US20170095728A1 - Allegiance game and method of playing the same - Google Patents

Allegiance game and method of playing the same Download PDF

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US20170095728A1
US20170095728A1 US15/287,539 US201615287539A US2017095728A1 US 20170095728 A1 US20170095728 A1 US 20170095728A1 US 201615287539 A US201615287539 A US 201615287539A US 2017095728 A1 US2017095728 A1 US 2017095728A1
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playing
board game
game according
confederate
illustrates
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US15/287,539
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Ian Alindogan
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00075War games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00832Playing pieces with groups of playing pieces, each group having its own characteristic
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0434Geographical games
    • A63F2003/0436Flags
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0434Geographical games
    • A63F2003/0439Geographical games using geographical maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games

Definitions

  • the present invention generally relates to the field of strategic and tactical board games.
  • the invention particularly relates to board game that involves employing playing pieces that represent adversarial units having specified capabilities that are deployed with respect to a defined area of operation and upon opposing positions of enemy forces in order to gain advantages.
  • the game optimizes the use of logic, memory and spatial skills.
  • the military board game according to the present invention substantially departs from the conventional concepts and designs of the prior arts and in so doing provides an apparatus and method of playing the same that may simulate the battle of the civil war between armies of the American Union and the Confederacy.
  • one aspect of the various disclosed embodiments in the present invention is to provide an apparatus for urine sample collection and testing, and a method of urine sample with the apparatus for urine sample collection and testing.
  • a board game in one aspect, has a rectangular configuration with a top surface and a bottom surface, the top surface has a plurality of elongated vertical rows each comprising a plurality of adjacent squares situated there along, and a plurality of short horizontal rows each comprising a plurality of adjacent squares situated there along, wherein the vertical rows and horizontal rows are connected to define an indicia.
  • the board game also includes a plurality of first human tokens each representative of a soldier, a plurality of second human tokens each representative of a high ranking officer, a 7card draw having a number of human tokens each representative of a special force; and a plurality of laminated round pieces representative of a Zone.
  • a method of playing a war simulation board game having a player one, a player two and an Arbiter includes providing a playing board with a top surface and a bottom surface, providing two sets of playing pieces, one set for each of said players, said playing pieces comprising insignias.
  • the method further includes providing a 7Card draw which represent special forces, that includes privates, assassins, specialist and canons, providing a plurality of laminated round pieces representative of a zone, and providing flags for the American Union and the Confederacy.
  • An object of the invention is to provide a strategy based board game that optimizes the use of logic, memory and spatial skills. It is another object of the present invention to provide a Civil war game designed for two players, each controlling an army and an Arbiter. It is another object of the present invention to provide a game that simulates armies at war trying to over power, misinform, outflank, outmaneuver, and destroy each other. It is another object of the present invention to provide a board game that does not provide any predetermined layout for the pieces. It is another object of the present invention to provide a board game that has no predetermined order of play. It is another object of the present invention to provide a board game that has an arbiter to decide the results of challenges between opposing playing pieces.
  • FIG. 1 illustrates two soldiers in accordance with aspects of the present invention.
  • FIG. 2A illustrates an Eagles eye, in accordance with aspects of the present invention
  • FIG. 2B illustrates a Knight Hawk, in accordance with aspects of the present invention
  • FIG. 3A illustrates Zuma, in accordance with aspects of the present invention
  • FIG. 3B illustrates Vertigo, in accordance with aspects of the present invention
  • FIG. 4A illustrates Specialist, in accordance with aspects of the present invention
  • FIG. 4B illustrates a Specialist, in accordance with aspects of the present invention
  • FIG. 5 A illustrates a map, in accordance with aspects of the present invention
  • FIG. 5B illustrates a side view of a game piece, in accordance with aspects of the present invention
  • FIG. 5C illustrates a perspective view of the game piece, in accordance with aspects of the present invention.
  • FIG. 6A illustrates a flag of the Confederate States, in accordance with aspects of the present invention
  • FIG. 6B illustrates a flag of the United States Union, in accordance with aspects of the present invention
  • FIG. 6C illustrates a battle flag of the American Union, in accordance with aspects of the present invention.
  • FIG. 6D illustrates a battle flag of the Confederate, in accordance with aspects of the present invention
  • FIG. 7A illustrates a game piece, in accordance with aspects of the present invention
  • FIG. 7B illustrates a Private, in accordance with aspects of the present invention
  • FIG. 7C illustrates a Specialist, in accordance with aspects of the present invention.
  • FIG. 7D illustrates an Assassin, in accordance with aspects of the present invention
  • FIG. 7F illustrates a Canon, in accordance with aspects of the present invention.
  • FIG. 8A illustrates a Confederate General, in accordance with aspects of the present invention
  • FIG. 8B illustrates a Confederatetician, in accordance with aspects of the present invention
  • FIG. 8C illustrates a Confederate Captain myself, in accordance with aspects of the present invention
  • FIG. 8D illustrates a Confederate Major, in accordance with aspects of the present invention.
  • FIG. 8E illustrates a Confederate Captain, in accordance with aspects of the present invention.
  • FIG. 8F illustrates a Confederate First Boat, in accordance with aspects of the present invention.
  • FIG. 8G illustrates a Confederate Second Boat, in accordance with aspects of the present invention
  • FIG. 8H illustrates a Confederate Master Sergeant, in accordance with aspects of the present invention.
  • FIG. 8I illustrates a Confederate Technical Sergeant, in accordance with aspects of the present invention
  • FIG. 8J illustrates a Confederate Staff Sergeant, in accordance with aspects of the present invention.
