US3074720A - Toy simulating part of a basketball game - Google Patents

Toy simulating part of a basketball game Download PDF

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Publication number
US3074720A
US3074720A US846293A US84629359A US3074720A US 3074720 A US3074720 A US 3074720A US 846293 A US846293 A US 846293A US 84629359 A US84629359 A US 84629359A US 3074720 A US3074720 A US 3074720A
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Prior art keywords
player
basket
platform
toy
base
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US846293A
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Carver Richard
Thomas A Wiercinski
Smith James
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Louis Marx and Co Inc
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Louis Marx and Co Inc
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0604Type of ball game
    • A63F7/0612Basketball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/24Devices controlled by the player to project or roll-off the playing bodies
    • A63F7/2409Apparatus for projecting the balls
    • A63F7/249Apparatus for projecting the balls projecting the playing bodies through the air, e.g. with a jump

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Description

Jan. 22, 1963 CARVER ETAL 3,074,720
TOY SIMULATING PART OF A BASKETBALL GAME Filed Oct. 14, 1959 5 Sheets-Sheet 1 mvmons 2/0/4120 CAEVEZ. 77-/0M,4$ A. W/EEC/A/SK/ I JAMES $M/7/-/ W M I ATTORNEYS Jan. 22, 1963 R. CARVER ETAL 2 TOY SIMULATING PART OF A BASKETBALL GAME Filed Oct. 14, 1959 3 Sheets-Sheet 2 u 15 I I 1; A
INVENTORS Eve/1 420 CARVER 7740/1148 4. w/secnvsz/ .TAMEs SMITH BY 7 i =1 ATTORNEYS R. CARVER ETAL 3,074,720
Jan. 22, 1963 TOY SIMULATING PART OF A BASKETBALL GAME 3 Sheets-Sheet 3 Filed Oct. 14, 1959 INVENTORS e/c/meo (Am/2 Moms 4. w/sec/A sz/ .TA/MES 541/ TH 3*,tl74fl2tl TGY SIMULATKNG PART PF A BASKET= BALL GAME Richard Carver, Thomas A. Wiercinshi, and James Smith, Erie, Pin, assiguors to Louis Marx d; tjompany, Ina,
New York, N311, a corporation of New York Filed tftct. 14, 15.959, Ser. No. 846,293
9 Claims. (Cl, 2'73--35) This invention relates to toys, and more particularly to a toy which simulates a part of a game of basketball.
The toy comprises a base representing one end of a basketball court, a figure representing a basketball player, a ball, an elevated basket, and means to cause the figure to throw the ball toward the basket. Those playing the game may compete in varying ways, generally by taking turns for a maximum score of successfully thrown baskets.
The primary object of the invention is to generally improve toys of the above described character. A more particular object is to provide the toy with means for automatically counting the number of throws or attempted baskets made by the player. Thus each player may be allowed a predetermined number of throws, which are easily kept note of on the throw indicator. An alarm then may sound.
A further object of the invention is to provide an automatic score counter. This preferably is mounted on a backboard supporting the basket, and makes use of a feeler or sensing device in the path of a ball falling through the baske. The score counter responds automatically to the sensing means and indicates the number of successfully thrown baskets.
Another object is to improve the ball throwing action of the figure, and for this purpose it is provided not only with pivoted arms adapted to support a simulated basketball, but also a flipper disposed between the arms, with linkage so arran ed that the flipper turns upward through a greater angle than the arms.
In accordance with a further feature and object of the invention, the player is mounted on a platform which is movable on the base. The arms are actuated by manually operable means, including a handgrip fixedly mounted on the platform behind the player, and this may be used not only to actuate the arms, but also to preliminarily position or orient the platform and player in order to aim the throw toward the basket.
Still another object of the invention is to heighten interest and variety by providing different positions for the player, including a swivel position selector, so that competitors may shoot baskets from the same varied positions on the base. For this purpose the base is provided with position numbers and a movably mounted locating pin, while the platform has a socket dimensioned to receive the locating pin, thereby determining differently numbered swivel positions of the player on the base. In each of these positions the operator is free to aim the throw about the locating pin as a center.
