receive electronic transmissions to and from a master control system using a toy wand, for example, or other SRRF-compatible gaming device.
  • For example, a master control system may comprise a software program, a centralized computer network and an associated data-base that monitors the operation of each interactive gaming toy within a particular location. This information is then used to adjust the play experience for each user based on “knowing” where the user/player has been, what objectives that player has accomplished and how many points or levels have been reached. The system can then send messages to the user throughout the play experience. For example, the system can allow or deny access to a user into a new play area based on how many points or levels have been reached by that user and/or based on what objectives that user has accomplished or helped accomplish. It can also indicate, via sending a message to the user the amount of points or specific play objectives necessary to complete a “mission” or enter the next level of play. The master control system can also send messages to the user from other users. In yet other embodiments, an interactive gaming toy may be configured to automatically download information from the master control system
  • The system is preferably sophisticated enough that it can allow multiple users to interact with each other, adjusting the game instantly. The master control system can also preferably interface with digital imaging and/or video capture so that the users' activities can be visually tracked. Any user can locate another user either through the video capturing system or by sending a message to another device. At the end of a visit, users are informed of their activities and the system interfaces with printout capabilities.
  • In another embodiment a network of transceivers may be installed at specific points throughout a facility. Players are outfitted or provided with a SRRF-compatible player identification device, sometimes referred to herein as a “token”. For example, this may be a toy, card, key chain trinket, wristband, badge, or other SRRF-compatible device having a unique token identification number (TID). In one embodiment a suitable token may comprise a standard AXCESS personnel tag clipped to a player's clothing in the upper chest area. As each player enters a specific interactive play area or “game zone” within the facility, the player's token receives a low frequency activation signal containing a zone identification number (ZID). The token then responds to this signal by transmitting both its unique TID along with the ZID, thus identifying and associating the player with a particular zone.
  • The token's transmitted signal is received by a transceiver attached to a data network built into the facility. Using the data network, the transceiver forwards the TID/ZID data to a host computer system. The host system uses the SRRF information to log/track the guest's progress through the facility while interfacing with other interactive systems within the venue. For example, upon receipt of a TID/ZID message received from Zone 1, the host system may trigger a digital camera focused on that area, thus capturing a digital image of the player which can now be associated with both their TID and the ZID at a specific time. In this manner the SRRF technology allows the master control system to uniquely identify and track people as they interact with various games and activities in a semi-controlled play environment. Optionally, the system may be configured for two-way messaging to enable more complex interactive gaming concepts.
  • In another embodiment, the SRRF technology can be used in the home. For example, a small SRRF module may be incorporated into one or more portable toys or objects that may be as small as a beeper. The SRRF module supports two-way communications with a small home transceiver, as well as with other SRRF-compatible objects. For example, a SRRF-compatible gaming toy can communicate with another SRRF-compatible gaming toy.
  • The toy or object may also include the ability to produce light, vibration or other sound effects based on signals received through the SRRF module to complement the operation of the toy and/or the effects achieved. In a more advanced implementation, the toy or object may be configured such that it is able to display preprogrammed messages of up to 50 characters or more on a LCD screen when triggered by user action (for example a button) or via signals received through the SRRF module. The toy or object may also be configured such that it is capable of displaying short text messages transmitted from another SRRF-compatible device.
  • Preferably, the SRRF transceiver is capable of supporting medium-to-long range (10-40 feet) two-way communications between SRRF-compatible toys or objects and a host system, such as a PC running SRRF-compatible software. This transceiver preferably has an integral antenna and interfaces to the host computer (and/or other consumer electronic devices) through a dedicated communication port using industry standard RS232 serial communications. If desired, each SRRF module may also incorporate a global positioning system (“GPS”) device to track the exact location of each play participant within one or more play environments.
  • Most desirably, a SRRF module can be provided in “chip” form to be incorporated with other electronics, or designed as a packaged module suitable for the consumer market. If desired, the antenna can be embedded in the module, or integrated into the toy and attached to the module. Different modules and antennas may be required depending on the function, intelligence and interfaces required for different devices. A consumer grade rechargeable or user replaceable battery may also be used to power both the SRRF module and associated toy electronics.
  • Interactive Game Play
  • The present invention may be carried out using a wide variety of suitable game play environments, storylines and characters, as will be readily apparent to those skilled in the art. The following specific game play examples are provided for purposes of illustration and for better understanding of the invention and should not be taken as limiting the invention in any way:
  • Example 1
  • An overall interactive gaming experience and entertainment system is provided (called the “Magic” experience), which tells a fantastic story that engages children and families in a never-ending adventure based on a mysterious treasure box filled with magical objects. Through a number of entertainment venues such as entertainment facilities, computer games, television, publications, web sites, and the like, children learn about and/or are trained to use these magical objects to become powerful “wizards” within one or more defined “Magic” play environments. The play environments may be physically represented, such as via an actual existing play structure or family entertainment center, and/or it may be visually/aurally represented via computer animation, television radio and/or other entertainment venue or source. Entertainment venues or sources may include, for example, video games, computer games, television, internet, movies and radio. These and other entertainment venues or sources can be used to provide all or part of the overall game experience in accordance with the present invention.
  • The magical objects use the SRRF communications system allowing for messages and information to be received and sent to and from any other SRRF-compatible object or system. Optionally, these may be programmed and linked to a SRRF-compatible master control system. Most preferably, a SRRF-compatible toy wand is provided and is configured to enable a user to interact with a master control system located within a Magic entertainment facility and/or a home-based system using common consumer electronic devices such as a personal computer or a video game system.
  • Example 2
  • A computer adventure game is provided in which one or more play participants assume the role of an imaginary character “Pajama Sam” from the popular series of computer games published by Humongous Entertainment, Inc. of Woodinville, Wash. A Pajama Sam character trading card, such as illustrated in FIGS. 13A, 13B, is provided to each play participant. The card may be packaged and sold together with the game software, and/or it may be sold separately, as convenience and market demands dictate.
  • A specially configured computer, video game, home game console, hand-held gaming device, game controller, or similar gaming device is provided with a reader, and more preferably a reader/writer such as described above, that is able to communicate with the card. As each play participant plays his or her favorite Pajama Sam game the Pajama Sam character represented by the card gains (or loses) certain attributes, such as speed, dexterity, and/or the possession of certain tools or objects associated with the game play. All of this information is preferably stored on the card so that the character attributes may be easily and conveniently transported to other similarly-equipped computer games, video games, home game consoles, hand-held game units, play facilities, and the like. In this manner, an imaginary role-play character is created and stored on a card that is able to seamlessly transcend from one play medium to the next.
  • Various other video games, home game consoles, and/or hand-held game units can also be configured to communicate with the Pajama Sam adventure card in a similar manner as described above. In this manner, a play participant can use the Pajama Sam trading card and the role play character he or she has developed with specific associated attributes in a favorite video action game, role-play computer game, internet adventure game or the like.
  • Example 3
  • Game participants are immersed in a world-wide treasure hunt adventure to locate a large, unknown amount of money stashed away in one or more Swiss bank accounts (the money and the accounts can be real or imaginary).
  • According to the storyline Willy Wonkers, a reclusive/eccentric billionaire, was unsure which of his many would-be heirs was worthy to receive his vast fortunes. So he provided in his will that upon his demise his entire estate was to be liquidated and all of the proceeds placed in a number of anonymous Swiss bank accounts under secret passwords known only to Willy. According to Willy's will these proceeds were to be distributed “to only such heir(s) who prove themselves worthy of inheriting my vast fortunes by successfully completing the Wonkers Worldwide Worthiness Challenge”—a series of intellectual, physical and moral challenges devised by Willy.
  • Game participants are invited to a reading of the will where they are identified as potential heirs to the Wonkers family fortune. Each participant is challenged to complete the Wonkers Worldwide Worthiness test and to thereby obtain the secret Swiss account number(s)/passwords and the Wonkers fortunes. Each game participant receives an RFID-enabled token having a unique identification number. The token is used to uniquely identify each player throughout the game play. Preferably, each token represents a specific character in the treasure hunt game. Thus, play participants would preferably select which character he or she would like to play. Each character would come with a unique story about who they are, how they were related to Willy and, most importantly, a touching little vignette about Willy that no one else knows. Hidden within each story is one or more unique clues that are necessary to solve the various challenges the players will soon face.
  • The game is preferably arranged and set up so that clues can only be successfully used by the particular characters who legitimately possess them. If any other character illegitimately obtains these secret clues and tries to use them in the game, he or she will fail the challenge. Preferably all of the clues (and possibly other, extrinsic clues) are required to complete the quest. Thus, players will preferably need to cooperate with other players in order to receive and exchange the necessary clues and/or other specified assistance required to enable each player to advance in the game. This may encourage playful interaction among the players by requiring them to work with (and possibly negotiate against) other players to see who can get the information and points they need to advance in the game.
  • Preferably, any sharing of information must be conducted within the rules of the game to be “legitimate” and recognized by the game. Thus, preferably, players cannot advance in the game simply by getting the relevant clue information from the internet or by asking other players. To be legitimate and, therefore, recognized by the game, cooperating players must present their tokens together to a compatible token reader and request that the information be shared between the characters. Once the information is legitimately exchanged within the context of the game, it then can be used by each player/character to solve further challenges and thereby advance in the game. However, if a player guesses the answer (even correctly) or if the clue information is obtained illegitimately, then the player preferably loses the quest and must purchase a new token.
  • More complex sharing scenarios could also be developed. For example, certain unique clue information could be revealed only during the course of game play and only to certain characters. Other characters would need this clue information to advance in the game and would have to figure out which other character(s) have the information they need. They would then need to find and contact another player who has the appropriate character token and who has successfully found the clue information they need. Then they would need to meet in order to make the necessary exchange transaction. Other complex sharing scenarios may require players to negotiate multi-party exchanges of information between three or more players/characters.
  • Preferably, the game is self-policing. That is, it “knows” when an exchange of information and/or other required assistance is legitimately given (i.e. conducted within the rules of the game) and can react accordingly. For example, the game may require players to simultaneously present their tokens to a compatible reader device. The reader would then be able to verify the identities of each character/player, extract relevant information (for example, token ID, user password, etc.), and write the relevant new information to each player's token. Once the transaction is completed, each player would then legitimately possess and be able to use the information stored on his or her token to advance further in the game using any other gaming device that can read the token.
  • Alternatively, the same sequence can be followed as described above, except that the token is used only to verify character and player identities (for example where the token comprises an RFID read-only tag). All other relevant information is stored in a local and/or central database. The data-base keeps track of each individual player's progress, what information/clues they have learned, who they have interacted with, points accumulated, etc. Thus, game play can proceed on any device that can communicate via the internet, such as a home computer, game console, internet appliance, etc.
  • Alternatively, an authenticating password may be used in conjunction with each RFID-enabled token. When two or more players present their tokens to a compatible reader device as in the examples described above, each player is given an authenticating password, which the player(s) then can enter into any other gaming platform. The password may be an alpha-numeric code that is mathematically derived from the unique ID numbers of each participating player involved in the sharing transaction. Thus, it is unique to the specific players involved in the authorized exchange transaction and cannot be used by other players (even if they copy or steal the password). When the alphanumeric number is subsequently re-entered into another device (for example, a home game console or home computer) by the authorized player, the game software can reverse the mathematical algorithm using the player's unique ID (for example, previously entered at the beginning of the game) and thereby determine and/or validate the event(s) that generated the authenticating password. Existing public-key/private-key encryption algorithms and/or the like could be used for encoding and decoding the authenticating passwords. Optionally, each authenticating password could have a “shelf life” of any desired length of time such that it must be used within an hour, a day, a week, a month, etc. This might help move the game along by keeping players on their toes. Authenticating passwords could be easily printed and dispensed on special tickets or stickers, which can be collected. Alternatively, and/or in addition, authenticating passwords can be readily printed on any ordinary cash register receipt as part of any purchase transaction (for example at a fast food or other retail establishment).
  • The treasure hunt game may be continual in its progression or it may be orchestrated in real time via the internet or any other mass distribution or communication medium, such as TV commercials, mini-gameboy installments, computer-animated MPEG videos. For example, each game might last several days/weeks/months, and may be launched in conjunction with a promotional/advertising campaign for a complementing movie or the like. In that event, players would preferably sign up in advance to receive their tokens to play the game or they can purchase one or more tokens at any participating gaming outlet before or during the game.
  • Example 4
  • Game participants are immersed in a “whodunit” murder mystery. For example, this interactive adventure game could be based on the popular board game “Clue™.” Players learn that a murder has been committed and they must figure out who did it, in what room, with what weapon, etc. The game is preferably live-action interactive with simulated live-news casts, letters, telephone calls, etc.
  • According to the storyline Major Mayonnaise is found dead in his palatial mansion of an apparent massive coronary. However, clues at the crime scene indicate that this was in fact a carefully planned murder. Based on the indisputable physical evidence, the murder could only have been committed by one of eight possible suspects. It is common knowledge that each player hated Mayonnaise and, thus, each player has been identified as a suspect in the murder. Thus, the mission is to figure out WHO DUNIT! and how.
  • Game play is essentially as described above in connection with Example 3. Players receive RFID-enabled tokens uniquely identifying each player. Preferably, each token represents one of the eight suspect characters in the Whodunit game. As in Example 3, above, each character would preferably have a unique story about who they are, where they were on the night of the murder, and why they dislike Mayonnaise. Hidden within the collective stories are the unique clues necessary to solve the murder mystery challenge. Players cooperate by exchanging clues and other information needed to solve the mystery. As in Example 3, the game is preferably set up and organized so that relevant clues can only be successfully used by the particular character(s) who legitimately possess them. Any player who tries to cheat will preferably be disqualified or otherwise prevented from advancing in the game.
  • Example 5
  • Game participants are immersed in a magic-themed computer adventure game. For example, this interactive adventure game could be based on the popular “Harry Potter™” series of children's books by J. K. Rowling and licensed computer games by Electronic Arts. Players learn basic magic skills as they progress through an adventure game and solve one or more challenges/puzzles.
  • According to the storyline players are students enrolled at the Hogwart school of witchery where they are learning witchcraft, spell casting, secret messaging and the like. But something terrible and evil has happened and it is up to each player and their fellow classmates to solve the mystery and ferret out the evil-doer and save the school.
  • Game play is essentially as described above in connection with Examples 3 and 4. Players preferably receive RFID-enabled tokens. Each token provides a unique identifier for the player and preferably can store his or her progress in the game. Each player begins the adventure with essentially the same magic powers, skills and abilities. Each player may also receive a toy magic wand or other similar interactive gaming device which the player must learn to use to accomplish certain goals set out in the game.
  • Players cooperate by exchanging clues and other information needed to solve the mystery. As in Examples 3 and 4, the game is preferably organized so that relevant clues can only be successfully used by the particular character(s) who legitimately possess them. Any player who tries to cheat will preferably be disqualified or otherwise prevented from advancing in the game.
  • An authenticating password system is preferably used to verify or authenticate game events and to thereby discourage cheating. These secret codes or pass words may be obtained from any participating game venue (for example, fast food venues, toy store, theme parks, etc.) or other sources that will become obvious once the game is implemented. Once a secret password is obtained, players can enter it into a specially enabled home computer game, arcade game, portable gaming device, or other device, to get secret powers and/or to find secret parts of the game otherwise unobtainable without the secret code. For example, a player may buy a meal from a fast-food vendor and as part of the meal package would receive a token and/or a secret code. The secret code preferably may be used to access a secret portion or level of a popular computer adventure game.
  • Most preferably (although not required) authenticating passwords are unique or semi-unique to the player(s) who possess them. For example, each password may be an alpha-numeric code that is mathematically derived from a unique ID number stored on each participating player's token or from a password the player selects. Thus, the secret code is more-or-less unique to the specific player(s) involved in an authenticated game event and preferably cannot be used by other players (even if they copy or steal the secret code). When the alpha-numeric number is subsequently re-entered into another device (for example, a home game console or home computer) by the authorized player, the game software can reverse the mathematical algorithm using the player's unique ID or user-selected password (this may or may not be previously entered at the beginning of the game) and thereby determine and/or validate the game event(s) that generated the authenticating password. Existing public-key/private-key encryption algorithms and/or the like could be used for encoding and decoding the authenticating passwords.
  • To make the password system more convenient, the token device may optionally include one or more entry buttons and an LCD display. When players insert the token into an enabled reader, the secret code(s) are downloaded automatically to the token device and can be displayed on the LCD screen. The token thus becomes a secret encoder/decoder device that allows players to electronically transport and send/receive secret messages and codes to each other that can only be read by players/devices that possess the correct authenticating code. An optional communication port may allow secret codes to be downloaded directly to a computer game, portable game unit or other devices using, for example, a standard USB communication port.
  • Example 6
  • A computer-animated game is provided wherein game participants learn to create various spells and/or potions by combining and mixing various ingredients (RFID-tagged gaming items) in an RFID-enabled mixing cauldron (for example, a peripheral gaming device as illustrated and described above in connection with FIG. 15C).
  • For example, players may be provided with multiple gaming items each comprising an RFID-tagged toy representing various potion ingredients (for example, a spider, a batwing, a potion vial, and so forth). In one embodiment, an initial quantity of such gaming items (for example, 3-6 different gaming items) may be packaged and sold together with a cauldron-themed peripheral gaming device configured to operate with a desired gaming platform (for example, a home computer, home game console, hand-held game unit, or the like). Additional gaming items may be earned by game participants as they play and progress in the game. Alternatively, gaming items may be purchased from a retail vendor and/or otherwise provided as part of one or more retail transactions.
  • Gameplay preferably progresses in accordance with a desired theme and/or storyline. For example, game participants may direct a virtual character (for example, a witch or warlock) in a Halloween-themed computer-adventure game. If desired, game participants may control the movements and/or activities of the virtual character using one or more input devices, such as a conventional wired or wireless game controller. At certain points in the game, players are preferably challenged to combine and mix various ingredients (RFID-tagged gaming items) in the RFID-enabled mixing cauldron to create one or more desired potions and/or spells. For example, a particular potion or spell may be required to help the virtual character progress or advance in the game.
  • In one embodiment, the game software may cause a potion recipe to be displayed on an associated display device. Game participants are then challenged to follow the recipe and thereby create the desired potion by dropping various ingredients (RFID-tagged gaming items) into the RFID-enabled cauldron. As each item is dropped into the cauldron, preferably the game reacts accordingly by producing one or more computer-animated visual, audible and/or tactile effects on one or more associated display devices. If desired, the cauldron may also be configured to display various light, vibration or sound effects (for example, simulating boiling, sparking, gurgling, shaking, or popping) as directed by the game software. The effects may be the same or different for each gaming item (or combination of gaming items) added to the cauldron. For example, displayed effects may be determined based on information wirelessly communicated by each gaming item as it is added to the RFID-enabled cauldron.
  • Recipes may be as simple or complex as desired. For example, a simple recipe may require a certain combination of gaming items (for example, three gaming items) to be placed in the cauldron (for example, one spider and two batwings). A somewhat more complex recipe may require certain gaming items to be added to the cauldron in a particular order. Yet even more complex recipes may require game participants to carefully time the addition of certain gaming items to the cauldron based on particular observed game events and/or conditions (for example, wait for the mixture to hiss and turn green, then immediately add two spiders). If desired, all or part of the potion recipe may be contained within in a riddle or a puzzle.
  • Those skilled in the art will appreciate that multiple thousands of possible unique recipes and ingredient combinations may be achieved using a relatively small number of gaming items. For example, providing 12 different gaming items would allow game participants to create up to 1,728 unique 3-ingredient potions, 20,736 unique 4-ingredient potions, and 248,832 unique 5-ingredient potions. Using 24 different gaming items would allow game participants to create up to 13,824 unique 3-ingredient potions, 331,776 unique 4-ingredient potions, and 7,962,624 unique 5-ingredient potions. Adding a timing element would further increase the number of possibilities because the same combination and ordering of ingredients could produce two or more different potions depending upon the timing element.
  • In an alternative embodiment, players are not provided with a recipe at all, but must experiment on their own (or in cooperation with other players) to discover how to use the gaming items to create various desired potions or spells. For example, players may be challenged to discover potion recipes by experimenting with various combinations of gaming items and/or the ordering and timing of adding those gaming items to the cauldron to produce various desired potions or spells. This discovery process may or may not be assisted by the game. For example, during the course of the game players may be provided with certain hints or information concerning the ingredients of a particular desired potion. As another example, players may learn that certain ingredients should never be combined with certain other ingredients. As another example, the game may react by displaying either positive or negative effects as each gaming item is added to the cauldron.
  • Example 7
  • Two or more interlinked games are provided and configured such that as a participant earns points, levels, strengths, and the like by playing one game, those earnings affect how the participant advances or progresses in a second game. For example, a player may play a first car racing game and reach “expert level” with “turbo boost” and “ten extra spare tires.” Then when the player goes to play a second car racing game the second game recognizes the player's previously earned status and upgrades. Thus, the player is able to start the second car racing game at the equivalent of expert level with turbo boost and ten extra spare tires.
  • In other embodiments, players may earn upgrades by purchasing certain retail items from participating retail vendors. For example, a player may be able to earn an “extreme exhaust system” by purchasing five HAPPY MEALS® at MCDONALD'S® and correctly answer twenty questions in an online quiz. In one embodiment, the player receives one or more authenticating alphanumeric codes printed on an ordinary cash register receipt. Once the player enters these codes and successfully completes the quiz, the player's status is updated to include the “extreme exhaust system.” When the player goes back to play the first car racing game and/or the second car racing game, the games will recognize that the player has earned the extreme exhaust system.
  • In some embodiments a purchased retail item may tie into the storyline of the game and/or correspond to a virtual item in the game. For example, a player may wish to obtain a “fire retardant driving jacket” to make the virtual game character more likely to survive a crash. The player may go to the local GYMBOREE® and purchase a particular jacket. The particular jacket comes with a special code that the player enters online to obtain the “fire retardant driving jacket.” When the player returns to play the first car racing game and/or the second car racing game, the games will recognize that that the player has earned the fire retardant driving jacket.
  • Although this invention has been disclosed in the context of certain preferred embodiments and examples, it will be understood by those skilled in the art that the present invention extends beyond the specifically disclosed embodiments to other alternative embodiments and/or uses of the invention and obvious modifications and equivalents thereof. Thus, it is intended that the scope of the present invention herein disclosed should not be limited by the particular disclosed embodiments and examples described above, but should be determined only by a fair reading of the claims that follow.

Claims (21)

1-6. (canceled)
7. A gaming toy for playing a game having both physical and virtual gameplay elements, said gaming toy comprising:
a plurality of interchangeable modular components configured to be selectively and detachably assembled by a game participant to form a physical object corresponding to a virtual object in a computer-animated game played by said game participant on a compatible gaming platform;
a first at least one of said interchangeable modular components comprising a base component comprising a first attachment interface;
a second at least one of said interchangeable modular components comprising an auxiliary component comprising a second attachment interface configured to detachably mate with said first attachment interface; and
wherein said base component further comprises a passive RFID tag comprising: (i) a microprocessor, (ii) non-volatile memory storing a first selection of information comprising a unique identifier, (iii) programmable non-volatile memory storing a second selection of information comprising data identifying or describing one or more in-game attributes of said corresponding virtual object, (iv) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication range of less than 60 centimeters, and (v) an inductance coil electrically coupled to said RF transceiver and configured to electrically power said RF transceiver when said inductance coil is exposed to an externally-generated electromagnetic field.
8. The gaming toy of claim 7 wherein said first attachment interface comprises a first magnet and wherein said second attachment interface comprises a second magnet configured to mate with said first magnet.
9. The gaming toy of claim 7 wherein said base component further comprises an internal cavity and wherein said RFID tag is disposed within said internal cavity.
10. The gaming toy of claim 7 further comprising a light emitting module secured in fixed relation with said base component storing instructions to emit a directional infrared light signal capable of being detected by a camera or an infrared sensor.
11. The gaming toy of claim 7 wherein said programmable non-volatile memory comprising a module with instructions to receive and then store a third selection of information comprising data identifying said game participant.
12. The gaming toy of claim 7 wherein said base component and said auxiliary component forms an assembled gaming toy comprising a doll, an action figure, or a toy wand.
13. The gaming toy of claim 7 in combination with an RFID reader comprising memory storing instructions to: i) wirelessly communicate with said RF transceiver, ii) ascertain said first and second selections of information, and iii) communicate said first and second selections of information to said compatible gaming platform.
14. A gaming toy for playing a game having both physical and virtual gameplay elements, said gaming toy comprising:
a base component comprising an internal cavity and a first attachment interface;
a plurality of auxiliary components each comprising a second attachment interface configured to detachably mate with at least said first attachment interface, said base component and said plurality of auxiliary components configured to be selectively and detachably assembled by a game participant to form a physical object corresponding to a virtual object in a computer-animated game played by said game participant on a compatible gaming platform; and
an RFID tag disposed in said internal cavity of said base component and comprising: (i) a microprocessor, (ii) non-volatile memory storing a first selection of information comprising a unique identifier, (iii) programmable non-volatile memory storing a second selection of information comprising data identifying or describing said corresponding virtual object, (iv) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication range of less than 60 centimeters, and (v) an inductance coil electrically coupled to said RF transceiver and configured to electrically power said RF transceiver when said inductance coil is exposed to an externally-generated electromagnetic field.
15. The gaming toy of claim 14 wherein said first attachment interface comprises a first magnet and wherein said second attachment interface comprises a second magnet configured to mate with said first magnet.
16. The gaming toy of claim 14 wherein said virtual object comprises a virtual game character in said computer-animated game and wherein said second selection of information comprises data identifying or describing one or more in-game attributes of said virtual game character.
17. The gaming toy of claim 14, wherein said virtual object comprises a virtual item in said computer-animated game and wherein said second selection of information comprises data identifying or describing one or more in-game attributes of said virtual item.
18. The gaming toy of claim 14 wherein said programmable non-volatile memory comprising a module with instructions to receive and then store a third selection of information comprising data identifying said game participant.
19. The gaming toy of claim 14 wherein said base component and said plurality of auxiliary components are configured to form an assembled gaming toy comprising a doll, an action figure, or a toy wand.
20. The gaming toy of claim 14 wherein said base component further comprises a touch sensor and memory storing instructions for generating sensor state information based on sensed touching thereof by said game participant.
21. A gaming toy for playing a game having both physical and virtual gameplay elements, said gaming toy comprising:
a base component comprising an internal cavity configured to house one or more electrical components and associated circuitry, said base component further comprising a first attachment interface;
a first non-volatile memory disposed within said internal cavity and storing a first selection of information comprising a unique identifier;
a first radiofrequency (RF) transceiver electrically coupled to said first non-volatile memory and configured to provide first two-way wireless communications with a first wireless-compatible device, and wherein said first two-way wireless communications include at least said first selection of information; and
an auxiliary component configured to be selectively and detachably assembled by a game participant with said base component to form a physical object corresponding to a virtual object in a computer-animated game played by said game participant on a compatible gaming platform, said auxiliary component comprising: i) a second attachment interface configured to mate with said first attachment interface, ii) a second non-volatile memory storing a second selection of information identifying or describing one or more in-game attributes of said corresponding virtual object in said computer-animated game, and iii) a second RF transceiver electrically coupled to said second non-volatile memory and configured to provide second two-way wireless communications with a second wireless-compatible device, and wherein said second two-way wireless communications include at least said second selection of information.
22. The gaming toy of claim 21 wherein said base component and said plurality of auxiliary components are configured to form an assembled gaming toy comprising a doll, an action figure, or a toy wand.
23. The gaming toy of claim 21 wherein said base component further comprises an inductance coil electrically coupled to said first RF transceiver, said inductance coil configured to generate electrical energy when exposed to an electromagnetic field to thereby power at least said first RF transceiver.
24. The gaming toy of claim 21 wherein said base component further comprises a touch sensor configured to generate sensor state information based on sensed touching thereof.
25. The gaming toy of claim 21 in combination with an RFID reader configured to: i) wirelessly communicate with said first and second RF transceivers, ii) ascertain said first and second selections of information, and iii) communicate said first and second selections of information to said compatible gaming platform.
26. The gaming toy of claim 21 wherein said first RF transceiver is configured to provide said first two-way wireless communications over a first wireless communication range greater than 10 meters and less than 100 meters and wherein said second RF transceiver is configured to provide said second two-way wireless communications over a second wireless communication range less than 60 centimeters.
US15/268,331 2003-03-25 2016-09-16 Interactive gaming toy Expired - Lifetime US9993724B2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
US15/268,331 US9993724B2 (en) 2003-03-25 2016-09-16 Interactive gaming toy
US15/972,940 US10583357B2 (en) 2003-03-25 2018-05-07 Interactive gaming toy
US16/774,631 US20200330857A1 (en) 2003-03-25 2020-01-28 Interactive gaming toy