  • FIG. 8K illustrates a Confederate Sergeant, in accordance with aspects of the present invention
  • FIG. 8L illustrates a Confederate Corporal, in accordance with aspects of the present invention
  • FIG. 8M illustrates a Confederate Private, in accordance with aspects of the present invention
  • FIG. 8N illustrates the Confederate Canons, in accordance with aspects of the present invention.
  • FIG. 8O illustrates an American Union General, in accordance with aspects of the present invention.
  • FIG. 8P illustrates an American Uniontician, in accordance with aspects of the present invention
  • FIG. 8Q illustrates an American Union Arthurtician, in accordance with aspects of the present invention
  • FIG. 8R illustrates an American Union Major, in accordance with aspects of the present invention.
  • FIG. 8S illustrates an American Union Captain, in accordance with aspects of the present invention
  • FIG. 8T illustrates an American Union First Boat, in accordance with aspects of the present invention
  • FIG. 8U illustrates an American Union Second colleague, in accordance with aspects of the present invention
  • FIG. 8V illustrates an American Union Master Sergeant, in accordance with aspects of the present invention
  • FIG. 8W illustrates an American Union Technical Sergeant, in accordance with aspects of the present invention
  • FIG. 8X illustrates an American Union Staff Sergeant, in accordance with aspects of the present invention
  • FIG. 8Y illustrates an American Union Sergeant, in accordance with aspects of the present invention
  • FIG. 8Z illustrates an American Union Corporal, in accordance with aspects of the present invention.
  • FIG. 8AA illustrates an American Union Private, in accordance with aspects of the present invention
  • FIG. 8BB illustrates American Union Canons, in accordance with aspects of the present invention.
  • FIG. 9A illustrates American Union's Zone, in accordance with aspects of the present invention.
  • FIG. 9B illustrates Confederate's Zone, in accordance with aspects of the present invention.
  • the board has 8 by 9 columns that are divided into 72 squares.
  • the map has 4 sections and 4 colors for civil war.
  • the arbiter decides the results of challenges between opposing playing pieces that like playing cards, having their identities hidden from the opponent.
  • the game is played according to a set of rules. These rules state that all the ranking officials are able to eliminate the Flag and Canons except for the Assassins and Specialists.
  • the General for example eliminates the Flag and the Canons and all the ranks beneath him except for the Assassins and Specialists. Different roles are assigned to the Privates, the Assassins, the Specialists and Canons.
  • the Union assassins are Eagle eyes and Knight Hawk.
  • the Confederate assassins are Vertigo and Zuma.
  • the Privates eliminate the Flag and the Canons.
  • the Privates are only one that can eliminate the Specialists.
  • the specialists eliminate all, except for the Private.
  • the Specialists are the only one that can retake a canon, meaning the Arbiter has to replace the Canon with his own canon.
  • the Assassins can eliminate all, except the specialists.
  • the canons can destroy all, except for the Specialists. It can only jump when it attacks a target across the board without limits, but there should not be any diagonal moves. The moves on all the games pieces are all the same, one square or space forward, backward, or sideways. No diagonal moves. The canons when it attacks, can jump and only on an open target
  • Each player can move one piece per turn. All pieces have the same move i.e. one square forward or backward or sideways if it's empty, but no diagonal moves are allowed.
  • the Canons do the same when moving. When canons attacks the target, it can jump across, forward, backwards or sideways, as many squares over provided nothing is blocking the target or it may eliminate that piece first, until it gets its target.
  • Zone or the laminated round pieces shown in FIGS. 12A and 12B are another symbol of the Union ( FIG. 12A ) and the Confederacy ( FIG. 12B ) and can have any color i.e. yellow, red, blue or gray. Zone pieces can be placed on any square of the board by each player before the game starts. Once the game starts, the Zones can't be moved. From landing on a zone, each player has to pick from the 7card draw.
  • the 7card draw consists of a Private, a faceless Assassin, Specialist and Canon or it can also be words private, canon, assassin and the specialist since both can players can pick from the cards.
  • the other three cards will be ‘X’ in the center, and in the middle that says “You lose that piece”.
  • the Arbiter has to take care that the ranks of the opposition are not revealed, nor can he give any verbal or non-verbal clues about the rest of the board's layout.
  • the arbiter examines the ranks of the opposing pieces, removes the lower-ranked piece off the board, and returns it to the owner regardless of who initiated the challenge. If both the pieces are of the same rank, both the pieces are removed from the board. The eliminated pieces are not revealed to opposing players until the game ends.
  • FIG. 1 illustrates a two soldiers 100 and their allegiance to their flags.
  • FIG. 2A illustrates an Eagles eye 200 , a type of assassin of the American Union.
  • the objectives of 200 are to capture the Confederate flag and to eliminate all ranks and adversaries of the Confederate.
  • the objective of 200 includes eliminating all ranks and adversaries of the Confederate except for another assassin, for which it is a draw.
  • the objective of 200 includes eliminating all ranks and adversaries except for the Specialist of the Confederacy. 200 may eliminate all ranks and adversaries except for the Specialist of the Confederacy.
  • FIG. 2B illustrates a Knight Hawk 201 .
  • 201 is another assassin of the American Union.
  • the objectives of 201 are similar to the objectives of 200 .
  • the objectives of 201 are to capture the Confederate flag and to eliminate all ranks and adversaries of the Confederate.
  • the objective of 201 includes eliminating all ranks and adversaries of the Confederate except for another assassin, for which it is a draw.
  • the objective of 201 includes eliminating all ranks and adversaries except for the Specialist of the Confederacy.
  • 201 may eliminate all ranks and adversaries except for the Specialist of the Confederacy.