To accomplish the foregoing general objects, and other more specific objects which will hereinafter appear, our invention resides in the basketball toy elements and their relation one to another, .as are hereinafter more particularly described in the following specification. The specification is accompanied by drawings in which:
FIG. 1 is a perspective view showing a game embodying features of the invention;
FIG. 2 is a side elevation taken approximately in the plane of the line 22 of FIG. 1, with the figure omitted;
FIG. 3 is a bottom plan view of the platform which carries the figure;
FIG. 4 is a partially sectioned side elevation of the player;
Patented Jan. 22, 1553 FIG. 5 is a fragmentary rear view of the backstop and score counter;
FIG. 6 is a fragmentary plan view of the platform and the throw counter thereon;
FIG. 7 is a fragmentary vertical section taken in the plane of the line 77 of H6. 5;
FIG. 8 is a similar section, showing the escapernent rocker in depressed position;
FIG. 9 is a perspective View of the base showing the swivel position selector; and
FIG. 10 is a fragmentary front view of the simulated hands of the figure.
Referring to the drawing, and more particularly to FIG. 1, the toy comprises a base 12 which represents one end of a basketball court. This is provided with a backstop l4 and preferably with side Walls 16. A simulated basket 18 is mounted on the backstop, and a ball 26 is thrown toward the basket by a figure or player 22. The player has pivoted arms 24, and these throw the ball upwardly when actuated by manually operable means, in this case a trigger 26 carried near the upper end of a hand grip 23 which is fixedly mounted on a platform 3b which carries the figure 22. The platform is movable over the surface of base 12, and may assume different positions, and may be aimed in different directions.
The action of the player may be described with reference to FIG. 4 of the drawing. The figure 22 is preferably in a crouching position, and its feet 32 are fixedly secured to platform fill, as by use of a cement or solvent. The player and platform both are made of a molded plastics material, while the base and backstop are made of Sheet metal. To accurately locate the figure on the platform it may be provided with locating pins 34 received in mating sockets as, two for each foot or four in all. FIG. 3 shows the four sockets 3d.
The body of the figure remains stationary except for the arms 24 which are pivoted on the body at 38. The arms are joined at the simulated hands, as indicated at it) (FIGS. 4 and 10), and the resulting U-shaped formation is made large enough to receive the simulated basketball 2t} therebetween. The downward position of the arms is limited by a rigid wire link 42, the upper end of which is pivoted on a cross bar 44 which extends across and connects the arms. The lower end of link 42 is pivoted at 46 on the lower end of a generally upright lever or trigger This is pivoted within the hand grip 2&5 at it and its upper end projects forward from the hand grip 28 to act as the previously mentioned trigger as.
The hand grip 28 is made of two halves to provide a hollow post which is generally rectangular in cross section. In PEG. 4 only the far half of the post is shown, the near half being removed to expose the otherwise concealed lever 43. The latter is urged to the position shown by a return spring 52 which is a compression spring disposed between a socket 54 in the front wall of hand grip 28 and a locating pin $6 on lever 43.
The grip 28 may be preliminarily seized in one hand as shown by the thumb 58 and fingers oil, with one or two fingers bearing against trigger 2 6, and by pushing the trigger rearwardly the arms of the figure are swung upward from the solid line position 24 to the broken position 24', thereby tossing the ball toward the basket.
For improved ball tossing action the player is additionally provided with a flipper 62 which is disposed between the arms 24 and which is pivoted at The cross I bar 44 of link 42 bears against the flipper 62, and when pivot 38, the flipper is turned upward through a greater angle than the arms, so that the flipper changes from a position beneath the arms at the beginning of a throw, as shown in solid lines at 62, to a position between the arms as shown at 62', and then to a position alittle above the arms (not shown) at the end of the throw. (The flipper is free to fly even further, as shown in broken lines at 62".) The eifect is that the dipper increases the toss or throw of the ball.
Reverting to FIG. 1, the platform 3i) has a counter, generally designated '70, which automatically counts the number of throws made by the player. This counter is shown to larger scale in FIG. 6 of the drawing, referring to which the platform 3% has a ring of numbers 72, in this case from 1 to 12. There is a pointer '76 which turns step by step to the twelve different numbers of the scale.