Applications Claiming Priority (11)

Application Number Priority Date Filing Date Title
US10/397,054 US7500917B2 (en) 2000-02-22 2003-03-25 Magical wand and interactive play experience
US10/954,025 US7445550B2 (en) 2000-02-22 2004-09-29 Magical wand and interactive play experience
US11/274,760 US7878905B2 (en) 2000-02-22 2005-11-15 Multi-layered interactive play experience
US11/777,874 US7896742B2 (en) 2000-02-22 2007-07-13 Apparatus and methods for providing interactive entertainment
US13/037,200 US8491389B2 (en) 2000-02-22 2011-02-28 Motion-sensitive input device and interactive gaming system
US13/469,443 US8475275B2 (en) 2000-02-22 2012-05-11 Interactive toys and games connecting physical and virtual play environments
US13/801,955 US8814688B2 (en) 2000-02-22 2013-03-13 Customizable toy for playing a wireless interactive game having both physical and virtual elements
US14/464,652 US9039533B2 (en) 2003-03-25 2014-08-20 Wireless interactive game having both physical and virtual elements
US14/720,080 US9393500B2 (en) 2003-03-25 2015-05-22 Wireless interactive game having both physical and virtual elements
US14/751,026 US9446319B2 (en) 2003-03-25 2015-06-25 Interactive gaming toy
US15/268,331 US9993724B2 (en) 2003-03-25 2016-09-16 Interactive gaming toy

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
US14/751,026 Continuation US9446319B2 (en) 2003-03-25 2015-06-25 Interactive gaming toy

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US15/972,940 Continuation US10583357B2 (en) 2003-03-25 2018-05-07 Interactive gaming toy

Publications (2)

Publication Number Publication Date
US20170065879A1 true US20170065879A1 (en) 2017-03-09
US9993724B2 US9993724B2 (en) 2018-06-12

Family

ID=54264265

Family Applications (4)

Application Number Title Priority Date Filing Date
US14/751,026 Expired - Lifetime US9446319B2 (en) 2003-03-25 2015-06-25 Interactive gaming toy
US15/268,331 Expired - Lifetime US9993724B2 (en) 2003-03-25 2016-09-16 Interactive gaming toy
US15/972,940 Expired - Lifetime US10583357B2 (en) 2003-03-25 2018-05-07 Interactive gaming toy
US16/774,631 Abandoned US20200330857A1 (en) 2003-03-25 2020-01-28 Interactive gaming toy

Family Applications Before (1)

Application Number Title Priority Date Filing Date
US14/751,026 Expired - Lifetime US9446319B2 (en) 2003-03-25 2015-06-25 Interactive gaming toy

Family Applications After (2)

Application Number Title Priority Date Filing Date
US15/972,940 Expired - Lifetime US10583357B2 (en) 2003-03-25 2018-05-07 Interactive gaming toy
US16/774,631 Abandoned US20200330857A1 (en) 2003-03-25 2020-01-28 Interactive gaming toy

Country Status (1)

Country Link
US (4) US9446319B2 (en)

Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20160364178A1 (en) * 2015-06-12 2016-12-15 Nintendo Co., Ltd. Information processing apparatus, information processing system, storage medium and information processing method
US9713766B2 (en) 2000-02-22 2017-07-25 Mq Gaming, Llc Dual-range wireless interactive entertainment device
US9737797B2 (en) 2001-02-22 2017-08-22 Mq Gaming, Llc Wireless entertainment device, system, and method
US9770652B2 (en) 2003-03-25 2017-09-26 Mq Gaming, Llc Wireless interactive game having both physical and virtual elements
CN107320951A (en) * 2017-06-27 2017-11-07 成都艺游互娱网络科技有限公司 Method, toy base, the interactive system combined for playing with intelligent toy
US9861887B1 (en) 1999-02-26 2018-01-09 Mq Gaming, Llc Multi-platform gaming systems and methods
US9931578B2 (en) 2000-10-20 2018-04-03 Mq Gaming, Llc Toy incorporating RFID tag
US10010790B2 (en) 2002-04-05 2018-07-03 Mq Gaming, Llc System and method for playing an interactive game
US10478719B2 (en) 2002-04-05 2019-11-19 Mq Gaming, Llc Methods and systems for providing personalized interactive entertainment
US20210233329A1 (en) * 2018-08-30 2021-07-29 Apple Inc. Virtual object kit
US11298608B2 (en) 2020-08-13 2022-04-12 Dungeon in a Box, LLC Game piece and method of manufacture
US11361206B2 (en) * 2018-10-31 2022-06-14 United Services Automobile Association (Usaa) Wireless communications device with concealed value
US11413534B2 (en) * 2018-09-06 2022-08-16 Agni-Flare Co., Ltd. Recording medium and game control method
US11465054B1 (en) 2019-12-04 2022-10-11 United Services Automobile Association (Usaa) Wireless communication device with concealed value in mobile gaming

Families Citing this family (67)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9446319B2 (en) 2003-03-25 2016-09-20 Mq Gaming, Llc Interactive gaming toy
GB2507073B (en) 2012-10-17 2017-02-01 China Ind Ltd Interactive toy
US9304652B1 (en) 2012-12-21 2016-04-05 Intellifect Incorporated Enhanced system and method for providing a virtual space
US9555320B2 (en) * 2013-05-17 2017-01-31 Castar, Inc. System and method to identify and track objects on a surface
US9836806B1 (en) 2013-06-07 2017-12-05 Intellifect Incorporated System and method for presenting user progress on physical figures
US10743732B2 (en) 2013-06-07 2020-08-18 Intellifect Incorporated System and method for presenting user progress on physical figures
US10286333B2 (en) 2014-01-09 2019-05-14 Boxine Gmbh Toy
US9728097B2 (en) * 2014-08-19 2017-08-08 Intellifect Incorporated Wireless communication between physical figures to evidence real-world activity and facilitate development in real and virtual spaces
US20160151709A1 (en) * 2014-12-02 2016-06-02 Andrew D. Ausonio Interactive Multi-Party Game
KR101592494B1 (en) * 2015-06-05 2016-02-05 주식회사비주얼샤워 Apparatus, method and computer program for providing game service
USD798960S1 (en) * 2015-08-19 2017-10-03 Spin Master Ltd. Flying toy unicorn
CN105148513B (en) * 2015-09-23 2017-06-06 腾讯科技(深圳)有限公司 The operating method and device of Intelligent hardware
US10835810B2 (en) * 2015-10-21 2020-11-17 Activision Publishing, Inc. Interactive videogame using a physical object with touchpoints
CN106650388A (en) * 2015-10-28 2017-05-10 施政 Password management system of physical entities on interactive panel
US20170146784A1 (en) * 2015-11-19 2017-05-25 Jeffrey William Schmidt Compact Microscope Module
DE102016000630A1 (en) 2016-01-25 2017-07-27 Boxine Gmbh toy
DE102016000631B3 (en) * 2016-01-25 2017-04-06 Boxine Gmbh Identification holder for a toy for playing music or a spoken story
USD792883S1 (en) * 2016-03-25 2017-07-25 Karl Storz Imaging, Inc. 3D controller
FR3051679B1 (en) * 2016-05-24 2018-06-22 Gaming Partners International GAME TABLE DEVICE, IN PARTICULAR CASINO.
CN205796543U (en) * 2016-07-05 2016-12-14 福建蓝帽子互动娱乐科技股份有限公司 Interactive device based on light intensity identification
US10713983B2 (en) * 2016-07-26 2020-07-14 Kory Fluckiger Travel toy
CN107670273A (en) * 2016-08-01 2018-02-09 上海翻翻豆网络科技有限公司 Intelligent toy and exchanging game data system
WO2018081320A1 (en) * 2016-10-25 2018-05-03 Performance Designed Products Llc Systems and methods for enhanced interactivity between physical toys, gaming consoles, gaming pads, and/or other smart devices in a gaming environment
US20180214787A1 (en) * 2017-02-02 2018-08-02 Cepia Llc Toy interactive entertainment devices
US11497989B2 (en) * 2017-02-28 2022-11-15 Sony Interactive Entertainment Inc. Information processing apparatus and software processing method
JP7024220B2 (en) * 2017-06-22 2022-02-24 ソニーグループ株式会社 Information processing equipment and information processing methods, as well as computer programs
WO2019018494A1 (en) * 2017-07-21 2019-01-24 Walmart Apollo, Llc Rfid system printer and method
KR102335869B1 (en) * 2017-08-31 2021-12-07 삼성전자주식회사 Electronic apparatus, input device and method for control thereof
US11433302B2 (en) * 2017-10-16 2022-09-06 Lego A/S Interactive play apparatus
GB201719106D0 (en) * 2017-11-17 2018-01-03 Magic Of Things Ltd A wand-configured user control device for contorlling devices in a user environment
CN107715481A (en) * 2017-11-22 2018-02-23 宜兴市新芳小学 A kind of Intelligent unattended shadow play machine
US10970725B2 (en) 2017-11-29 2021-04-06 Universal Studios LLC System and method for crowd management and maintenance operations
US10773381B2 (en) * 2017-11-30 2020-09-15 Skygrid, Llc Secure distributed system using blockchain for self-policing of autonomous agents
US10653957B2 (en) 2017-12-06 2020-05-19 Universal City Studios Llc Interactive video game system
US10916059B2 (en) 2017-12-06 2021-02-09 Universal City Studios Llc Interactive video game system having an augmented virtual representation
CA3020322A1 (en) 2017-12-13 2019-06-13 Matthew Usi Systems and methods for threshold detection of a wireless device
US11583784B2 (en) * 2017-12-19 2023-02-21 Lego A/S Play system and method for detecting toys
US10603564B2 (en) 2018-01-03 2020-03-31 Universal City Studios Llc Interactive component for an amusement park
US10818152B2 (en) 2018-01-15 2020-10-27 Universal City Studios Llc Interactive systems and methods with feedback devices
US10614271B2 (en) 2018-01-15 2020-04-07 Universal City Studios Llc Interactive systems and methods
US10360419B1 (en) 2018-01-15 2019-07-23 Universal City Studios Llc Interactive systems and methods with tracking devices
US10699084B2 (en) 2018-01-15 2020-06-30 Universal City Studios Llc Local interaction systems and methods
US10537803B2 (en) 2018-01-18 2020-01-21 Universal City Studios Llc Interactive gaming system
US10845975B2 (en) 2018-03-29 2020-11-24 Universal City Studios Llc Interactive animated character head systems and methods
CN108543304B (en) * 2018-05-28 2023-10-13 中电海康集团有限公司 Electronic go board go identification circuit
US20210197096A1 (en) * 2018-06-12 2021-07-01 Lego A/S A modular toy construction system with interactive toy construction elements
WO2020192854A1 (en) * 2019-03-25 2020-10-01 Match Board Aps Gaming unit
WO2020251540A1 (en) * 2019-06-10 2020-12-17 Brian Deller System and method for creation, presentation and interaction within multiple reality and virtual reality environments
GB2585917B (en) * 2019-07-24 2022-02-09 Yoto Ltd An interactive apparatus
US20210035410A1 (en) * 2019-08-01 2021-02-04 Michael Browning, JR. Loyalty application for mobile devices
EP4010821A1 (en) 2019-08-06 2022-06-15 tonies GmbH Server for providing media files for download by a user, and system and method
US20210056272A1 (en) 2019-08-23 2021-02-25 KEFI Holdings, Inc Object detection-based control of projected content
US10783424B1 (en) * 2019-09-18 2020-09-22 Sensormatic Electronics, LLC Systems and methods for providing tags adapted to be incorporated with or in items
CN110751243B (en) * 2019-09-26 2023-05-12 宁波凯思奥教育科技有限公司 Physical programming device based on RFID multi-tag identification and control method
WO2021078980A1 (en) * 2019-10-24 2021-04-29 The Magic Of Things Ltd Control device for enabling rf control in a user environment
EP4110485A4 (en) * 2020-02-28 2024-03-13 Univ California Methods and systems for difficulty-adjusted multi-participant interactivity
TWD215868S (en) * 2020-03-30 2021-12-11 德商Bmw股份有限公司 Decorative sheet
WO2022040483A1 (en) * 2020-08-19 2022-02-24 Huge Play Inc. Interactive, animatronic game/device partner and method for using same
US20230338865A1 (en) * 2020-09-11 2023-10-26 Lego A/S User configurable interactive toy
US11870511B2 (en) * 2021-03-18 2024-01-09 Nxp B.V. Near-field interface device
US11484805B1 (en) * 2021-04-19 2022-11-01 Amanda Huxta Doll and interchangeable hat assembly
USD974492S1 (en) * 2021-08-19 2023-01-03 Shantou Zhenghengxing Intelligent Technology Co., Ltd. Toy campfire cooking set
US20230131242A1 (en) * 2021-10-26 2023-04-27 Mattel, Inc. Interactive Toy System
US11481062B1 (en) * 2022-02-14 2022-10-25 UltraSense Systems, Inc. Solid-state touch-enabled switch and related method
US20240001231A1 (en) * 2022-06-29 2024-01-04 Superplay Ltd Altering computer game tiles having multiple matchable ends
US11857882B1 (en) * 2022-06-29 2024-01-02 Superplay Ltd Altering computer game tiles having multiple matchable ends
US20240036619A1 (en) * 2022-07-29 2024-02-01 Kinoo, Inc. Systems and methods to select an action using a handheld device by perceptual association

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3660926A (en) * 1970-05-15 1972-05-09 Hasbro Industries Inc Magnetically coupled toy assembly
US5362271A (en) * 1991-10-24 1994-11-08 Butt Sandra L Magnetic playthings