  • FIG. 3A illustrates Zuma 300 , an assassin of the Confederate.
  • the objectives of 300 are to capture the American Union flag and to eliminate all ranks and adversaries of the American Union.
  • the objective of 300 includes eliminating all ranks and adversaries of the American Union except for another assassin, for which it will be a draw.
  • the objective of 300 includes eliminating all ranks and adversaries except for the Specialist of the American Union. 300 may eliminate all except for the Specialist of the American Union.
  • FIG. 3B illustrates Vertigo 301 , another assassin of the Confederate.
  • the objectives of 301 are similar to the objectives of 300 .
  • the objectives of 301 are to capture the American Union flag and to eliminate all ranks and adversaries of the American Union.
  • the objective of 301 includes eliminating all ranks and adversaries of the American Union except for another assassin, for which it will be a draw.
  • the objective of 301 includes eliminating all ranks and adversaries except for the Specialist of the American Union. 301 may eliminate all except for the Specialist of the American Union.
  • FIG. 4A illustrates a Specialist 400 of the American Union.
  • the objectives of 400 are to capture the Confederate flag and to eliminate all ranks and adversaries.
  • the objective of 400 includes eliminating all ranks and adversaries of the Confederate except for another Specialist, for which it will be a draw.
  • 400 can retake the Canon. 400 cannot be killed by the Canon. Only a Private can eliminate 400 .
  • FIG. 4B illustrates a Specialist 401 of the Confederate States.
  • the objectives of 401 are to capture the American Union flag and to eliminate all ranks and adversaries.
  • the objective of 401 includes eliminating all ranks and adversaries of the American Union except for another Specialist, for which it will be a draw, 401 can retake the Canon. 401 cannot be killed by the Canon. Only a Private can eliminate 401 .
  • FIG. 5A illustrates a map 500 of the divided territories of the American Civil War used on the game board.
  • Map 500 is divided into 3 sections 501 , 502 , and 503 .
  • the American Union may be colored navy blue
  • the neutral zones may be colored off white
  • the divided territory that separates the north eastern from the Confederacy may be colored yellow
  • the Confederacy may be colored grey.
  • FIG. 5B illustrates a side view of game piece 550 .
  • FIG. 5C illustrates a perspective view of game piece 550 .
  • FIG. 6A illustrates a flag of the Confederate States 601 .
  • FIG. 6B illustrates a flag of the United States Union 602 .
  • FIG. 6C illustrates a battle flag of the American Union 603 .
  • FIG. 6D illustrates a battle flag of the Confederate 604 .
  • FIG. 7A illustrates a game card 700 of the 7card draw. Once 700 is drawn, the player loses the game piece. A player is able to pick a card from the 7card draw and picks an adversary or artillery, the player is able to keep his or her game piece that is on zones 901 and 902 shown in FIGS. 9A and 9B .
  • FIG. 7B illustrates a game card Private 710 of the 7card draw. Once 710 is drawn, the player loses the game piece. A player is able to pick a card from the 7card draw and picks an adversary or artillery, the player is able to keep his or her game piece that is on zones 901 and 902 shown in FIGS. 9A and 9B .
  • FIG. 7C illustrates a game card Specialist 720 of the 7card draw. Once 720 is drawn, the player loses the game piece. A player is able to pick a card from the 7card draw and picks an adversary or artillery, the player is able to keep his or her game piece that is on zones 901 and 902 shown in FIGS. 9A and 9B .
  • FIG. 7D illustrates an Assassin 730 .
  • the player loses the game piece.
  • a player is able to pick a card from the 7card draw and picks an adversary or artillery, the player is able to keep his or her game piece that is on zones 901 and 902 shown in FIGS. 9A and 9B .
  • FIG. 7E illustrates a Canon 740 . Once 740 is drawn, the player loses the game piece. A player is able to pick a card from the 7card draw and picks an adversary or artillery, the player is able to keep his or her game piece that is on zones 901 and 902 shown in FIGS. 9A and 9B .
  • FIG. 8A illustrates a Confederate General 801 .
  • 801 eliminates the American Union flag and all ranking American Union officers beneath him except for American Union assassins and the American Union specialist.
  • FIG. 8B illustrates a Confederate Colonel 802 .
  • 802 eliminates the American Union flag and all ranking American Union officers beneath him except for the. American Union assassins, and the American Union specialist.
  • FIG. 8C illustrates a Confederate Captaintician 803 .
  • 803 Eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins and the American Union specialist,
  • FIG. 8D illustrates a Confederate Major 804 .
  • 804 eliminates the American Union flag and all ranking officers beneath him except for the American Union assassins and the American Union specialist.
  • FIG. 8E illustrates a Confederate Captain 805 .
  • 805 eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins and the American Union specialist.
  • FIG. 8F illustrates a Confederate First Boat 806 . 1106 eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins and the American Union specialist.
  • FIG. 8G illustrates a Confederate Second Boat 807 . 807 eliminates the American Union flag and all ranking officers beneath him except for the American Union assassins and the American Union specialist.
  • FIG. 8H illustrates a Confederate Master Sergeant 808 .
  • 808 eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins, and the American Union specialist
  • FIG. 8I illustrates a confederate, Technical Sergeant 809 .
  • 809 eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins, and the American Union specialist.
  • FIG. 8J illustrates a Confederate Staff Sergeant 810 .
  • 810 eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins, and the American Union specialist.
  • FIG. 8K illustrates a Confederate Sergeant 811 . 811 eliminates the American Union flag and all ranking officers beneath him except for the American Union assassins, and the American Union specialist.
  • FIG. 8L illustrates a Confederate Corporal 812 .