Referring now to FIG. 3, the pointer is turned by a ratchet wheel 74. This, in turn, is actuated by a pin 76 acting as a ratchet pawl, said pin projecting downward from a flat pawl arm '78 which is bifurcated or slotted at 8% to receive a pin $2 (see FIG. 4 also) which projects downward from the lower end of the trigger lever 48. The pawl arm '78 turns about the pivot 70 of the pointer and ratchet wheel, but it is slotted at 84 to afiford some longitudinal movement of the pawl arm, thereby permitting its pin '76 to slide around the tooth of the ratchet wheel during its return movement. The arm 78 is normally urged toward the right by a pull spring 86, which is connected at its left end to arm '78, and at its right end to a pin 88 which is part of a check dog 90 which prevents return movement of ratchet wheel 74. The check dog is movable toward the right to permit forward passage of the teeth of the ratchet wheel, by reason of a slot 92 in which pin 38 is received. The pull spring 36 thus serves to draw both the pawl 76' and the dog 9% into engagement with the ratchet teeth.
FIG. 4 also shows the pin 82 of trigger lever 48 re ceived in slotted pawl arm 7 8, and the pin '76 which acts as a pawl engaging the teeth of ratchet wheel 74.
Each time the trigger is actuated, the throw counter is advanced one number. Ordinarily each player is allowed a predetermined number of throws, in this case twelve, and a suitable alarm, in this case a bell, may be sounded when the twelve throws have been used. Reverting to FIG. 3, a bell 94 is mounted inside the hollow platform 30, and this is struck by a resilient striker 96, the other end of which is fixedly mounted between holding pins 98. The ratchet wheel 74 has a projection or lug 100 fixed thereon, and this is so dimensioned that it moves the tip of striker 96 and deflects the same to the right, as shown in broken lines in FIG. 3, whereupon it releases it for a sharp return movement to the left to strike the bell. The lug 100 is located to correspond to passage from numeral 11 to numeral 12, indicating completion of the last of the twelve throws.
The toy is additionally provided with a score counter to indicate the number of baskets actually made. In FIG. 1 the score is indicated through an opening or window 102, that is, in this case it is indicated on the backboard 14 at a point near the basket 18. FIG. 2 shows a score wheel or disc 104- which is rotatable behind the backstop 14, and which is advanced step by step by a feeler or sensing means 1% interposed in the path of a ball falling through the basket.
This mechanism may be described in greater detail with reference to FIGS. 5, 7, and 8 of the drawing. The wheel or disc 104 has a handle or projection 198 which may be used to turn the wheel back to zero score value. This is opposed by a coiled wire spring 11o, one end of which engages the wheel at 112, and the o her end of which is anchored on the backboard 14 at 114. The window which exposes the score value is indicated at Th2, and it will be understood that the ring of score values on the front face of the wheel is at proper radius to be exposed in window W2.
The wheel is held against rotation by an escapement mechanism which releases it for movement one step at a time. The teeth of the escapement rocker cooperate with a ring of holes 116. In the present case, there are 16 holes, and the wheel has a corresponding number of score values to be exposed through the window 1022.
Referring now to FIGS. 7 and 8, the sensing arm 106 is formed integrally with a rocker 118 pivoted at 120 and having spaced teeth 122 and 124. The wheel 1434 is held against rotation by the tooth 122, as shown in FIG. 7, said tooth being received in one of the holes llt; previously referred to. The spring pressure of the wheel on the tooth serves to raise the sensor 186 to the position shown in FIG. 7.
When the ball as passes through the basket 18 it engages the feeler 166 and shifts it to the position shown in FIG. 8, at which time the tooth 122 is retracted from the wheel, while the other tooth 124- is advanced into another one of the holes lid. The teeth are so spaced that this permits the wheel to move one-half the desired distance.
When the ball falls away from the part 106 the latter is free to rise, and does so because of the force exerted by wheel ld i on the lower tooth 12s. This moves the upper tooth 22 back itno engagement with the wheel, but at this time it enters the next higher one of the holes 116, and the wheel moves a half step to the position shown in FIG. 7. The depression and return of the rocker arm res thereby advances the wheel one full step, in two increments of a half step each.
Pivot 120 is carried on a bearing 126 which is struck forward from backboard 14. The opening from which the bearing has been excised is shown at 123 in FIG. 5.
As so far described, the position of the player on the base may be random, and the game may be played that way. However, to make the competition even, it is preferred to provide specific locations for the player on the base. In the present case there are six main positions, and twelve swivel positions. For the latter the base is provided with a position selector including numbers on the base, these numbers being shown in FIG. 9 as 1 thru 12, disposed on the arc of a circle, and indicated at 1 .30. A swivel lever 132 is pivoted on the base at 134, and preferably has a pointer 136 which may be used to point to one or another of the numbers. Lever 132 also has an upwardly projecting locating pin 138.