Family Cites Families (1350)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US973105A (en) 1910-01-07 1910-10-18 Benjamin Franklin Mcconnell Amusement apparatus.
US1661058A (en) 1924-12-08 1928-02-28 Firm Of M J Goldberg Und Sohne Method of and apparatus for the generation of sounds
US1789680A (en) 1928-10-01 1931-01-20 James E Gwinnett Amusement device
US2001366A (en) 1933-02-23 1935-05-14 Benjamin E Mittelman Game
US2752725A (en) 1952-10-28 1956-07-03 Kentworth Corp Fluid filled container with movable objects therein
US2902023A (en) 1958-05-09 1959-09-01 George J Waller Ball and throwing stick
US3135512A (en) 1963-06-04 1964-06-02 Beverly W Taylor Marble tube toy
US3468533A (en) 1964-07-06 1969-09-23 Walter J House Jr Rotatable platform having rider supports enclosed in an optical chamber for simulating a space ride
US3336030A (en) 1966-01-17 1967-08-15 Internat Exhibits Inc Gun and target with inflatable indicator
US3395920A (en) 1966-06-27 1968-08-06 Ideal Toy Corp Aerial projectile game comprising a target having means responsive to not being hit
US3474241A (en) 1966-10-06 1969-10-21 Jack Kuipers Coordinate transformer
US3454920A (en) 1967-03-10 1969-07-08 Measurement Systems Inc Isometric control device
US3456134A (en) 1967-10-05 1969-07-15 Us Health Education & Welfare Piezoelectric energy converter for electronic implants
US3572712A (en) 1968-07-23 1971-03-30 Ance M Vick Moving target and water gun with indicating mechanism
US3660648A (en) 1969-10-15 1972-05-02 Northrop Corp Angular rate coordinate transformer
US3633904A (en) 1970-01-13 1972-01-11 Sanseiyusoki Co Ltd Rotary elevator observation tower
US3707055A (en) 1971-02-25 1972-12-26 Woodrow W Pearce Illuminated magic wand
US3949364A (en) 1972-07-07 1976-04-06 Diebold, Incorporated Automatic remote banking system and equipment
US3795805A (en) 1973-05-18 1974-03-05 Xerox Corp Apparatus for testing a credit card
US3843127A (en) 1973-08-13 1974-10-22 J Lack Water guns and water emitting target
AU7733075A (en) 1974-01-29 1976-07-15 Dreamland Electrical Appliance Heat detecting apparatus
ZA742501B (en) 1974-04-19 1976-02-25 M Snyman Improvements in or relating to accelerometers
US3978481A (en) 1974-06-17 1976-08-31 Merlin A. Pierson Anti-collision vehicular radar system
US3949679A (en) 1974-10-04 1976-04-13 Venture Ride Mfg., Inc. Amusement ride
US3997156A (en) 1975-01-22 1976-12-14 Marvin Glass & Associates Magic hat
US4443866A (en) 1975-08-27 1984-04-17 Corning Glass Works Automatic device selection circuit
US4063111A (en) 1975-11-03 1977-12-13 Steve Dobler Solid state touch switch
US4296929A (en) 1976-02-19 1981-10-27 Marvin Glass & Associates Electric eye actuated gun arcade
US4038876A (en) 1976-03-04 1977-08-02 Systron Donner Corporation Acceleration error compensated attitude sensing and control apparatus and method
DE2613435A1 (en) 1976-03-30 1977-10-20 Itt Ind Gmbh Deutsche TELEVISION RECEIVER WITH ADDITIONAL DEVICE FOR DISPLAYING GAME SYMBOLS ON THE SCREEN
US4055341A (en) 1976-08-13 1977-10-25 Gilbert Sacks Enterprises, Inc. Tilting maze race game
US4175665A (en) 1977-02-07 1979-11-27 P. Ferrero & C. S.P.A. Display container for rounded articles
US4166406A (en) 1977-09-06 1979-09-04 Litton Systems, Inc. Self-aligning pitch and azimuth reference unit
US4321678A (en) 1977-09-14 1982-03-23 Bodenseewerk Geratetechnik Gmbh Apparatus for the automatic determination of a vehicle position
US4205785A (en) 1977-09-23 1980-06-03 Wham-O Mfg. Co. Water play toy with elevatable crown portion
US4171737A (en) 1977-10-03 1979-10-23 Docutel Corporation Entry control device
US4231077A (en) 1977-12-27 1980-10-28 Joyce James E Light toy
US4240638A (en) 1978-01-06 1980-12-23 Marvin Glass & Associates Microprocessor controlled game apparatus
US4153250A (en) 1978-03-13 1979-05-08 Zacharias Anthony Gravity-type racing game
US4183174A (en) * 1978-06-22 1980-01-15 George Barris Toy stunt vehicle
DE2920147A1 (en) 1979-05-18 1980-12-11 Volkswagenwerk Ag ARRANGEMENT WITH AN ELECTRODYNAMIC ACCELERATION SENSOR AND AN EVALUATION
NL7905061A (en) 1979-06-29 1980-12-31 Hollandse Signaalapparaten Bv METHOD AND APPARATUS FOR AUTOMATIC MEASUREMENT OF AIMING ERRORS AND IMPROVING GUIDE VALUES IN SHOOTING AND AIMING BALLISTIC WEAPONS AGAINST MOVING TARGETS.
US4282681A (en) 1979-11-30 1981-08-11 Mccaslin Robert E Electronic wand
US4318245A (en) 1980-01-22 1982-03-09 The Quaker Oats Company Vocalizing apparatus
US4337948A (en) 1980-02-08 1982-07-06 Marvin Glass & Associates Game apparatus
US4303978A (en) 1980-04-18 1981-12-01 The Boeing Company Integrated-strapdown-air-data sensor system
US4342985A (en) 1980-10-03 1982-08-03 Firecom, Inc. Remote sensing and control system
US4325199A (en) 1980-10-14 1982-04-20 Mcedwards Timothy K Engine sound simulator
DE3103467A1 (en) 1981-02-02 1982-08-26 Teldix Gmbh, 6900 Heidelberg COURSE ROTORS
DE3216286A1 (en) 1981-06-30 1983-01-13 Siemens AG, 1000 Berlin und 8000 München ELECTRONIC CONTROL UNIT
FR2510900A1 (en) 1981-08-07 1983-02-11 Thomson Brandt JOYSTICK
US4412205A (en) 1981-08-24 1983-10-25 Guilden Development Corp. Switch construction responsive to motions of a wearer
US4450325A (en) 1981-10-08 1984-05-22 Luque Tom R Electro-mechanical hand controller
JPS5871657U (en) 1981-11-11 1983-05-14 昭和アルミニウム株式会社 pergola
US4425488A (en) 1982-06-04 1984-01-10 Moskin Jeffrey M Pistol grip controller
US4678450A (en) 1982-12-27 1987-07-07 Life Light Systems Toy light sword
GB8301653D0 (en) 1983-01-21 1989-07-05 Secr Defence Improvements in or relating to gun laying
US4546551A (en) 1983-03-24 1985-10-15 Prince Corporation Electrical control system
US4578674A (en) 1983-04-20 1986-03-25 International Business Machines Corporation Method and apparatus for wireless cursor position control
FR2547093B1 (en) 1983-06-03 1986-01-24 Girves Jean ELECTRONIC MUSICAL SET
US4540176A (en) 1983-08-25 1985-09-10 Sanders Associates, Inc. Microprocessor interface device
US4695953A (en) 1983-08-25 1987-09-22 Blair Preston E TV animation interactively controlled by the viewer
USRE33662E (en) 1983-08-25 1991-08-13 TV animation interactively controlled by the viewer
US4514600A (en) 1983-11-14 1985-04-30 North American Philips Corporation Video game hand controller
JPS60143330A (en) 1983-12-29 1985-07-29 Matsushita Electric Ind Co Ltd Photographic device
ES277095Y (en) 1984-01-25 1985-02-16 Fernandez-Tresguerres Hernandez Jesus A. SUPPLIER-DISPENSER OF INJECTABLE PRODUCTS
US4695058A (en) 1984-01-31 1987-09-22 Photon Marketing Limited Simulated shooting game with continuous transmission of target identification signals
US4699379A (en) 1984-02-03 1987-10-13 Robert E. Chateau Athletic monitoring device
US4561299A (en) 1984-02-13 1985-12-31 Fmc Corporation Apparatus for detecting changes in inclination or acceleration
US4575621A (en) 1984-03-07 1986-03-11 Corpra Research, Inc. Portable electronic transaction device and system therefor
US4623887A (en) 1984-05-15 1986-11-18 General Electric Company Reconfigurable remote control
US4918293A (en) 1984-12-24 1990-04-17 Robertshaw Controls Company Electrically operated appliance controls and methods of making the same
US4761540A (en) 1984-12-24 1988-08-02 Robertshaw Controls Company Electrically operated appliance controls and methods of making the same
US4627620A (en) 1984-12-26 1986-12-09 Yang John P Electronic athlete trainer for improving skills in reflex, speed and accuracy
US4595369A (en) 1985-03-08 1986-06-17 Downs Arthur R Educational and amusement device
US4645458A (en) 1985-04-15 1987-02-24 Harald Phillip Athletic evaluation and training apparatus
US4672374A (en) 1985-06-20 1987-06-09 Firecom, Inc. System for bilateral communication of a command station with remotely located sensors and actuators
US4819182A (en) 1985-06-21 1989-04-04 Westland Plc Method and apparatus for reducing vibration of a helicopter fuselage
US4849655A (en) 1985-07-04 1989-07-18 Hayman-Reese Party, Limited Accelerometer or decelerometer for vehicle brake control system
US5835576A (en) 1985-07-10 1998-11-10 Ronald A. Katz Technology Licensing, L.P. Telephonic-interface lottery device
JPS6214527A (en) 1985-07-12 1987-01-23 Sony Corp Bit expanding circuit
JPH0677387B2 (en) 1985-07-27 1994-09-28 ソニー株式会社 Video signal recording / reproducing device
SE8504705D0 (en) 1985-10-11 1985-10-11 Istvan Foth WATER PLAY SCHEME
DE3539236A1 (en) 1985-11-05 1987-05-07 Kosmedico Vertrieb Kosmetische DEVICE FOR MEASURING UV RADIATION
US4843568A (en) 1986-04-11 1989-06-27 Krueger Myron W Real time perception of and response to the actions of an unencumbered participant/user
US4787051A (en) 1986-05-16 1988-11-22 Tektronix, Inc. Inertial mouse system
US4776253A (en) 1986-05-30 1988-10-11 Downes Patrick G Control apparatus for electronic musical instrument
US5369889A (en) 1986-07-07 1994-12-06 Honeywell Inc. Single gyro northfinder
US4729751A (en) 1986-08-11 1988-03-08 Schiavo Cynthia G Doll with attachment means
IL79736A0 (en) 1986-08-15 1986-11-30 Kibbutz Ein Shemer Body motion controller for toy system
DE3634023A1 (en) 1986-10-07 1988-04-21 Bodenseewerk Geraetetech INTEGRATED, REDUNDANT REFERENCE SYSTEM FOR FLIGHT CONTROL AND FOR GENERATING COURSE AND LOCATION INFORMATION
DE3750868T2 (en) 1986-10-14 1995-08-17 Yamaha Corp Sound control device using a detector.
US5290964A (en) 1986-10-14 1994-03-01 Yamaha Corporation Musical tone control apparatus using a detector
JPH07107573B2 (en) 1986-10-28 1995-11-15 東レ株式会社 Optical fiber bundles made of plastic
US4739128A (en) 1986-11-10 1988-04-19 American Telephone And Telegraph Company, At&T Bell Laboratories Thumb-controlled, hand-held joystick
JPH0732819B2 (en) 1987-01-12 1995-04-12 株式会社ナナオ Fishing game machine
US5177311A (en) 1987-01-14 1993-01-05 Yamaha Corporation Musical tone control apparatus
US4700501A (en) 1987-02-18 1987-10-20 George Bryan Combined fishing rod and fishing line vibrator
US4988981B1 (en) 1987-03-17 1999-05-18 Vpl Newco Inc Computer data entry and manipulation apparatus and method
JPH02167133A (en) 1987-03-28 1990-06-27 Toyo Medical Kk Method for measuring waveform of cornea potential chart
US4839838A (en) 1987-03-30 1989-06-13 Labiche Mitchell Spatial input apparatus
KR960008074B1 (en) 1987-04-29 1996-06-19 헬무트 후버티. Device for monitoring loads exerted on parts of the body
US4817950A (en) 1987-05-08 1989-04-04 Goo Paul E Video game control unit and attitude sensor
JPS63186687U (en) 1987-05-25 1988-11-30
US4858390A (en) 1987-06-04 1989-08-22 Nisan Kenig Belt grinder attachment for powered rotary tools
US4837568A (en) 1987-07-08 1989-06-06 Snaper Alvin A Remote access personnel identification and tracking system
US4816810A (en) 1987-08-28 1989-03-28 Moore Robert F Remote acceptance switch for computer mouse
DE3855081T2 (en) 1987-09-21 1996-07-18 Seiko Epson Corp Analog electronic timer
US5363120A (en) 1987-10-14 1994-11-08 Wang Laboratories, Inc. Computer input device using orientation sensor
US5068645A (en) 1987-10-14 1991-11-26 Wang Laboratories, Inc. Computer input device using an orientation sensor
US4807031A (en) 1987-10-20 1989-02-21 Interactive Systems, Incorporated Interactive video method and apparatus
US5170002A (en) 1987-12-24 1992-12-08 Yamaha Corporation Motion-controlled musical tone control apparatus
US5005460A (en) 1987-12-24 1991-04-09 Yamaha Corporation Musical tone control apparatus
US4862165A (en) 1988-02-12 1989-08-29 Samuel Gart Ergonomically-shaped hand controller
NZ228230A (en) 1988-03-11 1990-11-27 Venture Technologies Inc Electronic puzzle: lamps change colour in response to manipulation of puzzle body
US4904222A (en) 1988-04-27 1990-02-27 Pennwalt Corporation Synchronized sound producing amusement device
JP2663503B2 (en) 1988-04-28 1997-10-15 ヤマハ株式会社 Music control device
US4910677A (en) 1988-05-18 1990-03-20 Joseph W. Remedio Golf score recording system and network
US4858930A (en) 1988-06-07 1989-08-22 Namco, Ltd. Game system
DE68915661T2 (en) 1988-06-22 1994-09-15 Fujitsu Ltd Device with small dimensions for measuring and recording the acceleration.
JPH07115690B2 (en) 1988-06-24 1995-12-13 株式会社東京自働機械製作所 Carton assembly machine cylinder printing mechanism
US4932917A (en) 1988-07-01 1990-06-12 Discovery Toys, Inc. Start gate marble race toy
JPH0744315Y2 (en) 1988-08-16 1995-10-11 シンガー日鋼株式会社 Belt guard on the back of the sewing machine
US4924358A (en) 1988-09-12 1990-05-08 Inventech Licensing Co. Safety-sparkler wand w/chemiluminescent or electric-light illumination
US4891032A (en) 1988-09-12 1990-01-02 Davis David C Flexible toy wand
JPH0299994A (en) 1988-10-06 1990-04-11 Yamaha Corp Musical sound controller
US4967321A (en) 1988-11-14 1990-10-30 I & K Trading Company Flashlight wand
US5045843B1 (en) 1988-12-06 1996-07-16 Selectech Ltd Optical pointing device
US4994795A (en) 1988-12-08 1991-02-19 Mackenzie Kirk F Position indicating device for a digital computer
US5184830A (en) 1989-01-10 1993-02-09 Nintendo Company Limited Compact hand-held video game system
WO1990007961A1 (en) 1989-01-23 1990-07-26 Elliot Rudell Game and ball with water-releasing device
US4964837B1 (en) 1989-02-16 1993-09-14 B. Collier Harry Radio controlled model vehicle having coordinated sound effects system
USD320624S (en) 1989-05-26 1991-10-08 Atari Corporation Hand-held electronic game apparatus housing
US4969647A (en) 1989-06-02 1990-11-13 Atari Corporation Invertible hand-held electronic game apparatus
USD325225S (en) 1989-06-19 1992-04-07 Nintendo Company Limited Hand held controller for a video game machine
GB8915819D0 (en) 1989-07-11 1989-08-31 Domino Printing Sciences Plc Continuous ink jet printer
DE3930581A1 (en) 1989-09-13 1991-03-21 Asea Brown Boveri Work station for process control personnel - has display fields with windows accessed by mouse selection
US5076584A (en) 1989-09-15 1991-12-31 Openiano Renato M Computer game controller with user-selectable actuation
JPH0728591Y2 (en) 1989-09-20 1995-06-28 三洋電機株式会社 Video tape recorder
US5011161A (en) 1989-09-25 1991-04-30 Galphin Marion C Water amusement game
JPH0632700B2 (en) 1989-09-29 1994-05-02 株式会社ナムコ Amusement device
JP3115297B2 (en) 1989-10-09 2000-12-04 キヤノン株式会社 Control device for automatic equipment
US5543672A (en) 1989-10-18 1996-08-06 Yazaki Corporation Rotation detecting device with magnet brake
DE68901599D1 (en) 1989-10-25 1992-06-25 Saitek Ltd ELECTRONIC PLAYER.
US4960275A (en) 1989-11-06 1990-10-02 Imrych Magon Water immersion amusement apparatus
US5662525A (en) 1989-11-20 1997-09-02 Briggs; Rick A. Participatory water play apparatus
US5378197A (en) 1989-11-20 1995-01-03 Briggs; Rick A. Waterslide play apparatus
US5853332A (en) 1995-08-21 1998-12-29 Briggs; Rick A. Participatory play structure having discrete play articles
US5649867A (en) 1989-11-20 1997-07-22 Briggs; Rick A. Portable waterplay structure
USD330579S (en) 1989-11-20 1992-10-27 Briggs Rick A Playground structure
US5820471A (en) 1989-11-20 1998-10-13 Briggs; Rick A. Participatory water play system
JPH0650758Y2 (en) 1989-11-24 1994-12-21 合同製鐵株式会社 Jig device for bending test of rod-shaped material
USD322242S (en) 1989-11-27 1991-12-10 Nintendo Of America, Inc. Remote control transmitter
US5166502A (en) 1990-01-05 1992-11-24 Trend Plastics, Inc. Gaming chip with implanted programmable identifier means and process for fabricating same
JPH03210622A (en) 1990-01-16 1991-09-13 Fujitsu Ltd Data input system
US5929782A (en) 1990-02-21 1999-07-27 Stark; John G. Communication system for an instrumented orthopedic restraining device and method therefor
US4980519A (en) 1990-03-02 1990-12-25 The Board Of Trustees Of The Leland Stanford Jr. Univ. Three dimensional baton and gesture sensor
US5440326A (en) 1990-03-21 1995-08-08 Gyration, Inc. Gyroscopic pointer
US5138154A (en) 1990-04-04 1992-08-11 Gyration Inc. Shaft angle encoder with rotating off-axis interference pattern
US5059958A (en) 1990-04-10 1991-10-22 Jacobs Jordan S Manually held tilt sensitive non-joystick control box
US5128671A (en) 1990-04-12 1992-07-07 Ltv Aerospace And Defense Company Control device having multiple degrees of freedom
US5247651A (en) 1990-04-17 1993-09-21 At&T Bell Laboratories Interactive computer program specification and simulation system
GB2244546A (en) 1990-05-10 1991-12-04 Primax Electronics Ltd Computer input device
US5202844A (en) 1990-05-22 1993-04-13 Kabushiki Kaisha Toshiba Computer having integral type hand writing input/display device and keyboard
US5114155A (en) 1990-06-15 1992-05-19 Arachnid, Inc. System for automatic collection and distribution of player statistics for electronic dart games
US5357267A (en) 1990-06-27 1994-10-18 Canon Kabushiki Kaisha Image information control apparatus and display system
US5124938A (en) 1990-07-23 1992-06-23 Recon/Optical, Inc. Gyroless platform stabilization techniques
USD331058S (en) 1990-08-08 1992-11-17 Tv Answer, Inc. TV remote control unit
JPH0442029U (en) 1990-08-09 1992-04-09
JP2938529B2 (en) 1990-08-10 1999-08-23 三信工業株式会社 Remote control device for marine propulsion
US5192082A (en) 1990-08-24 1993-03-09 Nintendo Company Limited TV game machine
US5048831A (en) 1990-08-31 1991-09-17 Sides Jim T Electronic game apparatus and method of use
US5396265A (en) 1990-09-17 1995-03-07 Massachusetts Institute Of Technology Three-dimensional tactile computer input device
US5181181A (en) 1990-09-27 1993-01-19 Triton Technologies, Inc. Computer apparatus input device for three-dimensional information
JPH0743581B2 (en) 1990-10-31 1995-05-15 ヤマハ株式会社 Display controller
USD328463S (en) 1990-11-08 1992-08-04 Konica Technology, Inc. Remote control unit
US5785952A (en) 1990-11-09 1998-07-28 Glaxo Group Limited Aerosol medicament formulation having a surface coating of surfactant
JPH04218824A (en) 1990-12-19 1992-08-10 Yaskawa Electric Corp Multidimensional information input device
US5036442A (en) 1990-12-20 1991-07-30 Brown Joseph T Illuminated wand
US5221088A (en) 1991-01-22 1993-06-22 Mcteigue Michael H Sports training system and method
JPH05170120A (en) 1991-03-20 1993-07-09 Hitachi Ltd Vehicle yaw momentum detecting device, method, and vehicle motion control device using them
US5203563A (en) 1991-03-21 1993-04-20 Atari Games Corporation Shaker control device
US5223698A (en) 1991-04-05 1993-06-29 Telecredit, Inc. Card-activated point-of-sale lottery terminal
EP0510642B1 (en) 1991-04-25 1998-07-22 Canon Kabushiki Kaisha Image super imposing system for different display aspect ratios
US5161734A (en) 1991-05-10 1992-11-10 Procter & Gamble Reclosable carton for granular materials
US5194006A (en) 1991-05-15 1993-03-16 Zaenglein Jr William Shooting simulating process and training device
US5212368A (en) 1991-06-03 1993-05-18 Epoch Company, Ltd. Toy apparatus with card reader unit and a card having game parameter data
US5332322A (en) 1991-06-06 1994-07-26 Gambaro Thomas L Ergonomic thumb-actuable keyboard for a hand-grippable device
US5178477A (en) 1991-06-06 1993-01-12 Gambaro Thomas L Ergonomic keyboard input device
US5266944A (en) 1991-06-26 1993-11-30 Bodyguard Technologies, Inc. Electronic system and method for monitoring abusers for compliance with a protective order
US6484080B2 (en) 1995-06-07 2002-11-19 Automotive Technologies International Inc. Method and apparatus for controlling a vehicular component
JP2868650B2 (en) 1991-07-24 1999-03-10 キヤノン株式会社 Display device
US6069594A (en) 1991-07-29 2000-05-30 Logitech, Inc. Computer input device with multiple switches using single line
AT400653B (en) 1991-08-14 1996-02-26 Viennatone Gmbh REMOTE CONTROL DEVICE
USD342256S (en) 1991-09-12 1993-12-14 Selectech, Ltd. Remote control unit
US5114344A (en) 1991-09-19 1992-05-19 Katherine M. Love Method of playing an educational game
US5145446A (en) 1991-09-23 1992-09-08 Kuo Yi Yu Retractable toy sword with video and sound effect
CA2075122A1 (en) 1991-09-23 1993-03-24 He Holdings, Inc. Multiple participant moving vehicle shooting gallery
US5429361A (en) 1991-09-23 1995-07-04 Bally Gaming International, Inc. Gaming machine information, communication and display system
US5190285A (en) 1991-09-30 1993-03-02 At&T Bell Laboratories Electronic game having intelligent game pieces
USD340042S (en) 1991-10-04 1993-10-05 Micromed Systems, Inc. Handheld computer pointing device
JPH06511340A (en) 1991-10-04 1994-12-15 マイクロメッド・システムズ・インコーポレイテッド Pocket-sized computer input device and method
US5262777A (en) 1991-11-16 1993-11-16 Sri International Device for generating multidimensional input signals to a computer
US5213327A (en) 1991-10-24 1993-05-25 Konami Co. Ltd. Game apparatus
US5220260A (en) 1991-10-24 1993-06-15 Lex Computer And Management Corporation Actuator having electronically controllable tactile responsiveness
US5889670A (en) 1991-10-24 1999-03-30 Immersion Corporation Method and apparatus for tactilely responsive user interface
US5279513A (en) 1991-11-27 1994-01-18 I & K Trading Corporation Illuminating toy
US5339095A (en) 1991-12-05 1994-08-16 Tv Interactive Data Corporation Multi-media pointing device
US5459489A (en) 1991-12-05 1995-10-17 Tv Interactive Data Corporation Hand held electronic remote control device
US5901246A (en) 1995-06-06 1999-05-04 Hoffberg; Steven M. Ergonomic man-machine interface incorporating adaptive pattern recognition based control system
US6400996B1 (en) 1999-02-01 2002-06-04 Steven M. Hoffberg Adaptive pattern recognition based control system and method
JP3181083B2 (en) 1991-12-28 2001-07-03 任天堂株式会社 Shooting game system and shooting game system control method used therefor
USD345164S (en) 1991-12-30 1994-03-15 Grae Bernard A Hand controller for multimedia video system
US5231568A (en) 1992-01-16 1993-07-27 Impact Telemedia, Inc. Promotional game method and apparatus therefor
JPH0644005A (en) 1992-01-24 1994-02-18 Seiko Instr Inc Coordinate input device
US5280744A (en) 1992-01-27 1994-01-25 Alliedsignal Inc. Method for aiming towed field artillery pieces
CA2074388C (en) 1992-01-30 2003-01-14 Jeremy E. San Programmable graphics processor having pixel to character conversion hardware for use in a video game system or the like
US5277645A (en) 1992-02-07 1994-01-11 Mattel, Inc. Doll having accessory dispenser
CN2113224U (en) 1992-02-18 1992-08-19 丁丰年 Non-power supply electronic flash device for bicycle
EP0558281B1 (en) 1992-02-28 2000-08-30 Kabushiki Kaisha Toshiba Modulating controller for controlling two operation terminals
US6222525B1 (en) 1992-03-05 2001-04-24 Brad A. Armstrong Image controllers with sheet connected sensors
US6906700B1 (en) 1992-03-05 2005-06-14 Anascape 3D controller with vibration
USD338242S (en) 1992-03-12 1993-08-10 Nintendo Of America, Inc. Video game control module
US5232223A (en) 1992-03-24 1993-08-03 Larry Dornbusch Electronic game controller
US5422956A (en) 1992-04-07 1995-06-06 Yamaha Corporation Sound parameter controller for use with a microphone
GB9207909D0 (en) 1992-04-10 1992-05-27 Rolls Royce Motor Cars Vehicle electronic control apparatus
US5317394A (en) 1992-04-30 1994-05-31 Westinghouse Electric Corp. Distributed aperture imaging and tracking system
US5236200A (en) 1992-05-20 1993-08-17 Mcgregor Dennis L Card-like structure
US5359348A (en) 1992-05-21 1994-10-25 Selectech, Ltd. Pointing device having improved automatic gain control and information reporting
JP3748271B2 (en) 1992-05-22 2006-02-22 株式会社ナムコ Shooting game equipment
US5830065A (en) 1992-05-22 1998-11-03 Sitrick; David H. User image integration into audiovisual presentation system and methodology
US5517183A (en) 1992-06-19 1996-05-14 The United States Of America As Represented By The Administrator Of The National Aeronautics And Space Administration Accelerometer method and apparatus for integral display and control functions
US5481957A (en) 1992-07-06 1996-01-09 Alliedsignal Inc. Aiming and pointing system for ground based weapons equipment
US5551701A (en) 1992-08-19 1996-09-03 Thrustmaster, Inc. Reconfigurable video game controller with graphical reconfiguration display
US5296871A (en) 1992-07-27 1994-03-22 Paley W Bradford Three-dimensional mouse with tactile feedback
USD350736S (en) 1992-07-28 1994-09-20 Canon Kabushiki Kaisha Track ball
US5356343A (en) 1992-07-29 1994-10-18 Lovetere Christopher J Flash magic wand
JP3218716B2 (en) 1992-07-31 2001-10-15 ソニー株式会社 Input device and input system
US5453758A (en) 1992-07-31 1995-09-26 Sony Corporation Input apparatus
FR2694439B1 (en) 1992-07-31 1994-10-07 Sextant Avionique Device for the dynamic display of information relating to an electronic system with variable configuration and / or composition.
US5259626A (en) 1992-08-07 1993-11-09 Std Electronic International Ltd. Programmable video game controller
JP2790965B2 (en) 1992-08-19 1998-08-27 富士通株式会社 Optical pointing system
US5365214A (en) 1992-08-24 1994-11-15 Dimango Products Corporation Musical wireless alerting system
JPH0677387A (en) 1992-08-27 1994-03-18 Babcock Hitachi Kk Nc programming apparatus for printed board
US5307325A (en) 1992-08-31 1994-04-26 Magnavox Electronic Systems Company Accelerometer sensor noise reduction method and means
JP3907213B2 (en) 1992-09-11 2007-04-18 伸壹 坪田 Game control device
US5982352A (en) 1992-09-18 1999-11-09 Pryor; Timothy R. Method for providing human input to a computer
US7098891B1 (en) 1992-09-18 2006-08-29 Pryor Timothy R Method for providing human input to a computer
US5354057A (en) 1992-09-28 1994-10-11 Pruitt Ralph T Simulated combat entertainment system
US5432864A (en) 1992-10-05 1995-07-11 Daozheng Lu Identification card verification system
JP3205844B2 (en) 1992-10-23 2001-09-04 株式会社石井鐵工所 A game device that passes through the cylinder
US5430435A (en) 1992-11-13 1995-07-04 Rhys Resources Adjustable athletic training system
US5299967A (en) 1992-11-16 1994-04-05 Gilbert John M Movable figure
JPH06154422A (en) 1992-11-24 1994-06-03 Namco Ltd Operation button of game device
DE69333514T2 (en) 1992-11-24 2005-05-12 Commonwealth Scientific And Industrial Research Organisation OXYGEN ABSORPORATOR INDEPENDENT OF TRANSITION METAL CATALYSTS
JP3086827B2 (en) 1992-12-28 2000-09-11 株式会社セガ・エンタープライゼス Control key device
US5292254A (en) 1993-01-04 1994-03-08 Motorola, Inc. Method for determining minefield effects in a simulated battlefield
US5526022A (en) 1993-01-06 1996-06-11 Virtual I/O, Inc. Sourceless orientation sensor
US5325719A (en) 1993-01-25 1994-07-05 Alliedsignal Inc. Magnetically driven resonant disc pressure transducer
NL9300171A (en) 1993-01-28 1994-08-16 Josephus Godefridus Wilhelmus Computer mouse based on a system of acceleration sensors disposed therein
US6337954B1 (en) 1993-01-28 2002-01-08 Nikon Corporation Camera having a display unit including multiple display areas and a connector mounted parallel to said multiple display areas
JP3201051B2 (en) 1993-02-05 2001-08-20 ソニー株式会社 Remote control system
US5316480A (en) 1993-02-10 1994-05-31 Ellsworth Thayne N Portable multiple module simulator apparatus
US5292124A (en) 1993-02-16 1994-03-08 Carpenter Steven A Wand game apparatus
USD351430S (en) 1993-03-08 1994-10-11 Nintendo Co., Ltd. Controller for video game machine
JPH07284166A (en) 1993-03-12 1995-10-27 Mitsubishi Electric Corp Remote controller
US5477435A (en) 1993-03-22 1995-12-19 Carmen Rapisarda Module to provide intermittent light with movement
US5541358A (en) 1993-03-26 1996-07-30 Yamaha Corporation Position-based controller for electronic musical instrument
US5822713A (en) 1993-04-05 1998-10-13 Contraves Usa Guided fire control system
US5320358A (en) 1993-04-27 1994-06-14 Rpb, Inc. Shooting game having programmable targets and course for use therewith
US5319548A (en) 1993-04-27 1994-06-07 Germain Craig D Interactive golf game information system
JPH0728591A (en) 1993-05-13 1995-01-31 Toshiba Corp Space manipulation mouse system and space operation pattern input method
US5598187A (en) 1993-05-13 1997-01-28 Kabushiki Kaisha Toshiba Spatial motion pattern input system and input method
JPH0744315A (en) 1993-05-21 1995-02-14 Sony Corp Input device
USD350782S (en) 1993-05-24 1994-09-20 Nintendo Of America Inc. Controller for video game machine
US5373857A (en) 1993-06-18 1994-12-20 Forte Technologies, Inc. Head tracking apparatus
USD360903S (en) 1993-06-28 1995-08-01 Nintendo Company, Ltd. Controller for a video game machine
US5435569A (en) 1993-06-30 1995-07-25 Zilliox; Kent Combined water pistol and scoring target
US5453053A (en) 1993-07-15 1995-09-26 The Walt Disney Company Amusement ride having spinning passenger cars
US5805140A (en) 1993-07-16 1998-09-08 Immersion Corporation High bandwidth force feedback interface using voice coils and flexures
US5734373A (en) 1993-07-16 1998-03-31 Immersion Human Interface Corporation Method and apparatus for controlling force feedback interface systems utilizing a host computer
US5739811A (en) 1993-07-16 1998-04-14 Immersion Human Interface Corporation Method and apparatus for controlling human-computer interface systems providing force feedback
US5701140A (en) 1993-07-16 1997-12-23 Immersion Human Interface Corp. Method and apparatus for providing a cursor control interface with force feedback
US5421590A (en) 1993-07-23 1995-06-06 Commodore Electronics Limited Multiple linked game controllers
US6677990B1 (en) 1993-07-27 2004-01-13 Canon Kabushiki Kaisha Control device for image input apparatus
