US2780463A - Chance controlled game apparatus - Google Patents

Chance controlled game apparatus Download PDF

Info

Publication number
US2780463A
US2780463A US432516A US43251654A US2780463A US 2780463 A US2780463 A US 2780463A US 432516 A US432516 A US 432516A US 43251654 A US43251654 A US 43251654A US 2780463 A US2780463 A US 2780463A
Authority
US
United States
Prior art keywords
playing
investment
cards
game
card
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US432516A
Inventor
Salomon Irving
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US432516A priority Critical patent/US2780463A/en
Application granted granted Critical
Publication of US2780463A publication Critical patent/US2780463A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00063Board games concerning economics or finance, e.g. trading
    • A63F3/00072Board games concerning economics or finance, e.g. trading played along an endless track, e.g. monopoly
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

Definitions

  • This invention relates to a game. More particularly this invention relates to a game which is adapted to simulate the game of life including various situations and experiences which arise in life including various problems involved in and incidental to marriage, investment problems, and the good and the bad breaks or accidents which are encountered in life.
  • An object of the present invention is to provide a new and novel game which simulates the game of life and which embodies a playing board including a playing field having a playing course having a starting point and a point which represents the accumulation of a predetermined sum of money, playing stations between the starting point and the goal point which represent important happenings or events in life, including marriage, investments, and paydays, playing pieces or markers movable over the playing course in steps with each step representing a number of stations determined by the throw of dice employed in playing the game, a stack of playing cards drawn one at a time by the player in the event that his marker lands on one of the marriage stations on the playing course at the throw of the dice and each bearing a printed legend representing a happening in life in marriage and the accumulation or expenditure of capital, and another stack of playing cards drawn one at a time by the player in the event that his marker lands on one of the investment stations on the playing course at the throw of the dice each bearing a printed legend representing the accumulation or expenditure of investment capital.
  • An additional object of the invention is to provide a new and entertaining game as described in the immediately preceding object and in which there is provided an additional pack or stack of playing cards which are adapted to be drawn one at a time from said pack by the players on the throw of the dice and a predetermined count of the upward face of the dice and in which each of said latter playing cards is provided with a printed legend representative of a fortunate happening or socalled good break in life and in which each of said happenings or s c-called good breaks represents a financial gain to the player in the accumulation of the predetermined sum of money needed to Win the game, as the player progresses around the playing course and toward the goal.
  • a further object of the invention is to provide a new and entertaining game having the novel features referred to in the foregoing objects and which includes another pack or stack of playing cards adapted to be drawn one at a time from said latter pack by the player on the throw of the dice and a predetermined count of the upper face of the dice, and in which each of said latter playing cards is provided with a printed legend representative of an unfortunate happening or so-called bad break in life, and in which each of said unfortunate happenings represents a financial loss to the player in the accumulation of the sum of money neededto win the game as the player progresses around the playing course toward the goal.
  • a further object of the invention is to provide a novel 2,780,463 Patented Feb. 5, 1957 and entertaining game involving various situations simulating those encountered in actual life which includes a novel co-action between the game board and playing field and the playing pieces which are employed in playing the game.
  • a further object of the invention is to provide a new game embodying certain novel markers or playing pieces employed in conjunction therewith.
  • Fig. 1 is a plan View, on a reduced scale, illustrating a preferred form of the game board embodied in the new game
  • Fig. 2 is a plan view of a piece of paper currency employed in playing the new game
  • Fig. 3 is a perspective view illustrating a pair of dice employed in playing the new game
  • Fig. 4 is a plan view illustrating certain of the playing pieces which are employed in playing the new game
  • Fig. 5 is a perspective view illustrating playing markers employed with the playing pieces shown in Fig. 4;
  • Fig. 5A is a plan view of a playing card employed in playing the new game and which represents a so-called marriage card provided with printed material to represent a happening incidental to marriage;
  • Fig. 5B is a plan view of another marriage card employed in playing the new game
  • Fig. 6 is a plan view of a typical investment certificate card employed in playing the new game
  • Fig. 6A is a plan view of a typical investment playing card employed in playing the new game
  • Fig. 7 is a plan view illustrating certain additional playing cards employed in playing the new game and illustrating s c-called good break cards simulating favorable happenings in the game of life;
  • Fig. 8 is a plan View illustrating certain additional playing cards employed in playing the new game and which represents so-called bad break cards simulating unfavon able happenings in the game of life.
  • the playing board embodied in the new game is shown in Fig. 1 and may be made of paperboard or other suitable material, and of any desired size, to provide a playing field lined and printed, as shown.
  • the playing field includes a circuitous involuted pathway or playing course 11 having parallel sides or borders and divided into a series of stations 12, each formed as a subdivision of said playing course 11, including a starting point or station 13, an end point or goal 14, a series of Pay Day stations P, indicated at 15, a series of Marriage stations M, indicated at 16, and a series of Investment stations 1, indicated at 17, suitably arranged and spaced relative to each other.
  • the playing field 11' of the game board 10 has provided centrally thereon additional spaces or areas where certain of the playing cards employed in playing the new game are stacked at the start of the game.
  • these areas or spaces are shown centrally in Fig. 1 and include an area or space indicated, at 18, for the deposit of so-called marriage cards, an area or space indicated at 19, for the deposit of so-called investment cards, an area or space indicated at 20 for the deposit of cards representing so-called good breaks or favorable happenings, and an area or space indicated at 21 for the deposit of cards representing so-called bad break or unfavorable happenings, and an area or space indicated at 22 designated as a Kitty for the deposit of cards which are returned to the Kitty area in the playing of the game.
  • FIG. 2 Certain of the playing pieces used in playing the new game are shown in Figs. 2, 4, 5, 5A, 5B, 6, 6A, 7 and 8, and incl ude a typical form of paper currency 33, shown in Fig. 2, a pair of dice indicated at .23 in Fig. 3, vario ously colored discs indicated at 24A, 24B and 24C in Fig. 4.
  • Each of these discs 24A, 24B and 24C has an eccentrically arranged aperture 34 formed therein to enable it to be removably mounted upon a marker consisting of an upright peg 25 which is attached to a discshaped base 26.
  • Fig. B The so-called home investment cards are indicated at 27 in Fig. B and, as pointed out hereinbefore, one of these is distributed gratis to each player at the start of the game.
  • other playing pieces in the form of printed cards are shown in Fig. 5A, and ar here indicated at 28, and have suitable printed material thereon to simulate or represent typical situations incidental to marriage in actual life.
  • Additional playing cards in the form of investment certificate cards are indicated at 29 in Fig. 6 wherein the same are indicated at 29, and have printed material thereon adapted to simulate or represent typical investment certificates, such as stocks and bonds, which may be employed in making investments and in risking capital.