Referring now to FIG. 4, the locating pin 138 on swivel lever 132 is received in a mating socket 140. FIG. 3 shows the same socket 149 at the forward edge of the platform 39. The hand grip 23 (FIG. 4) is located at the rear of the platform, and thus may be used to orient or aim the player as desired about the locating pin 138.
In addition to the twelve swivel positions, we further provide six main positions, indicated at 156 in FIG. 9. These have no special locating pin, except that the numher 5 position corresponds to the pin 133 when the pointer T36 is between 6 and 7 as shown in FIG. 9.
The toy may be used in a number of different ways. In one game each player may shoot from any position he desires, with the figure secured to the locating pin. The score indicator is set to 0, and each player is allowed twelve shots, ending with the warning hell on the shooting mechanism. The score is registered on the score indicator.
In another game, each player is required to shoot each shot from a different numbered swivel position. The player starts with the arrow pointing to swivel position 1 and throws one shot, whereupon he moves the player slightly until the arrow is on swivel position 2, and he then fires a second shot, and so on, until twelve shots have been fired from the twelve swivel positions.
In still another game, the baskets may be shot from the marked areas painted on the court and numbered 1 thru 6. For this purpose the platform is removed from the locating pin and arrow. Here again the game may require shooting from each of the marked areas, say two shots from each of the six areas.
Other games may he made up, including one using long and short shots,the long shot being from position 5,
and if made, the same player may next attempt a short shot from position 2, but if the long shot is missed, then the competitor takes over. Each player shoots as long as he is successful, and loses the ball when he misses a shot.
It will be noted that substantially all of these games may be played with more than two' players.
It is believed that the construction and method of operation of our improved basketball toy, as well as the advantages thereof, will be apparent from the foregoing detailed description. It will also be apparent that while We have described our invention in a preferred form, changes may be made in the structures shown without departing from the scope of the invention as sought to be defined in the following claims.
We claim:
1. A toy simulating a part of a game of basketball, said toy comprising a player, a ball, a backstop, a basket carried by said backstop, means causing the player to throw the ball toward the basket, means interposed in the path of a ball falling through the basket, and a score counter mounted on said backboard and responsive to said interposed means to indicate the number of baskets successfully thrown by the player, said score counter comprising a scoring wheel, resilient means tending to rotate the same in one direction, and an escapement rocker cooperating with mating means on said wheel to release the same for a step-by-step movement, the aforesaid means which is interposed in the path of the ball being operatively connected to said escapement rocker.
2. A toy simulating a part of a game of basketball, said toy comprising a player, a ball, a backstop, a basket carried by said backstop, means causing the player to throw the ball toward the basket, and a score counter mounted on said backboard to indicate the number of baskets successfully thrown by the player, said score counter comprising a wheel pivoted behind the backboard and carrying a ring of score numbers exposed through a window in the backboard, resilient means tending to rotate said wheel in one direction, an escapement rocker cooperating with mating means on said Wheel to release the same for a step-by-step movement, and means including a part interposed in the path of a ball falling through the basket and operatively connected to said escapernent rocker to cause a step of movement of the wheel to a higher score value for each basket made.
3. A toy simulating a part of a game of basketball, said toy comprising a player, a ball, a backstop, a basket carried by said backstop, means causing the player to throw the ball toward the basket, and a score counter mounted on said backboard to indicate the number of baskets successfully thrown by the player, said score counter comprising a wheel pivoted behind the backboard and carrying a ring of score numbers exposed through a window in the backboard, a spring biasing said wheel in one direction, an escapernent rocker with spaced teeth cooperating with said Wheel for permitting step by step rotation of the wheel, and means connected to said rocker and interposed in the path of a ball falling through the basket to afford one step of movement to a higher score value for each basket made.
4. A toy simulating a part of a game of basketball, said toy comprising a simulated basket, a simulated player in a crouching position, a small movable platform on which the player is fixedly mounted, a hand grip fixedly mounted on said platform behind said player, a trigger projecting from said hand grip, said player having arms pivoted thereon and adapted to hold the simulated basketball, .and linkage between said trigger and said arms for causing the arms to swing upward and to toss the ball toward said basket, a flipper pivoted between said arms beneath the ball, said linkage causing said flipper to turn upward thru a greater angle than the arms.