US5403238A (en) 1993-08-19 1995-04-04 The Walt Disney Company Amusement park attraction
CA2127765C (en) 1993-08-24 2000-12-12 James Gifford Evans Personalized image recording system
US5320362A (en) 1993-09-07 1994-06-14 Thomas Bear Computer controlled amusement structure
US5393074A (en) 1993-09-07 1995-02-28 Bear; Thomas Modular electronic gaming system
US5411269A (en) 1993-09-15 1995-05-02 Thomas; Keith Electronic fluid sensing actuating target apparatus
US5682181A (en) 1994-04-29 1997-10-28 Proxima Corporation Method and display control system for accentuating
US5488362A (en) 1993-10-01 1996-01-30 Anaphase Unlimited, Inc. Apparatus for controlling a video game
US5484355A (en) 1993-10-01 1996-01-16 Smith & Nephew Roylan, Inc. System for therapeutic exercise and evaluation
US5498002A (en) 1993-10-07 1996-03-12 Gechter; Jerry Interactive electronic games and screen savers with multiple characters
JPH07107573A (en) 1993-10-08 1995-04-21 Sony Corp Remote controller with erroneous operation proofing function
US5563628A (en) 1993-10-12 1996-10-08 Stroop; Jeffrey A. Hand held computer cursor controller and command input device
JPH07115690A (en) 1993-10-15 1995-05-02 Sony Corp Remote operating system by remote controller
WO1995011730A1 (en) 1993-10-27 1995-05-04 Gerhard Roth Process and device for sensory motion control
US5523800A (en) 1993-11-04 1996-06-04 Dudek; Walter J. Programmable alpha/numeric channel entry translation function for hand held video remote controls
JP2896304B2 (en) 1993-11-05 1999-05-31 ムーグ インコーポレイテッド Exercise simulator
RU2077358C1 (en) 1993-11-18 1997-04-20 Производственный кооператив "Элав" Sound signalling apparatus for toy
TW256900B (en) 1993-11-25 1995-09-11 Alps Electric Co Ltd
JP2901476B2 (en) 1993-12-27 1999-06-07 アルプス電気株式会社 Position detecting device and position detecting method
GB2317254B (en) 1993-11-25 1998-07-01 Alps Electric Co Ltd Transmitting/receiving apparatus
JP3059619B2 (en) 1993-11-25 2000-07-04 アルプス電気株式会社 Tilt detecting device and input device using the same
US5439199A (en) 1993-12-20 1995-08-08 The National Latex Products Company Water balloon filling valve
US6181253B1 (en) 1993-12-21 2001-01-30 Trimble Navigation Limited Flexible monitoring of location and motion
US5931739A (en) 1993-12-27 1999-08-03 Moog Inc. Fail-safe ride simulator
US5574479A (en) 1994-01-07 1996-11-12 Selectech, Ltd. Optical system for determining the roll orientation of a remote unit relative to a base unit
US5615132A (en) 1994-01-21 1997-03-25 Crossbow Technology, Inc. Method and apparatus for determining position and orientation of a moveable object using accelerometers
JPH07211196A (en) 1994-01-25 1995-08-11 Sega Enterp Ltd Operation equipment for game machine
US5452893A (en) 1994-01-31 1995-09-26 Faulk; John S. Competitive, multi-lane vehicle racetrack
US5632878A (en) 1994-02-01 1997-05-27 Fet Engineering, Inc. Method for manufacturing an electroforming mold
JPH07262797A (en) 1994-02-02 1995-10-13 Hitachi Ltd Semiconductor integrated circuit device
AU122125S (en) 1994-02-08 1994-12-07 Sega Enterprises Kk Video game machine
US5806849A (en) 1994-02-17 1998-09-15 Electronic Arts, Inc. Electronic game system with wireless controller
US5512892A (en) 1994-02-25 1996-04-30 International Business Machines Corporation Hand held control device
KR970006419B1 (en) 1994-02-25 1997-04-28 엘지전자 주식회사 Wireless remocon game device
US5443261A (en) 1994-02-25 1995-08-22 C. J. Associates, Ltd. Arcade type of toy having climbing objects
JP3406046B2 (en) 1994-03-03 2003-05-12 オリンパス光学工業株式会社 Camera with shake correction
DE4407064C1 (en) 1994-03-03 1995-08-10 Lucas Dipl Ing Menke Device for gas bubble flotation
JPH07248723A (en) 1994-03-08 1995-09-26 Kochi Pref Gov Fishing simulator
US5576838A (en) 1994-03-08 1996-11-19 Renievision, Inc. Personal video capture system
US5392613A (en) 1994-03-09 1995-02-28 Carrier Corporation Air conditioner condensate outlet
RU95103479A (en) 1994-03-11 1996-12-27 Уолкер Эссет Мэнеджмент Лимитед Партнершип (US) Game system, game computer, method for playing or drawing lottery when player participates in it
JP3091075B2 (en) 1994-03-30 2000-09-25 ローム株式会社 Gravity-sensitive imaging device
JPH07275511A (en) 1994-04-06 1995-10-24 Sega Enterp Ltd Attraction development method for shooting game system
US5573011A (en) 1994-04-08 1996-11-12 Felsing; Gary W. System for quantifying neurological function
JPH07302157A (en) 1994-04-28 1995-11-14 Nintendo Co Ltd Operation device
US5770533A (en) 1994-05-02 1998-06-23 Franchi; John Franco Open architecture casino operating system
US5838138A (en) 1994-05-02 1998-11-17 Henty; David L. Electronic device which is powered by actuation of manual inputs
JP3262677B2 (en) 1994-05-02 2002-03-04 株式会社ワコム Information input device
USD375326S (en) 1994-05-02 1996-11-05 Nintendo Co., Ltd. Controller for game machine
JPH07303290A (en) 1994-05-02 1995-11-14 Wacom Co Ltd Information input device
US5421575A (en) 1994-05-03 1995-06-06 Triner; Robert D. Ball game toy
US5469194A (en) 1994-05-13 1995-11-21 Apple Computer, Inc. Apparatus and method for providing different input device orientations of a computer system
US6004134A (en) 1994-05-19 1999-12-21 Exos, Inc. Interactive simulation including force feedback
JP3416291B2 (en) 1994-10-05 2003-06-16 アルプス電気株式会社 Spatial coordinate detector
JP3217926B2 (en) 1994-10-13 2001-10-15 アルプス電気株式会社 Spatial coordinate detector
JP3204844B2 (en) 1994-05-26 2001-09-04 アルプス電気株式会社 Angle detecting device and input device using the same
GB2289756B (en) 1994-05-26 1998-11-11 Alps Electric Co Ltd Space coordinates detecting device and input apparatus using same
JPH0895704A (en) 1994-09-28 1996-04-12 Alps Electric Co Ltd Spatial coordinate detecting device
JPH07313730A (en) 1994-05-27 1995-12-05 Sony Corp Device for game machine
US5466181B1 (en) 1994-05-31 1998-04-14 Mattel Inc Doll having conductive outer skin areas and internal battery supply
US5645077A (en) 1994-06-16 1997-07-08 Massachusetts Institute Of Technology Inertial orientation tracker apparatus having automatic drift compensation for tracking human head and other similarly sized body
US5741182A (en) 1994-06-17 1998-04-21 Sports Sciences, Inc. Sensing spatial movement
US5435561A (en) 1994-06-17 1995-07-25 Conley; William P. Electronic putting trainer
CA2128634C (en) 1994-06-22 2005-09-27 Richard Channing Garfield Trading card game components and method of play
US5581484A (en) 1994-06-27 1996-12-03 Prince; Kevin R. Finger mounted computer input device
RU2126161C1 (en) 1994-06-27 1999-02-10 Коновалов Сергей Феодосьевич Compensation accelerometer
US5524637A (en) 1994-06-29 1996-06-11 Erickson; Jon W. Interactive system for measuring physiological exertion
GB9413203D0 (en) 1994-06-30 1994-08-24 Rapidville Limited Amusement apparatus
US5554033A (en) 1994-07-01 1996-09-10 Massachusetts Institute Of Technology System for human trajectory learning in virtual environments
US5623582A (en) 1994-07-14 1997-04-22 Immersion Human Interface Corporation Computer interface or control input device for laparoscopic surgical instrument and other elongated mechanical objects
US5528265A (en) 1994-07-18 1996-06-18 Harrison; Simon J. Orientation-operated cursor control device
JP3603285B2 (en) 1994-07-21 2004-12-22 株式会社セガ Image processing device
EP0775001A4 (en) 1994-07-28 1999-09-01 Super Dimension Inc Computerized game board
US5624117A (en) 1994-07-28 1997-04-29 Sugiyama Electron Co., Ltd. Game machine controller
US5629981A (en) 1994-07-29 1997-05-13 Texas Instruments Incorporated Information management and security system
US5733131A (en) 1994-07-29 1998-03-31 Seiko Communications Holding N.V. Education and entertainment device with dynamic configuration and operation
US5757305A (en) 1994-07-29 1998-05-26 Dimango Products Transmitter for wireless audible indication system
US5569085A (en) 1994-07-29 1996-10-29 Namco Limited Gun game machine having a sliding gun barrel cover for simulating the impact of a fired gun
KR960006960A (en) 1994-08-02 1996-03-22 요시카즈 나카무라 Golf Swing Practice Device
US5820462A (en) 1994-08-02 1998-10-13 Nintendo Company Ltd. Manipulator for game machine
KR970705350A (en) 1994-08-23 1997-10-09 오퍼 아브니 USER CONTROLLED VIDEO GAME AND MOTION CONTROLLED SYSTEM (A USER CONTROLLED COMBINATION VIDEO GAME AND EXERCISE SYSTEM)
US5651049A (en) 1994-08-30 1997-07-22 Harris Corporation RF connected message recording device and method for a telephone system
JP3422383B2 (en) 1994-09-05 2003-06-30 株式会社タイトー Method and apparatus for detecting relative position between video screen and gun in shooting game machine
US5528222A (en) 1994-09-09 1996-06-18 International Business Machines Corporation Radio frequency circuit and memory in thin flexible package
US5531443A (en) 1994-09-13 1996-07-02 Cruz; Jose L. Keypad controller for use with a video game
EP0951874A3 (en) 1994-09-15 2000-06-14 Visualization Technology, Inc. Position tracking and imaging system for use in medical applications using a reference unit secured to a patients head
DE69524332T2 (en) 1994-09-19 2002-06-13 Matsushita Electric Ind Co Ltd Device for three-dimensional image reproduction
JPH0888815A (en) 1994-09-19 1996-04-02 Olympus Optical Co Ltd Video display system
JPH0895539A (en) 1994-09-28 1996-04-12 Nec Corp Presentation supporting device
US5516105A (en) 1994-10-06 1996-05-14 Exergame, Inc. Acceleration activated joystick
US5655961A (en) 1994-10-12 1997-08-12 Acres Gaming, Inc. Method for operating networked gaming devices
JPH08111144A (en) 1994-10-12 1996-04-30 Nakamichi Corp Joy stick
JP3194841B2 (en) 1994-10-24 2001-08-06 アルプス電気株式会社 Tilt detecting device and input device using the same
US5572221A (en) 1994-10-26 1996-11-05 Telefonaktiebolaget Lm Ericsson Method and apparatus for detecting and predicting motion of mobile terminals
JP3707084B2 (en) 1994-10-31 2005-10-19 ソニー株式会社 Display device and display method
WO1996015517A2 (en) 1994-11-02 1996-05-23 Visible Interactive Corporation Interactive personal interpretive device and system for retrieving information about a plurality of objects
US5540610A (en) 1994-11-08 1996-07-30 Mattel, Inc. Flying disc water toy
DE4439502C1 (en) 1994-11-08 1995-09-14 Michail Order Black jack card game practice set=up
USD397162S (en) 1994-11-11 1998-08-18 Nintendo Of America, Inc. Controller for game machine
US5754854A (en) 1994-11-14 1998-05-19 Microsoft Corporation Method and system for providing a group of parallel resources as a proxy for a single shared resource
CN2211084Y (en) 1994-11-15 1995-10-25 郑秋豪 Split-type keyboard of television game-machine
US5502806A (en) 1994-11-17 1996-03-26 Mahoney; Timothy S. Waiting line management system
WO1996015837A1 (en) 1994-11-21 1996-05-30 Compaq Computer Corporation Interactive play with a computer
US8280682B2 (en) 2000-12-15 2012-10-02 Tvipr, Llc Device for monitoring movement of shipped goods
US5666138A (en) 1994-11-22 1997-09-09 Culver; Craig F. Interface control
US5685776A (en) 1994-11-23 1997-11-11 Tiger Electronics, Inc. Hand-held electronic game devices
JP3273531B2 (en) 1994-11-30 2002-04-08 アルプス電気株式会社 Remote coordinate pointing device
GB2319374B (en) 1994-11-30 1998-07-01 Alps Electric Co Ltd Remote coordinate designating device
US5751273A (en) 1994-12-05 1998-05-12 Cohen; Allen L. Game controller for infants
US5702232A (en) 1994-12-13 1997-12-30 United Technologies Corporation Cooled airfoils for a gas turbine engine
CA2159251C (en) 1994-12-19 2000-10-24 Alan Edward Kaplan Interactive pointing device
USD376826S (en) 1994-12-19 1996-12-24 Nintendo Of America, Inc. Controller for game machine
JP2766204B2 (en) 1994-12-22 1998-06-18 アルプス電気株式会社 Operation device for game machine
US5835077A (en) 1995-01-13 1998-11-10 Remec, Inc., Computer control device
JPH08191953A (en) 1995-01-18 1996-07-30 Mizuho Kinami Operating kit for game machine, computer and mechanical tool
JPH08196742A (en) 1995-01-30 1996-08-06 Sega Enterp Ltd Fishing game apparatus and false reel used therewith
GB2297274B (en) 1995-01-30 1997-01-08 Sega Enterprises Kk Fishing game device and a simulated fishing reel
JP3228845B2 (en) 1995-01-31 2001-11-12 アルプス電気株式会社 Tilt detector
USD379832S (en) 1995-01-31 1997-06-10 Nintendo Of America, Inc. Game machine
US5987402A (en) 1995-01-31 1999-11-16 Oki Electric Industry Co., Ltd. System and method for efficiently retrieving and translating source documents in different languages, and other displaying the translated documents at a client device
JPH08221187A (en) 1995-02-16 1996-08-30 Sega Enterp Ltd Input device and method for image processing, and device and method for image processing using them
US6280328B1 (en) 1996-09-25 2001-08-28 Oneida Indian Nation Cashless computerized video game system and method
JP2681454B2 (en) 1995-02-21 1997-11-26 コナミ株式会社 Shooting game device
US5674128A (en) 1995-02-21 1997-10-07 Oneida Indian Nation Cashless computerized video game system and method
US6200216B1 (en) 1995-03-06 2001-03-13 Tyler Peppel Electronic trading card
US5542672A (en) 1995-03-17 1996-08-06 Meredith; Chris Fishing rod and reel electronic game controller
US5694340A (en) 1995-04-05 1997-12-02 Kim; Charles Hongchul Method of training physical skills using a digital motion analyzer and an accelerometer
US5841409A (en) 1995-04-18 1998-11-24 Minolta Co., Ltd. Image display apparatus
US5991085A (en) 1995-04-21 1999-11-23 I-O Display Systems Llc Head-mounted personal visual display apparatus with image generator and holder
JPH08299596A (en) 1995-05-02 1996-11-19 Sega Enterp Ltd Data utilizing game system, data preparing device to be used for the same, game device and data card
US5757360A (en) 1995-05-03 1998-05-26 Mitsubishi Electric Information Technology Center America, Inc. Hand held computer control device
GB2300503A (en) 1995-05-05 1996-11-06 United Microelectronics Corp Video game with display of key programming process
US5550721A (en) 1995-05-08 1996-08-27 Carmen & Thomas Rapisarda Enterprises Motion sensitive light and battery assembly switched on and off by the oscillation of a helical spring
JP3307152B2 (en) 1995-05-09 2002-07-24 ヤマハ株式会社 Automatic performance control device
US6241611B1 (en) 1995-05-10 2001-06-05 Nintendo Co., Ltd. Function expansion device and operating device using the function expansion device
JP2003236246A (en) 1995-05-10 2003-08-26 Nintendo Co Ltd Operating device for game machine
EP1177821A3 (en) 1995-05-10 2005-01-05 Nintendo Co., Limited Operating device with analog joystick
CA2150215C (en) 1995-05-25 2003-02-25 John Xidos Distributed gaming system
JP3091135B2 (en) 1995-05-26 2000-09-25 株式会社バンダイ Game equipment
US5913727A (en) 1995-06-02 1999-06-22 Ahdoot; Ned Interactive movement and contact simulation game
US5691898A (en) 1995-09-27 1997-11-25 Immersion Human Interface Corp. Safe and low cost computer peripherals with force feedback for consumer applications
US5820472A (en) 1995-06-06 1998-10-13 Briggs; Rick A. Portable waterplay structure
US5798693A (en) 1995-06-07 1998-08-25 Engellenner; Thomas J. Electronic locating systems
US7408453B2 (en) 2001-02-16 2008-08-05 Automotive Technologies International, Inc. Wheel-mounted tire pumping and energy generating system and method
JP3517482B2 (en) 1995-06-08 2004-04-12 キヤノン株式会社 Coordinate detection device and method
US5580319A (en) 1995-06-14 1996-12-03 Hamilton; Charles P. Miniature golf course maze
US5603658A (en) 1995-06-27 1997-02-18 Cohen; Justin R. Computer play toy for infants and very young children
US5556339A (en) 1995-06-27 1996-09-17 Cohen; Justin R. Computer picture toy for infants and very young children
US5779549A (en) 1996-04-22 1998-07-14 Walker Assest Management Limited Parnership Database driven online distributed tournament system
JPH0934456A (en) 1995-07-14 1997-02-07 Kawai Musical Instr Mfg Co Ltd Electronic musical instrument and electronic phonation device
US5900867A (en) 1995-07-17 1999-05-04 Gateway 2000, Inc. Self identifying remote control device having a television receiver for use in a computer
US5724106A (en) 1995-07-17 1998-03-03 Gateway 2000, Inc. Hand held remote control device with trigger button
US5702323A (en) 1995-07-26 1997-12-30 Poulton; Craig K. Electronic exercise enhancer
US5803840A (en) 1995-08-08 1998-09-08 Young; Gary Sound producing baseball bat
US5771038A (en) 1995-08-09 1998-06-23 Primax Electronics Ltd. Control device for display state change on monitor
US5587740A (en) 1995-08-17 1996-12-24 Brennan; James M. Digital photo kiosk
US6264202B1 (en) 1995-08-21 2001-07-24 Rick A. Briggs Dry interactive play structure having recirculating play media
US5667217A (en) 1995-08-29 1997-09-16 Rlt Acquisition, Inc. Roll-down arcade game
US5670988A (en) 1995-09-05 1997-09-23 Interlink Electronics, Inc. Trigger operated electronic device
JP3917808B2 (en) 1995-09-07 2007-05-23 株式会社バンダイナムコゲームス Shooting game apparatus and control method thereof
US5611731A (en) 1995-09-08 1997-03-18 Thrustmaster, Inc. Video pinball machine controller having an optical accelerometer for detecting slide and tilt
US6371375B1 (en) 1995-09-25 2002-04-16 Intermec Ip Corp. Method and apparatus for associating data with a wireless memory device
US5999168A (en) 1995-09-27 1999-12-07 Immersion Corporation Haptic accelerator for force feedback computer peripherals
US5772508A (en) 1995-09-28 1998-06-30 Amtex Co., Ltd. Game or play facilities controlled by physiological information
US6002394A (en) 1995-10-02 1999-12-14 Starsight Telecast, Inc. Systems and methods for linking television viewers with advertisers and broadcasters
US6075575A (en) 1995-10-02 2000-06-13 Starsight Telecast, Inc. Remote control device and method for using television schedule information
US6049823A (en) 1995-10-04 2000-04-11 Hwang; Ivan Chung-Shung Multi server, interactive, video-on-demand television system utilizing a direct-access-on-demand workgroup
DE69628727T2 (en) 1995-10-09 2004-05-13 Nintendo Co., Ltd. SYSTEM FOR EDITING THREE-DIMENSIONAL IMAGE INFORMATION
JP3524247B2 (en) 1995-10-09 2004-05-10 任天堂株式会社 Game machine and game machine system using the same
JP3544268B2 (en) 1995-10-09 2004-07-21 任天堂株式会社 Three-dimensional image processing apparatus and image processing method using the same
US6007428A (en) 1995-10-09 1999-12-28 Nintendo Co., Ltd. Operation controlling device and video processing system used therewith
JPH09167050A (en) 1995-10-09 1997-06-24 Nintendo Co Ltd Operation device and image processing system using the device
US5817207A (en) 1995-10-17 1998-10-06 Leighton; Keith R. Radio frequency identification card and hot lamination process for the manufacture of radio frequency identification cards
US5850624A (en) 1995-10-18 1998-12-15 The Charles Machine Works, Inc. Electronic compass
WO1997015880A1 (en) 1995-10-23 1997-05-01 Philips Electronics N.V. Input apparatus for a data processing system
US6098458A (en) 1995-11-06 2000-08-08 Impulse Technology, Ltd. Testing and training system for assessing movement and agility skills without a confining field
US6430997B1 (en) 1995-11-06 2002-08-13 Trazer Technologies, Inc. System and method for tracking and assessing movement skills in multidimensional space
US5636994A (en) 1995-11-09 1997-06-10 Tong; Vincent M. K. Interactive computer controlled doll
GB2307133A (en) 1995-11-13 1997-05-14 Secr Defence Video camera image stabilisation system
US5833549A (en) 1995-11-14 1998-11-10 Interactive Light, Inc. Sports trainer and game
GB2307324B (en) 1995-11-15 1999-07-21 Leonard Sim Queue management system
US6100874A (en) 1995-11-17 2000-08-08 Immersion Corporation Force feedback mouse interface
US6368177B1 (en) 1995-11-20 2002-04-09 Creator, Ltd. Method for using a toy to conduct sales over a network
US20010031652A1 (en) 1995-11-20 2001-10-18 Creator Ltd. 1*doll
US5752880A (en) 1995-11-20 1998-05-19 Creator Ltd. Interactive doll
US6022274A (en) 1995-11-22 2000-02-08 Nintendo Co., Ltd. Video game system using memory module
US6267673B1 (en) 1996-09-20 2001-07-31 Nintendo Co., Ltd. Video game system with state of next world dependent upon manner of entry from previous world via a portal
US6331856B1 (en) 1995-11-22 2001-12-18 Nintendo Co., Ltd. Video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing
US6155926A (en) 1995-11-22 2000-12-05 Nintendo Co., Ltd. Video game system and method with enhanced three-dimensional character and background control
US5672090A (en) 1995-11-22 1997-09-30 Lcd International L.L.C. Equine-shaped toy figure
US5716281A (en) 1995-11-27 1998-02-10 Sega Enterprises, Ltd. Game apparatus using a vehicle with an optical image synthesizing system
US6127990A (en) 1995-11-28 2000-10-03 Vega Vista, Inc. Wearable display and methods for controlling same
AU1328597A (en) 1995-11-30 1997-06-19 Virtual Technologies, Inc. Tactile feedback man-machine interface device
JPH09149915A (en) 1995-11-30 1997-06-10 Aiphone Co Ltd Visually handicapped person guidance system
JPH09152307A (en) 1995-12-01 1997-06-10 Sega Enterp Ltd Apparatus and method for detection of coordinates, and game apparatus
US5679004A (en) 1995-12-07 1997-10-21 Movit, Inc. Myoelectric feedback system
JPH09155065A (en) 1995-12-12 1997-06-17 Hudson Soft Co Ltd Match type computer game system capable of exchanging specified intrinsic data
US5676450A (en) 1995-12-14 1997-10-14 Sink; Charles Stimulus responsive sound/light amusement assembly
US6183364B1 (en) 1995-12-21 2001-02-06 Karen I. Trovato Simulated environment using procedural animation in a simulated city
US5823782A (en) * 1995-12-29 1998-10-20 Tinkers & Chance Character recognition educational system
US5641288A (en) 1996-01-11 1997-06-24 Zaenglein, Jr.; William G. Shooting simulating process and training device using a virtual reality display screen
US5825298A (en) 1996-01-16 1998-10-20 Walter; Kenneth E. Radio frequency transponder method for identifying geographical locations such as survey traverse points
US5892501A (en) 1996-01-17 1999-04-06 Lg Electronics Inc, Three dimensional wireless pointing device
US5867146A (en) 1996-01-17 1999-02-02 Lg Electronics Inc. Three dimensional wireless pointing device
US5642931A (en) 1996-01-18 1997-07-01 Taxiwand Inc. Taxi wand
US5913019A (en) 1996-01-22 1999-06-15 Foto Fantasy, Inc. Direct view interactive photo kiosk and composite image forming process for same
US5623581A (en) 1996-01-22 1997-04-22 Apbi Interactive Kiosk Systems Direct view interactive photo kiosk and image forming process for same
US5703623A (en) 1996-01-24 1997-12-30 Hall; Malcolm G. Smart orientation sensing circuit for remote control
US5698784A (en) 1996-01-24 1997-12-16 Gyration, Inc. Vibratory rate gyroscope and methods of assembly and operation
US5929841A (en) 1996-02-05 1999-07-27 Sharp Kabushiki Kaisha Data input unit
AU2117397A (en) 1996-02-09 1997-08-28 Mattel, Inc. Remote control wand for computer video game interaction
US6164808A (en) 1996-02-09 2000-12-26 Murata Mfg. Co., Ltd. Three-dimensional data input device
US5702305A (en) 1996-02-15 1997-12-30 Motorola Electronic game system
US5791648A (en) 1996-02-20 1998-08-11 Hohl; G. Burnell Inductive sensory apparatus
JP4033929B2 (en) 1996-05-27 2008-01-16 株式会社リコー Pen-type input device
JPH09274534A (en) 1996-04-04 1997-10-21 Ricoh Co Ltd Pen type input device
JPH09230997A (en) 1996-02-20 1997-09-05 Ricoh Co Ltd Pen type input device
US5902968A (en) 1996-02-20 1999-05-11 Ricoh Company, Ltd. Pen-shaped handwriting input apparatus using accelerometers and gyroscopes and an associated operational device for determining pen movement
GB2310481B (en) 1996-02-22 1999-05-05 Top Game & Company Ltd Controller for a video game console
US5991693A (en) 1996-02-23 1999-11-23 Mindcraft Technologies, Inc. Wireless I/O apparatus and method of computer-assisted instruction
JP3425033B2 (en) 1996-02-27 2003-07-07 株式会社ナムコ Game facilities
US5746602A (en) 1996-02-27 1998-05-05 Kikinis; Dan PC peripheral interactive doll
JP3574264B2 (en) 1996-02-29 2004-10-06 株式会社河合楽器製作所 Electronic musical instrument
KR100501145B1 (en) 1996-03-05 2005-07-18 가부시키가이샤 세가 Manipulation controller and electronic device using the same
US5825350A (en) 1996-03-13 1998-10-20 Gyration, Inc. Electronic pointing apparatus and method
US5919149A (en) 1996-03-19 1999-07-06 Allum; John H. Method and apparatus for angular position and velocity based determination of body sway for the diagnosis and rehabilitation of balance and gait disorders
US5676540A (en) 1996-03-19 1997-10-14 Aluminum Company Of America Flue walls using interlocking bricks
US5586767A (en) 1996-03-21 1996-12-24 Bohland; William Lawn game apparatus for use with a water hose
US5786626A (en) 1996-03-25 1998-07-28 Ibm Corporation Thin radio frequency transponder with leadframe antenna structure
JP3709447B2 (en) 1996-03-29 2005-10-26 株式会社セガ Tablet unit
JPH09284676A (en) 1996-04-15 1997-10-31 Sony Corp Method for processing video and audio signal synchronously with motion of body and video display device
US6110041A (en) 1996-12-30 2000-08-29 Walker Digital, Llc Method and system for adapting gaming devices to playing preferences
US6025830A (en) 1996-04-30 2000-02-15 Cohen; Allen L. Game controller for infants
US5881366A (en) 1996-05-01 1999-03-09 Logitech, Inc. Wireless peripheral interface
US5823779A (en) 1996-05-02 1998-10-20 Advanced Interactive Systems, Inc. Electronically controlled weapons range with return fire
US6072467A (en) 1996-05-03 2000-06-06 Mitsubishi Electric Information Technology Center America, Inc. (Ita) Continuously variable control of animated on-screen characters
US5810666A (en) 1996-05-08 1998-09-22 Mero; George T. Role playing game
US6009458A (en) 1996-05-09 1999-12-28 3Do Company Networked computer game system with persistent playing objects
USD396468S (en) 1996-05-29 1998-07-28 Gateway 2000, Inc. Wireless remote with trackball
JPH09325081A (en) 1996-06-05 1997-12-16 Casio Comput Co Ltd Motion-measuring device and electronic game device with motion-measuring device
US5685778A (en) 1996-06-07 1997-11-11 Universal Studios, Inc. Ride attraction having animated figures
US5821859A (en) 1996-06-07 1998-10-13 Ibm Corporation Concealed magnetic ID code and antitheft tag
JPH1015250A (en) 1996-06-28 1998-01-20 Sega Enterp Ltd Game device
JPH1021000A (en) 1996-06-28 1998-01-23 Sumitomo Metal Ind Ltd Signal input device
USD395464S (en) 1996-07-01 1998-06-23 Namco, Ltd. Steering wheel for a video game machine
US5971271A (en) 1996-07-01 1999-10-26 Mirage Resorts, Incorporated Gaming device communications and service system
US6018775A (en) 1996-07-02 2000-01-25 Gateway 2000, Inc. System with a remote wireless mass storage which provides identification of a particular mass storage stored in a cradle to the system
US6167353A (en) 1996-07-03 2000-12-26 Interval Research Corporation Computer method and apparatus for interacting with a physical system
JP3188277B2 (en) 1996-07-05 2001-07-16 ファウエルゲー・バーチャル・レーザー・ゲームズ・ゲーエムベーハー Computer controlled game system
US6128002A (en) 1996-07-08 2000-10-03 Leiper; Thomas System for manipulation and display of medical images
US6184862B1 (en) 1996-07-08 2001-02-06 Thomas Leiper Apparatus for audio dictation and navigation of electronic images and documents
US6414589B1 (en) 1996-07-08 2002-07-02 Dimango Products Corporation Apparatus for remotely controlling auxiliary doorbell chime from doorbell push button
JPH1033831A (en) 1996-07-19 1998-02-10 Data East Kk Video gun game device
US6058342A (en) 1996-07-25 2000-05-02 Case Corporation Precision control of implement position/motion
US5847854A (en) 1996-08-02 1998-12-08 Trendmasters, Inc. Filtered light signal control suitable for toys
JPH1049290A (en) 1996-08-05 1998-02-20 Sony Corp Device and method for processing information
JPH1043349A (en) 1996-08-08 1998-02-17 Tokico Ltd Swing diagnostic equipment
DE19632273A1 (en) 1996-08-09 1998-02-12 Helge Zwosta Body sensors
US5785592A (en) 1996-08-12 1998-07-28 Sarcos, Inc. Interactive target game system
US5955988A (en) 1996-08-14 1999-09-21 Samsung Electronics Co., Ltd. Graphical user interface for establishing installation location for satellite based television system
US5835156A (en) 1996-08-14 1998-11-10 Samsung Electroncis, Ltd. Television graphical user interface employing remote random access pointing device
US6016144A (en) 1996-08-14 2000-01-18 Samsung Electronics Co., Ltd. Multi-layered television graphical user interface
TW358321B (en) 1996-08-14 1999-05-11 Sony Corp Remote control apparatus
US5865680A (en) 1996-08-21 1999-02-02 Briggs; Rick A. Kinetic interactive play structure
US6115028A (en) 1996-08-22 2000-09-05 Silicon Graphics, Inc. Three dimensional input system using tilt
EP1016002A4 (en) 1996-09-04 2000-11-15 David A Goldberg Method and system for obtaining person-specific images in a public venue
JPH1091327A (en) 1996-09-11 1998-04-10 Pioneer Electron Corp Plotting device
JPH1099542A (en) 1996-09-27 1998-04-21 Mitsumi Electric Co Ltd Rear key mounting mechanism of control pad for computer game machine
JPH114966A (en) 1996-10-01 1999-01-12 Sony Computer Entateimento:Kk Operation device for game machine and game device
US5872887A (en) 1996-10-08 1999-02-16 Gte Laboratories Incorporated Personal video, and system and method of making same
USD393884S (en) 1996-10-08 1998-04-28 Matsushita Electric Industrial Co., Ltd. TV game machine