  • Investment playing cards are indicated at 30 in Fig. 6A and are provided with suitable printed material to simulate or represent events or happening incidental to making actual investments of capital.
  • FIG. 7 Other typical playing cards in the form of printed cards which are employed in playing the new game of life are indicated at 31, and 31A to 31F, inclusive, in Fig. 7, and are provided with printed material to represent various situations in the form of so-called good breaks or favorable happenings in the game of life, and additional typical playing cards are shown in Fig. 8 where they are indicated at 32 and 32A to 32F, inclusive, and are provided with printed material to simulate so-called bad breaks or unfavorable happenings in the game of life.
  • the so-called marriage cards 28 are stacked in the space or area 18 on the playing field 11 (Fig. 1)
  • the investment playing cards 30 are stacked in the space or area 19 on the playing field 11,
  • the so-called good break cards 31, etc. are stacked in the area or space on the playing field 11, and the so-called bad break cards 32, etc.
  • Fig. 8 are stacked on the space or area 21 on the playing field 11 (Fig. 1), the space 22 on the playing field 11 being reserved for the Kitty.
  • the new game may be played by two or more players, and to begin the game of life each player shakes the two dice 23 which are shown in Fig. 3.
  • the player who receives the highest score on the throw of the dice becomes the banker and the player with the lowest score becomes the property man in charge of the red, green, and white playing discs 24A, 24B and 240 (Fig. 4) and he investment certificate cards 29 (Fig. 6).
  • the banker thereupon distributes $50 ot paper currency money, such as shown at 33 in Fig. 2, to each player to enable him to start playing the new game of life.
  • Each player is provided with a marker -26, as shown in Fig. 5.
  • each player To initiate the playing of the new game of life each player must have a job and to do this he must shake a double, with the two dice 23, in a dice box or shaker (not shown), whereupon he then moves his marker 25-26, shown in Fig. 5, the number of spaces 12 on the playing field 11 corresponding to the total number on the upward faces of the dice 23 which he has shaken, from the starting position 13, as shown in Fig. 1.
  • Any player passing a payday station P when moving his marker 25-26 forward, collects his pay, which is initially ten times the amount shown on the face of the dice which he has thrown at the start of the game.
  • the players salary is doubled and for each white disc 24C (Fig. 4) the player loses or skips a payday.
  • FIG. 7 Certain of the good break cards 31, etc. (Fig. 7 are provided with printed legends relative to the red discs 24A (Fig. 4) and will inform the player when he receives one of the red discs 24A (Fig. 4) which is to be placed on the marker 25-26.
  • Each red disc (24A) represents a double in or a doubling of the players salary and if the player has more than one red disc 24A he takes as many doubles in salary as he has red discs 24A.
  • Each white disc 24C represents the loss of a payday and each time the players marker 25-26 lands on or passes a payday station P, indicated at 15 in Fig. l, he removes a white disc 24C from his marker 25-26.
  • the first red disc 24A or the first white disc 24C received by the player in playing the game becomes valid on the next payday the player encounters in playing the game.
  • Certain of the marriage cards 28 are provided with printed legends advising the player when he is to receive a green disc 2413 (Fig. 4).
  • the green discs 24B represent incidents of marriage and the players marker 25-26 must land on an M or marriage station 16 on the playing field 11 in Fig. 1 in order for the player to get a green marriage disc 248. He carries this green marriage disc 248 on his marker 25-26 until the end of the game. However. the player never has more than one green or marriage disc 24B on his marker 25-26.
  • each disc 24 (Fig. 4) has an eccentrically arranged aperture 34 formed therein to enable it to be slidably inserted onto and removed from the peg or stem 25 of each marker 25-26.
  • a players marker 25 26 When a players marker 25 26 lands on a marriage station M indicated at 16 in Fig. 1, for the first time, the player receives a green marriage disc 243 for his marker 25-26 and in place of taking a marriage card he receives a home investment card 27 (Fig. 5B) in the form of a down payment on a home, as a wedding pres- This home investment card 27 (Fig. 5B) is worth $500 but is not cashable by the player. However, thereafter each time the players marker 25-26 lands on an M or marriage station 16, he takes a marriage card and follows the instructions given thereon.
  • the players marker 25-46 In contrast to landing on or passing a payday station P, indicated at 15 in Fig. 1, the players marker 25-46 must actually land on a marriage or M station 16 in order to draw a marriage card, as 28 (Fig. 5A) while he may pass a payday station 1 indicated at 15 in Fig. 1, and still receive his pay.
  • the card is then placed under the pack on one of the spaces 10, 19, 20 or 21 (Fig. 1) from which it was taken.
  • a player is able to pass with his marker 25'26 a Payday station P, indicated at 15, and lands on an investment station 1, indicated at 17, or on a Marriage station M, indicated at 16, (Fig. '1) play is followed in this order:
  • a typical marriage card is indicated at 28 in Fig. 5A, and this and other typical marriage cards may be given a distinctive color, such as pink, whereas the investment playing cards, such as 30 (Fig. 6A) may be given a different distinctive color, such as blue; the good break cards as 31 (Fig. 7) may be colored white, and the bad break cards, as 32 (Fig. 8) may be colored yellow.
  • 23L-Spouse has temporary job and receives 23M--Your spouse makes trouble for you at your job, and you lose it; you go back two payday stations P, indicated at 15 in Fig. 1, and lose all your red discs;
  • any suitable form of investment certificate cards such as indicated at 29 in Fig. 6, and preferably colored green, or green and gold, and suitably lithographed in the manner of stock and bond certificates, may be employed, and for this purpose I preferably provide fifteen of these investment certificatecards 29, shown in Fig. 6, each representing one $200 investment unit, twelve investment certificate cards, each representing two $200 investment units, twelve investment certificate cards each representing four $200 investment units, and fifteen investment certificate cards each representing six $200 investment units.
  • Typical or illustrative so-called good break cards which are preferably colored white, are illustrated in Fig. 7 of the drawings, where they are indicated at 31 and 31A to 31F, inclusive, and other additional good break" cards simulating typical favorable happenings or situations which may be encountered in playing the game of life may be printed with the following suitable legends:
  • 32DD-Boss fires you because you spend too much time on outside matters-go back two paydays and lose one double pay disc, if you have it;
  • suitable currency that is, paper currency, such as indicated at 33 in Fig. 2
  • suitable denominations may be used, as, for example, denominations of $1.00, $5.00, $10.00, $20.00, $50.00, $100.00, $500.00 and $1,000.00.
  • the eccentric arrangement of the apertures 34 in the discs 24 (Fig. 4) enables the variously colored discs 24 to be more readily seen when a number of them are mounted on the stem or peg 25 of a marker 25-26 since, when so arranged, the discs 24 do not accumulate in a cylindrical pile but arrange themselves in staggered relationship.
  • a board game apparatus including in combination a board having spaces or areas constituting an involuted pathway or course on the board, markers adapted for movement about the pathway, a plurality of separate stacks of cards each positoned in an area inwardly of the involuted pathway, the said stacks of cards being 10 respectively designated as marriage, investment, good break" and bad break cards, certain of the spaces having indicia thereon related to the marriage and investment cards, a pair of dice, or the like, a plurality of differently colored apertured discs such as red, green and white, each of the markers having an upstanding shaft providing means whereby the apertured discs may be impaled on the shafts of the markers in stacked formation, certain other of the spaces inthe involuted pathway having indicia thereon to indicate a payday, the taking of the good break or bad break cards by the player being determined by predetermined numbers that come up on the dice which have been thrown by the player and which numbers on the dice also determine the number of spaces the marker is to be moved along the involuted pathway, the taking