5. A toy simulating a part of a game of basketball, said toy comprising a simulated basket, a simulated player in a crouching position, a small movable platform on which the player is fixedly mounted, a hand grip fixedly mounted on said platform behind said player, a trigger projecting from said hand grip, said player having arms pivoted thereon and adapted to hold the simulated basketball, and linkage between said trigger and said arms for causing the arms to swing upward and to toss the ball toward said basket, a flipper disposed between said arms beneath the ball, a pivot for said flipper disposed in front of the body, said linkage bearing upward on said flipper as well as said arms and causing said flipper to turn upward to a greater angle than the arms because of the shorter radius of the flipper from its pivot to the linkage, compared to the arms, whereby the flipper changes from a position beneath the arms at the beginning of a throw to a position above the arms at the end of a throw.
6. A toy simulating a part of a game of basketball, said toy comprising a base, a basket at one end of said base, a simulated player mounted on a platform provided with throw means causing said player to throw a ball toward the basket, said platform with its player being movable over said base, and a position selector for said player, said position selector comprising position numbers on the base, and .a movably mounted locating pin projecting upward from said base, said platform having a socket dimensioned to receive said locating pin, whereby different numbered positions of the player on the base may be determined, and said platform and player being oscillatable about said locating pin to afford aiming of the direction of throw independently of the location of the locating pin.
7. A toy simulating a part of a game of basketball, said toy comprising a base, a basket at one end of said base, a simulated player mounted on a platform provided with throw means causing said player to throw a ball toward the basket, said platform with its player being movable over said base, and a position selector for said player, said position selector comprising position numbers on the base, a movably mounted locating pin proectlng upward from said base, said platform having a socket dimensioned to receive said locating pin, whereby different numbered positions of the player on the base may be determined said socket being at the front of the platform, and said throw means being manually operable and being located at the rear of the platform, to facilitate turning the platform about the locating pin to aim the throw.
8. A toy simulating a part of a game of basketball, said toy comprising a base, a basket at one end of said base, a simulated player mounted on a platform provided with throw means causing said player to throw a ball toward the basket, said platform with its player being movable over said base, and a position selector for said player, said position selector comprising a lever pivoted on the base and cooperating with a ring of position numbers on the base, and a locating pin projecting upward from said lever, said platform having a socket dimenstoned to receive said locating pin, whereby different numbered positions of the player on the base may be determined by the aforesaid lever, and said platform and player being oscillatable about said locating pin to aiford aiming of the direction of throw independently of the location of the locating pin.
9. A toy simulating a part of a game of basketball, said toy comprising a base, a basket at one end of said base, a simualted player mounted on a platform provided with throw means causing said player to throw a ball toward the basket, and a position selector for said 7 81 player, said position selector comprising a lever pivoted References Cited in the tile of this patent on the base and cooperating with a ring of position num- UNITED STATES PATENTS bers on the base, a locating pin projecting upward from said lever, said platform having .a socket dimensioned 1,319,722 Muir Oct. 28, 1919 to receive said locating pin, whereby different numbered 5 1,927,067 Manassero Sept. 19, 1933 positions of the player on the base may be determined 1,946,687 Grant Feb. 13, 1934 by the aforesaid lever, said socket being at the front of 1,954,338 WOOlSeY et a1 PI. 1 1934 the platform, and said throw means being manually oper- 2,2 4,497 Lommell Mar. 11, 1941 able and being located at the rear of the platform, to 2,4 1,552 (308E611 NOV. 25, 1947 facilitate turning the platform about the locating pin to 10 2,433,224 Koci et a1. Dec. 23, 1947 aim the throw. 2,783,754 HeiSS Mar. 5, 1957