US5957779A (en) 1996-10-08 1999-09-28 Larson; Walter F. Tower
JP3140971B2 (en) 1996-10-17 2001-03-05 株式会社ナムコ Game controller
US5745226A (en) 1996-11-04 1998-04-28 Litton Systems, Inc. Passive optical velocity measurement device and method
USD394264S (en) 1996-11-08 1998-05-12 Sharp Kabushiki Kaisha Remote controller for video projector
US5883619A (en) 1996-11-12 1999-03-16 Primax Electronics Ltd. Computer mouse for scrolling a view of an image
US6010406A (en) 1996-11-20 2000-01-04 Alps Electric Co., Ltd. Operation device for game machine
JPH10154038A (en) 1996-11-21 1998-06-09 Hudson Soft Co Ltd Pointing input device
JP3469410B2 (en) 1996-11-25 2003-11-25 三菱電機株式会社 Wellness system
US5716216A (en) 1996-11-26 1998-02-10 Lightshot Systems, Inc. System for simulating shooting sports
US5811896A (en) 1996-12-06 1998-09-22 Boris Grad Switching device
US6154723A (en) 1996-12-06 2000-11-28 The Board Of Trustees Of The University Of Illinois Virtual reality 3D interface system for data creation, viewing and editing
JPH10165642A (en) 1996-12-13 1998-06-23 Konami Co Ltd Dummy gun for shooting game machine
USD400885S (en) 1996-12-20 1998-11-10 Sony Corporation Remote controller
US6148100A (en) 1996-12-20 2000-11-14 Bechtel Bwxt Idaho, Llc 3-dimensional telepresence system for a robotic environment
US5971270A (en) 1996-12-23 1999-10-26 Computer Data Exchange, Inc. Identification code and tab system
US5741189A (en) 1996-12-23 1998-04-21 Briggs; Rick A. Retrofit water play structure and method
US6312332B1 (en) 1998-03-31 2001-11-06 Walker Digital, Llc Method and apparatus for team play of slot machines
US6206782B1 (en) 1998-09-14 2001-03-27 Walker Digital, Llc. System and method for facilitating casino team play
US6243491B1 (en) 1996-12-31 2001-06-05 Lucent Technologies Inc. Methods and apparatus for controlling a video system with visually recognized props
US6080063A (en) 1997-01-06 2000-06-27 Khosla; Vinod Simulated real time game play with live event
US6146278A (en) 1997-01-10 2000-11-14 Konami Co., Ltd. Shooting video game machine
US5854622A (en) 1997-01-17 1998-12-29 Brannon; Daniel J. Joystick apparatus for measuring handle movement with six degrees of freedom
US5742233A (en) 1997-01-21 1998-04-21 Hoffman Resources, Llc Personal security and tracking system
JP4129845B2 (en) 1997-01-21 2008-08-06 エヌエックスピー ビー ヴィ Transponder communication device for wireless communication with at least one transponder and transponder for wireless communication with at least one transponder communication device
US5942969A (en) 1997-01-23 1999-08-24 Sony Corporation Treasure hunt game using pager and paging system
JP4120017B2 (en) 1997-01-30 2008-07-16 株式会社セガ INPUT DEVICE, GAME PROCESSING DEVICE, AND METHOD THEREOF
US5977951A (en) 1997-02-04 1999-11-02 Microsoft Corporation System and method for substituting an animated character when a remote control physical character is unavailable
US5984788A (en) 1997-06-09 1999-11-16 Toymax Inc. Interactive toy shooting game having a target with a feelable output
US6302796B1 (en) 1997-02-05 2001-10-16 Toymax Inc. Player programmable, interactive toy for a shooting game
US5796354A (en) 1997-02-07 1998-08-18 Reality Quest Corp. Hand-attachable controller with direction sensing
WO1998036400A1 (en) 1997-02-13 1998-08-20 Assist Advanced Technologies Ltd. Sensors for monitoring periodic movement of a human subject
JP3692683B2 (en) 1997-02-14 2005-09-07 株式会社セガ Game device
US6227966B1 (en) 1997-02-19 2001-05-08 Kabushiki Kaisha Bandai Simulation device for fostering a virtual creature
US6276353B1 (en) 1997-02-21 2001-08-21 Koala Corporation Projectile launcher
JPH10235019A (en) 1997-02-27 1998-09-08 Sony Corp Portable life game device and its data management device
US6747632B2 (en) 1997-03-06 2004-06-08 Harmonic Research, Inc. Wireless control device
JPH10254614A (en) 1997-03-06 1998-09-25 Hitachi Ltd Portable electronic processor and operation method therefor
JP3882287B2 (en) 1997-03-07 2007-02-14 株式会社セガ Fishing equipment
US5875257A (en) 1997-03-07 1999-02-23 Massachusetts Institute Of Technology Apparatus for controlling continuous behavior through hand and arm gestures
US5764224A (en) 1997-03-25 1998-06-09 Ericsson Inc. Cordless mouse-stylus-pointer
US6144367A (en) 1997-03-26 2000-11-07 International Business Machines Corporation Method and system for simultaneous operation of multiple handheld control devices in a data processing system
US5973757A (en) 1997-03-31 1999-10-26 Aubuchon; Mark S. Contoured and balanced remote tv control device
GB2325537B8 (en) 1997-03-31 2000-01-31 Microsoft Corp Query-based electronic program guide
EP0906524A1 (en) 1997-04-01 1999-04-07 Robert Bosch Gmbh System for operating a control device in a motor vehicle
US6012984A (en) 1997-04-11 2000-01-11 Gamesville.Com,Inc. Systems for providing large arena games over computer networks
KR100229602B1 (en) 1997-04-12 1999-11-15 윤종용 Wire/wireless input apparatus with pointing device and computer system for use with the same
US6020876A (en) 1997-04-14 2000-02-01 Immersion Corporation Force feedback interface with selective disturbance filter
US5803740A (en) 1997-04-22 1998-09-08 Board Of Trustees Of Western Michigan University Learning and assessment aid for a severely visually impaired individual
US5938200A (en) 1997-04-22 1999-08-17 Gamescape, Inc. Wagering game of chance
US5978770A (en) 1997-04-24 1999-11-02 Visible Interactive Corporation Assigning and managing patron reservations for distributed services using wireless personal communication devices
US6186902B1 (en) 1997-05-01 2001-02-13 Koala Corp. Participatory water slide play structure
WO1998011528A1 (en) 1997-05-09 1998-03-19 Remec Inc. Computer control device
JPH10307574A (en) 1997-05-09 1998-11-17 Sharp Corp Computer with graphic display function
AUPO674197A0 (en) 1997-05-09 1997-06-05 I.G.T. (Australia) Pty. Limited Operation of gaming machines in linked bonus prize winning mode
US5956035A (en) 1997-05-15 1999-09-21 Sony Corporation Menu selection with menu stem and submenu size enlargement
CA2290527A1 (en) * 1997-05-19 1998-11-26 Creator Ltd. Programmable assembly toy
IL120857A (en) 1997-05-19 2003-03-12 Creator Ltd Programmable assembly toy
IL120855A0 (en) 1997-05-19 1997-09-30 Creator Ltd Apparatus and methods for controlling household appliances
IL120856A0 (en) 1997-05-19 1997-09-30 Creator Ltd Controllable toy system operative in conjunction with a household audio entertainment player
GB2325558A (en) 1997-05-23 1998-11-25 Faith Tutton Electronic sound generating apparatus
US6077106A (en) 1997-06-05 2000-06-20 Micron Communications, Inc. Thin profile battery mounting contact for printed circuit boards
TW356730U (en) 1997-06-14 1999-04-21 Top Game & Company Ltd Operation apparatus for game machine
US5893562A (en) 1997-06-16 1999-04-13 Spector; Donald Shooter and target water gun game
US5923317A (en) 1997-06-17 1999-07-13 Thrustmaster, Inc. Two-handed controller for video games and simulations
US5964660A (en) 1997-06-18 1999-10-12 Vr-1, Inc. Network multiplayer game
US5779240A (en) 1997-06-20 1998-07-14 Santella; Andrew W. Water fortress
US5947868A (en) 1997-06-27 1999-09-07 Dugan; Brian M. System and method for improving fitness equipment and exercise
IL121178A (en) 1997-06-27 2003-11-23 Nds Ltd Interactive game system
US6057788A (en) 1997-06-30 2000-05-02 Cummings; Thomas F. Remote control keypad unit
US6132318A (en) 1997-07-01 2000-10-17 Scs Interactive, Inc. Interactive funhouse play structure
US5947789A (en) 1997-07-28 1999-09-07 Thinkway Trading Corporation Toy sword having a variable color illuminated blade
US6217450B1 (en) 1997-10-23 2001-04-17 Christopher Meredith Computerized pool cue
US5986644A (en) 1997-07-30 1999-11-16 Selectech, Ltd. Remote control system
US6008731A (en) 1997-07-30 1999-12-28 Union Switch & Signal, Inc. Detector for sensing motion and direction of a railway vehicle
US6106392A (en) 1997-07-30 2000-08-22 Meredith; Christopher Computerized pool cue and controller
US6220963B1 (en) 1997-07-30 2001-04-24 Christopher Meredith Computerized pool cue and controller
JPH1153994A (en) 1997-07-31 1999-02-26 Sega Enterp Ltd Operation device and grip for the same
IL121574A0 (en) 1997-08-18 1998-02-08 Creator Ltd Techniques and apparatus for entertainment sites amusement parks and other information and/or entertainment dispensing sites
USD407761S (en) 1997-08-18 1999-04-06 Nintendo Co. Ltd. Game machine
US6129549A (en) 1997-08-22 2000-10-10 Thompson; Clyde H. Computer system for trapshooting competitions
US20020036617A1 (en) 1998-08-21 2002-03-28 Timothy R. Pryor Novel man machine interfaces and applications
US6142876A (en) 1997-08-22 2000-11-07 Cumbers; Blake Player tracking and identification system
EP1007896B1 (en) 1997-08-25 2004-12-29 Beamhit L.L.C. Network-linked laser target firearm training system
US7064498B2 (en) 1997-08-26 2006-06-20 Color Kinetics Incorporated Light-emitting diode based products
IL121642A0 (en) 1997-08-27 1998-02-08 Creator Ltd Interactive talking toy
US5986570A (en) 1997-09-03 1999-11-16 Micron Communications, Inc. Method for resolving signal collisions between multiple RFID transponders in a field
US5996033A (en) 1997-09-04 1999-11-30 Chiu-Hao; Cheng Data compression device comprising input connector for connecting to game player system, output connector for connecting to memory card, and virtual memory page switch
USD410909S (en) 1997-09-23 1999-06-15 Interlink Electronics, Inc. Pointing device
JPH1199284A (en) 1997-09-30 1999-04-13 Sony Corp Controller
US6037882A (en) 1997-09-30 2000-03-14 Levy; David H. Method and apparatus for inputting data to an electronic system
US5955713A (en) 1997-10-03 1999-09-21 Circle Seal Corporation Tilt switch array for electronic orientation detection
US6518950B1 (en) 1997-10-07 2003-02-11 Interval Research Corporation Methods and systems for providing human/computer interfaces
US5926780A (en) 1997-10-09 1999-07-20 Tweed Fox System for measuring the initial velocity vector of a ball and method of use
US5912612A (en) 1997-10-14 1999-06-15 Devolpi; Dean R. Multi-speed multi-direction analog pointing device
US5982356A (en) 1997-10-15 1999-11-09 Akiyama; Robert Ergonomic computer cursor control apparatus and mount
USD402328S (en) 1997-10-16 1998-12-08 Nintendo Co., Ltd. Magnetic disk drive for game machine
USD405071S (en) 1997-10-17 1999-02-02 Gambaro Thomas L Cursor control--data entry device
US5908996A (en) 1997-10-24 1999-06-01 Timewarp Technologies Ltd Device for controlling a musical performance
GB9722766D0 (en) 1997-10-28 1997-12-24 British Telecomm Portable computers
US6198471B1 (en) 1997-11-07 2001-03-06 Brandt A. Cook Free-floating multi-axis controller
USD412016S (en) 1997-11-12 1999-07-13 Christopher Meredith Computerized fishing rod and reel
US6211861B1 (en) 1998-06-23 2001-04-03 Immersion Corporation Tactile mouse device
US6342010B1 (en) 1997-11-14 2002-01-29 Russell Dale Slifer Personalized wireless video game system
JPH11207034A (en) 1997-11-20 1999-08-03 Nintendo Co Ltd Game system capable of playing between different kinds of game machines through use of backup data
US6059576A (en) 1997-11-21 2000-05-09 Brann; Theodore L. Training and safety device, system and method to aid in proper movement during physical activity
US6162123A (en) 1997-11-25 2000-12-19 Woolston; Thomas G. Interactive electronic sword game
JP3187758B2 (en) 1997-11-27 2001-07-11 コナミ株式会社 Ski simulation game device
JP2980579B2 (en) 1997-12-09 1999-11-22 コナミ株式会社 Fishing game system and game input device
US6254394B1 (en) 1997-12-10 2001-07-03 Cubic Defense Systems, Inc. Area weapons effect simulation system and method
JP3861273B2 (en) 1997-12-18 2006-12-20 ソニー株式会社 Portable information terminal device and information display control method for portable information terminal device
US6210287B1 (en) 1997-12-19 2001-04-03 Koala Corporation Interactive arena play structure
USD397372S (en) 1997-12-22 1998-08-25 Radica China Limited Hand held electronic fishing game
USD397371S (en) 1997-12-22 1998-08-25 Radica China Limited Hand held electronic fishing game
USD397729S (en) 1997-12-22 1998-09-01 Radica China Limited Hand held electronic fishing game
US6181329B1 (en) 1997-12-23 2001-01-30 Ricoh Company, Ltd. Method and apparatus for tracking a hand-held writing instrument with multiple sensors that are calibrated by placing the writing instrument in predetermined positions with respect to the writing surface
US6079982A (en) 1997-12-31 2000-06-27 Meader; Gregory M Interactive simulator ride
WO1999034879A1 (en) 1998-01-07 1999-07-15 Pragmatic Designs, Inc. Electronic counting apparatus for a child's game and method therefor
US6160540A (en) 1998-01-12 2000-12-12 Xerox Company Zoomorphic computer user interface
US5987421A (en) 1998-02-05 1999-11-16 Morfun Systems, Inc. Computerized system and method for locating individual members of discrete groups and for electronically registering and holding the ' groups position in waiting lines
US6261180B1 (en) 1998-02-06 2001-07-17 Toymax Inc. Computer programmable interactive toy for a shooting game
US6110000A (en) 1998-02-10 2000-08-29 T.L. Products Promoting Co. Doll set with unidirectional infrared communication for simulating conversation
US5936527A (en) 1998-02-10 1999-08-10 E-Tag Systems, Inc. Method and apparatus for locating and tracking documents and other objects
US5987420A (en) 1998-02-11 1999-11-16 Omron Corporation Reservation media issuing system using fuzzy logic
US6878066B2 (en) 1998-02-13 2005-04-12 Freedom Wave Llc Wireless game control units
US6280327B1 (en) 1998-06-05 2001-08-28 Arista Interactive Llc Wireless game control units
CA2248745C (en) 1998-02-13 2005-08-23 Arista Interactive Llc Wireless game control units
JPH11239670A (en) 1998-02-25 1999-09-07 Sony Corp Portable electronic equipment
US5911634A (en) 1998-03-04 1999-06-15 Nidata; Gary Tiltable platform
JP3228216B2 (en) 1998-03-05 2001-11-12 ヤマハ株式会社 Card game system
AU2436999A (en) 1998-03-09 1999-09-27 Schlumberger Systemes Ic card system for a game machine
USD407071S (en) 1998-03-09 1999-03-23 General Instrument Corporation 4-in-1 remote control unit
US6052083A (en) 1998-03-12 2000-04-18 Trimble Navigation Limited Method and apparatus for position identification
GB9805911D0 (en) 1998-03-19 1998-05-13 World Golf Systems Limited Identifying golf balls
US6013007A (en) 1998-03-26 2000-01-11 Liquid Spark, Llc Athlete's GPS-based performance monitor
US6160405A (en) 1998-03-30 2000-12-12 Jovial Test Equipment, Inc. Method and apparatus for remotely changing signal characteristics of a signal generator
GB2375241B (en) 1998-03-31 2003-03-19 Exodus Electronic Ltd Control system
USD413359S (en) 1998-04-14 1999-08-31 Abc International Traders, Inc. Handheld electronic fishing game
CN1272800A (en) * 1998-04-16 2000-11-08 创造者有限公司 Interactive toy
US6160986A (en) 1998-04-16 2000-12-12 Creator Ltd Interactive toy
US6538675B2 (en) 1998-04-17 2003-03-25 Canon Kabushiki Kaisha Display control apparatus and display control system for switching control of two position indication marks
US6176837B1 (en) 1998-04-17 2001-01-23 Massachusetts Institute Of Technology Motion tracking system
JP3338777B2 (en) 1998-04-22 2002-10-28 日本電気株式会社 Mobile terminal and screen display method thereof
US6095926A (en) 1998-05-01 2000-08-01 Universal Studios, Inc. Amusement ride vehicle
DE69928751T2 (en) 1998-05-13 2006-09-14 Sega Corp. Pistol-shaped regulator
USD412940S (en) 1998-05-14 1999-08-17 Sega Enterprises, Ltd. Video game machine
US6301534B1 (en) 1998-05-19 2001-10-09 The Texas A&M University System Method and system for vehicle directional control by commanding lateral acceleration
US6354945B1 (en) 1998-05-20 2002-03-12 Alps Electric Co., Ltd. Controller
DE19923032A1 (en) 1998-05-21 1999-12-02 Cormorant Properties Ltd Laser-beam target game
US6171190B1 (en) 1998-05-27 2001-01-09 Act Labs, Ltd. Photosensitive input peripheral device in a personal computer-based video gaming platform
US6445960B1 (en) 1998-05-29 2002-09-03 Ronbotics Corporation Electric motion platform and a control system for controlling the same
US6154137A (en) 1998-06-08 2000-11-28 3M Innovative Properties Company Identification tag with enhanced security
US6200219B1 (en) 1998-06-10 2001-03-13 Elliot Rudell Toy vehicles with integral motion sensitive game display
US5944533A (en) 1998-06-10 1999-08-31 Knowledge Kids Enterprises, Inc. Interactive educational toy
US6882824B2 (en) 1998-06-10 2005-04-19 Leapfrog Enterprises, Inc. Interactive teaching toy
US6717573B1 (en) 1998-06-23 2004-04-06 Immersion Corporation Low-cost haptic mouse implementations
US6563487B2 (en) 1998-06-23 2003-05-13 Immersion Corporation Haptic feedback for directional control pads
US6024647A (en) 1998-06-24 2000-02-15 Universal Studios, Inc. Amusement ride vehicle with motion controlled seating
US6024142A (en) 1998-06-25 2000-02-15 Micron Communications, Inc. Communications system and method, fleet management system and method, and method of impeding theft of fuel
JP2000010141A (en) 1998-06-26 2000-01-14 Ricoh Co Ltd Digital camera with camera shake correction mechanism
US6496122B2 (en) 1998-06-26 2002-12-17 Sharp Laboratories Of America, Inc. Image display and remote control system capable of displaying two distinct images
US6302793B1 (en) 1998-07-02 2001-10-16 Station Casinos, Inc. Multi-property player tracking system
US5924695A (en) 1998-07-06 1999-07-20 Heykoop; Nancy Pirates treasure hunt game and method of playing same
US6220965B1 (en) 1998-07-08 2001-04-24 Universal City Studios Inc. Amusement system
US6060847A (en) 1998-07-08 2000-05-09 Universal Studios, Inc. Interactive amusement ride
US6297751B1 (en) 1998-07-10 2001-10-02 Lucent Technologies Inc. Low-voltage joystick port interface
US6438193B1 (en) 1998-07-10 2002-08-20 Wen H. Ko Self-powered tire revolution counter
US20010021950A1 (en) 1998-07-10 2001-09-13 Michael Hawley Method and apparatus for controlling access to a computer network using tangible media
DE19831502A1 (en) 1998-07-14 2000-01-20 Zahnradfabrik Friedrichshafen Control method for displacement or angle setting device in automobile e.g. for continuously variable drive transmission
US5963136A (en) 1998-07-15 1999-10-05 O'brien; Charles Terrence Interactive prescription compliance and life safety system
US6512511B2 (en) 1998-07-20 2003-01-28 Alphagrip, Inc. Hand grippable combined keyboard and game controller system
US6261186B1 (en) 1998-07-24 2001-07-17 Nbgs International, Inc. Water amusement system and method
JP3685931B2 (en) 1998-07-31 2005-08-24 株式会社ソニー・コンピュータエンタテインメント Information processing apparatus startup method, storage medium, and information processing apparatus
US6075443A (en) 1998-07-31 2000-06-13 Sarnoff Corporation Wireless tether
DE59901485D1 (en) 1998-08-10 2002-06-27 Deutsch Zentr Luft & Raumfahrt Arrangement for triggering technical control operations and / or for triggering the execution of technical functions
US6138367A (en) 1998-08-14 2000-10-31 Trimble Navigation Limited Tilt prediction for total station
KR20000015637A (en) 1998-08-31 2000-03-15 윤종용 Device for inputting a signal of a remote controller in an image displaying apparatus
US6323614B1 (en) 1998-09-04 2001-11-27 The Texas A&M University System System and method for controlling suspension using a magnetic field
US6599194B1 (en) 1998-09-08 2003-07-29 Darren Smith Home video game system with hard disk drive and internet access capability
AUPP702098A0 (en) 1998-11-09 1998-12-03 Silverbrook Research Pty Ltd Image creation method and apparatus (ART73)
US6369794B1 (en) 1998-09-09 2002-04-09 Matsushita Electric Industrial Co., Ltd. Operation indication outputting device for giving operation indication according to type of user's action
US6745234B1 (en) 1998-09-11 2004-06-01 Digital:Convergence Corporation Method and apparatus for accessing a remote location by scanning an optical code
US6196893B1 (en) 1998-09-11 2001-03-06 Robert Casola Toy with personalized voice message and system for remote recording of message
US6328648B1 (en) 1998-09-18 2001-12-11 Walker Digital, Llc Electronic amusement device and method for propagating a performance adjustment signal
US6222522B1 (en) 1998-09-18 2001-04-24 Interval Research Corporation Baton and X, Y, Z, position sensor
EP1116211A4 (en) 1998-09-22 2001-11-21 Vega Vista Inc Intuitive control of portable data displays
JP2969111B1 (en) 1998-09-22 1999-11-02 コナミ株式会社 VIDEO GAME DEVICE, FILTER WINDING VOLUME CALCULATING METHOD IN VIDEO GAME, AND READABLE RECORDING MEDIUM WHICH RECORDING PROGRAM FOR FILITARY BODY WINDING VOLUME IN VIDEO GAME
US6044297A (en) 1998-09-25 2000-03-28 Medtronic, Inc. Posture and device orientation and calibration for implantable medical devices
JP3054948B2 (en) 1998-09-25 2000-06-19 コナミ株式会社 Recording medium, storage device, and game device
DE19846982C2 (en) 1998-10-12 2001-05-17 Siemens Ag Method and system for monitoring a user's posture on exercise equipment
US6184863B1 (en) 1998-10-13 2001-02-06 The George Washington University Direct pointing apparatus and method therefor
JP2000116940A (en) 1998-10-15 2000-04-25 Seta Corp Bidirectional communication-type game system
US6473070B2 (en) 1998-11-03 2002-10-29 Intel Corporation Wireless tracking system
JP2000140420A (en) 1998-11-13 2000-05-23 Aruze Corp Controller for game machine
US6329648B1 (en) 1998-11-19 2001-12-11 Leroy C. Delatorre Phase locked loop fiber optic sensor system
IL127293A0 (en) 1998-11-26 1999-09-22 Creator Ltd Script development systems and methods useful therefor
FR2786899B1 (en) 1998-12-03 2006-09-29 Jean Bonnard MOVEMENT INDICATOR FOR SOFTWARE
ES2546929T3 (en) 1998-12-07 2015-09-30 Universal City Studios Llc Image correction method to compensate for image distortion from the point of view
US20030158699A1 (en) 1998-12-09 2003-08-21 Christopher P. Townsend Orientation sensor
AUPP767898A0 (en) 1998-12-14 1999-01-14 Carter (New Zealand) Limited Spinal monitor apparatus and method
US6149490A (en) 1998-12-15 2000-11-21 Tiger Electronics, Ltd. Interactive toy
JP2000176150A (en) 1998-12-15 2000-06-27 Namco Ltd Input operating device of game machine
JP3662435B2 (en) 1998-12-17 2005-06-22 コナミ株式会社 Shooting video game equipment
CN1145014C (en) 1998-12-17 2004-04-07 Nec东金株式会社 Orientation angle detector
US7055101B2 (en) 1998-12-18 2006-05-30 Tangis Corporation Thematic response to a computer user's context, such as by a wearable personal computer
US6577350B1 (en) 1998-12-21 2003-06-10 Sony Corporation Method and apparatus for displaying an electronic program guide
US6198470B1 (en) 1998-12-28 2001-03-06 Uri Agam Computer input device
US6198295B1 (en) 1999-01-06 2001-03-06 Honeywell Inc. Apparatus and method for detecting electrical resistance change in connectors to a remote mounted sensor
USD429718S (en) 1999-01-07 2000-08-22 Echostar Engineering Corporation Satellite receiver remote control
US6346047B1 (en) 1999-01-08 2002-02-12 Eleven Engineering Inc Radio frequency remote game controller
US6201554B1 (en) 1999-01-12 2001-03-13 Ericsson Inc. Device control apparatus for hand-held data processing device
US6386538B1 (en) 1999-01-14 2002-05-14 Gerardo Mejia Game apparatus
JP2000208756A (en) 1999-01-14 2000-07-28 Nec Corp Semiconductor device and its manufacture
US6234803B1 (en) 1999-02-03 2001-05-22 Jacqueline T. Watkins Educational treasure hunt game
JP2000225269A (en) 1999-02-05 2000-08-15 Sente Creations:Kk Virtual fishing game toy
HK1024824A2 (en) 1999-02-05 2000-09-08 Toymax Inc Hide and find toy game
US6404409B1 (en) 1999-02-12 2002-06-11 Dennis J. Solomon Visual special effects display device
US7145551B1 (en) 1999-02-17 2006-12-05 Microsoft Corporation Two-handed computer input device with orientation sensor
US6729934B1 (en) 1999-02-22 2004-05-04 Disney Enterprises, Inc. Interactive character system
US7749089B1 (en) 1999-02-26 2010-07-06 Creative Kingdoms, Llc Multi-media interactive play system
US6634949B1 (en) 1999-02-26 2003-10-21 Creative Kingdoms, Llc Multi-media interactive play system
US20060287030A1 (en) 1999-02-26 2006-12-21 Briggs Rick A Systems and methods for interactive game play
US7102616B1 (en) 1999-03-05 2006-09-05 Microsoft Corporation Remote control device with pointing capacity
JP2000254346A (en) 1999-03-08 2000-09-19 Sente Creations:Kk Toy for simulating fishing
JP2000270237A (en) 1999-03-15 2000-09-29 Nippon Hoso Kyokai <Nhk> Selector for image display device
US6350199B1 (en) 1999-03-16 2002-02-26 International Game Technology Interactive gaming machine and method with customized game screen presentation
US6174242B1 (en) 1999-03-26 2001-01-16 Koala Corporation Self-contained interactive play structure
US6369908B1 (en) 1999-03-31 2002-04-09 Paul J. Frey Photo kiosk for electronically creating, storing and distributing images, audio, and textual messages
US6220171B1 (en) 1999-04-06 2001-04-24 Universal City Studios Amusement ride
JP4239317B2 (en) 1999-04-07 2009-03-18 カシオ計算機株式会社 POSITIONING DEVICE AND POSITIONING CONTROL METHOD
AU4221900A (en) 1999-04-08 2000-11-14 Rick A. Briggs Multi-media interactive play system
US6254101B1 (en) 1999-04-12 2001-07-03 Interface, Inc. Floor game for team building
USD419199S (en) 1999-04-14 2000-01-18 Nintendo Of America Inc. Game machine and console stack
USD442998S1 (en) 1999-04-14 2001-05-29 Nintendo Of America Inc. Magnetic disk drive for game machine
USD419200S (en) 1999-04-14 2000-01-18 Nintendo Of America Inc. Game machine and disk drive stack
JP2000300839A (en) 1999-04-16 2000-10-31 Namco Ltd Operation input device and game apparatus
AU4248700A (en) 1999-04-16 2000-11-02 Scs Interactive, Inc. Multi-level play slide structure
EP1250698A4 (en) 1999-04-20 2002-10-23 John Warren Stringer Human gestural input device with motion and pressure
EP1046965B1 (en) 1999-04-23 2004-08-18 Rolex Sa Self-winding watch
JP2000308756A (en) 1999-04-27 2000-11-07 Taito Corp Input controller of game device
US6374998B1 (en) 1999-04-29 2002-04-23 Advanced Sorting Technologies Llc “Acceleration conveyor”
KR20010053322A (en) 1999-04-30 2001-06-25 이데이 노부유끼 Electronic pet system, network system, robot, and storage medium
AU5001800A (en) 1999-05-11 2000-11-21 Mad Catz, Inc. Fishing pole accessory for a computer game
JP2000317138A (en) 1999-05-13 2000-11-21 Konami Co Ltd Video game device, character training control method for video game and readable recording medium with recorded training program
JP2000325653A (en) 1999-05-19 2000-11-28 Enix Corp Portable videogame device and storage medium with program stored therein
US7707082B1 (en) 1999-05-25 2010-04-27 Silverbrook Research Pty Ltd Method and system for bill management
US6190174B1 (en) 1999-06-03 2001-02-20 Kader Industrial Company Limited Electronic story board
US6102406A (en) 1999-06-07 2000-08-15 Steven A. Miles Internet-based advertising scheme employing scavenger hunt metaphor
JP2000350864A (en) 1999-06-10 2000-12-19 Konami Co Ltd Portable type game machine and game progress method
JP2000355256A (en) 1999-06-11 2000-12-26 Alpine Electronics Inc Operation device for on-board electronic equipment
AU5732600A (en) 1999-06-11 2001-01-02 Creative Golf Designs, Inc. Inventory control system
US6545661B1 (en) 1999-06-21 2003-04-08 Midway Amusement Games, Llc Video game system having a control unit with an accelerometer for controlling a video game
US6812881B1 (en) 1999-06-30 2004-11-02 International Business Machines Corp. System for remote communication with an addressable target using a generalized pointing device
JP2001009152A (en) 1999-06-30 2001-01-16 Konami Co Ltd Game system and storage medium readable by computer
JP2001009156A (en) 1999-06-30 2001-01-16 Square Co Ltd Recording medium readable by computer, display control method of game, and game device
GB9915331D0 (en) 1999-06-30 1999-09-01 World Golf Systems Limited Golf balls
US6693622B1 (en) 1999-07-01 2004-02-17 Immersion Corporation Vibrotactile haptic feedback devices
US6400480B1 (en) 1999-07-13 2002-06-04 Truett S. Thomas Battery module transceiver for extending the range of an infrared remote controller
US7005985B1 (en) 1999-07-20 2006-02-28 Axcess, Inc. Radio frequency identification system and method
US6290565B1 (en) 1999-07-21 2001-09-18 Nearlife, Inc. Interactive game apparatus with game play controlled by user-modifiable toy
JP3485500B2 (en) 1999-07-27 2004-01-13 アルプス電気株式会社 Game controller
JP2001038052A (en) 1999-07-30 2001-02-13 Hori Co Ltd User interface device for function extension of portable general purpose video game machine
US20020010021A1 (en) 1999-08-03 2002-01-24 Mccauley Jack Jean Method and device for optical gun interaction with a computer game system
US6265984B1 (en) 1999-08-09 2001-07-24 Carl Joseph Molinaroli Light emitting diode display device
US6173209B1 (en) 1999-08-10 2001-01-09 Disney Enterprises, Inc. Method and system for managing attraction admission
US6676524B1 (en) 1999-08-13 2004-01-13 Agere Systems Inc. Game enhancements via wireless piconet
US6361396B1 (en) 1999-08-13 2002-03-26 Bill Goodman Consulting, Llc RF identification system for use in toys
US6364735B1 (en) 1999-08-13 2002-04-02 Bill Goodman Consulting Llc RF identification system for use in toys
JP4269118B2 (en) 1999-08-27 2009-05-27 富士ゼロックス株式会社 Display device