Description

Feb. 5, 1957 I. SALOMON CHANCE CONTROLLED GAME APPARATUS Filed May 26, 1954 MARRIAGE CARDS l KITTY INVESTMENT CARDS FIG.|
IWI
IWI
3 Sheets-Sheet l nousLP' Goon BREAK CARDS FIG. 2
INVENTOR. IRVING SALOMON 2/4 44 M/w w ATTORNEYS Feb. 5, 1957 l. SALOMON 2,780,463
' CHANCE CONTROLLED GAME APPARATUS Filed May 26, 1954 5 Sheets-Sheet 2 BECAUSE YOU HAVE WORKED HARD AND INTELLIGENTLY YOUR BOSS DOUBLES YOUR PAY (TAKE SPOUSE GETS GOOD JOB. ARED DISC), ALSO HE OLD GOVERNMENT IT DOUBLES YOUR SALARY PERMITS YOU TO INVEST IN BONDS MATURE EACH PAYDAY I THE BUSINESS WITH WHATEVER CASH YOU HAVE. IF YOU HAVE CASH TO INVEST YOU MAY ALSO TAKE AN INVESTMENT CARD.
You RECEIVE 200. TAKE A RED DISC.
a/ca ,3/0 3/5 J J SPOUSE REMEMBERED BY INCOME TAX FORMER EMPLOYER YOU EARN A PROMOTION, REFUND IN HIS WILL YOU RECEIVE DOUBLE $5O' SALARY HEREAFTER RECEIVE 45Q YOU GET A BETTER JOB FIG. 7 ELSEWHERE. YOU GET DOUBLE PAY, BUT 00 FIG 8 BACK 4 PAYDAYS 32A 3253 REMODELS HOME L cosTs 200.
HONEYMOON You HAVE A CHILD COSTS YOU I50. HOSPITAL COSTS 50.
52D 325 YOU OWE L YOUR LAWYER 20. LOSE YOUR JOB THAT BROTHER-IN-LAW MOVE BACK TWO PAYDAYS 0F YOURS Is IN TROUBLE LOSE ALL DOUBLE PAYS IF AGAIN IT COSTS YOU YOU HAVE ANY $IOO. To HELP HIM OUT BY some ON A INVENTOR. FRIENDS NOTE IRVING SALOMON IT COSTS YOU ATTORNEYS Feb. 5, 1957 I. SALOMON 3 CHANCE CONTROLLED GAME APPARATUS Filed May 26, 1954 3 Sheets-Sheet 3 RED DISC GREEN DISC WHITE DISC FIG. 6
IIIVESIITIEIII EERIIFICHIE TWO 200. UNITS AS A WEDDING PRESENT, A
DOWN PAYMENT ONAHOME WAS GIVEN TO YOU THIS CARD CANNOT BE CASHED IN OR TRADED FOR ANY OTHER INVESTMENT BUT CAN BE FIGURED AS 500. IN YOUR TOTAL CI El WHEN YOU REACH SUCCESS ONE 120 IN T UNIT FIAYS A 50 I E RC E I I I ANNIVERSARY PRESENT DlVlDEND-RECEIVE 600." FROM FAMILY *IOQLO FIG. 6A
INVENTOR. IRVING SALOMON ATTORNEYS United States Patent M CHANCE CONTROLLED'GAME APPARATUS Irving Salomon, Escondido, Calif.
Application May 26, 1954, Serial No. 432,516
1 Claim. (Cl. 273-434) This invention relates to a game. More particularly this invention relates to a game which is adapted to simulate the game of life including various situations and experiences which arise in life including various problems involved in and incidental to marriage, investment problems, and the good and the bad breaks or accidents which are encountered in life.
An object of the present invention is to provide a new and novel game which simulates the game of life and which embodies a playing board including a playing field having a playing course having a starting point and a point which represents the accumulation of a predetermined sum of money, playing stations between the starting point and the goal point which represent important happenings or events in life, including marriage, investments, and paydays, playing pieces or markers movable over the playing course in steps with each step representing a number of stations determined by the throw of dice employed in playing the game, a stack of playing cards drawn one at a time by the player in the event that his marker lands on one of the marriage stations on the playing course at the throw of the dice and each bearing a printed legend representing a happening in life in marriage and the accumulation or expenditure of capital, and another stack of playing cards drawn one at a time by the player in the event that his marker lands on one of the investment stations on the playing course at the throw of the dice each bearing a printed legend representing the accumulation or expenditure of investment capital.
An additional object of the invention is to provide a new and entertaining game as described in the immediately preceding object and in which there is provided an additional pack or stack of playing cards which are adapted to be drawn one at a time from said pack by the players on the throw of the dice and a predetermined count of the upward face of the dice and in which each of said latter playing cards is provided with a printed legend representative of a fortunate happening or socalled good break in life and in which each of said happenings or s c-called good breaks represents a financial gain to the player in the accumulation of the predetermined sum of money needed to Win the game, as the player progresses around the playing course and toward the goal.
A further object of the invention is to provide a new and entertaining game having the novel features referred to in the foregoing objects and which includes another pack or stack of playing cards adapted to be drawn one at a time from said latter pack by the player on the throw of the dice and a predetermined count of the upper face of the dice, and in which each of said latter playing cards is provided with a printed legend representative of an unfortunate happening or so-called bad break in life, and in which each of said unfortunate happenings represents a financial loss to the player in the accumulation of the sum of money neededto win the game as the player progresses around the playing course toward the goal.
A further object of the invention is to provide a novel 2,780,463 Patented Feb. 5, 1957 and entertaining game involving various situations simulating those encountered in actual life which includes a novel co-action between the game board and playing field and the playing pieces which are employed in playing the game.
A further object of the invention is to provide a new game embodying certain novel markers or playing pieces employed in conjunction therewith.
Other objects will be apparent from the following de* scription and from the drawings.
In the drawings:
Fig. 1 is a plan View, on a reduced scale, illustrating a preferred form of the game board embodied in the new game;
Fig. 2 is a plan view of a piece of paper currency employed in playing the new game;
Fig. 3 is a perspective view illustrating a pair of dice employed in playing the new game;
Fig. 4 is a plan view illustrating certain of the playing pieces which are employed in playing the new game;
Fig. 5 is a perspective view illustrating playing markers employed with the playing pieces shown in Fig. 4;
Fig. 5A is a plan view of a playing card employed in playing the new game and which represents a so-called marriage card provided with printed material to represent a happening incidental to marriage;
Fig. 5B is a plan view of another marriage card employed in playing the new game;
Fig. 6 is a plan view of a typical investment certificate card employed in playing the new game;