Claims (1)

1. A TOY SIMULATING A PART OF A GAME OF BASKETBALL, SAID TOY COMPRISING A PLAYER, A BALL, A BACKSTOP, A BASKET CARRIED BY SAID BACKSTOP, MEANS CAUSING THE PLAYER TO THROW THE BALL TOWARD THE BASKET, MEANS INTERPOSED IN THE PATH OF A BALL FALLING THROUGH THE BASKET, AND A SCORE COUNTER MOUNTED ON SAID BACKBOARD AND RESPONSIVE TO SAID INTERPOSED MEANS TO INDICATE THE NUMBER OF BASKETS SUCCESSFULLY THROWN BY THE PLAYER, SAID SCORE COUNTER COMPRIS-
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Cited By (21)

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US3785552A (en) * 1972-08-11 1974-01-15 Tudor Metal Prod Corp Score keeper
US3834701A (en) * 1973-07-07 1974-09-10 K Hashimoto Basketball game amusement device
US4025074A (en) * 1975-08-22 1977-05-24 Hodges Leon R Mini-dome basketball game
US4040621A (en) * 1976-01-30 1977-08-09 Marvin Glass & Associates Simulated volleyball game apparatus
US4089525A (en) * 1975-11-13 1978-05-16 Michele Palazzolo Pro-skill basketball game
US4973056A (en) * 1989-05-24 1990-11-27 Nutting David J Simulated basketball game
US5358237A (en) * 1994-03-15 1994-10-25 Yu I Chin Basketball game assembly
US5492334A (en) * 1995-03-20 1996-02-20 Carignan; Robert L. Hand-held ball game toy
US5619980A (en) * 1994-08-19 1997-04-15 Mattel, Inc. Play material shooting toy
US5876036A (en) * 1997-11-10 1999-03-02 Mathis; Darryl One-on-one basketball game apparatus
USD409251S (en) * 1998-02-12 1999-05-04 Holoplex, Inc. Game station
WO2000044463A1 (en) * 1999-01-29 2000-08-03 Mattel, Inc. Articulated toy figure simulating basketball play
US20030034611A1 (en) * 2001-08-01 2003-02-20 Lacy James K. Bottle ball game
US20040173968A1 (en) * 2003-03-07 2004-09-09 Vlad Mitvalsky Toy figure simulating a jump shot
US20050194743A1 (en) * 2003-03-07 2005-09-08 Vlad Mitvalsky Toy figure simulating a jump shot
WO2006102860A1 (en) * 2005-04-01 2006-10-05 Produktgestaltung Frank Gmbh Manually operated game device
US7207564B2 (en) 2003-06-06 2007-04-24 Mattel, Inc. Mechanized ball-throwing game
US20070287356A1 (en) * 2006-06-12 2007-12-13 Ericka Kane Doll pair and apparatus for cheerleading stunts
USRE40580E1 (en) 2005-05-03 2008-11-25 Vlad Mitvalsky Toy figure simulating a jump shot
US9446324B2 (en) 2012-02-24 2016-09-20 Mattel, Inc. Method and apparatus for launching action figures
USD980914S1 (en) * 2022-02-21 2023-03-14 23Gamez Gmbh Table basketball game

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US1946687A (en) * 1931-10-30 1934-02-13 Garnet P Grant Operating mechanism for cameras
US1954838A (en) * 1930-04-19 1934-04-17 Hinsdale Mfg Company Toy football game
US2234497A (en) * 1938-06-25 1941-03-11 Ernest P Lommell Game
US2431552A (en) * 1945-12-11 1947-11-25 Edward F Gosnell Mechanical basketball game
US2433224A (en) * 1946-07-22 1947-12-23 Chicago Coin Machine Co Simulated basketball game apparatus
US2783754A (en) * 1954-04-28 1957-03-05 Genco Inc Amusement game apparatus

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US1319722A (en) * 1919-10-28 Signaling device
US1954838A (en) * 1930-04-19 1934-04-17 Hinsdale Mfg Company Toy football game
US1946687A (en) * 1931-10-30 1934-02-13 Garnet P Grant Operating mechanism for cameras
US1927067A (en) * 1932-04-07 1933-09-19 Manassero Giuseppe Mechanical toy
US2234497A (en) * 1938-06-25 1941-03-11 Ernest P Lommell Game
US2431552A (en) * 1945-12-11 1947-11-25 Edward F Gosnell Mechanical basketball game
US2433224A (en) * 1946-07-22 1947-12-23 Chicago Coin Machine Co Simulated basketball game apparatus
US2783754A (en) * 1954-04-28 1957-03-05 Genco Inc Amusement game apparatus

Cited By (24)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3785552A (en) * 1972-08-11 1974-01-15 Tudor Metal Prod Corp Score keeper
US3834701A (en) * 1973-07-07 1974-09-10 K Hashimoto Basketball game amusement device
US4025074A (en) * 1975-08-22 1977-05-24 Hodges Leon R Mini-dome basketball game
US4089525A (en) * 1975-11-13 1978-05-16 Michele Palazzolo Pro-skill basketball game
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