US7502759B2 (en) 1999-08-30 2009-03-10 Digimarc Corporation Digital watermarking methods and related toy and game applications
US20010010514A1 (en) 1999-09-07 2001-08-02 Yukinobu Ishino Position detector and attitude detector
US6330427B1 (en) 1999-09-08 2001-12-11 Joel B. Tabachnik Talking novelty device with book
US6150947A (en) 1999-09-08 2000-11-21 Shima; James Michael Programmable motion-sensitive sound effects device
US6843720B2 (en) 1999-09-13 2005-01-18 Sierra Design Group Apparatus and method for dispensing prizes
USD433381S (en) 1999-09-13 2000-11-07 Dazzle Multimedia Adapter and adapter stand
US6609969B1 (en) 1999-09-13 2003-08-26 Sierra Design Group Apparatus and method for dispensing of awards
US6473713B1 (en) 1999-09-20 2002-10-29 American Gnc Corporation Processing method for motion measurement
US6554707B1 (en) 1999-09-24 2003-04-29 Nokia Corporation Interactive voice, wireless game system using predictive command input
US6452494B1 (en) 1999-09-27 2002-09-17 Intel Corporation Activating devices
US7340439B2 (en) 1999-09-28 2008-03-04 Chameleon Network Inc. Portable electronic authorization system and method
USD435554S (en) 1999-09-30 2000-12-26 Christopher Meredith Controller
US6426741B1 (en) 1999-09-30 2002-07-30 Intel Corporation User input for a computer
DE19947277A1 (en) 1999-09-30 2001-04-05 Heidenhain Gmbh Dr Johannes Position measuring system with integrated acceleration sensor
JP2001104636A (en) 1999-10-04 2001-04-17 Shinsedai Kk Cenesthesic ball game device
US6375572B1 (en) 1999-10-04 2002-04-23 Nintendo Co., Ltd. Portable game apparatus with acceleration sensor and information storage medium storing a game progam
JP3470071B2 (en) 1999-10-04 2003-11-25 新世代株式会社 Fishing game equipment
JP3847058B2 (en) 1999-10-04 2006-11-15 任天堂株式会社 GAME SYSTEM AND GAME INFORMATION STORAGE MEDIUM USED FOR THE SAME
US6315673B1 (en) 1999-10-05 2001-11-13 Midway Amusement Games Llc Motion simulator for a video game
US6811491B1 (en) 1999-10-08 2004-11-02 Gary Levenberg Interactive video game controller adapter
US6642837B1 (en) 1999-10-19 2003-11-04 Massachusetts Institute Of Technology Method and apparatus for touch-activated identification and information transfer
JP4319302B2 (en) 1999-10-20 2009-08-26 株式会社バンダイナムコゲームス GAME DEVICE AND CHARACTER OPERATION SETTING METHOD
US6749432B2 (en) 1999-10-20 2004-06-15 Impulse Technology Ltd Education system challenging a subject's physiologic and kinesthetic systems to synergistically enhance cognitive function
US6509217B1 (en) 1999-10-22 2003-01-21 Damoder Reddy Inexpensive, reliable, planar RFID tag structure and method for making same
US6753849B1 (en) 1999-10-27 2004-06-22 Ken Curran & Associates Universal remote TV mouse
RU2168201C1 (en) 1999-11-03 2001-05-27 Супрун Антон Евгеньевич Computer data input device
US6466198B1 (en) 1999-11-05 2002-10-15 Innoventions, Inc. View navigation and magnification of a hand-held device with a display
US6736759B1 (en) 1999-11-09 2004-05-18 Paragon Solutions, Llc Exercise monitoring system and methods
JP2001137531A (en) 1999-11-10 2001-05-22 Namco Ltd Game device
US6743104B1 (en) 1999-11-18 2004-06-01 Nintendo Co., Ltd. Portable game machine
US6245014B1 (en) 1999-11-18 2001-06-12 Atlantic Limited Partnership Fitness for duty testing device and method
JP2001149653A (en) 1999-11-25 2001-06-05 Namco Ltd Game device, path selection method, and information storage medium
US6415223B1 (en) 1999-11-29 2002-07-02 American Gnc Corporation Interruption-free hand-held positioning method and system thereof
US20010024973A1 (en) 1999-12-10 2001-09-27 Christopher Meredith Laser light sword
JP2001175412A (en) 1999-12-15 2001-06-29 Shigekazu Koshiba Remote controller for electronic equipment with multi- axial integral acceleration detector
US6287200B1 (en) 1999-12-15 2001-09-11 Nokia Corporation Relative positioning and virtual objects for mobile devices
US6273425B1 (en) 1999-12-17 2001-08-14 Lise Westfall Fun hunt yard game
AU2086401A (en) 1999-12-22 2001-07-03 Axcess Inc. Method and system for operating an amusement park
US20020068500A1 (en) 1999-12-29 2002-06-06 Oz Gabai Adaptive toy system and functionality
JP2001058484A (en) 2000-01-01 2001-03-06 Ikegami Masahisa Visiting card
GB0000105D0 (en) 2000-01-05 2000-02-23 World Golf Systems Limited Golf game
US20010031662A1 (en) 2000-01-07 2001-10-18 Isaac Larian Personal electronic game
US7127370B2 (en) 2000-01-07 2006-10-24 Nocwatch International Inc. Attitude indicator and activity monitoring device
US6238289B1 (en) 2000-01-10 2001-05-29 Eleven Engineering Inc. Radio frequency game controller
US7183480B2 (en) 2000-01-11 2007-02-27 Yamaha Corporation Apparatus and method for detecting performer's motion to interactively control performance of music or the like
JP2003519774A (en) 2000-01-13 2003-06-24 ビームヒット,リミティド ライアビリティー カンパニー Firearms laser training system and method utilizing an improved empty cartridge to simulate firearm operation
EP1257777A2 (en) 2000-01-13 2002-11-20 Beamhit, LLC Laser transmitter assembly configured for placement within a firing chamber and method of simulating firearm operation
AU785421B2 (en) 2000-01-21 2007-05-03 Sony Corporation Data authentication system
AU2001231117A1 (en) 2000-01-24 2001-07-31 Ambulatory Monitoring, Inc. System and method of monitoring and modifying human activity-based behavior
US6608563B2 (en) 2000-01-26 2003-08-19 Creative Kingdoms, Llc System for automated photo capture and retrieval
JP2001209470A (en) 2000-01-26 2001-08-03 Fujitsu Ltd Display interface method, apparatus and program recording medium
US20020032067A1 (en) 2000-01-27 2002-03-14 Barney Jonathan A. Play structure with active targeting system
US6527646B1 (en) 2000-01-27 2003-03-04 Rick A. Briggs Competition water slide
US6482067B1 (en) 2000-01-27 2002-11-19 David L. Pickens Registered pedigree stuffed animals
US20030001016A1 (en) 2000-01-28 2003-01-02 Israel Fraier Apparatus and method for accessng multimedia content
JP2001210981A (en) 2000-01-28 2001-08-03 Nintendo Co Ltd Electronic appliance having radiating structure, and television-game machine having the radiating structure
WO2001056007A1 (en) 2000-01-28 2001-08-02 Intersense, Inc. Self-referenced tracking
US6273819B1 (en) 2000-01-31 2001-08-14 Radica China Limited Hand held electronic game with sensors for realistic simulation
US6322420B1 (en) 2000-02-03 2001-11-27 Mattel Inc. Plush toy having ear and foot movement
US6377906B1 (en) 2000-02-03 2002-04-23 Independence Technology, L.L.C. Attitude estimation in tiltable body using modified quaternion data representation
US6592461B1 (en) 2000-02-04 2003-07-15 Roni Raviv Multifunctional computer interactive play system
JP2001227537A (en) 2000-02-18 2001-08-24 Nsk Ltd Linear guide device
US7500917B2 (en) 2000-02-22 2009-03-10 Creative Kingdoms, Llc Magical wand and interactive play experience
US6761637B2 (en) 2000-02-22 2004-07-13 Creative Kingdoms, Llc Method of game play using RFID tracking device
US7878905B2 (en) 2000-02-22 2011-02-01 Creative Kingdoms, Llc Multi-layered interactive play experience
US7445550B2 (en) 2000-02-22 2008-11-04 Creative Kingdoms, Llc Magical wand and interactive play experience
US6651268B1 (en) 2000-02-24 2003-11-25 Rick A. Briggs Interactive wave pool
US6813525B2 (en) 2000-02-25 2004-11-02 Square D Company Energy management system
US7081033B1 (en) 2000-03-07 2006-07-25 Hasbro, Inc. Toy figure for use with multiple, different game systems
JP2001251324A (en) 2000-03-08 2001-09-14 Fuji Electric Co Ltd Terminal for field bus, control method for the terminal and field bus system having the terminal
WO2001069429A2 (en) 2000-03-15 2001-09-20 International Paper Controlled remote product internet access and distribution
US6773344B1 (en) 2000-03-16 2004-08-10 Creator Ltd. Methods and apparatus for integration of interactive toys with interactive television and cellular communication systems
JP2001265521A (en) 2000-03-21 2001-09-28 Hitachi Kokusai Electric Inc Motion capture system
GB0006672D0 (en) 2000-03-21 2000-05-10 Rice Michael J P Improvements relating to controllers
US6320495B1 (en) 2000-03-24 2001-11-20 Peter Sporgis Treasure hunt game utilizing GPS equipped wireless communications devices
US6955606B2 (en) 2000-03-30 2005-10-18 Nintendo Co., Ltd. Game information storage medium and game system using the same
US20010030667A1 (en) 2000-04-10 2001-10-18 Kelts Brett R. Interactive display interface for information objects
DE10019208A1 (en) 2000-04-17 2001-10-25 Bosch Gmbh Robert Microcontroller system control method for use in e.g. vehicle, involves permitting further changes of control by default or preset signals, after initial signal, only with authorization
US6924787B2 (en) 2000-04-17 2005-08-02 Immersion Corporation Interface for controlling a graphical image
JP3422752B2 (en) 2000-04-20 2003-06-30 株式会社コナミコンピュータエンタテインメント大阪 VIDEO GAME DEVICE, NEW PRACTICE CREATION METHOD, AND COMPUTER-READABLE RECORDING MEDIUM CONTAINING NEW PRACTICE CREATION PROGRAM
US7000469B2 (en) 2000-04-21 2006-02-21 Intersense, Inc. Motion-tracking
US6474159B1 (en) 2000-04-21 2002-11-05 Intersense, Inc. Motion-tracking
JP2002011250A (en) 2000-04-25 2002-01-15 Nintendo Co Ltd Game system and portable game machine
JP2001306245A (en) 2000-04-26 2001-11-02 Fujitsu Ltd Pointing device and pointer moving method
US7419428B2 (en) 2000-04-28 2008-09-02 Igt Cashless transaction clearinghouse
JP2001314656A (en) 2000-05-08 2001-11-13 Bandai Co Ltd Game apparatus and game system
US6394904B1 (en) 2000-05-12 2002-05-28 Twentieth Century Fox Film Simulation system
WO2001087426A2 (en) 2000-05-15 2001-11-22 M-Dev (Proprietary) Limited Method and apparatus for monitoring exercise
US6894686B2 (en) 2000-05-16 2005-05-17 Nintendo Co., Ltd. System and method for automatically editing captured images for inclusion into 3D video game play
US6575753B2 (en) 2000-05-19 2003-06-10 Beamhit, Llc Firearm laser training system and method employing an actuable target assembly
JP2001327754A (en) 2000-05-24 2001-11-27 Alps Electric Co Ltd Game controller
AUPQ771700A0 (en) 2000-05-24 2000-06-15 Bartsch, Friedrich Karl John Integrated electronic target shooting, scoring and timing system for biathlon
EP1290626B1 (en) 2000-05-24 2004-07-28 Infineon Technologies AG Positioning unit
US7118482B2 (en) 2000-05-29 2006-10-10 Nintendo Co., Ltd. Game system using game cards and game machine
US6616452B2 (en) 2000-06-09 2003-09-09 Beamhit, Llc Firearm laser training system and method facilitating firearm training with various targets and visual feedback of simulated projectile impact locations
US20020118147A1 (en) 2000-06-16 2002-08-29 Solomon Dennis J. Simplified performance wand display system
US20030234914A1 (en) 2000-06-16 2003-12-25 Solomon Dennis J. Autostereoscopic performance wand display system
US6605038B1 (en) 2000-06-16 2003-08-12 Bodymedia, Inc. System for monitoring health, wellness and fitness
US7261690B2 (en) 2000-06-16 2007-08-28 Bodymedia, Inc. Apparatus for monitoring health, wellness and fitness
US20060122474A1 (en) 2000-06-16 2006-06-08 Bodymedia, Inc. Apparatus for monitoring health, wellness and fitness
DE10029173A1 (en) 2000-06-19 2002-01-03 Deutsch Zentr Luft & Raumfahrt Method and arrangement for commanding control operations for kinematic movements of an object using a hand-operated input device
DE60119100T2 (en) 2000-06-23 2006-08-31 Bodymedia, Inc. SYSTEM FOR THE MONITORING OF HEALTH, WELL-BEING AND CONDITION
JP2002007057A (en) 2000-06-23 2002-01-11 Shinsedai Kk Input device for processor
US6626728B2 (en) 2000-06-27 2003-09-30 Kenneth C. Holt Motion-sequence activated toy wand
JP3074434U (en) 2000-06-29 2001-01-19 株式会社ジュンプランニング Toy with hands-free device for mobile phone
DE60140747D1 (en) 2000-07-01 2010-01-21 Alexander V Smirnov INTERACTIVE TOYS
US6747690B2 (en) 2000-07-11 2004-06-08 Phase One A/S Digital camera with integrated accelerometers
US6494457B2 (en) 2000-07-26 2002-12-17 Shelly Conte Enhanced hide and seek game and method of playing game
JP4666808B2 (en) 2000-07-27 2011-04-06 キヤノン株式会社 Image display system, image display method, storage medium, and program
USD456854S1 (en) 2000-08-07 2002-05-07 Nintendo Co., Ltd. Operating portion of controller for electronic game machine
USD456410S1 (en) 2000-08-11 2002-04-30 Nintendo Co., Ltd. Controller for electronic game machine
JP2002058874A (en) 2000-08-15 2002-02-26 Mitsumi Electric Co Ltd Control adapter
JP4043702B2 (en) 2000-08-16 2008-02-06 日本放送協会 Display screen instruction device
US6590536B1 (en) 2000-08-18 2003-07-08 Charles A. Walton Body motion detecting system with correction for tilt of accelerometers and remote measurement of body position
JP4618882B2 (en) 2000-08-23 2011-01-26 任天堂株式会社 Information processing system
US7002591B1 (en) 2000-08-23 2006-02-21 Nintendo Co., Ltd. Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system
WO2002017054A1 (en) 2000-08-23 2002-02-28 Nintendo Co., Ltd. Information processor, information storage medium, program, and operating device for game machine
US7184059B1 (en) 2000-08-23 2007-02-27 Nintendo Co., Ltd. Graphics system with copy out conversions between embedded frame buffer and main memory
US7034828B1 (en) 2000-08-23 2006-04-25 Nintendo Co., Ltd. Recirculating shade tree blender for a graphics system
US6811489B1 (en) 2000-08-23 2004-11-02 Nintendo Co., Ltd. Controller interface for a graphics system
US6609977B1 (en) 2000-08-23 2003-08-26 Nintendo Co., Ltd. External interfaces for a 3D graphics system
US6371853B1 (en) 2000-08-25 2002-04-16 Ronbotics Corporation Motion pinball game
US6725173B2 (en) 2000-09-02 2004-04-20 American Gnc Corporation Digital signal processing method and system thereof for precision orientation measurements
CA2419952A1 (en) 2000-09-05 2002-03-14 Gap, Inc. System and method for using radio frequency identification in retail operations
JP3758957B2 (en) 2000-09-07 2006-03-22 株式会社タイトー Rod controller system
US6293684B1 (en) 2000-09-07 2001-09-25 Edward L. Riblett Wand light
WO2002020111A2 (en) 2000-09-07 2002-03-14 Omnisky Corporation Coexistent interaction between a virtual character and the real world
JP2002082751A (en) 2000-09-08 2002-03-22 Mitsubishi Electric Corp Device for interaction with virtual space and virtual space system applied with the same
SG114479A1 (en) 2000-11-27 2005-09-28 Ibm Selecting a target device in a device network
JP2002091692A (en) 2000-09-12 2002-03-29 Seiko Instruments Inc Pointing system
US6629019B2 (en) 2000-09-18 2003-09-30 Amusement Soft, Llc Activity management system
US7182691B1 (en) 2000-09-28 2007-02-27 Immersion Corporation Directional inertial tactile feedback using rotating masses
US20020062251A1 (en) 2000-09-29 2002-05-23 Rajan Anandan System and method for wireless consumer communications
US6525660B1 (en) 2000-09-29 2003-02-25 Nestec S.A. Interactive food packaging
US6595863B2 (en) 2000-10-03 2003-07-22 Par Action Golf, Inc. Golf simulator
US20030040347A1 (en) 2001-06-14 2003-02-27 Roach Alan P. Wirless interactive electronic toy
US6424264B1 (en) 2000-10-12 2002-07-23 Safetzone Technologies Corporation System for real-time location of people in a fixed environment
US6616607B2 (en) 2000-10-18 2003-09-09 Matsushita Electric Industrial Co., Ltd. State information acquisition system, state information acquisition apparatus, attachable terminal apparatus, and state information acquisition method
US7066781B2 (en) 2000-10-20 2006-06-27 Denise Chapman Weston Children's toy with wireless tag/transponder
US6684062B1 (en) 2000-10-25 2004-01-27 Eleven Engineering Incorporated Wireless game control system
AU7868201A (en) 2000-10-27 2002-05-15 Sony Computer Entertainment Inc Information processing system comprising a plurality of operation terminal devices and an information processing device
JP2002126375A (en) 2000-10-30 2002-05-08 Pilot Ink Co Ltd Toy changing color by electroheating
JP2002136694A (en) 2000-10-31 2002-05-14 Heiwa Corp Game machine
US6813574B1 (en) 2000-11-06 2004-11-02 Advanced Micro Devices, Inc. Topographically aligned layers and method for adjusting the relative alignment of layers and apparatus therefor
US6747562B2 (en) 2001-11-13 2004-06-08 Safetzone Technologies Corporation Identification tag for real-time location of people
WO2002047013A2 (en) 2000-11-14 2002-06-13 4Kids Entertainement Licensing, Inc. Object recognition toys and games
JP4027031B2 (en) 2000-11-16 2007-12-26 株式会社コナミデジタルエンタテインメント Competitive 3D video game device
JP4182508B2 (en) 2000-11-17 2008-11-19 ワールド ゴルフ システムズ リミテッド Ball identification device
GB0028101D0 (en) 2000-11-17 2001-01-03 World Golf Systems Ltd Ball collection arrangement
JP3078268U (en) 2000-11-20 2001-06-29 祐也 黒木 Handy type pointing device
US6757446B1 (en) 2000-11-27 2004-06-29 Microsoft Corporation System and process for image-based relativistic rendering
USD460787S1 (en) 2000-12-04 2002-07-23 Nintendo Co., Ltd. Electronic game machine
JP3686919B2 (en) 2000-12-06 2005-08-24 株式会社ニコン技術工房 GAME DEVICE, GAME PROCESSING METHOD, AND READABLE STORAGE MEDIUM
US6377793B1 (en) 2000-12-06 2002-04-23 Xybernaut Corporation System and method of accessing and recording messages at coordinate way points
US6852032B2 (en) 2000-12-06 2005-02-08 Nikon Corporation Game machine, method of performing game and computer-readable medium
US7168089B2 (en) 2000-12-07 2007-01-23 Igt Secured virtual network in a gaming environment
CA2328048E (en) 2000-12-11 2013-04-09 Hockeyline Inc. Electronic scorekeeping device and system therefor
IL151213A0 (en) 2000-12-15 2003-04-10 Finger System Inc Pen type optical mouse device and method of controlling the same
US20020077180A1 (en) 2000-12-18 2002-06-20 Arthur Swanberg To interactive computer games
US20020077182A1 (en) 2000-12-18 2002-06-20 Arthur Swanberg Interactive computer games
JP3832240B2 (en) 2000-12-22 2006-10-11 セイコーエプソン株式会社 Driving method of liquid crystal display device
US20020137567A1 (en) 2001-01-03 2002-09-26 Vision Electronics., Ltd. Wireless light beam gun
US7031875B2 (en) 2001-01-24 2006-04-18 Geo Vector Corporation Pointing systems for addressing objects
US7052391B1 (en) 2001-01-26 2006-05-30 Edge Technology Target-based wagering system and method
EP1226986B1 (en) 2001-01-29 2006-06-14 Ford Global Technologies, LLC Load estimator
JP2002224444A (en) 2001-01-31 2002-08-13 Konami Co Ltd Game controller
JP4461347B2 (en) 2001-01-31 2010-05-12 ソニー株式会社 Portable terminal device and key input method
US6932706B1 (en) 2001-02-06 2005-08-23 International Game Technology Electronic gaming unit with virtual object input device
US6567536B2 (en) 2001-02-16 2003-05-20 Golftec Enterprises Llc Method and system for physical motion analysis
US6692170B2 (en) 2001-02-21 2004-02-17 Eli Abir Method and apparatus for text input
US6903725B2 (en) 2001-02-23 2005-06-07 Sabatino Nacson Self-powered cordless mouse
USD464950S1 (en) 2001-02-28 2002-10-29 H2Eye (International) Limited Remote handset
US20020123377A1 (en) 2001-03-01 2002-09-05 Barry Shulman Computer assisted poker tournament
KR20020072367A (en) 2001-03-09 2002-09-14 삼성전자 주식회사 Information input system using bio feedback and method thereof
US6716102B2 (en) 2001-03-09 2004-04-06 Microsoft Corporation Method and apparatus for displaying information regarding stored data in a gaming system
JP2002298145A (en) 2001-04-02 2002-10-11 Nikon Gijutsu Kobo:Kk Position detector and attitude detector
US6491566B2 (en) 2001-03-26 2002-12-10 Intel Corporation Sets of toy robots adapted to act in concert, software and methods of playing with the same
DE10115548C2 (en) 2001-03-28 2003-11-06 Busch Dieter & Co Prueftech Measuring device for determining the spatial orientation of a body relative to a reference direction
CN1152237C (en) 2001-03-30 2004-06-02 清华大学 Miniature navigation system based on micro electromechanical techn.
JP2002296039A (en) 2001-03-30 2002-10-09 Murata Mfg Co Ltd Gyro device and electronic device using the same
US6724366B2 (en) 2001-04-03 2004-04-20 Peter James Crawford Thumb actuated x-y input device
US7136826B2 (en) 2001-04-04 2006-11-14 Koninklijke Philips Electronics N. V. Method for creating personality profiles using tagged physical objects
JP4489318B2 (en) 2001-04-06 2010-06-23 富士通株式会社 Transmission equipment
KR100408518B1 (en) 2001-04-12 2003-12-06 삼성전자주식회사 Pen input device and Measuring method of coordinate
US6530838B2 (en) 2001-04-18 2003-03-11 Mobilink Telecom Co., Ltd. Game pad connectable to personal portable terminal
US6929548B2 (en) 2002-04-23 2005-08-16 Xiaoling Wang Apparatus and a method for more realistic shooting video games on computers or similar devices
US6650313B2 (en) 2001-04-26 2003-11-18 International Business Machines Corporation Method and adapter for performing assistive motion data processing and/or button data processing external to a computer
US6540607B2 (en) 2001-04-26 2003-04-01 Midway Games West Video game position and orientation detection system
USD473942S1 (en) 2001-04-27 2003-04-29 Olympus Optical Co., Ltd. Remote control apparatus for industrial endoscope
FR2824132B1 (en) 2001-04-27 2007-07-13 France Etat DEVICE AND ASSOCIATED METHOD FOR DETERMINING THE DIRECTION OF A TARGET
DE60230453D1 (en) 2001-04-30 2009-01-29 Walt Disney Co LOCATION-DEPENDENT DISPLAY DEVICE, SYSTEM AND METHOD FOR PROVIDING ANIMATION SEQUENCES
GB2375969A (en) 2001-05-31 2002-12-04 Nokia Corp Electronic gaming
USD464052S1 (en) 2001-06-01 2002-10-08 Mitel Knowledge Corporation Mouse controller
JP3749458B2 (en) 2001-06-06 2006-03-01 コナミ株式会社 A system with a game expansion system and a toy system
US6796908B2 (en) 2001-06-14 2004-09-28 Creative Kingdoms, Llc Interactive dark ride
GB0114543D0 (en) 2001-06-14 2001-08-08 World Golf Systems Ltd Identification device
US6530841B2 (en) 2001-06-26 2003-03-11 Cutlass, Inc. Electronic tag game
US6597443B2 (en) 2001-06-27 2003-07-22 Duane Boman Spatial tracking system
FI110549B (en) 2001-06-29 2003-02-14 Nokia Corp Method and arrangement for determining motion
US20040121834A1 (en) 2001-07-06 2004-06-24 Libby Budd O. Animated lottery bingo game
US6620046B2 (en) 2001-07-10 2003-09-16 Igt Method and system for funding and awarding bonuses in a gaming environment
KR100412650B1 (en) 2001-07-11 2003-12-31 현대자동차주식회사 Panel clamping device of variety type vehicle
KR100446613B1 (en) 2001-07-16 2004-09-04 삼성전자주식회사 Information input method using wearable information input device
JP3611807B2 (en) 2001-07-19 2005-01-19 コナミ株式会社 Video game apparatus, pseudo camera viewpoint movement control method and program in video game
US20030022736A1 (en) 2001-07-30 2003-01-30 Cass Donald Alan Electronic football linesman
US6632142B2 (en) 2001-07-31 2003-10-14 Christopher Keith Internet gaming with multiple web sites
US20030027634A1 (en) 2001-08-03 2003-02-06 Matthews William F. Portable wireless game device and method for influencing an application executable from a fixed-location platform
US7946917B2 (en) 2001-08-10 2011-05-24 Igt Flexible loyalty points programs
US6847351B2 (en) 2001-08-13 2005-01-25 Siemens Information And Communication Mobile, Llc Tilt-based pointing for hand-held devices
KR100425301B1 (en) 2001-08-17 2004-03-30 삼성전자주식회사 Modular remote controller
JP3644915B2 (en) 2001-08-21 2005-05-11 任天堂株式会社 GAME SYSTEM AND GAME PROGRAM USED FOR THE SAME
JP3788753B2 (en) 2001-08-21 2006-06-21 株式会社スタッフ Fishing toy
US7253800B2 (en) 2001-08-21 2007-08-07 Xerox Corporation Manipulative user interface systems and methods
US7086645B2 (en) 2001-08-22 2006-08-08 Mattel, Inc. Game with collectible pieces
JP2003062341A (en) 2001-08-22 2003-03-04 Nintendo Co Ltd Game system, puzzle game program, and recording medium with program recorded thereon
US6544124B2 (en) 2001-08-29 2003-04-08 Radica China Ltd. Handheld steering wheel game controller
KR100464316B1 (en) 2001-09-27 2005-01-03 삼성전자주식회사 Pointing apparatus using piezoelectric film, method for producing the apparatus, apparatus and method for detecting point information therefor
US6846238B2 (en) 2001-09-28 2005-01-25 Igt Wireless game player
US20030061947A1 (en) 2001-10-01 2003-04-03 Hohberger Clive P. Method and apparatus for associating on demand certain selected media and value-adding elements
US20030064812A1 (en) 2001-10-02 2003-04-03 Ethan Rappaport Smart card enhanced toys and games
US20030069077A1 (en) 2001-10-05 2003-04-10 Gene Korienek Wave-actuated, spell-casting magic wand with sensory feedback
CA2359155C (en) 2001-10-17 2008-07-08 Wyeth G. Tracy Interactive play fountain
KR100819618B1 (en) 2001-10-24 2008-04-04 소니 가부시끼 가이샤 Image information displaying device
US6770863B2 (en) 2001-10-26 2004-08-03 Agilent Technologies, Inc. Apparatus and method for three-dimensional relative movement sensing
JP2003140823A (en) 2001-11-08 2003-05-16 Sony Computer Entertainment Inc Information input device and information processing program
SE524278C2 (en) 2001-11-09 2004-07-20 Leif Nyfelt Procedure for monitoring an individual's movement in and around buildings, rooms and the like.
US6816151B2 (en) 2001-11-09 2004-11-09 Terry L. Dellinger Hand-held trackball computer pointing device
US20040214642A1 (en) 2001-11-14 2004-10-28 4Kids Entertainment Licensing, Inc. Object recognition toys and games
US20040229696A1 (en) 2003-05-14 2004-11-18 Beck Stephen C. Object recognition toys and games
CA2463302A1 (en) 2001-11-14 2003-05-30 4Kids Entertainment Licensing, Inc. Object recognition toys and games
US7614958B2 (en) 2001-11-16 2009-11-10 Creative Kingdoms, Llc Interactive quest game
US20030134679A1 (en) 2001-11-19 2003-07-17 Radica China Ltd. Electronic gaming device using coded input data
US6709336B2 (en) 2001-11-19 2004-03-23 Radica China Ltd. Electronic gaming method using coded input data
WO2003044743A2 (en) 2001-11-20 2003-05-30 Hutchins Nicholas D Facilities management system
US20030095101A1 (en) 2001-11-21 2003-05-22 Chewnpu Jou Computer peripherial pointing device with power generating means
US7180503B2 (en) 2001-12-04 2007-02-20 Intel Corporation Inductive power source for peripheral devices
CN1618181B (en) 2001-12-05 2010-04-28 迪斯尼实业公司 System and method of wirelessly triggering portable devices
US20030107551A1 (en) 2001-12-10 2003-06-12 Dunker Garrett Storm Tilt input device
US6682074B2 (en) 2001-12-11 2004-01-27 Creative Kingdoms, Llc Interactive treasure hunt game
JP2003187026A (en) 2001-12-19 2003-07-04 Fujitsu Ltd Facility control support system
US6712692B2 (en) 2002-01-03 2004-03-30 International Business Machines Corporation Using existing videogames for physical training and rehabilitation
US6873406B1 (en) 2002-01-11 2005-03-29 Opti-Logic Corporation Tilt-compensated laser rangefinder
JP2003208263A (en) 2002-01-12 2003-07-25 Sega Corp Control device and picture processor having its mounting body
US6836751B2 (en) 2002-01-23 2004-12-28 Radica China Ltd. Optical controller
US7297059B2 (en) 2002-01-24 2007-11-20 Progressive Gaming International Corporation Progressive gaming system and method having fractional progressive jackpot awards
US6558225B1 (en) 2002-01-24 2003-05-06 Rehco, Llc Electronic figurines
US6572108B1 (en) 2002-01-30 2003-06-03 Radica China Ltd Game pad controller
US6932698B2 (en) 2002-01-31 2005-08-23 Peter Sprogis Treasure hunt game utilizing wireless communications devices and location positioning technology
US6990639B2 (en) 2002-02-07 2006-01-24 Microsoft Corporation System and process for controlling electronic components in a ubiquitous computing environment using multimodal integration
US6982697B2 (en) 2002-02-07 2006-01-03 Microsoft Corporation System and process for selecting objects in a ubiquitous computing environment
US20040043806A1 (en) 2002-02-08 2004-03-04 Keith Kirby Online vehicle collection and play activity
US6812583B2 (en) 2002-02-19 2004-11-02 Rockwell Scientific Licensing, Llc Electrical generator with ferrofluid bearings
US6905411B2 (en) 2002-02-27 2005-06-14 Igt Player authentication for cashless gaming machine instruments
US7149627B2 (en) 2002-03-01 2006-12-12 Gentex Corporation Electronic compass system
AU2003205391A1 (en) 2002-03-12 2003-09-29 Senseboard, Inc. Data input device
US20040033833A1 (en) 2002-03-25 2004-02-19 Briggs Rick A. Interactive redemption game
GB2388418A (en) 2002-03-28 2003-11-12 Marcus James Eales Input or pointing device with a camera
US6902483B2 (en) 2002-04-01 2005-06-07 Xiao Lin Handheld electronic game device having the shape of a gun
US6996744B2 (en) 2002-04-04 2006-02-07 Microsoft Corporation Generating a passcode for resetting a game console
US20070066396A1 (en) 2002-04-05 2007-03-22 Denise Chapman Weston Retail methods for providing an interactive product to a consumer
US6967566B2 (en) 2002-04-05 2005-11-22 Creative Kingdoms, Llc Live-action interactive adventure game
US7466307B2 (en) 2002-04-11 2008-12-16 Synaptics Incorporated Closed-loop sensor on a solid-state object position detector
US20030195037A1 (en) 2002-04-11 2003-10-16 Vt Tech Corp. Video gaming machine for casino games
JP4589007B2 (en) 2002-04-12 2010-12-01 ヘンリー ケイ. オバーマイヤー, Multi-axis joystick and transducer means therefor
GB0208654D0 (en) 2002-04-16 2002-05-29 Koninkl Philips Electronics Nv Image processing for video or photographic equipment
KR100987638B1 (en) 2002-04-24 2010-10-13 신세다이 가부시끼가이샤 Game system