  • 812 eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins, and the American Union specialist.
  • FIG. 8M illustrates a Confederate Private 813 . 813 eliminates the American Union flag and the American Union Specialist.
  • FIG. 8N illustrates the Confederate Canons 814 . 814 eliminates the American Union flag and everyone else except for the American Union Specialist.
  • FIG. 8O illustrates an American Union General 815 . 815 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8P illustrates an American Uniontician 816 . 816 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8Q illustrates an American Union Arthur myself 817 . 817 eliminates the Confederate flag and all ranking officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8R illustrates an American Union Major 818 . 818 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8S illustrates an American Union Captain 819 . 819 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8T illustrates an American Union First Boat 820 . 820 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8U illustrates an American Union Second Arthur 821 . 821 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8V illustrates an American Union Master Sergeant 822 . 822 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8W illustrates an American Union Technical Sergeant 823 . 823 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8X illustrates an American Union Staff Sergeant 824 . 824 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8Y illustrates an American Union Sergeant 825 . 825 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8Z illustrates an American Union Corporal 826 . 826 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8AA illustrates an American Union Private 827 . 827 eliminates the Confederate flag and the Confederate Specialist.
  • FIG. 8BB illustrates American Union Canons 828 . 828 eliminates the Confederate flag and everyone else except for the Confederate Specialists.
  • FIG. 9 A illustrates American Union's Zone 901 .
  • 901 may be a multi-colored round chip that can be placed on any square of the board game before the game starts.
  • FIG. 9B illustrates Confederate's Zone 902 .
  • a multi-colored round chip that can be placed on any square of the board game before the game starts.

Abstract

This invention relates to a strategy based board game that optimizes the use of logic, memory and spatial skills. A Civil war game designed for at least two players who each control an army, and an Arbiter. The arbiter decides the results of challenges between opposing playing pieces. The game simulates armies at war trying to over power, misinform, outflank, outmaneuver, and destroy each other.

Description

    CROSS-REFERENCE TO RELATED APPLICATION
  • The present application is related to and claims priority from prior provisional application Ser. No. 62/237,681, filed Oct. 6, 2015 which application is incorporated herein by reference.
  • FIELD OF THE INVENTION
  • The present invention generally relates to the field of strategic and tactical board games. The invention, particularly relates to board game that involves employing playing pieces that represent adversarial units having specified capabilities that are deployed with respect to a defined area of operation and upon opposing positions of enemy forces in order to gain advantages. The game optimizes the use of logic, memory and spatial skills.
  • BACKGROUND OF THE INVENTION
  • The following includes information that may be useful in understanding the present invention(s). It is not an admission that any of the information provided herein is prior art, or material, to the presently described or claimed inventions, or that any publication or document that is specifically or implicitly referenced is prior art.
  • Many board games have been designed in the past that attempt to simulate certain realistic but hypothetical situations. A lot of these games employ stationary game pieces, and many others offer players no active control over the movement of game pieces after their initial deployment, the subsequent progress of the game being dictated by mere chance. Most of the games are designed to provide pure entertainment, and few proffer an opportunity for players to develop limited or even tactical and strategic skills.
  • In these respects, the military board game according to the present invention substantially departs from the conventional concepts and designs of the prior arts and in so doing provides an apparatus and method of playing the same that may simulate the battle of the civil war between armies of the American Union and the Confederacy.
  • BRIEF SUMMARY OF THE INVENTION
  • In view of the foregoing, one aspect of the various disclosed embodiments in the present invention is to provide an apparatus for urine sample collection and testing, and a method of urine sample with the apparatus for urine sample collection and testing.
  • In one aspect, a board game is provided. The board game has a rectangular configuration with a top surface and a bottom surface, the top surface has a plurality of elongated vertical rows each comprising a plurality of adjacent squares situated there along, and a plurality of short horizontal rows each comprising a plurality of adjacent squares situated there along, wherein the vertical rows and horizontal rows are connected to define an indicia. The board game also includes a plurality of first human tokens each representative of a soldier, a plurality of second human tokens each representative of a high ranking officer, a 7card draw having a number of human tokens each representative of a special force; and a plurality of laminated round pieces representative of a Zone.
  • In another aspect, a method of playing a war simulation board game having a player one, a player two and an Arbiter, is provided. The method includes providing a playing board with a top surface and a bottom surface, providing two sets of playing pieces, one set for each of said players, said playing pieces comprising insignias. The method further includes providing a 7Card draw which represent special forces, that includes privates, assassins, specialist and canons, providing a plurality of laminated round pieces representative of a zone, and providing flags for the American Union and the Confederacy.
  • An object of the invention is to provide a strategy based board game that optimizes the use of logic, memory and spatial skills. It is another object of the present invention to provide a Civil war game designed for two players, each controlling an army and an Arbiter. It is another object of the present invention to provide a game that simulates armies at war trying to over power, misinform, outflank, outmaneuver, and destroy each other. It is another object of the present invention to provide a board game that does not provide any predetermined layout for the pieces. It is another object of the present invention to provide a board game that has no predetermined order of play. It is another object of the present invention to provide a board game that has an arbiter to decide the results of challenges between opposing playing pieces. It is another object of the present invention to provide pieces for the game having highest to lowest ranks of army. In this respect, before explaining embodiments of the invention in detail, it is to be understood that the invention is not limited in its application to the details of construction and to the arrangements of the components set forth in the following description or illustrated in the drawings. The invention is capable of other embodiments and of being practiced and carried out in various ways. Also, it is to be understood that the phraseology and terminology employed herein are for the purpose of description and should not be regarded as limiting.