Fig. 6A is a plan view of a typical investment playing card employed in playing the new game;
Fig. 7 is a plan view illustrating certain additional playing cards employed in playing the new game and illustrating s c-called good break cards simulating favorable happenings in the game of life; and
Fig. 8 is a plan View illustrating certain additional playing cards employed in playing the new game and which represents so-called bad break cards simulating unfavon able happenings in the game of life.
The playing board embodied in the new game is shown in Fig. 1 and may be made of paperboard or other suitable material, and of any desired size, to provide a playing field lined and printed, as shown. Thus it will be noted that the playing field includes a circuitous involuted pathway or playing course 11 having parallel sides or borders and divided into a series of stations 12, each formed as a subdivision of said playing course 11, including a starting point or station 13, an end point or goal 14, a series of Pay Day stations P, indicated at 15, a series of Marriage stations M, indicated at 16, and a series of Investment stations 1, indicated at 17, suitably arranged and spaced relative to each other.
In addition the playing field 11' of the game board 10 has provided centrally thereon additional spaces or areas where certain of the playing cards employed in playing the new game are stacked at the start of the game. Thus these areas or spaces are shown centrally in Fig. 1 and include an area or space indicated, at 18, for the deposit of so-called marriage cards, an area or space indicated at 19, for the deposit of so-called investment cards, an area or space indicated at 20 for the deposit of cards representing so-called good breaks or favorable happenings, and an area or space indicated at 21 for the deposit of cards representing so-called bad break or unfavorable happenings, and an area or space indicated at 22 designated as a Kitty for the deposit of cards which are returned to the Kitty area in the playing of the game.
Certain of the playing pieces used in playing the new game are shown in Figs. 2, 4, 5, 5A, 5B, 6, 6A, 7 and 8, and incl ude a typical form of paper currency 33, shown in Fig. 2, a pair of dice indicated at .23 in Fig. 3, vario ously colored discs indicated at 24A, 24B and 24C in Fig. 4. Each of these discs 24A, 24B and 24C has an eccentrically arranged aperture 34 formed therein to enable it to be removably mounted upon a marker consisting of an upright peg 25 which is attached to a discshaped base 26.
The so-called home investment cards are indicated at 27 in Fig. B and, as pointed out hereinbefore, one of these is distributed gratis to each player at the start of the game. In addition, other playing pieces in the form of printed cards are shown in Fig. 5A, and ar here indicated at 28, and have suitable printed material thereon to simulate or represent typical situations incidental to marriage in actual life.
Additional playing cards in the form of investment certificate cards are indicated at 29 in Fig. 6 wherein the same are indicated at 29, and have printed material thereon adapted to simulate or represent typical investment certificates, such as stocks and bonds, which may be employed in making investments and in risking capital.
Investment playing cards are indicated at 30 in Fig. 6A and are provided with suitable printed material to simulate or represent events or happening incidental to making actual investments of capital.
Other typical playing cards in the form of printed cards which are employed in playing the new game of life are indicated at 31, and 31A to 31F, inclusive, in Fig. 7, and are provided with printed material to represent various situations in the form of so-called good breaks or favorable happenings in the game of life, and additional typical playing cards are shown in Fig. 8 where they are indicated at 32 and 32A to 32F, inclusive, and are provided with printed material to simulate so-called bad breaks or unfavorable happenings in the game of life.
At the start of the new game the so-called marriage cards 28 (Fig. 5A) are stacked in the space or area 18 on the playing field 11 (Fig. 1), the investment playing cards 30 (Fig. 6A) are stacked in the space or area 19 on the playing field 11, the so-called good break cards 31, etc. (Fig. 7), are stacked in the area or space on the playing field 11, and the so-called bad break cards 32, etc. (Fig. 8) are stacked on the space or area 21 on the playing field 11 (Fig. 1), the space 22 on the playing field 11 being reserved for the Kitty.
The new game may be played by two or more players, and to begin the game of life each player shakes the two dice 23 which are shown in Fig. 3. The player who receives the highest score on the throw of the dice becomes the banker and the player with the lowest score becomes the property man in charge of the red, green, and white playing discs 24A, 24B and 240 (Fig. 4) and he investment certificate cards 29 (Fig. 6). The banker thereupon distributes $50 ot paper currency money, such as shown at 33 in Fig. 2, to each player to enable him to start playing the new game of life.
Each player is provided with a marker -26, as shown in Fig. 5.
To initiate the playing of the new game of life each player must have a job and to do this he must shake a double, with the two dice 23, in a dice box or shaker (not shown), whereupon he then moves his marker 25-26, shown in Fig. 5, the number of spaces 12 on the playing field 11 corresponding to the total number on the upward faces of the dice 23 which he has shaken, from the starting position 13, as shown in Fig. 1.
If the player shakes a double, with the dice 23 he takes a good break card, as 31 (Fig. 7), from the stack arranged at 20 (Fig. 1); if he shakes a seven, not counting the original home investment card 29 (Fig. 6) which he gets to begin playing the game, he must take a bad break card, from the stack on the space 21 (Fig. 1). If a players marker 25-26 lands on an M or marriage station 16, shown in Fig. l, he must take a marriage card, as 28 (Fig. 5A) from the i cnt.
i stack arranged in the space or area 18 (Fig. l), and if his marker 25-26 lands on an investment station I, shown at 17 in Fig. 1, he must take an investment playing card, as 30 (Fig. 6A) from the stack arranged in the space or area 19 on the playing field 11 (Fig. 1).
All payments of penalties are placed in the Kitty space or area indicated at 22 on the playing field 11 in Fig. 1, unless otherwise stated on the card drawn by the player.