DE10219198A1 (en) 2002-04-29 2003-11-06 Univ Leipzig Cursor movement control device comprises a device that is moved in space so that sensors, such as acceleration sensors, detect the movement which is converted into a command signal that is transmitted to a computer or similar
US8386389B2 (en) 2002-04-30 2013-02-26 Hewlett-Packard Development Company, L.P. Service delivery systems and methods
US6633155B1 (en) 2002-05-06 2003-10-14 Hui-Pin Liang Wireless mouse induction power supply
US6935959B2 (en) 2002-05-16 2005-08-30 Microsoft Corporation Use of multiple player real-time voice communications on a gaming device
JP2003325972A (en) 2002-05-17 2003-11-18 Nintendo Co Ltd Game device changing sound and image in association with tilt operation, and game program therefor
JP3690672B2 (en) 2002-05-17 2005-08-31 任天堂株式会社 Game system and game program
JP3910487B2 (en) 2002-05-17 2007-04-25 任天堂株式会社 Game system and game program
JP3902508B2 (en) 2002-05-20 2007-04-11 任天堂株式会社 Game system and game program
USD474763S1 (en) 2002-05-30 2003-05-20 Pioneer Digital Technologies, Inc. Handheld remote control
US7034804B2 (en) 2002-06-04 2006-04-25 Inventec Appliances Corp. Computer pointing device employing a magnetic field source and magnetic field sensors
DE10226644A1 (en) 2002-06-14 2003-12-24 Siemens Ag Input device for a data processing system
US7359451B2 (en) 2002-06-21 2008-04-15 Disney Enterprises, Inc. System and method for wirelessly transmitting and receiving digital tokens for use in electronic gameplay
JP5109221B2 (en) 2002-06-27 2012-12-26 新世代株式会社 Information processing device equipped with an input system using a stroboscope
US6850844B1 (en) 2002-06-28 2005-02-01 Garmin Ltd. Portable navigation device with integrated GPS and dead reckoning capabilities
US6786830B2 (en) 2002-06-28 2004-09-07 Koala Corporation Modular water play structure
JP3602519B2 (en) 2002-07-12 2004-12-15 コナミ株式会社 Video game apparatus, image processing method, and program
US7107168B2 (en) 2002-07-22 2006-09-12 Raytheon Company System for measuring the effect of bearing errors in an active device
US8797260B2 (en) 2002-07-27 2014-08-05 Sony Computer Entertainment Inc. Inertially trackable hand-held controller
US7883415B2 (en) 2003-09-15 2011-02-08 Sony Computer Entertainment Inc. Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion
US7102615B2 (en) 2002-07-27 2006-09-05 Sony Computer Entertainment Inc. Man-machine interface using a deformable device
US7623115B2 (en) 2002-07-27 2009-11-24 Sony Computer Entertainment Inc. Method and apparatus for light input device
US20060264260A1 (en) 2002-07-27 2006-11-23 Sony Computer Entertainment Inc. Detectable and trackable hand-held controller
US7854655B2 (en) 2002-07-27 2010-12-21 Sony Computer Entertainment America Inc. Obtaining input for controlling execution of a game program
US20060282873A1 (en) 2002-07-27 2006-12-14 Sony Computer Entertainment Inc. Hand-held controller having detectable elements for tracking purposes
US8313380B2 (en) 2002-07-27 2012-11-20 Sony Computer Entertainment America Llc Scheme for translating movements of a hand-held controller into inputs for a system
US9393487B2 (en) 2002-07-27 2016-07-19 Sony Interactive Entertainment Inc. Method for mapping movements of a hand-held controller to game commands
US7391409B2 (en) 2002-07-27 2008-06-24 Sony Computer Entertainment America Inc. Method and system for applying gearing effects to multi-channel mixed input
US20060256081A1 (en) 2002-07-27 2006-11-16 Sony Computer Entertainment America Inc. Scheme for detecting and tracking user manipulation of a game controller body
US7918733B2 (en) 2002-07-27 2011-04-05 Sony Computer Entertainment America Inc. Multi-input game control mixer
US7627139B2 (en) 2002-07-27 2009-12-01 Sony Computer Entertainment Inc. Computer image and audio processing of intensity and input devices for interfacing with a computer program
US7352359B2 (en) 2002-07-27 2008-04-01 Sony Computer Entertainment America Inc. Method and system for applying gearing effects to inertial tracking
US6868738B2 (en) 2002-07-31 2005-03-22 Troxler Electronic Laboratories, Inc. Method and apparatus for determining the angle of gyration and/or the pressure in a gyratory compactor
JP2004062774A (en) 2002-07-31 2004-02-26 Sharp Corp Presentation display device
US6842991B2 (en) 2002-07-31 2005-01-18 Robert W. Levi Gyro aided magnetic compass
US6856327B2 (en) 2002-07-31 2005-02-15 Domotion Ltd. Apparatus for moving display screen of mobile computer device
USD502468S1 (en) 2002-07-31 2005-03-01 British Sky Broadcasting Ltd. Game controller
US6984208B2 (en) 2002-08-01 2006-01-10 The Hong Kong Polytechnic University Method and apparatus for sensing body gesture, posture and movement
US7674184B2 (en) 2002-08-01 2010-03-09 Creative Kingdoms, Llc Interactive water attraction and quest game
US7029400B2 (en) 2002-08-01 2006-04-18 Creative Kingdoms, Llc Interactive water attraction and quest game
US7291014B2 (en) 2002-08-08 2007-11-06 Fats, Inc. Wireless data communication link embedded in simulated weapon systems
US7231063B2 (en) 2002-08-09 2007-06-12 Intersense, Inc. Fiducial detection system
US6922632B2 (en) 2002-08-09 2005-07-26 Intersense, Inc. Tracking, auto-calibration, and map-building system
JP4482269B2 (en) 2002-08-28 2010-06-16 ソニー株式会社 Electronic device apparatus, signal compensation apparatus, and signal compensation method
JP2004085476A (en) 2002-08-28 2004-03-18 Sony Corp Head tracking method and device
US6948999B2 (en) 2002-08-30 2005-09-27 Thinking Technology Inc. Wand toy and process
US6726099B2 (en) 2002-09-05 2004-04-27 Honeywell International Inc. RFID tag having multiple transceivers
US6654001B1 (en) 2002-09-05 2003-11-25 Kye Systems Corp. Hand-movement-sensing input device
US20040048666A1 (en) 2002-09-10 2004-03-11 Radica China Limited Wireless game device and method for using the same
US6957333B2 (en) 2002-09-12 2005-10-18 Symbol Technologies, Inc. System and method for encrypted communications between electronic devices
US20040259651A1 (en) 2002-09-27 2004-12-23 Imego Ab Sporting equipment provided with a motion detecting arrangement
US20040063480A1 (en) 2002-09-30 2004-04-01 Xiaoling Wang Apparatus and a method for more realistic interactive video games on computers or similar devices
US6717673B1 (en) 2002-10-02 2004-04-06 3M Innovative Properties Company Method of color-matching
USD489361S1 (en) 2002-10-09 2004-05-04 Interlink Electronics, Inc. Remote control
EP1411461A1 (en) 2002-10-14 2004-04-21 STMicroelectronics S.r.l. User controlled device for sending control signals to an electric appliance, in particular user controlled pointing device such as mouse or joystick, with 3D-motion detection
US7030856B2 (en) 2002-10-15 2006-04-18 Sony Corporation Method and system for controlling a display device
US20040077975A1 (en) 2002-10-22 2004-04-22 Zimmerman Jeffrey C. Systems and methods for motion analysis and feedback
US7775883B2 (en) 2002-11-05 2010-08-17 Disney Enterprises, Inc. Video actuated interactive environment
JP4115809B2 (en) 2002-11-11 2008-07-09 任天堂株式会社 GAME SYSTEM AND GAME PROGRAM
US7030765B2 (en) 2002-11-19 2006-04-18 Safetzone Technologies Inc. Message communication system and method
US20040095317A1 (en) 2002-11-20 2004-05-20 Jingxi Zhang Method and apparatus of universal remote pointing control for home entertainment system and computer
US20040174287A1 (en) 2002-11-21 2004-09-09 Deak David G. Self-contained switch
FR2847689B1 (en) 2002-11-27 2005-01-21 Commissariat Energie Atomique METHOD AND DEVICE FOR CAPTURING THE MOVEMENT OF A SOLID USING AT LEAST ONE CAMERA AND AN ANGULAR SENSOR
AU2002952977A0 (en) 2002-11-28 2002-12-12 Hi-Fi Design Pty Ltd Computer mouse with magnetic orientation features
US6933861B2 (en) 2002-11-29 2005-08-23 Alfadata Computer Corp. Key-operating device for a hand-held video game apparatus
US20050032582A1 (en) 2002-12-19 2005-02-10 Satayan Mahajan Method and apparatus for determining orientation and position of a moveable object
DE10262063A1 (en) 2002-12-20 2004-09-16 Hewlett-Packard Co.(A Delaware Corporation), Palo Alto Interface device with a generator of electrical energy
US7117009B2 (en) 2002-12-20 2006-10-03 Motorola, Inc. Apparatus and method for electronic device control
US6746334B1 (en) 2002-12-27 2004-06-08 Creative Kingdoms, Llc Play structure with active targeting system
US6995748B2 (en) 2003-01-07 2006-02-07 Agilent Technologies, Inc. Apparatus for controlling a screen pointer with a frame rate based on velocity
JP3553563B1 (en) 2003-01-10 2004-08-11 コナミ株式会社 GAME SYSTEM, GAME DEVICE, GAME METHOD, AND PROGRAM
US20040140954A1 (en) 2003-01-14 2004-07-22 Faeth Michael Gene Two handed computer input device
JP2004229753A (en) 2003-01-28 2004-08-19 Aruze Corp Game machine
US20040152499A1 (en) 2003-02-03 2004-08-05 Clifton Lind Method, system, and program product for conducting multiple concurrent bingo-type games
US20040152515A1 (en) 2003-02-05 2004-08-05 Logitech Europe S.A. Cordless game controller system
USD491924S1 (en) 2003-02-28 2004-06-22 Scientific-Atlanta, Inc. Remote control housing
USD486145S1 (en) 2003-02-28 2004-02-03 Scientific-Atlanta, Inc. Remote control keypad
US7789741B1 (en) 2003-02-28 2010-09-07 Microsoft Corporation Squad vs. squad video game
JP4053912B2 (en) 2003-03-19 2008-02-27 ミツミ電機株式会社 Control adapter device
US9446319B2 (en) 2003-03-25 2016-09-20 Mq Gaming, Llc Interactive gaming toy
US8745541B2 (en) 2003-03-25 2014-06-03 Microsoft Corporation Architecture for controlling a computer using hand gestures
US7158116B2 (en) 2003-04-04 2007-01-02 Drb Institute Llc Rechargeable cordless input and pointing device
JP2004313429A (en) 2003-04-16 2004-11-11 Sanyo Product Co Ltd Game machine
JP3619517B2 (en) 2003-04-17 2005-02-09 株式会社ホリ Video game console controller
USD495336S1 (en) 2003-04-25 2004-08-31 Apple Computer, Inc. Docking station
US7233316B2 (en) 2003-05-01 2007-06-19 Thomson Licensing Multimedia user interface
US20040268393A1 (en) 2003-05-08 2004-12-30 Hunleth Frank A. Control framework with a zoomable graphical user interface for organizing, selecting and launching media items
US7252572B2 (en) 2003-05-12 2007-08-07 Stupid Fun Club, Llc Figurines having interactive communication
US20040229693A1 (en) 2003-05-13 2004-11-18 Clifton Lind Multiple video display gaming machine and gaming system
JP3927921B2 (en) 2003-05-19 2007-06-13 株式会社バンダイナムコゲームス PROGRAM, INFORMATION STORAGE MEDIUM, AND GAME DEVICE
US20040236453A1 (en) 2003-05-22 2004-11-25 Gabor Szoboszlay Method and apparatus for combining and generating trajectories
WO2004111819A1 (en) 2003-06-09 2004-12-23 Immersion Corporation Interactive gaming systems with haptic feedback
US7322653B2 (en) 2003-06-13 2008-01-29 Vlad Dragusin Integrated videogaming and computer workstation
US7038661B2 (en) 2003-06-13 2006-05-02 Microsoft Corporation Pointing device and cursor for use in intelligent computing environments
KR100543701B1 (en) 2003-06-17 2006-01-20 삼성전자주식회사 Apparatus and method for inputting information spatially
US7862428B2 (en) 2003-07-02 2011-01-04 Ganz Interactive action figures for gaming systems
US20050020369A1 (en) 2003-07-22 2005-01-27 Craig Davis Golf club with embedded inertial measurement unit and processing
JP2005040493A (en) 2003-07-25 2005-02-17 Hori Co Ltd Controller for video game machine
US6836971B1 (en) 2003-07-30 2005-01-04 Honeywell International Inc. System for using a 2-axis magnetic sensor for a 3-axis compass solution
JP4276494B2 (en) 2003-08-15 2009-06-10 アルプス電気株式会社 Input device
US7421088B2 (en) 2003-08-28 2008-09-02 Motorola, Inc. Multifunction transducer
US20050054457A1 (en) 2003-09-08 2005-03-10 Smartswing, Inc. Method and system for golf swing analysis and training
USD505424S1 (en) 2003-09-09 2005-05-24 Nintendo Co., Ltd. Controller for electronic game machine
US20050058292A1 (en) 2003-09-11 2005-03-17 Impinj, Inc., A Delaware Corporation Secure two-way RFID communications
US10279254B2 (en) 2005-10-26 2019-05-07 Sony Interactive Entertainment Inc. Controller having visually trackable object for interfacing with a gaming system
US8287373B2 (en) 2008-12-05 2012-10-16 Sony Computer Entertainment Inc. Control device for communicating visual information
US7288028B2 (en) 2003-09-26 2007-10-30 Microsoft Corporation Method and apparatus for quickly joining an online game being played by a friend
US20050076161A1 (en) 2003-10-03 2005-04-07 Amro Albanna Input system and method
USD503750S1 (en) 2003-10-17 2005-04-05 Vtech Electronics Ltd. Video game console
FR2860985B1 (en) 2003-10-20 2005-12-30 Numicom ELECTRONIC LUDO-EDUCATIONAL ASSEMBLY WITH COMMUNICATING ELEMENTS WITH RADIO FREQUENCY LABEL
US7489299B2 (en) 2003-10-23 2009-02-10 Hillcrest Laboratories, Inc. User interface devices and methods employing accelerometers
US6941870B2 (en) 2003-11-04 2005-09-13 Advanced Initiation Systems, Inc. Positional blasting system
US20050116020A1 (en) 2003-11-07 2005-06-02 Smolucha Walter E. Locating individuals and games in a gaming establishment
WO2005046816A2 (en) 2003-11-12 2005-05-26 The Edugaming Corporation Dvd game remote controller
US7387559B2 (en) 2003-11-17 2008-06-17 Mattel, Inc. Toy vehicles and play sets with contactless identification
USD492285S1 (en) 2003-11-25 2004-06-29 Pioneer Digital Technologies, Inc. Input device
US6998966B2 (en) 2003-11-26 2006-02-14 Nokia Corporation Mobile communication device having a functional cover for controlling sound applications by motion
US7510477B2 (en) 2003-12-11 2009-03-31 Argentar Eric J Control apparatus for use with a computer or video game system
US7375493B2 (en) 2003-12-12 2008-05-20 Microsoft Corporation Inductive battery charger
US20050134555A1 (en) 2003-12-19 2005-06-23 Kye Systems Corp. Pointing device for detecting hand-movement
US20050138851A1 (en) 2003-12-30 2005-06-30 Ingraselino Joseph V. New year's ball drop
US7534157B2 (en) 2003-12-31 2009-05-19 Ganz System and method for toy adoption and marketing
US7465212B2 (en) 2003-12-31 2008-12-16 Ganz System and method for toy adoption and marketing
US20050164601A1 (en) 2004-01-22 2005-07-28 Mceachen Peter C. Educational toy
US7753788B2 (en) 2004-01-30 2010-07-13 Microsoft Corporation Game controller that converts between wireless operation and wired operation
FI117308B (en) 2004-02-06 2006-08-31 Nokia Corp gesture Control
US7362305B2 (en) 2004-02-10 2008-04-22 Senseboard Technologies Ab Data input device
JP4531415B2 (en) 2004-02-19 2010-08-25 株式会社河合楽器製作所 Automatic performance device
CN1559644A (en) 2004-02-23 2005-01-05 四川长虹电器股份有限公司 Remote control recreation device
US7335134B1 (en) 2004-02-23 2008-02-26 Lavelle Richard Exercise and game controller apparatus and method
US7398151B1 (en) 2004-02-25 2008-07-08 Garmin Ltd. Wearable electronic device
JP2005277452A (en) 2004-03-22 2005-10-06 Nec Corp Portable electronic apparatus and its display switching method
US20050212760A1 (en) 2004-03-23 2005-09-29 Marvit David L Gesture based user interface supporting preexisting symbols
US7301529B2 (en) 2004-03-23 2007-11-27 Fujitsu Limited Context dependent gesture response
US7301527B2 (en) 2004-03-23 2007-11-27 Fujitsu Limited Feedback based user interface for motion controlled handheld devices
US7301526B2 (en) 2004-03-23 2007-11-27 Fujitsu Limited Dynamic adaptation of gestures for motion controlled handheld devices
US7180501B2 (en) 2004-03-23 2007-02-20 Fujitsu Limited Gesture based navigation of a handheld user interface
US7365736B2 (en) 2004-03-23 2008-04-29 Fujitsu Limited Customizable gesture mappings for motion controlled handheld devices
US7176886B2 (en) 2004-03-23 2007-02-13 Fujitsu Limited Spatial signatures
US7280096B2 (en) 2004-03-23 2007-10-09 Fujitsu Limited Motion sensor engagement for a handheld device
US20050212753A1 (en) 2004-03-23 2005-09-29 Marvit David L Motion controlled remote controller
US7301528B2 (en) 2004-03-23 2007-11-27 Fujitsu Limited Distinguishing tilt and translation motion components in handheld devices
US7180502B2 (en) 2004-03-23 2007-02-20 Fujitsu Limited Handheld device with preferred motion selection
US7173604B2 (en) 2004-03-23 2007-02-06 Fujitsu Limited Gesture identification of controlled devices
US7176887B2 (en) 2004-03-23 2007-02-13 Fujitsu Limited Environmental modeling for motion controlled handheld devices
US7903084B2 (en) 2004-03-23 2011-03-08 Fujitsu Limited Selective engagement of motion input modes
US7365737B2 (en) 2004-03-23 2008-04-29 Fujitsu Limited Non-uniform gesture precision
US20050215295A1 (en) 2004-03-29 2005-09-29 Arneson Theodore R Ambulatory handheld electronic device
US7394459B2 (en) 2004-04-29 2008-07-01 Microsoft Corporation Interaction between objects and a virtual environment display
DE202005022038U1 (en) 2004-04-30 2012-07-12 Hillcrest Laboratories, Inc. Free space pointing devices with slope compensation and improved usability
WO2005109215A2 (en) 2004-04-30 2005-11-17 Hillcrest Laboratories, Inc. Methods and devices for removing unintentional movement in free space pointing devices
WO2005109847A2 (en) 2004-04-30 2005-11-17 Hillcrest Laboratories, Inc. Methods and devices for identifying users based on tremor
JP2007535773A (en) 2004-04-30 2007-12-06 ヒルクレスト・ラボラトリーズ・インコーポレイテッド Free space pointing device and pointing method
US7040993B1 (en) 2004-04-30 2006-05-09 Bert Lovitt Amusement device with concealed images
US7775884B1 (en) 2004-04-30 2010-08-17 Activision Publishing, Inc. Game controller steering wheel and methods therefor
JP2006034708A (en) 2004-06-25 2006-02-09 Aruze Corp Game system, server, and game control program
AU2005202727A1 (en) 2004-07-01 2006-01-19 Aruze Corp. Game system
US7409924B2 (en) 2004-07-15 2008-08-12 Lawrence Kates Training, management, and/or entertainment system for canines, felines, or other animals
CA2578653A1 (en) 2004-07-29 2006-02-09 Kevin Ferguson A human movement measurement system
US8025573B2 (en) 2004-07-30 2011-09-27 Hewlett-Packard Development Company, L.P. Physical representational objects with digital memory and methods of manufacture and use thereof
US7361073B2 (en) 2004-08-10 2008-04-22 Mattel, Inc. Motion responsive toy
US7704135B2 (en) 2004-08-23 2010-04-27 Harrison Jr Shelton E Integrated game system, method, and device
US8241127B2 (en) 2004-08-27 2012-08-14 Igt Wireless operation of a game device
USD524298S1 (en) 2004-09-07 2006-07-04 Control4 Corporation Hand-held remote control
JP2006113019A (en) 2004-10-18 2006-04-27 Alps Electric Co Ltd Triaxial type electronic compass, and azimuth detecting method using same
US7683883B2 (en) 2004-11-02 2010-03-23 Pierre Touma 3D mouse and game controller based on spherical coordinates system and system for use
JP3770499B1 (en) 2004-11-02 2006-04-26 任天堂株式会社 GAME DEVICE AND GAME PROGRAM
US7331857B2 (en) 2004-11-03 2008-02-19 Mattel, Inc. Gaming system
JP2006136694A (en) 2004-11-11 2006-06-01 Akio Toshima Portable game holder
US7435179B1 (en) 2004-11-15 2008-10-14 Sprint Spectrum L.P. Location-based authorization of gaming action in wireless communication gaming devices
US8137195B2 (en) 2004-11-23 2012-03-20 Hillcrest Laboratories, Inc. Semantic gaming and application transformation
TW200620069A (en) 2004-12-03 2006-06-16 Ortek Technology Inc Mouse combined with a function of network telephone
US7536156B2 (en) 2004-12-15 2009-05-19 At&T Intellectual Property I, Lp Disposable, proximity-based communications systems, devices and methods
TW200625143A (en) 2005-01-04 2006-07-16 Pixart Imaging Inc Personal computer's interactive input device and game-peripheral equipment
WO2006074290A2 (en) 2005-01-07 2006-07-13 Gesturetek, Inc. Optical flow based tilt sensor
US7556563B2 (en) 2005-01-10 2009-07-07 Mattel, Inc. Internet enabled multiply interconnectable environmentally interactive character simulation module method and system
EP1693091A3 (en) 2005-01-10 2008-02-27 Radica Games Ltd. Multiply interconnectable environmentally interactive character simulation module method and system
US7852317B2 (en) 2005-01-12 2010-12-14 Thinkoptics, Inc. Handheld device for handheld vision based absolute pointing system
US20080174550A1 (en) 2005-02-24 2008-07-24 Kari Laurila Motion-Input Device For a Computing Terminal and Method of its Operation
US7492367B2 (en) 2005-03-10 2009-02-17 Motus Corporation Apparatus, system and method for interpreting and reproducing physical motion
US20060205507A1 (en) 2005-03-14 2006-09-14 P5 International Limited, Of Hong Kong Video game system having dual-function wireless game controller
US7568289B2 (en) 2005-03-14 2009-08-04 Robert Bosch Company Limited Handheld optical distance measurement device
WO2006101880A2 (en) 2005-03-17 2006-09-28 Creative Kingdoms, Llc Interactive challenge game systems and methods
JP2006319950A (en) 2005-04-13 2006-11-24 Hitachi Ltd Image display device
US8239162B2 (en) 2006-04-13 2012-08-07 Tanenhaus & Associates, Inc. Miniaturized inertial measurement unit and associated methods
USD534900S1 (en) 2005-04-26 2007-01-09 Ruwido Austria Gesellschaft M.B.H. Remote control
AU311634S (en) 2005-05-11 2006-11-28 Nintendo Co Ltd A base stand for an electronic game machine
USD531228S1 (en) 2005-05-11 2006-10-31 Nintendo Co., Ltd. Electronic game machine
TWM278451U (en) 2005-05-16 2005-10-21 Weistech Technology Co Ltd Controller of portable type game machine
US7548230B2 (en) 2005-05-27 2009-06-16 Sony Computer Entertainment Inc. Remote input device
US20060273907A1 (en) 2005-06-01 2006-12-07 Morad Heiman RFID-based system and toy
US7519537B2 (en) 2005-07-19 2009-04-14 Outland Research, Llc Method and apparatus for a verbo-manual gesture interface
USD556760S1 (en) 2005-08-17 2007-12-04 Nintendo Co., Ltd. Controller for electronic game machine
USD567243S1 (en) 2005-08-17 2008-04-22 Nintendo Co., Ltd. Controller for electronic game machine
USD559847S1 (en) 2005-08-17 2008-01-15 Nintendo Co., Ltd. Housing of controller for electronic game machine
US8313379B2 (en) 2005-08-22 2012-11-20 Nintendo Co., Ltd. Video game system with wireless modular handheld controller
US7927216B2 (en) 2005-09-15 2011-04-19 Nintendo Co., Ltd. Video game system with wireless modular handheld controller
US7942745B2 (en) 2005-08-22 2011-05-17 Nintendo Co., Ltd. Game operating device
JP4805633B2 (en) 2005-08-22 2011-11-02 任天堂株式会社 Game operation device
JP4703509B2 (en) 2005-08-22 2011-06-15 任天堂株式会社 Game operating device and game system
JP4262726B2 (en) 2005-08-24 2009-05-13 任天堂株式会社 Game controller and game system
US8870655B2 (en) 2005-08-24 2014-10-28 Nintendo Co., Ltd. Wireless game controllers
US8308563B2 (en) 2005-08-30 2012-11-13 Nintendo Co., Ltd. Game system and storage medium having game program stored thereon
US20070093293A1 (en) 2005-09-12 2007-04-26 Jeffrey Osnato Video game controllers
US20070087838A1 (en) 2005-09-12 2007-04-19 Jonathan Bradbury Video game media
US20070087837A1 (en) 2005-09-12 2007-04-19 Jonathan Bradbury Video game consoles
US7883420B2 (en) 2005-09-12 2011-02-08 Mattel, Inc. Video game systems
US20070082720A1 (en) 2005-09-12 2007-04-12 Jonathan Bradbury Methods of playing video games
US20070093170A1 (en) 2005-10-21 2007-04-26 Yu Zheng Interactive toy system
US8147332B2 (en) 2005-10-21 2012-04-03 Broadcom Corporation Method of indicating the ordinal number of a player in a wireless gaming system
US8469766B2 (en) 2005-10-21 2013-06-25 Patent Category Corp. Interactive toy system
US20070100696A1 (en) 2005-10-27 2007-05-03 Automated Vending Technology, Inc. Multimedia system and method for controlling vending machines
KR101242120B1 (en) 2005-12-09 2013-03-12 톰슨 라이센싱 Inertial sensor-based pointing device with removable transceiver
US7645178B1 (en) 2005-12-20 2010-01-12 Trotto Laureen A Virtual world toy doll system
US7663509B2 (en) 2005-12-23 2010-02-16 Sony Ericsson Mobile Communications Ab Hand-held electronic equipment
JP4151982B2 (en) 2006-03-10 2008-09-17 任天堂株式会社 Motion discrimination device and motion discrimination program
JP4684147B2 (en) 2006-03-28 2011-05-18 任天堂株式会社 Inclination calculation device, inclination calculation program, game device, and game program
EP2007490A4 (en) 2006-04-14 2010-07-28 Creative Kingdoms Llc Interactive waterplay apparatus and methods
JP2006216569A (en) 2006-04-26 2006-08-17 Mitsubishi Electric Corp Surface light source device and method for manufacturing the same
TWI305728B (en) 2006-04-26 2009-02-01 Pixart Imaging Inc Interactive wireless game apparatus and wireless peripheral module
TWI395603B (en) 2006-04-26 2013-05-11 Pixart Imaging Inc Interactive game apparatus and game controller using in the same
US20070265075A1 (en) 2006-05-10 2007-11-15 Sony Computer Entertainment America Inc. Attachable structure for use with hand-held controller having tracking ability
JP5041728B2 (en) 2006-05-08 2012-10-03 任天堂株式会社 Game program and game system
JP5330640B2 (en) 2006-05-09 2013-10-30 任天堂株式会社 GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD
JP4989105B2 (en) 2006-05-09 2012-08-01 任天堂株式会社 Game controller
US7775882B2 (en) 2006-06-12 2010-08-17 Kabushiki Kaisha Sega Game apparatus for changing a visual point position of a virtual camera in conjunction with an attack by and enemy character
JP5051822B2 (en) 2006-08-02 2012-10-17 任天堂株式会社 Game device with general-purpose remote control function
USD563948S1 (en) 2006-08-31 2008-03-11 Koninklijke Philips Electronics N.V. Remote control unit
US8287372B2 (en) 2006-09-28 2012-10-16 Mattel, Inc. Interactive toy and display system
US8033901B2 (en) 2006-10-09 2011-10-11 Mattel, Inc. Electronic game system with character units
US7566858B2 (en) 2006-11-07 2009-07-28 Apple Inc. Remote control systems that can distinguish stray light sources
JP5131809B2 (en) 2006-11-16 2013-01-30 任天堂株式会社 GAME DEVICE AND GAME PROGRAM
US20080183678A1 (en) 2006-12-29 2008-07-31 Denise Chapman Weston Systems and methods for personalizing responses to user requests
USD561178S1 (en) 2007-01-10 2008-02-05 Matsushita Electric Industrial Co., Ltd. Remote controller for LCD video projector
US7498682B2 (en) 2007-03-07 2009-03-03 Aaron Patrick Lemieux Electrical energy generator
WO2008134655A1 (en) 2007-04-27 2008-11-06 Mattel, Inc. Computer fashion game with machine-readable trading cards
TWI395604B (en) 2007-05-03 2013-05-11 Pixart Imaging Inc Interactive game method and system with anti - sports injury function
US9176598B2 (en) 2007-05-08 2015-11-03 Thinkoptics, Inc. Free-space multi-dimensional absolute pointer with improved performance
US7727090B2 (en) 2007-06-05 2010-06-01 Richard Alva Gant Training bat with visual feedback of proper swing
US8330587B2 (en) 2007-07-05 2012-12-11 Tod Anthony Kupstas Method and system for the implementation of identification data devices in theme parks
US7662015B2 (en) 2007-08-21 2010-02-16 Man Kit Hui Interactive toy unicorn
US8545335B2 (en) 2007-09-14 2013-10-01 Tool, Inc. Toy with memory and USB ports
JP2009081576A (en) 2007-09-25 2009-04-16 Toshiba Corp Motion picture decoding apparatus and motion picture decoding method
US20090156309A1 (en) 2007-09-26 2009-06-18 Creative Kingdoms, Llc Handwear devices and methods for providing an interactive play experience
US9171454B2 (en) 2007-11-14 2015-10-27 Microsoft Technology Licensing, Llc Magic wand
US20090273560A1 (en) 2008-02-04 2009-11-05 Massachusetts Institute Of Technology Sensor-based distributed tangible user interface
US8602857B2 (en) 2008-06-03 2013-12-10 Tweedletech, Llc Intelligent board game system with visual marker based game object tracking and identification
EP2392389A4 (en) 2010-02-03 2014-10-15 Nintendo Co Ltd Game system, operating device, and game processing method
US8550916B2 (en) 2010-06-08 2013-10-08 Ubisoft Entertainment S.A. Interactive game systems and methods including a transceiver and transponder receptor
US8547335B2 (en) 2010-07-30 2013-10-01 International Business Machines Corporation RFID-based input device
US9381430B2 (en) 2011-05-17 2016-07-05 Activision Publishing, Inc. Interactive video game using game-related physical objects for conducting gameplay
US9180378B2 (en) 2011-05-17 2015-11-10 Activision Publishing, Inc. Conditional access to areas in a video game
US20120295699A1 (en) 2011-05-17 2012-11-22 Paul Reiche Conditional access to areas in a video game
US10315119B2 (en) 2011-05-17 2019-06-11 Activision Publishing, Inc. Video game with concurrent processing of game-related physical objects
US8439757B2 (en) 2011-10-12 2013-05-14 Cepia, Llc Interactive entertainment devices interchangeably arrangable in adjacent manner
US8894462B2 (en) 2011-12-22 2014-11-25 Activision Publishing, Inc. Interactive video game with visual lighting effects
US9937417B2 (en) 2012-10-10 2018-04-10 Activision Publishing, Inc. Interactive video game with different sized toys having different abilities within the video game
US8858339B2 (en) 2012-12-11 2014-10-14 Activision Publishing, Inc. Interactive video game system comprising toys with rewritable memories
KR20140081936A (en) 2012-12-18 2014-07-02 현대자동차주식회사 Motor unit having cooling channel
US9802130B2 (en) 2013-12-20 2017-10-31 Activision Publishing, Inc. Interactive video game system comprising toys with rewritable memories
US9770653B2 (en) 2015-02-02 2017-09-26 King.Com Ltd. Controlling a user interface of a computer device
JP6154422B2 (en) 2015-03-31 2017-06-28 株式会社東海理化電機製作所 Security equipment