  • These together with other objects of the invention, along with the various features of novelty which characterize the invention, are pointed out with particularity in the disclosure. For a better understanding of the invention, its operating advantages and the specific objects attained by its uses, reference should be had to the accompanying drawings and descriptive matter in which there are illustrated preferred embodiments of the invention.
  • For purposes of summarizing the invention, certain aspects, advantages, and novel features of the invention have been described herein. It is to be understood that not necessarily all such advantages may be achieved in accordance with any one particular embodiment of the invention. Thus, the invention may be embodied or carried out in a manner that achieves or optimizes one advantage or group of advantages as taught herein without necessarily achieving other advantages as may be taught or suggested herein. The features of the invention which are believed to be novel are particularly pointed out and distinctly claimed in the concluding portion of the specification. These and other features, aspects, and advantages of the present invention will become better understood with reference to the following drawings and detailed description.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • To further clarify various aspects of some example embodiments of the present invention, a more particular description of the invention will be rendered by reference to specific embodiments thereof which are illustrated in the appended drawing. It is appreciated that the drawing depicts only illustrated embodiments of the invention and are therefore not to be considered limiting of its scope. The invention will be described and explained with additional specificity and detail through the use of the accompanying drawing in which:
  • FIG. 1 illustrates two soldiers in accordance with aspects of the present invention.
  • FIG. 2A illustrates an Eagles eye, in accordance with aspects of the present invention;
  • FIG. 2B illustrates a Knight Hawk, in accordance with aspects of the present invention;
  • FIG. 3A illustrates Zuma, in accordance with aspects of the present invention;
  • FIG. 3B illustrates Vertigo, in accordance with aspects of the present invention;
  • FIG. 4A illustrates Specialist, in accordance with aspects of the present invention;
  • FIG. 4B illustrates a Specialist, in accordance with aspects of the present invention;
  • FIG.5A illustrates a map, in accordance with aspects of the present invention;
  • FIG. 5B illustrates a side view of a game piece, in accordance with aspects of the present invention;
  • FIG. 5C illustrates a perspective view of the game piece, in accordance with aspects of the present invention;
  • FIG. 6A illustrates a flag of the Confederate States, in accordance with aspects of the present invention;
  • FIG. 6B illustrates a flag of the United States Union, in accordance with aspects of the present invention;
  • FIG. 6C illustrates a battle flag of the American Union, in accordance with aspects of the present invention;
  • FIG. 6D illustrates a battle flag of the Confederate, in accordance with aspects of the present invention;
  • FIG. 7A illustrates a game piece, in accordance with aspects of the present invention;
  • FIG. 7B illustrates a Private, in accordance with aspects of the present invention;
  • FIG. 7C illustrates a Specialist, in accordance with aspects of the present invention;
  • FIG. 7D illustrates an Assassin, in accordance with aspects of the present invention;
  • FIG. 7F, illustrates a Canon, in accordance with aspects of the present invention;
  • FIG. 8A illustrates a Confederate General, in accordance with aspects of the present invention;
  • FIG. 8B illustrates a Confederate Colonel, in accordance with aspects of the present invention;
  • FIG. 8C illustrates a Confederate Lieutenant Colonel, in accordance with aspects of the present invention;
  • FIG. 8D illustrates a Confederate Major, in accordance with aspects of the present invention;
  • FIG. 8E illustrates a Confederate Captain, in accordance with aspects of the present invention;
  • FIG. 8F illustrates a Confederate First Lieutenant, in accordance with aspects of the present invention;
  • FIG. 8G illustrates a Confederate Second Lieutenant, in accordance with aspects of the present invention;
  • FIG. 8H illustrates a Confederate Master Sergeant, in accordance with aspects of the present invention;
  • FIG. 8I illustrates a Confederate Technical Sergeant, in accordance with aspects of the present invention;
  • FIG. 8J illustrates a Confederate Staff Sergeant, in accordance with aspects of the present invention;
  • FIG. 8K illustrates a Confederate Sergeant, in accordance with aspects of the present invention;
  • FIG. 8L illustrates a Confederate Corporal, in accordance with aspects of the present invention;
  • FIG. 8M illustrates a Confederate Private, in accordance with aspects of the present invention;
  • FIG. 8N illustrates the Confederate Canons, in accordance with aspects of the present invention;
  • FIG. 8O illustrates an American Union General, in accordance with aspects of the present invention;
  • FIG. 8P illustrates an American Union Colonel, in accordance with aspects of the present invention;
  • FIG. 8Q illustrates an American Union Lieutenant Colonel, in accordance with aspects of the present invention;
  • FIG. 8R illustrates an American Union Major, in accordance with aspects of the present invention;
  • FIG. 8S illustrates an American Union Captain, in accordance with aspects of the present invention;
  • FIG. 8T illustrates an American Union First Lieutenant, in accordance with aspects of the present invention;
  • FIG. 8U illustrates an American Union Second Lieutenant, in accordance with aspects of the present invention;
  • FIG. 8V illustrates an American Union Master Sergeant, in accordance with aspects of the present invention;
  • FIG. 8W illustrates an American Union Technical Sergeant, in accordance with aspects of the present invention;
  • FIG. 8X illustrates an American Union Staff Sergeant, in accordance with aspects of the present invention;
  • FIG. 8Y illustrates an American Union Sergeant, in accordance with aspects of the present invention;
  • FIG. 8Z illustrates an American Union Corporal, in accordance with aspects of the present invention;
  • FIG. 8AA. illustrates an American Union Private, in accordance with aspects of the present invention;
  • FIG. 8BB. illustrates American Union Canons, in accordance with aspects of the present invention;
  • FIG. 9A illustrates American Union's Zone, in accordance with aspects of the present invention;
  • FIG. 9B illustrates Confederate's Zone, in accordance with aspects of the present invention;
  • DETAILED DESCRIPTION
  • The following detailed description of the present invention is enabling teaching of the invention and its best, currently known embodiment. Those skilled in the art can understand that many changes can be made in the embodiments described, while still obtaining beneficial results of the present invention. It will also be apparent that some of the desired benefits of the present invention can be obtained by selecting some of the features of the invention while not utilizing other features. Accordingly, those working in the relevant art will recognize that many adaptations and modification to the present invention can be made and may be desired in certain circumstances, and are part of the present invention. Thus, the following description is provided as illustrative of the principle of the present invention.