Any player passing a payday station P, indicated at 15 in Fig. 1, when moving his marker 25-26 forward, collects his pay, which is initially ten times the amount shown on the face of the dice which he has thrown at the start of the game. For each red disc 24A (Fig. 4) later acquired and placed on his marker 25-26, the players salary is doubled and for each white disc 24C (Fig. 4) the player loses or skips a payday.
Certain of the good break cards 31, etc. (Fig. 7 are provided with printed legends relative to the red discs 24A (Fig. 4) and will inform the player when he receives one of the red discs 24A (Fig. 4) which is to be placed on the marker 25-26. Each red disc (24A) represents a double in or a doubling of the players salary and if the player has more than one red disc 24A he takes as many doubles in salary as he has red discs 24A. Thus, for example, if the player shakes a six on the dice 23 at the start of the game he receives a salary of (assuming that he has previously had no red discs 24A), whereas he would receive a salary of if he has one red disc 24A or $240 if he has two red discs 24A.
Certain of the bad break cards, as 32 (Fig. 8) are printed with legends relative to the white discs 24C (Fig. 4) to advise the player when he is to place a white disc 24C on his marker 25-26 (Fig. 5). Each white disc 24C (Fig. 4) represents the loss of a payday and each time the players marker 25-26 lands on or passes a payday station P, indicated at 15 in Fig. l, he removes a white disc 24C from his marker 25-26.
The first red disc 24A or the first white disc 24C received by the player in playing the game becomes valid on the next payday the player encounters in playing the game.
Certain of the marriage cards 28 (Fig. 5A) are provided with printed legends advising the player when he is to receive a green disc 2413 (Fig. 4). The green discs 24B represent incidents of marriage and the players marker 25-26 must land on an M or marriage station 16 on the playing field 11 in Fig. 1 in order for the player to get a green marriage disc 248. He carries this green marriage disc 248 on his marker 25-26 until the end of the game. However. the player never has more than one green or marriage disc 24B on his marker 25-26.
It will be noted that each disc 24 (Fig. 4) has an eccentrically arranged aperture 34 formed therein to enable it to be slidably inserted onto and removed from the peg or stem 25 of each marker 25-26.
When a players marker 25 26 lands on a marriage station M indicated at 16 in Fig. 1, for the first time, the player receives a green marriage disc 243 for his marker 25-26 and in place of taking a marriage card he receives a home investment card 27 (Fig. 5B) in the form of a down payment on a home, as a wedding pres- This home investment card 27 (Fig. 5B) is worth $500 but is not cashable by the player. However, thereafter each time the players marker 25-26 lands on an M or marriage station 16, he takes a marriage card and follows the instructions given thereon.
When the players marker 25-26 lands on an investment or I station 17 for the first time he receives $200 as a gift but does not take an investment playing card 30 (Fig. 6A), but thereafter when his marker 25-26 lands on an investment or I station 17 (Fig. l) he takes an investment playing card 30 (Fig. 6) and follows area-tea the instructions thereon. However, before taking the aforesaid gift investment card (worth $200.00), if the player wishes to buy or invest at all he must do so before taking this gift investment card and failure to do so means he must wait until his marker 25 -46 again lands on an investment or I station 17 on the playing field 11 in Fig. 1.
It may be observed that it is deemed wise for the player to invest as soon as he has enough spare moneyiso as to increase his capital rapidly.
In contrast to landing on or passing a payday station P, indicated at 15 in Fig. 1, the players marker 25-46 must actually land on a marriage or M station 16 in order to draw a marriage card, as 28 (Fig. 5A) while he may pass a payday station 1 indicated at 15 in Fig. 1, and still receive his pay.
The first player who reaches the success station or goal 14, shown on the playing field 11 in Fig. 1, with a total of $10,000 or more in cash and investments, wins the game. Should a player reach the success station or goal 14 and not have $10,000, he may move his marker 25-26 back five payday stations P, indicated at 15 in Fig. 1, and again try to accumulate $10,000 by the time he again reaches the goal or success station 14, and this process is repeated as many times as may be necessary; it being noted that the home investment card 27 (Fig. 5) counts $500 toward the $10,000 needed to win the game.
Additional points and rules to be followed in playing the new game are the following:
1. After taking a card and complying with instructions,
the card is then placed under the pack on one of the spaces 10, 19, 20 or 21 (Fig. 1) from which it was taken.
2. When a Bad Break Card, as 32 (Fig. 8) calls for more money than the player has in cash, he must turn in his investments to help pay his debt. If the debt is more than the total of the players investments, he mustpay in all he has on hand whereupon the debt is cancelled.
3. All payments for investments are transacted only with the Banker. Payments for penalties go to the Kitty, at 22 (Fig. 1).
4. Should a player lose his job, unless indicated otherwise on the card, he loses all salary doubles, and hands in his red discs 24A.
5. If, upon throwing a double or a 7 with the dice 23,
a player is able to pass with his marker 25'26 a Payday station P, indicated at 15, and lands on an investment station 1, indicated at 17, or on a Marriage station M, indicated at 16, (Fig. '1) play is followed in this order:
. Payday collection is made Bad Break or Good Break Card is taken Marriage or Investment Card is taken (The player must be sure to make investment purchases before taking the investment card.)
6. If any Good Break card, as 31 (Fig. 7) or Bad Break card, as 32 (Fig. 8) does not apply to a player he may replace the card under the stack on the proper space on the playing field 11 and draw another one in its stead. This rarely happens and cannot be used as an excuse to draw another card.
7. Should a player lose all his investments, the next time his marker 25-26 lands on an investmentstation I, indicated at 17, in Fig. 1, he receives $200 as in the beginning, but does not draw an 1 card until "his nextstop on investment station I, indicated at 17.