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3660926A (en) * 1970-05-15 1972-05-09 Hasbro Industries Inc Magnetically coupled toy assembly
US5362271A (en) * 1991-10-24 1994-11-08 Butt Sandra L Magnetic playthings

Cited By (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10300374B2 (en) 1999-02-26 2019-05-28 Mq Gaming, Llc Multi-platform gaming systems and methods
US9861887B1 (en) 1999-02-26 2018-01-09 Mq Gaming, Llc Multi-platform gaming systems and methods
US9713766B2 (en) 2000-02-22 2017-07-25 Mq Gaming, Llc Dual-range wireless interactive entertainment device
US10188953B2 (en) 2000-02-22 2019-01-29 Mq Gaming, Llc Dual-range wireless interactive entertainment device
US10307671B2 (en) 2000-02-22 2019-06-04 Mq Gaming, Llc Interactive entertainment system
US9814973B2 (en) 2000-02-22 2017-11-14 Mq Gaming, Llc Interactive entertainment system
US9931578B2 (en) 2000-10-20 2018-04-03 Mq Gaming, Llc Toy incorporating RFID tag
US10179283B2 (en) 2001-02-22 2019-01-15 Mq Gaming, Llc Wireless entertainment device, system, and method
US9737797B2 (en) 2001-02-22 2017-08-22 Mq Gaming, Llc Wireless entertainment device, system, and method
US10010790B2 (en) 2002-04-05 2018-07-03 Mq Gaming, Llc System and method for playing an interactive game
US10478719B2 (en) 2002-04-05 2019-11-19 Mq Gaming, Llc Methods and systems for providing personalized interactive entertainment
US10022624B2 (en) 2003-03-25 2018-07-17 Mq Gaming, Llc Wireless interactive game having both physical and virtual elements
US9770652B2 (en) 2003-03-25 2017-09-26 Mq Gaming, Llc Wireless interactive game having both physical and virtual elements
US20160364178A1 (en) * 2015-06-12 2016-12-15 Nintendo Co., Ltd. Information processing apparatus, information processing system, storage medium and information processing method
CN107320951A (en) * 2017-06-27 2017-11-07 成都艺游互娱网络科技有限公司 Method, toy base, the interactive system combined for playing with intelligent toy
US20210233329A1 (en) * 2018-08-30 2021-07-29 Apple Inc. Virtual object kit
US11710286B2 (en) * 2018-08-30 2023-07-25 Apple Inc. Virtual object kit
US11413534B2 (en) * 2018-09-06 2022-08-16 Agni-Flare Co., Ltd. Recording medium and game control method
US20220355203A1 (en) * 2018-09-06 2022-11-10 Agni-Flare Co., Ltd. Recording medium and game control method
US11839819B2 (en) * 2018-09-06 2023-12-12 Agni-Flare Co., Ltd. Recording medium and game control method
US11361206B2 (en) * 2018-10-31 2022-06-14 United Services Automobile Association (Usaa) Wireless communications device with concealed value
US11720779B2 (en) 2018-10-31 2023-08-08 United Services Automobile Association (Usaa) Wireless communications device with concealed value
US11465054B1 (en) 2019-12-04 2022-10-11 United Services Automobile Association (Usaa) Wireless communication device with concealed value in mobile gaming
US11813530B1 (en) 2019-12-04 2023-11-14 United Services Automobile Association (Usaa) Wireless communication device with concealed value in mobile gaming
US11298608B2 (en) 2020-08-13 2022-04-12 Dungeon in a Box, LLC Game piece and method of manufacture

Also Published As

Publication number Publication date
US20150290545A1 (en) 2015-10-15
US9446319B2 (en) 2016-09-20
US20200330857A1 (en) 2020-10-22
US10583357B2 (en) 2020-03-10
US20190009171A1 (en) 2019-01-10
US9993724B2 (en) 2018-06-12

Similar Documents

Publication Publication Date Title
US20200330857A1 (en) Interactive gaming toy
US10758818B2 (en) Wireless entertainment device, system, and method
US20130196770A1 (en) Customizable toy for playing a wireless interactive game having both physical and virtual elements

Legal Events

Date Code Title Description
STCF Information on status: patent grant

Free format text: PATENTED CASE

MAFP Maintenance fee payment

Free format text: PAYMENT OF MAINTENANCE FEE, 4TH YEAR, LARGE ENTITY (ORIGINAL EVENT CODE: M1551); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY

Year of fee payment: 4