  • The board has 8 by 9 columns that are divided into 72 squares. The map has 4 sections and 4 colors for civil war. There are 54 pieces in total which are to be equally distributed between the two players playing the game. Beside the two players, each controlling an army, a neutral Arbiter or referee or adjutant also forms a part of the game. The arbiter decides the results of challenges between opposing playing pieces that like playing cards, having their identities hidden from the opponent.
  • The game is played according to a set of rules. These rules state that all the ranking officials are able to eliminate the Flag and Canons except for the Assassins and Specialists. The General for example eliminates the Flag and the Canons and all the ranks beneath him except for the Assassins and Specialists. Different roles are assigned to the Privates, the Assassins, the Specialists and Canons. The Union assassins are Eagle eyes and Knight Hawk. The Confederate assassins are Vertigo and Zuma.
  • The Privates eliminate the Flag and the Canons. The Privates are only one that can eliminate the Specialists. The specialists eliminate all, except for the Private. The Specialists are the only one that can retake a canon, meaning the Arbiter has to replace the Canon with his own canon. The Assassins can eliminate all, except the specialists. The canons can destroy all, except for the Specialists. It can only jump when it attacks a target across the board without limits, but there should not be any diagonal moves. The moves on all the games pieces are all the same, one square or space forward, backward, or sideways. No diagonal moves. The canons when it attacks, can jump and only on an open target
  • Each player can move one piece per turn. All pieces have the same move i.e. one square forward or backward or sideways if it's empty, but no diagonal moves are allowed. The Canons do the same when moving. When canons attacks the target, it can jump across, forward, backwards or sideways, as many squares over provided nothing is blocking the target or it may eliminate that piece first, until it gets its target.
  • The Zone or the laminated round pieces shown in FIGS. 12A and 12B are another symbol of the Union (FIG. 12A) and the Confederacy (FIG. 12B) and can have any color i.e. yellow, red, blue or gray. Zone pieces can be placed on any square of the board by each player before the game starts. Once the game starts, the Zones can't be moved. From landing on a zone, each player has to pick from the 7card draw. The 7card draw consists of a Private, a faceless Assassin, Specialist and Canon or it can also be words private, canon, assassin and the specialist since both can players can pick from the cards. The other three cards will be ‘X’ in the center, and in the middle that says “You lose that piece”. The Arbiter has to take care that the ranks of the opposition are not revealed, nor can he give any verbal or non-verbal clues about the rest of the board's layout. The arbiter examines the ranks of the opposing pieces, removes the lower-ranked piece off the board, and returns it to the owner regardless of who initiated the challenge. If both the pieces are of the same rank, both the pieces are removed from the board. The eliminated pieces are not revealed to opposing players until the game ends.
  • Turning now to FIG. 1, which illustrates a two soldiers 100 and their allegiance to their flags.
  • FIG. 2A illustrates an Eagles eye 200, a type of assassin of the American Union. The objectives of 200 are to capture the Confederate flag and to eliminate all ranks and adversaries of the Confederate. In some instances, the objective of 200 includes eliminating all ranks and adversaries of the Confederate except for another assassin, for which it is a draw. In other instances, the objective of 200 includes eliminating all ranks and adversaries except for the Specialist of the Confederacy. 200 may eliminate all ranks and adversaries except for the Specialist of the Confederacy.
  • FIG. 2B illustrates a Knight Hawk 201. 201 is another assassin of the American Union. The objectives of 201 are similar to the objectives of 200. The objectives of 201 are to capture the Confederate flag and to eliminate all ranks and adversaries of the Confederate. In some instances, the objective of 201 includes eliminating all ranks and adversaries of the Confederate except for another assassin, for which it is a draw. In other instances, the objective of 201 includes eliminating all ranks and adversaries except for the Specialist of the Confederacy. 201 may eliminate all ranks and adversaries except for the Specialist of the Confederacy.
  • FIG. 3A illustrates Zuma 300, an assassin of the Confederate. The objectives of 300 are to capture the American Union flag and to eliminate all ranks and adversaries of the American Union. In some instances, the objective of 300 includes eliminating all ranks and adversaries of the American Union except for another assassin, for which it will be a draw. In other instances, the objective of 300 includes eliminating all ranks and adversaries except for the Specialist of the American Union. 300 may eliminate all except for the Specialist of the American Union.
  • FIG. 3B illustrates Vertigo 301, another assassin of the Confederate. The objectives of 301 are similar to the objectives of 300. The objectives of 301 are to capture the American Union flag and to eliminate all ranks and adversaries of the American Union. In some instances, the objective of 301 includes eliminating all ranks and adversaries of the American Union except for another assassin, for which it will be a draw. In other instances, the objective of 301 includes eliminating all ranks and adversaries except for the Specialist of the American Union. 301 may eliminate all except for the Specialist of the American Union.