A typical marriage card is indicated at 28 in Fig. 5A, and this and other typical marriage cards may be given a distinctive color, such as pink, whereas the investment playing cards, such as 30 (Fig. 6A) may be given a different distinctive color, such as blue; the good break cards as 31 (Fig. 7) may be colored white, and the bad break cards, as 32 (Fig. 8) may be colored yellow.
Other suitable marriage cards 28 (Fig. 5A) may be printed to bear the following legends:
28A- -Receive-an nual joint bank account interest-$;
28B-House is robbed-loss of $120;
28C'-Wifes illness costs $120;
28D--Belated wedding present from distant relative- 23E-Wedding present from in-laws$350;
28F-C-hild wins beauty contest-$100;
28G-Spouse inherits from distant relative$400;
28H-Spouses pre-marriage investment pays you $400;
28I-You have a child and it costs ESE- r our brother-in-law is still out of a job and you help him out with $50;
28K-Spouse takes money out of old bank account to invest and collects $300;
23L-Spouse has temporary job and receives 23M--Your spouse makes trouble for you at your job, and you lose it; you go back two payday stations P, indicated at 15 in Fig. 1, and lose all your red discs;
258N 10 keep peace in the family you give your motherin-law a birthday present of $20;
23-O-Rernodel your home and it costs $200;
28P-Honeymoon costs you $150;
2SQ-Spouse, remembered by former employer in his will,
receives $450;
28R-Spouse gets a good job and it doubles your salary each payday, and you take a red disc;
28S-You have a child and the hospital costs are $150.
In playing the new game of life any suitable form of investment certificate cards, such as indicated at 29 in Fig. 6, and preferably colored green, or green and gold, and suitably lithographed in the manner of stock and bond certificates, may be employed, and for this purpose I preferably provide fifteen of these investment certificatecards 29, shown in Fig. 6, each representing one $200 investment unit, twelve investment certificate cards, each representing two $200 investment units, twelve investment certificate cards each representing four $200 investment units, and fifteen investment certificate cards each representing six $200 investment units. H
In addition to the investment playing cards 30 (Fig. 6A) other suitable investment playing cards may be printed with the following suitable legends:
30A-One $1200 unit pays 50 percent dividend and you receive $600;
30B-Dividends of $200 on each $800 unit you havemaximum $800;
30C-Dividend of $100 on each $800 unit you have;
30D$100 dividend on your $200 cards-maximurn 30E-You have a pension fund credit fromyour employer of $400. Keep this cardthis cannot be invested;
30FStock dividend of 50 percent on all your holdingsmaximum of $1000; 7
30GDividend of on each $200 unit which you have-maximum of $600;
30H--Bonanza Card-dividend of 75 percent of all stock you hold-rnaximum of $1250. T ake next investment card too;
301-Stock dividend of 50 percent on all your holdingsmaximum of $1000;
301-50 percent stock dividend on all your $400 investments;
30KYou sell one $800 unit at percent profit, and
receive $1600 in cash for it;
30L-Mortgage due on your real estate investments. Put up $300. If you are worth less than $600, this does not apply to you. Take the next investment card;
30M-Each of your $200 units earn a 50 percent dividend in cash;
30N-You sell one $200 investment and receive $600 in cash;
30-0-One of your $800 units earns a $500 dividend in,
cash;
SOP-You receive 25 percent dividends in cash on all your investments-maximum of $1200; 30Q--Al1 of your $200 investments earn a 50 percent dividend for each one, in cash; 30RYou receive 20 percent dividend either in cash or investments, on all your holdings-minimum $250 maximum $750; 30SOn one only of your $1200 units you receive a dividend of $800 on your investment; 30TYou receive 20 percent dividend in stock or cash on all of your investments-maximum $750; 30U--You receive a dividend of $50 on each investment you hold regardless of the value of the unit-maxirnum $900; 30V--One of your $1200 units pays a 50 percent dividend;
you receive $600 cash; 30W-For putting in extra time and for your good work, your boss lets you buy $400 stock in his business for $150. If you lack the money, you sacrifice this opportunity; 30XYou receive a 10 percent dividend on all your holdings. Your choice-stock or cash. If you hold less than $1000 in investments, you receive nothing; 30Y50 percent stock dividend on all your $400 investments; 30ZYou have a pension fund credit from your employer of $600. This cannot be invested-keep this card; 30AA--You receive rights to buy as many additional units of investment at half price as you have cash on hand; 30BB-One $800 unit earns a stock dividend of a $400 unit;
'30CCYou receive rent money of $140 on each $400 unit you have;
30DDBonanza Card. You get 100 percent dividend on all stock you hold up to $1200;
30EE-One $1200 unit earns a stock dividend of an $800 unit;
30FF-Market off. Put up 10 percent of your holdings or you lose your stock. If you have over $6000 in stock, put up 20 percent;
30GG-10 percent stock dividend on all your holdings.
Typical or illustrative so-called good break cards, which are preferably colored white, are illustrated in Fig. 7 of the drawings, where they are indicated at 31 and 31A to 31F, inclusive, and other additional good break" cards simulating typical favorable happenings or situations which may be encountered in playing the game of life may be printed with the following suitable legends:
31GYou win a lottery in Havana. Take the Kitty, but leave $150 to cover travel expenses. If there isnt $150 in the Kitty, put it inits your hard luck;
31HYou inherit $400 from an eccentric old Aunt, who
stipulates you must be married to receive it. are not married, take a green disc and a Home Investment card 27 (Fig. A) for beginning marriage;
31IY0u find $250 but loser claims it, so all you get is a reward of 31J-You win a rattle of $70 at the company party;
31K--You save a life and get a reward of $500;
31LYou win a television jack-pot. Take the Kitty. If less than $200 in Kitty, the bank gives you the balance;
31M--You win a quiz program--$250;
31NFrom your fathers long lost brother in Scotland you inherit $10;
31O-Your richest opponent in the game hires you to paint his house in your spare time. He pays you $200;
SIP-You receive extra overtime pay of $50;