  • FIG. 4A illustrates a Specialist 400 of the American Union. The objectives of 400 are to capture the Confederate flag and to eliminate all ranks and adversaries. In some instances, the objective of 400 includes eliminating all ranks and adversaries of the Confederate except for another Specialist, for which it will be a draw. 400 can retake the Canon. 400 cannot be killed by the Canon. Only a Private can eliminate 400.
  • FIG. 4B illustrates a Specialist 401 of the Confederate States. The objectives of 401 are to capture the American Union flag and to eliminate all ranks and adversaries. In some instances, the objective of 401 includes eliminating all ranks and adversaries of the American Union except for another Specialist, for which it will be a draw, 401 can retake the Canon. 401 cannot be killed by the Canon. Only a Private can eliminate 401.
  • FIG. 5A illustrates a map 500 of the divided territories of the American Civil War used on the game board. Map 500 is divided into 3 sections 501, 502, and 503. In some aspects, the American Union may be colored navy blue, the neutral zones may be colored off white, the divided territory that separates the north eastern from the Confederacy may be colored yellow, and the Confederacy may be colored grey.
  • FIG. 5B illustrates a side view of game piece 550.
  • FIG. 5C illustrates a perspective view of game piece 550.
  • FIG. 6A illustrates a flag of the Confederate States 601.
  • FIG. 6B illustrates a flag of the United States Union 602.
  • FIG. 6C illustrates a battle flag of the American Union 603.
  • FIG. 6D illustrates a battle flag of the Confederate 604.
  • FIG. 7A illustrates a game card 700 of the 7card draw. Once 700 is drawn, the player loses the game piece. A player is able to pick a card from the 7card draw and picks an adversary or artillery, the player is able to keep his or her game piece that is on zones 901 and 902 shown in FIGS. 9A and 9B.
  • FIG. 7B illustrates a game card Private 710 of the 7card draw. Once 710 is drawn, the player loses the game piece. A player is able to pick a card from the 7card draw and picks an adversary or artillery, the player is able to keep his or her game piece that is on zones 901 and 902 shown in FIGS. 9A and 9B.
  • FIG. 7C illustrates a game card Specialist 720 of the 7card draw. Once 720 is drawn, the player loses the game piece. A player is able to pick a card from the 7card draw and picks an adversary or artillery, the player is able to keep his or her game piece that is on zones 901 and 902 shown in FIGS. 9A and 9B.
  • FIG. 7D illustrates an Assassin 730. Once 730 is drawn, the player loses the game piece. A player is able to pick a card from the 7card draw and picks an adversary or artillery, the player is able to keep his or her game piece that is on zones 901 and 902 shown in FIGS. 9A and 9B.
  • FIG. 7E illustrates a Canon 740. Once 740 is drawn, the player loses the game piece. A player is able to pick a card from the 7card draw and picks an adversary or artillery, the player is able to keep his or her game piece that is on zones 901 and 902 shown in FIGS. 9A and 9B.
  • FIG. 8A illustrates a Confederate General 801. 801 eliminates the American Union flag and all ranking American Union officers beneath him except for American Union assassins and the American Union specialist.
  • FIG. 8B illustrates a Confederate Colonel 802. 802 eliminates the American Union flag and all ranking American Union officers beneath him except for the. American Union assassins, and the American Union specialist.
  • FIG. 8C illustrates a Confederate Lieutenant Colonel 803. 803 Eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins and the American Union specialist,
  • FIG. 8D illustrates a Confederate Major 804. 804 eliminates the American Union flag and all ranking officers beneath him except for the American Union assassins and the American Union specialist.
  • FIG. 8E illustrates a Confederate Captain 805. 805 eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins and the American Union specialist.
  • FIG. 8F illustrates a Confederate First Lieutenant 806. 1106 eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins and the American Union specialist.
  • FIG. 8G illustrates a Confederate Second Lieutenant 807. 807 eliminates the American Union flag and all ranking officers beneath him except for the American Union assassins and the American Union specialist.
  • FIG. 8H illustrates a Confederate Master Sergeant 808. 808 eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins, and the American Union specialist
  • FIG. 8I illustrates a confederate, Technical Sergeant 809. 809 eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins, and the American Union specialist.
  • FIG. 8J illustrates a Confederate Staff Sergeant 810. 810 eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins, and the American Union specialist.
  • FIG. 8K illustrates a Confederate Sergeant 811. 811 eliminates the American Union flag and all ranking officers beneath him except for the American Union assassins, and the American Union specialist.
  • FIG. 8L illustrates a Confederate Corporal 812. 812 eliminates the American Union flag and all ranking American Union officers beneath him except for the American Union assassins, and the American Union specialist.
  • FIG. 8M illustrates a Confederate Private 813. 813 eliminates the American Union flag and the American Union Specialist.
  • FIG. 8N illustrates the Confederate Canons 814. 814 eliminates the American Union flag and everyone else except for the American Union Specialist.
  • FIG. 8O illustrates an American Union General 815. 815 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8P illustrates an American Union Colonel 816. 816 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8Q illustrates an American Union Lieutenant Colonel 817. 817 eliminates the Confederate flag and all ranking officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8R illustrates an American Union Major 818. 818 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8S illustrates an American Union Captain 819. 819 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8T illustrates an American Union First Lieutenant 820. 820 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8U illustrates an American Union Second Lieutenant 821. 821 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8V illustrates an American Union Master Sergeant 822. 822 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8W illustrates an American Union Technical Sergeant 823. 823 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8X illustrates an American Union Staff Sergeant 824. 824 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8Y illustrates an American Union Sergeant 825. 825 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8Z illustrates an American Union Corporal 826. 826 eliminates the Confederate flag and all ranking Confederate officers beneath him except for the Confederate assassins, and the Confederate specialist.