31QBecause you are going to night school to forge ahead the boss doubles your salary and gives you a $50 present in addition;
31R-Night school costs you $50 which you pay into the Kitty, but you get double pay hereafter;
If you 8 i 31S-Christmas bonus of 31T-Windfall. Take Kitty. If less than $200 in Kitty the other players each give you $50;
31U-Rich relative dies and makes you sole heir.
have a choice of Kitty or $700 from Bank. cannot count what is in the Kitty;
31V-Windfall. The Kitty is yours, or $500 from the bank. You decide but you cannot count what is in the Kitty;
31W-You win the Irish Sweepstakes. Take Kitty. If
less than $200 in Kitty, get balance from bank;
31XYour conscientious work gives you a job in an out- .of-town branch. You receive $850 for your home equity and double salary;
31Y-For a suggestion that results in an improvement in your employers business, he gives you 31Zlt you are single, you marry the bosss old-maid daughter. Take a green marriage disc 24B, you get the home, and double pay hereafter. If already married, take next card;
31AAWindfall-take Kitty;
31BB-You are promoted to an executive position.
ble your salary;
31CCYour employer dies. Because of your loyalty and efficiency, he remembers you in his will. Take onehalf of the Kitty, and your salary is doubled hereafter;
31DD-Party to your left loses his or her bankroll. For finding it he gives you a reward of all his cash except his $100 and $500 bills;
LUBE-You receive compensation for accident $250;
31FF-You invent a new gadget, a lip-stick that tastes like chocolate. You receive $300 royalty;
31GGFor kindness to a relative, he sends you $100.
You You Dou- Typical and illustrative so-called bad break" cards. are illustrated in Fig. 8 of the drawings, where they are indicated at 32 and 32A to 32F, inclusive, and other and additional bad break cards which may be employed in playing the new game of life may be printed with the following suitable legends:
.32G-You have an operationdoctor and hospital bills cost $180;
32H-lllness-Lose one payday;
32I-Repair on your car $70;
32I--Fire burns down your place of employment.
lose two paydays;
32K-A television set sets you back $100;
32L-One half time work for next four pay periods.
You lose two paydays;
32MLay off work-Lose one payday;
32NGive a birthday party. Costs $40;
32O-Buy a birthday present-pay $20;
32P-You loan a friend money-loss of $40;
32Q--You have an accident-lose two paydays;
32R-You are laid off for two weeks-Skip one payday;
32SYour pocket is picked. Thief takes all your change except your $100 and your $500 bills;
32T--Insurance premium due-pay $60;
32UYou have a tooth extracted-Dentists bill $20:
32V-Repairs on house $90-lf you have no home, take next card;
32W-Insurance on home $40--Unless you are worth over $1,500 then your insurance is $160;
You
32X-New suit and hat sets you back $60; 32YYou take a vacation-costs you 32ZIncome tax payment $60-if you are worth over $3,000, pay $120;
32AA-Buy Christmas presents-costs $40;
32BBReal estate tax on home, $50-if you have no home, disregard;
32CC-Serious damage to your home costs $250--if you have no home, take next card;
32DD-Boss fires you because you spend too much time on outside matters-go back two paydays and lose one double pay disc, if you have it;
32EB-Buy a cardown payment $200;
32FF-Down payment on new car $150;
32GG-Community Chest donation $30;
SZHH-Doctor bill $30next time take better care of yourself.
In playing the new game of life suitable currency, that is, paper currency, such as indicated at 33 in Fig. 2, in suitable denominations may be used, as, for example, denominations of $1.00, $5.00, $10.00, $20.00, $50.00, $100.00, $500.00 and $1,000.00.
The eccentric arrangement of the apertures 34 in the discs 24 (Fig. 4) enables the variously colored discs 24 to be more readily seen when a number of them are mounted on the stem or peg 25 of a marker 25-26 since, when so arranged, the discs 24 do not accumulate in a cylindrical pile but arrange themselves in staggered relationship.
It will thus be seen from the foregoing description, considered in conjunction with the accompanying drawings, that the present invention provides a new and novel and entertaining game which simulates and imitates the game of actual life and is entertaining, and instructive, while, at the same time accomplishing its intended objects, including those hereinbefore pointed out and others which are inherent in the invention.
I claim:
A board game apparatus, including in combination a board having spaces or areas constituting an involuted pathway or course on the board, markers adapted for movement about the pathway, a plurality of separate stacks of cards each positoned in an area inwardly of the involuted pathway, the said stacks of cards being 10 respectively designated as marriage, investment, good break" and bad break cards, certain of the spaces having indicia thereon related to the marriage and investment cards, a pair of dice, or the like, a plurality of differently colored apertured discs such as red, green and white, each of the markers having an upstanding shaft providing means whereby the apertured discs may be impaled on the shafts of the markers in stacked formation, certain other of the spaces inthe involuted pathway having indicia thereon to indicate a payday, the taking of the good break or bad break cards by the player being determined by predetermined numbers that come up on the dice which have been thrown by the player and which numbers on the dice also determine the number of spaces the marker is to be moved along the involuted pathway, the taking of the marriage and investment cards being determined by the marker landing on the said spaces having the marriage or investment indicia thereon, and some of the good break and bad break and marriage cards having indicia thereon which determine the taking of the red, green and white discs by the players to be mounted on the shafts of the markers.
References Cited in the file of this patent UNITED STATES PATENTS 2,026,082 Darrow Dec. 31, 1935 2,391,147 Fredriksson Dec. 18, 1945 2,458,966 Waldrop Jan. 11, 1949 FOREIGN PATENTS 515,188 Great Britain May 16, 1939
US432516A 1954-05-26 1954-05-26 Chance controlled game apparatus Expired - Lifetime US2780463A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US432516A US2780463A (en) 1954-05-26 1954-05-26 Chance controlled game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US432516A US2780463A (en) 1954-05-26 1954-05-26 Chance controlled game apparatus