  • FIG. 8AA illustrates an American Union Private 827. 827 eliminates the Confederate flag and the Confederate Specialist.
  • FIG. 8BB illustrates American Union Canons 828. 828 eliminates the Confederate flag and everyone else except for the Confederate Specialists.
  • FIG.9A illustrates American Union's Zone 901. 901 may be a multi-colored round chip that can be placed on any square of the board game before the game starts.
  • FIG. 9B illustrates Confederate's Zone 902. A multi-colored round chip that can be placed on any square of the board game before the game starts.
  • It is to be understood that the above description is intended to be illustrative, and not restrictive. For example, the above discussed embodiments may be used in combination with each other. Many other embodiments will be apparent to those of skill in the art upon reviewing the above description.
  • Whereas, the construction and method have been described in relation to the figures of the drawings, it should be understood that other and further modifications, apart from those shown or suggested herein, may be made within the spirit and scope of this invention.

Claims (20)

What is claimed:
1. A board game comprising:
a game board having a rectangular configuration with a top surface and a bottom surface, the top surface having a plurality of elongated vertical rows each comprising a plurality of adjacent squares situated there along, and a plurality of short horizontal rows each comprising a plurality of adjacent squares situated there along, wherein the vertical rows and horizontal rows are connected to define an indicia;
a plurality of first human tokens each representative of a soldier;
a plurality of second human tokens each representative of a high ranking officer;
a 7card draw having a number of human tokens each representative of a special force; and
a plurality of laminated round pieces representative of a Zone.
2. The board game according to claim 1, wherein said rectangular configuration has 8 by 9 columns.
3. The board game according to claim 1, wherein said indicia represents map of United States of America divided into three parts.
4. A method of playing a war simulation board game having a player one, a player two and an Arbiter, comprising steps of:
providing a playing board with a top surface and a bottom surface;
providing two sets of playing pieces, one set for each of said players, said playing pieces comprising insignias;
providing a 7Card draw which represent special forces, that includes privates, assassins, specialist and canons;
providing a plurality of laminated round pieces representative of a zone;
providing flags for the American Union and the Confederacy.
5. The method of playing a war simulation board game according to claim 4, wherein the top surface of the playing board represents a map of United States of America divided into three parts.
6. The method of playing a war simulation board game according to claim 4, wherein the arbiter decides the result of challenge between opposing playing pieces.
7. The method of playing a war simulation board game according to claim 4, wherein the arbiter hides the identities of the eliminated pieces.
8. The method of playing a war simulation board game according to claim 4, wherein each set of playing pieces comprises a total of 27 pieces.
9. The method of playing a war simulation board game according to claim 4, wherein said insignias represent army ranks from highest to lowest.
10. The method of playing a war simulation board game according to claim 4, wherein said 7Card draw comprises 6 privates, 2 assassins, 2 specialist and 4 canons.
11. The method of playing a war simulation board game according to claim 4, wherein each player moves one piece per turn.
12. The method of playing a war simulation board game according to claim 4, wherein no diagonal moves are permitted.
13. The method of playing a war simulation board game according to claim 4, wherein all high raking pieces can eliminate the Flag and the Canons except for the Assassins and the Specialists.
14. The method of playing a war simulation board game according to claim 4, wherein the privates can eliminate the Flag, the Canons and the Specialists.
15. The method of playing a war simulation board game according to claim 4, wherein the Specialists can eliminate all, except the Privates.
16. The method of playing a war simulation board game according to claim 15, wherein the specialists can retake a canon.
17. The method of playing a war simulation board game according to claim 4, wherein the assassins can eliminate all, except the Specialists.
18. The method of playing a war simulation board game according to claim 4, wherein the canons can destroy all, except the specialists.
19. The method of playing a war simulation board game according to claim 18, wherein the canons can only jump while attacking a target across the playing board without limits.
20. The method of playing a war simulation board game according to claim 4, wherein the zone could be colored yellow, red, blue or gray.
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US20210154565A1 (en) * 2019-11-21 2021-05-27 Robert Franklin Dull Game board and methods and systems for providing an entertaining experience of war between the players over a plurality of areas of a game board

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US5306017A (en) * 1992-10-14 1994-04-26 Huston & Huston Civil war chess
US5879005A (en) * 1998-02-26 1999-03-09 Baca; Ron Wargame playing system
US6234803B1 (en) * 1999-02-03 2001-05-22 Jacqueline T. Watkins Educational treasure hunt game
US20080197569A1 (en) * 2005-07-07 2008-08-21 Srinivasa Prasanna Gorur Naray Inverse Chess

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US3831944A (en) * 1973-04-02 1974-08-27 K Upton Board game apparatus
US5150908A (en) * 1989-05-04 1992-09-29 Codinha J Albert Military conflict board game
US5306017A (en) * 1992-10-14 1994-04-26 Huston & Huston Civil war chess
US5879005A (en) * 1998-02-26 1999-03-09 Baca; Ron Wargame playing system
US6234803B1 (en) * 1999-02-03 2001-05-22 Jacqueline T. Watkins Educational treasure hunt game
US20080197569A1 (en) * 2005-07-07 2008-08-21 Srinivasa Prasanna Gorur Naray Inverse Chess

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20210154565A1 (en) * 2019-11-21 2021-05-27 Robert Franklin Dull Game board and methods and systems for providing an entertaining experience of war between the players over a plurality of areas of a game board
US11623132B2 (en) * 2019-11-21 2023-04-11 Robert Franklin Dull Game board and methods and systems for providing an entertaining experience of war between the players over a plurality of areas of a game board

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