Publications (1)

Publication Number Publication Date
US2780463A true US2780463A (en) 1957-02-05

Family

ID=23716488

Family Applications (1)

Application Number Title Priority Date Filing Date
US432516A Expired - Lifetime US2780463A (en) 1954-05-26 1954-05-26 Chance controlled game apparatus

Country Status (1)

Country Link
US (1) US2780463A (en)

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3033572A (en) * 1959-10-28 1962-05-08 Gilbert O Thibault Combination board and card game
US3037773A (en) * 1959-11-18 1962-06-05 Chambers Thelma Lela Game
US3114551A (en) * 1962-07-17 1963-12-17 Ovitz Morris Geographic game with a movable transparent sheet having paths thereon and overlying a map
US3907300A (en) * 1974-02-22 1975-09-23 Clarence T Dalton Post office board game
US3927886A (en) * 1974-09-11 1975-12-23 Omar Day Board game
FR2313726A1 (en) * 1975-06-06 1976-12-31 Electricite De France Geography teaching aid with map display - is divided into zones onto which counters representing different products are placed
US4244579A (en) * 1978-10-11 1981-01-13 Campos Luis B Board game
US4422644A (en) * 1981-11-05 1983-12-27 Marvin Glass & Associates Board game apparatus
GB2197211A (en) * 1986-10-24 1988-05-18 Roy Thomas Dole play
US4799686A (en) * 1986-12-19 1989-01-24 Martinez Eduardo S Board game apparatus for a banking game
US5033752A (en) * 1990-06-25 1991-07-23 Bunting Vivian M Board game to catch a thief
US5156406A (en) * 1990-09-12 1992-10-20 Cordelia Johnson Board game of spinner assembly dice and pieces
US5340113A (en) * 1993-09-22 1994-08-23 Respicio Fred E Method of playing a board game
US5516290A (en) * 1993-12-21 1996-05-14 Quigley; Robert L. Method and apparatus for playing a board game
US20100181721A1 (en) * 2009-01-22 2010-07-22 Janicek Frank Relationship board game for use by couples

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2026082A (en) * 1935-08-31 1935-12-31 Parker Brothers Inc Board game apparatus
GB515188A (en) * 1938-05-27 1939-11-28 Ernest Henry Taylor Improvements in means for playing card games
US2391147A (en) * 1942-05-25 1945-12-18 Joe A Fredriksson Game board
US2458966A (en) * 1945-03-13 1949-01-11 Jefferson P Waldrop Game board and playing pieces for a chance controlled game

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2026082A (en) * 1935-08-31 1935-12-31 Parker Brothers Inc Board game apparatus
GB515188A (en) * 1938-05-27 1939-11-28 Ernest Henry Taylor Improvements in means for playing card games
US2391147A (en) * 1942-05-25 1945-12-18 Joe A Fredriksson Game board
US2458966A (en) * 1945-03-13 1949-01-11 Jefferson P Waldrop Game board and playing pieces for a chance controlled game

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3033572A (en) * 1959-10-28 1962-05-08 Gilbert O Thibault Combination board and card game
US3037773A (en) * 1959-11-18 1962-06-05 Chambers Thelma Lela Game
US3114551A (en) * 1962-07-17 1963-12-17 Ovitz Morris Geographic game with a movable transparent sheet having paths thereon and overlying a map
US3907300A (en) * 1974-02-22 1975-09-23 Clarence T Dalton Post office board game
US3927886A (en) * 1974-09-11 1975-12-23 Omar Day Board game
FR2313726A1 (en) * 1975-06-06 1976-12-31 Electricite De France Geography teaching aid with map display - is divided into zones onto which counters representing different products are placed
US4244579A (en) * 1978-10-11 1981-01-13 Campos Luis B Board game
US4422644A (en) * 1981-11-05 1983-12-27 Marvin Glass & Associates Board game apparatus
GB2197211A (en) * 1986-10-24 1988-05-18 Roy Thomas Dole play
US4799686A (en) * 1986-12-19 1989-01-24 Martinez Eduardo S Board game apparatus for a banking game
US5033752A (en) * 1990-06-25 1991-07-23 Bunting Vivian M Board game to catch a thief
US5156406A (en) * 1990-09-12 1992-10-20 Cordelia Johnson Board game of spinner assembly dice and pieces
US5340113A (en) * 1993-09-22 1994-08-23 Respicio Fred E Method of playing a board game
US5516290A (en) * 1993-12-21 1996-05-14 Quigley; Robert L. Method and apparatus for playing a board game
US20100181721A1 (en) * 2009-01-22 2010-07-22 Janicek Frank Relationship board game for use by couples

Similar Documents

Publication Publication Date Title
US2780463A (en) Chance controlled game apparatus
CA2271909C (en) Board game for teaching fundamental aspects of personal finance, investing and accounting
US6322076B1 (en) Investment board game and method of playing same
US2026082A (en) Board game apparatus
US6769691B1 (en) Apparatus for financial investment education and entertainment
US5071135A (en) Board game apparatus for the teaching of financial management principles
US2693961A (en) Game apparatus
US3539189A (en) Board game apparatus
AU6209400A (en) Game for teaching fundamental aspects of personal finance, investing and accounting to children
US4440397A (en) Tax board game
US3582080A (en) Board game apparatus
US4915391A (en) Board game
US2526300A (en) Stock market board game apparatus used with two contrasting dice
US4979750A (en) Trading property card game with grouping valued score cards and markers
US4053157A (en) Board game apparatus
US6446970B1 (en) Stock market investment game
US4913446A (en) Trading game and method for continuing playing
US5102143A (en) In a trading game a "game average" device
US4535994A (en) Board game apparatus
US4032153A (en) Board game assembly
US4824118A (en) Method of playing a board game
US3163424A (en) Stock market game
US20200246682A1 (en) Board game apparatus
US8454019B1 (en) American conspiracy board game
US3050303A (en) Stock market playing game